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/vr/ - Retro Games


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File: 62 KB, 300x206, GoldenEye007box.jpg [View same] [iqdb] [saucenao] [google]
4235741 No.4235741 [Reply] [Original]

Why have most of the games from the PS1/N64 era aged so poorly? Pic VERY much related.

>> No.4235747

GoldenEye hasn't aged poorly. It was always shit but now people fall all over themselves to suck its dick and say how great it is.

>> No.4235754

>>4235741
2D is immortal. Early 3D isn't.

>> No.4235759

>>4235747
I fucking loved it as a kid. I will never be that happy again.

>> No.4235768

I dunno, as a guy who loved playing that as a kid, looking back, the fun was mostly stupid stuff like getting in the tank and running people over for half an hour or playing with my brother where both of us would just put proximity mines everywhere and stare each other down.

3D changed a lot and people needed to redevelop their tastes to figure out that some games just aren't good.

I can play Fire Emblem on my phone now, not an emulator I mean a real phone game. I'm not going to. I've actually experienced the real series and don't give a shit about a bad version of it.

>> No.4235771
File: 50 KB, 1214x697, 59ab4f037e456.jpg [View same] [iqdb] [saucenao] [google]
4235771

>aged

>> No.4235776

>>4235759
Not to be shitty but you didn't have a PC at the time, did you.

GoldenEye doesn't rate as either an FPS nor a multiplayer experience compared to what was going on on PCs at the time.

I'm honestly glad you guys enjoyed your game, I really am, but it is not a good game at all.

>> No.4235793

>>4235776
Can we at least agree it was a good Nintendo 64 game?

>> No.4235801

>>4235793

Man fuck that.

>> No.4235808

>>4235776
>but it is not a good game at all.
Here's where I disagree with you bro.
Quake was fine and all, I played lots of LAN Doom years before the N64 existed.
But sorry, you're kind of too much up your ass when declaring that Goldeneye is not a good game at all. Your opinion is just unpopular as unpopular can be. I'm honestly glad you can have your opinion, I respect it, but most people disagree, including myself.
This is not an ad populum argument, I don't mean that just because the majority likes the game it means it's good, but I just wanted to state that I agree about PC having the technical best experience on FPS, but I don't agree, at all, about Goldeneye not being a good game.

>> No.4235813

>>4235808

Just chiming in to say that it's obvious that he's right and you didn't play Quake.

>> No.4235831

What kind of brainlet doesnt like Goldeneye?

>> No.4235853

>>4235741
That gen was largely the first generation full of truly 3D console games so there's naturally a lot of stumbling, experimentation, and at times an overreliance on the gimmick of the graphics themselves in them. Remove the context of when these games came out and anyone would find most of them underwhelming.
>>4235754
>>4235771
So you're telling me that Street Fighter holds up just as well as Street Fighter 2, Alpha, and 3? Is SMB on par with SMB3 or World? Does Sonic stand a chance when compared to S3&K? The term "aged" is misleading as it suggests that something is bad because it's gotten older, but in reality a game's age is usually just a symptom of the real issue; unrefined mechanics, lack of later quality-of-life improvements, a less experienced development team, unfamiliarity with new hardware, and hardware limitations (which is more directly linked to age).

Obviously this isn't always the case which is why every game isn't described as "aged" (unless ur a faggor), but it does happen and can be applied to games in every generation. Yes the first game in a series CAN be the best one and later sequels can be shittier than earlier entries, but that isn't always the case now is it?

Actually we should just replace "aged" with "less refined" or "green" or something.

>> No.4235883

Some games from the 5th gen era are still fun to play. These are mostly the RPGs and games like FF Tactics, Front Mission 3, G-Darius, Klonoa, Radiant Silvergun, etc. that used 3-d visuals, but the game play was essentially the same as games from the 16-bit era. Metal Gear Solid is a very 2-d playing game that has 3-d elements like the First-Person View and being able to look around corners, but they are used sparingly.

The problem is with most games that relied on 3-d for the majority of their game play. N64's library is full of terrible early 3-d games like the Star Wars game, all of those horrible monstrosities that had SIXTY FOUR after them (Earthworm Jim 64, Paperboy 64, GEX 64, etc). PS1 has a shitload of these as well, but it also had the 2-d games that balanced out its library as well as all of the RPG games from that era. Surprisingly, a large chunk of the Saturn library is still fun to play now as the AM2 team knew how to create really good 3-d Fighting games.

It was a learning era and it wasnt until 6th gen that the PS2 and Xbox took 3-D gaming into the next level.

>> No.4235890

Goldeneye has aged pretty poorly, but I still think it is a good game. Splitscreen is still fun with friends, and the single player is a decent FPS.

>> No.4236016
File: 74 KB, 564x721, 1492620459290.jpg [View same] [iqdb] [saucenao] [google]
4236016

Goldeneye is a timeless masterpiece
>great levels
>great music
>007 mode
>fun multiplayer
I know this has to be bait but let's have a goldeneye thread.

>> No.4236023

>>4235813
But I did play Quake. Goldeneye is still a good game, and Quake isn't a perfect game either.

>> No.4236193

>>4235853
>Street Fighter holds up just as well as Street Fighter 2, Alpha, and 3?
No but Street Fighter didn't really become a phenomenon until SF2, no one ever played or discussed SF1.

>Is SMB on par with SMB3 or World?
Unironically yes.

>Does Sonic stand a chance when compared to S3&K?
I don't know, I haven't played them yet.

>> No.4236206

2d was far more refined. All the 32 bit megaman games still look good to this day. 2D rpgs like the Lunar games also hold up really well.

3D was in its infancy. No one really had the sheer processing power to render the number of polygons needed for good 3D models.

>> No.4236225

>>4235741
Some have, some have not. Some of the "3d" has aged poorly because of shit controls by todays standards...Have you tried to play bond lately...Jesus, I tried the other day, and it was like having muscle memory returning.

There are plenty of ps1/64 era titles that held up and still are wonderful.

Conkers was 3d, and held up very well. Mario 64. My kids like Kirby, but I hate kirby.

Psx had plenty of titles that held up over time as well. Not so much on the 3d, but I am not as familiar with the system. I know it had a great version of doom. Just looking for others "favorite 10 games" produces a list that everyone will like at least 3 of the games. Parappa the Rappa is timeless. It is good stupid fun.

but, your opinion seems to indicate that you dislike the system and I would not buy any if I were you. It must have sucked growing up with a wii being your only system.

>> No.4236360

Goldeneye was the very best fps control scheme and feel that you could get with that controller. It is hugely important in gaming because it spawned the massive console fps genre that exists today. Like it or not the game is very significant

>> No.4236383
File: 262 KB, 1074x1080, 1484926855989.jpg [View same] [iqdb] [saucenao] [google]
4236383

>Last night I

>> No.4236392

Games don't "age"....but you do!

>> No.4236395
File: 53 KB, 680x620, 1504489646241.jpg [View same] [iqdb] [saucenao] [google]
4236395

>>4235741

>> No.4236409

>>4236392
I've aged like shit.

>> No.4236415

>it's another millennial mustard who wasn't alive in 1997 tells us why one game he never played back in the day is better than another game he never played back in the day episode

>> No.4236540

>>4235741
They didn't age poorly, they always looked and played like shit for the most part...Perfect Dark being a great example of all the things they had to change in the remaster to make it not shit.

>> No.4236542
File: 165 KB, 757x662, golden_troll.jpg [View same] [iqdb] [saucenao] [google]
4236542

>> No.4236553

>why do games that were made in an earlier time have worse graphics than today

Do we really have to bump this thread?

>> No.4236557

>>4236553
I think he's talking about mechanics.

>> No.4236562

>>4236542
>because I owned a toaster, that means EVERY PC gamer owned a toaster in the 90s
Love this meme.

>> No.4236916

>>4235741
I'd say it's mainly the resolution and framerate, as well as the rather simplistic gameplay. The N64's blur filtering doesn't help matters much either.

>>4235747
t. Typical /vr/ contrarian

It had some unique elements for an FPS at the time, such as a sniper rifle and location based damage. Splitscreen multiplayer was another huge selling point, since most FPSs of the time on console or PC required you to have multiple machines for multiplayer. Here, you just needed one console, one TV, and at least two controllers.

It's a difficult game to enjoy now, but at the time there was nothing else quite like it.

>> No.4236937

>>4236916
>the rather simplistic gameplay
Did you only ever play it on Agent? (easy mode)

>> No.4236946

>>4235853
>aged

>> No.4236996

>>4235741

Because those were the first modern systems (/vr/ drawing the line at the year 2000 is autistic and wrong), so they were still trying to figure out things like textures, cameras and moving in 3D space.

>> No.4237004

>>4235776
>bringing up PC games in a thread about consoles

Shit like this is why I'm embarrassed to own a gaming PC.

>> No.4237007

>>4235741
I played Goldeneye for the first time a couple months ago and I thought it was pretty good. Use the dual controller scheme and it plays like a modern FPS.

>> No.4237026

>>4235741
i feel bad for you that you don't have any friends to play it with. it's still fun.

>> No.4237048

>>4235741
maybe you're the one that has aged poorly

>> No.4237098

I still like Goldeneye a lot and wish modern fps had more of the things that made this game great.

>Minimal cutscenes
>You can start shooting shit within 20 seconds of turning the console on.
>Awesome music makes shooting shit satisfying as hell
>No regenerating health
>Speed runs unlock fun cheats

>> No.4237104

>>4235741
Because you're only thinking about the console games. 5th gen console games were mess because they sold on the novelty of 3-D and didn't need to be able to just get by on gameplay.

PC and arcades in the 5th gen were AMAZING.

>> No.4237109

>>4235741
N64 had an amazing FPS library. I'm more a fan of Doom 64 and the Turok games when it comes to single player, and Quake II and Perfect Dark when it comes to multiplayer.

GoldenEye IS overrated, but the multiplayer IS still fun regardless.

>> No.4237141

>>4235741
>57
The sad reality is that standardization has taken over in modern games. Which leads to co sumer expectations.
Older games don't live up to these standards, so good or bad, they're seen as having aged poorly.
In reality, they're as good as they ever were.

>> No.4237234

"aged poorly" threads should be banned

>> No.4237238

Ignoring your bait question, but I will use this thread to say I still enjoy playing GE. Multiplayer especially, but single-player is also fun to come back to, besides the familiar issues like NPC companions constantly dying because their AI is garbage.

I would suggest changing the controls from the default ones. I like the one that assigns the camera to the stick and movement to the C buttons. Much more like modern console FPS controls. This substantially improves things for me.

>> No.4237307

>>4235741
Because they're so much older than you.

>> No.4237507

>>4235741
The issue is the fact that early 3D games were highly experimental and likely weren't going to age well, hence why a lot of the ones that aged the best were sidescrollers or had some form of gameplay that's simplistic and non-complicated.

>> No.4237564

>>4237238
Why the fuck would you use the c-buttons? Are you left-handed? Unless you are, c buttons for movement is literally ass backwards. Just use the d-pad for moving and analog for looking dude, it's almost identical to dual analog. You should have no trouble reaching other buttons to switch weapons and the like.

>> No.4237565

Goldeneye was peak gaming
Shit will never be this hype again

>> No.4237616

>>4237564
Shit you're right, I had it backwards. Guess that's a good indication of how out of touch I am with current FPSes.

But I still like the setup I mentioned, and besides the reversal, it's more similar to modern setups than the default GE controls where the look/movement assignments just seem weird now.

>> No.4237729
File: 666 KB, 1126x845, considerthefollowing.png [View same] [iqdb] [saucenao] [google]
4237729

>>4235759
That's the thing, you only liked this game because you happened to be coming of age at the same time that it was released. If you don't have rose tinted memories of playing it when you were a kid then it's far more obvious how mediocre it actually is

>> No.4239404

>>4235747
U know nothing

>> No.4239427

>>4237109
I find Turok on N64 unplayable after playing the Steam port. It's like a whole new game.

>> No.4239445
File: 284 KB, 586x634, 1496199028681.png [View same] [iqdb] [saucenao] [google]
4239445

>>4235741
I just played through both Goldeneye and PD two weeks ago after not having touched them in roughly 15 years. Both games still have cool weapons, good level design, amazing music, and it still has things that you rarely find in even modern fps games like being able to shoot a weapon out of someone's hand. Yeah the frame rate and graphics have not aged well, but that is true for even PC fps games at the time.

>>4235776
I played both DOOM, Duke Nukem 3D, Turok, and MechWarrior 2 before I played Goldeneye. The latter is a mech sim and not technically a FPS game but it still plays from the first person so I count it. Anyways, I still loved Goldeneye so your argument is invalid.

>>4236540
The remaster fucks with the control scheme and fucks up the lighting. The only thing it does better is have a higher fps and cleaner look.

>>4237104
>5th gen console games were mess because they sold on the novelty of 3-D and didn't need to be able to just get by on gameplay.

Are you seriously suggesting that PC games did not huge advertise their cutting edge graphics over everything else? Delusional.

>>4237238
>Much more like modern console FPS controls.

Fuck that. Console FPS games should control uniquely from PC FPS games, and not merely feel like a gimped KB&M like you suggest.

>> No.4239452

>>4236360
>Goldeneye was the very best fps control scheme and feel that you could get with that controller
Yet it was still shit and took hours to get used to, i played with my brothers for hours on the mp. But when my friends came over? They didnt have time to learn that shit so we played mario kart or wrestling. That and bond is limp wristed and weird

>> No.4239615

>>4235747
I loved it because I could shoot people in the dick and sometimes they would fall over and enter the fetal position while dying in agony. You could also shoot their feet and they would hop on one foot.

Even modern games often lack this level of technology which is really what makes shooters fun.

>> No.4239631

>>4239452
>it took hours to learn 4-directional movement, aiming, shoot reload switch weapon
Were your friends a little special?

>> No.4241046

>>4239427
In what way? I first played Turok 1 in like 1999 and found it pretty crappy even then, how much does the Steam port change it up?

>> No.4241085

>>4239452
I'm guessing you were kids. I picked it up and it was butter immediately. With all that aim assist you'd have to be pretty badly coordinated not to get good fast. It took much longer to learn 2 joystick FPS games.

>> No.4241794

>>4236542
I get it, that image itself is the troll, right?

Splitscreen multiplayer is horrible unless you had a massive TV worth 5000$.

At the same time, games on PC can always be configured to run at higher framerate with less grafix. 60fps was more common in the 90s. Devs actually aimed for 60fps instead of 30 for action games.

>> No.4241805

>>4241794
>60fps was more common in the 90s. Devs actually aimed for 60fps instead of 30 for action games.
Yeah, that was before 3D came along

>> No.4241835

>>4235776
Name a PC FPS from 1995-1999 that wasn't an N64 port that didn't have dog-shit hit reactions and stiff, clunky movement and gameplay. Stuff like Turok 2 and GE/PD made PC FPS games of the era look positively archaic.

>> No.4242501

>>4235741
>Games can't age.

Anyone that believes this is a fucking idiot. Goldeneye was amazing for it's time, but looking upon it today it's pretty shit and proves we were very easily impressed back then.

Retro FPS games in general suck today before they all adapted similar control schemes that actually fucking made sense.

>> No.4243545

>>4235754
Nope. I would much rather play GTA Vice City graphics over GTA IV. Primitive 3D has charm.

>> No.4243728

>>4242501
>before they all adapted similar control schemes that actually fucking made sense.
I'm really starting to believe the word "aged" should be word filtered to "too hard"

>> No.4243734

>>4242501
>games age
it's the same now as than, I played it a few months ago for the first time, it's good

>> No.4243750

>>4237238
>>4237564
when i was a quick i very early on changed to the "solitaire" control scheme, which is c buttons for moving and strafing and free look with the joystick. it is most certainly backwards to the standardised console fps control scheme we have today, but at that time i had never played any other console fps games, so it was never hard to adapt.

except for being backwards it was clearly the superior control scheme. i guess i could have used the dpad instead of the c buttons, but reaching the a and b button seemed too akward

>> No.4243754

>>4243750
>when i was a quick
i have no idea what happened there
should be "when i was a kid"