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4221815 No.4221815 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4211352

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

SOUNDFONTS
https://pastebin.com/y0Mnk9s4

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4221818

=== CURRENT EVENTS ===

300 MINUTES OF /vr/
-Speedmapping project managed by 300manager !Os4LYDp5eQ
-Extended until 30 or 32 maps are made
-Original rules can be found here
->>https://warosu.org/vr/thread/4172380#p4173453

QUMP
-May be released within the next two weeks
-https://www.youtube.com/watch?v=Mp_ZqCZPJKk [Embed]

HUMP
-Heretic mapping project to start next Monday
-All rules found here
-https://forum.zdoom.org/viewtopic.php?f=42&t=57649&p=1014985#p1014985

OP
-Looking to update the OP, suggestions are welcome

=== NEWS ===

[8-25] Lithium v1.5 released after 9000 years
https://forum.zdoom.org/viewtopic.php?p=1015558#p1015558

[8-24] Quake Champions: Doom Edition (QCDE) Teaser (DBThanatos)
https://youtu.be/oskVB0BHc3I [Embed]

[8-23] Doomskater v1 released; removes friction
https://forum.zdoom.org/viewtopic.php?f=43&t=57659

[8-22] Intermission E2M8, featuring Alfonzo and MTrop
https://youtu.beVCgmx80QoPY

[8-22] Anon shares a level
https://desuarchive.org/vr/thread/4202793/#4206613

[8-22] Doomguy to get Classic, Q3, and D3 armors in Quake Champions

[8-22] D4D put on hiatus
https://forum.zdoom.org/viewtopic.php?f=43&t=54843&start=540#p1015023

[8-22] Intermission E2M8, featuring Alfonzo and MTrop
https://youtu.be/VCgmx80QoPY [Embed]

[8-21] Realm of Suffering updated
-http://s000.tinyupload.com/index.php?file_id=81599347127484224044
-https://desuarchive.org/vr/thread/4202793/#4204581

[8-20] SM179 for Quake released; Wizard-themed speedmaps
http://www.celephais.net/board/view_thread.php?id=61502

[8-20] Anon release; gun sounds with him saying 'shoot'
http://s000.tinyupload.com/index.php?file_id=19170807141829390137
=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

Would you like to submit any news, personal releases, or other contributions? Just reply/backlink to this post with a link.

>> No.4221820

doom sucks

>> No.4221824

Heretic rules.

>> No.4221825

>>4221820
Quality post.

>> No.4221827
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4221827

>tfw halls of the damned

>> No.4221837

I love it when morons rush out this thread and forget to do it correctly. Nice news updates.

>> No.4221839
File: 839 KB, 1500x1500, 6289452307_d1b3d9dd0f_o.jpg [View same] [iqdb] [saucenao] [google] [report]
4221839

more like

UNF-unny title

ha hahAHAHAhah

>> No.4221843

>That drawing from Borbver with Doomguy in it

>> No.4221845
File: 54 KB, 500x726, 1503939796121[1].jpg [View same] [iqdb] [saucenao] [google] [report]
4221845

Are there any good wads based on Terminator?

>> No.4221853

>>4221837
still uses v7 of the SYWTPSFD image, too

the newbie op's p. bad

>> No.4221856

>>4221837
Don't judge me.

>> No.4221862

>>4221856
There's even a pastebin in the OP specifically about making good threads. Come on.

>> No.4221881

>>4221827
Which reminds me, some anon talking about Fortress of Mystery in the last thread said;
>[in regards to the hung baron corpse texture in e2m9] that's a hint that you're not supposed to attack the monsters directly but attract them towards each other, where they will fight. note the baron cave is full of dead cacodemons, the other half of the hint.
That's a subtle thing I never noticed before, pretty nice touch for keen eyes though and smart hinting even if it's lost on most players. Maybe that's the reason why Peterson supposedly considers e2m9 to be his favorite map that he worked on?

>> No.4221889

>>4221827
only actually scary map in all of doom 1.

then again, e2m4 creeped me out as a kid and still kinda does. it's just so mysterious and the themeing is so odd, even by peterson standards. and all the crazy long hallways with super tall ceilings felt especially intimidating cause there wasn't really any other map that matched it in doom 1. as a kid, it really felt like anything could happen in it

>> No.4221895

>>4221881
e2m9 is pretty thoroughly mediocre but yeah i can see why, considering the history, it could've been a cool idea at the time. infighting was never really used explicitly as a mechanic until then and you probably didn't see fights that big either

>> No.4221896

>>4221856
I'm judging the fuck out of you, nerd.

>> No.4221898

>>4221889
also the music with the windows 98 opl synths was especially creepy

>> No.4221924
File: 18 KB, 420x300, Agitates Quietly.jpg [View same] [iqdb] [saucenao] [google] [report]
4221924

Share your ideas for mods, maps, custom weapons or enemies, etc. Even if you don't have the ability or know-how to make them yourself, I want to see what kind of ideas you all have got.

>> No.4221928
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4221928

I actually just closed HL1 to come ask /vr/ about old school shootan games. Had no idea there was a general thread. Good thing I didn't make my own.

Question is this: I want to quit vidya within the next few years but don't feel like I ever game PC games the shot they deserved. Half Life is the only series I ever played on my computer and I know there's more out there. Just bought original Doom games in the Steam sale. What else??

>> No.4221930
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4221930

>>4221928
oops
*ever gave PC games

>> No.4221940

>>4221928
>>4221930
>planning on giving up gaming
>bought the classic doom games
shiggy
Duke Nukem, Blood, Shadow Warrior, Hexen, Heretic, are all pretty good. Start there and you'll eventually find more with time

>> No.4221943

>>4221928
Quake.

Please stop buying these games. The OP has free links to all of them.

>> No.4221949

>>4221928
You're going to quit video games but you want to buy the old classics?
Once you touch the modding scene you'll never stop. Doom alone has been turned into pretty much everything at this point.

>> No.4221950

Someone suggested something about a Dyson sphere mod? The meme isn't rotten yet

>> No.4221951

https://www.youtube.com/watch?v=VfAny-ezMio

> evolution of the wad E8

>> No.4221956
File: 224 KB, 1366x638, ScreenShot_20170828180727.png [View same] [iqdb] [saucenao] [google] [report]
4221956

>>4221928
go here
find a game
play it

>> No.4221958
File: 318 KB, 1280x1024, Screenshot_Doom_20170828_180734.png [View same] [iqdb] [saucenao] [google] [report]
4221958

>>4221816
No, you'd probably be grotesquely fused with the wall.

>>4221816
i cant fucking see

>> No.4221960

>>4221951
>two hours about TeamTNT. Again.
I barely lasted through the last episode, even with their interesting commentary and noclipping it was a chore to go through TNT again.

>> No.4221961
File: 262 KB, 1280x1024, Screenshot_Doom_20170828_181130.png [View same] [iqdb] [saucenao] [google] [report]
4221961

>>4221958
>>4221420
>>4220298
>>4197790
>>4199178

>> No.4221969

So what's this 'DOOM' thing about?

>> No.4221970

>>4221815
AFAIK the only SS2 robots that explode when destroyed are the protocol droids and maybe also the giant assault bots.

>> No.4221974
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4221974

>tfw I just can't make blood feel right

No matter what I do mouse just feels atrocious when I play this game. Tried GDX and the build engine lanchers.

>> No.4221979

>>4221969
It's about a very angry man punching the shit part of the Christian afterlife in the dick with a variety of weaponry.

>> No.4221993

>>4221979
oh hi mark

>> No.4222027
File: 1.31 MB, 180x180, 1503922642718.gif [View same] [iqdb] [saucenao] [google] [report]
4222027

>>4221815
I wonder what "Zorch" is...

>> No.4222028

>>4221951
WHEN'S

ERIC

ALM

Glad to see these guys are doing more, though.

>> No.4222030

>>4221961
can you stop with the constant crosslinking

>> No.4222067

>>4222030
Not that anon, but why?

>> No.4222090 [SPOILER] 
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4222090

>> No.4222091

>>4222090
i saw that. i want to know if he likes the show/character or if it's just a reaction image he sees often.

>> No.4222093
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4222093

>>4221856

>> No.4222102 [DELETED] 
File: 93 KB, 1691x491, Image136.jpg [View same] [iqdb] [saucenao] [google] [report]
4222102

Oh, look who are circlejerking all over the HUMP thread.

Why does anybody use the ZDoom forum again? These faggots always shit up threads unless you're doing it exactly the way they want.

>> No.4222105

>>4222102
That logic doesn't make any sense. It doesn't matter how many fucking assets they had if they didn't use them!

>> No.4222106

>>4222102
I stick to doomworld mostly but I'm getting tired of all the kids asking dumb questions.

>> No.4222109

>>4222102
Oh look, Graf and Rachel being faggots again. It's not even news at this point. HUMP when though?

>> No.4222112

>>4222109
>>4222102
been waiting all day for someone to destroy them with a deliciously witty put-down

>> No.4222113

>>4222102
I don't get it, why do Graf and his acolyte feel the need to trash on such a neat little project?

>> No.4222115

>>4222102
thanks for letting us know, it was really important

>> No.4222118

>>4222102
Water is wet, the sun is hot, Graf's a faggot, this isn't new or interesting or (more importantly) relevant to /vr/.

>> No.4222120
File: 131 KB, 274x290, 1452781066231.png [View same] [iqdb] [saucenao] [google] [report]
4222120

>Graf's avatar is a chicken
>probably a rooster
>which could also be called a cock
>which in turn could also be called a dick
It all makes sense now.

>> No.4222124

>>4222090
What wad?

>> No.4222126

>>4222124
300 minutes of /vr/, one of the maps

>> No.4222128

>>4222118
it's very relevant given who he is and what he is in control of.

>> No.4222129

>>4222120
I was telling a German friend about how much of a fuckhead Graf is and pointed out that this chicken in particular is some sort of cancerous meme over there

I don't know any more details than that, but I should probably ask

>> No.4222130

>>4222102
rach would be so much better if she wasn't graf's damage control

>> No.4222131

>>4222128
you and linguica would get along great

>> No.4222132

>>4222130
are they shagging? it would explain a lot

>> No.4222136 [DELETED] 

>>4222131
i'm pretty sure he hates me actually. at most i'm beneath his contempt.

>> No.4222138

>>4222120
>>4222129
All the pieces of the puzzle are slowly falling together.

>> No.4222141

>>4222129
yeah somebody mentioned this a few threads ago, it's from some game whose name i can't remember. looked a bit like duck hunt, only more annoying.

>> No.4222146

>>4222129
>>4222141
I could swear I once saw a German Ravensburger board game with those things in it.

>> No.4222148

>>4222102
Not /vr/.
This isn't the place for you to complain about other forums because you don't wanna post on there.

>> No.4222153

>>4222146
it was called Moorhuhn i believe.

>> No.4222161

>>4222148
on the contrary, this is exactly the place to complain about topic which would get you banned on more cronyistic / sycophantically moderated forums

>> No.4222162

https://en.wikipedia.org/wiki/Moorhuhn

aka "Crazy Chicken"

there are apparently 30+ of these games, going back to 1999

>> No.4222163

>>4222113
Because it's not Graf Zahltic

tl;dr: it's not stroking graf's dick, so it's not allowed.

>> No.4222164

>>4222161
"oh man look at graf and rach being contrary again i sure hope someone writes a witty put-down!!!" is not a very good topic to discuss on any forum.

>> No.4222167

>>4222162
Not Moorish chickens? Dropped.

>> No.4222168

>>4222164
not him but, evidently you are unable to think of anything suitably witty. it frustrates you.

>> No.4222172
File: 68 KB, 244x312, Chuckledemon.gif [View same] [iqdb] [saucenao] [google] [report]
4222172

>>4222162
>Moorhuhn Jahr-markt Party
>Moorhuhn KART
>Moorhuhn KART 2
>Moorhuhn Kart 3
>Moorhuhn KART (EXTRA)
>Moorhuhn ADVENTURE
>Moorhuhn ADVENTURE 2
>Moorhuhn Big Adventure
>Moorhuhn REMAKE
>Moorhuhn Director's Cut
What the hell is this third world Mario/Sonic knock-off shit and what does it even look or play like?

>> No.4222180

>>4222172
https://www.youtube.com/watch?v=baDERqz0LXk

Mario Kart 8 BTFO

How will Nintentoddlers ever recover?

>> No.4222183

>>4222126
Oh gonna look for it once it comes out then, thanks.

>> No.4222184

>>4222105
>>4222113
They don't get it, and because they don't get it, they're bitchy about it.

Piling a fuckton of textures on a project doesn't encourage people to be creative with what they have.

>> No.4222185

>>4222183
reposted from last thread
https://www.dropbox.com/s/2413xaois041kjy/300mvrmap-2.wad?dl=1
seems like it's intended to be a map31 replacement
i couldn't see it on the map, though

>>4222090
where on the map is it?

>> No.4222190

>>4222185
No clue, I got the image from Terminus' twitter.

>> No.4222203

>>4222180
>THUNDER logo has fire in it instead of lightning
>That tire screech sound effect every time you make a slight turn
>Looks like generic shovelware shit
Bravo.

>> No.4222237

>>4222185
far off to the west, and invisible unless you find the secret
>>4222190
still wondering why he picked dekomori dess. fan of show/character or just because it's a common reaction image.

>> No.4222239

>>4222237
its bsically the same thing as what hebredean isle did with, er, sorry i don't know her name, the yellow dinosaur glasses girl.

>> No.4222245

>>4222091
>>4222237

I liked the show, though I didn't watch second season beyond the first episode.
It being a recognizable image did favor into it, though, I wanted a pretty stereotypical "smug_anime_girl.jpg" image.

>>4222185
>>4222190

It's a secret area in the west. Invisible on the map otherwise.

>> No.4222250
File: 2.33 MB, 2712x1526, gzdoom 2017-08-28 21-13-38-65.jpg [View same] [iqdb] [saucenao] [google] [report]
4222250

I'm trying to make Doom as gaudy and riced out as possible. I've got the HD Project, anything else I need?

>> No.4222252

>>4222250

Add Reshader.

>> No.4222253

>>4222250
>anything else I need?
60gb of megatextures

>> No.4222256
File: 21 KB, 161x122, Meme man.png [View same] [iqdb] [saucenao] [google] [report]
4222256

>>4221845
>Tfw nobody replied

>> No.4222260

>>4222027
What is Zorch anyway?

>> No.4222283

>>4222256
Because there's literally nothing

>> No.4222290
File: 26 KB, 500x500, 827e84a5c43502c73badc1e26b3fa6aa9b7f9de74465625fda88501808954327.jpg [View same] [iqdb] [saucenao] [google] [report]
4222290

>>4222260

It's the guns and ammo of Chex Quest.
The IFOC invented zorch guns because nothing else worked against the flemoids, conventional weaponry was pointless. So they made teleporter guns that send the flemoids to a different place.
You are now realizing that, because zorchers are a recent invention, the history of the Chex Quest universe actually revolved around traditional guns and weapons.

>> No.4222331
File: 571 KB, 1366x768, Screenshot_Heretic_20170827_202820.png [View same] [iqdb] [saucenao] [google] [report]
4222331

die ya sunnvibeech

>> No.4222340

>>4222250
You need UDV, it doesn't get more gaudy than that shit.

>> No.4222357
File: 149 KB, 1366x768, Screenshot_Doom_20170731_171002.png [View same] [iqdb] [saucenao] [google] [report]
4222357

im your father

>> No.4222360

>>4222357
Guess that makes me a son of a bitch.

>> No.4222371

>>4222357
im your mom

>> No.4222373
File: 310 KB, 1366x768, Screenshot_Doom_20170505_151944.png [View same] [iqdb] [saucenao] [google] [report]
4222373

>>4222371
I'm THAT NIGGA IN THE ALLEY.
I'm your doctor when in need.
Want some coke? Have some weed.

>> No.4222390
File: 372 KB, 1366x768, Screenshot_Hexen_20170603_231140.png [View same] [iqdb] [saucenao] [google] [report]
4222390

AYO! Does he belong here?

>> No.4222396

>>4222390
Surprisingly, he doesn't seem out of place.

>> No.4222397

>>4218681
>>4218682
Thanks for taking the time to play and review!

I can't download the demo file because it says it expired.

The revenant is supposed to not be able to attack you unless you hit the "wrong" switch in that little area; it was the only way I could think to tie it directly to that switch without it being able to shoot at you or hiding it like the other thing in the pillar.

I may make the last jump and the two non secret healths easier, if I have time before the project ends/if that would be allowed. If not, I may make more maps and during compilation fix that.

The teleporter area is supposed to be somewhat easier to dodge the revenant balls if you stay within the pillars or move quickly, but I may have not playtested that well enough. The only hint is on the first two jumps, where you are jumping towards a pillar with an item on it, and the last jump continues the L in the LRL pattern. I tried to put a puzzle in a speedmap and it may not have worked out.

>> No.4222430
File: 322 KB, 1366x768, Screenshot_Doom_20170613_134245.png [View same] [iqdb] [saucenao] [google] [report]
4222430

Gimme a damn Love Live wad dammit, I want to arm wrestle Revenants as Kotori on Phobos, gimme a skin pack or something with Love Live. Or at least painted a different color.

>> No.4222437
File: 52 KB, 175x255, damn_son.png [View same] [iqdb] [saucenao] [google] [report]
4222437

>>4222357
>his mouth has the shape of a skull

>> No.4222438
File: 546 KB, 1366x768, Screenshot_Strife_20170603_194730.png [View same] [iqdb] [saucenao] [google] [report]
4222438

i want a wad where you get to be the Watamote girl and you make noises like she does in the anime when you hit the open key or the fall noise and such but i know that'll never happen because anime is bad.

>> No.4222439

>>4222396

There was a Heretic wad that included some Doom monsters.
Terra Incognita, I think.

>> No.4222445

>>4222438
Anime is worse than bad. It's garbage.

>> No.4222449

Are there any magic focused mods for Doom? Freezing enemies, throwing lightning bolts around, burning shit, and other crazy powerful magic spells... Kinda like the mage out of Hexen, but for Doom.

>> No.4222452

>>4222331
What mod?

>> No.4222454

>>4222449

Psychic, Guncaster, the new Cybermage in Lithium...
Nothing that's really pure magic outside of Parias in Samsara, though. There should be more mods where you play as medieval sorcerers.

>> No.4222456

>>4222452
Samsara in Heretic, looks like.

>> No.4222459

>>4222283
There has to be.

>> No.4222464

>>4222430
Is that a pokemon wad?

>> No.4222468

>>4222438
tomoko wouldn't work in doom at all

>> No.4222473
File: 1.88 MB, 2712x1526, gzdoom 2017-08-28 22-36-53-47.jpg [View same] [iqdb] [saucenao] [google] [report]
4222473

>>4222340

Perfect, thanks.

>> No.4222481

>>4222454
Yeah, I was kinda hoping for more of the "pure magic" medieval sorcerer type, something about throwing crazy magic spells around to kill demons just sounds like fun and tossing in some hellish demon magic could be a cool idea. Good suggestions anyway,

>> No.4222485
File: 348 KB, 1366x768, Screenshot_Doom_20170613_134619.png [View same] [iqdb] [saucenao] [google] [report]
4222485

>>4222468
Nonsense, people have put BEAVIS & BUTTHEAD in DooM. Hell I remember that EARTHBOUND dehacked project that got cancelled that completely had nothing to do with EarthBound at all besides Paula.

>> No.4222493

>>4222473
This hurts my eyes with it's stunning brilliance.

>> No.4222505
File: 319 KB, 1366x768, gzdoom 2017-08-22 15-50-43.png [View same] [iqdb] [saucenao] [google] [report]
4222505

>>4222250
SSAO.

>> No.4222512

>>4222481
Wrath of Cronos?

>> No.4222514
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4222514

>>4222473

>> No.4222518
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4222518

>>4222514

>> No.4222520
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4222520

>>4222473
It looks like a fakeshot, fucking amazing.

>> No.4222526
File: 183 KB, 438x958, bueno.png [View same] [iqdb] [saucenao] [google] [report]
4222526

>>4222473
Incredible.

>> No.4222531

>>4222512
https://www.youtube.com/watch?v=JaBOAb7Xtb0
That looks pretty good, I'll try it out. Thanks!

>> No.4222558

>>4222439
Hordes of Chaos too.

>> No.4222564

>>4222473
Add brutal doom.

>> No.4222570

>>4222473
I need to do this. Please post your list.

>> No.4222575

>>4222473
Post a webm or video of this in motion, please.

>> No.4222586
File: 72 KB, 699x643, nigga.png [View same] [iqdb] [saucenao] [google] [report]
4222586

>>4222473
>SEE ID, NOW THAT'S HOW YOU MAKE A DOOM GAME

>> No.4222590

what's the best mod for doom 4 weapons?

>> No.4222591

>>4222590
Siege mode.

>> No.4222596

>>4222590
>>4222591

doom 4 weapons mod for doom 1/2*

>> No.4222613

>>4222590
every single one that isn't a scope

>> No.4222618

>>4222473
>>4222575
this, or ur a fag

>> No.4222628

>>4221845
Terminator Future Shock, Skynet. Old Bethesda games are closest.

>> No.4222649
File: 315 KB, 1280x1024, Screenshot_Doom_20170829_001659.png [View same] [iqdb] [saucenao] [google] [report]
4222649

>>4222030
>>4221961
>>4222067
>>4221815
>>4221818

E2M9 done.

Only M7 and the M8 overhaul remain until I push Beta 1. Bother this post for a link of the current version of the episode replacement.

>>4197790
>>4199178
keeping these posts handy for self-referencing.

>> No.4222652
File: 491 KB, 1366x768, Screenshot_Doom_20170828_212506.png [View same] [iqdb] [saucenao] [google] [report]
4222652

freeze rock

>> No.4222697
File: 710 KB, 2000x2000, e2maps.png [View same] [iqdb] [saucenao] [google] [report]
4222697

>>4222649

>> No.4222708
File: 303 KB, 1366x768, gzdoom 2017-08-28 22-13-13.png [View same] [iqdb] [saucenao] [google] [report]
4222708

doom man really needs glasses

>> No.4222709

>>4222697
Seeing this collage of maps reminded me of that one wad that tried to combine all of the maps of each of Doom's episodes into one seamless map.

>> No.4222710
File: 672 KB, 1366x768, gzdoom 2017-08-28 22-13-54.png [View same] [iqdb] [saucenao] [google] [report]
4222710

>> No.4222713
File: 1.31 MB, 1366x768, gzdoom 2017-08-28 22-14-17.png [View same] [iqdb] [saucenao] [google] [report]
4222713

like really badly

>> No.4222724

Can you lot trying out these QUALITY effects try them out on any notable map packs and see how even worse they look

>> No.4222726

>>4222596
Try D4D and D4T, stick with whichever you like more, optionally try to convince others that your choice is the superior one.

>> No.4222727
File: 1.24 MB, 1366x768, Screenshot_UrbanBrawl_20170828_222807.png [View same] [iqdb] [saucenao] [google] [report]
4222727

this is so laughably bad.

>> No.4222730

>>4222727
Clearly next gen graphics.

>> No.4222750
File: 519 KB, 1366x768, Screenshot_Heretic_20170828_224018.png [View same] [iqdb] [saucenao] [google] [report]
4222750

>>4222730
i can't see shiit

>> No.4222754

>>4222750
Doom 3 isn't retro, buddy.

>> No.4222757
File: 2.06 MB, 2685x3052, comparison.jpg [View same] [iqdb] [saucenao] [google] [report]
4222757

>>4222570

Reshade 3.04 + the following settings: https://pastebin.com/TBXFmj43 (newer versions might work; download 3.04 here just in case https://reshade.me/forum/general-discussion/294-reshade-repository-new-host create a ReShade profile in-game first, then paste those values over)
Doom HD Project
Ultimate DoomVisor HUD
Doom 8x Sprite Project
Knee Deep In ZDoom because it's a gaudy, riced out Episode 1
Ketchup

Don't expect it to be playable.

>>4222575

https://files.catbox.moe/30bi41.webm

>> No.4222760

Who do I have to kidnap to get the Blood Source leaked?

>> No.4222762

>>4222757
>Knee Deep In ZDoom because it's a gaudy, riced out Episode 1
That shit outstays it's welcome in so many ways.

>> No.4222763

>>4222760
Liam Neeson's kid.

>> No.4222769
File: 512 KB, 1366x768, Screenshot_Heretic_20170828_224431.png [View same] [iqdb] [saucenao] [google] [report]
4222769

it's just so.

>> No.4222772
File: 428 KB, 1366x768, Screenshot_Heretic_20170828_224748.png [View same] [iqdb] [saucenao] [google] [report]
4222772

who's bright idea was this anyway? Who thought it was a good idea to make things blurry and out of focus? I want to know seriously cuz I don't even play recent games. It's so bad.

>> No.4222784

>>4222757
>webm

ah yes, doom the way it was always meant to be played

>> No.4222793

Sorry for being the umpteenth to ask this but I recently played and beat the first doom (emulated it for DOS) where do i go from here in terms of expansions and sequels? Thanks

>> No.4222797
File: 76 KB, 174x329, 200% DONE.png [View same] [iqdb] [saucenao] [google] [report]
4222797

>>4222757
>That webm
It's like grinding my eyes through a red-hot cheese grater. The sprays of bloody mist from Ketchup are pretty funny though.

>> No.4222802
File: 82 KB, 175x173, 1409340161246.gif [View same] [iqdb] [saucenao] [google] [report]
4222802

>>4222793
Doom 2, Plutonia, TNT, and then mods. Welcome aboard friend, have fun.

>> No.4222806

>>4222793
Doom 2
Doom 64 (use the PC port, I think Doom 64 EX is the best one if I'm not mistaken)
Final Doom; TNT: Evilution
Final Doom; The Plutonia Experiment (hardest official iwad)
I think that's the best way to go, since 64 is a very nice "almost Doom 3" and has a very unique tone and atmosphere to it overall, while TNT and Plutonia slowly (and then very quickly) ramp up the difficulty as you get more and more experienced with the games so they're basically "hard mode" maps. I'd also recommend using a source port instead of DOSbox, even if it's Chocolate Doom.

>> No.4222827

>playing Doom 2 again
>get to Downtown
How did they fuck up this badly?

>> No.4222830

>>4222827
Limitations of engine and hardware.

>> No.4222837

>>4222180
It is considered a grave mistake to look into the german tv and game scenes.

>> No.4222840

>>4222473
it's beautiful

post list

>> No.4222843

>>4222827
Downtown single handedly makes me grieve at the thought of replaying Doom 2, but a lot of the maps in general are pretty average or mediocre, and then there's a handful of bad maps that really feel like a slog. The game has some really good and enjoyable maps, but overall Doom 2 just isn't as fun when it comes to replay value. I feel like the fact that it's not episodic also kinda contributes to this, since in Doom 1 you can play through 8/9 maps and be satisfied with stopping there or start off by playing later maps of the game immediately instead of going through dozens of other levels first, but the fact that a lot of mediocre or bad maps are sprinkling throughout the mid and late game it'd kinda be moot I suppose.

>> No.4222848

>>4222713
not gonna lie, I actually dig this

when we will get minimalist / low poly games back into the market?

>> No.4222857

Reminder that Smoothdoom + Ketchup is the patricians vanilla gameplay mod combo

>> No.4222859
File: 377 KB, 1366x768, Screenshot_Strife_20170828_225658.png [View same] [iqdb] [saucenao] [google] [report]
4222859

am i doing it right

>> No.4222862

why the fuck does GZdoom come with texture filtering enabled by default?
I just turned it off for the first time since playing and oh my GOD it is 100% better looking

>> No.4222864

>>4222848
You're getting them already, in garbage like Strafe and hipster shit.

>> No.4222874

>>4221895
E2M9 is a pretty through deconstruction of a "typical DooM level", that's what it is. And there is nothing mediocre about it, there is no second level even remotely similar to it in the entirety of DooM/DooM2/Ultimate.

>> No.4222878
File: 698 KB, 1366x768, Screenshot_Strife_20170828_225743.png [View same] [iqdb] [saucenao] [google] [report]
4222878

>> No.4222879

>>4222874
>thorough
fix

>> No.4222883

>>4222709
Oh, DOOM ONE? I remember that, but I felt it could of used an actual Hub world between maps instead of what he ultimately did.

>> No.4222884

Dear map makers,
Just because the original games had monsters in the room with the end level switch doesnt mean EVERY SINGLE ONE of your levels has to as well.

>> No.4222885
File: 611 KB, 1366x768, Screenshot_Heretic_20170828_224838.png [View same] [iqdb] [saucenao] [google] [report]
4222885

last one but WHADDA HELL? Intermission screens were secretly maps all along?

>> No.4222889

>>4222862
>filtering

You mean sprite smoothing + rounded sprites, right?

>> No.4222892
File: 218 KB, 961x1040, when leg day isn't an option, you have no choice but to get jacked.png [View same] [iqdb] [saucenao] [google] [report]
4222892

This was a good idea.

https://my.mixtape.moe/ldlzgu.webm

>> No.4222893
File: 231 KB, 1280x1024, Screenshot_Doom_20170818_134104.png [View same] [iqdb] [saucenao] [google] [report]
4222893

>>4222883
>>4222697
>>4222709
>>4222649
>>4221815
>>4221818

hell with it. Alpha 6.

Give 'er a whirl. Hopefully it's fun for everyone.

Every map of E2 except M7 replaced, and M8 is in, but needs an overhaul.

>> No.4222895

>>4222892
requesting you put the first six seconds on youtube

>> No.4222897

>>4222895
I want the pain yelps of the shades to be a surprise for people though.

>> No.4222913

>>4222857
>Tfw load up five or six different mods together and gameplay remains vanilla
Smooth Doom is top tier.

>> No.4222914
File: 767 KB, 1366x768, Screenshot_Heretic_20170828_225000.png [View same] [iqdb] [saucenao] [google] [report]
4222914

>> No.4222915

>>4222884
Alright, how about you hit the end of level switch... and the walls drop revealing MORE ENEMIES!

>> No.4222917

>>4222892
Those sound effects are so wonderfully "SNES" styled. Are those sharp hitting sounds from Kirby Super Star? Cause it kinda sounds like some of the sword/cutter attack sounds.

>> No.4222918

>>4222915
>>4222884
>>4222893


I put two imps and a baron on the first fucking map
and it's a TYSON map
:^)

>> No.4222919

>>4222917
Good ear. Yes. Most of the sword sounds are all taken from Kirby Superstar.

>> No.4222928

>>4222918
>>4222893
>>4222649
>>4221961
>>4221958
>>4221443
>>4221420
>>4220298
>>4219891
>>4217551
>>4217054
>>4217041
stop crosslinking everything you fucking double sperg

>> No.4222937

>>4222918
>>4222893
speaking of, let's give an overview:

m1: tyson map, palet starter for the episode, establishing some texture uses.
m2: run you fucking cunt
m3: shotgnu, chaingnu, nothing significant. kind of tried to work the name into the map a bit there.
m4: chaingun for large swarms of basic shitters
m5: shoot voodoo with rocket. there was going to be more to this but i was spending way too much time on it and got lost in it. The techbase idea was shifted to e2m7.
m6: cacodemons and hexagons and redwall1 oh fuck
m9: marbles and teleports and plasmaeing your pants. also something about a spider?
m7: its fucking nothing yet. infested skintekbase. w/ haemoduct computers and minor marble shit. also SPAWNING VATS

>> No.4222939

>>4222919
Good shit. The SNES sound font is really distinct and recognizable, some games just really have that "SNES" sound quality to them where you could probably guess what platform they're on from sound alone. Same thing with the Genesis as well.
Huh, now I wonder what could be made of a Genesis-styled mod, taking inspiration from Genesis classics and using the Genesis sound font for music and effects.
>Queue Comix Zone 1-1 BWAAAAAANG

>> No.4222950

>>4222939
Kid Chameleon Doom?

>> No.4222967
File: 791 KB, 1366x768, Screenshot_Chex_20170829_004420.png [View same] [iqdb] [saucenao] [google] [report]
4222967

LOOK HOW BLURRY CHEXMEN IS

>> No.4222969
File: 703 KB, 1366x768, Screenshot_Chex_20170829_004537.png [View same] [iqdb] [saucenao] [google] [report]
4222969

lemme just stay outta focus

>> No.4222970

>>4222967
More like Chexmess.

>> No.4222971
File: 956 KB, 500x197, MY EYES.gif [View same] [iqdb] [saucenao] [google] [report]
4222971

>>4222967

>> No.4222973
File: 1.17 MB, 1366x768, Screenshot_Chex_20170829_004732.png [View same] [iqdb] [saucenao] [google] [report]
4222973

captcha: EYRE BUTTS.

>> No.4222975

>>4222973
>That focus
Put on some prescription glasses.

>> No.4222983
File: 161 KB, 1366x768, Screenshot_Doom_20170829_005144.png [View same] [iqdb] [saucenao] [google] [report]
4222983

>>4222975
>player checked his glasses
explain

>> No.4222984
File: 1.22 MB, 1366x768, Screenshot_Doom_20170829_005730.png [View same] [iqdb] [saucenao] [google] [report]
4222984

bluuuur

>> No.4222986
File: 1.41 MB, 320x193, stoppleaseibegyou.gif [View same] [iqdb] [saucenao] [google] [report]
4222986

>> No.4222989

>>4221845
>>4222628

I wish there was a source port for Terminator Future Schlock & Skynet.

Other than that, I cant think of a good doom wad based on terminator. There was an old TC, but it sucked.

>> No.4222990
File: 2.24 MB, 1920x1080, Screenshot_Doom_20170828_154925.png [View same] [iqdb] [saucenao] [google] [report]
4222990

>>4222986
Have something less painful.

>> No.4222994

>>4222990
What WADs/pk3s are on display?

>> No.4222995

>>4222967
>>4222969
>>4222973
I didn't know that Chex Quest got its own ENB.

>> No.4222996

>>4222994

Looks like JPF for the gameplay mod.
Not sure of the mapset at all, though, very interested in learning what.

>> No.4222997

>>4222990
>less painful
>that rough ass sprite rip that isn't sprited over/smoothed
Fucker.

>>4222994
map is "Dont play with hell" - as you might guess it's a serb map.

also it has 3d sloped floors out the ass.

>> No.4223000

>>4222997
>>4222994
>>4222996
get it here
http://sjc4.dl.dbolical.com/dl/2017/06/10/dpwh-part1-v0.5Stand-Alone.zip?st=iRlXB9M3Khzirq2KTEcvfw==&e=1503802548

>> No.4223001

>>4222996
>>4222997
It looks beautiful. Reminds me an awful lot of Red Faction.

>> No.4223002

>>4223001
Better red than dead.

>> No.4223003

>>4223001
Hope you have a PC strong enough to handle top of the line RTS games. It's very processor intensive and uses Quake 1/2 music.

>> No.4223005
File: 957 KB, 1920x1080, Screenshot_Doom_20170826_232738.png [View same] [iqdb] [saucenao] [google] [report]
4223005

>>4222997
>Fucker.
stingy

>> No.4223006

What do you appreciate more in map design details; micro-details or macro-geometry? And at what point is too much micro/macro detailing too much?

>> No.4223008

I went back and played Quake after never really getting a chance while it was new, goddamn it's boring. I love the atmosphere and movement but the gunplay feels really weak and the enemies are just annoying. Feels like a chore to play tbdesu

>> No.4223009

>>4223005
>>4223000
>>4223003
welp

http://www.moddb.com/mods/dont-play-with-hell-part-1

>> No.4223012

>>4222397
>I can't download the demo file because it says it expired.
ugh and i don't have it any more. the lack of suitable filehosts without at least one insurmountable drawback is unsatisfying.

hmm, so the stuck revenant is intentional. shooting it definitely allows it to move/attack. but it is just a single revenant, so the whole idea of it being a "trap" was rather lost on me - i just killed it without much of a thought. i think if you wanted more of a "oh heck i pressed the wrong switch" situation, you could have three or four revenants in a teleporter holding area, which are then able to warp in when the first one is able to walk off the pillar.

making the jumps easier would be a simple case of splitting off a corner of the pillar and lowering it a bit, i think.

if you had something like three small poles in the area of the teleporter puzzle, say of heights 8, 16, 24 above the floor, with a health bonus, single rocket, and nothing on them respectively, that would make for a nice hint. i thought maybe you were supposed to always run towards the far-off blue torch but that didn't hold.

i might just make these edits and post the map, you can approve/disapprove and 300manager can take it or not as he feels is appropriate. i think he already accepted my attempt to fix up graveland.

>> No.4223013

>>4223009
>>4223009
>>4221815

http://www.moddb.com/mods/dont-play-with-hell-black-edition

unrelated but same name and just as cool

>> No.4223016

>>4223013
>double-check the screenshots

OOP NEVERMIND THE BLOOM OH GOD

>> No.4223017

>>4223013
>>4223016
Ph, wait, they're the same person.
Guess I'm a super-retard without glasses.

>> No.4223020
File: 1.21 MB, 1920x1200, heh.jpg [View same] [iqdb] [saucenao] [google] [report]
4223020

>>4223013
>That door in the back

>> No.4223024
File: 52 KB, 680x680, luhmao.jpg [View same] [iqdb] [saucenao] [google] [report]
4223024

>>4223020
>that tiling door

>> No.4223025

>>4223013
>unrelated
Same developer, and I think there's a third Don't Play With Hell kicking around too.

>> No.4223026
File: 137 KB, 623x527, 1485992164391.png [View same] [iqdb] [saucenao] [google] [report]
4223026

>>4223025
it's the exact same one
i can't see shit without my glasses

>> No.4223027

>>4223012
>the lack of suitable filehosts without at least one insurmountable drawback is unsatisfying.

expanding on this because i feel like having a moan. there is no file host that fits all of the following requirements:

>no registration required, let alone an ad-supported non-free upload client
dropbox is dropped.

>enough different people use it to not identify the user
this is why i can't just make my own with ssh upload and cron to clean it once a month. it would commonly identify all of my posts.

>uploading is scriptable (e.g. by curl)
i can fake this with a bit of shell scripting if need be, but compared to typing "upload demo.lmp" with tab completion, going through the browser is unacceptably tedious.

>downloading directly: no splash page, especially no advert redirections
don't want to be obnoxious to downloaders. mediafire is awful. sendspace isn't much better. tinyupload's isn't too bad but i'd prefer it not there at all.

>doesn't destroy the original filename
all the pomf clones do this. uguu at least preserves it but adds random characters to the start. tinyupload will give you the original filename but you have to click on the link, which is otherwise an unidentifiable mass of random numbers, giving no information of the content.

>no restrictions on hosted filetype
uguu refuses .zip extensions but it is trivially bypassable by renaming .zip -> .notzip or whatever

>does not host forever: files have a well-defined expiry time
better if a mistaken upload quietly disappears eventually, i mostly like tinyupload except for this

>however, hosts for long enough to outlast most 4chan threads (so 7+ days, up to 30)
to give the intended recipients enough time to see the link even if they don't check the thread every day!

>does not require stupid url mangling to get past the 4chan spam filter
falls under the category of "obnoxious to users", the uploader must make plainly obvious changes to urls, and hope downloaders can be bothered to undo them.

>> No.4223031

Can someone recommend me a nice Hexen 2 custom map?

>> No.4223042

>>4222827
how exactly did they fuck up? serious question, i rather like downtown. it can be played in a variety of ways, for me the only dire part is the yellow key building and that really slow lift.

but i'd like to hear what you and >>4222843 think is wrong with it. is it because it's ugly? is it because the route is non-obvious? is it because it's so top-heavy to start and you need to know exactly where to go to arm yourself decently? or something else?

>> No.4223046

>>4223008
I'm playing it for the first time ever and I love it, the monster design is pretty fucking great, I love how fighting ogres can vastly change depending on the height they're at.
Quake is cool.

>> No.4223051
File: 275 KB, 1177x772, sale.png [View same] [iqdb] [saucenao] [google] [report]
4223051

I guess I'll share this here too. The edgelord is pretty much done

https://my.mixtape.moe/wmwkyq.webm

All that's left now is to start doing a bunch of boring under the hood shit.

>> No.4223054

>>4222857
>Not final doomer doomguy set w/ smooth doom monsters and patchdd ketchup
Plen

>> No.4223058

>>4223051
Finally. I can't wait for Gmota.

>> No.4223062

>lost SOUL
>not lost LOL

>> No.4223072
File: 450 KB, 688x911, Untitled.png [View same] [iqdb] [saucenao] [google] [report]
4223072

Is there any way I can play this?

>> No.4223080

>>4223072
I can recognize about six or seven maps and set pieces around the edges of that (E1M1/6/8, most notably), but the center of it is impossible to decipher. I'd also guess that it'd be one massive clusterfuck to try and play.

>> No.4223082
File: 1.30 MB, 1600x900, I see you, you four legged fuck.png [View same] [iqdb] [saucenao] [google] [report]
4223082

Even quake has monsters that like to think they're sneaky.

>> No.4223084

>>4223080
I guess the guy who did DooD and DooW has something for next year

>> No.4223086

>>4223082
TURN OFF YOUR FILTERING
FOR THE LOVE OF GOD, MAN

>> No.4223087
File: 1.28 MB, 1600x900, Chunks.png [View same] [iqdb] [saucenao] [google] [report]
4223087

>>4223082
and he's done.

>>4223086
How the fuck do you do that in Quakespasm?

>> No.4223090

>>4223087
Make a text file in your \quake\id1\ directory called autoexec.cfg (make sure there's no .txt at the end). Open it and add the line
gl_texturemode gl_nearest
to disable filtering entirely, or
gl_texturemode gl_nearest_mipmap_linear
if you still want a bit of blur at a distance similar to the original software renderer.

Your HUD is also massive but hey, that's your thing.

>> No.4223092

>>4223084
>First there was DooD
>Then there was DooW
>Now... there's DOO#
>Title is an overlapping amalgamation of Doom logo letters flipped and reorganized
>All of the episode and difficulty listings are overlapping

>> No.4223094
File: 788 KB, 1600x900, I can see clearly now.png [View same] [iqdb] [saucenao] [google] [report]
4223094

>>4223090
Oh hey this looks way better.
I hate having to lean forward and squint to read my HUD. I also want to keep track of my ammunition for my other guns.
Plus the quake weapons are so static that I don't mind not being able to see them.
Fucking ogres

>> No.4223095

>>4223072
no, it's just an image. i was messing with a wad-to-text program and feeding it into imagemagick. figured if i took out the switch to restrict it to a single level it would draw all the maps on top of each other with entertaining results.

>> No.4223096

>>4223094
Is that like some Google particles thing or something

>> No.4223097

>>4223094
Oh, and if you want classic square particles instead of ugly round ones, add the line
r_particles 2
to that config file. Trust me, they look twenty times better.

You'd think this type of thing would be set as default, but Quakespasm is a vanilla-focused port branched from Fitzquake which comes from the old old GLQuake, and in GLQuake texture filtering is enabled by default and particles are always round so QS keeps that as default behavior.

>> No.4223101
File: 552 KB, 1600x900, This axe still sucks though.png [View same] [iqdb] [saucenao] [google] [report]
4223101

>>4223097
There we go, those round particles were annoying me, I was kinda hoping there'd be in game options to toggle all this shit off, but I guess not. Thanks for the commands to make this look better.

>> No.4223105

>>4223101
No prob, I really have to wonder why this shit isn't at least in the readme or an optional premade autoexec.

>> No.4223108
File: 943 KB, 1600x900, Fuck this elevator.png [View same] [iqdb] [saucenao] [google] [report]
4223108

Jesus christ game, it's like you're trying to kill me or something

>> No.4223112
File: 1.04 MB, 800x600, Entering the high rollers lounge.webm [View same] [iqdb] [saucenao] [google] [report]
4223112

I realized that I was dumb when linking two different paths together and ended up with a hefty height difference, and a long-ass elevator is boring. So why not put in a scrolling advertisement-like thing in Heretic while you wait there?

What the fuck am I doing with my life.

>> No.4223113
File: 930 KB, 1600x900, Vores.png [View same] [iqdb] [saucenao] [google] [report]
4223113

>>4223108
Wow fuck these guys

>> No.4223114
File: 31 KB, 411x310, E2M6.jpg [View same] [iqdb] [saucenao] [google] [report]
4223114

>>4223113
>implying you wouldn't

>> No.4223115

>>4223113
>draw me like one of your french girls

>> No.4223120
File: 596 KB, 1600x900, It's useless but I'm still gonna put it through its paces.png [View same] [iqdb] [saucenao] [google] [report]
4223120

I can't believe that worked.

>> No.4223130

>>4223115
lol

>> No.4223132
File: 8 KB, 95x68, snakeman4.png [View same] [iqdb] [saucenao] [google] [report]
4223132

It's done guys give me your feedback

>> No.4223137

>>4223132
90s shareware/10

>> No.4223141

>>4223132
Alright, now make around 10-20 other sprites for idling, walking, attacking, dying, etc. with seven other cardinal-direction perspectives for each sprite.
It looks nice, though hard to make out at that resolution. What's it for?

>> No.4223143

>>4223141
MUH TC

>> No.4223145

>>4223132
great! the body's green gradient dithering is particularly well done.

>> No.4223147
File: 4 KB, 475x408, 1504004770.png [View same] [iqdb] [saucenao] [google] [report]
4223147

>>4223141
>too small
(assuming doom pixel aspect ratio)

>> No.4223150

>>4223147
I already corrected the upper right of the tail BTW

>> No.4223151
File: 87 KB, 192x197, 1481175135200.gif [View same] [iqdb] [saucenao] [google] [report]
4223151

>>4223147
>Muscular snakeman
I feel strangely threatened.

>> No.4223160

>>4223112
>Double rip

>> No.4223168

Would you rather shoot a shotgun or shot a shootgun?

>> No.4223171

>>4223168
me like big shootgun hit hard like boom make dude dead

>> No.4223182

>>4223151
Nagas are our friends, anon.

>> No.4223194

>>4223168
> shoot a shotgun
So I just straight up shoot a shotgun out of my gun and it just flys into enemy?

> shot a shootgun
Shot is past tense, so I laready did that.
And Shotgun implies that it's also shhoting while flying into enemy after being shot

Second one seems better
So I choose the ShhotgunGun

>> No.4223210
File: 2.92 MB, 320x240, PerfectFaggotFix1_1.webm [View same] [iqdb] [saucenao] [google] [report]
4223210

>>4222397
>>4223012
all right i made the edits i suggested earlier.

- 3 tiny pillars in one corner of the blue key area, with a rocket and a health potion on the lower two

- three more revenants appear when you press the wrong switch and the first gets out of the way

- cut a corner off the northeast demonface pillar so you can run across there normally. i still fall off a lot when i'm trying to line the jumps up in a hurry (e.g. because there are half a dozen cacodemons around the platform)

- lengthened the four lift platforms surrounding the start by 64 units to ease reaching the side closets

then i died another dozen times trying to record an exit. this map is still super hard. but it does feel like E4M2 so, good job.

http://s000.tinyupload.com/?file_id=14270895284208994683

hope this acceptable to you and 300manager. let me know please :)

>> No.4223212

>>4222757
Doom: The way it was meant to be played

>> No.4223213
File: 2.53 MB, 320x240, PerfectFaggotFix1_2.webm [View same] [iqdb] [saucenao] [google] [report]
4223213

>>4223210
(the demo is in the zip in the previous post along with the map)

>> No.4223219

>>4222757
It still looks a bit too vanilla to me. Can raise the QUALITY a little?

>> No.4223267

>>4223194
I'm mobileposting so sorry that I can't look at map just now, might be able in an hour or will be tomorrow.
>first two
Sounds good!
>- cut a corner off the northeast demonface pillar so you can run across there normally. i still fall off a lot when i'm trying to line the jumps up in a hurry (e.g. because there are half a dozen cacodemons around the platform)
I don't know what you mean by this. Which pillar?
>- lengthened the four lift platforms surrounding the start by 64 units to ease reaching the side closets
Sounds good on the two (I think north and south?) where they just open up during gameplay, but for the secret area and the one you can jump into the baron windowed area with the berserk (opposite the secret area) it should be old length. Sorry for being so particular.

Would adding an extra Archie on UV that teleports in after the one moves off the platform be balanced?

Thanks for taking the extra time to do all this!!

>> No.4223274

>>4223267
> I'm mobileposting
You really are, lol

>> No.4223279

>>4223267
Fuck meant this for >>4223210

>> No.4223336
File: 189 KB, 1603x1082, 1504012191.png [View same] [iqdb] [saucenao] [google] [report]
4223336

>>4223267
>I don't know what you mean by this. Which pillar?

>> No.4223339

>>4223219

The two things I'm looking for are

>bump maps for the textures (or worse, for the sprites)
>a mod that will make the screen even bloodier

>> No.4223376 [DELETED] 

>>4223339

I have another idea, but I'm running into an issue: the minimum requirements for UDV is higher than the maximum requirements for Wobbly Shader. Anyone have an older UDV version, one that runs on pre-3.0 GZDoom?

>> No.4223393

Really loved Strife. Any recommendations for similar wads?

>> No.4223394

>>4222526
Source?

>> No.4223409

does anyone have the 6 episode iwad for heretic shadow of the serpent riders? I have it on my steam account but I don't want to install steam on this pc just to grab a wad file could anyone be a bro and upload it for me? I can only find the original 3 episode game or the 5 episode version of shadow of the serpent riders

>> No.4223413

>>4223393
I think Hexen has atleast one Strife-like wad
Search around, Hexen and Heretic don't have much wads anyway

>> No.4223418
File: 334 KB, 422x1990, Doom as done by Bioware.jpg [View same] [iqdb] [saucenao] [google] [report]
4223418

>>4223394
First one on here.

https://pastebin.com/kHh6uSQu

>> No.4223427

>>4222505

> generic shitty indoors setting

> chaingun

> "viridian forest"

> SSAO

This makes a happy man want to kill himself.

>> No.4223436

>>4223336
>>4223210
>>4223267
I was able to take a sec before class and take a look. I removed that indent in the pillar and changed the floor height to accomplish the same thing without that tab. Changed back the 2 E and W things (secret and speedrunning places) so that the jumps are harder but still possible. Left in everything else you did. Also added that marbleface pillar in the front of the teleporter puzzle area that prevents the HOM in vanilla/chocolate that the project manager added in (not necessarily the same as he did, didn't see the file, but it accomplishes the same thing) that way he doesn't have to do more work later.
http://www.mediafire.com/file/zh69c7ifuaeykfs/PerfectFaggotFix_2.wad

>> No.4223457
File: 220 KB, 640x960, 1504018919.png [View same] [iqdb] [saucenao] [google] [report]
4223457

>>4223436
looks good to me. do you still want that second archvile putting in?

i just found you blocked the escape route from the lava pit surrounding the berserk/barons on skills 3/4, you're evil. do note the blocking object is slightly too close to the edge and jumps up in the air when the bars nearby are opened, in -complevel 2.

>> No.4223459

>>4223409
can someone please help me out? the zip file in the OP only has the 5 episode version as well

>> No.4223462
File: 2.79 MB, 896x504, footage.webm [View same] [iqdb] [saucenao] [google] [report]
4223462

>>4223219

I'm going to puke.

>> No.4223463

>>4222505
>shit do I need to put effort into doors too? fuck this

>> No.4223468

>>4223462
Holy Shit!
This needs to be a challenge
Like we need to get some youtubrs to play like this
Maybe also combine it with a drinking challenge
Like take a shot everytime you die.
And you have to complete Episode 1 like this, while getting more and more drunk

>> No.4223483
File: 1.96 MB, 615x413, 1462801325863.gif [View same] [iqdb] [saucenao] [google] [report]
4223483

>>4222772
>bright idea

>> No.4223491

>>4223457
>looks good to me. do you still want that second archvile putting in?
If you think it wouldn't be too unfair on UV, then yes please.
>do note the blocking object is slightly too close to the edge and jumps up in the air when the bars nearby are opened, in -complevel 2.
Can it be fixed and still block the stairs?

>> No.4223520
File: 8 KB, 1598x1107, 1504021116.png [View same] [iqdb] [saucenao] [google] [report]
4223520

>>4223491
>If you think it wouldn't be too unfair on UV, then yes please.
i'll try it and find out! just to make sure i've understood this right, you want a second archvile to teleport to the inside of the pillar, after the yellow key is picked up, and the first one is released?
>Can it be fixed and still block the stairs?
yeah it just needs moving a bit until it doesn't actually overlap the thin stairs / side of the pit. i've got it at 814,-220 so one edge aligns with the left side of the stairs, blocking that, and on the other side there is a gap of 30 which is too small for the player to enter. i've checked, it doesn't move when the doors do.

>> No.4223546
File: 427 KB, 1366x768, Screenshot_Doom_20170829_005904.png [View same] [iqdb] [saucenao] [google] [report]
4223546

>> No.4223553
File: 180 KB, 1280x720, 1498693696221.jpg [View same] [iqdb] [saucenao] [google] [report]
4223553

>>4222473

>> No.4223556

>>4222784
>>4223212
Didn't the original developers (or at least Romero) say something about Brutal Doom being the way it was meant to be?
...Yeah

>> No.4223558
File: 277 KB, 1366x768, Screenshot_Doom_20170828_204840.png [View same] [iqdb] [saucenao] [google] [report]
4223558

killem

>> No.4223561

>>4223556

as long as everyone respects and loves romero, sometimes he's still stuck on the 90's memes.

>> No.4223570
File: 163 KB, 1366x768, Screenshot_Doom_20170828_212145.png [View same] [iqdb] [saucenao] [google] [report]
4223570

fucking Gyarados chipping away your health with his damn Hydro Pump.

>> No.4223574

>>4223520
>you want a second archvile to teleport to the inside of the pillar, after the yellow key is picked up, and the first one is released?
Yes
>i've got it at 814,-220 so one edge aligns with the left side of the stairs, blocking that, and on the other side there is a gap of 30 which is too small for the player to enter. i've checked, it doesn't move when the doors do.
Sounds good!

>> No.4223576
File: 793 KB, 1366x768, Screenshot_Doom_20170829_004830.png [View same] [iqdb] [saucenao] [google] [report]
4223576

and to kick it off

>> No.4223578

>>4223556
No, he said a comment which was expertly crafted to be able to be taken either way (good or bad) depending upon the listener's opinions. Some anon can give the exact quote.

>> No.4223582

>>4223578
it was something like "if we had made that in 1993, we would have destroyed the game industry"

>> No.4223591

>>4223576
more like dloom am I right

>> No.4223593

>>4223576
what is the map under all that... whatever it is

>> No.4223602
File: 447 KB, 1366x768, Screenshot_Doom_20170822_154858.png [View same] [iqdb] [saucenao] [google] [report]
4223602

>>4223593
Palette Town.

>> No.4223603

also i spelled it wrong to fuck with your ass.

>> No.4223609

>>4222757
I feel like BD, Knee Deep In ZDoom and HD texture packs are a part of a genre of mods i like to describe has the "false enhancement" genre: a bunch of mods that act as improvements or requirements to play a game, only to make things worse.
This is all because they either don't know what/why/how they're changing something or because it doesn't need to be "fixed" in the first place.
This is also why a random mod or WAD, like Demonsteele and Alien Vendetta are always better: they don't see themselves as "improvements" or "better than the actual game", but instead as experiences with their own ideas, while implementing them well.

>> No.4223614

>>4223462
I need the list of shit you used for this,

>> No.4223620

>>4223609
>Demonsteele
Dammit Terminus quit eating them damn peppers.

>> No.4223623

I keep mistaking TerminusEst13 for BigMacDavis.

>> No.4223630
File: 62 KB, 880x655, terminus.png [View same] [iqdb] [saucenao] [google] [report]
4223630

Because EVERY OTHER CITY WE GO, EVERY OTHER VIDEO
now matter where I go, I SEE THE SAME HOOOO.

>> No.4223642
File: 2.87 MB, 320x240, PerfectFaggotFix3_1.webm [View same] [iqdb] [saucenao] [google] [report]
4223642

>>4223574
here you go then. it is possible. i went from 189%/96%G to 20%/15% but it is possible. alternatively you can just press the switch, run over the key, and leg it.

http://s000.tinyupload.com/?file_id=88605416916156545620

that's it for me now. i need to take a break from this map. thank you for allowing me to edit it, it was fun.

>> No.4223647
File: 2.52 MB, 320x240, PerfectFaggotFix3_2.webm [View same] [iqdb] [saucenao] [google] [report]
4223647

>>4223642

>> No.4223658
File: 17 KB, 880x655, the pain 3.png [View same] [iqdb] [saucenao] [google] [report]
4223658

im your friendo

>> No.4223691

>>4223027
sorry you can't find a good host to programmatically share CP

>> No.4223714

>>4223609
>>4223620
Demonsteele is one of those mods I really adore but rarely play because I'm too busy playing vanilla/a slight touch-up mod like Smooth Doom or Final Doomer (Doomguy) instead.

>> No.4223720

>>4223027
I was thinking about making one specifically for doomshit on /vr/. I'll take that into consideration.

>> No.4223757
File: 2.78 MB, 832x468, v.webm [View same] [iqdb] [saucenao] [google] [report]
4223757

>>4223614

See >>4222757 but replace the Reshade settings with this: https://pastebin.com/1ZwguRAa

I added BD 0.19, and downgraded GZDoom and DoomVisor so Wobbly Shader could be used with them. Also, set bd_bloodamount to 4 in the console.

Other essential vomit mods include Megabounce and Now U Dun Did It.

>> No.4223761
File: 245 KB, 1280x1024, Screenshot_Doom_20170829_142214.png [View same] [iqdb] [saucenao] [google] [report]
4223761

>>4222937
>>4222928
>>4222893

oh there's no link
what the fuck am i doing trying to map without glasses.

https://www.dropbox.com/s/xz427vocavax230/E2replacesaraisPA6.wad?dl=0

keeping these links handy
>>4197790
>>4199178

>> No.4223767

>>4223757

Forgot to mention, hit Shift-F2 in-game to edit the shaders.

>> No.4223778
File: 139 KB, 1366x768, Screenshot_Doom_20170719_154510.png [View same] [iqdb] [saucenao] [google] [report]
4223778

>>4223757
>>4223462
>>4222757
>captcha: expected stop

>> No.4223802

Thoughts on the Shroom wads?

>> No.4223817

>>4223802
strange aeons seems to be the most complete
lilith need more work
fractal doom is eh

>> No.4223820

>>4223802
>Shroom wads
wat

>> No.4223834

>>4223817
Fractal Doom is good for short bursts of silly. To hell with playing a full wad with it, though. The joke would get old very fast.

>> No.4223839
File: 1.09 MB, 1366x768, Screenshot_Doom_20170829_121259.png [View same] [iqdb] [saucenao] [google] [report]
4223839

The new Sonic Mania looks good.

>> No.4223848

>>4223839
I loved that Sonic Doom, if only for the reason that a Doom mod ended up being a better Sonic game than all the official games since the series went 3D.

>> No.4223853

>>4223839
>the first screenshot that can legit blind you

>> No.4223856 [DELETED] 

>>4223848
Why does this post smell heavily of reddit?

>> No.4223862

>>4223856
because you're a paranoid fuck?

>> No.4223867

>>4223856
Everything smells heavily of either tumblr or reddit nowadays. Whatever helps in the argument, I guess.

>> No.4223882

>>4223856
It shouldn't because I don't go there?
I used to be an autistic Sonic fan decades ago, we were all young and stupid once.

>> No.4223884 [DELETED] 

>>4223882
>autistic

You're not helping your case.

>> No.4223886

Report and Ignore for fuck's sake.

>> No.4223891

I feel like i understand most of MetaDoom's references and where some of the stuff comes from.

>> No.4223892

>>4223867
This. Only reddit rejects accuse people of this crap all the time anyway. If you spent the past few years living in the sewers, everything would smell like shit to you too.

>> No.4223905
File: 153 KB, 1366x768, Screenshot_Doom_20170829_123008.png [View same] [iqdb] [saucenao] [google] [report]
4223905

mfw when looking in blur

>> No.4223910

>>4223884
Believe whatever you want if you feel like it helps, then.

>> No.4223926

>>4223817
>>4223802

>lists 3 completely unrelated wads to anon's question
The fuck, anon?

>> No.4223928
File: 202 KB, 1366x768, Screenshot_Doom_20170829_123214.png [View same] [iqdb] [saucenao] [google] [report]
4223928

DARK

>> No.4223929
File: 67 KB, 640x480, 1504035708.png [View same] [iqdb] [saucenao] [google] [report]
4223929

>>4223905
that's Alien Vendetta map20 isn't it?

>> No.4223936
File: 448 KB, 1366x768, Screenshot_Doom_20170829_123105.png [View same] [iqdb] [saucenao] [google] [report]
4223936

>>4223929
Yes one of my favorite AV maps, it's a shame the creator of the map passed away a few years ago.

>> No.4223952

>>4223856
Go outside, talk to people, get some fresh air and sunlight.

>> No.4224012

>>4222874
be real. if a map like that was released today it'd be considered the mapping equivalent of a shitpost

>> No.4224015
File: 1.30 MB, 1366x768, Screenshot_Doom_20170516_181840.png [View same] [iqdb] [saucenao] [google] [report]
4224015

That's a lot of Dooms.

>> No.4224017

>>4223462
pcp doom

>> No.4224020

>>4224015
That's a lot of vaseline.

>> No.4224025

>>4224020
Thank you, it take a while to apply it all.

>> No.4224056

>>4224015
Turn off the bilinear filter, it looks poor and eats performance.

>> No.4224080

>>4224056
You're right, I can't believe I was playing the game looking like that. Thanks.

>> No.4224081

>>4224056
linear should only significantly effect performance on toasters

and it looks fine, quit sperging

>> No.4224084

>>4222430
What weapon and monster wad is this?

>> No.4224089

>>4224081
>and it looks fine, quit sperging
get new glasses.

>> No.4224096

>>4224081
>and it looks fine, quit sperging
Not really. I mean, if you want to play like that, sure go ahead. But don't pretend it looks good.

>> No.4224098

>>4224089
it doesn't look any worse than sharp, blocky pixels. it's not like you were supposed to notice the individual pixels in the original art. and old CRTs blurred them out anyway. i really don't understand this meme on any level

>> No.4224107

>>4224096
it doesn't look good per se, it just doesn't look worse

>> No.4224109 [DELETED] 

>>4221815
when will these filthy circle jerk generals go away

>> No.4224110
File: 1.56 MB, 1280x1024, Screenshot_Doom_20170829_171047.png [View same] [iqdb] [saucenao] [google] [report]
4224110

>>4223926
>>4223802
They're pretty cool with a bunch of visual effects seen nowhere else. Just don't run it in Zdoom like an idiot.

>> No.4224136

>>4224110
>Just don't run it in Zdoom like an idiot.
What would happen if I do that? I mean, other than becoming an idiot.

>> No.4224145
File: 1.81 MB, 1280x1024, Screenshot_Doom_20170829_171450.png [View same] [iqdb] [saucenao] [google] [report]
4224145

>>4224136
The fog looks really shit in zdoom.

>> No.4224148
File: 299 KB, 1280x1024, Screenshot_Doom_20170829_173002.png [View same] [iqdb] [saucenao] [google] [report]
4224148

>>4224110
>>4224136

>> No.4224152

>dicking about with HDoom's files
>Find some really weird shit hidden in there, like a subfolder full of nothing but a Revenant reaction image replicated over and over, spites for the Doomguy to stand around with an Imp-chan hooker/stripper and random fanart and porn.

>> No.4224159
File: 278 KB, 1280x1024, Screenshot_Doom_20170829_173521.png [View same] [iqdb] [saucenao] [google] [report]
4224159

>>4224145
>>4224148
Also some of the effects don't look right or dont trigger at all.

>> No.4224165

>playing a wad that involves lots of exploration and key finding
>get turned around and lost frequently
>literally takes me between 15-10 minutes to complete a single map
AAAAAAAHHHHH I HATE BEING A BRAINLET

>> No.4224167

>>4224152
pics?

>> No.4224168

>>4224165
15-20 minutes*

>> No.4224171
File: 1.87 MB, 1920x1080, quakespasm-sdl2 2017-03-23 06-03-52-69.png [View same] [iqdb] [saucenao] [google] [report]
4224171

>>4224165
>10-15 minutes
>a lot

>> No.4224172

In quakespasm, what is the console command to make it appear pixelated? like it was running in a low resolution screen? im not talking about the texturemode setting, is more like a filter, i can't remember, i think its in the newer svn version, just discovered about the gamma and contrast commands to make the picture more like the dos version i remember and wanted to try it

>> No.4224174

>>4224171
it's amazing how much better quake fan maps look compared to id's

>> No.4224176
File: 1005 KB, 1280x1024, Screenshot_Doom_20170829_174448.png [View same] [iqdb] [saucenao] [google] [report]
4224176

>>4224159
>>4224148
>>4224145
>>4224136
>>4224110

I reccomend GZdoom

but remember to call graf an asscliown

>> No.4224183
File: 124 KB, 800x800, french vore.png [View same] [iqdb] [saucenao] [google] [report]
4224183

>>4223115
>Throws homing baguettes at you.

pardon the THICC lines, haven't drawn in years.

>> No.4224184

>>4224174
It's almost like that's what 20 years of map development, custom texture sets, and limit-removing source ports does for a game.

>> No.4224187

>>4224167
nice try, FBI

>> No.4224189

>>4224183
Hah, great!

>> No.4224192
File: 365 KB, 1366x768, Screenshot_Doom_20170829_122400.png [View same] [iqdb] [saucenao] [google] [report]
4224192

>> No.4224196
File: 11 KB, 880x655, terminus 2.png [View same] [iqdb] [saucenao] [google] [report]
4224196

Terminus 2.

>> No.4224203

>>4224183
Everytime I see these mofos, I just imagine them being the claws for a crane game machine.

>> No.4224205

>>4224183
lol good one

>> No.4224206

>>4224167
>posting porn images on a blue board
NO.

>> No.4224209

>>4224196
>terminus
>not Twominus
get on my level

>> No.4224210
File: 135 KB, 693x500, tumblr_nzdtamIcno1syxgg9o1_1280.png [View same] [iqdb] [saucenao] [google] [report]
4224210

Terminus CUTE.

>> No.4224212

>>4224184
it's almost like shut your ho mouth. you don't see a discrepancy this big when it comes to doom

>> No.4224214
File: 179 KB, 432x504, 1465824244513.png [View same] [iqdb] [saucenao] [google] [report]
4224214

>>4224212
you are wrong and very rude

>> No.4224223

>>4224214
yeah you weren't rude at all

>> No.4224224

>>4224214
Daddy told us not to be ashamed of our maps, especially since they're such a good size and all.

>> No.4224225

>>4224196
CUTE

>>4224183
also CUTE

>> No.4224229

>>4224210
>dat skirt length
SLUT.

>> No.4224231

Are you supposed to jump in Hexen?

>> No.4224232

>>4224231

Yes.

>> No.4224234

>>4224231
yeah, and freelook

>> No.4224238
File: 219 KB, 648x818, filtered.png [View same] [iqdb] [saucenao] [google] [report]
4224238

>>4224081
>and it looks fine

>> No.4224241

>>4224238
hq isn't linear, dingus

>> No.4224243

>play strange aeons
>the further the episodes go the more of bogged down shitshows the map become

>> No.4224246 [DELETED] 

Are there any wads where If you don't reply to this post your mother will die in her sleep tonight?

>> No.4224247

>>4224171
I was wondering if someone would post that map.

>> No.4224249

>>4224241
but that's an inconvenient fact that doesn't fit the narrative!

>> No.4224251

>>4224246
TVR

>> No.4224253

Lilith is creepypasta-tier garbage.

>> No.4224267

>>4223027
IPFS, dude. It is time to make everything decentralised.

https://github.com/ipfs/ipfs

>> No.4224268

>>4224243
So it's exactly like most megawads then.

>> No.4224271

>>4224172
Nevermind, just found it here https://github.com/ericwa/Quakespasm/blob/master/quakespasm/Quakespasm.txt

New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
1/3, or 1/4 resolution.

>> No.4224274

>>4224271
why do people want to do this
all it does is hurt your eyes, quake was always meant to be played at the highest possible resolution the computer could handle without dropping frames

>> No.4224275

So with GZDoom being completely GPL-compatible for full games instead of just mods, what sort of games would you like to see people make?

>> No.4224279

>>4224275
I'd like to see a horror mod that isn't just jumpscares.

>> No.4224282

>>4224279
This. Jumpscare horror is lame. Shit like penumbra and Amnesia is fucking lame

Proper horror which you can fight back? fuckin' rite.

>> No.4224287

>>4224282
>Proper horror which you can fight back?
that sounds like an oxymoron, anon

>> No.4224289

>>4224274
I wanted it to look exactly like i remember it to be, and then decide how i want it to look, also to show my children how i play games back at the day

>> No.4224292

>>4224253
Lilith has effort put into it

>> No.4224293

>>4224271
One thing that i don't know, if its running at r_scale 4, so 1/4 the resolution, do i have the performance gain of running at that resolution? or its only a cosmetic effect that, on the contrary, reduce fps?

>> No.4224294

>>4224287
not him but fuckin please. running away simulators are a game design copout. it wasn't even the standard in horror games until shit like amnesia

>> No.4224295

>>4224289
>I wanted it to look exactly like i remember it to be,
you better get a 640x480 CRT, then

>> No.4224297
File: 595 KB, 914x784, encouraging boner.png [View same] [iqdb] [saucenao] [google] [report]
4224297

>>4223462

>> No.4224309

>>4223658
>im your friendo
...Baraduke?

https://www.youtube.com/watch?v=nG2XGUUDmJA

>> No.4224313

>>4224294
>>4224287

It's a bit of a dangerous balancing act, isn't it?
If you can take an M60 to the monsters, they kind of stop being scary. On the other hand, if you can run away from every encounter, it's lame because you know there's no real lasting danger.

>> No.4224320

>>4224313
there's the standold of making the combat clunky, but then that just makes it unfun to play
shitty combat, even if done intentionally, is still shitty

>> No.4224321

>>4224098
>and old CRTs blurred them out anyway
That didn't really look that good back then either, I don't miss those clunky hunks of shit, but more over, smudge filters don't actually achieve the same effect at all.

Personally, I think modern flat screens give a clean and crisp image with no blur or fuzz distorting it, all while taking up less space, generating less heat, and making no ear piercing noise. Going back to how smudge filters don't replicate the fuzz effect of a CRT display, I think it's actually a fools errand to try to get that effect on a modern display because it'll never look proper, it will just look like, well, you smeared vaseline on a contemporary TV.
It's better in my opinion to focus on the actual strength of modern display, crystal clarity without distortion.

>>4224243
I actually felt the maps kept getting less appealing as it went, does it ever pick up? I kind of quit sometime after the first episode.

>> No.4224324

>>4224313
People found Doom scary back in the day.
I still feel nervous in dark cramped maze maps, spectres used in such places and sneaky little shits.

>> No.4224325

>>4224294
>>4224282
Exactly, penumbra black plague was the first horror game that got it right, being able to fight reduces horror aspect significantly, also penumbra and amnesia series have little to no jumpscares compared to "classic" horror games, so fuck off

>> No.4224326

>>4224253
>German

>>4224268
There's plenty of good ones.
TNTR for instance I feel actually sort of wavers to be even better the further in it gets.

>> No.4224335

>>4224295
but i want also the possibility to play it in a more modern way and switch between them as i wake up desiring it

>> No.4224336
File: 7 KB, 93x208, arch lurk.png [View same] [iqdb] [saucenao] [google] [report]
4224336

>>4224313
>If you can take an M60 to the monsters, they kind of stop being scary.
Depends, you can easily be deadly to them, but if you make it so they're extra deadly to you just as well it can make for a pretty precious balance, make it a game of dodging and taking cover and avoiding taking hits at all costs while trying to put in as much pain on them as possible.

It helps to make even the low tier mooks kind of dangerous. Sure they're not smart and they're fragile, but buckshot still hurts you a lot.

>>4224324
>People found Doom scary back in the day
Used to scare me a lot back then.

Two things still make me uneasy, E2M6, because that dark and cramped maze with pinkies and that odd baron actually feels incredibly oppressive and dangerous, it's why I both dread and love that map, I think it's one of the strongest maps of the original game for that reason.

Then there's Mr. Yellow, an uncanny fellow.

>> No.4224339

>>4224183
SACRE BLEU OMLETTE DU FROMAGE HONHONHONHON

>> No.4224340

>>4224324
Back in the day, yes, but there's a reason why horror mods/mapsets around the original monsters tend to fail now.

Imps and Cacos just aren't scary.

>> No.4224343 [DELETED] 

>>4224340
>Cacos just aren't scary.
you take that back

>> No.4224346

>>4224325
I'm getting mixed messages from this post. But I personally think having some combat in a horror game can add to the tension, because it means the player could potentially be locked in a room with a spooky monster with the only way out is THROUGH the spooky monster, somehow.
If you have 0 means of defending yourself, you already know in advance what you have to do with every encounter: Run.

>> No.4224353
File: 649 KB, 1009x624, cacolove.png [View same] [iqdb] [saucenao] [google] [report]
4224353

>>4224346
This.

Scary monsters should eventually be mow-downable like average mooks until a bigger, scarier monster blocks your path and you need the BIGGER GUN or KEY ITEM or PUZZLE COMPLETION to kill it.

not run away like a little bitch.

>>4224340
>cacos just aren't scary
TAKE THAT THE FUCK BACK!
cacos canonically cute

>> No.4224358

>>4224346
>If you have 0 means of defending yourself, you already know in advance what you have to do with every encounter: Run.
Or hide, whereas if you have a weapon the element of suprise is gone: since the game gave you a weapon you know there will be someone to kill it with(meaning the horror aspect is reduced), so every encounter you can just kill the monster
Weapons make you feel powerful which is opposite of what horror strives to make you feel, in horrors you are supposed to be powerless against the antagonists

>> No.4224359

>>4224353
>Scary monsters should eventually be mow-downable like average mooks until a bigger, scarier monster blocks your path

Disagree immensely. If you ever get to the point where you can "mow down" enemies en masse, what is there even to be afraid of? The edges of their pixels?
I agree about the player should be able to fight back, but it should be never be an easy thing to do.

>> No.4224364

>>4224353
>Scary monsters should eventually be mow-downable like average mooks

Now I disagree with that, combat should always be butt clenching and harrowing, it should induce a feeling of anxiety from the player, because even if you somehow get through combat unscathed, there should still be a price to pay somehow, usually with consuming a resource of some kind

>>4224358
Hiding is the same problem, it comes down to: "Oh no spooky thing, are the doors open? If not, duck under something or hide in a closet." If combat is always an option but not always the best one, when the player gets backed into a corner, THEY themselves have to make the decision of either try to fight, or try to run. If the game has no combat then the game has already dictated to the player that everything has to be avoided in some manner.
A good horror game that did combat was Eternal Darkness: Sanity's requiem.

>> No.4224370

>>4224359
I disagree with your disagreeable nature. Slogging through everything is exceptionally boring.

>> No.4224373

>>4224253
Lilith is retared

>> No.4224376

>>4224364
And what do you think is enough combat? First penumbra has full-on combat, second penumbra and Amnesia you can use rocks or enviromental hazards like electricity or fire to stop the monsters, but never kill them, to me that is optimal amount

>> No.4224381

>>4224376
Some of the clock tower games handled this alright, if you got backed into a corner you might be able to struggle and knock the enemy over to get out.
Controlling a player character that is 100% unable to do anything back or at least try takes me out of the experience, because unless you're literally suicidal or have something wrong with you, survival instincts will kick in and a person will do SOMETHING to protect themselves, even a mouse will try to bite shit if it's backed into a corner.

>> No.4224384

>>4224370
How many horror games have you played, anon?

>> No.4224385

>>4224381
I guess you're right, some option of last resort combat must be available, it's up to developers to keep it balanced

>> No.4224389
File: 417 KB, 427x465, i would.png [View same] [iqdb] [saucenao] [google] [report]
4224389

>>4223113
of course

>> No.4224396

>>4224324
>>4224340
Quake used to scare the shit out of me. Particularly those fucking Fiends.

>> No.4224403

>>4224340
Not so much Imps and Cacos, but Pinkies and Spectres in the dark can be really effective.

Then you have Barons, who are just mean up close, and Arch-Viles who are genuinely terrifying and dangerous in the right circumstances.

>> No.4224408

I should probably point out that Unhinged's intro sequence is genuinely scary.

>> No.4224412

>>4224373
>... he said, Graf's balls bumping against his chin gently

>> No.4224425

>>4224412
Graf must be pretty flexible then.

>> No.4224442

>>4224384
They're not my cup of tea, with the exception of SCOTT PILGAY'S RETARDED ROBOFURRIES SCREAMING AT YOU, but I never actually played this; only interested in the concept (psychotic robots that scream at you for no reason and disembowel you with what is essentially an iron maiden equivalent of a fur-suit)

where the fuck did he come up with this
is this his fetish?

>> No.4224447

>>4224442
>where the fuck did he come up with this
it's a clever response to negative criticism

in his previous game, several reviews panned the character designs and said they looked absolutely terrifying, like soulless animatronics
so he hemmed and hawwed and shrugged and then did exactly that

>> No.4224458 [DELETED] 

>>4224447
Good on him, I don't fancy the horror bout, but the concept is fucking original and brilliant as shit.

>random jackass gets confused for actual murderer (his father) and gets turned into a goddamn zombie-robot-whatsit
How many layers of ABSOLUTELY FUCKING METAL is he on?

>> No.4224482

>>4224447
>>4224447
Good on him, I don't fancy the horror bout, but the concept is fucking original and brilliant as shit.

His designs are METAL as hell though.
>souldozer
it's fuckin' hillarious

>> No.4224483

>>4224292
The way people interpret Lilith is really fucking interesting.

There seems to be a hard split between the ones who take it as a glitch wad and the ones who take it as an /x/ wad, each being further split into the ones who can tell it's had some serious effort put into it and the ones who can't.

>> No.4224485

>>4224483
There WAS somebody who was working on an actual glitch+/x/ wad in JOM's discord., started off pretty normal but things got darker over time until everything was pitch black except lightmaps in one map, and the monster became horribly glitched out to the point of being horror. It worked well.

>> No.4224494
File: 997 KB, 500x280, 1496550716729.gif [View same] [iqdb] [saucenao] [google] [report]
4224494

I was playing the iso of the original Chex Quest on WIN 8.1 via DOSBOX 0.74 when late in E1M4(the map that is composed of caverns) I get a visplane overflow error message. AKA 128 or more ceiling lines on screen at once How much tinkering, luck or other stuff would be likely to keep this from happening again?

>> No.4224495

>>4224309
>KISSY

>> No.4224497

>>4224313
>>4224336
Shut Up and Bleed does a pretty good job of balancing firepower on both the player and enemies' sides, but the enemy naturally has the advantage, namely at the beginning. It's basically Resident Evil-levels of difficulty and spookiness.

>> No.4224503

>>4223757
what's the map you are using all this on?

>> No.4224504

>>4224503
JRPGVille from Reelism.

>> No.4224558

>>4224497
I REALLY like the bestiary and the atmosphere of Shut Up And Bleed, it's almost 10/10 in that regard, but your arsenal and items in general feels incredibly bloated and clumsy.

I think it would be much more fun to play if the arsenal was streamline and simplified, and item spawning was made much less cluttered.

>> No.4224574
File: 139 KB, 1202x577, chex1vs3.png [View same] [iqdb] [saucenao] [google] [report]
4224574

>>4224494
Sure you're playing the original? chex1 has no visplane errors on that map (unless you're noclipping maybe), chex3's version of the map is for ZDoom and has a lot more sectors.

>> No.4224604
File: 382 KB, 1366x768, Screenshot_Heretic_20170829_183627.png [View same] [iqdb] [saucenao] [google] [report]
4224604

i gotta question, did they the makers of Samara got Jon St. Jon to record lines as Duke for this wad? There's some lines I've never heard Duke say before, like "You dine in Hell"

>> No.4224616

>>4224604
and a line for the trailer.

Might have been around the time where he did custom Duke voices for anybody for very little monies, I think Gearbox put an end to that though.

>> No.4224621
File: 34 KB, 378x400, 6d1.jpg [View same] [iqdb] [saucenao] [google] [report]
4224621

>>4224616
>I think Gearbox put an end to that though.

>> No.4224631

DUKI NUKI

>> No.4224646

>>4224604
>SAMSARA? WHAT A PIECE OF SHIT

>> No.4224648

>>4224646
>HUH HUH HUH WHAT AN SHIT OF PIECE

>> No.4224650

>>4224604
Well, there exists some impersonators who are pretty good.
Duke Caribbean wasn't voiced by JSJ for instance, but you can't tell.
There's also Cliff of LazyGameReviews who does a pretty decent Duke voice.

>> No.4224653

>>4224616
>I think Gearbox put an end to that though

If that were true H Jon Benjamin would never work again. St John can get paid to use his voice any way he likes and nobody has the right to compell him not to, that's basic legal ownership.

>> No.4224662

>>4224653
It was specifically advertised as Duke voicing for people, yes he can do any voice he likes, but the specific voice and character is probably a bit more legally iffy, enough to scare him into not doing it.

>> No.4224667

>>4224650
>Duke Caribbean wasn't voiced by JSJ for instance, but you can't tell.
FOR REAL? This whole time JSJ doesn't say "time to crash THIS party"?

>> No.4224674

>>4224667
Or "It's time to Limbo!" or "WOOHOO" or "You’re blocking my sun, ass-wipe!"? My life's been a whole lie.

>> No.4224679

>>4224674
>>4224667
Nope, but SunStorm got a guy who really nailed it though.

>> No.4224701
File: 18 KB, 287x280, AGITATION.jpg [View same] [iqdb] [saucenao] [google] [report]
4224701

What's a good wad that deals with maximum surrealism and absurdity? I'd love something similar to void except actually good and enjoyable to play.
I gave Beyond reality a go but it didnt quite hit that spot for me.

>> No.4224705

>>4224701
Mandrill Ass Project

>> No.4224707

>>4224701
>void except actually good and enjoyable to play
I'm going to FIGHT You.
aaaaaauuuuuaaauuuuoouuughhhhh


>>4224701
Shrooms/2 is also nice

>> No.4224710

>>4224707
Its impressive in the visual regards, but tight jumping and constant trial and error instadeath obstacles ruined its entirety honestly, which is a shame because I love it to death, but that ruins it overall

>> No.4224715

>>4224701
Mod oh Fun

>> No.4224718

>>4224701
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/imposs

>> No.4224724

What features would you guys like to see in a doom centric file hosting site?

>> No.4224726

How the fuck do I use jimmys jukebox?

>> No.4224735

>>4224724
Decentralization, or at least a place where files are mirrored to and checked that they're still there in the event of the site dying.

>> No.4224748
File: 2.86 MB, 960x540, SUPPRESSION FIRE [Babel + D2RELOAD MAP06].webm [View same] [iqdb] [saucenao] [google] [report]
4224748

Here thing. Working on Lost Souls since I've finally decided that them leaving those weird burning impressions after they die sometimes doesn't fit their role. Might keep the ghost, but just let them reform over time instead, only counting kill for the first time they die just so you don't actually have to waste the ammo if you don't want to.
>>4224724
Depends, if it's just intended to be a minimalistic file dump sort of thing then maybe just let people make torrents of the wads and host links to the torrent files, so the whole thing is P2P but with at least one guaranteed seeder. If you're looking to make a more fully-featured site then I'd say do something like that, but also let us link in videos, images, etc of the wad in the page where it's hosted, maybe have users so people can find your other stuff, etc. Just don't get retarded with the upvotes/downvotes and shit. Maybe let people like a mod/mapset but that's about it.

>> No.4224749

>>4224735
I have a little doc full of stuff I've already planned and having a monthly torrent of the site is already there, as well as, possibly, having a tor or gnunet mirror, but I haven't really looked into it yet.

>> No.4224752

Are there any places to get some good half life 1 single player maps?

>> No.4224762

>>4224748
>minimalist
Yeah. I'm planning on making it so even the most basic of browsers can open and have some kind of functionality. Users are within this >>4224749 doc I've been talking about, but I don't know how people would react, considering that the site's base of 4chan is primarily anonymous, but I'll see what I can do to get around that.

>> No.4224770

>>4224762
Alright well in that case I'm going to assume you're working with something that even a text-based browser can handle, and in that case I'd say allow anonymous file uploads with a hash of the uploader's IP as part of the uploader name (like Anonymous [4b84b15bff6ee5796152495a230e45e3d7e947d9] as the name or something. Maybe truncate the hash) but also allow people who want to have their name attached to files to make a simple account which attaches their name to the file. Just don't get carried away with ratings systems, comments, upvotes, etc since that always turns every site into a cesspit. I'd say the properties of a file should be Uploader, Downloads, Linked media (as a list of embedded files, which can be shown as text for basic browsers, and that's it. Maybe likes/recommends or whatever if you absolutely must add at least one ego-stroke mechanic.

>> No.4224771

>>4224710
I will no longer fight you because I share those sentiments exactly!

>> No.4224792

>on zdoom forums
>notice guy with pepe av
>join date within two months ago
Dumb frogposters.

>> No.4224794

>>4224749
This is good, as of late loss of mods through sites going down has been a growing concern for a lot of people.

The most recent version of Fractal Doom was in a pretty damn precarious position for a while.

>> No.4224795 [DELETED] 
File: 5 KB, 420x420, rZ8hoUC.png [View same] [iqdb] [saucenao] [google] [report]
4224795

>>4224792

>> No.4224803

what are the odds of the Spider Mastermind in e3 being mortimer mcmire

>> No.4224831

If you could have one official non-Romero map remade by Romero, which would you choose just to see how he would have done things?
I personally would love to see how he would have envisioned and made Mt Erebus, I like the concept of the map a lot and it's a fun map, so I think he could have done something really neat with it. More hell maps from Romero in general would have been nice.

>> No.4224854

>>4224831
dead simple.

Lets see what he does with those 666 and 667 mancubus and arachnotron death actions

>> No.4224863

>>4224604
You dine in hell is from dnf p sure

>> No.4224871
File: 14 KB, 789x524, rip.png [View same] [iqdb] [saucenao] [google] [report]
4224871

>> No.4224891

>>4224831
Icon of Sin

>> No.4224901
File: 13 KB, 697x617, hehehe.png [View same] [iqdb] [saucenao] [google] [report]
4224901

gimme a doom wad with latin rock

https://www.youtube.com/watch?v=I_SOAdAxFfo

>> No.4224909

>>4224770
I was considering adding a "hot downloads" kinda deal but I'm a dumbass so that me be out of the scope for me personally. I want this to be as anonymous and equal leveled for everyone.

>> No.4224920

>>4224909
I gotta tell you, if you can't do that you're probably going to have some serious trouble getting much working at all. Can you use SQL? If not you might want to learn before you try to do much of anything with this kind of website.

>> No.4224927
File: 62 KB, 570x390, 1502730146645-vg.jpg [View same] [iqdb] [saucenao] [google] [report]
4224927

>>4223094
ogres are easy for me. The things that always give me problems are those pesky fiend assholes. Whenever I try to rocket them I have to be careful, because my splash damage accidental suicides are frequent with the bastids

>> No.4224931

>>4221845
i always think of trailblazer but that's jus 80s action flicks in general

>> No.4224932

>>4224927
Fiends are the ones that give me the most trouble too, I'm just cursing ogres out because he was a rude cunt and grenaded me while I was taking a screenshot.

>> No.4224948

>>4224920
I know the basics of sql, and have pretty good Google fu. I could hack something up for a "hot downloads" in an hour or two, but that isn't my main focus.

>> No.4224960

>>4224948
The point is that you should already know how to do those things. It's literally a single SQL query for the relevant info sorted by download count and limited to whatever size you want. This shouldn't even be remotely difficult for you if you want to make a website that hosts downloadable content.

>> No.4224964
File: 56 KB, 498x490, quads.jpg [View same] [iqdb] [saucenao] [google] [report]
4224964

>quad damage
>regular shotgun
>watching grunts fucking explode from a single blast
>turning the thunderbolt on a shambler and having the furry fuckfence explode into hamburger in seconds
>mfw

This is the best goddamn power up in a video game ever.

>> No.4224980

>>4224705
>>4224707
>>4224715
>>4224718
Thanks for the suggestions lads, i'll be sure to check them out

>> No.4224981

>>4224803
Same odds as Commander Keen being related to Doomguy.

>> No.4224986

So there's DoomRL, but why isn't also there a HereticRL? I mean it's medieval fantasy so it's already perfect for a roguelike; you can even take JC from DoomRL and change nothing but his name and sprite into D'Sparil, and he'd still be exactly like how he was in Heretic.

>> No.4224996
File: 137 KB, 503x548, 1499359024739.png [View same] [iqdb] [saucenao] [google] [report]
4224996

>>4224964
>Quad Damage™
>only does 3x

>> No.4225007

>>4224996
Only in Q3A.

>> No.4225008
File: 136 KB, 408x335, quack.png [View same] [iqdb] [saucenao] [google] [report]
4225008

>>4224996
It does quad damage in the original Quake, Bitterman, you smug asshole.

>> No.4225012

>>4224986
There isn't that much interest in modding Heretic.

A merging of Heretic and Hexen stuff for that sort of mod would be quite good as a starting point.

>> No.4225036
File: 22 KB, 286x81, 1501541544266.png [View same] [iqdb] [saucenao] [google] [report]
4225036

>mfw finding out irl nailguns don't literally fire nails like regular guns

>> No.4225045
File: 282 KB, 676x476, nail-gun-as-a-weapon[1].jpg [View same] [iqdb] [saucenao] [google] [report]
4225045

>>4225036
They're just not powerful enough, and usually have to have big ol' air tubes connected.

>> No.4225056

>>4225045
Plus modern ones have a safety feature where unless the tip is actually pressed against something it wont fire

>> No.4225061

>there will never be a mod that combines DoomRPG and DOOMRLA with MOP for a survival-styled co-op multiplayer mod in the vein of Crawl

kill me

>> No.4225062

>>4225036
>grenade launcher fire grenades that detonate on impact and don't bounce around
>railguns are massive and impractical, even if powerful
>lightning guns never ever
>plasmagun would light your clothes on fire and have a hard capped range of about 4 feet
>rocket launcher warheads cause massive explosions, not allowing you to shoot it across the room and not get hurt

>> No.4225069

>>4222430
I wonder how hard would be making a script for blender or something to import MMD models and make sprites in all Doom angles for their animations

>> No.4225071
File: 476 KB, 800x800, doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]
4225071

>>4225036
>mfw knowing the source of that crop

>> No.4225079
File: 154 KB, 1200x478, APS_underwater_rifle_REMOV.jpg [View same] [iqdb] [saucenao] [google] [report]
4225079

>>4225036
Needleguns are probably the closest thing to reliable nailguns, I guess.

>> No.4225080

>>4225079
That is fucking cool.

>> No.4225082

>>4225069
This sort of thinking will lead to a Kizuna AI mod.

>> No.4225084

>>4225079
Oh hey, I remember that gun in Delta Force Land Warrior...which is almost retro now (2000) as well. Crikey, I'm getting old.

>> No.4225125
File: 79 KB, 2100x527, SPIW.jpg [View same] [iqdb] [saucenao] [google] [report]
4225125

>>4225079

>> No.4225135

>>4225084
Comanche Gold And Land Warrior were my shit

>> No.4225142

I found a wad on my computie that I don't remember downloading, called Coffee Break episode 1

It's fun so far

>> No.4225146

>>4225142
this presumably?
https://www.doomworld.com/idgames/levels/doom2/Ports/a-c/cafebrk1

>> No.4225148

>>4225146
>was intended to be longer
saddened

>> No.4225150

>>4224253
>>4224292
>>4224373
i'm glad it exists, especially as testament to the infinite range of Doom modding, and appreciate the author's efforts. but it is not something i've much interest in playing.

>>4224326
>>4224412
on the other hand we have you. apparently it is now dogma to love this mod. anyone who doesn't is either Graf Zahl himself or one of his sycophants. don't be so stupid.

>> No.4225192

>>4225150
>on the other hand we have you. apparently it is now dogma to love this mod.
I believe they're referencing the fact that Graf called the mod retarded.

>> No.4225194
File: 2 KB, 85x81, Snakemanturned.png [View same] [iqdb] [saucenao] [google] [report]
4225194

Snakeman guy here, I'm working on the back

>> No.4225241

>>4224385
It can be scary and still have guns. Might have to stretch this as playing as a nogunz, though
>guns are randomly placed
(use some kind of randomizer that has a larger chance of spawning nothing where a gun should be)
>random, low number of shots
>no ammo count indicator
>can only hold one gun at a time
>all enemies are fast and melee based
>you're faster than them without a gun
>slower than them with one

>> No.4225245

>>4225150
From a technical perspective, Lilith does what it sets out to do really well, and it's really cool to see the developer put a lot of thought into it instead of just fucking with things and calling it a joke mod.

The drama surrounding it is really stupid and only exists because of certain people's egos being hurt but at least it's gotten more eyes on the mod.

>> No.4225250

>>4224621
rip stimpack

>> No.4225375
File: 1.75 MB, 1366x768, spasm0010.png [View same] [iqdb] [saucenao] [google] [report]
4225375

You know which sound it is.

>> No.4225381

>>4225375
So HUUH I am, doing everything I can,
Holding on to what I AUGH
Pretending I'm a bitterman

>> No.4225393
File: 975 KB, 720x360, dumbass fiend.webm [View same] [iqdb] [saucenao] [google] [report]
4225393

I don't know why he got stuck, but I'm grateful for it.

>> No.4225395

>>4225375
Kickflip Quake is one of those fucking weird things that's genius in concept but definitely late-90's in execution.

It's no Neversoft production, that's for sure, but it's good for a quick laugh. THAT'S AMAZING

>> No.4225404

>>4225395
It and Rally were some fucking weird ways to modify Quake.

>> No.4225484

>>4225071
whats the source

>> No.4225505

>>4225062
>>grenade launcher fire grenades that detonate on impact and don't bounce around
No reason you can't make a timed warhead capable of deflecting.

>railguns are massive and impractical, even if powerful
Give it time.

>lightning guns never ever
Sure you can, you can conduct lightning through laser beams, it just wouldn't be a constant stream like in Quake, rather like a directed thunderbolt.

>plasmagun would light your clothes on fire and have a hard capped range of about 4 feet
If you just try to project it straight out into the air, yes.
Heating up a magnetic projectile and launching it I think can work.
User safety might still be iffy though.

>rocket launcher warheads cause massive explosions, not allowing you to shoot it across the room and not get hurt
No reason you can't make a smaller rocket with an 'offensive' explosive charge.

>> No.4225518

>>4225505
Railguns are not remotely feasible because of how physics work

>> No.4225524

>>4225393
r_lerpmodels 0
do it

>> No.4225526
File: 28 KB, 1128x393, CW.png [View same] [iqdb] [saucenao] [google] [report]
4225526

Boy, the Cacoward thread sure is fun.

>> No.4225527

>>4225524
should I add that to the autoexec.config? and what does that do specfically

>> No.4225568

>>4225526
>All Major Cooke posts
hmm

>> No.4225578

>>4224574
Maybe I was noclipping. But nevermind anyway, I tried again and was able to finish the game. No for the other Chex games.

>> No.4225638

boy this thread is dead af

>> No.4225642

>>4225526
Cac-award? More like Ca-coward.

>> No.4225659

>>4225638
Not really, it's been particularly active this summer, a lot of project work and discussion.

Time of day and time of week plays a part.

>> No.4225669
File: 3 KB, 85x81, Snakemanturned.png [View same] [iqdb] [saucenao] [google] [report]
4225669

>when you trained for years but the dude doesn't even show up

>> No.4225689
File: 349 KB, 895x505, a.png [View same] [iqdb] [saucenao] [google] [report]
4225689

>>4221818
>[8-24] Quake Champions: Doom Edition (QCDE) Teaser (DBThanatos)
>https://youtu.be/oskVB0BHc3I [Embed] [Embed]

This thing is cool as hell IMO. Love the sprites of the QC guns.

>> No.4225696

>>4225518
>Railguns are not remotely feasible because of how physics work
Spoken like someone who hasn't taken a physics course in their life. The US Navy already has mounted railgun weapons on several ships of theirs, and making them smaller is just a matter of time.

>> No.4225713

>>4225696
That's not a fucking railgun, That's a Mass Driver.

>> No.4225716

>>4225713
You are a god damned moron.

>> No.4225730

>>4225526
Are they say mods that started last year, but got completed in this one can't be nominated?

>> No.4225745

>>4225056
You can tape that down. Iirc there was a guy who tried to commit suicide with a nail gun and ended up shooting himself in the head like 10 times before giving up and going to the hospital. Turns out the brain does pretty okay with puncture wounds.

>> No.4225752

Do the limits for the HUMP are vanilla? Does crispy Doom visplane overflow?

>> No.4225754

>>4225730
cooke was nominating a mod from 2014, so i doubt it

>> No.4225760

>>4225526
So, which mods is anyone expecting to be there?
I'm expecting High Noon Drifter, Space Hunter and MetaDoom.

>> No.4225762

>>4225760
>gameplay mods in the cacowards
Horrible joke please don't remind me

>> No.4225767

>>4225762
i, too, have an irrational hatred for gameplay mods

>> No.4225768

>>4225760
Isn't gameplay mod a single award? I'd expect MetaDoom. High Noon Drifter is good, but it's not really much more than a cool weaponset that makes the game easier.

>> No.4225771

>>4225768
I can see MetaDoom win something, with its concept, but i still think the others should be mentioned.

>> No.4225773

>>4225760
HND is just a weapon set, if anything it'll be MetaDoom as >>4225768 says.

>> No.4225774

>>4225767
I love them but the cacoward shitters have an irrational hatred of gameplay mods. Can't wait for them to get a mention at the bottom of the sidebar

>> No.4225775

>>4225760
Predictions for Cacos

>Romero for Espi
>Rise of the Wool Ball
>Stardate 20X7
>TNT Revilution
>dead.air
>Lilith
>Scuba Steve throws his weight around again to give Blade of Agony E2 a Caco
>fucking nothing for multiplayer

>> No.4225779

>>4225773
i can see why, specially with the features coming from the fourth version, but i kind of had more fun with HND

>> No.4225784

>>4225760

I'm not going to give myself an award for HND.
Besides, there's too many other really good gameplay mods out this year. Just off the top of my head, Doom Delta, MetaDoom, Space Hunter, Kriegsland, D4T, and Final Doomer are all really solid gameplay mods, and I'm sure if I sat down and thought of more there'd be other standouts. Xaser's looking to have Necrodoom 1.0'd and on /idgames, so that'd be fucking rad. And Kegan says he wants to get GMOTA 1.0 out before the end of the year, too.
Not to mention there's always the October/November rush of releases, there's likely a whole ton of other gameplay mods just around the corner.

2017 is a good year for gameplay mods.

>> No.4225791
File: 1.20 MB, 1920x1080, Screenshot_Doom_20170830_181748.png [View same] [iqdb] [saucenao] [google] [report]
4225791

>>4224707
>>4223802
> wads
> Shrooms/2
There is another one?
Just played Shrooms 1, was pretty interesting
Where's the second one?

>> No.4225792

>>4225784
>Kegan says he wants to get GMOTA 1.0 out before the end of the year, too
Kegan shouldn't care less about Cacowards. He already has something far more unique - a Golden Boner, one of only two ever awarded. They give out Cacowards for spit these days.

>> No.4225793

>>4225784
>and I'm sure if I sat down and thought of more there'd be other standouts.
l i t h i u m

>> No.4225794

>>4225752
Help!

>> No.4225796

>>4225784
I'm more excited to see if the Babel guy is going to actually finish his mod or not. Too bad he only posts once in a solar eclipse or something.

>> No.4225807

Am I supposed to run out of ammo on E3M1?

>> No.4225810

>>4225775
>Scuba Steve throws his weight around again to give Blade of Agony E2 a Caco
https://www.doomworld.com/forum/topic/91948-cacowards-2017-mentionation-thread/?page=8#comment-1765307
really makes you thonk

>> No.4225826

>>4225807
yeah. well, no. you can get 100% kills. but it is quite limited. it's better to leave some monsters and come back for them later.

>> No.4225828

>>4225810
fucking doomworld changed my name from faggot to stick bundle

my NAME is FAGGOT

im a FAGGOT not some gay STICK BUNDLE

>> No.4225830

>>4225828
but what if you're british

>> No.4225834

>>4225828
Tell them they're repressing your queer identity and marginalizing your struggle or some shit.

>> No.4225845
File: 2.10 MB, 320x240, e3m1-max-2:13.webm [View same] [iqdb] [saucenao] [google] [report]
4225845

>>4225807
>>4225826
100% kills. annoying amounts of pistol use on corridor demons. i think the two cacodemons killed the three imps at the start, but i missed a few shots so it probably evens out.

>> No.4225853
File: 743 KB, 1920x1040, gzdoom_2017-08-30_13-22-18.png [View same] [iqdb] [saucenao] [google] [report]
4225853

Whoever came up with Lost Souls can suck it down

>> No.4225860

>>4225791
Probably on doomworld. It's another albertoni one.
https://www.doomworld.com/forum/topic/91411-shrooms-2-event-line-horizon-wip-beta-available/
was never finished though

>> No.4225863

>>4225828
I just picture some massive, macho man screaming that at the heavens in a rainstorm for some reason.

>> No.4225864
File: 8 KB, 230x242, 1504113991.jpg [View same] [iqdb] [saucenao] [google] [report]
4225864

>>4225830
a legitimate concern. i know several people whose favourite food is this traditional pork and gravy dish. choosing a screen name based on a favourite food is quite natural.

>> No.4225873

>>4225828
if you're the same FAGGOT whose map i was editing yesterday, may i ask for your review of Fix3? >>4223642

>> No.4225879
File: 145 KB, 590x332, quake champions weapons shotgun.jpg [View same] [iqdb] [saucenao] [google] [report]
4225879

Man I hope the QC starting shotgun gets a skin that makes it a pump shotty. Dunno why but pump action shottys in games are a lot more satisfying to use than semi auto ones in general.

>> No.4225880

>>4225863
he is Kronar from Oglaf

>> No.4225887

>>4221815
I wonder why System Shock 2's main Character only gets to say "nah"? Oh and it would would have been great to see throwable grenades in SS2 like they did in SS1, such as the Fragmentation, EMP, and the gas Grenade.

>> No.4225905

>>4225879
It's why Doom's shotgun is still one of the best FPS guns of all time.
Sure, the Super Shotgun is the destroyer of worlds, but nothing beats the satisfaction of pumping in another round in between shots.

>> No.4225907

New thread, updated the OP with the new version of the Doom infographic from a thread ago.

>>4225895
>>4225895
>>4225895

Don't rush new threads.

>> No.4225921

>>4225873
It looks good! I consider fix3 to be complete version of Perfect Faggot. Thanks for taking the time to do that.

>> No.4225929

>>4225921
thanks, just got to make sure 300manager sees it now.

>> No.4226428

>>4225484
lewd Mrs. Katswell ruined by that fucking face

>> No.4226631

>>4225713
Do you wear pants on your head?

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