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/vr/ - Retro Games

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4205620 No.4205620 [Reply] [Original] [archived.moe]

Last one was pretty fun, so let's try it again.

>> No.4205720

>Rise of the Triad
>Unreal Tournament
>Duke Nuke'm
>Perfect Dark
>Serious Sam
>Half Life

Okay, so. Let's talk about some games. I'll admit, my all-time favorite game to play with others is Unreal Tournament, but Marathon was by far one of my favorites for single-player.

>> No.4205741
File: 22 KB, 320x240, download.jpg [View same] [iqdb] [saucenao] [google] [report]

Glad you enjoyed my thread, OP, and good luck to yours.

Here's Realms of the Haunting

>> No.4205746
File: 124 KB, 320x240, playstation-55554-21396648331.png [View same] [iqdb] [saucenao] [google] [report]

Another cool one that's a PS1 exclusive is Disruptor.

>> No.4205753
File: 106 KB, 320x320, 1477449-eradicator_005.png [View same] [iqdb] [saucenao] [google] [report]

And lastly there is Eradicator, which let's you switch between 1st and 3rd person.

>> No.4205754
File: 234 KB, 640x480, pc-65611-21463776741.jpg [View same] [iqdb] [saucenao] [google] [report]

One more from Eradicator

>> No.4205758 [DELETED] 

Let's talk about doom though.

>> No.4205785


Eradicator was pretty good stuff, some really interesting weapons for the time.


Marathon is fucking amazing, especially when it comes to custom campaigns.
Very few of them get released, but almost all of them tend to be stellar.
I've been going through Rubicon lately and it's been the most fun I've had for some time.

>> No.4205794

Best Non-doom grunt sound?

>> No.4205796
File: 2.86 MB, 640x480, 1444209791686.webm [View same] [iqdb] [saucenao] [google] [report]

>no Blood

>> No.4205802


>> No.4205809

Man, playing this in dosbox is rough compared to the luxury of doom and duke sourceports. Gonna power through it anyway.

>> No.4205973

Quake 2 Gloom mod has the best grunting noises

>> No.4205978

Kingpin: Life Of Crime

>> No.4205979 [DELETED] 

Hey you got a dolla?

>> No.4206079

Woops, forgot one. Thanks for posting it, Anon.

>> No.4206124
File: 268 KB, 1920x1080, 20170821033326_1.jpg [View same] [iqdb] [saucenao] [google] [report]


I've tried to play through Blood on DOSBox but the low framerate and shitty mouselook kept me from committing.

I've finally started going through Blood on BloodGDX and I'm having a blast. What do Blood veterans think about GDX?

>> No.4206220

...Just buy it on GoG ya simpleton. It works perfectly.
As for Blood GDX, its okay, but it's far from complete.

>> No.4206258

You also forgot PowerSlave and Shadow Warrior

>> No.4206268

Never got to play either one. I've thought about it, but I've been slogging through life for awhile and every time I'm about to go play a game, something comes up. I've just moved them back in my list for so long I doubt I'll ever get around to them.
Life is hell sometimes. It's been that way for a few years for me now. I'll get around to them eventually.

>> No.4206301
File: 896 KB, 1920x1080, daikatana015.jpg [View same] [iqdb] [saucenao] [google] [report]

Friendly reminder Daikatana is worth playing with the 1.3 fan patch.

>> No.4206308
File: 2.95 MB, 960x540, gloom1.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4206310
File: 2.29 MB, 960x540, alienofpeace.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4206332

Any more art of this?

>> No.4206365


Nope, Cacobro stopped drawing Doom stuff a long time ago in favor of futa and horse dicks.

>> No.4206378
File: 15 KB, 326x262, 10720ff.jpg [View same] [iqdb] [saucenao] [google] [report]

Where's the Terminator series?

>> No.4206383

You have only intrigued me further. Does he have a tumblr page?

>> No.4206426
File: 2.93 MB, 960x540, gloom3.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4206501
File: 35 KB, 540x405, tumblr_n5sc1uFRgX1s3xc9ao1_540.jpg [View same] [iqdb] [saucenao] [google] [report]

Today is the 20th anniversary of this image.

>> No.4207279

The fan patch doesn't fix the badly designed levels and gameplay sadly.

>> No.4207284

Levels and gameplay were fine as long as you're not babysitting sidekicks. If you don't like zipping around enemies with air control you might just have shit taste.

>> No.4207410
File: 84 KB, 359x359, Alien_Trilogy[1].jpg [View same] [iqdb] [saucenao] [google] [report]

Is there a good source port for this game?

>> No.4207628
File: 9 KB, 140x140, 1363679480408.png [View same] [iqdb] [saucenao] [google] [report]


>source port
>for a PSX game

>> No.4207668

There's a PC version as well.

>> No.4207671

It worked great with Doom 64.

>> No.4207693

Those are remakes, not source ports, and none of them are 100% accurate.

>> No.4207743

>what is powerslave ex
>what is ps1 doom/final doom tc
>what is dxx rebirth

>> No.4207780 [DELETED] 
File: 594 KB, 560x571, 1502874938763.png [View same] [iqdb] [saucenao] [google] [report]


>a remake of a game that never had it's source code released that's based on new code and some reverse engineered portions of the original game to make sure gameplay is 100% accurate
>a tc is a source port
>a source port of two dos games that had their source code released

Holy christ the Doomers on this site are fucking retarded.

>> No.4207868

Great game, one of the really underrated titles.

>> No.4207873

Two of those are source ports, so I think you might want to point that knee-jerk whinyness towards yourself.

>> No.4207880

Aliens versus Predator.
Old Rainbow Six games are must have if you like tactical shooters.
Operation Flashpoint.

>> No.4207910

>what is powerslave ex
>what is ps1 doom/final doom tc
Total conversion.
>what is dxx rebirth
Source port. For a PC game.

>> No.4207919

>Old Rainbow Six
For anyone interested, there's a mod that combines all the pre-Raven Shield games and expansions into one handy mod. It also fixed most of the glitches and quirks that come with playing on modern systems.

>> No.4207923

But anyways, is there a good source port for Alien: Trilogy?

>> No.4207925

powerslave ex is a source port, dude.
in the same way bloodgdx and strife: veteran edition are source ports.

>> No.4207928

Remaking the original code isn't exactly uncommon for source ports.

Short answer: Nope.

>> No.4207950

To be fair, you can enable the PS1 port of Descent 1's bells and whistles in DXX.

>> No.4207995 [DELETED] 

Blood is hard as balls, it isn't like Doom at all! Honestly the game is otherwise pure awesome but having half your health drained by dudes you couldn't possibly have seen coming, shooting at you the very instant you step into the room isn't very fun, it reminds me of those later FPSs like halflife that force you to savescum.

>> No.4208009
File: 2.35 MB, 640x480, Aleph One 8_22_2017 3_45_05.webm [View same] [iqdb] [saucenao] [google] [report]

Not even sure what happened here

>> No.4208029

What the hell, why was it deleted?

>> No.4208034


Called the Doom players on here retarded. The hotpockets here really don't like that for some reason.

>> No.4208036
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Is there some /vr/ rule about not insulting Doom I should be aware of?

>> No.4208037

That's the other post, I only said Blood was awesome but too hard, and got deleted. I really don't want to think you're not allowed to have semi-negative opinions about old games anymore so I'm going to assume they made a mistake or something.

>> No.4208041

the first one was quite blatantly stirring shit, not surprised it got deleted
the second one, can't think of anything that broke the rules, i'm hoping it was a misfire

>> No.4208046


Why the hell would they delete that? It's a perfectly valid post.


At least one of the hotpockets here watches the Doom thread like a hawk. Likely that mod is a hardcore Doom fan that posts in the Doom thread and takes offense to people shitting on Doom fans on /vr/ for some god-forsaken reason.

>> No.4208049

Nah, insulting Doom's been done hundreds of times before, there's been a bunch of topic about how overrated Doom is.

But there's been a gigantic fucking autist going for five years now on a crusade against "Doom babbies", which basically boils down to "I don't like that people are playing the game now". So mods have probably been on the watch for things like that. He's right up there with Kattfag in terms of faggotry.
It's funny, considering his own knowledge of the game and doom on 4chan is spotty as hell.

>> No.4208062


Honestly, it's probably best to not talk about Doom or Doom players on /vr/ outside of the dedicated thread. The Doom thread is pretty much it's own little world at this point and Doom is a bit of a sacred cow among the janitors.

>> No.4208065

yeah, he's a giant sperg
he's ended up really stifling a lot of negative discussion, which is a shame because there's a lot of criticism that can be said about the game and a lot of possible discussion there

oh well, all the more reason to enjoy other games

>> No.4208068


It's the same thing with CastleVania IV. Australia-kun has ruined any chances of talking about that.
Thanks, autism.

>> No.4208075


I actually think that Doom has a ton of flaws that make it boring to play once you've got the basics down. An honest discussion about it's flaws would be nice, but people tend to get really pissy if you point out that classic Doom has flaws.

I've learned to keep my opinions about Doom to myself the more I post on /vr/ because all it does is bring about raging and deleted posts.

>> No.4208091

c'est la vie.
in a perfect board, people wouldn't chimp out, obvious bait would be ignored, shitposters would go away, and all discussion would be rational. but such is the nature of faggotry.

but hey, enough off-topic nonsense. what've you been playing recently?

>> No.4208110


I just beat Kingpin again. It's better than I thought.

First time, I didn't purchase a lot and didn't use the helpers when I could. This time, I made suer to top on up ammo and armor, then spend the cash to get followers before heading out on a mission. Helps a lot when you have someone that can draw enemy aggro, especially if they have the SMG.

For when I had to go solo, I tried to lure enemies out one at a time. Worked pretty well, but there were some rooms where getting hammered by everyone at once is almost impossible to avoid.

The game was easier than I remembered once I got used to handing the enemies and staying the fuck away from them so that they'd miss more often. The parts before you get the SMG and the Trainyard are still a pain in the ass, but I was able to handle them better than I did my first time around. Bazooka abuse and using the HMG for long-range shots helps makes the Trainyard a lot more manageable.

>> No.4208119

yeah, it's an underappreciated gem, just really fell victim to timing. after columbine, and so close to the release of unreal, it never really had a chance to shine.

there's a lot of games like that, really
chasm's another good example, had an unfortunate release date of "after quake" and so all of the cool stuff it did got outshined real easy

>> No.4208129

In a perfect board people wouldn't be paranoid and assume every negative opinion is "shitposting" or "bait" or "fishing for (you)s".

>> No.4208163


Related, but I love how experimental late 90s FPS games feel. After Quake 1 broke the true 3D ceiling, it seems like every dev wanted to insert their own mish-mash of ideas into this newfound world. Unreal, SiN, Kingpin, Action Quake 2, System Shock 2, and even trendsetters Half-Life and Counter-Strike have that experimental feel that gives you the feeling the devs loved throwing around whatever ideas they had in their heads into the world of truly 3D games.

>> No.4208194


Fucking Unreal, dude.
Even nowadays, there really isn't any other game like it. I love it.

>> No.4208202


I had never heard of this one until the cat girl got added to the Samsara doom wad.

Downloaded it, played it. Pretty good. Every level has a puzzle that you're given just enough information to figure out on your own without feeling like things are obfuscated to frustate you signposted to hand-hold you.

>Man, playing this in dosbox is rough compared to the luxury of doom and duke sourceports.

Source ports can really spoil your palate for the dos experience. But the more things you play in dosbox, the easier it gets.

I think System Shock turned me into a dosbox trooper.

>> No.4208229


>> No.4208314
File: 212 KB, 803x996, 1432746356391.jpg [View same] [iqdb] [saucenao] [google] [report]

>Hexen porn
Huh, I never thought I'd see the day.

>> No.4208349

Daikatana is like the anti Quake 2. While Quake 2 is lean, fast, and polished Daikatana is rough, ambitious, and has some questionable design decisions. I really wish there was a place for both styles of game because getting new
weapons every episode that behaved differently was awesome but I still think Q2 is a much better game for multiplayer. I also think you need to be a Quake fan to really appreciate Daikatana and what it offers. I would love to see the movement in another game.

>> No.4208509


I'm an genuine Daikatana fan that replays it a bit and has played a lot of MP. My opinion is that there's a good game buried underneath the godawful Episode 1 and questionable choices.

Episodes 2 and 3 are honestly great and I'd recommend anyone play them without partners slowing you down, especially if you liked the basic ideas behind Hexen 1 and 2. However, SP Episode 1 is so terrible I don't blame anyone for quitting while in it.

Daikatana is basically two very fun games sandwiched in between two awful games (well, some parts of Episode 4 were good at least). I can get what Romero was trying to go for, but it's clear he bit off more than he could chew and tried to play catch-up with Carmack when he should've been out doing his own thing, like Epic and Valve were doing. Even trimming the (IMO, pointless) partners would've made the game better received, though Episode 1 would still fuck it up

The game has some points in it's favor, such as the great movement, the really fast gameplay core, and the enjoyable Episodes 2 and 3, but getting past the awful Episode 1 is still a very tough pill to most to swallow, even at the best of times.

>> No.4208542

>but hey, enough off-topic nonsense. what've you been playing recently?
Just finished the first level of Hexen as a priest. This is my first time playing the game and although the first level was basically just a tutorial, it was pretty fun. I liked the gloomy atmosphere, the traps were neat (almost died to the door trap after you get the green key), and ringing the bell was a pretty cool mechanic. Only like 10 minutes in but I rate is breddy gud/10 so far

>> No.4208578

Oh boy are you in for a ride. Just wait until you activate a switch that opens up a nondescript door in another map. And the game will do it over and over.

>> No.4208601

I watched a short review of the game that told me about that. It was pretty vague about a lot of things, but I did learn about
>Switches can open doors in other levels
>Each class can build an ultimate weapon over time
That's basically all I know. I think the idea of having to backtrack levels and not knowing where to go is going to be a pain in the ass, but it depends on how it's done I guess.

>> No.4208903

I liked Superfly but just having him in just cutscenes would be great since the unpatched sidekicks are unbearable. Episode 2 and 3 are definitely the high points of the game with 1 being a horrible introduction with those robot dragonflies and frogs.

>> No.4208917

DONT USE "SOURCEPORTS"! Bloodgdx is based on the alpha code for the game.


This guide will fix pretty much all of the issues with the vanilla game including the mouse look. The only problem that cant be fixed is that you cant change the music volum in the the options menu (you have to change it manually in the games config file)

>> No.4208921

> Daikatana showed what John Romero would do if he didn't have iD keeping him in check. The result was this memorable mess of half-baked wild ideas, a psychedelic mish-mash of colors, poor map design, and innovative weapons. And by innovative I mean really really dumb. Quake 2, however, shows what iD would do without John Romero's input. And, as it turns out, apparently Romero was the only person at iD Software that had the even the tiniest degree of innovation, because Quake 2 is one of the most boring, dull, lazy games you will ever slog through, if you even bother.

>> No.4208930

The games source code has never been released, so there are no "true" source ports. The vanilla game with BMOUSE is still the best way to play

>> No.4209003 [SPOILER] 
File: 162 KB, 641x968, 1503459481013.png [View same] [iqdb] [saucenao] [google] [report]

> but Marathon was by far one of my favorites for single-player.
I've been thinking about the story of Marathon a lot recently, and I've come to the conclusion Spoilers ahead obviously: The entirety of Infinity, or at least the ending, is not real. No, I'm not referencing the dream levels. I know they're dreams. I'm talking about the last chapter of the game, those levels are supposed to be real, but they're definitely dream levels too. There's a few obvious clues about this
1. The W'rkncacnter can be heard wailing on the level Naw Man He's Close when he's supposed to be imprisoned
2. Tycho refers to himself on Bagged Again as "doubt". Thoth later also refers to the W'rkncacnter as "doubt" on the final level. These levels are near side by side, with Bagged Again being a strictly narrative based level, this was VERY MUCH intentional
3. Greyscale Pfhor appear on YTYBT?YGDBT, which are only seen in dream levels. After this, we go to the final level. This is supposed to be a *real* level, but that's impossible
4. On the final level, the S'pth'Kr tell you that they contained the nova, but there's no sight of the W'rkncacnter. That's because this isn't real life, it's just a dream world.
tldr: memes

>> No.4209056

I still play ut99 and quake 2, I don't think I'll ever get tired of those two. There was some deluxe shitposting on the IRC chat in ut99 back in the day kek

>> No.4209091

What server you play on?

>> No.4209105

what a pleb tier opinion

>> No.4209223

Cool, didn't know about that one.

>> No.4209225

Whenever I play SiN I like to pull the first alarm switch I see in the stealth mission. The idea of being retarded enough to pull the alarm on yourself is funny to me.

>> No.4209245

when you refer to Quake 2 Gloom, say Quake 2 Gloom, because a standalone FPS game named Gloom exists and came before

>> No.4209246

yeah but the amiga shooter was mediocre while the quake 2 mod was the shit

>> No.4209248

Not that guy, but it is true. Quake II is boring and Daikatana an unpolished mess.

>> No.4209270

spoken like a true pleb

>> No.4209286

it's obvious which is which based on context one is multiplayer while the other isn't

>> No.4209292

speaking of gloom it sucks that the source code is gone

now playing it on linux is impossible

>> No.4209305

Don't have a specific one recently, I just hop on whatever classic DM, facing world's or deck16 only.

>> No.4209310

I've probably bumped into you in tastyspleen DM without noticing then. I don't play much UT99 nowadays but I do the same thing.

>> No.4209316

>one is multiplayer while the other isn't
both are multiplayer games you pleb

>> No.4209318

found the "t. born in 1997" guy

>> No.4209426

>thread going fine
>suddenly amiga fags
>thread dies
every time

>> No.4209438

fuck guys like why do they even give you the shotgun and machine gun in quake 2

what were they thinking

>> No.4209532
File: 143 KB, 696x900, 2_06_11_14_11_22_32.jpg [View same] [iqdb] [saucenao] [google] [report]

Gun Buster

>one of, if not THE, first FPSes released after Wolfenstein 3-D
>based on the release date it was clearly developed before Wolfenstein 3-D's release, so it's EXTREMELY primitive
>shooting controls with a light gun, but is NOT on-rails
>movement controls with a separate joystick, making it effectively a predecessor to dual stick FPS controls
>cabinet has 2 screens, each can be played split-screen
>features 1v1, 2v1, and 2v2 death matches
>features 2 player co-op
>features single player mode vs. CPU as well


>> No.4209538

I play tastyspleen's q2 server as well. Will resume my ut99 binges after I'm done with a few games I'm revisiting

>> No.4209541
File: 5 KB, 320x256, corporation_05.png [View same] [iqdb] [saucenao] [google] [report]

coporation/cybercop. i sucked at this game. idk, i think it sucked so maybe i was playing it right

>> No.4209543

They have both because they're giving you the option of using ammo responsibly or just going on an autistic shooting spree and wasting ammo on the little flying pieces of shit with faces (crucify me /vr/ I can't remember their name)

>> No.4209668

Because tiered weapons just like Quake 1
Q3 weaponry was a mistake

>> No.4210181

greetings mortal

are you ready to fuck?

>> No.4210193

>My servants can smell your cum, human

>> No.4210201


E-Hexen mod when?

>> No.4210208

>Worship me and I may yet be merciful
>Then again, maybe not

Doesn't even need to be altered.

>> No.4210213

actually kinda hot

>> No.4210291


>> No.4210296


>> No.4210501
File: 72 KB, 250x250, The Babes....png [View same] [iqdb] [saucenao] [google] [report]

>Snu-snu centaur babes
>Sexy leggy dark priestesses with sex magic
>Dominatrix skeleton dragon... serpent... thing
Fuck it, I'm down.

>> No.4210519


>> No.4210525

>You have played this game too long, mortal. I think I shall remove you from the bed

>> No.4210528

>Are you strong enough to rape your own masters?

>> No.4210540

i ain't into that shit

why not "lay your own masters"

>> No.4210546

You're supposed to become the dom and take charge of your former masters.

>> No.4210558

okay sure, but that doesn't mean rape

make them need your hammer of retribution

>> No.4210591

I think another thing that really killed Daikatana is all the competition it had that year with shooters like SoF, Star Trek Elite Force (a shooter with companions that are nowhere near as frustrating), Deus Ex, CS, Perfect Dark, and probably some other ones I can't remember.

>> No.4210721


Good point. DK was a game that would've been impressive in 1998, but it came out in 2000, where what it did was already done better by other games and on the eve of the Counter-Strike revolution.

>> No.4210931

Yes, this one works good enough for me.

>> No.4210941

Modern fans who defend Daikatana usually play in Coop mode or with the No Companion patch and on an modern rig that severely cuts down loading times between levels.

>> No.4211432

I use Blood Crossmatch and it's fine.

At 1024x768 it runs at like 5fps for me...anything less than 60 is unplayable for this game and I'm not sacrificing resolution, so I deleted it and got Crossmatch, since it runs fine at that res.

>> No.4211541

i used to think marathon was shit but i realized that's because it's on normal difficulty by default

anyway i'm having a few issues with aleph one, i don't know if simply putting a FOV.mml file in the scripts directory is enough because it doesn't seem to do anything AND the game doesn't actually fill the screen despite me telling it to

also proper mouselook when

>> No.4211551

>i used to think marathon was shit but i realized that's because it's on normal difficulty by default
Bungie said the games were designed for Major Damage, not Normal. If you're playing on Normal it's too easy to turn your brain off, bar a few levels.
> i don't know if simply putting a FOV.mml file in the scripts directory is enough because it doesn't seem to do anything AND the game doesn't actually fill the screen despite me telling it to
Try this

>> No.4211561

wew that's the one i used but for some reason the value i swapped didn't save originally

well at least i dont want to vomit when i play it now

>> No.4211591
File: 83 KB, 396x430, qt.png [View same] [iqdb] [saucenao] [google] [report]

No bully Marathon

>> No.4211621

If you look at some of the older builds it had some neat technology stuff. Kind of reminds me of how Prey would have been impressive if they released it back in the '90s.

>> No.4211684

Maybe somebody should compile a Non-Doom pastebin with links and games and shit, that would be cool

>> No.4211691


Maybe after HDoom is done we can get SeXXXen?

>> No.4211760
File: 20 KB, 225x252, 1464158818039.jpg [View same] [iqdb] [saucenao] [google] [report]

>Playing SiN
>At the second half of the Sintek labs early in the game
>Secondary objective is to "avoid security"
>Never done this, so I go for it
>Reach the scientist you're supposed to kill to get a keycard
>He always pulls the alarm while he's running away and there's no way I can stop him
>Even if you could kill him without him somehow triggering the alarm, an alarm will go off once you get the primary objective completed
>All those quickloads and quicksaves were for nothing

>> No.4212110

>now playing it on linux is impossible
Why would you? A proper Amiga is superior

>> No.4212590
File: 5 KB, 184x184, Ey b0ss.jpg [View same] [iqdb] [saucenao] [google] [report]

I've jerked off to OP's pic maybe 4 times now.

>> No.4212676
File: 351 KB, 1024x1200, 1503602935413.jpg [View same] [iqdb] [saucenao] [google] [report]

Have some Demoness.

>> No.4213594

is it me or was a lot of marathon designed to make you run away from encounters

>> No.4213840

RIP in peace Half-Life

>> No.4214289


>> No.4214494

You got a good laugh from me.

Bring on some sexy HeXXXen enemies with titties

>> No.4215409

Can you not speed up the cycles or is this a hardware problem on your end? I mean, I'm running most things from GoG on substandard equips for today's stuffage and it all runs perfectly for me.

>> No.4215420
File: 1.71 MB, 1600x900, Aleph One 8_25_2017 6_45_54 PM.png [View same] [iqdb] [saucenao] [google] [report]

Favorite non-Doom retro FPS level? For me, it's Aye Mak Sicur from Marathon Infinity

>> No.4215540

multiplayer or singleplayer?

>> No.4215558

Why not both?

Singleplayer: Difficulty select in Quake. I know its a lame choice, but I remember loving the idea when I first saw it. The hidden nightmare difficulty was also really cool.

Multiplayer: Deck16

>> No.4215597

Singleplayer for me would probably be Surface Tension in HL1

Multiplayer would be ztndm3 for Quakeworld

>> No.4215605

I still love the starting map in quake; it fits perfectly with the surreal atmosphere the game has, is memorable, and is just so cool

like, the idea that you can make something as small as the skill setting an actual part of the game, and hide secrets in it, and even play fucking deathmatch on it... it's great, I love it, and I wish more games explored the idea

>> No.4215615

Yeah, it turned out great but it's kinda funny when you think what a clucterfuck its development was.

>> No.4215631

In the timeline of Marathon, Only PiD, M1 and M2 are canon. Marathon Infinity is not canon, hence why it wasn't called "Marathon 3".

>> No.4215637

If someone is following up on this idea,

>> No.4215652

>Marathon Infinity is not canon
[citation needed]

>> No.4215667

Well, just think about it: When does Marathon Infinity begin in relation to Marathon 2?

The source is http://marathon.bungie.org/story/, scroll down on the left hand side until you see "Marathon's Timeline". In fact, I suggest you read most of the stuff on the site.

>> No.4215692

That depends on the timeline. The first level? Kinda hard to tell. All we know is
1. The player was never sent to Lh'owon
2. Still (most likely) at least 17 years after Marathon 1
As for the other other timelines, they're definitely implied to take place during M2. With the second timeline where you're assisting Tycho and the Pfhor following events of M2 pretty closely except Durandal contacted the S'pth'Kr without your assistance. I don't think that just because Infinity takes place during different timelines that it isn't canon.

>> No.4215698

The cyborg can't be at two different places with different contexts at the same time, were the two contexts to contradict each other, it would create a paradox. Marathon is a fun single player campaign with a good multiplayer component, a new environment, A new weapon, a physics editor, and a map editor.

>> No.4215703

>it would create a paradox.
which is exactly what happens in like half the timelines

>> No.4215714

When in the campaign do you encounter another cyborg and/or one of the AIs has two motives?

>> No.4215716

It's difficult to talk about this because the game is intentionally vague. I don't think the Security Officer is in 2 different places at once, I think the way it works is when he hops timelines (which run parallel to one another), he assumes the place of where he currently was in that timeline, hence why on levels like Rise Robot Rise and By Committee you're imprisoned. There's only one you.

>> No.4215726
File: 25 KB, 647x326, Capture2.png [View same] [iqdb] [saucenao] [google] [report]

It could be argued that the third timeline is cut short because it began to copy the timeline of M2. It's a stretch but why else does the timeline end when it says you're revisiting Waterloo Waterpark?

>> No.4215727

>When in the campaign do you encounter another cyborg
why do they have to encounter each other?

>> No.4215753
File: 32 KB, 500x488, 1496731836733.jpg [View same] [iqdb] [saucenao] [google] [report]

What happens if the player cyborg kills his second self in a different timeline?

>> No.4216160
File: 67 KB, 760x720, HolHorseAnime.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4216534
File: 889 KB, 400x300, glubglubslishslosh.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4216570


Now I want to hear Caleb say "Is that a Jojo reference?" in his dreary, battle-worn voice

>> No.4216602

>The hidden nightmare difficulty

Tha..that is a thing in Quake 1?

>> No.4216748
File: 2.84 MB, 1280x720, nightmare.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4216783

I remember back in the day, plebs didn't know about it.

>> No.4217504
File: 143 KB, 323x389, Cap4.png [View same] [iqdb] [saucenao] [google] [report]

Non-doom Retro FPS are so lacking in memes

>> No.4217510
File: 75 KB, 500x255, cap3.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4217524
File: 101 KB, 846x846, cap5.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4218863

What was the first FPS?

>> No.4218926


>> No.4218928


>> No.4219736 [DELETED] 

Doom sucks ass

>> No.4219773


>> No.4220171

SiN's ending sequence is so shit compared to the rest of the game. Munt Phoenix looks like a barebones prototype for a much more ambitious map that was slapped into the game at the last minute to fill in space. It basically uses the same texture for most of the map, almost no details (except for a random pipe you can destroy), and has only three enemies you fight.

The final boss afterwards is extremely repetitive and has far too much health to be fun. His arms don't have hitboxes for some bizzare reasons, so a lot of what you think will be hits will actually miss him instead. Thanks!

The rest of the game is good to great though. The robot factory, missile silo, waterworks, underwater base, and the gorge are the best parts. Geothermal has a ton of interactivity between the two maps, but it relies on the undead cyborgs a little too much and some of the enemy encounters in it feel like they weren't really tested before shipping.

>> No.4220232


>> No.4220282

First day here?

>> No.4220326

can't download from that shitty file hosting site, would anyone be as kind as to upload to Mega?

>> No.4220378


>> No.4220390

somehow I knew what this was before even looking at the title or starting the video

is this a side effect of stroggification

>> No.4220735

the fact that there's no fully 3D marathon game is painful

and no, halo doesn't count and it's trash

>> No.4220749

You just know if Bungie made a Marathon 4 that it'd be trash simply because of the era it would be released into.

>> No.4221184

Doom reboot was good IMO even if the multiplayer was disappointing and the story levels lacked a bit of depth on the exploration aspect. I think Marathon Pfhor could be good...just maybe not under Activision. I don't want to spend 4.99$ to unlock a dancing emote in Marathon.

>> No.4222264
File: 17 KB, 212x156, Sentry_Drone.png [View same] [iqdb] [saucenao] [google] [report]

Why was putting one of these around every corner good level design in 1996/7?

>> No.4222273
File: 1.40 MB, 800x450, Coolie.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4222282

well there's also the fact that their good staff seems to have left the building

it would probably be fanmade, i heard there's a bunch of decent fan scenarios already

>> No.4222293

That's similar to what I mean. If you have Duke, play the Smithsonian level in the D.C. pack. The warehouse right before going back in time is chock full of them and it's horseshit.

>> No.4222368

It's not that Bungie is incompetent, it's just they're intentionally making shit. I believe that NuBungie could do a Marathon reboot justice if they really wanted to make a good game, and not just make a profit like they did with Destiny
>I heard there's a bunch of decent fan scenarios already
There's a few but as of right now, I don't think there are any more in development.

>> No.4222732
File: 316 KB, 540x524, SHE'S GOD.png [View same] [iqdb] [saucenao] [google] [report]

>get a rom of Blood
>can't use Bmouse

>> No.4222886

>get to G4 Sunbathing
>aleph one starts completely shitting itself
fuck what a horrid port

>> No.4222920
File: 193 KB, 640x480, CORRIDOR 7.jpg [View same] [iqdb] [saucenao] [google] [report]

This game was a bit scary when I played it as a 4 year old kid.

>> No.4222921

Sunbathing and, to much lesser extent, Pfhor Your Eyes Only are pretty much the only things I've enjoyed in Marathon 1 when I played it. But man, did Sunbathing blow my socks off. None of M2's levels holds a candle to it.

BTW, I didn't go with Aleph, I actually emulated 68k version of M1, and I went with official win95 version of M2. Played and completed both on TC too.

Anyway, I was really disappointed in Marathons after PiD (and all the hype on the web) due to a multitude of reasons.

>> No.4222951

it's a neat level because it seems to encourage infighting which there's not a whole lot of in the game

>> No.4222961

Infighting pretty much does wonders in M1. Basically, if an enemy (say, Pfhor - because not all enemies infight) gets low in hp, and he gets a blow from another enemy, that doesn't kill him, that enemy goes berserk - and it starts attacking everyone around him. And THOSE enemies don't respond until THEY go berserk. And so on, until there are at least some berserking enemies left.

While TCing, I used that on Pfhor on the first levels of the game a LOT in order to save ammunition, which there was clearly not enough.

>> No.4223059

>Sunbathing over every M2 level
I was going to say "X level in M2 is definitely better" but after thinking about it, I don't really think that's true. I have personal favorites in M2 I enjoy more, but I can't say they're DEFINITELY better levels, they're just personal favorites. G4 Sunbathing does a good job of having great atmosphere as well as having a well thought out puzzle layout

>> No.4223254




>> No.4223285

>Favorite non-Doom retro FPS level
Probably Blood - Public Storage. Not the most imaginative level in terms of setting (it's a warehouse) but the gameplay is so fucking good. Every time it's so much fun to play through.

>> No.4223636
File: 34 KB, 397x316, croppercapture89.jpg [View same] [iqdb] [saucenao] [google] [report]

>no one bothered to make a "cyberspace" FPS on SNES utilizing Star Fox style pre-rendered polygons

>> No.4224269

Any Tribes fans here? I recently downloaded the first game after playing T2 years ago and its really neat. Movement feels much faster along with weapons.

>> No.4225382
File: 236 KB, 1000x912, Shub-Niggurath.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4225454


>no goldeneye
>no chasm the rift

>> No.4225460
File: 30 KB, 320x200, Chasm - The Rift_10.png [View same] [iqdb] [saucenao] [google] [report]


>no chex quest
>no redneck rampage

>> No.4225604
File: 962 KB, 1860x1564, img004.jpg [View same] [iqdb] [saucenao] [google] [report]

I have a CD of this

>> No.4225606

and used to have this too

>> No.4225649
File: 160 KB, 800x600, ridesagain9.png [View same] [iqdb] [saucenao] [google] [report]

Always wanted to play Chasm: The Rift but I could never get it to run in DOSbox, and the only "sourceports" existing are not "source" ports and are just more shitty russian recreations. Russians seem to love to play shitty bootlegs rather than the actual games.

>Redneck Rampage

the first game is cool but very flawed.
Too bad most people didn't play past the first game, because the add-on, Route on 66, does a great job at hiding the flaws; while the sequel, Rides Again, fixes most of these flaws, adds tons of cool stuff and has some excellent level design along the way

>> No.4225718

What's your problem?
I just downloaded CD image of Chasm from old-gamesru, it works perfectly fine, had no fucking around whatsoever.

>> No.4225759

Im sorry that i already asked this but is there anywhere to get good half life single player maps?

>> No.4225857

I think planet half-life is kill

>> No.4226576



>> No.4226923

Set your Dosbox core to simple and Chasm will work.

>> No.4227578

Ugh. Was looking forward to finally trying this game, saw the Panzerchasm guy post here on /vr/ a while ago about how he's making a source port for it.

But the horrible mouse accel that you can't turn off is a HUGE problem for me, it makes it almost unplayable. Hopefully that gets fixed in a future release.

Looks good and runs well though. I just can't stomach the awful input.

>> No.4228538

Did anyone else realize there were so many forgotten FPS on the Amiga?


>> No.4228581


TWHL used to be a great source for both mapping tutorials and maps. Dunno how active it is anymore. Used to go there back in 2004.

>> No.4228701
File: 2.00 MB, 380x287, tumblr_o2u24knetT1s3uawvo1_400.gif [View same] [iqdb] [saucenao] [google] [report]

Has there ever been a more underrated multiplayer FPS than the N64 version of Quake II?

>> No.4229560

Is that the real speed?

>> No.4229567

Gloom on Amiga

>> No.4229579

>this post again but now on this board
I love me some Quack 2 64Butts but cmon man

>> No.4229735
File: 1003 KB, 1920x1080, screen.png [View same] [iqdb] [saucenao] [google] [report]

Anyone play Deathwish in BloodGDX yet?

Was just wondering if anyone has found any idiosyncrasies with enemy AI or other bugs.

Wondering if I should hold off on it.

So far it seems perfect but I've noticed subtle things like two acolytes on the side in this area just walk straight into the lava instead of just chucking dynamite at me, I'm wondering if they always did that or if they're supposed to stay put.

>> No.4229903

Tribes 1 is a vastly superior game to Tribes 2 purely because of how much more rewarding and fast paced the movement is.

It's not /vr/ but there's a spiritual successor game called Midair being made which has physics very similar to Tribes 1 that's on Steam Early Access right now for $30, but is going to be free2play next year so if you don't want to pay for it you could always just wait.

>> No.4229935

Nah source ports are great.

And BloodGDX is pretty much a perfect port already.

Guy who made it is a wizard. Also the link you posted the guy who made that guide literally said to use bloodGDX kek.

>> No.4229960

I doubt the next Bungie game will be another FPS, they've been making only FPS since Halo 1 and I think the devs would need a break from that.

>> No.4230187

While I understand where you're coming from, I think T2 is the superior game with T2 classic because its basically Tribes 1.5. I also have Midair and it feels like T1/T2 Classic but a bit streamlined.

>> No.4230191

I've always thought that part with the dynamite throwing guys looked scripted. Sometimes mappers use unintended tricks to make things like scripted events, like using game's effects in ways they're not meant for. It's very possible this is what happens here and the "unintended way" doesn't work with BloodGDX, but hoesntly this is just a wild guess.

In any case I've never seen them do that when playing with the actual Blood.

>> No.4230205
File: 75 KB, 800x600, 22_1.jpg [View same] [iqdb] [saucenao] [google] [report]

>two-headed amazon type chicks
>one's a whore, the other into femdom

>lizard girls
>death animation is them being ripped down the middle
>XXX version...basically the same thing...

>fighter's default attack is only slightly altered

This could be worth making...

>> No.4230252

>HHeretic when?

>> No.4230560

I've been trying to find a YouTube video where they chopped up one of Duke's voice lines into "I'm here to KICK ASS and KICK ASS, and I'm all out of KICK ASS!"
Anyone know what that's from? It's probably from some Gmod video but I haven't had any luck. Please help me, /vr/.

>> No.4230738

Never mind, I found it. It's called "Team Fortress 2: Moments with Heavy - Gravy's Retarded Holiday"

>> No.4230805

*Heavy's Retarded Holiday

Fucking autocorrect.

>> No.4230860

WHDLoad-patched "Alien Breed 3D II: The Killing Grounds" is a legit good game, by the way. Very atmospheric. But very tough too.

>> No.4231092

No, been playing them since the 90's.
There are lots of awesome FPS games for the Amiga, just most people don't know about them.

>> No.4231338

"two guns use the same ammo and one does more damage but fires slower and vice versa" is the worst meme

>> No.4231387

Why? It's variety and works well if used properly in a linear shooter.

>> No.4231396

Because unless if the slower one is inaccurate garbage like in Doom there's no reason to not use it
I don't know why you would ever use HL's smg/assault rifle other than as a grenade launcher

>> No.4231489

Medium to close range when you need to kill something fast before it kills you. Yes, normally you'd get a shotgun to do that but you can run out of ammo or not have it if it's MP.

>> No.4231741 [DELETED] 
File: 330 KB, 1024x768, deathwish.jpg [View same] [iqdb] [saucenao] [google] [report]

Anyone know how to install Deathwish for Blood on the current GOG version? I'm dying to play this mod but have no idea how to install it and guides for the GOG version currently don't work.

I'd love you forever if someone could let me know.

>> No.4231965

It's great, you should try it. Although it's still not 100% genuine, it tries to be it

>> No.4232058

Does Unreal have any HUD scaling? It's microscopic at 1080p.

>> No.4232091
File: 64 KB, 640x400, quarantine-3.jpg [View same] [iqdb] [saucenao] [google] [report]

Does Quarantine count? Played the shit out of this in the mid 90s. Remember someone telling me that the hookers would bang you if you give them a ride, so a lot of time was spent investigating that...

>> No.4232105

There's a great Ross' Game Dungeon episode on this.

>> No.4233092
File: 2.81 MB, 427x240, Eric Harris for Mac System 7.webm [View same] [iqdb] [saucenao] [google] [report]

This is a proof of concept for an idea I have for a total conversion mod. What do you think?

>> No.4233103

overdone and boring/10

>> No.4233124

Have you ever asked yourself why they are boring?
>It's always Columbine
>There's never enough students
>You never walk into a classroom full of students
>The students never throw books at you
>The teacher never gets his gun
>The police never show up
>You never have to escape
>You never discover dark secrets about your school
No wonder you think they're boring. Anyone whose ever attempted it only looked at it from a shock value perspective and never a gameplay perspective.

>> No.4233146

is it my imagination or the mc is a catgirl?

>> No.4233198
File: 2.50 MB, 640x480, Aleph One 9_2_2017 7_54_21 PM.webm [View same] [iqdb] [saucenao] [google] [report]

I just now realized the wall textures were lockers. On one hand it's nice to see more Marathon content but on the other, it's uh, slightly offensive

>> No.4233207

I have every intention of ripping out most of the Marathon assets and using the Aleph One engine as a basis. Don't worry, it won't be a 'homage' solely to Marathon.

>> No.4233209


>> No.4233226

Just curious, but wouldn't it be much easier to do a school shooter tc on Doom instead?

>> No.4233240

Can you modify Doom movement speed, texture swaps, animations, scripted events, is there a way of conveying information to the player like terminals in Marathon? I wouldn't know, I'm not a fan of Doom.

>> No.4233263

>Can you modify Doom movement speed, texture swaps, animations, scripted events, is there a way of conveying information to the player like terminals in Marathon?
yes to all of them

>> No.4233265


She is indeed a catgirl.
She also has a fantastic ass.

>> No.4233280

I honestly don't know, I am a Marathonfag not a Doomfag. I don't think there's anything like terminals in Doom, but I could be wrong. I haven't played too much Doom custom content

>> No.4234389
File: 197 KB, 1280x960, ss_fc533c586d07cadb509c71f62e20f622f730e6d7.1920x1080.jpg [View same] [iqdb] [saucenao] [google] [report]

You can totally do terminals and all the other Marathon-like stuff in GZDoom.

What are the mods that make Daikatana fun to play? I know there's a no-companions mod somewhere but I cant find it, and what are the others?
There's nothing on moddb.

>> No.4234429

>I use Blood Crossmatch and it's fine.
Get the fuck out.

>Bloodgdx is based on the alpha code for the game.
It's not. It's based on reverse engineering of both 1.0 and 1.21 versions.

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