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/vr/ - Retro Games

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4144914 No.4144914 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4138980

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)










>> No.4144915


-Two maps still in progress

-2016 torrent of idgames archive is gone; needs replacement?
-Looking for more unique images to start each thread with

=== NEWS ===

[7-21] Anon map release: LEISURE.WAD

[7-21] 12.5 Quadrillion Shades Of Doom (monster randomizer)

[7-21] Anon map release: "an arena where you can practise fighting two archviles"

[7-21] High Noon Drifter released

[7-20] New Insanity's Requiem release

[7-20] BloodGDX 0.771 released, fixes ROR

[7-19] Colorful Hell got updated to 0.90; adds gibs and White Archvile

[7-16] Spaceman333's proper release of his slow motion addon, adds actual slow-mo

[7-14] Anon shares a Masters of Doom audiobook

[7-3] Anon makes a joke map while waiting for QUMP

[7-3] ROOTPAIN V2; the sequel nobody wanted

[7-2] scalliano's SUPER Shuffle released

[7-1] Doom Retro 2.5 released

=== PREVIOUS ===


=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, or want to contribute to the OP, please reply/backlink to the OP or this post.

>> No.4144921
File: 63 KB, 893x467, file.png [View same] [iqdb] [saucenao] [google] [report]

So now ZDoom forums carefully dance around Graf's terrible behaviour, like they're on a minefield, trying their best to avoid triggering him and MaxED'ing the GZD.

>> No.4144925

Are there more Tonemaps for GZDoom out there? Or are the ones it comes with just it? They're neat to fuck around with.

>> No.4144929
File: 67 KB, 1020x575, Alex_Palma_-_Bloodkeep_2.0.jpg [View same] [iqdb] [saucenao] [google] [report]

Any good art to use as inspo for Doom mapping?

>> No.4144938

if you're an oldfag like me, rachael's/soulpriestess' behavior really is nothing new
almost as much of a faggot as graf is, but at least graf is honest with you about how much he doesn't care about you

>> No.4144943

How do you kill the white archvile from colourfulhell? the one that spawns imp ghosts, I mean
do you have to shoot him or his ghosts to kill him?

>> No.4144948

so graf zahl is little kid in that twilight zone episode with magic powers who everyone has to constantly kowtow to and tiptoe around for fear of setting him off. awesome.

>> No.4144949

Can you explain the "MaxED'ing" part?

>> No.4144952

throwing a tantrum and abandoning the long running development project because of mean things some anon said about it somewhere on the internet

>> No.4144953
File: 128 KB, 466x492, 1471963848479.png [View same] [iqdb] [saucenao] [google] [report]

MaxED was the dev of GZDoomBuilder and left in an autistic fury because people didn't like his terrible texture browser. The editor is thankfully still being maintained so who cares really.

Wonder how Duke Builder is going.

>> No.4144954

need cybernetic enemies

>> No.4144956

Nobody liked some texture shit he insisted on working on.

Also Graf has pulled similar crap before, he just didn't stay fucked off, which was a shame.

>> No.4144959

answer me

>> No.4144960

is his stuff so complex that nobody can replace him?

it's not like this community lacks coders

>> No.4144961
File: 2.84 MB, 640x360, whatthefuckishappening.webm [View same] [iqdb] [saucenao] [google] [report]

Drama aside, you should try out Lilith.

>> No.4144963

This, it's a bit vague at times and the last couple of levels really fucking hate you but it's well worth playing.

Playing it to spite Graf is an unexpected bonus.

>> No.4144964

whatever happened to the guy who was working on a first person adventure game engine in doom

>> No.4144990

Hey guys, I have a pretty unique & original idea for a map, hear me out. The theme will be brick and metal. The gameplay will be really intense, inspired by Hell Revealed. It will start off in really cramped hallways fighting only Imps but will move outside to a giant RROCK19 field with Revenants everywhere. What do you think?

>> No.4144991

make it and i'll tell you

>> No.4145000

wow! why has no one thought of this before?

>> No.4145003

I'm playing HXRTC, does anyone know how I can get rid of that annoying computer hum that seems to play on tech maps? I thought it was the new lamps, but I disabled those and I still hear it.

>> No.4145005

it's GOOD you called that modder an idiot retard moron! everyone is happy that you did that!

>> No.4145017

just do what your heart tells you, famalam. there's thousands of WADs and everyone has played every vanilla idea at least one. if you wanna make normal maps, you do it because you enjoy the experience

>> No.4145019
File: 99 KB, 1296x797, 1499670828658.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4145021

I can't remember if it's the ambient sound of a pickup or if that's from some other mod that had some equally frustrating shit going on.

>> No.4145032

I finished studying Calculus II. Now with the power of surface integers and differential ecuations in my hands, I shall play some DOOM

>> No.4145035

disable that bullshit you goober

>> No.4145038

don't skip english class

>> No.4145040
File: 250 KB, 826x667, 1498176309571.jpg [View same] [iqdb] [saucenao] [google] [report]

yo, it seems the vectec site for the ZDL download is dead

for the next thread we may want to change the pastebin and add the ZDL gitthub - https://github.com/qbasicer/qzdl/releases

spanglish is the true patrician dialect

>> No.4145046
File: 41 KB, 291x398, 1478133495522.jpg [View same] [iqdb] [saucenao] [google] [report]

post cacos

>> No.4145050
File: 468 KB, 500x281, 1499226754947.gif [View same] [iqdb] [saucenao] [google] [report]

>think its an "XD random glitch effects" wad
>there's actually thought put behind the levels
It was a nice surprise.

>> No.4145059

the fact that this pissed off graf is actually a huge benefit in its favor, now it'll get a lot more attention.

good for it, it deserves it.

>> No.4145070
File: 1.30 MB, 720x360, stun em and yank em.webm [View same] [iqdb] [saucenao] [google] [report]

This is fun.

>> No.4145071

It's a proper throwback to old glitch levels instead of wacky missingno faggotry pasted everywhere.

I feel sorry for the dude, he put some serious fucking effort in and then gets called a retard by Graf and his suckups for doing his best to make sure the only weird shit is intentional.

>> No.4145080

Why can't I sign up on Doomworld? When I want to register an account it always says "You did not pass the security check. Please try again."

But the recaptcha passed and there is the green mark.

>> No.4145085


I had a feeling that was going to cause drama among the gzdoom devs.

>> No.4145086
File: 18 KB, 225x189, EvolveRip4.png [View same] [iqdb] [saucenao] [google] [report]

Evolve makes for a bitching resource rip it seems

>> No.4145094

inb4 it wins a caco and pisses graf off even more

>> No.4145101

That thread is honestly a prime example of why I could never bring myself to get into the zdoom forums. Just doesn't have the right atmosphere I look for in a community.

>> No.4145102

Wins a caco and inspires other glitch wads, that way the gzdoom forums are flooded with similar mods.

>> No.4145106

Do you have any plugins like adblock possibly effecting things?

>> No.4145112

if you sign up by linking a twitter/facebook/google account it should bypass the captcha

>> No.4145113
File: 223 KB, 400x324, 657564.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4145117
File: 514 KB, 1920x1080, quakespasm-sdl2 2017-07-24 23-27-25-17.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of glitches, making a sky texture in Quake 512x256 instead of 256x128 causes it to completely flip out and interlace multiple parts of the foreground and background while stretching half the texture length-wise. Looks pretty neat in motion but the background flickers like mad and probably causes seizures; I'm sure if someone mapped out exactly what parts of the texture showed up where (instead of the usual left foreground, right background) they could make some sort of neat cyber-reality skybox or something.

>> No.4145120

fuuuuuuuuuuuck that

>> No.4145123


Apparently this was it. With Adblock disabled it worked right away, thanks!

>> No.4145150

keep going, I love salvage like this

>> No.4145162

>a multiplayer mod with shitloads of weapons and the ability to dynamically change the loadouts of the "slots" between matches, like Goldeneye or Perfect Dark.

Does this exist?

If not I guess I'll have to start but never complete it.

>> No.4145171
File: 76 KB, 884x928, cacowesome.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4145175
File: 28 KB, 522x637, 1457215687078.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4145182
File: 26 KB, 375x529, doomguy bullshit.png [View same] [iqdb] [saucenao] [google] [report]

>linking a twitter/facebook/google account

>> No.4145246

What difficulty does /vr/ play on? I am playing Scythe on HMP right now and the last third is moderately challenging for me. I did absolutely not enjoy BtsX Ep1 on UV. This rather annoys me because I always played the original levels on UV.

>> No.4145252

Ultra Violence because I'm an idiot.
a brave idiot, but an idiot nontheless.

>> No.4145257
File: 164 KB, 710x651, tis a gun Blaz, a gun that shoots swords.png [View same] [iqdb] [saucenao] [google] [report]

Work continues on the Blazter, I think this is shaping up to be fun and relevant despite the incredibly powerful sword.


>> No.4145260

>Metal Warriors BGM


>> No.4145267

I'm toying with the idea of adding Vital Mission to the list of Blaz music. I'm trying to keep Blaz's music choices either rock themed or medieval, but I think I could probably get away with slipping that tune in.

>> No.4145268
File: 459 KB, 890x720, mrscaco.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4145269
File: 115 KB, 472x297, yay_evil.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4145281

I play on UV usually. HMP if its extreme slaughter, like Sunlust or the second half of Resurgence.

I'm someone who doesn't find the originals all that challenging. Even Plutonia barely fazes me for the most part.

>> No.4145282

heh cute. like a tex avery character

>> No.4145283
File: 268 KB, 720x720, caco puppy.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4145285

thus far every gzdoom fork has failed. gz-gpl is obsolete as the original is fully gpl. gloome was abandoned, with its developer absolutely fed up of wrestling with the intractable code base. and so on.

>> No.4145287

I thought this was the burst rifle and the grenade launcher from doom 2016 fused together at first glance

>> No.4145289

9 commits total, last one was in March.

all github activity seems to be on a quake2 mod called Mission 64 now.

>> No.4145290

Am I imagining things, or are the animations for the enemies in quake 2 actually less polished than the ones in quake 1? Especially with melee animations.

>> No.4145295
File: 1.76 MB, 1920x1080, jam9.jpg [View same] [iqdb] [saucenao] [google] [report]

Are you guys ready for Jam 9?

>> No.4145296

They are equivalent, the weird part you see in Quake 2 is just the frame interpolation and that thing showing how shit is MD2 to hold vertex animations.

>> No.4145310

> one of those big fuckers right behind a door
no i am not

>> No.4145316

>big library
I like that.

>> No.4145351


"I'd like to check out the necronomicon please"

"You're on your own m8, hope you like rocket jumping"

>> No.4145386

>this is a shameful thread
Ironically, because of you and Chris.

>> No.4145390

That would just make my cock so hard.

>> No.4145391


can't you slow it down a bit?, seems a little inhuman

>> No.4145392

I would love it, just to see Graf making herself even more of an ass than she alread is.

>> No.4145393

Yeah. I was kind of thinking of maybe signing up to make a release, like a beta release, get some input, etc, but I'm having some serious second thoughts here.

>> No.4145396
File: 395 KB, 720x1280, 1483251023977.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4145397


Original maps I generally play on UV because they're really pretty easy, but mapsets I tend to play HMP because it's a bit closer to my speed.

>> No.4145410

yeah it depends on the wad, i can do every map in doom on uv from pistol start without trouble, same for doom2 with one or two exceptions (map30, i hate map30, so i never practise it). i still sometimes die on e4. tnt isn't too bothersome either, it's more that some of the maps are too boring to practise, but plutonia, well i've UVmaxed every plutonia level at least once, but some of them took a large number of attempts, and only repeated the feat with a lot of luck.

>> No.4145413

The devs really did act like children. I thought the creator was straight up. His mod was designed specifically for zdoom, he made it so no other source could be used. Nothing wrong with that, especially in a mod with very specific aesthetics using exploits of a specific source port.

Sad that his project thread is now locked and shamed away instead of having lots of comments, all because the devs couldn't keep their mouths shut. If I were him I would start another thread and specify that it was for posts about the wad only, not about source ports.

>> No.4145414

I'd ask him to come here and vent about those assholes.

>> No.4145428
File: 125 KB, 480x720, 1475572097094.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4145448

At least his Doomworld thread was more successful. Even got Linguica's seal of approval.

>> No.4145449 [DELETED] 

has anyone seeing this?


>> No.4145454

what wad is this

>> No.4145460
File: 211 KB, 400x300, 1475881538685.png [View same] [iqdb] [saucenao] [google] [report]


has anyone seeing this?


>> No.4145468
File: 197 KB, 800x600, Screenshot_Doom_20170723_230545.png [View same] [iqdb] [saucenao] [google] [report]

Mutiny, very good, would recommend.
A bit hard, so I would not recommend UV unless you're gud, it's actually rather challenging on HMP (but in a very good way).

Also playing with a WIP retooling of Immoral Conduct, so you wouldn't have to worry about SSG bumrape like I do.

>> No.4145471

how does your game look like that
im jelly

>> No.4145491

Aw yeah, love me some SP Unreal. Sadly not much made for actual Unreal instead of UT with OldSkool Amp'd, though.

>> No.4145508
File: 196 KB, 800x600, Screenshot_Doom_20170724_222357.png [View same] [iqdb] [saucenao] [google] [report]

What do you mean look like that?

The maps are Mutiny
The gameplay mod is Immoral Conduct, being reworked by me.

>> No.4145512

it's got crunchy pixels and the way it's rendered resembles a DOS game rather than opengl

>> No.4145517

You can do the same with GZDoom, go to through the display options and turn off the Bilinear filter (which tends to be on by default), it'll make the pixels crisp and give you a bit of better performance.

>> No.4145520 [DELETED] 

And that's the thing with Doom that I wouldn't have been able to to grasp if I had cared enough back then — which of course I didn't, since I only tried it for a minute or two before giving up and doing something else instead: the damn game didn't have levels any more than Wolfenstein had! No levels in a videogame in the mid-'90s! Still every screenshot of the damn thing looking exactly the same as any other! Did id people play any games at all besides their own? It's highly unlikely. They didn't even seem to know what a level is because it would give you a new level's name on the screen while still being the same fucking level! People today have even been brainwashed (via inveterate pseudo-criticism and relentless googling) to think Doom was a masterpiece of level design and Romero a master level designer. Well, if going nuts and autistically copy-pasting identikit corridors all over the place in a level editor all day long counts as "level design", maybe. But it doesn't. Level design is what The Super Shinobi has, which starts off at the ninja village, and then moves on to the waterfall outside the village, and the city, and the nightclub, and the military base, and the transport plane, and so on all the way to the Neo Zeed labyrinth complex at the end — NEARLY A DECADE BEFORE DOOM'S RELEASE. That's level design: distinct levels, but connected by narrative logic. And the corridors and staircases and ledges in the levels come AFTER you have decided on the type of environment you are designing, which decision of course is dependent on the narrative, which presupposes that you have one. This stuff matters ridiculously more than where a particular ledge is placed in any given level. And I couldn't give less of a fuck how well your stupid ledges are placed if the environment you have designed is so drab, monotonous and boring that I get depressed by the mere thought of spending any time there.

>> No.4145525 [DELETED] 

You might say that dungeon crawlers are the same — which isn't true, because they typically feature a lot more variety than early FPSes ever did — plus the plot crumbs and occasional dialogues and puzzles to spice things up — but in any case by 1994 dungeon crawlers were effectively dead precisely for this reason: because they fucking sucked and games with actual environments (namely WRPGs and JRPGs) were a million times superior. And these games still had dungeons in them, for those who liked dungeons — as I did too if they were well-designed, made sense in the context of the story, and didn't go on for fucking ever. I would eventually become willing to make the occasional exception for something like The Temple of Elemental Evil, where the idea of a game-spanning dungeon is central to the plot and has been well thought-out, and where there is at least a plot to speak of to alleviate the boredom inherent in the giant dungeon design — but in stupid stuff like Doom it was inexcusable and even worse than in the worst dungeon crawlers, and that's why it was impossible for me to persevere with this game; and if it was so in 1994 it is a million times more so today, when there exist hundreds upon hundreds of FPSes that are superior to Doom in every way, many of which I haven't played at all. So don't think I haven't considered replaying the game to finally finish it for the purposes of this essay, but I just can't fucking bring myself to do it. It'd be such a giant waste of time! Name any mediocre modern FPS — the Medal of Honor reboot, for example — and I am 100% certain I'd have more fun with that than with Doom today. That's how important actual levels and interesting environments are in games. Believe it!

>> No.4145532

What with the pasta?

>> No.4145540

DKG shitposting. Just report it.

>> No.4145549

How hard would it be to mix and match Final Doomer's weapons to have a custom class of sorts? Something like Plutguy's pistol, SSG, and the rest of Doomguy's arsenal would be cool to have. I know nothing about Decorate but I assume that I would have to fuck around with it to make something like that?

>> No.4145550 [DELETED] 

We need to report all these bad opinions. Now!!!!!

>> No.4145560

Shouldn't be that hard.

Basically smash them together, take out the stuff you don't want, then alter all the code accordingly.

>> No.4145565

Is Metroid Dreadnought still getting updates or is it dead?

>> No.4145568

It's finished, and was finished quite a long time ago.

>> No.4145574

I just wondered whether or not Term could still add some stuff just for the fun of it.

>> No.4145576

I hoped he could add an analysis visor.

>> No.4145579

I would like an option for a Samus status bar face.

>> No.4145639


Forgive me for asking, but what WAD is that?

>> No.4145641


Go Medievil On Their Asses.

>> No.4145642


Thank you. I've heard of it, just never gotten around to it.

>> No.4145645

Where may I find the GZDoom Builder fork/continuation? My Google skills are lacking.

>> No.4145646

It's pretty fun but also fairly hard. Going melee in a game designed to encouraged ranged combat is difficult.

>> No.4145647

UV always, but I never really play slaughter

>> No.4145654
File: 3 KB, 240x160, Blazko.png [View same] [iqdb] [saucenao] [google] [report]

I've been playing this lately:


It's basically Wolf 3D recreated in the Doom engine (more polished graphics, destructible furniture, sloped floors, elevators, etc), but with a lot more weapons, and a decent amount of Brutal Doom touches.

It's really quite fun, and it's the full Wolf experience, the first three episodes of the original game, and the three extra episodes of the Nocturnal Missions. It doesn't have the Spear of Destiny missions, sadly, which I've never been able to play.

If you miss playing Wolfenstein 3D, here's a great way to do it.

>> No.4145656


Oh, and here's a nice video review of it if you don't want to just jump in blind.


>> No.4145667

I stopped watching when he said the gameplay's faster than the original and that blaz's more agile..

>> No.4145680


I mean, he's not technically wrong on the second count. You DO have faster movement speed.

As for the first, when you get into a big room and enemies start chucking grenades and you're taking fire from all sides AND long range enemies who have rifles, it does get pretty fast paced.

I mean, I've not played vanilla Wolf 3D in years, so I can't really compare. But overlook his nonsense, it's still a great WAD, and lots of fun.

>> No.4145685

Since in MetaDoom, the demon keys spawn near BFG's, does the same happen for the BFG only ammo?

>> No.4145691

Thanks mate, was able to get it to work.

>> No.4145726



>> No.4145729

it's called "gzdoom builder bugfix", try searching for that

>> No.4145736

Thank ye.

>> No.4145740


To be fair, the only aspects taken from Brutal Doom are the gore and location damage. There are no fatalities or human shields or any of the other pointless shit.

>> No.4145754


This is the only one I know of. It's parnel's Auto-SuperShotgun. I can screengrab other guns though but that'd get me dickslapped for "not-retro"

My cock too.

>> No.4145756

What are some weird Quake maps?

>> No.4145767

Nyarlathotep: https://www.quaddicted.com/reviews/nyarlathotep.html
a big low-gravity aztec meat meat, equal parts frusturating and awesome

lower forecourt: https://www.quaddicted.com/reviews/coag3_negke.html
a big wandery non-linear void map, with an alternate gamemode (survival-ish)

weird comic art quake https://www.quaddicted.com/reviews/wca.html
short surreal map by k. s. known for his various half life mods
city 2000
a small mapset with a urban/cyperpunk type theme not quite weird, but old "realistic" quake maps always give of an uncanny feeling that i find charming
there are probably more that i am forgetting, but i need to leave for work, i might come back with a few more later

>> No.4145769

Are there any wads that are RPG-style with, like, a skill tree? Howabout wads focused on strategy over straight combat?

>> No.4145779

my favorite mapping meme

>> No.4145784
File: 1.18 MB, 1920x1080, jap-a-neese.png [View same] [iqdb] [saucenao] [google] [report]

Yes. This is the sort of content I'm looking for. Thanks!

>> No.4145786

if like that one, try his other stuff, like "peaces like us" "sweet half-life" and "mistake of the pythagoras"

>> No.4145794

Oh, I remember those. Neat to find some other work of his.

This actually gives me an idea. A lot of currently industry employed map/level designers usually started mapping in DOOM, Quake, HL1 or HL2. A list compiling some of that work would be interesting.

>> No.4145795

I wish doom had some non meme movement tech like quake

>> No.4145809

>meme movement quake

What does this mean?

>> No.4145810


>> No.4145812

Dawkins invented the term "meme" long before Doom or Quake. Grenade jumping, plasma climbing, quad damage boosts and bunny hopping have always been memes. They just weren't called that until muh atheism popularized the term after "fad" wasn't popular anymore.

>> No.4145815

link me to cybernetic doom enemies that arent the cybruiser/cyberbaron

>> No.4145821

I meant skill demanding movement exploits, since SR50 is rather shallow and limiting compared to the options in any of the quake games

>> No.4145828

Well there are wallruns that require spatial awareness and map memorization so you can use it in specific cardinal directions. And horizontal rocket jumping is very difficult.

>> No.4145831

you tried drla's technophobia stuff?

>> No.4145835

I don't think we're allowed to rip from DRLA. Unless Yholl says otherwise.

one of the initial ideas was that the map was to be a Durla-specific map wad- you could play without it, but it was considering being built for DRLA and having some monsters specifically replaced as a result.

If that's the case, I might need a blue forcefield texture. Anybody remember what texture resource wad that was in? I remember seeing one

>> No.4145848

Speaking of Durla, did the nightmare cyber get an altered sprite?

>> No.4145880

>Term will never work on Cyberrunner again


>> No.4145887

a scan visor would be interesting from a coding standpoint, but what would it add in-game?

>> No.4145890

>It's basically Wolf 3D recreated in the Doom engine (more polished graphics, destructible furniture, sloped floors, elevators, etc),
There already exists a far more accuracy TC for this.

>> No.4145898



>> No.4145901

What is the ratio of sensitivity in quake based engines to gzdoom?

>> No.4145903


afadoomer's wolfenstein 3D TC is crazy accurate

>> No.4145910


oh, I alredy played it, I thought it had >>4145654

>more polished graphics, destructible furniture, sloped floors, elevators, etc

>> No.4145919

is it? How does it differ from normal wolf3d?

>> No.4145929


I dunno, the purists will hate me for this, but I like the polished graphics and more varied weapon selection. I could do without the Brutal Doom stuff though.

>> No.4145960

>not using the fuckoff chaingun all day every day

what are you, gay?

>> No.4145963

Yo, does the DOOM.wad music come in MIDI or mp3? in what instances do wads use MIDI?

>> No.4145971

the IWAD music is in MUS format, which is easily converted to MIDI by SLADE

non-MIDI music only tends to be used for zdoom maps, since MUS and MIDI are the only common ground supported by all ports

you could get away with ogg music in a boom map, since most people will use prboom+, zdoom, and eternity for them, but I'd still recommend midi

>> No.4145978
File: 780 KB, 2736x1824, Screenshot_Doom_20170725_160656.png [View same] [iqdb] [saucenao] [google] [report]

ok, I'm on a surface pro 4 and this is causing unexpected graphical thingies ot appear

Apparently this aspect ratio fucks with the HUD, is there a way to get rid of the yellow bars in pic related?

wht's the difference between MUS and MIDI?

Will it change if I load a different soundfont?

>> No.4145980

MUS is basically MIDI with fewer channels and a file size limit


>> No.4145989
File: 140 KB, 1208x773, work in wipgress.png [View same] [iqdb] [saucenao] [google] [report]

Alright. Six general rooms left and the outdoors. Something tells me my mapping partner is going to bail on me, so i'll probably have to end up doing the entirety of the outdoors myself.

>> No.4146004

aw dang. surface pro has 3:2 aspect ratio, zdoom doesn't have it.

I guess 4:3 will suffice.

>> No.4146013

To people who want a polished up Wolf 3D experience that's actually interesting and brings something new to the table, I rather suggest Totenkopf SDL.

>> No.4146016

Brutal Doom's gore is kind of overrated IMO, I feel NashGore does excess bloodspray in a much better way.

>> No.4146034

To people who want a polished up Wolfenstein experience that's actually interesting and brings something new to the table, I rather suggest RTCW.

>> No.4146041

Hey, can anyone explain the difference btween BASSMIDI and Fluidsynth for playing the game? Or I wouldn't notice a difference?

>> No.4146057

I'd suggest both, actually.

>> No.4146060

I actually liked RTCW, even if UberSoldaten were a pain in the ass to kill.
But I'm usually really bad with hitscan enemies.

>> No.4146065

The prototype soldiers aren't really too bad, but the full fledged super soldiers could be a bitch with their tesla guns.

>> No.4146070

There was a difference? I know there's a boss super soldier that has all three weapons, but I don't remember the prototypes.

Unless you mean these hilarious no-legged one.

>> No.4146083
File: 222 KB, 547x547, Some Baalgar that is not a Cyberdemon.jpg [View same] [iqdb] [saucenao] [google] [report]

Hey anons, i'm going to add this guy as a new monster in my mod, he's not going to be a Cyberdemon for sure, he will stay as in his original statement mentioned in nuDoom Codex, any ideas for attacks before i start animating him?

>> No.4146084
File: 279 KB, 1211x771, where.png [View same] [iqdb] [saucenao] [google] [report]

Hooboy, okay.

Whilst I should of been focused on the two side-rooms:


I went and did the additional two on either side of them. Stupid of me.

As a result thus far, I've run into a snag and don't know what room to start with. Help a comrade deliver a top-tier map?

>> No.4146090

>Not a cyberdemon
>clearly has cyberdemon ports

Cute, my foot-fetish boy. Open up the SuperDemon as a base and go from there. Certainly give him a bevy of attacks like his D4 equivilent but none of the cyber stuff, maybe the crescent slashes and the rock waves of immobility but yeah. Maybe some kind of charge that stuns him if he impacts a wall or non-thing? He'd be smart enough to try to actively avoid hitting them during it, though. Possible pick-up-and-throw of player?

>> No.4146108

Oh well, i didn't meant the cyber-demon category, i meant "The Cyberdemon", as is, i will not replace the Doom 3 one with this, i will add instead.

Anyway, yeah i was thinking about he using earth as his main form of attacks, though not anything all that martial like in ATLA or TLOK but with the attack effects pretty much the same, i love when there's a character that can bend earth like Terra from DC or Toph.

As for picking up the player, i will have to use ZScript if i want make it the simplier way, ACS would require too much hackery, also i'll keep his original size i think, a lot of monsters in the mod could have this ability since many of them are very bigger than 90% of the playable characters, but Zandronum prevents me from using ZScript yet.

>> No.4146113

shooting laser beams instead of rockets

>> No.4146124

obviously they should come out of those cyber nipples

seriously holy shit that is some blatantly mirrored texturing and it looks like a face

>> No.4146126
File: 59 KB, 185x145, 2017-07-25 16_32_32-(0) _vr_ - KNOW YOUR ENEMY - Retro Games - 4chan.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4146128
File: 2.97 MB, 854x480, UT2004.webm [View same] [iqdb] [saucenao] [google] [report]

>> No.4146129
File: 147 KB, 500x810, 1498697723780.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4146135


I'm disgusted but interested

>> No.4146138


are there jump pads in any doom wad?

>> No.4146145

>Romero making a Q1DM map
>McGee retweeting Q1SP stuff

>> No.4146148

There were two kinds, the weaker ones which looked jankier, and the ones covered in strong armor plating which you had to shoot away at a lot, the first time you see one he's a boss encounter, with Deatshead overlooking the fight.

These were the finalized Super Soldiers that Deathshead made, he made like six of them, which the Paranormal Division wanted to use for sacrifices as they would be really strong warriors, something he thought was complete rubbish, as he thought they had genuine applications, and decided he would keep one for further study (I don't know if this is the one you fight the first time).

Later you fight a few in the last part of the game, two are guarding the digsite, and one is down in the mining shafts. The remaining ones were turned into deathknights in a the occult ritual at the end.

>> No.4146154


That is horrifying.

>> No.4146157

I never noticed that you end up fighting the boss version of the super soldier several times.

I guess I was too busy panicking.

>> No.4146158

Well they're a big dude in armor plating firing heavy weapons, it's pretty understandable.

I never actually noticed it as a kid, only in later years replaying it.

>> No.4146162
File: 264 KB, 260x146, DoomguySurprise.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4146164



>> No.4146165

I'm surprised I never noticed.
But I do remember crying when there's that mission in the crypt where guides told you to let the nazis die. I always tried to save them, and I remember crying when they tried to kill me.

>> No.4146167

yamero this

>> No.4146172

Not the guy you replied to but these are some pretty neat maps, thanks for posting 'em.

>> No.4146175

That's, uh. That's interesting.

>> No.4146182

I was a very nice guy. It's only when I discovered 4chan that I became a cynical murderhobo.

>> No.4146202

Maybe he felt horrible by the idea of a human being being eaten alive by horrible undead monsters.

I know I was scared shitless of the crypt levels as a kid, because the monsters were scary, and you'd occasionally hear or see people getting eaten, sometimes while still alive.

>> No.4146203

The monsters weren't scary. What was scary were the screams of the poor sap caught by them. I remember doing almost all the level with just a knife and the kick, to make the undead suffer as long as possible.

>> No.4146204

I guess I just felt them very imposing, their resilience, how they never stopped, how gruesome they looked and what they did to people.

>> No.4146207
File: 94 KB, 800x600, ass.png [View same] [iqdb] [saucenao] [google] [report]

Welcome to the club. Unfortunately, it also turned me into a god-awful furfaggot.

>> No.4146208

I wouldn't say it's hard, the mod's awfully generous with health and ammo

>> No.4146209

I must be autistic, because I'm never scared by torture. It does, however, make me absolutely furious.

4chan does things to you. It changes you.

>> No.4146213

I'm the opposite, I joined the site as a shitty, angry nerd and then mellowed the fuck out over time. Now I've never been happier with life.

>> No.4146217

I played through the first few levels of Munity and ragequitted because the level layout was retarded as fuck and I never knew where the hell I'm supposed to go.

>> No.4146219

I joined 4chan as a speshul snowflake after being kicked out of several forums. They were massive circlejerks, but I was still a little bitch. I considerably mellowed down when I started posting.

>> No.4146223

One of the early levels is actually kind of really annoying in that, so I can see why. I was on the verge of quitting too.

I think maybe it could stand a 2.0 release to fix a couple of small things, maybe make that one level less obtuse.
Otherwise I think it's got a lot of good aspects.

>> No.4146225

Are there any wads that are one large continuous map with hubs and bosses?

>> No.4146226

even as a child you were /pol/

>> No.4146227

same t b h

4chan made me a happier guy, i learned how to chill the fuck out and to appreciate the littler things in life

>> No.4146228

Spent like an hour figuring out how to make fluidsynth work

turns out that after you configured the whole thing you need to change the MIDI synthesizer again and put it back on fluidsynth, or it won't be detected even if you close zdoom and load it again

it's called "middle age crisis"

>> No.4146231


quake 5 confirmed

>> No.4146232

They weren't officers or anything, just small soldiers.
Even as a kid, I knew that every soldier couldn't be held responsable for everything they did.

>> No.4146238


>> No.4146242

I don't like Communists but I'll still feel sorry for some poor 50's era Vatnik being eaten alive, alone and afraid, deep in an icecold tomb, because some asshole up in the brass had some fix idea to fuck with something they should have left alone.

>> No.4146245
File: 38 KB, 750x750, FollowYourDreams.jpg [View same] [iqdb] [saucenao] [google] [report]


I think this needs a little TONS bit of polish

I have faith in you anon, go for it

>> No.4146246

I really wish I could've at least send them a rope, or have them following me around. Shit, even them just being grateful and giving me supplies would've been good.

>> No.4146247

q: is mouselook acceptable for vanilla gameplay

yeah pretty much. 4chan taught me to appreciate lots of things

>> No.4146252
File: 6 KB, 225x225, resurrection.jpg [View same] [iqdb] [saucenao] [google] [report]

Would there ever be any way to merge the Quake and Strogg lore? Like for example the idea that the Strogg were actually a cult secretly trying to resurrect Shub-Niggurath? (hence the Phoenix in their flag)

>> No.4146253

mouselook is fine, even romero used mouse to look around

>> No.4146254
File: 77 KB, 671x579, work in wipgreses.png [View same] [iqdb] [saucenao] [google] [report]

Yes. ZDCMP/2.

I think my mapping partner was being a worthless scalie cunt and bailed on me. Whatever, his fucking loss considering he won't learn to map otherwise. Probably going to have to shitcan the whole map as a result as it was designed in mind of this.- It's not balanced nor designed for the player to initially start inside the building, as he was to get his full arsenal outside and deal with the vanilla roster there too before going inside.

>> No.4146257


I don't really like the idea

>> No.4146259

I mean full mouse look, up and down

>> No.4146261

it's not really vanilla, but the general impact on gameplay isn't that serious so

>> No.4146263

The strogg logo was praelevant in Q1, so I'll buy it.

>> No.4146264

I would say that it largely is if you don't use it to break sequence in maps.

The original game was largely intended for you to play with a keyboard for moving and then use a mouse for shooting and horizontal turning (as in, you couldn't look up and down), assuming you could set your PC up for that back then (so keyboard only controls existed as an option for people with no mouse or without enough memory in their machine to run a mouse and Doom at the same time).

desu I prefer to look at Quake and Quake 2 as two completely separate settings.

>> No.4146274

I guess I use it for "snipping", that is to say, enemies that I have a clearl line of sight of but the engine doesn't auto aim me towards them

>> No.4146292
File: 216 KB, 1152x648, bricks.png [View same] [iqdb] [saucenao] [google] [report]

Please be patient i have autism

>> No.4146297


>i have autism

no an excuse

>> No.4146298

nice early doom2 map sense from this

>> No.4146304
File: 974 KB, 750x600, 1496368844836.gif [View same] [iqdb] [saucenao] [google] [report]

Please don't make fun of autism.

>> No.4146305

Now that I think of it, Quake is always more interesting because of the dimensional travel that allows very different themes, whereas Strogg is just generic sci-fi and gore. Quake has themes of Earth, Gothic, Infernal and Lovecraftian.

I wasn't aware of that. It actually makes it less of a good idea because having a phoenix logo for a faction whose goddess is alive makes no sense. After her death it would be sensible but I dunno...

>> No.4146306

Speaking as an autist, I will never not make fun of it.

>> No.4146321


The chaingun was great, but with only 99 bullets, it was kind of stupid. It ate through ammo too quickly to be of any use against anything except bosses where you NEEDED to put a ton of rounds downrange very quickly. I always ended up using the MP-40 for everything until I got to the boss.

>> No.4146342

Like I said, I'll go with it, This also being said, my worthles fucking mary sue character also directly gains from Shubby's death.

Also, I'm streaming my horrible failures at ZDCMP2. Watch if you give a damn.

>> No.4146352

getting a good underhalls vibe from this

>> No.4146361



>> No.4146384
File: 873 KB, 508x704, 1423366687249.png [View same] [iqdb] [saucenao] [google] [report]

game looks good

>> No.4146412

Fluff. Or maybe, for "bosses" monsters like the Cyberdemon or the Mastermind, a health bar.

>> No.4146419

This. Meaningless fluff + actually useful data please. I love meaningless fluff.

>> No.4146421
File: 59 KB, 800x800, icon.png [View same] [iqdb] [saucenao] [google] [report]

The logos in Q1 vary a little bit, but they most commonly have skulls, sometimes a T-shaped icon, a lightning bolt on the 'access panel' wall textures, and no phoenix to be found.

>> No.4146425

Still reminds me more of the Strogg. Maybe the possessed troopers in Q1 become the initial founders of the Strogg?

I'd ship it.

>> No.4146427

I remember analyzing everything in Subnautica, expecting a lot of useless fluff, such as "similar plants are considered a delicacy to alien races". Got nothing.

>> No.4146429
File: 139 KB, 1280x960, smooth criminal.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4146439 [DELETED] 

Ugh, I know, right?

I was going to give my map some meaningless fluff too. If my "FRIEND" has bailed on me, I'll just release the map privately to /doom/ -AS IS-. What am I thinking, believing it would redeem me in any quantification?

>> No.4146440
File: 193 KB, 1024x768, quake-ii_9[1].jpg [View same] [iqdb] [saucenao] [google] [report]

I mean, the legit reason is the artists liked the logo and mostly re-used it for Q2 so they didn't have to think of new designs. Same with the lightning bolt variation, the original skull version (which shows up on a number of walls and IIRC some of the crates in Q2 are straight ripped from Q1), and the appearance of parts of Q2's techbase theme in general (TRIANGLES).

>> No.4146447

For what the game actually was, these were extremely wise decisions though. It benefitted from such ideology. Though it really should of just been named a diffrent name instead of "QUAKE" so it sold.

Like I said prior, "STROYENT" or "QUAKE II: STROYENT" would of worked just fine.

>> No.4146451

you can stop bringing attention to yourself now

>> No.4146454

Knock it off.

>> No.4146458
File: 771 KB, 800x600, hey what are you doing in my garage, that's my chainsaw.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4146463

I set the difficulty to be inversely proportional to the length of the wad I'm playing. A full megawad I use HNTR for. A single episode I will play on HMP. UV for anything shorter than that.

I only use ITYTD as an absolute last resort.

>> No.4146464
File: 106 KB, 1280x853, NO TONGUE!.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4146465

Why are there almost no Quake 2 source ports? Is the engine cursed or something?

>> No.4146470

I think it just needs one sourceport.

Also I think Doom and Quake 1 had much stronger lasting appeal.

>> No.4146482

The Skulltag multiplayer maps have plenty of jump pads.

>> No.4146490


can they be used on a single player map?

>> No.4146494 [DELETED] 

Yep. He fucking bailed.


Cheat to win as needed. Due to bailing of others, the map will not be completed and is provided as-is. Load with CC4 Textures

>> No.4146495

Yes, it's actually just a sector effect. You could set the entire floor to be a jump pad if you wanted. I presume the ability to make these is present in ZDoom but Zandronum/Skulltag actively uses them for its multiplayer content.

>> No.4146498

Damn, those alien bastards are going to pay-

>> No.4146502

yamagi does just fine. I don't see why you need to ask every single thread.

>> No.4146504


>> No.4146507

Nobody steals our chicks an-

>> No.4146510


>> No.4146514 [DELETED] 

he never existed in the first place did he? admit it

>> No.4146519

hey, the sherriff is a n-

>> No.4146520 [DELETED] 

He did, He's just a worthless faggot, THIS is the crowd I'm forced to hang out with.

>> No.4146528 [DELETED] 

yeah lets just end this before it begins

>> No.4146530 [DELETED] 
File: 233 KB, 475x246, laughing animangos.png [View same] [iqdb] [saucenao] [google] [report]

>he's a furry

>> No.4146532 [DELETED] 

That's the fucking point.jpg

>> No.4146534

why are we allowed to trash the hell out of some people here (for an example see the end of the previous thread) but others are off limits?

>> No.4146536 [DELETED] 

sounds like you're mad because there are furs smart enough not to hang out with a rager like you

>> No.4146545


Because this is purely a vendetta by a delusional, angry furry rather than something that actually contributes and involves the community at large.
It's the difference between shitting on the game market policies of Nintendo and shitting on the game market policies of Greg at the store down my road.

>> No.4146561 [DELETED] 

Looks like this community didn't learn with the first Eric Harris.

>> No.4146567 [DELETED] 

He was a God, what are you talking about?

>> No.4146572 [DELETED] 

Eric Harris was a creation of the MSM, not video games or Republicans.

>> No.4146579 [DELETED] 

MSM may refer to:

Maastricht School of Management, in the Netherlands
Mercator School of Management, in Germany

United StatesEdit

Manhattan School of Music, New York City
Marriott School of Management, Provo, Utah
Missouri School of Mines and Metallurgy, former name of Missouri University of Science and Technology, Rolla, Missouri
Morehouse School of Medicine, Atlanta, Georgia


Master of Sacred Music
Master of Science in Management

Finance and economicsEdit

Markov switching multifractal, a model of asset returns
Muscat Securities Market, a stock exchange in Oman
Method of simulated moments, in econometrics


Meritorious Service Medal (disambiguation), a military award in several nations
Mine setting mode, a tactic of a minesweeper


Militant Socialist Movement, a political party in Mauritius
Multi Screen Media, former name of the Indian company Sony Pictures Networks

Science and technologyEdit

Methylsulfonylmethane, a chemical compound and dietary supplement
Mobile Station Modem, prefix for some Qualcomm Snapdragon processors
MSM, file extension for a Microsoft Windows Merge Module
Mens Sana Monographs, a monographic series of medicine and mental health

Other usesEdit

Mainstream media, various large mass news media that influence a large number of people
Mechanically separated meat, a food product
Men who have sex with men, a medical and social research designation
Modern Standard Mandarin, the Chinese lingua franca
Miami Sound Machine, a musical group formed with Gloria Estefan

See alsoEdit

Master-slave manipulator Mk 8 (MSM-8), a type of remote manipulator

>> No.4146580

Whats the /doom/ opinion on starting a discord?

>> No.4146582


>> No.4146583


Not needed.

>> No.4146586

if you got something to say post it here like a proper anon

>> No.4146590

irc for noobs. not interested.

>> No.4146591

For a project, it's fine.
For us, it's unneeded. We've already got a nice thread.

>> No.4146592


Haven't you learned your lesson from the offtopic shithole that was #vr?

>> No.4146602


>> No.4146605


too much autism

>> No.4146608 [DELETED] 


>> No.4146609

I'm playing Plutonia

Have to say, the levels feel really crude. map05 has been so far the only nice looking one

>> No.4146612 [DELETED] 

Given her behaviour toward criticism and people using outdated versions...

>> No.4146613

oh god that's so pretty. quake's aesthetic would be so much better if it looked more like this

>> No.4146614 [DELETED] 
File: 1.70 MB, 720x404, FlowingAlmonds.webm [View same] [iqdb] [saucenao] [google] [report]



>> No.4146616 [DELETED] 


>> No.4146617
File: 45 KB, 400x225, f829a29f-0609-4ea8-a32b-40f672663a3d[1].jpg [View same] [iqdb] [saucenao] [google] [report]

What is this picture from?

It's the product image for Ultimate Doom on Bundlestars, and I'm really confused as to where it's from

>> No.4146621


is there a "revamped" quake 1 mod?

>> No.4146623


I've never seen this before.

>> No.4146624

No, but he is a pussy.

>> No.4146626

A fair amount of the textures in that screenshot (arches, bookshelves, possibly some of the bricks although I'm not used to staring at things that aren't idbase) are from vanilla Quake or have close equivalents in stock id1, and even the custom textures adhere to the original game's palette. Quake's aesthetic is entirely down to the mapper.

Multiple, and they're all fucking awful "SUPER HD MEGATEXTURE REMIX TURBO" stuff that doesn't touch the original brushwork or models, just slaps 1024px or larger textures on everything.

>> No.4146630

yeah that's what i'm saying. vanilla quake doesn't make very good use of it's visuals imo

>> No.4146631

This is why I'm so interested in it

Even tried reverse image searching, got Ghost Recon.

Why wouldn't they use a normal picture?

>> No.4146632

Honesly I could give a shit. So long as someone maintains it, new features are mostly icing at this point. The engine already does just about everything I want out of it.
Better/alternative multiplayer code would be nice, though. Client to client is inconvenient.

>> No.4146636

Well, it was pretty rushed, not to mention multiple level designers trying to make maps with multiple texture sets from artists who had no idea what the final product was going to look like, using pretty damn primitive tools for brushwork and very basic compilers that would take hours to run on the hardware at the time- even the high end workstations id was using- so there was no 'build, compile, test, repeat.'

Hell, lighting alone makes a huge difference- the bounce lighting and ambient occlusion available with a modern light utility can change the feel of a map massively.

>> No.4146637

>The engine already does just about everything I want out of it.
Basically this.

There's few times I actually hit a wall trying to do something the engine just can't do.

>> No.4146658

Nah I just thought it was funny

>> No.4146660
File: 819 KB, 1280x720, Screenshot.png [View same] [iqdb] [saucenao] [google] [report]

on that same vein

what kind of cover even is this?

>> No.4146665
File: 151 KB, 1247x948, SHIT!.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4146667

Looks like it could be assembled from stock photos and Doom image assets.

Kind of makes me think of all those cheesy knockoff boxes in which people would distribute the Doom shareware in.

>> No.4146670

>what kind of cover even is this?
It looks like a coop session in some sort of mod with custom maps and weapons.

>> No.4146687

that cacodemon is adorable

>> No.4146728 [SPOILER] 
File: 374 KB, 1920x1080, 1501033870484.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4146736
File: 445 KB, 1328x800, goons.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4146742
File: 35 KB, 236x236, please don't pet me I'm working.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4146743

is it only me or do the barons faces in doom 4 somewhat look like a pinky's?

>> No.4146754
File: 100 KB, 320x200, cacofighting.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4146758

Speaking of which, did the new update for d44m add/change anything to snapmap?

>> No.4146764

Taking doodle requests. Pencil and pap

>> No.4146765
File: 970 KB, 751x813, muggusphur.gif [View same] [iqdb] [saucenao] [google] [report]

No idea.

>> No.4146768

Baron sitting on a toilet chair and reading a newspaper.

>> No.4146772

Doomguy and Crash (Quake 3 Arena) on a date.

>> No.4146780
File: 149 KB, 1280x879, ContemplativeCat.jpg [View same] [iqdb] [saucenao] [google] [report]


I'd really really like the possibility of doing brushwork on a doom map

or somebody porting doom into quake at least

>> No.4146783

Fred Chexter teaming up with Count Chocula to fight evil.

>> No.4146793

You'd need a new editor for that too.
Speaking of, a feature I think would be cool for GZDoombuilder would be the ability to sketch a map on the grid. Like a paint overlay.

>> No.4146794
File: 39 KB, 600x350, 1500935708268.jpg [View same] [iqdb] [saucenao] [google] [report]

>the Beretta pistol
I suppose the chaingun is also of Italian manufacture?

>> No.4146795

The zombieman rifle wasn't based on that thing (they had probably never seen or heard of it), it just kind of looks like a weapon that'd fit right into Doom's aesthetic.

>> No.4146796

That's the ugliest fucking thing I've seen today.

>> No.4146805
File: 10 KB, 160x184, npTNdFn.png [View same] [iqdb] [saucenao] [google] [report]

I'll one-up it.

>> No.4146806

I know, but it's my headcanon now. It just fits too well.

>> No.4146810

Sweeeeeeeeeet. My favorite part is the way it makes no fucking sense.

>> No.4146814

Need a Pinky version.

>> No.4146815

I feel like playing a Doom clone, but I think I've played them all.

>> No.4146816

>or somebody porting doom into quake at least
Talk about not making use of the Quake engine at all. Romero would be ashamed of you.

>> No.4146818

You should have seen it, it was from someone's HD sprite project, and everything about it was just anti-aesthetic in every way, see also >>4146765

This person thought THIS looked GOOD

>> No.4146830
File: 10 KB, 63x66, d16Tlu9.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4146832
File: 10 KB, 63x66, 3d3uDjd.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4146840


>> No.4146848

ranger looking at shub niggurath and scratching his chin, unsure what to do

>> No.4146852

More pixels means more good.

>> No.4146860
File: 356 KB, 861x614, im ugly and im proud.png [View same] [iqdb] [saucenao] [google] [report]

Does anybody have that image with the montage of shitty Baron sprites and a caption like "Just say no to HD sprite packs" or something like that?

>> No.4146868


is that what he calls it

>> No.4146897
File: 181 KB, 1600x1000, shambler amble.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4146917

but bundlestars is an authorized reseller for bethesda

Most of the time, they use the same pictures you'd see on Steam
but this one just seems wrong. It looks like a poster for some fake unmade movie

>> No.4146941


>> No.4146962
File: 179 KB, 1032x774, 10+Doom[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>It looks like a poster for some fake unmade movie

That is exactly what that picture is, to a surgical precision I might add.

That was the original url but it seems that the author deleted the picture, you can still find it using Google.

"Ultimate Doom movie poster by NiteOwl94"

>> No.4146969
File: 134 KB, 512x256, 1465947426578.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4146972

Well damn
Why are they even using it?

>> No.4146982

Rule of cool

>> No.4147023

is there an updated version of project msx that uses the zdoom reload function?

>> No.4147068
File: 106 KB, 1024x576, useless switch.png [View same] [iqdb] [saucenao] [google] [report]

oh jeeze, how do I get to the red key again?

>> No.4147084
File: 3.78 MB, 3840x2560, 1501032342056.jpg [View same] [iqdb] [saucenao] [google] [report]

Hi Res was a mistake.

>> No.4147086

Step on the box and turn around quickly. Do it twice.

>> No.4147110
File: 939 KB, 1920x2560, IMG_20170726_102737.jpg [View same] [iqdb] [saucenao] [google] [report]

Internet died, have a late delivery.

>> No.4147118
File: 1.10 MB, 2560x1920, IMG_20170726_121620.jpg [View same] [iqdb] [saucenao] [google] [report]

I liked this one too much to just doodle. Please accept this.
That's Keen, Ranger, and Blaz spying behind the bush.

>> No.4147121

I wonder what it would look like if he had the actual ingame backwards legs.

>> No.4147131

He would look like he's going to fall backwards instead of forward.
Goatlike bipeds are weird

>> No.4147152

y e s

>> No.4147164

I'm looking through different mods and I keep seeing "####" "#" where the sprite name and rotation would be, what does it mean?

>> No.4147170

Good question, I would also like to know.

>> No.4147197
File: 296 KB, 800x450, george broussard pogs.jpg [View same] [iqdb] [saucenao] [google] [report]

>guys what if... we defrauded the IRS?

>> No.4147198

With pogs...?

>> No.4147213

What version is that? I heard Combine Keegan died, Im pretty surprised that wad is still being updated.

>> No.4147216

What is the best mappack to play HXRTCPROJECT with? Plz dont say nuts.

>> No.4147217

>I heard Combine Keegan died
you asshole, i thought you meant it. my heart almost fell out my ass

>> No.4147218


It means to keep the data of the previous frame.


You heard wrong.

>> No.4147257

No, it hasn't changed. Why?

>> No.4147281
File: 93 KB, 542x304, Screenshot_Cops.png [View same] [iqdb] [saucenao] [google] [report]

https://my.mixtape.moe/qzoqur.webm STOP RESISTING

>> No.4147286

Shit that's brutal

I now want a police brutality mod

>> No.4147291

Is there any script that I can just plop into my autoloads that forces pistol starting and is compatible with weapon mods?

WildWeasel's Terrorists might be what you want

>> No.4147292

Not that I know of, no.

>> No.4147293

>and is compatible with weapon mods?

Since most of them define their own pistol/fist and after ClearInventory you'd need to specifically re-give the pistol/fist, unfortunately no.

>> No.4147294

Where's the download link to this?

the one I got was Doom 3

>> No.4147307
File: 152 KB, 437x708, aaa.png [View same] [iqdb] [saucenao] [google] [report]

I'm not dead. Dingus.

Whoever you are, I love you too.

>> No.4147308

and I fucked up my quotes. >>4147213

>> No.4147350

I hope lilith.pk3 wins a Cacoward.
I know they barely mean anything but it's a really nice and fresh concept that deserves at least a mention.

>> No.4147360

what is this atrocity

>> No.4147382 [DELETED] 

Why is terminus still butthurt about the menudef thing? It was a totally reasonable change. Graf actually seems to care about the experience of the laymen users who only play mods, whereas some modders prefer to be elitist. It's ironic how terminus acts all sanctimonious about Graf's attitude about that issue yet he displays this same snobbish elitism when he goes out of his way to add "broken" shit in his mods when a player who doesn't know better loads them with Brutal Doom instead of more easily and helpfully displaying a warning message that something like that isn't supported; some mods do support Brutal Doom explicitly or by chance and plenty of users new to Doom won't exactly know how mod compatibility works.

>> No.4147386

Did Graf get upset when people started adding anti-BD scripts to their mods?

>> No.4147389

i wonder who's behind this post

>> No.4147391

>It was a totally reasonable change.

>Graf actually seems to care about the experience of the laymen users who only play mods

>> No.4147395


He hasn't specified.

>> No.4147402
File: 129 KB, 900x692, 1455750021699-2.gif [View same] [iqdb] [saucenao] [google] [report]


It's roulette time again.
Roll until you get a singleplayer map/mappack, play a little bit (gameplay mod of your choice optional), post a screenshot and your thoughts.

>> No.4147408

That doesn't seem to be advocating the use of outdated versions of GZDoom though which I guess doesn't bother him.

How does he feel about DRLA, which also specifies it's designed for older versions in mind?

>> No.4147421

he hates it

>> No.4147427

If he hates it then why didn't he close the thread?

>> No.4147430

he's probably worried about getting yelled at by the actual mods for abusing his powers for personal interests

>> No.4147438

Is that Barney?

>> No.4147440

Castlevania: Resolution of Sorrow

>> No.4147442

It looks like a Valley Without Wind.

>> No.4147449

https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/twilight played this thing

Forgot to take a screenshot, but the map was actually very neat
At first I didn't know what the fuck, starting out was kind of confusing, but the level tells you what to do

Played with vanilla

>> No.4147452

I want that guy to share whatever he drinks.

>> No.4147456
File: 360 KB, 720x360, Taking the name scattershot to literal levels here.webm [View same] [iqdb] [saucenao] [google] [report]

Get that weak shit outta here.
I don't think the scattershot needs any tweaks, all I did was remove the ripper effect and the limited range for the projectiles

>> No.4147458

Yeah, the map was kinda goofy... a lot of the monster noises were changed to either something from an old movie, or Darth Vader

Kinda reminded me of Sky May Be.

>> No.4147461


That readme is a thing of beauty.
I miss the 90s mod community and their enthusiasm.

>> No.4147464

Don't you mean Dark Vador?

>> No.4147469

Should probably not use that around nukage barrel fields.

>> No.4147470


Frenchfag ?

>> No.4147471

And one that was really offended by how the super special DVD edition completely fucked up the movies by randomly changing Vador's voice when he talks with the Emperor in the second movie or when he grabs the Emperor's ass and throw him down a shaft while yelling "NO".

Fuck you, Lucas. You had fucking gold, and you turned it into crap.

>> No.4147481

A ton of fairly popular stuff only really works with 2.5, or at least that's where they're most stable but I guess he can't bitch at every developer and deem their work unworthy of "supporting" on any version.

I'm not even sure what the benefit of using 3 or anything beyond that is, it just seems to fuck up a lot of mods.

>> No.4147489


I never watch the french dubs to be honest. I still remember the original trilogy fondly, but I have to admit I'm getting a bit sick of Star Wars.

>> No.4147492

I will feed you to a Cacodemon. While you're still alive.

>> No.4147493
File: 569 KB, 1920x1080, fug.png [View same] [iqdb] [saucenao] [google] [report]


Well, it was mediocre/bad, but at least it was playable. At least until the end which was a lava tunnel with not enough health to make it close enough to the end where an archvile was, and an untextured exit switch. Felt like a novice's first doom ii map... and indeed it was made over 20 years ago. Jesus Christ thanks for continuing to make me feel old /vr/.

>> No.4147501

Mm, talk dirty to me more.

>> No.4147516

> getting burned to death inches from a +100% health pickup
welcome to tf2, enjoy pyros

>> No.4147518

Is it bad that until I just saw this now, I've believed the former human to be wearing black and red camo?

>> No.4147519 [DELETED] 


Who the fuck are you anyway? You post your stupid mod webms here every day, thinking that anyone is interested in whatever shit you are cooking up. Why don't you just quietly work on a couple of maps and upload them to Doomworld like any other decent modder does. Get your fucking gameplay mods and conversions out of here.

>> No.4147521
File: 50 KB, 864x649, Image1.jpg [View same] [iqdb] [saucenao] [google] [report]

so thirsty

>> No.4147526

I had the habit of playing in HMP. Ive recently started to play with custom doom. And I bump my damage just high enough to where a shotgun blast will kill an imp 100% of the time but i'll also move up on difficulty level. This makes the whole game much faster and much more enjoyable over all.

>> No.4147527
File: 1.33 MB, 720x360, Another stupid mod webm.webm [View same] [iqdb] [saucenao] [google] [report]


>> No.4147529

Gee you sure sound salty as fuck.

>> No.4147536

>thinking that anyone is interested in whatever shit you are cooking up.
can confirm i am interested in this mod.

>> No.4147537
File: 351 KB, 1920x1080, Screenshot_Doom_20170726_133733.png [View same] [iqdb] [saucenao] [google] [report]

Something weeaboo-y.


Unfortunately, it doesn't seem to work quite right.

>> No.4147540

i've played that, it's lol.

forget exactly what you need to do to it to get it to work, it's missing sprite markers (SS_START/END) or some such.

>> No.4147553

Fuck off, I like webms.

>> No.4147571
File: 1.43 MB, 600x338, wooow_im_pressing_buttons_and_i_died.webm [View same] [iqdb] [saucenao] [google] [report]

Hell Medley

>1EM3 is a minotaur maze like map with no map indication

I'm good senpai thanks. Seemed ok tho.

>> No.4147572

I'll rip off your head and shit down your neck.

>> No.4147589
File: 58 KB, 501x900, 1472553304247.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4147591

Jesus, no. Let Doom rest in peace without that manchild reaching for it.

>> No.4147593
File: 1.48 MB, 600x338, 2017-07-26 15-42-33.webm [View same] [iqdb] [saucenao] [google] [report]

>Lost Cities

Yeah no

>> No.4147612
File: 801 KB, 960x600, Screenshot_Doom_20170726_150539.png [View same] [iqdb] [saucenao] [google] [report]

>I am angry.

>> No.4147619
File: 646 KB, 639x360, 2017-07-26_07-03-50.webm [View same] [iqdb] [saucenao] [google] [report]

on the topic of FORBIDDEN mod webms here's a webm showing off some new menu stuff in doom delta

>> No.4147630


>> No.4147647


>> No.4147648
File: 284 KB, 650x581, 1485698830196.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4147661
File: 511 KB, 1239x675, l_lewd.png [View same] [iqdb] [saucenao] [google] [report]

What did I stumble into

>> No.4147670 [DELETED] 
File: 16 KB, 274x217, somemong.png [View same] [iqdb] [saucenao] [google] [report]

Who was in the wrong here?

>> No.4147739

I missed out on retro FPS games
just finished my third Doom 1 playthrough
since you fags have some experience with them, what would you recommend- playing some wads or moving on to Quake/Wolfenstein/Duke/Blood?
I tried playing Doom 2 but the level design felt like a significant downgrade from D1 and I eventually got too bored to finish it

>> No.4147778

What mod uses that player model?

>> No.4147783 [DELETED] 

I'd recommend a healthy dose of cyanide

>> No.4147795
File: 24 KB, 210x200, huehue.gif [View same] [iqdb] [saucenao] [google] [report]

Of all the wads to get

>> No.4147808

das cool mang

>> No.4147813


Yeah doom 2's design is extremely hit and miss.

If you're confident in your skills you may want to try TNT or Plutonia, both of which have much better level design. I'm a big fan of Heretic, love the level design in that, but it's not for everybody, you may try to give it a spin.

If you want to start fresh, try quake or douk. They're both from pretty significantly different schools of gameplay when it comes to retro fps, if you're meh on one, there's a chance you'll like the other.

>> No.4147815

> angry man literally experiences a meltdown in a videogame

>> No.4147819

nah, douk a shit and quake is top HUUH

wait shit, i just confirmed and justified your entire post

>> No.4147826

I played and really liked Hexen, so I guess I could give Heretic a shot now
thanks for reminding me about it

>> No.4147828

why is it forbidden?

>> No.4147832

is that one of the CIF wads or a terrywad

>> No.4147836

not the poster, but I believe it's called Atomic Assault or Attack, something like that

>> No.4147841

I'm interested in this

>> No.4147878

>would you recommend- playing some wads or moving on to Quake/Wolfenstein/Duke/Blood?
Both, really, go play some Quake, then go back and play a levelset of Doom, then some Wolfenstein, and some Duke Nukem, then maybe some more Doom

>I tried playing Doom 2 but the level design felt like a significant downgrade from D1 and I eventually got too bored to finish it
Understandable, personally I find that Map 12 grinds the game to a complete halt and there's a bunch of not really that fun levels following (made worse by the fact that Map 12 is preceded by some pretty good levels). Doom 2 is kind of a mixed bag with it's levels.

I feel TNT and Plutonia are more interesting for the most part (though they're also harder, Plutonia especially).

Blow it out your ass.

>> No.4147884

see >>4147519

>> No.4147885 [DELETED] 

>>4147527 >>4147529 >>4147536 >>4147553 >>4147572 >>4147589 >>4147612
>they fell for it

next time i schould post XD

>> No.4147905

oh. it has a hater?

>> No.4147907

I'll turn you into bait.

>> No.4147910

>muh social experiment

>> No.4147912

I forgot this existed. How much of the pre-release stuff is already in?

>> No.4147929

"Jokes on you, I was only PRETENDING to be retarded!"

>> No.4147931


in terms of weapons, the rifle and bayonet are in, along with the dark claw and unmaker from the doom bible. 2.0 will be adding the machine gun. the helmet hud is in too with a functional minimap, but it brings down performance unless you play with the software renderer. there's also some optional enemy skins/behaviors that can be enabled thru an options menu

if you're interested (and wanna try it out) there's some more info on the zdf thread:

>> No.4147936


I wasn't talking about the maps, anon

>> No.4147940
File: 49 KB, 640x480, 1406079483257.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4147943
File: 40 KB, 640x480, 1406081102829.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4147946

I have no idea who first linked the duke dead quick video here but I gotta thank him for real

I was at 9 am at work and low-key laughing Rick Harrison style

>> No.4147976

report and ignore?

>> No.4147985

>the people browsing today won't know what you're talking about and will think you're sperging out over someone posting screenshots of a map they're working on or just playing
it hasn't been that long, right?

>> No.4147992

no i meant, was that the name of the map you posted? sorry i realise my post could be misinterpreted

>> No.4147994

no i know what you're talking about and i'm pretty sure you're right

fuck i just realized how badly i worded that, it sounds like exactly the sort of post i was describing

i was just oldposting, back to the retirement home for me

>> No.4147995

Not him but it's one of the maps in 200 minutes of /vr/. IIRC it was named something different, but it had what you said written in words on the automap.

>> No.4148007

>play map
>brown sludge is damaging
>quit map

>> No.4148015
File: 146 KB, 380x540, poor little doomguy.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, I think for some time someone had been just repeatedly posting that phrase as shitposting. I think the name of the map was "Seldom heeded advice". Someone was also really upset that the guy who had been shitposting that for all this time got to submit a map to the compilation.

How long ago was the 200 Minute compilation?

>> No.4148017


three years!

>> No.4148018
File: 17 KB, 640x480, doom02.png [View same] [iqdb] [saucenao] [google] [report]

It was made 3 years ago. It's a shame that it's pretty much the only /vr/'s finished megawad.

>> No.4148019

Everything was downhill after Gone Homo.

>> No.4148021

I think I suggested we'd do a Boom episode or something once but it kind of petered out.

>> No.4148027

Yeah mapping projects here hardly ever seem to work out well

>> No.4148030

there have probably been enough single map releases done since then to compile into a second megawad. i probably would have done this, had i bothered to save them.

also is it too self-aggrandizing to count the DUMPs as /vr/ productions? most likely.

oh well, let us take heart from the fact that many successful gameplay mods have come from here at least.

>> No.4148032

I think the reason was that I suggested it'd be a Doom 1 episode, which people weren't that hot about.

Mainly it was me coming off the high of playing Double Impact, and thinking we could all whip up something nice and simple.

>> No.4148038
File: 129 KB, 175x254, THREE DAYS.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4148046

Damn it's been that long already? Someone should start up another one sometime.

>> No.4148048

>play map
>water is damaging
>delete system32

>> No.4148061

I still think the Boom format is a good choice, since it gives you some more stuff to work with but still remains pretty strongly in vanilla.

Don't know what the rules/gimmick/theme would be though. Maybe trying to do lots o nature and outdoors areas? Would custom textures be allowed?

>> No.4148074

I see CC4 textures being used a lot lately so probably that. I don't know about themes though. Maybe create a strawpoll listing what you have in mind to see what people people would be interested in doing.

>> No.4148084
File: 194 KB, 1366x768, Why hello there!.png [View same] [iqdb] [saucenao] [google] [report]

CC4 has some good textures.

I think maybe the Useful Textures set can be nice just for detailing too.

Anyway, here's a poll: http://www.strawpoll.me/13540755

>> No.4148087

i must disagree i'm afraid. i think a theme is a bad idea. i think you will get more interest if you just let people make whatever they want.

oh and for goodness sake please choose something less overused than cc4-tex!

>> No.4148089


>play megawad
>brown sludge isnt damaging in the first three map
>it's damaging in map04
>Delete yourself from existence

>> No.4148091

>i think you will get more interest if you just let people make whatever they want
That's fairly compelling in itself, and why I made it an option.

But I think there ought to be some basic rules or something, like, no slaughter, unless maybe you get a secret level slot, or the levels should be beatable from pistol start.

>> No.4148093

>play map
>dscybsit after firing

>> No.4148134

>oh and for goodness sake please choose something less overused than cc4-tex!
give us a better one then

>> No.4148207
File: 3 KB, 158x152, slap.jpg [View same] [iqdb] [saucenao] [google] [report]

>douk a shit

>> No.4148214

the fuck you don't like douk
that's the anime talking

>> No.4148225
File: 112 KB, 540x720, 1454769816805.jpg [View same] [iqdb] [saucenao] [google] [report]

>douk is the shit

>> No.4148227

Why would weebs specifically have anything against Douk?

>> No.4148232
File: 124 KB, 800x797, bros-chocolate-box-cbs-2-2[1].jpg [View same] [iqdb] [saucenao] [google] [report]

>Luke Goss

>> No.4148246

yeah i remember when i saw Blade II, i was like "isn't that the geezer from Bros?", it was hilarious

>> No.4148250

It's a player skin from vrskins, you can search it over at http://allfearthesentinel.net/wads, just type vr in the searchbox. Throw the file in a new folder named skins in the Zandronum directory; won't guarantee they will work right in gzdoom or other sourceports.

>> No.4148251
File: 35 KB, 800x327, 65563665.jpg [View same] [iqdb] [saucenao] [google] [report]


it's a Mutator inside this Mod, you use it with the Invasion Gametype:


Map is:




for some reason it doesn't show in the game for me

>> No.4148265
File: 101 KB, 500x504, 11195302.png [View same] [iqdb] [saucenao] [google] [report]


>unreal gold for ut2004

I did ask for this

>> No.4148270


>my post is validated
Well, thank you kind sir.


Have fun !

>> No.4148285

Hey guys, here is my brand new mod. It features non-orthogonal fluid organic geography with a nonlinear layout, and hardcore gameplay inspired by Hell Revealed. Requires cc4-tex and gothictx.

>> No.4148291
File: 17 KB, 1360x768, gone berserk.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4148297

salsa ass

>> No.4148303
File: 322 KB, 1280x960, oh gee, I wonder what skillsaw is doing for this map.png [View same] [iqdb] [saucenao] [google] [report]

I'm so sick of this setup.

Surely this will surpass Map 07 clones in being a pestilence.

>> No.4148314

Is there a download link for the Doom 2 monsters

>> No.4148315


Is there something you'd like to tell us, anon?
Is there something you don't like about that?

>> No.4148325 [SPOILER] 
File: 172 KB, 800x600, 1501100699636.png [View same] [iqdb] [saucenao] [google] [report]

Maybe what you want is this.

>> No.4148350


-> >>4148251

>> No.4148372
File: 20 KB, 399x302, do.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4148390

Is that mayhem mansion? I don't remember this creepy part

>> No.4148393

I've never made a map before but I'm trying my hand at it now. What do you when you have a good, solid idea for a part of a map but don't know what else to put in the map? I have these central areas of my imaginary map figured out, but I can't create 'filler' so to speak. When people make maps, do they have the entire thing planned first or what?

>> No.4148428

Could be from the original Exploding Lips

>> No.4148434

Filler doesn't have to be interesting, it only has to exist. Look at other maps for examples. Filler only exists for a way to get from place to place, and does not need a purpose other than that. Seriously, just put up a window or two and maybe a torch of some kind, you're good to go.

>> No.4148460

It doesn't have a HUD like that, maybe its a custom map for it, or its just my shitty memory.

>> No.4148472

Is the mod getting a big update?

>> No.4148529

I'm giving ur mum a big update.

>> No.4148549
File: 26 KB, 405x456, sweaters and the puppies they contain.png [View same] [iqdb] [saucenao] [google] [report]

Do you guys think we'll ever see HDoom fully finished?

>> No.4148553

But is it Boom-compatible?

>> No.4148574


>> No.4148594

>There has been at least other three meme clothes after heyhole sweater.
That's being behind the times!
It's going so slow despite being only spritework and in the most expected parts (round demons and Archie) you can speculate there's just no inspiration for designs anymore.

>> No.4148597

I'm hoping for a non anime version

>> No.4148613
File: 865 KB, 1200x900, 1426043533979.png [View same] [iqdb] [saucenao] [google] [report]

doubt it
a man far more cynical than i would say that if he finishes it then there'll be nothing left to fund his patreon for, but i think it's more simply a matter of effort required versus in-game impact

first off, gameplay mods rarely reach a finished state, especially those that require a lot of custom art assets. in over 20 years of modding, you can count on one hand mods that have really been completed
second off, 2d fpses are perhaps the most art-intensive medium next to fighting games, and custom monsters in general require an insane amount of sprites to do. even a simple design requires a whole fuckton of individual sprites, and that's even if we skimp on rotations and frames
third off, the main benefit of hdoom isn't the gameplay but the animations--which means the best way to play it (and indeed to develop it) isn't in working on the monster sprites but on the sex animations, which can be distributed as simple .gifs

it's a one-two-three knockout combo that doesn't spell good fortune down the line for the project
but i'm getting too analytical and writing too many words about a dumb porn mod so have some anime titties

>> No.4148635

I tried to install the unreal 1 game type but it's not appearing in the menu

>> No.4148663

>it's been almost four years since mike showed off those first hellknightess sprites here

>> No.4148664

and isn't he moreso focused on that monstergirl thing right now?

>> No.4148675
File: 275 KB, 960x1080, Unreal.jpg [View same] [iqdb] [saucenao] [google] [report]


.txt goes to Help
.ut2 goes to Maps
.ogg goes to Music
.uax goes to Sounds
.int goes to System
.u goes to System
.ucl goes to System
.utx goes to Textures

>> No.4148679


Pretty much this.
Gameplay mods never finish, art is hard.
I'll still follow it because I like animu tiddy but I don't expect it to reach the end.

>> No.4148680

hubba bubba

>> No.4148683


don't look for it in the Mods tab

>> No.4148696
File: 162 KB, 800x619, 20170726160554_1.jpg [View same] [iqdb] [saucenao] [google] [report]

Did that

Didn't work

>> No.4148708
File: 112 KB, 845x920, cac863468ebcc577245ea50db579433e.jpg [View same] [iqdb] [saucenao] [google] [report]

I'll do mine, you'll see.

Morrigan is pretty tasty but I prefer Lilith desu

>> No.4148709


delete the ut2004.ini and the user.ini (do a back up)

you will lose your settings

>> No.4148723

And a bunch that just disappear as if into thin air. Nevermore, that MSX remake, Tower of babel or whatever it was, etc.

>> No.4148742

Yeah, or that Immoral Conduct revision faggot, like he just fucking disappeared or something.

>> No.4148760

quick question about making player sprites.
what is the average size of a doom player sprite

>> No.4148773
File: 749 KB, 2560x1600, Screenshot_Doom_20170726_204217.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4148780

Do you have any rockets?

>> No.4148782

(width height sprite)

41 56 playa1
35 54 playa2a8
42 53 playa3a7
45 51 playa4a6
36 50 playa5
37 56 playb1
35 55 playb2b8
36 55 playb3b7
41 54 playb4b6
35 54 playb5
38 56 playc1
37 55 playc2c8
38 54 playc3c7
41 55 playc4c6
34 54 playc5
40 55 playd1
35 55 playd2d8
34 54 playd3d7
40 54 playd4d6
35 54 playd5
26 56 playe1
43 55 playe2e8
51 53 playe3e7
38 52 playe4e6
26 51 playe5
26 56 playf1
45 55 playf2f8
52 53 playf3f7
41 52 playf4f6
24 51 playf5
39 55 playg1
36 56 playg2g8
43 55 playg3g7
43 52 playg4g6
34 54 playg5
44 50 playh0
35 43 playi0
36 46 playj0
41 38 playk0
51 14 playl0
51 14 playm0
51 14 playn0
38 56 playo0
44 59 playp0
48 57 playq0
53 52 playr0
55 47 plays0
57 40 playt0
57 33 playu0
57 23 playv0
57 22 playw0

>> No.4148786
File: 76 KB, 576x440, bandicam 2017-07-26 16-53-03-750.jpg [View same] [iqdb] [saucenao] [google] [report]

did that
didn't work

at least i have a back up

>> No.4148787

don't think i'm close enough for it

>> No.4148793

Thanks, man this is very helpful.

>> No.4148798

it helps if you remember to take the partial invisibility before entering the three-key teleporter. i can only assume that's what it is intended for.

of course how you're supposed to know this on a first try is anyone's guess, but then it can equally well be argued that maps you can beat first time are too easy.

>> No.4148812
File: 54 KB, 384x2465, 1501113494.png [View same] [iqdb] [saucenao] [google] [report]

no problem, here also have this, don't know why i didn't make an image in the first place

>> No.4148816

yeah, not gonna lie, I expected plutonia to be better

so far most maps have been "press button and be surrounded by enemies"

>> No.4148827

plutonia is an acquired taste, not everyone cares to make the effort. i was very satisfied to have pistol start UV maxed every one of its maps, but it took many days of attempts spread over a period of years. i can understand not everyone wants to be arsed with that kind of time investment when there are thousands of other pwads and pk3s to get through.

>> No.4148836

It's just that it's not only crude to look at, but it's also pretty uncreative

TNT had more quirks and consistent level design, even if the icon of sin level was bugged, and had clever and minimal use of enemy positions - ie: single chaingunner traps to hit you once before you kill them

Plutonia has crude as fuck maps, every fourth level tries to get creative, and their gameplay has been the same over and over.

>> No.4148838
File: 56 KB, 498x490, 1461444611272.jpg [View same] [iqdb] [saucenao] [google] [report]

>map author places a rocket launcher
>thinks I'm not going to bypass 3/4 their map

>> No.4148842

Are there any good videos of people making maps? I'm having trouble starting mine and I want to see how other people do it.

>> No.4148845

I think that's why I like all the derivatives and 'sequels' to it more.

They feel like they do the concept proper.

>> No.4148859

>map author places a rocket launcher
>along with invisible walls so you can't sequence break

>> No.4148873

Just tutorials, that I'm aware of.

>> No.4148882
File: 31 KB, 227x106, splendor_love.gif [View same] [iqdb] [saucenao] [google] [report]

>lilith.pk3 doesn't have Lilith

>> No.4148903


>> No.4148963
File: 18 KB, 140x360, ded muhreens sample.png [View same] [iqdb] [saucenao] [google] [report]

Speaking of which, since I colored up and dolled out the zombies to make them more distinct and interesting looking, I decided I could paint up some randomly replacing marine corpses, since the regular green marine would look a bit out of place next to all those guys otherwise.

One is based on an unused death animation from the Doom beta, showing Doomguy splitting in half, the third one is based on one of the bloodless death frames from H-Doom of all things (and subsequently made gory).

I'm thinking these would have a chance to drop a 'medium' sized ammo pickup or rarely a weapon, or maybe a mid-sized health pickup (like an MRE or something).

>> No.4148975

I'm at level 12 right now.

I have to stop periodically because the sameishness really tires you out.

But well, after that, i only have DOOM 64 and DOOM 3's expansion left, and I'll have played the whole mainstream series.

>> No.4148981

Bottom one reminds me of Dukes "that's one doomed space marine" bit.

>> No.4148986

Anybody got a link to the Beta Resources? Alternatively, one that's more organized than the alpha/beta resources? IIRC, the textures and Things were lumped together. I wish them separate.

OTHER: Industrial+Hell. Let's see what people can come up with for Hellish Factorys.

>> No.4148987

Oh yeah, kinda does, didn't even think about that when making it.

>> No.4148994
File: 863 KB, 1280x1024, Screenshot_Doom_20170726_194528.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4149012

>implying Hunted isn't godlike

>> No.4149017

It's the most creative map I've played so far, but:

>hey let's repeat the same encounter 14 times

>lol k

>> No.4149021
File: 8 KB, 80x80, player_star_man_.gif [View same] [iqdb] [saucenao] [google] [report]

Player sprite for my upcoming mod.

>> No.4149025
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4149030
File: 15 KB, 320x200, doom version of getting your friends mat catz controller.png [View same] [iqdb] [saucenao] [google] [report]

Alright /vr/doom/, let's settle this once and for all.


>> No.4149040

indigo, but the palette doesn't have any, so it renders as grey


>> No.4149049
File: 132 KB, 960x1050, Untitled.jpg [View same] [iqdb] [saucenao] [google] [report]


I don't know

try a clean install

I have a clean copy of my ut2004 folder, the other one has a terabyte of mods, it's easy to break something

>> No.4149060


tried reinstalling the game just for the unreal 1 singleplayer


>> No.4149105

>hue and saturation are both 0
Grey, you idiot.

>> No.4149145

Yes yes, we get it already.

>> No.4149150

I doubt it.

Thank God.

>> No.4149161

Instead, we'll get HQuake.

>> No.4149163

>not hexen themed
missed opportunity

>> No.4149167

>implying the kind of people who make porn mods are the kind who play/mod quake

>> No.4149193
File: 168 KB, 479x730, Quake1Rangerette.jpg [View same] [iqdb] [saucenao] [google] [report]

You'll get Kawaiik instead, and you'll like it!

>> No.4149209
File: 161 KB, 315x339, 25-image390.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4149210

you...haven't looked around a lot, have you

>> No.4149216


You're so adorably innocent.

>> No.4149218
File: 181 KB, 620x549, kawaiik_demons3.jpg [View same] [iqdb] [saucenao] [google] [report]

>tfw can't decide if Super Enforcers and giga nigga Shamblers are worth making everything "cute"

>> No.4149220
File: 10 KB, 369x300, 1459696459090.png [View same] [iqdb] [saucenao] [google] [report]

Listen, I'm trying not to bring up fucking Vore Tournament. That doesn't count, at least not in the same way as HDoom.

>> No.4149228

>in the same way as HDoom

That's technically correct, HDoom in being a monster replacement is a bit of a unique beast.
But there are a wide variety of porn mods for Quake! There's a lot of nude skins for Quakes 1 through 3, and there's even a couple unsavory maps.

There's degeneracy no matter what game you choose, friend!

>> No.4149231 [SPOILER] 
File: 429 KB, 1280x960, 1501123878496.png [View same] [iqdb] [saucenao] [google] [report]

>there's even a couple unsavory maps.

>> No.4149243
File: 1005 KB, 825x823, 1500071766480.png [View same] [iqdb] [saucenao] [google] [report]

> That doesn't count, at least not in the same way as HDoom.

They both deal with explicit sexual content, just one of them is openly fetishistic while the other is more vanilla in its material. They're both born from the same thought process of "Hey, what if you could fuck or eat or be eaten as a sex thing in this game but a joke. haHAA" I don't see how they wouldn't count. >>4149228 makes a great point tho.


>> No.4149248
File: 723 KB, 800x500, laughing vcr repairmen.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4149260

HDoom is a Doom porn mod about fucking (anime girl versions of) Doom enemies, Vore Tournament is a furry fetish mod that uses no Quake assets, themes or inspiration beyond the Xonotic engine, which is a fork of Nexuiz which in turn comes from Darkplaces (so that's four steps of separation for the engine alone).

>> No.4149267

Doesn't have the same effect, given that it's a jab at Eternal Doom

>> No.4149271

And I've seen characters based around tentacle rape and vore for MUGEN. Doesn't mean they have the same intention of indulging player/creator boners.

>> No.4149286
File: 365 KB, 1280x1024, punch god in the face.png [View same] [iqdb] [saucenao] [google] [report]

has anything more overpowered ever existed?

>> No.4149290

I don't get the image + filename.

>> No.4149309

Okay anons, I need a plasma sniper rifle, of sorts. Narrowed it down to the Karasawa, Plasma Cannon and Dual Laser. Of these three (any additional suggestions highly reccomended), which one would you like to use most?

I'd keep or probably keep the Swarm Plasmagun for this- if the projectiles properly angled. As the nature of the projectiles does not allow them to angle towards monsters properly (you have to aim almost straight up to hit anything above you and vice-versa.). So, dig through the R667 armory and pick out a couple. Plasma preffered, no "plain" bullet weapons please.

>> No.4149312

On that note, disregard the plasma cannon. It's not accurate enough.

>> No.4149314

I don't know what any of those aside from the Karasawa is.

>> No.4149320

Dual Laser is just a really strong Slug-Based SSG with two plasma cells consumed. However, this increased range comes with some decreased damage, meaning you cannot one-shot pinkies.

The plasma cannon is actually the "Plasma Repeater"- but there's two of them on the R667 shop. The larger, bulkier one is the one I'm renaming the "plasma cannon"

>> No.4149329
File: 1.10 MB, 1280x1024, Screenshot_Doom_20170726_234101.png [View same] [iqdb] [saucenao] [google] [report]

The leftmost one is the SwarmPG
Center is the Solar Drill
Right is the Devastator

>> No.4149391

Are you running another mod with Demonsteele?

>> No.4149404

No? Unless you mean the mapset, it's Eviltech.

>> No.4149407

I just assumed you were running it with something else since I don't think I ever saw those counters in the top left the last time I played.

>> No.4149416

How about you make one yourself instead of wholesale copying from R667

>> No.4149420 [DELETED] 


No. That's "easier said than done" and not yet within my capabilities.

>> No.4149424
File: 452 KB, 1280x1024, Screenshot_Doom_20170726_233038.png [View same] [iqdb] [saucenao] [google] [report]

Those are the health counters for the hatesphere and ravens, Shihong's "equivalents" to the blind guardian and sentinel. The ravens don't need to reload, you get two of them, and they're by your side instead of over your head so they'll shield you from attacks. The hatesphere is totally goddamn busted. It protects your ass, same as the blind guardian, but it also gives your punches a retarded range boost. You can effortlessly hit and maintain S rank with it and its one disadvantage of low health almost never comes into play since you can just put your back to a wall and punch anything to death before it even gets close enough for projectiles to be a problem.

>> No.4149434 [DELETED] 

I really hope you realize that this kind of utter faggotry is why you've been ejected from basically every doom community S'Arais.

>> No.4149435

Still not as broken as her being able to go invisible for a relatively small amount of the gauge.

>> No.4149436 [DELETED] 

>Telling somebody that you can't make a weapon because it's not within your capability is faggotry
>Liking what you don't like is now faggotry
>It's okay when anybody else does it!
Jesus crithe.

>> No.4149439

report and ignore.

>> No.4149442 [DELETED] 

No I mean literally everything else you've done in this short post chain besides that. You're in your fucking 20s you goddamn NEET, learn to post like someone over the age of 12. I'll also be taking the advice of the poster above me but I guess I'm a sucker who's always up for trying to convince a rock not to be so hard.

>> No.4149443


>> No.4149452 [DELETED] 

>Implying I haven't already read that

That doesn't change anything. It's still not within my capability.

>not using a resource website for it's intended purpose: resources
This is some sick injoke, right?

>everything else i've done in this post chain
>literally only posting a map and asking about weapons
What the fuck?

>> No.4149457 [DELETED] 

Oh no
It's retarded

>> No.4149461 [DELETED] 

I thought I already established I was. That doesn't change my unwavering commitment regardless of my expulsion from the community. No, that only strengthens my resolve and desire to prove to the lot of you that I do infact belong around these parts. I might never redeem myself in anybody's eyes, but that's the definition of insanity anyway.

>> No.4149463 [DELETED] 

>Implying I haven't already read that
>That doesn't change anything. It's still not within my capability.
Expand your horizons Anon! You don't know if you don't try. And then you can actually make the weapon that you want.

>> No.4149469 [DELETED] 

>You don't know if you don't try.
Don't make assumptions, then? I did however end up fixing the broken old Demon Eclipse WAD Bloodbane (by complete accident) though. Don't ask me to repeat it. I won't be able to, because I don't learn from my experiences.

>> No.4149473
File: 223 KB, 777x1300, 1378166329476.png [View same] [iqdb] [saucenao] [google] [report]

like talking to bricks

>> No.4149487 [DELETED] 

>Don't make assumptions, then?
All you said was that you read it, not that you actually tried. Sorry then.

>> No.4149523

That doesn't last long and you have to use the speed style to access it, so your damage output is decreased when using it. You could change back to another style after activating it, but you'd likely be out of time once the animation ends. Hatesphere throws any and all difficulty right out the window with no chance of it ever coming back. It's disgusting. You can at least choose to not use the invisibility special, it's a specific input you have to do under specific circumstances. The hatesphere is a pickup that you might be forced to obtain during a mapset and it won't go away until it's broken, which can only happen if you let it and it's more like that you'll kill yourself in the process.

>> No.4149626

>Lilith has a new thread on the ZDoom forum with the "unpleasantness" removed by another moderator.

You could put money on this not lasting long before another display of Graf getting butthurt.

Also posting these, just in case the original shitfest conveniently disappears. http://archive.is/BSKrt http://archive.is/RPoGe http://archive.is/kAH7F

>> No.4149634

based zdoom mods (not including graf and rachael)

>> No.4149636 [SPOILER] 
File: 174 KB, 640x480, 1501137590049.png [View same] [iqdb] [saucenao] [google] [report]

I'm sorry to spoil your naivety anon.

If you want to keep it, don't click on the spoilered image.

But yeah, rule 36 exists for a reason. If it can be modded, it has been porn modded.

>> No.4149641

>the cock uses cells and not rockets despite all the penis jokes that have been made about the Q1 RL since 1996

>> No.4149642

there's a montage of Ribbiks creating the womb from Sunlust which is pretty phenomenal but it is sped up so you miss some of the nuances.
A couple years back Tarnsman used to stream his abyssal speed map submission which was very helpful although I'm not sure the videos will still be there, but mappers do stream quite frequently on twitch, dobu and dragonfly come to mind.

>> No.4149646

i thought graf was a dev, outside the moderator circle
and whats wrong with rachael?

>> No.4149650

New thread.


>> No.4149652

>and whats wrong with rachael?
Trying to lead a lynch mob in the attempts to pressure a developer into making changes to their mod that don't even make sense.

>> No.4149665

Really because she seemed like the one who was trying to rein in Graf's retardation.

>> No.4149680

Scrags were always cute

>> No.4149742

I think I see what they did there...
sperm cells
human cells

>> No.4151392

Would you believe that making full sprite sheets from scratch takes both time and effort?

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