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/vr/ - Retro Games


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4200965 No.4200965 [Reply] [Original]

About to start BG for the first time. Planning on going evil, any particular problems with that? Heard that evil isn't well developed, but I'm in the mood for evil playthroughs.

>> No.4200971

>>4200965
SPARE NO ONE

>> No.4200993

>>4200965
It will be hard until you get OP then it will just be resting and killing things.

>> No.4201010

>>4200965
Follow up question, Blackguard worth using over say Berserker?

>> No.4201030

>>4201010

You should just pick the class you like.

>> No.4201036

>>4201030
K, I'll go with Blackguard then. Always like the dark knight classes. Just wanted to make sure it wasn't horribly gimped

>> No.4201049
File: 72 KB, 640x640, 1501753684951.jpg [View same] [iqdb] [saucenao] [google]
4201049

>>4201010
>playing EE

>> No.4201060

>>4201049
I just bought it off GoG, I don't know shit about edition wars around the game

>> No.4201067

>>4201010
>blackguard
>berserker

bhat is this heresy? There are no class kits in BG1. Take that BG2 crap to BG2.

That's one of the silly things EE did - the engine change was nice, but changing the ruleset made it a fundamentally different game. And BG1 wasn't made to handle that.

Also - cleric is th most OP class in the game - heaviest armor, spellcasting, spells in armor (suck it, wizard), all spells automatically, bonus spells for high wisdom (suck it harder, wizard), self buffed str to 19 (suck it, fighter), heals, hold person (suck it, enemies).

Second best choice if you want to be imba is any longbow-using fighter because of how good bows are in this game (otherwise you can use kivan/imoen for bows, although they're not as good as a bow munchkin).

>> No.4201068

>>4201060
Great, then. GOG includes a copy of the original when you buy the Enhanced Edition. Now you can remove the cancer off your computer and install the original, experiencing the wRPG revolution in its true form.

>> No.4201072

>>4201068
What was actually changed?

>> No.4201091 [DELETED] 

>>4201072
A lot. First, and this is one of (or maybe the only) the few positive changes, they allow for higher resolutions. But they also introduce class kits and balance changes based off of BG2, but these end up unbalancing and disrupting the game. While it does make the transition from BG1 to BG2 a tiny bit smoother (and I really mean only a tiny amount), you're basically sacrificing the entirety of BG1 for it.

The big issues most people have with the game is that the developers wrote new dialogue for existing NPCs that fundamentally changed their personality. An unapologetic evil Drow priestess has her personality rewritten to where she goes on a rant about skin privilege and bigotry. Then the unique NPCs that get added are even worse donut steel SJW garbage.

Really, your best bet is just playing the original. If afterward you want to mod it for some QoL improvements, there exists TONS of resources (most of them were existing mods stolen by Beamdog to make EE) to do so.

>> No.4201104

>>4201091
I agree the EE changes suck but getting the original to play nicely on modern OS and resolutions is not that easy. Last time I tried I spent an hour installing and configuring mods only to just give up and play the EE version instead.

>> No.4201116

>>4201104
GOG version plays perfectly fine.

>> No.4201146

>>4201104
You're an idiot.

All you have to do is pirate the GOG version and follow this tutorial.

https://www.gog.com/forum/baldurs_gate_series/a_conservative_modders_gui/page1

>> No.4202462
File: 1.57 MB, 1600x900, Baldr077.jpg [View same] [iqdb] [saucenao] [google]
4202462

>>4201104
I know we are talking about BG1 here but it is the same for BG2 as well. And that is it's no hassle to make the originals play nice with modern OS and widescreen resolution mod for modern resolutions works fine. I did my install from old CDs I found.

>> No.4202542

Should I even play BG1? I actually think the first game to have a very boring story

>> No.4202901

>>4202542
I'd say so. There are some important things that carry over. First, you can start BG2 with more XP. The XP cap in BG1 is 161,000xp whereas a fresh starting BG2 character is at 89,000xp. It basically only amounts to one level and is made up for in no time at all, but it's still something. Next, there are some specific items in BG1 that you can acquire that will carry over to BG2. Foremost among these are the Golden Pantaloons, used for making the Big Metal Unit. But also things like the Horn and Claw of Kazgaroth, Fallorain's Platemail, Protector of the Second, Koveras' Ring of Protection, et cetera. Finally, and most importantly, BG1 had several stat-up books amounting to an additional +8 to your ability scores you'd be missing out on.

>> No.4202906

>>4202542
I like the first one, although you need to enjoy traveling through wilderness, since the story doesn't really kick in until the last third of the game.

>> No.4202916

>>4200965
It's not but don't go around murdering people. It's not worth it and you'll be under constant attack from bounty hunters.

On the subject of BG, anyone got a direct download (my ISP throttles torrents) for the GOG versions of the 1, 2, and their expansions? I can only find the special edition and I'm not giving Beamdog the time of day, let alone time.

>> No.4202951

>>4202916
http://freegogpcgames.com

I never endorse pirating, but when Beamdog purposefully removed all digital copies of the original from all online retailers, they crossed a line.

>> No.4203175 [DELETED] 

>>4202951
Neither do I, I only pirate if the game is censored, unavailable, or the devs are fucking over customers like Paradox did with their pricing.

In Beamdog's case, it's giving a job to the homophobic, racist, sexist, transphobic shitstain that is Amber Scott.

>> No.4203342

>>4202951
>ISP throttles torrents
>Links to a site that only deals in torrents
AYYYYYYYYYY

>> No.4203447
File: 16 KB, 621x351, baby-being-fed.jpg [View same] [iqdb] [saucenao] [google]
4203447

>>4203342
>how do i google search "gog" "baldurs gate" and "megaupload" ALL AT THE SAME TIME???
Fucking summer cancer.

http://goomgames.blogspot.com/2013/12/baldursgate2complete.html

>> No.4203476

>>4203342
How do I change port numbers mommy?

>> No.4203527
File: 13 KB, 300x200, 300px-Paris_Tuileries_Garden_Facepalm_statue.jpg [View same] [iqdb] [saucenao] [google]
4203527

>>4203447
>"megaupload"
Was it comfy under that rock? Also that guy is dodgy af, he uses shorteners that lead to shorteners that sometimes lead to kiddie porn. Seriously are you new to the INTERNET?

>> No.4203994

>>4203527
I have never seen someone bitch more about getting help online. What a cunt.

>> No.4204007

>>4201104
Oh man did I make a mistake buying the EE for my iPhone, nostalgia getting the better of me. Then again I was in Asia at the time and only had a work notebook so it's not like I could play it on anything else. There was a glitch where you weren't able to click the right side of the screen so you couldn't open the right tab after it was closed. Couldn't even play the damn game then. How the fuck did that get past testers?

>> No.4204009

>>4201036
Blackguard is like the second best "Paladin" kit and they're already a good class overall.

>> No.4204025

Haven't played for years but afaik if you get too evil you'll get an increasing chance of Flaming Fist mercenaries spawning on every map trying to kill you. Problem is if you defend yourself and kill them your reputation drops even further. So don't go below 6 if you can help it, and donate some money at the temple to raise your reputation as needed. If your reputation rises too much due to quests and donations people will start thinking you're a goody two shoes though, so it's a bit of a balancing act.

You get some minor supernatural abilities as you progress through the story, which will be good or evil themed depending on your reputation. They don't have too much impact on the game but if you want to get all the evil abilities, try to keep your reputation between 6-9 through the game.

>> No.4205331
File: 78 KB, 400x552, Blackguard.jpg [View same] [iqdb] [saucenao] [google]
4205331

>>4204025
Being attacked by bounty hunters and soldiers is part and parcel of why playing an evil character is so fun. Particularly when you're strong enough to easily dispatch them. You get this sort of villainous drunk on power feeling.

No one can stop me.

>> No.4205389

>>4202542
But the story is better than 2.

>> No.4205485

>>4201067
>Also - cleric is th most OP class in the game
Low THAC0 gain, never able to naturally gain more than 1 attack per round, and if we're going BG2, can't dual-wield either. Make a Fighter/Cleric for a Cleric that is infinitely superior at every Cleric role. Preferrably a Dwarf for the shorty saves, if we're min maxing. Bonus spells for high wisdom are really not that essential. Having self-buffed Strength (to 19? Try 25, if we're sucking Cleric cock already, let's go all the way) is fantastic, but the Fighter also has Fighter-only strength potions and will overall be more effective at fighting throughout the entirety of the game.

Yes, bows are epic in this game. Are Clerics that epic? Meh. Clerics and Thieves are great, but they lack a lot of potential without being mixed with another class.

>>4200965
Being evil in this game is kinda meh. Killing random NPCs for loot and fun is alright (Mad Arcand for some reason is worth 2000 XP, which is pretty damn good), but most of the time the game believes that evil options is eating kittens for no reason and behaving like a psychopathic ass. Yeah, battling Flaming Fists (and Cowled Wizards in BG2) is really fun, but it's not that special. Best part about the evil playthrough is the companions you get to join.

>> No.4205497

>>4205389
not even

>>4205485
it felt more organic than the modern model of (good, evil, le snark) option

>> No.4205727

>>4202542
1 is far better than 2. I actually was sucked in and played the thing all the way through.

Still to this day I haven't beaten 2 because i get so excruciatingly bored after the prison.Can anyone tell me if it picks up after the prison?

>> No.4205743

I got this game 15 years ago and never got into it (still have the discs.)

How's the mage class?

>> No.4205751
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4205751

What is a good wRPG that lets me create everyone in my party from scratch and the game doesn't suffer much if at all from it?

>> No.4205786

>>4202462
BG2EE arguably didn't get hit with the ax as hard. It has no extra expansion, and Beamdog's new NPCs can be removed via a mod if necessary.

There's some other things, but BG1 was hit the hardest of the bunch.

>> No.4205805

>>4205743
>How's the mage class?
Rather than making a pure mage it is greatly recommended that you start as a fighter and then dual-class into a mage.
You will have far more HP and most importantly you will be able to use bows! There aren't any drawbacks either other than being forced to be a human.

>> No.4205806

>>4205751
IWD was pretty much this if you like a fighting focus.

>> No.4205850 [DELETED] 

Wait, did the EE really add social justice and feminism dialogues? I thought all that shit was exclusive to Siege Of Dragonspear.

>> No.4205854
File: 85 KB, 914x497, Mizhena..jpg [View same] [iqdb] [saucenao] [google]
4205854

>>4205850
They added this hot garbage. Completely stupid to have a trans 'identity' in a universe where complete sex changing magic (i.e. girdle of masculinity / femininity) exists

>> No.4205864

>>4205854

That character is exclusive to Siege Of Dragonspear. I was talking about the original games.

>> No.4205986

>>4205850
Yes. There are lines where Viconia discusses racial prejudice in BGEE 1.

>> No.4207856

Is there anything cool you can do with charm person

>> No.4207926

>>4207856
You can use it to get away from people you've stolen from without killing them and making your reputation fall through the toilet.

>> No.4207934

>>4205986

What about Icewind Dale & Planescape Torment? Was their some political bs added?

>> No.4207951

>>4200971

FORWARD MARCH

>> No.4207953
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4207953

>>4205850
>>4207934
Not really. People get triggered by one line by Viconia where she bitches to Dorn about how both are prejudiced against. But when one is standing in a extreme it's very easy to think everyone else is a radical.

>>4200965
There are great evil companions. I would argue against going full baka and killing everyone in your sight, since the game really won't handle that all that well, but being ruthless and just neutral/lawful evil is fun. BG2 makes it better.

>> No.4207954

>>4205986
>any mention of racial prejudice is pejorative social justice

Fuck off and stop /pol/-policing everything that disagrees with your reactionary views.

There's always been discussion of racial prejudice in the D&Dverse. Some races are more hated than others. It's not even surprising that an evil-aligned drow would be at the receptive end of any form of prejudice, much less feel the need to complain about it since it's well-established that she's an egotist.

>> No.4207972

What's your favorite party /vr/?

>> No.4208003

>>4207856
If you're playing the EE version or have the mod that restores the broken functionality in the vanilla BG2 engine, there are various unique dialogues with charmed NPCs, like finding out that Centeol in the Cloakwood was turned into a fat spider-incubator by Irenicus.

This never worked in BG2, but there were still dialogues written but inaccessible for the second game. I think a handful of minor quests in BG1 can be completed this way, rather than stealing an item from someone or killing them.

>>4207953
>>4205864
>>4207954
If you don't recruit the new NPCs, you won't get out of character dialogue in BG(2)EE. But it's not confined to SoD. A drow talking about how surfacers are prejudiced against her is stupid, because it's coming from an 'all men are created equal' kind of perspective that neither Viconia specifically or drow generally have.

You could write Viconia objecting to the hatred she receives, but it only makes sense if it's from the perspective that the inferior races ought to acknowledge drow superiority, rather than a complaint about racial prejudice generally.

>> No.4208006

Is there a list anywhere of NPCs to use charm person on for additional dialogue?

>> No.4208020

>>4208003

Thanks for the info. I found a mod that switches all new recruitable characters to passive. So, if I install this there will be no new lines by the existing characters?

Somewhere I saw a screenshot of Minsc referencing Gamergate. It was something about ethics in adventuring or something like that. Where does that come from?

>> No.4208054

>>4208020
Not unless you decide to manually go up and talk to the new NPCs, no. The Minsc thing is from Siege of Dragonspear, not BGEE, but in any case they removed it in a patch.

>> No.4208158

Guys, does number 2 get better after the prison? Is there alot more of gameplay after the prison?

I've always quit after getting iomen back.

>> No.4208167

>>4208158
>Guys, does number 2 get better after the prison?
Not really, no.

>Is there alot more of gameplay after the prison?
Depends on how many of the sidequests you did before picking her up.

>> No.4208173

>>4208167
I usually do all of them, which is why I get burned out.

>> No.4208179

>>4208173
If you've done all the sidequests, then you've done about 3/4 of the gameplay, and can focus just on getting out and putting things together at Cromwell's forge. Seriously, when you get back to Amn, you literally won't be able to do anything but main quest stuff (and wander around, I suppose).

>> No.4208408

My party is

>me (neutral good mage)
>imoen
>khalid
>jaheira
>minsc
>dynaheir

I want to kill dynaheir and replace her with someone. Any suggestions?

>> No.4208414

>>4208408
Probably either Branwen or Yeslick. You seem a bit light on the divine magic.

>> No.4209289
File: 79 KB, 1228x724, BG1_NPCs.png [View same] [iqdb] [saucenao] [google]
4209289

>>4208408
If you're looking for a replacement Mage, I'd go with Xan. A lot of people are intimidated by his 7 Constitution, but with the way second edition Constitution is set up, it's actually as strong as a 14.

>> No.4209308
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4209308

>>4207953
>>4207954
The Viconia quote is just one of the more infamous examples of the character rewrites that Beamdog inflicted on existing characters in the Enhanced Editions of BG1 and BG2. Take Kivan, for example. In BG1 he's a goodly Elven Ranger and will eventually fight Viconia to the death even when she's polite to him because both her and her race are evil. However, in the Enhanced Edition, he suddenly becomes best friends with the OC donut steel Dorn, an evil Orc Blackguard. Nevermind that Orcs and Elves are arch-nemeses in the Forgotten Realms and have been since their creation (Corellon Larethian the God of Elves having cut out Gruumsh the God of Orcs's eye) and that Blackguards are evil demon cavorting anti-Paladins... Kivan gets a character rewrite where he sympathizes with Dorn murdering and torturing people because Dorn's creator couldn't imagine anyone wouldn't be impressed by his badass bisexual Coldsteel the Hedgeheg knight.

>> No.4209320

>>4209289
Imoen (dual-classed at level 2) is the best mage NPC in BG1.

>> No.4209331

>>4209320
Why dual at level 2? There's plenty of XP to get to Thief 6 and still have enough to max out your Mage levels.

Also, Edwin's bullshit OP pendant will always make him the best Mage. In BG1 he gets +1 to all spellcasting levels, including 5th level spells. And this nonsense stacks with Rings of Wizardry.

>> No.4209737

>>4209308
I don't even plan to ever play EE but reading this kind of stuff gives me nightmares.

>> No.4209756

Sorry if I'm retarded but how exactly do you get the original Baldur's Gate to run properly? It plays the intro cinematics and then crashes immediately afterwards.

>> No.4209774 [DELETED] 

>>4208003
I was told that this new lines for companions were just added in banter with the new added characters from EE. So if I just don't recruit the new EE characters, should I be "safe" from it?

>> No.4209776

>>4209308
I was told that this new lines for companions were just added in banter with the new added characters from EE. So if I just don't recruit the new EE characters, should I be "safe" from it?

>> No.4209780
File: 967 KB, 400x229, Hank-Schrader-Breaking-Bad-hank-schrader-36838930-400-229.gif [View same] [iqdb] [saucenao] [google]
4209780

>playing BWP with recommended selection (SCS)

>Get mid-way through BG2

>every fight with a non-throwaway enemy spellcaster proceedes as follows:

>enemy spellcaster: contingency
>contingency: protection from magical weapons
>contingency: improved invisibility
>Keldorn: true sight
>Xan casts breach
>weapon ineffective
>weapon ineffective
>weapon ineffective
>contingency again
>breach

It's flat out teeth-grinding to fight Irenicus or anything with high-level spell capabilties because I spend 20 minutes just casting pierce magic, breach, and basically every high level dispel I have just to be able to hit him. And most of the time before I can get a hit in he timestops and summons a fucking FALLEN DIVA or spell triggers horrid wilting, killing off my clerics or mages.

I'm not sure if SCS really just brings out how much of a shitfest BG2's tactical combat is because it forces you into the same dispell/attack pattern over and over or it's just made for people who like to cheese their way through every fight.

Protection from magical weapons is probably single-handedly the most frustrating spell I have to deal with, especially when it gets contingency triggered every time I break down spell-casting defenses. What infuriates me even more is that I put it on my buffed fighter mage expecting it to work against Firkraag but he tore through him in seconds. That's not remotely fair.

>> No.4209896

>>4209780
Dealing with mages in these games is always such bullshit. Probably the reason I never finished any of these games.

>> No.4209956

>>4209756
Which version are you using? Retail? GOG? Steam?

>> No.4209958

>>4209776
If you're going to play the Enhanced Edition by ignoring all the stuff the Enhanced Edition forces, why not just play the original version with mods? It literally does the exact same thing the Enhanced Edition does, but without the SJW bullshit and rewrites.

>> No.4210034
File: 1.05 MB, 1600x900, Baldr090.jpg [View same] [iqdb] [saucenao] [google]
4210034

>>4209780
>Level 10 berserker with grandmastery of chosen weapon
>Dual-class to thief
>At thief level 11 has x4 backstab
>Cloak of Non-Detection
>Activate Rage, hide and move behind mage
>Bodyparts fly around

Tbh dual-classing is OP as fuck.

>> No.4210206 [DELETED] 

Eldoth is easily the best companion dialogue-wise. Honestly, I'm surprised Beamdog didn't cut him out of the Enhanced Editions entirely for being so problematic.

>SHARTEEL: Sometimes the smell of a man makes me sick to my stomach.
>ELDOTH: Shar-Teel, your lot in life is to bake cookies and bear children, now shut up.

>SKIE: Eldoth, why do you treat our companions so badly?
>ELDOTH: Skie, my little angel, a woman should know her place.

>SKIE: I love you Eldoth.
>ELDOTH: Skie, don't bother me right now.

>GARRICK: Perhaps you'd care to hear my music Skie, it's very different and somewhat better than Eldoth's.
>SKIE: I'd love to hear your music Garrick.
>ELDOTH: Be silent Skie, it's not like your opinion is worth anything.

>GARRICK: Why do you stay with Eldoth, Skie? Can't you see he's just using you?
>SKIE: Eldoth is a kind man. He cares about me Garrick.

>> No.4210214

Eldoth is easily the best companion dialogue-wise. Honestly, I'm surprised Beamdog didn't cut him out of the Enhanced Editions entirely for being so problematic.

>SHARTEEL: Sometimes the smell of a man makes me sick to my stomach.
>ELDOTH: Shar-Teel, your lot in life is to bake cookies and bear children, now shut up.

>SKIE: Eldoth, why do you treat our companions so badly?
>ELDOTH: Skie, my little angel, a woman should know her place.

>GARRICK: Perhaps you'd care to hear my music Skie, it's very different and somewhat better than Eldoth's.
>SKIE: I'd love to hear your music Garrick.
>ELDOTH: Be silent Skie, it's not like your opinion is worth anything.

>GARRICK: Why do you stay with Eldoth, Skie? Can't you see he's just using you?
>SKIE: Eldoth is a kind man. He cares about me Garrick.

>SKIE: I love you Eldoth.
>ELDOTH: Skie, don't bother me right now.

>> No.4210235

>>4209958
The normal edition doesn't work very well here, maybe I could fix it, but just playing the EE would be much less trouble.

>> No.4210352

Alright, not OP, but who to take as healer + romance? Aerie or Viconia?

>> No.4210374

>>4210352
Don't use Aerie. Her whining will drive you insane.

>> No.4210387

>>4210374
Isn't she supposed to get better later? Or does she still whine about everything?

>> No.4210435

>>4210387
ToB dialogue adds a moment where she gets fed up with Korgan and tells him he should go fuck himself in the meanest words she ever learned. Overall, every NPC's defining trait got a little bit toned down in ToB - Viconia's ice cold heart melts over, Aerie and Nalia become more serious.

>> No.4210442

>>4210352
>healer + romance
Depends.
Aerie has a massive spellbook and is the most versatile, but advances the slowest. Still a really good support mage and the most fun for micromanaging your spell selection.
Jaheira is one of the best frontline tanks in the game. Iron Skins with Greater Whirlwind is a ToB meatgrinder. Her romance is also notoriously difficult due to bugs (though those should be fixed in the latest Baldurdash/EE) and some not-so-obvious things to do.
Viconia has the massive innate Magic Resistance, advances the fastest (though single-classed Clerics don't utilize the class' full potential, divine magic is still really good) and she can easily become either support or a frontliner; her romance is widely considered the best.
There's also Anomen if you're a chick and he's really powerful, but also definitely not a fan favourite personality wise. The cool part about his romance is that it effectively has two paths depending on whether he fucks up his knighthood or passes it.

Bear in mind that using Clerics for healing primarily is kinda wasting their potential.

Make sure to use a mod to lift-off racial restricctions from romances, because they're tarded. Viconia won't romance elves but will romance half-orcs and Aerie will romance gnomes. Dwarves get the short end of the stick for anyone.

>> No.4210453

>>4210442
See, the thing is, I can handle Aerie whining for a while, but only if I know she'll eventually get better and grow a spine. If she just stays whiny forever I'll end up killing myself. I can't stand Jaheira. I already went through BG1 with her and she's just too fucking bitchy. Also I really don't like fucking the wife of the guy that has been adventuring with me through so much barely a week after he dies. And I like Viconia, but I plan to be a good guy, so I'm not sure if it'll clash too much. Anomen, I wasn't considering. I've already read that he's annoying as fuck, and from the brief talk in the tavern I could see it's true.

My planned party so far is MC(Berserker maybe will dual to mage or cleric later)/Mazzy/Yoshimo-Imoen/Jan/Aerie or Viconia/Minsc or Korgan or Valygar. Any recommendations as to who to pick between those?

>> No.4210482

>>4210453
>And I like Viconia, but I plan to be a good guy, so I'm not sure if it'll clash too much.

You can redeem her in ToB and she becomes Neutral. Problem is, Keldorn will want to kill her; you can't keep them two in the same team forever.

You can have a decent team with do-gooders and Viconia, though. Just install a mod that lifts off reputation restrictions; I don't think Viconia is "overpowered" compared to other NPCs in BG2 (they're all pretty solid, mechanics-wise), so you might as well have a colourful team and work on fixing Vicky with your dicky.

Generally your generic lineup is good. Korgan and Mazzy have lots of funny banter together, so that's worth it. Imoen is always great, and she can do all the thieving there is to do in the game if you give her items. Jan is also good and has more utiltiy in favor of fast spell progression, plus he won't cast Horrid Wilting or Exploding Skull, whch are awesome spells, but you can learn to leave without them. Valygar is a good NPC, but I think he's also at odds with Viconia.

If you want best of both worlds, get Korgan/Viconia/Mazzy/Imoen or Jan/Minsc. Replace Minsc with the secret ToB NPC once you beat SoA. This will be a very heavy frontliner party, you will basically just cast AoE buffs from Clerics and Mages, cast Haste and then just steamroll. It will be pretty straightforward. For something more tactical, get a second spellcaster; if you already have Korgan and Viconia, you might very well have Edwin. But then again, you will not be a particularly "good" guy. So maybe, to balance it out, get Nalia (she's Imoen-lite with a cool ring, though also oft-considered to be quite annoying) or Haer'dalis (really cool, versatile NPC). If Cernd wasn't the weakest NPC (in spite of being voiced by Myron from Fallout 2), I would say get him; he is still servicable, but he's honestly going to feel like a liability until you get his level 7 and Epic spells. Until that happens, he will basically only be useful for Insects

>> No.4210487

>>4210482
To add to that point: if you want a more balanced party (less frontliners), you can just have both Imoen and Jan. They compliment each other greatly.

>> No.4210512

>>4210352
Whichever you choose, go hard mode with the romance. If you pick Viconia, go the redemption arc and turn her away from evil. If you pick Aerie, take Haer'dalis for the love triangle and win her away. It's the only way the non-Jaheira romances can keep up in interest.

>> No.4210535

>>4210482
>>4210512
Alright, thank you. I think I have the party figured out in my head now, but since I'm still slightly indecisive I'll just roll it away.

1-5: Aerie
6-0: Viconia

>> No.4210571

>>4210535
Oh yeah, and I forgot to ask, what's a good weapon to specialize in 2? I used two handed swords throughout 1, is it still a good choice?

>> No.4210592

>>4210442
Not him, but can you romance Viconia as a good character?

>> No.4210596

>>4210571
Yeah, it's fantastic. Two-handed weapons get a lot of goodies and they're the best weapon of chocie once you get Greater Whirlwind ,because the bonus attack from dual-wielding stops being so relevant then (though off-hand bonuses from utiltiy weapons can still be great). Good two-handed swords are plenty in BG2, and you can also pick up some great Halberds (Ravager) and Staves (of the Ram), hell maybe even Spears (Biter) to expand your weapon repertoire while keeping up the two-handed weapon style.

>>4210592
Yes. The only thing you have to keep in mind in vanilla BG2 is your reputation, as she leaves at 19+. I personally mod that away with Ease of Use because it doesn't make much sense.

>> No.4210621

>>4210435
>Chaotic neutral Anomen doesn't care anymore and is just content being in your party
Sorry bro, I told you to take justice into your own hand. Didn't know you were going to absolutely slaughter that poor girl I get why people don't like him but he ended up being my favorite character in the game

>> No.4210668

>>4209780

Protection from magical weapons only lasts six rounds.

Or you just use normal fucking weapons.

>> No.4211446

>>4210596
>she leaves at 19+. I personally mod that away
I just have people fail some pickpockets to lower reputation.

>> No.4211510

Soooo, I fucked up the Cult of the Useeing Eye because it's been a long time since I played BG2 and my berserker character didn't feel like playing ball and slaughtered anyone. Didn't remember anything about the key. Why there's no scenario where Gaal just fucking drops the key when he dies?

Now I'm locked out of the sewer lich. Will the game break completely if I give my character the key with shadow keeper? I'd have to backtrack quite alot otherwise.

>> No.4211525

>>4211510
you can just reset the quest to it's initial state with console commands

>> No.4211557

>>4207972
>not playing solo

>> No.4211572

>>4210621
I never finished the game with chaotic anomen because I don't want an useless cleric but now I'm curious

>> No.4211628

>>4211510
You can probably just CTRL+J yourself over the door, without opening Keeper at all. I doubt the sarcophagus interaction is reliant on you having the key.

>>4210668
>Or you just use normal fucking weapons.
Doesn't help with liches, though. It's not a huge problem in the vanilla game where they end up getting in a fight with their own pit fiends, but if you're playing with non-retarded AI, PFMW is no joke.

>> No.4211638

>>4210214
B A S E D
A
S
E
D

ELDOTH
L
D
O
T
H

>> No.4211654

>>4211572
>useless
I mean I guess so. I do think it's tasteless that Anomen doesn't get something out the bad end to his quest but their are mods that fix that problem (I haven't tried them though). The missing bonus spells are unfortunate but never felt too harsh. If he is your only cleric you can find plenty of cleric equipment and If he is your second or third you can still find a use for him thanks to his constitution and fighter levels. Then you get a shit ton more in ToB.

It's not worth doing a new playthough just for that though but keep it in mind for neutral and evil playthroughs.

>> No.4211657

Thinking about starting a new game with a small team and modded classes for a change

something like GW as a Fighter/Mage/Thief and Viconia as a Stalker/Cleric dualclass sounds pretty fun.

anyone got any fun suggestions for playing 1-4 chars instead of 6?

>> No.4211672

>>4211654
I've never played as a cleric myself so I was thinking about rolling a cleric/mage, picking up chaotic Anomen and maybe trying out the EE companions. However, pure thief vampire, meme bear, OP blackguard and wild mage sound pretty gimmicky and annoying so I'll probably end up going back to my usual Edwin/Imoen/Korgan/Viconia party

>> No.4211674

>>4211638
/ourguy/

>>4211654
Well, a failed Anomen gets into some pretty amusing and petulant arguments with Keldorn, culminating in a fight. Not useful, but funny.

>> No.4211678

Dorn and Anomen can't be in the same party because I'm pretty sure that you need to kill Anomen to make Dorn join you. Same with Edwin and Neera.

>> No.4211692

Is there anything EE did right? Other than area loot, that was great

>> No.4211701

>>4211692
UI? If a pirate was given a choice then he should just pirate EE and mod out the extra content just for the UI.

>> No.4211710

>>4211701
The UI is fucking shit in BG1 as of the final patch, the "enhanced" spellbook is a nightmare

>> No.4211712

>>4211672
Being a mage is suffering if you're not a mage who gets the full benefit of all earned exp ratios going towards unlocking more spell slots. As soon as you get in a fight where a pure mage is casting at level 7 and you're still at 5 you will regret everything.

if you want to use a multiclass character just cut your team in half, you might as well make them all multi-class at that point.

>> No.4211728

>>4211712
It's part of the challenge, I've played as a pure mage before and he got too OP too fast. I was thinking about making another mage do the heavy casting in BG2 until I become a demigod in ToB

>> No.4211741
File: 1.39 MB, 1600x900, Baldr000.png [View same] [iqdb] [saucenao] [google]
4211741

>>4211710
Doesn't seem that bad. While not as pretty it still has more functionality than the spell book in the original games, nightmare seems like a bit of a hyperbole with that in mind don't you think? Surprised you chose the spell book and not the journal though since that change was much more drastic.

Anyways you asked what else EE got right and since you could always just patch your game to 1.3...

>> No.4211791

Should I play this solo on my first playthrough? I wanted to have a go at it with an assassin type of character that goes into hiding whenever shit hits the fan, but don't know if viable.

>> No.4211792

I actually like the outlines to EE and this is coming from someone who played BG1 the year it came out

>> No.4211821

>>4211791
Actual assassins are pretty great and can use quarterstaffs to stab for the highest possible damage

Mage/Thief also breddy gud, still do impressive damage with staffstabs and have all the spells

it's definitely viable with enough shenanigans

>> No.4211920

>>4211792
It's good that you spoilered that. Hide your sin from the eyes of man and God.

>> No.4212451

>>4211741
It's clunky as fuck in higher levels where you get a fuckton of spells, what's the point of having their descriptions take up half of the screen?

>> No.4212483

What's the correct way to play this?
Are enemies supposed to evade EACH of my attacks?
Seriously, I don't want to hate this, I want to like it but i can't when it's a massive evadefest.

>> No.4212496

>>4212483
You'll miss a fair bit early on, but your offensive abilities generally scale better than enemy defenses. Also bear in mind that (unless you're playing the EE with the option to remove them ticked) the majority of your 'attacks', in terms of the animations, are fake, because someone thought that would make the combat look more exciting at low levels when most people have 1/1.5 APR.

>> No.4212505

>>4212496
so basically I'm supposed to miss almost everything and rest after every little encounter.

>> No.4212516

>>4212483
>Are enemies supposed to evade EACH of my attacks?

Yes, because D&D's THAC0 system is pretty much shit. Accurate recreations of the THAC0 system will allow you to hit enemies about as often as you can in Morrowind.

I don't personally care for Infinity Engine games. (e.g. Baldur's Gate, Icewind Dale) There are more palatable adaptations of D&D rulesets. If you feel like going even more retro, the NES port of Pool of Radiance is quite fun. I also enjoyed Temple of Elemental Evil. (Just be warned that ToEE shipped with a ton of bugs and requires some extensive patching beforehand.)

>> No.4212581

>>4212505
Not really, no. You'll miss a majority of attacks initially, but not by a huge amount. A level 1 fighter with 17 strength has a THAC0 of 18, meaning he needs an 8 on a d20 to hit a weak enemy like a gibberling. He hits a wolf just below half the time, on 11+. A generic ogre requires a 13. If you've got a full party, even though a majority of attacks will be missed, things should still die quite quickly (if you're trying to play solo on your first playthrough; don't.)

Also, use ranged weapons, particularly bows, and you will need to rest far less often. Most enemies can be whittled down before they reach you, especially slow but dangerous-in-melee enemies like bears.

>> No.4212614

>>4212581

You're specifically encouraging min-maxing with that explanation. D&D manuals discourage this. Natural rolls (not indefinitely re-rolling to obtain best stats) tend to stick characters with less than perfect ability scores. How does a fighter's THAC0 measure up in a more modest situation like this?

>> No.4212654

>>4212614
17 strength gets the fighter a whopping +1 THAC0 (and +1 damage) over strength of anywhere between 8-16. My example fighter has the same strength as Ajantis, and less than Kivan, Minsc and Shar-Teel. An elven fighter using a longsword has the same THAC0 even with the absolute minimum value because of their racial bonuses.

BG isn't tabletop D&D, and they included the ability to redistribute & reroll your stats for a reason. And anyway, it takes precisely zero rerolls to ensure your fighter has 18/?? strength, so long as you're not fussy about the specific 1-100 value.

>> No.4212692

>>4212654

You're still downplaying just how badly the THAC0 system is balanced. A naturally rolled fighter is likely going to have a sucky hit rate just like any other character. The system was never practical in its application. The fact that computer adaptations had to facilitate rolling broken characters from the start should be a clear indication of this.

>> No.4212718

>>4212692
I don't agree. 2E was balanced around the assumption that your stats would be pretty unimpressive overall, which is why your class & level, equipment and proficiencies heavily outweigh the impact of your stats. Level 1 is literally the point in time when your stats matter most, because you can't be carried by equipment, spells or potions that you do not yet have. And you can absolutely solo the entire game as a fighter with 9 strength (and without exploiting.)

I'm no fan of the lopsided stat system where a guy with 16 strength is no better at swinging a sword than a guy with 10 strength, but it's actually less of a burden to play a fighter with crappy strength in 2E than in 3(.5)E, since enemy AC doesn't scale anywhere near as strongly and because items, spells and potions tend to set, rather than increase, your stats. Minsc gets a tiny increase in combat ability from the Gauntlets of Ogre Power, whereas Wimpy Weakarms the 9 strength fighter gets a huge one.

>> No.4213337

>>4212692
>>4212718
This is also why Khalid's "low" 15 STR is really overplayed because it isn't even that low. Khalid would still be a top-tier NPC even with 10 Strength.

Also, the extremely low levels with their deadly combat really favor archery.. Any fighter can pick up a ranged weapon proficiency and use it for 2, or even 3 (Darts) attacks per round at a safe distance.

Generally, though, I agree that you can roll with any stat array you want; it's proficiencies, tactics and items you find that will carry you..

Baldur's Gate is already a tale about being a demi-god and even the fairly mundane NPCs generally have quite outstanding stats (they all roll pretty high, to say nothing of outliers like Kagain or Coran),, so why not indulge yourself and get yourself some high rolls to feel good? Of course you can also use "Rath" from the Advanced Dungeons & Dragons PHB, who was a randomly rolled example character that had pretty average stats including two dump stats, and the handbook explicitly states that min-maxing should be discouraged.

By that other guy's example, even Wimpy Weakarms would still have about 50% chance of hitting (and probably immediately dispatching) a gibberling. Sure, at level 1 a wolf can Game Over you; your stats will matter much less than how you prepared for such an encounter.

Also, as lopsided as the stat system is, remember that high Strength also influences other things; encumbrance is one thing, but your DM can be justified in having you roll for Strength for some task that isn't usually implemented in a computer game, like for example trying to open some heavy gate.

You really can just roll an "average" character to enjoy BG with. It's just that people generally choose not to. To many it doesn't occur it is even possible, but people really overplay the importance of stats. Hell, the way BG implements magic, you can become an epic wizard with just 10 Intelligence because of how little it actually does, contrary to what you'd think.

>> No.4213643
File: 557 KB, 1195x908, 001chart.jpg [View same] [iqdb] [saucenao] [google]
4213643

Since we are on the subject I took this handy chart from BG2s manual for my own use.

>> No.4213678

>>4212614
>>4212654
>>4212692
>>4212718
>>4213337
are you guys seriously doing this again

do you even realize that you're the same two people having the same conversation

>> No.4213702

>>4213678
As a third party observer, I find the debates comfy to read. It's fun watching informed people argue about something I like. Frankly, better arguments over the mechanics than the Beamdog employees flooding the thread with telling people to buy the Enhanced Edition.

>> No.4213762

>>4213678
I'm not one of the guys who had that 50 post autistic argument about 2E vs 3E before, if that's what you're referring to.

>> No.4213921
File: 984 KB, 1272x891, jeproady.jpg [View same] [iqdb] [saucenao] [google]
4213921

Considering starting a new BG2 playthrough. Though, this time I'd like to throw some mods into the game to spice things up.

Are there any mods that I should seriously look into getting for BG2 besides Unfinished Business or SCS?

>> No.4214047

Something I've wanted to do with the game for awhile but never had the technical prowess for was make a custom soundset. There's not really a good Dwarf voice option, and I wanted to use the one that existing Dwarves in the game use:
>By Moradin's hammer!
But for the life of me, I can't figure out how to find their soundfiles to use.

>> No.4214118

Is sword and shield a good option for a fighter? I only ever see people talk about dual wielding or two handers.

>> No.4214141

>>4214047
That's actually a really good idea. The file structure is a mess so probably have to go through the soundfiles manually.

>> No.4214165

>>4214118
I don't remember if "sword and shield" fighting style proficiency was a thing in the original Baldur's Gate II, but yes. Combining both a good one-handed melee weapon and a shield while having the bonus -4 to your missile AC with the proficiency bonuses will essentially make you immune to missile attacks, provided you also have a really good dexterity score, and especially so if it's a large shield with innate bonuses to missile attacks. (i.e. the Shield of Falling Stars from the original Baldur's Gate)

>> No.4214225

>>4213678
Except I was agreeing with the anon who was disagreeing with the notion that BG's implementation of AD&D is somehow lopsided to the point of a fault.

So that makes three of us.

Also, >>4213702 . I have legit real life autism, I have a fuckton of useless RPG knowledge and one of my favourite pastimes is to write my theorycrafting in BG, FO2 and (HO)M&M threads. If you see long autism like >>4213337, it's me. My life is worthless but one day I will finally complete Fallout Ironman playthrough.

>> No.4214231

>>4214225
godspeed, you crazy bastard

>> No.4214236

>>4214118
Armor class is completely useless as all dangerous enemies either use spells or special abilities like dragon breaths which fully ignore your AC.

>> No.4214264

>>4214118
Generally the bonus AC from shields isn't spectacular and there's better ways of protection from enemy archers, such as the lowly Protection from Arrows spell or just surrounding them with summons/crowd control. The off-hand weapon generally gives you better damage until you have Greater Whirlwind and also usually has better utility (Arbane Short's Sword, Belm +2/Kundane +2). However, there's some shields that give very useful perks, like Balduran's, Reflection Shield and Shield of Harmony. As such, a sword & board fighter should still be alright. But AC, generally, gives somewhat diminishing returns and at some point even -20 AC isn't that big a deal.

>> No.4215162

I read that monk is shit in the first game and OP in the second. What's the best way to approach playing a monk throughout as a newcomer?

>> No.4215168

>>4215162
You can't play a monk in BG1 because the class doesn't exist there.

>> No.4215172

So, i own this game, the Enhanced Edition i mean...
what makes it so terrible compared to the original?

>> No.4215184

>>4215168
Then I'll play EE

>> No.4215191

>>4215172
There are a bunch of pretty damn terrible npcs added. Just ignore them. Pretty sure there are mods to completely delete them from the game, which is good because their introductions are pretty obnoxious.

>> No.4215340

>>4215162
Let someone in heavy armour go first, keep a weapon, use throwing daggers, buy the shield amulet or have a druid cast barkskin on you

>> No.4215343

>>4215340
>*a magical weapon

>> No.4215547

>>4215184
Then go discuss it on /v/

>> No.4215551

>>4214118
Sword and Board is okay for a Fighter.

But it's great for a Cleric.

>> No.4215563

>>4200965
make a mage, and burn the sword coast to the ground.
charname gets fireballs, imoen gets fireballs, edwin gets loads of fireballs, EE black pit guy gets fireballs
run 2 clerics as the last 2 slots and load up on protection from fire spells

>> No.4215593

>>4215547
Srsly? You don't think BGEE belongs on /vr/? Don't be a prick dude.

>> No.4215604

Any of you guys ever use Spell Revisions? How was it?

>> No.4215785

>>4215593
I don't think a 2012 remake of a retro game flooded with modern politics is /vr/, no. Which is probably why there are no EE threads and Beamdog shill instead have to infiltrate and spam classic BG threads instead.

>> No.4216013

>>4209308
>even when she's polite to him
Speaking of, why does Viconia act so cordial with Kivan? She's hostile and spiteful to pretty much everyone else (including the PC in many conversations) and can't even be romanced by an elf without a mod. Yet she still attempts to form some sort of mutual understanding with Kivan for some reason I can't grasp. Maybe I just forgot some dialogue that explains it, but it seems odd.

>> No.4216058

>>4216013
I personally think she had the hots for him. It's the only thing that makes sense given how cold she was to literally everyone else.

Trying to make peace:
>V: Greetings darthiir, I know that you look upon me as an enemy, but perhaps we could ignore our differences.
>K: How are we to trust one who venerates the Spider Queen.
>V: I worship Lolth no longer.

If she kills Kivan when he attacks her:
>It is sad that Kivan and I never understood each other.

>> No.4216203

>Viconia calls Valygar a limp dick faggot
>they start fighting to the death
Shit that was abrupt

>> No.4216480

>>4215785
Damn you're a nut. Like I can get that shitty expansion they made being considered not /vr/, but the EE editions are 99% the same yet you're gonna REEE if anyone unwittingly plays them and talks to you?

>> No.4216807

>>4216480
I guess you're going to have a conniption fit when you can't discuss the PS4 remake of FF7 here too, huh?

>> No.4216814

>>4200965
About to start bangin OP's mom for the first time. Planning on going evil, any particular problems with that? Heard that evil isn't well developed, but I'm in the mood for evil playthroughs

>> No.4217220

>>4216807
Are you playing dumb on purpose? EE barely changes the core gameplay and doesn't alter the graphics whatsoever. It's 99% the same game. Adding dumb SJW companions is not the same as creating an action RPG remake from scratch.

>> No.4217248
File: 1.76 MB, 4312x5000, 1473187631678.jpg [View same] [iqdb] [saucenao] [google]
4217248

>>4210214

>> No.4217281

>>4216807
OH LOOK FF7 IS THE NEW FUCKING BOGEYMAN! Just think, three years ago it was a shovelware soccer game for the PS2!

Get off this fucking board and start your fights elsewhere

>> No.4217294

>>4205854
That character caused a sizable uproar among LGBTs since she was literally a tumblr post for the whore writer, and they were pretty much demanding her head because the stupid bitch didn't know the girdle of sex change existed, proving that the whore didn't even play the game.

Wanna know something else? She is literally copy/pasted from an enemy. Because of her loot and XP there is no reason to not kill her, as nobody goes hostile and you suffer no reputation penalty, proving further that the whore doesn't care.

>> No.4217310

>>4216058
I always thought Viconia was just aware of how much other kinds of elves despise drow and decided that the most aggravating thing she could do to him was just be polite and cordial.

>> No.4217403

What npcs can you people just not drop from your party? I just can't go through the game without Jan and Mazzy. They're my favorites.

>> No.4217436

>>4217403
>cuck-jew and not-a-real-paladin

great choices

>> No.4217437

>>4217436
I know, thank you. What about yours?

>> No.4217445

>>4217403
Edwin. 2fuckingbroken4me

>>4217436
>Says not-a-real-paladin like it's something bad to have a fighter that gets divine spells for free and still will get grandmastery.

>> No.4217458

>>4217437
The game really doesn't have any likable characters

Keldorn and Viconia are the least offensive in BGII, but I can also just live without them. In BGI it can actually be quite entertaining to try different party members every playthrough, so there's no good reason to always use the same ones.

Everytime I forget how much of an irreverent little shit Anomen is I end up leaving him petrified in the sewer

>> No.4217481

>>4217445
Even without the free special abilities Mazzy gets, fighters are more useful than (non-inquisitor) paladins anyway. They need to have holy avengers foisted on them in every game to make up for their inherent inferiority. Same with rangers, except instead of Carsomyr they have the ability to multiclass as clerics to make them useful.

Also, I didn't realize that her version of Strength was as good as it is; starting at setting it to 18/75, and moving to 18/00 with a further +4 THAC0 at level 13. 3 turn duration as well, so it won't fall off in longer fights like DUHM does.

>> No.4217496

>>4217445
>>Says not-a-real-paladin like it's something bad to have a fighter
>in dungeons and dragons

>> No.4217535

>>4217481
You realize Ranger / Clerics aren't supposed to get Druid spell lists, right? That was a glitch that just never got fixed.

>> No.4217556

>>4217535
It's a glitch that has been in the game from 1998 to 2012 (or until the end of time without the EE.) I think it's pretty fair to consider it part of the game. It makes the multiclass stronger, but it's not like we're talking about offscreen AoEs or laying dozens of spike traps on the spot Demogorgon is about to spawn from.

If you don't ever pick the later druid spells because it's not the rules as Gygax intended, that's totally fine, but I think you're in a pretty small minority there.

>> No.4217561

>>4217556
No, I usually mod the game so that the obvious glitch is fixed. If the game had a similar glitch where Fighters were getting Mage spells, I'd fix that too and not just laugh it off as "well, it's been part of the game for years, Fighters must be casters!"

>> No.4217572

>>4217561
This. But I think you and I are in the minority. Like with Fighter - Druids getting to wear plate. They're supposed to be limited to "natural" armors like Hide, Leather or magic hide (Ankheg, Dragon, etc) armor. But there's a glitch where the Fighter proficiency overwrites it. I think most people don't care that they're exploiting an oversight, but I still fix it every time.

>> No.4217587

>>4200965
Thinking about an evil campaign myself
Thinking Female Assassin since Bhaal is the patron of assassins

>> No.4217592

>>4205786
They're so obnoxious and grating like how its borderline impossible not to encounter the Wild Mage in BOTH games and the vamp chick who is even worse
Monk and McEdge are alright if boring

>> No.4217595

>>4207972
Keldorn and Viconia

>> No.4217605

>>4217592
I never hear anything from Rasaad. Is he alright? He sounds like the only minimally reasonable dude from the new npcs, and it looks like his quest is about two monastic orders at war, which sounds better than everyone else's.

>> No.4217607

I love using the Keep to mess with proficiency points and kits
Everyone using the same shit gets old

>> No.4217637

>>4211821
I think assassins should've been able to reach 5 pips in daggers

>> No.4217641

>>4212614
shut up Gary no fucking way Rath the fighter naturally got 18/56 so you can eat a cock

>> No.4217649

>>4213643
thanks I'll print that out for my budding 2e dreams

>> No.4217652

>>4217445
grandmastery isn't as important in 2 as in 1
unless its modded back or EE iirc anyway

>> No.4217654

>>4217605
No idea
My party is full by Tradesmeet and no way I'm using a monk in BG1

>> No.4217709 [DELETED] 

If you're ability score total isn't 100+, you're a shitty demigod.

>> No.4217712

If your ability score total isn't 100+, you're a shitty demigod.

>> No.4217718
File: 1.19 MB, 1011x725, Hory Shit.png [View same] [iqdb] [saucenao] [google]
4217718

>>4217712
Then plus 9 from the Tomes

>> No.4217745

>>4217718
What class would want them allocated like that?

>> No.4217748

>>4217745
that was just the "roll" I screenshoted

>> No.4217749

>>4217748
Gotcha, nice roll

>> No.4217793

Minsc or Korgan? Who's funnier and who's better?

>> No.4217815

>>4217793
Korgan on both counts
Minsc isn't that good out of one I find

>> No.4217817

>>4217793
Korgan is better. Neither one is funny.

>> No.4217837

>>4217793
>Minsc or Korgan
>funny

>> No.4217927

>>4217837
>>4217817
>This lad
>Not funny
https://vignette1.wikia.nocookie.net/baldursgategame/images/4/4c/KORGAN47.ogg/revision/latest?cb=20170807101804

>> No.4217934 [DELETED] 

>>4217927
>casual sexual harassment
oh yeah "LOL" so funny *rolls eyes*

>> No.4217935

>>4217927
for a moment or two I didn't recognize it as english

>> No.4217948 [DELETED] 

>>4217934
Ironic shitposting is still shitposting.

>> No.4218025
File: 347 KB, 923x1034, NO.jpg [View same] [iqdb] [saucenao] [google]
4218025

>has BG1 on GoG
>has BG2 on Steam

It's not a big deal but I'd incredibly love to have both on just one plataform, I hate not settling for one.

I love GOG Galaxy's UI but Steam is simple the one most used and one can't just add games in GOG like in Steam.

>> No.4218031

>>4218025
>>It's not a big deal but I'd incredibly love to have both on just one plataform, I hate not settling for one.
Then should have bought them on one platform.
>I love GOG Galaxy's UI but Steam is simple the one most used and one can't just add games in GOG like in Steam.
None of this has any affect on Baldur's Gate.

>> No.4218039

>>4218031
>Then should have bought them on one platform.
Got it as a gift.
Actually the only way in my country to buy on GOG is with credit card and I don't use one.
All my other games there are the free ones.
The gift got me into the series and I bought 2 on Steam after that.

>None of this has any affect on Baldur's Gate.
I know I know, it's just convenience.
There's actually a way to bring my characters from BG to 2 even between plataforms even.

>> No.4218101

>>4216203

>bring Xzar and Monty as I always do when I replay BG1
>grab Khalid and Jaheira at the Friendly Arm
>as soon as they join they immediately get into it with Xzar/Monty and start attacking each other

>> No.4218104

>>4218031
Nevermind, I'm idiot.
I can add BG1 to Steam instad.

>> No.4218491

>BGTEE doesn't provide an option to skip SoD
lmao
No way I'm slugging through that shit for hours every time I want to replay the trilogy. And importing normally would just ruin the point of having a seamless game.

>> No.4218640
File: 115 KB, 300x295, 5123512523534123.png [View same] [iqdb] [saucenao] [google]
4218640

>>4218491
>calling Baldur's Gate a trilogy

>> No.4218646

>>4218640
ToB is so fantastic that it deserves to be considered its own game.

>> No.4219019

>>4218491
>>4218640
Is SoD worth it if I own BG1 and 2?

I was just about to ask if BG2EE already included ToB but seems it does. Nice.

>> No.4219065

Sad to see how the Edition wars are still going as strong as ever.
There's nothing wrong with both the original and EE games.
The original is a hassle to mod nowadays and the EE does everything you want to do with the original right out of the box and the other changes EE brought aren't even that noticeable. The love for the original is normal but kind of elitist.

tl;dr: EE is fine and you shouldn't argue over something as silly as that.
Original isn't worth the time and hassle to mod when the job is already done in EE.

>> No.4219165 [DELETED] 
File: 39 KB, 661x245, 1482368038028.png [View same] [iqdb] [saucenao] [google]
4219165

>>4219065
Sad to see Beamdog shills still desperately trying to get 4chan to accept their game. Face it, you amoral hacks stole work that the modding community had done for free over the past decade and a half, had the unmitigated gall to force online distributors to quit selling digital copies of the original to force your own sales up, and even though you shit up the series in the interest of being progressive, you got crucified by trannies and SJWs that loved the original and were offended by your naked pandering.

In short, go fuck yourself. You're not welcome here.

>> No.4219205

>>4219165
He's not talking about SoD though?

>> No.4219223

Human or half-orc for a pure berserker?

>> No.4219229

>>4219223
half-orc

>> No.4219247 [DELETED] 

>>4219205
>He's
You meant "I'm". Don't pretend there are more of you Beamdog shills.

>> No.4219292

>>4219247
That's not me, but whatever makes you sleep better at night.

>> No.4219337

>>4219223
If you're going pure, no reason to go human other than romances I guess. Dwarf gets bonus CON and saving throws, 1/2-Orc gets more STR and CON.

>> No.4219852

I own the original BG and EE in GoG and also BG2EE on Steam like the anon up here.

Is there a way to play the Trilogy Mod in my situation or is it just a nice thing to have but not necessary?

>> No.4219873

Any companion tier list for both EEs?

>> No.4219881

>>4219873
google it steam and gamefaqs have em

>> No.4219892

>Start game
>Buy two handed sword for most of my money
>Get in combat for the first time
>Sword breaks irreparably
What the fuck is this horse shit

>> No.4219910

>>4219892
Welcome to the DnD world!

>> No.4219919
File: 1.04 MB, 1036x783, Screenshot_1.png [View same] [iqdb] [saucenao] [google]
4219919

I regret nothing

>> No.4219934

>>4219892
>mfw level 1 mage with dagger and solo everything with sleep

>> No.4219956

>>4219019
>Is SoD worth it
Nope.

>> No.4220006

>>4219019
No.

>> No.4220038
File: 11 KB, 328x277, img (49).jpg [View same] [iqdb] [saucenao] [google]
4220038

>>4219919

>> No.4220047

>>4219065
>The original is a hassle to mod
That's not true even if you don't use BWS.
>the EE does everything you want to do with the original right out of the box
Not really. It left plenty of bugs from the originals untouched (while mods fixed them for free) and introduced many more of its own, a good chunk of which haven't been patched after several years.
>the other changes EE brought aren't even that noticeable
Yeah, the shitty UI that you are always looking at isn't noticeable. Neither are the new companions that interrupt you and force you into combat or the butchering of original companions' characterization in the EE companion banters. Fuck off, retard.
>The love for the original is normal but kind of elitist.
Literally not an argument.
>Original isn't worth the time
What time? The same amount of time it takes to mod out the shitty additions the EE brought with it and fix its bugs?
>and hassle to mod
This retarded shit again. A hassle as opposed to SoD preventing EE modding (even more than a year after release) unless you go out of your way to find, download, and install a fix?
>the job is already done in EE
lmao

>> No.4220206 [DELETED] 

>>4220047
Don't bother arguing him, one of the jannies here are EE shills. Every thread they go through and prune anyone attacking Beamdog IPs.

>> No.4220787

>>4219934
Fuck me, just made it to Beregost after scrounging up enough for another sword and to revive Xzar only to have Silke one shot half my party with Lightning bolt. There goes another 300 gold, should I just restart as a mage?

>> No.4220802

>>4217403
Viconia. She's too cute.

I always try to fit in Imoen as well.

>> No.4220809

>>4219019
Even without the controversy, it's just a poorly designed series of quests. Not worth it.

>> No.4220821

>>4220047
Elitism right there.

I'm 50 hours into EE and haven't encountered anything annoying so far.
You're just a whiny nerd.

No matter what, modding the original to have modern standards is still a hassle. Get real.

>> No.4220850
File: 903 KB, 2600x1080, Bladurs-Gate-Enhanced-Edition-Screenshot-comparison.jpg [View same] [iqdb] [saucenao] [google]
4220850

>>4220047
>that tiny pixelated screen
>that incredibly small playable area
>that zoom in
>those crammed icons and portraits

Yeah right, keep hating convenience towards YOU as a player.
A modded Original Edition always ends up as a normal EE so why not get EE instead.
A couple of bugs you'll never enconter can't be THAT detrimental to you.

>> No.4220858

>>4220821
as someone who loved the original and bought the EEs: you're absolutely right.

>> No.4221065

>>4217587
Are assassins worth using since the poison weapon nerf?

>> No.4221718

>>4221065
dunno but a quick google gave me this
>Assassin/Clerics are the latest of late game builds. You literally spend the vast majority of the game as simply a gimpy cleric because you need to reach all the way to level 21 as an assassin for the x7 Backstab multiplier. When you do finally regain those levels, though, equip the biggest quarterstaff you can find, drop Righteous Fury and other self-buff spells, and do literally thousands of damage worth of backstab. It's fun, if impracticle from a sheer XP required standpoint.

>As for actual thieves and their kits, the kits are too powerful to not take. Even for dual-classing purposes. If you don't care about backstabs, you can just go Swashbuckler for the extra AC and THAC0. Even if you do, you barely give up anything for going Bounty Hunter. Assassins (outside of the uber lategame build previously discussed) are the only ones I wouldn't bother with for dual-classing because they require such high levels to gain the biggest reason to choose being one.

>Assassins, even when just solo-kit, are quire powerful. The hit to thieving skills is actually a tiny bit of a problem for the first while in BG2 because you're going to want stealth talents to make use of your backstabs and only getting 15 skills per level up means doing so leaves open lock and find trap gimped. The +1 damage/THAC0 and poison weapon abilities more than make up for it. Poison weapon is fantastic for fights against spellcasters as the rapid fire ticking of the damage interrupts spells very well.

>> No.4221874
File: 1.05 MB, 1038x783, Screenshot_1.png [View same] [iqdb] [saucenao] [google]
4221874

I still regret nothing

>> No.4221892

>>4220850
EE is bullshit easy and boring

modding the original trilogy is great, you can make it harder

the only good thing about EE is area loot

>> No.4221897
File: 1.01 MB, 400x225, 1414461649017.gif [View same] [iqdb] [saucenao] [google]
4221897

EE is fine.

>> No.4221902

>>4221892
I mean yeah.
You can have enemies evade you for half an our instead of just 15 minutes.
The only different in the end is time.

>> No.4221905

>>4221874
At least you didn't give him cheated stats like Viconia. You're improving.

>> No.4221908

>>4219919
>Neutral Evil Ranger
>>4221874
>Neutral Good Paladin
I bet the guy who showed you D&D has regrets.

>> No.4221909

>>4221897
Mike is so gay.

>> No.4221929

>>4201067
>spells in armor
Bracers of defense ac 2
>all spells automatically
Nope. No druid spheres
>hold person
3rd level wizard spell

Clerics have shit spells compared to wizard. Fighter to level 13, kensai kit when hit bg2, stat boost books from BG1, dual to conjurer at level 13, kick party out, memorize all scrolls to get to level 9, always keep the pantaloons

>> No.4221954

>>4221905
I gave her the same wisdom she has in BGII and raised her other stats to class minimum. It's mainly for convenience and flavor since I could have also replaced her with a custom character that had those stats. What's really cheating is the fact that she has drow magic resistance on top.

In all honesty, the point of this was to try and make a small party of 2-3, and it's likely that I'll drop Imoen somewhere after I get enough out of her open locks and pickpocket skills, and drop Minsc right after I finish his quest. The point of changing his class now is that it should carry over to BGII where I may reconsider and have a use for him. What I was going to do was try as much of the BGII questlines as possible soloing a F/M/T, and pick up additional characters only when it seemed like I really needed them. Invariably, I'll probably fill my party with Viconia/Keldorn/Minsc/Imoen/Jaheira once I have access to the anti-spell protection that basically all the tactics mods require.

All of it is purely for fun and convenience knowing that the roleplaying doesn't really matter too much in a game with a pre-written script.

>>4221908
It's a lot more fun to play something like a basic Monk or Rogue in real DnD because of shenanigans

I can't say I ever cared for the alignment system or racial class restrictions however.

>> No.4221967

>>4221929
There is literally no combination of classes or abilities that's more valuable than just a pure mage kit receiving all experience instead of dividing it onto any dual or multi-class.

Berserker kit is better if you're doing that mage dualclass thing anyway, if you're gonna roll kensai, going dual into thief is the only real choice.

>> No.4221987

>>4221954
Then why did you leave Minsc with his default mental stats? I suppose it just seems a bit cheesy to give Viconia the boosted stats to meet the minimum requirements, given she can't even be a cleric/ranger by default, on account of not being a half-elf.

I'm not judging about changing classes and kits, since I do that myself if I want to see some of the character interactions I've not played with before but where a certain class would be dead weight in my party.

>> No.4222051
File: 43 KB, 413x427, 1471131242196.jpg [View same] [iqdb] [saucenao] [google]
4222051

Would I enjoy this game If I enjoyed the original Fallout's? I tried to play Pillars of Eternity but even on the easiest mode I found myself getting my ass kicked.

>> No.4222083

>>4222051
You might find BG1 a bit difficult, but I'd imagine you'd really love BG2.

>> No.4222170

>>4221987
>Then why did you leave Minsc with his default mental stats?
he already doesn't meet the requirements for his own class in the first place and it really doesn't make much of any difference

>> No.4222278

>Go to the town before the Friendly Arm Inn
>Find Garrick
>Fight Silke
>Game over in one lightning strike

Am I supposed to be constantly reloading?

>> No.4222295

>>4222278
Yes

>> No.4222297

>>4222278
>Tarnesh casts Horror
>my character runs in circles for 5 minutes and I can do nothing about it

Yeah I'm starting to think BG isn't well built. At all.

>> No.4222304

>>4222295
Don't you think that's a sign something is wrong with your game?

>> No.4222321

>>4222304
People have beaten baldur's gate solo without a single death. Just learn the encounters. It's not unrealistic in a world of magic for someone to appear nonthreatening and then blow you up with a powerful spell.

>> No.4222410

>>4222278
>>4222297
Low level AD&D is lethal as fuck. And it took the 11 year old me a few minutes to figure out those fights. Spreading your characters to avoid getting chain-fried, having your Thief be constantly stealthed just in case for that backstab initiation, keeping consumables at the ready (don't be afraid of using them in general, the more "common" ones like Invis Potions and minor Strength gain ones are, well, rather common; also use wands), etc.

Many of those old games have a "zero to hero" thing going on. When you get around level 3-4, your options improve vastly. Gothic 1 is a masterpiece in that regard.

At a point when your mage learns Haste and you have a typical cookie cutter three-frontliner setup (Khalid -- Jaheira -- Minsc is the most bog-standard one), everyone will also hit things more and you will get access to one of the most useful spells in the game to either kite and pincushion everything with bows or to just Zerg everything.

My first BG2 playthrough I ended up having 4 meleers (Anomen is a Fighter/Cleric so he doubled as divine spellcaster toolbox). Cast Haste once, absolutely steamroll everything in sight. It gets easier once you get used to it.

>> No.4222634

How does NWN2/MotB compare to BG1/2/ToB?

>> No.4222646

>>4222634
NWN2 is average/goodish, Storm of Zehir is pretty alright, Mask of the Betrayer is a modern classic in the vein of Planescape: Torment.

Generally, though, for a balanced, actiony experience, BG hasn't been beaten. NWN1 has SoU/HotU and a ton of mods, DA:O wasn't a bad game (it ranges from "competently made" to "really fucking good" in general), and the itch should be pretty scratchable with NWN2 content.

>> No.4222803

>>4222646
>NWN2 is average/goodish, Storm of Zehir is pretty alright, Mask of the Betrayer is a modern classic
What are the dialogue options/choices like?

>> No.4222834

>>4222297
>>4222321
You can also do funny stuff like hit a mage with poison and fuck up all of their spells and turn them into a useless weakling, or just instantly incapacitate them with status effect spells like Command or Sleep or Hold Person or Blind.

In DnD magic is usually most powerful when used to inflict debilitating states and cripple enemies or give your party special powers and immunities, it's not a source of massive damage until you're really powerful.

>> No.4222838

>>4222803
Not him. Never played much SoZ, but NWN2 vanilla has okay options, better than NWN1 but it's kind of like BG in that it's pretty clearly designed with good characters in mind (though not quite as bad.) A lot of the dialogue options that give you the best outcomes are just 3E skill-checks, it's a bit like Mass Effect's 'press blue/red to win' in that respect.

MotB actually has really good writing and dialogue choices, the comparison to Torment is pretty apt, both for it being a planar adventure and for giving you a lot of freedom in how you interact with your party and having evil options that aren't just being a petty villain.

>> No.4222894

>>4222278
>Am I supposed to be constantly reloading?
Yes. You're going to find a ton of situations where that's the case. 90% of this game is knowing the encounters before you get there and preparing accordingly.

>go to the Friendly Arm Inn
>Tarnesh casts Mirror Image and kills you with a Magic Missile before you attack through the Mirror Image
>go to Beregost
>Garrick leads you to a fight with Silke who instantly kills you with a lightning bolt
>go to the Coast
>Nymph runs up and demands you kiss her, regardless of answer she kisses and kills you
>go to Highhedge
>wandering inexplicably hostile golem turns a corner and smashes you into paste
>go to the east
>Basilisk blasts you with petrification attack before you can cast Protection from Petrification, even assuming you had it memorized
>go to Durlag's Tower
>die two steps in to a trap

>> No.4223041

>>4222634
I couldn't ever finish NWN2, it was just so boring and most (not all though) of the companions were shit.

Everyone and their mum says MotB is fantastic though.

>> No.4223071
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4223071

>tfw hanging out with my waifu and imouto in the cave of bodybuilding
comfy game

why do I ruin it like this every time

>> No.4223107

>>4223071
>not just slapping on the level 2 Protection from Petrification spell and powerleveling through the Basilisk map

>> No.4223179

>>4222634
NWN2 is cliche as fuck but not bad, and it picks up later. MotB is absolutely brilliant. SoZ is a much more free adventure, kinda like Icewind Dale was to BG.

>> No.4223342

Damn, I've run into packs of vampire wolves and a sword spider in what seemed like beginner areas. Thank goodness for quick save.

There are so damn many nameless areas, should I be exploring them all? Most seem empty so far.

>> No.4223354

>Fight battle with Sirines
>Have to wait a minute afterwards for Kagain to stop being confused
>Finally get to rest
>Ambushed by ogre berserker
>Kill him with Kagain on deaths door
>Finally I can rest
>Lightning strikes Kagain and kills him right before I can click rest
This fucking game

>> No.4223374

>>4223342
All areas have at least something interesting. Usually an encounter or some nice place, sometimes quests.

>> No.4223390

>>4223374
Just ran into the water spirit who gave the kiss of death and murdered her boss, guess I'll keep exploring them.

>> No.4223392

>>4223342
Explore everything. Go to the top half of the Firewine Bridge area when you can; there's something that helps low-level adventurers there.

>> No.4223650

Fighter or paladin for a human?

>> No.4223685

>>4223392
Not him, but are you talking about the Gauntlets of weapon expertise? They're not THAT good, and it's hardly the first thing I'd recommend for a new playthrough.

>>4223650
I'd recommend Paladin if you're trying to power-game. You automatically get a really good CHA, and in BG2, you'll get access to the beast weapon in the game, bar none.

>> No.4223713
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4223713

>>4223354
>Kagain in BG1 with the Boots of Speed and Dagger of Venom

>> No.4223719

>>4223685
>Not him, but are you talking about the Gauntlets of weapon expertise? They're not THAT good, and it's hardly the first thing I'd recommend for a new playthrough.
Kahrk lmao

>> No.4223729

>>4223719
he probably meant it as a trap

A good thing for a new player would be to go to the Nashkel Mines area even if you don't intend to do it yet and find Prism outside so you can spawn the bounty hunter and kill him for his sweet sword. That, and recruit Branwen from the carnival so you can use her to spam command and hold person against other adventurers.

>> No.4223747

>>4223729
Carefully searching the fields in the south part of Nashkel helps too.

>> No.4223807

>>4223650
>>4223685
Fighter is more powerful by raw numbers because of Grandmastery and faster level progression, and Fighter kits are amazing. Paladins aren't as good raw, but they have a few cool options for pre-buffing that makes them good and their kits introduce a lot of cool stuff. The BG2 legendary sword is a bit overrated (in some versions the Dispel on-hit doesn't work) and it's not even the best weapon in the game no matter what; Fighters can wield the Ravager or Staff of the Ram or some solid dual-wielding combos just as well, on top of being able to multiclass. Also, Kensai is tons of fun.

Also, Fighters have the best Stronghold.

I would pick Fighter. If you get high stats elsewhere, you always have an option to dual-class into Thief, Mage or Cleric, too.

>> No.4223826

>>4223807
Paladins have better saving throws so that automatically means they have better numbers in any situation that matters.

>> No.4223841

>made a human mage
>left candlekeep
>picked up imoen
>went east, then north to friendly arm
>got khalid and jaheira
>went south to beregost
>did some side quests
>went more south to nashkel

I have been incredibly bored by my journey so far. Will this pick up?

>> No.4223850

>>4223841
You gotta wander into the wilderness man

>> No.4223861

>>4223826
You can be a Berserker and immunize yourself to most status effects that matter that way.

>> No.4223904
File: 19 KB, 256x329, paladin.jpg [View same] [iqdb] [saucenao] [google]
4223904

>>4223650
Paladin, easily. First, it's far easier to get good stat rolls with a Paladin. Their minimum threshold is a 12 STR, 9 CON, 13 WIS and 17 CHA while Fighter's have all 3's except for Strength which is still only a miserable 9. Next, any race can be a Fighter, but ONLY Humans can be Paladins. Now, literally the only advantage to Fighters (and it can be a drawback too) is Grand Mastery with weapons. Fighters only gain proficiency pips as often as Paladins do- IE every third level they get one. So, while Paladins will easily max out things like Two-Handed Weapon style, Two-Handed Sword and Bastard Sword all at the beginning of SoA and easily acquire Sword and Shield Style or other proficiencies to diversify his build, the Fighter would sink 5 points into Two-Handed Sword with only one left for Two-Handed Style and no other proficiencies. All this nets him is -3 THAC0 and +2 damage with that weapon more than what the Paladin got. Now, you could argue he could mimic the Paladin and only put two pips in a proficiency as well, but then he's not utilizing his literal only class ability - Grand Mastery. Beyond that, raw Paladins are just better. They get Turn Undead, Cleric Spells, flat bonuses to their Saving Throws, Lay on Hands, Protection from Evil, Detect Magic, unique equippables, et cetera. And of course, if the Fighter elects to multiclass, he loses Grand Mastery entirely and becomes even more worthless.

Also, Paladins have the best Stronghold. In it you become a nobleman, serving a Knightly order. You get unique class-specific gear, and the ultimate quest is an epic battle with a dragon. Compare this with say, the Bard's where you're just sinking money into a play. Or the Fighter's which is an even bigger money sink where you just watch an actual nobleman (like the Paladin)'s keep for them, spending your own money to keep it fixed and everyone happy until you get invaded. The End.

>> No.4223939

>>4223861
>one Fighter kit which means no multiclassing can be immune to statuses for 1 round
By that argument, the Cavalier is ALWAYS immune to Charm, Fear and Poison; and can also Negative Plane Protection for Energy Drain; Protection from Lightning for total Lightning resistance; Protection from Fire for total Fire resistance; Zone of Sweet Air to block Cloudkill and Death Fog; Death Ward to block Disintegrate, Death Spell, Finger of Death, and Power Word, Kill. And so on.

>> No.4223958

>>4223841
You're following the main questline, which is pretty good if you're listening to rumors and reading notes to understand the whole plot. But the meat of Baldur's Gate has always been the innumerable side quests. For example, back at the Friendly Arms Inn there was a lady who wanted you to clean out her house in Beregost, another person who wanted you to retrieve his belt from a thieving Ogre, and yet someone else wanting a ring taken from some marauding Hobgoblins. The game always gives you plenty to do without it ever seeming to be so much that it overwhelms you though you might find yourself lagging behind the main quest substantially as you run off chasing every task offered to you.

>> No.4223962

>>4223958
I did all of those quests, as well as the ones in beregost to get the dwarf's boots, one for a dwarf's shortsword, and one to find a lady's husband.

The game is very slow paced. Combat is incredibly easy and mindless so far with little real decision making outside of doing the optimum strategy (ranged weapons on everyone, sleep spell on a big group). The only fight that was different was silke, because I had to reload the save until I stopped her from one shotting me. Most fights don't do any damage, but occasionally one of my guys will take a big damage spike which I heal with the druid, then rest to get my spells back, only to have to rest four or five times in a row because of repeated ambushes that are easily dealt with with just bows and slings.

>> No.4223964

>>4223939
Frankly, any class can achieve those thanks to the bounty of green scrolls of protection, and this guy didn't even say he's playing solo.

Fighter will advance faster and Carsomyr is overrated as fuck and a crutch to support the Paladin class.

Your example about the Fighter blowing all his pips on a single weapon style falls apart when you consider that any amount of * above ** is still an upgrade and that a Fighter will become high level faster (better XP tables) and thus his THAC0 will be lower than Paladin at the same XP level so he can use anything with just meager proficiency.

Of course, it probably sucks that OP specified Human, but even a Human Fighter has access to dual classing (where kits DO work), which is the most broken mechanic in the game. If he insists on keeping a single-class, though, I'd still argue Fighter edges out Paladin.

Look at Mazzy. If you get her early on you get a ***** Short Bow ** Short Sword Fighter. That's not a super-optimal melee spread of abilities. If you insist on maxing out her Short Sword dual wielding, however, you easily can and you will still be able to get enough ** to get her a solid dual-wielding off-weapon and the dual wielding style. Or, if you insist, you can just forgo everything she put down, level her as Archer, and have her evolve into your Halberdier or something. Fighters have a fuckton of pips to distribute that they can distribute at will.

The Paladin bonuses are pretty meager. Turn Undead is easily replicated with Daystar and Mace of Disruption +2 (and most of the time TU is a waste of time anyway, Paladins aren't as good at it as Clerics), you only have a few cleric spells (small selection; when Armor of Faith is one of your best spells, it really is not that impressive), Lay on Hands is just a heal, PfE is a common spell, and you mean Detect Evil.

also
>Sword and Shield style
lol

Also Paladin stronghold is really not that entertaining in comparison to having your own fucking castle.

>> No.4223968

>>4223962
In that case, I'd just start exploring. Most of the maps south of Friendly Arms are loaded with unmarked quests, some quite difficult like the Archaeology Dig, Carsa and Kahrk, Shoal and Droth, etc.

>> No.4223969

>>4223904
Also,
>And of course, if the Fighter elects to multiclass, he loses Grand Mastery entirely and becomes even more worthless.
>implying F/M, F/C or even F/T aren't straight up superior to Paladin

If you meant the human dual class, then Fighters can still get Grand Mastery while dual classed.

So wrong on both counts.

>> No.4223974

Man, this forced partner business is annoying (can't have Jaheira without Khalid). Is it present in the sequel?

>> No.4223976

>>4223974
Just murder Khalid and kick the corpse out of the team and Jaheira won't protest.

>> No.4223980

>>4223964
>Paladins are only better than fighters because of an item
>Fighters are as good as paladins if they use items
man just shut up

>> No.4223983

>>4223974
>Is it present in the sequel?
No. As >>4223976 says, you can sidestep the mechanic even in BG1.

>> No.4223985

>>4223964
>scrollz
Ah, so in addition to only having one-round immunities, you also have to sink thousands into scrolls to equal a Paladin's daily casting.
Paladin: cast infinitely renewable Death Ward to block Finger of Death
Fighter: spends 2000 gold to block it with Protection scroll, only one use

>SANIC LEVEL-UP SPEED
By the end of BG1 even with TotSC installed, they're the same level. A Fighter won't actually gain a full level on a Paladin until SoA is nearly complete, and won't get a full pip in proficiencies ahead until well into ToB when it just doesn't matter anymore. Note also that a Cavalier fighting a Demon or a Dragon, two of the most difficult fights where stats actually matter, will trump Grandmastery from Specialized.

>fighters have SO many pips
Only as many as Paladins, as we've established. By the time you hit HLAs, both Paladins and Fighters have 10.

>Turn Undead sux
Daystar which you have to kill a Lich and be a Longsword wielder lets you Sunray 1/day. Not exactly the same thing. And the Mace isn't available until Act 3, still predicates you be a Mace wielder for some odd reason, only activates on hit, and isn't an AoE. Still not Turn Undead levels.

>Paladin turn sux compared to Clerics
There's a two level difference. Anything an 18th level Paladin isn't turning, a 20th level Cleric probably wasn't either.

>Armor of Faith is their best spell
I already listed a bunch of spells clearly better.

>your own castle!
Except it's not yours. You'll never be noble. It's the De'Arnise hold. The Paladin can potentially own a castle as a nobleman, but not the ragpicker Fighter whose used as a glorified ATM machine to pay Nalia's bills for her.

>> No.4223990

>>4223969
>moving goalposts about Fighter sucking by pointing out that their multiclassed other class is better
>bringing up dualclassing in a discussion about multiclassing
wew, Fighterfags forever BTFO'd

>> No.4224002
File: 85 KB, 658x1020, dual wielding paladin ftw.jpg [View same] [iqdb] [saucenao] [google]
4224002

>>4223807
>>4223964
>all this bitching about Carsomyr
>overlooking superior paladin-only Purifier and dual-wielding

>> No.4224006

>D&D now with extra class kits
>paladin class kits

Make it stop. Why couldn't we have a strict by-the-rules game with modest class choices? I think I'd even be happy with B/X rules and classes instead of this.

>> No.4224007

>>4224002
This.
>SoA starts
>3 pips in dual wield, 2 in Bastard swords, nothing else matters
>do the first few WK levels and get Foebane and Purifier with QoL items like potion satchels and quivers of plenty
>profit

>> No.4224026
File: 117 KB, 782x835, 1482849043334.jpg [View same] [iqdb] [saucenao] [google]
4224026

>martialtards

>> No.4224048

>>4223974
Literally all you need to do is pop in Nashkel and (maybe) talk to the mayor a single time.

>> No.4224156
File: 182 KB, 466x466, Screenshot_3.png [View same] [iqdb] [saucenao] [google]
4224156

>when they rest, all the musclebro corpses disappear
d-do they eat them

>> No.4224305

>>4224026
Mages are for advisors, heroes are martials.

>> No.4224327

>>4224026
>>4224305
Mage beats Fighter, Thief beats Mage, Fighter beats Thief.

What's wrong with that

>> No.4224330

>>4224327
And Bard trumps all.

>> No.4224413

>>4200965
Be a berserker or a barbarian and RIP AND TEAR

>> No.4224424

>>4223985
>Finger of Death example
Or you can get a Cloak of Reflection. Martials always rely on items, I already conceded Paladins get more combat options; my point is they're overall worse on minmaxing damage.
>A Fighter won't actually gain a full level on a Paladin until SoA is nearly complete
Except it's about opportunity cost. Earlier levels means you get your stats faster so you can take on tougher things faster.
>versing Undeads
By the time you get Turn Undead to a high enough level to instakill the undead, you already have a ton of different ways to deal with the undead. A high level paladin is never able to Turn the most difficult undead enemies like Kangaxx, you still need a Cleric to do that; those 2 levels of TU make a difference. It's not that good of a skill. You don't even need any pips in Mace wielding to own with that mace, the natural martial THAC0 is good enough. For situational/offhand weapons/statsticks, you don't need (much) proficiency.
>a bunch of spells
Replicable.
>The Paladin can potentially own a castle as a nobleman
Except you aren't one, paladins and fighters are the same fucking no-name orphan and the fluff behind you becoming a paladin in BG1 is fishy at best. And still, BG2 fighter gets to reside in his stronghold and be in charge while the paladin gets bad quests and is forced to delay killing Firkraag to complete it
.>>4223990
>their multiclassed other class is better
>implying Mage/Thief/Cleric dont benefit tremendously from any of the following: ability to wear helms, any armor, various weapons, Greater fucking Whirlwind, better HP pool
>implying F/M isn't broken
>implying Jaheira and Anomen aren't some of the best tanks in the game
>>4224002
With GWW dual-wielding is still worse than 2-handing for uber late game. Purifier + Foebane is great, but so is Ravager / Staff of the Ram.

>>4224026
This isn't 3.5 and video game adaptations really level the playing field between fighters and mages.

>>4224327
>Thief beats Mage
Just no.

>> No.4224453

>>4224424
>>Thief beats Mage
>Just no.
They sure as heck do buddy.

>> No.4224457

>>4224453
>anyone beating mage

??

>> No.4224464

>>4224453
That's only assuming the extremely fortuitious scenario wherein Thief sneaks up on a mage and delivers a backstab while the mage is unprotected, but you might very well make the same argument about a Kensai with an invisibility potion (or Improved Invisibility). Nothing else in the thief kit shuts down mage all that much. Assassins add poison to their repertoire and even that is meh. And backstab really falls off in late game, where you meet the most dangerous mages.

If anything, Thief is best against Fighter because mindless melee will more easily follow you into a deadzone of Spike Traps with less chance of there being any immunitty spells in the way.

>> No.4224615

>>4223974
If you want to be less murdery, just send the offender into an empty building, then remove from party.

>> No.4224632

>>4224464
In actual AD&D, the base rule is that if a mage is distracted in a round, his spell fizzles. That distraction could be anything from damage, to being gently tickled with a feather.

A lot of shishi house rules try to force a saving throw (as BG does) or ignore it altogether but a mage casting some devastating 9th level magic will lose the spell if a thief pokes him in the ribs or farts too loudly next to him (or whatever the DM rules as a significant interruption). Technically speaking if you threw acid on a mage, even he's only taking 1 point of damage per round, he is unable to cast.

Removing most of the fragility of mages in 3rd edition is where a lot of these stupid mages>everything memes came from but they don't apply to a correctly moderated 2nd edition game.

>> No.4224656

>>4224424
>I already conceded Paladins get more combat options; my point is they're overall worse on minmaxing damage.
Literally dozens more options and abilities, but the Fighter can spend a quarter dozen pips to get +3 damage with a single weapon type. I think Paladin > Fighter is pretty clear.
>Earlier levels means
Again, you don't get earlier levels in BG1 or its expansion AT ALL. And finally passing the Paladin up halfway through SoA by a single level? No autist would claim that's "early levels." Or, and especially, that a single level's difference in melee classes means you can suddenly handle tougher fights easier. C'mon now.
>paladin turn sux
A cleric turns Vampires at 10 and a Paladin at 12. In your example to discredit the ability by using the most powerful Demilich and undead in the game, a Paladin can turn him at 31, so it's still possible.
>replicable
Not by your fighter. ;)
>Paladins aren't noble
Yes, they are. Acceptance into a Knightly Order makes them so. Playing regent for a castle absolutely.
>fighter stronghold quests are awesome!
LMAO sure. Like the 'pay gold to the angry merchant' quest. Or 'pay gold to the marrying couple' quest. Or 'pay gold to the moneylender' quest. Or 'pay gold to rebuild the dam and flooded lands' quest. Face it, the Fighter stronghold is the shittiest, it's just a glorified gold sink that you pay for lands you don't own and never will.
>Mages and Clerics need Greater Whirlwind :DDD
Can't tell if bait or just terrible at the game.
>F/M is SOOOO strong
Eh, Blade is objectively more powerful.
>jaheira and anomen and...
So, we were talking about single class Paladins vs single class Fighters and those goalposts just keep dancing to new categories and heights, eh?
>don't dual-wield, by 3.2 million XP 1/day for 1 round two-handed is better with GWW
wew. That's the beauty of the Paladin though, since he's not wasting pips to get useless Grand Mastery he can take two-handed and dual-wielding and have pips left to spare.

>> No.4225653
File: 81 KB, 300x300, Nyoro_Viconia_by_IronShrineMaiden.jpg [View same] [iqdb] [saucenao] [google]
4225653

>> No.4225661

>>4225653
viconia is canon waifu aerie fags get btfo and cucked

>> No.4225702

Gonna roll a sorcerer, does alignment matter?

>> No.4225705

>>4225702
It determines which familiar you summon.

>> No.4225708

>>4225702
Do not roll a sorcerer if you have to ask that question.

Sorc is for people who know exactly what they are doing.

>> No.4225721

>>4225705
Not planning on taking that spell, thanks though.

>>4225708
Nah, I'm going sorcerer, always do. Casting any spell more times a day is much more fun than pre-picking my smaller allotment just so I can have every spell in the book. I only ever use a couple anyway.

>> No.4225731

>I stand with ease!
what did he mean by this?

>> No.4225823

Agree or disagree with installing a tweak to make barbarian and sorcerer dual-classable?

>> No.4225831

>>4225721

Mages get more spells per day than sorcerers. Picking a sorcerer is retarded if you don't play solo.

>> No.4225842

>>4225831
>spells per day
Those sure matter in a game where you can rest after every battle.

>> No.4225851

>>4225842

Yeah it matters to have more spells in battle, Einstein.

>> No.4225854

>>4225831
What, that goes against everything I know and against these tables
http://baldursgate.wikia.com/wiki/Spell_Progression_Tables

You sure?

>> No.4225861
File: 151 KB, 1333x1716, 1.jpg [View same] [iqdb] [saucenao] [google]
4225861

>>4224656
>Eh, Blade is objectively more powerful.

>> No.4225870

>>4225851
A single hold monster spell is more than enough for any battle.

>> No.4225894

>>4225854

You are right. I confused this with Edwin who gets more spell slots than your own character ever will.

>> No.4225904

>>4225870

Ok.

>> No.4225916

>>4225823
Agree. But I was under the impression that you can't dual class sorcerers even with mods, am I wrong? Barbarians are easy because it's just a fighter kit presented as a separate class.

>> No.4225936

>>4225916
You're right, it's wild mages who are enabled

>> No.4226170

Speaking of it, what's the difference lorewise between Wild Mages and Sorcerers? From the sound of it, it seems like Wild Mages are more like a variant of Sorcerers than of Mages, since their spellcasting seems to be instinctive.

>> No.4226242

>>4226170
Sorcerers have magical ancestry while wild mages are magical experiments, the thing that's going on with wild mages is the remnants of a magical spell written into their physiology, like if a magical spell was a paragraph of text, their DNA has something that randomly adds words or mistranslates it, not that DnD organisms have DNA.

Sorcerers instead of being altered by magic, just literally are magic, their grandad is a demon or a dragon or something.

Most of this is shit I just made up.

>> No.4226248

>>4226242
See, but my thing is, if Wild Mages inherently have something in them that alters their magic, wouldn't that make them qualify closer to Sorcerers than Mages? Because Mages are people that didn't have any inherent magic at all and instead learned to manipulate it.

>> No.4226258

>>4226248
Not him but not necessarily. Someone with the potential to be a sorcerer could still learn to be a mage instead. Plus I don't think wild mages can manifest without learning.

>> No.4226262

>>4226248
No. Wild mages are artificial.

You could also think of wild mages at being failed attempts at making sorcerers, or inferior versions of sorcerers that can only perceive magic but themselves aren't actually magic, and this somehow makes them worse at actually casting magic than someone who learned through theory and practice using a scientific method.

>> No.4226269

>>4226258
>>4226262
I see. So wild magic is more like some kind of hereditary disease that makes you unable to cast magic entirely safely -if- you ever decide to learn magic?

>> No.4226316

>>4226269
It's more like having an extra sensory perception which has no practical value and causes you to take shortcuts whenever you decide to learn magic because of your special snowflakism.

>> No.4226346

Fighter/Thief multi or Swashbuckler? No interest in dualling.

Which weapon proficiencies complement either?

>> No.4226387

>>4226170
FR lore says fuck all about Wild Mages.

>> No.4226441

>>4226346
Kensai dual-classed to thief at level 13 is good. Use quarterstaffs.

>> No.4226447

>>4226441
No interest in dual classing, don't like the thought of the in-between levels.

>> No.4226450

>>4226447
why do you want to play that kind of hybrid anyway? Why not a ranger or stalker for that matter?

>> No.4226454

>>4226450
I like to play rogues, but regular thief seems like it'd be too squishy and backstab dependent, which is typically worth fuck-all against shit like undead.

>> No.4226483

>>4226454
Roll stalker or blade, or do kensai dual-classed to thief then. Being squishy is the tradeoff for having a thief's convenient skills. Swashbuckler is very underwhelming.

>> No.4226485

>>4226346

Evil F/T is one of my favorites. Use Carsomyr, Human Skin and some other items and you get more than 100% magic resistance. Protect yourself with stone skin scrolls.

>> No.4226501

>>4226483
Is there a reason I shouldn't go F/T multi? As I said, don't want to dual class because I wouldn't enjoy the "downtime" catching up.

>>4226485
So two handed with 2h sword/quarterstaff? Or should I gear differently early game?

>> No.4226512

>>4226501

Long Swords are a good choice in the beginning. Carsomyr, which is the weapon I prefer, can only be used with high-level skills.

>> No.4226547

>>4226501
>Is there a reason I shouldn't go F/T multi? As I said, don't want to dual class because I wouldn't enjoy the "downtime" catching up.
You'll have less HP than a dual-class or single-class warriors, won't reach high levels as quickly, won't be able to get grandmastery proficiency without mods, and it will do nothing to mitigate the problem of low AC. You'll still be squishy compared to any actual fighter, ranger, or paladin who actually can wear the best armors. You can still put those armors on, but doing so immediately turns you into an ordinary fighter with an experience penalty.

A Kensai/Thief has quite high HP, good AC with buffs or Use Any Item HLA, and the ability to maximize backstab damage. Having to rely on throwing knives doesn't hurt them all that much, and they'll have enough points to be proficient with both Longswords/Katanas/Quarterstaffs and Daggers.

Blade is sort of like Swashbuckler if they traded disarming traps and detecting illusions for a whole bunch of actually useful abilities.

A Stalker is a Ranger who can Backstab and sneak around, and can cast haste, so they have the sturdiness and damage-per-turn of a warrior with some cool sneaky thief skills. You could also dual-class them to cleric which is another very powerful combo.

>> No.4226926
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4226926

>>4200965
guys do you think it's a good time to dual-class her yet

>> No.4226934

>>4226926
You should have done it about 5-6 levels ago.

>> No.4226985

>>4226934
I wanted the extra pp tho

>> No.4226997

>>4226926
>asking for advice in a cheated save
For what purpose?

>> No.4226998

>>4226934
>You should have done it about 5-6 levels ago.

Not that it matters. As long as he doesn't mind grinding in his new class to match his old levels, it's not an issue. The longer you spend leveling up your initial class, the more powerful you're going to be in the long-run.

>> No.4227000

>>4226985
>I wanted the extra pp
Heh. Heheh. Heheheheheh. Heh. Heheh.

>> No.4227016

>>4226997
>>4227000
to make jokes about it obviously

The vanilla game is super easy to begin with, and what I'm doing here is going to amount to slight convenience later on.

Use difficulty mods, then cheat to get an ideal party, then just solo at the start of BGII, it's all in the name of fun.

It's still gonna be bullshit countered with shenanigans when the liches show up.

>> No.4227018

>>4226547
It can't be understated that a F/T multi will still be really good with UAI (all the cool class-restricted items aside, you get to abuse any and all scrolls! Really roguish to screw the rules like that and play Mage-lite for tough fights) and Spike/Time Traps.

Compared to Kensai/Thief, you will still have access to Fighter HLAs (Hardiness, GWW) and those are pretty amazing on their own..

Also, F/Ts can be Halflings (or Dwarves, for that matter) for shorty saves.

I'd honestly say multi F/T is one of the most fun beginner friendly characters. Recommending Kensai/Thief to someone who is looking for advice and explicitly doesn't want to dual class due to how inconvenient and complex it looks seems like a shot in the foot - especially with how demanding a Kensai can be, given the lack of armor. Also, if he plans on playing a full party (nobody said he does not), the Kensai will take forever to get to level 13 and regain Thief levels. Multi F/T has a MUCH smoother power curve whereas any dual classes tend to suck terribly in mid-game and require meta-babysitting (saving big quest rewards for later and such) just to skyrocket into their peak in the late game. Also, if the guy is planning a trilogy run, telling him to start with a Kensai will drive him to suicide.

I don't see a problem with F/T restricting thief abilities when wearing Plate. Not only are there plenty of great armors for leather-wearers (Aeger's Skin, Human Skin), it just means you can diversify your approach. Putting on the Red Dragon Scale when going up against Ifrits isn't a bad idea.

And you won't be so squishy compared to regular martials. Before HLAs kick in, F/T still has a very good fight opener with backstab burst damage to remove someone from a fight - offense turning to defense and all. After HLAs, you can fire off any scroll you want and abuse some broken spell combos without even being a mage. Remember that you also stop getting huge HP after level 10.

>> No.4227029

>>4226547
>>4227018
Also, IMHO, best tanks don't necessarily have to big martial singleclassed fighters. Assuming he's in a party, it might very well be any random schmuck wearing a Cloak of the Sewers and tanking everything in Rat form.

You wouldn't play a Kensai/Thief for tanking purposes either, after all. Barring extreme optimization, Kensai is meant to be a flanker class, striking after the fight has been committed to.

Also, Fighter/Thief in the end will get Hardiness, which IMHO makes him a better tank than an endgame Kensai/Thief, ever so slightly.

Multi F/T will also be good because he will be able to be his own advancing thief from the start. It might be a moot point, since we all know that with some support even Nalia can open all the locks and disarm all the traps in the game, but if OP wants to experience the full spectrum of the thief's toolkit from the start of the saga (or the start of BG2), F/T will offer him a better experience. Initiating the Menkar Pebblecrusher fight by backstabbing Sorcerous Amon feels just as good as casting Mislead and BBoD from a scroll while triggering a Time Trap to obliterate Ascension Illasera and Sendai.

Also as a formality: F/T is superior to Swashbuckler. I'm running a multiplayer game right now (me as Ranger/Cleric, friends on Invoker and Swashbuckler) and generally the Swashie is more of a light DPS/utility/recon; they are currently maxed out on level but really, their utility is their best feature.

Lots of people also cite Swashbuckler's ability to reach under -20 AC, but that's honestly quite moot. BG2 doesn't kill you with AC attacks (and having uber-low AC only means that monsters will hit you once every 20 attacks, since a 20 on a dice is always a hit), it kills you with magic and other shit like that. While a Thief with UAI and traps is always going to be resourceful and a Swashie (or any single-classed thief) gets really fast to UAI and traps, it's really not that great a class.

>> No.4227039

>>4227029
A major, oft-overlooked caveat with the Swashbuckler is that a single-classed thief has a hard time getting bonus attacks per round. You are virtually gated into using the Belm + Kundane (to be replaced with Scarlet Ninja-To upon getting UAI) just to get a fraction of the Fighter's attack per round, and those are very low enchantment weapons. You do get access to regular Whirlwind, but not Greater Whirlwind.

So yeah, for a versatile martial who can do both frontal combat and sneaky backstabbery, go F/T.

Single-classed Thieves are pretty fun in general if you like a guile and trickery oriented playstyle that doesn't necessarily roflstomp any encounter in 5 seconds with no prep, but personally I'd choose Assassin (x7 backstabs are great fun and you can also poison ranged weapons for some serious mage-killing potential) or Bounty Hunter (Maze trap is ridiculously good) for a playthrough of this sort.

>> No.4227052

>>4200965
I remember buying Baldurs Gate when it first came out. Did cave in to the idiotic hype. Man did i hate this game. Sold it like 3 days later. So here to to you Baldur:

I FUCKING HATE YOUR SHITTY GAME

kthx

>> No.4227054

>>4227039
And also because I'm an autist:
Swashbucklers are a fantastic chassis for a dual-class themselves. Swashbuckler / Mage comes to mind immediately - you get lots of thieving skills for your leisure, better HP, some of those juicy martial bonuses, etc. If you are not into backstabbing as a playstyle (though Mage/Thief has some ridiculous backstab cheese at disposal), Swashie is a good choice to dual from. Hell, if you are persistent enough and plan this out, Thieves advance so fast that you can dual out of Swashbuckler well in the HLA levels. Pick up Use Any Item and become a ridiculous ex-Swashbuckler (21) / Mage (22) monster with level 9/10 spells and any item you'd ever want.

I still have enough room for a tl;dr:
>Swashbuckler grows up into a decent damage dealer who mostly suffers when having to deal with enemies immune to low +item enchantments
>Fighter/Thief will grow in power a little slower than pure Thief, but should be versatile enough throughout the game for it not to matter
>Any Thief variant, if played well, has ridiculous amounts of utility at their disposal that grows to near-infinite levels with Use Any Item
>tl;dr: Probably can't go wrong either way. Enjoy your game!

>> No.4227302

While I understand that downtime of a dual-class is daunting, it's worth mentioning that Kensai doesn't exactly have any period where it's bad, casting barkskin from any of the pure clerics available makes them good enough to tank any average fight as well as the alternatives, and for the fights that are truly tough, potions of fortitude will turn them into monsters. On top of that, dualing from Kensai into Thief is one of the most painless versions of dual-classing, taking less than a million, only 880k exp to reach level 14 as a Thief. Minsc and Keldorn or Kogan or Anomen or Jaheira can easily hold the line while your kensai catches up and once again assumes their role as the master of hitting things. The game certainly has no shortage of defensive potions to then hold them until HLA, at which point a Kensai/Thief with UAI is possibly the sweetest possible application of that ability, turning them into an absolute juggernaut that can Max-Roll their backstabs with kai and wear any armor while retaining all the Kensai's AC and THAC0 bonuses. They might miss out on GWW and Hardiness but the abilities that they do get come much sooner and the synergy is absolutely devastating.

It's a bad idea if you're playing vanilla BGII, but who on earth plays Baldur's Gate without all the expansions nowadays?

>> No.4227720
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4227720

>>4226346
>>4226447
>>4226454
Late to the party, but my recommendation is the Ranger kit Stalker. You're not interested in dual-classing and a straight Thief is too squishy, right? The Stalker gets the full warrior APR, landing on 2 attack per round at 13, has the Ranger weapon proficiencies and backstabs just like a Thief. Mixed with the fact that they have great stealth scores and can Haste themselves in addition to the full run of the Ranger's usual spellbook and they make a really great substitute to the PAINFULLY overused Fighter/Thief route everyone constantly takes.

>> No.4228339

>>4227720
Definitely a viable option if all you're looking for from the thief is the ability to backstab and scout. However, since the first poster mentioned swashbucklers, I think this isn't the case.

Stalkers can't open locks, detect/disarm traps, or detect illusions. So you'd have a stalker, but would just be "passing the buck" on needing some sort of thief elsewhere in the party.

>> No.4228389
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4228389

>Make an eleven archer
>Soon joined by a halfling thief, dwarf fighter and mage
Just like LoTR!
>They're all completely evil and varying shades of insane
Well then. Surprised by how many evil companions you get right out the door.

>> No.4228523

>be a ranger
>use arrow
>dual class to mage
>sleep and arrow everything

This makes every other class and build irrelevant, why would you stray from the dominant strategy?

>> No.4228858

>>4228523
>be ranger/cleric
>use hammer
>Crom Faeyr+Righteous Magic with GWW

Ranger/Cleric is really the only option for Ranger multi/dualclassing

Ranger/Mage and Fighter/Mage and Cleric/Mage and even Fighter/Mage/Cleric really have no significant advantages over just pure mage who just stands invulnerable behind a wall of summons stopping time and dropping comets on shit.

Mage/Thief and F/M/T are pretty fucking cool though.

>> No.4228890

Is there actually any reason to use fireball over skull trap other than the circumstance where you have complete fire immunity and can cast it over your party?

>> No.4228915

>>4228890
Some enemies have fire vulnerability, don't they? Ice salamanders, maybe. It's easier to use fireball to pull enemies from offscreen.

>> No.4229114

Which stronghold do you like most?

>> No.4229157

>>4229114
honestly they're all kind of just annoying chores from people who should really be able to handle their own problems without you that only hold interest for you so far as you can utilize them for on demand profits before discarding them

I feel like only the ranger one is even remotely comfy cause they really don't ask for very much and pretty well just expect you to do the stuff you were gonna do already, roaming all over putting down megalomaniacs and whatnot

I like using the BGT/tweak pack option that lets you do Durlag's tower at the start of BGII instead so I can just earn money by actual adventuring instead of all that scripted roleplay shit where you either do what you're supposed to or ruin everything

>> No.4229197

>>4228523
>>4228858
Ranger/Mage doesn't exist. Rangers can only dual and multiclass with Clerics whom can't use bows or sleep spells.

>> No.4229213

>>4229197
they do with mods, just like the actual legal combos that also aren't represented in the game, there are illegal combos enabled by mods too.

>> No.4229298
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4229298

>>4201072
nothing don't listen to him. he's trolling for attentino

>> No.4229305
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4229305

>>4205727
>choosing to become a god is boring
please get off my board

>> No.4229309

>>4207972
>aerie, jaheira, keldorn, imoen, minsc

>> No.4229350
File: 169 KB, 210x330, IMG_0163.png [View same] [iqdb] [saucenao] [google]
4229350

>Ha, ye're a queer- I am gone

>> No.4229372
File: 410 KB, 1458x288, 1499485280746.png [View same] [iqdb] [saucenao] [google]
4229372

>>4229298
>EE didn't change anything
>mfw

>> No.4229376

>>4229372
>Things are different if you use the added companions
Shocking

>> No.4229378
File: 313 KB, 210x157, Missiles.gif [View same] [iqdb] [saucenao] [google]
4229378

>>4201146
He's not really complaining that modding is hard, because anyone who's done it knows a blindfolded autistic monkey with Parkinson's can do it. What he's doing is shilling for the EE and trying to intimidate new players away from trying to mod.

>EE sucks, yeah, but modding is SO HARD if I were a new player I wouldn't even TRY!
>whereas EE has all these GREAT mods just standard
>yep, everyone should definitely just use EE

>> No.4229382
File: 17 KB, 215x197, 1493530756099.jpg [View same] [iqdb] [saucenao] [google]
4229382

>>4229376
>adding something new that overrides and contradicts existing material isn't "changing" it :^D

>> No.4229385
File: 535 KB, 700x1050, 1504206827750.jpg [View same] [iqdb] [saucenao] [google]
4229385

>>4200965
>get tired of seeign gorian die
>edit the game so he is ultra powerful
>he kills everyone including saverok
>the game has a script that kills gorian no matter what

>> No.4229425

>>4229382
The NPCs can be ignored and then the game is the same as ever. You're not forced to use them.

>> No.4229441

>>4229425
>if you ignore the federal agents using walkie talkies instead of guns, ET is the same as ever
>you're not FORCED to look at the walkie talkies

>> No.4229870

>>4229441

What?

>> No.4229940

>>4229385
Who is that semen demon?

>> No.4230037

Are mods necessary for a shapeshifter run?

>> No.4230231

>>4230037
if you don't want them to suck, yeah.

>> No.4230258

>>4205751
Icewind Dale games, no contest.

>> No.4230591

>>4207972
xzar montaron kagain edwin viconia
korgan edwin mazzy(/sarevok) viconia imoen

>> No.4230621 [DELETED] 

>>4229425
I like how every time this claim is made, the janitors delete every argument made against it. Naturally, this will be deleted too. I'm curious what their justification is. Shilling for Beamdog is covered by the one board rule of:
>This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other games on platforms launched in 1999 or earlier. Sixth generation and later consoles are not considered retro.
but denouncing Beamdog somehow violates that?

>> No.4232303

>>4229350
Why was Imoen so homophobic? Was Winthrop a fundamentalist Banite?

>> No.4233635

Holy fuck BG1 evil party is a pain in my ass. Everyone is constantly riding my ass to go somewhere. First Xvar and Mortaron are rushing me to the second chapter while Kagain is desperate to find the missing caravan only to say fuck it when I finally go out of my way for his ass. With those chucklefucks satisfied I think I'm in the clear, I can finally start to take my time but dear god no. Not two areas explored and now Edwin is throwing petulant evil manbaby fits about doing HIS quest. Wouldn't be so bad if they didn't abandon me after like a day, jesus these deadlines leave no room for exploration.

>> No.4235139

>>4233635
Well, they all make a point of wanting you to do something for them, it's the reason they join you in the first place. They are evil, remember?

But Xzar and Montaron just want you to go to Nashkel and talk to the mayor - since you have to pass by him to get Edwin, that's a non-issue. Kagain's quest is solved within about two minutes of getting him, since it's a map you've already been to and is close to his shop.

So really, you only have Edwin to concern yourself with, and since he's one of the best NPCs in the game (especially for an evil party) it's worth dealing with.

Also, I don't think any other neutral or evil NPCs in the game have quests worth mentioning attached to them, so it's really just pausing on your way to Nashkel to do Kagain's thing, and then doing Edwin's quest before progressing.

>> No.4235410

>>4233635
>>4235139
Once you do their shit for them they're pretty much along for the power ride and it's pretty chill rolling with a bunch of dudes who never complain when you murder people. Pick up Viconia if you haven't already, she's one of the best characters in any kind of game.

They complain when you help people to get more money and treasure out of them.

But whatever, that's fine I guess. I don't care. Just gotta decide whose gonna die at some point to keep the reputation low.

At the end of the game you can go on a killing spree and purge the sword coast for fun.

The good characters can be just as whiny but if you have a mixed party there's some hilarious situations where they'll just start tearing strips off each other or you'll have to kill someone to appease Kagain and Viconia and Garrick will just stand there helping you murder someone for their pocket money and then go "Why did we kill that man?" like there must have been a real reason

it's like you're a spooky ghost controlling their bodies and they don't know if you're good or evil

>> No.4236826

Thinking about doing a triple multiclass solo (or maybe bhaalspawn-only) run with exp cap removed. Any serious downsides?

>> No.4237087

>>4236826
Triple multiclass solo is one of the most common ways of running a first-time soloist.
Without XP cap removed you don't get level 9 spells or mage HLAs, but luckily your Thief levels let you replicate them (just use scrolls and Time Traps to get Time Stop). XP cap removed obviously nullifies those issues.

If you go F/M/C you trade UAI, Assassination cheese and imba traps for bonus spell flexibility and some sick Mage/Cleric spell combos and the ability to fire those Cleric spells from Sequencers. Also it will be harder to roll 18s in all important stats for a F/M/C. Aside from that, just use summons to bust deadly traps, bash locks by DUHMing yourself to 25, and you'll be just fine.

Really though both triple-classes are fairly cookie cutter for solo, F/M/T being more popular of the two.

>> No.4237120

>>4237087
Thanks, anon.
I feel like the problem with F/M/C is that C/M already gives you access to Tenser's and a whole fuckload of buffs if you ever decide to go melee so adding fighter on top of that is a waste of experience for relatively marginal gains.

>> No.4237131
File: 623 KB, 861x706, Aerowyn 1.png [View same] [iqdb] [saucenao] [google]
4237131

>>4207972
BG1
Imoen
Jaheira
Khalid
Kivan
Xan

BG2
I actually really like the evil party members. EE brings it to a full rounded party if you play a bard or something, and they're all really good.

>>4213702
fucking this
I get so tired of scrolling through endless one-line degenerate normie bitching

>>4215593
just ignore him

>>4216203
made me laugh

>>4217496
fighters are great, especially in 2e
you'd know it if you ever used one

>>4217572
I never knew that was a glitch, but it always bothered me
somebody should tell beamdog

>>4217403
korgan, even if I'm good

>>4219223
the only time you should ever play a human is if you're dual classing or playing a paladin or monk
but dwarf is the superior option, especially later on

>>4222278
you're supposed to be careful and discretionary
your npcs can die, you cant
you get tons of potions and shit, use them

>>4223354
ive never used kagain in a game where he doesn't die to some form of lightning

>>4229940
looks like kristen stewart

>> No.4237147
File: 2.00 MB, 360x264, 1503752036444.gif [View same] [iqdb] [saucenao] [google]
4237147

I've had Keldorn, Viconia and Edwin + other mix of whatever evil/good PCs I wanted, whenever "one kills the other" even triggered I reloaded and it almost never happened again.

The conflicting alignement guys's banter is worth it, actually.
There's no need to keep to a good/evil theme in a party, there's one "correct" path and that is doing all quests for max. reward which is the good path anyway - and the "evil" PCs just whine a bit but never actually do anything drastic.

>> No.4237157

>>4237131
I use EE for the resolutions and the general ease-of-life fluff that it brings.

The new PCs are terrible, however. The writing/VO is nowhere near the default ones. They're strong mechanically, but then again if I were going for min-max I'd just make my own goons from scratch.

>> No.4237159

Nalia's mission should trigger by going to her father's funeral, talking to Isaia and then going to an outside area one day later, right? For some reason, it doesn't trigger. Nobody comes to kidnap her.

>> No.4237208

>>4217403
Imoen. I'm actually thinking about modding her class into a Jester or Blade for the next playthrough to keep things fresh.

>> No.4237384
File: 199 KB, 210x330, Imoen_Portrait_BG2.png [View same] [iqdb] [saucenao] [google]
4237384

>>4229350
>before dual classing to liberal arts mage
>after dual classing to liberal arts mage

>> No.4237437

Am i the only one who really hates playing with full 6 people party? Pathfinding becomes fucking retarded with more than 3-4 characters.

>> No.4237463

>>4237437
4 people has always been the ideal number for a party, imho. One fighter, one cleric, one mage, one thief, or their equivalents.

>> No.4237486

>>4237437
it's a huge pain to prebuff fights too

>> No.4237520

>>4237463
Fighter/Mage/Thief with a Ranger/Cleric 2-man group works out pretty good. Especially with XP cap removed, you just get all the spells and abilities on two tanky characters.

>> No.4237684

>>4237520
If it's only two it stops feeling like an adventuring party and more like a couple on vacation. Or like those two dudes from The Reward.

>> No.4237920

Gotta say, I kinda hate the fact that every single romantic interest in the game is a healer.

>> No.4237951

>>4237920
Download the Imoen romance mod.

>> No.4237961

>>4237951
But that's forbidden love!

>> No.4238198

>>4237520

Fighter/Mage/Thief
Ranger/Cleric

<

Fighter
Mage
Thief
Ranger
Cleric

>> No.4238267

>>4237951
Is there any way to turn off this loud as fuck music this mod adds? It completely breaks the flow

>> No.4238332

>>4201049
Man, that cat is so mad.

>> No.4238358

>>4238198
>same number of spell slots
>more than twice as many targets who actually need buffs and protections

>> No.4238473

>>4237951
Shit taste dude, Imoen is hideous.

Well, there aren't almost any pretty women in the game to begin with.

>> No.4238485
File: 668 KB, 571x900, imoen_by_cg_zander-d79rlx1.jpg [View same] [iqdb] [saucenao] [google]
4238485

>>4238473

>> No.4239145

>>4238485

What a cutie.

>> No.4239440

>>4238473
Her romance mod is really cute actually, and it adds a lot to her interactions even if you don't want to romance her.

>> No.4239619

>>4228389
>Surprised by how many evil companions you get right out the door.
Considering the overall plot, it shouldn't be surprising that you attract Evil companions, but rather than you pull any Good ones.

Montaron is one of my favorite characters in the game. Put him in plate mail, stick a crossbow in his hands, and he's a real help. He has to take the armor off to do anything thief-y, but you can make him the party box man (all points go in open locks or find traps). The other half of the comedy duo is only particularly useful if your character can't cast wizard spells. That's what the devs were going for, a balanced initial party, since the odds are that a player unfamiliar with D&D would pick a basic fighter (least complicated option).

Evil pro-tip: if you charm someone and use them as a meat shield, when they die it doesn't count against you (it wasn't one of your party that killed them). Guards and soldiers have equipment that's nice to have in the early game, this is a way to get it no-consequences. But if you don't have better, some random tavern patron or streetwalker can distract your enemy for a few rounds while your party pincushions him from a safe distance. Outside of towns, various races have different response-to-orders lines that you won't otherwise hear.
>Humanoid scuz-sucker!
Steal Algernon's cloak (Feldepost's in Beregost), if gives +2 CHA and charm spells, good item for on a non-mage.

Non-evil protip: use your wizards as pack mules. They can't wear armor, so they tend to have most of their carrying capacity free. Put a strength enhancing item on a weak character, rather than a melee fighter, and your party's loot hauling capacity is greatly improved rather than its damage capacity slightly increased. It's a question of priorities. Of course, you might prefer being a little murderier to being a fair bit stealier, I'm in no position to judge.

Common sense: oil of burning is a thrown object, not a potion. Save, practice, reload.

>> No.4239676

What's more fun from start to finish, pure kensai or monk?

>> No.4239687
File: 1.65 MB, 1693x952, 00 A013 Thumb.png [View same] [iqdb] [saucenao] [google]
4239687

>>4201049
>not liking the enhanced edition more
>better resolution
>can play on your phone
>being this retarded
Brainlets are ruining this board

>> No.4239695

>>4239676
Single classes are never fun in my opinion but i would rather go with Sun Soul monk

>> No.4239727

>>4239440
I tried it for a while, it's too fucking dark and weird to be worth it.

The dialogue writing isn't great for the romance portions, the music is gay, you're forced through several faggy wet dreams about her, and it's too dark and edgy, even by BG2 plot standards. she tells you a duergar raped her where's the rule 34?

>> No.4240261
File: 1.03 MB, 1065x802, Screenshot_1.png [View same] [iqdb] [saucenao] [google]
4240261

This is the first time I actually remembered this thing

>> No.4240430

Dunno about going evil my bff Keldorn with his Carsomyr wouldn't like that approach.
Also memes aside you can do an evil playthrough just stay away from the EE characters who are evil but are just really poorly written and overall meh

>> No.4240632
File: 10 KB, 302x444, plebs.png [View same] [iqdb] [saucenao] [google]
4240632

>>4239687
>playing on your phone

>> No.4240659

How do I get Viconia to change alignment? I read up a guide for it online and I'm supposedly at the point where she talks about it but she won't start the conversation. Does she act very differently depending on whether you got to redeem her or not?

>> No.4240672

>>4240659
>Post this.
>Go look up guide again.
>Yeah, everything's in order, why doesn't she talk despite using the Advance Time chea-
>Alt tab into game again.
>She's talking.

You fucking tsundere cunt.

>> No.4240674

>>4238485

I just threw up.

>> No.4240679

>>4239727

The mod is written really good, which is the main reason it's so popular.

>> No.4240825

>>4239727
I do actually agree that the music is awful and i still can't find a way to mod that shit out.
But actually in terms of quality of writing it's way better than most mods out there and Imoen trying to cope with her trauma is a fairly understandable concept given what she was through.

>> No.4241345

>>4225661
>Aeriefags get cucked
>when Viconia dies in her own romance ending

>> No.4241396

>>4241345
It's pretty clear that the only characters you're supposed to recruit are the ones who are persistently suicidal

romance is such a bad idea with this guy's family situation

>> No.4241572
File: 817 KB, 1330x889, Screenshot_2.png [View same] [iqdb] [saucenao] [google]
4241572

oh shit what did I do

why does stealth break everything

or is this because of my (1) reputation

>> No.4241873

>>4240674
shut the fuck up faggot

>> No.4241887

>>4241873
dont feed the trolls

>> No.4241997

>>4241572
It's possible a doppleganger is still alive somewhere, or they're otherwise thinking the fight is still going on? I can't remember if they refuse to talk to you during the ambush.

For sure not related to stealth or reputation though, possibly just a bug. If there's no doppleganger around, you will probably have to replay that scene and hope it doesn't happen again.

>> No.4243064
File: 852 KB, 1314x745, Screenshot_3.png [View same] [iqdb] [saucenao] [google]
4243064

>>4241997
I think I was making some of them run off screen with the chaos spell and that broke it.

I made it to the part with the surreal juxtaposition of happy party music

>> No.4243523

>>4241396
All of the followers are persistently suicidal though, it's just some are more aware of it then others.

>> No.4244920

Elf or half elf fighter/mage?

>> No.4244973

>>4244920
Half-elf is better since a full elf can't be revived.

>> No.4245046

>>4244973
Neither can be revived because it's game-over when the protag died.

Also, the no resurrects for Elves never made it in game.

>> No.4245224

>>4239687
Respect the nostalgia factor biatch

>> No.4245230
File: 208 KB, 210x330, Jaheira.png [View same] [iqdb] [saucenao] [google]
4245230

>>4238473

>> No.4245476 [DELETED] 

>>4239687
This.
>not preferring the Enhanced Edition
>not liking that it infuses modern social issues to keep the game relevant
>not liking that it addresses the complicated issues of sexism and racism in your light-hearted dungeon romp
>not appreciating that it FINALLY brings in numerous LGBT+ characters to the game
>not acknowledging that Trent Oster was one of five guys who assisted in character modeling in the original BG so he has creative license to rewrite whatever he wants
People who don't like EE are on the wrong side of history.

>> No.4246297
File: 361 KB, 798x449, IMG_0217.png [View same] [iqdb] [saucenao] [google]
4246297

>>4245476
>Not liking Jojo reference monk kits

>> No.4246709

>>4200965

Baldur's Gate is the only Infinity Engine game I could never finish.

Boring as fuck story, uninteresting characters, and horrible gameplay without a shitload of mods.

PST >>>> BG2 > IWD >> IWD2 >>>> BG

>> No.4246737

>>4246709
Fallout 1&2 are better than any of those shitty games.

>> No.4246739

>>4246737
Almost true, but PST is better than Fallout and Fallout 2 as well.

The ultimate intellectual HQ of the Internet agrees with me.
http://www.rpgcodex.net/content.php?id=9453

>> No.4246820 [DELETED] 
File: 85 KB, 200x200, 1426460469621.gif [View same] [iqdb] [saucenao] [google]
4246820

>>4245476

>> No.4246840 [DELETED] 

>>4245476

This is an accurate representation of what the majority of BioWare fans think.

>> No.4247248

>>4246739
Though it ranks the first Baldurs Gate well above both of the IWD games.
If you're going to reference something, make sure it doesn't contradict your original point.

>> No.4247268

>>4246737
Jagged Alliance 2 is better than any shitty Fallout game.

>> No.4247817

>>4247248
That's just the biodrones nostalgia.

>> No.4247827

Overrated garbage.

>> No.4247842

>>4247827
/thread

>> No.4247942

>>4217294
>LGBT

i have a very hard time picturing LGBT giving a modicum of a shit about baldur's gate.

>> No.4249719

>Cast charm on Centeol and talk to her
what the fuck who would think to do this

>> No.4251689

>>4249719
How else would you romance her?

>> No.4253424
File: 1.14 MB, 1440x896, Screenshot_1.png [View same] [iqdb] [saucenao] [google]
4253424

this might be my new favorite thing

>> No.4255046
File: 53 KB, 569x546, panic.jpg [View same] [iqdb] [saucenao] [google]
4255046

>>4253424
I actually always ignored Harm. Is as retarded as it looks like?

>> No.4255070

>>4247942
We do care about this virtue signaling bullshit though.

>> No.4255072
File: 254 KB, 763x757, Chan 02 - 0314.jpg [View same] [iqdb] [saucenao] [google]
4255072

>>4240632
>play on the tube
>play while bored at work
>play while taking a dump
>always in your pocket >available anytime, anywhere

Neck yourself

>> No.4255107

>>4255046
I made Viconia a Ranger/Cleric for the fun

That's her using cleric buffs and ranger thac0 to use harm as a sneak attack from the ranger's hide in shadows

The mod (SCS) I'm using changes Harm to just do 150 damage instead of just all of the creatures HP leaving them at 1 hitpoint. It's hard to say which version is more broken, but in this case it's some hilarious Kenshiro shit when she's got haste stacked with the paws of the cheetah and rips across the screen to explode some dude with a karate punch.
>>4255072
>not playing BGII on the shitter and timing you grunts to match the rhythm of the trumpets like based casualanon

>> No.4255209

>>4215340
Steal Keldorn's armor in BG2 ASAP.

>> No.4255495

>>4255107
Instead of cheating, why not just cast invisibility on Viconia?

>> No.4255553

>>4255495
I could have rolled the MC as a Ranger/Cleric or Cleric/Thief also.

There are some things that invisibility doesn't work on while hide in shadows does.


Actually if I had to really truly solo through this game I think a Cleric/Thief could be a very interesting choice, compared to the standard Ranger/Cleric or F/M/T

>> No.4255642

>>4255553
So why didn't you? Why cheat?

>> No.4257069

>>4255642
I think it's actually impressively lore-breaking. First, just changing an established NPC's class. Second, making an illegal multiclass option for that character's race (Elves can't Cleric / Ranger). Next, it's incompatible with her alignment since Rangers have to be good-aligned. And finally, a non-nature Deity (Shar) which can't have Rangers.

That's dedication to breaking the lore right there.

>> No.4257170
File: 1.05 MB, 1054x799, Screenshot_2.png [View same] [iqdb] [saucenao] [google]
4257170

>>4255642
>>4257069
how does this screenshot make you feel

>> No.4257176

>>4257069
I think we can all agree that the Level 1 NPC mod is basically there to give you a taste of Icewind Dale while experiencing banter, romances and different personalities. I can imagine some illegal race/class combos to be quite crazy (>>4257170 gets shorty saving throws on top of the +2 to all saving throws Pallies get), but eh, swing whichever way you want.

>> No.4257182

>>4257170
>her info page specifically mentions she isn't a paladin
>make her one anyway
Take THAT developers!

>> No.4257239

>>4257176
>>4257182
All the same I think I'm gonna drop her until I go pick up Imoen.

>> No.4257279

>>4257239
That'd be Imoen your Chaotic Good Gnome Paladin of Bane / Ranger / Mage, right?

>> No.4257287

Saw a copy of BG2 without the expansions for €20, should I buy it?

>> No.4257295

>>4257279
nope. just vanilla Thief/Mage is OP enough

I think I'm actually going to have to use the machine on imoen to raise her int high enough for level 9 spells aren't I?

>> No.4257368

>>4257295
Only EE enforces max Intelligence as a necessity for 9th level spells.

>> No.4258916

>>4257368
Does it also add the proper racial bonuses or is that still left to mods?