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File: 80 KB, 800x600, Skaarj_concept_unreal_1.jpg [View same] [iqdb] [saucenao] [google]
4223321 No.4223321 [Reply] [Original]

Skaarj Edition

Unreal/Unreal Tournament General

Share some of your stories from Single-Player/Multiplayer, show off some new maps, mods, mutators, etc and just have fun!


Thread Music: https://www.youtube.com/watch?v=eYDmFLymfys

>> No.4223332
File: 91 KB, 1024x768, Shot0015.jpg [View same] [iqdb] [saucenao] [google]

So how many Nalis have you killed today?

>> No.4223430

What made UT99 bots so special? Seriously I've never had so much fun playing with bots in any other game.

>> No.4223497
File: 1.76 MB, 1292x759, Capture.png [View same] [iqdb] [saucenao] [google]

>> No.4224027

Out of a lot of games, you were given the option to customize them however you want and some of them had special values to their behavior.

>> No.4224061

>totalbiscuit is still shilling invisigun
>claiming it's concept is new, novel and innovative
>meanwhile in Unreal 1...

>> No.4224070

Nali Chronicles had some RPG elements like potion making from ingredients around the map...

you should...borrow..some of these concepts

>> No.4224220

Nali Chronicles is a toy compared to what I am creating. However crafting for potions will be there.

>> No.4224221


Please don't bully Nali.

>> No.4224380

Post necris butts

>> No.4224402

Will there be dialog choices? NPC companions? New weapons? New maps? Or are you just editing the existing game with minir rpg elements.

Not trying to downplay you at all I think everyone here is grateful and excited I'm just curious if you can tease us with more

>> No.4224461

I am creating something that does not compromise the contents of the game. It will be similar to Diablo 3 (Adventure Mode), Borderlands, Grim Dawn and Dungeon Siege 2.

No story.
No new maps, because the mod will be compatible with any user-created maps.
No new weapons, because I never understood how to create and import animated 3D models in the game. (there are no guides) , so I'll take something from Unreal Tournament.

>> No.4224465
File: 13 KB, 853x162, example.png [View same] [iqdb] [saucenao] [google]


>> No.4224471
File: 45 KB, 731x561, Capture.png [View same] [iqdb] [saucenao] [google]

With a few lines of code, I've created a tool that allows me to add anything to a level without compromising it.

>> No.4224472


So what is the spirit and intelligence stats do? Are you adding a magic system or something?

>> No.4224480

Intelligence increases the amount of Spirit (Mana) and the effectiveness of the spells. Another thing I'm thinking of adding.

>> No.4224512

I wish I knew more to help you. It would be neat to add new items like nali rabbit meat that drops upon hunting them to add to potion, or have rarer ingredient drops like warlord tusks or devilfish tails

>> No.4224542
File: 1.78 MB, 1296x709, Capture.png [View same] [iqdb] [saucenao] [google]

Yes, that's something I'll add in the future.

>> No.4224550

Does bleeding resistance mean bandages are now an inventory item or is it a general damage over time.

Very excited!

>> No.4224995

Be able to have some new weapons like the Skaarj's fist blade or the Brute's giant handgun.

>> No.4225179
File: 101 KB, 347x276, Unreal867automag.png [View same] [iqdb] [saucenao] [google]

Have you considered adding pre-set unique guns? Uniques using UT99 or old beta models would be pretty cool, like being able to find a UT99 rocket launcher with homing grenades or a Automag with the old beta model (pic attached) that has an alt fire that empties the entire mag at once with alt-fire.

>> No.4225438

Skaar claws are a thing in the Unreal4Ever mod.

>> No.4225536

this would be a fun game to coop is there any servers running? like is there a new master server i need to replace the gamespy one with to see servers?

>> No.4225550

just install oldunreal patch.

>> No.4225557

thanks man I had unreal gold installed but didn't see any servers and never knew about this.

>> No.4225959

Maybe have a 3D model of the weapon on that open space with a brief description.

>> No.4225974

I recall playing in coop servers up until 2009, there were a few people I remember like zombie or hyper running the game on endless coop loop servers, some had shittons of mods and some just a little. It's also playable in UT99 through monster hunt servers.

>> No.4225997

SniperParadise was a good server long time ago.

>> No.4226251
File: 1014 KB, 1000x554, tumblr_n8yd8u8PxL1s4gaipo1_1280.png [View same] [iqdb] [saucenao] [google]

>> No.4226323
File: 2.33 MB, 1287x754, Capture.png [View same] [iqdb] [saucenao] [google]

Guess what happened here .. or rather those who died.

>> No.4227015

Nali cuz nalis die by the dozen

>> No.4227107
File: 1.45 MB, 1327x791, DDD.png [View same] [iqdb] [saucenao] [google]

Yes, lol.

>> No.4227110

I have implemented the currencies. At the moment they do not have a lot of utility.

>> No.4227115

Will there be some NPCs that can sell you items, perhaps what used to be dead crewmen of the Vortex Rikers?

>> No.4227305

Yes, I could add them to the exact points of the map, far from monsters.

>> No.4227983

is it any difficult coding some AI to the NPCs?

>> No.4228205
File: 114 KB, 1024x768, kickingarse.jpg [View same] [iqdb] [saucenao] [google]

Dug this up from the past

>> No.4228598
File: 461 KB, 1080x1061, 1492655492311.png [View same] [iqdb] [saucenao] [google]


>All of the "Planet x" sites have been dead for many years.
>Even the sites that spunoff from Gamespy like BeyondUnreal and Seriouszone are dead too.

>> No.4229391


>> No.4229598
File: 235 KB, 1920x1080, tiny hud.jpg [View same] [iqdb] [saucenao] [google]

Any way I can make my HUD larger?
I want to replay the game but I have really bad eyesight and can't make out the HUD.

>> No.4229654

F5 to cycle through different sizes

>> No.4229682

F5 only cycles through HUD styles, not sizes.

>> No.4229872

Jesus, this is so tiny I can barely see it too.

>> No.4229894


The 227 patch makes the HUD easier to see on larger monitors.

>> No.4230320

BeyondUnreal was so awesome, modsquad and Nali city gave so many hours of fun.

>> No.4230519
File: 203 KB, 1920x1080, 2.jpg [View same] [iqdb] [saucenao] [google]

Already running 227 (with the updated OpenGL drivers) in that image. Could only find an option to increase the translator size, pic related.

>> No.4230532

if you're desperate lowering your resolution would work.

>> No.4230598
File: 1.24 MB, 1920x1080, unreal.jpg [View same] [iqdb] [saucenao] [google]

Using DGVoodoo wrapper I was able to make the game think I was using a lower resolution while forcing a higher one in DGVoodoo's options to make the HUD bigger. I had to use the D3D8 renderer to make this happen since its the max DGVoodoo supports.


>> No.4231346
File: 76 KB, 256x512, Malcom.jpg [View same] [iqdb] [saucenao] [google]


>> No.4231665

I wish the POTD page wasn't locked.

>> No.4232464

what are the small squares supposed to be? Resources?

>> No.4233473

What's the preferable renderer for UT99? I always have trouble with weapons not rendering properly

>> No.4233570

One of the worst feels. the Gamespy network was my entry into online game interest. Spent so much time on Classicgaming downloading ROMs, PlanetUnreal downloading custom maps and skins, etc, all gone thanks to IGN aka Satan.

>> No.4233687

Why'd he go black

>> No.4234335

He was always black

>> No.4234639

Not in UT99 bullshit

>> No.4234654
File: 83 KB, 231x430, malcolm.png [View same] [iqdb] [saucenao] [google]

Looks black to me.

>> No.4234675

He's barely brown

>> No.4234693

UT99 - totally white. UT2k4 - Tanned, but still white. UT3 - Malcolm went full nigga.

>> No.4234720

>tan but still white

Found the muslim

>> No.4234731
File: 27 KB, 516x392, WHOSE HOUSE.jpg [View same] [iqdb] [saucenao] [google]

Nigga Malcolm Best Malcolm.

>> No.4234758

More like Puerto-Rican or smth.

>> No.4235071

You can also run it in DX10/11 if you really want to

>> No.4235192

For some reason I can't get Tactical Ops to run on my computer. Tried OGL and numerous DX renderers, and both 3.4 and 3.5 versions, but it just crashes and gives me a StackHash_0a9e error, while UT99, Deus Ex and other UE1 games run fine.

>> No.4235496

I would use DX10, but for some reason servers with their anti-cheat mod kicks me because it doesn't recognize the files

>> No.4235534

you crackers are blind

>> No.4235546
File: 65 KB, 256x512, Gorge.jpg [View same] [iqdb] [saucenao] [google]


>> No.4236143

he was always black in UT.

>> No.4236224

any of you guys play on BT servers?

Bunny Track was my shit, there were only a few servers but defrag was the shit in UT99

>> No.4236227
File: 84 KB, 1024x768, malcom nigger.jpg [View same] [iqdb] [saucenao] [google]

malcom was a lightskinned nigga what are you faggots talking about?

>> No.4236368

Thundercrash are all on mulatto browness spectrum

They indeed wuz kangs and shit

>> No.4236585

> literally white man, after some beach resort.
> a lightskinned nigga
oh boy...

>> No.4236719

>thicc nigga lips
>jet black facial hair

>> No.4236971

The real question is, why are they "Thunder Crash" in the campaign, but "Marine" in the player settings?

>> No.4237782

weren't they a bunch of marines that went to the Tournament to win it big?

>> No.4238703 [DELETED] 

You fucking nogs are so desperate to insert yourselves everywhere. Just face the fact the character was made black in sequels to bring in black players away from Madden

>> No.4238713

It's funny to me that you're calling fucking a white male (me) a nigger now to rationalise your own racial insecurities

>> No.4238760

>Is named Malcom
>Has a beret

He's clearly black.

>> No.4238869

Stupid question but is there a way to play the Unreal maps in UT99 and vice versa?

>> No.4238889

Literally just copy paste them and type "open mapname" on console. Consider installing oldschool or monster hunt on UT99. If any files are missing, just copy them too (.utx files into textures, .umx into music etc). I've never copied maps from UT99 into Unreal, but it should probably work too, might be easier from Unreal into UT99 though.

>> No.4238892


U1 to UT99 works because the system has support to automatically convert U1 item entities into their UT99 equivalents. U1 doesn't have this feature, so UT99 to U1 doesn't work.

>> No.4238914

what are you trying to do exactly? theres already a mod like RTNP which imports the unreal single player campaign with beta content to ut99 with improvements


>> No.4239180


That mod is fucking awesome. The beta maps add a lot of meat to RTNP's lacking second half and the surprise map early on makes the shitty village and spaceship maps easier to swallow.

The only thing I genuinely don't like are the flamethrower Krall. You're pretty much dead if even the very tip of their fire trails hit you, which is bullshit. Having DM-ArcaneTemple as an SP map felt out of place at first, but they did a good job converting it into a good single player experience.

>> No.4239928

people are too blind to see that

>> No.4240126

I just want the multiplayer maps in Unreal to be playable in UT99.
Thanks I'll try it out soon.

>> No.4240945

You can also find some coop servers in UT99, possibly another way to download the maps.

>> No.4241397
File: 10 KB, 171x176, 1434329100468.jpg [View same] [iqdb] [saucenao] [google]

>when Gorge pulls a Bane on Malcolm

>> No.4242605

I've tried BT years ago, but could never get into it. It was fun though spectating players running through maps.

>> No.4243510

>if I pull that beret off, will you die?

>> No.4243824

> want to install this mod
> it appears you have to install also UnrealHD
> also you need oldmodels and oldskool mod
> trying to open oldskool239.umod
> ran out of memory
Anybody expirienced that issue? Wat do?

>> No.4244861
File: 482 KB, 500x738, 1426706394160.png [View same] [iqdb] [saucenao] [google]

>mfw i discovered Unreal 1995 tech demo music

>> No.4245282

I played unreal tournament goty one whole summer (some 6-7 years ago) because i didn't have internet. Just unreal and dungeon siege 2 for 3 months all fucking day

>> No.4245305

That doesn't compute, godlike bots are plenty dumb in UT99 but very aimboty

Subsequent UT games improved the already pretty good bots significantly

>> No.4245507

kek, likewise, I spent summer playing diablo 2 and ut2004, and listening to linkin park

>> No.4245782
File: 186 KB, 386x370, 1345853037085.png [View same] [iqdb] [saucenao] [google]

I dig this shit

>> No.4245916


UT2k4's AI is noticeably more stupid than UT99's. Ever tried to play a regular CTF match with bots in UT2k4? You basically have to hold their hand the entire match if you want to win, even in regular botmatch mode. In UT99, they can hold their own and cap as long as you don't exceed the recommended player count for a map (so basically no retarded shit, like 16 bots in CTF-EternalCave).

For fun, try a bot-only match in UT2k4's CTF-Magma with the recommended amount of players and see how far the AI gets on their own, then run a match in UT99's equivalent, CTF-LavaGiant with the recommended amount of players. You'll notice the AI actually manages to get a cap off on their own once or twice and can defend well in LavaGiant, while the AI either gets picked off soon after it gets the flag or runs back to the enemy base completely unopposed in Magma.

>> No.4246610

if you're really good with the bots, you can probably hold on your own against players if you give the bots some orders

>> No.4246658

This guy had converted .umx into mp3s many years ago, I think he has beta/early build music too.

>> No.4247359
File: 82 KB, 393x393, 1345472994436.jpg [View same] [iqdb] [saucenao] [google]

Bless you

>> No.4247760

I'm mainly going by DM metrics, CTF is even less fun with bots. UT's bots were hot shit for the time because of hand placed nav nodoes (holy shit, someone actually traced the possible routes a player might take around the map and made the bots use the navmesh, the future is real) unlike UT's main competitor, Q3A, where bots literally just take the direct path from weapon to armor to a medkit and occasionally engage the player.
Compare that with UT3 or UT4 bots and you can almost see vestigial intelligence in them, bots being able to hide, amubush, crouch walk to reduce siloutte etc, in addition to using movement techniques like lift jumps and wall dodges to get around.

>> No.4248718

I wish you could talk to the bots in UT99 like in Q3. It was amusing that you could keep up a conversation with them

>> No.4248762

The Quake 3 bots' AI for responding to chat was insane. I still like how they'll chew you out for using slurs. :v

>> No.4249556


>> No.4249659

Am I able to play unreal with the hud at a reasonable size yet? I don't like playing games on half my screen resolution just so i can read the fucking hud.

At least System Shock 2 allowed me to modify my config to increase its hud size.

>> No.4249663

did you miss my post? DGVoodoo2 lets you do this since it can force the resolution.

>> No.4249671

Ooh, I should get that.

>> No.4250271

Look through the past posts anon

>> No.4250787

>/vr/ server is kill
What happened?

>> No.4251651

It's so weird to see Unreal screenshots from 1995.

>> No.4252530


>> No.4253632

I'm disappointed that it wasn't longer.

>> No.4253645

Did anyone back up squacky's unrealed tutorial? I stopped learning them at the movers section and was never able to do anything more.

>> No.4253962

Its still working on Windows 7.

>> No.4254172

>Prisoner [8 4 9] is is escaping

>> No.4255056

>no Unreal remake to capture the spooky atmosphere of the Vortex Rikers

>> No.4255852


I remember a hard disk crash on beyond unreal with no back up, after that the site went to shit

>> No.4256143

Took 7 years for Nalicity to become accessible again, never forget.

>> No.4256798

I wish there was an archive of all the files and pictures they had.

>> No.4256894


More in the pastebin.

>> No.4256909

Does it pop up like it's about to load and then crash right away? I used to have the same problem with Empire Earth 2. There was a fix for it by making some sort of batch file and running that as an exe. It was something like

>taskkill /F /IM explorer.exe
>start explorer.exe
But this would obviously only work for Empire Earth and not your game.

Maybe looking for something like a .bat fix or something that'll fix your resolution can help your specific game.

>> No.4257591

Does the website contain archived stuff from Planet Unreal?

>> No.4258098

Managed to fix it before, was a problem with DEP settings.

>> No.4259271

Are there any zombie mods for Unreal or UT?

>> No.4259349

I thought everything on the fileplanet and gamespy network was supposed to be archived.

>> No.4259358

he's got brain cancer

>> No.4259828
File: 79 KB, 1024x576, AGCuu9p.jpg [View same] [iqdb] [saucenao] [google]

the man struggled with plebititus his whole life
then caught the cucks from a TSA cavity fisting
and then he got ass cancer
tb had a hard life

>> No.4260049

SOme of it is locked away for some reason. I've tried grabbing stuff from the directories of the site but nothing worked out.

>> No.4260937
File: 18 KB, 204x346, tumblr_ovy21prApb1wwgdrlo1_250.png [View same] [iqdb] [saucenao] [google]

>> No.4261040

Damn, this makes me wish for a 20th anniversary remake... doubt it though. That being said, I would happily continue playing the original.

>> No.4261250

No joke, I've probably killed over a million Nali in my life so far. I used to spend hours summoning/spawnmassing nalis just to kill them.

I was a really bored kid in middle/high school.

>> No.4261253

There's dead city for unreal 1. Don't know where to find it though offhand.

>> No.4261256

Damn, might make a mod that revolves around killing Nali to progress, or just for fun...

>> No.4262089

Can that be added over to UT99?

>> No.4262190

It might just work. It uses scripted pawns. If you use an olskool coop gametype, don't see why not.

>> No.4262207

www dot hypercoop dot tk/indexd.htm

click maps tab on the left

Looks like Dead City 2/3 are the only ones you can download. Now that I read that the author requested removal, Dead city 1 was pretty bad from memory.

>> No.4262561

they felt fair even on godlike
the voice lines were amazing as well

>> No.4262572

AIMP plays umx files btw

>> No.4263763


>> No.4264575
File: 342 KB, 1280x720, 1384252881133.jpg [View same] [iqdb] [saucenao] [google]

>> No.4265387

>Scottish name
He might not be black, but with a Scottish name he definitely isn't white

>> No.4266009

or a black Scottish soldier

>> No.4266330

Black scottish cyclops?

>> No.4267132
File: 40 KB, 657x815, a3746082f7668ffc1c1b235500faee1ac976c820.png [View same] [iqdb] [saucenao] [google]

>> No.4267484

>you will never beat the seniors at the high school fair UT99 demo tourney
>you will never cause the UT99 tourney to make no money after the first hour because everybody ragequit
I literally only ever played against Skilled bots, it's pretty embarrassing for them in hindsight. I would've been trashed online if we had internet back then. Ahh, the good ol' days...

>> No.4267643

Just got into making maps for UT99. Damn it's fun. Are there single player UT99 mods or is it just unreal?

>> No.4267914

Operation Na Pali
Deja Vu
Seven Bullets

>> No.4268181

Excessive Unreal 2: Batshit Insane

>> No.4268681

check out Unrealsp.org for some single player mods.

>> No.4269130


>> No.4269325

iirc xan and his pals are cyborgs

>> No.4269442
File: 948 KB, 200x200, 1496306683019.gif [View same] [iqdb] [saucenao] [google]

>excited about hosting 2k4 server
>excited because my first server project and its gonna be UT
>pings too high
>I was on 56k upload all along

I made it and its a useless 1on1 where I never ping below 100ms. How disappointing.
How do people host low ping servers? I heard a local high school keeps people's servers and has fast net but I'm not brave enough to go ask if they can keep mine. And they're probably gonna want paid or do weird stuff.

>> No.4269460

they host it on dedicated server

nobody hosts the games on their PC unless for the lan party

>> No.4269470

it is dedicated server

>> No.4269671

But you can run dedicted servers on your home PC
If you have a netbook you can even leave it on 24/7

>> No.4269729

Nah, UT99 bots have better and more natural movement. UT2004 bots obviously follow rigid paths and they often do shit that doesn't make sense like stopping out in the open and staying completely still to shoot. I've been able to get really good behavior from UT99 bots by playing on Masterful and setting their accuracy to 0-0.5 and other behaviors such as strafing and awareness to 0-1.0. UT2004 bots on the other hand always feel too aimbot-like and always have shit movement. UT2004 bots are better at map control (prioritizing the important powerups and getting them on time) but they're very robotic in shooting and movement.

>> No.4269846
File: 30 KB, 298x279, 1499508059827.png [View same] [iqdb] [saucenao] [google]


>> No.4269848

Yea they are aimbot like.
I remember being on top of that ramp/tower thing and getting shot from their spawn.

>> No.4269856

Are you running mods to help with lag compensation?

>> No.4269862

Looks like Skincity is back-up, but the files are still down. So you can at least check out how the skins look like before you install them.

>> No.4271053

Are Epic actually retarded? They had a strong cult following for UT which they just threw in the trash. Sure, Gears of brownandbloom and UE3 licences were essentially money printers, but if they had just followed the tried and true formula from previous UTs while adding new stuff instead of the mess that was UT3 and now this joke of a pre-alpha they'd still be able to keep one of their bases, no reason to just waste it. People say that arena FPS are dead today because people want to play different types of games, but they forget that Epic and id Software went full retard and basically killed their fanbases, who then simply had nowhere to go and just declined in numbers during the late 2000s and early 2010s.

>> No.4271631

Why is everything in Unreal so fucking dark?
It's impossible to see any of the switches without using your flares but since they are very limited you get forced to savescum.

>> No.4271636

Are you sure you calibrated your screen correctly?

>> No.4271680

summon searchlight

>> No.4271753

>savescumming for flares
whats wrong with you

>> No.4271810

What is savescumming?

>> No.4271815

What is google?

>> No.4271878

How do you not know what savescumming is?

>> No.4271912

Turn on onexblending in your ini file for your renderer if on 227. It's unnaturally dark with multiple blending passes.

>> No.4271920

Is there more?

>> No.4271975

i think you have it opposite.

>> No.4271992
File: 15 KB, 354x418, aa9a7926a33b06c03645077f5ac3a868093e9d25.png [View same] [iqdb] [saucenao] [google]


>> No.4272016

Probably, I was just going from pure memory as I don't have an unreal install in front of me right this second.

Another possibility is brightness (f11 key) got set low but as far as I know some renderers ignore this.

>> No.4272467

No Im not running any mods and I dont know of any for lag compensation.

>> No.4272494

You'll want to increase brightness with the F11 key if you have an IPS monitor - Dark areas will be hard to see otherwise. OneXBlending should be false to emulate single texturing, which Unreal was designed for.

>> No.4273442

They are all robots, nothing organic about them.

>> No.4274246

Am I making a mistake by playing Unreal on its highest original difficulty for the first playthrough? Every enemy being a boring bullet sponge is really hampering my enjoyment, but I'm not sure if that's just how the game is or if it's a result of the difficulty setting.

>> No.4274278

>Every enemy being a boring bullet sponge
This is true on all difficulties.
People liked Unreal because of the graphics, atmosphere and multiplayer. Not because of the singleplayer gameplay.

>> No.4274889

Unreal difficulty (renamed to Very Hard in 227) can be pretty challenging - enemies can withstand a lot before they die. For a first mlaythrough I'd play on either medium or hard, depending on how much experience you have with shooters. The enemies get more interesting to fight later on, as they'll actively dodge attacks and seek backup or feign death when injured.

In the 227 patch, "Unreal" and "Godlike" are intended for co-op gameplay - I advise strongly against playing these singleplayer.

>> No.4274960


Unreal 1's gameplay is awesome.

>> No.4275821

I think the Skaarj being able to dodge your shots is what impressed me the most out of the game.

>> No.4276028

That impressed me and they also rushed me whenever I had the eightball launcher equipped. Enemies would also retreat to where others were stationed when injured.

>> No.4276961

The only bullet sponges in the game that I remember are the Mercenaries with their fucking shield belts.

>> No.4277457
File: 14 KB, 384x376, 1387755337094.png [View same] [iqdb] [saucenao] [google]

>> No.4277617

The single player is amazing. I have a lot more fun with fewer, tougher enemies than with being thrown hordes of 2-hittable shitties.

>> No.4278137

do not lewd the robot

>> No.4278853

Is there any strategy with the Stinger? The weapons feels like it gets out performed by the other weapons.

>> No.4278958

It's pretty much the worst weapon in the game. Just use it to dispose of trash and save up ammo for your other weapons.

>> No.4279573

Primary against weaker enemies, secondary is decent against skaarj

>> No.4280831

>Minigun and Automag both use the same ammo
Why do games do this

>> No.4281315
File: 1.56 MB, 1600x1131, __fear_me____by_sly_mk3-datnfds.png [View same] [iqdb] [saucenao] [google]

>> No.4281354

Even in real-life most firearms use the same cartridges.

>> No.4281465


I don't care because there's so much ammo for both guns lying around by the time you get the Minigun in Sunspire you can go crazy with the Minigun and still have plenty leftover for the Automag to pick off Gasbags.

>> No.4282347

I remember there weren't many rounds for the Minigun/Automag later in the game so I had to resort to using weapons like the Flak Cannon to take enemies down, plus the Minigun ate ammo like crazy.

>> No.4283336
File: 44 KB, 256x256, Niven.png [View same] [iqdb] [saucenao] [google]


>> No.4283792
File: 2.69 MB, 200x133, 1361574325289.gif [View same] [iqdb] [saucenao] [google]

I hope this guy keeps making more

>> No.4284229
File: 8 KB, 63x75, Unrealtournamentxanbane.png [View same] [iqdb] [saucenao] [google]

>The package "faces.utx" contains an unused mugshot of Xan that calls him "Bane" instead of Xan.

>> No.4284595

Why does he wear the suit?

>> No.4284605


Requesting image of Xan as Bane, Brock as CIA, Iron Guard as CIA's guys, and The Corrupt as Bane's Hired Guns.

>> No.4284607

>all guns use the same ammo
reeeeeeeeeeeeeeeee fucking Invisible War, still hate that game.

>> No.4285432


>> No.4285583

True, but for the sake of the gameplay it shouldn't be a factor.

>> No.4286050

It feels like there's a ton of stuff they still haven't found, like some of the concept art that's hidden around the internet.

>> No.4286940
File: 14 KB, 500x500, bb07744ffd78eccb6b259a83050669f29bf5b9cb.png [View same] [iqdb] [saucenao] [google]

>> No.4286970

best girl

>> No.4287606

a shame there are no lewds of her

>> No.4288249
File: 792 KB, 2064x2395, 1383962539032.png [View same] [iqdb] [saucenao] [google]

>No sexy robots to oil up

>> No.4288935
File: 42 KB, 674x697, 1393643317681.png [View same] [iqdb] [saucenao] [google]

>Fortnite now popular because of battle royale mode
>Team working on UT4 shifts into helping out Fortnite

>> No.4289869

why didn't they just make a small team to continue working on ut4?

>> No.4291058

It took them 5 months to respond to the community.

>> No.4291060


The black version of her is better

>> No.4291073
File: 2.31 MB, 1276x1434, CTF Noxion 16 Red Cap, CTF Magma Blue Cap.png [View same] [iqdb] [saucenao] [google]


Group got a nice update. Minor fixes added to help with issues you might have after a fresh install, download links to patches are all up-to-date, links to custom content are more clearly organized, and the group's discord was re-done.

On top of that our redirect is working fine again, so no more slow connections for a while, and in case it ever goes down, we've got a few work around options now. Come check it out!



>> No.4292594
File: 79 KB, 600x654, fcb3d92fbd3266eb8e1cfa353cd5363102f9193a.jpg [View same] [iqdb] [saucenao] [google]

>> No.4293414

What's stupid is that they have UT4 on hold in favor of developing Fortnite now that it's gotten popular because of battle royale mode.

>> No.4294010
File: 590 KB, 571x800, 931387f252ac8f9221bf09af7c446e13fc77f2b2.png [View same] [iqdb] [saucenao] [google]

Minigun is the best girl

>> No.4295125

no, Rocket Launcher because of the 6 rockets

>> No.4295846
File: 107 KB, 888x1500, aberiu-alex-ut-necris-girl-1b.jpg [View same] [iqdb] [saucenao] [google]

It'd be cool to see a novel for Unreal Tournament. THey were able to make two novels, maybe they can do it again.

>> No.4296162
File: 176 KB, 415x462, 1474893956299.jpg [View same] [iqdb] [saucenao] [google]

>Novel centered around some of the Necris assassins before they competed in the Tournament
>Cryss just being a slutty assassin

>> No.4296172


>Implying she was slutty and didn't just like dressing like that for her husband

>> No.4297898

When are servers normally populated it?

>> No.4298403

Somewhere in the afternoon

>> No.4299329

Some autist in the Beyondunreal forums wrote a huge fanfic about the Necris involving Loque doing his 100% accuracy shenanigans.

>> No.4299557

Holy shit, link?

>> No.4299981

There are fanfics, but most of them have nothing to do with the competitors

>> No.4301070
File: 6 KB, 240x250, 1381164070642.jpg [View same] [iqdb] [saucenao] [google]

Got a link for this fanfic? You got me interested now

>> No.4301773


Goddamn I read this so damn long ago, was around 2003-4 I think.

>> No.4302547

I don't know why I was expecting something serious, but this turned out better.

>> No.4303478
File: 64 KB, 1024x768, ut_ chainsaw.jpg [View same] [iqdb] [saucenao] [google]

>Increase game speed to 150%
>Chainsaws only

>> No.4304873
File: 237 KB, 1193x670, 62df5121ad7946af902c1038dfaabbc01c6098b0.jpg [View same] [iqdb] [saucenao] [google]

>> No.4305681

>ywn get to play old servers that used to be populated with people

I wish I could go back and play with some of the guys again

>> No.4306485

do you play with custom maps?

>> No.4306649

With 7 million players in BR now, it looks like Epic now knows what's more popular.

>> No.4307060

I played through Unreal 1 for the first time a few months ago. After about halfway through I found it a bit dull.

>> No.4308141

>You'll never raise a family with Cryss

>> No.4308481
File: 69 KB, 640x432, 1342392151927.jpg [View same] [iqdb] [saucenao] [google]


>> No.4309523


>> No.4310747

What makes it dull for you?

>> No.4311026

bumping for a drawfag to do this

>> No.4312314
File: 269 KB, 669x800, 7069674_orig.png [View same] [iqdb] [saucenao] [google]

>> No.4312374


that's not sweating...

>> No.4313393
File: 185 KB, 940x642, hypersg1.jpg [View same] [iqdb] [saucenao] [google]

What are some maps from well-known authors that are literally impossible to find now? Pic related.

>> No.4314378

There are some maps from the ut beta that never showed up in the final cut.

>> No.4314719

then what is she doing

>> No.4315479

Is there way to grab that map through a snapshot or redirect?

>> No.4315502

Unreal has got to be my all time favorite FPS environment and one of my favorite FPS ever.

Are there any other games that capture the same magic as Nepali? The closest I can think of is Metroid Prime 1.

>> No.4316210

I found a mutator for UT2004 that tweaks the AI and no longer makes them always prioritize players over bots. With this mutator and the Smarter Bots mutator, bot matches in UT2004 become a lot more enjoyable and pretty close to being as fun as in UT99.


I uploaded a mirror here

>> No.4316225

Only custom maps and campaigns for Unreal itself.

>> No.4316229

This is the webpage where I think the map was originally posted

This is the unarchived download link for the map found in that page

And that's the furthest I've accomplished in looking for it. I tried to look for it in the gamers.org PlanetUnreal archive but couldn't find it there.

>> No.4316805

You can always try out the single player mods, Operation Na Pali and Deja Vu both take place on Na Pali.

>> No.4317656
File: 81 KB, 1120x810, 1381105886614.png [View same] [iqdb] [saucenao] [google]

>> No.4318608

Give the Skaarj a chance at a novel. I would like to read about their exploits.

>> No.4319383

Which song out of the games is the comfiest to listen to during the fall?


>> No.4319998

Have you tried the ut99.org forums? They have threads where they find old forums and websites that are still hosting files.

>> No.4320735


>> No.4321123


>> No.4322039


>> No.4322279
File: 9 KB, 243x216, 1345244268685.png [View same] [iqdb] [saucenao] [google]

I feel like the Unreal games have the potential of making a lot of cool content if Epic made source code free to allow the modders to dick around with the game more. Or at least make a new patch that fixed some stuff and added widescreen support.

>> No.4322806

both quake and hl are still popular because of the modding scene for them, unreal should've gotten the same treatment

>> No.4324107


Skyward Fire fucks with me. It's too trippy for me to enjoy it.

>> No.4324256

But they work with widescreen just fine, you just have to set the resolution and fov with the console or .ini. It is kind of ridiculous that some bugs stayed forever though, like the uncentered crosshair in UT or crounching making it impossible to get headshots.

>> No.4324271


There's already been a ton of cool stuff made for the Unreal games. You just have to look just a tiny bit.

Unrealscript is surprisingly flexible for something that came out in 1998.

>> No.4325109

The problem is that it makes you crosshair fuck huge which throws off your aim. I would rather have proper widescreen support than just simple .ini editing

>> No.4325132

We really should make a list of /vr/-recommended maps and mods for Unreal, UT99, and UT2k4 one day. That'd be nice for those just starting out.

>> No.4325612

Should be fairly easy to make. I remember someone made a tutorial pic for UT2k4.

>> No.4326454

Maps:CBP1-2, UCMP1-4
Mods:Ballistic weapons
Anything else?

>> No.4327513

Unreal Tournament 99
Mods: Operation: Na Pali, Xidia Gold, 7Bullets, & Deja Vu: Redux. There are other SP mods that I can't remember

>> No.4327943

Pretty enjoyable review on UT99

>> No.4328291

Invasion RPG if you want to spice up the Invasion mutator.

>> No.4329220

Unreal4Ever and Chaos are both pretty good for weapons

>> No.4329732

Epic town for unreal tournament 99 is fucking perfect for huge DM matches

>> No.4329980

Epic can just make something like Quake live and re-release the game with additional features like mic support, better compatibility, etc.

>> No.4330357
File: 399 KB, 600x800, Haboodee.png [View same] [iqdb] [saucenao] [google]

>> No.4331116


>> No.4332101
File: 74 KB, 445x593, 1329888762616.jpg [View same] [iqdb] [saucenao] [google]

>> No.4332126
File: 2.91 MB, 1024x768, 1507944047849.webm [View same] [iqdb] [saucenao] [google]

>> No.4332890

Not as much as Quake. The series is like the Linux of games; there are a ton of different versions of quake and q3

>> No.4332893

Unreal is so hilariously shit

>> No.4333419

>My Nali Girlfriend Can't Be This Popular!

>> No.4333427


But muh kill count.

>> No.4334515

I wish ONS has more players, bots just fucking do nothing but camp while I take the nodes and win within a minute.

>> No.4334938

Step aside

>> No.4334984


>Not playing ONS as TDM with vehicles like online players do.

>> No.4335186

Never played the original Unreal back in the day, only UT99 and 2k3/2k4.

So okay, gotta rectify that mistake, since I'm a huge Q1/2 fan anyway and seems like this game is using similar tech/design philosophy.

So I downloaded the Steam version, installed the new D3D10 renderer. Nice.

Played about 6-8 levels and I dunno, it's just not gripping me. It's nothing but garishly lit corridors and super flat "outside" environments with weird af weapons and health spongey monsters that jump and strafe all over the place (did they seriously just use the bot AI for most enemies? I remember Nehahra for Quake was heavily criticized for wild enemy strafing)..

It does kinda feel like a tech demo showcasing the engine to be honest. There's no single cohesive design direction, everything seems too safe and cookie cutter. Feels like if I play more, it's just going to be more of the same, so I don't really feel like continuing. And the combat has absolutely zero weight to it, you just shoot a couple dozen bullets at the enemy and then they die. They don't even seem to have "pain" stances.

Basically, cool engine, meh gunplay, bah art direction, very convoluted level design with 999x switches to find and dozens of underwater tunnels to slog through.

But what the fuck, sell me on this game if you can. Or I'm gonna play Gunman Chronicles.

>> No.4335741

The game picks up later on when you reach the second ship that crash landed on Na Pali. The NPCs(Nali) do help you if you save them from enemies; they'll give you items and show you secrets like upgrades to your Dispersion Pistol. Some of the items you pick up like Nali Seeds that help you in a pinch if you really health or the battery pack that amplifies your Dispersion pistol and ASMD rifle's damage. The art direction is very different from most FPS games, a wombo combo of sci-fi and some weird Aztec-ish alien architecture. I bet you didn't even get the Sniper Rifle to pop people's head and watch them tumble around

>> No.4336628


Don't forget floating medieval cities

>> No.4336929


>> No.4338000
File: 285 KB, 800x1000, 1353908151428.png [View same] [iqdb] [saucenao] [google]

>> No.4338854

Not there with the rest of the comfy songs, but it sets the right mood for me

>> No.4339114

and 4-tiddied goddess

>> No.4340216
File: 210 KB, 373x403, 11222489856.png [View same] [iqdb] [saucenao] [google]

Evidence that Loque needs to be nerfed forever

>> No.4340697

Keep playing, it's shortly after half way that the levels get interesting.
I find the severe lack of Nali Rule 34 disturbing.

>> No.4340931

Keep going. The game dips right after the beginning but the later levels are interesting.

>> No.4340945

I got to level 7, Ceremonial Chambers and it's so annoying, like the water temple in Ocarina of Time, except way worse. Flip this here switch, but what did it do? Let's traverse through a series of underwater tunnels fighting tough as fuck enemies with fuck all cover and slowmo underwater controls, maybe we'll find that one door that was opened. And maybe that switch wasn't timed. Have to go all the way back and flip it again, if it was. Also everything looks the same and there's no automap because fuck you.

When does it get fun? Yeah, I get it, the transparent water and colored underwater lighting was a p cool selling point when they marketed their engine back in the 90's, but it doesn't make for a very fun experience.

>> No.4340973


>considering nerfing Loque to hell via editing
>but he's really good when you get him on your team in team modes.

>> No.4341507

No, you must become Loque. There can only be one.

>> No.4342458

After that map, you start hitting up against the mercenaries and their levels are better.

>> No.4343198
File: 1.48 MB, 1920x1080, Shot00882.png [View same] [iqdb] [saucenao] [google]

UT99 - newnet
UT2004 - UTComp or 3SPN

>> No.4343209

Funny enough, UE4's blueprint (visual scripting that replaced UScript) is complete horseshit in terms of modding capability. UT4 is dead in its tracks.

Omnipotents / CEONSS

>> No.4343884

What makes it bad for modding? Is it difficult to implement anything?

>> No.4344057
File: 244 KB, 481x810, U1-Queen.png [View same] [iqdb] [saucenao] [google]

>dem hips
>dat ass
>4 sets of ass
>eight tiddies
>plasma tiddies to boot

>> No.4344975

Nali god vs Skaarj Queen

>> No.4345607
File: 16 KB, 230x300, 1340417064494.jpg [View same] [iqdb] [saucenao] [google]


>> No.4345612
File: 49 KB, 420x594, Abaddon.jpg [View same] [iqdb] [saucenao] [google]

Looks like Abaddon from Castlevania: Dawn of Sorrow.

>> No.4345705

Yes. You can't reference anything externally and whatever you can change with blueprints is extremely limited. Basically, you can only change defaultproperties of the c++ files. UE4 is basically an indie game engine.

>> No.4346458

I guess it's back to Unreal then. Don't know why developers can't make an engine that can be moddable, that's one of the many points of the PC.

>> No.4346865

Why would they? Having people play the same game for decades isn't profitable. Gaming is dead.

>> No.4347378
File: 1.31 MB, 1659x2047, .jpg [View same] [iqdb] [saucenao] [google]


>> No.4347827
File: 1.43 MB, 320x287, 1364274112146.gif [View same] [iqdb] [saucenao] [google]

It's that modern logic that kills the industry. It used to be
>Develop a game
>Profit from the sales

Now it involves developing a game, blowing everything on the marketing, and then including micotransactions and loot boxes to continue profiting off a single game. The psychology behind it is what's upsetting as well.

>> No.4348438
File: 162 KB, 297x314, 1450606778037.png [View same] [iqdb] [saucenao] [google]


>tfw you realize that if UT99 was done in today's environment, the bonus pack's maps and mutators would be DLC, while the models like Nali Cow, Xan Mark II, etc, would be found in loot boxes

>> No.4348781

>Skins for each weapons
>Skins for each model is either unlocked by loot boxes or behind some microtransaction and they are separated by value
>Unreal Editor is just D44M Snap Map
>Modding the game will get you banned

>> No.4348873

don't mind me just posting the best map theme

>> No.4348875


>> No.4349347
File: 136 KB, 250x250, foregone intensifies.gif [View same] [iqdb] [saucenao] [google]

>not Foregone

>> No.4349892
File: 172 KB, 1213x1920, tumblr_o9wxie7xLk1sts1e9o1_1280.jpg [View same] [iqdb] [saucenao] [google]

>> No.4350056


I'd fuck her.

>> No.4350176

Is there ever going to be written smut of her?

>> No.4350841
File: 605 KB, 1536x2048, steamuserimages-a.akamaihd.net.jpg [View same] [iqdb] [saucenao] [google]


>> No.4351008

Deemerdoom guy here. I found all the stuff to make it work!!! Finally!!! The map on utfiles is missing the scottmesh.uz2 or whatever it is, and I found that, how do I import it into Deemerdoom in UnrealEd? The map loads but everyone falls to the bottom of the map because only the power ups and weapons and players spawn

>> No.4351013


Edit it's the special UT zip file, .usx or whatever.

Both of the files are on utfiles.com if someone would be so kind as to make that work I will find a way to host it on a server. It can be like 2004 all over again lol

>> No.4351105

Are you trying decompress it?
And do you have a link to the scottmesh? I've been trying to look for it as well.

>> No.4351413

>the announcer costs $9.99
>only commands are available with purchase, gestures and taunts are their own separate packages for $4.99 each

>> No.4351448

Something like UT99 will never happen again. A lot of games nowadays don't even have proper dedicated server support which is absolutely ludicrous, it's all matchmaking crap.

>> No.4351565

Will normies reject modern gaming?

Will GoG Galaxy replace Steam if it includes online multiplayer support for the majority of old games?

>> No.4351584



If you search for deemerdoom both versions are on there too

>> No.4352094
File: 733 KB, 690x533, Saxton and yeti.png [View same] [iqdb] [saucenao] [google]

>> No.4352127
File: 64 KB, 800x450, 1508837648697.jpg [View same] [iqdb] [saucenao] [google]

these assfaggots from GoG are only good at repackaging games with dosbox or extremely well written windows games that somehow still work 20 years later on Win10

there's not a single real retro game coming up on GoG right now - they're perfectly content releasing indie crap now

>> No.4352191

Wait this is the wrong thread.
Guess its hello from tf2.

>> No.4352514

I've tried all of the different extractors and none work and Im beginning to think it has to do with my UT2004 being a Steam install. Going to try to torrent a copy and try it with a non-Steam version

>> No.4352528

What exactly are you doing?

>> No.4352618

better than nothing (steam)

>> No.4352943


trying to decompress a .uz2 file, I've tried uztool and many programs like it and keep getting error messages.

>> No.4352965


Cliffnotes version

>remember playing this hilarious map called Deemerdoom in my LAN party days
>literally thousands of redeemers
>the idea is to hide and use secondary fire to steer one into your friends killing them
>be steering Deemers and enemy Deemers going the opposite direction

It was a completely bullshit zany map that was hilarious to play especially with like 10 or 20 players. Well over the years, I lost it, and found it again but in pieces on UTFiles and i'm trying to piece it back together to play it again but I'm a noob and can't figure out how to do it

>> No.4353036

Just since Cuphead released GOG's gotten 15+ new games in their catalog from '99 or older.

>> No.4353073


I've used ucc.exe before and it works well enough for decompressing uz2 files.

>> No.4353113

So, I'm thinking about buying the Unreal series on GOG, but I've heard that all GOG copies share the same key, and that you need a unique key for multiplayer.
Is that true?

I was kinda hoping I could buy a copy and then hook all of my friends up so we could get some multiplayer going.

>> No.4353204

UT2k4 is the only game that requires a key, the rest of the games don't

>> No.4353230

Ah, cool.
So I could get '99 going then without any problems, right?

>> No.4353292
File: 1.38 MB, 1280x960, deemerdoom.png [View same] [iqdb] [saucenao] [google]



My childhood is complete. I have an .ftp and the fixed map, I figured out what I was doing wrong in ucc, I forgot the space in "Program Files (x86)" anyway I unzipped the mesh and imported it into UnrealEd and saved the map it works now and I fucking lol'd for a good 5 minutes straight.

If anyone should be interested I could host the map for download on my ftp. If I can figure out UnrealEd I may plant more Deemers to make things interesting

>> No.4353296


>> No.4353376


yup and since it doesn't write to the registry or windows folders you can move the installation around without it spazzing out when you go to run it again

>> No.4354289

Do it, man. Less of hassle to download it than to have to decompress it.

>> No.4354941

They should focus on old games from cnet before it went to shit with their adware crap.

>> No.4355571

Anyone make a map?

>> No.4356307
File: 95 KB, 736x1154, 99b892c85aec2061715758900fc0ead7--female-cyborg-unreal-tournament.jpg [View same] [iqdb] [saucenao] [google]

What's your opinion on the current designs of the characters in UT4? I feel that they are straying away from the original designs in favor of having something new. UT2004 did a really good job evolving the original designs of the characters into something new but still recognizable.
Pic related, Necris are now some kind of robo vamps

>> No.4356328


Devs confirmed for caring

>> No.4356478

i just got UT2004 while its on sale. anyone wanna play

>> No.4356830

Play SinglePlayer to get a grip of how the game plays. It plays a bit faster than the last games

>> No.4357471

now if they can only go back to ut4 and fix the guns

>> No.4357479

>i just got UT2004 while its on sale
Should've just bought the Unreal bundle on GG, it includes all Unreal games and it's dirt cheap when on sale.

Anyway, I'm the guy struggling through Unreal Gold right now. Got through Ceremonial Chambers, let's see if this gets any better. The 8-ball whatever rocket launcher is so hard to use on all these strafing enemies, jesus christ.

>> No.4357549


Enemies will not strafe if you use the Eightball's alternate fire (the grenades) on them.

>> No.4358091
File: 85 KB, 989x685, 4L_GoDq9Qp9.jpg [View same] [iqdb] [saucenao] [google]

I hate everything about UT4. While the characters are ugly, the animations are even worse. I have no fucking clue where to shoot because the animations are all over the place.

Look at this fucking shit.

>> No.4358143

Here is the Deemerdoom download off my FTP, this is for UT2004, works on GOG and Steam too

Put the Deemerdoom.ut2 in your maps folder

Put the scottmesh.usx in staticmeshes


Feel free to host on your server or modify etc., it's not even my map I just found all the pieces of it and put it back together in UnrealEd

>> No.4358175

You are spot on with this post my friend.

iD Software and Epic were too retarded to realize what made their games fun in the first place. The two big companies that popularized arena fps games also killed them and lets be honest with the right team and a fuck load of money there could be a popular arena fps game again.

Most devs these days are retarded and don't have a fucking clue about FPS games because they grew up playing shit games not real arena FPS.

>> No.4358181

Anyone remember warthog race servers from UT2004 - that shit was so fun - I was like 10 years old chatting shit to all the 20 something europeans

>> No.4358183
File: 193 KB, 1920x1080, 4L_z67VMte5.jpg [View same] [iqdb] [saucenao] [google]

LDG still has a racing server, it's great fun

>> No.4358184

I actually think it's the other way around. Arena shooters started loosing popularity, so Epic and id decided to try something new, but weren't very successful at that. The skill ceiling is so high and there's no "reward" for low skilled players, so the audience can't really be as big as the usual loot box shooters of the modern era. The genre's going to be a niche, no way around it.

>> No.4358195

they all have personality they are unique and the fact that the ut99 is so easily modable helps a ot

>> No.4358202

If anything, why not hand over UT to Digital Extreme. I would like to see them add some progress to the game.

>> No.4358205

what is this

>> No.4358214

>What's your opinion on the current designs of the characters in UT4?

Generic sci-fi shit. Boring and bland. No style or flair of its own.

But then, Epic have always sucked when it comes to having a cohesive look for unreal. They've never settled on an aesthetic.

Honestly I just think they're terrible devs who just happened to shit couple of good games 15 or so years ago.

>> No.4358223
File: 100 KB, 1280x720, 4L_12Qw5kFD.jpg [View same] [iqdb] [saucenao] [google]

I actually like the diverse environments of UT, they gave mappers a lot to work with

>> No.4358227

I have been trying to find this spongebob map from UT2004. It used to be played a lot on custom fun map only deathmatch servers back in the day.

It was set in what looked like a kids room basically spongebob textures everywhere.

Its no the bikkini bottom map - if anyone has it please upload

>> No.4358320
File: 2.51 MB, 4894x4894, thicctournament.png [View same] [iqdb] [saucenao] [google]


>> No.4358337

Environments aren't what I was complaining about.

Epic have never been able to stick to any character designs or even weapon models between engines.

The result is that every iteration of Unreal Tournament, with the exception of 2003/2004, which are effectively the same game, is artistically disconnected from both the previous game, and the following one.

>> No.4358349
File: 1.01 MB, 1232x1235, 1505760709569.png [View same] [iqdb] [saucenao] [google]

Shit, people still play this?

I've been playing a few hours again today. Playing this and Age Of Empires II on LAN with my best mate were some of the best childhood memories a kid can have.

>> No.4358353


I wish I still had access to the classic AOEs. I had some of the best mod shit planned for those....

Feels bad, man.

>> No.4358361
File: 64 KB, 1200x456, Unreal_Tournament_4.png [View same] [iqdb] [saucenao] [google]

What's wrong?

>> No.4358375


Art direction, especially character design, fucking sucks.

Dev progress is laughably slow because Epic have devoted basically the bare minimum of resources to it.

It's clear the the project exists purely to entice 24-35 year old wannabe devs into using Unreal Engine.

>> No.4358480

Why the fuck did they remove the "link gun turns bio rifle goo into electric web" feature, that was kickass.

>> No.4358619
File: 14 KB, 259x180, necrisblawd.jpg [View same] [iqdb] [saucenao] [google]


>> No.4358761


A multiplayer map entirely full of Redeemers. Much lulz

>> No.4358996

the art director is to blame, he sounds like an asshole when he tries to explain why the older designs are bad. The community concept artists are leagues better than what he can shit out and are faithful to the designs

>> No.4359029
File: 81 KB, 740x299, Unreal characters.jpg [View same] [iqdb] [saucenao] [google]

>> No.4359502


One fucking year into dev and they still haven't finished Deck.

Jesus Christ. That is the hallmark best ever FPS map. Of all FPS games. Deck. FPS has been around 25 years almost and there has yet to be a map as good as something designed in 1997 when I was in middle school being bullied into oblivion.

FFS Bill Clinton was president when that map came out.

>> No.4359631

oh cool ill download and give it a go

>> No.4359804
File: 296 KB, 740x846, UTJunk.jpg [View same] [iqdb] [saucenao] [google]

>> No.4359842


they are not listening the community

or they are?

I just wanted an ut2004 continuation, ut99 had his shot with ut3 (that also sucked monkey balls)

>> No.4359854


no offense but I think you should learn c++ to begin with

>> No.4360014

Arne you can do better than this

>> No.4360365
File: 218 KB, 867x880, ut-character-gallery po2.jpg [View same] [iqdb] [saucenao] [google]


>> No.4360378


>> No.4360389

No what, Anon?

>> No.4360394

Just... no. Bad proportions, bad facial features.

>> No.4360395

And how the fuck will servers push c++ code you imbecile?

>> No.4360398
File: 3.84 MB, 2432x3550, kXSFmGw.png [View same] [iqdb] [saucenao] [google]

Proportions are fine, in fact they look just like in-game models. As for the faces, he already mentioned in his blog that they looked weird.

>> No.4360405

The head is way too small.

>> No.4360483
File: 49 KB, 795x764, 9470541_orig.gif [View same] [iqdb] [saucenao] [google]

He's just a Greek hero is all

>> No.4361279

Confirmed for not being a greek hero

>> No.4361820

Unreal lacks fanart. DeviantArt is just a cesspool of bad shit

>> No.4361827


This art looks familiar...
Do you have the source?

>> No.4362151


>> No.4362498


I'm talking about ue4, "imbecile"

>> No.4363317
File: 54 KB, 450x456, painmaster_6.jpg [View same] [iqdb] [saucenao] [google]

>> No.4363507

Find a bug/exploit like ucc batchexport that ut99 had, of course.

That's how servers distribute anticheat dlls in ut99.

They import the .dll as a "music" in ucc/unrealed which accept anything as a binary blob.

Then you can just export the "music" as whatever file extension you want directly into your system folder using said commandlet exploit.

Yes, the default ut99.exe also has a few commands to directly launch exe in the system folder. Sleep tight, ut99 players.

t. A guy who spent way too much time developing on unreal 1.

>> No.4363539

What kind of exploits are we talking here? Isnt ucc just something used mainly for compression/decompression? Never messed around with the files before.

>> No.4363581

ucc is a command suite, you can expand upon it using .u or .dll, if desired.

By default it ships with the compiler (ucc make), compress/decompress for making .u.uz, batchexport which was meant to dump resources like sounds/textures there are more undocumented ones as well but I'm not at home where I can list them.

The exploit is quite literally instantiating an instance of the batchexport class at runtime, calling the main function with the correct parameters and boom you can extract a .dll or .exe to your system folder.

It requires only foreknowledge of the .uxx filename in cache.

It shouldn't be possible to execute a commandlet at runtime, but yet it works. Unreal gold also has batchexport but the game crashes with the same code to attempt the exploit.

Between the arbitrary binary allowed in a .u/.umx and being able to execute commandlets at runtime do you get trouble. I've yet to hear of anyone exploiting the .exe execution though...

>> No.4363582

Oh yes, ucc also ships with the server commandlet, which in my testing is more stable than unreal.exe -server.

>> No.4363645
File: 28 KB, 408x459, 1338389452609.jpg [View same] [iqdb] [saucenao] [google]

So is that how some servers install ACE onto clients? Now that I think about it, this could potentially be something like remote executing files.

>> No.4364030
File: 171 KB, 240x236, 1460434533511.gif [View same] [iqdb] [saucenao] [google]

>when you hear a redeemer flying but don't know where it's coming from

>> No.4364971
File: 7 KB, 250x228, Fuck-Yeah-meme.jpg [View same] [iqdb] [saucenao] [google]


>When you finally see it, shoot at it and hear DENIED literally milliseconds before impact

>> No.4365620

Yep. Once a dll like that is loaded any c++ code could run too. You're completely at the mercy of hoping ACE is not malicious.

>> No.4366087

Anyone plays UT2004 online here ?

>> No.4366371
File: 94 KB, 1364x768, Unreal 2015-04-13 15-41-10-97.png [View same] [iqdb] [saucenao] [google]

>Come to /vr/ in a blue moon
>there's a fucking UT thread
I love every single one off you! I wish i knew about this years ago!

>> No.4367268

Glad you found us, stay unreal my friend

>> No.4367574

Do you need a high sensitivity for UT? I feel like I miss a lot of my shots with the asmd rifle

>> No.4367885

other way around

>> No.4369039

Found that in the UT steam community, sorry.

>> No.4369209

Found the source

>> No.4370382

There's a group that hosts UT99 and UT2k4

>> No.4371751

Wouldn't you want a higher sensitivity for fast paced games?

>> No.4372382


Check utfiles might be on there

>> No.4373464


Now THESE look like Unreal characters

>> No.4374501

The pastebin has plenty of sites that you can check out to look for the map. UTfiles is the best place as it keeps an archive

>> No.4374549

I spent money on filefront disks containing every UT file and had it shipped to me.

I had 56k so this was necessary.

>> No.4374998

LIke the actual drives with the files or are they just selling archives? I a

>> No.4375001

LIke the actual drives with the files or are they just selling archives? You have piqued my interest

>> No.4375497

do you seriously think someone who used an image like that will recognize that?

>> No.4377404

You can buy archives?

>> No.4378159

You still have them? Maybe share to some google drive.

>> No.4378972
File: 492 KB, 574x640, franky.png [View same] [iqdb] [saucenao] [google]

>when you deny their redeemer with your redeemer

>> No.4379424
File: 708 KB, 806x447, screenshot_203.png [View same] [iqdb] [saucenao] [google]

>> No.4380464 [SPOILER] 
File: 308 KB, 500x600, 1509996143225.png [View same] [iqdb] [saucenao] [google]

>No Necris waifu to kiss
It hurts to live

>> No.4380713

Newfag to this general. Played UT to death years ago, even the missions, even though they werent that good. I wanna play Unreal 2, never played but saw my brother play and it always looked fun. What am I in for, being used to UT? Should I start with 1 instead?

>> No.4380742

Unreal 2 is pretty meh. Unreal 1 is great.

>> No.4380753

Definitely start with Unreal. Unreal 2 is completely optional as it feels less of an Unreal game and more of its own sci-fi game. It does include entities from the Unreal game like the Skaarj(for only a brief moment) and corporations like Liandri and Izanagi.

>> No.4381165
File: 180 KB, 500x284, gamerfood.png [View same] [iqdb] [saucenao] [google]

Did UT3 ever get any decent community mods? It was the game that pretty much killed the fanbase soon after release so I'm guessing the modscene didn't last long either.

>> No.4381527

It did get some mods, but not enough to save it. By the time it got updated with the Black edition, almost everyone had left the game.

>> No.4381827

make sure to get the gold edition so you can play the expansion pack

>> No.4382046

Nigga just install the 227i patch. It already supports widescreen resolutions out of the box and has an FOV slider.

god whine more

>> No.4382069

>Will normies reject modern gaming

No, at least not for a decade, minimum. Normies never cared for games, they never felt what it was like to be truly invested in a game because it wasn’t a hobby for them. It was just pass-time between moments of hanging out with friends/going to social events/school/work. Even when they reject modern gaming at some point they will have nothing to compare it to because they never experienced non-microtransaction gaming. All they experienced were season passes and n64. That’s all they will remember. I’ve recently taken the phrase “don’t cry because it’s over, smile because it happened” to heart simply because of that reason, I will never again experience what it was like to be part of the exciting times that were Quake and Unreal, but at least I managed to be part of it for that short time. At least I got to enjoy it. Normies never will. Parties will always be the same experience no matter the decade, getting wasted at your friend’s house will always be available to pick up and do over again, but Unreal will always be unique and will never be the same.

>> No.4382101

No because then you sacrifice accuracy. You want low DPI mouse input + medium or low/medium in-game sensitivity + larger mouse movement to get pinpoint shots. It allows more range of aim, hence better accuracy. High DPI mice or high sensitivity reduces range of aim adjustment so you won’t be able to land as many accurate shots.

>> No.4382386

That's for Unreal, not UT.

>> No.4382467

Many of the standalone games made in UDK are UT3 mods in the past, for example Renegade X, Antichamber, Angels Fall First and other.

>> No.4382475


> I’ve recently taken the phrase “don’t cry because it’s over, smile because it happened” to heart simply because of that reason, I will never again experience what it was like to be part of the exciting times that were Quake and Unreal, but at least I managed to be part of it for that short time. At least I got to enjoy it.

Good opinion. I'm getting used to think that this applies to every experience. Whatever you feel, you feel it for the last time, and there never would be again exactly same feeling or experience. This contradicts with the whole idea of online gaming as gaming without borders or ending. I guess you reach the end of online or mmo game at the moment where it starts getting old, and you see no novelty in it.

>> No.4382552


>> No.4382575

>Renegade X
Does that still run horribly?

>> No.4382726

Oh how I miss the good old UT2004 days, all these mods and maps and skins on so many different websites, traveling from one to the other, making new friends on the other side of the world.
Now it's all dead, the sites are gone, the people have moved on, no game has ever felt like this since then.
I'm playing games that have active modding communities, but nothing compares to that 2001-2006 period, with a ripe UT and a young UT2. These were blessed days and I am happy and proud of having been there.

>> No.4383528

well shit, I always thought that low sensitivity applied only to CSGO

>> No.4383558
File: 96 KB, 500x531, 1503510890910.jpg [View same] [iqdb] [saucenao] [google]


>the shift towards curated, competitive P2P matchmaking is killing cozy, third-party dedicated servers in games

>> No.4383917

I still miss those days. I'm glad I got to experience those moments, but I've been beginning to get nostalgia trips of surfing the net for models and skins.

>> No.4384593
File: 21 KB, 480x360, 4L_tldiEODy.jpg [View same] [iqdb] [saucenao] [google]

tfw no trials

>> No.4385368

are there any good SP mods for UT2k4?

>> No.4385778

Killing floor, BW, unwheel, strikeforce

>> No.4386353
File: 495 KB, 500x223, 1348210304324.gif [View same] [iqdb] [saucenao] [google]

All those moments lost like tears in rain

>> No.4386412

I'm fully aware that playing with low sensitivity is the way to go, but after so many years playing with high sensitivity, I just find it impossible to transition to. It's like swimming through soup. Just taking a 90 degree turn feels like a laborious chore. Chasing someone in a circle? absolutely laborious.

How does anyone tolerate it long enough to git gud with it?

>> No.4386821
File: 86 KB, 500x319, tumblr_inline_oy5dzxKbgR1u9nxn7_500.png [View same] [iqdb] [saucenao] [google]

Are there any servers you guys frequently go to?

>> No.4386837

M u s c l e

>> No.4386867

You either have the will to get better or you don't.

>> No.4387424

Siege server is pretty fun, Dawn's Deathmatch Palace used to be populated, but it's just full of bots now since they never include new maps.

>> No.4387812

Is there a way to fix the speed of this game. playing this game feels like sonic jacked up on too many energy drinks

>> No.4387820

I'm using unreal tournament 99

>> No.4387837

That is fixed

>> No.4387846

I'm using the gog version

>> No.4387873

Getting a DX9 renderer can fix the sanic problem

>> No.4387886

I fixed it

I managed to switch it to 3dfx

>> No.4388542

Get the OpenGL renderer, don’t use the glide wrapper

>> No.4388631

why is that?

>> No.4388686

It’s just bad, the OpenGL renderer is at least in my experience, the most bug-free and performs the best in framerate + has the best support for widescreen resolutions. The Glide mode is deprecated and has been fully replaced by the latest D3D and OpenGL renderer revisions. Before the latest patches and fan patches, the OpenGL version was noticeably inaccurate especially with hardware gamma levels, but that isn’t the case anymore.

The only reason to use the Glide renderer in the current year is if you have a CRT and/or actual Glide hardware and you want to play totally vanilla.

>> No.4388692

Muscle memory and not having a weak arm. I don’t even notice that I’m moving my hand almost a full 6 inches just to make a turn, it just glides and I don’t feel it. You’re making it out to be much harder than it actually is.

>> No.4388737
File: 52 KB, 527x434, bandicam 2017-11-10 01-33-55-364.jpg [View same] [iqdb] [saucenao] [google]

ohh ok thanks for the info

btw I'm playing Unreal Gold and I'm trying to set the video render to Open GL but doesn't show up on the list

>> No.4388756

You need to get the OldUnreal 227 patch, it adds it to the game and fixes a ton of bugs.

>> No.4388773
File: 312 KB, 800x600, Unreal 2017-11-10 02-12-00-128.jpg [View same] [iqdb] [saucenao] [google]

many thanks everything is working now

now the only thing that is bugging me now is the title screen

is there a way to change it back to it's unreal gold state?

>> No.4388778

Honestly can’t answer that one. There might be a BMP somewhere in the game’s directory that it’s loading from. Never really bothered to look

>> No.4388870

google unreal 99 true multicore fix. There's updated launcher from one of the devs. Use it and it will be fine.

>> No.4389424

>the next day
Aaaannndddd I can't access both Unreal Gold and Unreal Tournament and kicks me to the desktop

>moments laters

It everything works again

Is there a way to keep the games windowed everytime I start up?

>> No.4389514

Is there a chance i can get UT on steam if i have the Unreal Tournament 2004: Editor's Choice Edition box?

>> No.4389525

Edit your Unreal.ini in the game directory’s System folder and edit the line that says something like UseFullScreen=True to false, and just hit alt-enter when you’re ready to play. I can’t guarantee that it won’t save it back to True after you hit Alt-Enter and exit without putting it back to windowed, though.

>> No.4390319

>99 and 04
>most mods are still possible to find, at least the good ones anyways
>of what little was made and was even good, you have to go scrounging around even resorting to russian sites
I don't know what it fucking was that had me install all the Tournament games, and then start off with 3. Maybe I just wanted to start off low? I don't even fucking know. Fuck this udk make-your-own-game shit too.

>> No.4390371

I find the lack of machinimas for UT99 disturbing

>> No.4391361

You mean using the code to get a copy on Steam? Just stick with the physical copy, you can still add it to your Steam library as a shortcut.

>> No.4391703

so which UT has the most players these days

>> No.4392045


>> No.4392284

clearly not

>> No.4392292

This is not uncommon. The blitz mode in UT4 is more or less a straight rip of TFC attack/defend. Diabotical's planned multiple arenas for CA with potentially different rules for every arena is taken straight from Rocket Arena 2.

>> No.4392294

it definitely has the most players nowadays at least for vanilla

>> No.4392302

I wouldn't recommend that low of sens. The guy's movement is trash.

>> No.4392306

do you mean 04? or the latest one?

>> No.4392309

I mean UT4. I'd say its to most popular at peak times but the hub system is a pain in the ass to navigate. If you want to play modded servers I would have to say UT99 is king for that.

>> No.4392332

Who here is /strangelovemod/


>> No.4392340

>ut4 has quickplay
oh shit is this where all the players are?

>> No.4392370

A lot of players hang around specific hubs but quickplay works just fine.

>> No.4392624

what happened to the /vr/ server?

>> No.4393228

Is there a way to set up a respawn time in Onslaught maps for UT2004? I feel like being able to survive should be somewhat rewarded. I googled, but it seems nobody ever did it.

>> No.4393265

>someone stole my discs

>> No.4393329

The title screen is actually a map with a fixed camera looking at a normal texture.
No way to change it unless you actually change the map itself. Might cause mismatches.

>> No.4393529

I know some people have changed their static title screen.

>> No.4393538


He's talking about the graphic that shows up when you hit ESC.

>> No.4394050

i'm gonna buy UT tomorrow, does it still have a decent playerbase?

>> No.4394321

Check the pastebin, there's a link to download UT.

>> No.4394856

Still a good amount of people playing UT99

>> No.4394917

Picked up the Rockets mod for UT99 again recently. Some of the ammo types are godly and fun as hell to use, like the frag rocket, which shoots out a shitload of Flak Cannon pellets when it explodes. and toxic rockets, which does the same with Biorifle glop, but there's some that are kinda shit, like the seeking grenades that seem to never work right (they give a lot of ammo per box, so I just use them to spam grenades in areas until I can get something better) and the mercury rockets, which are just a very fast projectile version of the Sniper Rifle's hitscan bullets.

The best strategy seems to be going for the regular RL ammo so you have something to tide you over until you get the good stuff.

>> No.4395305

You're thinking ut99. You can change your entry level with the ini file to anything you want. It's just a map.

>> No.4395881

Do you guys use any skins for any of the games or do you use default skins?

>> No.4396253
File: 57 KB, 405x200, 1481749270804.png [View same] [iqdb] [saucenao] [google]

I've set up 3 servers for the Southern Cone... AGAIN:



(Can't make the Redirect work properly: https://mega.nz/#!24hggCqa!fI-CJzW1KkwNlyoFM_XEBe-XxOj6myovZs34Gg4ircs )

• Assault
• Capture the Flag
• Deathmatch
• Domination
• Last Man Standing
• Team Deathmatch

• ACE 1.0e
• Ultimate New Net 0.8
• Tick Fix 2
• Valhalla Avatar 0.8
• IP to Country 1.6
• Smart CTF 4e
• Smart DM 1.05
• BDB Map Vote 3.05
• qFeedBack 3
• Enhanced Items
• Who Pushed Me

• Vanilla Maps



• Arena Master
• Assault
• Betrayal
• Bombing Run
• Classic Domination
• Capture the Flag
• Deathmatch
• Double Domination
• Freon
• Greed
• Instagib CTF
• Invasion
• JailBreak
• Last Man Standing
• Mutant
• Onslaught
• Shield Gun Arena
• Team Arena Master
• Team Deathmatch
• Team Greed
• Trials
• Vehicle CTF
• Vehicle Dom

• Mutator Pack
• 3spn (AM, Freon y TAM)
• Classic Domination
• JailBreak
• Shield Gun 1-2 Map Pack

• 1on1 Pack
• Community Bonus Pack 1
• Community Bonus Pack 2 Volume 1
• Community Bonus Pack 2 Volume 2
• Flag Pack
• Flag Pack 2
• JailBreak Classics Map Pack
• JailBreak Conversions Map Pack
• KTM vCTF Map Pack
• Party Boy Pack
• Trials (Some)
• Ultimate Community Map Pack 1-4
• UT Classics 2k4
• UT Classics 2k4 2
• UT2004 Official Maps


• 1on1
• Arena Master
• Capture the Flag
• Shield Gun Arena

• Mutator Pack
• 3spn (AM, Freon y TAM)

• 1on1 Pack
• Community Bonus Pack 1
• Community Bonus Pack 2 Volume 1
• Community Bonus Pack 2 Volume 2
• Party Boy Pack
• Ultimate Community Map Pack 1-4
• UT Classics 2k4
• UT Classics 2k4 2
• UT2004 Official Maps

>> No.4396258
File: 44 KB, 640x425, 1498709817983.jpg [View same] [iqdb] [saucenao] [google]


ut3 was a mistake

>> No.4396457

What's wrong with the redirect?

>> No.4396467


it downloads only ONE .uz and then tries to connect to the server (failing at that of course)

>> No.4396712

Either the files are not part of the redirect or you may have to check out if you've got everything configured correctly.

>> No.4396732
File: 40 KB, 403x392, 1485872070254.jpg [View same] [iqdb] [saucenao] [google]


>> No.4396758
File: 144 KB, 533x800, Raiden.jpg [View same] [iqdb] [saucenao] [google]

But retro but unironically
UC2 >>>>>>>>>>>>>>>> UT3

>> No.4397119

I wish they adapted a similar story line from UC to the newer UT games. It worked so well for UC2 that it left a ton of room for more story lines.

>> No.4397812

Can you show off a demonstration? This sounds very interesting

>> No.4397831

Are there any mods that release any stored rockets when you're killed while charging up the rocket launcher? I liked that in UT3.

>> No.4398436

UC2 was the perfect blend, still over the top, took itself seriously enough but not too much, and a story about an actual competition.
Plus I'm a sucker of the egytech theme. I really wish it had been available on PC.

>> No.4398775