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/vr/ - Retro Games


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4231801 No.4231801 [Reply] [Original]

>when a remake is so much better than the original and the original is no longer canon

>> No.4231802

You're about to get NOTRETROED my friend ;)

>> No.4231803
File: 1.65 MB, 1514x1756, hmph.png [View same] [iqdb] [saucenao] [google]
4231803

>>4231802
What? Why? Remakes are totally retro. Get out, newfag.

>> No.4231804

>>4231802
wow, sure is I CAN'T READ RULES here

>> No.4231805

>>4231802

See >>1392415

>> No.4231806

>>4231801
Except its not better, its different

One of the best remakes in existence yet Re1 will always have its place as one od the best res of all time, and for its own reasons.

>> No.4231813

>>4231806
Oh get off your fucking vr high horse. What makes the remake not better than the original?

>> No.4231815

>>4231813
Oh little /v/tard, where to start... where to start

>> No.4231817

>>4231815
Good explanation.

>> No.4231818

>>4231813
Nothing, it's only nostalgia googles

Prepare for the shitting over Crimson heads and sub-weapons because no reason

>> No.4231830

you could remove the lisa trevor shit without losing anything
not scary, not difficult and appears like 3 times - not enough to feel relevant, but just enough to feel like a waste of time
just a failed attempt to make another stalker enemy (the only good one was nemesis, even mr.x sucked)

that's the only flaw I can think of

>> No.4231834

I don't think the remake is THAT much better, just different. There's a few things that I prefer from the original.

Either way, the only thing I remember that goes into "canon" from the remake is the whole Lisa Trevor stuff, and that really didn't change a lot in the RE mythos.

Besides, there is no "canon" version of RE1, because no matter which game you choose, there's no way to make it all fit into the canon. Mainly because CAPCOM thought they'd only make a single game, so the whole "you play as one character while the other one is imprisoned the whole time" creates as many plotholes as it's possible.

Even for RE2, where they had the Scenario system, the canon scenario (Claire A/Leon B) only came to be from outside materials.

>> No.4231835

>>4231830
If she was supposed to be a stalker, then she kinda sucked, because she doesn't follow you through doors. And besides, I think the game designers themselves thought of it, but ultimately decided against it, because RE1's environments don't lend themselves to the kind of gameplay that Nemesis provided in RE3. Just imagine you running full speed dodging Lisa Trevor while trying to remember your way around the fountain, or going into that dead end in the machine room. I know they thought of that, because there's two dead ends during the 1st Tyrant fight.

>> No.4231838

>>4231818
>Implying the gamecube shitters aren't trying to push their own nostalgia

>> No.4231843
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4231843

>caring about RE canon

Really? There are still people who care about that?

RE canon is a fucking disaster. It kept changing and changing over time, going in every direction only to step back and say
>nope sorry that version isn't true anymore, NOW this one is
only then to say the same thing about that new version a bit later.

Seriously. The only "canon" that matters is playing RE1, 2 and 3 and sticking to that story. Everything else is a fucking mess, including 0 and to a lesser extent REmake, although for REmake it's more due to the stuff around it then to REmake itself.

>> No.4231854

>>4231843
Just treat RE like a cheesy horror movie and don't worry about the details.

>> No.4231857

>>4231843
RE1, RE2, RE3, CV and RE5 are a perfect fiveology

>> No.4231861

>>4231857
>RE5

It sickens me that we live in an age where people are unironically posting shit like this

>> No.4231870

>>4231857
Seriously? You'd put the Matrix BS of CV and the shitstorm of 5 in the same story as 1,2 and 3?

The entire franchise is made of different directors all wanting to do their own shit, not caring about the franchise as a whole. And then you have Capcom PRs trying to connect the dots in whatever way they can, like Wesker's Report, which was then stated as "non canon" anymore a bit later.

Face it. Anything after 3 is a disaster.

>> No.4231883

its so weird seeing this NESfag imposter post

>> No.4231964

>>4231861
>>4231870
RE5 gave me everything I wanted - a perfect closing loop from RE1

>> No.4231974

the moment wesker came back was the moment my interest in RE canon died

>> No.4231975

>>4231834
>There's a few things that I prefer from the original.
Such as? Not arguing, just curious.

>> No.4232000

>>4231857
>>4231883
CV and 5 are full retard in the narrative department. Perfect my ass. I guess the movies did a lot of damage to lowering the expected bar of this series - the CG ones included.

>> No.4232117

>>4231883
Theres no tripcode so it doesn't even matter.

>> No.4232125

>>4231964
I kinda liked it too but it's hard to join the dots between the end of RE1 and a punch-up in a volcano.

>> No.4232141

RE:Make is not retro

>> No.4232143

>>4232141
Nor is the Dreamcast

>> No.4232191

The only reason it's considered cannon is cause they have to shoehorn part of the plot from 0 into the game when it makes no fucking sense if you look at the first game b

>> No.4232202

>>4231830
It adds some cool stuff to Barry's story though.I don't see why this addition would be a flaw? I thought it was pretty creepy (sure was creepier than Jill sandwiches :^ ) )

>> No.4232204

>>4231813
I didn't like the BS with the Crimson Heads. Why not jut give the player less ammo and add more zombies? It was an excellent game outside of that, though. Also liked Resident Evil Zero a lot.

>> No.4232214

>>4231801
I consider it the best game ever made.

>> No.4232215

>>4231975
Damage consistency: in the original, most attacks do around the same damage, so getting bitten by a zombie twice is the same as being slashed by a Hunter 3 times. In the remake, getting bitten even once puts you into Caution, but almost everything else (Hunter slash, Cerberus jump, Plant 42 acid) does greatly reduced damage, so every enemy except a zombie ranks much lower as a threat. I'm looking at the wiki here, and in the remake, Chris can take from 6 to 20 slashes from a Hunter to be killed, while only 4 zombie bites will definitely kill him.

A few locations are completely useless in the remake, like the room with Scott (the zombie that bursts out of the closet).

>> No.4232248

>>4232125
Escalation - and consider CV has an Antarctic base and then the ending of RE5 is a volcano

>> No.4232284

>>4231813
Crimson heads and burning bodies are a shitty mechanic that makes inventory management even more cumbersome.

>> No.4232292

>>4231801
The original is still more fun than the remake.

>> No.4232294

>>4232284
Like anything else, the Crimson Heads aren't that big of a deal once you know which ones to burn and also knowing when to plan ahead to use your lighter and oil canteen

>> No.4232316

>>4232294
Which still means you'll have a shitty first play through, unless you use a FAQ, which is no fun at all.

>> No.4232325

>>4232316
>Which still means you'll have a shitty first play through

You're meant to speedrun it AFTER you play it the first time

>> No.4232356

>>4232284
>WAAAAAAAA, WHY I CAN'T SHOOT EVERYTHIIIING
Play COD

>> No.4232521

>>4231803
>>4231804
>>4231805
Retards

>> No.4232539
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4232539

>>4231854
that's what I do with like every video game, minus the 'horror' part for games that aren't horror

vidya story is always fucking retarded and is made for idiots. it serves as a backdrop to gameplay, nothing more. it's trivial and unimportant. only retards disagree.

>> No.4232559

>>4231870
What went wrong after RE3?

>> No.4232563

>>4232559
capcom changed writers for the main re line

>> No.4232564

Oh boy, we can discuss remakes now?
Can't wait to make a thread about Return Of Samus when it comes out in a few days.

>> No.4232579

>>4231813
>>4231801
This is like comparing a charming, but crappy Ed Wood film to the Texas Chainsaw Massacre remake. Technically superior in every sense of the word with the plot and major characters more or less intact, but completely soulless.

I like RE '96 beter than REmake on account of the shitty voice acting.

>> No.4232896

>>4232564
You always could. There'll be a million threads of it /v/ and /vg once it releases, but whatever makes your existence worthwhile.

>> No.4233735

>>4232539
I'm definitely a gameplay over story guy myself but calm down son, not every video game is the same or has to be the same. Some stories are more than trivial backdrops but inform the entire experience. Obvious examples like Metal Gear and Silent Hill come to mind.

>> No.4233748

I played the original, it was ok. Of course compared to the rest is by far the weakest entry, and the REmake makes it pointless to play it, but still has some historical and nostalgia factor.

>> No.4233878

>>4231815
>>4232204
>>4232284
>>4232579
I opened this thread expecting ridiculous contrarian shit like this and I was not disappointed

>> No.4233896

>>4233878
Not an argument.

>> No.4233965

I don't know the original had so much replay value. I could go back after 20 years and the first re is still amazing. The remake is great too but it's almost a different game. Sort of a reselling instead of a remake. Nothing hold up to the original though, it's still a classic game.

>> No.4234150

>>4233965
>Nothing hold up to the original though, it's still a classic game.
Nostalgia googles my friend, the original is old and busted, like among all the old RE is the only one who has really aged badly.

>> No.4234153

>>4234150
>Nostalgia googles
kek

>> No.4234156

>>4233896
>Not an argument.
Oh you mean like "the original is better because is better" in this thread?
Those are nice arguments

>> No.4234195

>>4234150
>old and busted,
What exactly is busted about it? The game is stable and generally balanced.

>> No.4234424

Anyone saying the remake is "the original but better" has a very superficial look on video games. They are completely different game, that play compltely differently and with a different atmosphere.

Not trying to say which is better, I like them both just as much in different ways, but saying the remake makes the original pointless is having a very superficial look on video games.

>> No.4234442
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4234442

>>4234424
This. Many times this. This applies to every remake ever.

>> No.4234623

>>4234424
They actually play virtually the same, except REmake has baby mode defensive items and a handgun that can roll crit headshots.

They are different games indeed but core gameplay is the same.
REmake is also designed in mind to augment and ehance the original experience. Going into it without playing the original will make you miss out on many things because the game was remade with a player who beat the original in mind.

>> No.4234667

>>4234424
>They are completely different game
How? One is a remake of another with added gameplay elements and added areas, too. That's hardly a "completely different game". They have far more similarities than differences. "A completely different game" would be Super Mario Bros vs Doom.

>> No.4234673

>>4234442
The PSP FFI/II remakes are pretty trash honestly. The art is really nice and the gameplay being streamlined makes it less of a "chore" than the original, but when you're essentially just stapling modern graphics to a VERY vanilla JRPG it makes the whole thing feel rather shallow.

I'd much rather play the original or an early remake just to keep the "classic" feel. The PSP versions reduce the difficulty like fuck to the point its not even a remote challenge, as well.

>> No.4234704

>>4234623
>REmake has baby mode defensive items and a handgun that can roll crit headshots.
Too bad Remake is more difficult than the original.
RE1 is a babby game even in director's cut

>> No.4234725

>>4234704
Oh my god your soooo cool dude, like you must play really hard games man!! Look out everyone a we got a dark souls player here!! He doesn't want to hear about your easy baby games!!

>> No.4234728

>>4232143
It's been more than 15 years so yes it is.

>> No.4234752

>>4234704
>more difficult
>implements map system that tells you when you have exhausted all of the items in each room/area
I guess if you play with gamefaqs open at all times this would be true

>> No.4234773

>>4234667
>>4234623
Sure they're based on the same thing, but they play completely differently. When you know the game, you don't approach gameplay in the same maneur at all, you don't dodge the same way, you don't attack enemies the same way, the hit detection is different, etc etc it's the same genre, and this case even based on the same thing, but when it comes down to gameplay the different is like playing Duke Nukem 3D vs playing Blood.

The atmosphere is vastly different as well, the original is more based on claustrophobia, eerieness and loneliness. REmake's approach to zombie horror is a lot more "cliché" I must say.

>> No.4234776
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4234776

>when a remake is so much better than the original and the original is no longer canon

>> No.4234783

>>4234673
What if the PSP versions had the original difficulty?

>> No.4234948
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4234948

>>4231843
>RE canon is a fucking disaster. It kept changing and changing over time, going in every direction only to step back and say
There are people who still take it seriously. There's even a Resident Evil wiki called Project Umbrella dedicated to translating all the backstory and development info from JP-only strategy guides. To be honest, I admire their work and I always wanted to do something similar, but on a more general scale.

Just the other day, I was arguing with a Resident Evil fanboy who insists that RE3 didn't retcon anything.

>>4232191
I don't remember that much in the way of RE0--related in REmake to be honest. The only thing that felt shoehorned to me was William Birkin's letter to Albert Wesker where he namedrops Alexia Ashford for no reason (even though she was believed dead during that period)

>> No.4234951

>>4234667
RE1 vs. REmake is less Mario vs. Doom and more Doom vs. Doom 64. Doom 64 is obviously based on the original Doom, but it's significantly different from its source material too.

>> No.4234961

>>4234948
>>4232191
As far as I know the only links to REmake and 0 made in REmake are this:
>doesn't mention when exactly the Alpha team was lost
In the original it's 3 days, in 0 that got retconned to "the day before", IIRC in REmake they just don't mention it

>there is a hidden text file that mentions stuff about 0
I don't even remember where that file is so clearly they didn't make a big deal out of it.

Honestly, RE0 started development before REmake, despite being released later, so they knew all about it in REmake, but it's obvious they didn't really want to have to take it into account. For instance they didn't make any change to Rebecca to make her fit her RE0 self.

And that's the entire problem with the RE franchise, different directors all doing their own stuf, not really giving a fuck about the rest, but are still forced to use returning characters. So, you end up with the same character having a billion different personalities throughout. Rebecca between 0 and REmake feels like a different person, and what she experienced in 0 doesn't really make sense with how she is in REmake either. Mikami didn't give a fuck, more like "I'm not going to ruin MY character because of those low grade prequel"

>> No.4234971

>>4234948
and what exactly do you say RE3 retconned?

The only thing I can think of is that it's the first game implying Umbrella is bigger than what it does in Raccoon City. Not exactly a retcon, more like an expansion, Umbrella just kept getting bigger and bigger with each sequel, remember that Chris didn't even know what it was in RE1.

>> No.4234980

>>4234424
In general I agree, but there are exceptions. I think ff1 nes is a badly designed game and the remake while still not amazing is simply better. But also opinion I never thought the d&d spell system worked well.

Most remakes turned out worse in my opinion though.

>> No.4235027

>>4234971
>and what exactly do you say RE3 retconned?
RE2 implies Jill, Chris and Barry left together to Europe to investigate, whereas RE3 establishes that Jill and Barry stayed around for a while. RE2 also seems to suggest that the zombie outbreak in Raccoon City was an isolated incident that nobody outside the city was aware of, whereas RE3 treated it as a national event.

There was actually a drama CD released between RE2 and RE3 that goes with the idea that Umbrella destroyed Raccoon City after the zombie outbreak and covered up its destruction as a widespread fire accident.

>> No.4235056

>>4234623
Who gives a shit about the handgun thing, the Director's Cut had the same thing and no one bitches about it. And you don't have to pick up the defensive items at all. If it's that easy why don't you just play it on Invisible Enemy with only the knife?

>> No.4235118

>>4234150
This is why I'm glad summer is over.

>> No.4235125

/v/irgin OP getting massively BTFO
gg /vr/, knew I could count on you

>> No.4235837

>>4234776
brutal babbies are the worst

>> No.4235934

>>4234776
>>>/v/

>> No.4236040
File: 1.21 MB, 1024x680, GGSPA4.png [View same] [iqdb] [saucenao] [google]
4236040

>>4234776
>when a remake is so much better than the original and the original is no longer canon

>> No.4236057

>>4236040
Twin snakes is pretty good desu

>> No.4236079

>>4236040
Hahaha, nobody thinks Twin Snakes is the canon version of MGS. Even Kojima used the PS1 version as the basis of the flashbacks in 4.

>> No.4236102
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4236102

>>4236057
Shh, don't tell the MGS fanbase that. They'll lynch you.

>>4236079
>Even Kojima used the PS1 version as the basis of the flashbacks in 4.
With the VOs from TTS.

Also they used some of the same choreography from TTS in MGS3 and 4.

>> No.4236271

Kojima said MGS is canon and TS is what the average soldier in the MGS universe thinks happened. The average soldier sees Snake and thinks "that is the guy that jumped off a missile" when that isn't what really happened at all.

>> No.4236280

>>4231818
Crimson Heads are objectively a shitty mechanic.

>> No.4236281

>>4236271
Thats neat

>> No.4236293

JUST
TAKE A LOOK
AT THIS

>> No.4236298

>>4236271
>Kojima said MGS is canon and TS is what the average soldier in the MGS universe thinks happened.
[citation needed]

>> No.4236301

>>4234728
>>4232143
>PS2, Gamecube, and Xbox are soon going to be considered retro
>mfw I have no face
Please Hiro, this is my safe space. Don't ruin it.

>> No.4236310

>>4236298

This article talks about TS not being canon:
http://www.dualshockers.com/kojima-productions-sheds-light-on-reasoning-for-twin-snakes-exclusion-from-mgs-hd-collection/

The whole "TS is the in-mythos legend" thing comes from some offhand remarks Kojima made during MGS4's development, iirc.

>> No.4236328

>>4236293
wut is it?

>> No.4236334

>>4236293
OH MY COD

>> No.4236335

>>4236328
Blood
I hope this isn't Chris' blood

>> No.4236337

A FOREST

>> No.4236342
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4236342

>>4236334
Don't worry I have THIS

>> No.4236495

>>4236280
>objectively
You're objectively wrong

>> No.4236554

>>4235125
OP here, really buttblasted by your deep reasons.
*giggle*

>> No.4236563

>>4232316
I had fun the first time...you have to think smart and it's not a problem...the whole crimson head thing is supposed to add tension, which is what you want in a horror game and it was a good addition to the remake to throw off people who were veterans of the original.

>> No.4236575

>>4236310
That's just PRspeak. It's pretty obvious the reason TTS wasn't ported to other platforms was because of the exclusivity contract KojiPro had with Nintendo and the fact that remake is filled with numerous Nintendo references. It's the same reason why MGS4 was never ported to an Xbox console.

>> No.4236648
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4236648

>> No.4236739

>>4236102
>With the VOs from TTS.

That's not true, though. I ran the series last year and everything is from the original game, not Twin Snakes. As has already been established Kojima has said TS isn't canon.

>> No.4236791
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4236791

>>4231801
I concur

>> No.4236819

>>4234752
>cherry picking
RE1fags really are without arguments

>> No.4236823

>>4234725
>blah blah dark souls is hard
Hello underage

>> No.4236850

>>4236791
Pretty much any Ys game really. The remakes have a pretty nice balance of modern QoL features while maintaining challenge.

>> No.4236919

>>4232579
you are welcome to your shitty opinion i guess

>> No.4236920

>>4234752
Well I played re1 after REmake and it felt like a bitesize version of REmake. Much smaller, much easier. Of course it is much easier if you already have a general understanding of where shit is as I had played REmake first so maybe if I had played RE1 before REmake it would have been different, but I'm also sure that if I had played RE1 first and then played REmake I would have also found REmake much harder in this order.

RE1 is EZ, srs.

>> No.4236923

>>4231843
you are on the path to enlightenment, namefag. soon you will realize that paying attention to "canon" for any tv, video game or movie is retarded

>> No.4236928

>>4236575
not porting mgs4 to xbox probably had more to do with size limitations on the discs. would have been like a 5 disc game where you had to swap every time you went to a different area

>> No.4236938

>>4236791
>>4236850
shit taste

>> No.4236952

>>4236310
>complain that /vr/ gets the same threads over and over again
>complain when /vr/ gets new things to discuss

This is why no one cares about your opinions.

>> No.4236954

>>4234424
Why do you repeat your point at the end? to pad your post?

>> No.4236992

The objective best experience for RE1 is playing both because the best scares in REmake are the ones that fuck with your expectations from the first game.

>>4236739
The flashback voiceovers are most definitely from Twin Snakes. They probably used it for the same reason they even recorded new VO in the first place, because the sound quality for the originals was too low.

>> No.4237054

>>4234673
PSP version of FFI is actually retarded though because they changed how magic works so there's no balance between the classes.

>> No.4237102

RE1 is a prototype. REmake is how it was meant to be played.

>> No.4237130

>>4231801
Men, not true, really.
See, RE and REmake have exactly the same story, with the exception of a few things in REmake never mentioned in another game anyway. That, plus only REmake has crimson heads in it, and they're never mentioned again either.
That plus REmake doesn't match the tone of the rest of the series at all.

At best,it's a wash. In reality, the original is still the cannon RE1. Millenials just prefer "muh graphics" so they assume that makes it cannon.

>> No.4237183

>>4237130
>/vr/, we rewrite history

Rebirth has only set the tone of the series for the years to come.

RE7 is literally Remake in first person

Why /vr/ is so obsessed to say RE1 is a better game than Remake? Even harder! When it's not true!
Remake was MADE to be harder than RE1, because Remake was made for the fans of RE1.

>> No.4237197

>>4235837
All doom babbies are aids, especially the ones that try to appear "patrician" by hating on brutal doom.

>> No.4237215

>>4232579
Ed Wood movies were completely soulless aside from the director's weird passion.

The actors could not have given less of a shit, and their total lack of professional acting ability doesn't give his films "soul".

For the record I think comparing RE to the Texas Chainsaw Massacre remake is insulting to both major versions of RE 1.

>> No.4237283

>>4237215
>Texas Chainsaw Massacre remake is insulting to both major versions of RE 1.
2006 remake isn't so bad.

The 74 original is good but fuck me the screaming gets annoying.

>> No.4237290

>>4237283
*2003 remake or whenever it was

>> No.4237340
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4237340

>>4236928
Most of the BD-ROM space in MGS4 is occupied by uncompressed video and audio (like all those flashbacks with Big Mama in Act 3) than anything else and it's not like they couldn't release the game on multiple discs like they did with many later 360 games. Even TPP was a 2-disc release on Xbox 360 (although that has less voice acting than MGS4).

>> No.4240245

>>4231801

Remake is okay but I dont understand this trolling of the original.

I also prefer the original not only for the obvious nostalgia, but because the accidental charm games had back then, the creepy desaturated backgrounds, the creepy sound clips and synth heavy music, even ambient sounds were a bit better.

>> No.4240325

>>4231801
explain

RE1 was one of the few "perfect" games. it did exactly what it intended to do, masterfully. i cant think how a remake would improve on that, beyond new rendering which i dont care about

>> No.4240694

>>4237130
You sound like an idiot with a super inflated ego. Grow up.

>> No.4241980

I'm not big into resident evil or survival horror in general but I decided to play through Chris's scenario of the original for the first time since many consider it to be the harder of the two and I don't know if it's because I suck at dodging zombies and I'm always greedy to get all the items and I carry too much shit but the lack of item slots compared to Jill's results in a lot of backtracking which becomes really tedious.
At least Chris is more resistant than Jill but still. Tips? I'm about to enter the cave where the spider boss is and I already used eight ink ribbon.

>> No.4241986

>>4241980
>Tips? I'm about to enter the cave where the spider boss is and I already used eight ink ribbon.

If you have a hard time with that boss, you don't need to kill it. You just need to cut out the webs, you can even trick the spider to destroy its own webs by tricking it to spit on it, this is the kind of things that make RE1 the better survival horror.

>> No.4241991

>>4241986
What about item management? I always carry at least one weapon (usually the shotgun) with ammo and a combined herb which leaves room for only 3 more items hence the backtracking complaint and I don't know the game that much that I can plan ahead. Or do I need to get gud at enemy dodging?

>> No.4241994

>>4231870
>Resident Evil 4 was a disaster
Most plebeian opinion ever.

>> No.4242002

>>4241994
In terms of story yes.

>>4241991
That's fine. You're nearing the last area of the game which isn't that big and doesn't require that much backtracking.

>> No.4242008

>>4242002
>In terms of story yes.
Which was a mess since day one. The plot of RE1 was clusterfuck of b-movie cliches and animu tropes.

>> No.4242016

>>4242002
Okay, thanks.

>> No.4242023

>>4241994
>>>/v/

>> No.4242025

>>4231870
To be fair, they did tried to be consistent by having the same writer for most of the earlier games. Noboru Sugimura was the screenwriter for practically every pre-RE4 game except for RE1, RE3 and the Outbreak series. And even then, RE3 was deliberately written to not contradict anything established in RE1-2.

>> No.4242185

>>4242025
So where was nemesis while Claire and Leon were going through the police station? RE2 took place in between the events of 3 so what was he doing?

>> No.4242193

>>4242185
He was far away from the police station during the events of RE2.

>> No.4242362

>>4236791
It's amazing that Falcom made such a classic, considering that Wanderers from Ys was hot trash.

>> No.4242467

>>4242362
It's a remake in plot only, considering the gameplay is completely different.

>> No.4242487

>>4233896
>Not an argument.
>Meanwhile never providing any arguments yourself.

I think half of this thread is just bait desu. This has to be a fucking joke. I refuse to believe people are this stupid.

>> No.4242495

>>4231870
I wouldn't say that.
Survivor was an enjoyable game in terms of story and lore, but the gameplay was pretty shit. It was easy though, so not like that matters.
Survivor 2 adds lore to the series that could've been important if RE4 hadn't given up. The story doesn't mean anything though as it is a dream and the files are the only canon bits.
Gun Survivor 4 Heroes Never Die is a fun game that is loosely connected to the series, but unlike RE4, it still respects the series by being mostly serious, even with the transgender Tyrant.
REmake adds the Lisa Trevor subplot. Other than that though, the original is better.
And the Outbreak games are fun

>> No.4242505

>>4241991
I have met people who never beat RE1 before or know the story, so I'll put the following in spoilers just in case. Nothing explicit is said, but there are implied spoilers.
And Fun Fact: there is no true canonical ending to RE1 or REmake
Did anything happen to Rebecca? Because she is needed for the actual ending to happen, where the Mansion explodes. Also, you might need a guide to rescue Jill, seeing as you need three items and need to find three terminal things to get her.
As for item management, you're almost done the game and the final area is small enough that backtracking isn't an issue.

>> No.4242507
File: 124 KB, 1277x595, Screenshot (23).png [View same] [iqdb] [saucenao] [google]
4242507

>>4242008
Stop this meme. The RE1 story wasn't amazing, but it was done well into RE4 killed the main villain corporation and sent the series spiraling downwards into absurdity.

>> No.4242529

>>4242507
The stories for these games have always been an excuse to pit the main characters against mutant creatures. With RE4, they decided that zombies were stale and went with insane Spaniards instead.

>> No.4242537
File: 239 KB, 644x1210, RE3 Epilogues.jpg [View same] [iqdb] [saucenao] [google]
4242537

>>4242529
And RE4 was a shit game. It got rid of the tight survival horror of the classics for TPS gameplay, disregarded the RE3 epilogues entirely despite the Ada one having some interesting stuff in it, got rid of good lore because the writers were lazy, and made 50% of the game filler, that being the castle.

>> No.4242562

>>4242537
It was made by the B team to be a spinoff. Who cares?

>> No.4242570

>>4242562
I care because RE3 is probably the best of the originals, as it actually improved on the gameplay and added new interesting mechanics that offer a vastly different playthrough each time.
RE4 adds action gameplay and QTEs

>> No.4242591

>>4242570
I played the PAL RE3 which I think is easy mode of the NTSC or something like that.

>> No.4242594

>>4242495
Come on, it's obvious Heroes Never Die does its own thing. Dead Aim wanted to be "Die Hard with zombies", and the only connections with the rest of the series are totally forced.

Like how the main bad guy is supposedly responsible for the RE1 mansion incident... But wait! That's what RE0 does too....

This being said I absolutely love Dead Aim. I think it's very underrated. If you take out the forced connections with the rest of the series, it's a really great game on its own, and it does the "Die Hard with zombies" thing really, really, well.

I love the first Survivor as well. it's got that RE1-RE2 vibe to it that was lost with RE3 onward, but storywise, it only goes in the department of "let's just be a spin off that doesn't matter, so we're not bothering the series with our shit and just be a cool little game". I'm fine with that approach.

>> No.4242638

>>4242505
I did get away with Rebecca but I only had two of the three codes to rescue Jill (code 02 and 03 irrc). Can you get the first code in the umbrella laboratory or did I miss it earlier in the game.

>> No.4242843

>>4242495
>>4242594
>That save room theme
https://www.youtube.com/watch?v=B_pi376qR4I

>> No.4243092
File: 460 KB, 822x1026, 1406864555218.jpg [View same] [iqdb] [saucenao] [google]
4243092

>>4242537
The girl Chris sees looks a lot like Elza Walker. I wonder if that was intentional?

>> No.4243818

>>4243092
Jesus, that zombie art is disturbing.
Really cool art style though, looks great!

>> No.4243878

>>4236102
how does exactly using VOs cut ot some choreography moves makes TTS canon,pal?
I mean, they also use a shitton of content from Portable Ops (wich I still see as canon, on the other hand)
MGS2 even talked about Galuade or depicted the Five-Seven as used in a previous mission (Ghost Babel)
And Im not even pointing all those obvious references to Snatchers or Policenauts.
I see that as references, but not as a refutation of canonicity

>> No.4243882

>>4243878
edit: I was thinking about MGS4 when talking about PO references and the Five-Seven thing

>> No.4244064

>>4231801
Playing through REmake again. Absolutely fantastic experience.

>> No.4244068

>>4236280
>objectively bad mechanic
>requires more resource management while adding a hint of strategy
>bad
Just KYS

>> No.4244090

>>4242537
>And RE4 was a shit game
Fuck, why /vr/ is so full of contrarian hipster?

>> No.4244407

>>4231813
>The REmake as stupid shit like having to burn the bodies of zombies. NO OTHER RE game has this stupid shit.
>everything looks fucking brown. That's it. Brown.
>voice acting not as "fun" as original RE

>> No.4244765

>>4244090
>don't like one game
>C-CONTRARIAN!
Go to >>>/v/ if you want to use meaningless buzzwords and praise games that killed classic franchises

>> No.4244967

>>4236271
Makes sense, Kojima just seems to pull magical post-modern retcons whenever he can

>> No.4244972

>>4244407
>added complexity to the survival aspect
>a darker color palette for a horror game
>voice acting that isn't "fun"
That post has to be ironic, right?

>> No.4245056
File: 36 KB, 600x480, 1500729265960.jpg [View same] [iqdb] [saucenao] [google]
4245056

>>4231803
>implying the mods care about following board rules
Where have you been since Hiro bought and abandoned this site?

>> No.4245501

>>4244972
>a darker color palette for a horror game
I have an issue with this. SH3 is the scariest of all the SH games, and the main colour for that one was orange and red. REmake's brown just makes it look dull, while RE1 had pop to it. The mansion in the original also felt abandoned, whereas REmake's looked like it was still being regularly cleaned in a few areas

>> No.4245517

>>4244967
Christ, did that piss me off in 5.

>> No.4245734

>>4245501
RE1 is leagues above REmake for its time, always will be, but let's be honest here, the mansion in it was lit up like a Xmas tree and many places couldn't look more pristine, at least the one in REmake is dark giving it the classic abandoned mansion look.

>> No.4246568 [DELETED] 

>>4245734
>for its time
Read: because I'm wearing nostalgia goggles

>> No.4247372

>>4246568
>I didn't read the rest of the post.

>> No.4247387
File: 66 KB, 1198x792, B6Q6SvACAAIUDMD.jpg orig.jpg [View same] [iqdb] [saucenao] [google]
4247387

>>4243878
>>4243882
I was just joshing with you. The only real story differences between MGS1 and TTS are the localization (which only affects a few insignificant lines) and the choreography used in the cutscenes. Personally I think it's ridiculous to argue whether Snake jumped on a Hind D's missile or not, considering some of the ridiculous shit that came up in later games.

>> No.4247487

>>4242537
It's funny that you shit on RE4 for not following the direction that RE3 was hinted at, when I think RE3 took the story to a rather asinine direction by overcomplicating things.

Not to mention the game itself was a glorified expansion pack for RE2. The only thing of note that it added was the ability to walk over a stairs
by simply moving on them and a dodge maneuver that's more annoying than useful.

At least RE4 is a fun TPS that doesn't take itself so seriously.

>>4243092
I love Elza's design and I find it a shame that they never used in a mainline RE games. Not even as an alternate costume for Claire.

>> No.4247506

>>4247487
>It's funny that you shit on RE4 for not following the direction that RE3 was hinted at
Except it didn't. It disregarded the epilogue for Ada entirely despite that offering some good plot points, and Leon is changed from a guy doing this just to protect Sherry to some joker running around making one-liners and acting like a retard.
>RE3 took the story to a rather asinine direction by overcomplicating things
How? Because Nemesis jumped through a window in the police station? The first half of RE3 takes place a few hours before the events of RE2, and the second half starts 24 hours after said events. Any change in scenery to the police station can be left as 'It changed overnight', there could've been some people running around the second floor who took down the barricade to the doors, or zombies broke through the barricades.
Other than the Police Station, nothing is overcomplicated.
>the game itself was a glorified expansion pack for RE2
No shit, it was originally just going to be a spin-off but was changed to RE3 thanks to Sony. Not to mention it improves on basically everything in RE2, such as textures, FMVs, zombie variety, bosses, and the sheer amount of variety between each playthrough thanks to Nemesis. It also has the best version of Mercs, Operation Mad Jackal.
>and a dodge maneuver that's more annoying than useful.
Don't know how it'd be annoying. It actively helps you if you accidentally use it.
>At least RE4 is a fun TPS that doesn't take itself so seriously.
From a survival horror series and completely alters characters and kills the main villain organization offscreen

>> No.4247601

>>4236952

Sorry for the late reply, but how retarded are you?

>> No.4247880

>>4247506
>It's funny that you shit on RE4 for not following the direction that RE3 was hinted at
>Except it didn't.
It's like you didn't read what was actually said.

>> No.4248015

>>4236992
This. It's possible they recorded the MGS1 VO for a 3rd time for MGS4 but what's in MGS4 sure as fuck isn't the same audio from MGS1 and you've not played the games much if you think it is.

The whole point was it was supposed to be nostalgic and they're throwing noticeably different dialogue at you.

>> No.4248176

Its a video game. Better visuals, better audio, better animations, better voice acting, and new enemies and puzzles make it good.
Plus, you could see up jills skirt.

>> No.4248464

>>4247880
>misread one thing resulting in one useless point out of 5
>focus solely on that one point
Bravo

>> No.4248513

>>4248464
You misread a lot of things about my post. When I said RE3 overcomplicated the story, I don't just mean silly shit like inconsistencies and retcons between RE2 and RE3 (although those add to my issues with RE3), but the whole story itself.

RE2 had a pretty simple plot about a viral outbreak in a small town that seems pretty isolated from the rest of the world. The fact that Claire and Leon just wandered into Raccoon City unaware that there was a zombie outbreak going on added to the sense of dread in the game.

RE3 needlessly complicates this by overexplaining what happened before by introducing yet another Tyrant model (that's conveniently more powerful than the one we see in RE2 chasing the B scenario character) and having another Umbrella-sponsored special forces team running around doing shit righy the after Hunk's team caused the T-virus outbreak. Hell, there's even a third Tyrant (besides Mr. X and Nemesis) that the U.S. army fought off while trying to reach William Birkin. It's easy to see why Umbrella got disbanded in such an anti-climatic fashion when one of their creations killed a bunch of national servicemen.

The fact that they brought back Jill in RE3 undermined the whole point of having new characters for RE2 in the first place.

>> No.4248546

>>4232000
Am I the only person who thought 5 was pretty good as well as fun? Also, checked.

>> No.4248548

>>4232143
1999 my dude. It's the literal definition of retro adhering to the guidelines.

>> No.4248567

>>4248513
Nemesis is a Tyrant, it just has the Nemesis parasite implanted.

The "Umbrella sponsored team" (UBCS) was just a smoke curtain to collect data for Umbrella. About the US servicemen fighting the Tyrant, that was not it at all. They set their base at the Dead Factory, and Umbrella attacked them with a few (three minimum) Tyrants. Remember the cutscene in RE2 where the helicopter flies over the RPD and drops a pod containing Mr.X? Guess where it dropped the other pods - at the Dead Factory.

>> No.4248571

>>4248513
>yet another Tyrant model (that's conveniently more powerful than the one we see in RE2 chasing the B scenario character)
It's more powerful because Mr X was only sent to retrieve the G-Virus. Nemesis was sent to kill all members of STARS in Raccoon City seeing as they could expose Umbrella.
>having another Umbrella-sponsored special forces team running around doing shit righy the after Hunk's team caused the T-virus outbreak
They were there for damage control, to make it look like they were rescuing civilians, when in reality Nicholai was gathering battle data to send back to Umbrella.
>The fact that they brought back Jill in RE3 undermined the whole point of having new characters for RE2 in the first place.
How?

>> No.4248578

>>4248567
>Nemesis is a Tyrant, it just has the Nemesis parasite implanted.
And why didn't Mr. X had a Nemesis implanted within him too?

>The "Umbrella sponsored team" (UBCS) was just a smoke curtain to collect data for Umbrella. About the US servicemen fighting the Tyrant, that was not it at all. They set their base at the Dead Factory, and Umbrella attacked them with a few (three minimum) Tyrants. Remember the cutscene in RE2 where the helicopter flies over the RPD and drops a pod containing Mr.X? Guess where it dropped the other pods - at the Dead Factory.
And you're missing my point. How the hell did Umbrella expect to cover their involvement with the T-Virus by killing U.S. servicemen with Tyrants?

>> No.4248590

>>4248578
>And why didn't Mr. X had a Nemesis implanted within him too?
Probably because Nemesis had out of control mutations without his jacket. There's also the fact that Nemesis probably isn't suited for delicate jobs like getting a G-Virus sample.
>And you're missing my point. How the hell did Umbrella expect to cover their involvement with the T-Virus by killing U.S. servicemen with Tyrants?
Did Umbrella get shut down? No, their plan worked, they killed them and nobody was alive to report back.

>> No.4248594

>>4248590
>Did Umbrella get shut down?
Actually they did. In RE4. Hence why they went with something completely different.

>> No.4248604

>>4248594
In RE4, which takes place years after RE3. Meanwhile in CV, they're still up and running, the only reason the virus even got leaked was because Wesker thought Alexia had awoken earlier and attacked early.
In Survivor, the Umbrella controlled island was functioning perfectly until the leak, and yes Survivor is canon.
Umbrella didn't even fully die off until 2003 in the Umbrella Chronicles original story Umbrella's End

>> No.4248614

>>4247506
>It also has the best version of Mercs, Operation Mad Jackal.
KEK
The Mercecenaries for 3DS and RE4 are the best

>> No.4248616

>>4248614
>The Mercecenaries for 3DS and RE4 are the best
If you like piss easy dogshit sure

>> No.4248617

>>4248614
Lolno

>> No.4248631

>>4248616
>If you like piss easy dogshit sure
Like Mercenaries for RE3?

>> No.4248634

>>4248631
So, you never played it? Try beating it as Nicholai

>> No.4248637

>>4248571
>The fact that they brought back Jill in RE3 undermined the whole point of having new characters for RE2 in the first place.
>How?
For one thing, it takes away from the sense of isolation that Leon, Claire and Sherry (plus Hunk) were the only confirmed survivors of Raccoon City by the end of RE2. RE3 adds Jill and Carlos to the mix (plus Nicholai) and then you have all those player characters from the Outbreak games who never show up again. Kinda undermines the whole point of there being only four survivors by the end of RE2.

>> No.4248640

>>4248637
>For one thing, it takes away from the sense of isolation that Leon, Claire and Sherry (plus Hunk) were the only confirmed survivors of Raccoon City by the end of RE2
I think you were the only dumbass that assumed that. Is Outbreak bad because it ends with them escaping as well?
The point of RE2 wasn't that there was only 4 survivors at the end, that's fucking retarded. The point of RE2 in the story department was to show Umbrella's effects on people of authority and how they treat their employees, that's it.

>> No.4248646

>>4236040
Biggest bait of all time right here. Seriously the ultimate bait I've ever seen. I like the game though.

>> No.4248647

>>4248637
>, it takes away from the sense of isolation that Leon, Claire and Sherry (plus Hunk) were the only confirmed survivors of Raccoon City by the end of RE2
Ok that was a pretty retarded thing to say.

>> No.4248654

>>4240694
Millennial detected...

Seriously though, aside from my generqlizing millennial graphics whore bashing, everything else i said is true. REmake and RE1 do in fact have exactly the same plot,except a few things from REmake never again mentioned in the rest of the series. So RE1 is still canon.

REmake is still a good game,you can still prefer it if you want. And you can skip RE1 and play REmake instead. But the original all is still the one.

Also I gotta add that if you take offense to anything I post, you are a sensitive little snowflake. I have a tendency to just toss my opinion out there with no care of how it makes others feel,but it's also not anything vitally serious. Just a so please forum post.
You need to grow up kiddo.

>>4237183
Not really. RE4 is over the top and goofy RE5 has the same tone as an american action movie, RE6 is holy shit retarded,revelations 1 and two have some atmosphere, but have over the top gameplay...

So zero and 7 are very similar to remake. Not exactly matching the overall tone of them series as a whole.

And I do not represent /vr/ as a collective BTW.my opinions are my own sadly. But I have to ask,why are you shocked that an old fuck on a rwetro videogame forum would prefer the original,more retro version of anything?

>> No.4248656

>>4232579
I don't know quite how but you're doing some insane injustice to the original Texas Chainsaw Massacre here through your clusterfuck personal logic.

>> No.4248673

>>4248640
>>4248647
I bet you're the same kind of idiots (assuming neither of you are samefagging) who think that the Star Wars EU was a good thing or that Rogue One was a worthy addition to the series.

>> No.4248680

>>4248673
I don't care about Star Wars, the series only had about 2 and a half good movies.
Also, amazing job at coming up with convincing arguments

>> No.4248694

>>4248680
They're about as convincing as your arguments for shitting on a genuinely good game like RE4 because:
>muh zombie lore

>> No.4248696

>>4248694
I shit on RE4 for killing any chance for Ada to have a good character, changing the gameplay to arcade trash, as well as killing the story and the lore.
Go back to /v/ if you want to talk about RE4

>> No.4248723

>>4248696
RE4 was a necessary change in tone to keep the series fresh and relevant after RE3 and RECV (and to a lesser extent, RE0) took the series off-rail. I personally think it would've been better off as a new IP, but I don't really mind it being part of the RE canon that much.

>> No.4248729

>>4248723
>RE4 was a necessary change in tone to keep the series fresh and relevant after RE3 and RECV
So turn the series into a goofy action shooter, rather than what the original RE4 was going to be.
Also, the only reason Capcom got that idea in their heads that the series needed a refresh was because they put a bunch of spin-offs on the console where majority of the fans and people who'd buy the games would be, and were surprised REmake didn't sell well on the GCN

>> No.4248751

>>4248729
>So turn the series into a goofy action shooter
Uuuuuuuuh, that was the series BEFORE 4

RE4 is a masterpiece in both gameplay and level design

>> No.4248776

>>4248729
>So turn the series into a goofy action shooter, rather than what the original RE4 was going to be.
As opposed to the serious action-adventure games that gave us such villains like Alfred Ashford and James Marcus? The series already took a silly direction by the time RE4 was made
>Also, the only reason Capcom got that idea in their heads that the series needed a refresh was because they put a bunch of spin-offs on the console where majority of the fans and people who'd buy the games would be, and were surprised REmake didn't sell well on the GCN
RE4 was always meant to reinvent the series. Mikami said as much shortly after Code: Veronica was ported to PS2.
https://youtu.be/ID3tBEDfeeo?t=920

I doubt that fog version of RE4 that was shown at E3 2002-03 was anything more than a proof of concept.

>> No.4248820

>>4236992
I liked the echo effect they used to hide the low sound quality of the MGS1 performances though. Made it seem more like they were in a big concrete and metal military base

>> No.4248902

>>4232579

Oh fuck off. I love the goofy voiceacting as much as the next person, but if you honestly think REmake had no soul you're crazy. It's really obviously made with a ton of love and respect to the original game with a lot of thought put into how to make it more fun without straying too far from the way it played.

>> No.4249408

>>4248751
>that was the series BEFORE 4
Except it was semi-serious in nature and had lore that fleshed out the environment and characters and made the world interesting.
>RE4 is a masterpiece in both gameplay and level design
Then why is most of the Castle and the entire Island section shit? That's 2/3rds of the game
>>4248776
>As opposed to the serious action-adventure games that gave us such villains like Alfred Ashford
I actually quite like Alfred Ashford. The series was missing it's Ed Gein-esque character, which is a psychopath who adores the only real woman in his life, to the point of wanting to be her.
>James Marcus
RE0 doesn't count. Also, you chose two villains who were added in late. There was still the amazing fuckup that is RE1 Wesker, Brian Irons, Nicholai, Annette Birkin, Lisa Trevor, and Morpheus Duvall AKA the only transexual Tyrant.
There are also monster villains such as William Birkin and Nemesis who don't really have a character, but have some okay backstory and can be taken seriously.
And there are anitheroes like Ada Wong who's character was ruined by 4, 6, Damnation and Darkside Chronicles.
>RE4 was always meant to reinvent the series
Yes, but RE3.5 still kept the horror atmosphere and underlying Umbrella involvement (it also was meant to continue from Gaiden according to some interviews back when Gaiden was canon, but that is mainly speculation).
RE3.5 also reinvented the series through a combination of TPS gameplay and fixed cameras which looked pretty solid, as well as adding paranormal aspects, but I believe those were cause by Leon being infected.
>I doubt that fog version of RE4 that was shown at E3 2002-03 was anything more than a proof of concept.
Then why did it have a story already laid out? It was RE4's RE1.5, except here we can say it probably would've been better than what we got.

>> No.4249475

>>4249408
>Then why did it have a story already laid out?
I doubt any actual story was written for the fog version of RE4 outside the plot blurbs you see in one of the trailers. Hell, I don't think any voice acting was even recorded for it.

>It was RE4's RE1.5, except here we can say it probably would've been better than what we got.
If they scrapped it, then I doubt it. Games just don't get scrapped like that.

>> No.4249490

>>4249475
>I doubt any actual story was written for the fog version of RE4 outside the plot blurbs you see in one of the trailers
RE1.5 also didn't have a ton of story. Your personal opinion doesn't fucking matter when it comes to whether or not RE3.5 was intended for the final product. It's too different and the development time was too long for RE4 to have been the product without having something like RE1.5 happen.
>If they scrapped it, then I doubt it. Games just don't get scrapped like that.
I said RE1.5 was worse than what we got, but it did a lot of things better from what we've seen, such as character don't just show up and die in the same scene. They stuck around, but not much dialogue or story was written to show what their inclusion added.
Whole games have been scrapped for a different product.

>> No.4249493

>>4248723
>refresh the series
>every game after 4 is hated by critics and fans

Yeah good job, they should have kept with the same style - which 7 actually got back to but only in the first part of the game, after you start hacking shit up with a chainsaw it's all went to shit after that

>> No.4249515

>>4249490
>Your personal opinion doesn't fucking matter when it comes to whether or not RE3.5 was intended for the final product. It's too different and the development time was too long for RE4 to have been the product without having something like RE1.5 happen.
The burden of proof lies on you. There's nothing to suggest that development of the Fog version of RE4 went beyond what was shown in the trailers and that one gameplay footage from a DVD. People talk about RE3.5 if there was a nearly completed prototype of RE4 that was scrapped entirely just before it was about to be released like there was with RE1.5.

>>4249493
Yeah, I'm sure Shinji Mikami leaving Capcom and having other people in charge of the series didn't had any role in that.

>> No.4249520

>>4249515
>the burden of proof is on you
It's commonly accepted that the Fog version wasn't just a proof of concept. There's also the fact that the original RE4 turned into DMC, meaning they were far past the proof of concept stage. You haven't provided any evidence as to why it would be a proof of concept outside of 'I think it is'.

>> No.4249528
File: 527 KB, 728x998, DMC_Graphic_Edition_Sparda_Family.jpg [View same] [iqdb] [saucenao] [google]
4249528

>>4249520
>There's also the fact that the original RE4 turned into DMC, meaning they were far past the proof of concept stage.
Unlike the fog version of RE4, there's plenty of concept art and story detail that has been revealed about the DMC build of RE4 through interviews and statements from the developers and concept art from a few Devil May Cry books (such as pic related).

>You haven't provided any evidence as to why it would be a proof of concept outside of 'I think it is'.
For one thing, Yasuhisa Kawamura said as much about the Hookman version.
http://projectumbrella.net/articles/Yasuhisa-Kawamura-Interview-Project-Umbrella
>Hookman was merely an experiment and there was no true back-story.

>I wanted to make biohazard 4 scarier and suggested using a particular scene from the film "The Lost Souls", where the main character (played by Winona Ryder), while washing her hands in a bathroom, suddenly finds herself in a derelict building with a killer on the loose. An arranged version of this idea eventually turned into Hookman.

>The idea went through several iterations as Mr. Sugimura and I carefully refined this world (which, I have to say, was very romantic).

>Leon infiltrates the castle of Oswell E. Spencer seeking the truth, while inside a laboratory located deep within, a young girl wakes up. Accompanied by a B.O.W. dog, the two start to make their way up the castle... Unfortunately, there were many obstacles that needed to be overcome and the cost of development was deemed too expensive.

>In the end, what ended up becoming biohazard 4 was the best idea out of all of them.

He seems to imply the idea never went beyond what was shown to the public and the story never made it pass the proposal stages.

>> No.4249530

>>4249528
>Unlike the fog version of RE4, there's plenty of concept art and story detail that has been revealed about the DMC build of RE4 through interviews and statements from the developers and concept art from a few Devil May Cry books (such as pic related).
Because it actually got release and was successful.
>He seems to imply the idea never went beyond what was shown to the public and the story never made it pass the proposal stages.
And in your quote, he says it was because it was too costly and had many obstacles, most likely related to the camera angle switching.
So, it wasn't just a proof of concept. It was something that was abandoned due to it not being cost-effective.
And I will stand by what I said, that being RE3.5 would've been better than RE4 just for being related to Umbrella and being actual horror

>> No.4249536

>>4249530
>So, it wasn't just a proof of concept. It was something that was abandoned due to it not being cost-effective.
My point is that the development of the game never made it pass that phase.

>And I will stand by what I said, that being RE3.5 would've been better than RE4 just for being related to Umbrella and being actual horror
Do you seriously think the finalized RE4 would've been a better game if Osmund Saddler was actually Ozwell E. Spencer and the Illuminados were an underground branch of Umbrella?

>> No.4249541

>>4249536
>Do you seriously think the finalized RE4 would've been a better game if Osmund Saddler was actually Ozwell E. Spencer and the Illuminados were an underground branch of Umbrella?
Anything would've been better than Saddler and his generic cult

>> No.4249564

>>4249541
Except they're creepy AF.

>> No.4249571

>>4249564
No they aren't. Saddler has no character and does nothing throughout the game other than make threats.
The actual cult is boring. The panic in the village intro is the only real scary part involving them, but then you realize every part of the game is like that and you get desensitized to it. Also, the castle destroys any sense of them being creepy

>> No.4249598

Personally I think Capcom fucked up by setting the series too close to the present. 1998 seemed like a futuristic year by 1995 standards, but when RE2 came out it was literally current year and then you had two sequels (RE3 and RECV) coming out the following years also set in 1998. It would've seemed weird to release a game in 2002-2004 still set in 1998, especially considering one of the earlier drafts of RE4 was supposedly following the plot of that one GBC game, which was set at the same time as RECV.

>> No.4249667

>>4249493
>>every game after 4 is hated by critics and fans
BWAAAAAAAHAHAHAHAHAHAHAHAHAH, the ONLY RE "hated" was 6

Again, "/vr/, we rewrite history"

>> No.4249681
File: 862 KB, 4032x3024, boxheads.jpg [View same] [iqdb] [saucenao] [google]
4249681

>>4231843
Why the fuck would you even care about the story of 1, 2, and 3? The gameplay is great, the story makes as much sense as pokemon.

>> No.4249690

>>4249598
>the plot of that one GBC game
Not canon

>> No.4249697
File: 31 KB, 570x381, 1502435086513.jpg [View same] [iqdb] [saucenao] [google]
4249697

>>4242537
RE4 was made for the GameCube. c'mon it was born to be a failure

>> No.4249702

>>4249697
But the N64 was the babby's console

>> No.4249703

>>4249690
It was supposed to be at one point. Hiroki Katoh (director of RECV and the writer of Wesker's Report) wrote the plot outline for Gaiden.

>> No.4249704
File: 15 KB, 271x186, 1730499-untitled.jpg [View same] [iqdb] [saucenao] [google]
4249704

>>4249702
sry what were u saying?

>> No.4249705
File: 10 KB, 266x189, 1730500-imagesca0z1oq4.jpg [View same] [iqdb] [saucenao] [google]
4249705

>>4249702

>> No.4249708

>>4249704
You've just proven his point actually. Conker's Bad Fur Day is about as "mature" as a kid with Tourette's.

>>4249705
Even worse example, considering the N64 version of Duke replaced the strip club with a nuclear missiles storage.

>> No.4249709
File: 73 KB, 334x468, Eternal_Darkness_box.jpg [View same] [iqdb] [saucenao] [google]
4249709

>>4249704
You tell me

>> No.4249712
File: 52 KB, 640x468, 810_front.jpg [View same] [iqdb] [saucenao] [google]
4249712

>>4249702
haven't seen Nintendo back a south park game in awhile

>> No.4249713

>>4249708
that's a matter of taste. linking one shitty GameCube game doesn't discredit what I said u fucking imbecile

>> No.4249716

>>4249713
>matter of taste
>an edgy wannabe children game
>a censored fps
O-ok

>> No.4249723
File: 66 KB, 400x240, 34ys6qp.jpg [View same] [iqdb] [saucenao] [google]
4249723

>>4249716
an edgy wannabe children game. u just described every GameCube game. and everything Nintendo has made since.

>> No.4249728
File: 31 KB, 250x328, 250px-Echoesboxart_(Large).jpg [View same] [iqdb] [saucenao] [google]
4249728

>>4249723
Wow anon, you literally destroyed me with your fact, i lost

>> No.4249767

>>4249728
./puke sjw games

>> No.4251892

op=REKT

Back to /v/ with you m8 hahaha

>> No.4251926

>>4248751
Leon became a too cool for school quipmaster in RE4.
One of the main bad guys was a midget duke or count that quips.
Spanish guy was a quipper that got killed and nobody gave a shit about him because he was a terrible character.

>> No.4251942

>>4249709
>2002
>not retro
THIS... ISN'T... HAPPENIIIIIIIIING

>> No.4251961

>>4251942
MAY THE RATS EAT YOUR EYES

>> No.4251967

>>4242537
RE4 was great. It was just very different from its predecessor in many ways, and it's also responsible for the shitty turn the series took afterwards with RE5 and 6. I mean, I can understand that you don't like it if you preferred the first ones, or that you dislike the direction it steered the series into, but calling it a shit game is objectively wrong.

>>4249723
>"i only play mature games for mature gamers such as myself"

If you can only enjoy games that have blood and swearing you're probably an edgy child anyways.

>>4249767
Similarly, if you can only enjoy games that have male protagonists and are frightened by strong females you might be a closet homosexual.

>> No.4252061
File: 49 KB, 305x280, laugh.jpg [View same] [iqdb] [saucenao] [google]
4252061

>>4251892
>the current state of /vr/

>> No.4252630
File: 57 KB, 800x342, resident-evil-comparacion-original-y-remake.jpg [View same] [iqdb] [saucenao] [google]
4252630

Original Resident Evil was all about the atmosphere and (at the time) awesome graphics and sounds. The actual gameplay and combat is pretty "meh". Therefore the remake is better. And a faithful remake on PS4 pro or xbone x would probably be even better

>> No.4253290

>>4252630
>And a faithful remake on PS4 pro or xbone x would probably be even better
The port for the PS4 is pretty good. I enjoy the new control scheme.

>> No.4253367

>>4253290
I find it amusing how they remastered all the mainline Resident Evil games from sixth gen and onward on current consoles except for Code: Veronica (instead, there was a cheap emulated re-release of the PS2 version for PS4).

>> No.4253397

>>4253367
I thought they remastered CV:X for PS3.

>> No.4253418

>>4248646
lieterall no reason for this to be bait

>> No.4253423

>>4253397
They did, but that version is not on PS4 for some reason.

Was RECV ever ported to PC?

>> No.4253437

>>4253423
>They did, but that version is not on PS4 for some reason.
That's weird. I'm sure they will sooner or later.

>Was RECV ever ported to PC?
Nope, only DC, PS2, GC, PS3 and X360.

>> No.4253473

>>4253437
I guess Code: Veronica being a Sega co-developed game probably has something to do with a lack of a PC port.

>> No.4254176

Anyone that's read the RE novels got any insight as to what exactly happens with Trent? The whole series is hinting at this huge revenge plot that ultimately ends with...nothing.

>> No.4254217

>>4254176
S.D. Perry never had any concrete plan for Trent, considering he was basically an OC created for the novels to tie the books together and the publisher lost the rights to the Resident Evil IP after RE0.
http://crimson-head.com/s-d-perry-interview

>> No.4254263

>>4254217
That's disappointing, I was tempted to message her myself asking about it but seems that on top of not having any plans, unless she was making cash money she didn't really care either.

>> No.4254284
File: 41 KB, 341x540, image.jpg [View same] [iqdb] [saucenao] [google]
4254284

>>4254217
>>4254263
>SD Perry is a she

>> No.4254308

>>4248751
RE4 is a damn good game but a really bad Resident Evil.

>> No.4254321
File: 45 KB, 357x500, HauntingGround_NA_PS2cover.jpg [View same] [iqdb] [saucenao] [google]
4254321

>>4249528
>>Leon infiltrates the castle of Oswell E. Spencer seeking the truth, while inside a laboratory located deep within, a young girl wakes up. Accompanied by a B.O.W. dog, the two start to make their way up the castle...

So that idea became Haunting Ground?

>> No.4254327

they are both great in their own ways.
if you want to count DS as a separate game, that one is just as great as well.
i wish my DS didn't go kaput so i could go run through it again, poking jill's butt the whole time.

>> No.4254345

>>4254321
It's never been officially confirmed by anyone at Capcom as far as I know, but Haunting Grounds is often speculated to be based on a rejected story draft for RE4.

>> No.4254367

>>4242537
i honestly wish they stuck with the faceless umbrella schtick longer.

>> No.4254370

>>4254327
It works perfectly emulated. Also if you play it emulated or using a flashcart you can easily swap models around and play as any character from both Alpha and Bravo teams.

>> No.4254508
File: 14 KB, 250x250, playstation-portable-psp-mega-man-dual-pack-powered-up-maverick-hunter-x_250x250.jpg [View same] [iqdb] [saucenao] [google]
4254508

"These remakes will overtake the originals as the new canon so we can make remakes of the following games!"

>Remakes sell like shit

"Nevermind we're going back to the originals and these remakes are noncanon!"

>> No.4254546

>>4254508
>no marketing
>on the fucking psp
I didn't even know they existed till last year, of course they didn't sell well

>> No.4254554

it's pretty impossible to have a canon for 1 anyways what with how the game is set up.
hell the umbrella chronicles version of the events of RE1 are probably more canon than the original and REmake.

>> No.4254561
File: 46 KB, 290x500, 201873_front.jpg [View same] [iqdb] [saucenao] [google]
4254561

>>4254508
At least the Mega Man Dual Pack was released.

>I preordered the Phantasy Star dual pack only for it to be canceled
>I've still only played Portable's demo

>> No.4254565

>>4254508

>get both of these
>get really excited at the idea of megaman 2 and x2 and future games in each series getting remade in the same engine
>nothing else ever comes
Feelsbadman

>> No.4254610

>>4254554
I always thought the idea of canon in a video game is overrated anyway. I liked how MGS2 played around with the idea that both endings of MGS1 were canon by having Snake show up with both, the stealth camo and the inifinte bandana.

>> No.4254632

>>4254508
MHX was good, but not as good as the original
PU is bad.

Either they'd have done much better if they weren't PSP exclusives, who came up with that.

>> No.4255159

>>4231815
>where to start where to start

Okay lets start

What the REmake does better
>Better graphics
>Better controls
>Better sound
>Better voice acting
>more areas to explore
>Crimson Heads add a whole new level of depth never before seen in the classic RE series
>Self defense items add a whole new level of depth never before seen in the classic RE series
>more thought-out atmosphere
>Better music

But go ahead, keep thinking your Butt-trumpets: The Game is superior
https://www.youtube.com/watch?v=0kcF7E69C6Q

>> No.4255169

>>4255159
Jokes about that one song will never not be funny

>> No.4255185

>>4255159
>better controls
Debatable. REmake has very floaty characters in the tank controls, at least in the HD version. The original RE1 was tight and I felt it was more responsive.
>more areas to explore
But, some of the areas like The Guardhouse and the return trip to the mansion are weaker in REmake, a good example being how REmake ditched the part where you can look out the window and see the heliport.
>Self defense items add a whole new level of depth never before seen in the classic RE series
They just made the game easier.
>Better music
Play the original RE before you say that
>But go ahead, keep thinking your Butt-trumpets: The Game is superior
You played Director's Cut Dualshock? What are you, a fucking newfag?

>> No.4255204

>>4255185
>play the original RE before you say that
You realize that it shares a lot of similarities with its soundtrack (and overall sound), but just has a higher fidelity, right?

>> No.4255212

>>4255204
It does, but some tracks are omitted, like this one:
https://www.youtube.com/watch?v=nu4Ohu811Vk

>> No.4255216

>>4255212
Which is perfectly understandable, because it sounds like a fucking anime VN background track.

>> No.4255237

>>4255216
I'll just list off some I like that weren't in REmake
https://www.youtube.com/watch?v=qFtygKn_KPM
https://www.youtube.com/watch?v=azpTQWug_Rc
https://www.youtube.com/watch?v=5OLCDtbzJww
https://www.youtube.com/watch?v=VGMXng-sucE
https://www.youtube.com/watch?v=12dKeEXe1YI
https://www.youtube.com/watch?v=Fuba1xO5uYo
https://www.youtube.com/watch?v=pEpF2Vav4u4
https://www.youtube.com/watch?v=7zkv3nsdnxc
https://www.youtube.com/watch?v=4GHK-2T271A
https://www.youtube.com/watch?v=kZi7vi1Cgww

>> No.4255331

>>4232521
How are they retards? Did you not read the rules? And is /vr/ so cucked that they won't even rebuff this guy after 100+ later?

>> No.4255339

>>4236040
>when a remake is so much worse than the original and the original is still canon so anons end up meming that the remake is so much better than the original and the original is no longer canon so they can get a rise out of the anon's arguing about remakes being undone

>> No.4255340

>>4255331
the stick says nothing about remakes.

>> No.4255356

>>4242537
Your opinion on RE4 is fucking retarded but I agree that the RE3 epilogues were a good wrap-up to the overarching story of the first three games. They should've just made RE4 in a separate continuity. Then we would've be spared of the stupid-ass super-Wesker who has a gay accent

>> No.4255387
File: 108 KB, 920x960, 1479440359012.jpg [View same] [iqdb] [saucenao] [google]
4255387

>>4245501
>The mansion in the original also felt abandoned, whereas REmake's looked like it was still being regularly cleaned in a few areas

>> No.4255470

>>4255237
All the iconic music was left out, such bullshit

>> No.4255794

I played REmake earlier this year for the first time and I absolutely loved it.

I loved exploring the spooky gothic mansion. There's a reason why settings like that are clichéd. Because if done right, they are fucking good.

>> No.4257360

How will op ever recover

>> No.4257631

>>4242529
>insane Spaniards
So just regular Spaniards?

>> No.4257638

>>4244765
RE5 was the death of the franchise because it got rid of the horror and made the series pure action shooting and boulder punching. RE4 was a move in a different direction than the first 3 games and while not as classic as the first three, it's very good in it's own right and most people agree that is true. You just don't like it for some autistic reason and act like RE4 is shit because you have terrible taste.

>> No.4257719

>>4255339
>when a remake is so much worse than the original
Debatable.
>and the original is still canon
They don't differ that much outside the cutscene choreography. Only autists will argue whether Snake jumped on a missile or not.

>> No.4257721

test

>> No.4257726

>>4255185
>REmake has very floaty characters in the tank controls
>The Guardhouse and the return trip to the mansion are weaker in REmake
What are you smoking anon?
NOTHING is debatable
You REALLY need to play Remake immediatly after RE1

>> No.4257743
File: 178 KB, 800x800, vs.jpg [View same] [iqdb] [saucenao] [google]
4257743

>>4255185
>The Guardhouse
AHAHAHAHAHAHAHAHAHAHAHAHAHAH
>For some people the tank shark is better on RE1
AHAHAHAHAHAHAHAHAHAHAHAHAHAH

>> No.4257949

>>4249767
>Metroid Prime
>SJW
Are you 12 or are just a sperging /v/tard that uses words without knowing what they mean?

>> No.4257957

>>4257638
>RE5 was the death of the franchise because it got rid of the horror and made the series pure action shooting and boulder punching
See RE4 (minus the boulder punching)
>RE4 was a move in a different direction than the first 3 games and while not as classic as the first three, it's very good in it's own right and most people agree that is true
>>>/v/
>You just don't like it for some autistic reason and act like RE4 is shit because you have terrible taste.
I like it for other reasons. For example, I've never liked TPS gameplay, I just find it boring, it's the same reason why I didn't like MGSV in comparison to the previous 4 mainline games. It ruined some characters, the plot was nowhere, got rid of files for the most parts,a s the only ones there are out in the open and explain jackshit.
There's also the fact that everybody praises it, and it just turns out to be a mediocre shooter that hasn't held up and is only 'good for its time'.
>What are you smoking anon?
I felt REmake didn't control as tight and the Guardhouse was better
>>4257743
As I said before, some areas in the original actually felts abandoned, whereas in REmake they look too clean as the devs wanted gothic horror aestethic. There's also the fact that I can still remember all the areas in the original Guardhouse despite beating RE1 only 4 times and I can barely remember REmake's despite beating it for the third time a few weeks ago.

>> No.4258006

>Be me
>play resident evil zero
>that was pretty kino
>play resident evil as Jill
>that was also pretty kino but not as good
>go on forums
>find out Jills campaign isn't canon
>JUST

also I only own a ps4 and xbox 360, should I skip ahead to code veronica, Res 4,5,6 and then seven or wait until next year for the resident evil 2 remake

>> No.4258008
File: 49 KB, 500x364, uWjMEm2.jpg [View same] [iqdb] [saucenao] [google]
4258008

>>4234673
In the remake i would personally remove the possibility to save everywhere, restore the old magic system, remove the autoattack on left monsters when original target dies. The real good things they did where buffing thief, debuffing the knight, fix all the buggy spells and weapons, adding optional dungeons( they are awesome to me) and balance difficulty in ice cave. The choice to give bosses more hp was made with the purpose of modernizing furthermore the game i think (easier casual encounters, harder and longer boss battles) i would keep that because in the nes version the bosses are a joke. With those modification the remake would have a fair challenge, what do you think?

>> No.4258029

>>4257631
as a spaniard I confirm this
also, RE4 was terrible with this. They picked up mexican guys to read some really bad spanish lines. Imagine it like the grammar of your classic all your bases belong to us meme, speaked with the weirdest engurish you can imagine

>> No.4258668

>>4258006
>find out Jills campaign isn't canon
>JUST
Canon in Resident Evil is vaguely defined anyway.

>also I only own a ps4 and xbox 360, should I skip ahead to code veronica, Res 4,5,6 and then seven or wait until next year for the resident evil 2 remake
Why don't you just play the original PS1 versions?

>> No.4258705

>>4257743
I prefer the original version of the tank too. The remake is just a confusing circle that's just annoying. I wonder how many people tried to open the back door before realizing they could just run to the left door.
That part with the window pressure also sucks.

>>4258006
In a sense, both campaigns are canon, but most of what happened to Wesker is from Chris' point of view. The biggest plothole is one of them being imprisoned the whole time (for gameplay purposes). We now know neither of them were in that jail cell.

>> No.4258715

>>4255387
I remember there was a single change between the original RE and the Director's Cut version: the lab that you visit in the end of the game. In the original, everything was sparking clean, while in Director's Cut, the walls were heavily stained and everything was falling appart. They've used the DC's version of the lab in the remake.

>> No.4258797

>>4232539
Lol, video games are not about mechanical skill. There are plenty of other human activities where mechanical skill is much more important than video games.
If you don't enjoy storytelling or decision making or exploration, just find another hobby like sports or painting or playing musical instruments.

>> No.4259202

>>4258029
>2004 and talking about pesetas
>RE4 is just like my grandma

>> No.4259263

>>4255237
I love how this music feels ripped off early X-files episodes.

>> No.4259326
File: 60 KB, 620x465, gfs_10835_2_16.jpg [View same] [iqdb] [saucenao] [google]
4259326

>>4252630
>>4257743

It's like the modern 3D Mario models, where you can see whiskers in his moustache and fabric fibres in his clothes, vs. the SM64 model. The additional detail isn't that important, it's not really adding that much to the base material. Sometimes a rough sketch tells the story better than a painstaking render, especially when the story's basically just "cops dodge monsters in a mansion".

>> No.4259892

>>4258668

because they've aged like milk

>> No.4260045

>>4258705
>That part with the window pressure also sucks.
That part was PURE GOLD, the tension was incredible the first time

>> No.4260054

>>4260045
https://youtu.be/L1IQVd2VCEw

>> No.4260889

I came into this thread expecting decent conversation but instead it's a bunch of faggots arguing over what is and isn't canon. This is why we can't enjoy games anymore to much worrying about shit like that and not enough playing.

It's these same fucks that trying to make a Mario bros storyline.

>> No.4260898

great job OP on such a shitty thread, really

>> No.4261060

>>4260889
Blame the MG fags for shitposting, good thing it's only limited to brief moment in the middle.

>> No.4261064

>>4261060
I find it fascinating that people still care whether TTS is canon or not at this when Kojima always rewrites the canon of his game anyway, especially after the dumb twist at the end of TPP.

>> No.4261119
File: 2.72 MB, 1524x1055, Capture gdfdfhf.png [View same] [iqdb] [saucenao] [google]
4261119

I think the DLC for Resident Evil 5 used the actual environments from the pre-renders of the RE remake./ See attached pic from the RE5 DLC.

>> No.4261216

>>4261119
Wouldn't surprise me. Resident Evil Umbrella Chronicles also reused assets from the PS2 and GameCube Resi games. The RE3 segment of that game was basically an area from Resident Evil Outbreak that looked nothing like anything from the real RE3.

>> No.4261379

>>4261060
Kek its not just the "mg fags"

>> No.4261395

>>4261379
Who else besides them is arguing about canon?

>> No.4261423

>>4261395
See.
>>4231801
>>4231834
>>4231843
>>4231974
>>4234948
>>4236923
>>4242495
>>4242505
>>4258705
>>4258006
These are RE-related posts.