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/vr/ - Retro Games


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4148961 No.4148961 [Reply] [Original]

Was there really anything Super Metroid had that Zero Mission didn't?

>> No.4148968

Usually subsequent games have at least the same amount of content if not more.

>> No.4148972

>>4148961
-Good bosses
-Non pretentious story
-No Zero Suit Samus sequence

>> No.4148974

More/better sequence breaking. Most people don't seem to care about that though, so I don't know why Super is usually considered superior.

>> No.4148978

>>4148972
>No zero suit samus sequence

Implying that's a good thing

>> No.4148979

>>4148972
>-Good bosses
lol

>> No.4148980

>good walljumping
>a more believable and natural environment
>interesting bossfights
>cinematic pacing and plot development
>better physics
>larger screen
>better colors
>better sprite designs
>actual secrets
>secret techniques
>more enjoyable sequence breaking
>a better soundtrack
>better sound effects
>references to akira and alien
>spooky parts with just ambient background noise

>> No.4148984

>>4148978
It definively is, those parts were god awful in ZM.

>> No.4148989

>>4148972
How is the story in ZM pretentious?

>> No.4148992

>>4148978
>>4148984
I liked the actual stealth bit. It only gets awful once you have your suit back and Chozodia just becomes a ton of gigantic rooms with the same cannon fodder enemy copy-pasted a thousand times.

>> No.4148996

I prefer the floaty gravity of SM. Fusion & Zero mission used more normal gravity that seems to have set the standard and I dislike it.

>> No.4148998

>>4148961
quality

>> No.4149005

>>4148961
More speedrunning tricks (machball, super short charge, etc.).

>> No.4149027

>>4148980
>>references to akira
?

>> No.4149031

>>4149005
On that note, is it me or is the default charge speed in Super still faster than ZM/Fusion? Feels like it takes forever in the GBA games.

>> No.4149045

>>4148961
Quality

>> No.4149054

In Super you literally have one button to turn on missiles and a different one to turn them off. The running button was a terrible idea as well, either you can't run, shoot and jump at the same time or you sacrifice one of the diagonal aiming buttons. Nostalgiafags will tell you these are all good things.

>> No.4149128

>>4148989
maybe he's thinking of Fusion

>> No.4149136

>>4148961
>Was there really anything Super Metroid had that Zero Mission didn't?

A completely open world. You can do things fairly out of sequence with ZM, but the level design really does try its best to force you along a rail. SM is nothing like that. You can wander straight into the wrecked ship and get powerups like the Gravity Suit within just minutes of starting the game. And it's not even particularly difficult to do this. You can also find power bombs just lying around, also within minutes of starting the game. ZM keeps power bombs locked behind power bomb blocks. Go figure.

>> No.4149148

>>4148961
A good 1st party controller to play with.

>> No.4149182

>>4149136
how do u get into wrecked shop with no shinespark

>> No.4149194

>but the level design really does try its best to force you along a rail.
They actually programmed in beam combinations that you couldn't ever possibly have in normal gameplay, just because they acknowledged and in a way embraced sequence breaking. Compare this to Fusion, where they didn't want you to sequence break, and by god you CANNOT sequence break in that game.
Super only has sequence breaking due to design oversights though in practice you do have more freedom than in ZM.

>> No.4149206

>>4148961
Two extra buttons.

>> No.4149219

>>4149206
Used terribly. Amazing how having only 4 buttons made the gba games control much better.

>> No.4149223

>>4149194
I think most sequence breaks in SM were intended. Obviously stuff like suitless Maridia was an oversight, but most breaks don't require anything beyond the usual tricks (walljump/bombjump/shinespark).

>> No.4149227

>>4149182
>how do u get into wrecked shop with no shinespark

Why would you need the Speed Booster to get there? You can make all the jumps without it.

>> No.4149232

>>4149136
How does SM have better sequence breaking when ZM was heavily influenced by the speedrunning community

>> No.4149235

>>4149194
>Super only has sequence breaking due to design oversights

Not only due to design oversights. Plenty of sequence breaks appear completely intentional. Only TAS tricks are obvious oversights.

>> No.4149238

>>4149219
Sure has been warm here lately.

>> No.4149739

>>4149232

I would really prefer if you'd be quiet

>> No.4149807

>>4149235
>Only TAS tricks are obvious oversights
Mockball

>> No.4149810
File: 2.72 MB, 2000x8200, 1499617850692.jpg [View same] [iqdb] [saucenao] [google]
4149810

Zero mission is better than super metroid imo. Lot of sequence breaking and secrets upgrade to find.

>> No.4149816

>>4149235
>>4149807
Mockball, x-ray climb, short-charge, damage boosting, blue suit. There's plenty of exploits that aren't TAS.

Even the frame perfect shit like CWJ and spike-suit can sometimes be done legitimately with the right setups.

>> No.4149876

>>4148972
Why is "pretentious" a bad thing?

>> No.4149925

>>4149810
>people STILL pretending La-Mulana is good
When will this meme end?

>> No.4149935

>>4149810
>zx advent god tier
did you even play the game?
its shit

>> No.4149949

>>4149054
Once Samus picks up running speed (which takes like, a second) you can release the run button.

>> No.4149960

>>4149935
Sorry, image it's not mine and didn't have time to edit. Also, I doubt it's a metroidvania, following this line we should consider zero on the gba as a metroidvania too.

>>4149925
Yeah, it's an average game at best. Still, we can hope that 2 it's going to be better.

>> No.4150079

>>4148961
Zero Mission is boring, bland and has that awful stealth section

>> No.4150085

>>4149935
>>4149810
currently playing ZX and I'm having a blast (best MM game since X4), can't wait to try ZXA

>>4150079
I think you're mistaking with Fusion?

>> No.4150094

>>4150085
If nothing else, ZXA's voice acting is certainly on par with X4.

>> No.4150308

>>4150094
Why would you even play the localization for simple action games like the megaman series?

>> No.4150318

>>4148979
Compared to ZM's lineup? Absolutely.

>> No.4150481

>>4149182
>>4149227
Remember to turn off the high jump, though. I'm not sure if it's possible to make it while it's activated, but it's certainly harder.

>> No.4150489

>>4149232
Zero Mission actively prevents you from sequence breaking. It has no respect for you.
https://youtu.be/he6t8jsOI4w
Look at this fucking bullshit. This barrier just disappears when you get the Power Grip. Appalling.

>> No.4150559

Fun controls

>> No.4150593

A worse control scheme.

>> No.4150776

>>4148961
Far better for speedruns and better physics. Also the ability to turn items on and off.

>> No.4150781

People bad at games will prefer the GBA Metroids.

People good at games will prefer the original trilogy.

>> No.4150802

>>4150781
people good at games will speedrun, yes I said SPEEDRUN like the devs intended to obtain the secret endings

>> No.4150806

>>4150802
>memerunning
spotted the autist

>> No.4150834

Super had better world structure. You could collect everything in the game before Tourian without ever really going out of your way. except those two hidden quicksand pit rooms in maridia i guess

Meanwhile Zero Mission gives you Power Bombs right before the final boss which serve no purpose other than to backtrack around the world to collect more Power Bombs.

>> No.4150856

>>4150781
>people good at games somehow considering the original trilogy hard
>people good at games will prefer piss-easy Super Metroid that doesn't even have a hard mode, literally has a mechanic to recover all health in a pinch, on top of reserve tanks that do nothing but give you even more health in a roundabout way, and a scanner that tells you where the secrets are
You really didn't think this one through.

>> No.4150967

>>4149235
Wrong. In the actual interviews with the developers they stated that all of the sequence breaking was unexpected and never intended, if they had more time they would have liked to patch them out and release a version where you have to follow the events in the intended order.

Yes, it would've been terrible that way, SM was accidentally amazing.

>> No.4150974

>>4150856
>mother brain will never be an epic hard fight that you are expected to need to Crystal flash and power bomb/super missile your way through with multiple stages to the form

blowng up the queen from the inside in am2r was epic

>> No.4151018

>>4150974
I forgot that detail, the final boss in super is mostly scripted and pretty much can't kill you.

>> No.4151041

>>4150318
I think super has the worst offender.
The last area + last boss gave me a bad impression of the game.

>> No.4151112

>>4149925
>He spoiled it for himself and now he doesn't like it
hahaha every time

>> No.4151271

>>4151112
No. I don't like it because it's trial and error bullshit.

>> No.4151285

Super Metroid has horrible floaty controls and Samus moves like a fucking tank.

Fusion and Zero Mission control so much better.

>> No.4151359

So just out of curiosity curiosity iosity iosity iosity iosity iosity iosity curiosity curicurisocuriocuriocuriosity crocyp iosity iosity isotiy iosity iosity iosity iosity iostiy iosity iosity curiosity just out of curiosity does anyone lik thoasnhuclr,asntjheosrcjn.huhlr
who likes both fusion and super

>> No.4151432

>>4150085
no

Zero Mission has an ENTIRE area that is only shitty stealth

>> No.4151437

>>4151359
i like both super and fusion. i hate zero mission

>> No.4151456

>>4151285
That's because you suck at the game. Super Metroid's Samus is not only delightful to control, but also incredibly fast and powerful. It blows out of the water any other incarnation of her.

>> No.4151469

>>4151456
This
Once you get the hang of it you kick serious ass

>> No.4151473

>>4151456
>lmao git gud
Anyone can get used to any control scheme no matter how shitty given enough time, it's got nothing to do with that. I've played through super metroid a fucking thousand times throughout my life yet that won't magically make samus not fall diagonally when walking off platforms, like holy shit this is the only platform game I know that does this. You know what happens in the gba games when you walk off a platform? You fall downwards, vertically, and about as fast as someone in a powersuit would.

>> No.4151607
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4151607

>>4151473
?

>> No.4151620
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4151620

>>4151456
No, it's because you're a cunt.

>> No.4151649

>>4151271
You need a lot of notes, I would fault the game for making the note software limited and consuming your resources.

There's solutions in game for almost everything.

A flaw I can appreciate is the enemies are a joke until hell temple, or unless you're going for a low-health or low-item run.

>> No.4151680

>>4151456
He's right, you know.

>> No.4151709

>>4148961
It's on a platform where they music doesn't sound like it got processed through a wood chipper.

>> No.4151716

>>4151709
This might be the most legitimately true comment I have ever read on /vr/. Thank you anon.

>> No.4152162

>>4148961
Atmosphere. It seems like Super Metroid is the only one that really nailed that Alien-like atmosphere. The style of the sprites and the music add a lot to this. ZM and Fusion look more colorful and even a bit more cartoony, and have this more "wonderful" and "awesome" ring to their music instead of Super's lower and more subtle sound(due in part to the SNES's soundfont being characteristically "muffled")
Other than that, I will concede that later games have better controls when it comes to basic actions. Super has this weird timing for your space jumps, where if you don't press it at the right time, she won't jump again, and it will lock you from being able to jump for a few seconds.

>> No.4152175

>>4151709
>>4151716
Well if we're gonna be talking like that - the resolution of the GBA is fucking awful compared to the SNES

>> No.4153160 [DELETED] 

Bump

>> No.4153443

This thread is dead

>> No.4153478
File: 53 KB, 497x585, This does not please Iwata-san.jpg [View same] [iqdb] [saucenao] [google]
4153478

>>4148972
>pretentious
Explain

>> No.4153482

>>4152175
>the resolution of the GBA is fucking awful

The resolution isn't a problem, the game's level design is. There's no reason why ceilings couldn't be placed outside of the boundaries of the screen like they sometimes are in Metroid II, for instance. Instead, Samus is constantly hitting her head on low ceilings when she jumps. Zebes was never this cramped.

>> No.4153515

>>4152162
Shut up kid.

>> No.4153523

>>4152162
You sure you know what a soundfont is?

>> No.4153547
File: 22 KB, 640x360, Phelps_doubt.jpg [View same] [iqdb] [saucenao] [google]
4153547

>>4149810
>Mega Man ZX Advent
>god-tier

Gonna have to stop you there, skip. It's better than ZX, but it's also bloated as fuck and boasts some real shitty voice acting.

>> No.4153616

>>4149810
What console is La-Mulana best on?

>> No.4153652

>>4148961
super metroid has better physics, better controls, better grahpics, better level design and its bigger and doesnt have a shitty "stealth" section. what is it exactly that you think zero mission does better?

>> No.4153676

>>4153652
>better physics, better controls, better grahpics
lol

>> No.4153758

>>4153616
meh. Whatever. It's a modern game and it no Punch Out. I played it on a 20 ms lag tv and didn't have any problem beating it.

Well then again though, I played on normal and used the pistol (which is almost cheating) and it was a pretty near thing, I just assumed it was because I am not a platform expert. I did end up beating hell temple too though.

>> No.4153770
File: 107 KB, 245x267, 1501125264436.png [View same] [iqdb] [saucenao] [google]
4153770

>>4153758
Was this post supposed to make sense?

>> No.4153778

>>4148978
Never blowing your stealth is the hardest single task in the game.

>> No.4153818

>>4153770
Is that cropped porn? If it is you better post the full image right now. If not are you at least as cute as the image? If you are you better post a full nude of yourself right now.

>> No.4153827
File: 546 KB, 630x700, 485bf9fb736e40fbaa31a43d909aac83.png [View same] [iqdb] [saucenao] [google]
4153827

>>4153818

>> No.4153829

>>4153827
Alright but are you as cute?

>> No.4153831

>>4153770
It is a modern game... It's not made that any system matters.

Get one that doesn't suck so you can run it at your display's native res and turn on vsync so the screen doesn't tear when the screen scrolls.

It doesn't quite run on a toaster, but it'll run on a P4. They made an app to check http://la-mulana.com/en/how-to-buy

Mike Tyson's Punch Out is infamous for being impossible to beat on a laggy TV because Mike Tyson's tell has such a short lead time to you getting KO'd.

That is to say, La Mulana does not have such stringent low-lag requirements.

I was able to beat the game as I wanted on my laggy TV. While typing that, I realized I actually had a hard time with a lot of bosses. I am not sure I can attribute that to my TV or my skill level though. I didn't try particularly hard to beat the bosses, and would rather use the pistol item than get gud enough

Or just get it on Wii. I'm sure it's fine.

>> No.4153835

>>4153676
>not having a run button
>strict movement physics
>240x160
>some how better

keep lol'ing faggot

>> No.4153837

>>4153758
>It's a modern game and it no Punch Out
Why are you comparing it to Punch Out?

>> No.4153839

>>4153835
Name one thing the run button adds besides shortcharging

>> No.4153843

>>4153837
I think he's a few pages ahead of everyone where he's worried about lag.

>> No.4153845

>>4153839
>name one thing run button does besides give you more control of your character
are you a faggot?

>> No.4153887

>>4153845
>>4153835
Why the hell is it necessary to have two different movement speeds? No other metroid game did this before or after and my guess is they had no idea what to do with so many buttons. It's just unnecessary shit you have to deal with. More control of your character? Are you serious? Like if they had a different button for normal jumping and another for spinjumping you'd defend that with the same bullshit reasoning? They could have used that extra button for something useful like a shortcut for the scanner or the grapple beam or something.
I understand liking Super Metroid the most, it's a great game after all, but pretending every single design decision in it was superior to the sequels to the extent that's going on in this thread is just being contrarian for the hell of it, next time you're gonna tell me ugly ass-snes kraid looks better than the one in zero mission.

>> No.4153902

>>4153843
I don't know why else you'd be asking 'what platform' for a game that is identical on every platform.

>> No.4154001

>>4153887
i mean you're writing 1 paragraph about 1 thing i wrote. Does super metroid have short charging? yes. Do the faggy gba games? no. Its better. Sorry that you're gay and cant handle it.

>> No.4154004

>>4153887
also arent you being "contrarian" by thinking the control scheme with less buttons is some how on par with super metroid?

>> No.4154036

>>4154001
Go back to /v/ and leave this board forever

>> No.4154052

>>4149235
>Plenty of sequence breaks appear completely intentional.

If they're intentionally there, then is it really a sequence break?

>> No.4154325

>>4153845
>implying holding down a button the whole game is superior to momentum based controls

are you retarded

>> No.4155030

>>4154325
>im too casual to know why the run button is good

>> No.4155586

Well, Zero Mission had hindsight. It was built on the mechanics of previous games. Super was unlike anything available at the time.

>> No.4155812

>>4155586
Zero Mission was casualized for millenials.

>> No.4155912

>>4148980
Uhh... ZM had all the exact same bosses... I guess the only argument you could do is "bigger screen" but you could use a GB player for the GameCube and have the same big screen

>> No.4155950

>>4155812
But Millenials were kids or teenagers when super came out.

>> No.4155983

>>4154004
>on par
I'd say being able to do the same shit on less buttons and more efficiently is better.
>muh shortcharge
Literally a glitch that works because speed booster is badly programmed.

>> No.4156058

>>4155950
I mean the colloquial millennial not the historical millennial you pedantic asshat

nobody uses it in the way you're saying

>> No.4156096

>>4154036
no.

>> No.4156135

>>4156058
>I mean the colloquial millennial
So, you're wrong yet you lash out due to entitlement? Nice going, millennial.

>> No.4156142

>>4156058
So you actually meant Gen Zedder then?

>> No.4156145

>>4156135
Language is constantly evolving, and the most current, widely accepted usage of a word, even if it's contradictory to it's origin, even if it's contradictory to the academic authority on the dictionary definition of the word, is in fact, the correct definition.

>> No.4156157

>>4156145
>Language is constantly evolving
You fucked up, get over it. You don't need to redefine the English language to save face on 4chan.

>> No.4156175

>>4148972
>-Non pretentious story
>3 days later still hasn't said why it is
Letting /v/ in was a mistake.

>> No.4156202

>>4156157
I genuinely don't believe that I'm wrong in any way.

Even if everyone else vocally disagreed with me and told me I was wrong, I still wouldn't think so, because that's not they way that people have been or are going to continue using that word.

>> No.4156235

>>4156202
>I genuinely don't believe that I'm wrong in any way.
Millennials started with the generation who turned 18 in 2000, hence "millennials". anything else is your interpretation, which is wrong.

>> No.4156238

>>4156235
that doesn't matter if that's not the way that people use that word when they say it

similarly, it is unlikely that I am literally calling you a bundle of sticks or a homosexual when I tell you that you're a faggot

>> No.4156259 [DELETED] 
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4156259

>> No.4156265

>>4156202
>I genuinely don't believe that I'm wrong in any way.

And this is why you are genuinely retarded.

>> No.4156361

>>4155912
>Uhh... ZM had all the exact same bosses
Weird, I don't remember Spore Spawn, Botwoon, Phantoon and Draygon during my 31,954 runs of ZM.

>> No.4156396

>>4156265
>2017
>falling for jewish tricks
popular opinion has no actual bearing on reality, your mind has cause and effect working in the opposite direction here

>> No.4156461

>>4148961
The atmosphere

>> No.4156462

>>4149054
These might be a problem if you're incompetent or too retarded to change the controls.

>> No.4156487

>>4156396
https://www.youtube.com/watch?v=ldda7vhmuxU

>> No.4156796

>>4148961
no handholding whatsoever

sure you can sequence break zm but you have to know how, on a first playthrough you'll be using those statues that tell you exactly where to go

>> No.4158307

>>4149810
>Rabi-Ribi in good tier.

Fully powered-up Erina is a magnificent culmination of useful techniques and tight controls. Should be at least Great tier.

>> No.4158316

>>4156462
That post precisely mentions how the controls are bad no matter which way you configure them, are you sure you weren't just itching to call someone retarded on the internet

>> No.4160238

>>4155812
>his argument uses the word "millenials"

intothetrash.bmp

>> No.4160790

>>4156796
I'd agree except for the SM demo showing off some key pieces to beating the game

>> No.4162005

>>4156361
To be fair, those are the shittiest of the bosses.

>> No.4162009

>>4149054
Controls aren't perfeect. They're refined with control freak.ips.

>> No.4162025

I actually played through Zero Mission for the first time recently and my biggest gripe was no Scanner item and the fact that you couldn't backtrack after beating Mother Brain.

>> No.4162934

>>4162025
Power bomb the glass tube. Come on i figured that out when i was 9 ffs

>> No.4162974

>>4162934
Yeah, the first time I saw the tube I instatly thought:"there must be a way to break that". It's a very tangible one.

>> No.4162975

>>4162025
Why do you need the scanner when all the powerups you can find are listed on the map?

>> No.4163102

>>4162975
The little circles? I guess, but it doesn't help find alternate paths.

>>4162934
>>4162974
Fuck, I'm retarded. I did the tube in Super Metroid, but somehow didn't think of it in Zero Mission. I even told my friend that I was frustrated by the split and he didn't object, so I trusted him enough to not pick it back up.

Sick, don't have to restart my game. Minor complaint withdrawn. I also didn't really care for the Zero Suit segments.

>> No.4163119

>>4150489
While true, I think this is the only case where it specifically blocks you in that way. I assume it has something to do with casual players possibly getting stuck there without the Power Grip, and it's not exactly hard to reach this point almost by accident without it.

>> No.4163129

>>4163119
It also forces the varia suit on you, although not by having an arbitrary blockade but instead by just shoving it into your inventory when you retrieve your suit at the end.

>> No.4163139

>>4163129
True. I do appreciate the fact that you don't need to go and get Varia Suit though.
I wonder if that has something to do with issues if you went and got Varia after getting Gravity?

>> No.4163149

>>4163139
Huh, you're kind of right. I just checked it out with cheats, turns out having Gravity without Varia is the same thing as just having Varia. The two suit upgrades are the same thing, they just stack together to grant the extra defense/water movement.

>> No.4163245

>>4163102
>but it doesn't find alternate paths
If you can't figure the secret paths by yourself, you can still use the power bomb.

>> No.4163294

>>4163245
See, that tied into the other complaint that is no longer valid (I thought you couldn't backtrack after you got the power bomb, because I stupidly walked into the final boss on accident and forgot to try to break the tube).

Yeah, I was wrong. I'll be playing my file again today to 100%.

>> No.4163304

How do I spineshark in zm? I never seem to get it right. Do I have to morp while running or jump?

>> No.4163652

>>4163294
Just chiming in that I beat ZM for the first time yesterday and had the exact same experience. I thought I couldn't backtrack and was very frustrated at the uselessness of the powerbomb. I'll be backtracking to 100% now, just like you.

I'd like to chime in as someone who is by no means a casual, but usually pretty terrible at any kind of metroidvania without a having a map (I enjoy the gameplay, I'm just terrible with navigation.) ZM is the first metroid game I've ever completed without the help of a map or guide. It took 5 hours because I did so much backtracking and random exploring, but at least I never felt lost. I REGULARLY feel lost in SM, even though I've played it so many times.

>> No.4163741

>>4163652
Oh cool. I'm glad I'm not just crazy. Though I did beat SM without a map of guide.

ZM feels more linear than SM, but that might be nostalgia goggles.

>> No.4163746

Samus's ship in ZM looks retarded. It looks like a deflated kickball. The SM ship is way better.

>> No.4163905

>>4162005
True, just sick of the whole
>>LIT-UH-RLY
>>the EXACT SAME
thing.

>> No.4164839

Alright, since y'all told me you can backtrack after Brain, I started it again but put it down now.

Fuck these precision running start hold charge puzzles. They are pure trial and error.

>> No.4164883

>>4164839
That's a lot of words to describe one type of puzzle, you've completely lost me.

>> No.4164927

>>4164883
You have to dash, then crouch, then jump up and then shoot yourself through a tiny hole.

>> No.4164986

>>4164883
>>4164927
Shinespark items make up the majority of items you don't stumble over on regular playthrough.

It's a little shitty that a bunch of scattered collectables that are hidden behind precision platforming puzzles would ever be considered good replay value, but it is what it is.

>> No.4164994

I thought those puzzles in ZM sucked because they were way too easy and obvious after getting the easter egg in Fusion

>> No.4165615

>>4164994
I'm probably missing something, but some of these shrinesparks seem like blind luck. It is a one block opening where you have to be mid air and off screen to shoot towards it.

Or was the Fusion one also BS?

>> No.4165620

>>4165615
Fusion's is a bit silly since you have randomly-moving enemies in your way, so you have to stop to shoot/power bomb a lot.

ZM's speed booster puzzles are more precise, but shorter and easier to just memorize.

>> No.4167395

>>4164927
Oh yeah, that technique is called a shinespark, anon. Yeah, they get on my nerves too, but think of it like this; the game has multiple endings depending on how many items you've collected and how fast you did it, incentivizing you to master the layout and make running through the game into a skill. If you're running as fast as possible to get through, and you automatically start speed boosting after running straight for a bit, it kinda helps that these are the puzzles you have instead of more time-consuming or out of the way puzzles.

>> No.4167763

>>4167395
That's a speedrun term, right?

Honestly, it hadn't been so bad until they started making the "runway" in other rooms and the holes you need to shoot yourself through off screen. It just feel like blind luck at that point, not skill. I could see a speed runner memorizing the exact pixel, I guess.

There is this one in particular that seems extra bullshit. I half think I must be missing something.

>> No.4167775

>>4148961
Super Metroid was actually good

>> No.4167794

>>4148974
>More/better sequence breaking.
But ZM is one of the most breakable metroid games.
It's also easy as fuck, just spam the bomb button to infinite bomb jump.

>> No.4168661

>>4167763
No. Shinespark is literally the name of that technique in-game, its not fanmade. Its official.

>> No.4168739

>>4168661
Can you give me a little turoial on how to do it?

>> No.4169220

>>4168739
... run in a straight line until the speed booster activates, crouch to save the charge, and then jump to shinespark (not spinjump, it won't work). Right before you rocket off somewhere, you can hold a direction to choose where you'll fly off to. Don't hold anything and you'll go straight up, hold to the side and you'll go to the side, and hold R and you'll go diagonally. Not that hard.
Fyi, you spinjump if you're holding a direction before jumping. So don't press a direction before you jump.