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/vr/ - Retro Games


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4187950 No.4187950 [Reply] [Original]

It's only hard to beat if you play 2 players. Literally

>> No.4187956

>>4187950
Like I say every time some cunt goes on about older games being harder...

You were a fucking kid.

>> No.4187969

because most people are shit at video games

>> No.4187970

>>4187950
The first two stages are piss easy, so it takes people by surprise if they were expecting the whole game to just be a casual belt scroller.

>> No.4187986

>>4187970
yeah instead it's a casual compilation of minigames

>> No.4187993

I must be the only one who thought level 7 - the inferno - was the hardest. The level itself isn't very difficult; however, the end of that level is very difficult to navigate through.

>> No.4188003

Like everyone else who was playing Battletoads at the time it was released I beat the Turbo Tunnel level in week or so but got stuck on later levels.

For me the level I got stuck was level 9 Terra Tubes.

>> No.4188006

>>4187956
Let's not go too far to the other side here. Battletoads isn't impossible, but it's still harder than modern games.

>> No.4188030

>>4187950
I always accidentally take the warp level when I get to that part.

>> No.4188036

>>4188030
Also this level makes me want lasagna.

>> No.4188127
File: 1.05 MB, 360x201, mh42a1m1pmvaiic.gif [View same] [iqdb] [saucenao] [google]
4188127

>>4188006
>but it's still harder than modern games.

Modern games have a wide range of difficulties.

>> No.4188278

>>4187950
I didn't find out about the warp in the first level to get to the tunnel untill last week, hahahaha.
Coulda practiced and beat that fuckin stage and actually completed that game!

>> No.4188282

>>4188127
MonHun is better than every retro game desu.

>> No.4188285

>>4187950
Its poorly designed, that's it.

It goes for too long and the space between the obstacles its poorly tought and unforgiving.

There's a reason the japanese version reworked A LOT of the stage hazards and cut down sections.

>> No.4188427

>>4187950
You have to have the reactions of a god to get through it, there is no other way. Some of us just weren't born with that kind of reflexes.

>> No.4188430

>>4188427
Godly reflexes are useful but knowing what comes up and reacting to it before it even begins is much better

>> No.4188460

>>4188430
This reflexes are overrated, it's all about memorization

>> No.4188467

>>4188430
Then you have the memory of a god. I can't remember the placement of 100 walls shooting at 500 mph.

>> No.4188469

>>4187950
I'm pretty sure I can use a Game Genie to bypass that awful level.

>> No.4188491

>>4187950
it's that last long jump. i still don't get off you're supposed to press the button or just hit the ramp

>> No.4188543

>>4188491

just hit the ramp

>> No.4188551

>>4188282
Better is an iffy word, taste determines what's better or worse for the individual. In terms of complexity and difficulty it is head and shoulders above most retro games though. And hardly alone in that, but always fun to post.

>> No.4188552

>>4188127
>Modern games have a wide range of difficulties.

And unlimited continues.

>> No.4188567

>>4188552
Not necessarily. Though there's nothing wrong with a game that doesn't force you to replay from the start each time either.

>> No.4188734

>>4188567
You're right. There's nothing wrong with that; but it certainly encourages a different style of play. Hence, it could be argued that something is a bit lost experience-wise from the lack of the old game format in newer titles.

>> No.4188752

>>4187950
Because

>> No.4188884
File: 1.82 MB, 320x240, eccoH.gif [View same] [iqdb] [saucenao] [google]
4188884

>>4188734
I don't know that anything is lost, games with life counts still exist. Not as many by percent likely, but there were also many older games that didn't work that way as well.

Also it's partly that a lot of games now are too long to beat in a single sitting. But with something like the aforementioned Monster Hunter, each mission gives you three lives to attempt it. So that's another way tension over dying gets woven in.

>> No.4189078

>>4188127
Modern Monhan isn't really anything special. They've had to make too many compromises to be playable for the shitty platform they have to develop for.

Hopefully the series will return to form as the 3DS dies.

>> No.4189126

>>4187986
>>4187970
I don't even know what casual is supposed to mean here.

>> No.4189542

>>4189078
I miss the original control scheme, but other than that the game is better on 3DS than it's ever been. I can't imagine the game without the touch screen controls.

>> No.4189610

>>4189126
Anything that is feasible to beat is considered "casual garbage" here.
I mean, it is a fact that modern gamers are casual and bad at games, but people here are so up their own ass with their elitism that they become their own brand of retarded.

>> No.4189627

>>4189610
people are not worse at games now than they were then. most people never went further than the 3rd level on battletoads nes/snes. that means this level is extremely hard, and anyone saying otherwise is in fact saying "look how good i am at games"

>> No.4189659

>>4188551
I think you're overrating MH's difficulty. I assume you probably play the game with some self-imposed challenges (Solo runs, no NPCs, sticking to specific weapon types, etc), since that's the most fun way to play. It's a much easier game if you go full shitter and use everything available to you.

>> No.4189692

>>4189610
>>4189627
don't be sad for sucking at video games timmy

>> No.4189697

>>4187950
Because tards alway went all the way up or all the way down instead of staying down the middle.

>> No.4189710
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4189710

>>4189659
While you're right that I do solo a lot and don't like using cat companions, and that if you're playing in a good group it's possible for someone not very good to keep going so long as they know not to die. But that's an issue common to most games with co-op multiplayer.

I think many people overrate the difficulty of many old games, and on average Monster Hunter is very challenging if you're really playing it. It's much more challenging than Dark Souls for example, which is one of those games that's held up for it's difficulty.

Weapon types are pretty balanced now.

>> No.4190218

Because it is hard.

>> No.4190935

>>4189692
Nice meme

>> No.4191156

>>4187950
Watch that Bootsy video. At least he doesn't try and make it seem like it's harder than it actually is by showing off. He shows that it's actually pretty easy

>> No.4191174

>>4191156
Ok if you practice it for hours and hours and memorize the layout, sure. But noone is going to beat that shit the first time, or even the first dozen times.

>> No.4191204

>>4187950
>underage are people
lol

>> No.4191234

>>4191174
>noone is going to beat that shit the first time, or even the first dozen times.
Well, yeah. So what, though?

Back when these games were current, players didn't have a virtually infinite amount of other games/media to consume. It was more like
>rent Battletoads for the weekend to see if it's good
>holy crap this level is hard
>hmm should I play my 8 games that I've beat a dozen times or practice this level
>clear the final goal and become a radical badass

>> No.4191596

>>4191234
>Well, yeah. So what, though?

Not him, but practice this sequence till you can do it perfect is one of the most boring kinds of difficulty there is. Sure it's hard to get it right, but it's more like learning to play piano than gaining skill at a game.

>> No.4191645

>>4191156
Just watch TMR you fucking meme

>> No.4191650
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4191650

>"beat" it
>not using the level portal

>> No.4191665

>>4191650
The warp is past all the hard parts anyway

>> No.4191785

>>4191174
Isn't that all of these games though? No one beat Mario their first time are you saying that was hard?

>> No.4191790

>>4191174
> hours and hours

Kek.

>> No.4191821
File: 5 KB, 160x144, Battletoads (USA, Europe)_01.png [View same] [iqdb] [saucenao] [google]
4191821

>>4187950
It's equivalent, shmup section in the gameboy game is fucking bullshit, though.
Made me ragequit several times.

It's also the very second level after pathetically easy beatemup section, so it's a fucking atrocious difficulty spike.

>> No.4191927

>>4191821
Anything is a difficulty spike after brain dead beatemup gameplay.

>> No.4191982

>>4191821
The Metroid 2 problem?

>> No.4192183

>>4191927
except you suck at beat em ups

>> No.4192213

>>4188006
There are plenty of hard games out now.

>> No.4192242

>>4192213
But how many have as much stupid bullshit as battletoads?

>> No.4192673

>>4192242
Well yeah cause to most people memorizing something like that isn't considered a good use of their time.

>> No.4192974

>>4189710
>It's much more challenging than Dark Souls for example

Fucking bullshit

>> No.4193101
File: 354 KB, 384x239, 1479053368894.gif [View same] [iqdb] [saucenao] [google]
4193101

>>4187970
>belt scroller

>> No.4193961

>>4192974
DS boss fights are super short and the rest of the game is just being careful. It's only thought of as hard because you have to be cautious.

>> No.4193992

>>4192974
>>4193961
I think it depends on which MH games you're talking about. Pre-third gen games were nightmares, but I would say the current MH games are around the same level as DaS.

>> No.4193997

I think the Turbo Tunnel became a meme mostly because it's kind of hilarious how they keep adding harder and harder shit, you start off with a nice little obstacle dodging section and it's like alright this is going to be a nice little vehicle section, but it gets meaner and meaner and you die a couple times so you sit up and start paying more attention and trying to memorize it, and then by the end when you're jumping from platform to platform without ramps screaming FUCK at the screen as you die over and over cause you went off the side or jumped a pixel too late you're pretty much guaranteed to remember it as "oh god THAT fucking level"

I personally would rather encounter something that you can see how to beat easily and it's about getting the timing perfect even if it's cheap and stupid like the turbo tunnel instead of being stuck inching around punching every wall doing a painstaking grid search for whatever nonsensical thing you have to do to continue

>> No.4194000

The word you all are looking for is
>strolling donnybrooks

>> No.4194040

>>4188127

>Nu Doom has 1 hit continue difficulty
>Hellblade has "you suck imma delete your progress" Difficulty
>Memey Souls is hard because it has RNG bullshit

Battletoads is hard due to Region difference, We got the bugged one, while the japs one was the one with fixed speed and easy monsters

Mega Drive port had the Fixed Speed but hard ass difficulty, BattleManiacs has the BDSM roller coaster stage

>> No.4194041

>>4193992
I've played them all extensively, except the Wii version of 3. The PSP games were when the series was by far it's easiest. After that it starts getting challenging again. 3, 4 and Generations are all on average harder than the original.

>> No.4194567

>>4194000
Is that a reference to something?

>> No.4194684

>>4194567
Not exactly. It's a just a presumably Australian term for "belt scroller" and I forgot to tag the two corresponding posts:
>>4187970
>>4193101

>> No.4194887

>>4194684
Should've known it was fucking australians

>> No.4195462

>>4191927
Okay, but original Battletoads waited more than one stage before putting Turbo Tunnel. Not only that, but the opening beatemup stage is EVEN EASIER than the NES one.

>> No.4195546

>>4191156
This. Anyone who's like "yeah, but that can take weeks" has to be a fucking kid. Getting good at video games like BT ensures that you get good at countless other video games. "Ohhh, it's bad game design because it's too hard" Fuckin pussies

>> No.4195819

>>4193992
>>4193961
>>4192974
>>4189710
>>4189542
>>4189078

People get pissy if you try to discuss the GBA or other 6th gen systems here, yet somehow this is OK. WTF?

>> No.4195969

>>4195819
Well the general topic there was "Are modern games harder than Battletoads?" but it derailed a bit.

>> No.4196159

>>4187950
The problem is that it is not even random or different sequence, its just up and down

>> No.4196261

>>4188467
Most of it is alternating

>> No.4196381

>>4195969
/vr/ is obsessed with how much they hate everything modern

>> No.4196395

>>4195819
90% of the time its because some shitter started a thread about it


Its a lot easier to sneak in unrelated discussion in a legit bread than to sneak in an entirely uncorrect bread.

>> No.4196507

>>4196395
That's what all these threads are. Topic says something about a retro game, but the real purpose of it is to bitch about modern games. It's a surreal board.

>> No.4196515

>>4196507
I don't see much of that in this thread, unless you consider "bitching" to be saying a game is easier than Battletoads. Personally, I'd consider that a compliment.