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/vr/ - Retro Games


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4196961 No.4196961 [Reply] [Original]

Now that Mania is finally out and the dust is settling fast, I think that we can finally declare Sonic 1 as the undisputed best entry in the series, the patrician's choice.
Sonic 2, 3, S&K, CD (yes, fuck you plebs who don't understand tansaku-platforming gameplay) are all great, classic games. And Mania is, well, it's what Classic fans wanted, it's exactly that. I don't mean it to be a derogative, but it is a glorified ROMhack. A beautiful, top-tier ROMhack, the best ever.
But man, Sonic 1... it's still the perfect game.

>> No.4196969

I think we can say that you don't speak for me thank you very much

>> No.4197024

lol no

>> No.4197102

Tansaku-platforming is what you gaijin call "metroidvania" by the way.

>> No.4197107

>>4197102
>3 replies
>4 IPs
Yeah you're not OP.

>> No.4197115

SMS Sonic 2 is the best

>> No.4197262

>>4196961
Yes.

>> No.4197284

Sonic 1 aesthetic is the best. Sonic 3 aesthetic is poor. CD is good. Sonic 2 is just a great game.

>> No.4197289 [DELETED] 

>>4196961
SONIC

2

S O N I C
O
N
I
C

T W O
W
O

>> No.4197296

Sonic 2 is pretty strong. Sonic 3 and Knuckles is pretty good but it is fairly long and doesn't easily lend itself as a one time sit down game unlike the previous entries and I personally am not a fan of Marble Garden nor Sandopolis Act 2.

I enjoy Sonic the Hedgehog the most out of the Genesis games. It has memorable places, a few places so they don't get jumbled into one another like some people not remember some later Sonic 2 stages as well, and at times has more emphasis on platforming.

>> No.4197306

>>4196961
>And Mania is, well, it's what Classic fans wanted, it's exactly that.

Except it sucks, and I'm pretty sure your opinion is exclusive to yourself and paid Metacritic shills.

>> No.4197339

>>4196961

Nah. If anything, this makes Sonic CD look like an ever bigger turd. Mania is how you do platforming in a Sonic game, not the tripe level layout you find in CD.

>> No.4197343

>>4197339
Just accept you aren't good at tansaku platforming and leave it at that.

>> No.4197354

>>4197343
please sheathe your katana and adjust your gi sensei you're scaring me

>> No.4197362
File: 58 KB, 960x720, DSC00055.jpg [View same] [iqdb] [saucenao] [google]
4197362

>>4197354
You haven't even seen my hattori level 4.
Anyway, really, giatto giuddo. Sonic CD allows you to go pretty fast and take the best routes once you stop sucking at it.

1>CD=2>the rest

>> No.4197373

>>4197362
I'm not the guy you were initially responding to and I more or less agree with your flow chart. Have a nice day anon!

>> No.4197386

>>4196961
>I don't mean it to be a derogative, but it is a glorified ROMhack
And that's bad why? Yeah it kinda sucked like half of Mania were just redone stages but the game is really good besides that. I just hope if they make a sequel it's nothing but new stages so I can finally get the Sonic sequel I've wanted since I was like 9.

>> No.4197442

>>4196961
>fuck you plebs who don't understand tansaku-platforming gameplay

CD is not the same kind of game as Metroid and SOTN, and you're retarded for thinking it is.

>> No.4197770

>>4197343
Sonic as a character isn't built for tansaku platforming. He is a character that is built around momentum that doesn't carry that momentum vertically in CD's vertical focused levels.

>> No.4198356

>>4197770
The thing is, CD's levels aren't vertical only, they're also very wide. Momentum is important on Sonic CD as well, especially with the time-travel mechanic.

>> No.4198369

I wish these Mania shills would fuck off back to /v/

>> No.4198831

>>4197102
tansaku action yoko scroll you mean

>> No.4198846

>>4196961
Sonic 1 still has too many stop-and-go moments for my liking. Not that I don't like regular old-fashioned platforming, but it does feel like a bit of a bottleneck. Sonic CD recaptured the most important vibes from Sonic 1 that were lost in the other sequels, while making it so /you/ were to blame for any momentum-breakage, and not Marble Zone. Wacky Workbench is no sweat at all if you actually know what you're doing.

>> No.4198882

Sonic 1 or 2 for me.

>> No.4199137

>>4196961
>glorified Romhack
>completely new sprites and animations
>More innovations than every single individual installment in the series
Fuck off.

>> No.4199181

>>4198846
>Wacky Workbench is no sweat at all if you actually know what you're doing.
This, plebs without skill don't know about shortcuts and how to use the floor at your advantage.

>> No.4199185
File: 28 KB, 106x114, bakuG.png [View same] [iqdb] [saucenao] [google]
4199185

>>4199137
>ROMhacks can't have new sprites and animations
>ROMhacks can't have innovations

>> No.4199186

>>4196961
Sonic 2 is so good that all they could do in 3 was make the levels longer and the graphics slightly better

>> No.4199220
File: 28 KB, 462x499, tumblr_inline_n9m64qIpvf1rjjkst.jpg [View same] [iqdb] [saucenao] [google]
4199220

If classic Sonic games were ice cream flavours,

Sonic 1 would be french vanilla (a smooth, sophisticated original classic)
Sonic CD would be strawberry (the "zazzy" choice)
Sonic 2 would be regular white grocery store vanilla (the original classic streamlined for mass appeal)
Sonic 3K would be double chocolate (deep and decadent, with lock-on brownie chunks)
Sonic Mania would be a banana split with a scoop of all the above flavours, plus marshmellow whip and sundae sauce
Knuckles Chaotix would be rum raisin (objectively the worst, but ultimately it's still ice cream/classic Sonic)
The Game Gear games are a box of ice cream sandwiches

sorry bros its hot out and im hungry

>> No.4199247

>>4196961
couldnt agree more, sonic 1 blows them all out of the water, which is kinda sad too, because sequels are supposed to be better. I think in general sonic would have been much better if it would have been a japan only series. The americans fucked him beyond repair.

>> No.4199250

I will never understand what people see in CD's gameplay. Can someone please educate me?

>> No.4199262

>>4199181
>that plaforming
>that bouncing on the floor for upper routes
>those secret paths

But i always need to play it in the past, because jesus christ, that past theme is glorious

>> No.4199270

>>4199250
It's called fun

>> No.4199345

Why do people call SM a rom hack?

>> No.4199598

>>4199345
because it was made by a guy who did sonic fangames & ROM hacks. and sonic fans are incapable of being happy.

>> No.4199926

>>4199345
I think it's because it uses mostly remixed stages from the past games but it's kind of funny because if this was a ROM hack/fangame then it wouldn't have recycled stages at all since making you play Green Hill for the 1000th time again was a Sonic Team choice, not the devs.

Also, there's at least 10 times more creativity in a single recycled act than in any of Sonic 4 "original" stages, a game which was outsourced to an actual gaming company and it also had extremely mediocre aesthetic choices in everything. I'm not defending Mania lack of new content here but I hope we get more of these high budget fan games in the future, with actual new content and a desert stage that doesn't suck.

>inb4 Sonic 4 was never meant to be a sequel!

>>4199247
The genesis games made in Japan look and sound a lot better than the american ones, this can't be a coincidence, I personally never cared for Sonic 2.

>> No.4199936
File: 331 KB, 721x427, 1460221130639.png [View same] [iqdb] [saucenao] [google]
4199936

>>4199926


If SM was a Sanic romhack, it would have a recolored (or with new tiles if you're feeling ambitious) GHZ with an all-new layout, then have the rest of the levels be Sonic 1's, but with different palletes and/or tilesets.

>> No.4199940

>>4199936
And Homing Attack enabled by default probably.

>> No.4199963

>>4196961
Sonic 2 is the best of the series. Sonic 1 is okay, but Sonic 2 just has more speed while still having equal amount of platforming, and also way more content.

Sonic 3 & K has huge levels and 0 difficulty, it's just fucking boring.

Sonic CD is sonic 1 with cd audio and absolute dog shit level design. It has one level that you can't even complete if you take a wrong turn at the start (you TIME OUT), and the boss fights are so incredibly underwhelming that they might as well not be there (in of them, you have to hold right for ten seconds).

Spinball is a great simple little fun with awesome music, as long as you consider that it's supposed to be a cheap side game made in half a year, not a major title. Did I mention the music is awesome?

Sonic 3d has great music and intro. That's about it.

>> No.4199979

>>4196961
Sonic Mania is out already? when i did i miss that? And is it really that bad

>> No.4200041

>>4199979
The levels are too big, the bosses are too hard, and the bonus stage takes 5 minutes to win.

What makes Sonic 2 so good for me is that you can choose to race through the levels or take your time to explore. Sonic Mania levels are so big and arduous, it's not as fun to do either.

>> No.4200220

>>4199979
No it is awesome. People are being faggots because nothing can ever even be okay

>> No.4200973
File: 150 KB, 1050x536, faggots-header-3.png [View same] [iqdb] [saucenao] [google]
4200973

>>4200220
boy i really wish there were more faggots in gaming, especially these days

>> No.4201012

>>4199979
>And is it really that bad

Yes. >>4200041 is spot on.

Think everything that made Sonic 1 and CD bad, then multiply that by 10 and then port a bunch of zones from classic Sonic games, even though they clearly conflict with the new zones. That would be Sonic Mania.

>> No.4201045

>>4201012
sonic 1 is probably the most polished game in the series, nothing bad about it

>> No.4202076

>>4196961
Sonic 1 is an okay game that I'm still finding myself kind of disappointed in the more I play it.
even after being able to zip through Marble like nothing without really waiting on anything except that one particularly shitty bit in act 3, Sonic 1 is still kind of iffy on a basic level regarding stage design
you can tell it's fairly rough as a first attempt, I can't possibly say it's any kind of perfect game, even if it's pretty damn solid

waiting on the elevators in fucking Spring Yard grates on me so much these days too
used to not really care about them, but the more I play S1, the more they piss me off
also, I'm sick of dying after those two S-bends in GHZ1 because I went too fast for the screen to unlock fully
I usually remember to jump or slow down a tad, but sometimes I forget (or do it too late), and it fucking sucks.

>>4199220
part of me wants to tell you to fuck off for making a food analogy
but more of me wants to tell you to fuck off for dissing rum raisin you tasteless fuck

and I'm not talking about Chaotix, that shit's kind of trash (great production values though)
I bet you're the kind of cunt who'd say that oatmeal raisin is a shit cookie too.

>>4199979
people who like Sonic 2 too much (since the game leans more heavily on 3&K style play than anything else) and people who'd rather have more Sonic Adventure are bitching
but that's it
people like >>4201012 are absurdly wrong, mostly because Mania's stage design is more of a mix of 2 and 3&K's (mostly the latter), with lengths more similar to 3&K, it's absolutely nothing like CD

in fact, the two CD stages (Metallic Madness, Stardust Speedway) are only superficially similar, with some of the big object chunks taken right from the originals, but the overall layout is way, way different and flows more like a Sonic 3 stage

>> No.4202236

>>4202076
>waiting on the elevators in fucking Spring Yard grates on me so much these days too
Lots of moments in Sonic 2, 3, K require some waiting. These elevators don't even take that long, Spring Yard is one of the best designed zones in Sonic history, dem speed parts, dem platforming parts.

>> No.4202247

>>4202236
loads of stuff in the later games require waiting, yes
but god damn, those elevators piss me off more and more, and I can't think of anything offhand that takes as long other than the ring transporters in Death Egg (which are also annoying as shit, but they at least look cool as fuck)
even the one marble zone lava block that you actually do have to wait on doesn't take so long, or at least doesn't seem like it

It's a solid zone though, with a good mix of pinball-style play, platforming, and gotta go fast. Probably does the whole "pinball" stage theme better than any of the later ones.

>> No.4202412

>>4197115
I was always a Sonic 3 person. Maybe I just liked the levels better though. The first 3 all feel the same to me gameplay wise though.

>> No.4202494

what pisses me off most of all is waiting for the little bits at the end of chemical plant to align in sonic 2, that and the fact that all of a sudden is a gay fox following my every move, cant shake the that little shit, it follows me everywhere :(

>> No.4202545

>>4202494

Tails is fine unless you're going for the Chaos Emeralds. In the special stages, he is a pure liability unless you have a human controlling him.

>> No.4202548

>>4200973
Mmmm faggots

>> No.4202605

>>4202494
you can disable Tails, you know
also, you do know you can skip that rising water bit with the blocks, right?
unless you mean a different section, because that's the only vaguely waiting bit I remember from CPZ

>> No.4202989

>>4199250
Sandbox fags.

>> No.4203010
File: 76 KB, 1280x720, sonic3complete.jpg [View same] [iqdb] [saucenao] [google]
4203010

>>4196961
Sonic 2 was probably the best in the entire series for how faster paced it was, Sonic 3/S&K offered way more variety out of all of all of them and CD definitely shown everyone what the Sega CD was truly capable of (even though most of the games on that were FMV garbo). While I've yet to see this game to be released on Steam to properly evaluate weather this game is any good or not without wanting to look at it with the rosy coloured specs of nostalgia, I feel that Sonic 1 isn't exactly the perfect game. I mean there were levels on the Genesis/Mega Drive version that were cut from the Master System version for some reason.

Really, I'm not even sure WHY exactly you think that Sonic 1 is the best sonic game ever made when this clearly is.

https://www.youtube.com/watch?v=Pux2TNnKuw4

>> No.4203209

>>4198846
Sonic was never a fast platformer, it had short moments of speed. The "SONIC IS GOING FAST" shit needs to die. Go play marble zone or Hilltop zone and tell me how fast you're going. Casinos in every sonic version have moments you have to just stop for a few seconds.

Sonic isn't going fast, it's short bursts of speed and then platforming

>> No.4204046

>>4203209
>Sonic was never a fast platformer, it had short moments of speed
git gud

>> No.4204167

Mania>3&K>CD>2>1

>> No.4204189

>>4204167
Completely opposite.

>> No.4204193

>>4204189
Sonic 1 has a mediocre soundtrack and the levels aren't even fun

>> No.4204201
File: 180 KB, 1000x833, juego-de-mesa-sonic.jpg [View same] [iqdb] [saucenao] [google]
4204201

>>4204193
>these opinions
you smell dude

come back when your favorite Sonic game (that romhack mania? lol) gets its own board game.

>> No.4204212
File: 388 KB, 344x496, 1502392449193.png [View same] [iqdb] [saucenao] [google]
4204212

>>4204201
>marketing = quality

>> No.4204239
File: 650 KB, 618x592, Orbinaut_unveiled.png [View same] [iqdb] [saucenao] [google]
4204239

>>4204212
>your opinions = valid

>> No.4204469
File: 27 KB, 1280x896, went too fast.png [View same] [iqdb] [saucenao] [google]
4204469

>Existence of Sonic Mania reminds me I never finished Sonic 1 & 2
>Decide to play Sonic 1
>Pretty damn good
>Love the momentum based platforming
>Can't remember why I never finished it, this shit's good
>Go so fast I get stuck in the walls
Now I remember

>> No.4204475

>>4204469
Stop playing emulators

>> No.4204483

>>4204475
No

>> No.4204495

>>4204475
Not the emulators fault, Sonic games are coded so shitty that the manual even tells you that Robotnik has nefarious traps that make you stuck in the walls.

>> No.4205145

>>4204469
I never finished Sonic 1 because of not being able to catch Eggman in the water level.

I never picked up Sonic 2 besides playing it as a kid on PC.

>> No.4205152

>>4196961
1>CD>2>Mania>3&K

>> No.4205158

>>4204495
Then how come it never happened to me?
>>4205145
>I never finished Sonic 1 because of not being able to catch Eggman in the water level.
You don't really need to "catch" him, in fact, hitting him wouldn't be good because it'd make you bounce back. The only thing you need to do is to keep going up, avoiding all the hazards. The natural thing would be to rush, but just be calm. The spears have a fucking huge hitbox so you really need to wait until they're inside the walls.

>> No.4205161

>>4197296
>doesn't easily lend itself as a one time sit down game
That's why it has saves

>> No.4205173

>>4205158
I'll try it again. I may as well with Sonic hype and me having paid for Mania despite never finishing any existing Sonic games.

I remember being super stuck, like in a place where my only option was to drown as I could jump to a platform from where I was.

But that might be the equivalent of just falling in a pit rather than an unwinnable scenario.

>> No.4206549

>>4205158
>Then how come it never happened to me?
Because how glitches happen tend to be kinda specific if there is any semblance of good programming and playtesting. Humans also tend to repeat the same individual patterns when repeating an activity. Just small subtle things that occur almost automatically that we don't give any active thought. This means some people may encounter a specific glitch very often, while others might never. I have no idea what we do different, but I've gotten stuck in walls in pretty much all four MD installment.

>> No.4206835

>>4196961
/v/ babbies always sound the same

>> No.4207225

>>4206835
?

>> No.4207241

>Sonic CD gets railroaded by contrarians trying to out contrarian contrarians
>They turn to Sonic 1 as the contrarian pick of choice.

>> No.4207256

>>4196961
That's sad. Sonic 1 is the only one I played because it came with my Genesis, and thst game was crap. Amazing that over all these years they were never able to actually improve it.