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4140663 No.4140663 [Reply] [Original]

Astrologers proclaim month of the Lizardman.

Lizardman population doubles!

Make sure to read the FAQ before posting obvious questions:
http://pastebin.com/6G9B1cMA

Previous thread: >>4090915

>> No.4140692

>>4140663
First for never play HoMM 3 HD edition.

>> No.4140706

>>4140663
>>4140692
There's an HD edition? That's in-game? Dogshit.

>> No.4140743
File: 346 KB, 691x576, Sandro.png [View same] [iqdb] [saucenao] [google]
4140743

Recently, I've beaten HoMM1 and HoMM4. Next one on the list is HoMM2. Any tips I need for this specific game? It has been a long time since I've played it.

>>4140692
It's good if you just want to beat RoE campaigns.

>> No.4140751

>>4140743
Tip: you're going to enjoy it.
It's like HoMM I, but with wider battlefield, mana-based magic and two more races.

>> No.4140785

>>4140743
Side with Archibald if you're not a pussy bitch. On that note I'm going to be on vacation with a really shitty laptop and was wondering if there was anything worth getting for HoMM3 aside from the HD mod to keep things fresh while i play it in downtime.

>> No.4140790

>>4140785
Horn of the Abyss?

>> No.4140793
File: 28 KB, 650x464, 1490849560_foto-dokazatelstva-pochemu-muzhchiny-menshe-zhivut-chem-zhenschiny-29.jpg [View same] [iqdb] [saucenao] [google]
4140793

>mfw playing HOMM6
>mfw it's not that bad
>mfw combat is actually good
>mfw the game is so shit it still lags and stutters on a 2017 PC

>> No.4140820

>>4140743
Always do the optional missions and pick the dwarves and the unit carry over in the Vanilla campaigns. Get dimension door any time you can and roll.

Also, the expansion missions can be legitimately hard.

>> No.4141350

playing homm2 too, is there anything you can do to make knight competitive? Their weekly hp is miserable.
otoh Warlock is seriously op

>> No.4141363

>>4140663
Imagine having shit enough taste to pick anything that isn't Fortress. The swamp aesthetic is too amazing to go with any other choice.

>> No.4141379

>>4141363
If Fortress is so good, why doesn't Ubisoft give us the faction?

>> No.4141445

>>4141379
Because they don't get it

>> No.4141497
File: 96 KB, 575x455, Celeb.jpg [View same] [iqdb] [saucenao] [google]
4141497

I'll be damned for saying that, but Sanctuary in H6 was the closest thing to H3's Fortress. Shame we didn't get that Naga town in H5 too in the end.

HoMM has arguably the best and the worst community out of all. Best for all the fanwork, music arranges, and really high quality modifications. Worst because we still argue which game is the best.

I mean come on. It's obviously HoMM4. Every map in this game is like box of chocolates. You don't know what another crazy stunt AI will give you this time.

>> No.4141507

>>4141497
>fanwork
I have a hard time finding any good fanart and shit, where do you find it?

>> No.4141516

>>4141350
Knight hero class is pretty solid, with Leadership and good advances to Attack and Defense. Every point of ATK over or under DEF modifies the damage dealt by 10%, not 5%, like in HoMM3. For long campaigns you might prefer a might-oriented hero. Barbarian is superior to Knight though, better stat distribution.

On the other hand, however, Warlocks and magic users in general are much better in HoMM2 because of how low the overall HP of units is. A Lightning Bolt can wipe out a few weeks of Paladins.

Knight is weird because it's supposed to be a "rushdown" town, with cheap units, but they have a retarded tech tree and a slow army overall.

What you CAN do, however, is use Champions - a really cheap Ultra Fast unit - and outfit a couple of hired Warlocks (preferrably not Wizards or Sorcies, as Warlocks invest much more into Spell Power; will work in a pinch, though) with them. Each carrying a Magic Arrow/L.Bolt/Frost Ray etc. You get fast clearing in an extremely cost-efficient way (doubly so if Wells are abundant), as Ultra Fast units (Champion and Phoenix) always move first and can also kite well. Not only will you explore fast, you can use your "Champlock" units for hit'n'run tactics; a price for surrender for a hero with a couple Champions is small, and upon rehiring the hero, he gets full movement speed back. As spellcasters rock in small army skirmishes, this can be very effective. Phoenixes are obviously better for this long-term because they enable Armageddon hit'n'run and are better units, but that comes later, of course.

Knight also lends itself decently to double-build strategies if there's a second town closeby. Generally though, Heroes games aren't played in a vacuum, i.e. you have to mix and match armies and shit. So play Knight like you would a (shitty) H3 Stronghold/Fortress; rely on mass cheap units to conquer something stronger.

tl;dr: Barbarian is Knight 2.0, pick that instead.

>> No.4141538

>>4141516
Oh, and for what it's worth, all those knight units are still a pretty cheap way of conquering and reinforcing some shit. Why move your big and strong Warlock with his entire army to deal with A pack of Bone Dragons somewhere in Fuckoffville when you can outfit a secondary hero with some gazebo-exp and a bunch of Pallies and mop that up instead with those for some paltry leftover money? It's pretty cheap to create and reinforce.

>> No.4141583

>>4141516
>>4141538
Oh, and Knights also have a pretty good chance of getting Diplomacy as a secondary skill. Diplomacy has always been one of the most broken skills in Heroes. If your army is cheap, it means you can usually still build most of what you need while buying whatever armies you can get on the way. Yeah, this isn't a strength exclusive to the Knight, but it's certainly helpful.
Generally though, to win any H2 scenario with anyone no matter what, abuse hit'n'run, Diplomacy, and the fact that every new hero you buy in town brings a full tier 1-2 army with him, unlike patched H3.

>> No.4141605

>>4141583
Diplomacy can be dangerous in HoMM2 though so be aware. If they make an offer and you refuse they will always attack rather than run.

>> No.4141646

>>4141516
the champion idea is really neat

though afair phonix are vulnerable to armageddon

>> No.4141687

>>4141646
Oh yeah, might be mixing up games. Sorry, here. Still, speed is the only thing that is not counterable in HoMM2; whereas HoMM3 has Shackles of War and +speed artifacts. So with Champs or Phoenixes you will always go first. HoMM2 allows you to brute force anything if you throw enough Lightning Bolts at it.

>>4141605
Well, to be fair, no reason to not fight a battle unless the game is already won and you're in a mop-up phase where nothing you do matters anymore. If you're refusing a stack it probably isn't good enough to warrant putting into your army anyway, and if it isn't, you probably won't lose much either.

All Diplomacy needs to be ridiculous is that stack of Power Liches joining you out of nowhere in Week 2 and, alone, winning you the next ten battles.

>> No.4141709

>>4141687
Elemental Storm is all you can cast with Phoenix unless you want to Anti Magic and wait a round.

Letting shooters run early can be useful if you would have had to pay out 12k for something like 30 rangers because you only get a quarter of the stack and have to pay full price. Once you get master though, sure. If you are turning it down you should easily be able to destroy them.

>> No.4142669

Are there any well made custom campaigns for 3 that aren't gimmicky and or difficult as fuck?

>> No.4142697

>>4142669
I can recommend The Empire of the World series if you want something that's not too overly difficult while still being massive and quite fun.

>> No.4142723

>>4140706
Isn't that actually just a fanart? It is signed and all.

>> No.4142737

FUCK skeletons.

>> No.4142919
File: 1.16 MB, 1024x640, When gem isn't home.png [View same] [iqdb] [saucenao] [google]
4142919

>When Gem isn't home

>>4141507
Usually I need to dig through a lot of crap to find some good stuff. They're usually on some russian forums where they discuss new modifications. There's DrKhorn doing stained glass fanarts. I've also seen a guy trying to draw full body versions of Heroes from the series based only on their portraits. With so many people wanting old factions back or something new, they of course do concept artworks first. Usually however the joke towns and weirder factions are my favorite. Go search for Estancia town for Heroes of Might and Magic if you haven't seen it before.

>>4142669
>>4142697
There are not that many good good custom campaigns for H3 without mods sadly. The biggest issue being that because they can't add anything new, like new portraits, videos and such, they really have to demend on the plot and level design, which most of the time is a copypaste from already existing campaigns.

While I've been trying to avoid mentioning HotA modification, the three campaigns it currently offers are great, really varied with lots of custom things (as in not ripped from other games, but actually produced by the creators) that only add more to the original experience. Also the first campaign is easy for anyone to pick up, even for people who didn't play H3 in ages and the third campaign lets you choose any difficulty you want.

But I've seen more and more people dislike HotA lately and if you're one of them, I remember seeing a lot of really popular WoG and ERA single scenario modifications themed after books, Alexander the Great and etc.

Oh and if you haven't do played Heroes Chronicles (official independant campaings to H3) before, just do it. Do it for the storyline alone.

>> No.4143536

>>4142919
>There are not that many good good custom campaigns for H3 without mods sadly.

I can believe it. I thought I'd try making a map for fun, but even on Small + Underground I'm having a really hard time filling out all the space. You have to think carefully about resource balance too, and "asymmetrical balance" is a really tough concept to master. Every time you want to add a new element to the map, you have to think about how it affects everything else in the match.

>> No.4143547

>>4143536
That's why generally most popular scenarios work off of the "a journey of a hero" frame, where you have a single hero starting off somewhere, possibly with a small town, and an initial fairly linear progression before entering a hub and fighting more things as it unfolds.

This way, you can make it more like a big sprawling adventure, and put in encounters like this one:
https://www.youtube.com/watch?v=-6AC88LQt7Q

>> No.4144684

Anyone know how to get Isles of Terra to play the correct sounds with the MT-32 emulator?

>> No.4144685

>>4144684
Nevermimd I just fucked up the second step.

>> No.4144883

Gimme your favorite MM7 teams for maximum fun

>> No.4144951

>>4144883
Nothing will ever compare to CSSS dark in terms of fun.

If you just want to try something different, there are plenty of stupid comps that work fine like MPAC.

>> No.4145026
File: 763 KB, 650x1157, ff25487f-9a37-467c-81e4-3076d180ddde.png [View same] [iqdb] [saucenao] [google]
4145026

Does anyone Know where I can get the original ISOs for might and magic 6 mandate of heaven?

Google literally gives no results and none of my private trackers have ISOs of the original game

I don't want the GOG version, I'm trying to play on a Dos emulator on android (I have your long commutes on the subway)

>> No.4145028

>>4145026
Also for might and magic 7 & 8, if possible

>> No.4145209

>>4140793
I unironically liked Sanctuary and duels in HoMM6. Heck I also liked some of the special fortifications like the meteor shower and being able to summon the infernal worm which takes out a unit if the fight happens in your territory.
It had some very interesting ideas but at the end of the day it turned out incredibly mediocre.

They should've just followed the Heroes 5 formula with just a few new features here and there plus adding Nagas and fixing some technical issues. Thats all I wanted really not that complete mess of an overhaul.

>> No.4145562

I'm stupid, can somebody please explain how not to lose campaign progress in Heroes 3 once you finish a campaign?

>> No.4145564

>>4145562
You have to continue from the save you made after finishing the campaign. Just load the save and it should take you to the campaign selection screen, with the campaigns you finished before that having a checkmark on them.

>> No.4145735

>>4145026
>isos
lol no you can't
This game uses cd audio tracks, therefore no iso for you.

>> No.4145764

>>4145026
You're looking for a bin/cue famalam. ISO only supports the data track of a CD and not the audio tracks.

>> No.4145782

I love you HoMM... never leave me...

Got any new maps campaign with English?

>> No.4145825

Did that guy who was working on a map he based around Eagle Eye ever finish it?

>> No.4145892

>>4145825
How does that work? You don't get access to any map object teaching you spells or magic guild besides maybe the 1st tier, so you have to rely on spells enemies use against you?

>> No.4146081

>>4145892
>>4145825
The map is called A Wizard's Tale and yes, it's about fighting mages on your path on a map without mage guilds, shrines or scrolls.

>> No.4146841

Gimme a tier list or ranking of all the classes in MM7

>> No.4146851

>>4146841
Mandatory Tier
1) Cleric

Great Tier
2) Sorcerer
3) Knight

Good Tier
4) Archer
5) Monk
6) Paladin

Shit Tier
7) Druid
8) Thief

Kill yourself tier
9) Ranger

Archers and Paladins are stronger light than dark because basic Light is still really useful. Clerics and Sorcerers are stronger dark than light because of Shrapmetal.

>> No.4146871
File: 171 KB, 1920x1080, happyjiggly.jpg [View same] [iqdb] [saucenao] [google]
4146871

>>4146851

Nice

>> No.4147087

>>4146871
I'll add that although Clerics are basically mandatory because of Protection from Magic and Power Cure, you don't really need more than 1 healer like you do in MM6. Regeneration and potions will take care of when your healer gets hit hard.

>> No.4148113

>>4143536
>>4143547

I'm amazed by how well designed the maps of the main game are. I think the development team wasn't bigger than like 40 people for HoMM3 - it's astounding how they made a great game like that in such a short amount of time. By comparison it's also astounding how a fan of the the game can't design a single decent map on a comparable level. It's either outright dogshit or ridiculous russian maps like that, where you just toss ridiculous numbers of stacks at each other. That's also not very good progression. Even in Armageddon Blade the numbers dont get that ridiculous.

>> No.4148323

>>4140692
Why?

>> No.4148338

I'm interested in Horn of the Abyss, but I've barely touched Campaign mode so far and I hear the mod messes up the balance of the original campaigns. Can I play SoD with the HD mod after I've installed HotA? Also, how is HotA in general?

>> No.4148346

>>4148113

The whole Dungeons and Devils campaign is ace.

>> No.4149043

Why are MM6-8 the comfiest games of all time

>> No.4149062

>>4149043
MM3 is pretty comfy

>> No.4151175

>>4148338
There are plenty of balance changes, but the new faction is pretty OP. I'm going through the single scenarios now and I haven't seen anything particularly good or bad.

>> No.4151828

Is perception something I should give to everyone in MM7 since it helps them avoid trap damage...or is that more of a luck thing?

>> No.4151890

>>4148338
You can have multiple copies of the game, each one with different mod set up. I already got H3 in 3 different folders - one vanilla installation, one with HD mod and one with ERA2/WoG.

>> No.4152106

>>4147087
Just finished MM6 on stream and you barely need a healer apart from the first half of the game.
Get master water magic and you can abuse lloyds beacon and temples to never use a healing spell again. Let your cleric spam shrapmetal to its hearts content.

Currently replaying MM7 with a MACS party going to go light path. Do i just get GM staff and then spam unarmed on the monk or is anything else useful/better?

>> No.4152120

>>4151828
If its that bad, shouldn't you just make one of the characters a Master Thief, and let him be the active party member for walking, opening stuff, looting stuff?

>> No.4152158

>>4152106
Monks should be going primarily unarmed skill. Until you can get staff recovery speed down toward 30 using any weapon at all is a dps loss. Your other goal should be to enchant an item of unarmed skull.

>> No.4152164

>>4152158
eh, not like the monk does waay more than the rest of the party earlygame anyhow.

btw, is there a way to force ranged attacks in melee? Looked at the manual for shits and giggles and it claims you can, but i haven't been able to so far

>> No.4153172

>>4152164
If you shoot something in the distance but the arrow runs into the hitbox of something in melee it will still count as an arrow. Normally though no you can't. I think MM2 was the last game to allow Bows in melee and that was Archers only.

>> No.4153186

Irregular reminder that Succ wars never ever.

>> No.4153658

>>4153186
stop reminding me

>> No.4154163
File: 16 KB, 331x331, 087.jpg [View same] [iqdb] [saucenao] [google]
4154163

>mfw can't enjoy Heroes 4 because it lacks Heroes 3 HD features

>> No.4154245

>>4140706
>>4140692
the thing is , the original edition actually looks pretty good. I've tried playing it but somehow i am much much worse at it then when i was younger

>> No.4154850

Started M&M from the beginning with MM1, getting my shit pushed in hard.
How can I make some goddamn gold? Monsters hardly ever drop anything and if they do it's like 2gp each.

>> No.4154956
File: 9 KB, 640x400, what.png [View same] [iqdb] [saucenao] [google]
4154956

And now I'm stuck in a room facing a wall where I can't turn or move backward
What the fuck is this?

>> No.4154957

>>4154850
Farming and grinding. We try to be clear that MM1-2 are very different from the rest of the series and far less casual friendly.

Monsters respawn every time you go to the inn. Certain locations/squares will have different monsters with different loot tables.

>> No.4154978

>>4154957
>Farming and grinding. We try to be clear that MM1-2 are very different from the rest of the series and far less casual friendly.
I can appreciate that. I just realised that gold gets divvied up automatically rather than going to whoever opened the bag/box, so that helps a bit.
At least i won't feel bad for grinding anymore, in that case.

>> No.4155008

>>4146851
>>Shit Tier
>8) Thief
You wot? Have you seen their attack speed with a Blaster + Swift Dagger?

>> No.4155039

>>4154956
There is always a way out. One of the walls is probably a secret passageway, just try walking through each of the 4 directions.

>>4155008
>Swift dagger
Melee cap is 30 recovery. Adding a dagger makes you 6 times as slow as using a blaster alone.

>> No.4155045

>>4155039
not in my experience. My thief attacked three times as often as the characters wielding blasters in one hand.

>> No.4155050
File: 23 KB, 520x218, alskelly.jpg [View same] [iqdb] [saucenao] [google]
4155050

This is the thread we summon her, I can feel it.

>> No.4155059

>>4155045
There's a thing with Blasters where the second character seems to have some internal issue that makes their attacks get faster than everyone else when you reach cap.

If you are shooting you aren't getting the effect of the dagger anyway. Get into melee and try it and you should notice a massive slowdown.

>> No.4155065

>>4154850
After fighting a battle use the search button to find money. Also you can grind the fetch quest starting in the basement of the first city for lots of money and experience.
Also make sure you have two Sorcerors (one is not enough) with high speed ratings in your party. Once they learn the hit-all-enemies spells you will be able to win 95% of all battles before any enemy can act.

>> No.4155734

>>4155065
>After fighting a battle use the search button to find money.
Yes this is REALLY important. Chests don't show up automatically after a fight, you have to search after any combat to see what loot is dropped.

>> No.4156208

>>4155734
To add onto this, make sure you ALWAYS CHECK FOR TRAPS.

I only played it until about level 4 or 5, but not once in my time there did I ever come across a non-trapped chest. Not once.

>> No.4156306 [SPOILER]  [DELETED] 
File: 400 KB, 397x382, 1501397733846.png [View same] [iqdb] [saucenao] [google]
4156306

>> No.4156874

I've been streaming MM games on and off for a while and wonder if people actually want to watch them and what timezone they're in.
Looking for "primetime" when people want to watch MM

>> No.4157012

>>4156874
>there are people who think others want to watch them play and call themselves streamers

what an arrogant bunch. Do you get off on people watching you? Do you want shekels? Get lost

>> No.4157071

>>4157012
neither. wanted to shoot the shit with people who like the games. guess you're too far up your own ass to enjoy games

>> No.4157942

>>4157012
I think people mainly do it for companionship

>> No.4158058

>>4157012
you sound like an arrogant douche

>> No.4158486

>>4157071
>>4157942
>>4158058
>damage control

sounds like it hit home tbf

>> No.4159087
File: 107 KB, 302x366, Screen 164.png [View same] [iqdb] [saucenao] [google]
4159087

MM9 for unpolished and buggy gem with awful textures?

>> No.4159512
File: 639 KB, 801x598, CAMPAIGN LOL.png [View same] [iqdb] [saucenao] [google]
4159512

>start dragon slayer campaign
>second mission takes me 3 month to find the additional 2 castles by trial and error
>enemy has a massive starting army
>rust dragons fucking up your shit everywhere
>defending castles is a logistical nightmare because Shiva is a logistics expert with 24/22/10/8 stats
>meanwhile you encounter pic related at the flank

Seriously what the fuck do I do? Is this campaign just unbalanced as shit? Should I do the first mission again and try to carry over more troops, cut less losses?

Also, on my first attempt, rust dragons always targeted my obsidian gargoyles. The second attempt however, ALL my enchanters died in the first couple of dragon encounters for some reason, even though I had positioned them the same as before. Why did this happen?

Second attempt still sucky btw... Do I just need to keep trial and erroring this shit until I break through in decent amount of time? It takes HOURS.

>> No.4159741

>>4159512

Learn to clone and ressurect titans and berserk the fuck out of everything else. Building mage guilds and town portalling everywhere is vital. Because you are playing as a wizard after all.

In first two scenarios you have access to dimension door via spellbook and the second one you can get a scroll if you got the carry over artifact so get that.

Don't waste time with damage dealing spells or summoning elementals it will never be enough damage. Just blind and berserk as much as you can.

>> No.4160450

>>4159741
>it will never be enough damage
Implosion has been carrying me on its own through stacks of rust dragons with its 1200 damage. Also, no Town Portal to be found... Where is the artifact the first mission?

>> No.4160482

>>4160450

You have to do the seer quests, can't remember what it was now or how to get it. Probably have to do a lot of save scumming due to the time limit and all the warping around you have to do.

Also restart the campaigns to get spells you need because they are randomised

>> No.4160661

>>4160482
Thanks for the advice :)

On a related note, anons, how badly do you abuse saves and autosaves when playing?

>> No.4161009
File: 644 KB, 1212x586, dragslay_mission2_start.png [View same] [iqdb] [saucenao] [google]
4161009

>>4159512
Judging by your screen it seems like he has been accumulating army with his 3 castles for far too long for you to beat him. Also your stats are very very low. May I know what have you started with? Picrelated was my status on m1w1d1 in mission 2 sadly I don't have English RoE\AB\SoD. I've just rushed purple as fast as I could while ignoring rust dragons (I haven't played this campaign before btw) and by m2w2d1 I've defeated the AI and the rest of the mission was simple methodical clean up. By the way, there's a DD scroll in NW part of the map guarded by pretty big stack of arch-magi which will let you get to jailed Crag the Hack with pretty strong army.

>> No.4161104

>>4161009
>spoiler
I'm retarded and the scroll is in SW part of the map actually.

>> No.4161227

>>4161009
I-I.. Would rather not post it, I'll just start over. I also didnt know army carried over, because in most campaigns the army is reset while your hero remains.
I looked for the scroll and I'll check again when I get home, but I remember only seeing it on a walled-off portion of the map, or being guarded by a ridiculous amount of arch magi or something

>> No.4161403

>>4160661
I do it in single player, too lazy to buy the stuff, If plague hits I just reload. Same with witch hut's and eagle eye. I do not reload mage guilds otoh

>>4161227
berserk scales with the enemy

>> No.4161428

>>4160661
Chinese sweatshops are like a dream job compared to how I abuse my saves. But I definitely don't reload stuff where it would take too long to discover that it's shit, eg. town portal not being in mage's guild that I had to build from low level to full.

>> No.4161472

>>4160661
>On a related note, anons, how badly do you abuse saves and autosaves when playing?
I tried a saveless playthrough (only between levels) on Impossible before, and while it did add a lot of tension and excitement, the RNG can also just screw you over by never giving you Town Portal and such. Sometimes it just causes levels to be more tedious too.

>> No.4161526
File: 76 KB, 620x253, sorceress-castle.gif [View same] [iqdb] [saucenao] [google]
4161526

Which HOMM had the best town screens? In my opinion that is HOMM 1, just look at this:
https://www.youtube.com/watch?v=vqZP-WlysZM
>that minotaur standing alone guarding his maze
>that dragon in the tower
>these gargoyles minding their own business
Other HOMM games don't have any creatures on the town screens which in my opinion is a little flaw.

>> No.4162240

>>4161526
5 did it best, with how they moved when you first open them. It gave some perspective on how big they were supposed to be, like an actual town rather than a high level overview.

>> No.4162875

>>4161526
>that hydra having a seizure

>> No.4162895

>>4161526
HoMM1 / 2 had flawed town screens in that they lacked the feeling of being an actual town; there wasn't a whole lot of buildings other than the ones for each dwelling (HoMM3 added more nuance to its screens). HoMM2 is the most jarring with its Necromancer, which looks like a horror-themed amusement park. Though that might be mostly because of how out of place the Pyramid looks like.

I could say HoMM5, but HoMM5, on the other hand, has so much bloat it's difficult to figure out what you actually can or want to build.

>> No.4163431

>>4160661
>progress
Took forever, but got second scenario done.
I was feeling ballsy in the third mission and immediately opened the Box containing 5 fairy dragons, with only 2 stacks of 4-5 enchanters. Luckily, they cast Slow, meaning I could 2-shot the dragon stack with Implosion on day 2. Now to start reaping resources...

>> No.4163738

>>4161526
HoMM III has the best compromise between "looks like an actual town" and "everything is clearly visible", though II's townscreens just exude character.

>>4162895
>HoMM2 is the most jarring with its Necromancer, which looks like a horror-themed amusement park. Though that might be mostly because of how out of place the Pyramid looks like.
I don't know, maybe the big glowing skull on top of the tower also has something to do with that.

>> No.4163774

>>4162895
>>4163738
Is HOMM 3 the best vidya depiction of a Necromancer realm?

>> No.4164641

About to play MM6 for the first time, anything I might want to know? Like skills that are completely useless or such

>> No.4164953

>>4164641
Knights are trash, anything they do a Paladin does and a Paladin also gets healing.

Diplomacy is useless, get learning level 1 as soon as you can but don't put points into it. Perception is almost completely useless, although there is one dungeon mid game that requires someone to have expert (skill level 4).

Getting water master (skill level 12) is your top priority, but you should also have someone pouring points into body magic for healing. Sword master is great and all classes that can learn it should get it reasonably early. Armor skills are very low priority.

>> No.4164982

>>4164953
Currently thinking about going with the default party it gives of Paladin, Archer, Cleric and Sorceress and I have some questions

How should I go about attributes and the two extra skills?
What do attributes affect other than what it tells me? Like does personality lower shop prices or intelligence make it easier to disarm traps or something
How hard is it to get more skills, such as Learning?
Also saw there are some NPCs you can hire, any specific ones I should get asap?

>> No.4165079

>>4164982
>How should I go about attributes and the two extra skills?
Magic skills first, the rest don't really matter. Miscellaneous skills can always just be bought. Magic comes with 2 spells per school if you learn them at the start. Armor skill comes with a set of armor and weapon skills come with a weapon.

>What do attributes affect other than what it tells me? Like does personality lower shop prices or intelligence make it easier to disarm traps or something
No, although certain masters of miscellaneous skills may require 30 in a specific statistic. You can raise these later though if you have to.

>How hard is it to get more skills, such as Learning?
Very easy just go to the trainer. Learning is taught at the elemental guilds in the 3rd city. I wouldn't go out of my way to grab it, but the first time I go to the city I'm getting it immediately. Learning is a bit misleading in its description, it only applies to experience from monster kills not quests.

>Also saw there are some NPCs you can hire, any specific ones I should get asap?
Duper/merchant are the ones I like early. They give +merchant skill and only cost 4% total although the duper will cost you a reputation category while he is with you. That 4% total only comes from monster drops and chest loot, they take 0% from vendor sales.

>> No.4165086

>>4164982
On attributes you want to get magic and endurance skills high, and if possible make accuracy decent.

Lower luck as much as possible since there's a well that gives +2 permanent luck up to 16 (8 charges and it recharges reasonably frequently).

Make sure to lower personality from archers and sorcerers, and intellect from paladins and clerics.

>> No.4165114
File: 603 KB, 1286x988, Untitled.jpg [View same] [iqdb] [saucenao] [google]
4165114

>>4165079
>>4165086
Does something like this look right?

Threw one point into might on the archer as it was "left over", should probably put it on something better. Also not sure about accuracy and might on the casters, should I reduce those to increase speed or something?

>> No.4165118

>>4165114
Anything above 21 is largely wasted (see pastebin) and move it to get Endurance to 21 as well. I'd probably also cut the sorcerer's speed and the Paladin's might by 2 to get everyone's Endurance to 21. There are a couple optimizations I'd make but basically though you have the idea.

>> No.4165134

>>4165118
Whoops misread it, Paladin is fine at 16 Endurance since he will get the most hp per level anyway. You also might want to rename your characters.

>> No.4165218

>>4165114
>this is what mm6 looks like
>have only ever played homm3
Wew, I would have thought graphics got better, not that they go backwards.

>> No.4165413

In HoMM 3, what is the rate of growth for a neutral enemy troop on the map? If I make a map with one group of 12 and one group of 18, do they always keep a 50% difference or does it get thrown off?

>> No.4165510

>>4165218
HoMM3 came out 10 months after MM6.

>> No.4165568

I downloaded the grayface MM7 mod and got an exe file. Does it matter where I install it? I bought the game through GOG.

>> No.4165573

>>4165568
If you mean the patch it shouldn't matter. If you mean MMExtension then you need to put the 2 folders under data. I think the instructions are in the download.

>> No.4165576

>>4165573
I installed the patch but it's asking for a CD.. Is it not possible to use it with the version I bought from GOG?

>> No.4165740

>>4165413
Neutral troop growth is just 10% per week.

>> No.4165978

>>4165218
what's it like being retarded pham

>> No.4166420

>>4165978
Bitch I don't know the progression of this weird ass series I'm just here to play homm3 I don't need your shit

>> No.4166550

>>4165576
GOG versions shouldn't take the CD, that should only be if you got an ISO of the original install disk. Try the MM6 download in the OP pastebin.

>> No.4167436

>>4159512
After the first mission, which one is the best to pick?
I picked one and used cheat to win so I can see if the army from 1st mission gets carried to both, but that's not the case and after you beat the 2nd mission, whichever you chose, you start with just basic amount of enchanters.

>> No.4167442

>>4167436
If I remember right the 3rd mission is the really tough one with all the Faerie Dragons. As long as you have all your spells you can take down everything.

You need Town Portal and Resurrection at a minimum, and should have Clone and Berserk by the end of the second mission. If you don't you will need to cheese the guild in the third scenario. You can beat it without both but it's a lot harder.

>> No.4167457

>>4167442
You can pick what mission you're gonna do after the 1st one, either the rust dragons or the faerie ones. Which is why I am asking which one of them is worse to do, because you can carry your army over only for one of these two missions.
If, as you say, the faerie dragons are tougher, wouldn't it be better to bring my whole army at them?

>> No.4167474

>>4167457
The faerie dragons will nuke your army so fast you won't realize when happened. Save most of your army and do the Rust Dragons first.

>> No.4167812

>>4167474
Not if you have expert Blind, expert Resurrection and a fuckton of spell points. But thanks for the advices, just finished the faerie dragon mission, without too many problems.

>> No.4169247

>>4167812
Well yes, that's how most of the campaign works. Once you get your mana pool up it gets a lot easier since you can spam resurrection. The faerie dragons themselves aren't that hard, it's that they will throw 80 at you at once.

The last scenario though has no magic guilds and no way to restore spell points so make sure you get your stat boosts when you can.

>> No.4169597

Playing World of Xeen now. So every non-trivial spell requires gems. This is a massive annoyance for me, as I always run heavy spellcaster parties and like to use them liberally.
Is it ever going to be an issue? I know that you can put them into the bank for generating interest, but there is also aging to consider.
Is there an easy way to grind them? So far I only got them from quests.

>> No.4169606

>>4169597
Monsters will drop them and there are way more in chests than you will ever need. Once you go to darkside you will come across places you can even mine them. I always end up the same with 100k+ that I don't have any use for.

>> No.4169608

>>4169606
>same
game

>> No.4169625

>>4169606
Thanks, that's reassuring for a magic junkie like me.

>> No.4169684

>>4169625
You will have some problems while on Cloudside with them because there's a dungeon that trades stat boosts for gems, but other than that there isn't a time you should feel very constrained. The problem will be the lack of scaling with magic. The scaling spells will take 2 or 3 spell points PER LEVEL so you will begin to largely rely on miscellaneous items (with recharge item) if you want to focus on magic usage.

>> No.4171103
File: 20 KB, 1240x68, Amount.png [View same] [iqdb] [saucenao] [google]
4171103

Is there a way to make the vanilla HD mod show monster amount like in HotA?

>> No.4171527
File: 454 KB, 801x600, Wtf m8.png [View same] [iqdb] [saucenao] [google]
4171527

This quest line is getting a little bit ridiculous...

>tfw a misclick causes your stack of gargoyles to get instagibbed by 500+ nagas

>> No.4171632

>>4171527
Yes that campaign is really the only one where they go into overkill on the unit scaling, and as a result they have to use a ridiculous amount of neutrals.

>> No.4171802

>>4171527

Yeah and xp is capped and the hero has a shit specialty

>> No.4171830

>>4171802
>Shit Specialty
The free mass spell is great. The only real problem is you suffer snow speed penalties after the upgrade.

>> No.4171917

>>4169597
WoX is piss easy stop being a casual its basic resource management

>> No.4171945

>>4169597
Instead of World of Xeen they should have made W.een, the game where you are chosen by Boognish to spread wealth and power

>> No.4171971
File: 119 KB, 1152x864, 180px-Superweenie.jpg [View same] [iqdb] [saucenao] [google]
4171971

What game is the best to get started in this series?

>> No.4171975

>>4171971
Depends what you want to do and how deep you want to go into the series. Pastebin has a lot more information.

>> No.4171984

>>4171971
For HoMM 2 or 3
For M&M 3 or 6

>> No.4172001

>>4171984
>>4171975
Thank you, I actually own 3, but i haven't played in ages

>> No.4172621

>>4172001
These addons linked in the pastebin are great, thanks

>> No.4172939

For someone who never played a MM game, and tried to enjoy Grimrock but couldn't due to it not being turn-based. Will I enjoy MM X: Legacy? I heard it has a lot of variety/depth/strategy

>> No.4172972

>>4172939
I liked MM X, but it's fairly short and low budget. It has some great parts and good puzzles and combat can be challenging for a MM game which have always been considered easy entry level blobbers.

>> No.4173194

>>4172939
Get all the games off the pastebin instead and start with MM3. MM6-8 are realtime but let you switch to turn-based mode on demand.

>> No.4173270
File: 397 KB, 1440x900, Untitled3.png [View same] [iqdb] [saucenao] [google]
4173270

>>4171103
what do you mean by vanilla hd mod? It does it, at least hd+ does.

>> No.4173350
File: 258 KB, 979x763, fashion = mods.png [View same] [iqdb] [saucenao] [google]
4173350

If anyone is interested, here's 5gb collection of expansions, hundreds of mods and custom campaigns, 6533 maps and an utility to install and run all that. In Russian.
At least some of the contents is in English, it's by far the biggest compilation of maps and Era and VCMI mods I've seen.
http://forum.heroesworld.ru/showthread.php?t=12429

>> No.4173354
File: 338 KB, 800x600, 7d99f7cfc7a7c7a1e6a29130d8b58b08[1].jpg [View same] [iqdb] [saucenao] [google]
4173354

I almost forgot how crazy wog/era mods were

>> No.4173394

>>4173270
Are you sure you're not playing HotA? Because even with HD+ enabled I don't get this in the regular HD mod.

>> No.4173401
File: 714 KB, 1680x1050, HDmod.png [View same] [iqdb] [saucenao] [google]
4173401

>>4173394
>>4173270
Also your font looks different than mine.

>> No.4173430

>>4173401
I think my game was rus version with english HD mod over it, I'm sure there's a way to change font somewhere.

I was sure they included this in hd mod at some point but if I'm wrong you can get arraytxt_en file here and throw it in data folder, rename it to ARRAYTXT.txt
http://forum.heroesworld.ru/showpost.php?p=291196&postcount=13

>> No.4173445

>>4173430
I mean you just need the unzipped txt file, no need to rename it

>> No.4173456

>>4173430
>>4173445
Thanks, I still wonder why they didn't include this in the regular HD mod and only in HotA.

>> No.4174245

>>4173354
What in the sam hell am I looking at? Is this supposed to be HoMM3?

>> No.4174267

>>4174245
It's still HoMM3, but many sprites have been replaced with Warcraft 2 sprites. The gameplay is unchanged.

>> No.4174276
File: 68 KB, 417x550, geniesser_kapuzinermoench.jpg [View same] [iqdb] [saucenao] [google]
4174276

Which M&M is best to start with for wholesome blobby fun?

>> No.4174501

>>4174276
Check pastebin

>> No.4176281

Don't you dare die before succ wars is out

>> No.4176639
File: 794 KB, 329x232, 1385766458909.gif [View same] [iqdb] [saucenao] [google]
4176639

>>4173350
>6533 maps

imagine if you beat one map per day

>> No.4176692

>>4159087
MM9 was still fun as fuck, even as unpolished of a turd as it was

>> No.4176879

>>4176692
It was better than people gave it credit for, but replacing Fly with Fleet Foot was disgusting.

>> No.4176942

>>4140663
God Fortress has such a shit aesthetic
>city hall is a treehouse
>so much missed opportunities integrating trees and rivers is marketplace, for instance
>6th tier unit is a bee's nest
>wtf is a gnoll
Seriously every other faction has its 1st tjer creature as something immediately recognizable as an inhabitant of its environment, and for a swamp it's a..... Gnoll?? What even is a gnoll? Even some monkey creature or a cannibal or a pygmy would make more sense

Besides that it's also the weakest faction by far

>> No.4176996
File: 66 KB, 800x449, the-man-with-no-taste-57f5725e39ab1.jpg [View same] [iqdb] [saucenao] [google]
4176996

>>4176942
Please be bait

>> No.4177619

>>4176281
succ wars will take as long as grimoire did to come out

>> No.4177708

>>4176942
here's your (You)
>Besides that it's also the weakest faction by far
I wish this counted as a double (You) just to spare the incoming inevitable tourneyfag autist who will write you a 20 paragraph post about why fortress is a strong town

>> No.4177807
File: 300 KB, 1024x768, map.jpg [View same] [iqdb] [saucenao] [google]
4177807

Have any of you guys played Eador: Genesis? It's a somewhat simplified homm3 clone but this game is absolutely destroying me. It's also more complex in some ways. Any advice on how to git gud?

>> No.4178523

>>4176942
You just can't handle the SWAMPY AZTECS

>> No.4178550

>>4177807
Looks interesting, anon. Will give it a try. Thanks.

>> No.4178604

What's a good way to play it on android?

>> No.4178609

>>4178604
Play the first*

>> No.4178632

>>4177807
Get wizard as hero and go full necromancy/chaos magic, skeletons and fiends with improved summoning range will solve almost everything. Don't be fooled by level 10 choices, do NOT go with necromancer as your advanced class because it has nothing to do with necromancy. Don't bother negotiating with free hamlets or the like, wipe them out and keep the money. Barbarians + shamans are the best tier 1 troops. Finally, listen to what your hero is saying when meeting an army and go with it most of the time.

>> No.4178635

>>4178632
Also, get at least two damaging spells to start the skeletrain early, especially when dealing with shooters.

>> No.4178640
File: 71 KB, 292x172, Sandroposting.png [View same] [iqdb] [saucenao] [google]
4178640

>>4178632
>>4178635
And since we're talking about necromancers, obligatory town theme rating:
III>II>V>IV>VI>VII

>> No.4178709

i got to play Heroes 3 after a long time, I don't remember it being this comfy, i did a couple maps and got in love with the gameplay again

>> No.4178839

Making a party in MM3 and I only have space for two main fighters between a paladin, knight, and barbarian. Should I go knight and barb? Then my party comp will be BKRACS.

>> No.4178846

>>4178839
What is R? Ranger or Robber?
Either way you should get both since only Ranger and Druids can cast the water walking spell and a character with Thievery is essential.

>> No.4178847

>>4178846
ah shit i meant BKRoRaCS

>> No.4178917
File: 328 KB, 640x480, savage.png [View same] [iqdb] [saucenao] [google]
4178917

Hard core, man

>> No.4178925

>>4178640
>2 over 5

>> No.4178934

>>4178925
correct

>> No.4178940

about to play HoMM for my first time, installing 3, any tips for someone whos never played this series?

>> No.4178942

>>4178940
Pastebin has some tips and a few references for skills if you need them.

>> No.4178991

>>4178940
stay hydrated

>> No.4179001

>>4178925
I seriously hope you're one of those who played one of the versions with the themes mixed up because if you think the original theme is worse than 5's, then you have a terminal case of shit taste. True necromancer theme of 2 here:
https://www.youtube.com/watch?v=glwaGKIF8ys
>inb4 some faggot goes "but muh price of loyalty" or "but muh demo"
No fuck you, this is the theme we had in frogland and the one I grew up with, don't mix it up with Mage/Barbarian or whatever else they messed up in future releases.

>> No.4179027

>>4178839
Honestly I replace the cleric and sorcerer with an extra paladin and ranger.

They can all learn the same spells, just at added cost, which is moot. They only get half the spell points, but regular resting means spell points are rarely an issue. And the extra melee and ranged weapon abilities of the Paladin and Ranger far exceed their shortcomings.

>> No.4179032

So World of Xeen is MM4 and MM5 combined with the ability to flip back and forth between the two games.

Do I do 4 first, and then start 5 with high power characters? Or do I do low level stuff in 4 and then go to 5 and do low level stuff over there? Or is there some sort of quest prompts that say OK now' when you go over to 5?

>> No.4179045

>>4178940
Restoration of Erathia campaigns are basically extended tutorial. Shadow of Death and Armageddon's Blade are expansion campaigns and aren't that noob friendly.
Learning, intelligence, first aid, scholar, sorcery and eagle eye hero skills are to be avoided, with no exceptions I can think of.
When a hero has creature specialty, it is useful only for 1st and 2nd level creature specialties (maybe 3rd as well). For higher levels the bonus becomes negligible.
On the adventure map, if your hero is on the entrance square of a building, you can press spacebar to make the hero enter the building again.
Get HD mod (not the official Ubisoft HD edition!) to play in widescreen.
A Viking We Shall Go is an awesome premade map, representing Europe. Pandora's Box is great as well (based on Greek mythology), but is much more difficult.
If you ever become a pro and get bored of the vanilla, you can install ERA mod platform to play autistic mods that turn the game into "300" or "Stargate Atlantis". Or install HOTA (Russian mod with a new faction). Or download autistic Chinese maps for vanilla.

>> No.4179049

>>4178846
You can just get a hireling to cast Water Walk for you when it becomes necessary. Or Etherealize through water.

>>4179027
Sorcerer's regularly priced Implosions are too good to not have though.

>>4179032
>do I do low level stuff in 4 and then go to 5 and do low level stuff over there
You can do whatever you want, with the caveat that the early Darkside quests give you a fuckton of XP. If you go into early Darkside and do just a whole bunch of starting quests there, you will effectively trivialize a good portion of Clouds.

>>4178940
Every town is good and if you think otherwise you haven't learned the game enough yet. But Necropolis and Rampart will be the easiest starters.

>> No.4179051

>>4179049
imo he should do clouds, then darkside, then the wox content

>> No.4179054

>>4179045
>intelligence
is a fantastic skill for Single Player and should always be picked because it allows you to abuse travel spells and ridiculously long chain combos. Whether you need to Ressurect your whole army or keep a stack Blinded for the whole fight, you need Spell Points.
>scholar
Good for secondary hero.
Rest is true though.

>> No.4179153

>>4179045

Sorcery specialists are OP though, hands down the best spellcasters, especially Zydar.

>> No.4179196

>>4178839
Keep the paladin. I would drop the knight. You don't need a ranger because you can always find items of water walk or just cast Etherialize to get in deep water. Pastebin has suggested party comps.

>> No.4179202

>>4179032
Start with 4. You can go over to Darkside at any time but it trivializes the rest of Cloudside. MM4 only allows training to 20, but MM5 allows you to go to 200+.

>> No.4179416

>>4143536
So, I finished that map I was working on.

https://mega.nz/#!xqxDHSaZ!wflFkAAlbTYJPDNxSU-qvI_sErcd5h33vcMO7LcnnlI

I just now made a mega account for the first time, so I hope it works.

The map is called Hold the Line. P1 has a Rampart and P2 has a Fortress, but you can pick anything for your 2nd town. Each player starts with half the underground as their territory, but the surface is up for grabs. The only way to capture their underground town is to successfully siege their defensive surface town first. I themed the map around high-pitched siege battles and battling over resource generators, with a few little secrets and secondary strategies here and there. I hope you enjoy it, and I'd appreciate some feedback. I've tested it myself, but not with anyone else.

I was thinking of making a Celestial Heavens account to have it tested, but the place seems dead.

>> No.4179640

>>4179416
Celestial Heavens is still somewhat active its just that there's nothing new to really discuss because who knows what the succ wars devs are doing.

>> No.4179758

>>4178917
For having to get the obelisks and killing the unicorn king, the Vault of Time was incredibly underwhelming. The Obelisk chest in MM7 was ok, but mostly useless because you have to have been to Eeofol. In MM6 though it's amazing.

>> No.4179961

>>4171830
Yeah, but he always has pathfinding, so it's not that bad.

>>4140663
How do I make the jump from Expert to Impossible in Homm 3? I pretty much always win on Expert unless something seriously goes wrong like an AI finding the grail early or some shit. But I've gotten used to (maybe too used to) a more or less standard plan of action on day one of

>Hire a hero, combine armies with starting hero
>Build a mage guild, buy a spellbook if necessary
>recruit any t1s hanging around if available.

And then using that initial ball to overcome the resistance around the first resource nodes to get the dwellings going. I find that I can't get started quickly enough on impossible, as I can't take those initial stacks with just a starting hero's complement fast enough, and if I wait until I can, then the AIs have pulled too far ahead of me on creeping to overcome."

I figure there's at least one guy who beats impossible easily on here, can anyone share any tips?

>> No.4179986

>>4179961
The first thing to do depends on the size of the map. If they are going to get to your city by the end of week 1, you have to build a Castle immediately and plan on picking up what you can then turtling. If you can pick up a hero with Artillery do it. If not then a either a unit specialist with a bunch of units or a caster hero because Magic Arrow is your main way of clearing a lot of the early neutrals. The experience from that initial keep defense will allow you to clear out most of the rest of your mines. Always pick up 350 gold heroes unless it's day 7 and you have to buy a higher tier unit. From there it's mostly the same as other modes, just know that the enemy is a week or two ahead of where they would be otherwise. If the first enemy hero got ballistics you are probably dead.

If it's a larger map then it is a lot easier. Depending on what resources and treasure chests are around you may need to go Capitol first which is actually feasible Single Player (obviously don't do this MP, but most MP don't play Impossible). Once you get your main unit rolling, realize that your build order may change. Every faction has one resource that you need fast. Be prepared to trade the 20 to 1 from a single marketplace to get to T7 if necessary, but obviously this can take weeks to build up.

Also fuck Tower in impossible. The Mage Tower cost is going to rape you.

>> No.4179997

>>4179986
Dungeon I find very bad too, as getting one of reach rare resource for the Pillar of Eyes is often a pain in the ass. But the Rampart's my general favorite and when I make forays into Impossible, I usually try it as them. Do you have any specific tips for them?

But I'll admit, I often don't turtle and think of a needing to turtle as a sign I've fallen too far behind. I'll give it a go.

>obviously don't do this MP, but most MP don't play Impossible
Really? I only played about 5 games in MP, and that was a LONG time ago, most of which was against a particular friend who liked it and was way better than I am, and one game that I played against strangers that soured me on the experience as this guy literally started hurling obscenities at me for 15 minutes straight after I crushed his main army through a trick. What's the "standard" these days?

>> No.4180028

>>4179997
With Rampart your main sticking point is the wood. Until you get Grand Elves rolling you really only have Centaurs. Once the Grand Elves are pumping play the faction like normal.

The same rules apply, consider a caster hero to begin with so you can Magic Arrow snipe and then switch to a more conventional hero once you get the Grand Elves. The wood requirement for the upgrade is a pain, but depending on the map you may be better off with some dendroids (because their building only takes gold) before the upgrade to Grand Elves to clear some of the stronger stacks. Make sure you bring a hero to dump the dendroids off at the end of each turn of course because they are such horribly slow units.

Also remember in Impossible the Resource Silo is incredibly important for all factions. Build it early if you can unless it interferes with a major unit upgrade. Since most of your units will come out a week or two later than you are used to, you should be building up those rare resources to jump right to T7 once the gold starts coming in.

>> No.4180030

>>4180028
All right. Thanks a lot for the tips.

>> No.4180043

>>4179997
Most common difficulty for playing random maps with or without ai is 160% and strong mobs.
Turtling is not how you play random maps, you get a ton of resources off map but you need to explore and evaluate your options first, so get as many heroes as possible fast, unless you find a strong roadblock.
There are different things you can prioritize depending on the map, ideally you go for hives and/or conservatories and use them to get even stronger army from pandoras or high tier creature dwellings or just sweep over weaker guards to build your towns fast. Generally if you are interested you can find really good players on twitch sometimes.


>>4179997
Dungeon is good because Shakti gives you amazing 1st week clearing force with upgraded trogs. If you manage to cap a good creature dwelling, summoning portal will effectively double creatures in it. And mana vortex is godsend when you get townportal or flight. Building dragons is expensive and is not always viable, you might just want to build up some other town.

>> No.4180530

>>4179986
>Also fuck Tower in impossible. The Mage Tower cost is going to rape you.
I find it funny that in HotA they unfucked Tower's tech tree a little by removing Mage Tower from prerequisites for Altar of Wishes and Golden Pavilion, but Dungeon is still fucked if player can't find/trade all the rare resources necessary for building.

>> No.4180646

>>4179001
oh, anon i apologise, i thought you ment visual theme not music theme

>>4179054
scholar can only be good on campaign maps where you can have new heroes learn spells not present in your current mage guilds, otherwise have your new heroes just manual visit them, no need to waste a skill slot

>> No.4180654

>>4179986
>Also fuck Tower in impossible.
Recently I completed Barbarian Breakout and Golems Aplenty (the latter is a much easier scenario) on Impossible as Tower just to see if I could and although Tower has a really poor tech tree, if you can manage to dig out of the rut and get past it, you have a strong late game army on your hands and it works well against AI.

What might be helpful, though, is learning really well how to micromanage Gremlins and possibly even not improve them as your first building, since you can learn to manage them as an unupgraded stack and then spend resources on
>more heroes (for more Gremlins)
>Mage Guild 1 (you need it anyway)
>Citadel+Castle (for more Gremlins)

Solmyr or Aine is a better starting hero choice than anything else in such a setup.

Once you get past terrible requirements you should be fine, as Nagas are not nearly as expensive and they wreck everything. It's easier than with Dungeon because Manticores are basically glorified shooter blockers while Nagas are a force of their own.

>> No.4181532

In MM8 do I have to choose to slaughter the dragons or the hunters and the same choice between the priests and the necromancers?

Can't we all just get along?

>> No.4181605

>>4181532
The dragons and Necromancers were the peaceful factions. It was the Clerics and Dragon hunters that launched invasions.

Interestingly the most peaceful races are the Lizardmen in Dagger Wound and the trolls.

>> No.4181610

>>4181532
To answer your question yes. You need 3 factions, one of which must be the minotaurs. Since the other factions are currently at war you can only get 1 from each conflict.

>> No.4181960

>>4181610
Kind of sucks all the fun out of it desu

>> No.4182152

>>4173354
Is this downloadable somewhere?

>> No.4182170

>>4182152
http://heroescommunity.com/viewthread.php3?TID=39062
warcraft tribute

>> No.4182232

>>4181960
Well there's only 1 egg so you wouldn't be able to complete both sides anyway.

Declared Jihad tends not to leave much leniency for compromise either.

>> No.4182262

>>4182232
I don't feel so bad about the jihadis. Town full of priests and no healer? Fuck you.

>> No.4182652
File: 20 KB, 320x200, alamar.jpg [View same] [iqdb] [saucenao] [google]
4182652

>Playing World of Xeen
>Take a rest while in a tower, nothing weird like I've been doing
>Screen goes black and Suddenly this asshole pops up laughs at me and tells me good night

What the actual fuck man made me jump outta my chair

>> No.4182671

>>4182652
It's supposed to be a dream/vision. That's Alamar, the final boss on Darkside.

>> No.4183256

>>4179202
>MM4 only allows training to 20

Wow. Is that only because of the conversion into WoX?

Or was the original vanilla MM4 like that too? I would have been pissed going from 3 to 4 if it was like that.

>> No.4183490

>>4183256
Yes vanilla/stand-alone MM4 was that way. Think about it. The only places to train on Cloudside are Vertigo (10), Rivercity (15), and Newcastle (20). You could get a few extra levels from the Golem Dungeon, the Super Explorer in the Witch Tower Clouds, and the Shangri-la fountain, but that was it.

Also think about the monsters in MM4, the hardest stuff is either in the Dragon Cave or Castle Xeen. Nothing takes level anywhere near 30.

>> No.4183689

I hope you guys didn't fall for the "skip MM3 and go straight to Xeen" meme

>> No.4184051

>>4183689
I didn't. MM3's my favorite since adolescence and every few years I'll do another run. This is actually my first playthrough of WoX. It's just not the same. Probably rosecolored glasses on my part.

>> No.4184106

>>4183490
I think the Golem Dungeon was the hardest one.
It's also fully optional since you need 10 megacredits before you can enter it.
The only places to gather those are the temple of yak and the tomb of 1000 terrors which have 8 megacredits each. But 15 megacredits are already enough to beat the game so there is little reason to enter the Golem Dungeon.

>> No.4184164

>>4184106
The diamond golems are annoying because of the physical resistance, but not all that hard as long as you use the Xeen Slayer Sword which does full damage to everything in the game (Winterkill is also a lot easier once you get the sword). Implosion also works of course. The only problem is the weapon breaking specialty.

>>4184051
MM3 always feels a bit clunkier to me due to the lack of an auto notes tab and the way everything including quest items goes in the same bag. The idea with the hirelings is nice, but the scaling cost of them makes them not really feasible late. It's definitely harder though, so it probably can keep your attention better. With WoX once you get your weapons there isn't really anything that can cause you problems other than the Minotaurs/Gorgons in the Dungeon of Lost Souls.

>> No.4184179

>>4183689
I did, but I'm a complete newbie to this franchise. I'll give it a try after I finish Xeen, I'm having a blast so far.

>>4182671
It was late at night so it just surprised the hell outta me. I've been playing for a while now and expected to rest without anything happening.

>> No.4184229

>>4184164
Press V to see quests nigga
Xeen doesn't even have Corak giving hot scoops on every location

>> No.4184235

>>4184229
I mean the Auto Notes where it autologs all your passwords and such.

>> No.4184237

>>4184235
I normally write those down anyways since notes/quest info is vague sometimes

>> No.4184323

>>4184237
Well the puzzles especially in the Castles are a lot more complicated in IoT. Whiteshield particularly always drives me nuts because it's not something you can easily remember.

Also the no save puzzles in the Greywind and especially the Blackwind Dungeon get really annoying. There's no message telling you whether you did it right until you go revisit the king in Greywind, and the teleporters that work even when you turn in a space get really annoying.

>> No.4186178

How do I Inferno? Which heroes are the best for a main, Zydar? Which dwellings should I rush and explore with?

Send help

>> No.4186419

>>4140663
>FINALLY beat that stupid Playing with Fire campaign.
>It wasn't hard, mind you, but that second mission especially, slogging through all those swamps looking for every fucking stupid dwelling, was a colossal pain in the ass and couldn't keep motivation.
>But now it's over, don't have to deal with it again.
>All right, next up, Festival of Life.
>Constantly misjudge how tough of stacks (especially large neutral stacks) I can take with my 2nd level Kilgor because I got used to an arcane superwitch with 30s in every stat spamming air elementals everywhere.

High level hero withdrawal is a condition, and a lot of people suffer from it. Give your recognition to their struggles today. You can send your support to Worm Warren, a donation of just 500 gold, or 2 of any rare resource, can change a person's life.

>>4186178
Ehh, none of the Inferno heroes are that great to be honest. Marius and Pyre are both ok for the demonaics, and Aydin's probably the best heretic.

For creeping, half the game revolves around Cerberi, (especially if you can get your hands on some water magic to cast bless on them, they have huge variations in their damage), and the other half involves getting pit lords to turn your worthless imps into demons.

But they're overall a fairly weak faction, there's no real way to make it easy, at best you'll be sort of average.

>> No.4186469

>>4186419
That second mission is easily the most tedious campaign scenario in any of the games. At least you get town portal if you missed it in the first scenario once you clear out the legion of water elementals.

Finding every single dwelling is so ridiculous, but I think they did a really good job showing how the undead fight. It's supposed to be a war of attrition and it's done really well.

>> No.4186907

>>4186419
im at the start of the 3rd mission but just cant motivate myself to play it, xl + u map vs 4 allied undead seems like a hassle

>> No.4187071

What's the toughest campaign?

Is the "dragon slayer is the hardest" just an old internet meme? I pretty much stick to multiplayer

>> No.4187494

>>4186907
Nah, it's actually much faster/easier than the last one. Adrianne is really strong, you should have at least 2-3 other heroes of your starting 6 that can fight and cast high level spells, and best of all, you've got those allied garrisons. You can strip the troops from them when a hero passes through, so once you grab that first town to avoid death, have Adrienne pick up 2 or 3 of them, your next best hero grab the others, and just slash and burn in every direction. You should be able to cripple all the enemy players in about a month without any particular trouble.

>>4187071
Dragon Slayer is essentially a puzzle instead of a standard series of HoMM 3 levels, especially the one with the Fairy Dragons; when you run into 3,500 Naga Queens, you either figure out the right solution and have the spells available to do it, or you die, simple as that, there's no way at all to bust through with the production of your towns and conventional mass buffs and debuffs in the time limit you get.

Once you figure out the tricks, (or look them up online) it's pretty simple. I actually thought just of the Armageddon's blade ones, Dragon's Blood and Foolhardy Waywardness were trickier, and the Shadow of Death ones in general were much tougher. (Especially that 5th one where suddenly you get the heroes of the same level you left them in previosu campaigns, but with a completely different randomized set of skills instead of the ones you laboriously built, and of course that practically ensures that one of them will have shit-tier stuff if you don't save scum or edit, but you'll still need to win at least one scenario with that hero)

>> No.4187631
File: 5 KB, 58x64, Hero_Gunnar.png [View same] [iqdb] [saucenao] [google]
4187631

>>4187494
oh alright then, still the map is very open but i spend alot of time making sure my carryover heroes had maxed out stats, shame they tell you that 6 heroes will carry over after the seccond mission but its actualy Adrianne + 5 others, RIP pic related who was level 18 and had all the stats from the map

>> No.4187757

>>4187494
I just finished Dragon Slayer and now I'm having the craziest of trouble with the SECOND crag hack mission. The second town you capture is utter shit, and less than 1 week later the Castle heroes start pouring in with Royal Griffins and Defense specialties (some of the heroes have 17 defense). I tried the offensive route and just ended up getting my ass handed to me the second I captured one of their towns, with a retaliatory 20 champions, 115 marksmen, and 40+ Crusaders.

What in the fuck is going on. I'm not even being slow, I'm exploring the exact right things at the right time now that I know where everything is. It's super annoying. Should I play on Normal instead of Hard?

>> No.4187769

>>4187071
The toughest will always be Yog's. Yes you get some really nice stats, but not having any magic at all is something that makes things way harder than it should be at all times.

Dragon Slayer has a bunch of tricks you need to learn, but once you get how they work it's not really hard. There is a bit of learning curve.

>> No.4187775

>>4187757
Wait, the one where you're collecting the Armor of the Damned pieces, or the one where you have to collect the Statue of the Legion?

To be honest, it's been ages since I played either, so I don't remember specific strategies, but I recall not having that much trouble with any of the first time around Crag hacks. The second one, I remember having to restart a couple of times, and I'm not even sure what I did differently in the one that I won. Sometimes the computer comes at you with an overwhelming force, sometimes it doesn't ,and I've never really been able to figure out the difference.

>>4187769
Everyone says that, but I never really found the Yog's campaign that much trouble. Yeah, you don't get magic, it sucks. But you get the Angelic alliance for the second mission, and Expert Prayer compensates a lot for it, And you should have beastly stats and a full roster of martial skills. I don't remember needing any particular tricks after the first mission and "run fast from Aine", after that it was just put my head down and charge through everything. (But again, I played the SoD stuff ages ago, so I might just be glossing over it)

>> No.4187814

>>4187775
With Yog it's more a combination of frustration for the first several scenarios combined with the ridiculousness of the last. If I remember right there is basically no way to beat Aine in the last scenario unless you steal a city, build a castle, and turtle. If your main city could hold up for sieges then it wouldn't be nearly as bad. It's also really hard to dodge an enemy hero in a smaller map like that.

>> No.4187831

Is it worth recruiting heroes when you're still level 1?

>> No.4187843

>>4187831
Generally, you want to start off missions by recruiting an extra hero or two and combining their forces into one big ball. Most heroes come with more than 2,500 gold worth of troops. For that alone, they're worth it (Note, this is for HoMM 3, if you're asking about a different edition, the answer might be otherwise)

>> No.4188354

>>4186178

Yep zydar, rush efreets and get blind spell.

You should be set to wreck almost everything. Especially if you get your hands on armageddon.

If resource poor map then its demons and pit lords with Nymus. Cerebri are kind of a waste of money.

>> No.4188359

>>4187814

I got lucky with Yog and a pack of zealots joined me really early. Allowing me to wreck Aine in like week 2.

>> No.4189286

>>4188359
I got lucky and got Dread knights from the refugee camp. Then I had to move further down so Aine would leave the city and luckily she took the turn by the gargoyles so I just took over her city and went on to kill her too. Feels good that the enemy can't actually get to you if you do this, because without Aine they can't reach the tent.

>> No.4189629

>>4186178
Rush Efreeti. They're not that expensive, even on 200%, compared to some other towns, and just a few of them is enough to obliterate everything with no losses and while zipping around the map.

When you get Devils, abuse their high speed and get expert Earth Magic. With Expert Slow, you can take down walkers easily, as you can just hit'n'run them without incurring losses. Devils and Efreeti also lend themselves greatly for removing enemy stacks.

Inferno also has a pretty easy way of taking down Dragon Utopias. Take all your Devils and a few fodder stacks for the dragons to munch on in their first turn. Then cast Force Field in a corner of the map and hide behind it. Hit'n'run the dragons until they die.

Your late game army doesn't have that much HP, so be sure to get that Utopia relatively early.

Good hero choices are Pyre, Marius, Nymus, Ayden. Zydar is eh, only really worth it if you can get Armageddon, and that's not a given, his early game is nothing interesting. Octavia or Ignatius if you start at 200% and want to feel safer, though Ignatius isn't as badass as Shakti, Galthran or even Gretchin.

Inferno's poorness is a little overstated IMO. They're speedy and for Single Player purposes Archdevils are great wheels for abusing magic against AI (basically zip around the map and Blind/Implode everything.) Demon farming also helps, though it's challenging to do properly.

>> No.4189704

why doesnt music work in mm6

>> No.4189718

>>4189704
Because you're into butt stuff.

>> No.4189723

>>4189704
nvm i figured it out just had to enable PlayMP3=1 in the ini file

>> No.4189846

Quick question, does the HD mod work with Heroes Chronicles?

>> No.4189873

>>4189846
No. You need to run them as standalone campaigns from sod

>> No.4191980

>>4189723
There are several flags in there that are worth changing. I really hated the way the quicksave and quickload were set.

>> No.4192279

So, M&M Showdown died a few days ago
While I'm pretty sure there was a good reason for that, anybody here actually played that abomination of an idea and/or execution?

>> No.4193430

>>4192279
Didn't even know it existed.

>> No.4193463

Hey, sorry to piggyback off your threads guys but does anyone have a working link to Wizfast.exe for Wizardry 8? It was an old program by Wolfie that speeds up combat animations.

I found three different links and all of them are dead, the alternative is that I have to hex edit the .cfg which I'd rather not do.

>> No.4193480
File: 25 KB, 1017x100, wizfast.png [View same] [iqdb] [saucenao] [google]
4193480

>>4193463
http://puu..
sh/xblik/9c70c79cf4.zip
Taken straight from Wizardry 8 Enhanced bundle.

>> No.4193481

>>4193463
Are talking about this thing?
http://wizardryvault.com/file-downloads/?did=10

>> No.4193497

>>4187775
Im just gonna play on normal for the sake of progress, then. Some of the scenarios where trial and error is such a big part of them just feel so UUGGHH

>> No.4193507

>>4193480
>>4193481
Yeah I cant actually access the site due to some virus warning from my isp.

Thanks a lot guys, I really appreciate it.

>> No.4194171

>>4186178
Zydar is a trap option. Sorcery specialty boosts țhe bonus by 5% per level - 5% of the base percentage. So with Expert Sorcery and level 20, Zydar will only be dealing 30% more damage with an attack spell. Considering a lot of your turns will be occupied by applying buffs and playing haste/slow tug of war rather than casting lightning bolt or what have you, the advantage becomes minuscule, and in early game (when attack spells are actually rather useful) it's basically doesn't matter at all.

In competitive games that I've seen, mains of choice for Inferno are Nymus/Marius (pit lord and demon specialists, for demon farming). Rashka (efreeti) and Pyre (ballista) aren't bad choices either, Ignatius too for early farming. But all in all Inferno lacks decisively good heroes like Crag Hack, Tazar, Solmyr etc so the best option for them is grabbing a good "foreign" hero from the tavern.

>> No.4194338

>>4193430
Afaik that was the main reason it flopped, no playerbase
>>4194171
This basically. Hound/Gog specialist arent the worst thing if you are desperate for early army, but off the top of my head, i cannot recall a sinlge inferno hero that is worth shit

>> No.4194926

>>4194171
>only 30% more

Yeah well set him up with good gear. Zydar will easily outdamage any other spellcaster. With the exception of maybe Malekith. While Styg, Gird and Sandro don't get as good stat spread into spellpower as warlocks and heretics. Zydar will do more than twice the damage, if you're lucky to get an elemental orb he'll wreck house.

>> No.4194950

>>4194926
>if you're lucky
The chance to get Armageddon or Implosion alone in many maps is really not that big.

And even then - what does a high-level Zydar with an elemental orb provide for Armageddon or Implosion that a better hero like Deemer or Jeddite doesn't? The damage difference isn't that big.

If we're going on about those skills, Intelligence is a better specialization by far, as its more universal and lets you zip around the map more. Ayden>Zydar, aside from his terribly ugly mug.

I mean, hey, if we're talking about "lucky", I guess that "if you're lucky", the enemy hero won't find Orb of Inhibition or Shackles of War.

>> No.4194963

>>4194926
Consider the average late game hero battle - first turn you cast haste or slow, then blind, then slow or haste again, then clone or forcefield to guard your archdevils or blind again or whatever. Only ocassionally do you get a chance to fire an attack spell where an utility one wouldn't be a better option. At this point unit or ballista specialists become more useful in absolute terms than Zydar or Malekith, simply because units can use their extra speed and/or attack each turn.

Granted, it'd be nice to have a high leveled Zydar or Malekith around if you can get your hands on Armageddon and the fire orb, but that's a fairly niche scenario.

>> No.4195716

>>4194950

Ayden has terrabad skill progression. He gets more spellpower than knowledge for a couple of levels rendering his specialty redundant. Andra and Elleshar are better intelligence specialists for their factions because you get a metric ton of water spells that don't require much spellpower.

Resurrection specialists are like Alamar and Jeddite are great for other factions ironically, because black dragons are immune to magic. Even then they are more likely to get fire magic than earth.

Deemer and Aislinn are only good at the start, you better off putting expert scholar on them so you can pass on meteor shower because they are obviously built as scouts rather than mains and generally have terrible skill progression.

While with sorcery specialists you are almost guaranteed to get all schools of magic and two extra skills like intelligence or logistics or something like that.

Usually high level artifacts like orb of inhibition is heavily guarded and the AI doesn't really go for artifacts as much as it goes for resources and building castles. The worst you encounter are heroes with resistance.

If you're zipping around and casting spells you should put your main army on a might hero anyways. Zydar gets fine with just efreets.

>> No.4195736

>>4194963

Imploding high threat targets makes for a great opening imo stuff like devils, dragons, angels, phoenixes and the likes. Especially in case of fast fliers or meteor showering the enemy ballista and cart where usually shooters are located. Using the wait command and let the enemy come to you is a better tactic than hasting and slowing. Blind is easily dispelled. Water magic in general nullifies all buffs and debuffs. Haste and slow are only really useful for mobs and if you have expert tactics.

>> No.4196462

>>4195736
If you have to dispel blind you are playing catch-up, exactly what your opponent wants you to do.
Your Wait command argument makes haste and slow that much more important. If you play on hard and above, the AI gets pretty good at abusing Wait itself. If you have Haste on side you can still use it properly AND get the chance to strike twice at the start of your second turn. At that point you can cast a dibilitating spell like Blind or removal like Implosion - and then you've pretty much won. You casting implosion on your first turn, not being able to Wait properly, getting slowed/counterHasted and trying to dispell shit next turn, is extremely counterproductive. Expert tactics just makes it worse against a powerful AI because that means if they have a stack thats faster than your fastest stack, you are getting struck first and retaliating and he gets to cast a spell FIRST, instead of you being able to deal punches.

>> No.4196871

>>4195736
>Imploding high threat targets makes for a great opening imo
lel
>meteor showering the enemy ballista and cart
Do you use sorcery to amplify those attacks too?
>Haste and slow are only really useful for mobs and if you have expert tactics.
Expert haste is precisely what renders tactics useless, what the fuck are talking about. You seem to be new to the game.

>> No.4196948

>>4196871

You use expert slow with expert tactics numbnuts, that way all your creatures get first strike. Expert haste won't carry most units over the field either.

>> No.4198345

Has anyone ever managed to beat Shadow of Death's campaigns on Impossible? Gelu should be relatively straightforward and I've read about a concept of resetting Gem's third map for Armageddon spell to make the fourth one possible. No idea on the rest.

>> No.4200002

>>4179416
I emailed Celestial Heavens a week ago and maps4heroes 3 days ago, but I haven't gotten a response from either of them. Does it take that long for them to reply since they have to check the map or do you think I should look elsewhere to publish? I'm starting to lose morale.

>> No.4200238

>>4200002
Maybe the admins are on holidays right now?

>> No.4200257

Does anyone have recommendations for good ERA mods? I am mainly looking for gameplay changes and additions of new rules and stuff like that. Not really looking for a ton of new creatures or faction replacement, although creatures added as new upgrades for existing creatures are okay. Would also preffer these to not fuck up the balance too much.

>> No.4200357

>>4195716
>Ayden has terrabad skill progression. He gets more spellpower than knowledge for a couple of levels rendering his specialty redundant.
That's an absurd misunderstanding of how mages work in this game. High Spellpower over Knowledge is GOOD, because you want your hero to be actually useful in the early game, ergo - spamming Magic Arrows and Lightning Bolts to kill early mobs. Elleshar and Andra are way underequipped in that regard, which means they can barely get any XP on their own. That, and Intelligence stacks with effects like Mana Vortex and any other +Knowledge artifact, which you should have in troves when you already get into a phase where you can cast Fly, Town Portal, DD, Armageddon and Implosion willy-nilly. Ayden makes it so that you can cast a powerful Magic Arrow 2-3 times more often per day early on, and later you will have so much Knowledge from artifacts anyway that it doesn't matter.
>Resurrection specialists are like Alamar and Jeddite are great for other factions ironically
You can just never upgrade your Red Dragons and enjoy the benefits of Ressurection, which is a common strategy if the benefits of resurrecting dragons outweighs the magic immunity.
>Deemer and Aislinn are only good at the start
The start is often really important.and lets you snowball. Sure, by the time you get level 40 the specialty is useless. Then again, by the time you get to level 40, I'd argue anything other than Crag/Dessa/Gundula/Gunnar/Tazar/Orrin or their cousins is pretty useless.
>While with sorcery specialists you are almost guaranteed to get all schools of magic and two extra skills like intelligence or logistics or something like that.
Sorcery specialists do not have a higher chance of learning any school of magic. Zydar is just as likely to get Fire instead of Earth Magic as Ayden or Alamar. That, and "wizard"-types in this game are almost guaranteed to get a new Basic spell school offered at level 2 and are offered spellschools more often.

>> No.4200359

>>4195736
>>4196871
Ah yes, it's another argument along the lines of "my magic-oriented hero will always defeat the enemy hero because the enemy hero doesn't use magic and doesn't know what he's doing". Especially since the Tactics skill is really, really unlikely to become the secondary skill of someone who relies on Implosion to blow stuff up.

If you use Implosion as an opener in a regular fight the enemy is very liable to just cast Haste and reach your frontline first and he will pummel you while your troops are waiting to regain initiative.

>> No.4200372
File: 36 KB, 298x403, year 2095.jpg [View same] [iqdb] [saucenao] [google]
4200372

Give it to me!

>> No.4200394

>>4140663
would HoMM ever work as a real time game ala Sins of the Solar empire or something?

>> No.4200459

>>4200394
If they designed it well, it definitely could.
Don't quote me on this, but I think JVC was legit considering switching Heroes to real time at one point.

>> No.4200667

>>4159512
Dragon Slayer is a fucking nightmare.
You got to cheese with spells

>> No.4200951

>>4200459
He wasn't. 3DO was demanding that he do it. He counter-argued that games like Civilization were doing fine and there was still a demand for turn based play and eventually won the argument.

>> No.4200974

HotA now has online multiplayer lobby
And it actually works decently so far
And there are people playing it
THIS IS NOT A DRILL

>> No.4201201
File: 198 KB, 798x928, J9JBEnSpRYw[1].jpg [View same] [iqdb] [saucenao] [google]
4201201

>>4200974
good god what a time to be alive

>> No.4201256

>>4200974
wait, did you get1.5.0 beta somewhere? I see no news on new version release.

>> No.4201319

>>4201256
It's a new HD Mod version, but the feature only works for hota afaik
h3hota.com/HD/HoMM3%20HD%20Latest.exe

>> No.4201493

mfw HOMM6 is actually good
now that my computer can play it without lag
and that most bugs are fixed
the game is pretty comfy
I agree they really simplified the overworld strategic part, but the combats are pretty good, more fun than in homm3
any one else like this game?
also how good is homm7?

>> No.4201528

>>4200951
Oh. Thanks for correcting me

>>4201493
mfw I played one (1) map with the latest version and it crashed ~10 over the course of the playthrough
mfw I tried the campaign but the first siege crashes the game every time, rendering it unplayable
Also, it is ugly af

>> No.4201537

>>4201528
(talking about h6)

>> No.4201575

>>4201537
i dont find it that ugly desu, at least the battle screens
it sucks that the game is so buggy, otherwise i think it's pretty good, at least the campaigns

>> No.4201731
File: 106 KB, 601x601, 1472912506885.jpg [View same] [iqdb] [saucenao] [google]
4201731

>>4200974
It CTDs on launch for me now

>> No.4201735

I finally installed HotA, but pressing Alt + Click with the cursor over an enemy doesn't keep the movement displayed permanently. However, when I load up SoD with the same HD mod, it does work. Is it possible to get it to work in HotA?

>> No.4202823

> decide to play HoMM3 again
> HD has an update
> HotA added a full-fledged lobby system
holy fucking shit my dick was not ready
how did they even do this

>> No.4203052
File: 35 KB, 543x659, 1402894428801.png [View same] [iqdb] [saucenao] [google]
4203052

>>4198345
Gem's campaign is about rapidly taking your surrounding area and neutral cities, buying as much units as you can and rushing. In mission 2 wait until the AI defeats the Manticores at the Subterranean Gate near the middle Castle - it's a shortcut bypassing all the garrisons, but Manticores are a bit too much for your army at that point. You don't really need Armageddon in mission 4, since last AI is locked behind the borderguard and the tent is on your side of the map with no way for him to reach for once. You also have 3 cities for his 3 so you can match his unit output.
Gelu is probably the easiest since your Sharpshooters are awesome and you don't need to buy anything else other than basic Elves for them, so go Capitol. And rush while you still have the advantage.
Yog is pretty comfy cause you don't need to grind Mage Guild for spells. You still have to rush though, especially 2nd level, since you don't have the Angelic Alliance yet. You only get Defense and Attack at level ups so even with just starting troops you can attack early with impunity with everything barely scratching you. Fun fact - you can sequence break mission 1 and confuse the AI into submission by hiding off the main road and conquering the first city week 1.
Crag is a bitch. You either don't have a tavern, can't conquer AI due to bordergates or both. Get Behemoths week 1 (if you can't, restart until you can). Get Ancient Behemoths week 2, week 3 at the latest. Rush.
Sandro is pic related campaign.
Unholy Alliance is slot machine campaign, since all your starting skills are random. So you spend couple of hours restarting until the game deigns to give you Expert Wisdom, Expert Earth and Town Portal in the guild on the 1st map. At least Yog got over Sandro cucking him and can use magic now. Did I mention rushing?

tl;dr: rush or die

>> No.4203221

>>4200359
You know, it should be theoretically possible with the right resource distribution and relatively small map size to make a map or a series of them where you get access to powerful magic far earlier (and thus with far fewer troops on the board) than is the norm.

Not him, and I don't think that blasting away with your mages is a good idea for big army slugfests, but sometimes I wish that it was, you know?

>> No.4203231
File: 180 KB, 800x600, AI buff.jpg [View same] [iqdb] [saucenao] [google]
4203231

This mod is great desu http://heroescommunity.com/viewthread.php3?TID=38959&pagenumber=1

>> No.4203259

>>4200974
Where is it? I looked up a video and there's a bigass "ONLINE LOBBY" button under the splash image but I don't see it in my game

>> No.4203291

>>4203259
nevermind, I attempted to rollback and for some reason it won't change back from <Version> = 4207201. What does this need to be changed to for the update?

>> No.4203317

>>4202823
>tfw a couple of russians working in their basements marinaded in vodka did better job than ubisoft did

>> No.4204252

new thread?

>> No.4204287

>>4204252
nope

>> No.4204803
File: 229 KB, 800x774, Works on my machine.png [View same] [iqdb] [saucenao] [google]
4204803

>>4201731

>> No.4205036

>>4203291
that's the game version(i think), lobby is added by hd mod, which should be 5.0 beta 1 when you hit update in the launcher.

>> No.4205045
File: 230 KB, 1440x900, Untitled.png [View same] [iqdb] [saucenao] [google]
4205045

>>4205036
5.0 beta 2 now actually

>> No.4205895

>>4205036
I've updated it through the launcher, the HotA screen still says 4.2 and after "updating" to 5.0 beta 2 it's still <Version> = 4207201.

>> No.4206027

>>4205895
it says the same for me, you don't need to do anything as long as you have updated hd mod

>> No.4206032

>>4205045

Glorious day.

>> No.4206047

>>4206027
The launcher says it's 5.0 beta 2 but it loads 1.4.2 ingame and I don't see the button on the Multiplayer option. I must be doing something really dumb

>> No.4206147
File: 255 KB, 640x480, dump000.png [View same] [iqdb] [saucenao] [google]
4206147

Who else here /store everything in the game including all chemicals in a giant autism pile the first supply room/?

>> No.4206234

>>4206047
just reinstall hota and update launcher again, the download is like 500mb

>> No.4206248

>>4206147
wrong game, also use the elevator for that you pleb. that way your autism pile moves with you.

>> No.4206269

>>4206248
>wrong game
Fuck, I'm retarded. Meant to post this in the SS thread.
Won't all fit in elevator, that's only one of my smaller autism piles that comprise the larger whole of the megazord autism pile

>> No.4206864
File: 96 KB, 640x480, mm6_23.jpg [View same] [iqdb] [saucenao] [google]
4206864

So I just started playing this game after seeing a funny video about it and realizing I bought it 4 years ago during a steam sale and played it for 30 minutes before forgetting about it.

So I'm playing it for serious now (got the mouse look patch and everything) and I'm just amazed. The dungeons are interesting and varied, and your party has total freedom of movement in 3D (or 3d like in any case).

As much as I liked Legend of Grimrock 1 & 2, those games feel like a step backwards when MaM was doing 3D movement back in 98, and Wizardry 8 made the move to 3D in 2001. Why the fuck did Ubisoft's MaM 10 go back to grid walk, like what the fuck? (answer: most likely the success of Grimrock)

I do appreciate the feel of grid based dungeon crawls and all but I would really like a modern blobber with 3D movement and real time/turn based combat with interesting quests and an expansive explorable world. Until then I'll just keep replaying MaM and Wizardry I guess.

>> No.4206908
File: 379 KB, 599x444, 1428022033910.png [View same] [iqdb] [saucenao] [google]
4206908

Who do you think are some of the most underrated heroes in HoMM 3? I started with Gretchin when playing the map Jihad for the first time, and holy shit I felt like a fucking rapist. Hobgoblins are already fast and she gives them a +1 speed, and her specialty keeps them relevant the whole game. Pathfinding let me get way more done per turn on the desert map too. I was up against a Conflux and a Necropolis too, but they still stood no chance.

>> No.4206963

>>4147087
>need a healer
>in mm6

hah no.

1 sorc is the most overpowered party in the game.

1 sorc party is more powerful than 4 sorc party.

>> No.4207027
File: 21 KB, 120x131, Thant.png [View same] [iqdb] [saucenao] [google]
4207027

>>4206908
This guy isn't exactly underrated, but since everyone always insist on picking Galthran, he might as well be.
Guaranteed Animate Dead does wonders when you're the only Necropolis on the map and have to rely otherwise on 44% chance to get it in the mage guild. Lvl 3 mage guild. That costs 10 of each precious resources. When you also need 10 gems and crystals for vampire lords. Good luck getting it on impossible difficulty.
And since he's a necromancer class, you can get scholar easily enough and teach it to your might hero if you insist on using one.

>> No.4207062

>>4207027
I play Thant a lot exactly for those reasons. He might not specialised in any specific stack but if you play your cards right you lose nothing and gain a whole lot of skeletons in each fight. What's not to like?

>> No.4207063

Is there an active multiplayer community for HoMM3?

>> No.4207131
File: 5 KB, 58x64, Hero_Dessa.png [View same] [iqdb] [saucenao] [google]
4207131

>>4206908

>> No.4207138

>>4206864
Yes it was because of Grimrock. Also it was cheap, so if it bombed it wasn't a disaster. Ubisoft certainly seemed to believe that the original M&M franchise was mostly worthless and took a wild shot in the dark.

Most of the people here from both HoMM and M&M hated what they did with Ashan in general since Ubisoft took over, even though HoMM5 has some good gameplay.

>> No.4207556

>>4207063
Yeah, mainly russian and polish tho. It might also be hard to find a casual match, but HotA lobby might change it.

>> No.4207570

>>4206864
To ride the wave of retards who wanted to be "nerds" but were never actually there

>> No.4207635

In Homm 3, if I give a hero an item like Necklace of Swiftness or Cape of Velocity, anything that improves combat speed, does that also improve overland speed?

>> No.4207645

>>4207635
Unfortunately, no.
http://heroes.thelazy.net/wiki/Necklace_of_Swiftness

>> No.4207647

>>4207645
>http://heroes.thelazy.net/wiki/Necklace_of_Swiftness
It's a treasure? Holy shit.

>> No.4207658

>>4207647
It sometimes spawns in front of your castle, yes.

>> No.4207805

Just started the Dragon's Blood campaign. Any tips or non-obvious things I should be aware of?

Also, Festival of Life was piss-easy.

>> No.4207825

>>4207805
Only flag the Dragons' Dwellings. That means that Portals of Summoning will give you only dragons. And since all towns in the campaign are Dungeons, you can have a lot of portals. Which means you'll be drowning in black dragons.

>> No.4208171
File: 36 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4208171

Paul Romero made a contest
Record a video of yourself playing a music from HoMM series on instrument(except piano) and the winner will play with him at the concert in Poland

>> No.4208419

>>4207805
Like the other guy said, abuse the portals of summoning. Losing out on some early harpies or eyes is more than worth paying to pickup an extra dragon every single week without even teching.

>> No.4208852

>>4208419
>>4207825
At least for the first mission, so far I haven't found any dragon lairs, and I've explored fairly extensively.

Maybe they show up in later missions, but in any event, isn't it a kind of soft-cheating to play with the knowledge of where the lairs are?

>> No.4208870

>>4208852
Yes, but the same thing applies. Due to the overall power of the Summoning Portal, getting the extra lower tier creature dwellings won't be nearly as effective as simply dragon massing once you can. I don't think it gets all that annoying until the third scenario, but it's been a while since I last played it. At minimum don't bother with the Troglodyte dwellings which seem to be everywhere.

>> No.4209290

>>4208171
shame i dropped piano lessons when i was 8 years old

>> No.4209291

>>4209290
>except piano
pick up a kazoo and give it a shot

>> No.4209349

>>4208852
They only exist in 3rd and 4th mission. 1st and 2nd have minotaur mazes. Also manticore's lair in level 2.
And knowing where they are isn't necessary. I blindly stumbled upon them on impossible difficulty, and not flagging anything until then still payed off nicely.

>> No.4209827

>>4208171
Speaking about Poland, Heroes Orchestra did some pretty sick cover of Inferno and Necro H3 themes

https://www.youtube.com/watch?v=pHaLZBxJMdc

https://www.youtube.com/watch?v=u7VMEW2MByo

>> No.4209883

>>4208171
Fuck, completely forgot about that. Good thing there are still some tickets left

>> No.4209927

Anyone ever play Legends of Might and Magic? Was it fun?

>> No.4209995

>>4209291
Are plastic saxophones eligible?

>> No.4210625

So I grabbed the newest HD update to continue an earlier game with my brother and holy shit is it smooth as balls. Anybody played any ranked matches or downloaded the rules yet? Could we be seeing a small breath of fresh air into Homm3 multiplayer?

>> No.4211892

>>4210625
Yeah I'm not a huge fan of all the rules you need to play competitively. I'd rather not have to restart a multiplayer game ten times until everybody is happy.

>> No.4213849
File: 131 KB, 297x464, just fuck my specialist up.png [View same] [iqdb] [saucenao] [google]
4213849

>playing random map
>every single hero I got out of prison has estates skill and specialties that I don't need
>then I get this
At least he can scout map well.

>> No.4213927

enable 10 secondary skills mod in WoG for fun

>> No.4214092

>>4213927
>Start up might and Magic 7 for the first time
>Controls are fucking awful
>town is just a bunch of guilds selling shit I can't afford
>try to leave through a path between the surrounding hills
>immediately swarmed by dragonflies and killed
>reload
>this time lure them away one by one
>get a couple more steps into the valley
>swarmed by goblins from every angle
>retreat to the healers tent and use the money from the dragonflies to heal my party
>have to hack my way into the horde before retreating to the tent over and over
>nearly out of money but the goblins are dead
>turn the corner out of the valley
>there's a fuck ton more goblins
What the fuck is this game? It's like 3DO thought rpg's would be improved if the player was knee deep in corpses.

>> No.4214291

>>4210625
Since hota makes its own balance changes there arent that many hd-specific rule changes really. But yeah, restarting can take a while if you go lenient with them

>> No.4215065
File: 1.52 MB, 1302x728, Fortress.png [View same] [iqdb] [saucenao] [google]
4215065

Man, this is pretty good. A shame that their other videos don't have this sound quality.

https://www.youtube.com/watch?v=SmQA8xxwSuk

>> No.4215910

>>4214092
Get bows immediately and plan on sniping for a large part of the game (read the pastebin).

There is also a pedestal of Day of the Gods on the top of the hill by the cannon overlooking the ship. With the boost in stats everything will get a lot easier. There is also +70 fire resistance (well for +50 and a pedestal for +20) if you want it.

>> No.4216219

I'm not playing anymore but there's somethign I never quite got.
In Might and Magic 6 people tel you to cast spells during the equinox and the solstice to have them boosted but what happens in practice? I never noticed anything.
Another thing is that some site tells you how you're supposed to enchant in those days to get enchantments with more than +12 but again the best I could get was +12 no matter the day/location. This shit always bothered me (I'm pretty sure it was +12 the cap but it might have been slightly more).

>> No.4216253

>>4216219
There is no difference. The only thing in the game that is affected is the Druid promotion quest.

>> No.4216264

>>4146851
>Druid
>Shit tier
Yes, but mixing potions is fun.

>> No.4216286

>>4216253
Then why the fuck does some dude tell you magic is stronger in those days?
And why is it full of "guides" online telling you you can buff your shit to +25?
That fucking druid circle on june holy shit.

>> No.4216386

So I started playing WoG again and as usual, I like to just generate the biggest map available with only one enemy so I can have a lot of shit to explore. But whenever my hero starts moving or interacting with stuff, the game randomly lags for a second during these actions. Anyone experienced the same and knows anything that helps?

>> No.4216623

>>4216286
Because he is full of shit and/or fucking with you. One of the biggest reasons not to include a druid in your party though is that idiotic promotion requirement. If you are playing with pathfinder/explorer you probably won't even get to the first day you can get promoted. Even then the second promotion requires the middle of the month so you can't get Arch Druid until April 15 (at which point you could've done the circus).

>> No.4216652

>>4216286
The in game characters are basically referring to the Druid quest. You can enchant things with Enchant Item to 12, but can find drops of up to 25. Enchant item spell creates level 3 enchants, and there are 6 levels of loot.

>> No.4217476

>>4200002
Polish Heroes communites are still active and fluent in English. You can publish your map without making an account on "crypt of maps" at http://heroes.net.pl/ and you'll probably get some feedback.

>> No.4217640

>>4216623
>>4216652
Oh, alright.
At least now I know. Why the fuck would people make up that shit is beyond me though, basically that kid material. I forgive them though, I guess someone started and the rest just copy pasted it.

>> No.4217647

>>4217640
Several of the NPCs are known for making things up, especially the dupers. It's annoying at times, but part of the game. If it was in a guide or something the writer is simply wrong.

>> No.4217657

Also
Enchant Item in MM6: Normal is level 2, expert/master is level 3.
Enchant Item in MM7/8: Master is level 3, Grandmaster is level 4.

In MM6 you can buy up to level 5 in shops (armor/miscellaneous in Paradise Valley and miscellaneous in Eel Infested Waters), but level 6 come from monsters, chests, occasional quest rewards, and from golden pyramid turn-ins at the circus. All level 6 drops have a chance of being Artifacts/Relics (until you hit the cap) aside from Golden Pyramids. The only item that can't be dropped as level 6 loot is the Dark Containment spell which is useless anyway.

>> No.4218139

>>4217476
I appreciate the response. Is there a way to make the website English without putting each individual page into Google Translate?

>> No.4218760

Heroes V had an excellent idea with the double upgrades possible. Shame that it isn't backward possible with scenarios from the previous games and you can only play thne shitty ToEE campaign +4 scenarios with it.

>> No.4218813

>>4218760
Anon, I...
https://www.rockpapershotgun.com/forums/showthread.php?611-The-HoMM5-Content-Combo-Pack-from-Good-to-Great-in-a-single-490MB-download

>> No.4218816

>>4218760
There's a mod that ports campaigns over to TotE and scenarios can just be copied over.

>> No.4218823

>>4218813
So I can just copy this into my TotE and play it??

>> No.4218881

>>4218823
>Update Tribes of The East to V3.1 (Steam version should already be updated)
>Extract the contents of this ZIP to your HoMM5: ToTE directory. Nothing should be overwritten.
>Access the full range of content from all three games via the Campaign and Custom Game panels.

>> No.4218891

>>4218881
Cool!

What's the best campaign from the earlier games?

>> No.4218908
File: 19 KB, 250x250, Markal.jpg [View same] [iqdb] [saucenao] [google]
4218908

>>4218891
This guy's?
>Sandro (the other one) is his mentor in backstory
>with necromancy overhaul you can raise vampires right from the get go
>one of the mission's objective is to raise 1000 skeletons
>Markal admits that he doesn't really need them, he just wanted to show off
>tears off wings from an angel and flies over the mountains because he was too lazy to cross them over normally

>> No.4218921

>>4218908
The 1000 skeletons made a lot more sense in vanilla because you got a % based amount similar to how HoMM3 works. Dark energy really messes up the balance of a lot of the vanilla campaigns, especially the Sylvan one.

>> No.4219082

>>4218921
But since it was patched in the original campaigns in 1.5 and 2.1, not much you can do about that.

>> No.4219089

>>4218881
If I want to play with the "latest fan-patch" that does all the bug fixes, do I have to run the game through the better AI .exe?

Because when I run it through there, my mouse pointer gets fucked up in windowed mode.

>> No.4219636

>>4218908
Shame he has a quantity over quality specialization. I like quality heroes more.

>> No.4220247

>>4219636
But Necropolis is the poster city for quantity over quality? And all their heroes in Homm5 are terrible anyway.
Besides, he has Leadership and Diplomacy as starting skills, meaning he can get Herald of Death easily. Which lets you convert every joining through diplomacy stack into undead equivalent. Without any dark energy costs. How would like 50 vampires per 50 griffins for free?

>> No.4220475

How high do stats go in MM3? I thought 21 was impressive in character gen, but now some of my dudes are approaching 100 in their primary stats and those Ultimate Statues of X further boost it to ~190.

>> No.4220683

>>4220247
True. Necro sucks in Heroes 5.

Sylvan are my favorite (I jerk off to the Sprites sometimes) followed by Dungeon (they got 2 slutty units but not as cute).

>> No.4220763

>>4220683
Their heroes suck. Army is pretty good thanks to buffed skeleton transformer.
At any rate, is Homm5 /vr/ material?

>> No.4220772

When I was little, I thought magic was the strongest.

After you grow up, you find that might makes it right.

>> No.4220823

>>4220772
Magic IS the strongest. The problem is that might heroes can use it just as well as the mages, and most mages have sucky specializations and skill choices.

>> No.4220825

>>4220475
255, stats go as high as levels. It's the scaling that's terrible aside from speed, and even speed scales horribly once you get to MM6.

>> No.4220834

>>4220823
But it's not, you literally don't need more than 5 spellpower for your non-stop

>I CAST MASS HASTE!
>I CAST MASS SLOW!

spam fest.

>> No.4220839

>>4220763
No, but we tolerate it so long as it doesn't become the focus. Any realistic discussion about NWC HoMM will inevitably invite comparisons with the later entries, particularly the skill wheel and double upgrades.

>> No.4221113

>>4220834
I CAST LIGHTNING BOLT! LIGHTNING BOLT! LIGHTNING BOLT!

>> No.4221327

Holy shit, your items don't carry over in Heroes V campaigns?

>> No.4221380
File: 32 KB, 192x192, Cursed_Ground.gif [View same] [iqdb] [saucenao] [google]
4221380

>>4221113
*blocks your path*
>>4221327
IIRC they only carry over in TotE and only sets. It's not like they carried over in H3 unless stated by mission briefing otherwise.

>> No.4221648

Good god, Isabel is an insufferable and RETARDED cunt.

>gets tricked by ugly demon hoe
>"Uh... Elves!! Elves help!"
>"I tricked you hahahaha, you actually fell for this you retarded bitch."
>Isabel still unable to process it
>"Where are you Elves?? Help me!"

>> No.4221681

So we all know that in Heroes 3, it's

1. Conflux
2. Necropolis
3. Dungeon
4. Castle
5. Rampant
6. Fortress
7. Stronghold
8. Tower
9. Inferno

But what about the other games that I never played?

>> No.4222001

>>4140785

You can do all of the Tarnum campaigns?

>> No.4222197

>>4221681
H4
1. Death, inarguably
2-3. Might (breeding pens) and Chaos
4-5. Life and Nature
6. Order

>>4221648
Yeah, the writing in that game sucks. I played it when I was a kid so I didn't initially notice, but I gave it an another shot recently and it's really bad.
>Demon Sovereign teleports right before Agrael who betrayed him but for some reason kills his own henchman and just leaves Agrael there to continue plotting against him
Or this gem...
>Agrael: Who spied on me?
>Biara, his only friend and literally the only character who could've spied on him: It doesn't matter now!

>> No.4222525

>>4221681
For H2

1. Warlock, Sorceress (with massive phoenix hit'n'run abuse, otherwise tier 2 or even 3)
2. Wizard, Necromancer (Necro snowball is harder to spin than in H3 and Jebus-like templates haven't been invented yet, Necro still owns massive XL maps though)
3. Barbarian
4. Knight

>> No.4222605

>>4222525
To elaborate:
To win at H2, you amass Black Dragons and Titans. They're just too good. When they go into critical mass, you win. If you roll Knight or Barbarian, you conquer the Warlock/Wizard really fast and proceed to tech the new town up if at all possible; problem is, Warlock is really good on his own at all stages of game, with huge Spell Power and low army HP (compared to H3) favoring direct damage spells much more.
Warlock thus has an easier time creeping, better monster curve, better stats, better tech tree, similar costs. Dragons fly and are immune to magic, so they edge out Wizards.
Necro can rely on Skeletons to an extent and Vampire Lords are broken creeping units, but you still want those Dragons and Titans; Bone Dragons can't stand a chance.
Barbarian exists to make great main characters and to speedrun campaign maps (Pathfinding). Ogres are solid. Trolls are good for killing neutrals.
Knight exists to make great main characters (though Barb's Attack focus is better) and to fucking die. Their "early game" design is terrible with that shitty tech tree. Can be okay for double-building two Knight towns for massive amounts of Archers.
Sorceress is a special case because she doesn't hold a candle to Warlock at all except for the best hit'n'run setup in the game (Phoenixes are Ultra Fast, highest speed in game; same as Champions, except the Knight, as we know, is terrible; also Sorcie is generally a fast town); if you can abuse hit'n'run like a manic retard (re-bought heroes start with full movement points and new heroes always spawn with a good level 1-2 army) you can't be beaten. Sorceress falls off hard without exploiting this..

However for most purposes (good luck finding anyone who will play MP HOMM2 with you) we assume that HoMM2 is won with B. Dragons and Titans, and Warlock is ever so slightly stronger than Wizard.

>> No.4222731

>>4221681
Heroes 5

1. Fortress
2. Sylvan
3. Necropolis
4. Dungeon
5. Academy
6. Stronghold
7. Inferno
8. Haven

>> No.4222737

>>4221648
The writing is much better in the expansions.

>> No.4222738
File: 12 KB, 233x269, 1364933883103.jpg [View same] [iqdb] [saucenao] [google]
4222738

>>4222731
>Fortress that high when they suck at creeping in early game with no resources to spare for runes.
>Haven that low when they get 20 extra shooters without aim penalty per week (and later 20 champions) thanks to their racial training.

>> No.4222821

>>4222738
Dwarf stronk

>> No.4222846

>>4222738
Why is Zydar so popular around here?

In fact, why do I even remember his face/name? He's not a very good Hero and I never used him but I always remember.

>> No.4222854

>>4221681
How would you rank ALL the Heroes units you can remember in terms of sexiness (lewdness)?

>> No.4222863

>>4222854
Master Gremlin #1

>> No.4222896 [SPOILER] 
File: 583 KB, 800x600, 1503989205613.png [View same] [iqdb] [saucenao] [google]
4222896

>>4222846
>implying he's not worth remembering
>>4222854
pixies > topless unupgraded medusas >>> all

>> No.4222930

>>4222854
Heroes 5's Sprites >>> all

>> No.4223128
File: 120 KB, 400x520, Kythra.jpg [View same] [iqdb] [saucenao] [google]
4223128

>>4222854
I wanna be her bull if you know what I mean

>> No.4223134

>>4223128
I'm gonna fap to her

>> No.4223276
File: 57 KB, 604x582, HeroTarnumW.jpg [View same] [iqdb] [saucenao] [google]
4223276

I DARE you to post a more based character

>> No.4223282
File: 121 KB, 800x750, Sandro.jpg [View same] [iqdb] [saucenao] [google]
4223282

>>4223276
If you insist.

>> No.4223384

>>4223276
Tarnum is a shitty Gary Stu. He should never have been a Tower or Dungeon hero.

>> No.4223387

>>4223384
More like, he should've been a Necromancer once instead of a Barbarian 3 fucking times.

>> No.4223391

>>4223387
He was a barb arian twice only.

>> No.4223396

>>4223391
Warlords of the Wastelands
World Tree
Fiery Moon

>> No.4223403

>>4223276
He looks like he was drawn by a Russian heroes 3 modder, cyka bliyat

>> No.4223405

>>4223128
Fuck i wanna rape her so badly.

>> No.4223646

If Necro are the quantity faction then why do they have Vampire Lords? Checkmate

>> No.4223705

Doing a tour of the Armageddon blade campaigns backwards. Finally onto Armageddon's blade itself, after beating the others. Hey, look, Catherine is 12th level. WHY ARE ALL YOUR SKILLS SO SHIT!?

>> No.4223716

>>4223646
Because they need some quality until they become quantity. Riichi.
>>4223705
Archery, Logistics, Diplomacy, Leadership at various levels plus chance for something extra like wisdom. Not that bad.
Who cares, you have Conflux troops the entire campaign.

>> No.4223728

Why did WIzardry get super popular in Japan but Might and Magic did not? I wanna hot Japanese waifus of might and magic too

>> No.4223736

>>4223728
MM never came out on Apple computers, I guess.

>> No.4223812

>>4201201
Top right = literally me

>> No.4223838
File: 75 KB, 640x480, _resize.php.jpg [View same] [iqdb] [saucenao] [google]
4223838

>>4223736
But it did.

>> No.4224270

>>4222846
In Slavic languages "zidar" means "bricklayer", "mason". Considering that and the high percentage of slavs playing H3, it wouldn't surprise me if that he became a bit of a meme that way.

>> No.4224445

>>4222846
>>4224270
Not in Polish, in any form.

I'd assume Zydar is popular because:
>he has a cool portrait (I mean, just fucking look at Ayden, his closest competitor among Inferno mages)
>Sorcery specialty is a noob trap so people picked him a lot
>Sorcery specialty still looks impressive with Inferno's niche that is Efreetigeddon

Sandro is also a crappy Sorcery specialist, but he got 3 games worth of representation at that point and an entire expansion pack about himself, AND his portrait is awesome.

>> No.4225341

http://heroes.thelazy.net/wiki/Xeron

WHAT THE FUCK IS THIS SHIT
>Race: Efreet

>> No.4225351

>>4225341
O MAI GOHD

>> No.4225356

>>4218139
As far as I know, no.

>> No.4225510

>>4225341
What's the problem?

>> No.4225897

>>4225510
>horns
>ifrit
pick one

they are supposed to be fiery genies

>> No.4225908

>>4225897
His mother is a succubus. Interspecies genes mashup and stuff. For example, Yog is half-genie and he's just blue human.

>> No.4225953

>>4225897
What the fuck are you talking about? Other Efreet have horns. Rashka has horns http://heroes.thelazy.net/wiki/Rashka
Xyron has horns
http://heroes.thelazy.net/wiki/Xyron
Zydar has horns
http://heroes.thelazy.net/wiki/Zydar

Fuck, unupgraded Efreeti have very visible horns. Homm 3 Efreeti have horns. Deal with it.

>> No.4226326

Would oyu fuck an efreeti girl?

>> No.4226364

>>4226326
Yes.

>> No.4226381

Always wanted to get into H3. What's the best way to start? Never been a big fan of TBS but this looks too comfy.

>> No.4226394

>>4226381
Just play the game. Get SoD and play the Restoration of Erathia campaigns or some random maps. Stay away from the Steam release though, it's piss. Get the original from gog or pirate.

>> No.4226397

>>4222846
Zydar was featured on the RoE splash screen, so he's pretty iconic. Also he looks cool and has a noob trap specialty.

>> No.4226429

>>4226381
As always read the pastebin:

>HoMM3 Starter Guide

Want to get into Heroes of Might and Magic 3? Avoid the Ubisoft HD version at all costs. They do not come with the expansions and look worse than the originals because they no longer have access to the original 3D assets and just painted over the original sprites in photoshop. Instead, get the HoMM3 complete pack on GOG or in the Mega link listed at the top and download the HD mod at (https://sites.google.com/site/heroes3hd/))

Also, the campaigns are RoE -> AB -> SoD

>> No.4226538

>>4226326
You know what they say,

>The one who buggers fire burns his penis.

http://www.pompeiana.org/Resources/Ancient/Graffiti%20from%20Pompeii.htm

By the way, doing the AG core campaign. I played it once, ages ago, and I was never quite sure about something. When you fight Xeron in the later levels, do you fight a generic badguy Xeron, or does he have the same stats you left him with at the end of those 2 inferno missions? Should you be trying to make a Xeron who is just good enough to squeak past them?

>> No.4226605
File: 11 KB, 645x773, Thatface20110725-22047-wlaopv.png [View same] [iqdb] [saucenao] [google]
4226605

>mfw I'm trying to get 100% of HOMM6 achievements
but why

>> No.4226685

>>4226605
That's a good question. Trying to get some gay achievements in a shitty game doesn't make much sense to me.

>> No.4226791

>>4226685
Not him, but how bad is Homm 6? I skipped over 4 because it had bad reviews, and 5, at least for me, is weird. Pretty much every gameplay change they made from 3 I approved of. The campaign acting was stupid, but it's not like the writing was that great in 3. Still though, while I can't put my finger on any particular reason, I didn't like it as much as 3, or simply never put in the hours I did for 3. Never really even looked at 6. What's it like?

>> No.4226823

>>4221681
Why is tower this low?

>> No.4226835

>>4226791

A lot more railroady, but also faster to play, because you don't have to flag all mines and dwellings of a region and town portal is built in. So yeah really streamlined.

My guess they made it like that so that online play wouldn't be such a slog.

>> No.4226891

>>4226823
Not him, but Tower has a lot of problems, mostly relating to how ridiculously expensive everything is. A full week's recruitment for a fuly upgraded Tower town costs a smidge over 30,000 gold. Getting all the basic dwellings costs 28,300 gold and 50 rare resources, as well as a huge mix of them, so you can't just be sure to flag a few rare resource producers, you need them all. Upgrades cost more yet, and the Tower has a larger gap between the basic and upgraded creatures than most. (Especially on 7ths).

And for all that, you get units that tend towards mediocre. Gremlins are bad. Gargoyles have a lot of health but aren't otherwise great. Golems are slow as shit. Mages are an unremarkable shooter. Genies are glass cannons. Then, and only when you hit sixes, do you get your first decent unit in the nagas, and even they have to compete with other strong contenders like the Death Knights. The Giants are pretty good, but they only become awesome when you upgrade them to Titans, at the cost of another fucking 30 gems.

At least personally, I rank them even lower than the Inferno, because it's just so damn hard to get them moving.

>> No.4227164

>>4226823
>>4226891
On the flipside:
Tower is, generally, perfectly capable of being a really scary town. Nagas are strong enough to make a capable early fighting force on their own, Giants too, and Titans are really, really good units Master Genie buffs can be great. Master Gremlins come in hordes and, Skeletons aside, have the potential to be the 1st level unit with the most mileage. .In a multiplayer match you can definitely go toe to toe, or even outstrip, armies like Castle...

...except it's fiendishly difficult to do so.
You have poor heroes (Solmyr is a roll on the dice whether you have a lot of wells around and he is not main hero material, Neela has a top tier specialty but an useless secondary skill and her primary skill progression is meh, some people will forbid you from playing Cyra with her Diplomacy, Torosar doesn't have physical stats to utilize his ballista very well, Aine is a 200% choice, etc.).
You have a generally slow army. Master Genie is the fastest unit. You are likely to lose initiative in battle. Also, forget about painlessly taking down Dragon Utopias; even Griffin Conservatories are a pain. Be prepared to sacrifice all your Gargoyles and Golems just to get those crucial objectives.
Gremlins are REALLY tempting to upgrade Day 1, which makes them pretty great, but if you do, you lose out on a day of build up. Many times you want Mage Guild lvl 1 as Day 1. Some really poor maps might warrant Town Hall start. You CAN successfully creep with unupgraded Gremlins (to have a better chance at week 1 Giants for example), but that requires really advanced micromanagement.

They are definitely possible to stomp with in Multiplayer and they do have some perks for Single Player (Libraries are a good way to get another shot at DD/Fly/TP to abuse the game mechanics, having a starting town that will stockpile Titans just for you from the start is neato).

They have one of the strongest armies in the entire game. It's just difficult to complete it.

>> No.4227186

>>4227164
>Master Gremlins come in hordes and, Skeletons aside, have the potential to be the 1st level unit with the most mileage
Wut? I mean, sure, they're the only level 1 shooter, but they're still pretty awful. For instance, Halberdiers only grow 2 less a week , and have 2 more attack, 1 more defense, 1 higher damage, and more than twice the hit points. Centaur captains have similar stats, except they also move 8, which means they can get across the battlefield in one wait then move.

Plus, the walker type 1s fill a natural role in absorbing the retaliation. Gremlin's only real role is being a creeping shooter early, but that's mostly just a sop on how you won't be getting real units until later tahn everyone else.

>> No.4227416

I'd rather fuck a cute genie girl like Neela. >>4226326

>> No.4227423

>>4226605

I know your pain, fwlend. I've been struggling with the desire to buy Heroes 3 on Steam just so that I can get all the achievements there and look like a true Heroes 3 master.

>> No.4227430

>>4227423
>true Heroes 3 master
>when Steam version doesn't even have any expansions

>> No.4227462

>>4226835
>because you don't have to flag all mines and dwellings of a region and town portal is built in
What does this mean? There's no mines and dwelling on adventure maps?

>> No.4227473

>>4227462
>New "area" control: Unlike before, now every mine and dwelling surrounding an area controlled by a certain town will keep providing resources and army stacks to that town no matter what player controls it. So, even if an enemy hero can capture one of such buildings, his or her kingdom will receive its benefits as long as he or she are standing next to the building. As soon as they leave, the allegiance changes back to whomever owns the nearest town or fort. This feature eleminated a lot of hit-and-run fighting present in previous games, where an enemy hero could capture mines or dwellings near a town, but not the town itself necessarily, thus underpowering the other player without necessarily going into direct combat.

>> No.4227481

>>4227473
Well fug. I like it the way it's in the older games so this is definitely not giving me much incentive to play H6. Is H7 the same or did they improve it, gameplay-wise?

>> No.4227521

>>4227481
Slightly better. You still can't capture mines in enemy's zone of control until you've taken the town/fort, but you can plunder them. This gives a few days worth of resources and the owner of the town doesn't get any income from them for a while.

>> No.4227853

>>4227481
H7 takes elements from H5 and H6...
And then proceed to take a fat dump on all of them.

I can't even point out any single thing H7 did right. It just sucks. At least H4 is good for storytelling value and powerful scripts in editor. Some also like the music. At least H6 has... Well, the story I guess. And Sanctuary was kinda cool. Maybe.

H7 has fucking nothing. It's a barely-functioning-after-patches unpolished mess made by a bunch of people who don't know the first thing about what makes a good Heroes game.

I will never not be mad about Heroes VII.

>> No.4227952

>>4219089
Yeah... looks like it's impossible to play with the latest fan patch if you don't use the "BETTER AI" exe.

I'm not against the better AI itself, but I can't fucking play through that separate exe because it completely fucks up my games resolution / windowed mode / cursor.

>> No.4228017

Is Heroes V with TToE the most BALANCED of all heroes games?

I mean it seems like they nerfed Necropolis a lot with the Dark Energy stuff and Inferno is actually viable thanks to gating?

>> No.4228048

>>4228017
Only multiplayer fags care about balance.

>> No.4228059

>>4228017
>Necropolis before Dark Energy - raise legions of skeletons-archers
>Necropolis after Dark Energy - raise hordes of vampire lords
Yeah, I don't know

And gating is shit. First you have to spend half a turn per stack (25% with a proper skill) to begin summoning. Then you have to wait a full turn until summons actually arrive. And then you have to wait another turn until they can actually act. Meaning, say, Warlock will have already dropped 2-3 empowered lucky meteor showers on you. And even then, if all your not summoned troops die, you lose immediately no matter how many gated units are left. Good for creeping, but that's it.

>> No.4228078

>>4228059
With instant gating, you can instantly teleport in half your stack in.

>> No.4228089

>>4228078
>i-it gets better 20 hours in!
You need to be at least lvl 23 to get instant gating. Campaign usually ends by this point, not even talking about a multiplayer game.
Not to mention all the useless shit you have to take in order to even get it.

>> No.4228097

>>4228017
No. Orcs.

>> No.4228117

>>4228097
Are Orcs shit?

>> No.4228128
File: 121 KB, 1000x561, might-and-magic-heroes-5-tofe-002.jpg [View same] [iqdb] [saucenao] [google]
4228128

>>4228117
Visually or mechanically?

>> No.4228147 [DELETED] 

>>4228117
If you develop your hero right **(Leadership -> Battle Elation -> Divine Guidance; Soldier's Luck; then everything else for Absolute Rage; also throw in Magic Resistance and Luck of the Barbarian while you're at it)** you have basically waves of Khorne's berserkers ripping everything to shreds while barely registering any hits they take. Add to that the fact the "right" path gives you Brimstone Rain (3 shots from catapult in total) and this rape train loses any semblance of brakes.

>> No.4228148

>>4228128
Holy shit, you can literally see her nipples!!

>> No.4228156

>>4228117
If you develop your hero right (Leadership -> Battle Elation -> Divine Guidance; Soldier's Luck; then everything else for Absolute Rage; also throw in Magic Resistance and Luck of the Barbarian while you're at it) you have basically waves of Khorne's berserkers ripping everything to shreds while barely registering any hits they take. Add to that the fact the "right" path gives you Brimstone Rain (3 shots from catapult in total) and this rape train loses any semblance of brakes.

>> No.4228212

>>4228156
That takes far too high level.
Just go for the triple fire ballista.

>> No.4228215
File: 10 KB, 128x128, Spell_Berserk.png [View same] [iqdb] [saucenao] [google]
4228215

>>4228156
The brakes say hi.
Every other faction gets something to deal with Dark Magic. Like Cleansing or Teleport or Lay on Hands or whatever. Orcs only have Shatter Dark that does jackshit against Puppet Master or Berserk. Meaning "waves of Khorne's berserkers" start ripping your own troops apart with no way to stop them.

>> No.4228230

>>4228212
23 isn't that much. And even just Battle Elation + Memory of Our Blood gives enough of a boost to start the ball rolling. The extras from Luck branch are just the cherry on the top as you'll want Luck on that maniac anyway.
And then there's combining Powerful Blow with Cleave or Assault to rack up more and more rage.

>> No.4228248

>>4228215
>>also throw in Magic Resistance and Luck of the Barbarian while you're at it
That's either 30% or 27.75% chance to resist a spell for +3 luck.

>> No.4228257

>>4228248
It would be good if that were true, but Luck of the Barbarian gives you Magic Proof, not Magic Resistance. Magic Proof just reduces the damage from spells, not blocks them like Magic Resistance. Meaning you're stuck with basic 15%, which isn't very much.

>> No.4228273

>>4228257
Then I'm remembering this part wrong. Still, there's not enough space on the battlefield to reliably get your units far away enough and Puppet Master will only let you control one stack. This approach can be powerful but is at best an equalizer.

>> No.4228456

>>4228273
Turn 1: orcs charge half-way across the battlefield. Cast Berserk on Cyclops. Cyclops have AoE attack and can reduce their target's initiative to 0. Mayhem ensues.
Turn 2: battered orcs reach their opponents. Cast Puppet Master on Cyclops and start whacking people en masse.
Turn 3: renew Puppet Master or start spamming Mass Slow/Mass Weakness/Mass Confusion to which orcs, again, have no counter.
And so, Stronghold turns into an army of mind-controlled invalids.

>> No.4228491

I sexually identify as an orc (female)

>> No.4228492

>>4228456
>Cyclops have AoE
Only Untamed. Basic and Bloodeyed don't. The alt upgrade has lower damage and attack but higher HP, speed and initiative. Pus the fact the AoE is indiscriminate made me pick Bloodeyed more often than Untamed.

>> No.4228506

>>4228491
I identify as Voy (Oy Vey)

You can see my nudes on rule34 paheal

>> No.4228579

>>4228492
Okay, fine. Instead of Cyclops, cast Berserk/Puppet Master on Executioners who have double attack.
>I use chieftans for initiative boost
Fine. Maulers then with their double attack.
>I use Warmongers for tanking
Paokais with their mini Chain Lightning.
>I-
The point is, there is always an unit which could be set rampagining on Stronghold own troops quite nicely while they can't do anything about it. Plus various curses.

>> No.4228595

>>4227853
I thought that Heroes 7 was supposed to be a return to form after H6 which was too casual?

DESU I think that Heroes 6 is pretty good. The only part that is really bad is the world map strategy, where it's really simplified.
Otherwise the combat strategies are actually more interesting IMO, and the skills etc are pretty good
The units are good, soundtrack too.
it's not that bad

On the other hand I have tried to play H7 like 5 times, each time I quite after 30 mins max

>> No.4228718

>>4228595
Heroes VI has some interesting unit ideas and I do appreciate all the varied abilities units have but open skill tree basically means you'll always pick very specific skills (Who thought Reinforcement was a good idea) and a large number of regenerative abilities makes battles protract way too much. Plus like you said the adventure map gameplay is not very good. I like Heroes VI, but it's not a good game.

Then we have VII. Art assets are either reused from VI (creature models), made by complete amateurs (town screens) or just kinda bland (environment). The game is very resource-demanding for... some reason, whereas lowkey is probably the best for this franchise (imagine if they made a lightweight game and put it on smartphones, consoles, PC, it would probably be a stealth hit desu). UI is poorly designed, strings sometimes don't fit in the fields, there were layering errors for many patches and so on.

But the main problem with Heroes VII was and still is, absolutely awful gameplay. Economy is not very well thought out, creature abilities basically boil down to various resists, skill tree is bloated and unsatisfying, AI is again as dumb as a bag of bricks, Magic can't decide if it wants to be stupidly OP or very lackluster, multiplayer basically never worked. Campaign mode demonstrates well that Limbic doesn't understand Heroes at all because it includes maps that are basically just glorified cutscenes where you're forced to win or to lose, stealth (!) maps, maps with random awkward roleplaying, and my favorite, a fucking platforming puzzle map. There's no strategy required, it's just masturbation. The editor is basically Unreal SDK that takes more resources to run than the game even though everybody should know by now a good, accessible editor is absolutely necessary for the game's longevity. Storyline could be lovingly called SJW-inspired.

I could go on in great detail, problems with Heroes VII are just too numerous for one post.

>> No.4228737

>>4228718
>a fucking platforming puzzle map
ahah what ?

>> No.4228752

>>4228718
>Who thought Reinforcement was a good idea
but this is god-tier against AI
at least because you reinforce the unit that the AI will target, then you are free to lose 20% of that stack during the battle, and yet have 0 losses.

I agree that the game gives way too much regenerative abilities but it's a new kind of gameplay. Basically the point in solo mode is to lose 0 units during the whole campaign (it's possible without being an expert player now)

>> No.4228762

>>4228737
I'm not kidding. I wish I still had screenshots.

>> No.4228768

>>4228762
what is platformy about it? I can try to find the screenshot

>> No.4228783

>>4228768
Academy map 2? I think? After you're done with the quests you're moved to another area where you have to stand on certain platforms to make way appear.

>> No.4228794

>>4228783
https://www.celestialheavens.com/walkthroughs/walkthrough/the-story-of-the-lost-daughter ?

>> No.4228801

>>4228794
That's the one.

>> No.4228817

Holy fuck, the first Arantir mission in ToEE is almost impossible to win on Heroic.

>> No.4229246

>>4140785
Haven't played in a while. Archibald's the evil one right? The one that sounds like a person and not some sort of giant talking nose doing a Jesse Jackson impression?

>> No.4229323

>>4229246
Yes, Roland is his counterpart.

>> No.4229575

Steamrollered over Armageddon's blade. I'm not quite sure what they were thinking, giving you these hugeass armies everywhere. I beat the last two missions in under a week, just by charging ahead and slaughtering things with my initial complements.

Onto Foolhardy Waywardness. Anything in particular I should know entering the campaign?

>> No.4229581

>>4229575
In the scenario where you start in the lower left with a city (I think it's the second one), once you start going north make sure to take the fork to the left until you pick up the artifact, then head right.

>> No.4229590

>>4229581
That's the first one.

>> No.4229603

>>4229590
There really isn't much else until the last scenario other than that. In the last scenario there is a fully built Castle city with Colossus behind a couple border guards southwest of your starting city that have huge caches of ore and gold. If you managed to get Fly or Dimension Door in an earlier scenario it makes the last scenario a complete joke.

>> No.4229626

>>4229603
In the 3rd scenario, the island map, it helps to know that you can't disembark from a ship into a "hole" tile. So, if you hire 7 heroes and spend couple months digging every shore tile, AI won't be able to sneak attack you via the sea. Since Town Portal is not even available until this mission, dealing with ships coming from every direction when you're far away is a bitch otherwise.

>> No.4229889

>>4222846

Zydar is the strongest sorcerer, Styg and Gird have shitty stat spread and their town mage guilds only go to 3 so they really take can't take advantage of the extra power. Malekith would be top dog sorcerer if it wasn't for Infernos +1 to spellpower specialty. When you get really going with Zydar you will wreck everything. Especially if you get lucky and get an elemental orb or titans guiras. Zydar will do rougly twice as much damage as an equally leveled hero at around level 24 due to his specialty and the fact that he constantly gets spellpower when leveling up.

His early game is pretty shitty though because he doesn't get much knowledge.

>> No.4229912

>>4229889
Zydar's class is a Heretic. LevelUp pattern of Heretics before lvl 10: Attack - 20%, Defense - 20%, Power - 30%, Knowledge - 30%. After lvl 10: 25% everything. So he doesn't constantly get spellpower when leveling at all and Inferno's building doesn't help much.
Malekith's class is a Warlock. LevelUp pattern of Warlocks before lvl 10: 5/5/50/40. After lvl 10: 20/20/30/30. Warlocks also get Mana Vortex doubling their knowledge.
So Malekith is the top dog and strongest sorcerer no matter how you look at it.
Not that it says much when Sorcery specialists boost Sorcery from 15% to 30%. At lvl 20.

>> No.4229923

>>4229889
Sorcery specialty is +5%/level to base percentage, which amounts to 15% extra damage at level 20. He is worse than Malekith who gets more spellpower and is likely to have mans vortex, and is overall not a very good hero considering how early game his specialty doesnt do much at all and late game damage spells will be rarely used. It's nice to have him around with a flame orb if you can get armageddon, but he's still niche.

Best native Inferno heroes are Marius/Nymus, maybe Pyrre and Rashka.

The main reason why Zydar is so recognizable is because he uses the generic archdevil art from the RoE splash screens.

>> No.4229959

>>4229912

Everybody forgets the +1 to spellpower of inferno, if you have several inferno towns, you'll get much more spellpower than dungeons. Imo malekith is one of the best spellcasters, his skill progression is perfect, but jeddite and alamar are just better warlocks.

>> No.4229970

>>4229959
Guess what? If you have several Infernos, Malekith can use their bonus too. So you'll miss on literally 1 spellpower if you don't start as Inferno yourself.
Also, by lvl 10 Malekith will gain on average 5 spellpower compared to Zydar's 3. And he will enjoy the Mana Vortex. And better troops. And lack of autistic demon farming.

>> No.4229978

>>4229970

If you luck out and get armageddon then you can enjoy efreetgeddon much earlier than dragongeddon. Also in random maps +1 spellpower objects usually spawn around inferno towns. Unlike Dungeon which usually gets a bunch of spell shrines.

>> No.4230000

>>4229978
Except Inferno has only 10% chance to get Armageddon compared to Dungeon's 20%, so earlier efreets and later dragons balance each other out in that regard.
And spell shrine giving you Lightning Bolt + Mana Vortex letting you spam it is better than slightly higher damaging Magic Arrow.

>> No.4230016

>>4230000
Tonikaku, Inferno can never compare to Dungeon. In a 1v1, Dungeon wins always, even if the player is only 80% as skilled as the Inferno player.

>> No.4230069

Rakshasa Rani have the best looking ass god damn
Not a furry

>> No.4230157
File: 305 KB, 416x300, 1374537771995.png [View same] [iqdb] [saucenao] [google]
4230157

>>4230069
>liking furry traps when this has existed for 18 years

>> No.4230172

>>4230157
Wow I never noticed that.

>> No.4230221

>>4230157
FFFFFUCK

>> No.4230340

>>4230157
I have been lied for my whole life!

>> No.4230467

>>4228506
Hot!!!!

>> No.4230819

Is there any consensus whether Inferno should sacrifice its Hell Hounds for demon farming with Marius as main hero? 25 Horned Demons resurrected from 35 Hell Hounds will beat 35 Cerberi losing only 15 with Lv 10 Marius (obviously less with even higher level) while being 5% cheaper and not requiring Cage upgrade. On the other hand Imps and Gogs are top priority for sacrificing and you will eventually run out of neutral monsters to kill your mooks on, and lots of Hell Hounds in reserve are way better than some Hell Hounds, Imps and Gogs.
Hell Hounds are definitely better upgraded and used as actual fighting force with any other hero, but everyone and their mother adviced me to always use Marius.

>> No.4231202
File: 156 KB, 414x445, 20161113_131035.png [View same] [iqdb] [saucenao] [google]
4231202

>Get a single obelisk
>Observe the very few revealed tiles
>Grail is very clearly right near my town
>Buy several heroes to dig every tile in the area until it's found
>Get the grail and all of its bonuses really fucking early
And that's the story of the best random map I ever experienced

>> No.4231823

>>4231202
I had a similar experience, but I happened to get the grail on the third dig attempt. It made me feel like an edgy anime character: "I will become the god of this new world!"

>> No.4231916
File: 39 KB, 446x397, 1476446301029.png [View same] [iqdb] [saucenao] [google]
4231916

This will be the 499th post, new thread when?

>>4230157
>>4230172
>>4230221
>>4230340

>> No.4232046

>>4231916
IDIIOT, THAT WAS THE 500TH POST

>> No.4232182

This guy will make a new one >>4231202

>> No.4232219

Succ wars when?

>> No.4232362

>>4232182
WHAT IS HE WAITING FOR??

>> No.4232370

>>4232219
I want a Sprite to SUCC me

>> No.4232478

Anybody have any tips on downloading HOMMV? Tempted to torrent tribes of the east but wondering if I'm missing something obvious

>> No.4232495

>>4232478
Download the gog version.
Apply >>4218813 to get all the expansion goodies in the original campaigns and scenarios.
That's about it.

>> No.4232509

>>4232495
Cheers; guess there's no way to get it for free reliably then?

>> No.4232532

>>4232509
>gog version
>not free
rutracker

>> No.4232745

>>4232532
I hate russians

>> No.4232958

>>4230819

I always skip on hellhounds, and pit lords to get efreets and later devils as early as possible. Unless it's a really resource poor map.

>> No.4233007

So there won't be a new thread

>> No.4233057

>>4233007
You could just make one yourself, it's not even page 10 yet.

>> No.4233058

>>4233053
>>4233053
>>4233053

>> No.4233360

Last for sex with pixies

>> No.4233439

>>4233360
NOT SO FAST FAIRYFUCKER

>> No.4234312

>>4233360
Last for pixie rape!!

>> No.4234342

>>4234312
Nyet

>> No.4234403

>>4234342
cyka blyat

>rapes Pixie in front of him

>> No.4234409

>>4234403
Sorry kid, this is a family friendly thead end.

>> No.4234440
File: 412 KB, 697x563, 1440123909104.png [View same] [iqdb] [saucenao] [google]
4234440

>>4234409
Not on my watch.

>> No.4234448

>>4234440
Homo is fine. Carry on, citizen.

>> No.4234468
File: 2.78 MB, 1280x720, Part of Might and Magic franchise.webm [View same] [iqdb] [saucenao] [google]
4234468

>>4234448
Okay.

>> No.4234472

>>4234468
A step backwards is a step in the wrong direction.

>> No.4234507
File: 1.11 MB, 500x262, 1443530244_1440142030_14399222356211 (13) (1).gif [View same] [iqdb] [saucenao] [google]
4234507

>>4234472
S-sorry.

>> No.4234521

>>4234507
There we go, keep at it like that.

>> No.4234530

>>4234468
Good.

>>4234507
>>4234440
Cancer.

>> No.4234565
File: 126 KB, 497x700, HeroesV_Sylvan_01u_Sprite.jpg [View same] [iqdb] [saucenao] [google]
4234565

>>4234530
Is this better, second anon?

>> No.4234580

>>4234565
That looks like WoW trash. Cancer.

>> No.4234584
File: 260 KB, 556x1000, H5Succubus.jpg [View same] [iqdb] [saucenao] [google]
4234584

>>4234580
What about abs?

>> No.4234604

>>4234565
>>4234584
Fapping to this

>> No.4234606
File: 239 KB, 1024x768, 15370_screenshots_2014-09-15_00030.jpg [View same] [iqdb] [saucenao] [google]
4234606

>>4234604
Would you jam it in literal magma?

>> No.4234610

>>4234606
I prefer the Seductress.

>> No.4234627
File: 272 KB, 531x1078, Jezebeth_CoH.png [View same] [iqdb] [saucenao] [google]
4234627

>>4234610
fire hair with always useful chain shot > bald with situational seduction