[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 318 KB, 720x480, IMG_5341.jpg [View same] [iqdb] [saucenao] [google]
4219134 No.4219134 [Reply] [Original]

LOL

>> No.4219135
File: 288 KB, 720x480, IMG_5342.jpg [View same] [iqdb] [saucenao] [google]
4219135

>>4219134

>> No.4219136

>>4219134
I like the effect, was actually explored really well by the art style in Soul Reaver.

>> No.4219151
File: 1.60 MB, 1093x1077, 1503591525371.png [View same] [iqdb] [saucenao] [google]
4219151

you know tomb raider is on PC right

>> No.4219153

>>4219134
I personally can't stand PlayStation's affine texture mapping. Saturn managed to avoid most of the problems by mapping to quads instead of triangles, but the only mitigation that PlayStation can really do is tessellate the everloving shit out of geometry to minimize the effect and it never quite works.

>> No.4219167

>>4219134
Yes yes no zbuffer and ducks go quack.

>> No.4219169

Tomb Raider on the Saturn ran at 20 fps compared to 30fps on the PSX.

Later games with improved Gfx like Tomb Raider 4 and 5 would not even be possible on the Saturn.

>> No.4219170

>>4219135
I'll take the zigzags over that garbage texture resolution.

>> No.4219171

>>4219170
Wtf are you talking about the resolution is the same. Saturn technically had more Video Ram.

>> No.4219172

>>4219153
Huge Saturn fan but the fact that it still got good games despite being such a clusterfuck taped together system is a true testament to Sega's outright tenacity.

>> No.4219174

>>4219169
Either way the console versions are not the ideal experience, just play the PC versions.

>> No.4219181

>>4219174
Pc Master race always wins, baby.

>> No.4219187

>>4219169
Where those still using the same engine? It was already dated when 3 used it.

>> No.4219191

>>4219187
Levels are still constructed out of blocks, yes.

>> No.4219206

>>4219191
Damn they sure got their use out of it.

>> No.4219226

>>4219171

Compare the white spots on the texture in both pictures. The one with zigzags has much more of them. It's pretty fucking clear that genesis had lower resolution textures.

>> No.4219274

>>4219171
>>4219226
PlayStation version has higher resolution textures and smoother lighting (when played on newer PlayStation models; at the game's release the Saturn's lighting was a bit smoother due to the launch PlayStation's gouraud shading bug). Saturn version has less texture warping and longer draw distances but runs at a lower framerate. I consider it a wash, honestly.

>> No.4219303

>>4219169
Who cares about 4 and 5 not being able to run on Saturn when those games were on Dreamcast?

>> No.4219328

Tomb Raider 1 & 2 are better than the nuTomb Raider shit we have today.

>> No.4219335

>>4219328
Yes they are. The Crystal Dynamics reboot ain't bad either.

>> No.4219379
File: 959 KB, 1024x1024, n64_vs_ps.gif [View same] [iqdb] [saucenao] [google]
4219379

imagine tomb raider on n64

>> No.4219383

>>4219379
fucking kek

>> No.4219432

>>4219303
Dreamcast has a loud cooling fan which takes away from the immersion of exploring underground crypts.

>> No.4219459

>>4219134

I'd like to Zig-Zag Lara, iykwim.

>> No.4219478

>>4219379
why would anyone think that interpolated textures look good?

>> No.4219485
File: 310 KB, 655x977, moms gonna DDDDD.png [View same] [iqdb] [saucenao] [google]
4219485

SONY SHILLS BTFO

HOW WILL PLAYSTATION 2 COMPETE AGAINST THE MIGHT OF SEGA

>> No.4219526

>>4219134
I like the zigzags

>> No.4219536

Modern emulation can fix the texture mapping, but nothing will ever fix the N64's low texture resolution.

>> No.4219579

>>4219383
>being so new you've never seen this
Tripfags sicken me. Filtered.

>> No.4219627

>>4219432
What, can't afford headphones? Turning up the volume will disturb mommy and daddy?

>> No.4219653

>>4219136
It's all because Pillar of Dimension broke.

>> No.4219665

>>4219536
You do realize that texture packs have been a thing for years in n64 emulation, right?

>> No.4219691

>>4219665
You realize they are all incomplete and look like eye cancer, right?

>> No.4219715

>>4219665

They do, but they don't even cover a tenth of the N64's library.

>> No.4220225
File: 2.74 MB, 720x400, too video gamey.webm [View same] [iqdb] [saucenao] [google]
4220225

>> No.4220537
File: 313 KB, 1923x1195, bending.jpg [View same] [iqdb] [saucenao] [google]
4220537

Lara is the best vidya character, do you agree?

>> No.4220542

>>4220225
is this the PC version?
because I don't remember being able to switch between weapons on the fly

>> No.4220559

>>4220542
There are hotkeys for every weapon on pc.

>> No.4220602

I loved TR1 but I could never get myself into TR2 or 3.
I watched a playthrough of 2 and, something feels off, I don't think I would have managed to go through it all.
Note that I'm also a weirdo that actually liked Angel of Darkness, though I completely agree that many parts are extra shit and it's a bugfest, but dat soundtrack doe.

>> No.4220616

>>4220602
Try TR4, it's like the first but better.

>> No.4220673
File: 606 KB, 2625x2251, 12.jpg [View same] [iqdb] [saucenao] [google]
4220673

>>4219432
>Dreamcast has a loud cooling fan which takes away from the immersion of exploring underground crypts.

>> No.4220771

>>4220537
Why couldn't the west have kept this direction?

>> No.4220790

>>4220771
New generation of players.

>> No.4220810

>>4220602
Doesn't TR2 have a bunch of hitscan human enemies instead of wild animals and dinosaurs.

>> No.4220847

>>4220810
Yes and it's much better

>> No.4222259

>>4219167
yes they do