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/vr/ - Retro Games

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File: 614 KB, 500x529, brm.gif [View same] [iqdb] [saucenao] [google]
4232428 No.4232428 [Reply] [Original]

Spray your gif on me anons. Bonus points for uncompressed-ish and/or looping, but webm's are welcome too

>> No.4232431
File: 1.00 MB, 245x245, sonic.gif [View same] [iqdb] [saucenao] [google]

>> No.4232439


>> No.4232457
File: 1.53 MB, 500x500, 1465160788634.gif [View same] [iqdb] [saucenao] [google]

>> No.4232458
File: 1.31 MB, 500x700, bushido blade.gif [View same] [iqdb] [saucenao] [google]

>> No.4232459
File: 15 KB, 512x448, boing boing boing.gif [View same] [iqdb] [saucenao] [google]

>> No.4232461
File: 119 KB, 500x500, ninja v birds.gif [View same] [iqdb] [saucenao] [google]

>> No.4232469
File: 262 KB, 256x240, Dost thou love me.gif [View same] [iqdb] [saucenao] [google]

>> No.4232485
File: 502 KB, 512x472, Ayame.gif [View same] [iqdb] [saucenao] [google]

Not a great loop but there you go.

>> No.4232490

Wah dis from?

>> No.4232502


>> No.4232575


>> No.4232590

nice zig zag floor ps1 has best grafx

>> No.4232593
File: 1.98 MB, 640x480, tumblr_nuiqn3te7y1roqda3o1_1280.gif [View same] [iqdb] [saucenao] [google]

>> No.4232605 [DELETED] 

Seems like this could be easily fixed by removing a frame or two.

>> No.4232613

I didn't know there was such passionate hate for psx before I found this board.

>> No.4232619
File: 1.19 MB, 854x480, PS4 ss.webm [View same] [iqdb] [saucenao] [google]

>> No.4232623
File: 15 KB, 381x385, Comfy_Quest.gif [View same] [iqdb] [saucenao] [google]

Muh gif.

>> No.4232629

What's this one from? Looks arcadey

>> No.4232668
File: 753 KB, 408x306, dl.gif [View same] [iqdb] [saucenao] [google]

>> No.4232910
File: 46 KB, 320x224, slipstream.png [View same] [iqdb] [saucenao] [google]

Slipstream from Capcom, only 150 pcb's made.

>> No.4232926
File: 4 KB, 255x154, dbz_butoden_2_bojack.gif [View same] [iqdb] [saucenao] [google]

>> No.4232937
File: 150 KB, 548x412, 1404666583692.gif [View same] [iqdb] [saucenao] [google]

>> No.4232940
File: 116 KB, 320x224, 1412371058111.gif [View same] [iqdb] [saucenao] [google]

>> No.4232941
File: 108 KB, 484x430, 1447641007178.gif [View same] [iqdb] [saucenao] [google]

>> No.4232947
File: 38 KB, 256x238, SuperMarioWorld-ChocolateSecret.gif [View same] [iqdb] [saucenao] [google]

>> No.4232976
File: 2.07 MB, 500x374, silpheed-ish.gif [View same] [iqdb] [saucenao] [google]

>> No.4232986

Chargin' Chuck might be my favorite Mario enemy.

>> No.4233008

Love Starblade...I spent so much money on that game in my local arcade.

>> No.4233347

The people who made these games were fucking wizards. How do you get graphics like this in '91?

>> No.4233369

Was it actually that framerate originally or is that sped up or something? Looks like a good 30 at least.

>> No.4233389

That might have been the ps2 version that comes with Tekken 5.

>> No.4233398

It's pre rendered.

>> No.4233410

Figures. Fml.

>> No.4233419

What even is this? I'm assuming it came before Star Fox so why have I never heard of it?

>> No.4233431

You never played Tekken 5, I take it?

>> No.4233441

Starblade for arcade used Namco System 21 real-time polygons
Starfighters 1984 is pre rendered laserdisc footage. Starblade was real hardware.

>> No.4233456
File: 1.93 MB, 429x446, starblade.gif [View same] [iqdb] [saucenao] [google]


>> No.4233459
File: 864 KB, 500x357, ghoul panic.gif [View same] [iqdb] [saucenao] [google]

>> No.4233464

better vid of Starfighter that doesn't stutter

>> No.4233469
File: 14 KB, 160x124, tumblr_n3voj4gLKg1qejlj8o2_250.gif [View same] [iqdb] [saucenao] [google]

swiggity swooty

>> No.4233483

I like this thread.

>> No.4233494
File: 7 KB, 80x160, TreasureMaster.gif [View same] [iqdb] [saucenao] [google]

comin' 4 dat booty

>> No.4233496
File: 7 KB, 192x224, 1489472200065.gif [View same] [iqdb] [saucenao] [google]


>> No.4233516
File: 2.87 MB, 400x350, ffvspoilery.webm [View same] [iqdb] [saucenao] [google]

Too uncaring face to make a better one.

>> No.4233525
File: 2.87 MB, 373x350, gunhazrd.webm [View same] [iqdb] [saucenao] [google]


>> No.4233526

there are 2 gif/webm threads up this one should be the gif thread imo

>> No.4233527
File: 176 KB, 256x240, dCZCr.gif [View same] [iqdb] [saucenao] [google]

>> No.4233531

Clever loop.

>> No.4233536
File: 1.28 MB, 768x480, sadpanda.webm [View same] [iqdb] [saucenao] [google]

Sorry. Couldn't be bothered to reinstall me olde Macromedia Flash and Fireworks to make AniGIFs. At least that's the way I used to do it back in the 2000's

>> No.4233539

Sim City 2000

>> No.4233556
File: 147 KB, 256x180, Axe-Knights.gif [View same] [iqdb] [saucenao] [google]

>> No.4233559

Ok, it looks like a romhack of MK but what actually is it?

>> No.4233560
File: 62 KB, 400x394, 88.gif [View same] [iqdb] [saucenao] [google]

>> No.4233583

Not loading for me for some reason but I'll guess Wacky Wheels?

>> No.4233586

Does that have a panda in it?

>> No.4233590

I'm confus. Is that a GBC or a NES?

>> No.4233605



>> No.4233610

Why is it higher than it is wide? Just cropped? THat's what threw me off.

>> No.4233619

Shit tier channel. These are infuriatingly bad videos. All his videos are emulated poorly and always using cheats because he's awful at every game ever made.

>> No.4233626

yeah kinda stupid to make a video if you cant even emulate properly

>> No.4233630
File: 2.77 MB, 640x480, 1501729239974.webm [View same] [iqdb] [saucenao] [google]

>> No.4233653

That's just the LD being played back without the game. They don't even mute the data channel in the audio.

>> No.4233720
File: 2.16 MB, 352x288, Atari doing 3D in 1983.webm [View same] [iqdb] [saucenao] [google]

>> No.4233751

Defend Castlevania I now. You can't !

>> No.4234329
File: 2.56 MB, 356x292, fffffffffffffffffffff.gif [View same] [iqdb] [saucenao] [google]

>> No.4234336

Castlevania 1 is a good, solid game and a proof that linear game can still be god-tier one.

Did I do good?

>> No.4234461

fuckin abos

>> No.4234782
File: 414 KB, 540x446, stop-hes-already-dead.gif [View same] [iqdb] [saucenao] [google]

>> No.4234786
File: 212 KB, 407x437, 1500604170501.png [View same] [iqdb] [saucenao] [google]


>> No.4234812

that is my favorite fucking move next to rolentos wire hanging

>> No.4234831
File: 939 KB, 800x457, Tenchu.gif [View same] [iqdb] [saucenao] [google]

>> No.4236617
File: 218 KB, 340x324, eJYqaL5.gif [View same] [iqdb] [saucenao] [google]

shut up this counts

>> No.4236625
File: 664 KB, 245x245, tumblr_njkvibAqiD1rncxkwo1_250.gif [View same] [iqdb] [saucenao] [google]

That's because in hindsight the PS1 had some really garbage 3D capabilities. It surprises me that PC gaming at the time was actually considered inferior to that generation of consoles when even a moderate computer could dance circles around shit like this.
Only a couple polygon-based games on the system really shone on the system, and even then what they achieved was still ultimately marred by the limitations placed on them.

>> No.4236632

At that time, you needed some serious cash to get a good PC though. If you wanted to keep up with all the advances in 3D graphics, we're talking about several upgrades in a few years. Graphics cards, RAM, processor speed, these were rising exponentially from late 90s to mid-2000s. Much easier to be a PC gamer nowadays.

>> No.4236636

Glad Nago and possibly the other buddies are coming back.

>> No.4236693
File: 384 KB, 320x224, Bare Knuckle III.gif [View same] [iqdb] [saucenao] [google]

>> No.4236697
File: 1006 KB, 320x224, castlevania bloodlines.gif [View same] [iqdb] [saucenao] [google]

>> No.4236704
File: 1.87 MB, 352x240, christmas nights gillwing.gif [View same] [iqdb] [saucenao] [google]

>> No.4236706
File: 1.05 MB, 320x224, Nanatsu Kaze no Shima Monogatari.gif [View same] [iqdb] [saucenao] [google]

>> No.4236709
File: 1.93 MB, 320x224, zero tolerance.gif [View same] [iqdb] [saucenao] [google]

>> No.4236713
File: 1.97 MB, 320x240, Sonic Jam.gif [View same] [iqdb] [saucenao] [google]

>> No.4236715
File: 1.49 MB, 256x224, FFVI.gif [View same] [iqdb] [saucenao] [google]

>> No.4236718
File: 848 KB, 352x208, daytona usa.gif [View same] [iqdb] [saucenao] [google]

>> No.4236720
File: 127 KB, 256x192, phantasy star dungeon.gif [View same] [iqdb] [saucenao] [google]

>> No.4236721
File: 1.58 MB, 352x224, sega rally delta.gif [View same] [iqdb] [saucenao] [google]

>> No.4236724
File: 333 KB, 256x192, master system v2.1 BIOS.gif [View same] [iqdb] [saucenao] [google]

>> No.4236726
File: 1003 KB, 320x224, Metal Gear Solid.gif [View same] [iqdb] [saucenao] [google]

>> No.4236727
File: 1.76 MB, 352x240, earthworm jim 2.gif [View same] [iqdb] [saucenao] [google]

>> No.4236729

how do you make gifs?

>> No.4236730
File: 1.36 MB, 320x224, Earthworm Jim Special Edition.gif [View same] [iqdb] [saucenao] [google]

>> No.4236731
File: 89 KB, 320x224, mazin wars.gif [View same] [iqdb] [saucenao] [google]

>> No.4236735
File: 87 KB, 256x224, snatcher bladerunner.gif [View same] [iqdb] [saucenao] [google]

>> No.4236736
File: 1.64 MB, 256x240, Mr. Gimmick.gif [View same] [iqdb] [saucenao] [google]

>> No.4237214

But how

>> No.4237248

You don't.
They just happen

>> No.4237295

Let's go away!

>> No.4237296

Bloodlines is easily one of the best looking games on Genesis.

>> No.4237309
File: 108 KB, 640x448, 1447645350100.gif [View same] [iqdb] [saucenao] [google]

>> No.4237316
File: 44 KB, 500x500, 1466979986185.gif [View same] [iqdb] [saucenao] [google]

>> No.4237317
File: 101 KB, 533x413, 1474385434317.gif [View same] [iqdb] [saucenao] [google]

>> No.4237335
File: 432 KB, 500x288, 1503030861434.gif [View same] [iqdb] [saucenao] [google]

>> No.4237440

>When no one on the team can make a touchdown

>> No.4237462
File: 44 KB, 500x450, 1462649899285.gif [View same] [iqdb] [saucenao] [google]

>> No.4237491
File: 972 KB, 500x256, The one.gif [View same] [iqdb] [saucenao] [google]

>> No.4237659

Amazing how that can be so sexy.

>> No.4238226

please God how do we get a revisit to this series?

>> No.4238235
File: 264 KB, 498x465, cv4s.gif [View same] [iqdb] [saucenao] [google]

>> No.4238241

>dat ass

>> No.4238245

It never occurred to me that skeletons could actually be female.

>> No.4238257

>It never occurred to me that skeletons could actually be female

Or males of another persuasion.

>> No.4238270
File: 213 KB, 470x368, TMNTIVApril.gif [View same] [iqdb] [saucenao] [google]

That, too.

>> No.4238580

I always thought this was from a terminator game

>> No.4238621

I have this saved as "an almost perfect run"

>> No.4238627

pretty sure that's snatcher, which being kojima, means yes, it is a game based on the movies.

>> No.4238657

I know it's from Snatcher, it's just that before I knew that I just assumed it was an actual Terminator game. But Kojima's a hack so it might as well be a Terminator/Blade Runner spinoff game.

>> No.4238689
File: 203 KB, 639x299, 1503773848195.gif [View same] [iqdb] [saucenao] [google]

Can you guys help me ID this game?

>> No.4238698

Possessioner for the Amiga 16

>> No.4238740

Not the other Anon, but damn nigger you're good.

>> No.4238767

Thanks man. Turns out it's kind of a generic eroge, but it has a cool opening sequence.

>> No.4238856


this thread makes me so happy man, also, how do u export those gifs? are just video recordings from emulators and converted to gifs?

>> No.4239071
File: 3.70 MB, 629x369, castlebrrrraaaaania.gif [View same] [iqdb] [saucenao] [google]

It's not transparency, but a somewhat underused feature of the Genesis that can use sprites as masks to alter the colors of pixels under them into either a "shadow" (>>4236697) or "highlight" (lens flares in Vectorman) version of that palette color and potentially break the maximum simultaneous colors limits of the Genesis. It's not as versatile as transparency and color blending like with the SNE, but it can be used for neat lighting effects

Pic unrelated; it's just a reminder of Castlevania Bloodlines and other Konami Genesis games being mostly crazy portfolios of visual effects

>> No.4239075

It's weird but that looks more visually impressive to me than modern games.

>> No.4239086

That''s called trying too hard to fit in.

>> No.4239228

*Snargin' Sneed

>> No.4239240

I don't get it

>> No.4241056

this game is pretty fun, but I really doubt it justified the hardware cost that much, and then it was just seen as a pac-man clone with somewhat fancy graphics

>> No.4241962 [DELETED] 
File: 253 KB, 264x356, bye.gif [View same] [iqdb] [saucenao] [google]

>> No.4241983

I love this kind of info. Thanks.

>> No.4242000

What game is this? Reverse image search gives me nothing except Pinterest pages full of "vaporwave aesthetic" art.

>> No.4242043


>> No.4242061

So it's not really a retro game? Ah, too bad.

>> No.4242070

It came out in 1995 by Capcom.

>> No.4242071

It definitely is a retro game.

>> No.4242075
File: 127 KB, 960x720, ci-160201133827-960.jpg [View same] [iqdb] [saucenao] [google]

This is why you don't spoonfeed retards.

>> No.4242078

A real shame because I bet you would have loved it if it was old. But being made by someone recently taints it with indiecooties so you wouldn't be able to enjoy it and keep your retro cred.

>> No.4242079
File: 19 KB, 973x141, new games are shit.png [View same] [iqdb] [saucenao] [google]


>> No.4242080

Neat, Star Fox on crack.

>> No.4242081

It came out in arcades in fucking 1995 what the hell is wrong with you retards.

>> No.4242084

Excuse me while I charge up my Kirby for a bit.

>> No.4242087

When you google it, the first results are a kickstarter for a revival or something.

The point is the first guy only plays games that are old.

>> No.4242095
File: 21 KB, 256x179, images.jpg [View same] [iqdb] [saucenao] [google]

To be frank I don't trust indies to come up with a good arcade racer. I just don't think they are competent.

>> No.4242096


Brazilian IIRC, and the absolute technical pinnacle of the Super Scaler games

>> No.4242104 [DELETED] 

>We don't need no stinkin polygons
>EVERYTHING can be done with scaled sprites
>Scaled sprites the THE FUTURE

1990s Sega needed an intervention

>> No.4242106

>We don't need no stinkin polygons
>EVERYTHING can be done with scaled sprites
>Scaled sprites are THE FUTURE

1990s Sega needed an intervention

>> No.4242118

Indieshit fanboys are a riot.
It's like indieshit doesn't deserve its terrible reputation or something.

>> No.4242124

Jesus Christ, I made a mistake OK? When I googled "slipstream game" all the relevant looking results appeared to be about this

I was curious about what console or arcade system it was on, and when it came out, because I thought it looked quite a bit nicer than most Outrun clones I've seen from the 80s and early 90s. Modern "retro style" games frequently combine effects that existed on different systems but not simultaneously on one system, so if it's not a retro game there might not really be an answer to the question of what system could have produced the same look.

>> No.4242128


It's on Sega's System 32, the last of the Super Scaler boards before they started naming them Model 1, Model 2, etc.

>> No.4242129

Where are you getting that idea? I just wanted to know if it was a game I could get for one of my consoles. If it's some kickstarter "indie" game thing, that's wouldn't be possible, hence "too bad."

It's a dumb mistake, but it's not my fault someone retardedly named their outrun clone the exact same thing as an older outrun clone.

>> No.4242141

Interestingly it also appears to be the last System 32 game released. So it's the last game on the last purely 2D-focused Sega hardware.

>> No.4242620
File: 178 KB, 272x201, bye.gif [View same] [iqdb] [saucenao] [google]

>> No.4244571
File: 265 KB, 511x273, unbearable jam.gif [View same] [iqdb] [saucenao] [google]

>> No.4244691
File: 81 KB, 800x535, C2qtNVrXAAEuBu0.jpg [View same] [iqdb] [saucenao] [google]

How do you go about making clean GIFs? I want to make an animated GIF of the enemy character from Dorodon.

>> No.4244737


I use GifCam. http://blog.bahraniapps.com/gifcam/

>> No.4244770
File: 445 KB, 160x476, blue-sky.gif [View same] [iqdb] [saucenao] [google]

Not a lot of options, but it works very nicely Thanks, anon

>> No.4244865
File: 80 KB, 860x666, test.gif [View same] [iqdb] [saucenao] [google]

Nice call anon, simple but effective.

>> No.4244874
File: 123 KB, 929x477, me-on-the-right.gif [View same] [iqdb] [saucenao] [google]

>> No.4245128

That game is the most gorgeous legit spritework in any game.

>> No.4245206

mmm meat

>> No.4247152
File: 1.24 MB, 384x384, the-assassination-of-crocomire-by-the-coward-samus-aran.gif [View same] [iqdb] [saucenao] [google]

>> No.4247220
File: 379 KB, 500x448, SGBm2.gif [View same] [iqdb] [saucenao] [google]

>> No.4248119
File: 1.51 MB, 540x675, was-it-autism.gif [View same] [iqdb] [saucenao] [google]

>> No.4248337

>that filename
>robotnik's face
>his action


>> No.4248343

Why would Robotnik save Sanic from falling in lava only to lock him into a lethal trap he himself constructed. This whole scene makes no sense.

>> No.4248367
File: 922 KB, 500x365, giphy (8).gif [View same] [iqdb] [saucenao] [google]

>> No.4248414

maybe he wanted to turn him I to a robotnik or put him in one of those animal holders at the end of the level

>> No.4248514

Classic super villain mentality. He doesn't want his nemesis to die by any means other than by his own hands.

>> No.4248528

Imagine if we had gotten this level of cleverness in the Saturn SotN instead of the rushed hack job we received.

>> No.4248627
File: 2.00 MB, 540x474, maria-defeats-gamergate.gif [View same] [iqdb] [saucenao] [google]

Eh, it's not that bad

>> No.4248780
File: 78 KB, 500x600, red.gif [View same] [iqdb] [saucenao] [google]

>> No.4249129

This looks beautiful, gbc??

>> No.4249132

Hope you die nigger

>> No.4249156

In wich part of sotn do you get to do that?

>> No.4249184


>> No.4249186

Too bad it's not a full cycle. Late at night you can see a UFO flying by.

>> No.4249205

To me, PSX graphics are timeless.

>> No.4249839
File: 354 KB, 333x327, maria.gif [View same] [iqdb] [saucenao] [google]

Saturn version has extra enemies, areas, and Maria if you can put up with the lame frame rate and effects downgrade

>> No.4249940
File: 125 KB, 500x473, 1505032461594.gif [View same] [iqdb] [saucenao] [google]

>> No.4249986

Cool Riders, Sega H1.

>> No.4250245

What game is that?

>> No.4250257

Capcom Slipstream for Sega's System 32 board, not to be confused with indieshit Slipstream on kickstarter.

>> No.4250303

It is fucking sad that Model 2 emulator is windows only.

>> No.4250345

Those are the saturn versions

>> No.4252364

The speed of the scroller is like ten times what it should be, this is a bad gif

>> No.4252407

You're supposed to be listening to "The Hustle" in your head while watching it instead of "Terra's Theme"

>> No.4252518

it's probably called knowing hardware limitations. nowadays you can do whatever you want graphics wise.

>> No.4252621

It's the only way you can loop it you dummie, if the floor scroll was running at the normal speed waiting for the loop point the gif would be 50MB

>> No.4252694

Since it's low color you could probably make a looping webm of it with more frames without the file size exploding. The trick is to play with the quantization so that it looks as crisp as a pixel-perfect gif.

>> No.4253007

My autism does not permit lossy loops even if the artifacts aren't perceptible to the human eye

>> No.4253034

Then set qmax to 0 which is lossless. It can actually work quite well for a lot of retro game clips because they have very limited colors and often have static or nearly static backgrounds with just a few sprites moving around. Even if the background is scrolling it can work well because the encoder understands that as a solid block of moving pixels.

>> No.4253059

4chinks doesn't support the lossless webm mode

>> No.4253140

It doesn't support VP9, but if you set the maximum quantizer to zero, even for VP8, the encoder has no choice but to give you a lossless rendition of the input frames. It's practically equivalent to gif in that the only real savings over raw frames will be in re-using the static parts that don't change from frame to frame, but you do get some advantage in that VP8 compression of still images is superior to gif, being about 20 years newer technology.

You do also have to think about colorspace though. I've been engaged in arguments on /vr/ recently about whether converting to YUV is "lossless" or not (compromise interpretation is that converting one way may be, but converting from RGB to YUV and then back to RGB is not), but if you carelessly let it drop into 4:2:0 you are essentially throwing away half your color information. So if you're trying to make "pixel perfect" webms you definitely need to specify 4:4:4.