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4206617 No.4206617 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4202793

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)










>> No.4206618
File: 1.99 MB, 1080x1080, file.png [View same] [iqdb] [saucenao] [google] [report]


300 MINUTES OF /vr/
-Speedmapping project managed by 300manager !Os4LYDp5eQ
-Extended again, until 30 maps are made
-Original rules can be found here

-May be released within the next two weeks

-Heretic mapping project to start next Monday
-All rules found here

-Looking to update the OP, suggestions are welcome

=== NEWS ===

[8-22] Anon shares a level

[8-22] Doomguy to get Classic, Q3, and D3 armors in Quake Champions

[8-22] D4D put on hiatus

[8-21] Realm of Suffering updated

[8-20] SM179 for Quake released; Wizard-themed speedmaps

[8-20] Anon release; gun sounds with him saying 'shoot'

[8-19] New Doom II world record (18:48) made possible with recently discovered trick

[8-18] Anon provides Basilisk II quickie

[8-18] Quake Champions to have early access release on the 22nd, Doomguy announced as playable

[8-16] Lilith RC2 released

=== PREVIOUS ===


=== PROTIP ===

Would you like to submit any news, personal releases, or other contributions? Just reply/backlink to this post with a link.

>> No.4206626 [DELETED] 
File: 856 KB, 1282x992, 2017-08-21 22_42_52-DOOM 2_ Hell on Earth - Crispy Doom 4.0.jpg [View same] [iqdb] [saucenao] [google] [report]

first for reposting from last thread

This isn't a thing for 300minutes of /vr/, just a personal project to get back into mapping.
Single Level, took me like 4 hours.

>> No.4206636 [DELETED] 

I put it in the news post

>> No.4206639 [DELETED] 


>> No.4206658
File: 503 KB, 800x353, Hug.png [View same] [iqdb] [saucenao] [google] [report]

Share mod ideas you have. Stupid joke mods, weapon mods, "recreating [game] in Doom" mods, whatever you've got floating around in your head.

>Pacifist Doom
>You hug, high five, and say nice things to demons in order to befriend them instead of killing them
>Some enemies will join sides with you and help peacefully persuade other demons to stop fighting
>You get a kindness bonus for breaking up in-fighting with a peaceful resolution
>Berserk packs make you bear-hug demons

>> No.4206663

Pacifist hippy fag detected!

>> No.4206664

I want Might and Doom to be a thing.

>> No.4206667
File: 24 KB, 400x231, 400px-Trans-MegatronSpecial-3.jpg [View same] [iqdb] [saucenao] [google] [report]

I want to make a little transformers themed weapon mod where you use Megatron or Shockwave in their gun modes as weapons and you can hit a button to make them transform, having them run around as helpers killing demons and shit.

>> No.4206669

Is that a Deagle™ brand Deagle™?

>> No.4206670
File: 228 KB, 650x207, visors.png [View same] [iqdb] [saucenao] [google] [report]

Fine, chartreuse and viridian, happy?

>> No.4206675
File: 21 KB, 700x700, jDBr2RI.png [View same] [iqdb] [saucenao] [google] [report]

Actually G1 Megatron is based off of a Walther P38

>> No.4206676

You mean >implications and pine trees?

>> No.4206682
File: 12 KB, 656x548, 1475670289379.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4206697
File: 35 KB, 512x512, scrap833_a.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright, cool. I am bad at naming so just Purgatori will do as a map name. It was good fun mapping again, thanks!

>> No.4206701
File: 25 KB, 386x249, What the Fuck Comrade.jpg [View same] [iqdb] [saucenao] [google] [report]

>Watching videos of someone playing random crappy wads
>They pull out the rocket launcher to fight a group of lost souls

>> No.4206704

is there a way to list all maps in PrBoom like GZDoom's "listmaps" function?

>> No.4206713
File: 11 KB, 285x177, download.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4206714

I'm trying to do a thing that it turns out is basically PUBG: realistic Deathmatch with a shit ton of weapon options, but the weapons are all limited use. No ammo pickups, no reloads, melee weapons can break. Might do it post-apocalypse themed.

>> No.4206718

I like to live dangerously.

>> No.4206731
File: 812 KB, 2000x1793, 1473624814518.jpg [View same] [iqdb] [saucenao] [google] [report]

- For any point in the map, I try to have at least two completely different paths to reach any other point.
- If I really want a player to use a specific paths, alternative paths should be opened later.
- I must never force a player to backtrack using a path they already used, so if revisiting areas is necessary, I should have at least one path to get out of there the first time, another one to go back, and a third one to get out again.

But it's been long since I've finished something, so none of my released maps completely obey these rules.

>> No.4206739
File: 264 KB, 1280x1024, Screenshot_Doom_20170822_020512.png [View same] [iqdb] [saucenao] [google] [report]

Evil pikmin in doom. Aka, Overlord in Doom.



Some M4 work

Look at all these fucking hexagons. They rape the visplane.

>> No.4206807
File: 2.39 MB, 320x240, ding.webm [View same] [iqdb] [saucenao] [google] [report]

does the job as a learner map. one key/locked door, one secret, one ambush, everything is functional and complete, nothing broken. however, simple/linear, noticable lack of texture misalignment, incoherent theme (textures remain at unfitting editor defaults), very little height/light variation. i guess you'll get onto visual appearance in a later effort having refamiliarised yourself with wad mechanics. keep up good work.


>> No.4206814
File: 91 KB, 640x480, 1503385593.png [View same] [iqdb] [saucenao] [google] [report]

you must be the author of bluebase and rnfwip. have you done anything else? what does rnf stand for anyway?

>> No.4206816
File: 93 KB, 640x480, Screenshot_Hexen_20160307_210657.png [View same] [iqdb] [saucenao] [google] [report]

>lack of texture misalignment

>> No.4206821

hah whoops

>> No.4206840

I actually am not that map author, but it's humorous to know that others do that as well.

>> No.4206846
File: 83 KB, 595x673, e2m4.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4206847

Thanks for this. I've made previous stuff a long while back that is long lost somewhere. I've always had a problem with linearity in my maps but I hope to do better as I make more.
>noticable lack of texture misalignment

>> No.4206848

>You have a huge heart

>> No.4206850

wait thats the ceiling textures selected oops.

>> No.4206859

You need to vary your monster encounters, looking at your placement here they're mostly immediately behind doors, resulting in bottleneck gameplay

>> No.4206860
File: 79 KB, 521x467, dingsecret.gif [View same] [iqdb] [saucenao] [google] [report]

of course i meant "lack of texture alignment" (without the "mis") and on further examination i guess it's only the secret area.

>> No.4206871
File: 295 KB, 640x1920, 1503389172.png [View same] [iqdb] [saucenao] [google] [report]

1. wall cuts bricks off vertically
2. light texture is beginning to tile horizontally, then cuts off abruptly
3. door floor flat don't match surrounding floor, door ceiling flat doesn't match door's texture, but are just copies of surrounding ceiling
4. missing textures under door whose floor has been lowered into surrounding floor for some reason

>> No.4206872

>trigger warning: pedanticism

>> No.4206873

anyone tried this mod?

what's our opinion on it?

>> No.4206875

typo? did you mean "your"?

>> No.4206881

>it takes them less than five hours of meticulous level-combing their map and aligning textures to finish mapmaking

>> No.4206883

You pick a girlfriend as a companion and they all have different playstyles.
There should be Crash and Hae Lin and Imp-Bimbo

>> No.4206889

How do I make Crash let me lick her abs?

>> No.4206891

>what's our opinion on it?
Form your own opinion.

>> No.4206893


You're a dumbass.

>> No.4206896

I don't know how much more varied it can be than teleporters, monster closets and floor raises.

>> No.4206903

Again, we still need that "SO YOU WANT TO MAKE SOME FUCKING DOOM" extension. Shit that newcomers would commonly say "well shit i wish I knew that when i was starting out!"

Like the skyhack, deep water, or other such tricks.

"Doom content creation for the bewilderingly incompetent"

That sprite maker image could be rolled into it.

>> No.4206904

so why did you ask him to elaborate if him elaborating pisses your panties

>> No.4206905

>Beta Uprising: The Game
>Wojack Feels vs Feminists, Chads and Normies
>trigger feminists, castrate chads and make normies fear by revealing your power level (male virginity status: intact at the age of 20+)
>RRRREEEEE power ups
>Pepe as your sidekick
>receive blessings from God-Emperor Trump

>> No.4206906

>Like the skyhack, deep water, or other such tricks.

stop it, s'arais

your shitty suggestions will not bear fruit

>> No.4206907


>> No.4206909

Replace wojak with pepe and make it ven more ironic to the point where its criticism.

>> No.4206910

By 100%ing all those maps.
Crash would be like a tomboy gf who is your rival and really competitive.
There would be a counter in the background of how many monsters she killed and if you killed less, she'd bully you jokingly. Her Q3 voice could be used.

>> No.4206912


If I was to do a "So you want to make some fucking Doom", which is already an incredibly low chance at it is, I would make it about coding stuff instead of mapping. There's already a wide variety of mapping tutorials out there, but not a lot about how to break into Decorate/ACS.
And even if I did make a version about mapping, I would instead cover the vital things, instead of entirely extraneous ZDoom-only fluff.

>> No.4206913

>Shitty suggestions
I'm perfectly aware I was damned from the start in your book.

The fuck is wrong with it, then?

>> No.4206917 [DELETED] 

Very well? Who said you couldn't add that. You're acting like

>> No.4206918

Do not respond or engage.

>> No.4206921

There is already an article on it.

>Deep water
Place a deep water actor in a map. There's no trick to it.

>> No.4206924

What if I want her to bully me sexually?

>> No.4206926

>copying and pasting a wiki page
I would of went to the fucking wiki if I wanted a lifeless husk telling me things and learn nothing.

>> No.4206927

>and learn nothing.
that's on you

>> No.4206928

If you've learned nothing, that's your fault.

>> No.4206929

Possible if you can contribute with the needed sprites.

>> No.4206931

Would you of gone to the wiki if you wanted to learn about homophones?

>> No.4206932 [DELETED] 

That logic literally doesn't make any sense. God knows how many times we've done this in the grand scheme of infinites

If you learn nothing, it's clearly the fault of the subject material at hand; not the person attempting to learn something. Not everybody's brains are wired the same way, and not everybody understands and interprets things the same way.

>> No.4206934

>If you learn nothing, it's clearly the fault of the subject material at hand; not the person attempting to learn something.

>> No.4206935

>it's clearly the fault of the subject material at hand

>> No.4206936

No, S'arais, you can't keep blaming the material for your lack of learning.

>> No.4206937

>Not everybody's brains are wired the same way, and not everybody understands and interprets things the same way.

this is correct.
some people are incredibly thick and stubborn.
other people are willfully ignorant and refuse to learn.

>> No.4206938

I agree partly. Some information is not accesible to laymen because it requires knowledge beforehand (like I won't talk about calcalus if I can't do arithmetic)
But in this case it's complete bullshit because it's a fucking wiki article on videogame modding.

>> No.4206940

If you were talking about, like, fucking quantum computing then yeah.
But it's literally just "lower the sky ceiling to make a wall appear shorter".

If you didn't learn that after reading it, that's fuckin' on you, mate.

>> No.4206942 [DELETED] 

>Person's brain cannot comprehend something nor make the neurological connection like somebody else would, this is somehow their fault.

We're getting off-topic.
You still haven't answered what was actually wrong with my suggestion, nor my question about how much more varied it could be. I'm even forcing an additional over-engineered teleport just because of that comment. It doesn't need to be there and only makes more clutter

>> No.4206946

>I'm even forcing an additional over-engineered teleport just because of that comment.
what did he mean by this

>> No.4206948


You're aware the skyhack is a poor example of this and I have been using it from the get-go, right?

>> No.4206949

>You still haven't answered what was actually wrong with my suggestion
Yes I did. There's already an article on the sky hack, and there is no trick to deep water. The two main examples for your suggestion are already not needed.

>nor my question about how much more varied it could be

>> No.4206950 [DELETED] 

R & I

>> No.4206951
File: 153 KB, 1280x1024, seriously what do you people want.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4206956

what did he mean by this

>> No.4206958

>seriously what do you people want.png
never seeing your posts again would be a good start

>> No.4206960

How about a recreation of DoomRL's true final boss fight? Bigass arena, "id" textured on the center floor, and it's just you against John Carmack who attacks with a rocket launcher and summons random hellspawn.

>> No.4206972
File: 233 KB, 1280x1024, Screenshot_Doom_20170822_053345.png [View same] [iqdb] [saucenao] [google] [report]

>Attack sound is just MMMM
fund it
what did YOU mean by what did you mean by this?
anon i have some terrible news ffor you. It would also be counter-intuitive and counter-productive.

>> No.4206974

>and counter-productive.

>> No.4206975 [DELETED] 
File: 1 KB, 108x31, 2014-04-11 19_33_28-(0) _vr_ - THIS IS TOO MUCH - Waterfox.png [View same] [iqdb] [saucenao] [google] [report]

Good thing there's a very easy solution to that.

>> No.4206976

It wouldn't be contributing to the thread or anything, now would it?

>> No.4206986

Such a bizarre and disjointed style of level creation.

You make it look effortless, but levels this chaotic and strange surely take crazy amounts of effort.

>> No.4206987

What would be a good wad to play co-op samsara with a group of three people?

>> No.4206990

I swear to you I am expending every effort and every hour of every day trying to make something of considerable value that can actually hold up to scrutiny. It has been an otherwise enjoyable experience- mostly learning from the person-to-person interaction by that anon recording the demos. He's been the most helpful thus far.

>> No.4206991

i would say it would very much contribute to the thread

>> No.4206994

>I swear to you I am expending every effort and every hour of every day
You're trying to hard m80

I hate that phrase but just relax. If you take it easy you'll think a lot more clearly. It's not the end of the world if a bunch of randos insult you on a Cambodian finger puppet forum.

>> No.4206998

I don't get where I'm going wrong with it though.

>> No.4207010

It sounds like you're whipping yourself up into a panic, tying too much of your identity into how well received your maps are. That's the impression I get, but desu most of your posts are deleted before I see them. Just chill man.

Or if you meant what's going wrong with your maps, I've only played your submission to Term's road trip megawad. That level had some odd encounters, but it was way too obsessed with abstract "hell corruption" and multi-dimensional horror which made the rest of the level pretty shit. You had a good looking techbase that almost immediately turned into a cramped labyrinth that wasn't fun to move around, with some fucking annoying sound effects.

It just got bloated with too much features. If you want to make a corrupted techbase, use hell textures sparingly and you don't need much more than default Doom effects. Clever lighting and some monster closet traps are all you need to suggest a possessed base. You don't need endlessly dying marines spamming death screams.

>> No.4207015

I always wished there was a sequel to PSX Doom's club doom map. Always liked the idea of setting a map at a dance club, with hardcore techno blasting.

>> No.4207019

>only played that submission

Well, i mean, first map and everything and I had some assistance, which while appreciated and helped a considerable deal, i felt some of the balances were off, did some of my own changes, and so forth.

If that's the only map of mine you've played, though, I mean, not to dig my hole further but I'd have to try to press you to do it. Only so much I can do with all my work and play-testing, so obviously things are going to slip by me that are really obvious.

>> No.4207023

I'll give some of your newer stuff a play soon.
Just chill out man.

And if you want to make a horror wad, sometimes less is more.

>> No.4207024

>horror wad

>> No.4207029

I figured that's what your first level was.

>> No.4207034
File: 1.57 MB, 2048x1152, Screenshot_Doom_20170822_133245.png [View same] [iqdb] [saucenao] [google] [report]

No idea what I'm working on

>> No.4207036
File: 1.42 MB, 2048x1152, Screenshot_Doom_20170822_133515.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4207037

Your stained glass is upside-down.

>> No.4207043

Not really a horror wad, no.

It was mostly my concepting for an icon of sin map done in the vein of an E1M8 map, involving mapspots and other experiments with the mapping engine- Reading the rules I noted "people will be editing your map and you muct be okay with this" so i figured it wasn't a huge problem- others could play around with it as they saw fit while I went and did my thing.

Once the other mapper contributed, I tried to follow what he did but didn't seem to have luck with it. He redid the initial techbase I had and did a marble sort of area looping around to the start. I built on from there, he did up to the wooden door, then I built on and added to it over time.

I also tried pre-planning maps and or following the design princibles but that didn't seem to help much either.

so i'm just back to doing whatever comes to mind, what feels right, and what can be done with as close to vanilla as i can, occasionally trying to emulate something I've seen in other wads.

>> No.4207046

>that gamma
what the fuck, is this a rare and exotic zdaemon screenshot?

>> No.4207048

its just foggy anon

>> No.4207049

>Place a deep water actor in a map. There's no trick to it.
Yeah I mean if you're mapping for ZDoom, I guess.

>> No.4207051

I guess I will have to play your E2 replacement before passing any judgement on your maps then.

Are you familiar with Romero's map design rules? That really helped me when I was doing a vanilla episode.

>> No.4207052


>> No.4207059

It's good.

>> No.4207065

I do them as much as I feasibly can or as best as I'm interpreting them.

Most of the later of the map is done but I need to work with the earlier parts now. Too heavy handed on one end of the map.

I have other maps floating about mostly on doomworld.

>> No.4207071

the doomworlders seem to be a chatty bunch
interesting talk so far nonetheless

after the break and season 3 begins, it'll be interesting to see who comes on

>> No.4207072

Yeah the gamma got fucked up somehow. I may need to change my screen settings since it looked allright in-game

>> No.4207078

Won't there be a E2M9 Fortress of Mystery episode?

>> No.4207081
File: 2.77 MB, 720x360, IT WAS A HOLOGRAM.webm [View same] [iqdb] [saucenao] [google] [report]

this was a good idea.

>> No.4207086

What kind of vanilla compatible map should I make /vr/?

>> No.4207090

>>4207078 (me)
Nevermind, just got to the end of the podcast

>> No.4207093


Don't be that fucken groupthink weirdo who says 'our' dude, it's awful.

>> No.4207106

bloody hell mate
is that a pain elemental replacement?

>> No.4207108

Mastermind replacement.

>> No.4207118
File: 365 KB, 1920x1080, 20170822080829_1.jpg [View same] [iqdb] [saucenao] [google] [report]

This game put way more hair on my chest than Doom

>> No.4207123

Well, Doom is largely pretty easy, while Blood goes balls to the walls and expects you to be really gud, or it'll punish you with suffering.

>> No.4207127

that's me, been busy with 300min submissions. i will get back to you soon, i am aware you've done 2 more sarE2 maps and a 3rd in the works.

>> No.4207136


this isn't it but it is a map set in a nightclub. it doesn't have music though so supply your own beats.

>> No.4207142

just out of interest, how does Blood's difficulty compare with, say, Plutonia? (prefer answers which keep personal bias towards one game or the other to a minimum)

>> No.4207147

oh okay that's a bit more reasonable then, figured spawning children meant pain elemental

>> No.4207151

Yeah, and in actual practice he only has a slim chance of casting this spell, and when he does he can't do it again for another 45 seconds, plus the shades only have 600hp and you can two-shot them with the powered up sword. They also move and attack slower than the actual edgelord.
But I'm gonna make the shades explode into ammo-draining thief knives on death, I mean there's gonna be a delay before they go bang, but you should still get out of the way after killing one

>> No.4207162

I've actually never given Plutonia a fair shake, so I couldn't say, but I remember Blood being delightfully hardass to me when I played it.

>> No.4207175

Is there a Killing Floor Doom yet?

>> No.4207185

only runs on zandybam tho

>> No.4207209

>I'm gonna make the shades explode into ammo-draining thief-
But they're already draining ammo just by having health!

>> No.4207229

Something that merges an rpg+randomizer+whatever mod with OBLIGE so that it spits out procedural campaigns with stuff like shopkeepers, treasure/item rooms, boss rooms etc.
If I were more motivated I'd be able to do a lot of the work - graphics, sound, scripting - for the Doom mod bit but, not being a "real" programmer and having no idea how OBLIGE works, wouldn't be able to modify OBLIGE.

>> No.4207247

Cave techbase with deep drops and he'll portal

>> No.4207272

he will portal what? ;)

>> No.4207281

Phone is dumb.

>> No.4207282
File: 24 KB, 1920x1080, sfondo.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4207286
File: 488 KB, 499x367, 1502054095135.gif [View same] [iqdb] [saucenao] [google] [report]

>the name is recoome and it rhymes with cacodemon

>> No.4207293
File: 53 KB, 568x752, whmap200505.gif [View same] [iqdb] [saucenao] [google] [report]

remake this tourist map of the White House but texture it entirely in ZZWOLF*

>> No.4207296


>> No.4207340

Gun.Smoke in Doom.

>> No.4207357 [DELETED] 

from /arena/

>> No.4207362 [DELETED] 

ah fuq


>> No.4207368

nice, a crossboard link to tell me i'm an idiot.

>> No.4207369

From /arena/ and the official QC forum


>> No.4207372

Fixed >>4207369

>> No.4207378


>Sees Quake looking Death knight behind ranger

>Its Anarki's Skin


>> No.4207383

Soundwave you'd have to have some way for him to summon his tapes instead.

>> No.4207434

>tfw playing Quake mission pack 1 for the first time
Just finished The Lost Mines, and somehow it reminded me of Unreal. And I'm liking it.

>> No.4207459
File: 534 KB, 1495x1015, speed mapping 22AUG wip 1.png [View same] [iqdb] [saucenao] [google] [report]

Here's a WIP of my second submission for 300 minutes of /vr/. This map was really quick to build. 3 1/2 hours and I've everything but the monster placement.

>> No.4207462

i should have added this bit of feedback ages ago https://my.mixtape.moe/uejhlb.webm

>> No.4207464
File: 1.50 MB, 1847x941, speed mapping 22AUG wip 2.png [View same] [iqdb] [saucenao] [google] [report]

If I had time, I think I'd redo the textures.

It's a Doom 2 tech base level. I thought it'd complement the city level I already made.

>> No.4207482

Looks a bit like The Compound (MAP02) from D2TWiD in this screenshot. I like it.

>> No.4207487
File: 86 KB, 1276x884, playlsit.png [View same] [iqdb] [saucenao] [google] [report]

hey /doom/, suggest me some amazing wads dispair the ones in the pic

>> No.4207497
File: 527 KB, 815x817, map.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4207502

Scythe 2 is the most obvious one missing from this list. Some more Skillsaw other than Ancient Aliens would work; Valiant, Vanguard and Lunatic are the big ones. Moonblood is a pretty recent megaWAD that I enjoy a lot. I'll close it out with Violence despite it only being 4 levels; it's really good.

>> No.4207505

More rooms

>> No.4207513

Any examples? I have no ideas at the moment. A collab would help. Maybe I should upload the wad?

>> No.4207546

Stop making symmetrical rooms.

>> No.4207549

20 monster community project is a good one, is a pistol start though so the usual applies if you don't like those.

>> No.4207551

Nice. Been listening to them out of order at work.

>> No.4207557 [DELETED] 

>le blood is hard may may
Fuck off

>> No.4207580
File: 2.87 MB, 320x240, snc1.webm [View same] [iqdb] [saucenao] [google] [report]

saturday night codeine (300min)

didn't spot any obvious bugs. aware it's been through a round of external testing already, so this was not a surprise.

demo is not a first attempt, i had used up most available resources on the ledges around the lava pit / backpack switch, before dying to the chaingunners in the cage ambush, on the first version of the wad before it was fixed. hence my basically running through the ledges and going for the chaingunners first while i still had good health and ammo this time. the imp crowd and comedy ending were blind, though, but as the pillar lowered i remembered reading someone else's post that it was a deception/subversion. at least whoever's map ends in the slot after this one won't be short of ammo. maybe that's where Collider should go!

i couldn't find any comedy switch press exploits, the red skull switch isn't pressable from below as far as i can tell. maybe zeromaster could press the one on the backpack platform -- but he wouldn't last long standing in 20% lava.

summary: quality vanilla map from an author better known for work that is the opposite of traditionalist*. please stop faffing with gameplay mods and make some more of this!

* the web tells me the opposite of traditionalist is progressive but that sounds like a loaded word these days, anyone got any suggestions for alternatives..?

>> No.4207581

>unironically using may may
I honestly did expect better of a /vr/doom poster.

>> No.4207582
File: 2.52 MB, 320x240, snc2.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4207593

go menstruate somewhere else.

>> No.4207603

Thanks for this. I didn't really think of this when making it.

>> No.4207636

no problem, it's probably not stuff you think/care about when you're just starting out as a mapper and it's enough mental effort to get to grips with the technicals of linedefs, sectors, etc.

>> No.4207672
File: 34 KB, 600x600, Costanza.jpg [View same] [iqdb] [saucenao] [google] [report]

>Going into a thread about a game you don't like

>> No.4207687

Play it on highest if you're so l33t.

>> No.4207741
File: 124 KB, 700x870, Cyclops-mvc2fixd.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey 300manager, Punch Dimension mapper here. Do you think you could fix the two very noticeable missing textures from my map before adding it to the final product?

I'll understand if it isn't possible.

>> No.4207790

cheers lad. appreciated. I've been working on polishing up what I have thus far, primarily m4 at the moment, so i'll post an updated version with some fixes soon

>> No.4207792

Also a bunch of stuff is attempting to fight with the Visplanes and ultimately just submitting and compromising.

Those hexagons are being a bitch with the visplanes. I wonder if the smaller ones would fare better.

>> No.4207839

This one seems pretty cool. Nice reskins for the guns and the music is good too.
The first map so far looks like a halloween theme, so I guess I'll save it until then.

>> No.4207847

> violence
> halloween theme
you what

>> No.4207858

Do you guys usually use textures or props from other games and put it in your own maps?
For example, taking some stuff from that Blood level that took place inside some monster and mix them with Doom's own fleshy textures.

>> No.4207870
File: 137 KB, 347x259, x.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4207891

Looking forward to the other weapons.

>> No.4207892

what is it with you and collabs

>> No.4207894

It's all purple and shit, it looks Halloweenish.

>> No.4207943
File: 73 KB, 640x480, 1503430087.png [View same] [iqdb] [saucenao] [google] [report]

here's a fixed version:


if he's using the same ruleset as 200minvr then post submission edits should be allowed. there were dozens of post submission edits for 200minvr maps, made by both the map authors themselves, and the wad compiler.

>> No.4207957
File: 153 KB, 800x600, Screenshot_Doom_20170822_211533.png [View same] [iqdb] [saucenao] [google] [report]

>shoot at approaching horde
>hear a *KABOOM* in the distance as I see one of them erupt in a spray of blood like the pit scene from Army Of Darkness
I added additional gib effects, though I forgot that some of the zombie variants have a chance of dropping a grenade when injured.
This is hysterical, and I won't change it.

>> No.4207980

See to it that you don't, that sounds like a lot of fun.

>> No.4207983
File: 465 KB, 1920x1080, Screenshot_Doom_20140307_205640.png [View same] [iqdb] [saucenao] [google] [report]

This reminds me of a joke mod someone made here back in 2014

>> No.4207996

The guys with rifles and subguns have a small chance of dropping a live grenade on their pain state.

It seems though that, for some reason I don't understand, the riflemen seem to actually kind of back away like intended (though it doesn't always help them), while for some reason the guys with subguns, more often than not, end up just dropping it at their feet and just standing there (no doubt staring at the grenade with a gormless look behind their visors), getting blown up.
I don't know exactly why this is, I haven't done anything with the A.I, and neither did the porter.

The original idea I think is that this is supposed to be a hazard for the player, and it certainly can be, shrapnel hurts like shit, but more often than not, it just makes things worse for the enemies, either they stand somewhere up tall and shower their pals with white hot death, or they stand in a crowd and a lot of people die. Sometimes, with large groups, this can cause a *positively delightful* chain reaction, especially if there's barrels around.

>> No.4208007



>> No.4208015


>Im tired of this Shit

>> No.4208025

that's so meta

>> No.4208048


>> No.4208053

MetaDoom version 5 confirmed

>> No.4208056
File: 261 KB, 1280x1024, Screenshot_Doom_20170822_162225.png [View same] [iqdb] [saucenao] [google] [report]


Some more work on the end area of e2m4 with a classical baron pair.


>> No.4208058
File: 186 KB, 1280x1024, Screenshot_Doom_20170822_162530.png [View same] [iqdb] [saucenao] [google] [report]

M5 transition. Because m5 is all about voodoos.

>> No.4208063

A stupid map where you're on /vr/ and you need to find the keycards to access the "Doom thread" room. Once you get there a large black wall with the word SPOILER slowly decends, revealing some shitpost Like "QUAKE IS BETTER DOOM BABBIES" or something about Brutal Doom being the way Doom was always meant to be in huge letters while some form of music plays and a fuck ton of demons spawn in.

>> No.4208067

Or something about "QUAKE SUCKS, NOT MUH SSG!"

You know, just so you sound impartial.

>> No.4208069
File: 174 KB, 1280x1024, Screenshot_Doom_20170822_163002.png [View same] [iqdb] [saucenao] [google] [report]

midbrn1 isnt a good texture for those.

>> No.4208071

Maybe have a moving wall that's nothing but varied shitposts then, that'll solve the impartiality problem.

>> No.4208072

how about no

>> No.4208076

That would be better, yeah.

>> No.4208079

Yeah small edits are fine. I've only had to edit a few maps because of visplane crashes and lifts/doors not working properly. Some maps have line errors that cause HOMs, but it's only it's only a problem in chocolate doom.

>> No.4208085
File: 153 KB, 815x817, 1503434216.png [View same] [iqdb] [saucenao] [google] [report]

if you put spikes on the northernmost sector you will have recreated Megamaid from Spaceballs

>> No.4208101

Thanks a lot!

>> No.4208142

Eviltech levels get so looooong after map 11.

>> No.4208157


Thanks for the demo, was fun to watch.
I've been wanting to try my hand at a mapset recently and this was a wonderful warm-up for it, I've got that itch now, and yesterday I was doing layouts to find if there was something I liked.
Whatever I make, though, I don't know if it'll be vanilla, I really didn't enjoy working with vanilla visplane limitations or Chocolate Doom. Boom was more comfortable.
Either way, hopefully you'll still enjoy it.

>> No.4208181

They scale back to more reasonable lengths after Map20.

>> No.4208196
File: 224 KB, 1920x932, 20170822150318_1.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4208197

>ab armor is torn, not an ab window

>> No.4208203


So it is Doomguy from Q3.

>> No.4208214
File: 233 KB, 1736x1068, dooms.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4208215

Can you make him show that face, while with the Praetor suit?

>> No.4208218


LMAO the Doom 3 Doomguy has seen some shit

>> No.4208220

but doomguy is blue eyed and brown haired, not brown eyed and blond haired

>> No.4208225

This looks really good

>> No.4208226

He's too used to the darkness
>"What the fuck is that thing?"
>"That's the sun"

>> No.4208227
File: 264 KB, 1280x1024, Screenshot_Doom_20170822_053408.png [View same] [iqdb] [saucenao] [google] [report]


4 maps left.


>> No.4208232
File: 358 KB, 985x454, 1503437541488.png [View same] [iqdb] [saucenao] [google] [report]

Now that's more like it!

>> No.4208242
File: 2.84 MB, 320x240, bay54.webm [View same] [iqdb] [saucenao] [google] [report]

bay54 (300min)

this one is quite simple, i would hazard a guess it is by someone new to mapping.

nevertheless, no severe problems observed, but various door tracks are not lower unpegged, and it is not a great idea to use transparent MIDBARS on single-sided walls (cf. https://doomwiki.org/wiki/Tutti-frutti_effect )

i wondered if there was anything in the slime pit by the yellow key, as you can access it by running off the lift as it goes back up, but in the end decided not to go down there in case there was no way out, and nobody likes an inescapable death pit. the red key ambush looks a lot worse than it actually is. then you escape the base to find you are actually in hell. again. i think.

anyway, a decent enough map, if rather easy.

first attempt demo:

>> No.4208243

i need that caco hat for halloween

>> No.4208246
File: 299 KB, 1800x1096, classiccustom.jpg [View same] [iqdb] [saucenao] [google] [report]

You can repair it

>> No.4208249

finally, after 23 years in hell, a tailor

>> No.4208253
File: 244 KB, 1920x928, doom3head.jpg [View same] [iqdb] [saucenao] [google] [report]

I can with Doom 3 guy head, you can mix and match any armor except for classic Doom Guy for some reason. Maybe I need to unlock him?

>> No.4208258

So, you can't have classic face and Praetor armor at the same time?

>> No.4208262
File: 366 KB, 848x836, ss+(2017-08-22+at+05.45.31).png [View same] [iqdb] [saucenao] [google] [report]

not sure where I'm going with this lmao

>> No.4208268

>one unpaid intern at id/saber makes a better 3D Doomguy face than the community has been trying to make for 20 years

>> No.4208269

Now I want to see Doomguy in a tux.

>> No.4208271

Nope, Can't mix and match him for some reason

>> No.4208274

Damn, hope that gets fixed.
His face even appears as an icon for the berserk ability.

>> No.4208275

>Ranger's Shambler head is torn off an actual Shambler
>Doomguy's Caco head is stuffed with stiching and buttons
Is that Hissy?

>> No.4208278

a sprite based game doesn't attract talented 3d modellers i suppose.

>> No.4208279


>> No.4208284

looks decent

>> No.4208286
File: 69 KB, 200x200, BalgarCybie.gif [View same] [iqdb] [saucenao] [google] [report]

Now that its early access i think its now free for anyone rip the models

>HD doomguy sprite using QC rip

>> No.4208287

Because he's an educated professional who's paid good money and will receive good prestige and portfolio material.
A fan with passion can do a lot, but really, good pay is a strong incentive because money is means and possibilities. Thus, not only a strong passion, but a good reward, would be the greatest motivator.

I wonder if we can rip this Doomguy and use him to make new hand poses?
There's a lot of specific ones that I want, that I can't make, and which don't exist.

>> No.4208289

inb4 gay porn of doomguy starts to be made

>> No.4208294

It's already been done.

Personally I can't wait to see him pound a succubus (female), because that would just be perfect.

>> No.4208297
File: 2.54 MB, 200x292, Dog-Dancing-Gif-i-am-sold.gif [View same] [iqdb] [saucenao] [google] [report]

How can this image be made doom related?

>> No.4208302

I think it would look better with the ab-wires like the original incarnation. Then the sprite would be literally better than vanillas. Or as an alternative type of Cyber to be mixed in with the classic ones.

See, this is the type of rip I love. Where they sprite over the original rip to make it more clean and flush.

Unlike fucking AEOD

>> No.4208306

Put a megasphere below the dog and give the dog a Pinky's face.

>> No.4208309

>I think it would look better with the ab-wires like the original incarnation
Yeah I liked that it implied that there was more cybernetics in the Cybie than just an arm and a leg.

>Or as an alternative type of Cyber to be mixed in with the classic ones.
Would be neat to see it in something like Metadoom as a stronger tier of Cyberdemon.

>> No.4208327

>inb4 gay porn of doomguy
I've got something to break to you...

>> No.4208328


>Has the same firing burst as the traditional one but ultimately doesn't use this too often
>Has all it's D4 equipment
>Instead hangs back and tries to inhibit the player's movement. Can summon 2 lesser cyberdemons at a time for a maximum of eight, but only when it's health would be equivilent and spread evenly among them.

tl;dr: it's one that relies more on a clusterfuck of projectiles and inhibiting the player's movement, rather than straight up damage.

>> No.4208332

Also, another dirty trick:
Instead of firing it in it's traditional burst, the cyberdemon can choose to fire them FULL AUTO or in a spread (it replays one of it's sound, be it pain, see, idle or wander sounds) s to indicate this, it's meant to try and trick the player)

>> No.4208341
File: 918 KB, 287x232, ITS ARMS.gif [View same] [iqdb] [saucenao] [google] [report]

This variant of cyberdemon has learned to use it's prosthetic as a jet engine sometimes to propel it'self along. for increased speed. (this is more of a jokey suggestion)

>> No.4208346

ScrewAttack makes a sequel to Doomguy vs Master Chief, where they use D4 stuff and his QC face, so he dies in a dumb way again and makes a dumb face before or even after death.

>> No.4208351


Screw attack and Halo fanboys admitted for once that that fight was bullshit, mainly now with Doom 4 lore

>> No.4208356

They also failed to take into account that he didn't just kill hell once- HE DID IT SIX GODDAMN TIMES

>> No.4208362

all I recall from the comments was faggots circlejerking over MC winning. like, 90% of them. that was years ago though

they argue Isaac did the same so he'd theoretically sit at the same power tier as DG

>> No.4208369

Your normal sword has unlimited ammo.

>> No.4208376
File: 76 KB, 174x329, 200% DONE.png [View same] [iqdb] [saucenao] [google] [report]

Have this.

>> No.4208382
File: 63 KB, 960x566, DH1ipDTUQAEgQI0.jpg large.jpg [View same] [iqdb] [saucenao] [google] [report]

Who are they, /doom/?

>> No.4208407

every doom mod involving the r667 assets

>> No.4208410


Doom 2 2 ending, cutscene with overlayed classic transparent overlay, ala episode endings and end of doom 2:

"Fighting hell for untold aeons has made you weary. You had nearly completed your task in defeating the legions of False Icons, before engaging the true Icons of Sin themselves.

Unfortunately, throughout your fighting and the suffering of the Icons now becoming apperant as their imprisoned agony fueled hell itself, spawning untold legions of the damned for their betrayal.- revealed by the unfortunate late hayden's assimilated husk. It is strange a descendant of the original Mastermind behind the invasion, Mortimer McMire, actually cared about you.

Slumping down to finally take a rest, your job finished, no demon remaining in hell, you finally lay down for a much needed rest- and prehaps finally being able to die.

A portal opens before you. You hesitate, wondering if where it goes next is worse or better.

You crawl through.

Looking up you realize the horrible truth!
Demios floats above hell itself!!
Demios floats above hell itself!!

The Demios floats above hell itself!! horrible truth of the matter is that, in order to combat the demons, Demios floats above hell itself!! Humanity decided it best to
Demios floats above hell itself!! reverse-engineer-
Demios floats above hell itself!! hell's resources

Demios floats above hell itself!! What resulted was prehaps unspeakable new horrors. You glare back for one moment.

You want to go home
Demios floats above hell itself!!
You want to cry
Demios floats above hell itself!!
But I won't let you
Demios floats above hell itself!!
Your job is never done.
Demios floats above hell itself!!
W3LC0M3 T0 H3LL 2.0
Demios floats above hell itself!!

>> No.4208420

doomguy could've just nucleared that shit & saved himself the trouble

>> No.4208423

Doom 64 says otherwise.

>> No.4208424


wasnt a guy here on /doom/ doing this sprite and many other NuDoom ones for D4T?

>> No.4208430 [SPOILER] 
File: 88 KB, 960x566, 1503442327070.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4208431
File: 447 KB, 1366x768, Screenshot_Doom_20170822_154858.png [View same] [iqdb] [saucenao] [google] [report]

with dookie pokemon

>> No.4208434
File: 471 KB, 1366x768, Screenshot_Doom_20170822_155059.png [View same] [iqdb] [saucenao] [google] [report]

and now, FIVE DOOMS.

>> No.4208437
File: 699 KB, 1366x768, gzdoom 2017-08-22 15-50-58.png [View same] [iqdb] [saucenao] [google] [report]

look at these FIVE DOOMs.

>> No.4208440
File: 444 KB, 1366x768, Screenshot_Doom_20170822_155536.png [View same] [iqdb] [saucenao] [google] [report]

SSAO helps me navigate dark areas

>> No.4208445
File: 581 KB, 1366x768, Screenshot_Doom_20170822_155449.png [View same] [iqdb] [saucenao] [google] [report]

SSAO makes doom look weird

>> No.4208451

wat habbenin

>> No.4208458
File: 113 KB, 262x313, Oh I know EXACTLY why I have this boner (It's because I'm a goddamn skeleton).png [View same] [iqdb] [saucenao] [google] [report]


>> No.4208461
File: 492 KB, 1366x768, Screenshot_Doom_20170822_155139.png [View same] [iqdb] [saucenao] [google] [report]

FIVE DOOMS take over pokemon and dooman has to clean up the mess like in all wads and IWADS.

>> No.4208470

every modder and mapper in existence

>> No.4208473
File: 589 KB, 1366x768, Screenshot_Doom_20170822_155320.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4208474


It does. I don't like it.

>> No.4208475
File: 312 KB, 680x1208, f36.png [View same] [iqdb] [saucenao] [google] [report]

Risk of Doom

>> No.4208481
File: 381 KB, 1366x768, Screenshot_Doom_20170822_155602.png [View same] [iqdb] [saucenao] [google] [report]

yeah just look at the ladder

>> No.4208482
File: 46 KB, 600x703, ancient rome bong hit.jpg [View same] [iqdb] [saucenao] [google] [report]

>there's several DOOMs

>> No.4208484


Tony Hawk's Pro Doom Skater.

>> No.4208487
File: 485 KB, 1680x1050, doom03.png [View same] [iqdb] [saucenao] [google] [report]

Update to my 300 Minutes map, Warehouse Cleaning. Fixed an oversight that potentially could've rendered the map unbeatable, added a couple secrets. Nothing major.


>> No.4208489

i need my glasses

>> No.4208490 [SPOILER] 
File: 909 KB, 960x566, 1503443924611.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4208492

it took me two days to realize he's phoneposting.

>> No.4208531
File: 426 KB, 844x632, e1m1.jpg [View same] [iqdb] [saucenao] [google] [report]

What's the best E1M1 and why?

What's the worst E1M1?

>> No.4208534
File: 927 KB, 1920x1080, Screenshot_Doom_20170822_183257.png [View same] [iqdb] [saucenao] [google] [report]

>We will never get a sequel to Grove

>> No.4208536
File: 100 KB, 96x96, 1403225593238.gif [View same] [iqdb] [saucenao] [google] [report]

Pretty much on point, but he's too blonde

>> No.4208538

shadow warrior's

the enemies in that game are fucking retarded

>> No.4208545

does hacx count
>let's spawn you in a dark area with hitscanners lmao

>> No.4208549

>no wolfenstein 3d

>> No.4208550

Can you try, by going to set, only to pick classic DG, then change stuff like torse and legs to Praetor?

>> No.4208552

they even got his hairy as fuck arms right

>> No.4208573

Fucking quake champions got a classic doomguy before fucking doom2k16

>> No.4208591

It's their multiplayer cash cow, of course it's getting shit before the game where multiplayer was a joke and people fucked off once single player was done.

>> No.4208595
File: 45 KB, 540x618, 1467510503718.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm confused as to why it had to be like this

they literally just proved could do whatever they set themselves out to do with remakes of classic characters, granted there's a concrete base design to work off of, and make it look convincing in this day and age while keeping the charm and flair the originals had to them

but then there's shit like the cyberdemon in nudoom

how do they fit in such headspace?

>> No.4208598


>> No.4208604

>It's their multiplayer cash cow
I almost forgot about how they're literal millionaires who spend all evening giving away Ferraris to esport championship tournament winners

oh wait

>> No.4208605

I don't think you know what you're talking about.

>> No.4208609

>how do they fit in such headspace?
I think it goes like this
It's just all over the place and not really for the people who played the original, they even took the series that invented deathmatches and gave them to ex-Halo devs to fuck up.

>> No.4208615

It's not the 90s anymore. Devs reward their userbase by releasing more content for them to pony up cash for.

>> No.4208617

they've just today began charging players for QC, anon.

>> No.4208619

It's how they see themselves, if you hadn't seen the id part of Bethesda's E3 conference they said esports every other word, and between those it was VR for every word.

>> No.4208623

I mean devs in general. I haven't been following QC because fuck Bethesda.

>> No.4208625

>It's [...] not really for the people who played the original
you must mean a very large portion of classic doom fans

because as far as I'm concerned, the game was very well received among classic fans and new players on equal grounds

>> No.4208626

It's called "beta" as a marketing tactic, if they'd charged from the get go, they wouldn't have had so much free feedback or have had much traction against Overwatch's enormous porn and marketing budget.

>> No.4208639

let's completely overlook the actual feedback they've stated they take from fans on their most recent stream, and the fact that they addressed the shitty toothpick hitbox issues on lighter characters and overall netcode issues.

if they fix their shit up and ultimate happen to add new stuff behind a paywall, who does it affect negatively other than fans of the game? the only thing I'm gathering from you posts is the implication that they're somehow toying with their fanbase without any real evidence of them doing so by way of adding content, like any developer would do to keep their game afloat. they've even stated the game will include a F2P model down the line.

>> No.4208640
File: 331 KB, 500x530, 1477768304870.png [View same] [iqdb] [saucenao] [google] [report]

Anyone have a solid enemy mod that isn't a total conversion?

>> No.4208647

Story-wise, Doomguy in Doom4 (that's what I call it, fight me) is the same one in all the other Dooms, except for Doom 3

>> No.4208649

Colorful Hell is the most popular one. It gives you color-coded grades of enemies for an extra challenge.
The DoomRL Monsters Pack also works a lot of the time without the rest of the mod. Try it with other mods and enjoy!

>> No.4208654

I use DoomRLA Monsters lot. Always felt the most balanced of the randomizer bunch.

>> No.4208659

>and not really for the people who played the original
That sounds like some retarded and needlessly polarized shit you'd hear on /v/ or NeoGaf.

>they even took the series that invented deathmatches and gave them to ex-Halo devs to fuck up.
Which they changed.

>> No.4208664

I mean looks wise

>> No.4208678
File: 20 KB, 198x314, 1495018180627.png [View same] [iqdb] [saucenao] [google] [report]

Just a random thought. Why hasn't anyone converted Zen Dynamics into a weapon mod compatible with things other than itself? I love the guns in the mod, I just want to use them elsewhere because of how cool they are.

>> No.4208683

Why haven't Id software realized the potential that quake has as far as level design goes. Just make the game about ranger going to alternate dimensions and go crazy with the level design for each level

>> No.4208685

Overwatch is dying, though. the competitive scene is drawing itself nearer to death due to the overtly simplistic nature of the gameplay, shallowly veiled by the poorly thought-out hero teamwork based abilities.

the only portion of the game's overall population that still sits at a decent number of players is casual mode. out of the handful of decent ping servers you can go in, 5 revolve around stupid fucking minigame-type shit like lucioball or whatever.

go look up r/overwatch, scroll through the pages and count just how many topics there are actually discussing the base game and questioning its balance, calling it a TF2 wannabe, etc. and compare it to the sheer amounts of meaningless topics discussing [character headcanon] or [character's tits and ass].

>> No.4208689

Doom's the best E1M1.

The others are all E1L1

>> No.4208690

>Just a random thought. Why hasn't anyone converted Zen Dynamics into a weapon mod compatible with things other than itself?
I think someone did just that, and rather many years ago, for Skulltag.

>> No.4208693

Are Marathon-style terminals possible in Doom?

>> No.4208694

You want to know how I know you've actually never played OW?

>> No.4208695
File: 149 KB, 800x600, Screenshot_Doom_20170823_015218.png [View same] [iqdb] [saucenao] [google] [report]

Huhuhu, what a mess.

>> No.4208696

There is? Where can I get it? Will it still work with modern ZDoom and the like?

>> No.4208698

the game is casual shit.

>> No.4208703

a good portion of the maps remind me of arcane dimensions detailwise

there, I said it. fight me

>> No.4208704

>the competitive scene is drawing itself nearer to death
It ever had a competitive scene? It was never suited for that, let alone going full esports like people were claiming it should be.

In that respect, Quack Champions isn't that different.

>> No.4208708

Yeah i don't see why not, DRLA arsenal has on menus you can navigate in game using your keyboard so I don't see how you couldn't use something similar. The real question is, is 5d space possible.

>> No.4208710

Also Lithium, which has a fucking impressive menu system.

>> No.4208712

I have it lying around somewhere, if you have experience with Decorate and stuff you could give it a hand and convert it for Zandybam or a more modern version of GZDoom.

Gimme a sec.

>> No.4208714

Honestly, no. It's more suited to competitive than TF2.

If therre is one thing I have learned, it's that Overwatch fans don't play Overwatch that much, and that isn't a bad thing.

>> No.4208717

I want to say Blood's since it's actually kinda spooky, the introduction of the flare gun is great, but Doom's is way, way too iconic.

>> No.4208720

sounds like that's what blackroom would've been

>> No.4208729
File: 158 KB, 800x600, Screenshot_Doom_20170823_021222.png [View same] [iqdb] [saucenao] [google] [report]

God, that file transfer wasn't fast.


Here. Tell me if the archive is corrupt or something. This is what I downloaded off the Skulltag forums so many years ago, as is, I'm not vouching for it being compatible with current GZDoom or Zandybam, it's only here as is, if you or someone else wants to update it, you'll have to do it yourselves, I'm busy with ICD.

A lot of the hard work would have already been done though.

>> No.4208730

>Overwatch fans don't play Overwatch that much,
You get through the gameplay in a day, the rest is playing Tracer dressup and fapping to the porn.

>> No.4208743

best is doom, most interesting is blood

worst desu is duke's. it always felt kinda aimless to me. and the first thing you do involving breaking the falling damage system with a health pickup always felt kinda hacky and off to me. that's the kinda design you expect late into a game, and even then, it's not particularly good

>> No.4208749

I find the thought of enemies in the game simply being referred to as 'Dooms' highly entertaining.

>> No.4208751

Jesus, it's even downloading really slow for me. What the hell is going on with Dropbox's bandwidth or whatever it is?

>> No.4208753
File: 62 KB, 640x480, Ch1.arrival.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4208760

>the first thing you do involving breaking the falling damage system with a health pickup always felt kinda hacky and off to me. that's the kinda design you expect late into a game, and even then, it's not particularly good
I think it's a great way of showing the player that the game has falling damage immediately and without inflicting any actual damage. It wasn't exactly a standard feature yet, especially if you didn't play every single FPS as soon as they came out.

>> No.4208763

Duke started as it meant to go on, with a themed level.

The starting bit and flow could have been done better but it was at least competent in what it set out to seem like.

>> No.4208773

it's not exactly an intuitive way of showing it off tho, especially as literally one of the first things you do to start the game out. it kinda feels like the engine and level design are working against eachother

there could've just been a point in a later level that actually involves verticality where you have to fall and take a bit of damage but there's a medkit nearby so the player has time to intuit what just happened to them and solve it themselves, rather than the game just forcing two opposite concepts onto you at once from the start of the game

>> No.4208781
File: 250 KB, 1024x640, Screenshot_Doom_20170822_201858.png [View same] [iqdb] [saucenao] [google] [report]

>Been stuck running around in circles for five+ minutes
>Was about to make a post asking about why this door wouldn't open
>Decide to check the automap one more time to see if maybe the sector to the left had a secret door
>Walk towards wall and it lowers, suddenly progress is being made
>Thought I was missing something when all along I just needed to walk a little bit to the left
That was stupid.

>> No.4208783

Best horror .wads you know of please

>> No.4208784

happy time circus 2

>> No.4208785
File: 108 KB, 1280x1024, Screenshot_Doom_20170822_212537.png [View same] [iqdb] [saucenao] [google] [report]

looks like it could be a swamp
what are you doing in it?

M5 work begins

>> No.4208789
File: 143 KB, 1280x1024, Screenshot_Doom_20170822_212932.png [View same] [iqdb] [saucenao] [google] [report]


wow that's a shit screenshot and poorly timed with the lights.

>> No.4208790


Fuck, I love that they didn't make his armor any more realistic. IT's just silly pile of bright green welded steel. Extra points for actual arm hair that's sticking out and isn't just painted on the skin.

>> No.4208792

How's it not intuitive? You open the level by falling a short distance and taking no damage, and then you fall down a longer duct and take damage on the landing, but there's a medkit at the bottom so you only take 1-2 damage at most. In a game with maps as vertically open as Duke's, I think it's pretty important that you establish fall damage without delay. You can get a jetpack in the first level, fly up to the top and you'd die on impact if you fell all the way down. That'd be pretty off-putting for someone who'd played Doom and maybe ROTT and Heretic previously, none of which had falling damage and two of which had flight powerups comparable to Duke's jetpack. Hexen had fall damage, but it's almost never a factor outside of all-or-nothing platforming segments and is almost not even the same genre as the others.

>> No.4208795

>Extra points for actual arm hair that's sticking out and isn't just painted on the skin.
There's a ton of detail on the characters in Q:C that you'll never really see in gameplay and most people will turn off if given the chance anyway. Shit like Doomguy's arm hair, Ranger's scars, Galena's fangs, the individual fucking skin pores on pretty much every character, Sorlag's throat undulating as she talks, Slash's nipples on her newest skin, etc.

>> No.4208801

i wish they'd kept ranger's armor as a shitty piece of yellow plate with a leather vest instead of making it look all new and modern, but w/e
his new skin kind of looks like his original armor and has the Q1 blocky helmet which is great

>> No.4208812
File: 432 KB, 500x394, [Agitation Intensifies].gif [View same] [iqdb] [saucenao] [google] [report]

>Archvile placed in a wide-open field with basically no cover except for the central building
>And it teleports around too

>> No.4208823
File: 114 KB, 800x600, Screenshot_Doom_20170823_033431.png [View same] [iqdb] [saucenao] [google] [report]

Honestly what's worse is when you walk into what's a dead-end and whoop, there's an archie, the room is cramped and you can't run. Hope you can stunlock or kill him before he turns you into cinders.

>> No.4208828

it's definitely less intuitive than just leaving it up to the player to figure it out once falling damage becomes a factor, like i suggested. you take falling damage and get the medkit before you even have time to register what's going on. it doesn't feel like much of an introduction to anything mechanically. i feel like the level designer just wanted to make a cool little scenario at the start of the game where duke slid out of a vent all badass but then ran into the falling damage conundrum so he just put a medkit there. js it feels off

>> No.4208878
File: 127 KB, 200x200, Webp.net-gifmaker (29).gif [View same] [iqdb] [saucenao] [google] [report]


I changed the direction of the thing I was making them for so I haven't touched them in a long time

>> No.4208880

In PERFECT FAGGOT please put a pillar in the pillar void area near the main room blocking line of sight from the cyberdemon area to stop the hom effect please. 128x128 with one of the marble faces, if that works. I'd do it myself but short on time.

>> No.4208883

Doomslayer confirmed for being Doom3 marine.

>> No.4208887
File: 169 KB, 1234x916, 1501178912758.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright losers what is The Official Retro Shooter MC Power Level Ranking™based entirely on the hero's own natural power, be physical or magical, but no weapons or items

>> No.4208893

probably one of those dang ol' hexen protags, throwing dang ol fireballs and lighting and tell you what man ain't no UAC marine gonna stand up to that dang ol' SHAZAM man

>> No.4208902
File: 420 KB, 1366x768, Screenshot_Doom_20170822_155655.png [View same] [iqdb] [saucenao] [google] [report]

now the pokemon want to get a piece of this action

>> No.4208906

Will you put out betas of your version of ICD for us on /vr/?

>> No.4208913
File: 1.54 MB, 1920x1080, gzdoom 2017-08-22 22-45-26-12.png [View same] [iqdb] [saucenao] [google] [report]

I started it as a Heretic map, but then I decided to move it overt to Doom.

>> No.4208914

I might, actually, once I've done a lot of the important stuff.

>> No.4208916

ayo lemme play the Heretic map please

>> No.4208928
File: 76 KB, 401x723, e2mkillyourself.png [View same] [iqdb] [saucenao] [google] [report]



Current Wip of E2M5

>> No.4208938
File: 212 KB, 647x388, faggot.png [View same] [iqdb] [saucenao] [google] [report]

Okay, how's this? It seemed to fix the issue.

>> No.4208950


>> No.4208952

My first map for 300 mins of vr (300mincrconcept.wad or someshit) was more based off of this silly thing. Once my E2 replacement is done I'll see playing around with that theme more. Has potential.

Plus I promised Kelzad I would make the NEXUS tower for him.


>> No.4208954

your faggot

>> No.4208956

Obviously I ran out of time, otherwise the base would of had an outdoor area too and look like it was built into the rocks.

>> No.4208957


>> No.4208970
File: 583 KB, 960x540, yesdisdoom.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4208971
File: 455 KB, 1600x1024, doom03.png [View same] [iqdb] [saucenao] [google] [report]

Did someone ask for a map with a secret exit?
Well, I went and made another map for this project. It might not be my best work, but I hope this counts. I went overtime once again, but at least the map's done for now.


Name - The Room out of Shape
Build time - whatever
Music - "Gatorade Nightmare" by Jimmy

>> No.4208972
File: 786 KB, 960x540, shrek3d.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4208974

Kyle Katarn probably

>> No.4208976

Whoops, forgot that the author is Breezeep.
Same guy who did supreme webbed court.

>> No.4208983

Welp, now we need 2 secret maps. 6 more submissions until we reach 32.

>> No.4208989

I'd do another icon map but I'm busy with other things [my e2 replacement] and need new glasses pronto

>> No.4208993

Would anyone be against me doing an obligatory wolfenstein map?

>> No.4208995

I wouldn't object.

>> No.4208997

Nah that's fine.

>> No.4209032
File: 125 KB, 1366x768, Screenshot_Doom_20170731_170706.png [View same] [iqdb] [saucenao] [google] [report]

three dooms in the dark

>> No.4209038
File: 162 KB, 1366x768, Screenshot_Doom_20170731_170556.png [View same] [iqdb] [saucenao] [google] [report]

and two take it easys

>> No.4209045

why is this so funny

>> No.4209050

it really isn't

>> No.4209052

to me, I mean

let me and my autism be

>> No.4209082

>Glow in the dark demons
That's pretty neat. Is that a mod or something else?

>> No.4209093
File: 212 KB, 1366x768, Screenshot_Doom_20170529_135426.png [View same] [iqdb] [saucenao] [google] [report]

It's Brightmaps, it comes with GZDoom.

>> No.4209102
File: 265 KB, 1366x768, Screenshot_Doom_20170520_000318.png [View same] [iqdb] [saucenao] [google] [report]

and the arch vile looks cool as hell in the dark

>> No.4209118

What if it started out as a Wolf map and then transitioned into a Doom-style map as it went

>> No.4209135

ok but whats up with the spoilertags

>> No.4209151

How about a ROTT map instead?

>> No.4209156

Does it require some kind of internal configuring to get it to work, or is there an in-game option I'm just missing?

>> No.4209159

it's a pk3 you load like any other

>> No.4209173

consider this, there is no actual way to get to the mortuary, you come from a tomb, and theres no gate or anything to an area outside, just walls

>> No.4209179
File: 167 KB, 1366x768, Screenshot_Doom_20170519_183051.png [View same] [iqdb] [saucenao] [google] [report]

yeah just go into the gzdoom-whoeversusernameitis file and configure it to always boot up with any iwad/pwad
I believe older versions would have dynamic lights load automatically

>> No.4209250
File: 321 KB, 1366x768, gzdoom 2017-08-22 22-20-22.png [View same] [iqdb] [saucenao] [google] [report]

I can see the world through his face.

>> No.4209260

I don't know who you are, so.

>> No.4209271

Just make it not shit and youre good familiam

>> No.4209337

Man that looks seems like he's seen some shit

>> No.4209342


Who is the animal that is doing Turok to Doom? I love it tell him I send kiss

>> No.4209379

And he liked it

>> No.4209395

>Did someone ask for a map with a secret exit?
not unless you're volunteering to make the map it leads to >>4205230

>> No.4209407

Taking doodle requests

>> No.4209408
File: 72 KB, 720x656, e2mkillyourself.png [View same] [iqdb] [saucenao] [google] [report]


E2M5 progress continues. Most of the hellish parts done. Techbase to be added. Secret exit to setup, voodoo tracks to work with, and other nuances.


>> No.4209417

"hurts just a little bit"

>> No.4209419

Requesting doodle.

>> No.4209424

Doomguy using super shotgun nunchucks.

>> No.4209428
File: 145 KB, 880x655, pain 2.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4209431
File: 501 KB, 880x655, doom of cacs.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4209436

this >>4208382 but with doomguy, the shotgun, and the super shotgun

>> No.4209441
File: 129 KB, 640x640, Onyx Roses.jpg [View same] [iqdb] [saucenao] [google] [report]

Requesting Doomguy using the Bayonetta's Onyx Roses

>> No.4209443
File: 3 KB, 195x213, lol look at this hapless dipshit.png [View same] [iqdb] [saucenao] [google] [report]

I love your drawings, by the way

>> No.4209447
File: 4 KB, 211x211, leler.png [View same] [iqdb] [saucenao] [google] [report]

thanks i don't draw much
mostly discouraged.

>> No.4209448
File: 10 KB, 393x260, Tiny caco.png [View same] [iqdb] [saucenao] [google] [report]

draw more.

>> No.4209470

lol, never even noticed. did wonder why his monitor was so small though.

>> No.4209475
File: 931 KB, 2560x1920, IMG_20170823_155928.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4209503
File: 48 KB, 563x530, what do.png [View same] [iqdb] [saucenao] [google] [report]

have a couple of ideas but looking for second opinions

>> No.4209550 [SPOILER] 
File: 275 KB, 401x602, 1503481436574.png [View same] [iqdb] [saucenao] [google] [report]

Meanwhile, on DW

>> No.4209553
File: 332 KB, 600x565, 1493334876415.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4209557
File: 996 KB, 621x729, unknown.png [View same] [iqdb] [saucenao] [google] [report]

The most recent Quake game* was Enemy Territory: Quake Wars, which was about a decade ago and, let's be blunt, sucked through a bendy straw. Champs is supposed to be a "re-introduction" of the series to the world, and given all the Elder God stuff and Q1 nods in the Ealy Access version and where a lot of the focus in promotional stuff has been, I'd be very surprised if it was the last time we saw Ranger.

(* not counting browser-based and console ports of Q3A)

>> No.4209573

> sucked through a bendy straw
I will fight you.

>> No.4209591

>an actual import/recreation of FEAR weapons with projectile properties, or at least something FEAR-esque
>variety of replica soldier / armacham mooks and supernatural replacements to blow up into pieces and jumpkick

>> No.4209601
File: 134 KB, 496x496, 1494967528707.jpg [View same] [iqdb] [saucenao] [google] [report]

I grow so sick of Strange Aeons. The maps are veritable labyrinths. I keep getting lost and having no idea what to do, so that I have to look up walkthroughs on youtube.

>> No.4209603

It's not all that shit i agree, though we have to admit that ETQW is just a Battlefield wannabe with Stroggs in one of the teams.

>> No.4209606
File: 2.58 MB, 320x240, swc1.webm [View same] [iqdb] [saucenao] [google] [report]


supreme webbed court

a majority of nonorthogonal lines (not parallel to x/y axes), mapping-by-texture (line length / sector height chosen to fit the textures, not chosen arbitrarily and textures applied later) on top of pervasive height variation and contrastive lighting, plus encounters optimized for deadliness, a spiderdemon as a permanent overlooking threat, and constant monster attack from all directions, this map is right out of the btsxtwid school of modern mapping - indeed, especially with the initial surprise teleport (and lots of spiders), it felt like a more detailed version of d2twid map07.

it's not impossibly hard but will kill players who don't keep moving or react quickly. it killed me, i ran out of ammo completely having used it up on arachnotrons only to find myself with 4+ sergeants to kill with nothing but my unpowered fists. i got through on second attempt but only just, was down to 11 health twice with spider, archvile, revenants and arachnotrons as clear and present dangers.

>> No.4209609
File: 2.48 MB, 320x240, swc2.webm [View same] [iqdb] [saucenao] [google] [report]

demo (first attempt):

>> No.4209634
File: 474 KB, 772x1140, tumblr_ov4nsvJ1PN1uwi6g0o2_1280.png [View same] [iqdb] [saucenao] [google] [report]

Candelabra-chan is cute, CUUUTE!

>> No.4209636

that's beautiful. great job alice.

>> No.4209647
File: 116 KB, 492x685, tumblr_ov4nsvJ1PN1uwi6g0o1_1280.png [View same] [iqdb] [saucenao] [google] [report]

also radsuit-tan

>> No.4209665

it occurs to me this is basically a rozen maiden. a more yandere shinku perhaps.

the nonporous hair is a nice touch, as expected of a protection suit.

>> No.4209693

Looks good, thanks!

>> No.4209698
File: 218 KB, 961x1040, when leg day isn't an option, you have no choice but to get jacked.png [View same] [iqdb] [saucenao] [google] [report]

More progress on this guy, all that's really left is to make his exploding death sequence.
He's a real bitch to fight without any subweapons


>> No.4209704
File: 52 KB, 291x508, Shockwave_comic.jpg [View same] [iqdb] [saucenao] [google] [report]

Shockwave transformed into a laser gun. Yes, the name was confusing and way to similar to Soundwave.

>> No.4209720

>tfw peole are still mad at T667 because of a decade old map project
Man what the fuck, just let bygones be bygones.

>> No.4209729

> quake 1 pain sounds
is that the cut Q3 doomguy voice?

>> No.4209764

While I believe >>4207383 was confused, I still support the idea of running around surrounded by Ravage, Laserbeak, Frenzy & Rumble.

>> No.4209807
File: 269 KB, 600x600, is this how kinsie made meta doom.jpg [View same] [iqdb] [saucenao] [google] [report]

Is this how MetaDoom was made?

>> No.4209814

>Final map of Violence
>no idea where the yellow door is
>start UMPHing the walls where the automap says it is
>triggers it somehow
I liked that mapset, but what the fuck was that about?

>> No.4209828
File: 59 KB, 493x365, ShockwaveDesertionOfTheDinobots1.jpg [View same] [iqdb] [saucenao] [google] [report]

Have Shockwave hold himself as a gun like this animation error because even the Masterpiece toy referenced it.

>> No.4209829
File: 695 KB, 1264x1580, 1503181899788.gif [View same] [iqdb] [saucenao] [google] [report]

anyone got the edit of pic related but with doom mods

>> No.4209858

D4T is better than D4D though, because
>It's actually complete
>It runs better
>they actually put in the Praetor Suit's arms
>No pointless duel wielding no one wanted
>No fucking about with menus everywhere
>the start up screen doesn't fill up with Pony shit

>> No.4209869

Where can i get the latest version of Immoral Conduct?

>> No.4209874
File: 324 KB, 1024x646, KKicMR0.jpg [View same] [iqdb] [saucenao] [google] [report]

Send help.

>> No.4209875
File: 558 KB, 1024x819, skulltag 2017-01-23 22-26-26-957_zps7oyvyik2.jpg [View same] [iqdb] [saucenao] [google] [report]

Remember kids, don't do drugs while mapping. Fucking Byeblothingal, man.

>> No.4209878

Reminds of Dwarf Fortress.

>> No.4209879

is this hotwheels

>> No.4209880

Reminds me of Foursite a little, that "super massive map OMG" that "gaming journalism" sites were hype over this time last year but no one in the community itself cared about.

>> No.4209886

I find it funny, when shit like that happens, because no one stops to think about how big the modding and mapping scenes are to the point they wonder whether or not if something getting these sorts of articles was even unique or that good.

>> No.4209891

Holy guacamole!

Post link!

>> No.4209893

> duel wielding
> duEl
how embarrassing, people still don't know how to spell that

>> No.4209894

Is this a new Sunder map?

>> No.4209897
File: 86 KB, 500x671, 132445444407.jpg [View same] [iqdb] [saucenao] [google] [report]

Holy shit

>> No.4209901
File: 3.77 MB, 2300x2000, When the model rips are just right.png [View same] [iqdb] [saucenao] [google] [report]


>the idea of seeing these guys as replacements for D4T

>> No.4209902

Turns out that Foursite is actually alright. It's nothing worth rushing to download, and ammo is a problem unless you love the shotgun, but otherwise it's an alright session.

If I were to do a sensationalist story on any map released in the last year, I'd have chosen Waterlab GZD. An interesting tech demo converted into a fun and challenging map with a metric fuckton of enemies.

>> No.4209904

The Barons and Hellknights in D4T were closer to the original designs than in D4D.
Not sure if DBT would be interested in those sprites.

>> No.4209914

name of wad?

>> No.4209918


speak to him, mainly because both normal cyberdemon and spiderqueen models looks out of place with D4T additions, also the replacement wad on his page is outdated, the NuDoom Mancubus sprites lacks some hit sprites

>> No.4209919

Holy shit, dude! I want it and I want it now!

>> No.4209934

A running away mod.

You have no weapons and the objective is to avoid enemies and get to the switch exit.

>> No.4209939

A mod where you slowly get an erection on picking up weapons and ammo. You need to kill all the demons on the map faster because if they notice it at full mast they laugh, causing massive damage to your health.

>> No.4209946

I wouldn't come near that shit even with a high end PC.

>> No.4209953

Oh look, TVTropes unironically defends Brutal Doom:



>> No.4209954

Don't give them attention

>> No.4209959

nothing wrong with that. ymmv ("your mileage may vary") is their section for subjective views/tropes that not every viewer/reader/player would agree with. all that means is that someone on the site likes it enough to "defend" it (your word). it's literally the tvtropes equivalent of ">opinions".

>> No.4209975

i had no idea this was even possible

>> No.4209981

lasting light and buttpain

>> No.4209990

>>4209959 me
having now read the page i have no problem with it. there are a few mildly eyebrow-raising remarks but on the whole it is quite balanced.

>> No.4209997

has someone ever made a video or article just to explain bd's flaws or why people hate it, without falling under "purists" or "jealousy"? because something like that could make people understand the hatred for it.

>> No.4210009

As dorky and spergy as TvTropes and their userbase is, at least they make the effort to improve. For instance they purged all of that "This Troper" shit that nobody gave a fuck about and which everyone made fun of them for.

I think that could probably be pretty good.

>> No.4210015

HDoom is fine and all, but when's we gonna get something like this?


>> No.4210018

Does HDoom's manc have any 6 nipples?

>> No.4210019 [DELETED] 
File: 663 KB, 457x690, gunstar heroes cover.png [View same] [iqdb] [saucenao] [google] [report]

Free fire or fixed?

>> No.4210020

are people really attracted to crash? she's such a 90s, commodified, "hot" character archetype that she doesn't do anything at all for me

>> No.4210032

She's alright, but I could just as well see that modern interpretation of the Doom Bible's Tarradino Cassat from Delta Doom, she's small and cute and tomboyish.

>> No.4210037

>For instance they purged all of that "This Troper" shit
Did they? I'm glad for it, because combined with the site's overuse of hyperbole it made all of the users come across as weak, easily frightened and angered children.

>> No.4210042

just like bd players
:^ )

>> No.4210053

So how exactly do you deal with large groups of monsters? I know the inevitable infighting will naturally lower the horde's threat level and combat effectiveness, but you're still going to get a facefull of bullets and fireballs during this.
I tend to run away and try and funnel the group who aren't doing a mass three stooges tribute into a managable chokepoint or around a corner, but I feel this is a bit cowardly.

>> No.4210057

Yeah, and a bunch of other shit too.

There's still a lot of pussy shit on the site, but they've done a fair job cleaning it up, a lot of the cringey overuse of 'NightmareFuel' has been moved to the YMMV tab on many pages, because nobody wants to hear about an awkward sperg who legit is overwhelmed with terror when he sees the producer's vanity plate at the end of a TV program.

>> No.4210058

always thought it was lame the hdoom manc wasn't bbw

>> No.4210063

I always felt bottlenecking them, running between cover, and possibly even dividing them (if you can) was viable, I always do these.

>> No.4210073

But she is.
Well, more strongfat but she's bigger and bulkier than the others.

>> No.4210076

It's like Impse if Doomguy was interrupted.

>> No.4210078

Oh man, the Nightmare Fuel pages were always full of the stupidest shit. I lost count of the times I read a page on something I finished and saw that someone was apparently scared out of their minds by something trivial or outright retarded.

>> No.4210084

eh yeah but strongfat kinda misses the point of the manc. she just kinda looks like a miniature cyberdemoness with flamethrowers

>> No.4210096

How do you mean? That's a male demon buggering a female human.

At most it's reversed.

>"But you have to admit, it was really scary!"
I wonder how those people live with themselves. Maybe they are the kind of sensitive snowflakes you find so commonly on tumblr.

>> No.4210104

>Maybe they are the kind of sensitive snowflakes you find so commonly on tumblr.
I always assumed that most TvTropes contributors were. Just read any of the trope entries that would normally contain triggering material to those people and you'll see. Unless they've cleaned that up too.

>> No.4210106
File: 35 KB, 468x317, 404 girl.jpg [View same] [iqdb] [saucenao] [google] [report]

I downloaded gzdoom but when I launch heretic or hexen there's no music. what gives?

>> No.4210113

Fiddle with the sound settings. Maybe only a certain midi thing will work.
I would also recommend using chocholate-heretic/hexen because it's more moody that way.

>> No.4210118

>Unless they've cleaned that up too.
Somewhat. A lot of it sounds more neutral. Some of it still sounds angled.

Apparently they removed most pages and mentions of lolicon works because it both scared away advertisers, and because it would attract people who would uh, crusade for the rights and representations of pedophiles, starting editing wars, which again scares away advertisers.

>> No.4210142

Wasn't confused, was adding to it since 2 (3 if you have Megatron upgrade to Galvatron) transformers would get a bit dull.

>> No.4210148

>It's like
emphasis on like

>> No.4210153

>that looks like a comfy little map, I'll give it a try
a few minutes later
>It's a fucking switch hunt with music designed for the deaf

>> No.4210172

you know you can turn the music off, right? just checking.

>> No.4210191

Well obviously, but it doesn't fix the map now does it?

>> No.4210195

Archviles are gay.

>> No.4210252

Gay Necrophiles, probably.
Have their way with corpses while they're still warm, clean them up and revive them, they're none the wiser

>> No.4210278
File: 44 KB, 1755x2587, hunted.png [View same] [iqdb] [saucenao] [google] [report]

please indicate on the map where the archvile fried you

>> No.4210295

yes, there was a version with edge and zdoom mods a loooong time back

>> No.4210303


>> No.4210314

It's probably difficult to take something that's designed to be grotesque and revolting and make it actually still appeal to people while being true to the design somehow.

Even for monstergirlfags.

>> No.4210323

I feel like an idiot not being able to figure this out but how does one summon Basilissa in high noon drifter?

>> No.4210324

Insane_Gazebo is that you?!

>> No.4210329

>have her mask (BFG replacement)
>Hit the USE key
>this will not work if you IDKFA'd it

>> No.4210332
File: 87 KB, 106x147, hugecthulhu.gif [View same] [iqdb] [saucenao] [google] [report]

Hey guys what's going on in this threa-

>> No.4210341

>Even for monstergirlfags.
Dude, no monstergirl fag outside of tumblr likes fat girls.

>> No.4210350

bbw should drop a b, one way or another.

>> No.4210356

taking bets what will come out first the next final doomer update or DoomRLA 1.1

>> No.4210359

Didn't DRLA broke?
I'm gonna boy with Final Doomer coming first.

>> No.4210367

>Final Doomer update
Honestly, all I need from that is the Doomguy weaponset. I love Final Doomer so much that it's the primary way I play Doom, but because of this I don't care about the new sets they'll add.
I mean I'll still download one because I'd give the new guns a go.

>> No.4210381



Let me guess, game journalist? :^)

>> No.4210385

I was just making fun, but I'm sure there's at least a few outside of tumblr and deviant art who are into that exactly.

My point was, it's hard to turn something like the Mancubus into a sexy girl without a very radical departure.

>> No.4210386

i wonder how many people actually read the big "READ THIS" on the main menu

>> No.4210390

Space Pirate.

>> No.4210391


>> No.4210395

No, and why do you keep posting snarky unrelated replies with that smiley?

>> No.4210401

Does anyone here have it?

>> No.4210405


...that's a freaking reference to the mod itself. That's a message it pops out when you type IDKFA

Way to look like a dumb fool, anon. Try playing a DOOM mod for once.

>> No.4210408

We'll have to wait till launch and someone extracts it.

Then we'll have posable hands and truckloads of bara.

>> No.4210410

>politicizing someone's taste in women
well i'd think that'd be the point of a doom monstergirl mod. but yeah i see what you mean

>> No.4210413
File: 243 KB, 472x352, welp.png [View same] [iqdb] [saucenao] [google] [report]


Somehow I'm not surprised that this happened.

>> No.4210414

Well, you didn't feel the need to post a smiley this time, so I guess there's that.

>implying I use IDKFA at all. I was just repeating what Term said in a previous thread.
I'll stop feeding you now.

>> No.4210427

Link to map?

>> No.4210429
File: 168 KB, 778x606, eyes.png [View same] [iqdb] [saucenao] [google] [report]


Should I put this eye in the mouth or forehead? I'm undecided.

>> No.4210430
File: 377 KB, 1152x864, 1463213086337.jpg [View same] [iqdb] [saucenao] [google] [report]

QQ but anything less randomization based and a little more self contained?
Gonna test that out, but is there anything else usually regarded to be of decent quality for monster replacements?

>> No.4210431

I want to play this but it would probably kill my toaster.

>> No.4210434

thanks man

wew color me ashamed, I looked around the pk3 for a readme and the OP on the zdoom forums thread I don't why I didn't check that

Same, its by far the best vanilla doom weapons improvement mod as far as I'm aware. They should advertise that part of the mod more I feel like a lot of people don't know about it and never try it out.

>> No.4210445

I like masks, big tits and abs. You tell me m8.

>> No.4210451
File: 168 KB, 1400x875, wrists don't work this way.jpg [View same] [iqdb] [saucenao] [google] [report]

It's called akimbo anyway, and it's nothing anybody asked for.

>> No.4210454

I'm actually torn. On one hand, it looks more consistent on the mouth, on the other hand it seems to fit more visually as an idea on the forehead.

>> No.4210468

forehead looks better imo

>> No.4210472

>Going Down with Guncaster
>Bad Reception on UV
>horde of agitated skeletons rush down the steps littered with a mess of dead imps where a spider mastermind sits
>use Corpse Blast

Being an overpowered deviantArt scalie Gary Stu should not be this fun.

>> No.4210483

How big is this map? It's really hard to gauge any kind of scale from this, my best guess is that the lower-right 'X' sector is roughly a 1024 sector and ergo the entire map size might be roughly ~10240^2, give or take. But with no way to tell a definite scale out of those rooms, that's just a wild guess.
I wonder what's bigger; this map or the New York City map?

>> No.4210490

Going Down with the OP gameplay mod of your choice is the best. I'm more of a Trailblazer man, but I bet Combined Arms works just as nicely.

>> No.4210492
File: 25 KB, 480x360, Squirt-water-spin-attack.jpg [View same] [iqdb] [saucenao] [google] [report]

>Those teleporters

>> No.4210493

You can still make it a challenge by playing with Colorful Hell though.

>Trailblazer on Painframe with Black Revenant and Black Chaingunner

I did not encounter the chaingunner, but the Revenant can reflect your shots, and the map is already small for the cluster fuck than ensues.

>> No.4210497
File: 218 KB, 1280x1024, Screenshot_Doom_20170823_163301.png [View same] [iqdb] [saucenao] [google] [report]


I did them in the forehead on the prior map and this is a Trap Indicator. I'll keep re-positioning it till I'm satisfied, but I'm also using the forehead of the texture as another gimmick throughout the map.

Especially these door blocks, on the right.

I'm REALLY excited about my E2M5. Hopefully I can get it done and into your hands soon, and hopefully it's very fun to do.

Also, I hope the gimmick of the map (manipulate voodoos with a rocket-launcher) is entertaining enough. Mayhaps I'll just make all of them invulnerable-based, so as to not need to worry about killing yourself with a rocket inadvertently.

>> No.4210498

it honestly looks kinda silly with the eyemouth

>> No.4210507

it's making kissy faces at me
ooh, you are a tease, mr marbface

>> No.4210513


>> No.4210514

lets keep these linked together for convenience.

>> No.4210515

Works fairly well with Lithium

>> No.4210521


I'll put it back in the forehead, but I do enjoy a slight hint of silly. so i might keep it in the mouth.

Who knew positioning a single evileye's elevation could be so troubling?

>> No.4210529
File: 158 KB, 1280x1024, Screenshot_Doom_20170823_164853.png [View same] [iqdb] [saucenao] [google] [report]


Here's that first voodoo room (solved), by the by.

>> No.4210530

no, leave it, it's easier to nitpick a screenshot as you have time to sit there and think about it. during actual gameplay the player will be too busy concentrating on watching for monsters and finding the next switch/key/whatever to stand there going "is a wall texture trying to seduce me?"

>> No.4210534
File: 226 KB, 900x643, 1503151957586.jpg [View same] [iqdb] [saucenao] [google] [report]

What is the best way to sketch maps? Do you use any specific kind of paper/software/tools?

>> No.4210536

i honestly don't think it needs the evil eye at all. the fire eyes are already definitive enough. adding another cutout just makes it look too noisy

>> No.4210538

hmm you are right.
actually i've changed my mind, this guy's argument that it's too busy has changed my mind. please ignore >>4210530

>> No.4210539

Eh, alright.

I never picked up on what people meant by "too noisy" sometimes. I get what they mean by it (too much/too gratuitous/whatever) but not what they MEAN by it, if that makes any sense. I feel "too noisy" is subjective if you will.

Give me a moment. I should probably do a WEBM of it all so far. I've got REALLY good feelings about this map.

>> No.4210541
File: 3 KB, 1000x500, 1503521782.png [View same] [iqdb] [saucenao] [google] [report]

generate random image, use it for layout inspiration. fit areas into the black spaces. or the white spaces if they work better.

>> No.4210548

well yeah, it's all subjective. noisy just means too many things going on at once to the point where there's no focus

>> No.4210551

thats actually a really interesting idea.

I don't, period. I tried to do it before and while it ultimately helps improve layout to begin with, I feel it's better, more natural, and more fluid to just "Map on Instinct"- doing what feels "right".

Anything I don't like or doesn't work doesn't get trashed, I toss it into a recycling bin and revisit the idea later.

>> No.4210552

what do you use to generate these images?

>> No.4210561


With the "evil eyes"- they're obviously supernatural floating eyes in of themselves, but I also like to think they're also sometimes demonic viewpoints/cameras that demons can see through.

>> No.4210567

i always thought of it as satan's eye himself. like it's some kind of representation of a demonic big other to remind you that you're always being watched by something you can't control or even understand

>> No.4210572
File: 3 KB, 1000x500, 1503522792.png [View same] [iqdb] [saucenao] [google] [report]


% convert -size 1000x500 -colorspace gray xc: +noise random -blur 0x50 -threshold 50% x:

>> No.4210578
File: 253 KB, 1280x1024, Screenshot_Doom_20170823_171526.png [View same] [iqdb] [saucenao] [google] [report]

Here we are.
WEBM too big for 4chin.

>> No.4210581

That's exactly what I mean, yes, but not explicitly only for that "demonic big other", commonpool demons use them too, but primarily for the big honchos.

>> No.4210598
File: 93 KB, 640x480, 1451136582394.png [View same] [iqdb] [saucenao] [google] [report]

they're the eyes of the remorseless eatin' machine

>> No.4210602

i love that map

>> No.4210603

>tfw trying to find all secrets
Are there any other games with exploration like Doom?

>> No.4210604

It's a Tom Hall alpha/beta map given the Sandy treatment.
They tended to be the best maps of Doom.

>> No.4210606

wolfenstein if you like wall humping. quake if you like swimming around, being confused, and not having an automap

>> No.4210607

that's pretty funny, I remember that.

I also used them in m3 as part of the redwall- implication of them being what's warping the area.

speaking of redwall, it works nice as a red rock or a flesh texture.

Or even a fleshy stone.

>> No.4210610

I like her mom voice, her rude and cute attitude, and her really really smooth curves. I like how her face isn't showing so I have to imagine what she really looks like. I like the concept of me having to wait patiently for her to even be attracted to me. I also enjoy the concept of softcore femdom with her, where she rips my helmet off and unpants me and fucks me hard while softly biting my neck and slapping me.

Goddamn, crash is my quakefu for life.

>> No.4210615

Wolfenstein 3D is good wallhumping fun.

But I would only recommend the first 3 Episodes and maybe Spear Of Destiny, you kind of have to be way more into it to enjoy the Nocturnal Missions, and even a big fan wouldn't have a particularly great time with the Formgen expansions.

>> No.4210617


>> No.4210618
File: 327 KB, 496x742, crash_by_epinephrinne-d4zvs2f.png [View same] [iqdb] [saucenao] [google] [report]

post pics

>> No.4210619

>Wolfenstein 3D is good wallhumping fun.
are you actually fucking insane

>> No.4210624

What? Wolf3D is a fun game, and it has wallhumping.

>> No.4210639
File: 1.46 MB, 1049x1200, 08_02_2017_quakeguy_by_makkon-dbioilq.png [View same] [iqdb] [saucenao] [google] [report]

>needing an automap in Quake's compact levels

>> No.4210646
File: 1.42 MB, 1396x1042, 1480773105084.png [View same] [iqdb] [saucenao] [google] [report]

>fucks me hard while softly biting my neck
>having her take her helmet off
Goddamn Crash is fucking tiny though

>> No.4210648


they even have arrows for fuck's sake (i believe this to kinda be a flaw since there's many other ways to convey that you need to go in a certain direction)

>> No.4210659

secret placement in wolfenstein 3D is legitimately a case of bad design. it doesn't help that the original game didn't include a map which only hurts it more.

the ludicrousness of your statement made me legitimately wince my eyes.

>> No.4210660
File: 272 KB, 1000x1372, 1466568291794.jpg [View same] [iqdb] [saucenao] [google] [report]

Imma sing the DooM song

>> No.4210665

It's like saying "red big new balloon" instead of "new big red balloon".

>> No.4210685

You just need to git gud famalam.

>> No.4210702

I can't help if they didn't put enough gud in their game first

>> No.4210704

Unreal if you like nonlinear exploration and the mysteriousness of secrets not being announced or tallied

>> No.4210707
File: 178 KB, 360x360, what.webm [View same] [iqdb] [saucenao] [google] [report]

you're not into wallhumping?

>> No.4210708

>couldn't even beat it on Death Incarnate

>> No.4210723


>> No.4210727

I couldn't install t he gam e FUC KYOU,,

>> No.4210742
File: 111 KB, 867x1314, DHcCR6YU0AAqR14.jpg:large.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4210750

FIREBLU-chan when?

>> No.4210785

why is she like five? the radsuit always looked decently tall to me

>> No.4210790
File: 147 KB, 425x282, 5587.png [View same] [iqdb] [saucenao] [google] [report]


How about star-tan?

>> No.4210802

*brutal doom voice* GO! FUCK YOURSELF!

>> No.4210820
File: 418 KB, 1024x2367, saving full image resolutions.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4210863

That hat looks strange, like a tiny visor balancing on top of her head. Also levitating ribbon keeping her hair up, not sure if intentional.

>> No.4210864
File: 3 KB, 262x48, 1503530877.png [View same] [iqdb] [saucenao] [google] [report]

it seems in this case :large and :orig are the same, but thanks for the information, nonetheless.

>> No.4210870

anime hair, man.

>> No.4210881

why, back in my day we had to find this stuff for ourselves

>> No.4210901
File: 2.92 MB, 320x240, syndi1.webm [View same] [iqdb] [saucenao] [google] [report]


a nice varied level where you seem to have arrived in some sort of institute in a city street. the map offers views outside the building giving a sense of the world, and is fairly long with several different areas to clear. first you must rescue a key from a dark storeroom by the entrance, then on the first floor there are offices and even a library. so it seems rather like a city university department building.

gameplay is straightforward with monsters mostly approaching from one direction at a time, and you blast them. there's plenty to shoot including a large group of hellknights who shocked me by all screaming at once when i was right by the door, and some nice opportunities for infighting. the archvile guarding the exit is very little of a threat, perhaps it would be a better as a surprise pop-up when you go through the yellow door.

i thought the lift took too long to lower, perhaps it would be nice to change it to the faster v1.666 type (line 1135 type 62 -> 123) also it's not possible to lower it from the top, so if you forget to bring anything up, you've lost it.

>> No.4210906
File: 2.88 MB, 320x240, syndi2.webm [View same] [iqdb] [saucenao] [google] [report]

demo, mostly a first attempt, blind after the blue door anyway


>> No.4210910
File: 2.84 MB, 320x240, syndi3.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4210995
File: 13 KB, 320x200, Gun prototype10.png [View same] [iqdb] [saucenao] [google] [report]

It's finally over, which do you think is better?

>> No.4210997
File: 10 KB, 320x200, Gun prototype9.png [View same] [iqdb] [saucenao] [google] [report]

Or this

>> No.4211002


>> No.4211006

Blue looks a bit more diverse and interesting. Maybe it can flash red/blue when you fire it?

>> No.4211039
File: 399 KB, 1920x1080, DH9EMCuXgAAr69T.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4211107
File: 13 KB, 320x200, Gun prototype11.png [View same] [iqdb] [saucenao] [google] [report]

Could be done.
Check these others out

>> No.4211108


I think the red is more consistent in coloring, but the orange/yellow helps it pop out a lot more.

>> No.4211109
File: 13 KB, 320x200, Gun prototype12.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4211110


>> No.4211112
File: 13 KB, 320x200, Gun prototype14.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4211115

Is there a wad repository that is less restrictive than idworld?

>> No.4211119

Agree. I asked because I too thought that although red is intoned with the rest it's somewhat dull.

>> No.4211142

Zelda Doom gameplay mod. Replaces textures and monsters to be more Zelda-like (so SNES pixel art from LttP), turns hitscanners into Wallmasters and Floormasters so they'd still be a priority target.
Based around Demonsteele-like melee combat, fists are a regular sword, berserk is a magical sword, and chainsaw is a Master Sword. Ammo is now arrows and bombs and magic meter, and weapons are replaced with progressively new weapons introduced over time. Designed for longer mappacks.

>> No.4211146

What is the largest .wad or .pk3, in terms of filesize, you have ever played?

>> No.4211189

well i'm dumb thats not the right link https://www.dropbox.com/s/c8d5x3dig5xz2ji/2017-08-23%2017-03-04.flv?dl=0

>> No.4211196

>less restrictive
It's already pretty damn unrestricted as it is.
The only other alternative I can think of would be maybe TSPG or hosting on Dropbox.

>> No.4211201

How do you play WADs from people here?
I have no problem with "official" ones but whenever I try to play a map from you guys and move the wad over gzdoom like usual it doesn't work.

>> No.4211204

Are you getting any errors? Drag and drop should work just fine.

>> No.4211209

No errors, it just pops the usual wad window with the list of wads that work "out of the box"
High noon drifter didn't work out of the box for example but I had to start Doom and then it worked but these don't work in any way.
I have the latest version too

>> No.4211210

genuine question, are you new?

there are two kinds of wads, iwads and pwads.
you drag a pwad onto the source port, and it asks what iwad to play it with.

>> No.4211219

Kinda. Started playing again recently.
I used to play wads and when I dragged them they started without the need to select any others.
However these I can't play either way.
I start doom and there is no map, just doom.

>> No.4211226
File: 2.70 MB, 1280x720, 2017-08-23_19-56-22.webm [View same] [iqdb] [saucenao] [google] [report]

Works on my machine (TM)

>> No.4211228

is that one of the maps posted here?
Cause other wads work, it's just the last 2 maps from here didn't.
I know they're the same but they just don't work.

>> No.4211230

>I start doom and there is no map, just doom.

High Noon Drifter doesn't have maps, as a gameplay mod it has custom weapons. If your issue is with maps, though, there's a couple things it could be.
1: The map isn't on map01 of Doom 2. It might be E1M1 of Doom 1. Or it might be in a later mapslot. Open up the console and type listmaps, and see what pops up.
2: Your download gave out halfway and the engine doesn't know what it loaded, so it gave up and didn't load it. Redownload.

>> No.4211234

Drag and drop a map into GZDoom
Press the tilde key
type "listmaps"
are you seeing anything that isn't "doom.wad" or "doom2.wad"?

>> No.4211236
File: 2.26 MB, 1606x2425, 9403a73898e951b1cbec0d34c6565b58eee1feef.jpg [View same] [iqdb] [saucenao] [google] [report]

You know, I disliked how they showed such a top tier enemy as the Shambler being fought in droves as if they were lowly cannon fodder. But then I realized the exact same thing happened in the original Doom cover.

>> No.4211243

Found it thanks.
Are you supposed to make maps by putting them into regular ones unless it's a total conversion?
How do you do it? I mean I know how to make a wad in doom builder but how do you make it so it's x map in y game?

>> No.4211246

be more upset about how the shambler's aren't hairy and how the Death Knight is a single entity now

>> No.4211249

>so it's x map in y game

X map depends on what you name it. If it's map01, it'll replace map01. Map02 will replace map02.
Y game is a bit of a moot issue, because you can load Doom maps in Heretic or Heretic maps in Doom. They'll be quite broken, but they'll load nonetheless.

>> No.4211251

Doom's engine was very cleverly designed allowing wads to be loaded in "layers". the iwad (doom.wad, doom2.wad, etc.) is layer 0, or the background. All subsequent mods and wads are loaded in as layer 1, 2, 3, etc. wads basically just "cover" the layer below it with it's own content.

>> No.4211252

>be more upset about how the shambler's aren't hairy
but they never were

>> No.4211256

Not until they hit puberty at least.

>> No.4211258
File: 1.09 MB, 671x787, 1498064916201.png [View same] [iqdb] [saucenao] [google] [report]

Q:C is a soft reboot and the Shambler is depicted as yeti-like in the game itself; thus they should be fuzzy in the comic as well.

>> No.4211261
File: 914 KB, 1180x659, 1502418434396.png [View same] [iqdb] [saucenao] [google] [report]

>you think this is a motherfucking game

>> No.4211267

Wow, thanks a lot for the explanation guys, have a good day.

>> No.4211302


dude says it's 30000 units long. that it literally takes a full day to take from one end of the toher of his maps.

what the fuck is this

>> No.4211304


>> No.4211325

So what maps are these then?

>> No.4211339

first pic is the layout of one of Byeblothingal maps, veteran mapper who didn't make himself known until recently. His newest maps are just massive clusterfucks he does while high on several different drugs. Use dto record videos of them and post tehem in youtube with the download link, but i can't find them.

the second one I have no idea.

>> No.4211350

Maybe he is to the Death Knights what Tank Jr is to Tanks?

>> No.4211357

New thread.


>> No.4211360

Is this a sequel to foursite?

>> No.4211487


>add "raw"

How the fuck am I supposed to get the original urls now?!?!


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