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/vr/ - Retro Games


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File: 196 KB, 750x598, sega_cd_sys_v1.jpg [View same] [iqdb] [saucenao] [google]
4151129 No.4151129 [Reply] [Original]

>1994
>everyone is hyped for the Sega CD
>games look amazing for their time
>eventually everyone realizes that they are literally just straight up movies with occasional input
>Sega CD flops

>2017
>games have literally become just flat out movies with occasional input and quick time events
>sells like hot cakes

????????
what's going on here? I thought everyone realized that gameplay was the key in the fifth gen?

>> No.4151130

Sega CD didn't have trophies/achievements to make people feel rewarded for playing movies.

>> No.4151138

Uncharted and Last of Us is way more interactive than shit like Dragon's Lair and Road Avenger, as awesome as those games were.

>> No.4151156

>>4151129
1994
people had good taste

2017
people have bad taste

>> No.4151158

>>4151129
If you think "games have literally become movies" you need to not play such a small subset of games. In particular your anime waifu visual novel games and your telltale games.

Games have more gameplay than we ever had 30 years ago.

>> No.4151167

plebs happened

>> No.4151239

The 32X came out in 1994, not the Sega CD

>> No.4151249

>>4151158
>Games have more gameplay than we ever had 30 years ago.
Cool opinion, /v/, but I don't buy it.

>> No.4151258
File: 251 KB, 388x331, snatcher.png [View same] [iqdb] [saucenao] [google]
4151258

>>4151129
It sure flopped, but it still gave us some great titles.

>> No.4151265
File: 73 KB, 800x600, 32x.jpg [View same] [iqdb] [saucenao] [google]
4151265

32X > Sega CD

I'll take good ports of Doom and AM2 games over weebshit and FMV cancer.

Fuck yes, 32X, you are the best add-on system ever.

>> No.4151293

>>4151265
lulz both are failed and horrible, PCE DUO CD for live

>> No.4151314

>>4151293
>PCE DUO CD
nogames, with the exception of Rondo (which got a superior port on SNES anyway...)

>> No.4151315

>>4151314
>no gaems
Bitch nigga I'll let you know that's where Lords of Thunder, one of the Sega CD's killer apps came from. It had better support in Japan than the Sega CD that's for sure.

>> No.4151324

>>4151265
>shittier saturn over more storage space on the already powerful sega genesis
>better

>> No.4151341

>>4151315
yeah but where's its DOOM nigga

>> No.4151358

>>4151129
Sony and microsoft have discovered years ago that marketing alone sells games. No one one cares for the actual quality of an entertainment product. People just want to be told what to buy and what to consume.

>> No.4151401

>>4151358
>Sony and microsoft have discovered years ago that marketing alone sells games.
Nah, shit actually goes back as far as Atari.

>> No.4151412

>>4151314
>he thinks Rondo on PCE and Dracula X on SNES are the same game

Shows you didn't play at least one of them.

>> No.4151414

>>4151129
No one gave a shit about sega cd

>> No.4151443

>>4151412
Doesn't matter, the point is the SNES game is better.

PCE Rondo is overrated.

>> No.4151510

>>4151129
There has always been a drive to create a more "immersive experience" in gaming. The idea of gaming on the go with various hand helds, VR (virtual boy), interactive movies, etc. The culture has shifted in 94, people playing games were preteens and teens with a lot less responsibility and more time. Now many of those teens and preteens are adults with a lot less time and and more responsibilities. Couple that with mainstream acceptance of gaming and it's not surprising that there's little surprise that there's a shift in interest in gaming culture.

>> No.4151517

>>4151265
Still enjoy my 32x Blackthorne

>> No.4151728

>>4151129
>>everyone is hyped for the Sega CD
What? The general consensus was sheer "meh".

But it is funny that FNAF was exactly the kind of thing the SegaCD had and look at the hit it became. Things like Prize Fighter and Supreme Warrior were whole games based around what Quick Time boss battles are today.

>> No.4151747

Clearly SEGA were 20 years ahead of time OP, look at God of War, even action games are turning into interactive movies.

>> No.4151762

>>4151443
Agreed, Dracula X is the better game.

>> No.4151870

>>4151129
>Sega CD flops
Still had quite a few great games. Sales don't mean shit.

>> No.4151873

bump, god so true

>> No.4151879

>>4151129
>>eventually everyone realizes that they are literally just straight up movies with occasional input
True
>>Sega CD flops
Was considered a commercial success
>>2017
>>games have literally become just flat out movies with occasional input and quick time events
False

>> No.4151929

>>4151129
It lack of game from Japan's development.
In japan most development choose to make game on PCengine-CD not Mega-CD.
Sega solve this problem by use west' development. They can make better graphic and sound then japan's development but game play is away worst.
In 90' I buy japan Megadrive and japan MegaCD and play only japan game.Only one bad FMV game I played was night trap.

>> No.4151930

It's because kids nowadays are fucking stupid. I try playing all the new popular games and I'm getting more and more disappointed with each generation.

>most are open-world bullshit where you just walk around for half and hour with nothing to do only to finally reach your destination and realize it's a fucking fetch quest
>endless cutscenes and fmvs that make you sit and watch like a fucking douchebag
>qte's and 45 minute tutorials, not to mention all the handholding during the game

Something went very wrong along the way

>> No.4151935
File: 108 KB, 640x480, Lords of Thunder (13).jpg [View same] [iqdb] [saucenao] [google]
4151935

Sega CD is amazing. Lunar + Snatcher alone are system sellers.

+ Shining Force, Ecco, Sonic CD, Dark Wizard, Popful Mail, shooters with cd music quality and more if you can import?
(Fucking Schwarzschild! https://www.youtube.com/watch?v=UdnRUhgytAA&list=PLhhe8ImDbRHHFglWLHEaDL6Qh9xjVyegW&index=9))

I'd buy it if it came out TODAY over cutting edge consoles at their price.

>> No.4151946

1. Wildlands (Sandbox Co-op)
2. For Honor (Battle Arena)
3. Beath of the Wild (Sandbox)
4. Horizon Zero Dawn (Sandbox)
5. Mass Effect Andromda (wRPG)
6. Resi Evil 7 (Horror)
7. Grand Theft Auto V (Sandbox)
8. NBA 2K17 (Sports)
9. Call of Duty: Infinite Warfare (Online Shooter)
10. MLB The Show 17 (Sports)

Are the top selling games of this year even "cinematic" ?

>> No.4151948
File: 35 KB, 600x885, 29e.jpg [View same] [iqdb] [saucenao] [google]
4151948

>>4151167
this but unironically, video games have reached such a high point in sales/manufacturing after the late 2000's. I used to think it was possible for the video game market to crash, but i don't anymore. Games will just get shittier and shittier until while good games become rarer and rarer. it's too big to stop now.

>> No.4151953

>>4151341
>expecting a FPS on a fucking JAPANESE console

>> No.4151968

>>4151265
They should have made every new Sega CD game 32x compatible after it was released. Like they could take a game and add extra frames and features for 32X CD versions and they could both use the same sound track.

I know there were like 3 that used both systems, but they were FMV.

Could have had Doom with CD audio and extra stages with CD storage.

>> No.4152401

>>4151129
Sometimes this place is a worse echobox than Reddit could ever hope to be. I want to give you the benefit of doubt and say this is a troll thread but I know most of you really do have your heads this far up your own ass.

>> No.4152427
File: 125 KB, 1000x750, s-l1000.jpg [View same] [iqdb] [saucenao] [google]
4152427

>>4151953
>

>> No.4152441

>>4151129

>literally

I think you're playing the wrong games.

>> No.4152445

>>4151314
>Rondo
>Gate of Thunder
>Tengai Makyou II
>Super Darius
>Gradius II
>Forgotten Worlds
>Legend of Xanadu
>Ys IV Dawn of Ys

Uh huh yea no games...sure

>> No.4152448

>>4151946
If 5 minutes go by and I'm not pressing buttons it's a cinematic game by retro standars.

>> No.4152469

>>4151129
>1994 game companies make games that appeal to a small subset of the US population.

>2017 game companies make games that appeal to the lowest common denominator.

>> No.4152470

>>4151341
On the 32x
>>4151265

>> No.4152474

>>4152448
>If 5 minutes go by and I'm not pressing buttons it's a cinematic game by retro standards.

If 5 minutes go by and I'm not in watching a 10 minute scene where I have either no control or quicktime event, than it's not a game, by modern standards.

>> No.4152534

>>4151130
aah yes. the butthurt generation that needs validation

>> No.4153374

>>4152427
But that's Doom.
Doom has been and will be ported to everything with a processor.

>> No.4153378

>>4153374
Except the PCE.

>> No.4154139

everything was better in le 90s xd

>> No.4154148

>>4151948
>video games have reached such a high point in sales/manufacturing after the late 2000's.
Super Mario Bros. was the best-selling single-platform video game of all time for over 20 years.

>> No.4154165

>>4151129
>new stuff sucks, my generation was better, REEEEEE
Quit being such an old nostalgic fogey, god damn

>> No.4154189

I know OP is trolling, but if you don't like the minimal input modern games why the fuck would you play them?
There are plenty of recent releases which are fun and engaging.

>/vr/
sage and report

>> No.4154192

>>4151129
>1994
>not being home computer masterrace

>> No.4154262

>>4151129
Sega CD had a bunch of great games. Not many of them were just fmv based. The reason it failed was cost.

>> No.4154263

>>4151249
That's because you're a retarded kid.

>> No.4154264

>>4151948
Such is the nature of the increasing sales model, the only way gaming could expand was to appease a wider demogaphic and break away from gamings nerds only image, the Wii really put the nail in the coffin of actual games and thus everything was dumbed down because it sold more units. I blame humans for being disappointing overtly lazy shitters on the whole, if they demanded challenge and quality they would of got it.

>> No.4154280

>>4154262
This. The Sega CD cost twice the base console. And it still needed the base console to function.

That would be a fucking hard sell even if it had an outstanding library instead of a merely okay one.

>> No.4154281
File: 49 KB, 550x600, life is strange.jpg [View same] [iqdb] [saucenao] [google]
4154281

>>4151158
>Games have more gameplay than we ever had 30 years ago.

You're on drugs.

>>4151138
But we didn't give awards to FMV games of the era. Imagine Night Trap winning BAFTA awards

>> No.4154307

>>4151129
the various sega cd platforms sold 3+ million units. how is that a FLOP plz?

>> No.4154349

>>4151265
Sega planned on making an add on cart with the SVP chip in it that you would purchase games to plug into (like s&k) to reduce costs. (Instead of Virtua racing costing $100, you d buy the SVP add on once and buy SVP carts to plug into it at a lower price)
Codemasters filed a patent for a similar idea just before for a similar device.
They probably abandoned the idea to avoid litigation.
Considering there are/was similar devices (famicom adaptors, game genie) they should have went for it and developed and released it imo.
Makes me wonder how many great Sega ideas didn t reach full potential and for what reasons.
Sega made lots of great stuff they don t get the props they deserve.

I want to find a 32x...

>> No.4154352
File: 32 KB, 700x613, SegaNeptuneindex.jpg [View same] [iqdb] [saucenao] [google]
4154352

>>4154349
i always wanted a neptune, such a shame that they didn't make it

>> No.4154353

>>4154280
OP has literally no idea what he's talking about.

>> No.4154354

>>4154281
he is a total crack head

>> No.4154357

>>4154281
Nice cherry picking.

>> No.4154473
File: 49 KB, 474x478, Picture2.jpg [View same] [iqdb] [saucenao] [google]
4154473

>>4154262
>>4154280
and yet it has been unanimously concluded that most games on the unit were shitty FMV games that exploited a cheap gimmick. that's not to say that ALL CD games are bad (snatcher, sonic cd, terminator come to mind) but the trend was clearly towards FMV games
>>4154353
think what you want champ

>> No.4154487

>>4151358
>No one one cares for the actual quality of an entertainment product.
Just a reminder that Uncharted 4 - one of the games most people like to meme as a movie, is also one of the most technically accomplished and polished games of this generation. The real problem are people that pay full price for no effort turds like goat simulator.

>> No.4154494

>>4154487
>Just a reminder that Uncharted 4... is also one of the most technically accomplished and polished games of this generation.
so this is what happens when neofriends and redditors find 4chan

>> No.4154501

>>4154473
Yeah, and most games on the NES were cheap, poorly-made sidescrollers, and most games on the PS1 were shovelware. What's your point?

>> No.4154505

>>4154501
my point was the fact that FMV games were the dominating genre on the platform is undeniable

>> No.4154506
File: 799 KB, 1716x1461, Sewer Shark (pack-in version) (U) (Front).jpg [View same] [iqdb] [saucenao] [google]
4154506

>>4154473
>and yet it has been unanimously concluded that most games on the unit were shitty FMV games that exploited a cheap gimmick

Except that's not true. Most games weren't the shitty FMV ones, and they weren't the reason the console didn't sell well. That was all price and that it was an add-on for what was a second choice console for most people.

I was the only person I knew back then who actually bought one. Well worth it for the Lunars, Flink, Dark Wizard, Vay, Popful Mail, Shining Force, Ecco CD and Wing Commander.

Sewer Shark was a shitty pack that was a selling feature for no one.

>> No.4154512

>>4154505
That's not true though. There were a bunch on it, but they're hardly the defining games of the system.

>> No.4154518

>>4154505
And you clearly missd my point which was that nobody cares how many shit games there are on a console. Because there's an amazing little thing known as choice. In which, incredibly, you get to choose which game you want to play.

>> No.4154523

>>4154518
This is exactly right. He's talking out his ass, and quite possibly didn't even have one back then, just making stuff up now that he's getting into it.

>> No.4154532

>>4154518
????

criticizing a console doesn't mean that I hate it anon, I love the sega CD. there are obviously going to be exceptions to any trend, in this case the terrible FMV trend, but the fact remains that FMV was the consoles major gimmick that way too many games decided to take advantage of
>>4154523
what do you want me to do? be a hipster historic revisionist who claims that the CD was absolutely filled with wonderful games that was only held back by price and being an add on? kek, no. the CD did have some wonderful games, but they were the exceptions as the vast majority of games on the thing were either ports or horrible horrible FMV shovelware. also, do you even have one anon?

>> No.4154541

>>4154532
>what do you want me to do? be a hipster historic revisionist who claims that the CD was absolutely filled with wonderful games that was only held back by price and being an add on?

Not filled with, it died too early. But it did get some great ones. And absolutely yes, price is what held it back.

Yes, I owned the system when it was current. And yes they were FMV games, but to most of the people shelling out that much for it back then, they mostly weren't getting it for those.

>> No.4154552

>>4151129
Most consumers of games back in 4th and 5th gen (when they weren't just small children) were actual gaming enthusiasts who wanted to play games rather than watch movies. Games have gone mainstream now, and the best-selling games are the ones that simply give something flashy to entertain the casual consumer over the weekend.

This is the fate of all artistic mediums - books, movies, music, whatever. Nothing much to be done about it.

>> No.4154556

>>4154552
lol /vr/ always more upset about current games than interested in old ones.

>> No.4154558

>>4154552
explain the popularity of mgs and ff7

>> No.4154563

>>4154558
those are some of the games that helped kick start all this

>> No.4154568

>>4154556
Obviously I post in threads about old games too in addition to threads like this. It's pretty fun to bitch about new games and how things were better in the 90s though.

>>4154558
Ok I'm actually a huge hypocrite, I wouldn't say that "games are movies now" is my biggest criticism of modern gaming. I've been addicted to Persona 5 lately and that game shows you a 2 hour movie after every boss battle. I guess what I actually mean is "modern games are movies that I don't like." Too many grizzled men in their 30s with dark pasts in stories that take themselves way too seriously. I'm fine with movies about cute anime waifus though.

>> No.4154569

>>4154558
That guy really has no idea what he's talking about. He's just trying really hard to convince other people he does.

>> No.4154571

>>4154568
>It's pretty fun to bitch

To each their own, you sound like a baby though. And as someone who was majorly into gaming in the 70's 80's and 90's I also think you sound like a fool.

>> No.4154575

>>4151946
>focused on gameplay
>focused on gameplay
>barely a focus in story, actually feels close to Zelda 1 in design
>story focused
>story focused
>story focused
>most of sales come from online, aka gameplay focused
>gameplay focused
>gameplay focused
>gameplay focused

there's still obviously a ton of gameplay focused titles, it's just /v/ shitposters who claim that everything is cinematic because Telltale and Naughty Dog exist

>> No.4154581

>>4154575
They're the people who look at a buffet, see something they think is gross and then spend the whole meal complaining about how shit it all is. Bonus points for them trying extra hard to make sure no one else enjoys themselves either. There are folks like this in every walk of life.

>> No.4154608

>>4154571
Ok, why?

>> No.4154617

>>4154581
Specially on /v/ and /tv/.

Mmm...

>> No.4154620

>>4154608
Because there have always been games that appeal to casual players and in many ways the modern gaming culture is far better for both hardcore and casual gamers than it ever was in the decades I played them growing up.

>> No.4154629

>>4154581
This is probably the best analogy I've seen. Sega CD, NES, XBox One, it's all the same thing, they're games and no matter what categories you want to create, they all games.

>> No.4154635

>>4154581
FOOD ANALOGY

>> No.4154679

>>4154620
>Because there have always been games that appeal to casual players

Sure, but look at the best selling games now and compare them to the best selling games of 20 years ago. Is GTAV more casual than Pokémon Red/Blue? Is TLoU more casual than Crash Bandicoot? Which games are more immediately accessible to non-gamers looking for entertainment and which are more appealing to people who want to see what sorts of unique experiences video games have to offer? There's been a definite change in the face of the industry, that's what I was trying to get at.

I admit that it's not all cut and dry. Minecraft sold phenomenally well, and that's as far away from "generic interactive movie" as you can get. Some old franchises are still going well. BotW sold very well. (Even though it's not at all my cup of tea.)

>modern gaming culture is far better for both hardcore and casual gamers
It's complicated. Obviously the internet has enabled the explosive growth of things like speed running, eSports tournaments, etc. Ironically, new technology is often used to enhance the experience of older games. Some of the most popular games to speed run are old classics like Mario 64, OoT, etc. It's never been easier to get into the competitive scene for older fighting games. And so forth.

There are drawbacks too though. Mobile games are everywhere now, and they're mostly all very simplistic. And you can't talk about "gaming culture" now without talking about all the e-celeb and political bullshit too.

>> No.4154683

>>4154679
>There's been a definite change in the face of the industry, that's what I was trying to get at.

And I disagree it's as big a change as you make it out to be and for the most part the change is for the better.

>> No.4154697

>>4154683
What are some top-selling games from recent years that you really enjoyed? That are comparable to or better than your pre-2000 favorites?

>> No.4154701

>>4154679
>Mobile games are everywhere now, and they're mostly all very simplistic.

I agree, but see nothing bad about that in any way. They're made to appeal to the people playing them. Just because I don't want to play Angry Birds and Candy Crush doesn't make them any less valid to the person who likes them. They don't want to play the games I enjoy any more than I want to play theirs. I think it's fantastic we both have lots of options.

>And you can't talk about "gaming culture" now without talking about all the e-celeb and political bullshit too.

I agree with this as well but don't see it as a bad thing. Gaming is a large part of culture and affects it.

>> No.4154719

>>4154575
>actually feels close to Zelda 1 in design
I personally think it's a lot more closer to The Witcher or the modern ES games in design than it is to Zelda 1, but I'm not saying that as a criticism at all. I'm actually interested such a direction really.

If there's anything to criticize about the game though, it would just be the voice acting.

>> No.4154730

>>4154697
I think Monster Hunter is the best series of all time and continues to get better and better. Etrian Odyssey is in a similar boat. Dragon Quest Builders and Overwatch were a lot of fun. As was Splatoon for that matter. All compare very well to my retro favorites.

Then as now though I often don't go for the most mainstream games just because my tastes are semi unusual. Never cared for Mario, Sonic or Crash but loved the systems they were on. Never cared for Halo or CoD and love the systems they were on too.

>> No.4154787

>>4154683
I don't know about that, the argument could be made that there has been a big change. It could be argued that main stream acceptance of gaming, at least in the West. I have seen side scrolling beat'em ups replaced by fps. I have seen a shift from classic jrpgs to western rpgs and assassin's creed style, open world games. A lot of this has to do with the change in demographics that have occurred over the last decade or so, you could make the argument that there has been a big change in gaming.

>> No.4154814

>>4154787
I think it's the merger of PCs and consoles. It used to be that there was very little crossover, and when there was it was usually a bad port and seen as worse than the original, going both ways. There was also a cultural split, with the majority of console games being Japanese and most PC games being western.

Now things are much more blended, and most really big games come out on both. Less need to rely on the Japanese market to flesh out a console's library also means the ratio changes more.

>> No.4154831

>>4154814
I can agree to that, things have become much more blended and that was something I overlooked.

>> No.4154878

>>4154831
It's like with the popularity of fps games then vs now. Just ask Doom general and you'll know how hugely popular they were. It's just that the scene was almost all PC. The fandom didn't change, just the venue.

>> No.4155095

>>4154494
Do you have another opinion? Say it, don't just shitposting.

>> No.4155106

>>4151258

Is it worth getting a Sega CD for Snatcher?

I just got a model 2 Genesis and I'm debating whether I want to get either of the two add-ons. I have all the Steam Genesis/CD games, so I've already got Sonic CD and if I want to play it with a Genesis controller I'll just get an adapter.

>> No.4155143

>>4155095
kek are you phoneposting anon?

>> No.4155150

>>4155106
honestly no, it isn't. the main reason why I don't like emulators is the input lag, and with a visual novel like snatcher that's a non-issue

>> No.4155158

>>4155106
No idea, never played it, but if its the same situation that keio is (which I have played) then its over rated and people hype it way more then it should be.

>> No.4155301

>>4155106
Snatcher isn't all that great. If it's the only thing on the system you're interested in I wouldn't bother.

>> No.4155323

>>4151129
The Sega CD was worth owning for certain games on it like Sonic CD & Batman Returns.

>>4155106
>Steam
Steam is cancer to the gaming community.

>> No.4155386

>>4155323
>Sonic CD & Batman Returns
>Steam is cancer to the gaming community.

Everything about this is funny.

>> No.4155779

>>4154730
Notice how all of the games you mentioned are Japanese (except Overwatch, which I'm not a fan of, but good for you if you like it).

I now realize that I was really talking about the state of Western developers. Japanese developers are still doing relatively fine, by my reckoning. A lot of classic franchises have lost their luster (Zelda, Final Fantasy), but new ones have stepped up to take their places (like Danganronpa (yes, I'm aware those games are ACTUALLY interactive movies, sue me)).

Western developers seem to be completely into making Serious Dark Grizzly games now. Naughty Dog went from Crash to TLoU, Ubiosoft went from Rayman to Watch Dogs. That exemplifies that change in the gaming industry that I dislike the most. You can't even escape it with indie games, because then you have to listen to Important Serious Stories about lesbians and immigrants and whatever other pretentious bullshit they decided to go with this month. Everything is just so damn serious all the time.

>> No.4155787

>>4155386
He is right about Steam.

but the only good Sega CD game was Keio Flying Squadron.

>> No.4155791

>if I pretend something is something its not I can pretend its silly!!

>> No.4155803

>>4154473
Terminator on CD was awesome.

>> No.4155805

>>4155803
Was that one a perfect port of the arcade game?

>> No.4155815

>>4155805
no

>> No.4155903

>>4151249
>everyone who doesnt hate "modern" games with a passion like I do is /v/
Never change /vr/, never change

>> No.4155907

>>4151930
What game is this? Please name some that are EXACTLY like this.
>i played one shitty open world jrpg, every game ever made past 1999 must be exactly the same!!!

>> No.4155921

>>4151249
Try vagante on pc and get back to me.

>> No.4155938

>>4154139
I love Queen XD

>> No.4156160

>>games have literally become just flat out movies with occasional input and quick time event

That stopped being true as of 4 years ago. Linear games with hours of cutscenes are gone.

>> No.4156170

>>4156160
Yeah, now open-world meme games with shit and/or non-existent design is the current thing.

>> No.4156310 [SPOILER]  [DELETED] 
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4156310

>> No.4156340

>>4151129
you know, if Sega CD FMV games actually had good production values, you might have actually seen them be successful
but they didn't, so there's no point in playing something that's both a shit game and a shit movie at the same time

also, the appalling video quality the Sega CD put out didn't help

>>4151968
32X enhancement would basically only really mean better video in FMV games. The two don't really gel together.

trying to make an actual CD+32X game would basically result in the Sega CD being used as a glorified CD player and with graphics no better than what the 32X alone could do
well, maybe you could do something crazy and pretend the Sega CD is a really jank version of the Saturn's VDP2 and use it to draw shit like some scaled+rotated shit in the background and a mode 7 style floor while the 32X draws other shit like polygons, but the short NTSC vblank doesn't provide enough time to copy scaled graphics out of the Sega CD into the Genesis, and syncing all of it together is an obscene nightmare if you were planning on doing anything fancy to get either or both expansions to be bottlenecked as little as possible by the Genesis

>>4154349
>Sega planned on making an add on cart with the SVP chip in it that you would purchase games to plug into (like s&k) to reduce costs. (Instead of Virtua racing costing $100, you d buy the SVP add on once and buy SVP carts to plug into it at a lower price)
that's basically what the 32X is, just with a different CPU architecture and direct screen drawing (which is why it's got that awful cable setup) instead of having to pass data back into Genesis VRAM like the Sega CD did

the SVP addon would have made more sense really -- a cheap little thing to boost a set of Genesis games while not competing against the Saturn vs the comparatively expensive 32X
even if it flopped, it wouldn't have had all that R&D poured into it

>> No.4156409

>>4155787
Popful Mail, Lunar, Lunar 2, Shining Force CD, Vay, Eye of the Beholder, these are not good games? Also Keio while fun is not that great, over hyped yes, but the only game worth owning? You are delusional.

>> No.4156496

>>4151129
>>2017
>>games have literally become just flat out movies with occasional input and quick time events
>>sells like hot cakes
Not playing many games uh?

>> No.4156786
File: 812 KB, 1920x1080, jc3_screenshot_cra4.jpg [View same] [iqdb] [saucenao] [google]
4156786

>>4155779
Well Overwatch as mentioned isn't grimdark in any way. Another series I enjoy, the Just Cause games have realistic visuals but it's a pretty cartoony game. Also Borderlands basically got it's popularity from being an FPS that was silly as fuck. As for Naughty Dog, yes TLoU is dark, but the Uncharteds are goofy video game adventure movies. And yeah Ubisoft used to make Rayman, but they also used to make endless Tom Clancy games.

Overall though I do agree that western developers tend to skew more realistic and darker in tone and setting. But it's hardly all they do. Also that is the shift I was talking about. It used to be that consoles were mostly Japanese and PCs were mostly Western, now it's all much more blended.

I do get the appreciation for more fantastical Japanese games over Western realistic ones. Though I like some of the NRS fighters, especially Injustice as well as a huge fan of Batman Arkham Asylum (though not it's sequels), Red Dead Redemption and a few others, I have always tended to prefer Japanese games.

But I don't find that I have any trouble at all finding games I both enjoy and find aesthetically to my liking. So while there has been a shift, I don't see anything bad about it. I might think Call of Duty looks like the most boring game on earth, but I am still happy that it exists for those people to play.

I won't get too into indies, but I think it's a very similar situation. Sure there's gone home, but also Roguelikes are finally really blowing up and there's cray variety in both gameplay and tone all over the place.

>> No.4156793

>>4151129
>everyone realized that gameplay was the key in the fifth gen
>video games audience in 2017 consists of the same people that in 1994

>> No.4156829

>>4156340
>maybe you could do something crazy and pretend the Sega CD is a really jank version of the Saturn's VDP2 and use it to draw shit like some scaled+rotated shit in the background and a mode 7 style floor while the 32X draws other shit like polygons,

The Genesis can only "talk" to one of the expansions at a time, so to get both of them to work simultaneously would be impossible without great penalties.

It's the reason why the only 32xCD games were FMVs. Someone wrote an efficient driver that could shuffle data from one system to the other fairly well, then they just swapped out the FMV data for five or six games total.

>> No.4156848

>>4156786
>Overall though I do agree that western developers tend to skew more realistic and darker in tone and setting. But it's hardly all they do. Also that is the shift I was talking about. It used to be that consoles were mostly Japanese and PCs were mostly Western, now it's all much more blended.

You mean now we have prefab PCs in console cases. Thanks, Microsoft.

>> No.4156862
File: 255 KB, 1600x900, El-Shaddai-Ascension-of-the-Metatron-Screenshot.jpg [View same] [iqdb] [saucenao] [google]
4156862

>>4156848
It's a thing I hook up to my tv that has a boatload of games on it. I don't really care what anyone calls it, I like what it is.

>> No.4156879

>>4156848
Well, how else was console technology going to continue to evolve? What would a modern console that's NOT a "prefab PC in a console case" look like?

>> No.4156884

>>4156879
Ionno, like a Nintendo Switch.

>> No.4156892
File: 57 KB, 800x450, swipenisreenshot_06_l.jpg [View same] [iqdb] [saucenao] [google]
4156892

>>4156879
>What would a modern console that's NOT a "prefab PC in a console case" look like?

>> No.4157081

>>4154719
Luckily there's like 9 different voice sets to choose from, I'm sure at least one of them is adequate.

>> No.4157087

>>4156848
>>4156892
>Calling PS4 & Xbox One "prefab PC"
>Is a Nintendrone
PS4 & Xbox One aren't PC's. Otherwise I'd be able to use programs like photoshop & movie maker on either console.

>> No.4157101

>>4154556
>lol
>/vr/
Go back to /v/. We don't bother you so don't bother us.

>> No.4157107
File: 10 KB, 207x265, koopa.png [View same] [iqdb] [saucenao] [google]
4157107

Why don't they make interactive cartoons on modern consoles anymore? I'd sure play a reboot of Time Gal.

>> No.4157110

>>4155907
MGSV which is absolute garbage compared to Metal Gear 2 and Metal Gear Ghost Babel.

>> No.4157161

>>4157087
Hey bro, something just flew right over your head!

>> No.4157271

>>4156884
>>4156892
I like the console, but the Switch is more of a "prefab tablet in a console case" t.b.h.

>>4157081
I'd rather an extra option that has NO voiced dialogue.

>> No.4157307

The thumbnail in the catalog looked like a goof-ass gun.

>> No.4157309
File: 134 KB, 778x1018, Penn Jillette.jpg [View same] [iqdb] [saucenao] [google]
4157309

>>4155921
>indie garbage

>> No.4157315
File: 45 KB, 382x346, 1499029363975.jpg [View same] [iqdb] [saucenao] [google]
4157315

>>4157309
>all indie stuff is bad-mediocre

>> No.4157462
File: 11 KB, 304x215, idie trash0034.png [View same] [iqdb] [saucenao] [google]
4157462

>>4157309

>> No.4157562

>>4157309
Not only that, but
>Early Access
L M A O
M
A
O

Fucking /v/ needs to stop coming to /vr/.

>> No.4157585

>>4156892
That is a shitty tablet, a shitty mobile pc

>> No.4157652

>>4157562
>I can't take all this 4chan out of my 4chan

You're on the wrong website, cupcake.

>> No.4157660

>>4151129
Stop being a generalizing little asshat. Modern games are ultra linear and have no replay value,but they're not the same thing as literal point and click adventure games.

Honestly, Sega CD games often required you to think, while modern games tell you where to go and all you can do is shoot things.so why is it you tink modern games are more popular?

>> No.4157760

>>4157660
0/10

>> No.4157979

>>4155907
Ff15
Witcher 3
Ashuras wrath

>> No.4157992

>>4151930
>It's because kids nowadays are fucking stupid.
Trying to sound like you have "gamer cred' 0/10

>I try playing all the new popular games and I'm getting more and more disappointed with each generation.
That's a matter of opinion, and yours is worth no more than the next guy's.

>Something went very wrong along the way
Opinion again.

While there are many newer games I don't like, and I still prefer my "retro" games to most of the newer stuff I own, I at least don't shit on everything I don't like. It devalues your argument when you offer no evidence and just use your opinion as an argument.

>> No.4158017

>>4151129
What went wrong? Sega should have DOMINATED with this since CD's had such an insane storage capacity compared to carts back then.

>> No.4158023

>>4158017
>What went wrong? Sega should have DOMINATED with this since CD's had such an insane storage capacity compared to carts back then.

It's easy they didn't save the games on the disks, you could save on the Sega CD's internal memory or a CD Backup Cart.

>> No.4158039

>>4158017
Too late, too expensive, didn't really offer much at the time that you couldn't do on cartridges. FMV games sucked, CD audio was nice but it wasn't enough. The only ones who cared enough about CD-based games back then to buy an expensive add-on were Japanese anime geeks, and NEC beat Sega to the punch there.

>> No.4158093
File: 7 KB, 213x158, jean.jpg [View same] [iqdb] [saucenao] [google]
4158093

>>4158039
I loved my Sega CD for it's gems but pretty much everything this guy says is on the money.

>> No.4158183

>>4158039
While I like the Genesis more today, now that I can appreciate all the add-ons and what not, that Genesis had, in the 90's market, when kids were the target demographic for these systems, the simplicity of the SNES won out. Sega's problem was that they focused too much on trying to keep the Genesis alive and relevant, they missed any opportunity to really compete with Nintendo after the SNES launched.

>> No.4158286

>>4151314
>which got a superior port on SNES anyway...
Here we go!

>> No.4158302

>>4157992
Sounds like someone hit too close to home.

>> No.4158324

>>4158039
> Too late, too expensive

Where did this dumb fuck narrative come from that the Sega CD was part of the "confusion" of mid 90's Sega? The 32X and Saturn? Yeah a little, but the Sega CD? Sorry but no.

The Sega CD came out in 1992 in North America (1991 in Japan) you dumb fucks and anyone who was actually alive during that time can tell you no one was fucking confused regarding the Sega CD nor was it "too late".

It really is as simple as it was too expensive to be a huge success. That's it. Every Genesis owning kid at the time thought the Sega CD was fucking amazing but for $300 (nearly 3 times the price of the Genesis at that time) there was pretty much zero chance parents were going to buy it.

I swear some dumb fuck game journalists years later just couldn't be happy with the simple answer and had to make up some BS theory that people were confused between the Sega CD, 32X and the Saturn.

A $300 add on in 1992 is a fuck ton of a tough sale. The end.

>> No.4158326

>>4158302
Not really. There's a multitude of reasons to hate, newer games, especially if you're a retro fan, I get it. I just dislike lazy opinion as fact arguments. I also get the irony of saying that on internet in general, the home of "my opinion is the only one that matters" mentality.

>> No.4158334

>>4158324
Where did you get all that about "confusion" from my post? I said "too late" because the PC Engine CD came out first and grabbed the Japanese otaku market before Sega even had a chance, and "too expensive" because no one in North America cared enough to justify the price.

>> No.4158337

>>4158324
Sega CD was an add-on for an outdated console. At a time when Sega should have and could have been working on something new, they chose to try to resuscitate a dying system.

>> No.4158339

>>4158183
> they missed any opportunity to really compete with Nintendo after the SNES launched.

What the fuck are you talking about? The Genesis outsold the SNES in the largest market (North America) for the 3 years the consoles were competing directly head to head as each company's main console and flat out outsold it overall in Europe. The SNES ended up selling more due to simply due to huge support in Japan and Sega dropping Genesis support earlier than Nintendo did (N64 came 2 years after the Saturn).

>> No.4158343

>>4158337
> Sega CD was an add-on for an outdated console.

The Sega CD came out in 1991 you dumb fuck.

> resuscitate a dying system

1991-1992.
Genesis dying.


Jesus Christ where do you idiots come from?

>> No.4158345

>>4158339
Got sales figures or should I just take your word for it?

>> No.4158348

>>4158343
Genesis launched in the US in 1989 (Japan 1988) within 2 years of its US lauch it needed an add on gimmick to compete with the SNES. That's not a dying system?

>> No.4158352

>>4158348
>it needed an add on gimmick to compete with the SNES
It was consistently outselling the SNES in USA until 1995. In Japan the Super Famicom was seen as unassailable, so Sega over there were trying to compete for second place with NEC. Hence the Sega CD was actually a response to NEC's own CD addon.

>> No.4158360

>>4158345
1992-1994 (3 full years of sales where they were actively competing as the main console, Saturn came out in 1995 in NA).

Genesis: 9.5 million total sales.
SNES: 8.1 million total sales.

Total sales all years North America:
Genesis: 24.6 million when all Genesis variants are included (Model 1, 2, 3 and Nomad)
SNES total sales: 20 million.

>> No.4158365

>>4158348
> Captures the majority of the market from Nintendo in just two years (Sega had 55% of the market by around 1990-1991).
> Dying system.

>> No.4158369

>>4158360
>>4158365
Zero sources? At best until proven otherwise this is your opinion.

>> No.4158370

>>4158369
http://vgsales.wikia.com/wiki/Fourth_generation_of_video_games

>> No.4158372

>>4158369
http://segatastic.blogspot.com.au/2009/12/mega-drive-sales-figures-update.html

>> No.4158375

>>4158360
>>4158372
How are you coming to the total sales? Are you extrapolating based on revenue for those years? Or are you extrapolating based on total unit sales?

>> No.4158380

Here are some typical replies if this was posted on /v/:

>fuck off, faggot
>games are selling moar then ever, grandpa btfo
>todays games are so immersive, why don't you like immersion anon?

>> No.4158392

>>4158360
>Genesis: 9.5 million total sales.
>SNES: 8.1 million total sales.

How did you arrive at these numbers?

>>4158365
http://segatastic.blogspot.com.au/2009/12/mega-drive-sales-figures-update.html
Yes and the according to this the SNES lauched in Nov 1990 and generally kept pace with the Genesis, so how how did Sega "dominate"? At best they had a slight edge by the end of 1995. Yet in the first 9 year that SNES it had a slightly higher revenue than Genesis did it ins first 9 years. So I don't see how Genesis "dominated".

>> No.4158394

>>4158380
But this is /vr/ land of flaming console wars and other bullshit

>> No.4158397

>>4158392
Nobody said the Genesis dominated in USA. Only that it managed to stay a step ahead of SNES in USA at least until 1995. After 1995, it went completely dead-even between the two. There's never been a closer console war outcome in USA.

>> No.4158432

>>4158365
>Captures the majority of the market from Nintendo in just two years (Sega had 55% of the market by around 1990-1991).

According to this statement sega had 55% of the market in 1990 and 1991 is that not an attempt to say they dominated nintendo?

Genesis had almost two full years of sales before the launch of the SNES. yet by 1994 despite being being nearly 2 year behind, the SNES still cam really close to matching the genesis in terms of revenue.

In addition the Genesis needed not one, but two add ons to compete with the SNES. The sgea CD (92) and the 32x (94) The sega was a dying system in 1992 that could barely keep up with a competitor that had similar hardware. If the Genesis over took nintendo in 90-91 it was due to the Genesis competing with an older hardware NES.

>> No.4158449

>>4158380
And they aren't wrong. Games are better than ever, you're just old.

>> No.4158479

>>4158380
>games are selling moar then ever, grandpa btfo
In part due to increased customer base that didn't exist until around 2005. The main stream makes up a large portion of today's game sales.

>todays games are so immersive
Yes, so immersive that you can listen to a foul mouthed 13 year old swear at you because he lost in CoD Go. So immersive that you no longer play games with people in the same room, and instead play with people across the country or the world, so you don't have to actually interact with anyone in person.

This grandpa will take his old games over you're new fangled, immersive, mainstream, lowest common denominator games.

>> No.4158506

>>4151129
Thanks op. You just reminded me how cool the model 1 Sega CD looks

>> No.4158514

>>4158432
> In addition the Genesis needed not one, but two add ons to compete with the SNES.

God damn can you not read the sales figures? Genesis alone, not the CD nor the 32X, outsold the SNES from 1992-1994 not counting previous years of Genesis sales. Literally add up the number of consoles they both sold for just the years they were directly competing and the Genesis sold more, period.

> The sega was a dying system in 1992

Highest year of Genesis sales was in 1993 and it outsold the SNES by over a million units that year (5.5 million to 4.4 million) North America. You are literally potato retarded.

>> No.4158554

>>4158514
>God damn can you not read the sales figures?

Sega - US Hardware and Software Revenue in millions of dollars (including Sega Genesis, Sega CD, and Sega 32X
1992 - $1,151
1993 - $1,938
1994 - $1,812 (End of 16-bit era Total: $5,949)

Super NES - US Hardware & Software Revenue in millions of dollars
1992 - $1,733
1993 - $1,890
1994 - $1,471 (End of 16-bit era Total: $5,654)

Nintendo outsold Sega in 1992 and tailed slightly behind in 1993-1994. The Sega revenue reflects sales of genesis, the CD, and 32x, while the Nintendo revenue reflects sales of SNES and nothing else. So can't you ready the sales numbers?

>Highest year of Genesis sales was in 1993
It outsold the SNES yes by less than $100K.
Less than $100K revenue difference for a 1.1 million unit lead in 1993 means that sega failed harder than I thought.

You are literally a dumb fucking idiot, unit sales mean shit if they don't net a larger profit, and foir the unit lead sega had their profit should have been much higher.

>> No.4158558

>>4158554
You do realize that profits aren't the same thing as revenue....right? Right? A company can have billions in revenue and still be dirt poor. All this means is that Nintendo priced their hardware and software higher than Sega did, which they in fact did.

Also the 1992 figure won't include Sega CD. That would be EOFY 1992, which was before the Sega CD came out in USA. On the other hand, EOFY 1992 will be particular strong for Nintendo since that was the period in which the SNES was launched and their prices were at their highest point.

>> No.4158569

>>4158558
>You do realize that profits aren't the same thing as revenue.
True, but companies being dirt poor, isn't the issue, the revenue figures show that despite the genesis having a lead in 93-94 it was a leat in part, due to sega cd and 32 x respectively. In 92 when the genesis had to compete with the snes on its on there is nearly a 600K revenue lead in nintendo's favor. In 93 the revenue figures for sega put in only slightly ahead, and those figures include the sega cd ($300 to snes $200) and the price of genesis carts and the cd games. For all the additional support the genesis was getting from it's new add on its surprising sega didn't have olarger revenue numbers. Factor in that in 94 they got another add on (32x) which could account for the increased revenue. All this together shows that genesis was a dying system in 92 and needed its add ons just to compete with the snes.

Without the sega cd and 32 genesis would have been dead a lot sooner, which would have given sega an opportunity to to create some thing that could have stood against nintendo.

I find it interesting that people will condemn sony for a halfstep console like the ps4k but people will defend sega doing the same thing with the sega cd/32x.

>> No.4158571

>>4158569
>the revenue figures show that despite the genesis having a lead in 93-94 it was a leat in part, due to sega cd and 32 x respectively
32X wasn't even out yet. Just stop talking. It wouldn't be reflected in any of these figures since it wasn't released until FY 1995. Stop being dumb.

>> No.4158572

>>4158571
Genesis was dying when the SNES released and needed to be propped up with gimmicky add ons. Stop blindly worshipping at the alter of sega, like some religious zealot. You refuse to see truth because it will hurt your precious feels. Genesis was dying in 92 and not liking reality doesn't make it false.

>> No.4158597

>>4151879
>>sega CD was considered a commercial success

how deluded can you be?

>> No.4159583

>>4158572
Dying is a big overstatement

>> No.4159972

>>4158326
>my opinion that facts are opinions is a fact
At least you get the irony

>> No.4159998

>>4158597
>>sega CD was considered a commercial success
It was an add on for the genesis, only in hindsight did sega think to package is as a standalone (cdx)

>>4159583
It needed ADD-ONs to stay relevant, in 1992 after only 3 years of being on the market. Why are people so forgiving of sega for pulling a stunt similar to what sony did for the ps4? Why not just call the sega cd what it really is, the Genesis 1.5 and the 32x is the Genesis 2.0.

>> No.4160005

>>4151129
Uhhh....

>2017
>a game is released that is nothing but a flat out movie with occasional input and quick time events
>sells like hot shit
>meanwhile, a game about a portly plumber that can process anything he wants with a magical hat does so to stop a wedding releases
>sells like hot cakes

Now you know how real life works.

>> No.4160168

>>4159972
What fact is being passed off as opinion?

>> No.4160189

>>4160168
>It's because kids nowadays are fucking stupid.
opinion stated as fact.

>Something went very wrong along the way
opinion stated as fact.

>> No.4160213

>>4159998
>It needed ADD-ONs to stay relevant, in 1992 after only 3 years of being on the market.

I think a better statement is that they thought they needed an add-on to stay relevant. In retrospect it hurt them more than anything else. I will say that though I loved my Sega CD for some of the games it had, and I'm glad they made it, I think it was a pretty big misstep for Sega.

>> No.4160475

>>4160168
The fact that reading comprehension is a useful skill?

>> No.4160487
File: 56 KB, 400x413, 345683659390.jpg [View same] [iqdb] [saucenao] [google]
4160487

>>4151129
>>4151130
>ITT retards with rose-tinted glasses daydreaming of a time that never existed, where every AAA game was good and modern games are all trash unless it's Weeb Panty Simulator 2017

>> No.4160520

>>4158554
> Revenue.
> Profit.

Thanks for posting the info that just proves how much Sega fucking dominated.

Revenue isn't profit you dumb fuck. The Genesis had higher revenue with a much cheaper and easier to produce console.

>> No.4160537

>>4158572
> propped up with gimmicky add ons

The SNES had more gimmicky add-ons than the Genesis with nearly a dozen different add-on chips that they started stuffing in the game carts to try to boost performance once they realized that the Genesis' old tried and true 68000 CPU could booty blast the SNES CPU thanks to Nintendo's dumb fuck decision to go with low speed ram (which caused the CPU to have to constantly underclock to a mere 2.5mhz) and an 8 bit bus.

Not to mention Nintendo were working on their own CD drive for the SNES.

>> No.4160617

>>4160537
I love Sega, but that's a dumb argument. By add-ons they mean extra peripherals you had to buy for the system. Extra chips is a different thing and not bad at all, Sega did it too.

>> No.4161180

>>4151129
Haha been wondering the same thing my friend. IMO Sega CD games do the QTE/movie game thing much better though, new gen games just don't have the same charm and feel

>> No.4161183

>>4151265
Listen, faggot. I love the 32X but don't kid yourself into thinking it was good. The Doom port was worst Doom and while I think a good majority of the other 32X games were decent at the very least, it should have been a standalone system.

>> No.4161208

>>4161180
>IMO Sega CD games do the QTE/movie game thing much better

Which specific games are you referring to?

>> No.4161218

>>4157979
Ashura's Wrath had fetch quests?

>> No.4161250

>>4160537
Chips put in by the manufacturer are different from add on systems sold to the public.

First the addition of new chips did not cost the consumer extra, nintendo did not sell the SNES for $200 and the new chip SNES for $250. Every sega add on had a price, in addition to the genesis.

Second, having an older SNES did not diminish the library of SNES games. Lack of a sega cd or 32x meant there were games that were unavailable in the genesis library.

>Not to mention Nintendo were working on their own CD drive for the SNES.
Irrelevant to the conversation, was never released.

>> No.4161502

>>4161218
>>4157979
Ashura's Wrath is the same as Time Gal and Dragon's Lair.

>> No.4161534

>>4161183
>The Doom port was worst Doom
No it wasn't. That honour goes to either the 3DO or SNES ports.

>> No.4161761

>>4161534
I'd say snes

>> No.4161950

>>4161761
This. SNES Doom was ass.

>> No.4161959

>>4151129
>everyone
Kiddos vs gamers.

It's why /vr/ and /v/ are two different boards.

>> No.4161985

>>4161250
> First the addition of new chips did not cost the consumer extra.

The fantasy world you live in must be nice.

>> No.4161993

>>4151129
Teenagers from today can't handle the banter from those Sega CD games. They would usually insult you if you did bad.

>> No.4162004

>>4161959
>implying the board cultures are different

you're an idiot if you come here and don't like 4chan

>> No.4162018

>>4161993
0/10

>> No.4162052

>>4161985
>The fantasy world you live in must be nice.
Newer SNES' with newer chip sets weren't $300. Having an older SNES didn't prevent access to the full library of SNES games.

At launch the 32x retailed in the US for $150 the sega cd at launch retailed for in the US for $300. Now I don't know what price reductions occurred with the genesis up to 1994 when the 32x launched. Lets assume (unless you have evidence otherwise) that the genesis as a stand alone was half it's original price ($190 marked down to $85). That is $535 for access to the full game library of the genesis.

For the sake of argument lets say that you're right and the chip sets in the snes cost the consumers. Lets say that the snes never reduced the price of the snes in its first three years to compensate for the better chip sets. So weather you bought a launch snes or an updated one with the better chip set, you still paid launch price. The deluxe set was $200 at launch in the US. Whether you bought a launch model or and updated model SNESsnes. You didn't need to shell out $450 extra dollars for the full library.

tl;dr genesis was a dying system 3 years after its us launch and needed add ons to stay relevant and compete with the snes.

>> No.4162258

>>4161208
Road Avenger, Time Gal and SW Rebel Assault mostly.

>> No.4162346

S H I T
H
I
T

S H A R K
H
A
R
K

>> No.4162348

>>4162052
Na nigga it didnt need the addons to stay relevant
Plenty of good regular genesis games coming out thru to 1997

>> No.4162459

>>4162348

Sega - US Hardware and Software Revenue in millions of dollars (including Sega Genesis, Sega CD, and Sega 32X
1989 - $182
1990 - $280
1991 - $586
1992 - $1,151
1993 - $1,938
1994 - $1,812 (End of 16-bit era Total: $5,949)
1995 - $812
1996 - $294
1997 - $180
Total - $7,235

Super NES - US Hardware & Software Revenue in millions of dollars
1991 - $560
1992 - $1,733
1993 - $1,890
1994 - $1,471 (End of 16-bit era Total: $5,654)
1995 - $823
1996 - $514
1997 - $243 (End of Sega Total: $7,234)

1992 First full year of snes, nintendo generates significantly higher revenue than sega.

1993 First full year of sega cd in US, sega has slight lead on nintendo

1994 32 x announed in june at consumer electronics show. Sega cas commanding lead on nintendo, due to interest in 32x

1995 first full year of 32x, sega has slight lead due in part to sega cd and 32x

1996 both sega cd and 32 discontinued, nintendo has lead

1997 genesis discontinued, nintendo has lead.

By 1997 sega's total revenue in the US from 1989-1997 was only $1,000 more than nintendo's revenue from 1991-1997. Despite having two more years of sales then nintendo for the snes vs genesis comparison, and despite sega have two add ons to enhance the genesis sega still only barely scrapped ahead of the nintendo. If you remove sega's revenue for 89 and 90 nintendo comes out almost $500K ahead of sega.

Genesis was a dying system in 1992 and needed its add ons to stay relevant and compete with the snes.

The genesis alone could have competed with the snes. Sega should have invested more time into a new console and less time trying to prop up the sega, with what is essential half (or 1/3 system upgrades) It's in the numbers.

That being said, I prefer my voltron like genesis, sega-cd, 32x, and power converter to the snes.

>> No.4162501
File: 213 KB, 400x400, 1501203615388.gif [View same] [iqdb] [saucenao] [google]
4162501

>>4162459
>Genesis was a dying system in 1992 and needed its add ons to stay relevant and compete with the snes.

thanks for my new pasta

>> No.4162517

>>4162258
So are you saying you think Time Gal is actually better as a game than Asura's Wrath, or you just prefer it more because it's more charming to you?

I can't think of anything good to say about Rebel Assault in any way.

>> No.4162525

>>4162501
feel free

>> No.4162694

>>4162459
> Genesis was a dying system in 1992 and needed its add ons to stay relevant and compete with the snes.

You own idiotic revenue numbers show the Genesis selling substantially more in 1993 and 1994 (roughl 80% more revenu) than in 1992. That is the exact opposite of "dying".

And the Sega CD and 32X barely fucking sold by comparison....combined with the fact that Genesis also cost less as a system and had cheaper games on average.

So again thank you for providing your revenue data as it shows just how successful the Genesis was.

>> No.4162823

>>4162694
The genesis had been out for 4 years before sega revenue had hit that high. 1993 was the first full year that sega CD sales and sales of sega CD games would have been reflected in the revenue. To claim that sega nearly doubled it's profits almost solely on the merit of the genesis is wishful thinking. A console that until the of the announcement of the sega CD releasing in the US in 1992 had not earned more then $600K in revenue. The sega cd sold 200K units in in the its first 3 months months of existance in the US market in 1992. Its clear that interest in it carried over into 1993.

1994 saw the announcement and launch of 32x, an add on that required a genesis to operate.

I suspect sega's revenue figures would be considerable lower without the increased interest due the the advertisements that the add ons generated.

People who claim that the genesis could have stood solo, with out the the existence of sega cd and 32x and still have generated comparable revenue are delusional. The add ons clearly renewed interest in a system that was dying 1992.

Would you feel better if I used the word struggling instead of dying?

>> No.4162949

>>4160487
90% of the games were shit back then, just as 90% of the games are shit today.... but back then we had more than five games a year so that 10% of playable games was a bigger number than today.

>> No.4163271

>>4162949
Are you trying to imply that more games came out in a given year in the 90's than now??? Tell me I'm reading that wrong.

>> No.4163461

>>4162949
This would be truly amazing if you could actually back it up with facts.

>> No.4163464
File: 129 KB, 640x480, mega cd.jpg [View same] [iqdb] [saucenao] [google]
4163464

the sega CD was very highly sought after by young people but almost no one could afford so it gave the system some street cred because seeing video on a game system was incredible, i doubt many people even herd about the 32X. The sega cd was only considered a failure after people like the video game nerd started making a big deal about failure of the saturn so people who never owned a sega thought it was on the same level as the atari jaguar.

>> No.4163474

>>4151129
i agree some new games are not much better than movies, you can barely even interact with them

>> No.4163563

>>4163464
But if you HAD a Sega CD, you were the fucking man

>> No.4163723

>>4163464
Wasn't the Saturn's failure due more to Sega trying to get a jump on Sony by releasing the console early, and leaving the game devs out in the cold?

>> No.4163745

>>4163563
This it true, growing up, every kid in my old heighborhood had a NES and a SNES. Some had a Genesis, but one kid had Sega CD, and a bunch of other systems that the other neighborhood kids and I had never got to see outside of commercials of before, turbografx 16, 3DO, CDi.

>> No.4163747

>>4163745
We treated that guy like he was a video game hero.

>> No.4164441

>>4163464
>the sega CD was very highly sought after by young people
Sill is

>> No.4164698

>>4151129
https://youtu.be/BygW8_dr6lU

>> No.4164708

>>4151358
this

>> No.4164754

>>4164708
Lol

>> No.4164894

>>4162823
> I suspect sega's revenue figures would be considerable lower without the increased interest due the the advertisements that the add ons generated.

So what are you arguing now? That Sega's advertising was too good that you can't count the Genesis alone outselling the SNES as legitimate. Take out Sega CD and 32X sales (in units, not revenue you dumb fuck) and the Genesis alone still outsold the SNES from 1992-1994.

Want to know where the increase in Genesis interest came from? They swapped out Altered Beast for Sonic as the pack in title. Altered Beast was a good awful game in terms of showing off the Genesis' capabilities. Sonic on the other hand was about the best advertising you could think of.

>> No.4164896

>>4163745
This is why the "Sega CD was part of the downfall of the Saturn" myth is idiotic. If you were a Genesis owning kid in the early 90's you thought the Sega CD was fucking amazing and no one was "confused" by the Saturn that came out years later.

>> No.4164915

>>4164896
Saturn failed in large part due to Sega releasing it early but not telling third party developers they were doing that. This left the Saturn with no third party support at launch. There were other reasons Saturn failed but this was the main one.

>> No.4164958

>>4164894
Listen you autistic fuck, you worship at the alter of sega, you are a fucking fanboy who can't accept the idea that Genesis was dying in 1992. You can't accept the idea that sega's time would have been better spent working on something new, not propping up something close to a corpse. I just know you can't accept this which is why you keep coming back, like a dumb fucking zealot on some bullshit holy crusade simply because some anon "dared" insult your precious genesis. You keep coming back like some white knighting sega cuck just to try to get the last word, just to try to crush the anon who called your precious sega a corpse. Well too bad I'm taking the last word for myself.

>Take out Sega CD and 32X sales (in units, not revenue you dumb fuck) and the Genesis alone still outsold the SNES from 1992-1994
Again, due to increased interest and advertising help from the the sega CD and 32x. G E N E S I S W A S A C O R P S E I N 1 9 9 2!

>> No.4165071

>>4163271
yes I am.... current gens have way more movies tho.

>> No.4165084 [DELETED] 
File: 173 KB, 400x941, Genesis was a corpse in 1992.jpg [View same] [iqdb] [saucenao] [google]
4165084

>>4164915
Here you go sega anon just for you. Whipped in in less than a minute and to illustrate my point.
G E N E S I S W A S A C O R P S E I N 1 9 9 2 !

>> No.4165085 [DELETED] 
File: 173 KB, 400x941, Genesis was a corpse in 1992.jpg [View same] [iqdb] [saucenao] [google]
4165085

>>4164958
Here you go sega anon just for you. Whipped in in less than a minute and to illustrate my point.
G E N E S I S W A S A C O R P S E I N 1 9 9 2 !

>> No.4165089
File: 173 KB, 400x941, Genesis was a corpse in 1992.jpg [View same] [iqdb] [saucenao] [google]
4165089

>>4164894
Here you go sega anon just for you. Whipped in in less than a minute and to illustrate my point.
G E N E S I S W A S A C O R P S E I N 1 9 9 2 !

>> No.4165092

>>4151747
Why, because the camera pans out and zooms in during combat? Unless you are so desperate you want to focus on a cinematic boss finisher after all the gameplay happened.

>> No.4165119

>>4154719
I'm a weebfag, so I just switched to the jap vocies and never looked back lol

I want to die{/spoiler]

>> No.4165140

>>4165119
I played it in Japanese because I'm not an EOP cuck.

>> No.4165468
File: 7 KB, 480x360, cc.jpg [View same] [iqdb] [saucenao] [google]
4165468

>>4161250
>the addition of new chips did not cost the consumer extra
Yeah uh...except higher priced cartridges?

>> No.4165483

>>4154506
>Sewer Shark was a pack-in game

Why?!
Why did so many people makes these horrible games. Did a FMV game ever make a profit?

>> No.4165750

>>4165483
My guess is that they were super cheap to make and much easier than designing a solid game and assumed people were dumb enough to eat it up. None of them did very well from what I know and remember.

Sewer Shark is extra bad even for an fmv game.

>> No.4165759
File: 831 KB, 1280x1753, fork.jpg [View same] [iqdb] [saucenao] [google]
4165759

>>4165483
They didn't even get superior PC FMV games, like this one

>> No.4165873
File: 43 KB, 500x475, 1501315532898.jpg [View same] [iqdb] [saucenao] [google]
4165873

>>4165759
>fast, seamless 15 frames per second

>> No.4165885

>>4165468
how much did say mario rpg starfox or yoshis cost brand ass new

>> No.4165915
File: 12 KB, 328x212, 1499558385186 (1).jpg [View same] [iqdb] [saucenao] [google]
4165915

>>4165483
>>4165750
i wonder why most of the Sega CD, Mega 32X CD, and similarly CD-i FMV games were so shoddily put together. Why did they at least train their actors and maybe even get a couple already talented actors?

>> No.4165934

>>4165915
*why didn't they

>> No.4165993

>>4161534


>32X>SNES>3DO>>>>>>>>>>>>>>>>Saturn

>> No.4166047

>>4165468
Now you're just trying to shift the argument.
G E N E S I S W A S A C O R P S E I N 1 9 9 2 !

>> No.4166065

>>4165915
>why most of the Sega CD, Mega 32X CD, and similarly CD-i FMV gam
Don't know for sure but my guess would be a lot of third party companies didn't factor acting talent in to the budget of a console game with fmvs and went with the cheapest option.

>> No.4166096

>>4166047
NOPE

My picks:
IBM PC>Playstation1>Saturn(particularly the Japan version)>Jaguar>32x>GBA>SNES>3DO

>> No.4166098

>>4166096
was meant for >>4165993

>> No.4166135

guess what? sega cd went to disc format because it knew cartridges were for children. now ALL gaming systems today except for the switch (which is for children) use disc-based formats STILL trying to copy sega cd's style even TODAY

>> No.4166156
File: 85 KB, 492x280, 1499560610094 (1).png [View same] [iqdb] [saucenao] [google]
4166156

>>4166135
>N64 and switch are only for children

>> No.4166173

>>4166135

Do Switches actually exist? I also admit I find it hilarious even Nintendo seems to be giving up on shipping new Switches and focusing more on shipping their scalperiffic SNES Pi gimmick machines

>> No.4166180

>>4166173
WHY THE FUCK would nintendo actually abandon the switch in any region on the first year!? Yes, the SNES Mini is something that is being scalped to the moon and back by Sears and Gamestop employees, but come on!

>> No.4166372

>>4165759
>1997

Jesus Christ, they new but they still went trough with it.

>> No.4166383

>>4165873
imagine 4chan in the 90's

>the human eye can't see more than 15fps anyways!
>Sega Saturn has no games!
>3dfx Master Race
>1987 was the best year for video games. Prove me wrong!

>> No.4166394
File: 83 KB, 770x970, __evil_sonic___by_scourgesbestbuddy-d3d04ee[1].png [View same] [iqdb] [saucenao] [google]
4166394

>>4166135
Holy shit you are right!
hahaha Nintendo can suck it!

>> No.4166454
File: 44 KB, 256x224, sewer-shark-sega-cd-screenshot-your-boss.gif [View same] [iqdb] [saucenao] [google]
4166454

>>4165915
A combination of wanting to keep the budget as low as possible and already low standards. Though remember that Sewer Shark did had Robert Costanzo who was a pretty big name actor at the time.

>> No.4166563

>>4166383
25fps is the typical overall viewing speed of human eyes irl though.

>> No.4166570

>>4166563
no

>> No.4166589

>>4166570
YES

>> No.4166629

>>4160537
Extra chips are fine. The player wouldn't know they existed if they weren't often listed explicitly as a selling point.
Dedicated, separate add-ons suck because you need additional hardware that doesn't come with a game to play it.

>>4161183
the Doom port is pretty average other than the "we started working on this and never got back to it" music
it's not the Saturn port (this one is literally all Carmack's fault)
it's not the 3DO port
it's not the SNES port

>>4151265
>the best add-on system ever
it's not the PC-Engine CD, which is actually loaded with good shit

>> No.4166646

>>4166629
Reminder that though Carmack did some major fuck-ups with the framerate of the Western Saturn port, the 32X release has more levels missing. Oh and the Japanese Saturn release had at least slightly better framerate and less slowdown during play, though the light is still usually not as good as the PS1 and IBM MS-DOS versions.

>> No.4166984

>>4166646
>the Japanese Saturn release had at least slightly better framerate and less slowdown during play
This was proven to be a myth