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4211352 No.4211352 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4206617

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)










>> No.4211354


300 MINUTES OF /vr/
-Speedmapping project managed by 300manager !Os4LYDp5eQ
-Extended until 30 or 32 maps are made
-Original rules can be found here

-May be released within the next two weeks

-Heretic mapping project to start next Monday
-All rules found here

-Looking to update the OP, suggestions are welcome

=== NEWS ===

[8-23] Doomskater v1 released; removes friction

[8-22] Intermission E2M8, featuring Alfonzo and MTrop

[8-22] Anon shares a level

[8-22] Doomguy to get Classic, Q3, and D3 armors in Quake Champions

[8-22] D4D put on hiatus

[8-21] Realm of Suffering updated

[8-20] SM179 for Quake released; Wizard-themed speedmaps

[8-20] Anon release; gun sounds with him saying 'shoot'

[8-19] New Doom II world record (18:48) made possible with recently discovered trick

[8-18] Anon provides Basilisk II quickie

=== PREVIOUS ===


=== PROTIP ===

Would you like to submit any news, personal releases, or other contributions? Just reply/backlink to this post with a link.

>> No.4211359

* placeholder shitpost *

>> No.4211362
File: 414 KB, 800x1402, 1499793348844.png [View same] [iqdb] [saucenao] [google] [report]

First for Basilissa a cute.

>> No.4211364
File: 76 KB, 174x329, 1503441213884.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4211367
File: 335 KB, 1028x824, 64474827_p2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4211368


>> No.4211391

So is this from Hdoom?

>> No.4211395

Nope. 88alice/kurashiki, talented Doom artist, draws cute stuff.

>> No.4211409

If only.

>> No.4211414

This demon is not for fug

>> No.4211416

Joke's on you, HDoomguy told me he'd have no problem adding her as a guest appearance as long as Term agreed to it.

>> No.4211418

where does it say that

>> No.4211419

I think Corzo has a big enough cock to challenge that statement, and I think he could handle some Snu Snu.

>> No.4211441
File: 43 KB, 822x544, SLADE_2017-08-23_22-07-34.png [View same] [iqdb] [saucenao] [google] [report]

just some able-bodied marines playing a friendly game of uno

>> No.4211448

we gettin all referential up in this shit

>> No.4211451

Is she original? Or is she based on an enemy?

>> No.4211460
File: 124 KB, 627x585, 64474827_p1.png [View same] [iqdb] [saucenao] [google] [report]

Basilissa is a playable summon in High Noon Drifter.

Use SauceNao for sauce.

>> No.4211492

semi-original, she's the bfg for high noon drifter

n e a t

>> No.4211495 [SPOILER] 
File: 251 KB, 1920x1080, 1503549946945.jpg [View same] [iqdb] [saucenao] [google] [report]

I am sorry for being that guy, but it has been discovered that there's a very interesting item in Quake Champions that more or less confirms that the Doomslayer from the new game is, in fact, the same marine from the first Doom games, and perhaps the same marine for the rest of the series.

And it's none other than's Daisy's foot.

>"The left hind foot of Doom Slayer's pet rabbit, Daisy, killed by marauding demons when their invasion of Earth began. He carries it as a reminder of innocence lost, not for luck--after all, it wasn't luck for Daisy."

So, well, I guess it's now official.

>> No.4211496
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>> No.4211509

don't forget that getting a kill with the SSG while double jumping gives the "daisy" award

>> No.4211512
File: 37 KB, 500x599, feels.png [View same] [iqdb] [saucenao] [google] [report]

>He carries it as a reminder of innocence lost, not for luck--after all, it wasn't luck for Daisy

>> No.4211524

It was already pretty official.

>> No.4211531

actual basilissa really aint that cute

>> No.4211545


There was actually plenty of people who denied the evidence that he's the same marine and that DOOM 4 wasn't a soft reboot. This'll shut them up for good.

>> No.4211548
File: 17 KB, 913x913, dood.png [View same] [iqdb] [saucenao] [google] [report]

>This'll shut them up for good.
They'll just say the game is a non-canon spinoff and ignore it, even though NuDoom's lore makes everything official.

>> No.4211576

Well then they're blinded. They did everything but explicitly state it in some gratuitous "message to the player" journal entry. If the evidence in Doom(4) wasn't enough for some, then they were just operating under confirmation bias to appeal to some head-canon of theirs.

>> No.4211598
File: 2.19 MB, 720x360, orbiting edge.webm [View same] [iqdb] [saucenao] [google] [report]

Having some swords and other sharp pointy objects orbit around this jerk off helps, I think.

>> No.4211601 [DELETED] 

who is your favorite streamer? mine's bzplasma

>> No.4211604

reminds me of that SOTN enemy in the chapel
the sword with rotating swords swording around the main sword as it tries to sword you with it's sword swords


>> No.4211606

Yeah, I ripped the sprites from that monster. Damn shame I don't have access to that rotate sprite function the newer version of GZDoom added, but I think this'll work fine

>> No.4211615
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>> No.4211624
File: 81 KB, 799x735, e2mkillyourself.png [View same] [iqdb] [saucenao] [google] [report]


more e2 work., m5 in progress

>> No.4211627

Has any anon worked on a /vr/ run wad repo yet? Seems right up our alley considering how often we share our stuff.

>> No.4211665
File: 74 KB, 823x544, SLADE_2017-08-24_00-53-10.png [View same] [iqdb] [saucenao] [google] [report]



>> No.4211668

Doomguy has a very strong poker face.

>> No.4211679

your style looks really familiar
you're not kracov are you?
i'm probably confused

>> No.4211681

pffft. daisy is a retcon.

>> No.4211694


First stage: Denial.

>> No.4211695

Second stage: Underhalls.

>> No.4211726

third stage: heresiarch's seminary

>> No.4211730

fourth stage: toxic dump

>> No.4211747
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I want to hug doomguy and cheer him up

>> No.4211748
File: 24 KB, 500x374, eRPDuSS.jpg [View same] [iqdb] [saucenao] [google] [report]

it'd be worth it

>> No.4211750

Are you supposed to play on nightmare or ultra-violence?

>> No.4211751
File: 78 KB, 800x549, 1435102001055.jpg [View same] [iqdb] [saucenao] [google] [report]

hell yeah

>> No.4211752
File: 74 KB, 350x447, 1463635864174.jpg [View same] [iqdb] [saucenao] [google] [report]

Nightmare is generally so bullshit that it's not done for serious runs unless you're absolutely masochistic. UV is recommended for veterans.

and really you're not "supposed" to play on any difficulty in particular, you do you. What's important is you have fun and shoot demons in the face with a shotgun.

>> No.4211773

for doom and doom 2: UV is "normal", UV -fast is "hard", and NM ranges from "very hard" to "bullshit"

for most map packs, UV is "hard", UV -fast is "very hard", and nightmare is "bullshit"

for slaughtermaps, UV is "very hard", UV -fast is "really goddamn hard", and nightmare is "bullshit squared"

>> No.4211780

Where's this from?

>> No.4211783

UV fast?

>> No.4211819

It's a commandline argument you can use. It makes the enemies faster. Essentially Nightmare, without the Respawning Enemies or Double Ammo.

>> No.4211882

At what time does Quakecon start?

>> No.4211885 [DELETED] 

Where are you supposed to play strange aeons?
It doesn't work in any doom holy shit

>> No.4211914
File: 25 KB, 320x200, doom_001.png [View same] [iqdb] [saucenao] [google] [report]

Nightmare was added as a joke when people complained that Ultra-Violence was too easy. It wasn't in Doom 1.0.

>> No.4211923

So I had this crazy idea. I work in a day camp for children, and there's always this constant push to introduce children to new and unique activities.
I'm thinking I'm going to introduce them to doom modding (well, chex modding, to keep it family friendly). I'm going to present it as a "make your own video game" activity group, and I'm going to try to get them to do a short T.C. for chex Have em paint baddies, textures, draw blueprints for levels, take turns using gzdoombuilder, and maybe show em a bit of decorate code. What do you guys think ?

>> No.4211929

Nightmare is interesting, if sometimes unfair.
It forces you to completely rethink your tactics. I normally play very carefully and slowly (I'm generally way behind par times and such), so playing Nightmare forces me to start understanding how to play faster because my progress isn't pernament anymore.

Really, if you ask me, stuff like that is why Doom is such a good game, because it doesn't need a tutorial - it naturally teaches you how to play it - the more you play, the better you get naturally.

>> No.4211937

That's a cool idea. Games are art, so this is TECHNICALLY arts and crafts, I guess.
Also it involves a lot of useful and valuable skills, from digital image manipulation and digital art to level/game design.

Plus considering most kids who like videogames love the concept of making videogames of their own one day, you might get positive reception from kids, too.

Only problem I think of could be time constraints, since kids will be learning completely new and relatively complex stuff, I don't think these projects should be longer than 1-2 levels for them to have any level of polish.

>> No.4211964


Yeah, we'll see how far we can go within our time constraints, and it's going to be pretty demanding so I expect them to goof around quite a bit towards the middle of the project.

Polish isnt going to be the biggest concern to be honest, as long as it's functional and they can put their name on it, I'm sure they'll be happy.

We'll see how it pans out, if it's beginning to look like we're not going to finish it in time I'll finish it in my spare time so they've got a neat complete package.

>> No.4211976

Any recommendations for a techbase texture pack that fits with vanilla textures?

>> No.4211996

Honestly, I love this idea.
Computers are a necessity in the modern workplace, and government around the world are considering adding programming classes to the curriculum. Giving kids a fun introduction to dicking about with coding and map design is a really good plan.

>> No.4212003

i am sure this will work - some dude already had chinese kids/teens making maps

>Elementary school students from grades 4, 5, and 6 of a public international school in Shanghai have been learning how to make maps for Doom using Doom Builder for nearly two semesters. These students, ranging in age from 9 to 13 years old, are used to playing first-person shooters, but were surprised to find that they themselves could create their own world within such a game. The students have a lot of fun while learning to use computer programs, some basic geometry, get a feel for level design, and to apply esthetics to their levels. Garry Fokke, their teacher, chose to use Doom Builder for its user-friendliness that helps these students build their confidence, since it doesn't take them long to produce playable maps.
from http://www.doombuilder.com/

>> No.4212029

Make sure to test everything before and remove unfriendly textures like bloody mugshots/pentagrams etc.

>> No.4212054

Fucking Pain Elementals. I just can't unsee a giant floating teddy bear cyclops when they show up. They're just so fucking cute

>> No.4212057
File: 31 KB, 400x400, all covered in blood.png [View same] [iqdb] [saucenao] [google] [report]

I like Cacos better, but I suppose there's an appeal.

>> No.4212058
File: 44 KB, 349x303, precious meatball.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4212061

Oh god I just want one as a friend to follow me forever and make cute faces

>> No.4212062

They're cute until they throw up Lost Souls everywhere. And that's worse than regular vomit because it screams and homes in on your face when it sees you.

>> No.4212064
File: 36 KB, 492x328, Sad_Man.jpg [View same] [iqdb] [saucenao] [google] [report]

>you will never have your soul absorbed into a pain elemental to be used as ammunition
Why live

>> No.4212067

Doom/Retro FPS confessions:
>I arrogantly insist on playing on UV even when a wad is clearly above my skill level
>I never pistol start, choosing instead to use saves that I revert to once I die
>I save often
>I use freelook

>> No.4212076

>I play everything with maximum gore, always
>I use freelook and double jump with everything
>Absolutely hated Wolf3D eps 4-6 and Spear eps 2 and 3
>Abuse saves like an absolute madman
>I mostly play the 'normal' difficulty, unless I'm using overpowered mods
>Used SlowMo for most of Doom 2, especially for bosses
Bless me Caco, for I have shinned

>> No.4212080

>>Absolutely hated Wolf3D eps 4-6 and Spear eps 2 and 3
There's nothing wrong with that, the Nocturnal Missions aren't that great, and the FormGen expansions are genuinely bad.

>> No.4212082
File: 7 KB, 247x281, 1462490034785.png [View same] [iqdb] [saucenao] [google] [report]

>first real experience with Doom was with Doom 64
>played it with cheats because it scared the shit out of me as a kid
>years later picked up Doom for PC
>pretty much never played it unless with a weapon mod a friend made for me that gave me baratus's fists
>took me years to fully appreciate Doom's vanilla weaponry
>still get spooked when I back up into a spectre that bites my ass out of nowhere
>I have brutal doom to thank for getting me back into Doom again after a few years after the baratus fist phase, I quickly grew out of it and started playing shit like Zharkov and Project MSX, haven't looked back since then

>> No.4212101

>>I use freelook
How is this a bad thing? Most people that play without it still use the mouse to turn and use the inbuilt aim assist to target enemies on elevation, which basically takes out half the aiming challenge and limits you to only target first enemy on lower elevation. Besides, I don't get how you can go back to the original doom style aiming after 20 years of true freelook fps games.

>> No.4212102

It makes certain levels a lot easier. Namely Icon of Sin.

>> No.4212109

Icon of Sin was a trash level even without it. I always skip levels with it.

>> No.4212113

same here. BD brought me back into modern doom modding.

>> No.4212124


Yeah, coding will have to be kept to a minimum though, I'm not teaching classes, and with the kids being french and all, the language barrier is going to be quite the hurdle. Mapping should be great though.

I probably wont have as much time as theses kids get though, 40 to 90 minutes per week for approximatively 4 months. I'm going to have to do a lot of stitching between sessions.

I was thinking of using Chex3, since it comes cleaned up from the get go, but it acts a little weird in gzdoombuilder for some reason (giving me a lot of duplicate decorate errors) so I may have to go back and just clean up the original chex wad.

>> No.4212187
File: 10 KB, 652x102, Soulrape.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4212189
File: 169 KB, 800x600, Screenshot_Doom_20170824_170901.png [View same] [iqdb] [saucenao] [google] [report]

>Hitting the zombies with the flak shells can cause them to explode in a shower of red
I'll have to make sure what replaces this can also do this.

>> No.4212207

I'm guessing it's the "I will rend your soul" Balor voice line from Neverwinter Nights that people seem to like mishearing.

>> No.4212208

Wow nevermind the boss actually says rape at 57:50, what.

>> No.4212302

Still, people getting triggered over it is just silly. One of the Dremora in Morrowind said that he'd rape your corpse after killing you, and that he'd at least be gentle doing it. No one made a fuss back then about it, most thought it was funny.

>> No.4212325

Is that Immoral Conduct?
Where can i play it?

>> No.4212349

How did your wife/gf react to Doom?

>> No.4212354

>I don't have Doom 1
>Also uses Brutal Doom

>> No.4212373

>marrying a fatty

>> No.4212376
File: 442 KB, 1366x768, Screenshot_Strife_20170603_194659.png [View same] [iqdb] [saucenao] [google] [report]

And tell him that your mama had a fattie
He looked up at me said, "daddy that's the reason why you had me?"
Yep, we was praticing
Til one day your ass bust through the packaging

>> No.4212384

What did he mean by this?

>> No.4212394

>aaliens for quake

>> No.4212398
File: 220 KB, 1366x768, Screenshot_Chex_20170824_101905.png [View same] [iqdb] [saucenao] [google] [report]

Where's my damn CheXen wad.

>> No.4212401
File: 79 KB, 640x656, 1479184725802.png [View same] [iqdb] [saucenao] [google] [report]

Right here, fäm: https://forum.zdoom.org/viewtopic.php?f=19&t=48036

It's ported to GZDoom proper, you don't have to use shitty-ass Edge anymore.
Most of it is true to the original edition, shy of a few things, the ally marines don't spawn (and frankly, they weren't very good anyway, on top of having compatibility issues), and one or two pickups are different, some bounce behavior and damage behavior can't really be replicated to 100% (but it gets goddamn close regardless).

You need to download the original ICD-SE.wad, and then you put that in the load order before the ZDoom conversion .wad, which uses all the assets in the ICD-SE.wad

>> No.4212409

Where does one get the IDC-SE.wad or does it come in the same download link?

>> No.4212412

There should be a mirror for it right on the same post.

>> No.4212414


>> No.4212442
File: 62 KB, 387x580, AAAAAAAAAAA1.jpg [View same] [iqdb] [saucenao] [google] [report]

Does anyone know the progress of that GMOTA mod? Did something happen to that guy who was creating all that cool shit or has he just not been posting much in recent threads?

>> No.4212462

Who was mainly responsible for the 32x port of Doom having mostly bad-mediocre music, a few absent sound effects, and not have the last 10 or so levels?

>> No.4212492

>and limits you to only target first enemy on lower elevation
That's part of the challenge though

>> No.4212495

Arguably the lacking 32X itself, but it was rushed out pretty fast.

The music was basically just converted automatically and dumped into the game, but not then adapted to the actual soundfonts and qualities of the 32X or the Genesis, just left as is.
The missing levels is because of cartridge space, you'll also notice that all rotations are missing, even for projectiles, so the rockets only have their front graphic, visible at all angles, making it look as if you're firing it backwards.

But on the other hand, the framerate is pretty good, the controls are pretty smooth (with a 6 button), and the sound has no compression put on it. In these aspects at least, it's far superior to the SNES port.

>> No.4212512

We don't know how her face looks like under that mask.

>> No.4212534

How is BloodGDX going?

>> No.4212539

Speaking of blood, is there a way to give myself mouse look WITHOUT making it look weird as fuck when I look up and down?

>> No.4212540

Anybody have a link to the Alpha-Beta resources for Doom?

>> No.4212541


>> No.4212547


>> No.4212548

Their stubby little arms look so silly.

>> No.4212553
File: 101 KB, 700x2000, gain_elemental.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4212556

>doesn't post
Wow, can you not?

>> No.4212563

The face of the Freedoom guy reminds me of Karl Urban, when he was in the Doom movie.
Didn't the movie came in 2005, while FreeDoom started in 2001?

>> No.4212578

yes it's karl urban. yes it came out in 2005. yes freedoom started in 2001. however the face was not made/submitted until after the film was published.

their inclusion predates the move to version control, but according to the now-deleted ChangeLog document, they were introduced on 23 December 2005.

>new stf* graphics from scuba steve

>> No.4212591

Why does Freedoom have such horrible gibbing sounds?

>> No.4212594

When Intermission season (or episode) 3 starts, who would be neat for a guest?
Have GGGman lives or DBT ever appeared in it?

>> No.4212602

Sergeant Mark IV.

>> No.4212607

>I'm playing on gamepad
>Spam savegames like little bitch
>Use filters, even 4x
>Avoid higher difficulty due to the gamepad

>> No.4212609

So do the events of Commander Keen actually happen or is it just him playing in the backyard?

>> No.4212610
File: 174 KB, 900x1400, __kazami_yuuka_touhou_drawn_by_usotsuki_penta__aaf6af69e0988637aa4caf5c96e9d6ae.jpg [View same] [iqdb] [saucenao] [google] [report]

I need more Yholl for Intermission.

>> No.4212626


>> No.4212634

Because it's improvised and supposed to use only free or open source resources.

Given that it's actually not that hard to get resources like that today, I don't know why a lot of the sounds aren't done over already.

What do you think would be best?

>> No.4212641

>What do you think would be best?
Cmdr Keen, Wolfenstein, Doom, Quake and everything else are the playful imagination of a small boy in his backyard. Calvin+Hobbes with more nazis, demons, eldritches, and blood.

>> No.4212642
File: 784 KB, 1774x775, Doomguy is Doomslayer.png [View same] [iqdb] [saucenao] [google] [report]

and Id confirmed the truth that everyone was bitching about it

Everything is canon

>> No.4212649

except doomguy never had a pet rabbit until they had to somehow shoehorn the plot of ultdoom into the nonexistent gap between doom and doom2.

>> No.4212651

what happens when you try?

>> No.4212656


I met my last ex playing Doom. I kind of miss her.

>> No.4212659

he posted literally yesterday, dude


>> No.4212661

There's no reason it couldn't be two different marines from two different timelines with two different rabbits.

>> No.4212664
File: 256 KB, 500x502, get a load of this doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]

>ultimate doom isn't canon
>episode 3 end screen was just a random rabbit

two rabbits, both named daisy, both killed in the hell invasion

I'd call that a bit of a stretch

>> No.4212667

>I'd call that a bit of a stretch
I don't see why.

Again, different timelines, there could be paths where Doomguy does become the Doomslayer, and where he doesn't.

>> No.4212672


Dude just accept that he is hell's own John Wick

>> No.4212675

>Torr Samaho
>Graf Zahl
>John Romero

>> No.4212680
File: 3 KB, 112x136, ouchface.gif [View same] [iqdb] [saucenao] [google] [report]

Holy fuck keep it coming.

>> No.4212683

Bit of column a, bit of column b. Some of the stuff is keen's vivid imagination, but he DOES encounter many of the aliens.

parsing again

that's fucking bullshit and you can tell. The end of E3 shows a grassy field with a rabbit. You assume that this rabbit is daisy and everything is okay, but then the camera pans left showing DAISY'S IMPALED HEAD ON A STALAGMITE and a city under siege.

>> No.4212684

Meh. I like Doom 4, but it's such a radical take off from both classic Doom and Doom 3 that I prefer to view them as separate, it feels easier and cleaner that way.

>> No.4212687

>>Graf Zahl
He's a bit of a twat though.
GZDoom is nice and it's my preferred source port, but Graf is a condecending egotist and would probably suck as a guest.

>> No.4212689


it wasn't a slagmite, it was HER EAD ON A POINTY STIKK

>> No.4212690

>Graf Zahl
Why would you ever want to hear him speak?

>> No.4212691

Oh my fucking god you utter dense cunt. There is only one doomguy and only one timeline in which he stays in hell and commits demonic genocide. Don't make me beat you to death with a roll of fatfur art, you vapid cunt.

>> No.4212693

Enhance your calm, man, no need to be so aggressive about videogame lore.

>> No.4212695

>Don't make me beat you to death with a roll of fatfur art
... do you have one?

>> No.4212697

C'mon now Skeeter he ain't hurtin' no body!

>> No.4212698


Fuck, My bluff is called.

>> No.4212717

Hi guys, I'm looking for a map WAD.
Tons of dynlights, runs like absolute dog shit but looks pretty cool in QZD. Map01 starts outside of a base at nighttime. Bunch of custom textures with a Quake/Doom 3 feel. It also has some unique model stuff like floor gratings piled against a wall in a leaning position, etc. It's not very old either.

Does anyone know/have suggestions to what it's called? Thank you in advance!

>> No.4212720

UAC Vinur Prime?

>> No.4212728


>> No.4212731
File: 45 KB, 768x480, y5io6At.jpg [View same] [iqdb] [saucenao] [google] [report]

Waterlab GZD?

>> No.4212737

It's not Vinur Prime, but that looks pretty nice too, thanks! I'll try it out sometime.

>Waterlab GZD
Yesssss thank you very much!

>> No.4212740

Calling him a bit of a twat is insulting people who are a bit of a twat.

>> No.4212745

As if he'd even go on after the last ep and the times Term has called him out on his stupid faggotry.

>> No.4212748

>Graf Zahl
I'd rather have even Mark.

>> No.4212750

>GGGman lives
Holy fuck someone else who knows of him.

Also yes, that sonny jim would be nice to have on Intermision. I'd love to hear him say SHHEEEEIIIT or rochk-et launchers on a podcast.

>> No.4212753

I remember Yholl appearing at least once.

His dorky voice was cute.

>> No.4212756

Yholl is cute! CUTE!

All the doom modders are CUTE!

>> No.4212758

>Graf Zahl
He'll do nothing but bitch and moan at everything, and when he realizes he fucks up, he will attempt to perform cheap damage control maneuvers by pretending he didn't see something.

Just like that one time Judas came along with software true color rendering (with a link provided) and he said something really, really insulting, but then pretended he didn't see the gigantic, highlighted download link at the end of the very first row.

Yeah, no. Graf can just get cancer and die.

>> No.4212760

What? and shove on Icaruslives as well for the timezone unfriendly recording of the "we've got youtubers" edition?

>> No.4212762 [SPOILER] 
File: 106 KB, 900x900, 1503605690403.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4212765 [SPOILER] 
File: 62 KB, 250x250, 1503605736707.png [View same] [iqdb] [saucenao] [google] [report]

Do i look cute to you? So far i have been called everything but that.

>> No.4212771

He'll resolve everything by threatening to not support any of their mods on any version of GZDoom.

Maybe he'll go the extra mile for Terminus and threaten to block his mods from working, in a 180 of the bitchfit Graf had about Lilith.

>> No.4212775

Oh, Waterlab.
I loved that map, the outdoors sections really did run like ass in GZDoom, but on UV it's frantic, fun, and has some really entertaining events in it's secret areas. The first time I found one and had 1984's Big Brother threaten me over the screen made me jump a little.

>> No.4212790

I'd pet you.

>> No.4212798

yes that is all true except for the part where the rabbit is your actual pet rabbit.

your pet rabbit, if you had one, would have been with you at the mars base where you were stationed. it would not be in a field back on earth where the portal randomly decided to dump you.

the end of original (not ultimate) doom simply shows you in an idyllic scene of peace and nature, with a rabbit grazing in a meadow, but then gives you only a short two minutes peace, until you realise you feel the familiar sensation of hell corruption sweep over the area, and as you slowly turn round in horror as the sounds of chittering demons and screams of torture rise, bam! mutilated rabbit on a spike in your face. thus it begins again, as a sequel hook for doom2.

ultimate doom was only conceived later as a way to sell the previous game in stores, and the fourth episode was added as a sweetener. the text at the end is almost saying "yeah look how awkward the justification for this episode is. but haha that was your pet rabbit haha." the rabbit having a name was not introduced until 1995 well after doom2 was made. the original doom and doom2 never mentioned the rabbit.

the rabbit being your pet is a retcon.

>> No.4212801

Lewd, anon. I don't think even spoilering that will save you from the mods.

>> No.4212806

>your pet rabbit, if you had one, would have been with you at the mars base where you were stationed. it would not be in a field back on earth where the portal randomly decided to dump you.
You mean every soldier takes his pet to war?

>> No.4212817

Jesus why are the feet so huge

Is that the guy with the foot/stomping fetish

>> No.4212825

Hi /vr/, I'm kind of new and stupid and not sure what I'm fucking up

I've read the OP, I have quakespasm, it's worked very well me playing vanilla Quake, I downloaded Quake Injector, I installed Arcane Dimensions through it but I can't get it to work. Hitting play ought to load it up, but nothing happens. I wasn't sure what to do setting up the engine configuration, I selected my Quake folder for the Quake Directory, the .exe for the executable and the same Quake folder for the Download Directory. Nothing for the Quake Commandline Options because to be honest I don't know what that mean. Did I fuck up? Please be gentle, this is my first time doing anything other than dragging Doom wads over a source port.

>> No.4212829

it's more likely than your real actual literal pet rabbit that you've raised from a baby and loved all your life is in a random meadow you got dumped in by a demonic portal after hell's defeat, nowhere near your home town, and despite its death supposedly sending you into an episode-long blood rage, has surprisingly not been previously mentioned at all until the end of this one bonus episode that was created as a cash-in, and the line about the rabbit is obviously not serious in tone.

>> No.4212832

Just use Simple Quake Launcher. I prefer it to Injector.

>> No.4212842

there's really nothing to go off of to imply there's such a thing as separate universes. even argent dnur serves more as a junction to other dimensions, but timeline fuckery is pretty much absent in its entirety.

>> No.4212864

I'll try that I guess, thanks.

>> No.4212865

Don't forget to bring a Ladder then, rofl.

That's exactly me, but meh don't associate stomping, i wouldn't like to do that to anyone.

>> No.4212883
File: 145 KB, 880x655, pain 2.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4212886

Make a shortcut to your Quakespasm.exe. (or -sdl2.exe if you use that one). Right click the shortcut, go to properties, and add "-game ad" (without the quotes) to the end of the location line. Click shortcut. Play AD.

>> No.4212936

Some /doom/ random. A literal no name.

>> No.4212951

Is Highway 2 Hell dead?

>> No.4212954


Nope, it got a release.

Unless you mean the mapset, in which case I'm still doing maps for it.

>> No.4212992

is it me or are these threads really dead lately?

>> No.4212993

that and the arena thread is pretty active.


>> No.4213000

the response above you was only a little over ten minutes
that ain't dead

>> No.4213004


>> No.4213010
File: 1.90 MB, 1212x1911, AT-AT_DICE.png [View same] [iqdb] [saucenao] [google] [report]

How feasible would it be to make an AT-AT with sectors?

>> No.4213012

It's mostly the time of the day.

>> No.4213014

>Graf Zahl on Intermission
>Suddenly, all those jokes about Kegan or Yholl being dead are no longer jokes

>> No.4213018


>> No.4213024

Feasible, but it'd require a lot of sloped 3D floors.

>> No.4213025

Err, that's going to be confusing, I guess the mapset has a 2 in it though.

>> No.4213030


A more likely scenario is that I'll just have to rename it to something else.
Not like there's a monopoly on names now, but I don't wanna make things confusing. There's a lot of confusion between Mutiny the gameplay mod and Mutiny the mapset, it's really annoying to find one when you're searching for the other.

>> No.4213043

>A more likely scenario is that I'll just have to rename it to something else.
Autobahn to Abbadon

>> No.4213051

Motorway to Malebolge

>> No.4213064

>when u grisly but she still grotto

>> No.4213067
File: 14 KB, 420x300, 1410200843033.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4213068


>> No.4213076

Don't make me post the "Grisly Grotto"

>> No.4213081


I actually genuinely like Motorway to Malebolge.

>> No.4213089

is there any way to make a zdoom security camera view look lower res or have a static-y screen effect like duke nukem?

>> No.4213091

i assume that IS her face. it's only a mask to the player

>> No.4213102

Still whether cute-fied or not, no one can deny dat ass.

>> No.4213104

2muscle4me. does cybie's butt turn you on too?

i actually do like how her actual appearance/voice is moreso fierce and fits with the doom aesthetic rather than the porny monstergirl waifu people pretend she is

>> No.4213105
File: 290 KB, 480x480, 1367158105723.png [View same] [iqdb] [saucenao] [google] [report]

>does cybie's butt turn you on too?

Of course .

>> No.4213106

/r/ing that one reaction pic with doomguy thinking of cyberass

>> No.4213110

well, looks like i spoke too soon

>> No.4213113

Why the quotation marks, though?

>> No.4213114

r/ing a retro videogame thread to discuss doom in

>> No.4213121

make the posts you want to make, anon, trying to be passive-aggressive only reflects ill on you

>> No.4213123

>i actually do like how her actual appearance/voice is moreso fierce and fits with the doom aesthetic rather than the porny monstergirl waifu people pretend she is
You're talking as if those were mutually exclusive.

>> No.4213125

excuse me?

>> No.4213129

Right here. Some of the best doom talk I've had has been in these threads, talking about shit like vanilla doom weaponry, monsters, infighting shenanigans, people trying to pet spiders.

I genuinely can't think of anywhere else out there that's as good for Doom talk as this place.

>> No.4213130

she's only hot in like an explicitly femdom, bdsm-y way. artists drawing her like another hdoom monster kinda bugs me

>> No.4213136


So when are you guys reaching Stage 2?



>> No.4213137

I think that was a jab at the guy requesting an image shortly after it has been posted.

>> No.4213142

oh like the slapstick scene where an object falls out of the sky which the speaker just requested by coincidence, so he immediately responds with "i want a million pounds / a lifetime supplier of beer / 72 naked virgins!" etc. i see what you're getting at.

>> No.4213145

ah, if so, my mistake

>> No.4213148


You can apply a hudmessage on screen after the player's perspective has shifted to a camera, and make the hudmessage display a static graphic.

>> No.4213150
File: 570 KB, 1600x2400, TOLD.png [View same] [iqdb] [saucenao] [google] [report]

>So when are you guys reaching Stage 2?

>> No.4213151

no worri
i sorri
my name... terry?

>> No.4213157

there's a multiplayer map that has a nod at daisy.

but of course, any and all evidence would be easily shrugged off knowing these folks.

>> No.4213159


There you go!

The sooner you get over it, the better. Don't worry, we're all here to help you guys in what you may need.

>> No.4213163
File: 409 KB, 512x440, 1429361216654.gif [View same] [iqdb] [saucenao] [google] [report]


You know the drill.
Hit random until you get a singleplayer levelset, check it out.
Play a map or two, post a screenshot with your thoughts.

>> No.4213167


dbt up to something cool
>implying anyone plays online anymore

>> No.4213170
File: 463 KB, 1600x900, Screenshot_Doom_20170824_191922.png [View same] [iqdb] [saucenao] [google] [report]


Short, one-level tribute to bad 90s wads, ends up being pretty bad. Not much to say, you've got flat scenery, misaligned textures, random monster placement, SSG and BFG from the getgo.

>> No.4213171


what are us guys supposed to be getting over? that doomslayer from nudoom/qchamp is actually doomguy from the original games? or the pet rabbit thing?

>there's a multiplayer map that has a nod at daisy.
in what game?

>> No.4213172

lmao why

>> No.4213174

hey, it's samsara 2

>> No.4213176

in nudoom, can't recall the name though. never played it.

>> No.4213179

that looks so bad.

>> No.4213180

would it be possible to animate it?

>> No.4213183


Those sprites are awful.

>> No.4213184


Yup, hudmessages are affected by animdefs.

>> No.4213187

does anyone ever plays the stuff he puts out?

>> No.4213189


>> No.4213191

yes, D4T is quite popular and AEoD still has a lot of proponents

>> No.4213192

heh mockery. widely discussed during its initial development, becoming well-known at the time, yet progress dragged on for a while it looked like it would never be released. thus ended up almost an unintentional parody of the trope of an overhyped doom modding project that ends up never being released. almost disappointing that it was eventually published.

as one of the first intentionally bad wads, it has a lot to answer for

>> No.4213193

online I mean.

>> No.4213196

i will admit i'm not certain, i haven't played zandronum in so long. after getting a new computer, i didn't even bother reinstalling it.

i'm quite content with boom, for now.

>> No.4213203


all of his online stuff feels samey and is very very chaotic as evidenced by the video above

doom just isn't a good fit for game remakes the way he's making them

>> No.4213204

why is everything so dark, j f c
this isn't the samsara reboot i wanted

>> No.4213213
File: 2.93 MB, 320x240, Graveland1.webm [View same] [iqdb] [saucenao] [google] [report]

graveland (300min)

nice map with a varied environment, a church, caves, i liked the small town area which vaguely reminded me of NRFTL somehow. the map is a bit broken though.

most severely - should i say, most "grave"ly - if you step off the lift at the start there's no way to reset it and you're stuck. note, you are very likely to do this if you spot the green armour on the ledge next to it!

there were also several monster closets that failed to open (without explicitly checking, i suspect the monsters inside overlap the doors a little, blocking their movement)

it might help if the podium switch in the chapel were realigned so that the switch part is actually visible, else it's not obvious you're meant to press it.

editor reports two zero-length lines 840 878 which should be removed along with their (otherwise unused) sides. there are also an awful lot of texture misalignments but that's speedmapping for you.

>> No.4213214

So what's better, D4D (earlier version before the akimbo guns thing that isn't even faithful to the game they're tring to imitate) or D4T?
I want to play Doom 4 but my computer is shite.

>> No.4213216

D4T is meant to be faster and playable on phones.

>> No.4213220
File: 1.71 MB, 320x240, Graveland2.webm [View same] [iqdb] [saucenao] [google] [report]

doom2 compat demo
slightly fixed version of the wad to run it on

>> No.4213224

I like that your going through the 300min maps man. Good stuff.

>> No.4213225

the early versions of D4D were the most faithful. D4T is cool, but not really faithful to the original experience.

>> No.4213228
File: 17 KB, 880x655, the pain 3.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4213230
File: 576 KB, 1600x900, Screenshot_Doom_20170824_193856.png [View same] [iqdb] [saucenao] [google] [report]

Oh, is that true? That's interesting, I'd assumed it was just squatted out in a week and put on the forum.
It seems weird that progress would drag on in such a short single level project, but sometimes it happens.


Second go.
Also a one-level replacement for Ultimate Doom, being a '94 wad it's low-detail and simplistic as expected but there's a lot of room to move around and a lot of enemies to run and gun. A couple areas where I ran out of ammo, though, a Berserk would have helped.
Quite fun, visually minimal, a couple neat little traps that I had to really think about how to bypass. I love the room pictured here.

>> No.4213242

calling for the link again

>> No.4213245

How would you describe Doom 2's intermission music?
I think of it as a bizarre sigh of relief escaping to the exit.

>> No.4213250

Sounds like something out of ZAMN.

>> No.4213251

Since DrPySpy probably visits this place, how's MetaDoom's codex entries going?

>> No.4213252

metadoom is kinsie, isn't it?

>> No.4213257
File: 1.23 MB, 1280x720, some of classic doom's many gritty and mixed aesthetics.png [View same] [iqdb] [saucenao] [google] [report]


I don't get it.

>that doomslayer from nudoom/qchamp is actually doomguy from the original games?
I don't know about the other guys but I just feel that it makes more sense to me that the Doomguys are all different persons or the same person in different timelines.

>Doom, Doom 2, either Final Doom, then all kinds of branching possibilities with pwads
>Doom 3
>Doom 64, Doom 4

The style and tone of 3, 64 and 4 are just so different that I don't really feel they fit well together.
The originals are a gritty and "grungy" lower-tech sci-fi for the most of it, lots of rusty and dirty metal and concrete, lots of rivets, lots of bricks, lots of wood paneling and plastic tiles, more simplistic mechanics and electronics, big chunky switch mechanics with large conducting levers and clunky buttons, large cathode ray tube displays with glass screens casting glare. It all feels much more crude and gritty.

Now compare it all to to the much more advanced, sleek and clean looking sci-fi of 3 and 4. 64 sort of has a bit of that low tech sci-fi going, but it has it's own aesthetic, and it makes the most sense springboarding to 4, given that Doomguy stays in hell in 64, even if a lot of the tech in 4 has aesthetics similar to 3. Look at pic related, basically NONE of these aesthetics are present in Doom 4, you will never see these kinds of trappings and styles there. And that's fine, Doom 4 does it's own thing, which is great, I love it, but it also sets itself apart enough aesthetically that I feel it does both classic and Doom 4 more justice to look at them as more separate entities.

I like Doom 4 a lot, but I *personally* just prefer looking at the 'canon' as being mostly separate from the originals, it feels less cluttered and busy and drawn out to me.

>> No.4213262

We're ignoring the big elephant in the room.

Which Doomguy is the Tony Hawk Doomguy?

>> No.4213263
File: 98 KB, 1280x720, e2m6.jpg [View same] [iqdb] [saucenao] [google] [report]

Unedited screenshot for comparison.

>> No.4213264

Quake 3 Arena guy, isn't he even the same model?

>> No.4213270


Yep. Same model.

>> No.4213271

Yes. Gearbox did the PC port of THPS3 and had... something? to do with id at some point in time apparently, so they stuck Doomguy in as a hidden skater (with 10 speed and 1 ollie stat).

>> No.4213273

Yeah, but he said Spy was working on it.

>> No.4213289

What are the runes in Arcane Dimensions for?

>> No.4213292

Jesus DBT


>> No.4213293

Unlocking the secret map.

>> No.4213294


>> No.4213301


D4T is great for SP and survival MP

but it wasnt enough to remove the Complex autism from zandronum

>graf needs to add MP in GZdoom soon

>> No.4213304

Activision did publishing for a few id games and the Tony Hawk series, so they probably got permission to include Doomguy through those ties.

>> No.4213313

That's it, yeah. Apparently Activision was the one who published Q3A Team Arena.

>> No.4213315

it's already in, but peer to peer only

>> No.4213321

>I arrogantly insist on playing on UV even when a wad is clearly above my skill level
how is this a bad thing? you need to challenge yourself to improve and reach a skill level suitable for hard WADs

>> No.4213359

a.l.t has the best intermission music

>> No.4213369

Are there some WADs similar to Clive Barker's Undying?

>> No.4213372
File: 92 KB, 799x735, e2mkillyourself.png [View same] [iqdb] [saucenao] [google] [report]

more work, fucking around with the voodoo puzzles to make it less annoying/tedious/more entertaining, some detail edits and replacing buttons with floor panels, attempts to make transitionals, etc.

>> No.4213375

Probably won't make a big difference if you save often like he also mentioned.

>> No.4213396

>Doom 3 Gimped Edition and half of Quake 4 on GOG.
Thanks Todd.

>> No.4213397

Strange Aeons

>> No.4213405

>want to buy quake 1 or 2 so i don't have to hunt the game files down on shady FTP sites
>a few cents short

>> No.4213408

Already played, was great.
I meant to ask besides Strange Aeons but then I thought some pedant would go all acshually and I said fuck it.

>> No.4213409


>> No.4213412

i still don't trust random uploads AND i thought most of the links were dead anyway

>> No.4213427
File: 17 KB, 880x655, the pain 3.png [View same] [iqdb] [saucenao] [google] [report]

Fixed the arm, felt it was too detached.

>> No.4213435

Aside from Strange Aeons, not a whole lot.
Maybe Rylayeh?

>> No.4213440

Then I guess you don't get to play Quake and we get to hear you bitch some more, is that it?

>> No.4213443 [DELETED] 

Must suck being poor AND stupid.

>> No.4213471
File: 1.78 MB, 1920x1080, map02_5.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4213474

Ancient Ayys is getting a Quake sequel?

>> No.4213482

As long as they remember to bring some great music

>> No.4213483


Greetings Mortal
Are you ready for breakfast?

>> No.4213485

Brohhh, noice!
Your fuckin' 'mental got SWOLE!

>> No.4213487

Quake is free bro, read the OP or Google gps legends + quake

I refuse to allow fellow anons to donate money to steam or GoG when all they do is recycle shit that's been available for decades and package it so that you get the Osaka flu virus from it

Plus romero said he doesnt give a shit as long as people are still playing

>> No.4213490
File: 646 KB, 2000x2000, e2maps.png [View same] [iqdb] [saucenao] [google] [report]


alpha revision 4 of E2 replace. current focus is on m5, comments appreciated as are suggestions/recommendations/etc.

Maps E2M1-5, and 8.so far exist, need work.

>> No.4213493

Speaking of secret maps, has anyone found how to access the secret map in Jam9?

>> No.4213501

Gets worse when you think about how Rockstar using to give a compatibility patched GTA 1 and 2 away for free, before years later pulling them from their site and selling them on Steam.

>> No.4213502

Why do Quake mappers almost never include new music in their works?

>> No.4213510
File: 1000 KB, 500x213, 1482308926754.gif [View same] [iqdb] [saucenao] [google] [report]

Well, time to learn how to do that, then!

>> No.4213512

Because it's not as simple as including a MIDI file in the map, you have to set up an external music file, usually saved as .ogg for maximum port compatibility, then have the player drop it in their \quake\<game>\music folder. Notably, this means if the map uses otherwise vanilla assets or has no reason to be in its own separate game directory, that music file has to overwrite the original, as the map will be loaded from the stock \id1 folder.

>> No.4213517

You can use up to 128 music tracks, so no need to overwrite anything if the mapper isn't stupid and didn't name their track 2 to 11. That said, I think the biggest issue is copyright and the Quake community doesn't have many musicians to compose original stuff. Jam9 does use two brand new tracks though.

>> No.4213519

Unless you have two people making separate, unrelated maps and both of them named their new track Track012.ogg.

>> No.4213520

Yeah, true, but you can always remedy this by installing one of the maps (and associated files) in a separate folder and have a Quake shortcut point to it. Cumbersome but it's the best solution.

>> No.4213535
File: 790 KB, 1282x1056, 2017-08-24 20_49_35-PrBoom-Plus [View same] [iqdb] [saucenao] [google] [report]

It's alright

>> No.4213545

because ogg files are heavy and some quake ports read different track names

it's a pain

>> No.4213561


>> No.4213571

Does a music wad exist that contains Quake's soundtrack?

>> No.4213572
File: 1.75 MB, 1920x1080, Under logic violence 1.png [View same] [iqdb] [saucenao] [google] [report]

Is there any Doom wads similar to LSD: Dream Emulator

>> No.4213578


Albertoni's SHROOMS and SHROOMS 2 are good places to start and provide visual effects probably seen nowhere else.

Linked to the main post because of prominence. Should be added to "notable shit" for SYWTPSFD v8

>> No.4213580

Does 'The Sky May Be' count?

Also Lilith until graf has another tantrum and figures out a way to have gzdoom detect it and hard crash

>> No.4213583

Hey Gageat

>> No.4213586
File: 34 KB, 454x809, C5oxW1jWcAEybcR.jpg [View same] [iqdb] [saucenao] [google] [report]

Is 300 still happening

>> No.4213589

Oh, by the by. Best results are to normally exit e1m8 and then continue on with e2m1, they're built in sequence like that.

>> No.4213607
File: 55 KB, 347x291, gshgs.png [View same] [iqdb] [saucenao] [google] [report]

>it's a "shotgunner hides behind hell knight" episode

>> No.4213618

That sounds pretty boring. Why have an episode about a problem that solves itself?

>> No.4213653


Yeah I'm not crazy about R* doing that either

I get making money and that's fine but people should know that they can obtain awesome old games like this for free if they wish.

The added benefit of not dealing with the large corps is that you don't get slipped any sneaky software if you know how to do computer. You know what to look for if you're already here and if you don't, someone in any old game's community can still help you.

Package that, globalists

>> No.4213663
File: 17 KB, 276x200, 1388804474304.jpg [View same] [iqdb] [saucenao] [google] [report]

I can't get enough of the graf bashing. Please continue.

>> No.4213669

Pre-apologies, but why does graf hate Lilith exactly?

>> No.4213672

There's a project I'm doing the music for at the moment that plans to do exactly that, add a bunch of new music (in the style of the original OST). I'm right now exporting an almost 8 minute monster track with a bunch of vocal wailing, bass and synth.

Its fairly easy to drop new music into quake, especially If you plan to put out your mapset in its own folder and use -game to run it. you just include a music folder with your new tracks, and have them named as any number past 12.

The recent Map Jam 9 did this.

Or you can instruct people to add the new ogg into their music folder if you're just providing a .bsp / .lit

>> No.4213674

It would be as easy as dropping the quake soundtrack into a .wad file...

This might be what you're looking for

>> No.4213675

the whole point of lilith is to explicitly point out problems in the gzdoom engine. graf is made of glass so he absolutely hates it

>> No.4213676

Because it uses a source port that isn't his.

>> No.4213682
File: 19 KB, 208x196, confused zinigger.png [View same] [iqdb] [saucenao] [google] [report]

But then why is 3DGE allowed?

>> No.4213683

It only works in ZDoom, purposely denies you playing it if you run it in GZDoom, this made Graf and a bunch of his cronies really butthurt, some of them trying to manipulate the dev into changing it so it'd run (but still hard crash the game three levels in), Graf flat out said the modder was retarded and went off on one about needing a way to get rid of retarded mods from the ZDoom forum.
If yon don't always use the latest version of GZDoom, he doesn't want it on the ZDoom forum and will bitch at you, or try to claim he'll not support your mod for it.

>> No.4213687

ZDCMP/2 survival servers back up.

>> No.4213707

Evens and I download and beat Blood, odds and I download and play nu-doom

>> No.4213713

Nu-Doom it is. H O W E V E R, since it is 60 FUCKING GBsWHAT THE FUCK BETHSEDA, I'll play Blood anyway while it is downloading.

>> No.4213774

I don't know, but it's not unheard of. I know of more than a few maps that include custom music.

>> No.4213780

>Oh, is that true? That's interesting, I'd assumed it was just squatted out in a week and put on the forum.
>It seems weird that progress would drag on in such a short single level project, but sometimes it happens.

>> No.4213793

Half Life is kill.

>> No.4213797

who would've thunk

>> No.4213802
File: 956 KB, 1280x913, am i really free.png [View same] [iqdb] [saucenao] [google] [report]


Sticky is playing music in the background

>> No.4213807
File: 37 KB, 605x454, 345345.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm adding a crowbar weapon to a project later. Half Life isn't dead to me.

>> No.4213826

It's been dead for years now, anon. We were just waiting for the funeral.

>> No.4213830
File: 56 KB, 715x320, Crowbar_worldmodel.jpg [View same] [iqdb] [saucenao] [google] [report]

Not to me. I'll keep the spirit alive. Half Life may be over but we can still take the lessons those games have taught us into the future.

>> No.4213838
File: 20 KB, 500x281, 1405590990178.jpg [View same] [iqdb] [saucenao] [google] [report]

>Finally in some form Freeman can talk
>Just so Freeman can say goodbye to his fans

I shouldn't be this fucking sad over a fictional character, more so one I haven't been invested in in several years.

>> No.4213853

Reminder that HL1 launched in 1998, and as such, qualifies as /vr/.

You know what to make the next thread OP.

>> No.4213861 [DELETED] 
File: 96 KB, 1015x1014, 1394956103135.jpg [View same] [iqdb] [saucenao] [google] [report]

Forgive interruption but, where were you when half life was stopped

i was watching punisher arcade when i say sticky
"half life is dead, jim"

>> No.4213865
File: 18 KB, 104x111, screamsinternally.png [View same] [iqdb] [saucenao] [google] [report]

Explains the migraines that didn't let me sleep for past 8 hours.

>> No.4213870

How is it dead?
The link to the site in the OP post doesn't go anywhere

>> No.4213873

Ex-Valve writer released what was going to be the plot of HL2 EP3 / HL3 before it got axed.

>> No.4213878

Yeah, I had to swap map formats and shit a few times and I may have uploaded the wrong version or something. The alignments were perfect in UDMF of course lol And those houses were supposed to be tombs. Hard to read with vanilla textures but whatever. Glad you liked it.

>> No.4213881

Just a HL image for the OP?

>> No.4213883

Maybe a good screenshot or somethin', I dunno.

>> No.4213886

It was such a long time ago when Valve made their own games.

Still didn't make their own engine though, only messed with id's engine of the times.

>> No.4213887

There's nothing wrong with that, look at how many companies have used id tech. The more impressive part is that they've developed their own engines so far after starting with- and still using bits of code from- the original Quake engine.

>> No.4213890 [DELETED] 

wow hl3 isn't happening this hasn't been obvious since 2009. i'm sure valve was super eager to make a product they'd receive 1/10 of the profit for they could've just made selling hats in tf2. le glorious gaben wouldn't betray me! m-master race!!

>> No.4213891

Hell, I only just realized today how deep the Q1 connection is, i.e. you know how every Source game uses hl2.exe instead of their own game name, and has an 'hl2' folder in the game directory alongside the actual game folder (\tf, \css, etc.)? Direct result of Quake 1 managing mods as extra folders inside the Quake directory, with \hl2 taking the place of \id1.

>> No.4213892

i'll miss half life, but fuck valve. they've been a slimy business ever since steam was released

>> No.4213901
File: 260 KB, 1920x1080, 20170825032713_1.jpg [View same] [iqdb] [saucenao] [google] [report]

>They're waiting for you, Gordon...

>> No.4213904

and people still bent over backwards for Valve.

They even thanked Gabe personally for Valve finally being forced into offering refunds, even though the refund system isn't anywhere near the legal requirements in most of the world and is actually inferior to the one EA have for Origin.

Also the paid modding shit and Gabe's excuse of "mods were always about making money", which might have been so for Valve but sure hasn't been for everybody else.

>> No.4213905

That and a pun.

>> No.4213906

What if.... Gabe throws a tantrum and just completely destroys Steam for everyone? Removing all of their games and banning everyone in retaliation from knowing about 3.
oh wait I'm thinking about graf again.
I actually legit think Gabe wouldn't be that upset about it, honestly.
He probably saw it coming in some form or another.

>> No.4213909

ultraviolent is too easy and i'm new to doom.

>> No.4213912 [DELETED] 

the cringy hateboner for graf in these threads never ceases to amaze

fork it if you're so unhappy (oh wait you can't because none of you are programmers)

>> No.4213913
File: 18 KB, 512x386, AAAA.jpg [View same] [iqdb] [saucenao] [google] [report]

Sweet dreams, Anon.

>> No.4213915

Go to bed, Graf.

>> No.4213916

pc gamers will do anything to rationalize their $4000 battlestations

>> No.4213917


Just tie the noose already you fucking German retard.

>> No.4213918

or we can download previous versions of gzdoom AND collectively at his stupid shit, as me and several others do.

>> No.4213920
File: 96 KB, 1015x1014, 1394956103135.jpg [View same] [iqdb] [saucenao] [google] [report]

Forgive interruption but, where were you when half life was stopped

i was watching punisher arcade when i saw sticky
"half life is dead, jim"

>> No.4213924

It's been known that they cancelled 3 for a long time now, this is just knowing what it might have been like.

I'm sure they care a lot more about working out ways to make it so more bottom tier crap can be sold on Steam than they do about some leaked plot.

>> No.4213925

I was listening to Plaza.one.
Why do you care?

>> No.4213928


>> No.4213935

You tryin' to cheat me, Anon?

>> No.4213939
File: 25 KB, 769x646, sculptristhing.jpg [View same] [iqdb] [saucenao] [google] [report]

I'll check this thread tomorrow, but before I head to bed I'll toss this out. I just started using Sculptris and I'm using Maya in school right now. If anyone has any suggestions of a monster for Doom that I like, I'll see if I can make a 3d model of it and then turn it into sprites. Here's a bird ogre thing I did in Sculptris.

>> No.4213940

Just to clarify, an ORIGINAL monster. Or at least one that nobody has sprites for I guess.

>> No.4213943

Ugh oh by the GODS that thing is hideous!
In a good, interesting way. Great job! Hope to see more from ya.

>> No.4213949

Some kind of Abomination would be awesome, some kind of human-demon mix that looks all fucked up and mutated into something spoopy. Like a flesh golem or some shit, several humans merged into a nightmare.

>> No.4213951

so what did Nightmare-tier become for like, Heretic and Hexen and such? Just UV -fast then?

>> No.4213971
File: 104 KB, 799x735, e2mkillyourself.png [View same] [iqdb] [saucenao] [google] [report]

Guess Elliot owes me an apology

>> No.4213973
File: 129 KB, 1624x754, file.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4213974

>the whole point of lilith is to explicitly point out problems in the gzdoom engine.
i thought it was to (ab)use specific implementation details of the old software renderer to make something truly weird and different. the author was aware of the dependency on the specific engine behaviour and tried to make sure his mod was used with the correct version. your claim that it was a protest against gzdoom seems dubious and inaccurate.

>> No.4213976

if you mean 300minvr then yes, but it was decided to do 30 maps as when the deadline was reached the total was nearly there already.

>> No.4213979

..uhh i've just seen posts around it in /vr/. i probably remembered it wrong

>> No.4213982

anyone can say anything on the internet, whether to intentionally mislead, sensationalize, false-flag, or out of misunderstanding. it's always good to check information from a first-hand source.

>> No.4213983 [DELETED] 

I am John Romero. You are all my bitches.

>> No.4213985

i think nightmare is perfectly possible if you learn the location of every healing item and navigate the levels in a "stop and go" kind of rhythm

>> No.4213989

So, what's the most technically advanced version of Doom? PSX one?

>> No.4213991

do you mean doom in general or the engine itself

for engine it's probably hexen/strife, for doom it's probably doom 64

>> No.4213992

or abuse infighting and speedrunning tricks.

>> No.4213995


Quake Champions.

>> No.4213997


I listen to Death Grips unironically while playing high difficulty wads.


>> No.4214069
File: 300 KB, 540x478, tumblr_inline_np9zakVVRB1tp9xjo_540.png [View same] [iqdb] [saucenao] [google] [report]

What would you name YOUR five skill levels, /Doom/?

>> No.4214073

>Small Time
>Plenty o' Time
>Big Time
>It's Time

>> No.4214078
File: 57 KB, 1239x394, (deletes your mod).png [View same] [iqdb] [saucenao] [google] [report]

>If yon don't always use the latest version of GZDoom, he doesn't want it on the ZDoom forum and will bitch at you, or try to claim he'll not support your mod for it.

>> No.4214089
File: 89 KB, 400x240, Graf Zahl.jpg [View same] [iqdb] [saucenao] [google] [report]

A friend of mine made this a while back.

What do you think? Accurate?
I've never actually seen him if he's posted himself on the web.

>> No.4214090


>> No.4214093 [SPOILER] 
File: 92 KB, 597x678, 1503657668351.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4214094


>> No.4214097

"that'll take a lot of work, work that nobody here has time for"

"Oh, a link? You mean someone's already put time and effort into doing it for me? Well by all means! Sorry I didn't see the link"

>> No.4214101

> Super Lame
> Super Simple
> Super Average
> Super Hard
> Super Saiyan

>> No.4214105


>> No.4214109

> Super Saiyan
> Super Saiyan 2
> Super Saiyan 3
> Super Saiyan 4
> Super Saiyan God Super Saiyan

>> No.4214110

>Just like that one time Judas came along with software true color rendering (with a link provided) and he said something really, really insulting, but then pretended he didn't see the gigantic, highlighted download link at the end of the very first row.

>> No.4214117

>impliying implications
>implying implied implications

>> No.4214128

Even Harder
Grandma's Fruitcake

>> No.4214130

>Besides, I don't get how you can go back to the original doom style aiming after 20 years of true freelook fps games.
Easy. By simply being used to both playstyles.

>> No.4214132

I like to listen to Hardstyle and Hardcore techno music while playing Slaughtermaps.

>> No.4214134

doom 1 is honestly quite easy on UV. doom 2 and final doom on the other hand

>> No.4214139

>Grandma's Fruitcake

>> No.4214201

Besides like one or two levels, Doom 2 is pretty easy, too.

>> No.4214204
File: 106 KB, 768x576, 1326916370786.jpg [View same] [iqdb] [saucenao] [google] [report]

>grandma's fruitcake

>> No.4214492
File: 30 KB, 256x264, laughing crying caco.png [View same] [iqdb] [saucenao] [google] [report]

>Doom didn't have mouse support! You probably play with auto-aim!
Lel, you almost forget how absolutely cancerous /v/ is.

>> No.4214505 [DELETED] 
File: 1.81 MB, 640x480, midtexlift.webm [View same] [iqdb] [saucenao] [google] [report]

Mid textured lifts are neat.

>> No.4214521 [DELETED] 
File: 1.84 MB, 640x480, midtlift.webm [View same] [iqdb] [saucenao] [google] [report]

Better version

>> No.4214528
File: 2.24 MB, 640x480, midtlift.webm [View same] [iqdb] [saucenao] [google] [report]

I am not good with computer

I meant to say, mid textured lifts are neat, is there any way to make the underside wall invisible, though?

>> No.4214530

This webm is worse then in here >>4214521
Skele-punch didn't connect

>> No.4214540

I-I just wanted to be cool like Kegan

>> No.4214591

>the underside wall
you mean the floor?

>> No.4214623
File: 457 KB, 640x480, phobos4lift.webm [View same] [iqdb] [saucenao] [google] [report]

have a look at the yellow key pylon on phobos.wad map04


>> No.4214629

Yeah I meant the floor along with the lift's wall by the switch. I gave up though when I realised the vertical poles on the lift extend quite a way beneath it, due to being 128px tall.

>> No.4214656
File: 168 KB, 850x823, pylon.png [View same] [iqdb] [saucenao] [google] [report]

>All those sectors layered on top of each other and sidedef referencing all over the place
Oh boy this is complicated.

>> No.4214806
File: 358 KB, 1920x1080, Screenshot_Doom_20170825_194053.png [View same] [iqdb] [saucenao] [google] [report]

>Running GZD Waterlab with SmoothDoom

>> No.4214814

there's a weapons only version that avoids all of that.

>> No.4214816
File: 220 KB, 1366x768, Screenshot_Chex_20170824_101835.png [View same] [iqdb] [saucenao] [google] [report]

with more CheXen.

>> No.4214825
File: 189 KB, 800x600, Screenshot_Doom_20170825_195100.png [View same] [iqdb] [saucenao] [google] [report]

Anyone like cyberpunk?

>> No.4214827
File: 179 KB, 800x600, Screenshot_Doom_20170825_195153.png [View same] [iqdb] [saucenao] [google] [report]

The skyline is ripped from SNES Shadowrun and edited a lot.

>> No.4214830
File: 184 KB, 800x600, Screenshot_Doom_20170825_194928.png [View same] [iqdb] [saucenao] [google] [report]

Not sure I'm 100% happy with it.

>> No.4214832


looks good to me

>> No.4214843 [DELETED] 

yeah it's mental. but it was the first floating lift i could think of that i knew exactly where it was for an example. sorry! i expect there is a less complicated way to do it with line type 242 boom height transfers though.

>> No.4214848

Looks good. If a little bit too flat and orderly for cyberpunk. Works well as a future city though.

>> No.4214849

yeah it's mental. but it was the first floating lift i could think of that i knew exactly where it was for an example. sorry! i expect there is a less complicated way to do it with line type 242 boom height transfers though.

>> No.4214856
File: 38 KB, 229x200, 4003548+_3efd4c423c881646dc800cf0da660a77.png [View same] [iqdb] [saucenao] [google] [report]

That's pretty cool.

>> No.4214857

>a little bit too flat and orderly for cyberpunk
How do you mean?

>> No.4214893
File: 311 KB, 803x688, AAAAAA1.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4214926

I imagine a cyberpunk background to be much busier visually and also not have an entirely flat skyline.

>> No.4214942
File: 197 KB, 368x330, saw.png [View same] [iqdb] [saucenao] [google] [report]

metadoom's sawcubus has its saw flipped to the other side.

>> No.4214951

can't decide whether to reply with "who cares" or "AAH MY AUTISM, FIX THIS IMMEDIATELY"

>> No.4214985

i always considered UV the way it was meant to be played since maps feel empty without the enemy spawns from UV

>> No.4214989

anyone else prefer the opl music?

>> No.4214990

What is ship this?

>> No.4214994
File: 101 KB, 1280x720, 1503676494829.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4215001

old news

>> No.4215009

Looks very Blade Runner.

>> No.4215013

you poor sweet soul
it's better you don't know

>> No.4215015


>> No.4215034

Needs more spotlights coming from behind buildings

>> No.4215054

Hmm, that's an idea, I'll just have to think out how to do it, if I can do it.

>> No.4215058

Could you post the current version? i quite like it as it is

>> No.4215070

It's not just you. ID claimed this was so in the manuals too, that it was how they always played it.

>> No.4215071
File: 274 KB, 1280x1024, Screenshot_Doom_20170825_153056.png [View same] [iqdb] [saucenao] [google] [report]

Alright. I"m not sure what I want to do with this thing and I Want to wrap the map up. Originally it was part of a subtle pun on the name itself [Central Command- cyberdemon and four voodoo pillars] but it's placement caused the visplanes to screech like an autistic child (Speaking of, most of the maps in the wad probably violate drawsegs too, but I only felt like fighting against one of the damned things for now).

So, what should I do with it? I Know somewhere in the map I want a fight involving voodoo dolls and barons/cacos/pinkies only for this aforementioned room (pinkies are nowhere else on the map, this is purely a caco-baron map with a single cyber, e2m9 is the same but no cyber.)

So, I don't know what to do yet. I need to wrap up the main pathway into the primary exit, do 2-3 more voodoo puzzles, and set up the areas for the Secret Exit.


>> No.4215073

Possibly. Are you doing a cyberpunk project?

>> No.4215076
File: 84 KB, 838x652, e2mkillyourself.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4215083

oops, forgot to link this one too

>> No.4215178

There you go, not a meme review

>> No.4215179

Good stuff. I always thought if I were to map, I'd make something cyberpunk.

Agreed, it seems a tad too quaint.

Yep, the triangular building especially is remniscient of Tyrell Corp.

>> No.4215182

Oh, and yes, that is a potential voodoo track in "Zaneion's Favorite Room"

>> No.4215183

Where's version 8 of "So You Want To Play Doom"?

>> No.4215196

AS SOon as we get "The preacher's guide to the Helliverse"- an in-universe image that covers some NOTABLE DUDES in the doom community.

>> No.4215203

>Try playing Back to Saturn X after playing a few other map packs
Damn, this is much tougher. The Super Shotgun secret area in the first map shoves a bunch of Revenants and Arachnotrons up your ass. I'm only five or so maps in but this wad doesn't pull any punches.
The music is amazing though.

>> No.4215204

depends on the mod, really.

>> No.4215210

Who the fuck cares about people?

>> No.4215213

The original two IWADs? Sure.
Try playing Plutonia on UV and seeing how that goes though, and far harder mapsets have been made since then.

>> No.4215215

If you save all day maybe.

>> No.4215216

Raising people up on a pedestal high above their work is what creates asshats like Graf and Rachael.

>> No.4215221

how hard is it to learn doom modding, actually? i have an idea for a few mods, but i know nothing about doom modding.

>> No.4215228

For anyone else here that /fit/, any plans to make a Rich Piana tribute mapset or mod?

>> No.4215230

>Suddenly over the last week a bunch of mods have either gone final release or have been shelved.
Did something happen?

>> No.4215231

he just doesn't look like i expected him to. BJ's design in new wolfenstein games is just on point, this guy - not so much.

>> No.4215232

news to me, where are you quoting from?

>> No.4215235


They borrowed his facial structure from one of the HUD faces with decent damage.

>> No.4215237
File: 1.16 MB, 1920x1080, Screenshot_Chex_20170825_224538.png [View same] [iqdb] [saucenao] [google] [report]


If you mod for Zdoom, it'd say it's incredibly easy to get started, Decorate basics are easy to grasp, ACS basics are also relatively easy to get into. Of course that's all surface level, doing crazy shit you see in some mods is going to take a lot of experience (personally, I cant code for shit, all my decorate is incredibly basic, but I'm slowly getting better)

There's some amazing tools we have, slade, doombuilder...

Btw, I'm the "teachin' chex to kids" anon but I'm also zombie TC anon. And everything I know, I learned from checking out Zdoom wiki, and looking at code from better modders (I learned a lot from looking at wild weasel's stuff)

In unrelated news, I started making a little demonstration for the kid, I painted a few textures, a decoration item and a monster and made a quick level with them. As sloppy as everything is, I think this looks surprisingly stylish !

>> No.4215247
File: 165 KB, 800x600, Screenshot_Doom_20170825_224805.png [View same] [iqdb] [saucenao] [google] [report]

Not sure this looks any better.

>> No.4215250
File: 163 KB, 800x600, Screenshot_Doom_20170825_224815.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4215251


I like it

>> No.4215252

Just observations of stuff, HXRTC went final, D4T is final(more or less) D4D is on hold, Oblige is final, I think I'm missing one or two others but you get the picture.

Seems like a lot to go all in a small space of time.

>> No.4215253

Whoa, dude
This looks neat
I don't think crayon/pencils-based doom mod has ever been done before
That would be pretty unique

>> No.4215256

>In unrelated news, I started making a little demonstration for the kid, I painted a few textures, a decoration item and a monster and made a quick level with them. As sloppy as everything is, I think this looks surprisingly stylish !
Could make for a pretty neat map set, or replacer set.

Shooting the crap out of stuff in a painting could be cool.

>> No.4215258
File: 652 KB, 1920x1080, Screenshot_Chex_20170825_225454.png [View same] [iqdb] [saucenao] [google] [report]


Thanks, this is the monster I made (also note the nightmare fuel painting).

This oughta spark their imagination. I hope the kids will dig it.


Yeah I'm pretty surprised at the results, I wonder what the children will come up with !

I migh

>> No.4215259

There's been a few drawn ideas but they always seem to fall flat on their faces or devolve into using photoshop filters on sprites.

It's a shame since they're a neat idea on paper durr hurr but in practice they never get there.


>> No.4215262

Lupin-Kassman has some videos of a hand drawn mod. Chchchchchcheckitout.

>> No.4215281

You would have to really sell it home, make each drawing by hand so that even the standard walking animation looked like each one was uniquely drawn and not just copypasted.

>> No.4215285

Entire mod in the style of "take on me" music video.

>> No.4215287

>Oblige is final

"Final". The author has said the same things before, so I don't fully buy it.

>> No.4215294

I would actually commit to doing exactly this if my drawing ability weren't fucked from breaking my arm.

It'd be a lot of work but I think it'd be a fun challenge to sketch each frame of each thing, scan them, tidy them up and animate them.

>> No.4215303
File: 2.82 MB, 320x240, GravelandFix2.webm [View same] [iqdb] [saucenao] [google] [report]

graveland (300min)

made fixes mentioned in my previous post >>4213213 and re-recorded the map.

- fix most of the texture misalignments. there are still a few remaining if you look for them, because either i missed them, or they were too small to faff with, or in one case, would require redoing an entire room just for one wall, and who cares.

- fix the first lift so it still raises on approach (although you have to be a bit fast to catch it) but then pushing on it lowers it again

- you can now see there is a switch on the podium in the chapel/mausoleum

- move the monsters around in the red key trap so they're not stuck in walls or preventing floors from lowering in doom2 compatibility

- move the red key slightly and make sure it is surrounded by trigger lines so you can't so easily bypass lowering the trap walls

- add 4 player co-op starts


300manager: i believe you have also been doing map fixes but which ones i don't know, you haven't been sharing them unfortunately, so i might be duplicating work. please let me know.

>> No.4215307

sorry >>4215303 should also have been a reply to >>4213878

>> No.4215308
File: 163 KB, 800x600, Screenshot_Doom_20170825_232102.png [View same] [iqdb] [saucenao] [google] [report]

Removed about half the searchlights, they didn't look very good.

>> No.4215313

raising people on a pedestal high above their work is also insulting to the creator
i know of at least three different creators who hate it
there's also the inevitable group who suddenly start hating them after surpassing X+1 amounts of mod downloads for trumped-up reasons

we already have the espi award for truly exceptional individuals, that's all we need and all we'll ever need

>> No.4215326

of course, that puts Espi himself on a pedestal.
but he's dead & can't object.

>> No.4215331

Well maybe if he wasn't dead then he could object!

>> No.4215341
File: 181 KB, 1280x800, graveland.png [View same] [iqdb] [saucenao] [google] [report]

Thanks for this. I've only edited maps to fix issues that cause chocolate doom to crash like visplane overflows or fixing things that could potentially trap a player, like a door/lift that only works once.
This map has these nasty-ass HOMs in the outdoor area that only appear in chocolate doom, but they don't crash the game, so they aren't too much of a problem.

>> No.4215356
File: 134 KB, 350x447, time for hexen.jpg [View same] [iqdb] [saucenao] [google] [report]

I like the style, very Hexen.

>> No.4215358

>Where'd Everyone Go?
>Seriously, Where Are They?
>Oh, There They Are
>Wait, How Many Are There?
>I've Made a Huge Mistake

>> No.4215386

Oh man, that reveal into the large outside area after the dark and cramped beginnings was pretty sweet, I love map design like that.

>> No.4215392

Ketchup is really satisfying, but the way every enemy bleeds red, even the stuff that shouldn't and the way you can turn Revenants into showers of blood and organs bothers me.

>> No.4215398
File: 14 KB, 291x291, IMG_2905.jpg [View same] [iqdb] [saucenao] [google] [report]

It hasn't ever been confirmed whether or not Valve is actually giving up on Half Life/SP games in general, right? I wouldn't be surprised if that were the case tho to be quite honest.

>> No.4215408

>My Favorite Room

>> No.4215410

Valve hasn't confirmed anything, but there's been enough time that Marc Laidlaw (who quit years ago), had his NDA expire, and Valve has shown no real substantial sign of having worked on it, barring a few minor leaks which all turned out to be cancelled.
There was an Episode 4, which was going to be a spinoff about Ravenholm, and it was killed MANY years ago.

Whats more, they fired numerous talents and key personnel back in 2013 or so, Left For Dead 3 was basically killed during development.
Lots of people who have worked for Valve say that there's little structure in that everyone just gets to go and work on whatever project they feel like, and many just go and do patches, DLC and gamble content bullshit like hats.

It all seems to be a mix of non-commitment and insecurity, along with laziness (it's speculated that little was done on Episode 3 because Marc Laidlaw's concepts would have been difficult to implement, take that as you will). When work actually DID happen on Episode 3, it all pretty much ground to a halt when they were about a 1/4th done, and that was years ago.

>> No.4215419

>(it's speculated that little was done on Episode 3 because Marc Laidlaw's concepts would have been difficult to implement, take that as you will

With an ending like that I sure as heck wouldn't have been motivated.

>> No.4215427

Valve all but confirmed they'd axed HL3 some time back, along with the implication that they'd never do a single player game because they're that hooked on hats and shit.

Also their corporate structure is retarded, it led to shit like them never finishing any feature before moving onto something else and having fuck all in the way of real support staff because nobody wants to do that shit.

>> No.4215431

You've got to remember that originally episode 3 was going to be a cliffhanger that would lead into HL3.

It was also part of Valve's utterly failed attempt at doing episodic content to get stuff out quicker.

>> No.4215438

Well, it's a cliffhanger.

I'm figuring it would have been the jumping-off point for Half-life 3, since you come to face with the reality that the Combine are billions of years ahead of us in tech and energy (a fucking Dyson Sphere), humanity just couldn't hope to stand up to them.
But since it's supposed to continue, I'm thinking maybe the plot of Half-Life 3 would have involved staging rebellions among other enslaved races and planets, to make all of the subjects rise against the combine.

>> No.4215442

Some variants and older versions have the correct colours, and the next one is supposed to get them back but nobody knows when the fuck this will be out.

>> No.4215449

The way I understood it was supposed to be the ending to the series, or at least to Gordon's story.

Which I personally would find unsatisfying. Then again I probably would have thought differently had EP3 come out appropriately for an episode.

>> No.4215450
File: 2.77 MB, 320x240, 300vr_anon_left.webm [View same] [iqdb] [saucenao] [google] [report]

300vr_anon.wad (300min)

this is a journey through some caves and tunnels. it is competently made with a decent level of detail and no texturing errors i noticed, although the theme is a little random sometimes, i don't know if it's meant to be in hell or on earth or what.

it has two problems, one there is a door that is one use only and first time i played the map i got locked out the exit because of it, the other is the way it is designed makes 100% kills impossible because you choose one or the other exit. thus when recording i didn't bother with killing monsters because if you can't get 100% there doesn't seem any point in shooting things unnecessarily.

the fix for the first thing is to change lines 580 582 from type 39 to type 63 SR open, or a stay open type, like 103. the second thing seems to be intentional. oh and problem three, it needs a better title than "300vr_anon"!

demo (left exit)

>> No.4215453
File: 10 KB, 204x136, DANCE. DANCE BONE DADDAY.gif [View same] [iqdb] [saucenao] [google] [report]

I liked it.

>> No.4215454
File: 2.07 MB, 320x240, 300vr_anon_right.webm [View same] [iqdb] [saucenao] [google] [report]


demo (right exit)

>> No.4215456
File: 315 KB, 454x597, skeptic peter griffin.png [View same] [iqdb] [saucenao] [google] [report]

God damn it, I REALLY want a new Half Life game now. The very idea that the Combine want to take over the MULTIVERSE, THE FUCKING


alone is fucking hype material.

>> No.4215458
File: 385 KB, 1366x768, Screenshot_Chex_20170825_160557.png [View same] [iqdb] [saucenao] [google] [report]

the inevitable CheXen.

>> No.4215459


>> No.4215462

>the Combine
wait. is that what kegan gmota is named after? i always wondered, combine kegan with what?

>> No.4215463
File: 271 KB, 1366x768, Screenshot_Chex_20170825_155006.png [View same] [iqdb] [saucenao] [google] [report]

Also what's the big deal about a Dyson Sphere, I can just make my own Mike Tyson Sphere.

>> No.4215469

I'm now imagining a giant mega structure shaped like Mike Tyson's face enveloping a star.

>> No.4215471
File: 287 KB, 499x373, tumblr_m5kxmrwUtm1rqhegxo1_500.gif [View same] [iqdb] [saucenao] [google] [report]

Something like this, but on a much grander scale?

>> No.4215472

No, more like just his actual head.

>> No.4215473

and to get inside you have to go through the teeth gap

>> No.4215474


Yes, Kegan got his start making Half Life 2 machinimas, with his avatar being a Combine.

>> No.4215476

how horrifying
does it periodically attempt to bite off bits of the corona?

>> No.4215478

Actually I started with making YTMNDs, then really poorly made NES game reviews, THEN Gmod cartoons.

>> No.4215479
File: 761 KB, 981x511, NyLeveStart.png [View same] [iqdb] [saucenao] [google] [report]

I wonder why this kind of thing hasn't really been done before, it's been done with DN3D, Quake, Turok and Half-Life. Closest thing would be Temple of the Lizardmen, I guess, and that's stretching it.

>> No.4215480

Oh fuck, I remember YTMND.
I made a couple, none which were any good, but I was there.

>> No.4215482

What kind of thing, exactly?

>> No.4215483

ooh yes let's put BIGBRIK on a flat for no reason and completely misalign it with the wall below

>> No.4215485
File: 331 KB, 500x530, 1477768304870.png [View same] [iqdb] [saucenao] [google] [report]

Name the Creepiest WAD you know of.

>> No.4215487

Strange Aeons

>> No.4215489

That one furry dating sim someone once made for ZDoom.

>> No.4215492

Doomboy tails or WHAT'S THAT GUY'S NAME? JoshuaDoomBoy? Something like that, his wads are the scariest. It was something like JoshuaDoomBoytails,

>> No.4215493

hellcore2 has some nice horror maps

>> No.4215494


>> No.4215495
File: 76 KB, 972x548, e2mkillyourselff.png [View same] [iqdb] [saucenao] [google] [report]

it was shaped like a foot.

slough of despair is going to be a foot


>> No.4215498
File: 3 KB, 252x268, 1395457333700.png [View same] [iqdb] [saucenao] [google] [report]

Anything with the Daisy head.

Episode three's ending seriously scarred me as a child and made me reluctant to look at real rabbits too closely.

>> No.4215501

are you familiar with the map Sole Survivor from Cleimos 2?

>> No.4215505


>> No.4215508

A map from Unreal in Doom.
>How do vanilla flats work

>> No.4215509

Nah. why do you say this?

>> No.4215514

>>How do vanilla flats work
I can safely say they aren't defined in TEXTURE1

and if you're using UDMF, you can auto-align floor/ceiling textures really easily with ctrl-shift-a (aligns it to line nearest cursor)

>> No.4215521

>and if you're using UDMF
When I said vanilla flats I meant this is meant to work in vanilla Doom.

>> No.4215527

Really? Apart from the intermissions it's just emulating glitch levels from older vidya.

Do people find weirdly messed up versions of normal levels to be that unsettling?

>> No.4215531

Have you played Lilith? Have you listened to it? It's pretty unsettling.

>> No.4215538

it's the same idea (note the awful title pun) so it might serve as inspiration

>> No.4215539

Played the initial release and the updated one, it didn't get to me like that.

Maybe it's because I'm used to playing stuff like what it's successfully emulating, it's just glitchy stuff with no /x/ tier YOUR POKEYMON BLUE IS HAUNTED shit coming into play for me.

>> No.4215546

>When I said vanilla flats I meant this is meant to work in vanilla Doom.
but you appear to have mixed flats and textures. unless you have imported a flat based on bigbrik, or i'm going completely mad and forgot there already is one in the iwads but i'm pretty sure there isn't, the nearest thing is ceil3_5 but it's grey

>> No.4215554
File: 64 KB, 1280x720, Screenshot_Doom_20170826_095617.png [View same] [iqdb] [saucenao] [google] [report]

Weird, for me it's unsettling because I've played the same kind of stuff as well.

Also, in attempting to start Lilith in GZDoom, I realised that if you ignore all the stupid forum drama around it, the error message and how it warps you to an empty black level with fucked up noises remind me of old console errors and how fucked up they were, it's likely intentional.

>> No.4215560

The BIGBRIK1 flat is called RROCK14.

>> No.4215569
File: 304 KB, 1280x1024, Screenshot_Doom_20170825_201125.png [View same] [iqdb] [saucenao] [google] [report]

Ah, huh. amusing.

Running into stopgaps. I need gameplay and visual ideas involving cacos and barons, GO.

>> No.4215598

Which leads to a pretty obvious solution. Just set up a structured team, or shop it out to a different company with marc laidlaw overseeing story development.

I find it hard to believe that no one wants to do it. No one wants the responsibility of failure is all.

>> No.4215601

For a company who like buying other people to do their games for them, they seem reluctant to do this.

They probably think they have the next Duke Nukem Forever on their hands.

>> No.4215603

Nevermind, I've better idea.

>> No.4215632

Was Daikatana really THAT bad?

>> No.4215638
File: 1.09 MB, 2415x2195, 1368428330436.jpg [View same] [iqdb] [saucenao] [google] [report]

...But Why the name 'Lilith'?

Is there some deep dark secret we're just not aware of yet? Will it be known in a future update?

>> No.4215647

I've seen a lot of "just", but this is probably the biggest "just" I've ever seen.

>> No.4215649


Got it from a humble bundle, could barely tolerate the first area

and i played it expecting shit. i can only imagine when it first came out and people were expecting a masterpiece

>> No.4215653

There is a cult of diehard Daikatana fans so apparently there is real fun to be had in the game past the first area and if you turn the AI off.

>> No.4215657

I honestly believe that.
I've played some games that eventually ends up being good

>> No.4215659
File: 24 KB, 646x720, 1503680143451.jpg [View same] [iqdb] [saucenao] [google] [report]

>want creepy/spooky wads

>they all depend on jumpscares and screamers

Why the fuck, for a community that seems to love horror and be competent at making content, is everyone so inept at making scary things?

>> No.4215662

>They probably think they have the next Duke Nukem Forever on their hands
Pussy ass bitches

>> No.4215664

Psychological horror is hard, loud noises are easy.

>> No.4215669
File: 510 KB, 1600x984, Tombs_Of_The_Blind_Dead.jpg [View same] [iqdb] [saucenao] [google] [report]

Honestly yeah.
Up for round 2 for anyone who wants to post different stuff?
Stuff like Unhinged, Happy Time Circus or Unloved come to mind.


>> No.4215670


>> No.4215672

How was Unloved stand-alone?

I thought the wad itself was pretty good. Had a spooky vibe to it, but not actually scary

>> No.4215678


So what would making a psychological horror mod be like?
It'd be difficult to really make something like that out of the default Doom bestiary/weapons because we already know everything about them. They're just not scary anymore.
Probably would need to make new weapons and monsters, and at that point it'd need to be a TC.

Which wouldn't be a bad idea, honestly.

>> No.4215687
File: 166 KB, 783x578, ss (2015-11-20 at 01.08.29).jpg [View same] [iqdb] [saucenao] [google] [report]

Except Unhinged is a pretty solid horror WAD, so is City of the Damned: Apocalypse. i thought Beyond Kadath managed to reframe the doom enemies pretty well with its story element, to the point where when the "elder ones" show up at the end, it took me a sec to remember they were actually just a group of Archvilles.

What I'm saying is, it can definitely be done, even by editing monster sprites like Dead.Air did.

>> No.4215691
File: 480 KB, 850x578, ThroatPein.jpg [View same] [iqdb] [saucenao] [google] [report]

Okay scratch the part about me saying Unhinged is solid, the kid's face kinda throws me off even if it is really, really good at freaking you out with enemy type, level placement etc.

>> No.4215696


Unhinged also makes use of new monsters so that really just kind of proves my point.
The existing Doom monsters just aren't scary anymore, it'd need new stuff.

>> No.4215701

Its a name for one of the more infamous demons, She steals babies to consume or corrupt.

>> No.4215713

Ah. I get it now.

>> No.4215718

SUAB is a pretty spooky gameplay modifier

>> No.4215728
File: 59 KB, 500x667, 1ab62782b07a3bc7221dc05fa39b1e9f.jpg [View same] [iqdb] [saucenao] [google] [report]

Not him but gonna try this out. I've always wanted something like this, or rather, like Hideous Destructor, but nowhere near up its own ass on "reelism" instead of usability.

>> No.4215730
File: 63 KB, 641x384, aa.jpg [View same] [iqdb] [saucenao] [google] [report]

Do you think that other Episode 3 will get canned, too?

>> No.4215736

Rock Hard

>> No.4215749


>> No.4215756


>> No.4215769

Is the game good

>> No.4215770

Has there been any special reveals/shit in general at Quakecon yet?

>> No.4215772

Dusk MP was playable, but there's no direct feed footage of it.

>> No.4215773

's fun but if you have a less than great internet connection it's unplayable, so rural western players and australians get shafted

>> No.4215775

ANZ players already get hamstrung by high latency when connecting elsewhere

>> No.4215779

it's not just latency, it's upload speed
in the worst cases it'll use up your entire connection and then some until your modem actually crashes, id claims it's because of extra data logging due to it being a beta but given the game's supposedly stable enough to be fucking played for money at quakecon, i'm 90% sure they're full of shit and the engine's just fucked

>> No.4215780
File: 1.23 MB, 500x500, ireallylikethisgif.gif [View same] [iqdb] [saucenao] [google] [report]

Whoever suggested doomRLA for me as a gameplay mod, thank you so much. This thing is GOAT

Any great maps for it?

>> No.4215783

going down is a solid thematic match

>> No.4215801

Well, with over a decade of hype and expectation, and nothing to show for it, it really is very hard to meet up with that.
Duke Nukem Forever had a very problematic and shaky development, and then a long time after it crashed and burned it was hurriedly cobbled together by a small time team into a rushed game that was poor at best (and there was really no other way it could have gone once the development time started passing the early 2000's).

It would actually be pretty hard for Valve to reach a similar point since they haven't been doing all the insipid shit that was done during DNF's time in development (I mean they have actually been doing 'productive' things, even if none of that has been their own games), but I can see the extent of all this long hype being a really intimidating thing just towering in a menacing way over the prospect of actually building Ep3.

>> No.4215805

>They're just not scary anymore.
Speak for yourself, Archie scares the living daylights out of me every time I see him.

It's become a reflex for me to exclaim "Oh god!" every time I hear or see him.

>> No.4215810

what do you do when you're bored, /doom/

>> No.4215814

play doom

>> No.4215815

I, uh, I play Doom.

>> No.4215816


A healthy dose of playing Doom.

>> No.4215817

Jerk off to neiva Mara's butt and then play doom.

>> No.4215818
File: 64 KB, 410x234, DoesntLookLikeAnythingToMe.jpg [View same] [iqdb] [saucenao] [google] [report]

Doesn't seems shaped like a T-Rex foot at least so...

>> No.4215825

Do some modding, think about lolis.

>> No.4215834

what if I'm too bored for doom

is it just depression

>> No.4215837

now make yourself not depressed
by playing Doom

>> No.4215838

Jerk off to Neiva Mara's butt?

>> No.4215845

i mean i guess i can try

I don't listen to hip hop

>> No.4215853
File: 67 KB, 523x734, e2mkillyourselff.png [View same] [iqdb] [saucenao] [google] [report]

well whatever its dead anyway

>> No.4215856

Then you play Quake

>> No.4215857

What i am mostly liking about your screenshots is the file names, kek.

>> No.4215874

it's a kill-a-voodoo death secret exit. ran out of good ways to execute the ideas so onto the next map.

>> No.4215876


What a terrible thing to write for someone who clearly isn't upset at some piece of lore that the developers wrote for a brand new game.

>> No.4215909
File: 455 KB, 1290x750, 1503649724.png [View same] [iqdb] [saucenao] [google] [report]

Lithium 1.5 released

after 9000 years in development, hopefully it will have been worth the weight

>> No.4215916

IMO Doom 3 can be considered a shitty retelling of Doom 1 that simultaneously tried to advertise an engine same way Quake 3 did. Sort of KDiZD of the series.

Doom 4 can be loosely fit as a direct continuation of 64 after Doomguy stayed in hell.

Now another thing to consider is that Humanity of Doom '93 and Humanity of Doom '16 may be two similar, yet differnent humanities with different levels of technology. For instance, when layed on the table DoomSlayer's body looks like normal human, yet he is described to have existed for thousands of years prior to events of Doom '16, way before humanity even got a civilisation, which leads to the conclusion that other civilisations existed either much earlier or in different worlds, that are extremely similar to humanity.

>> No.4215923

Could it be that civilization didn't exist because of what happened in Doom 2, and they count that?

>> No.4215927

>that ring spell
fuckin math wizards man.

>> No.4215932

>classic modes

>special modes

>> No.4215937

>yet he is described to have existed for thousands of years prior to events of Doom '16, way before humanity even got a civilisation
Just how far in the future *is* Doom 4, though?

>> No.4215939

>think about lolis
like, literally sit down on your chair and contemplate small girls staring at nothing

>> No.4215942

he was just sitting there, thinking about everything, you know
but also thinking about nothing
and then his mom walked in

>> No.4215946

Level 1
Level 2
Level 3
Level 4 (HMP Fast)
Level 5
Level 6 (UV Fast)
Level DIE

from God Hand

Dynamic difficulty mod when?

>> No.4215947

Because Unreal has its own distinct brand of demoscene-like aestethics and trying to recreate it in different aestethic just does not work.

>> No.4215978

>Hot Wheels
>LEGO Brick

>> No.4215986

this one got a kick outta me.

>> No.4215989

>babby (normal for pwad levels)
>normal (hard for pwad levels)

>> No.4215992

>Plus romero said he doesnt give a shit as long as people are still playing
citation needed?

>> No.4215994

>Stay Home
>Local Sightseeing
>Road Trip
>World Cruise
>Holiday in Cambodia

>> No.4216010

I think the quote he's talking about is Carmack, not Romero. It was on Twitter years ago:

>Every once in a while, someone gives me $20 for the games they pirated in their youth.
>I could never be too outraged about piracy -- I owe @RichardGarriott and @BillB for some 8 bit Apple games from my youth.
>>What is your position on emulators&ROM images? I play Donkey Kong daily on Mame32. My grandson loves 1941 - Counter Attack.
>I love the fact that old games are not lost to time, but I don't know what to do about the legal questions.

>> No.4216015

i think john romero is also known to not care

>> No.4216019

I tried finding a quote from Romero but Google isn't cooperating with me, so I said fuck it. Wouldn't be surprised though, it's pretty well known id's games have been regularly pirated and shared around since their creation and led massively to their popularity.

>the days of reading BBS boards of people telling each other about this crazy new Doom game and warning about the filesize

>> No.4216031

tiny ears

>> No.4216032

>warning about the filesize
some say he's still doing it to this day

>> No.4216036
File: 352 KB, 1280x1024, Screenshot_Doom_20170826_013415.png [View same] [iqdb] [saucenao] [google] [report]


public alpha five, please drop comments where applicable.



cyber meet and some things were shifted about/merged.

>> No.4216045


>> No.4216059


>> No.4216065


>> No.4216070
File: 1.61 MB, 350x242, alien.gif [View same] [iqdb] [saucenao] [google] [report]

Not sure if anyone is interested, but I found the ZANDRONUM version of Fractal Doom.

>> No.4216083

Whenever I try to launch Blood with opengl or openglnb settings in DOSBOX, DOSBOX crashes. Any solutions besides using overlay?

>> No.4216091

Actually, it seems if I try to change the fullscreenresolution or aspect settings in dosboxblood.cfg dosbox will crash when trying to run Blood.

>> No.4216093

>change thing in map
>************ ERROR ************
>Bad texture axes on face:
>face 1239, texture rock5_2, 5 edges...
>delete every brush it mentions
>flip table

>> No.4216102

E2M6, or "how to make people sick of fucking hexagons"

>> No.4216103
File: 37 KB, 456x678, e2m6.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4216110

Is that Mario's FLUDD?

>> No.4216119

ranger calm down

>> No.4216125


>> No.4216127

No that's my dick compared to yours

>> No.4216128

that's more like it

have a ring of shadows

>> No.4216132

Your dick is bent at the end, and you've got five balls outside of your nutscack.

I'd get that looked at if I were you.

>> No.4216134

Your dick has a turning crank on the helmet of it?
What does that make it do?

>> No.4216146
File: 114 KB, 1280x1024, Screenshot_Doom_20170826_024419.png [View same] [iqdb] [saucenao] [google] [report]




>> No.4216157

It makes the best frozen yogurt this side of the Mississippi.

>> No.4216176
File: 331 KB, 900x634, Citadels_Overworld.jpg [View same] [iqdb] [saucenao] [google] [report]

Could Doomguy beat Combine?

>> No.4216182


If He can defeat hell's armies multiple times why not an alien race

>> No.4216189

He didn't beat Hell in Doom4, they trapped him in tomb.

>> No.4216198
File: 19 KB, 222x293, 1499810544518.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4216204

>DOOM 3 BFG Edition for 5 bucks on Steam

Worth it? How does it compare to the regular version for even less and to the original games?

>> No.4216205

I think Doom 3 is pretty good. It's not very doom-y, but it's an alright game over all. Worth 5 bucks to me, but maybe not to you if you like fast gameplay.

>> No.4216214

so it is. i do apologise.

>> No.4216230

It was technically impressive for the time but it really shows what the divorce between Romero and Carmack did to the series.

>> No.4216243

BFG edition actually looks worse than original with simplified lighting.

>> No.4216247

heh. i wondered when this response would show up.

>> No.4216252


Someone found that Romero liked the 20 bucks tweets

>> No.4216260

Am I just a pleb or is Blood the hardest fucking game ever?

>> No.4216268

You're a filthy pleb.

>> No.4216269

I always felt the difficulties should read like this on most modern wads.

1 - I'm Too Young To Die
2 - Hurt Me Plenty
3 - Ultra-Violence
4 - Nightmare
5 - Ultra-Nightmare

>> No.4216272

Only thing worth it is getting a copy of nerve.wad. And even then, I'm sure it wouldn't be hard to find a download for it, anyway.

>> No.4216289


It makes Doom look like Candyland, yes. Keep at it, you'll improve.

>> No.4216293

pretty sure it is linked from the top of this very thread!

>> No.4216302

It forces you to treat firearms more realistically, instead of "hey if I get shot 40 times, maybe I'll be close to death", it should be "hey I better try to avoid getting shot at all costs"

Use cover, use altfire TNT and flaregun, throw TNT around corners to take out unsuspecting cultist. Crouching also helps but is kind of a cheaty way to avoid getting shot when you can just use cover and smart positioning

>> No.4216305

Lets not forget how the BFG versions of the other wads are gimped becuase the red cross are faggots.

>> No.4216314

And the Wolfenstein levels and assets being changed to remove nazi imagery.

>> No.4216316

>Carried by the Wind
>Magic Ride
>One Small Step
>Everybody Dies
>Run! Apocalypse! Run!

>> No.4216318

Oh fuck, yeah that too.

Can't have that in there, it might inspire a new Hitler or something.

>> No.4216350

any help?

>> No.4216353

run blood without any fancy opengl shit. Simple as that.

>> No.4216360

o-ok, guess ill deal with sub 60 fps...

>> No.4216368

just everyone all the time pre 2000

>> No.4216429

He has defeated hell multiple times, Its just when you cut off its head twelve more grow back, Plus humans are stupid and keep giving Hell a open invitation to invade earth.

>> No.4216431

>every side side doesn't have equal length
These aren't perfect.

>> No.4216460

is there anybody doing a new thread? or shall i do it? let me know please

>> No.4216470



>> No.4216614


>> No.4216762


>> No.4216767

Stepping on carpet
stepping on pavement
stepping on rocks
stepping on hot roads
stepping on A lego brick

>> No.4217016

this is giving me dark souls catacombs vibes

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