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/vr/ - Retro Games


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File: 25 KB, 320x224, kof98.png [View same] [iqdb] [saucenao] [google]
4172185 No.4172185 [Reply] [Original]

There are a lot of King of Fighters games for the Neo Geo and other consoles. I wanna know which is the best and why?

I heard some people say 98 is the pinnacle of the series but I wanna hear other opinions.

>> No.4172191

94/95: crude oil
96: the game that defined KOF
97: nonexistent music, cheap infinites, huge damage
98: the norm
99: backroll lol
2000: bori bori bori uppa
2001: honk honk
2002: second best
2003: mahvel babee
XI: slide slide
XII: incomplete lol

>> No.4172194

97 is unbalanced as fuck, Benimaru dominates the game
98 is more balanced, there's a ton of viable characters
Each game of the striker era (99~2001) has some sort of cringy shit, I think 2000 is the better one. 2001 is a non-game.
2002 is mostly like 98, no wonder it got chosen as the "final" version for tournaments (there were tournament versions of KOF 2002 until 2012)

>> No.4172195

I always felt 99 was underrated. Flawed and certainly not deserving of the best game title but it was a fun game.

Awesome as fuck OST too

>> No.4172206

Do you have to play Fetal Fury and Art of Fighting First to understand the story?

>> No.4172213

>>4172206
No. KOF uses the setting and characters of those games, but the story isn't shared. Geese is dead for real in Fatal Fury, but alive in KOF.

>> No.4172265

>>4172195
Best Iori theme
https://www.youtube.com/watch?v=hXPcDwqTtlM

>> No.4172290

>>4172265

best a lot of themes

https://www.youtube.com/watch?v=PddekUUb00g

>> No.4172321

>>4172185
98 and 2k are my favorites, 99 has the nicest backgrounds though.

>> No.4172415

2k was my first. Very polished game in the aesthetic area. Excellent character arts in the select and winning screens. I like the health bars, announcer and music.

96 is awesome for the stages and music too, highly recommended to check it out.

98 is pretty much the best combination of gameplay and cast. 2002 has too much going on in execution and complex combos. I prefer the simplicity of 98.

>> No.4172563

>>4172195
The problem with '99 is that everyone kinda sucks. The main characters got heavy nerfs and the new comers like Whip and Maxima straight up suck and don't get good for a couple of years.

Does have some of the best backgrounds and musuc though.

>>4172194
How is 2001 a non-game?

>> No.4172586

>>4172185
'98

>> No.4172610

>>4172563
Only bad thing about 2001 is the music and backgrounds

>> No.4172835

>>4172563
>How is 2001 a non-game?
That honking music.
Borked battle system.
That "art".
Those "backgrounds".

Everything about KOF 2001 was fucked up in some way.

>> No.4172853

>>4172835
Ehh the portrait art is bad, I like it better than '99 though. All three of those years were bad in one way or another. Also I imported 2000 and 2001 at the same time and switched between them a lot. Usually if it was just some of us getting together to play for fun it was a bit of one then the other in whatever order, skip '99 and spend the rest of the day on '98.

Untill 2002 then it was switching between those two and only occasionally pulling out the middle three or older ones. I actually realize I don't think I've played '99, 2000 or 2001 in almost a decade. Jesus.

>> No.4172937

>>4172185
I only played 11 but I'd say whichever one has the simplest inputs. Couldn't even play 13 because of all the half circles, full circles, backwards double circles, parabolas, lemniscates, and dollar signs.

Are the older ones easier to get into?

>> No.4172997

>>4172937
>Couldn't even play 13 because of all the half circles, full circles, backwards double circles, parabolas, lemniscates, and dollar signs.

All the KoFs are like that. If you want simple inputs in an SNK fighter try Mark of the Wolves. Almost all the desperations are just two quarter circles. Also the cast is tiny so it's quick to learn. Those are the reasons I don't like it a ton, but it's got a good number of fans.

>> No.4173031
File: 304 KB, 1920x1080, KYOOOOOOO.jpg [View same] [iqdb] [saucenao] [google]
4173031

>>4172185
98UM is fun, but 2002UM has Kusanagi, which is the best character in the series, with Iori and Kyo being 2nd and 3rd best, respectively. XIII is the 2nd best KoF game but it doesn't have an online community anymore, and has been replaced by XIV in tourneys. XIV is pretty good, but I'd take 2k2UM anyday over it.

>> No.4173040

>>4172835
Who cares about music and art in a fucking fighting game you fucking scrub.

>> No.4173041

>>4172206
>plot
>in a fighting game
Sure there's one of JoJo, but playing KoF for the plot is like calling Mario deep.

>> No.4173058

>>4173040
>>4173041
It's the same guy. The fighting is his least favorite part. He just wants to play single player, bitch about how AI is unfair and talk about the story, sound effects and graphics. Also gets mad if no one else cares.

Every fighting games thread here ever.

>> No.4173103

>>4173040

You're fucking kidding me? You still look and hear fighting games when you play them, visual and sound quality are totally fair points.

>> No.4173105

>>4173103
Visual and sound quality are pointless when playing old games since everything looks like trash anyway. Fighters are for e-sports. You play to hone your skills and dominate the competition, not for some phony music or graphics.

>> No.4173124

>>4173103
lol

>> No.4173127

KoF always had lackluster graphics, tiny character sprites, subpar animation, monochromatic backgrounds, and a ton of reused arts from previous installments.

>> No.4173160

>>4172206
No, but you should play those anyway because they're great games. AoF not so much, I mean 1's pretty good, 2 is okay if you can play with others (AI is fucked beyond repair), and 3 plays more like a 3D fighter but in 2D, it's weird.

Fatal Fury is solid from start to finish. I didn't like it so much when it went to 3 planes temporarily, but it went back to 2 soon after so it's fine.

>> No.4173174

>>4173127
That's what happens when you are hardware limited because your game mechanics are for a 2D fighter. The neogeo was finally retired sometime after 2003, after being used to make the KoF games from 94, so your point is invalid.

>> No.4173178
File: 20 KB, 305x500, geese laugh.gif [View same] [iqdb] [saucenao] [google]
4173178

>>4173041

Games need to have single player content if they're going to succeed. SF5 focused to heavily on rushing out for the tourney crowd and tanked. It was a halfhearted rushed project.

Yes the fighting engine needs to take priority but you can't have zero plot, characters or things for people to latch onto. Having a plot, having characters people like will get people into the game because we want to see what happens to the characters and world. KOF and SNK's fighters always had very strong plot presence.

>> No.4173185

>>4173178
It's funny that only just this month did SFV FINALLY hit the sales goal it had anticipated... for the first month, back in March 2016. It sold THAT bad.

Also agreed about the characters. Half the fun of choosing a main is picking someone you can identify with, either because they're cool, or their backstory is badass, or whatever. I bought Tekken 7 but can't really be bothered to play it because all the characters are so bland to me. They look kinda cool but they have no personality because you never see the majority of them ever interact, except maybe in a quick ending scene. I need to have some kind of depth to them for me to really like them. Just because they have good frame data isn't enough for me to think they're awesome.

>> No.4173298

>>4173040
I usually don't care about music in a fucking fighting game, but 2001's is just that bad. KOF 97 also has a pretty bad soundtrack (because it's mostly ambient music), but it has its high points, like Rhythmic Hallucination and Still Green. KOF 2001 has some sort of theme where most of the music includes some sort of trumpet or something (that's why I call it "honking horn"). You're fighting at this mexican stage with mariachis in the background and all you can think about is someone honking his horn. You're fighting at the Brazil stage. Car horn.

And look, this is coming from someone who awaited every yearly entry with baited breath, since KOF 96. 2001 was just that bad. I have some gameplay gripes with a few of the games, but 2001 just takes the cake.

Just so you know it's not some unabashed hate against 2001, I think the arcade release of XI was pretty bad, even though it was a very solid game. I only started to like XI once it came to the PS2, because it sorta fixed two things I hated about the arcade release: the huge loading time (yes, XI arcade had loading!) and the gameplay felt like everyone was sliding on ice. I hear the european PS2 version of XI retains the same gameplay, but the japanese version corrected it.

>> No.4173306

>>4173298
Explain how 2001 is broken, imo it had a way more robust striker system them 2000 where strikers led to a bunch of infinites.

>> No.4173310

>>4173185
>Also agreed about the characters. Half the fun of choosing a main is picking someone you can identify with, either because they're cool, or their backstory is badass, or whatever
LMAO that means Athena, Yuri, Karin and Sakura players identify as a screeching teenage schoolgirl.

>> No.4173313

>>4173174
Moving to Atomiswave didn't fix their main problem of reused assets and broken animations. SNK is a lazy company.

>> No.4173314

>>4172191
This except for a few things
95>94 because of team select and polishes other flaws

2000: Best music and strikers

2K2 vanilla: meh
2k2 UM: Possibility the best one yet

XIII: DLC broken af
XIV: Best fighting game of 2k16 and Rock Howard

>> No.4173315

>>4173306
Not him, but you just made me remember how everyone here just chose Ramon, Joe or Clark as Strikers in 2000. When I chose Yuri once and some guy asked me why, I told him about her triple uppercut - he didn't know some Strikers had two different attacks, he thought Yuri just did her stupid taunt.

>> No.4173317

>>4173178
>Yes the fighting engine needs to take priority but you can't have zero plot
>you can't have zero plot
Worked for the Mahvel series. Only fags care about story.

>> No.4173325

>>4173310
You probably never heard a 40-year old drunk guy yelling SAIKOBOOOORU.
Our arcade was in a bar. Sometimes the drunks tried to imitate the Tekken 3 characters too, specially Eddy and the bruce lee guy (Law?).

>>4173306
The birth of Kula's dominance over KOF (2001, 2002, 2003, XI), Angel infinites, a bunch of broken stuff (like K9999's drill startup or Foxy's crouching C).
Most of what I remember was people saying Kula dominated.

>> No.4173327

>>4173315
How do you make her do the uppercut?

>> No.4173328

>>4173317
Versus games are outliers. They live just because they're crossovers. Same for Capcom VS SNK and the other VS games.

>> No.4173334

>>4173327
Call her when both you and the opponent are on the corner (your side).

>> No.4173337

>>4173328
Guess what, KOF94 started out as a crossover. It was a crossover of old SNK characters - psycho soldier, ikari warriors, generic sports team plus fatal fury vs art of fighting. You kids don't know shit about fighting games.

>> No.4173338

>>4173337
>you kids
I'm pretty sure most people on this thread are over 20.

>> No.4173341

>>4173338
You keep telling yourself that, kiddo.

>> No.4173345

>>4173337
But that still had its own story and was separate from the Main SNK timeline. Well Idk if this was implied at the time or well after KOF games became popular. 95 was a continuation of the Story of 94 and a start of a new subplot.

>> No.4173351

>>4173345
The story to KOF was literally Rugal was making living statues out of fighters from all over the world to add to his collection. I call bullshit, story never mattered unless you were a weeb. Stories don't make games good.

>> No.4173359

>>4173351
>*Stories don't make all games good
Certain games don't need overly complex stories.

But the way I see it, SNK always placed a strong importance on Story than Capcom. Fatal Fury is a good example with the cutscenes, but you don't have to know the story to enjoy the game so I can see where you going with that statement.

>> No.4173360

>>4173359
That's why SNK was always a million steps behind everything Capcom did. Garbage company.

>> No.4173431

>>4173360
lel go play Super Turbo Palette Fighter 64 crapcum beby

>> No.4173773

>>4173338
You'd have better luck calling him out if he wasn't right. KoF is a mashup game. Always has been.

>> No.4173839

>People don't like the unique atmosphere of '97
I'll never understand.

>> No.4173957
File: 123 KB, 1674x870, FGC.jpg [View same] [iqdb] [saucenao] [google]
4173957

>>4173351
>The story to KOF was literally Rugal was making living statues out of fighters from all over the world to add to his collection.

And that's fine. I didn't say it had to be Moby fucking Dick. Just something as simple as an arcade ending to flesh out the characters and some pre fight banter is plenty but don't disregard it completely because a small percentage of consumers think they're bad ass because they beat some twat kid across the county.

I don't know why you faggots get so bent out of shape every time someone wants something so simple.

>> No.4173968

>>4173839
No music, they were obviously trying to mimic the ambient sounds of Samurai Shodown

>> No.4173978

>>4173968

Didn't Last Blade have a few stages like that. It works when there's a bit of a aesthetic like that

>> No.4173981

>>4173978
It obviously didn't work for KOF since they went back to regular stage themes for the rest of the series.

>> No.4174037
File: 861 KB, 850x1080, Orochi_saga-hiroaki.jpg [View same] [iqdb] [saucenao] [google]
4174037

98 is about the only one that you can find to play with people, outside of 97 in China.

Of course, you could be in my situation with no one to play with, in the middle of the frozen north with 'highspeed' internet that includes a 1.5 second lag.

Then you get to be one of those weebs that enjoys the characters, art, music, story and single player fighting game experience.

>> No.4174054

>>4174037
>what is couch multiplayer
>what is having friends
>what is being a fucking friendless loser

>> No.4174117

>>4174054

Apparently at some point gamers in general stopped having actual interpersonal skills

>> No.4174121

OP here again. Now that I've heard some opinions, which game out of the series has the best music? Which has the coolest looking stages?

Thanks!

>> No.4174124

>>4174121

99 Evo

>> No.4174432

>>4174121
Fuck off, music and stages are completely irrelevant to gameplay.

>> No.4174545
File: 70 KB, 448x640, 1.jpg.jpg [View same] [iqdb] [saucenao] [google]
4174545

Notice how the KOF series is so weak gameplay-wise that the fans need to come up with completely non-game related reasons to defend this shitfest
>B-BUT MUH MUSIC, MUH STAGES, MUH FAVORITE CHARACTERS, MUH STORY

>> No.4174585

>>4172185
94 was like fatal fury SP modify to 3 vs 3
95 was like 94 + add on
96 was new game in old character
97 was 96 but change system to advance mode
98 was 97 but re modify balance of character.
99 up I am not interesting any more.

>> No.4174604

>>4174545
>weak gameplay-wise
how?

>> No.4174606

>>4174604
Hurr muh short hops and super jumps. Durr 60 characters that all play the same. Herp derp gimmicks like armor mode or bursting a stock bar for animation cancelling, etc. Fucking Strikers and Tag Teaming. All trash mechanics that they only used up once and ended up discarding in the following installment.

>> No.4174614
File: 51 KB, 600x800, chonshu-rb2.jpg [View same] [iqdb] [saucenao] [google]
4174614

I prefer Fatal Fury to kof

>> No.4174618

>>4174614
Objectively better series, yes.

>> No.4174823

Anyone who says story doesn't matter in a fighting game is delusion. Many of these games have spinoff comic series that sell well because fans DO care about the characters and what happens to them. There was enough demand over the years that both Tekken 7 and SFV have included in-game story modes after seeing how well MK and Injustice sold with theirs. People want to know more about their favorite fighters and see them do more than just punch and kick someone for 99 seconds.

>> No.4174848

>>4174606
>Durr 60 characters that all play the same.
Are you retarded?

>> No.4174853

>>4174618
Better objectively in what ways?

>>4174823
It doesn't not matter at all, but an excellent game with almost no story (KoF dream match years) but excellent gameplay is far better than a game with amazing story and weaker gameplay. Good story is nice icing on the cake, but it's just icing. Good cake is good on it's own.

>> No.4174859

>>4174853

This is not necessarily as true anymore. Series like BlazBlue and Mortal Kombat have found success by having very involved (for a fighting game) story modes. Obviously gameplay comes first, but people expect a full and coherent story now as part of the current-gen experience.

>> No.4174914

>>4174859
If MK and BlazBlue didn't have solid gameplay backing it up, no one would care. And yes without the cool story modes they would sell less copies because a lot of people just bought the game for that, but it doesn't have a huge impact on the more serious players.

Like I say. It's great to have a delicious icing, but the cake is the main attraction and good icing on a shitty cake doesn't make it delicious.

>> No.4175378

>>4174914
>but it doesn't have a huge impact on the more serious players.

You do realize SERIOUS players are in the vast minority right?

>> No.4175890

KOF '98 was my personal favorite entry.

>> No.4175905

>>4174848
Too many characters that when get ported to KOF lose their unique characteristics, KOF Terry is completely different from Fatal Fury Terry for example, there are lots of chars that were obviously built from a generic Shoto template, that is just a fact of fighters with too many characters.

>> No.4175914

>>4174848
Take Xiangfei or Kasumi Todo for example, they completely got rid of their combo systems from their respective series combo systems and they just became generic zoning shouryuken spamming characters. KOF Blue Mary completely lost her crazy ZanGief motion grapples from Fatal Fury 3 and her Vertical Arrow just became a generic shouryuken.

>> No.4175975
File: 34 KB, 247x368, The_King_of_Fighters_2001_(cover).jpg [View same] [iqdb] [saucenao] [google]
4175975

I've played all the KOF games over the past 20 years and I still have the best time with 2001. It's fast-paced, has fun characters, is goofy, I just have the best time with it.

>> No.4176101

>>4174037
2002 has more players sometimes on fightcade

>> No.4176691
File: 127 KB, 658x782, kof94-howtoplay-jap.jpg [View same] [iqdb] [saucenao] [google]
4176691

>>4172185

Top 3 in my opinion:

1) KOF98, is poetry in motion. This game feels so satisfying and complete. This was the KOF that really caught me by surprise because after 97 i thought the series was deader than rotting fish.

2) KOF94, it's criminally underrated by now. It's easy to trash a title in retrospective.
KOF94 was highly original and innovative when it was relased in summer 1994. I love the catchy music. This is probably the only KOF that's deeply polished. The moves are really hard to pull of. i enjoy it because it forces me to be painfully precise. I never understood the bitching that 94 doesnt allow you to cherry pick the best characters. Conceptually its a team fighting game for christs fucking sake. You ain't fucking supposed to select the three strongest fighters. Shame on you GamePro! Or was it EGM?

3) KOF2003 i like how this one plays. It almost feels and plays like a CPSII title. Also its somewhat of a return to form. Decent music. Decent backgrounds. I like the roster.
No gay Ramon, thank god!

Bottom 3 in MY OPINION:

1) KOF97, this one stinks. It's so rushed, lame, unsatisfying and incomplete it could be a recent ubisoft title.

2) KOF2000, another rushed, halfassed game. The brown, grey, green tinted background give me depression quick. The whole striker system annoys me. I hate the cast. When this game came out i was convinced this series couldn't sink any lower.

3) KOF2001, then proved it actually can! More brown, grey, depressive backgrounds that look like some 9 year old whipped these up in the 5 minutes before the next teacher comes in. Plays a little better than it looks like imo. Fucking ramon is back :(

>> No.4176705
File: 75 KB, 800x533, 231313123.jpg [View same] [iqdb] [saucenao] [google]
4176705

>>4173360
You know why that is complete bullshit? SNK and Capcom during the nineties they often had the same individuals going back and forth between working for both companies.

>> No.4176758

Yall niggas ain't seeing beyond geimus.

History is important because they also made money from other merch. Even if it was just fan service there were figurines, image albums, manga, mooks, fucking tea cups, etc. You know how stuff like 2hus, kancolle or TF2 had tons of obsessive fans that never played the games?

There's a 2% (figure out of my ass, shut up) of dedicated people getting gud but the rest just casually went to the arcade and enjoyed the non competitive aspects of the game.

Imo lol

>> No.4176762

>>4175905
Terry wasn't even consistent within Kof. 98 even had an alternate moveset if you pressed start while selecting.

>> No.4176865

>>4175905
>>4175914
It's impossible to tell if this is genuine or really good bait. These threads have reached a whole new level.

>>4176762
Different year versions.

>> No.4176959

>>4172185
'97 was the best for me

>> No.4176980

>>4176758
>You know how stuff like 2hus, kancolle or TF2 had tons of obsessive fans that never played the games?
Yes and secondary fans are entirely despised by the hardcore fags. And with good reason.

>> No.4176982

>>4176705
AFAIK once you left Capcom you were dead forever for that company.

>> No.4176983

>>4176865
It's true though, characters lose their uniqueness once they're ported to KOF.

>> No.4176993
File: 182 KB, 940x938, cover-rbs-neogeocdj.jpg [View same] [iqdb] [saucenao] [google]
4176993

>better aesthetics
>better animation
>better music
>better sdm bar
>better combo system
How can KOF fags even compete?

>> No.4177008

>>4176983
>>4176993

lol

>> No.4177020

>>4177008
Not an argument.

>> No.4177024

>>4177008
That's the thing though, how else could they manage to include 60 characters? A bunch of them have copy pasted gameplay.

>> No.4177112

i agree with the fatfury guy that said FF > KOF.
Personally i even prefer fatfury to MOTW. Still KOF 94 will always have a special place in my heart for being original and daring to stray from the established formular in 1994.

>> No.4177124

>>4176993
>better music

>> No.4177132
File: 885 KB, 1280x1824, FF2sadamoto.jpg [View same] [iqdb] [saucenao] [google]
4177132

>>4176993
>Neo Geo CD version
Anyway, I agree, Real Bout/Fatal Fury series is where it's at.
KOF is a party game.

>> No.4177143

>FF characters
Awesome
>AoF characters
Pretty damn good
>KoF characters
Trash

What happened? Why are the characters created just for this series so bad while the ones they borrow from earlier series so damn great? Did they just get a completely different team in to design them?

>> No.4177186

>>4176982
https://en.wikipedia.org/wiki/Takashi_Nishiyama

>> No.4177246

KOF94: wow its fatlal fury vs art of fight
KOF95: you can choose your own team and iori
KOF96: omg the amazing grpahics animation presentation omg wow
KOF97: wtf did the music go
KOF98: probably the best kof so far all the characters except the ninja
KOF99: its like matrix now
KOF2000: its like trance music now
KOF2001: what the fuck is this
KOF2002: thats better but its just like KOF98
KOF2003: super rad tag team shit!!

stopped caring after that

>> No.4177257

>>4177186
So he worked in SFIV because he was employed at Dimps.

>> No.4177281

>>4177257

4chan :(

DONT MAKE ME DIG OUT 90's DEVS JUST TO PROVE YOU WRONG I DONT CARE


FOR REALS

>> No.4177297

>>4177281
But I was agreeing with you.

>> No.4177316
File: 278 KB, 850x1207, fatalfuryspecial.jpg [View same] [iqdb] [saucenao] [google]
4177316

>>4177112
>Personally i even prefer fatfury to MOTW.
Absolutely. Not the first FF, but FF2/Special, I prefer it to Garou.

>> No.4177317

>>4177297
https://twitter.com/orochinagicom/status/715964675209474049

>> No.4177320

>>4177316
>still haven't played Garou because I can't emu it for shit and all the ports are god awful

You would think something that is praised as the holy grail of the FF series would have received some proper ports at least once.

>> No.4177331

>>4177320
I never heard bad things about the Dreamcast port. What are you on about?

>> No.4177338

>>4177320
>would have received some proper ports at least once.

it's on PSN literally right now

>> No.4177342

>>4177331
The train in Terry's stage isn't properly synced with the music. Shit port.

>> No.4177372

>>4177331
Well I'm not going to buy a Dreamcast for one game

>>4177338
Heard the Steam version was awful. If they could get it right on PSN they should have used that version for PC.

>> No.4177390

>>4177372
The Steam "port" is just an old version of the Nebula emulator.
http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=347899

>> No.4177396

>>4173040
>>4173105
Pure cancer.

>> No.4177405

>>4177396
He's got a point though, backgrounds, story and music are the least important thing about fighters.

>> No.4177412

>>4177396
agreed

>> No.4177415

>>4177405
Certainly one can place higher importance on gameplay over art and sound, but flat out saying they're irrelevant sounds like cancer to me.

>> No.4177417

>>4177396
>>4177412
Fuck off samefag.

>> No.4177431

>>4177405
Backgrounds are vital. Too busy or distracting and it'll get banned at tourneys. Too boring (grid training stages) turns the player off entirely.

>> No.4177432

>>4177415
Background and music fags are the scrubs that usually shit on KOF2001 and instead praise KOF99. You've got your priorities all wrong, man.

>> No.4177438

>it's a "let's pretend we're south americans pro players" fighting thread episode

wanna play fightcade?

>> No.4177440

>>4177431
Pros only play grid stages and they're fine with it. You're full of shit.

>> No.4177443

>>4177432
>>4177417
FTG Community reps, folks.

>> No.4177448

>>4177438

>"i read it in a meme, it must be true"

It's a "let's pretend I know anything about the FTG community episode"

>> No.4177453

>>4177443
I'll let you know KOF99 had the best backgrounds and music but the worst gameplay and 2001 was the exact opposite with the worst background and music but best gameplay. Ask a fag which one he prefers and you'll find out where his priorities are.

>> No.4177463

>>4177440
"Pros" make up maybe 1% of the player base and only do it for the money

>> No.4177465

SNK catered to casual audience.
Capcom catered to the hardcore audience.

Is this correct, /vr/?

>> No.4177470

>>4177465
MK catered to the casual audience.
Capcom catered to the hardcore audience.
SNK catered to Mexicans.

>> No.4177471

>>4177465

No.

>> No.4177472

>>4177465

>Capcom catered to the hardcore audience.

what's sf alpha for 10$

>> No.4177473

>>4177465
The notions of "casual" or "hardcore" like they're used today regarding games, it just didn't exist.
Either you were good at it or not. But nobody said "I'm a hardcore/casual gamurr"

>> No.4177474

>>4177472
A complex and deep fighting game?

>> No.4177475

>>4177470
I do wonder why SNK fighters are/were so popular south of the border.

>> No.4177480

>>4177475
From what I understand KoF arcade machines were all they had, or at least were the most common

>> No.4177490

>>4177480
We had Capcom arcades too, stuff like Marvel VS series was huge, but by the end of the 90s/early 00s, SNK just kept releasing KOF, and mind you KOF98 was a huge hit, it completely overshadowed SFIII. People were already into the whole series, had favorite characters, followed their stories, did cosplay, etc. I was never quite into KOF as I was into FF before it, but I remember Kyo and Iori were super popular characters, almost like Mario or Sonic at one point.

>> No.4177492

>>4177490
>it completely overshadowed SFIII

I can see why. It at least had a bunch of recognizable characters. SF3 was just a bunch of literally whos.

>> No.4177510

>>4177492

SF3 also kinda sucked, as did Double Impact. It wasn't until 3rd Strike that SF3 got good.

>> No.4177516

>>4177480
>>4177490
The reason is PIRACY, Neo Geo was the easiest machine to pirate and emulate in the early 2000s.

>> No.4177526

>>4177516
We're talking late 90s, and maybe really early 00s, emulation was there, sorta, but everyone still played on arcades.
Now, if these arcades were original or not, I don't know, maybe they had some knockoff AES cart or something. I still remember the Capcom machines though, so I don't think piracy is the reason why KOF took SF's throne during those times.
Also, anime was really starting to get big in latin america during late 90s, so KOF came around the right moment. It was a lot more anime-ish than previous SNK fighting games, especially characters like Kyo and Iori.

>> No.4177530

>>4177475
My father owned an arcade in Peru, from 1994 to 2006. MVS was pretty easy on the arcade owners' pockets, because you just changed the rom cart every year. With CAPCOM games, every game had a different version of the arcade board, so we only had two or three of the games, usually Super SF II Turbo, Marvel vs CAPCOM and Captain Commando.

With KOF, we had a KOF 97 machine (because everyone demanded it), and another that we just upgraded every year.

>> No.4177534
File: 199 KB, 390x493, King-of-Fighters-Cosplay-Ash-Crimson-Cosplay-Wig-Version-01_img02.png [View same] [iqdb] [saucenao] [google]
4177534

>>4177526
>It was a lot more anime-ish than previous SNK fighting games
That was the beginning of their demise, culminating with the introduction of this asshole in pic related.

>> No.4177537

>>4177526
At least here in Brazil, KOF machines were preferred because their cost was smaller than others. I don't know the details, but KOF machines just received yearly upgrades, while the others had to be exchanged completely.

>> No.4177540

>>4177475
With SNK games, you just change the cart. With CAPCOM games, you have to change the whole board.

>> No.4177543

>>4177537
Plus every KOF was a tinkered bootleg with infinite super bar and selectable super bosses. Fuck you 2002 Magic Plus.

>> No.4177551

>>4177530
>>4177537
>>4177540
>>4177543
This is all valid, but still Capcom games were played. Marvel was big.
SF EX and SFIII? Not so much.

>> No.4177557

>>4177551
I never saw a SFEX machine. Didn't it use some arcade board from Namco or something?

>> No.4177561

>>4177557
It uses the System 11, which was based on the Playstation. That's why most of its titles were ported to it too.

>>4177551
We had Marvel games here, but usually only the newest one (Marvel vs CAPCOM), and some other beat'em ups. Meanwhile, we had as many as 5 KOF machines.

>> No.4177610

>>4177557
I played both EX and III at various arcades. Admittedly they were big city arcade centers, not mom and pop's.
But yeah the MVS cart system was a lot more affordable for arcade owners, and SNK was shitting out fighting games like they never again did. The KOFs 97 through 2002 were insanely popular.

>> No.4177628

95% of fighting game players care about graphics/backgrounds, music, character design, and of course ARCADE MODE. It's just a few srk.com cancerous narcs that don't. Sucks to be them. I guarantee SFV will pick up in sales as soon as they add a proper arcade mode to it.

>>4177417
paranoia is a bitch

>> No.4177675

>>4177628
>I guarantee SFV will pick up in sales as soon as they add a proper arcade mode to it.

It may get a boost but at this point too much damage is done and word of mouth has already ruined it's reputation. People generally don't pay enough attention to hear that it has what it should have they just heard that it didn't and don't look back

>> No.4177709 [DELETED] 

>>4177675
Agreed. The logical choice left at this point is to re-releasing it as super street fighter v early next year.

>> No.4177718

>>4177675
>>4177675
Agreed. The logical choice left at this point is re-releasing it as super street fighter v early next year.

>> No.4177736

>>4177718

Problem is they already promised there would be no other versions. They'd be spitting in the face of people who actually supported them.

>> No.4177747

>>4177736
MvC Infinite also did poorly due to no x-men. Fuck fighting games, I hope the genre dies for good.

>> No.4177759

>>4177747

I like the genre I just think Capcom needs a slap in the tits and the FGC shills need to go screw for supporting them for e fame

>> No.4177768

>>4177736
They promised there would be no other versions when they were cocky before it took them 1.5 years to meet their predicted first month's sales goals. At this point they should do anything they can do get fans back.

>> No.4177771

>>4177768

yeah and charging them for the privilege of buying a new version isn't going to mend bridges.

>> No.4177782

>>4177771
Supposedly SSFV will be a free update (add arcade mode and more) for current owners and will be a new buy like normal for everyone who doesn't already have it.

>> No.4177798

>>4177432
I like KOF 99 ost but its nothing compared to 2K,
https://www.youtube.com/watch?v=LLTf0xGW4BE
https://www.youtube.com/watch?v=oBnHXYVkqPQ
https://www.youtube.com/watch?v=8NsuuNBW4hM
https://www.youtube.com/watch?v=-TPz_23v0C8
https://www.youtube.com/watch?v=fDRFHVSQBpg
https://www.youtube.com/watch?v=ZMkP5eZ_dow

With Kyo, Iori, Fatal Fury and Aof team being the more notable examples.

>> No.4177801

>>4177798
I remember people complaining the 2000 ost was too techno.

>> No.4177806

>>4177798

nah. it doesn't quite have the same impact 99s does

https://www.youtube.com/watch?v=Nyx78LXuHzE&list=PLqXiKv4p7XyrK-_i3JAla8ZVmYG41Vz82&index=17

>> No.4178034

>>4172185
98 might have slightly stricter inputs, but it feels better than 02 for neutral/defensive play.

>>4173040
>>4173105
>>4177440
>>4173124
>>4174432
So when's the next time you guys are winning a major KOF tourney, huh big bois?

>>4174545
Guess which series is more popular?

>>4173325
As a kusoge, 2k1 is pretty fun.

>>4174914
Funny, because NRS games and BB are better as singleplayer experiences than MP.

>>4177806
'99's few highs are higher, but the rest is pretty below '00's.

>>4177801
'00 just sound like a less edgy and more melodic '99.

>> No.4178051

>>4178034
>Being that faggot who responds to multiple posts

>> No.4178053

>>4172185
94 has no team edit and weird damage and weird mechanics. 95 is the same but better (and team edit). Not a big fan of these two.
96 is the first "modern" KOF, but it's a rushed out the door mess. I still like it, but for the love of god don't even attempt to play it seriously.
97 is much better... but 1: lacks music for the most part and 2: balance is fucked lol.
98 is a very, very solid game. Clear high tier (Iori/Chizuru/Daimon, and then a few other common picks like Kyo and Chris), but it's a great game and nearly everyone has the tools to win, except for like fucking Lucky and the EX characters. It's 97 but better.
99 sucks. Fuck it. Strikers suck, too.
2000 is surprisingly decent, if not great. Strikers still suck.
2001 sucks, but it's fun. Play it as a party game. Music and backgrounds suck ass. Strikers really fucking suck and are dumber here than in 99/2000. Ratio system is awfully implemented. Balance is fucked. SNK didn't do this one.
2002 is a glitchy mess, but it's popular and I like it. The game still manages to surprise me with retarded hit resolution, characters bouncing the wrong way, awful priority (KOF doesn't actually use a priority system, but it's a common term for shit that hits through or trades), the works. SNK also didn't do this one.
2003 is literally unfinished lol. Tries to be add MvC style switching. SNK was busy getting back together here.
XI isn't retro. Some people like it, I don't.
XII isn't finished lol.
XIII is decent. Kind of don't like how it plays, but it's gorgeous, and I don't like it simply because I'm terrible at it. Combos are pretty long, like 2002 maxmode stuff but longer.
still haven't played XIV, heard it's good

tl;dr: play XIII, 98, 2002, 2000 (list is in order)
also, if this seems kind of harsh, SNK still managed to make KOF better every year until '99

>>4177551
EX sold fairly well at home.
I've seen one SFEX cab in my life ever though.

>>4177798
the 2000 OST is stellar
might be my favorite

>> No.4178068

>>4178053
>except for like fucking Lucky
It's weird that his AI in arcade mode is almost godlike. That cartwheel kick can counter almost anything, even a roll (if you end up behind Lucky).

>> No.4178081

>>4178053
>XI isn't retro.
Akshully it came out on Atomiswave which is technically Naomi which is technically Dreamcast with more ram. Yeah I'll shut up.

>> No.4178082

>>4178034
>As a kusoge, 2k1 is pretty fun.
You guys talk as if pulling out a Striker infinite in an actual match was easy or practical. It is fucking not.

>> No.4178089

>>4178053

2002 is a mess, its 2002 ultimate you want to play

>> No.4178090

>>4178089
Not retro.

>> No.4178093

>>4178090

Oh whatever dude, no need to be a pedant.

>> No.4178167

>>4173105
agreed the characters are basically just functions if you think about it

>> No.4178174

>>4174545
>PLAY SFV IT HAS THIQQ GIRLS IN SKIMPY CLOTHES

>> No.4178179

>>4174606
Hurr muh [whatever you like about your favorite game]

>> No.4178182

>>4178167
In the case of KOF you can almost feel the degeneration of the character designs devolving from cool 80s action kung fu and international stereotypes into gay pretty boys and slutty moeshit girls.

>> No.4178189

>>4178179
KOF has platformer physics. What the fuck is this shit, Smash Bros?

>> No.4178253
File: 2.87 MB, 640x360, kula_2k1_infinite.webm [View same] [iqdb] [saucenao] [google]
4178253

>>4178082
This doesn't look hard.

>>4178082
To be fair, international stereotypes got played out after the 90s, if not even before that.

>> No.4178257 [DELETED] 

>>4178253
>This doesn't look hard.
Really dude try pulling that off yourself.

>> No.4178265

>>4178253
Man was the art direction since 2001, well, pretty bad.

>> No.4178271

>>4178265
Yeah the Eolith team was inexperienced with pixel art and the backgrounds ended up looking monochromatic. Doesn't help that the video is stretched to 16:9

>> No.4178281

>>4178265
To be fair, 2k1 had some neat stages (China, Italy and Korea of course, and the bosses's too). And Mai looked pretty stylish with that black lipstick in her select screen portrait.

The HUD is pretty ugly though, yeah.

>> No.4178296
File: 367 KB, 623x224, KoF 95 - China Stage (Psycho Soldier Team).gif [View same] [iqdb] [saucenao] [google]
4178296

KoF as a whole has some pretty GOAT backgrounds

>> No.4178309

>>4177473
Casual you would hear sometimes but it wasn't a term like it is now. Hardcore was 100% used.

>> No.4178356
File: 89 KB, 728x1059, iori-pls-3.jpg [View same] [iqdb] [saucenao] [google]
4178356

>>4178182
KOF character designs are all direct products of their time, but you're just bitching about something that isn't happening.
>gay pretty boys
Kyo, Iori, Benimaru? You know, KOF 94/95 designs?
>slutty moeshit girls
there are only like four "moe" girls in the series, Athena, Kula, Sylvie, and Momoko, and this is a series with a lot of girls
you might argue Yuri

unless you mean art style, and you're still wrong

>> No.4178507

2002UM is the most fun imo. I could watch nishinippori matches all day. hated the juggling shit in XIII

>> No.4178556

>>4178309
Casual I legit don't remember it.
Hardcore was used a bit more, but I think it was more of a tongue-in-cheek thing rather than some prideful slogan like it's today.

>> No.4178752

>>4178556
Casual I just mean as something I heard but just in the sense of "I only played it casually" as opposed to how it gets used now to label someone a "casual gamer".

Hardcore in my experience was not taken seriously by most people, but those who call themselves hardcore took it very seriously.

>> No.4178823

>best KOF
any where Terry's rising tackle is a dp motion

>worst KOF
any where Terry's rising tackle is a charge

>> No.4179246 [DELETED] 

>>4178752
Yeah, the word "casual" as in "casually" was used of course, as in any other subject, but I didn't really start hearing it around when referring to games until 2003 or so.

>> No.4179249

>>4178752
Yeah, the word "casual" as in "casually" was used of course, as in any other subject, but I didn't really start hearing it around when referring to games, as a derogatory, until 2003 or so.

>> No.4179693

>>4177024
It's not copy pasted because they didn't leave the character unchanged from a game with a wildly different system. Jesus christ. 3/10 got me to respond

>> No.4179696

>>4177132
>KOF is a party game.

how so, compared to FF?

>> No.4179796

What's the best Fatal Fury game on Neo Geo? How different is the gameplay between KOF and FF?

>> No.4179816

>>4178823
I hated that too, could never pull it off.

>> No.4179904

>>4179796
Real Bout 1.
Fatal Fury has chain combos and plane changes. There are three planes, you can change between them. You cannot run, only dash.
KOF doesn't have chain combos, and there's only one plane. In KOF, you can run. You can also roll to dodge attacks.

>> No.4179909

>>4179904
>three planes
I think only FF 3 has 3 planes, all the other FF/RB games have only 2 planes, except for PlayStation version of Real Bout Special (Dominated Mind) where they completely removed the plane mechanic.
Garou was also single-plane.

>> No.4179971

>>4179909
RB1 also has three planes

>> No.4180119

>60 characters
>everyone is a clone of each other

>> No.4180184

>>4179816
lol

>>4180119
0/10

>> No.4180208

>>4179816
>I hated that too, could never pull it off.
in KOF, you barely have to charge for like one second
SNK has extremely lenient, short charge times. It's not like in SF, where if you don't have the timing down, you have to count out, "1 mississippi, 2 mississippi" and then do it

in KOF, as soon as you say 2, you can do it, and you can even do it earlier
and you have huge windows of time to buffer the next charge

>> No.4180589

>>4180119
We're not talking about Street Fighter

>> No.4180592

>>4172206
>story
WTF?

>> No.4180737

>>4180592
Welcome to a /vr/ fighting games thread. Where charge moves are too hard, and what really matters is sweet music deep lore.

>> No.4180783

>>4172213
Some parts kind of tie in... Like South Town getting destroyed in one of the KoF games and becoming Second South in Garou.

>> No.4180790

>>4180737
you are obviously new to fighting games, or american, or both. Anyway welcome!

>> No.4180797

Haha, I liked these games, but that still didn't stop us from calling it 'King of Faggots.'
Ahhh, the days.

>> No.4181054

>>4177475
>>4177480

SF had 1v1
KOF had 3v3

There were machines with other games, but KOF was just more popular than the others.

Then multi-game arcades happened and everything went to shit.

>> No.4181103

>>4181054
Mexibro here, and yes, multiarcade cabs were a double edge sword.

>> No.4181159
File: 19 KB, 96x138, 9905.gif [View same] [iqdb] [saucenao] [google]
4181159

>>4180790
lol

>> No.4181180

>>4180737
I could never pull off down/up charge attacks, I always just end up jumping instead. Also how the fuck is a charge move meant to be used as anti air if you have to predict in advance.

>> No.4181187
File: 23 KB, 323x455, 16b7153dc85eb8d5f6342d7624a745724faca18d_hq.jpg [View same] [iqdb] [saucenao] [google]
4181187

>>4180797
We called it "whores vs faggots" or something to that effect.

>> No.4181193 [DELETED] 

>>4181180
>>4180184
I can't do it, I can't play Terry or Leona in KOF96 because of this stupid charge. I think Heidern had a charge in 98 too.

>> No.4181212
File: 65 KB, 172x120, Duckking2000.gif [View same] [iqdb] [saucenao] [google]
4181212

>>4181180
>>4181187
>>4181193
>every thread this place has about fighters in a nutshell

>> No.4181215

>>4181180
>>4180184
I can't do it, I can't play Terry or Leona in KOF96 because of this stupid down+up charge. I think Heidern had a charge in 98 too.

>> No.4181219

>>4181212
I think it's unclear to you, I have no problems with left right charge, it's down up charges that fuck me up. I have less trouble pulling of 360 motions than that shit. I consider them plain bad game design when Terry and Leona have a completely unused dragon punch motion.

>> No.4181220
File: 86 KB, 444x380, benimaru.png [View same] [iqdb] [saucenao] [google]
4181220

>>4180797
>'King of Faggots.'

>> No.4181223

>>4181212
I hold down for 4 seconds just to make sure but end up just jumping instead. What the fuck, dude!
Fuck SNK, why didn't they make this a dragon punch motion?

>> No.4181226

>>4181212
Down up charges are trash since they completely take away the anti-air functionality of the rising tackle. You see your opponent jumping but you can't hit him out of the air since it's impossible to charge for 2 seconds before the jump ended. How can you defend this shit?

>> No.4181236

>>4181212
I have no trouble buffering chun li's SDM in Super Turbo or SF Alpha but I can't pull off a down-up charge. If down-up charges are so great why did they revert back to a simple dragon punch motion in the later games? Huh?

>> No.4181257
File: 572 KB, 600x580, 2ec.png [View same] [iqdb] [saucenao] [google]
4181257

>>4181219
>>4181223
>>4181226
>>4181236

>> No.4181273
File: 46 KB, 512x576, 1408431568857.gif [View same] [iqdb] [saucenao] [google]
4181273

>>4181257
I know Zangief can prevent jumping when doing 360° motions by buffering during the slap in pic related. Chun Li can do something similar by buffering her Super Combo during button mash kicks. How can you buffer a down-up charge with Terry to prevent unwanted jumping? Do you actually KNOW shit about fighting games?

>> No.4181279

>>4181219
>I think it's unclear to you

No, I understood perfectly well.

>>4181226
lol

>> No.4181285
File: 3 KB, 144x121, 656.gif [View same] [iqdb] [saucenao] [google]
4181285

>>4181279
Can you explain how do you buffer a down up charge to prevent jumping?

>> No.4181323

>>4181273
You don't have to buffer anything. Just don't fuck up the timing on pressing up and punch. It's amazing you find it so hard. Of course a non-charge spamable move is better. Charge is a handicap for some moves.

>> No.4181326

>>4181323
Why a fucking anti-air though, you can't use it to intercept aerial attacks when you have to charge for two seconds like that. I consider plain bad outdated design.

>> No.4181330

>>4181285
There's no reason to. Though you can start the charge while in the animation for other attacks, jumps etc.

>> No.4181339

>>4181326
It's for people turtling. Again, not that charges aren't harder to time, that's the point of them. Anyways, just having a laugh. Continue your lore discussions and music debates.

>> No.4181367

>>4181054
Around here what fucked them is that they invested heavily in PUI and DDR and left them with expensive hunks of shit whom novelty wore out almost overnight.

>> No.4181375

>>4180119
>everyone is a clone of each other

Which characters are clones of which other characters? Is Terry a Ryo clone? A Kyo clone? a Kim clone?

>> No.4181579

>>4181375
>>4181375
Well Shingo is definitely a Kyo ripoff. Robert and Ryo are shoto clones. Yuri is a Sakura ripoff etc.

>> No.4181694

>>4181579
>>4181375
Well, if you wanna see a game with real clones, then play Toshinden 3. Half of the staff are clones of the main characters, they even allude to this in the story. It's weird because there's only 2 odd ones that aren't clones of their main character.

Shingo is to Kyo what Sakura is to Ryu - ie. a bastardization. Although he was pretty OP in 97, because his attacks could cause a Critical (a state that never returned from 98 onwards), and his main attack had autoguard.

If you never saw a Critical, imagine Shingo does an anti-air, and the hitstun is so long that he reaches the ground before his opponent, and can initiate another attack.

On clones, another game of note is Street Fighter EX plus Alpha. It had at least 7 shoto characters. Ryu, Ken, Gouki, Kairi, Allen, Sakura and Cycloid (I forgot which one).

>> No.4181749

>>4181579
the only real set of clones in KOF is Kyokugen team, since they basically are like Ryu and Ken, a bunch of characters that use the same fighting style (and Takuma and Yuri still change their movesets a bunch)
similarities between characters are much more superficial usually (Athena and Kensou both have a fireball and a dive kick, and the similarities end there, Mature and Vice look similar but play nothing alike)

>>4181180
>>4181223
in KOF, charge time is super short (like, I think it's actually less than 60f)
like, if you can't do it, you might as well just give up

it's just down, up+punch, press punch at the same time as up

>>4181226
in exchange, you get way better properties (such as actual invincibility instead of autoguard, which can be punished) due to the fact that you have to commit more (and sometimes not that much more -- if you do a low poke that gets hopped over, you can immediately just do up+punch and knock them out of the sky)

>>4177432
as a game, I'm tempted to say that 2001 is more entertaining than 99, but we're comparing cat shit to dog shit, there's no reason to play either when there are very literally a dozen better KOF games

>> No.4181786

>>4181579
>>4181749
>the only real set of clones in KOF is Kyokugen team, since they basically are like Ryu and Ken

They're obvious but that guy was saying all the KoF characters are clones of each other.

>> No.4181849

I know it's not retro related, but do most of you refuse to acknowledge the short lived 3D series?

>> No.4181853

>>4181786
yeah, and the only characters that even come close to straight up cloning each other are the Kyokugen team

Shingo plays absolutely nothing like Kyo.
Iori stopped seeming like a Kyo clone after 1996 when Kyo changed his moveset, and it was always a tad tenuous.
Kula's moveset is designed to be complementary to K's, but the only moves both have are the one inch punch and vaguely similar DPs.
Really, everyone has a fairly unique moveset for such a large cast. They weren't unique in terms of role, but you played different rushdown characters differently, different zoners differently, that sort of thing. SNK's taken fairly active measures to diversify movesets to keep characters from feeling samey, and other than the Kyokugen team, they also went out of their way to put at least one character on each team that didn't play anything like the other two.

>> No.4182160

>>4176993
i unironically own three copies of Real Bout Special for Neo Geo CD with a 4th coming in the mail, wholesale lots are funny like that but it's easily one of my favorite fighters for the system.

>> No.4182862
File: 1.07 MB, 500x292, tumblr_oh7ngh3UBZ1usrgjso3_500.gif [View same] [iqdb] [saucenao] [google]
4182862

I really liked XI. I don't know if it fully counts or not as one of the old style (Old sprites but new board) but never see anyone bring it up

>> No.4183184

people saying 02 is one of the best kofs, do mean vanilla or um? same question for 98. are the vanilla versions of these years good?

>> No.4183671

>>4183184

I prefer the UM versions in both regards

>> No.4184092

>>4183184
They're both good.

>> No.4184183
File: 166 KB, 640x448, kof11-2.png [View same] [iqdb] [saucenao] [google]
4184183

>>4182862

I was not a fan of the higher resolution backgrounds, looked very.. distracting.

Same with KOF NeoWave and Battle Coliseum.

>> No.4184294
File: 235 KB, 729x734, Kof-xii-clark-still-win-portrait.png [View same] [iqdb] [saucenao] [google]
4184294

Honestly, I see a lot of people complaining about ho they turned Clark and Ralf into roid monsters in XII and XIII, but I think it's a good look.

>> No.4184672

So what's the new canon now that K9999 and Angel aren't together? Since K9999 has been deleted from KoF history

>> No.4184787

>>4184672

I think they just drifted apart

>> No.4184852

>>4182862
XI was great, especially the roster. Oswald is probably the coolest new character from the Ash saga, and adding in characters from SNK's other, forgotten IPs felt like old times again. KOF XII should have just been a Dream Match version of XI instead of the rushed beta version of XIII they actually sold.

>>4184294
While I'm personally not a fan of Clark's new Duffman design as a whole, the new animations themselves felt like they lost a lot of personality the old ones had. By 2k2, Ralf and Clark felt like very different characters just by the small touches their sprites had in animation; when they were redesigned, much of that was lost.

>> No.4184870

>>4184852

While true, not very fair considering how many games they had (more than a decade worth) to refine and iterate on them whereas XII and XIII were the only appearance of those designs.

>> No.4184876

>>4184870

Right but by that same logic when you're given them new sprites you don't have to tweak them over time. You can give them the differences right out the gate

>> No.4184878

>>4184870
It's really too bad the work making those sprites practically drove SNK's games division bankrupt again, I would rather they have kept using them.

>> No.4184903

>>4184876

Yeah, I get that. Especially considering the method they used was tracing 3D models, that's fair.

>>4184878

They're such beautiful sprites. It makes me sad, but I guess it's for the best that they're working with 3D now. I'd rather have more KoF than no KoF at all.

>> No.4184914
File: 4 KB, 126x218, kasumi_todoh_by_arthascf-d5iz75f.png [View same] [iqdb] [saucenao] [google]
4184914

>>4184903

Having to start over again from square one is really what got me with the change to 3D. Granted it is impressive they managed to get 50 characters out the gate at launch

>> No.4186028

>>4184903
>I'd rather have more KoF than no KoF at all.

I hear that, lets hope they'll keep tweaking the characters to look better and better.

(not a fan of Terry and his stitched jacket look)

>> No.4186043
File: 93 KB, 600x338, kof-xiii_mai-and-yuri.jpg [View same] [iqdb] [saucenao] [google]
4186043

I despise the XII/XIII art style so much. It doesn't look at all like KoF to me. Yuri looks straight up retarded.

14 looks like ass as well, but slightly better at least. God the roster sucks though.

>> No.4186057
File: 193 KB, 2033x1150, serveimage.jpg [View same] [iqdb] [saucenao] [google]
4186057

Do we even know why Robert Garcia has blue eyes now?

>> No.4186725

>>4186043
>Yuri looks straight up retarded.

Let's be fair, Even in the other games Yuri's been getting more and more retarded as time went on anyways

>> No.4187328

>>4172185
One of the best for Neo Geo

>> No.4187446

>>4186043
>>4186725
>forgetting the Beeft Boys

>> No.4187527

>>4186725
>Yuri's been getting more and more retarded as time went on anyways

How so? Pre XII

>> No.4188151

>>4187527

Mai's influence. The whole woman's team main trio have been nothing but a pack of bitches for like the past 4 games

>> No.4188157
File: 75 KB, 758x758, American Sports Team.jpg [View same] [iqdb] [saucenao] [google]
4188157

Will they ever not get their invitations stolen?

>> No.4188160

>>4188151
What does that even mean? Are you talking about the story?

>> No.4188290

>>4186043
Why did the people in the background in KOF 12 and KOF 13 looked like monster freaks?, it really is jarring!

>> No.4188346

>>4188160
>Are you talking about the story?

Are you not?

>> No.4188556
File: 168 KB, 275x208, yuritakuma.gif [View same] [iqdb] [saucenao] [google]
4188556

>>4188346
No, I was talking about how the previously fairly realistic designs were thrown out for ultra cartoony ones. Yuri went from looking fairly normal and cute to full on moe anime style. Everyone looks like Korean cartoon versions of their old selves.

>> No.4188928

>>4188556

well I suppose the issues go hand in hand

>> No.4189765

>>4188928
Ehh... I wouldn't care what they do with the characters story wise if they didn't look terrible.

>> No.4190006

>>4186043
Yeah, it's a shame XIII became a gateway entry for a lot of young KOF fans.

Its roster did suck too. They played it too safe.

>> No.4190212
File: 123 KB, 660x675, kof27c2b5f02c72b49.jpg [View same] [iqdb] [saucenao] [google]
4190212

>>4190006
It bugged me because other than NRS pretty much every other big fighting game is super cartoony. Tech is at a point where the game could look like a moving Shinkiro painting, but instead they over proportion everyone and slap derpy anime faces all over.

IV is a little better at least and more since the update, but still not great. And wow that roster is ass and some of the worst characters of all time.

>> No.4190214

>>4190006
Should say, I am fine and happy with it being a gateway entry for new players, if they ever make a great entry in the series again.

>> No.4190383
File: 165 KB, 1081x691, kasumi 15445028_p0.jpg [View same] [iqdb] [saucenao] [google]
4190383

>>4190212

The only thing that bugs me about XIV's roster is how they wasted those slots on the pachisluts. I understand Nakoruru is mega popular but Love Heart and Mui are just the worst and Alice is just the Terry flavor of Shingo without the charm. It doesn't help her case when the in universe reasons she's in the game is because Mai was a retarded bitch to Kasumi and Hianko and they needed a last minute third.

Im not even mad they're not in the game (frankly Im used to it) but twist the knife some more.

>> No.4190557

Never really played KoF, so i was thinking about trying it, should i buy 98/02/XIV (already own XIII) on steam or just emulate on MAME?

>> No.4190560

>>4190557

well 98 and 02 ums are some of my favorite but I don't think the steam version has that healthy an online community.

The thing is the only ones you can emulate are the vanilla versions not UM which are way better IMO

>> No.4190596

>>4190560
Thanks, until i can fix fightcade steam will have to do, i'll wait until winter sales to buy them or before if i have the chance

>> No.4190604

>>4190560
well you can emulate the ps2 versions of the UM's

>> No.4191937

>>4188157
In order for them to come back there has to be an American KOF scene and customer base. Since there isn't and Max is pretty much the only dude who really talks about KOF to an audience that barely listens to him it's safe to say that those invitations will remain permanently stolen.

>>4186057
The more pressing question is, why base his new design after Orlando Bloom?

>>4177405
What gets me, is that all those things you listed are completely unimportant to the game itself but if you want appeal to people and draw them in then those are all fairly important. Fighting Games are unique in that they don't have traditional exposition or uniform narrative structures and really can function without any sort of story mode but fighting games are also interesting because the attention to the unnecessary bits can make or break a game in the public eye. You don't require a story for a fighting game to be good but you NEED some continuity and a general storyline to attract people.

>> No.4192338

>>4191937

Right, it's not about telling an epic drama for the ages but you win people over by having cool characters and an interesting setting.

People didn't make movies, cartoons, comics etc out of all this shit because nobody cares about the story or characters

>> No.4192623

>>4177534
Honestly KOF characters just got better the more feminine the men are

>> No.4192767

>>4192623

You're a fag and he should join the football team