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/vr/ - Retro Games


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File: 614 KB, 500x529, brm.gif [View same] [iqdb] [saucenao] [google]
4232428 No.4232428 [Reply] [Original]

Spray your gif on me anons. Bonus points for uncompressed-ish and/or looping, but webm's are welcome too

>> No.4232431
File: 1.00 MB, 245x245, sonic.gif [View same] [iqdb] [saucenao] [google]
4232431

>> No.4232439

>>4232431
YES OMG

>> No.4232457
File: 1.53 MB, 500x500, 1465160788634.gif [View same] [iqdb] [saucenao] [google]
4232457

>> No.4232458
File: 1.31 MB, 500x700, bushido blade.gif [View same] [iqdb] [saucenao] [google]
4232458

>> No.4232459
File: 15 KB, 512x448, boing boing boing.gif [View same] [iqdb] [saucenao] [google]
4232459

>> No.4232461
File: 119 KB, 500x500, ninja v birds.gif [View same] [iqdb] [saucenao] [google]
4232461

>> No.4232469
File: 262 KB, 256x240, Dost thou love me.gif [View same] [iqdb] [saucenao] [google]
4232469

>> No.4232485
File: 502 KB, 512x472, Ayame.gif [View same] [iqdb] [saucenao] [google]
4232485

Not a great loop but there you go.

>> No.4232490

>>4232485
Wah dis from?

>> No.4232502

>>4232490
Tenchu

>> No.4232575

>>4200471

>> No.4232590

>>4232485
nice zig zag floor ps1 has best grafx

>> No.4232593
File: 1.98 MB, 640x480, tumblr_nuiqn3te7y1roqda3o1_1280.gif [View same] [iqdb] [saucenao] [google]
4232593

>> No.4232605 [DELETED] 

>>4232485
Seems like this could be easily fixed by removing a frame or two.

>> No.4232613

>>4232590
I didn't know there was such passionate hate for psx before I found this board.

>> No.4232619
File: 1.19 MB, 854x480, PS4 ss.webm [View same] [iqdb] [saucenao] [google]
4232619

>> No.4232623
File: 15 KB, 381x385, Comfy_Quest.gif [View same] [iqdb] [saucenao] [google]
4232623

Muh gif.

>> No.4232629

>>4232428
What's this one from? Looks arcadey

>> No.4232668
File: 753 KB, 408x306, dl.gif [View same] [iqdb] [saucenao] [google]
4232668

>> No.4232910
File: 46 KB, 320x224, slipstream.png [View same] [iqdb] [saucenao] [google]
4232910

>>4232629
Slipstream from Capcom, only 150 pcb's made.

>> No.4232926
File: 4 KB, 255x154, dbz_butoden_2_bojack.gif [View same] [iqdb] [saucenao] [google]
4232926

>> No.4232937
File: 150 KB, 548x412, 1404666583692.gif [View same] [iqdb] [saucenao] [google]
4232937

>> No.4232940
File: 116 KB, 320x224, 1412371058111.gif [View same] [iqdb] [saucenao] [google]
4232940

>> No.4232941
File: 108 KB, 484x430, 1447641007178.gif [View same] [iqdb] [saucenao] [google]
4232941

>> No.4232947
File: 38 KB, 256x238, SuperMarioWorld-ChocolateSecret.gif [View same] [iqdb] [saucenao] [google]
4232947

>> No.4232976
File: 2.07 MB, 500x374, silpheed-ish.gif [View same] [iqdb] [saucenao] [google]
4232976

>> No.4232986

>>4232947
Chargin' Chuck might be my favorite Mario enemy.

>> No.4233008

>>4232976
Love Starblade...I spent so much money on that game in my local arcade.

>> No.4233347

>>4232976
The people who made these games were fucking wizards. How do you get graphics like this in '91?

>> No.4233369

>>4232976
Was it actually that framerate originally or is that sped up or something? Looks like a good 30 at least.

>> No.4233389

>>4233369
That might have been the ps2 version that comes with Tekken 5.

>> No.4233398

>>4233347
>>4233369
It's pre rendered.

>> No.4233410

>>4233398
Figures. Fml.

>> No.4233419

>>4232976
What even is this? I'm assuming it came before Star Fox so why have I never heard of it?

>> No.4233431

>>4233419
You never played Tekken 5, I take it?

>> No.4233441

>>4232976
>>4233419
Starblade for arcade used Namco System 21 real-time polygons
https://www.youtube.com/watch?v=x6U3WhZrVHc
>>4233398
Starfighters 1984 is pre rendered laserdisc footage. Starblade was real hardware.
https://www.youtube.com/watch?v=1l1BK53mFvw

>> No.4233456
File: 1.93 MB, 429x446, starblade.gif [View same] [iqdb] [saucenao] [google]
4233456

>>4233441

>> No.4233459
File: 864 KB, 500x357, ghoul panic.gif [View same] [iqdb] [saucenao] [google]
4233459

>> No.4233464

>>4233441
better vid of Starfighter that doesn't stutter
https://www.youtube.com/watch?v=z9tqellg9Nk

>> No.4233469
File: 14 KB, 160x124, tumblr_n3voj4gLKg1qejlj8o2_250.gif [View same] [iqdb] [saucenao] [google]
4233469

swiggity swooty

>> No.4233483

I like this thread.

>> No.4233494
File: 7 KB, 80x160, TreasureMaster.gif [View same] [iqdb] [saucenao] [google]
4233494

>>4233483
comin' 4 dat booty

>> No.4233496
File: 7 KB, 192x224, 1489472200065.gif [View same] [iqdb] [saucenao] [google]
4233496

>>4233494

>> No.4233516
File: 2.87 MB, 400x350, ffvspoilery.webm [View same] [iqdb] [saucenao] [google]
4233516

>>4232428
Too uncaring face to make a better one.

>> No.4233525
File: 2.87 MB, 373x350, gunhazrd.webm [View same] [iqdb] [saucenao] [google]
4233525

>>4233516

>> No.4233526

>>4233516
there are 2 gif/webm threads up this one should be the gif thread imo

>> No.4233527
File: 176 KB, 256x240, dCZCr.gif [View same] [iqdb] [saucenao] [google]
4233527

>> No.4233531

>>4232457
Clever loop.

>> No.4233536
File: 1.28 MB, 768x480, sadpanda.webm [View same] [iqdb] [saucenao] [google]
4233536

>>4233525
>>4233526
Sorry. Couldn't be bothered to reinstall me olde Macromedia Flash and Fireworks to make AniGIFs. At least that's the way I used to do it back in the 2000's

>> No.4233539

>>4232937
Sim City 2000

>> No.4233556
File: 147 KB, 256x180, Axe-Knights.gif [View same] [iqdb] [saucenao] [google]
4233556

>> No.4233559

>>4233536
Ok, it looks like a romhack of MK but what actually is it?

>> No.4233560
File: 62 KB, 400x394, 88.gif [View same] [iqdb] [saucenao] [google]
4233560

>> No.4233583

>>4233559
Not loading for me for some reason but I'll guess Wacky Wheels?

>> No.4233586

>>4233583
Does that have a panda in it?

>> No.4233590

>>4233560
I'm confus. Is that a GBC or a NES?

>> No.4233605

>>4233590
NES

https://www.youtube.com/watch?v=-BwamAYp2QE

>> No.4233610

>>4233605
Why is it higher than it is wide? Just cropped? THat's what threw me off.

>> No.4233619

>>4233441
>OCRG
Shit tier channel. These are infuriatingly bad videos. All his videos are emulated poorly and always using cheats because he's awful at every game ever made.

>> No.4233626

>>4233619
yeah kinda stupid to make a video if you cant even emulate properly

>> No.4233630
File: 2.77 MB, 640x480, 1501729239974.webm [View same] [iqdb] [saucenao] [google]
4233630

>> No.4233653

>>4233464
That's just the LD being played back without the game. They don't even mute the data channel in the audio.

>> No.4233720
File: 2.16 MB, 352x288, Atari doing 3D in 1983.webm [View same] [iqdb] [saucenao] [google]
4233720

>> No.4233751

Defend Castlevania I now. You can't !

>> No.4234329
File: 2.56 MB, 356x292, fffffffffffffffffffff.gif [View same] [iqdb] [saucenao] [google]
4234329

>> No.4234336

>>4233751
Castlevania 1 is a good, solid game and a proof that linear game can still be god-tier one.

Did I do good?

>> No.4234461

>>4234329
fuckin abos

>> No.4234782
File: 414 KB, 540x446, stop-hes-already-dead.gif [View same] [iqdb] [saucenao] [google]
4234782

>> No.4234786
File: 212 KB, 407x437, 1500604170501.png [View same] [iqdb] [saucenao] [google]
4234786

>>4234329
>>4234461

>> No.4234812

>>4234782
that is my favorite fucking move next to rolentos wire hanging

>> No.4234831
File: 939 KB, 800x457, Tenchu.gif [View same] [iqdb] [saucenao] [google]
4234831

>> No.4236617
File: 218 KB, 340x324, eJYqaL5.gif [View same] [iqdb] [saucenao] [google]
4236617

shut up this counts

>> No.4236625
File: 664 KB, 245x245, tumblr_njkvibAqiD1rncxkwo1_250.gif [View same] [iqdb] [saucenao] [google]
4236625

>>4232613
That's because in hindsight the PS1 had some really garbage 3D capabilities. It surprises me that PC gaming at the time was actually considered inferior to that generation of consoles when even a moderate computer could dance circles around shit like this.
Only a couple polygon-based games on the system really shone on the system, and even then what they achieved was still ultimately marred by the limitations placed on them.

>> No.4236632

>>4236625
At that time, you needed some serious cash to get a good PC though. If you wanted to keep up with all the advances in 3D graphics, we're talking about several upgrades in a few years. Graphics cards, RAM, processor speed, these were rising exponentially from late 90s to mid-2000s. Much easier to be a PC gamer nowadays.

>> No.4236636

>>4236617
Glad Nago and possibly the other buddies are coming back.

>> No.4236693
File: 384 KB, 320x224, Bare Knuckle III.gif [View same] [iqdb] [saucenao] [google]
4236693

>> No.4236697
File: 1006 KB, 320x224, castlevania bloodlines.gif [View same] [iqdb] [saucenao] [google]
4236697

>> No.4236704
File: 1.87 MB, 352x240, christmas nights gillwing.gif [View same] [iqdb] [saucenao] [google]
4236704

>> No.4236706
File: 1.05 MB, 320x224, Nanatsu Kaze no Shima Monogatari.gif [View same] [iqdb] [saucenao] [google]
4236706

>> No.4236709
File: 1.93 MB, 320x224, zero tolerance.gif [View same] [iqdb] [saucenao] [google]
4236709

>> No.4236713
File: 1.97 MB, 320x240, Sonic Jam.gif [View same] [iqdb] [saucenao] [google]
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>> No.4236715
File: 1.49 MB, 256x224, FFVI.gif [View same] [iqdb] [saucenao] [google]
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>> No.4236718
File: 848 KB, 352x208, daytona usa.gif [View same] [iqdb] [saucenao] [google]
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>> No.4236720
File: 127 KB, 256x192, phantasy star dungeon.gif [View same] [iqdb] [saucenao] [google]
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>> No.4236721
File: 1.58 MB, 352x224, sega rally delta.gif [View same] [iqdb] [saucenao] [google]
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>> No.4236724
File: 333 KB, 256x192, master system v2.1 BIOS.gif [View same] [iqdb] [saucenao] [google]
4236724

>> No.4236726
File: 1003 KB, 320x224, Metal Gear Solid.gif [View same] [iqdb] [saucenao] [google]
4236726

>> No.4236727
File: 1.76 MB, 352x240, earthworm jim 2.gif [View same] [iqdb] [saucenao] [google]
4236727

>> No.4236729

how do you make gifs?

>> No.4236730
File: 1.36 MB, 320x224, Earthworm Jim Special Edition.gif [View same] [iqdb] [saucenao] [google]
4236730

>> No.4236731
File: 89 KB, 320x224, mazin wars.gif [View same] [iqdb] [saucenao] [google]
4236731

>> No.4236735
File: 87 KB, 256x224, snatcher bladerunner.gif [View same] [iqdb] [saucenao] [google]
4236735

>> No.4236736
File: 1.64 MB, 256x240, Mr. Gimmick.gif [View same] [iqdb] [saucenao] [google]
4236736

>> No.4237214

>>4236697
But how

>> No.4237248

>>4236729
You don't.
They just happen

>> No.4237295

>>4236718
DAYTONA!!!!!
Let's go away!

>> No.4237296

>>4236697
Bloodlines is easily one of the best looking games on Genesis.

>> No.4237309
File: 108 KB, 640x448, 1447645350100.gif [View same] [iqdb] [saucenao] [google]
4237309

>> No.4237316
File: 44 KB, 500x500, 1466979986185.gif [View same] [iqdb] [saucenao] [google]
4237316

>> No.4237317
File: 101 KB, 533x413, 1474385434317.gif [View same] [iqdb] [saucenao] [google]
4237317

>> No.4237335
File: 432 KB, 500x288, 1503030861434.gif [View same] [iqdb] [saucenao] [google]
4237335

>> No.4237440

>>4232947
>When no one on the team can make a touchdown

>> No.4237462
File: 44 KB, 500x450, 1462649899285.gif [View same] [iqdb] [saucenao] [google]
4237462

>> No.4237491
File: 972 KB, 500x256, The one.gif [View same] [iqdb] [saucenao] [google]
4237491

>> No.4237659

>>4237462
Amazing how that can be so sexy.

>> No.4238226

>>4232458
please God how do we get a revisit to this series?

>> No.4238235
File: 264 KB, 498x465, cv4s.gif [View same] [iqdb] [saucenao] [google]
4238235

>> No.4238241

>>4238235
>dat ass

>> No.4238245

>>4238241
It never occurred to me that skeletons could actually be female.

>> No.4238257

>>4238245
>It never occurred to me that skeletons could actually be female

Or males of another persuasion.

>> No.4238270
File: 213 KB, 470x368, TMNTIVApril.gif [View same] [iqdb] [saucenao] [google]
4238270

>>4238257
That, too.

>> No.4238580

>>4232941
I always thought this was from a terminator game

>> No.4238621

>>4232457
I have this saved as "an almost perfect run"

>> No.4238627

>>4238580
pretty sure that's snatcher, which being kojima, means yes, it is a game based on the movies.

>> No.4238657

>>4238627
I know it's from Snatcher, it's just that before I knew that I just assumed it was an actual Terminator game. But Kojima's a hack so it might as well be a Terminator/Blade Runner spinoff game.

>> No.4238689
File: 203 KB, 639x299, 1503773848195.gif [View same] [iqdb] [saucenao] [google]
4238689

Can you guys help me ID this game?

>> No.4238698

>>4238689
Possessioner for the Amiga 16

>> No.4238740

>>4238698
Not the other Anon, but damn nigger you're good.

>> No.4238767

>>4238698
Thanks man. Turns out it's kind of a generic eroge, but it has a cool opening sequence.

>> No.4238856

>>4232428

this thread makes me so happy man, also, how do u export those gifs? are just video recordings from emulators and converted to gifs?

>> No.4239071
File: 3.70 MB, 629x369, castlebrrrraaaaania.gif [View same] [iqdb] [saucenao] [google]
4239071

>>4237214
It's not transparency, but a somewhat underused feature of the Genesis that can use sprites as masks to alter the colors of pixels under them into either a "shadow" (>>4236697) or "highlight" (lens flares in Vectorman) version of that palette color and potentially break the maximum simultaneous colors limits of the Genesis. It's not as versatile as transparency and color blending like with the SNE, but it can be used for neat lighting effects

Pic unrelated; it's just a reminder of Castlevania Bloodlines and other Konami Genesis games being mostly crazy portfolios of visual effects

>> No.4239075

>>4239071
It's weird but that looks more visually impressive to me than modern games.

>> No.4239086

>>4239075
That''s called trying too hard to fit in.

>> No.4239228

>>4232986
*Snargin' Sneed

>> No.4239240

>>4239228
I don't get it

>> No.4241056

>>4233720
this game is pretty fun, but I really doubt it justified the hardware cost that much, and then it was just seen as a pac-man clone with somewhat fancy graphics

>> No.4241962 [DELETED] 
File: 253 KB, 264x356, bye.gif [View same] [iqdb] [saucenao] [google]
4241962

>> No.4241983

>>4239071
I love this kind of info. Thanks.

>> No.4242000

>>4232428
What game is this? Reverse image search gives me nothing except Pinterest pages full of "vaporwave aesthetic" art.

>> No.4242043

>>4242000
slipstream

>> No.4242061

>>4242043
So it's not really a retro game? Ah, too bad.

>> No.4242070

>>4242061
It came out in 1995 by Capcom.

>> No.4242071

>>4242061
https://www.youtube.com/watch?v=R-jz32yDN9M
It definitely is a retro game.

>> No.4242075
File: 127 KB, 960x720, ci-160201133827-960.jpg [View same] [iqdb] [saucenao] [google]
4242075

>>4242061
This is why you don't spoonfeed retards.

>> No.4242078

>>4242061
A real shame because I bet you would have loved it if it was old. But being made by someone recently taints it with indiecooties so you wouldn't be able to enjoy it and keep your retro cred.

>> No.4242079
File: 19 KB, 973x141, new games are shit.png [View same] [iqdb] [saucenao] [google]
4242079

>>4242078
related

>> No.4242080

>>4232976
Neat, Star Fox on crack.

>> No.4242081

>>4242078
It came out in arcades in fucking 1995 what the hell is wrong with you retards.

>> No.4242084

>>4236617
Excuse me while I charge up my Kirby for a bit.

>> No.4242087

>>4242081
When you google it, the first results are a kickstarter for a revival or something.

The point is the first guy only plays games that are old.

>> No.4242095
File: 21 KB, 256x179, images.jpg [View same] [iqdb] [saucenao] [google]
4242095

>>4242087
To be frank I don't trust indies to come up with a good arcade racer. I just don't think they are competent.

>> No.4242096

>>4232910

Brazilian IIRC, and the absolute technical pinnacle of the Super Scaler games

>> No.4242104 [DELETED] 

>>4242071
>We don't need no stinkin polygons
>EVERYTHING can be done with scaled sprites
>Scaled sprites the THE FUTURE

1990s Sega needed an intervention

>> No.4242106

>>4242071
>We don't need no stinkin polygons
>EVERYTHING can be done with scaled sprites
>Scaled sprites are THE FUTURE

1990s Sega needed an intervention

>> No.4242118

>>4242079
Indieshit fanboys are a riot.
>>4242078
It's like indieshit doesn't deserve its terrible reputation or something.

>> No.4242124

>>4242070
>>4242071
>>4242075
Jesus Christ, I made a mistake OK? When I googled "slipstream game" all the relevant looking results appeared to be about this
>https://ansdor.itch.io/slipstream-demo

>>4242078
I was curious about what console or arcade system it was on, and when it came out, because I thought it looked quite a bit nicer than most Outrun clones I've seen from the 80s and early 90s. Modern "retro style" games frequently combine effects that existed on different systems but not simultaneously on one system, so if it's not a retro game there might not really be an answer to the question of what system could have produced the same look.

>> No.4242128

>>4242124

It's on Sega's System 32, the last of the Super Scaler boards before they started naming them Model 1, Model 2, etc.

>> No.4242129

>>4242087
Where are you getting that idea? I just wanted to know if it was a game I could get for one of my consoles. If it's some kickstarter "indie" game thing, that's wouldn't be possible, hence "too bad."

It's a dumb mistake, but it's not my fault someone retardedly named their outrun clone the exact same thing as an older outrun clone.

>> No.4242141

>>4242128
Interestingly it also appears to be the last System 32 game released. So it's the last game on the last purely 2D-focused Sega hardware.

>> No.4242620
File: 178 KB, 272x201, bye.gif [View same] [iqdb] [saucenao] [google]
4242620

>> No.4244571
File: 265 KB, 511x273, unbearable jam.gif [View same] [iqdb] [saucenao] [google]
4244571

>> No.4244691
File: 81 KB, 800x535, C2qtNVrXAAEuBu0.jpg [View same] [iqdb] [saucenao] [google]
4244691

How do you go about making clean GIFs? I want to make an animated GIF of the enemy character from Dorodon.

>> No.4244737

>>4244691

I use GifCam. http://blog.bahraniapps.com/gifcam/

>> No.4244770
File: 445 KB, 160x476, blue-sky.gif [View same] [iqdb] [saucenao] [google]
4244770

>>4244737
Not a lot of options, but it works very nicely Thanks, anon

>> No.4244865
File: 80 KB, 860x666, test.gif [View same] [iqdb] [saucenao] [google]
4244865

>>4244737
Nice call anon, simple but effective.

>> No.4244874
File: 123 KB, 929x477, me-on-the-right.gif [View same] [iqdb] [saucenao] [google]
4244874

>> No.4245128

>>4236706
That game is the most gorgeous legit spritework in any game.

>> No.4245206

>>4244874
mmm meat

>> No.4247152
File: 1.24 MB, 384x384, the-assassination-of-crocomire-by-the-coward-samus-aran.gif [View same] [iqdb] [saucenao] [google]
4247152

>> No.4247220
File: 379 KB, 500x448, SGBm2.gif [View same] [iqdb] [saucenao] [google]
4247220

>> No.4248119
File: 1.51 MB, 540x675, was-it-autism.gif [View same] [iqdb] [saucenao] [google]
4248119

>> No.4248337

>>4248119
>that filename
>robotnik's face
>his action

Yes.

>> No.4248343

>>4248119
Why would Robotnik save Sanic from falling in lava only to lock him into a lethal trap he himself constructed. This whole scene makes no sense.

>> No.4248367
File: 922 KB, 500x365, giphy (8).gif [View same] [iqdb] [saucenao] [google]
4248367

>> No.4248414

>>4248343
maybe he wanted to turn him I to a robotnik or put him in one of those animal holders at the end of the level

>> No.4248514

>>4248343
Classic super villain mentality. He doesn't want his nemesis to die by any means other than by his own hands.

>> No.4248528

>>4239071
Imagine if we had gotten this level of cleverness in the Saturn SotN instead of the rushed hack job we received.

>> No.4248627
File: 2.00 MB, 540x474, maria-defeats-gamergate.gif [View same] [iqdb] [saucenao] [google]
4248627

>>4248528
Eh, it's not that bad

>> No.4248780
File: 78 KB, 500x600, red.gif [View same] [iqdb] [saucenao] [google]
4248780

>> No.4249129

>>4237462
This looks beautiful, gbc??

>> No.4249132

>>4239228
Hope you die nigger

>> No.4249156

>>4248627
In wich part of sotn do you get to do that?

>> No.4249184

>>4247220
devastating

>> No.4249186

>>4247220
Too bad it's not a full cycle. Late at night you can see a UFO flying by.

>> No.4249205

>>4236625
To me, PSX graphics are timeless.

>> No.4249839
File: 354 KB, 333x327, maria.gif [View same] [iqdb] [saucenao] [google]
4249839

>>4249156
Saturn version has extra enemies, areas, and Maria if you can put up with the lame frame rate and effects downgrade

>> No.4249940
File: 125 KB, 500x473, 1505032461594.gif [View same] [iqdb] [saucenao] [google]
4249940

>> No.4249986

>>4242141
Cool Riders, Sega H1.

>> No.4250245

>>4232428
What game is that?

>> No.4250257

>>4250245
Capcom Slipstream for Sega's System 32 board, not to be confused with indieshit Slipstream on kickstarter.

>> No.4250303

>>4236721
>>4236718
It is fucking sad that Model 2 emulator is windows only.

>> No.4250345

>>4250303
Those are the saturn versions

>> No.4252364

>>4236715
The speed of the scroller is like ten times what it should be, this is a bad gif

>> No.4252407

>>4252364
You're supposed to be listening to "The Hustle" in your head while watching it instead of "Terra's Theme"

>> No.4252518

>>4239086
it's probably called knowing hardware limitations. nowadays you can do whatever you want graphics wise.

>> No.4252621

>>4252364
It's the only way you can loop it you dummie, if the floor scroll was running at the normal speed waiting for the loop point the gif would be 50MB

>> No.4252694

>>4252621
Since it's low color you could probably make a looping webm of it with more frames without the file size exploding. The trick is to play with the quantization so that it looks as crisp as a pixel-perfect gif.

>> No.4253007

>>4252694
My autism does not permit lossy loops even if the artifacts aren't perceptible to the human eye

>> No.4253034

>>4253007
Then set qmax to 0 which is lossless. It can actually work quite well for a lot of retro game clips because they have very limited colors and often have static or nearly static backgrounds with just a few sprites moving around. Even if the background is scrolling it can work well because the encoder understands that as a solid block of moving pixels.

>> No.4253059

>>4253034
4chinks doesn't support the lossless webm mode

>> No.4253140

>>4253059
It doesn't support VP9, but if you set the maximum quantizer to zero, even for VP8, the encoder has no choice but to give you a lossless rendition of the input frames. It's practically equivalent to gif in that the only real savings over raw frames will be in re-using the static parts that don't change from frame to frame, but you do get some advantage in that VP8 compression of still images is superior to gif, being about 20 years newer technology.

You do also have to think about colorspace though. I've been engaged in arguments on /vr/ recently about whether converting to YUV is "lossless" or not (compromise interpretation is that converting one way may be, but converting from RGB to YUV and then back to RGB is not), but if you carelessly let it drop into 4:2:0 you are essentially throwing away half your color information. So if you're trying to make "pixel perfect" webms you definitely need to specify 4:4:4.