[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 15 KB, 250x235, 1484981593821.jpg [View same] [iqdb] [saucenao] [google]
4099795 No.4099795 [Reply] [Original]

>Post your rankings of the games
Rondo of blood>Super Castlevania IV>Aria of Sorrow>Order of Ecclesia>Symphony of the Night

>> No.4099807

>>4099795
>comparing the Castleroids to the real Castlevanias

And then OP went full retard.

>> No.4099809

they're all shit

>> No.4099812

>>4099807
>Castleroid

It's called Metroidtansakuvania
And Igarashi said he was more inspired by Zelda than Metroid when making SOTN

My ranking, I don't know, too many CV games, but my top 3 are:
1) III
2) IV
3) I

>> No.4099813

CV1>X68K>CotM>RoB>AoS>HoD>SoTN

>> No.4099823

>>4099813
>>4099795
Why so much hate for SotN? Is it the reverse castle or the dumb item mechanics? I don't get it. The visuals are really well crafted and even the gameplay is pretty good.

>> No.4099842
File: 25 KB, 300x400, simon-belmont2.jpg [View same] [iqdb] [saucenao] [google]
4099842

>>4099795
Classicalvanias only:
X68Kvania > MSXvania > Haunted Castle > Bloodlines > Rondo of Blood > Akumajo Denetsu > Vampire's Kiss > NESvania > SNESvania

>> No.4099856

>>4099823
Probably because it killed arcade-style Castlevania in favour of muh RPG bullshit.

>> No.4099859

>>4099842
>this much of a contrarian

>> No.4099860

>>4099842
MSXvania isn't classicvania, it's actually the first of the tansakuvanias.

>> No.4099861

>>4099860
Nope. Sure, you can backtrack in the MSX game (you can also do this in RoB), but it doesn't have a seamless world, thus it's not a Metroid-like. Go play it in openMSX sometime, it's quite fun and challenging.

>> No.4099867

>>4099861
I played it, it's not a Metroid clone, but it's not a classicvania either, it doesn't even have scrolling.
It has the same gameplay as CV1, but the design and progression is more focused on exploration (hence tansaku), and finding the key to advance.
And yeah Rondo is like the missing link betwen classic and metroidvania. It's more classicvania than metroidvania, but it has more exploration elements than any other classicvania game.

>> No.4099868

>>4099860
>tansakuvanias
can you explain this?

>> No.4099870

>>4099856

This.

>> No.4099871

>>4099867
I feel it has more in common with Classic than the IGAvanias, or even Simon's Quest, which is the actual proto-IGAvania, so I'm going to include it with the Classics.

>> No.4099873

>>4099868
tansaku is weeb for hunting/searching

>> No.4099875

>>4099871
The only thing it has in common with the classic games (only with CV1 actually) is the spritework, music and Simon gameplay, but the overall game design is radically different.
>>4099868
Tansaku means exploring.

>> No.4099882

>>4099875
>but the overall game design is radically different.
Not really. The emphasis is still on killing bosses and platforming, it's just they added another objective to the Castlevania formula, which is obtaining a key to unlock the door and clear the block. The fact that it still has stage-based progression means it's not a true adventurekino.

>> No.4099896

>>4099882
SOTN also has an emphasis on killing bosses though.
I'll give you the platforming I guess, but it was the first time in the series where you could fall down a pit and not die and instead go to a screen below.
MSXvania is a weird game, not bad, but I would never say it's better than the original. Scrolling is a huge factor when you play side-scrollers.

>> No.4099931
File: 64 KB, 360x513, castlevania-ii-simons-quest-2.jpg [View same] [iqdb] [saucenao] [google]
4099931

>>4099795
I feel like one of the only people on earth who has always unironically liked Simon's Quest as one of my favorite CV games and was actually one of my favorite NES games.

I rarely ended up finishing normal platformers that didn't have save features like CV1. I would have fun initially, but over time I would get so the first couple of levels were really easy from repetition and I would dread having to replay them every time I started a game before getting to the parts I hadn't played the heck out of yet.

Since there are very few games I liked enough to keep going in that manner I usually just moved onto something else. But Simon's Quest, even though it wasn't the most amazing in how it played, felt like a huge adventure I chipped away at each time I picked it up and that was awesome to me.

>> No.4099941

>>4099931
It would be a decent game if it were a bit less cryptic and had good boss fights.

>> No.4099946

>>4099896
>SOTN also has an emphasis on killing bosses though.
I would say killing bosses took a backseat to solving puzzles. IGAvania relies more on puzzles than action, unlike MSXvania.

>MSXvania is a weird game, not bad, but I would never say it's better than the original. Scrolling is a huge factor when you play side-scrollers.
Despite no scrolling, which would've been choppy on the MSX, each room is designed more intricately than any in the NES original.

Because of how unique it is, that makes it one of my all-time favourites in the series. It's also the best Konami MSX game overall.

>> No.4099964

>>4099946
>I would say killing bosses took a backseat to solving puzzles.
It's not like bosses are particularly the main object in the original, most of the game is about the stages themselves.
Both kind of games have bosses.
>each room is designed more intricately than any in the NES original.
It's hard to compare both games' level design (despite being, at first sight, identical or very similar), because CV is designed with momentum in mind. You know, like in the last part of stage 3 where you should go straight without stopping at any moment, can't have that sort of gameplay on MSX so the level design changes make sense.

>Because of how unique it is, that makes it one of my all-time favourites in the series. It's also the best Konami MSX game overall.
I don't really feel it's unique, it's like Castlevania with a PC-like level design where you need to find keys to advance, many games like that on PC (and even on consoles, but most originated on PC).
I like other MSX games better (like Firebird) but I can't hate on a Castlevania game, MSXvania is OK. Much better than all the ports the west tried to do of the original on C64, DOS and Amiga.

>> No.4099994
File: 30 KB, 215x305, 511WWXGPDVL._AC_SX215_[1].jpg [View same] [iqdb] [saucenao] [google]
4099994

Actually p good

>> No.4100035
File: 74 KB, 576x360, amigavania.jpg [View same] [iqdb] [saucenao] [google]
4100035

>>4099964
>Much better than all the ports the west tried to do of the original on C64, DOS and Amiga.

Beg your pardon? Amigavania was great.

>> No.4100054

>>4099994
I remember liking both PS2 games
Moreso this one, even though it kind of lacked Belmonts

>> No.4100186

>>4099964
>>4099946
So,can we make a list of all genres?
>igavania
>tansukavia
>castleroid

>> No.4100619

SotN(HardType)>Dracula X>III>IV>I>SotN(vanilla)>Bloodlines>CotM>CoD>LoI>64

>> No.4100623

>>4099941
Someone made a Romhack that fixes a shit ton of issues. "Castlevania 2:Redacted". sped up text, day/night transitions, riddles and clues actually make some fucking sense. I also think there's a map, but I cant remember.

>> No.4100628

>>4100623
Now with video!

https://www.youtube.com/watch?v=R9B8cX9fvYs

>> No.4100647
File: 221 KB, 1024x768, crikey.png [View same] [iqdb] [saucenao] [google]
4100647

>Australia-kun's face when all of his bantz gets auto-removed now

>> No.4100657

>>4100647
And nobody really cares.
The display of autism he did on the Haunted Castle thread was sad.

>> No.4101128

>>4100619
Sotn hardtype? Please tell me you don't mean the luck mode.

>> No.4101809

Daily reminder that SotN is overated thrash an ScIv was the last good castlevania

>> No.4101834

>>4101809
>an ScIv was the last good castlevania

You meant III, right?

>> No.4101874 [DELETED] 

>>4101809
>Normievania
>good

>> No.4101927

>>4101809
>Normievania
>good
mods are fags btw

>> No.4102174

>>4101927
I'm bet you are one of those hipsters who like castlevania on x86 and msx, right?

>> No.4102189

>>4102174
>implying x68k is bad just because it's not popular
Fuck off.

>> No.4102221

>>4102174
Nice English, fuckface.

>> No.4102395

>>4102174
X68K is on PS1 (the most normie console ever, at least retro-wise), it's hardly a hipster choice unless it's a low-level hipster. It's even on PSN.
MSX Vampire Killer is a bit more hipster, but not much, since it was released in the west, and is still a well known game among MSX enthusiasts (which many are normies, just old normies).
Actual hipster Castlevania would be something like Order of Shadows (not retro though).

>> No.4102706

Here's a controversial opinion: if you allow Simon's Redaction, all the classicvania games are good and even the worst of them is pretty solid for its platform.

>> No.4102789

>>4099795
they are all turds, right up till the 3D stuff

>> No.4103627

Bumping

>> No.4103896

>>4099868
It's the pretentious way of saying Metroidvania.

>> No.4104198

>>4099795
Whose hype for the show?

>> No.4106164

I wanted to emulate CV3 for NES, but I heard some things about how you should play the Japanese version with a English patch. What's the best way to play it?

>> No.4106171

>>4099807
>Muh real castlevania

>> No.4106209

>>4104198

I really enjoyed it

>> No.4106605

>>4106164
From what I've heard, the Japanese version has better sounding music because they used an extra sound chip in the cartridge, and the Japanese version is slightly easier because some of the enemies do less damage to you in later stages.

>> No.4107303

>>4099842

Wow, you're a fag.

>> No.4107335

>>4107303
Wow, you're butthurt.

>> No.4107339

>>4107303
>replying to australia-kun

>> No.4107442

>>4099795
I've been playing the Japanese version of Akumajou Dracula X on PS1 , the day I get passed the rising log level is the day I can die happy. I am a noob and I should git gud but I swear that shits impossible

>> No.4107445

>>4107442
Just duck and mash the attack button

>> No.4107454

>>4107445
The multitasking gets a bit too much for me at times that's all, like you have to duck,mash,move left and right and adjust when you get hit then the log things that tap it left and right fuck you up and you have to readjust

>> No.4107531 [DELETED] 

bump.......

>> No.4107624

>>4099795
What's the best way to play Rondo of Blood? I can't read japanese.

>> No.4107626

>>4107624
English Patched PC Engine ISO or Dracula Cronicles PSP

>> No.4107627

>>4107624
Get a PSP and unlock the original in Dracula X Chronicles.

>> No.4107632

>>4107627
>have to play the shitty remake first
No thanks.

>> No.4107639

>>4107627
>>4107626
The PSP version is a complete remake right? Is it faithful? Also is the unlocked original version still in japanese then? Is there a lot of text in the game or will it not matter?

>> No.4107642

>>4099842
You accidentally put the list backwards

>> No.4107903
File: 134 KB, 640x800, 1498316078764.jpg [View same] [iqdb] [saucenao] [google]
4107903

>>4107639
Draxula X Chronicles contains SotN and RoB. You can unlock them by beating the main game (which is kind of shitty). So what I suggest is to download a save and load it with your emulator.
They are not remakes. Afaik RoB is pretty much a 1:1 port from the pc engine, while in SotN they rewrote some lines of dialogues and redubbed the game with actual dubbers.

>> No.4108000

>>4107903
You don't have to beat the main game to unlock them. The original RoB and SotN are prizes you find in the main game on certain levels. If you use a guide to find them you can unlock them pretty easily.

>> No.4108003

i just think sotn is far too easy to be interesting. you have to handicap the shit out of yourself to make it fun

>> No.4108020

>>4107903
>which is kind of shitty
You know, it's actually not bad at all. It's mostly the same as the original in terms of level design, but for example stage 5b is re-designed on the remake, and honestly much better than the one in the original.
It also has a more interesting Dracula fight with a new final form, and more secrets to find.
I find it hard to believe that people who like the original Rondo really hate the remake. Maybe it's because the original has these sweet 2D spriteworks, but in all honesty the models on the remake aren't bad, and the stages themselves can look even better than the original in some cases. The original has a lot of stages with very plain backgrounds, the remake adds a lot of detail and effects.
I also like the boss rush mode.
As for the original port of RoB on DXC, it plays flawlessly, but it has problems during some of the cutscenes with the audio, it's not much but it's like a second delayed. Anyway one problem Rondo has is that you can't skip cutscenes, once you've seen them enough times, you don't care anymore.
The resolution/aspect ratio of RoB here is also a bit different than on the PCE original, it's a bit broader so it looks a bit more stretched, it's not too bad though, it's like the resolution difference between the PS and Saturn versions of SOTN, Saturn one is a bit wider.
And lastly, it has a customizable soundtrack. So you don't like the new arrangements? Just use the original Rondo tracks, or mix it up with some SOTN tracks if you want. You can customize the entire soundtrack with any track from Rondo, remake or SOTN. But you have to unlock all the tracks first, they're hidden within the game, like the original RoB and SOTN.

>> No.4110165

There's no shame in using save states for Castlevania III, right? I only use them at the beginning of levels because fuck getting a game over sends you back so far sometimes. Doesn't help I'm trash at platformers and this is my first playthrough.

>> No.4110167

>>4110165
Fuck off.

>> No.4110985

>>4107626
I've got the translation patch, but every single pirated .cue/iso, .cue/bin I throw at keeps giving me errors. Can you or someone spoonfeed me a proper rip that I can patch? Or a pre-patched version, I found a pre-patched version already but the translation isn't finished.

>> No.4111023

>>4110165
Getting a game over literally just sends you to the beginning of the level you're on, what the fuck are you talking about?

>> No.4113460

>>4110165
I hope you're playing the JP version.

>> No.4114731

>>4099795
Aria of Sorrow > SotN > Order of Ecclesia.... fuck the rest.

>> No.4114762

>>4099795
CV3>Rondo>CVX>CV1>CVBL>CV68K>CV Belmont's Revenge>Castlevania The Adventure>CV Legends>Haunted Castle>a broken copy of any of the above titles>CV clones>CV4>CV2>Vampire Killer

>> No.4114841

>>4114762
>Rondo above Vampire's Kiss
>68K below Bloodlines
>IV that low

Terrible, terrible taste...

>> No.4114846

>>4114841
>falling for the bait

>> No.4114851

>>4114846
It wasn't bait. Those are my legit opinions of the series.

>> No.4115206

>>4108003
And even for that is glitched af.

>>4108020
Dunno, the remake was pretty boring, I didn't bother to go very far either, cause I wanted to play the original RoB.

>> No.4115228

>>4099795
Why is Rondo praised so highly by everyone? I felt pretty underwhelmed by it overall.

>> No.4115258

>>4108020
I've never understood why the PSP remake receives so much disdain. I can understand preferring the original's visuals, but outside of that the remake is the better game.

>> No.4115387
File: 10 KB, 256x222, Image25.png [View same] [iqdb] [saucenao] [google]
4115387

>>4115228
>Pleasing aesthetics
>Fantastic level design
>Best bosses in the series
>Banging soundtrack
>Controls hit the perfect spot between being too loose and too tight
>Great replay value due to multiple characters and a shitton of alternate paths

>> No.4115396
File: 33 KB, 512x448, Rondo-Item-Crash.png [View same] [iqdb] [saucenao] [google]
4115396

>>4115387
>Pleasing aesthetics
It's a mixed bag, generally it's good and the sprites look awesome, but many of the backgrounds are really lazy.
>Fantastic level design
It's good, but there's better designed CV games, Rondo has a lot of dead ends that always seemed weird to me. It's more exploration based though so I can forgive it.
>Best bosses in the series
Only some of them, not all. But yeah, bosses are one of Rondo's strong points.
>Banging soundtrack
You can say this about most Castlevania games
>Controls hit the perfect spot between being too loose and too tight
Probably you're right, Rondo's controls are really good, some people don't like that you can move in mid-air though, but I don't mind it. I like Castlevania 1's rigidness, but I don't think it's a must for Castlevania games.
>Great replay value due to multiple characters and a shitton of alternate paths
True, the remake on PSP has even more replay value and more hidden shit to find, but honestly I feel like all classicvanias have great replayability, I love playing 1, 4 and Chronicles for score. My only gripe with Rondo is that it doesn't have a 2nd loop, and the game doesn't re-start automatically when you beat the game, also unskipable cutscenes.

I love Rondo, on my top 5 Castlevanias, but I can understand how some people might not understand the praise it gets.

>> No.4115402

>Castlevania threads got so bad a containment general had to be made

>> No.4115447

>>4115402
The thread was made more than a week ago and before the netflix series came out. But I guess you are pretty new since there were some castlevania generals not too long ago.

>> No.4117108
File: 5 KB, 256x240, Castlevania_Stage_11_screen.png [View same] [iqdb] [saucenao] [google]
4117108

FUCK THESE RANDOM JUMPING COCKSUCKERS

>> No.4117115

>>4117108
That part is actually easy, just follow the rhythm. And never look back, keep going forward.

>> No.4117121

>>4117115

Not speaking of that part I just HATE FUCKING FLEAFAGGOTS

>> No.4118112
File: 625 KB, 1529x2100, 2619-2.jpg [View same] [iqdb] [saucenao] [google]
4118112

>Passwords AND limited continues
Who the fuck thought this was a good idea?

>> No.4118463

>>4118112
Western rental shenanigans.
Play the japanese version. Anyway it's not a hard game, come on anon.

>> No.4118470

>>4118463
Harder than X and IV, less hard than Haunted Castle and 68K.

Them fuckin jumping physics, man.

>> No.4118480 [DELETED] 

>>4118470
Don't think so, the last 4 or so levels on CV 4 are harder than anything on Rondo, and if by X you mean Dracula X on SNES, that's one of the hardest games in the series along with Chronicles and the NES titles. Bloodlines might be harder than Rondo, maybe.
The game is very forgiving with the platforming though, also, unlike CV1, you can change the direction you're facing while jumping, making you able to hit enemies coming from both sides while on-air.
The overall design of the game is pretty simple, remember you can whip diagonally too.
What part are you having trouble with?

>> No.4118484

>>4118470
Don't think so, the last 4 or so levels on CV 4 are harder than anything on Bloodlines, and if by X you mean Dracula X on SNES, that's one of the hardest games in the series along with Chronicles and the NES titles. Bloodlines might be harder than Rondo, maybe.
The game is very forgiving with the platforming though, also, unlike CV1, you can change the direction you're facing while jumping, making you able to hit enemies coming from both sides while on-air.
The overall design of the game is pretty simple, remember you can whip diagonally too.
What part are you having trouble with?

>> No.4118497

>>4118484
4 is piss easy all the way through dude, you might want to brush up on your gaming skills. X is easy until the Drac fight too.

>> No.4118501

>>4118497
If you find 4 and X easier than bloodlines, then more power to you I guess... but again, in what part of Bloodlines are you having problems?

>> No.4118525

>>4118501
The lack of 8-way whip, how your best powers are gone after one hit, the amount of bosses and midbosses in the game, the low amount of health drops, the tightest jumping controls of the 16-bit games, only three sub-weapons which are balanced perfectly compared to other entries, all the cool stage setpieces and ideas they used, neither Belmont nor Eric is better than the other, that lovely soundtrack by Yamane-san... TNG might be the greatest Castlevania game ever.

>> No.4118536

>>4118525
but... I thought you were saying you were having trouble with the game? It just seems like you want to defend it against Castlevania 4, for some reason.
Are you this guy?: >>4118112

>> No.4118543

>>4118536
>not recognizing one of /vr/'s oldest shitposters
it's australia-kun, anon, dont' bother.

>> No.4119795
File: 2 KB, 151x129, this fucking hitbox.gif [View same] [iqdb] [saucenao] [google]
4119795

>>4118497
>4 is piss easy all the way through dude
I'm replaying the series right now and I've found 4 to be just as hard as 1, despite the "improved" controls.

>> No.4119798

>>4099795
Vampire killer>68000>Haunted Castle>Belmont's Revenge>Circle of the moon

>> No.4119920

>>4119795
4 is actually harder than 1. You can't stunlock Slogra with the holy water.

>> No.4120359

I never understood the 1 is harder than 4 meme. You can stunlock pretty much every boss with holy water or just sit in the entrance of the room and just mash the attack button to win

>> No.4120367

>>4120359
Fair enough but you have to survive an entire stage deathless to keep the triple shot item and if the boss breaks out of the lock you're fucked.

>> No.4120450
File: 235 KB, 276x268, HsrqjbS.gif [View same] [iqdb] [saucenao] [google]
4120450

>>4099795
Your pic is very representative of what is going on in this thread OP.

>> No.4120516

>>4120450
That's why I choosed it. It fits the thread perfectly.

>> No.4120710

>>4120367

The only hard stage is the fucking clocktower because of the fleamen spam.

>> No.4120746

>>4119795
>that boss
Duck2win, kid.

>> No.4120774

>>4120746
Good luck ducking on his 2nd attack pattern.

>> No.4120865

>>4120774
The phase that gives you plenty of time to walk away from as he drops from the top? That'd only be hard if you had the reflexes of a sloth.

>> No.4120868

>>4120865
It actually gives you enough time, not plenty. And sometimes Slogra will made multiple diving attacks.
Slogra is relentless, even if you memorize his patterns. One of the most demanding bosses in CV series. The fact you can't mash to attack him or use the triple cross to cheese also add to the challenge.

>> No.4120876 [DELETED] 
File: 2.95 MB, 480x360, cv4.webm [View same] [iqdb] [saucenao] [google]
4120876

>Slogra
>difficult

SNESbabbies, everyone.

>> No.4120886
File: 113 KB, 540x768, castlevania-draculas-castle-netflix-adi-shankar.jpg [View same] [iqdb] [saucenao] [google]
4120886

WHAT WERE THEY THINKING?

>> No.4120891

>>4120876
Love how you had to jump in panic at around 0:33 and on-wards due to Slogra's double dive attack. Obvoiusly you had his patterns memorized - or used save states.
How about live-streaming it? Making a webm out of emulators isn't impressive, could be TAS.
>snesbabbies
Oh nevermind, you're just hating on it because it's on a Nintendo system.

>> No.4120898

>>4120876
>wasting time making a video just to shitpost on the internet

What a horrible night to have autism, indeed.

>> No.4120902 [DELETED] 

>>4120891
No, he's probably hating it because people that like SNES are usually casuals and shit at games.

>> No.4120905

>>4120902
>he
Why do you speak in 3rd person?

>> No.4120910 [DELETED] 

>>4120891
>Love how you had to jump in panic at around 0:33 and on-wards due to Slogra's double dive attack. Obvoiusly you had his patterns memorized - or used save states.

Love how you use hyperbole because your argument just got shot down hard. Also, there is no pattern to memorise, you idiot. It's simply jumping to dodge his attack, which you should know to do after the first time it fucking happens. Christ, why are IV fanboys so fucking imbecilic? Admit that IV is the easiest entry already and that the "i-it gets hard later on!" argument is just a meme.

>> No.4120912 [DELETED] 

>trannyjanny deletes any criticisms of IV, again

Wow, what a surprise.

>> No.4120913

>>4120910
>which you should know to do after the first time it fucking happens
But that's the first time it happens, seems like you already knew his pattern - or have been practising using save states.
IV fanboys might be annoying (I'm not one, I like IV, but it's not my fave), but anti-IV guys like you who spend a lot of time talking about games they don't like are clearly worse.

>> No.4120914

>>4120912
And to the surprise of nobody, it was australia-kun all along.
Do you have some kind of custom script that tells you whenever people are talking about Castlevania 4? Or are you here 24/7?

>> No.4120915 [DELETED] 

>>4120914
>australia-kun strawman

More people dislike IV than just him, you know.

You Nintendo zealots are starting to get repetitive.

>> No.4120918

>>4120915
trannyjanny is how australia-kun cries when mods delete his shitposts.
you're not fooling anyone.

Also, sure, there must be people that don't like IV. But none are as autistic as you are.
There is a difference between not liking a game, and hating it.

>> No.4120919

>>4099842
That's just ranking in order of least to most popular, faggot

>> No.4120920

>>4120913
What's wrong with dissecting games that tend to get overrated by many people on the internet? Does someone having a different viewpoint from yours offend you or something?

Also, I don't even talk about IV that much, I was only responding because of the guy that thought a boss fight in IV was difficult.

>> No.4120921

>>4120918
>trannyjanny is how australia-kun cries when mods delete his shitposts.

Proof?

>> No.4120923

>>4120920
>What's wrong with dissecting games that tend to get overrated by many people on the internet?
Nothing, but when it becomes an obsession (like it is for you), it becomes bothersome. Also, adding "SNESbabies", "Nintendo zealots", etc at the end of your posts show your bias against Nintendo.
Slogra is hard, people who don't know his pattern by memory get fucked by him. You making a webm from an emulator doesn't really prove anything, I could make a wemb doing a 1cc on Haunted Castle, but I don't have the time or the 'tism.

>> No.4120924

>>4120921
>>/vr/?task=search&ghost=&search_text=trannyjanny

>> No.4120929

>>4120924
Holy shit.

>> No.4120930

>>4120924
I don't have the time or the 'tism to sift through all that junk, which one of those posts is undeniably this australia-kun poster?

>> No.4120932 [DELETED] 

IVfags are worse than Treasurefags at this point.

>> No.4120934

>>4120932

Agreed.

>> No.4120935

>>4120930
Most likely all of them, I don't think other anons actually copy australia-kun's childish memes like "trannyjanny", also I don't think any other anon is as naive as australia to believe there's only one janitor.

>> No.4120936

>>4120934
why do you agree with yourself?

>> No.4120937

>>4099795
Rondo of Blood > SotN > CV3 > CV1 > CV4 > DoS > AoS > Bloodlines > That fucking piece of shit Dracula X botched port fuck on SNES > Everything else, because I haven't played them (yet)

>> No.4120938

>>4120936
Why are Nintendo fanboys mentally stunted and incapable of arguing about their games without resorting to fallacies and strawmen?

>> No.4120939
File: 2.98 MB, 1536x832, 1499209816871.webm [View same] [iqdb] [saucenao] [google]
4120939

>>4120937
>dracula X
>port

>> No.4120941

>>4120938
Why do you assume I'm a Nintendo fanboy?
It's the other way around, why can't Anti-Nintendo fanboys argue about games without resorting to strawmanning everyone into "SNESbabbies" and the like?
I grew up with a Mega Drive, and only got a SNES as an adult.
If this was a discussion about 1st party Nintendo games, then it would be more understandable, but this is a Konami game. You're just hating it because it's on SNES.
If IV was on pc engine or Sharp X68K you'd probably like it, or at least not hate it with the passion you hate it now.

>> No.4120945

>>4120935
Well, until you can prove any of those shitposts is actually him, I'm going to have to dismiss your case. It's not a secret that there's a janny with too much time on his hands who deletes anti-LGBT posts around here often, hence why people started using the monicker trannyjanny.

>> No.4120946

>>4120941
>If IV was on pc engine or Sharp X68K you'd probably like it, or at least not hate it with the passion you hate it now.

Nah, I would still fault it even on those platforms, for being too easy and full of poor design choices.

>> No.4120947

>>4120938
This is the thing, everytime someone mentions Castlevania 4, you storm into the thread to tell everyone why they should hate it because it's easy (as if Bloodlines and Rondo weren't easy too, but you don't seem to mind those, you're fixated with 4 only).
It's the same old arguments you've been making over and over.
It's like, we get it, you don't like the game. Move on and accepts others do.
The fact you call anyone who doesn't hate Cv4 a "nintendofag" or whatever makes it all more obvious it's you, and the reason your posts get deleted (your posts don't get deleted because you have an unpopular opinion, it's because of your shitposty nature)

>> No.4120953

>>4120945
>anti-LGBT posts around here often
i think mods delete shitposts, period.
I've never seen "anti-LGBt" posts deleted, in fact I see a lot of posts saying "this is gay", or "this is for faggots" (I myself use those), and never got my posts deleted, so I dunno.
Also, again, I doubt there's only one janitor.
And I never saw anyone say "trannyjanny" other than aus-kun, usually to complain when his shitposts get deleted when he shitposts, and it's never about Lgbt, it's usually castlevania and treasure.

>> No.4120956

>>4120953
why did australia hate treasure again? it doesn't make sense, they're one of the best devs on megadrive, and he's a MD fanboy.

>> No.4120960

>>4120947
It's not just shitposty nature, it's shitposty nature plus an opinion the janny doesn't like, and he can use "lol you're just a shitposter" as an excuse to delete your posts. Plenty of shitposts go undeleted around here as long as they don't target something that the janny cares about.

>> No.4120961

>>4120956
iirc he sees them as "betrayers" for making games on N64.

>> No.4120964

>>4120960
Maybe, but Australia-kun has been shitposting the same shit over and over. And over and over and over and over and over.
He's a lot more tame now though, but he's still going.
It's like, it's not just flamebait, it can also be considered spam.
And again I don't think it's just 1 janitor, and there's also the mods.

>> No.4120970

>>4120961
But straylia owned an N64 and likes Mystical Ninja? Something doesn't add up here... it's almost like you're conflating several shitposters into a single boogeyman because you're a schizoid or something.

>> No.4120972

>>4120970
>australia
>owning anything nintendo
good1.

>> No.4120974

>>4120970
>because you're a schizoid or something.
Not him, but if someone here is a schizoid, is australia-kun. Always posting the same old shit and crying when his shitposts get deleted.

>> No.4120981

>>4120970
I could be wrong, that's why I said "iirc", but that's the only logical explanation I can think of. I seem to remember a thread about treasure where australia-kun (tomoko pics, nintendildo, etc flags to point it was him) was saying treasure was bad because nintendo fans overrated the n64 games. typical him.

>> No.4120984

>>4120981
Perhaps he likes Treasure overall, but just shits on their non-Sega properties?

>> No.4120989

>giving attention and nicknames to shitposters

we reddit now

>> No.4120993
File: 495 KB, 618x648, 1479867165413.gif [View same] [iqdb] [saucenao] [google]
4120993

>X68k is now a target for shitposting

>> No.4120996

>>4120989
>reddit
people have been identifying shitposters and spammers before Reddit existed.
You're probably too much of a newfag to know about Lancedjack.
Also, australia-kun is smalltime compared to real trolls like nigba or donkey kong.

>> No.4120997

>>4120993
if a game is too popular, it's a shitpost target.
if a game is too obscure/underrated, it will eventually also be a shitpost target.
the safest games are games that are middle-ground, like CV1, or Belmont's Revenge.

>> No.4121000

>>4120996
The only good /v/ tripfag was King Scourge.

>> No.4121001

>>4120997
CV1 is a shitpost magnet as well.

>spam holy water to win bro
>why is this game so short?

You are right about the gameboy games though, they're pretty ignored. Aside from Legends, I've seen a few people shit on that game before.

>> No.4121019

>>4120993
They must have forgot amigavania exists.

>> No.4121021
File: 42 KB, 640x400, 48696-castlevania-amiga-screenshot-what-happened-to-him.gif [View same] [iqdb] [saucenao] [google]
4121021

>>4121019
Amigavania doesn't even deserve shitposting or hate, it's just too absurd and funny.
Also, nobody expects the PC ports of castlevania games to be good. They weren't even made by Konami.

>> No.4121032

>>4121021
That's horrible.

>> No.4121037

The thread suddenly spped up?

>> No.4121042

>>4121021
It's not that bad for an outsourced game. If you want to see pure garbage, look at the PSX Contra games, ironically made by the same dev as Amigavania.

>> No.4121047

>>4121037
The show went on netflix a few days ago.

>> No.4121049

>>4120913

What's wrong with using savestates for practicing hard parts in games? Not that you'd need them for IV, you should get the hang of the Slogra fight quickly enough, and if you die, the game starts you off right at his area, anyways.

>> No.4121065 [DELETED] 

>>4121049
anyone that needs savestates for super caslevania bros should have their hands cut off. it wouldn't affect their ability to play it at all.

>> No.4121067

>>4121042
No, it really is that bad. On screenshots it looks almost okay (save for the funny-looking sprites), but when you actually play the game it's incredible - choppy scrolling, abysmal controls and hit detection, and probably the most unbelievable thing is that they managed to fuck up the music big time. The one thing Amiga has going for it, the sound, was completely screwed on Amigavania. It's like listening to a drunken man trying to play castlevania themes, all off-key and off-tempo.
I wonder how the development process for that game was, maybe they have them a few weeks to complete it or something, but still, it's weird that they decided to release a licensed game like Castlevania in that condition, especially because Amiga is capable of more, at least audio-wise.
It's also Konami's fault for not doing QA.

>> No.4121075

Did anyone end up sending James Rolfe a copy of amigavania?

>> No.4121085

>>4121075
I hope so. AVGN needs to make an episode about the bad Castlevania games on PC, like the one he did about the DOS Megaman games.

>> No.4121145

>>4121000

That isn't Donkey Kong.

>> No.4121321

Trannyjanny probably came into power around the time we had that "what games let me kill trannies?", which probably triggered it into applying for the position.

>> No.4121350
File: 67 KB, 614x408, butoreggo.jpg [View same] [iqdb] [saucenao] [google]
4121350

>>4121321
I don't get it, I make jokes about fags and trannies all the time and I don't get my posts deleted. And these threads where aus-kun calls out on the "trannyjanny" have nothing to do with fags or trannies, it's almost always castlevania.
The "janitor" (implying there's only one) deletes shitposts that get repeated over and over, like the ones aus-kun makes.
It's funny to see aus-kun always have the same reaction though. It's like someone who gets electrocuted after pressing a button, and then keeps pressing it over and over to see if next time he won't get the electroshock, but he does, and he complains, but he keeps pressing the button anyway.