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/vr/ - Retro Games

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File: 92 KB, 450x338, mtwo1.jpg [View same] [iqdb] [saucenao] [google]
4167290 No.4167290 [Reply] [Original]

The thread for retro FPS that ain't DOOM, simple as that.

>> No.4167336

Inb4 Dark forces, Marathon, and Outlaws

>> No.4167341

The fucking OP image is Marathon.

>> No.4167443
File: 90 KB, 526x701, 1495096320437.jpg [View same] [iqdb] [saucenao] [google]

> tfw genuinely love Marathon but the community is dead and /vr/ shits on it every chance
I know the first game wasn't that good but Durandal and Infinity were amazing games

>> No.4167578
File: 236 KB, 640x480, 95118-Strife_(1996)(Rogue_Entertainment)-1[1].jpg [View same] [iqdb] [saucenao] [google]

One of my favorite FPS but it's rarely talked about

>> No.4167609

Ya'll should try out Iron Angel of the Apocalypse The Return on the 3DO. It's the only japanese made doom clone, it's pretty decent but more atmospheric rather than being a shoot out

>> No.4167618

It'd probably get a better rap if it had a better sourceport.

>> No.4167625

While I do think having a better source port would go a long way to boosting Marathon's popularity and reputation, a lot of people just shit on every aspect of the game when they get the chance. Which normally I wouldn't care, it's a niche game, it's not for everyone. But god damn, discussing Marathon is basically impossible on /vr/ because any mention of the game just upsets people to the point to where they HAVE to shitpost about it.

>> No.4167671
File: 36 KB, 640x480, 1365626981392.png [View same] [iqdb] [saucenao] [google]

>> No.4167680

I miss the Goldsource mapping threads on /vr/

>> No.4167686

Lets see..

Blake Stone: Aliens of Gold

Corridor 7

Operation Body count..

Chex Quest

>> No.4167704
File: 172 KB, 500x355, Realms-Of-The-Haunting.jpg [View same] [iqdb] [saucenao] [google]


>> No.4167705
File: 11 KB, 269x157, Action_Quake_2_logo.jpg [View same] [iqdb] [saucenao] [google]

QW with KTX mod
Action Quake 2
The Specialists
Sven Co-op
Firearms mod
Counter Strike
Natural Selection
all top tier multiplayer FPS

>> No.4167720

What's wrong with the source port?

>> No.4167841

What game?

>> No.4167845

Strife is a good game, man. Perhaps a personal favorite.

>> No.4167846
File: 118 KB, 800x990, Island Peril dos.jpg [View same] [iqdb] [saucenao] [google]

Island Peril. The best game with the best OST.

>> No.4167850

Play The Specialists. It's a good HL mod.

>> No.4167881

Wrath of Earth

>> No.4167930
File: 80 KB, 540x338, ss_8ec8f8fe9207e82e0cd9284fcb43b3ad30965691.600x338.jpg [View same] [iqdb] [saucenao] [google]


>> No.4167949
File: 320 KB, 640x360, csczds.png [View same] [iqdb] [saucenao] [google]


>> No.4167951
File: 10 KB, 256x191, TheSpecialistsScreen.jpg [View same] [iqdb] [saucenao] [google]

Bitches, leave

>> No.4167998

It kinda died after the TS forums shut down out of nowhere then the master server went down for a good while.

>> No.4168010
File: 101 KB, 640x480, LifeforceTenka_PC_eC03.png [View same] [iqdb] [saucenao] [google]

anyone has ever played lifeforce tenka? i only had an unplayable demo and the game kind of became a joke

>> No.4168016


Turok games were so good, Turok 2 in particular is amazing. A shame 3 never got a PC release, and then the series went rapidly downhill.

>> No.4168019

I will never forget the hilarious screams of the humans when they got shot.

>> No.4168020
File: 38 KB, 1280x720, alientrilogy.jpg [View same] [iqdb] [saucenao] [google]

Alien Trilogy was awesome, if a bit on the simple side.

>> No.4168027 [DELETED] 
File: 150 KB, 640x770, serious_sam_first_encounter.jpg [View same] [iqdb] [saucenao] [google]

>one of the best examples of Retro fps
>comes out past /vr/ cut off

Can we at least give it a honorary retro game title?

>> No.4168030


It's really not that good anyway.

>> No.4168041


I hate how all retro throwback shooters seem to take cues from Serious Sam instead of literally anything else. Even Doom 4 is basically the same idea of mostly-linear level design built around locking you in a room with 300 enemies

>> No.4168043

Except Doom 4 is locking you in a room with 6-10 enemies. It wouldn't be so bad if it was at least set up like Quake

>> No.4168070

first official public alpha was released in '99 on some croatian forums and it was pretty much "complete game" and very different from final game at the same time

>> No.4168146

this, tried to play marathon nothing against the game itself but the source port aleph one or whatever was fucking awful, the controls felt floaty as hell

>> No.4168174

And so they did. Now, nobody plays this game.

>> No.4168180
File: 33 KB, 500x632, 395195.jpg [View same] [iqdb] [saucenao] [google]

I didn't come here to feel, man.

10 years ago, I was there

And I remember everything

Even the time one of the mod leaders Vino posted a picture of his wedding on the front page then got divorced just 2 days later. someone had to tell to take that shit off, but it was so funny

>> No.4168270

Holy shit finally somebody put it into words. Like yeah the serious sam formula can be fun but where are all the DOOMlikes

>> No.4168278
File: 85 KB, 638x814, imfree.jpg [View same] [iqdb] [saucenao] [google]

Rise of the Triad

>> No.4168293

I had it on a demo disc for the psx, spooped me when I was a kid, especially the laughing enemies

>> No.4168309
File: 49 KB, 640x443, df_1.jpg [View same] [iqdb] [saucenao] [google]


>> No.4168320
File: 188 KB, 912x1024, mielensapahoittaja_JosephinePortraitofanAssassin_uut201605_1-912x1024.jpg [View same] [iqdb] [saucenao] [google]

>not the game with Music by ANTHRAX

>> No.4169103

Lack of freedom. Aleph One is really restrictive in what it can and can't do, and it's not because the Marathon engine is some dinosaur that is impossible to work with.

>> No.4169163
File: 28 KB, 320x240, poed-18.png [View same] [iqdb] [saucenao] [google]

Thoughts on PP'ed?

>> No.4169197

I've just witnessed your pic related and I can safely say that I have never been so sickened or disgusted in my entire career.

>> No.4169451
File: 251 KB, 800x1010, Heretic-Box-Cover-Art-DOS.jpg [View same] [iqdb] [saucenao] [google]


>> No.4169501

No Duke3D? For shame, /vr/.

>> No.4169595

PO'ed is kind of a crappy game. Ugly, janky engine where everything has a papery look. Enemies are ugly (and I mean badly drawn and animated). The grotesque designs and humor make it interesting theme-wise, but it's just not a very good game.

>> No.4169605

I bought killing time on gog the other day cause it was 3 bucks

>> No.4169681


>> No.4169704
File: 29 KB, 320x200, 3551-cyclones-dos-screenshot-in-game-shot-7.gif [View same] [iqdb] [saucenao] [google]

Anybody else play this? I never got very far in it.

>> No.4169713

played a bit of it I didnt dedicate too much time because im just going to try and beat it in one go someday.

Also recommend cybermage.

Anyone ever try out In Pursuit of Greed? it looked kind of interesting

>> No.4169736

It's not worth even that

>> No.4169913
File: 373 KB, 640x480, 1473608714470.png [View same] [iqdb] [saucenao] [google]


>> No.4170132
File: 2.99 MB, 480x360, Gloom Deluxe (Amiga, 1996).webm [View same] [iqdb] [saucenao] [google]

Fuck yea, Gloom.
I played it to death on my Amiga 1200. I tried the level editor to, but wasn't very good with it.

>> No.4170240

>main character is literally Duke but without any traces of charm and personality
>level design is just a long and tedious series of large rooms full of enemies
>every once in while, the game "rewards" you with some lame joke
I want to forget ever playing that game.

>> No.4170308

Level design, and mish-mash visual design (clashing textures, eye searing palettes) would still be terrible on any source port.

>> No.4170313

I miss cheesy FMVs

>> No.4170339

> Level design
M1 had bad level design. M2 was great and M3 had some rough spots here and there but was fine
> conflicting textures
Shit like this makes me wonder if some of the people on this board have even played the games. The textures in Marathon are fine, at the very least they're on par with anything found in vanilla Doom, with certain texture pallets being much better

>> No.4170376

the people who actually understand what made those games good are content to simply keep making maps for those games

>> No.4170596

from a specialist to another -> O7

>> No.4170636

from the screenshots I always saw of that game it looked like a boring as shit wolf3d clone but that looks awesome

>> No.4170637
File: 21 KB, 311x300, 34140_front.jpg [View same] [iqdb] [saucenao] [google]

Had the same demo as well. Tried playing it somewhat recently, but got bored before I finished the first level. Maybe it gets better later on, since I remember the demo having a bigger level to explore.

Here's another shooter that I never hear about.

>> No.4170652

>Here's another shooter that I never hear about.
>https://www.youtube.com/watch?v=jt8DDo3Zg_g [Embed]
Get out toddler, the game even has a sequel

>> No.4170697

wew you're right
Looks a lot less mediocre too

>> No.4170714

Got this on steam but uses dosbox, any source ports out there?

>> No.4171084
File: 238 KB, 1280x960, 1472152715-472226354.jpg [View same] [iqdb] [saucenao] [google]

ZAR (Zones for Artificial Resources)

Russian game available on steam. Haven't finished it but it's kinda fun if a little frustrating

>> No.4171297

I meant Gloom mod for Quake 2 which is proto Natural Selection with marines but close enough.

>> No.4171994

floaty controls that suck are a bungie tradition

its why i dislike marathon AND halo so much

>> No.4172316
File: 590 KB, 1260x1516, Marathon.jpg [View same] [iqdb] [saucenao] [google]

I've been playing Marathon 2 lately, starting to notice a pretty decent bump in difficulty as of reaching "Eat It, Vid Boi!" while playing on MD. I enjoyed the crap out of Marathon 1, even if I can recognize its flaws, and M2 is holding up pretty well so far while generally having a lot of improvements over the first game.
Gonna post a few more Marathon images that an anon made a couple of weeks back.

>> No.4172317
File: 504 KB, 852x920, W'rkncacnter.png [View same] [iqdb] [saucenao] [google]


>> No.4172320
File: 37 KB, 517x557, THANK GOD IT'S YOU.jpg [View same] [iqdb] [saucenao] [google]


>> No.4172349

>ctrl+f daikatana
>0 results

To be fair last time I tried it I couldn't even get through the first episode. Is there anything it did right?

Also perhaps the official release might be post-/vr/ but it sure was developed during "our" time.

>> No.4172350

I did, it was a rip of PC version. Had some fun with it.

>> No.4172351

>not retro by the rules of the board
>not retro in terms of design
Not retro.

>> No.4172357

Can i make it to recognize WASD+mouse in FS-UAE?

>> No.4172358

It did patches right.


>> No.4172359
File: 821 KB, 1200x1500, counterattack.jpg [View same] [iqdb] [saucenao] [google]

Is it your first playthrough? Marathon 2 is by far my favorite Marathon and is one of my all time favorite games. If you enjoyed M1 you should love M2 because it's just the same game but with greatly improved level design. Make sure to savor it and read all of the terminals. Even the ones that seem pointless contain useful information in context.
>decent bump in difficulty as of reaching "Eat It, Vid Boi!" while playing on MD
Fortunately for you, the game only continues to increase in difficulty.

>> No.4172364

I like Eradicator.

>> No.4172381

It is my first time playing, I'm enjoying it so far. I played through M1 on normal and enjoyed it quite a bit, the game was still challenging because everything was unfamiliar to me and the tense atmosphere put me on edge. M1 was a lot more stressful and I played it more cautiously due to the atmosphere and tension brought on by some maps, so I was playing quite differently from my usual high-speed action Doom ways, but Marathon 2 doesn't quite have that same tension as the first one and overall feels much more natural and "Doom-like" to me when I play. Maybe it gets some tense maps later on, but so far there hasn't been a map with the same tension and stress of the Pfhor chapter maps from M1 (which were also some of my favorite maps).
>Fortunately for you, the game only continues to increase in difficulty.
I hope not too difficult. I'm used to playing Doom on UV and so far the game's not too difficult, but "Curiouser and Curiouser" had a pretty rough start and I'm noticing more resistance from the game in general. I'm sure I can manage either way. But boy am I glad to see Pfhor fighters again instead of scores of troopers on the past few maps.

>> No.4172395
File: 89 KB, 800x600, 1501902783425.jpg [View same] [iqdb] [saucenao] [google]

>but so far there hasn't been a map with the same tension and stress of the Pfhor chapter maps from M1
Boarding the Pfhor ship was late into the game. Don't worry your little heart, M2 delivers.
>I'm used to playing Doom on UV and so far the game's not too difficult, but "Curiouser and Curiouser" had a pretty rough start and I'm noticing more resistance from the game in general
Curiouser and Curious is the first road bump if you're playing on Major Damage, with Bob's Big Date being the second. I consider myself an autist and I wouldn't consider M1 or 2 very difficult, it's M3 where the difficulty really spikes. Infinity is the "well you've played the series this far, so there's no point in treating you like an idiot" game. I'm not going to go into detail though, that would ruin the fun.

>> No.4172397

Yeah, Pfhor Your Eyes Only was probably one of my favorites just for how the level was constructed and how it felt, it was fun to play.
And I've read up on Infinity a bit, not enough for major spoilers but just enough to know that the game's plot and level progression is fucking crazy. It's gonna be one hell of a trip, I can tell.

>> No.4172402
File: 36 KB, 640x400, 16.jpg [View same] [iqdb] [saucenao] [google]

Why is everyone talking about DOOM as the most important game on MSDOS and forgetting Ultima Underworld?

It did 3D better than Wolfenstein and DOOM before they were even released.

>> No.4172409
File: 89 KB, 729x510, 1501902783423.jpg [View same] [iqdb] [saucenao] [google]

Good taste. Most people go for Try Again because "muh floating juggernauts"
>not enough for major spoilers but just enough to know that the game's plot and level progression is fucking crazy
I love Infinity because I can learn new details about the maps and story each time I play it. I love it, but I prefer Durandal, partially due to nostalgia as Durandal was my first Marathon game (and boy, M2 does not make sense without context)

UU is actually pretty difficult. I love Doom, but Doom is very accessible to new players (which is't a bad thing). That probably has something to do with it. Although I wouldn't personally agree that UU was better.

>> No.4172413

For the same reason nobody talks about Might and Magic 6 in FPS threads. Different genre.

>> No.4172416
File: 2.99 MB, 480x300, Corporation (1990) Amiga.webm [View same] [iqdb] [saucenao] [google]

Corporation (aka Cyber-Cop for MegaDrive) from 1990 (3 years before Doom).
That game run like crap on my Amiga 500, but still I wanted to into it, but it was just to slow on my computer. Even the similar "Castle Master" (with pure vector graphics and released in the same year) run better on the Amiga (not so much on the 8-Bitters) then this.

>> No.4172426

The Egypt level of episode 5 in Duke 3D > everything else in FPS

>> No.4172431
File: 3.00 MB, 480x300, Castle Master (Amiga, 1990).webm [View same] [iqdb] [saucenao] [google]


>> No.4172509
File: 263 KB, 1735x1047, sam.jpg [View same] [iqdb] [saucenao] [google]

>not retro in terms of design
it's raw gamedesign and everething else serving it
retro-masterpiece as it is

>> No.4172515
File: 136 KB, 1440x759, IMG_20170806_095316.jpg [View same] [iqdb] [saucenao] [google]

Who /darkforces/ here

>> No.4172669
File: 1.32 MB, 1015x1023, Gloom Deluxe.png [View same] [iqdb] [saucenao] [google]

It looks like you can't map actions to the mouse with FS-UAE (just tested it with my Mac version). At least they state in their documentation that only keyboard and joypad events can be remapped.

But since you you can't look up and down in Gloom, playing with the mouse isn't really necessary.

So you either have to use a pad, remap everything to keyboard or just use the default key bindings of Gloom:

>> No.4172683

The hell is that? it's like Chinese bootleg sam

>> No.4172776
File: 3.00 MB, 450x360, Nemac IV DC (Amiga).webm [View same] [iqdb] [saucenao] [google]

>> No.4172813
File: 3.00 MB, 480x360, Breathless (1995).webm [View same] [iqdb] [saucenao] [google]

>> No.4172843
File: 50 KB, 300x432, image.jpg [View same] [iqdb] [saucenao] [google]

>> No.4172870
File: 2.99 MB, 480x360, Genetic Species (1998).webm [View same] [iqdb] [saucenao] [google]

>> No.4172874
File: 2.73 MB, 640x360, goldeneye2.webm [View same] [iqdb] [saucenao] [google]

>> No.4173028
File: 3.00 MB, 480x352, Alien Resurrection (PS1).webm [View same] [iqdb] [saucenao] [google]

>> No.4173047

Try Again was a pretty fun map, even if difficult, I remember enjoying it quite a bit. G4 Sunbathing was another map that I liked (more in retrospect) for how it felt and all, but getting lost while switch hunting wasn't fun. There's a few more levels I remember enjoying quite a bit, but I can't remember which was which just from looking at maps on the wiki.
So far in M2, Come and Take your Medicine and Nuke and Pave have been the maps I've enjoyed most.

>> No.4173139

That aim is triggering me

>> No.4173203

I'm always amazed how such a shitty movie spawned such a great game.

>> No.4173261

I didn't like G4 Sunbathing on my first playthrough at all, but on subsequent runs I really enjoyed it. Once you're a bit more familiar with the layout and oxygen mechanic, it's a lot of fun IMO. For my favorite maps I would have to say
> G4 Sunbathing
>Blasphemy Quarantine
>Neither High Nor Low
And for M2 it's hard for me to narrow down but I would go with
>Nuke and Pave
>Bob's Big Date
>If I Had A Rocket Launcher I'd Make Someone Pay
>All Roads Lead To Sol

>> No.4173305

I haven't played that one but I assume it's not an adaptation of the movie. It's just yet another opportunity to make a game using the Alien license.

>> No.4173321

Now that I've looked at the map better, I remember Neither High Nor Low was another map I enjoyed playing, I really liked the central spiral staircase and a few other sets from it. There was one Pfhor ship level I liked but I can't remember which one it was, I liked it just for the bizarre and alien design of the level. It had a large open room with dimming lights that connected to other open rooms, with lots of weird wall textures, and I think it was the same map with a long hallway with a double monster closet trap right before a drop-off into a large, bright room with a large group of enemies all facing a statue. The Pfhor levels were all really memorable and had some very nice set pieces, but having only played the game once my memory is a bit fuzzy.

>> No.4173368

Add to that list ChaosDM for Q2.

>> No.4173384

Do I need to play M1 before M2?
>tfw the Mac you had in the 90s wasn't good enough to run Marathon

>> No.4173403

Nice flairs.

>> No.4173408
File: 552 KB, 909x1485, 1501902783427.jpg [View same] [iqdb] [saucenao] [google]

Neither High Nor Low was a really fun level level, but it could've been better It was originally supposed to be a vacuum level, so you'd gradually lose oxygen and the oxygen tank is at the very top of the map
>. It had a large open room with dimming lights that connected to other open rooms, with lots of weird wall textures, and I think it was the same map with a long hallway with a double monster closet trap right before a drop-off into a large, bright room with a large group of enemies all facing a statue
Yeah, that was Pfhoraphobia. It's one of the very few levels in the game without either a save station or health terminal. It's pretty fucking hard if you're playing on Major Damage or Total Carnage.

Well, technically nothing is stopping you from playing M2 first, but I would highly recommend playing Marathon chronologically. The general consensus is that M1 is the weakest of the series, but it's still necessary to understand the story, and it helps you appreciate the improvements that M2 and M3 have. Also, the latter M1 levels are really fun, it's just a bit slow when starting out.

>> No.4173410

I'm the other anon, but I'd recommend playing M1 first. Except for two or three levels (namely Colony Ship For Sale, Cheap), the game still holds up decently even if it does show its age as being the first game in the series (and a mid-90's game in general). It'll also help make more sense of M2's story, if you care about that (there's plenty of reading in both games so buckle up).

>> No.4173417
File: 2.72 MB, 380x289, 1313494405_kitchen_acrobatics_fail.gif [View same] [iqdb] [saucenao] [google]


No FPS has ever given me the feels that Dark Forces did

Fuck it was just so goddamn perfect from start to finish

>> No.4173421

>Yeah, that was Pfhoraphobia.
Knowing that and looking at the map now, I'm starting to piece the map together in my head. The map before it I remember was a pain to get through, and pretty damn stressful, and Pfhoraphobia was no different but felt a lot more memorable for its alien structure and design.

>> No.4173424

Thanks. I'll start with M1, then.

>> No.4173463

Even though I had the inferior PS1 version of this game, I loved it. I liked the scope of the old SW EU, and the fact that this didn't really need Jedi or Sith as a crutch to lean on in order to be a good game.

>> No.4173464
File: 55 KB, 700x700, 1501902783426.jpg [View same] [iqdb] [saucenao] [google]

Unfortunately the cybernetic Pfhor is just a destructible prop and not a cool boss fight but it was still a cool moment. I was reading some notes from Bungie and apparently they were going to make it into a boss fight, but they actually ran out of memory and couldn't fit it into the game.
>Colony Ship For Sale, Cheap!
I like to pretend in my mind that level doesn't exist. Fortunately nothing that tedious ever shows up again.

Marathon 1 has a slow start, but I think the story is interesting enough to keep you playing until the action really picks up. Good luck.

>> No.4173572

>cybernetic Pfhor
Was that those hunter statues, or was it the statue that the group of Pfhor were facing in that map? They at least have Juggernauts and the MOAH as potential bosses.
CSFS,C! was a really lame map when it came down to the switch puzzle. Having to run back and forth all around the map, with those slow lifts after each minor adjustment... I read that G4 Sunbathing was designed to essentially elongate the play time of the game (which was important back then, and it worked), but CSFS,C! was just a really poorly thought out idea.

>> No.4173607 [SPOILER] 
File: 15 KB, 452x290, 1502064388658.png [View same] [iqdb] [saucenao] [google]

>Was that those hunter statues
>or was it the statue that the group of Pfhor were facing in that map?
Yeah, that thing. Pic related.
>CSFS,C! was just a really poorly thought out idea.
CSFS was so bad Jason Jones actually apologized for that level later on in the level credits for the final level of M2.

>> No.4173687

>CSFS was so bad Jason Jones actually apologized for that level later on in the level credits for the final level of M2.
That's actually a bit funny. At least they recognized its flaws though. So far in M2 nothing's been that bad, Charon Doesn't Make Change was a bit annoying/stressful to explore because of the rising water levels though (don't know why the made some of the first levels so water focused). More recent maps have been enjoyable though, even if challenging. I got the shotgun from a secret on Curiouser and Curiouser, even if it's low on ammo it'll be nice when I get a second one to dual wield.

>> No.4173713

I like Charon Doesn't Make Change, it's very comfy IMO. No Pfhor, just a bunch of F'lickta and info terminals
>don't know why the made some of the first levels so water focused)
I suppose it's because water was a new mechanic and they were proud of it. I do think it's a bit annoying to navigate as a new player though
>I got the shotgun from a secret on Curiouser and Curiouser, even if it's low on ammo it'll be nice when I get a second one to dual wield.
You missed the secret shotgun on the first level

>> No.4173731

>You missed the secret shotgun on the first level
>Secret involved grenade hopping and a secret within a secret
Damn, I thought there might've been something at that platform but I wasn't sure how to get to it. First level secrets, man. I didn't get many of the M1 secrets at all, as a matter of fact, only a few and one that a security drone opened. I remember one of the first maps had a power-up on a raised ledge but seemingly no way to get to it, the games are pretty good about hiding things.

>> No.4173736


>> No.4173737

Nice bait!

>> No.4173741

Man, looking at the thread, Amiga had so much cool FPS games.

>> No.4173749

>not having a dedicated 68k workstation Macintosh to play Marathon

Marathon had no floaty controls problem, it's solid and responsive.
Halo is not a /vr/ game anon.

>> No.4173754

It's pretty easy to miss, don't feel bad. There's some pretty out of the way/hidden (and cool) secrets in the series, particularly in the final levels of M2 and M3. I doubt you'll find them on your first blind play through but keep an eye out for them

>> No.4173757

Anyone ever play BadToys3D? Pretty crappy but there was something about it that kept my interest. Probably my extremely low standards thanks to slow internet.

>> No.4173779

I definitely try, but sometimes I either don't keep secret hunting in mind (like I do with Doom, where I have a counter on screen) and sometimes they're just damn well hidden. I'd honestly like to see a longplay done of a 100% secrets playthrough, though about the closet I've found is an LP series by a pair of Marathon vets (which is still pretty enjoyable). More Marathon content in general would be cool cause I do enjoy the series quite a bit, even if I'm only 2 games in.

>> No.4173792

Unfortunately thanks to Marathon originally being a Macintosh exclusive and Aleph One development being dead in the water, the community is rather small and there's not too much custom content. That being said, I can rec you a good bit of custom made scenarios once you beat Infinity, if you're interested

>> No.4173795

i just wish the levels weren't so boring, the limitations of wolf3d level design really show

>> No.4173815

>Level design = huge linear corridors
>Gameplay = enemy spawn arenas

Why do people think this is a good game? I don't like it when people say this is like a retro FPS, because it isn't.

>> No.4173842

Yeah, I've seen quite a few anons turned off from trying Marathon before due to AlephOne's wonky aiming. It'd be nice to see it get fixed up, and have some added flexibility with options and all. I've seen a few scenarios but nothing really in-depth past the premises, though Rubicon X seems pretty interesting (and long) with the split paths of game progression, "planks" as they call it.

>> No.4173940

ChaosDM is a lot of fun but I still find myself playing classic Q2 FFA from time to time.

>> No.4173965
File: 541 KB, 1024x768, 1501902783422.jpg [View same] [iqdb] [saucenao] [google]

There's a few quite large custom scenarios as well as some other cool stuff. I should probably take it upon myself to make a big, informative image listing various things for Marathon like the good people at Doom General have. But I'm lazy so for right now I'll just dump a few links to the essentials
>XBLA Survival -
This game mode was added into M2 by Freeverse Studios when they ported it tot he Xbox 360, but it's surprisingly fun. Very hectic and has a nice arcade feel to it, with scores included and all. Fight waves of increasingly difficult enemies. Can play on either 4 preset maps or any other map of your liking.
>Marathon: Phoenix - http://simplici7y.com/items/marathon-phoenix-2
Phoenix is probably most renowned custom scenario. Decent story, lots of new weapons and boasts impressive map design. Well known for its difficulty. Highly recommend this scenario over all others.
>Tempus Irae -
Marathon, but a lot of it takes place in Renaissance era Italy
>Rubicon X - http://www.marathonrubicon.com
Widely considered by fans to the unofficial fourth sequel
>Marathon: Eternal -
Has a very M1 feel to it. Just...hope you don't mind reading.

There's plenty others, but I should save those for when I actually organize all of the links into something presentable...

>> No.4173984

Since you seem to enjoy Pheonix, is there much else of interest you can tell me about it? I was most interested in Rubicon X since it seemed the most robust and just "wow", for lack of a better word. The survival mode also sounds cool, but boy after seeing those screenshots am I glad that I can use classic sprites. Some of those models just look ugly.
Also glad to see there's at least one dedicated Marathon autist around for these kinds of things. Having a full image about the main trilogy, Aleph One, and some custom scenarios would be nice for getting more people interested, though it would be a lot of work.

>> No.4174397

not him, and I'm certainly not going to defend it, but I think that to many people, "retro" signifies being simplistic and stupid. sam is simplistic and stupid, so those people assume that it is a typical example of "one of those retarded retro FPSes". you know, before we invented level design and all that stuff.

that's probably the case for >>4168027

>> No.4174434
File: 1.14 MB, 1280x3966, MARATHON.png [View same] [iqdb] [saucenao] [google]

Phoenix has more impressive level design IMO. I'm just a fan, that's all. Everybody likes different things, you may enjoy Rubicon more, I personally like Phoenix more.
>Also glad to see there's at least one dedicated Marathon autist around for these kinds of things
Thank you. I take pride in my autism. Nobody else on /vr/ wants to be the Marathon autist it seems, so I have to do it.
>Having a full image about the main trilogy, Aleph One, and some custom scenarios would be nice for getting more people interested, though it would be a lot of work.
It was, BUT IT'S HERE. This image took a lot of work and time so I may have accidentally fucked up somewhere but I don't think I did...

>> No.4174445 [DELETED] 
File: 1.29 MB, 1280x3966, MARATHON.png [View same] [iqdb] [saucenao] [google]

Oops. Spelling fixes. It's uh, 5 AM.

>> No.4174449
File: 1.29 MB, 1280x3966, MARATHON.png [View same] [iqdb] [saucenao] [google]

Oops. Spelling fixes. It's uh, 5 AM. There should be no spelling errors now, I think

>> No.4174469 [DELETED] 

>I don't like it when people say this is like a retro FPS, because it isn't.
Too bad, because it is.

>> No.4174472

nu-pleb detect

>> No.4174474


Good shit, anon.

>> No.4174492
File: 14 KB, 327x348, Radical Out of 10.png [View same] [iqdb] [saucenao] [google]

Nice job, anon, saved for future use. Maybe post it in /doom/ too just for added exposure and all. Marathon's modding scene may not be as deep and extensive as Doom's, but it's a good start and those TCs offer plenty to work with.

>> No.4174521

Is it hardware intensive to play Marathon in an emulated Mac? The required specs for those thing are always seemingly random

>> No.4174529

Thanks, friends. I hope at least one person gets into Marathon/finds some new, fun Marathon because of it.

I have no idea, as admittedly I've only played Marathon on a source port

>> No.4174587
File: 181 KB, 800x952, skynet.jpg [View same] [iqdb] [saucenao] [google]

The Bethesda Terminator games.

All of them, but especially pic.

>> No.4174768

Game's story turns into a absolute clusterfuck in the end and it killed the game for me. The female character is really hot though... I don't know why she is...

>> No.4174846

no source port but dosbox is fine.

The story was pretty whack but it was the brain maze level that killed it for me. I never got past it. I think it was pretty late in the game. The maze seemed impossible to understand or even map out. had to collect 17 brains or something.
And yeah that chick was hot. it was cool having a second person to give opinions on things in your inventory or objects around you. great way to do a companion - not actually in game with you but rather as an extra voice.

The voice acting in the game was pretty good.

>> No.4175075

I have, anon.

>> No.4175156
File: 1.57 MB, 1565x703, Alien Resurrection.png [View same] [iqdb] [saucenao] [google]

Alien Resurrection is one of the few PS1 games (and especially FPS games on the platform) with mouse support.

>> No.4175313
File: 168 KB, 800x959, Witchaven.jpg [View same] [iqdb] [saucenao] [google]

I always felt like pic related had a decent concept that was hampered by two things:
1.Ran on a really early version of the Build engine (I think it was one of the first commercially released games that used it) so it was lacking in features compared to say Duke3D
2.It was made by Capstone.
Also commits the cardinal sin of having things tied to your processor speed (mainly jumping and also that weird jumpscare head that pops up randomly)
The lady they used for the final boss had some nice tits though.

>> No.4176518

I am actually surprised that you used "bait" instead of "reddit". Now fuck off to /v.


>> No.4176552

It's amazing how a video game spinoff series had better story, characters and was much more faithful than the lore than any Star Wars movie since the original trilogy.

>> No.4176559

*to the lore

>> No.4176590

It's sad that nobody gives a shit about them.

>> No.4176596

Funny that I know thousands of absolutely obscure japanese games without being a weeb but never heard of this game to this day. Western forgotten games are the most obscure games.

>> No.4176603


Yep. Most of it is shit, but some of the later planets and the expanded Hatsheput are actually good and should be made standalone maps for TSE Classic with better enemy, weapon, and ammo placement.

>> No.4176609

Future Shock came actually a year before Quake.

>> No.4176945
File: 93 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]

I just beat the original Shadow Warrior, do I play Duke or Blood next?

>> No.4176962

When "Rogue One" was announced last year, I remember thinking, "The mission to capture the plans to the Death Star? Didn't Kyle Katarn do that?"

And I'm not sure if it's homage or just ripping off, but the protagonist's name "Jyn Urso" is eerily similar to Kyle's partner, Jan Ors. Fucking Disney should have just made a Dark Forces film instead.

>> No.4176963
File: 25 KB, 250x313, 250px-Redneckrampage[1].jpg [View same] [iqdb] [saucenao] [google]

I'm interested in trying out Redneck Rampage.

Does anyone where the best place to get it is? Did it ever get a sourceport

>> No.4176969

You haven't played Duke? Always bet on Duke I'd play Duke, just because that came first.

I haven't played Blood, but it does seem to be genuinely regarded as the best of the bunch. Play it last and end it on a high.

>> No.4176973


>> No.4176981

This is what I thought. Still pissed about it, but Kyle wouldn't have worked with the Disney princess motif Disney is always going for so they had to cut him out.

>> No.4177031
File: 156 KB, 680x678, 1468052119759.png [View same] [iqdb] [saucenao] [google]

God damn this so much. I'm sick of procedurally generated arena shooters.

Have you guys seen DUSK? That actually has pre-constructed levels. Looks pretty cool.

>> No.4177131
File: 85 KB, 301x375, The+su+staff+have+seriously+outdone+themselves+with+that+episode+_8fa0dab0ce09e597adbba3c43ee21561.png [View same] [iqdb] [saucenao] [google]

My nigga

>> No.4177142

Dusk is cool but isn't retro.

>> No.4179472
File: 456 KB, 500x500, Chex_Quest-front_cover.png [View same] [iqdb] [saucenao] [google]

>> No.4179657

Terminator: Future Shock is a gem in the rough. Huge freaking realistic levels, and forcing players to scavenge abandoned buildings if low on health or ammo.

Shame about SKYNET having issues running at full resolution in DOSBox since it let you play Future shock at full res.

>> No.4179670

SKYNet hardcore needs an actual remake, and I know we hate remakes, but they were such damn good games and we have yet to get a solid Future War game for Terminator in the years upon YEARS they were churning them out after T2 and T3

>> No.4179713
File: 763 KB, 640x480, 245789.webm [View same] [iqdb] [saucenao] [google]

What do you guys think of Hexen?

>> No.4179714

Hexen 1 and 2 are underrated on /vr/ because they're not Doom clones.

>> No.4179790
File: 432 KB, 640x480, 2589034640.webm [View same] [iqdb] [saucenao] [google]

I love Doom as much as the next guy but the fact that it isn't just another Doom clone is Hexen's biggest draw in my opinion. I loved the pseudo-Metroid feel with the exploration and key/switch hunting, multiple classes, and such. It isn't without faults but it's still a fantastic game. Personally I think it could use one more weapon for each class and have the segmented, final weapon function similarly to Strife's Sigil, where you could still use it while you were acquiring all of its pieces, each phase doing something different. Add Wendigos and Reivers to other hubs and make Centaurs less annoying, like have them go into their defensive stance randomly few like 2 seconds rather than after every single hit they take.

That would solve all the actual issues I've seen people bring up: lack of weapons (1 new + 3 versions of the final weapons), enemy variety (it's there but Raven opted to restrict certain enemies in certain hubs), and Centaurs.

>> No.4179808 [DELETED] 

>unironically calling all retro fpses doom clones, regardless of how differing they are both in theme and gameplay
doom babby detected.

>> No.4179958
File: 111 KB, 646x480, PY--.jpg [View same] [iqdb] [saucenao] [google]

I tried playing Pyl (The Dust) recently. It's obnoxiously hard (bullet sponge enemies, limited ammo, and you die in a few hits), but the atmosphere is cool... TOO BAD IT CRASHES A LOT. I've been playing it on an actual Win9x computer with good specs, and the first boss fight crashes due to some issue with being unable to find a file. I thought it was because I had the English patched installed but no, even if I play it in the original Polish language it crashes. It sucks too, because it seems promising from what little I can play.

>> No.4179962

wanting a video game movie seems like a bad idea, t b h

>> No.4180004

Would you count the Wing Commanders as FPS games?

>> No.4180289

I never really got the centaur complaint because every class has a way to cheese them: Mage can take on a whole battalion of them with his starting wand or his lightning spell, Cleric can use his gas bombs, especially combined with disks of repulsion, and Fighter can easily keep them at bay with his gauntlets or Timon's Axe at minimum cost and no chance of deflection.

>> No.4180304





I too love the Hexen style hub world and going back to levels you've been in, now that you have something new to open a new area.

Wish more games did this from back then.

Unrelated, I also find Chasm: The Rift to be fairly underrated and barely talked about.

And Terra Nova: Strike Force Centauri is technically an FPS and I've never seen it here at all.


>> No.4180330
File: 26 KB, 320x240, wrath-of-earth_10.gif [View same] [iqdb] [saucenao] [google]


I actually have been looking for this again

I got several levels in and thought the mouse controls were cool if not unwieldly.

reminded me of if wrath of earth didn't have a terrible UI (pick related, it's the HUD)

its still worth playing though


As much as I like Sam and I'm glad it's stuck around (even got another spinoff this year! Bogus detour!), it is, quite honestly, the beginning of the end, and start of the bad design of FPS you see in "RETRO" fps today, including but not limited to, nu-wolf, nu-doom, nu-shadow warrior, hard reset, serious sam sequels, etc.

>> No.4181165

Man that game reeled me in, shame it just kind of fizzled out.

>> No.4181167

I would if there were any players, that shit was my jam.

>> No.4181171

I think that's one of those games where it's already understood everyone thinks it kicks ass.

I've never played it but it looks really interesting.

>> No.4181174

I used to think Gloom was a pretty shameless Doom ripoff, but then I saw some even more shameless ones, and suddenly Gloom doesn't look that bad

>> No.4181176
File: 1.93 MB, 320x224, Zero Tolerance.gif [View same] [iqdb] [saucenao] [google]

Oh man, that game was really cool and detailed for being a corridor shooter.

I've always wondered what the game would have been like if there had been a port for PC.

>> No.4181270

Last time I played it there were players on one server. AQ2 had more though funny enough.

>> No.4181320


>> No.4181328

tastyspleen usually has players on it, that server has been up since I was a kid.

>> No.4181335

Quake 2 has a great ingame pickup system which is good for doing quick AQ2 or railwarz pickups. I still haven't been able to try Gloom with players yet which is a shame since I loved Natural Selection.

>> No.4181336

My biggest complaint with Hexen is more that the level design and puzzles are extremely boring.

>> No.4181398

I played gloom a couple times back in the day it was fucking great, I cant really remember anything though cause it was so long ago and when I think about it I can only remember natural selection. I would totally play with you sometime though I think that would be a lot of fun.

>> No.4181952

I love Action Q2, wish anyone still played it and there were any decent maps. Urban Terror is a pretty good simulacrum though.

>> No.4182007

actually people still do I used to play with my friends before my buddy died and some people would join our servers too.

q2online.net its got like a standalone client for multiplayer quake 2 games its pretty nifty little package.

>> No.4182091

Tastyspleen has Quake 2 Starter which is the package you want nowadays.

>> No.4182146

How hard is it to learn to use the Duke Nukem 3D Map editor? I loved making these really simple maps with it when I was a kid and I'd like to try making one now just for the fuck of it

>> No.4182163
File: 2.17 MB, 4656x2620, P_20170808_154359_vHDR_Auto.jpg [View same] [iqdb] [saucenao] [google]

this is pretty good

>> No.4182164

its pretty easy to actually build maps its just the UI of the editor sucks but thats because its old not because its truly horrible.

>> No.4182171

I don't know if its just me or what but I really dislike the texturework (maybe its the rendering) of marathon. Games like doom look fine in low res you can still tell things apart but it seems marathon everything gets blocky as fuck and it just becomes an ugly fuzzy mess.

>> No.4182173

I think it's because the actual art assets in the games aren't created with much detail. It's really not a looker in an artistic sense.

>> No.4182203

the thing is neither are the ones in doom or duke 3d and even on 320x240 those games still look fine

>> No.4182243

you mean 200

>> No.4182251

yah I wasnt sure what one doom used I havent played it in native resolution for over 15 years

>> No.4182285

Powerslave is great, I just wish it didn't cost an arm and a leg on the Saturn. No way I'm gonna pay $150.

>> No.4182607

Blood is a complete shit. Ugly levels, repetitive atmosphere and monsters, a shit hackwork in general. Those who regard it better than Duke or SW are completely ignorant.

>> No.4182779

Sounds like someone should git gud.

>> No.4182814
File: 30 KB, 320x320, angry cultist noises.png [View same] [iqdb] [saucenao] [google]


Ha ha fear books, get it? Your uneducated opinion

>> No.4182846

I know you're baiting, but I'll bite.

Of the three games, Blood is the only one that actually settled for one coherent style, and stayed consistent to it throughout the whole game. Furthermore, it had countless absolutely stunning scenes. The OST was superb.

Duke had a few kino moments (especially on the space levels), but 99% of all enemies you encounter just look like generic brown turds. It's the same in SW. I don't even remember the OST from SW.

The level design in Duke was good, but not as good as the one in Blood. The Duke3d design had to resort to enemies spawning out of nowhere, which in my opinion is a sign of poor level design. The SW level design was shit all the way through.

Lastly, I've often seen Blood get shat on for its AI, but out of Blood, Duke3d and SW, Blood is the only game where I've actually seen enemies follow me around corners properly.

>> No.4182854 [DELETED] 

This has to be one of the worst counter arguments ever.

>> No.4182925

I think I like Duke more than Blood because though level design varies, when Duke has good levels, it has REALLY goddamn good levels, memorable ones with great action and exploration. Derelict is one of my absolute favorite levels in an FPS ever, it's large, tense and dangerous, the atmosphere is 10/10 and completely fits the setting of an abandoned/captured by aliens oil tanker out in the ocean.
There's no land in sight, it's cloudy, thunder cracks, you board the ship and immediately you're under fire, clearing the deck and making your way below, it's dark and silent, sometimes cramped, with monsters lurking in dark corners all over.

I like Blood a lot, I love that it challenges me and doesn't hold back, but the levels don't feel quite as memorable. That the themes aren't as varied as in Duke I guess can be considered a drawback to some, but honestly the themes Blood picks they stick to and do very well, the completely flesh level stands out, as does the amusement park, but there's just fewer I feel.

>> No.4182995

>Lastly, I've often seen Blood get shat on for its AI
I think maybe it's because the AI in Blood is actually pretty mean and has good pathfinding.

Though it's also exploitable, like how you can frenetically jump and duck and jump while in a gunfight with cultists and they'll desperately try to hit you but quite can't.
Which you can argue actually makes sense, because Caleb is really fast, nimble, limber and springy, I mean try to get into a gunfight like that IRL with an opponent that can actually move like that.

>> No.4182996

>I mean try to get into a gunfight like that IRL with an opponent that can actually move like that.
Here where I live they just get gunned down by the police. No big deal

>> No.4183012
File: 1.26 MB, 1600x900, FugeeCamp_0002.png [View same] [iqdb] [saucenao] [google]

I actually dislike it as well, even though I really like Marathon. I know it's kinda heresy on /vr/, but I think the HD sprites and textures look really good in Marathon.

>> No.4183037

Now imagine he has a Tommygun that he's firing with wildly left and right, while tossing big bundles of lit dynamite.

>> No.4183038


urban jumps and hyper hand cannon pls.

>> No.4183041

Pretty typical Monday morning here

>> No.4183043

Where do you live, Honduras? The Brazillian favelas?

>> No.4183047


>> No.4183061

That'd be less tommyguns and more various handguns.

>> No.4183085

amiga sucks though

>> No.4183107

You're complete shit. Even your mom regrets having you.

>> No.4183116

List all the 90s non-doom FPS's you can, I'm trying to play through all of them but I know I'm missing some obscure shit. I'm even gonna play through poopy stuff like NAM, it's gonna be awesome

>> No.4183120

Blood's the only build game I know of that seems to have monster infighting.

>> No.4183123

Which is awesome, monster infighting rules.

>> No.4183208

I love Blood, such fun gameplay and atmosphere.

"Ophelia!? Nooooooooo!"

>> No.4183249

I like that too actually i think I will have to try the game out that way.

>> No.4183264

In pursuit of greed

>> No.4183267

Play the Delta Force games

>> No.4183273

I want to buy those and armored fist 4 and comanche 3. I had a nova logic war pack back in the day that had all those games and it was the shit.

>> No.4183275

I still have my copy of Delta Force BHD but I lost the other games.

>> No.4183280

Anyone remember Operation Bodycount?
Anyone remember how much that sucked?

>> No.4183289

I only ever had 1 and 2, and played the land warrior demo. Comanche was a helicopter game and Armored fist was tanks and they ran on the same engine as delta force did they were great.

>> No.4183764
File: 47 KB, 640x480, 135434-NAM.jpg [View same] [iqdb] [saucenao] [google]

anyone remember this piece of shit

>> No.4183912

i liked it

>> No.4183917

Show yourself!


>> No.4183918

I tried playing it a few weeks ago. It's so fucking janky and ugly yet it's somehow kinda charming, for being a fucking mess.

>> No.4183935

I have a love hate relationship with it because it is fun but I'm also not used to so many hitscan enemies but at the same time I refuse to play below well done because I'm not a quitter

>> No.4184010 [DELETED] 

The Doom general is a containment general for all your shitty FPS games fuck off back there where you belong.

>> No.4184052

I'll rip off your head and shit down your neck.

>> No.4184475
File: 508 KB, 1440x900, 8losa.jpg [View same] [iqdb] [saucenao] [google]

Man what the fuck is going on with the no posts in this thread.

>> No.4184846

>honorary retro


>> No.4184868

Heretic and Hexen (the first games for each here) are my favorite Doom clones. I actually thought the 4 weapon limit for Hexen was fine. It is nicely balanced in fact. You had your choice of 3 different characters so I felt it more a less gave enough variety. As for the Centaurs, I never found them to be annoying at all. All of the enemies are pretty well balanced imo. The game could have just probably used a few more enemy types is all. Some undead enemy types would have been pretty fitting for such a game

The Wrath Of Chronos mod that has 5 classes and turns the game into an RPG is pretty fun to play. I would recommend it to anyone who liked the game.

In fact I ended up liking these games so much that sometimes I prefer them to Doom. Reasons being that at times the standard game level designs are actually better at times and the atmosphere (especially for Hexen) seems more consistent at times if that makes sense. The music is also fantastic for these games. I would still put Doom over both of these games of course but these games are absolutely amazing. Very glad I played them.

>> No.4184883


I love Heretic, it's a shame that it gets barely any love.

>> No.4184886

What is that image of, I don't come here often and never seen it before, looks like it may be interesting.

>> No.4184982

Just get the Powerslave EX port, should be floating around somewhere on the net

>> No.4185016

Isn't the console versions radically different from the PC version?

>> No.4185097


I like how Dark Forces had the Death Star plans on some outpost in the middle of nowhere instead of how Rogue One put it in an archive that's essentially a mini-headquarters. It strikes me as more realistic than turning a beach planet into an impenetrable fortress that's armed with enough firepower to take over a single planet and is even harder to access than the fucking Death Star itself just to store some old blueprints.

>> No.4185251
File: 770 KB, 528x640, 1344621-primetarget.png [View same] [iqdb] [saucenao] [google]

I'm trying to run some old Marathon Engine games in SheepShaver (Prime Target, which never got a PC release, and Damage Incorporated), but the mouse controls are even more fucked than usual - they act like the mouse is the top of a giant joystick for some reason, if that makes sense. Any ideas? Playing keyboard-only again after years of KB+M hurts my brain.

>> No.4185368

Both games have undead enemies.

>Undead Warriors
>Iron Liches
>I guess technically any Ghost variation

>the Death Wyvern
>the three class bosses (Zedek, Traductus, and Menelkir)

>> No.4185436

>Did 3D better than Doom and Wolf3
>Postage stamp view port and GBA tier resolution
>Sub PS1 texture warping

Nah fucking lawl.

It was impressive for the time beyond a doubt, but not Doom's level at all except for the slopes. While it was more advanced than Wolf it wasn't nearly as polished.

>> No.4185440

the ex port is the playstation version ported to PC

>> No.4185441

Didn't it also have horrible slowdowns all the time?

>> No.4185450
File: 173 KB, 349x446, 1499649229782.png [View same] [iqdb] [saucenao] [google]

Commander keen was my favorite pc shooter

>> No.4185452

I loved it too. Creepy. Limited Ali and a good challenge. I traded it at a game shop at the mall for skeleton Warriors which I only played a few times and it sucked

>> No.4185465
File: 210 KB, 736x608, d1347d71c5455dc547175d88e231398c--harrier-nerdy.jpg [View same] [iqdb] [saucenao] [google]


>> No.4185587

it literally says in the file name, alien resurrection

>> No.4185634

Someone did make a sourceport.

>> No.4185661
File: 152 KB, 800x600, descent-spot2.jpg [View same] [iqdb] [saucenao] [google]

WHO /Descent/ HERE?

>> No.4185908
File: 287 KB, 640x480, descent thief.jpg [View same] [iqdb] [saucenao] [google]

That's some nice material you're defending there.

>> No.4185942

Agreed, I guess the game is just pretty old at this point and time will make most of these games not called Doom get overshadowed.
Yeah you are correct actually. Checked the enemy list and the game does have some variety. It is just that some of the enemy types are reused like the chaos serpents and some are exclusives to certain hubs. You also have a some bigger boss enemy types which will get seldom used. So Heretic at least to me seems like it has more enemies than Hexen. I'm probably going to go play a Hexen or Heretic wad now thanks to this thread. It has been awhile.

>> No.4186049
File: 2.86 MB, 640x480, BEST GAME EVER.webm [View same] [iqdb] [saucenao] [google]

>> No.4186056
File: 2.86 MB, 720x405, PowerSlave EX.webm [View same] [iqdb] [saucenao] [google]

>> No.4186063 [DELETED] 

look at all that shit you'd have to know about ahead of time to not die

people unironically believe this is good

>> No.4186068

i beat the train level on my first try you fuckin pleb, thats not even my webm

>> No.4186072

u n i r o n i c a l l y

>> No.4186080

Monsters can't actually see you until they're almost completely revealed around a corner, giving you plenty of warning they're there. And even then the "omg hitscan so unfair" can't get a bead on you as long as you keep moving quickly around them.
PROTIP: ......................... gid gud ......................

>> No.4186164

I hope this is bait.

>> No.4186257

Holy fuck, stop sucking at games.

>> No.4186269
File: 304 KB, 625x468, ssd1.gif [View same] [iqdb] [saucenao] [google]

>that final dynamite throw
every time. too crispy.

>> No.4186356
File: 1.38 MB, 1996x2648, DSC_0665.jpg [View same] [iqdb] [saucenao] [google]

Killing Time, they should remaster it

>> No.4186598

I already have and I played it all the way, but I wanted to check the game out in its original form out of curiosity.

>> No.4186869

Its OBLIGE which is a DOOM random level generator, It makes pretty competent levels but I'm not a fan of them, their very dull compared to hand crafted levels.

>> No.4186881

It also spawns entirely too many chaingunners by default, which is an enemy type you can't just spam everywhere.

>> No.4187105

They did, once, for the 3DO.

>> No.4187151
File: 1.94 MB, 256x144, computer mash.gif [View same] [iqdb] [saucenao] [google]

>bought Quake bundle from bundlestars
>start Quake
>choose glQuake
>awful resolution, go to video options
>can't just pick and choose a resolution, have to use the console
>add the values the literal instructions on the options menu tell me
>console claims it doesn't recognize the command

What do? If I add the resolution settings to steam launch settings, it will just crash the game on startup. The provided original version works fine, but the resolutions it provides are really tiny.

>> No.4187485

Use quakespasm

>> No.4187607

p. sure that is like hardest difficulty or one of the higher ones, and Blood's difficulty levels really ramp up on the high end because of the hitscan enemies

i don't think you're ever really meant to be able to do levels first try without dying on high difficulties in classic fps games like doom, duke, blood. you're meant to be familiar with the game and the levels to the point where you can do this stuff - it's strategic

the game is perfectly fine and beatable without crouching around corners and predicting every enemy position on like the lowest 3 difficulty modes

but your shitpost is just bait anyway so meh

>> No.4187613
File: 6 KB, 358x135, glquake.png [View same] [iqdb] [saucenao] [google]

just werks for me

>> No.4187639 [DELETED] 


>> No.4187662

Blood is celebrated there though.

>> No.4187743 [DELETED] 
File: 127 KB, 1230x283, 1497186710500.png [View same] [iqdb] [saucenao] [google]

yeah by a minority, just like duke 3d or shadow warrior. doesn't mean that poster isn't a bab or that the game is bad. actually that poster is a quintessential caricature of a bab.

>> No.4187989

Do not enable the doombabbynerd.
He is far more cancerous than the non-existent evil he crusades again.

>> No.4188015

So the intended order of the Raven franchise was supposed to be Heretic > Hexen > Hecatomb?

What would Hecatomb have been like?

>> No.4188019


>> No.4188021


>> No.4188023


Supposedly, there would have been an alignment system in the works.

Fighter: Good = Paladin / Neutral = Warrior / Evil = Berserker
Mage: Good = Archmage / Neutral = Wizard / Evil = Necromancer
Thief: Good = Rouge / Neutral = Thief / Evil = Assassin

>> No.4188064
File: 314 KB, 1000x1000, 1501912853165.png [View same] [iqdb] [saucenao] [google]

The world may never know. Instead we got Heretic 2 and Hexen 2 because Activision.

>> No.4188068

fucking activision

>> No.4188070

Hexen 2 and Raven's early 2000s games were great so I don't feel like I missed out on anything.

>> No.4188087
File: 131 KB, 1200x1200, a65eb25c9dd5c7ee1defe8eb7b891599abc08512_s2_n0.jpg [View same] [iqdb] [saucenao] [google]

I felt Hexen 2 was the weakest of the entire series and shouldn't have the been the third and final game in the Serpent Rider trilogy. If it were side story or continuation of Hexen 1, not directly involved with the Riders, like Heretic 2 was to 1, then I wouldn't mind so much. Assuming they kept the setting of Cronos and not the bland, uninspired world of Thyrion.

I liked the idea that Hecatomb would've done its own thing with the series while furthering the story like Hexen did to Heretic; instead we just got Hexen 1 but worse in literally every regard.

>> No.4188093

Considering I didn't like Hexen much at all, Hexen 2 sounds pretty horrible.

>> No.4188116
File: 936 KB, 320x240, 1388832325313.gif [View same] [iqdb] [saucenao] [google]

One of the only things 2 did right was bring back the Tome of Power from Heretic. And i guess the pseudo-rpg mechanics, like leveling up and gaining abilities, was neat but it could've been fleshed out a lot more.

>> No.4188125

the rpg elements don't work. most stats don't affect anything except abilities, health, and damage I think

>> No.4188132

Hexen 2 was better imo. Much faster paced, good weapons, and more intuitive puzzles.

>> No.4188135

Hexen 2 is like Quake on crack. Its got all of Quake's movement mechanics and more.

>> No.4188138

>good weapons
The only cool ones were the Necromancer's Bone Shards spell and the Crusader's Lightbringer. The rest just felt like dumbed down or knockoff versions of 1's weapons, namely the Paladin's near-identical arsenal to the Fighter's or pussy shit like the Raven Staff trying to be the next Wraithverge but failing spectacularly.

>> No.4188139

The Paladin is supposed to be like the fighter. I don't see how that's a con.

>> No.4188142
File: 75 KB, 800x600, 9.jpg [View same] [iqdb] [saucenao] [google]

The stats didn't do shit except look pretty on the ui but there was still the level up system which gave a range or +hp and +mana depending on your class, like the Paladin got more hp than the Necro but in turn got less mana, as well as the passive skills you acquired at levels 3 and 6, which I liked even if most of them were inconsequential.

>> No.4188150

It's fine if he fulfills the same role, a fast, armored bruiser, but did he really need the exact same weapons? Outside of his machinegun staff, the Gauntlets are the Spiked Guantlets, the Vorpal Sword is Timon's Axe, and the Axe is the Hammer of Retribution.

>machinegun staff
That's another issue I have: why does every class have a staff as its final weapon? I just can't picture, say, the Assassin running around with a damn magic staff.

>> No.4188221

Her staff also doesn't fit her origin; it looks like it should have been used by the Necromancer instead, since it fits the "Egypt" theme, scarabs have to do with the whole life/death thing, and he's from that area anyway. I suspect a lot of half-finished things were swapped around a lot at the last minute. Actually, pretty sure I remember hearing specifically that the Necromancer was intended to, you know, actually do Necromancy. Damn shame, really, because I actually really like the game overall. "Quake on crack" is a good way of putting it, as >>4188135

>> No.4188757
File: 33 KB, 311x431, Rouge.jpg [View same] [iqdb] [saucenao] [google]


>> No.4189184


Fuck youuuuuuuu

>> No.4189185
File: 51 KB, 320x230, thiefbot leaving with your things.png [View same] [iqdb] [saucenao] [google]


>> No.4189403
File: 144 KB, 320x200, KensLabyrinth_DOS_31.gif [View same] [iqdb] [saucenao] [google]

Ken's Labyrinth is getting a sequel
in the form of a GZDoom TC

>> No.4189843

easy to get into, hard to master
there are some good tutorials out there
give it a try

>> No.4190258
File: 811 KB, 1920x1080, quake006.jpg [View same] [iqdb] [saucenao] [google]

I'd be down for playing AQ2 or Gloom on the weekend.

>> No.4190746
File: 16 KB, 150x200, Caleb.png [View same] [iqdb] [saucenao] [google]

This is pretty much it.
Caleb's ideal fighting style is basically a highly mobile blitzkrieg, one of the only one man army video game protags who makes any sense.
His ideal fighting style is a guy who runs around, jumping and shit at a crazy speed, laying down a crazy volley of fire with scarily decent accuracy. If he takes a hit he has a real problem until he gets close enough to someone to take a big bite out of their heart after he rips it out of their chest.

Fun fact: Caleb was inspired by the Saint of Killers from Preacher.

>> No.4190752

Ultima Underworld's atmosphere is amazing, even now. The gameplay, combat and dialog haven't aged well, but the controls are surprisingly solid once you get past the fact that movement is 90% mouse controlled and it isn't, and that isn't a WASD and mouse game.

Except it's still a remarkably interesting and difficult RPG that was hugely influential to every RPG that came after it, including Elder Scrolls. Every musical instrument in the game is playable and that's amazing.
There's something to be said for a game that's solid but at the same time doesn't hold your hand at all.

Sorta, I got that a little bit when playing it recently.

>> No.4190978


>> No.4191127

I cntrl-F'ed to find this comment and I say it is!

>> No.4191316

blake stone

>> No.4192165
File: 134 KB, 1280x720, 1499713211443.jpg [View same] [iqdb] [saucenao] [google]

>prepare for an epic battle against Tchernobog in Blood
>he wanders off and gets stuck on the corner of his fucking spawn room

I thought the spider battle was a huge disappointment but this one takes the cake. A final boss no less.

>> No.4192860
File: 1.23 MB, 1444x1079, atlantis.png [View same] [iqdb] [saucenao] [google]

atlantis: the last resort on the philips cdi!


>> No.4193103

Ravages of the Apocalypse

It was some X-Men shooter built from Quake

>> No.4193313

Planning on playing Gloom this saturday with some friends and potentially some anons from /vg/ at 5PM PST. There's only two servers so join the canadian server at that time if you want to play.

>> No.4194430
File: 2.95 MB, 960x540, daikatana1.webm [View same] [iqdb] [saucenao] [google]

Daikatana is interesting. It's like Quake 2 with more air control and some guns with interesting gimmicks. No idea what it's like in a 1v1 situation compared to Q2 but its fun to dick around in with the community patch.

>> No.4194467

looks like a amiga fps

>> No.4194474
File: 58 KB, 640x400, chexquest-1-large.jpg [View same] [iqdb] [saucenao] [google]

Surprisingly good level design and atmosphere

>> No.4194480
File: 84 KB, 466x492, 1500076528483.png [View same] [iqdb] [saucenao] [google]


>> No.4194482

I like Chex Quest. I like RPG.

>> No.4194668
File: 103 KB, 640x801, Death_Mask_-_Box_scan_n°1.jpg [View same] [iqdb] [saucenao] [google]

Nah, most of them looked better than that.

But to be fair the few webm's of Amiga FPS I posted (Gloom, Breathless, Nemac IV and Genetic Species) were the better ones. Fears or Alien Breed 3D don't look that interesting enough to post here. But real stinkers like "Death Mask" on the other hand.. maybe I'll look for a "good" video too. This has got to be one of the worst FPS I ever saw. And it's not even real 3D but uses this pseudo 3D like those old RPG's or Dungeon Crawlers. But I can't remember what that this tech was called.

>> No.4194678

Is Caleb the best voice actor?
I'd say so. He doesn't have a single bad line.
Compared to Lo Wang's tongue in cheek racism or Duke's ultra masculine stuff, it sounds more likeable.

>> No.4194683


>> No.4194692

This is one of my all time favourite mega drive games. It makes me sad that the sequel got cancelled

>> No.4195007

Can anyone here help me figure out why this won't run on my computer? The graphics flicker and the framerate is awful. I have a decent rig, and a Geforce Gtx 960. And is there any way to stop the mouse from moving my character?

>> No.4195024

>Compared to Lo Wang's tongue in cheek racism or Duke's ultra masculine stuff, it sounds more likeable

>> No.4195028

you have to dick around with DOSbox settings to stop the weird HUD flickering for build engine games

>> No.4195035

Funny enough I liked Lo Wang more when he delivered more serious one liners, few they may be. Duke was wonderful either way and Caleb is at his best with his dry, sarcastic tone.

In the end Duke was the best, though.

>> No.4195039

I'd more say Lo Wang feels like a vaguely insensitive stereotype on occasion.
But I mean some people just have thick and awkward accents IRL, it's hardly racist to have a character who talks like Lo Wang does.

At worst he just says some stuff that kind of sounds like an old Jerry Lewis bit.

>> No.4195048

Hmm, I've never done that before, but now I at least know where to start, so thanks anon. This guy I watch on youtube made this game look really fun, and he has stuff like smooth framerate, mouselook, and good resolution while my un-dicked with games (both gog and steam versions) run like ass.


>> No.4195052

i would recommend playing at 640x480

>> No.4195054

Okay, thanks. I assume mouselook is only possible through modding? I don't tend to use it anyway, but if this guy has it running this well, I wonder just how much third party shit he had to download in order for it to run that well.

>> No.4195058

use bmouse.exe for better mouselook support
blood natively supports mouselook though

>> No.4195067

Well shit, I didn't know that. Forgive my ignorance.

>> No.4195070

Mouselook works without mods. Press u
The implementation is terrible though (vertical sensitivity way lower than horizontal and can't track both axes at the same time), and that's what mods like bmouse aim to fix.

>Penis Jokes: The Game

>> No.4195076

Are you saying you don't wanta some Wang?

>> No.4195103

I do not, in fact, want some Wang.

>> No.4195129

/vr/ making a full game on the quake 2/3 engine WHEN

>> No.4195130

Started System Shock. The enhanced version is the only way to go, the original control scheme is trash.

>> No.4195137

Why must you say things that you know will hurt me?

>> No.4195168

What is XADS???

>> No.4195324

I played it two years ago online with some friends, it was pretty cool. I'll have to play them one day

>> No.4195356

Quake 2 was my first FPS, I had to play that shit when my dad wasn't home because he thought playing games on the computer would ruin it kek. Only reason I had the game installed was because my dad was friends with the IT-like person at his job, and he came over and installed it. Later on I found out he gave my dad a copy of the reckoning expansion for me and he hid it from me.
I recently got unreal gold but after playing ut99 for so long, I can't get into it as much.

>> No.4195362

Forgot to add, was anyone ever able to use a dual joystick gamepad with q2? I prefer it on mouse and keyboard but I wanna try a speedrun on my couch + TV and the mouse and keyboard won't cut it.

>> No.4195394

i wish i was good enough at programming to add controller friendly features to the quake games

at least gzdoom is friendly

>> No.4195481

>Is Caleb the best voice actor?
yes. he's brilliant.

>> No.4195767

Does Shadow Warrior have a program for it like gzdoom for Doom? I've tried running it in Dosbox and it loads OK but the mouse look is all fucked up. I can only look either directly up or down and moving the mouse a hair spins me around 400x on the spot.

>> No.4195846
File: 1.90 MB, 407x287, tumblr_inline_nabi79CkTv1sik9h9.gif [View same] [iqdb] [saucenao] [google]

>> No.4195849
File: 270 KB, 407x287, tumblr_inline_nacbntba1a1sik9h9.gif [View same] [iqdb] [saucenao] [google]

>> No.4195852
File: 551 KB, 407x287, tumblr_inline_nacetmLwDs1sik9h9.gif [View same] [iqdb] [saucenao] [google]

>> No.4195853
File: 188 KB, 407x287, tumblr_inline_nacf1tF4rQ1sik9h9.gif [View same] [iqdb] [saucenao] [google]

>> No.4195857
File: 197 KB, 407x287, tumblr_inline_nacfkyBavT1sik9h9.gif [View same] [iqdb] [saucenao] [google]

>> No.4195859
File: 1.63 MB, 500x340, tumblr_inline_nacljqSlOs1sik9h9.gif [View same] [iqdb] [saucenao] [google]

>> No.4195862
File: 1006 KB, 500x310, tumblr_inline_nad8wkAAbm1sik9h9.gif [View same] [iqdb] [saucenao] [google]

>> No.4195864
File: 265 KB, 500x500, tumblr_muq4fmJuMS1qd4q8ao1_500.gif [View same] [iqdb] [saucenao] [google]

>> No.4195884

What game is this?

>> No.4195898


>> No.4195949

The string of gifs above your post are all from Blood.

>> No.4195967

Never knew it looked that good.

>> No.4195972
File: 27 KB, 480x360, yeah.jpg [View same] [iqdb] [saucenao] [google]

A challenge. I worked at this company around the time these came out right before Tomb Raider and Star Wars.

>> No.4195985

Those might be ripped directly from the game and/or edited, so they might not exactly represent how the game looks in motion. I didn't make them though, so I really don't know for sure.

>> No.4195998

The game looks much better than that at higher res. Those are from a very low native res.


^this isn't a particularly good capture either and I think natively that's actually running at only 640x480.

>> No.4196057

Which 90s FPS game had the best weapon set?
I root for Blood and Unreal.

>> No.4196070
File: 45 KB, 960x733, 1502059178916.jpg [View same] [iqdb] [saucenao] [google]

It was all a dream endings piss me off so much. Belial is a fucking badass villain and him turning out to be what he actually is was such a letdown.

>> No.4196076

We had GS mapping threads?
Bring em back and sign me the fuck up

>> No.4196079

I think the levels are great, they feel hectic and kinda arcade-like
Hell, I even played EROTT

>> No.4196090

most of blood alt-fire attacks do nothing but waste your ammo while unreal alt-fire attacks are more tricky to use but are definitely usable

>> No.4196095

There are two useless alt-fire attack in Blood: tommy gun spread fire and voodoo doll, the rest comes in handy quite often

>> No.4196120

Doom had the highest quality per weapon.

Quake had probably the funnest weapons overall.

>> No.4196228
File: 109 KB, 800x600, Winchester 1300, Tac-Star parts, Duke Nukem style.jpg [View same] [iqdb] [saucenao] [google]

I'm really fond of Duke Nukem 3D's weapons

>Pistol: is rapid and has it's own ammo supply, you can always fall back on it and it isn't actually a bad weapon.
>Shotgun: has a reasonably tight pattern, you can use it at a decent distance and score good hits. Looks cool as fuck.
>Chaingun: looks badass with the barrels taking turns firing.
>Rocket Launcher: makes a satisfying KABOOM on impact and scatters enemies, shattered glass and furniture debris all over the place.
>Pipebombs: do much the same thing.
>Shrink Ray: is hysterical in how you automatically step on any close shrunken enemy in vicinity, can be used to basically one-hit dangerous enemies like Fat Commanders.
>Freezer: deflects and bounces around corners, meaning numerous tactical possibilities, as well as just saturating a room with freeze rays to get everyone inside, like the Shrinker, you'll automatically boot frozen enemies right in front of you, shattering them in hundreds of tiny pieces and leaving a puddle of defrosted corpse water for you to step in and track all over the floor, good for the Protector Drones, which can't be shrunk. (I also like using the Pistol to shatter frozen enemies, like in Terminator 2).
>Microwave Expander Cannon: makes enemies loudly expand and swell from internal heat, rupturing in an explosive shower of gore, causing serious splash damage.
>Devastator Weapon: good for fucking up anything and everything at any time, just a short burst can turn an entire squad of piggies into giblets.
>Trip Mine: it's ok.

>> No.4196494
File: 2.02 MB, 1280x720, 1439840891637.webm [View same] [iqdb] [saucenao] [google]

Duke or Hexen.

Shadow Warrior had some great standouts, too, like the Railgun, Guardian Head, Ripper Heart, or the best Grenade Launcher ever.

>> No.4196589


>> No.4196629
File: 2.13 MB, 800x450, 32659832.webm [View same] [iqdb] [saucenao] [google]

As much as I love the Freezethrower I hate how enemies thaw out after they're frozen. That and how they turn that ugly bright blue color upon freezing. I think Hexen did it best.

>get frozen = death
>can push frozen corpses around
>can be used as shields to block a projectile
>enemies actually look they were frozen with icicles and shit hanging off of them
>can still be shattered
>shattering leaves pieces of ice on the ground that melt over time

>> No.4196805

I only recently beat Hexen, enjoyed the hell out of it. Couldn't make it past the second hub as a kid.

>> No.4196914
File: 10 KB, 134x120, head.gif [View same] [iqdb] [saucenao] [google]

>I don't even remember the OST from SW.
What the fuck, the soundtrack is great. The whole game is great. The OST was done by the same guy who did DN3D, Lee Jackson. He used actual non-Western instruments when he was composing the music. The OST has a great range of moods and themes.

Man, fuck all of you saying SW isn't as good as good as DN3D and Blood. I think it's the best one, with Blood in a close second. The weapons are phenomenal and satisfying. The enemies are great to fight. It is technically more impressive than DN3D and B in many aspects (ladders, vehicles, etc). I think most of the official levels are outstanding, and even the countless fan maps are still enjoyable, because everything just comes together so well.

>> No.4196928

I missed out on that when I played it when I was young because I played a bugged version where the music didn't work.

I should probably check it out though because I adore the soundtrack to Duke 3D (which, while it had partial work on it by Bobby Prince, a person I admire, had most of it's work done by Lee).

>> No.4196947
File: 757 KB, 800x518, 0b6bb22bf395d87e1781f5d5c8ddff94.png [View same] [iqdb] [saucenao] [google]

Something that I've noticed abut the sound design in Blood (compared to Duke and SW) is that Caleb talks far, far less. A lot of his noticeable voice lines are laughter (from killing) and screaming in agony (from being hit). Most of his actual quotes are scripted. Compared to Duke and SW where they are constantly saying things when picking up weapons and killing. Another thing about Blood - it's actually the enemies that make most of the memorable noises and sound effects in the game (compared to Duke and SW, where the enemy sounds are far less noticeable). Go ahead and play Blood with this in mind. You will be able to recognize the enemy quotes and grunts immediately because they are far more distinct and important.

The atmospheric music is really good. I feel bad for anyone who can't accept it because it isn't entirely rock.

>> No.4196959

>I feel bad for anyone who can't accept it because it isn't entirely rock
Actually, I take that back. Blood isn't at all entirely rock either, in fact I don't even think there is anything truly rock related on the whole soundtrack. Most of that game is very grim, gothic, and drone-y sounding. It's atmospheric as well.

>> No.4196964

Duke Nukem had lots of tracks which weren't rocky, lots of atmospheric and gloomy tracks.

>> No.4196965

this, i'm always baffled by people who associate duke nukem with buttrock because there was maybe three tracks in duck canuck 3d which were actual rock
for the most part, it was very gloomy

>> No.4196968

The cultists are the real stars of the show.

>> No.4196978
File: 197 KB, 800x975, duke c.jpg [View same] [iqdb] [saucenao] [google]

True. Most of Duke Nukem is very bassy and melodic, anyway. Far more so than SW and Blood.
Posting the best track in the game (that isn't from Caribbean): https://www.youtube.com/watch?v=GGzq9hUDJWM

They kind of are in a way.

>> No.4196981

just had to respond to this week old post to call you a faggot

>> No.4196984

One thing I loved about SW was the unique quotes for picking up specific weapons or switching to certain guns. Like picking up a second uzi has Lo Wang say, "Be proud Mr. Woo." Or switching to the Sword can trigger him saying, "I like sword - that's a personal weapon." Neither Douk nor Blood had this.

>> No.4196994



>> No.4197008
File: 471 KB, 800x600, the grenade laucher has a higher blast radius than the missile laucher, but weaker damage. It bounces 3 times before exploding, or a direct hit.png [View same] [iqdb] [saucenao] [google]

That's true. Duke does, however, say things when you pick up guns and ammo (groovy!). But not when switching.

>> No.4197009

There was Stalker, though I wouldn't say it's so much rock as it's just a sort of action-y theme.
Then there's Aliens, Say Your Prayers, which is a fantastic action theme, but it doesn't sound much like rock at all either.

I guess it's mostly the Intro theme, Grabbag and the intermission/score screen where you'd typically hear something that sounds like rock.

>> No.4197017

>Duke does, however, say things when you pick up guns and ammo
I know but none of them are unique to picking up a particular type of gun.

Also Caribbean had amazing pickup lines.

>> No.4197023

Everything about Caribbean is excellent, it nails the tropic vacation theme solidly, in Duke Nukem's own style.

Can you believe it's not actually JSJ doing Duke's lines for Caribbean? They actually got someone to do really good impersonation.

>> No.4197028

If they ever make another Duke game (oh shit, Gearbox? Nevermind, I take that back.) I just want some more tropical levels. They were so happy, fun, and unique.

>> No.4197031 [SPOILER] 
File: 189 KB, 1199x916, 1503003934997.png [View same] [iqdb] [saucenao] [google]

I felt the need I should go back and give a proper explanation as to why I recommended Phoenix first (assuming you even read this). That is because after many, many hours of playing Marathon only one thing really impresses me, and that is map design and how the map feels when played. Phoenix is great from a map makers perspective, even though it falls behind in other areas. For example, I do not really enjoy the custom weapons of Phoenix, while on the other hand the custom weapons from Eternal and Rubicon are really satisfying to use. The music is okay but again, Eternal is much better. And while the maps are well made, they sometimes lack that classic Marathon atmosphere. I'd say if you're looking strictly to continue your Marathon experience, that Eternal or Rubicon would be your best bet.

All these Hexen webms make me wanna play it, and I've never even played the game before. If I played the game, any tips or is it best to jump in completely blind?

>> No.4197034

>any tips or is it best to jump in completely blind
It's not very similar to Doom. The game is quite strong on exploration and backtracking.

>> No.4197037

If you like Marathon's maps, you'll LOVE Hexen.

>> No.4197040

don't pick fighter unless you want to be stuck with melee weapons for the first couple of levels (on higher difficulties that is)
check every corner for switches, read pop-up messages
that is it

>> No.4197042
File: 869 KB, 800x450, 123.webm [View same] [iqdb] [saucenao] [google]

As mentioned Hexen is not like Doom, it features a hub for each episode that consists of 3 - 5 smaller levels that require you to traverse, collect something/hit a switch, and then return to the hub/other smaller levels to progress.

Just don't go into Hexen expecting Doom and you'll enjoy it more.

>> No.4197047

oh my god the way the body just sinks into the water
do you think game tech will ever get better?

>> No.4197048

Hexen gore is really beautiful

>> No.4197056
File: 321 KB, 600x652, 1484778739343.png [View same] [iqdb] [saucenao] [google]

Yeah, I only learned about that a few years ago and I've played Caribbean dozens of times. That impersonator is straight up amazing.

>> No.4197076
File: 514 KB, 480x360, Fighter gib.webm [View same] [iqdb] [saucenao] [google]

I really do believe that Hexen had the best gore of all the sprite-based fps' of the 90s.

>> No.4197093

wait, Carribean wasn't voiced by Jon st. John? Holy shit, that guy is good
give people one with ettin getting REKT if you have that

>> No.4197098


Love how their maces go flying when you gib them. Centaurs do that too with their swords and shields.

>> No.4197132

Well I know Marathon level design is a big meme on /vr/ but I genuinely like it so that's good

I'm not a hardcore Doom zealot so I wont go into it expecting it to be Doom like some Doom fans may do

Noted. ty ty

>> No.4197171

I don't think there's anything fundamentally wrong with Marathon's levels beyond the fact that they look a bit ugly.

And let's be fair, a lot of Doom's levels, particularly Sandy's, are not so easy on the eyes (which isn't to say I don't like them, or that I don't like Sandy).

>> No.4197193

A lot of criticism of Marathon level design on this board basically boils down to two things
1. switch hunting isn't fun
2. the levels are too easy to get confused/lost in
I've personally never understood these two criticisms as switch hunting in Marathon is the same as Key hunting in Doom and while there are a few genuinely complicated levels in Marathon most follow a simple formula of (Door is locked > Find switch > come back > Door is unlocked > Continue). But yeah I'll give you that, most Marathon maps are a bit basic looking and aren't really that pretty.

>> No.4197239
File: 108 KB, 800x946, 3042-mdk-dos-front-cover.jpg [View same] [iqdb] [saucenao] [google]

M.D.K was a fuckin great game too. Not really an fps but damn!

>> No.4197247
File: 106 KB, 640x480, 5.jpg [View same] [iqdb] [saucenao] [google]

Russian unlicensed Build game coming through

>> No.4197260

I remember everyone playing this on the classroom's PCs in the late 90's when I was in 5th grade, absolutely stellar compared to most console titles at the time.

>> No.4197356

blood, no contest. most satisfying weaponry ever.

>> No.4197412

I personally enjoyed the weapons of Rise of the Triad the most. Although it's really hard to beat Quakes nailgun in terms of satisfaction.

>> No.4197612

Anybody have that guide on how to make Blood run well with DOSBox? It was a forum post or something.

>> No.4198092

Not the guy you have been talking to but I give high praise to Hexen. It was a very fun game and I thought it had good level design, gameplay, music and atmosphere. Same for Heretic. Fighter is my favorite class even though he seems very limited at first.

>> No.4198209
File: 579 KB, 1420x1407, Silent Debuggers.jpg [View same] [iqdb] [saucenao] [google]


>> No.4198210
File: 417 KB, 256x224, Silent_Debuggers_(TG16)_02.gif [View same] [iqdb] [saucenao] [google]


>> No.4198212
File: 250 KB, 256x224, Silent_Debuggers_(TG16)_03.gif [View same] [iqdb] [saucenao] [google]


>> No.4198214
File: 218 KB, 256x224, Silent_Debuggers_(TG16)_05.gif [View same] [iqdb] [saucenao] [google]


>> No.4198215
File: 31 KB, 256x224, Silent_Debuggers_(TG16)_06a.gif [View same] [iqdb] [saucenao] [google]


>> No.4198216
File: 972 KB, 256x224, Silent_Debuggers_(TG16)_11x.gif [View same] [iqdb] [saucenao] [google]


>> No.4198217
File: 6 KB, 256x224, Silent_Debuggers_(TG16)_14.gif [View same] [iqdb] [saucenao] [google]


>> No.4198221
File: 4 KB, 256x240, Space Shadow (J).png [View same] [iqdb] [saucenao] [google]

Space Shadow

>controlled with a light gun
>had automatic fire on the NES, only light gun on the system that was capable of this, no idea how they pulled that off because the way that light gun hit detection on the NES works normally isn't supposed to allow for that
>had fucking RUMBLE


>> No.4198227
File: 118 KB, 1280x720, large.jpg [View same] [iqdb] [saucenao] [google]

Here's a pic of the light gun.

>> No.4198309

>the way that light gun hit detection on the NES works normally isn't supposed to allow for that

Light gun response only takes 2 frames so you could in theory fire 30 times per second without issue. 20 if you want to actually draw the playfield between shots so the player has something to look at.

>> No.4198326
File: 2.76 MB, 1280x960, 2017-08-18 02-10-27.webm [View same] [iqdb] [saucenao] [google]

Everyone who is a Marathon fan needs to get this RIGHT NOW
This is a streamlined version of a Macintosh 68k emulator known as Basilisk II. I made it myself. It's called Basilisk II Quickie. It plays every BUNGiE game from GNOP to Marathon Infinity. Guess what? It has all of them pre-installed.


>> No.4198348
File: 2.78 MB, 640x480, Marathon1.webm [View same] [iqdb] [saucenao] [google]

This has the best aesthetic of any Marathon level ever.

>> No.4198360

That other anon here, just happened to check this thread and saw this post. Thanks for the info, anon, I'll keep that noted.
Also holy fuck, what the hell is wrong with that mission tree? There's so much jumping around, back and forth, skipping entire chapters and crossing over planks, it makes Infinity's level structure look simple. I want to know what the fuck goes on in the game to result in such a clusterfuck but just imagining all that work and time dedicated to playing is intimidating.

>> No.4198361

Am I the only one here who thinks that Tempus Irae has the best levels? I can remember the levels from Tempus Irae. I can't even remember how to beat Aye Mak Sicur.

>> No.4198362
File: 64 KB, 662x712, 1502999715207.jpg [View same] [iqdb] [saucenao] [google]

>Everyone who is a Marathon fan needs to get this RIGHT NOW
I'm a Marathon fan but no thanks.

>> No.4198461

That's actually really neat.

I blame politics for things like that not making it over here.

>> No.4198507
File: 117 KB, 1200x789, C5xXAFiU0AAR2UK.jpg [View same] [iqdb] [saucenao] [google]

Oooo I never got the chance to play PiD even though I've been interested since I know it's a spiritual precursor to Marathon. You're doing Gods work anon.

>> No.4198518

>I can't even remember how to beat Aye Mak Sicur.
Aye Mak Sicur is fucking huge though. No matter how many times I play it, it's impossible to fully grasp the layout.
> Tempus Irae
I should probably try that out, so far I've only tried Eternal (which is fun but the fact the third level was broken wasn't)

>> No.4198553

Halo is a spiritual successor to Marathon.

>> No.4198556

The first one, sure. They have similarities. Halo 2 and beyond? Not really. At that point Halo evolved away too much

>> No.4198563

>The first one, sure. They have similarities. Halo 2 and beyond? Not really.
Halo 2 is a successor to Halo CE

>> No.4198565

it's as much as a spiritual successor to Marathon as Marathon fas for PiD

>> No.4198572

I didn't deny that

>> No.4198620

Gloom night actually tonight at 5PM PST. If you don't have Q2 and want to join anyways just download >>>/vg/186430713

>> No.4198627

Heard it in their voice as well.


>> No.4198628

Supposedly Hecatomb would have been set in a massive castle, with new sections unlocking as you explore and solve puzzles.

So probably imagine Hexen 2 meets Symphony of the Night.

>> No.4198690
File: 1.63 MB, 640x480, Aleph One 8_18_2017 10_14_33 AM.webm [View same] [iqdb] [saucenao] [google]

Sasuga, Marathon

>> No.4198772
File: 3.00 MB, 458x332, Death Mask - AMIGA.webm [View same] [iqdb] [saucenao] [google]


>> No.4199016
File: 97 KB, 512x512, Tips Chef Hat.jpg [View same] [iqdb] [saucenao] [google]

>Not really. At that point Halo evolved away too much
I guess you could say that Halo really evolved combat.

>> No.4199150
File: 1.40 MB, 800x450, bullshit.webm [View same] [iqdb] [saucenao] [google]

Suicide enemies were a mistake.

>> No.4199193


>> No.4199197

Marathon had that, dude.

>> No.4199246

I bet you think Doom wasn't played with a mouse either you pretend-hardcore piece of shit.

>> No.4199289

Marathon was designed with mouse look boi

>> No.4199303

Marathon came with a keypad control scheme out of the box you retards.

>> No.4199310

I like it, but cmon the combat is a joke, the enemies can't even walk through doors.

>> No.4199316

And it also had mouselook.

>> No.4199321

c'mon, you're embarrassing yourself

stop being such a faux-hardcore dumbass
just like the doombabby nerd, whenever he was forced to actually describe the game, he'd always get things wrong

>> No.4199328

>the brain maze level that killed it for me

oh shit you too? I got to the brain maze and I just quit. After going through the rest of those stupid mazes, I'd had enough, and just fuck it.

>> No.4199330
File: 30 KB, 640x600, Untitled.png [View same] [iqdb] [saucenao] [google]

Okay, let me post a screenshot from THE ORIGINAL VERSION

>> No.4199334
File: 7 KB, 229x90, steamworkshop_webupload_previewfile_221172153_preview.gif [View same] [iqdb] [saucenao] [google]

Brotip: you can kill the suicide bombers instantly with one rocket launcher shot. You can also kill the ghosts immediately with the sword. By the way, this is one of the most bullshit maps, because of how small it is, and how frequent enemy spawns are.

>> No.4199336

I t
a l s o
h a d
m o u s e l o o k.

>> No.4199338

yes, and it was also the first fps to feature 3d mouselook

>> No.4199341

My point is that you had to turn it on in the preferences. The videos of Jason Jones and Greg and Doug playing Marathon never show them using mouselook, meaning that those who use mouselook are heathens.

>> No.4199346
File: 6 KB, 622x91, ss+(2017-08-18+at+06.27.23).png [View same] [iqdb] [saucenao] [google]

Let me post a screenshot from THE FUCKING MANUAL

>> No.4199347

This is a level of spergery I haven't seen in a long time.

>> No.4199357

>it wasn't on by default, that means it didn't have it
By that fucking definition then Quake didn't have mouselook either, you worthless fucking omegasperg.

>> No.4199360

I just played the original version on Basilisk II and the Mouse Look is terrible. It will rotate in the opposite direction for like two seconds, and there's no vertical movement. So much for "3D mouselook".

>> No.4199361

Doesn't matter if there's no vertical mouselook.

>> No.4199362

>and there's no vertical movement.
patently false

>> No.4199363

>Basilisk II
Well no wonder, you played it on a shoddy emulator.

>> No.4199378

Regardless of how shoddy it is, it's the only way to play the original version bar owning an actual Quadra 630. You were right in saying that I shouldn't lash out on everyone else because I was having trouble getting my version to work. The matter of the fact is, Aleph One is not the original version. Marathon rarely if ever ran at the correct speed which is why some versions have the AR fire faster or slower. This can be observed in the Marathon home videos at Bungie Software.

>> No.4199392

m8 no matter how you try to spin it, Marathon had mouselook. Some levels could only be completed if you were able to look up and fire at switches.

>> No.4199394

>Implying there was no vertical look without mouselook

>> No.4199395


Which is really unfortunate. The first thing I did when I finished Episode 1 was check the RetroFPS thread for talk on it, before I realized that I didn't in fact play a game from 1997.

I'm probably going to replay Blood and Redneck Rampage thanks to Dusk, it really got me in the mood for '90s shootan again.

>> No.4199396
File: 33 KB, 774x338, cap 3.png [View same] [iqdb] [saucenao] [google]

>Implying Marathon didn't have mouselook

>> No.4199401

I already admitted I was wrong. There's no need to admit you're a smug son of a bitch.

>> No.4199408 [SPOILER] 
File: 464 KB, 740x1100, 1503097739170.jpg [View same] [iqdb] [saucenao] [google]

I didn't mean to be rude I actually didn't even read all of the posts above mine. no bully intended
Also if anyone could ever find this picture without the text overlay that'd be great, but it doesn't seem to exist.

>> No.4199440

Pls respond...

I know there was that one gog thread giving details on how to get it at 1xxx by 1xxxx resolution and it would be linked here often.

>> No.4199493

Elephant in the room... should Marathon be given another chance by the developers?

>> No.4199497


That's some autism.

Marathon came with keyboard only as default, you looked around with keyboard, same like Quake.
Obviously it was designed with looking around in mind, just like Quake.

Yes it was a mouselook game, the only reason it wasn't default yet, was because it was too new of a thing.

>> No.4199502

What a dumb post, bitching about emulators and getting false information from the gameplay experience on them.

>> No.4199506

Quadra 650 master race reporting in, 33MHz '040 / 132MB RAM / 18GB 15K RPM SCSI HDD.

>> No.4199517

>another chance
>by the developers
Fuck no, nuBungie are about as clueless as nu3DRealms.

>> No.4199525


Holy shit, just let it go, man. I already admitted that I was spreading misinformation.

Also, Keypad movement and mouselook are not mutually exclusive.

Are you that autistic about how "OMG it's SOOO innovative it has mouselook" like who gives a shit now? Every game has been retrofitted, I mean, yeah, it's cool, but what's the point?
It's just another fun fact in the history of gaming.

>> No.4199531
File: 29 KB, 317x279, torture.jpg [View same] [iqdb] [saucenao] [google]

What, you mean an official reboot by Bungie? I love Marathon but it's prooooobably not the smartest decision. Look at D44M. The name recognition went a long way to helping the game sell. It is a good game, but the Doom brand has a lot of power, everyone knows about it, even the younger audiences who may never have played the original games. Marathon does not have the same reputation. Only a few people know about Marathon and even less care. You could argue that the Bungie name alone could sell the game, and that is true, but I feel like a modern audience would not like a Marathon game has to offer. I think a Marathon reboot would ultimately end up just being a Halo clone. I think things core to the Marathon experience, being info terminals and abstract level design, would probably be cut in favor of cutscenes/dialogue and more realistic environments.I could be wrong, maybe Bungie really has it in them to do the series justice, but I lost a lot of faith after they made Destiny. I would rather Marathon 4 not exist than it be a soulless husk.

That being said, just imagining the possibilities of a modern Marathon game...There's a lot of potential IMO

>> No.4199535

It was a transitioning time, almost all first person games had an option for mouse look at that time, even if not obvious at first.

Stop posting like a 20 year old kid that finds this shit weird.

>> No.4199536

That's not a reason for a reboot.
Reboots just made to sell the name are usually shit. Nobody said Bungie should do it because the name.

>> No.4199539

>quadra 650
>not quadra 950

>> No.4199551


The 650 is faster

>> No.4199552

My Quadra 650 is actually better because interleaved memory.
It's also far cuter.

>> No.4199558

Who owns Marathon? Is it still Bungie?

>> No.4199564

Yes, but Bungie doesn't own Bungie anymore.

>> No.4199565

>The Quadra 630 has full Motorola 68040 and is the only 68040 Macintosh with an FPU. When the FPU is enabled, the performance is comparable to that of the Macintosh PowerPC line.

>> No.4199570

Correction: It's not the only 68040 with an FPU, but it's the only one that Marathon could use hardware acceleration with.

>> No.4199571

What did he mean by this?

Any 68040 has a FPU inside.
68LC040 don't.

>> No.4199573
File: 49 KB, 788x129, Capture.png [View same] [iqdb] [saucenao] [google]

Pic related is what I meant to say.

>> No.4199574

Not true. The option is available and working on several other Quadras.

>> No.4199576
File: 432 KB, 1024x768, 1501902783431.jpg [View same] [iqdb] [saucenao] [google]

>Nobody said Bungie should do it because the name
I didn't organize my thoughts very well. I'm in favor of a Marathon reboot if Bungie is dedicated to keeping it Marathon and not making it Halo/Destiny. I'm just saying I don't think Bungie has any incentive whatsoever to bring Marathon back, I don't think it'd be profitable enough for them to ever consider it from a business perspective. But if we're ignoring the realistic aspects of a Marathon reboot, I think the series has a lot of potential. You could do a hard reboot, and "recreate" Marathon 1 or you could continue the story after Infinity. More than anything I'd love to see how they'd depict the Pfhor and their ship. I have my qualms with nuBungie but damn their art is good and I'd kill to see them give Marathon an artistic makeover. Also, I think Marathon could be Bungie's answer to people who miss Halo's arena multiplayer. Just...don't slow down the combat too much. Marathon multiplayer should always be hectic and crazy with weird maps, never slow and dull on boring maps.

Bungie owns Marathon, they just do nothing with it nowdays

>> No.4199578

Well in the manual it says that. Could you demonstrate it?

>> No.4199582
File: 9 KB, 807x96, Capture2.png [View same] [iqdb] [saucenao] [google]

You guys talking about this? I'm not following the conversation too closely

>> No.4199583

As long as you have enough VRAM or a NuBus video card made around the same time, it won't matter what Macintosh it is, it will still work with acceleration.

My Quadra 650 does, it's a dual monitor machine with a NuBus video card that supports it.

>> No.4199584

Yes, this is only relevant to on board graphics though.

>> No.4199586

>only 68040 Macintosh with an FPU
that hurt, physically

>> No.4199592

>or a
and a*

>> No.4199596

I have to disagree with you about Bungie's intentions. I have a gut feeling that Jason Jones is starting to regret joining ActiVision. Because Destiny is ActiVision's property, Think about what Bungie will be when ActiVision is done with them. Marathon will then be their biggest IP at that moment, and would you rather make a completely new IP, or would you rather build off of something that was relatively successful? I think the fact that Marathon is not well known is actually an advantage, because it means that the standard hasn't been set yet, and Bungie can stretch creatively. Sure, it won't be 1:1, and it never will be, but just because the reboot exists doesn't erase the original from history. If it fails, people will want to see the IP at it's finest and will be eager to play the originals. I think Marathon's biggest downfall is accessibility. I think appealing to casuals might actually work this time. I'd rather a remake happen than not happen.

>> No.4199609

any macintosh with a built in 2D accelerator or slot in nubus video card with 2D acceleration will work

>> No.4199614
File: 2.02 MB, 400x250, 1502921286780.gif [View same] [iqdb] [saucenao] [google]

>tfw there are people getting shitty quadra 630s and hyping them because they don't know that and because of marathon

>> No.4199618

Well it was the last Quadra ever made, I assumed youth = 1 / performance. The Performa was already standard, the 630 was the budget machine and I fell for it.

>> No.4199620

performa was consumer shit
quadra was professional shit

>> No.4199624

Shit, I meant PowerPC.

The best 68040 Macintosh would then be the 840AV, as it had the highest clock speed. Did anyone have one of these?

>> No.4199625
File: 118 KB, 2560x1440, Space Shadow.png [View same] [iqdb] [saucenao] [google]


>> No.4199635

>The best 68040 Macintosh would then be the 840AV, as it had the highest clock speed.
The best 68k Macintosh is an Amiga.
My 1200 with a '060 is still 3 times as fast when running MacOS than any other real '040 Macintosh.

>> No.4199636
File: 37 KB, 306x266, Nar-drones.gif [View same] [iqdb] [saucenao] [google]

>I have a gut feeling that Jason Jones is starting to regret joining ActiVision
I'm not going to say you're wrong, because I don't actually know. But Bungie isn't ran by little kids. They made a similar deal with MS and they cried about it, so I have a hard time believing they'd sign ANOTHER 10 year contract without being fully aware of the consequences.
>and would you rather make a completely new IP, or would you rather build off of something that was relatively successful?
Well I thought of that back when Bungie's contract with MS was terminated and MS inherited Halo. At the end of the day, they made Destiny. Will they make another IP when they get the chance? Hmm, can't say.
>I think the fact that Marathon is not well known is actually an advantage, because it means that the standard hasn't been set yet, and Bungie can stretch creatively
I can agree with you there. There's enough groundwork to work off of but not enough to creatively box Bungie in. There's a lot you could do with the Marathon universe. I'm not even talking about just the Pfhor and S'pht and Lh'owon, there's entire races mentioned in the lore you never interact with, like the Nar and Nebulons, and most importantly the Jjaro. There's also freedom of choice. You could basically reboot Marathon at any point in the story and at any time at any location and it cannot be incorrect because you could always attribute it to space/time magic
>Sure, it won't be 1:1, and it never will be
I wouldn't want it to be. D44M for example, was a lot of fun, and still felt like Doom to me. It's a lot different than a 2.5D shooter, but I was able to run around with a shotgun and kill demons. If I'm able to maneuver abstract levels and gun down Pfhor while reading about the lore, then that's perfect for me.
> I think appealing to casuals might actually work this time. I'd rather a remake happen than not happen
That's the thing, I dunno if a reboot would appeal to casuals. It depends on how it's done I guess

>> No.4199660

Was this commonplace?

>> No.4199680

Caleb > Duke >>>>> Lo Wang

I mean cmon "Who want sum wang" is just stupid, not fun.

>> No.4199682

Which 90s fps had the best grunt sound?

>> No.4199683

What's the best Hexen and Heretic source port? is it the chocolate versions?

>> No.4199690

gloom mod

>> No.4199819

For Amigas to run MacOS? Pretty much.
The joke that the fastest 68k Macintosh is an Amiga is from the 90's already.

>> No.4200203


I player the demo of In pursuit of greed a lot when I was a kid, I always thought it was so fucking weird to have a cow-man as a character. Looking at videos of it now, I have no idea what had me so entranced, but I spent many hours just playing the same level (it was hard as fuck for me at the time).

>> No.4201227

Why are the mouse controls in M1 all fucked up?

>> No.4201298
File: 793 KB, 505x619, requiem.png [View same] [iqdb] [saucenao] [google]

Just finished this. Got it from GOG and it worked fine apart from a long delay whenever I paused the game.

It's difficult (hitscan enemies everywhere), but I accidentally made it even harder for myself by completely missing the "bullet time" power.

Plus most of the angelic powers you get are awkward to use during combat so it's often easier just to stick with the standard weapons.

Pretty good otherwise.

>> No.4202390

It suffers from the cardinal sin of FPS games though
>first level is the worst

>> No.4202534

What are some other fps' that have a shitty first level?

>> No.4202737
File: 185 KB, 640x480, 907.png [View same] [iqdb] [saucenao] [google]

Polish FPS for amiga, kinda remastered but still...

>> No.4202945
File: 349 KB, 1024x576, ladda ned.jpg [View same] [iqdb] [saucenao] [google]

NAM hard fps game, its ok

>> No.4203218

It gets better and better though.