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4098919 No.4098919 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4094269

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)










>> No.4098923
File: 622 KB, 1920x1080, whens QUMP.png [View same] [iqdb] [saucenao] [google] [report]


-Still one map left to be finished

-2016 torrent of idgames archive is gone; needs replacement?
-Looking for more unique images to start each thread with

=== NEWS ===

[7-3] Anon makes a joke map while waiting for QUMP

[7-3] ROOTPAIN V2; the sequel nobody wanted

[7-2] scalliano's SUPER Shuffle released

[7-1] Doom Retro 2.5 released

[6-29] Wildweasel releases No Shotguns For You 2, replacing all shotgun-related entities with automatics

[6-26] Russian Overkill 2.5 released

[6-25] BloodGDX updated to 0.769, improves mouse control

[6-24] Spaceman333 released a Slo-Mo addon

[6-24] Anon release; Lawgiver weapon

[6-24] TerminusEst's pre-release of High Noon Drifter, a ZScript-driven mod

[6-20] Anon shares some stuff about ZScript HUDs

=== PREVIOUS ===


=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, or want to contribute to the OP, please reply/backlink to the OP or this post.

>> No.4098926
File: 1.19 MB, 1920x951, 4b493c12c646df74bb9ff0ce42a611adb09a784d.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4098929
File: 1.64 MB, 3877x4000, baac482e7bc1deb1f173247aedfbc6bb4f3e199e.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4098935
File: 14 KB, 280x224, A9JzWWt.jpg [View same] [iqdb] [saucenao] [google] [report]

Am I totally a giant pussy for absolutely refusing to play Breakdown ever again?

>> No.4098945

Is there a mod where you get to kill KKK members?

>> No.4098946

Whats breakdown?

>> No.4098952

>That pic
wow anon, great stuff.

Its coming along, we have 2 maps in progress (one guy who had disappeared re-appeared with a mostly completed map) and our other WIP friend is still coming along.

>> No.4098987
File: 591 KB, 720x360, multistrike.webm [View same] [iqdb] [saucenao] [google] [report]

Working on a visual effect for the fifth strike you get for Blaz's sword combo when you pick up a chainsaw tier item, it's a book that gives you an automatic finishing strike that works like GMOTA's old sword, where it strikes multiple times on hit

>> No.4098992
File: 493 KB, 720x360, wombo combo.webm [View same] [iqdb] [saucenao] [google] [report]

and here's what it looks like as a full combo. Shit's on fire, yo.

>> No.4099001 [DELETED] 
File: 72 KB, 850x621, http _mashable.com_wp-content_gallery_doom-a-tour-through-demons-concept-art_Alex%20Palma%20-%20Baron%20of%20Hell.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.4099002

I think that a medieval melee weapons mod like this non-magical sword combined with a all hellish megawad will be my instant favorite :D

>> No.4099013
File: 583 KB, 1600x900, Screenshot_Doom_20170704_061310.png [View same] [iqdb] [saucenao] [google] [report]

Local demon queen on unable to stand up straight.

>> No.4099015

The tits are too heavy

>> No.4099017 [DELETED] 

Just noticed something weird about the Doom mod image -- why isn't Brutal Doom in historically notable shit?

It's literally the most widely played and most well-known mod for Doom in the last 5 years, and Doom 4 is based on many mechanics from BD.

What's up with that?

>> No.4099018 [DELETED] 

try again another time

>> No.4099019

I've heard of a skewed perspective before but this is ridiculous.

>> No.4099020

i can be your angle or your devil

>> No.4099021

4 burgers, that's 4 burgers

>> No.4099023
File: 462 KB, 898x1034, cowblaz.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4099026

Oh so the sword's no longer that strange shaped blue thing?

>> No.4099028

It still is, you tap the reload key to toggle between the powered and unpowered states.

>> No.4099029

I'm glad to see the Dildo of Destiny is still in.

>> No.4099031
File: 396 KB, 1304x1018, snootwizard.png [View same] [iqdb] [saucenao] [google] [report]

I know they say anything's a dildo if you're brave enough but damn dude.

>> No.4099038
File: 673 KB, 1600x900, Screenshot_Doom_20170704_061439.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4099039

> hands-free hand stand

>> No.4099048

>and Doom 4 is based on many mechanics from BD

I think its cute that there are people who still believe this.

>> No.4099049
File: 431 KB, 500x591, Doom 4 intro.png [View same] [iqdb] [saucenao] [google] [report]

Angry man wakes up in a bad mood.

>> No.4099058

"Dang it, I can't take you anywhere!"

>> No.4099060

>Oh no
>Dr Betruger's class

>> No.4099061
File: 159 KB, 1920x1080, ground control to major HUUH.png [View same] [iqdb] [saucenao] [google] [report]

I hope you're not just looking at the pic instead of playing all thirty seconds of "gameplay." it took two fucking days to make

>> No.4099081
File: 131 KB, 896x1024, scrap516_a.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4099085
File: 756 KB, 720x360, don't litter kids.webm [View same] [iqdb] [saucenao] [google] [report]

This is an important feature.

Do not lewd the manlet.

>> No.4099087

rule34, motherfucker

e v e r y t h i n g

>> No.4099118

Is the player height shorter than normal in GMOTA

>> No.4099119

Yes. I made that a point to lower Blaz's player sprite and lower his viewheight, Samson is gonna have a shorter one, and Kustam will have one that's a little taller than the average doomguy

>> No.4099127

wait. is gmota getting new classes?

>> No.4099135
File: 397 KB, 990x660, Kustam.jpg [View same] [iqdb] [saucenao] [google] [report]

It's been something planned for eons but I've been a lazy asshole about adding them because Blaz's development has been so slow and muddled. Kustam is going to be a 7 foot tall warforged with a spear, rifle, and a mighty boot that'll be capable of blasting enemies into the stratosphere with charge kicks.

and Samson will be a little kobold who throws flasks, shoot crossbow bolts, and whack shit with an enchanted saber.

>> No.4099146
File: 26 KB, 384x408, Duke Onkled Rig.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4099151

fucking finally.
i don't have to play as a manlet

>> No.4099165
File: 481 KB, 1920x1080, Master Levels For Doom II.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4099194
File: 424 KB, 860x370, ssss.png [View same] [iqdb] [saucenao] [google] [report]

this is going to be shit.

>> No.4099198
File: 618 KB, 1280x720, collect vood.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4099204
File: 11 KB, 320x168, 16443378_1260295377358472_1501784737_n.gif [View same] [iqdb] [saucenao] [google] [report]

meme expansion. dont get your hopes up.

>> No.4099207

If it's not made by pillow, it's gonna be shit.

>> No.4099208

I assume it's a fan-made effort?

>> No.4099237
File: 126 KB, 660x621, bxz70fY.jpg [View same] [iqdb] [saucenao] [google] [report]

>implying a ro expansion from term or gmota guy wouldn't me better than what pillow is doing


>> No.4099238

I'm curious, what would you expect to see from RO expansion if Term or GMOTA guy made it?

>> No.4099240

better sprites and better coding.

>> No.4099245

But neither of those guys really do sprites, they get stuff from other folks or edit what's already out there. Plus Pillow has been overhauling all of the sprites for RO and they look damn good now.

>> No.4099256

If Term made it, expect camera recoil, painstakingly edited sounds and lots of clicking
If GMOTA guy made it expect retro videogame sounds and arcadeyness

>> No.4099262

Oh right also if GMOTA guy made it expect a bouncing ball weapon somewhere

>> No.4099274

Anyone knows which wad is being played here? The train station and the train itself look really well-done

>> No.4099278

Wait, isn;t this High Noon Drifter? Someone tells me what the hell is going on here. I went away for a week and now there are demons in this Wild West mod now?

>> No.4099282

Personally what I would love is a extremely-nerfed RO. The gun sprites look so fucking fun, but is it so unreasonable that I don't like shit being easy and bombastic all the time?

>> No.4099305
File: 29 KB, 193x177, bootyblaster.png [View same] [iqdb] [saucenao] [google] [report]

Come to think of it, much less extreme versions of Pillowblaster mods could be pretty interesting. I would be genuinely curious as to how RO, Guncaster, and Trailblazer would play when trimmed-down.

A few threads ago Term teased a playable titty monster as part of a weapon.


>> No.4099312

She has a familiar now who she can unsealed and let go out for walks, I think

>> No.4099350

Looks like Sgt Mark's Hell on Earth Starter Pack.

>> No.4099360

> pillow does bad sprites
have you not seen the stuff he actually has made that aren't 5 year old edits of 10 year old sprites?

>> No.4099396

trailblazer isn't THAT OP (except maybe for the skullthrottle+browning)
i'd say that a simple +100~150% HP to monsters (there's a plugin that can do that, no?) and a good monsterpack (DRLAMonsters+RLME) and you should be good, no?

>> No.4099420

I've tried to get DRLA monsters to run with trailblazer and I get this error about puffs. I wanted to run some wads with it but I have no idea how to fix it because I'm retarded and have never tried to map/mod in my life. Doomkrakken's monster randomizer works, but it kind of sucks since a lot of the themes and visuals clash with each other imo. What I'd really like to do is to put a few more zombiemen/shotgunner variants like torm667's Dune trooper into DRLA monsters and get that to work somehow, I like how they're really fast and toss those grenades.
The best I could do is use slade and omit some of Doomkrakken's monsters but that makes a lot of the earlier monsters mostly zombieman and imps in a lot of wads.

Another thing I'd like to do for Trailblazer is also get Demonsteele's nazis or those dodge rolling Doom 3 troopers from metadoom to work too. I generally just enjoy zombiemen replacements that are a little more intelligent, that crouch and roll and shit.

>> No.4099431

>trailblazer isn't THAT OP

I dunno, it's arguably easier to become more overpowered than in Guncaster, which is also where you have to deal with a bloated inventory store. Trailblazer you just collect scrap metal and upgrade nearly anything you want. But otherwise yes, nothing comes close to RO.

>> No.4099487

is 'limit removing' and 'boom compatible' the same?

>> No.4099520

Limit Removing = same map format as Vanilla, just without vanilla's limitations taken into account, and thus, requires a port that raises/removes such limits. Uses the same complevels as vanilla wads use (2-4) in PrBoom+.
Boom compatible = uses the boom map format and requires a port that supports it. Bit of a misnomer, as plenty of modern boom format maps will not work with the original boom.exe, due to incompatible nodebuilders or exceeding its limits (prboom+ raised some limits higher than what boom initially did)

>> No.4099540

what >>4099520 said, the difference is basically whether or not you use any of Boom's mapping features (new linedef/sector specials etc.)

>> No.4099561
File: 53 KB, 256x256, thinking-face.png [View same] [iqdb] [saucenao] [google] [report]

>dtwid.wad from idgames
>5.073.523 size

>dtwid.wad from official site
>5.073.423 size

>both have the same txt
>the one on idgames was modified 2 days later but maybe it was because of the upload process

which one should I play/keep?

>> No.4099562

That's a fun effect, but I think it should go in a more upward arc, and not as far. Like he's just tossing the bone, not using it as a projectile.

>> No.4099568

i don't think the upload process modifies wads, i think they only modify textfiles to remove email addresses and repack the zip in that case, but i don't think they touch the wad

my copy's md5sum is 73f2c37d5b42a3eada2127dbdd23907b . i don't think i've messed with it at all.

>> No.4099573

>>4099568 me
i also seem to have size 5073423 date 2012-02-07 13:54:56 (+0000) so i guess that's the second one? but i thought i had got it from /idgames. i didn't actually know there was another version

>> No.4099578

I mixed up the sizes, you both have the idgames one

this is the official site, where the other version can be downloaded: http://dtwid.herokuapp.com/

I wonder what the difference is. Probably nothing relevant.

>> No.4099585

I think those are different versions with different levels, where one had its own Thy Flesh Consumed but the other didn't.

>> No.4099596

did you not notice the "me" ?

>I wonder what the difference is. Probably nothing relevant.

i'm going to figure this out

--- dtwid-idgames.wad
+++ dtwid-officialsite.wad
@@ -388,12 +388,12 @@ c3bf55ef 2744 NODES
7d282ddb 4972 BLOCKMAP
00000000 0 E3M9
48390dd2 5670 THINGS
-8ef249dd 22890 LINEDEFS
-7993375e 66720 SIDEDEFS
+71a9d453 22904 LINEDEFS
+534bfad3 66780 SIDEDEFS
a4dcd6a6 5836 VERTEXES
-2225ea32 29028 SEGS
-ccab4c05 3304 SSECTORS
+a14d0dc8 29052 SEGS
+df1cd198 3304 SSECTORS
1d9d5527 23100 NODES
9f0df669 6526 SECTORS
6c912748 7876 REJECT
-4315f380 14234 BLOCKMAP
+c00120f2 14236 BLOCKMAP

the official site one has one extra linedef, three extra sidedefs (wtf, why more than two for a single extra line!?), and rebuilt nodes.

>> No.4099604

...on e3m9, if it wasn't obvious

dumping the maps to text is producing huge diffs, it must be more than a trivial change

>> No.4099613

which one was released later?

>> No.4099619
File: 818 KB, 640x360, itonlygetsdormant.webm [View same] [iqdb] [saucenao] [google] [report]

Okay so I have this spawning actor I use instead of randomspawners, that when the level starts or a monster spawns from a script it contextually spawns whatever monster it needs to, with ambush flag, specials and tids intact.
Getting the DORMANT flag across to the spawned monster however is harder than I thought it'd be. (had to make all spawners SwitchableDecorations as only them and monsters accept the dormant flag to begin with)
I got it sorted out in the end though, hooray!

>> No.4099620

2012-02-07 13:54:56.000000000 +0000 dtwid-idgames.wad
2012-02-05 15:06:18.000000000 +0000 dtwid-officialsite.wad

the one on idgames has a timestamp two days later than the one on the official site.

>> No.4099635 [DELETED] 

You responded, he still won anyway.

>> No.4099636

Holy shit, I'm trying to play Quake through Quakespasm, but for the life of me I cannot get the fucking music to work, I downloaded the music pack from quaddicted, removed the extra 0 from the track names, triple checked the folder and the readmes, and the music still wont play automatically. I can force the music to run with the "music" command so I know it can recognize them but it still wont play normally.

>> No.4099639

do you have 'play external music' enabled
is the folder in the right spot

>> No.4099641 [DELETED] 

>meme as an adjective

Fucking stop. NOW.

>> No.4099653

External music was enabled by default, and the music folder is where everything I've read has told me to put it: in the id1 folder.

>> No.4099667

Stupid question: what's the full path to your Quakespasm folder? Sometimes if a folder name is too long (i.e. quakespasm-0.92.win64.73896712 or whatever the default folder name is) QS will have issues. Not guaranteed but I've had it happen.

>> No.4099709

the full path is
C:\Users\------\Downloads\Quake\Quake I
the dashes obviously aren't there in the actual path.

>> No.4099710

Try getting rid of the space in Quake1.

>> No.4099718

still nothing, I even tried changing the numeral to an actual one, and still nothing.

>> No.4099723
File: 20 KB, 580x425, untiled(1).png [View same] [iqdb] [saucenao] [google] [report]

draw pain elementals

>> No.4099728

I don't know why so many people have this same issue. Has anyone tried asking the sourceport's creator?

>> No.4099748 [DELETED] 


>> No.4099750 [DELETED] 

lol, what's your beef dude? do words on the internet strike a never?

>> No.4099757

Currently playing Unloved, the DOOM II WAD. Holy shit it's so good. Recommend more amazing WADs please.

>> No.4099783

guys, I am a retard and google couldn't help me.
I have downloaded meta doom. how do I play a wad (alien vendetta) using it? I'm using gzdoom.

>> No.4099789

Select both metadoom and alien vendetta wads and drag them onto the gzdoom exe. Alternatively, get ZDL.

>> No.4099790


Pillow does, like, infinitely better sprites than me. Hell, he does infinitely better sprites than both of us combined, and Kegan already does sprites five times better than me.
Pillowblaster's really taken self-improvement and honed it to a fine art. If there's something he can't do, he'll hammer at it until he can do it. It's really admirable.


Click both MetaDoom and AV. Remember, you can hold ctrl to click on multiple things at once.
Drag and drop both onto .exe.
Play on Doom 2.

>> No.4099791

gzdoom -file av.wad av.deh metadoom.pk3

>> No.4099794

>Doom 4 is based on many mechanics from BD.
oh hi mark

>> No.4099816

What's happening in that pic?

>> No.4099821

quakeguy is becoming an astronaut

>> No.4099825


>> No.4099835

HUUHmander Keen in: Shamblers Ate My Squadmates

>> No.4099845

I've never played Wolfenstein 3D before so I'm trying out ECWolf. Game seems to run really fast, but maybe I'm just used to DOOM running in DOS so the high framerate is throwing me off. How close to the original DOS version is ECWolf?

>> No.4099850

Upgraded dual sawn-offs are probably even scarier, because they are always in abundance and making them triple barreled and with increased pellet count while still only using 2 shells is pure madness.

>> No.4099895

It puts them in line with what they were in earlier versions of Trailblazer, since they took a slight nerf since then

Trailblazer just has some really overpowered weapons, but there's a lot of underwhelming ones too

Dual SMGs for example, that shit is just lame

>> No.4099923

>Dual SMGs for example, that shit is just lame
They outgrind the machine gun with their pure DPS though, although Heavy Machine Gun is far cooler upgrade than some silly random rockets.

>> No.4100013

>tfw the only mapsets I want to play are not released

Really itching for BTSX E3, TNT2, and FDTWID.

>> No.4100018

that came out last month didn't it?

>> No.4100020
File: 3 KB, 195x213, lol look at this hapless dipshit.png [View same] [iqdb] [saucenao] [google] [report]

Okay I normally don't draw stuff, but here you go.

>> No.4100026

TNT Revilution is not TNT2.

>> No.4100028

oh then i guess i don't know what TNT2 is

>> No.4100059

what are the demonsteele pro strats

>> No.4100070

1: dodge a lot, a LOT
2: cut a lot, save guns for long-range or softening up enemies
3: save up meter, only use sword special moves for crowds (or the CUNTING blackened) and gun-special moves for big targets
4: repeat until proficiency is acquired

>> No.4100072

another thing.
how do i defeat the devil driver?
i've played the mod quite alot and the best strategy seems to be to just wale on him with the sword like a madman and take a few hits, or use the iron maiden. What do those sphere things around him do?

>> No.4100089

Then is it Devilution?

>> No.4100093

the higher-up enemies are what you're saving your special attacks for
abuse the gun specials on him, especially the shotgun special and grenade special
an iron maiden is fine too

also, they heal

>> No.4100109

I see a lot of people, especially on YouTube, completely waste their special meter. And it's all "uuugggghhh nooooooooo" to see because they're just fucking themselves down the line. When I play Demonsteele I try to always keep at least one full bar for emergency situations.

>> No.4100117

i tried watching icarus stream it and after 40 minutes i just couldnt handle it anymore

>> No.4100120

Icarus is not particularly great at Doom, and he REALLY cannot into melee

>> No.4100125

I love Icarus' vids and watching him to death, it's clear he has a real love for Doom and love playing stuff

>> No.4100136
File: 31 KB, 1152x648, mitbal.png [View same] [iqdb] [saucenao] [google] [report]


There you go.

>> No.4100147

This is fine and all but Caco is still superior and cuter.

>> No.4100165


Pain Elemental is like Caco's introverted little brother. Looks kinda unsure of himself, can't fight by himself, bursts into really bad smelling coughing fits when in danger, but does his best to look like he fits among the other guys.

>> No.4100171
File: 10 KB, 393x260, Tiny caco.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4100179

The Icon of Sin should've been architecture rather than just a texture.

>> No.4100192

It's architexture.

Given the limits of the vanilla engine and the target hardware at the time, it probably would have looked like butts.

>> No.4100197

i would be okay with a final boss that's just one giant butt

it would be an assault

>> No.4100201
File: 47 KB, 906x800, 1485582360656.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4100245
File: 19 KB, 486x202, a29ad7d3cb80e0f3f9bbafb4717a6a6a.png [View same] [iqdb] [saucenao] [google] [report]

I'm sure people will be SO EAGER to make maps for him.

>> No.4100270

How would you fix the Icon of Sin?

How would you fix Shub-Niggurath?

>> No.4100275

I wondered so too when I first played it.

wolf3d is really fast. as in, REALLY fast. you gotta grow used to the mobility, cause BJ is fast as fuck and the gameplay is really forwarding.

>> No.4100282

I'm assuming we're talking something like GZDoom here

Give Icon Of Sin arms (they can be like 3 or 4 segments each) which reach out of the floor or walls, they either lumber slowly towards you to slam you, or they throw big exploding fireballs. Once you get up on the platform to shoot him in the brain, one of the hands will begin to reach for you to swat you off or grab you.

>> No.4100347
File: 61 KB, 500x426, tumblr_oo4npv6Z1C1vlxspxo1_1280.png [View same] [iqdb] [saucenao] [google] [report]

>How would you fix Shub-Niggurath?
Make the game a dating sim.

>> No.4100354

I guess you wouldn't be teleporting inside of her.

>> No.4100367


Or maybe you would, depending on how kinky you want to get.

>> No.4100372

Telefragging =/= Sex

>> No.4100375

What about telefugging?

>> No.4100376


> Icon of Sin

Honestly just make the arena more interesting and you're good to go. Maybe give the face a pain texture, another set of textures when it's on low health and a death texture. And make it go more aggressive when it's on low health.

> Shub Niggerath

The arena would be a massive outlandish cavern with a ton of space to move in. Shubby is sleeping in the middle inside an impenetrable cocoon at first. There would be smaller Shubs cocooned around the arena guarded by some kind of forcefields. The teleporter is now used for feeding the younglings and you'd have to use it to teleport inside the forcefield so you can destroy the baby. After killing all of them Shubby would come out of its cocoon and you'd have to just shoot it a fuckton while fighting the mobs. After she dies it would reveal some kind of smaller creature that you'd have to smack with your axe to cut it into pieces.

Yeah. English isn't my first language also.

>> No.4100378

Seems dangerous, like it'd require very very high precision, wouldn't want your dick to suddenly occupy a space it shouldn't, that would be horrible for all parties involved.

>> No.4100382


Ever heard of vore? Not talking about the hostile spidery kind.

>> No.4100385
File: 202 KB, 680x455, boss.jpg [View same] [iqdb] [saucenao] [google] [report]

>How would you fix the Icon of Sin?
Make it a regular boss monster like the cybedemon or the mastermind instead of a fucking level geometry entity. He'd have a homing attack like the revenant, and to make things interesting, he would still be able to summon monsters, but he would never be targeted for infighting.

>How would you fix Shub-Niggurath?
Make the fight more arcade-y. Something like having to lower pillars so you can shoot her, but they only stay lowered temporarily. All the while she spawns minions to aid her. Something like that.

>> No.4100402

>How would you fix Shub-Niggurath?
>Make it an Icon of Sin fight

>> No.4100430
File: 31 KB, 411x310, E2M6.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4100462

I just checked out the DOS version

Does Wolf3D really run at a higher framerate than DOOM? Seems crazy. Also is there a way to make ECWolf display the game like DOS? Even at 640x400, the graphics in the distance are a lot crisper.

>> No.4100593

> three legs
how many vaganias is that

>> No.4100595

No vaganias, just a butt and a cocke and also balls.

>> No.4100598

Not enough.

>> No.4100602

Why does a Shalrath need one? It's not gay if it's an eldritch abomination from realms uncharted of dimensions unknown.

>> No.4100603

wolf runs at 70 while doom runs 35, so a half time slower.

>> No.4100606

If I gave a Lost Soul kind of monster the +PUSHABLE flag, I could push it out of my way even as it hits me with a melee attack, right?

>> No.4100615

Just kinda wondering, what would Rootpain's "legacy" be if the author just did some throwaway account on some random map depository site, uploaded it there and never touched that account again? Just remove all references to himself from the 'mod' and just let it be?

>> No.4100618

i don't know but it makes me angry there is SO MUCH doom porn (even just doom 1) and less than one page of quake (all games)

>> No.4100631

probably hardly any

rootpain isn't quite a demonstration of the streisand effect, but half of the novelty is the fact that he defended it so vehemently to the point where he harassed his critics and got banned
if it was just another shitty pretentious map, there's a hundred dozen of those already out there

>> No.4100632
File: 8 KB, 654x296, Musuic.png [View same] [iqdb] [saucenao] [google] [report]

I have mine set up like pic related and works fine.

make sure the files are in .ogg format, named exactly like mine are, make sure they're all in a 'music' folder inside the 'id1' folder, inside your quakespasm folder.

>> No.4100652 [SPOILER] 
File: 242 KB, 400x400, 1499227364532.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4100704
File: 364 KB, 1280x720, Screenshot_2017-07-04-23-38-49.png [View same] [iqdb] [saucenao] [google] [report]

I fucking swear these guys were originally meant to be the d64 revenants but they placed them as textures because they couldn't get them in the game

>> No.4100754

Yeah but for flying monsters this may result in the behavior of pushing them back with a high kickback weapon, a.k.a they stop attacking until they are stopped by a wall, i think, you should test this to see if the behavior becomes present.

>> No.4100783

That's actually fine with me I think, these things are gonna be dumb.

>> No.4100843

>Huge open map with a massive outdoor area
>Lost Soul tries to attack player
>Get clipped with a shotgun
>Lost Soul flies off into the stratosphere

I like the sound of this already.

>> No.4100848

That sounds pretty good actually.
Though generally I intend for them to be kind of brittle, and that they bite a lot up close but that you can just shove through a bunch of them if you need to.

>> No.4100859 [DELETED] 
File: 1 KB, 54x52, geise6bd.gif [View same] [iqdb] [saucenao] [google] [report]

Just want to express some gratitude to OP and the effort put into maintaining the news post. I really enjoy reading the news ticker and often find good stuff while browsing through it. Makes me feel happy.

Thank you.

>> No.4100864

Just want to express some gratitude to OP and the effort put into maintaining the news post. I really enjoy reading the news ticker and often find good stuff while browsing through it. Makes me feel happy.

Thank you.

>> No.4100879

This. It's really convenient to have the news rundown for the things that slip through or the very small-scale releases from anons here.

>> No.4100956
File: 42 KB, 900x1600, Untitled-2.jpg [View same] [iqdb] [saucenao] [google] [report]

pain elemental-tan learning how to pistol start

>> No.4100983

Anyone has Doom 3: BFG edition on Steam?
If so, is it true that it adds originals except for Final Doom to your library?
If that's true 5$ would be pretty damn low.

>> No.4100987


yes but they are censored, they are not the originals


>> No.4100991


also, they aren't in your library, they are inside the game, you choose them from a menu

>> No.4100992

I got the retail version from gamestop on a hell of a clearance (like a couple bucks) and the code worked, however it only unlocked BFG edition. I mean, BFG edition does come with versions of Doom 1 and 2 but they're modified versions that essentially run in DOSBox that also requires sitting through a forever long set of splash screens to get to. If the world ended and all you had was a PC hooked up to a portable atomic generator and a BFG edition disc then sure you'd have the original games to play, but most people would consider those versions to be trash especially when tons of sourceport options exist.

>> No.4100995


but the bfg edition adds a second expansion to doom 3 and the doom 2 expansion from xbox

>> No.4100997

>replaced SS guys with zombiemen
>not even SS guys with zombie skin
>just pistol fodder

>> No.4101009

That sucks. Fuck (((Germany))).
So should I buy Doom 3 Pack (with DLC) but no BFG or are there any good source ports? Any way to download game data?

>> No.4101012




also, I think the original doom 3 doesn't support 16:9

>> No.4101016

It does to a degree. You've gotta set it in the console or ini but the HUD gets stretched.

>> No.4101018

Was anyone else bummed out that they showed Mecha Hitler in the new Wolfenstein trailer? Just before they show the robo dinosaur you can see homeboy fighting something that looks just like the old boss. Why do trailers always spoil things?

Also, I can't play games with these HD graphics, it's too good damn distracting to look at everything, why does everything have to be so detailed?

I've been playing nothing but Zdoom ports and mods and it's the most fun I've had playing Vidya in years, fuck the fancy gfx

>> No.4101027

>Mecha Hitler
Wow they actually decided to add that? I gotta see that trailer. I do agree that spoiling remarkable things that would have worked best as a surprise sucks.

I also do agree with the HD graphics. I've played all the newer wolfensteins and a lot of other modern fps games with fancy gfx, but all that detail really cuts into the gameplay in a negative way for sure.

The most prominent example of this is the 100.000 Revenants video, then the 1.000.000 Revenants video and finally the NuDoom's 12 Revenants video contrasting the others.


>> No.4101037

>Was anyone else bummed out that they showed Mecha Hitler in the new Wolfenstein trailer?

If anything, I'm rather happy they did. I was extremely disappointed Hitler didn't make any appearance in the previous games, so having them straight-up go "YUP HE'S IN THIS ONE" is good.

>> No.4101045

Were you bummed out when the original teaser for Doom 2016 showed the Cyberdemon?

>> No.4101047

I was bummed out when it showed the old tech doors and didn't use it in the final.

>> No.4101048 [DELETED] 

why do you continue to post on an anonymous board about doom instead of the many, many, many other communities out there?

>> No.4101049 [DELETED] 

I'm already familiar with the autism here.

>> No.4101051 [DELETED] 


I like to have intelligent discussions with fellow gentlemen and scholars

>> No.4101053 [DELETED] 
File: 98 KB, 399x218, narg.png [View same] [iqdb] [saucenao] [google] [report]

>anonymous board

Gee, that was easy.

>> No.4101056 [DELETED] 
File: 24 KB, 740x493, l.jpg [View same] [iqdb] [saucenao] [google] [report]

Because I'm sick of other communities.
I'm sick of the people who start kissing my ass as soon as my name comes up.
I'm sick of the people who've made up reasons to hate me and the things I've done.
I'm sick of the people who claim to want to help with stuff and then either do nothing or get pissy when I ask.

Anyone can be anonymous. Anyone can post anything as anonymous. Anyone can say anything. I don't have to worry about people trying to look good for me. I can actually get feedback and criticism for initial ideas and things that might be cool to work on.
Well, for now, at least. There's always gonna be shitposters, especially as communities expand. I wonder what will happen then?

>> No.4101060 [DELETED] 

i sense lewdness
provide source

>> No.4101061 [DELETED] 


Because I like how people don't have a fucking record of your post history here.

>> No.4101062 [DELETED] 

>implying I'm not posting about quake

>> No.4101065 [DELETED] 

because 90% of the time there's actually discussion about doom instead of gossip

>> No.4101067 [DELETED] 
File: 21 KB, 197x226, 1469168391595.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4101069 [DELETED] 

Why not both?

>> No.4101071 [DELETED] 

Because I don't have to get to know a bunch of cunts I don't like on a forum

>> No.4101074

So I'm doing an alternate flavor arch-vile, and I'm thinking he should be lightning themed, largely, but what should his attacks be?

I'm thinking his main attack should be similar enough to a normal vile, except instead of surrounding you in flames and then blowing you up, I'm thinking he coats you in lightning that does tiny gradual damage every other tic, then hits you with a thunderbolt as the attack finishes (breaking the line of sight preventing this).

I'm wondering also if he should be able to raise dead enemies (possibly by zapping their corpses), or if he should have an alternate attack.

>> No.4101078

You could likely make great use with the Arc of Thunder from Hexen.

>> No.4101079

What the fuck is that?

>> No.4101083

it's actually the arc of death
but it's a weapon that launches lightning bolts that lock onto enemies and pin to them, spraying them with lightning the whole while

pretty metal weapon
could probably be useful for your lightning lock-on idea

>> No.4101085 [DELETED] 


As much as anonymity can allow people to be dicks, I feel it makes us all more open to be honest, direct and equal to one another. I value that.

>> No.4101086

I guess maybe I could make it inherit it's behavior.

>> No.4101090
File: 62 KB, 1041x787, menu.png [View same] [iqdb] [saucenao] [google] [report]

There is now a kinda sorta working menu that demonstrates the basic idea. I ended up having to go the titlemap route for the menu background which is something entirely new to me. Anyways, progress is happening.

>> No.4101092


Looks like it could be really cool with some graphics.

>> No.4101094

I have graphics for it, I just have to run some numbers to put them where they need to be.

>> No.4101101
File: 1.55 MB, 720x360, Drain glove.webm [View same] [iqdb] [saucenao] [google] [report]

I'm not sure if I should go forward with this or consider a different effect. I'll post another webm in a bit showing a different idea i have in mind

>> No.4101105

Rather than have plain text messages to explain weapon effects, why not have a little buff icon or graphic of some kind that indicate fist attacks build mana? That was one little detail in Space Hunter that kind of bugged me.

>> No.4101112
File: 1006 KB, 720x360, mage fist.webm [View same] [iqdb] [saucenao] [google] [report]

Because I'm not about to cram the HUD to the brim with 8+ different icons, I spent like 2 weeks making the HUD clearer compared the jumbled mess that was the old HUD. Plus in the past I've had a lot of people get confused as to what powerups do what in older versions of GMOTA, and combined_arms, so I've had to kinda just flat out explain stuff to people.

>> No.4101117

>showed Mecha Hitler in the new Wolfenstein trailer?
What trailer?
Does anyone have it?

>> No.4101119
File: 14 KB, 308x145, maybe.png [View same] [iqdb] [saucenao] [google] [report]

maybe use this hand sprite?

>> No.4101120

Oh hey I've been looking for that. Yeah, lemme recolor it and I'll get that in.

>> No.4101121
File: 527 KB, 506x549, 8.gif [View same] [iqdb] [saucenao] [google] [report]

thanks. that Hexen style hand cut off began to trigger me.

>> No.4101123

You and me both. Though there's a few other sprites that have cut off that I'm not sure if I can fix.

>> No.4101134

>what you don't want to see when you light the stove

>> No.4101139

[UT2004 intensifies]

>> No.4101148
File: 365 KB, 1600x900, Screenshot_Doom_20170705_055330.png [View same] [iqdb] [saucenao] [google] [report]

Hey look, full arms!

>> No.4101152


>> No.4101163
File: 154 KB, 320x200, 1497188869302.gif [View same] [iqdb] [saucenao] [google] [report]

post doom gifs

>> No.4101165
File: 82 KB, 320x200, go hom.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4101169
File: 2.53 MB, 310x196, 1429135737473.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4101171
File: 1.52 MB, 640x360, 1429136007623.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4101172
File: 229 KB, 320x200, 1493676075579.gif [View same] [iqdb] [saucenao] [google] [report]

shame you can't post multiple pictures in one post

>> No.4101174
File: 470 KB, 500x203, 1431658650096.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4101176
File: 538 KB, 320x240, 1439693313910.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4101178
File: 1.37 MB, 400x225, 1443052709390.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4101179
File: 1.35 MB, 500x268, 1456541712834.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4101181
File: 236 KB, 380x201, 1468532520243.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4101182

who is the girl?

>> No.4101183

Thi Barret from ROTT

>> No.4101184


Thi Barrett from Rise of the Triad

>> No.4101190

cool. thanks.

>> No.4101191

if i remember well, D3BFG isn't moddable. it comes with it's own flashlight on weapons (duct tape mod?) thing, but it also messes with some things (you have a lot more ammo pickup, i think)
also, the original wads have a few extra levels that you can find elsewere (look for nerve.was or nrftl+.wad) on top of having some sound pitch issues and yeah, censorship on the nazis and medikits (and i'm 99% sure that it can make multiplayer fail)

really, just grab the iwads from here and send 20 bucks to romero or carmack when you can.

>> No.4101194
File: 43 KB, 100x100, on-second-thoughts.gif [View same] [iqdb] [saucenao] [google] [report]

Fresh off the presses.

>> No.4101196
File: 111 KB, 540x552, sgwKeXm.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4101198

i have after effects open and im bored.
will do gif edits like this
just post the gif and i will do it.

>> No.4101201
File: 979 KB, 500x375, 2fykg3.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4101202
File: 549 KB, 360x359, 1367787668355.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4101203
File: 967 KB, 232x180, crit fail.gif [View same] [iqdb] [saucenao] [google] [report]

Replace the baseball with a lost soul.

>> No.4101208
File: 21 KB, 63x69, 1472437374452.gif [View same] [iqdb] [saucenao] [google] [report]

Is it me or is Wrath of Cronos unbalanced as fuck? I barley have enough health or mana to get through the first few levels of any typical megawad. I'm glad discs of repulsion aren't littered everywhere anymore, but they were better than nothing

>> No.4101212
File: 1.61 MB, 500x375, meme.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4101218 [DELETED] 

"The monsters appearing in this book are all male. The presentation involves male on male action."
Oh. So that's what you meant by that pic.

>> No.4101224

I think the newer versions are rebalanced for coop

>> No.4101228 [DELETED] 

It was strangely fitting, might as well use it.

>> No.4101235
File: 1.07 MB, 232x180, tap that ass.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4101237
File: 29 KB, 600x476, ba38be42acb518546586fd794aca2326.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4101238


>Was anyone else bummed out that they showed Mecha Hitler in the new Wolfenstein trailer? Just before they show the robo dinosaur you can see homeboy fighting something that looks just like the old boss. Why do trailers always spoil things?

Fuck you for getting my hopes up.

I hope your parents die.

>> No.4101239

Is... is that cat eyes on a dog? This is really upsetting to me.

>> No.4101264

I was watching evolution of the wad last night and got an oc donut steel idea for a map that uses the Dead Simple functions.
>player starts in a room with a locked door to the exit and the different types of monster corpses in a row with empty spots where arachnotron and mancubus should be
>you have to go through the open-ended sandbox map and hunt down the single fatty and spider, and then you can leave

>> No.4101271
File: 139 KB, 383x364, 1494391622671.png [View same] [iqdb] [saucenao] [google] [report]

>fucking around with quake idbase textures
>there's like five different types of the normal 'triangle wall' texture- flat, flat rusted, thin horizontal stripes, thick horizontal stripes, and squared
>none of them match properly with each other, and only certain detail textures for computers/walls/etc were made for certain wall patterns, despite them all being essentially the same fucking thing
>decide to mash them together and fill out the missing texture types
>constantly losing which editor tab is which because when upscaled they're all fucking tan and brown messes
I'm drowning in pixels, send help and a kick in the ass to whoever painted these.

>> No.4101273

>Map 10 of Reverie
This key and switch hunting is so goddamn boring, holy shit.

The guys on Evolution of WAD sound really annoying, I can't really put my finger on why. Especially the guy with beer.

>> No.4101298

Man these are so smooth, I like it.

>> No.4101320
File: 1.64 MB, 460x402, tumblr_olesf4Nfxg1v1frjoo1_500.gif [View same] [iqdb] [saucenao] [google] [report]

This with an Arch-Vile, just cut out his pixely head and scale it up.

>> No.4101328

ok doing this one.

>> No.4101329
File: 224 KB, 1000x912, Shub-Niggurath.png [View same] [iqdb] [saucenao] [google] [report]

How the fuck are you supposed to pronounce this niggu's name?

>> No.4101336

ask romero

>> No.4101337

Chub-Nigg-oo-rath, at least is how i think it is.

>> No.4101338
File: 47 KB, 219x241, huuhrah.jpg [View same] [iqdb] [saucenao] [google] [report]

>shub nig-gu-ruff
>shub nig-gur-raft

I dunno

>> No.4101340
File: 2.94 MB, 640x266, project brutality.webm [View same] [iqdb] [saucenao] [google] [report]

it's amazing id didn't get a letter from the naacp

>> No.4101345

>Especially the guy with beer.

Whats wrong with MTrop?

>> No.4101346

In my opinion, only thing missing from him would be if he ate during podcasts and smacked like a fucking monkey.
In my ears he just sounds like a guy I wouldn't like to be around, alcohol or not.

>> No.4101350

Shibe cmonBruh

>> No.4101354


Shub nig-gu-rath. Really, you pronounce it exactly as it's written.

>> No.4101371
File: 2.72 MB, 230x173, 1433505213320.gif [View same] [iqdb] [saucenao] [google] [report]

Perhaps something with this?
doomguy versus revenant?

>> No.4101372


>> No.4101373
File: 91 KB, 1280x720, GBkirbymockup.png [View same] [iqdb] [saucenao] [google] [report]

This looked better in my head

>> No.4101379

Give it an olive green tint.

>> No.4101383
File: 3.19 MB, 460x402, lel.gif [View same] [iqdb] [saucenao] [google] [report]

sorry that it took a while.
ok i will try.

>> No.4101385
File: 70 KB, 1280x720, GBkirbymockup2.png [View same] [iqdb] [saucenao] [google] [report]

Like this?

>> No.4101390

looks jank to be honest.

>> No.4101402

>No SJ-Doom mod.

>> No.4101407

>In my ears he just sounds like a guy I wouldn't like to be around, alcohol or not.
He sounds pretty chill, to me.

>> No.4101417

heh, nice job

>> No.4101421

make up your mind

>> No.4101423

Looks great, thank you!

Yes, like that. What are you working on exactly?

>> No.4101432

Which version of ZDL works with the latest version of GZDoom?

>> No.4101439

they should all work, I have a bunch of gzdoom versions available on my zdl

>> No.4101448

See >>4073747
Just messing around with the Kirby mod concept and GB colours, really. I'm already busy with my first mod so I dunno when I'll get around to fleshing it out, it could be neat though.

>> No.4101456

Is there a proper download link that still works?

>> No.4101472

nevermind, found one.

>> No.4101543
File: 106 KB, 532x944, is it safe yet.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4101550
File: 61 KB, 500x280, skillsaw.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4101569
File: 113 KB, 800x800, latest.jpg [View same] [iqdb] [saucenao] [google] [report]

better ask lovecraft than romero


>> No.4101582
File: 31 KB, 1918x1180, 1499276736.png [View same] [iqdb] [saucenao] [google] [report]

i just took another look at this. i can confirm the one you want to keep is the one from /idgames, with the later date, and smaller filesize.

the difference is that in the one from the official site, E3M9 has linedefs 890 and 904 superimposed. this is a bug which can cause walls to not be drawn properly. in the later version line 904 is deleted, which caused a bunch of other stuff to get renumbered and made it hard to see what had actually changed.

>> No.4101595

thanks for taking the time to check that
well that solves the mystery

>> No.4101610

Be real, we'd probably get a PersonaDOOM first.

>> No.4101612

just played this game for the first time ever. fuck man its cute.

>> No.4101641
File: 321 KB, 800x600, Screenshot 2017-07-05 20.04.54.png [View same] [iqdb] [saucenao] [google] [report]

Made a tiny mod that standardizes difficulty skill levels and explicitly explains them.


>> No.4101645

some of those sound like daft punk songs lol. what's tough represent? i know fast monsters but is tough some zdoom thing?

>> No.4101651

tough = 2x monster health.

Some weapon gameplay mods are a bit extra powerful, so this is an extra mode that slightly compensates for that. Or if you just want a slightly harder challenge.

>> No.4101656

right i figured it would be something like that. i sometimes wish vanilla had that kind of option, instead of respawning monsters, which are annoying and are why i've never had much interest in playing on nightmare skill.

>> No.4101701
File: 340 KB, 1366x768, Screenshot_Doom_20170705_135000.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4101707
File: 260 KB, 1366x768, Screenshot_Doom_20170705_135125.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4101709
File: 298 KB, 1366x768, Screenshot_Doom_20170705_135540.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4101712
File: 73 KB, 640x400, pc-68513-41480564623.png [View same] [iqdb] [saucenao] [google] [report]

>traipsing through abandonware games
>get this

this is why doom was king, huh?

>> No.4101715
File: 66 KB, 640x400, pc-68513-21480564623.png [View same] [iqdb] [saucenao] [google] [report]

is this a cylon or a terminator?

>> No.4101717
File: 8 KB, 200x198, 641.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4101718
File: 313 KB, 1366x768, Screenshot_Doom_20170705_135914.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4101720
File: 338 KB, 1366x768, Screenshot_Doom_20170705_135952.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4101723
File: 275 KB, 1366x768, Screenshot_Doom_20170705_140029.png [View same] [iqdb] [saucenao] [google] [report]

Fucking hell

>> No.4101727
File: 24 KB, 640x480, hmmhmm.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm working on something. Can you guess what?

>> No.4101734
File: 77 KB, 200x135, This hand of mine glows with an awesome power!.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4101735

what skill level are you playing on? the distance you have to run depends on it (higher skills add obstacles to block off shortcuts)

>> No.4101736
File: 75 KB, 665x498, getting too sober for this shit.jpg [View same] [iqdb] [saucenao] [google] [report]

>lengthy blog
> no dl link

>> No.4101745

UV, I know that normal for Scythe isn't UV like it is for everything else, but goddammit I've gotten this far already, I'm not going to pussy out now.

>> No.4101748
File: 146 KB, 1280x720, Screenshot_Doom_20170706_052832.png [View same] [iqdb] [saucenao] [google] [report]

Yeah playing the game through essentially a pee filter isn't fun.

>> No.4101749

There's one on legendsworld.

>> No.4101754

I think the textures would need to be designed specifically for monochrome for it to look good.

>> No.4101757
File: 87 KB, 640x480, hmmhmm2.jpg [View same] [iqdb] [saucenao] [google] [report]



I want to work on a smaller project while making my own game, so I'm mixing my love for FoTNS and Doom together and aim to create a short Action Doom-y experience. Of course I can't promise anything. I do this stuff just for the funsies.

Oh and here's a cel-shading test. I wanna go with the show's style. I'm gonna make most of the textures by taking screenshots of the show, huehue.

>> No.4101776

Yeah, no way am I redoing every single doom texture, though. This works well enough for me.

>> No.4101787

you can use those *ahem*HD textures

>> No.4101794


>> No.4101797

What problem was there in the first place to make this? It looks like you've added more difficulties rather than standardising them (and what's overkill mode supposed to be?)

>> No.4101801
File: 110 KB, 1032x774, super_game_boy_hd_by_blueamnesiac-d4w5htk.jpg [View same] [iqdb] [saucenao] [google] [report]

>HD Game Boy
The horror

>> No.4101812

How come in MetaDoom, the axe appears first before the chainsaw, when i press 8?

>> No.4101829

i don't know what determines the order if two or more weapons share the same slot. i've had this trouble with other mods. it certainly doesn't seem to be user configurable.

>> No.4101835

what is that monstrosity

>> No.4101917

somebody here has the OP Quake pastebin?

>> No.4101920

Did you try... scrolling up to the OP?

>> No.4101921

obviously is not working this is why i'm asking for a alternative link

>> No.4101926

Works just fine for me.

>> No.4101931

for me is the only page expiring everytime , just won't load, anyways somebody knows a alt. link?

>> No.4101943
File: 110 KB, 640x480, heretic05.png [View same] [iqdb] [saucenao] [google] [report]

Any decent weapon mods for Heretic?
I decided to play it again, and spice it up with some guns, and turns out there isn't much to choose from. Copy-paste weapons from Doom, and same with Quake. There's Guncaster and Brutal Heretic, which left me with nothing but bad taste, and that's pretty much it.


>> No.4101945

why would there be an alt link when the one we already have is working perfectly fine!?


>> No.4101946


>> No.4101952

>Bad taste
Why so?

>> No.4101963

don't get me wrong, it's well made, just not for me. Too much egde. At least it's not as tasteless as Brutal Whatever.

>> No.4101965


>> No.4101967

i can understand it not being for you, given how overpowered it is to the point of negating all challenge

but "edge" is not the term for guncaster

>> No.4101968

didn't mean to offend, let's just drop this topic

>> No.4101972

Shooting Monsters With Guns

it's kind of primitive even for its time, but still one of my favorite weapon mods

>> No.4101981

Not offended, I'm just curious how edgy could be used to describe it. Since that's the last thing I'd associate with Guncaster.
If anything, it felt like OC power-wank to me, not edge.

>> No.4101991

Order and Chaos is an alright weapon pack for Heretic, though with difficulties it provides by default your experience will be between "too fucking easy" and "race against time" as you navigate through levels while fighting enemies that respawn, all while your health slowly wastes away.

>> No.4101993

looks pretty fun, but can't find download link that works. They're either dead, or redirect me to some shady sites deep in Motherland.
How big it is? If small, could you up it on mediafire?

>> No.4102009

Here's a modified version I made to fix a couple of bugs and to split the custom monsters out so it's compatible with other monster mods.

>> No.4102013

SMWG DM is ridiculously fun

>> No.4102021

thanks. Looked few youtube videos meanwhile, and it looks freaking awesome. Looking foward to play it.

>> No.4102026
File: 106 KB, 1366x768, Screenshot_Doom_20170705_172210.png [View same] [iqdb] [saucenao] [google] [report]

Wew, almost done

>> No.4102038
File: 39 KB, 1366x768, Screenshot_Doom_20170705_172247.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4102040

get ready for an insane map

>> No.4102042

you got past 28? nice

>> No.4102051
File: 133 KB, 640x480, 1499294414.png [View same] [iqdb] [saucenao] [google] [report]

it took me far too long to notice the similarity with the start of E4M2.

>> No.4102054

Just barely, only managed to get through because I started the level with 200 health and could body the damage long enough to get through the exit

>> No.4102070

Since I'm failing horribly, I'd like to know what the general strategy should be to tackle map 30 if you kinda suck and have been barely scraping by up to that point? Is it more about running around and letting monsters infight, or methodically taking out each room before moving on to the next?

>> No.4102085

correct, take each room one at a time

>> No.4102086

looking remotely dark = edgy to /v/irgins

>> No.4102092

there's a handy monster blocking line in the corridor to the right of the start area, and a secret area immediately inside said corridor which you can use as cover. this lets you clear the start relatively safely. don't go too far down that corridor though else you trigger a door with a load of revenants+archviles behind it.

>> No.4102116

But Guncaster is edgy, it's designed to be an edgy deviantart character blowing up demons/ghosts/liches etc.

>> No.4102126

again, how is it edgy

>> No.4102130

I'm sick and on bed guys, what .wad should I play?..

>> No.4102131

Giant guns, excessive gore, main character is powerful beyond belief. I honestly think you're just being pedantic here.

>> No.4102132

play quake

>> No.4102134


I have quake too

>> No.4102139

dawn of the dead.

>> No.4102140

none of those are edgy, dude

i don't think you know what edgy means

>> No.4102141

>Giant guns
>Main character is powerful beyond belief

That's not edgy, dude.
Do you think Ratchet and Clank is edgy?

>> No.4102142
File: 1.59 MB, 1920x1080, gzdoom 2017-07-05 19-30-47-19.png [View same] [iqdb] [saucenao] [google] [report]

Thought it would be cool to take one of my old Heretic maps (using Baker's legacy texture pack) and try to make it work for Doom. I feel like Heretic's art style would clash badly with Doom's enemy/weapons. Thoughts so far?

>> No.4102145


>> No.4102147
File: 57 KB, 776x1024, FeelBedRomero.jpg [View same] [iqdb] [saucenao] [google] [report]


let's see

>> No.4102151

No, I don't think YOU know what edgy means. I think you're just deliberately being retarded for the sake of argument.

Adjective. Taking coolness to its extreme and generally beyond the realm of actual possibility, while at the same time seemingly unaware of how ridiculous it is.
It certainly was when it came out, I'm pretty sure you're confusing edgy with something totally different.

>> No.4102154

That's definitely helping.
Also, is using the invuln to take out the revenant archvile closet to the right of start and the two cyberdemons down that way a good use of it, or do I NEED it for something else?

>> No.4102157

>Adjective. Taking coolness to its extreme and generally beyond the realm of actual possibility, while at the same time seemingly unaware of how ridiculous it is.

this is not the definition of edgy

>> No.4102158


UrbanDictionary is not actually a good resource, friend.

>> No.4102159

please do not refer to urbandictionary for your definitions, they literally make words and definitions up

>> No.4102161

>he uses urbandictionary for his definitions

It's okay, dude. You're wrong on the internet. It's fine to have an incorrect definition about a mod for a 23-year-old game on a taiwanese basket-weaving forum.

>> No.4102162

Define it then cunts.

>> No.4102163
File: 323 KB, 1920x1080, Screenshot_Doom_20170705_022424_01.png [View same] [iqdb] [saucenao] [google] [report]

I just finished Ancient Aliens. What a fucking amazing WAD. Best I've ever played. Such a wholesome, funny, pretty, lengthy, girthy, moist and jazzy experience.



>> No.4102164


>> No.4102165

Webster defines it as "having a bold, provocative, or unconventional quality", and the keyword here is "provocative".
It's something that's intended to "provoke" people, and does so very badly.

>> No.4102167

something that tries to provoke people and fails because it's really fucking bad at it

i.e. rootpain is edgy

>> No.4102168

Would you say that Postal isn't edgy then, since it generally succeeds at being crude and offensive?

>> No.4102169

DmC: Devil May Cry is edgy because it's trying way too fucking hard to be provocative and grim.
DMC is not edgy because it is not trying to be provocative and grim.

>> No.4102170 [DELETED] 

You do realize Guncaster fits that even better than the other one right?
Do you even know what provocative means? I don't really think you do.
>the inverse of edgy
And here we have the guys who're convinced the other person is wrong while also being wrong.

>> No.4102173

Postal 2, not really at all. It's taking the piss, sometimes quite literally. It's making a mockery out of everything.

>> No.4102175

>And here we have the guys who're convinced the other person is wrong while also being wrong.

it's time to stop

>> No.4102176 [DELETED] 
File: 1 KB, 261x226, 1471650391044.png [View same] [iqdb] [saucenao] [google] [report]

hmmm, something tells me this guy is posting in bad faith... i can't place my finger on what tho...

>> No.4102178

Please explain how Guncaster is intended to provoke people.

>> No.4102179

Nice argument fag

>> No.4102181 [DELETED] 

Provocative doesn't just mean provoke to anger you dumbass, it means create some kind of emotional reaction in someone. In this case Guncaster is a power fantasy and is made to provoke feelings of invulnerability and, well, power.

>> No.4102182

>You do realize Guncaster fits that even better than the other one right?
>having a bold, provocative, or unconventional quality
it's not bold, it's not provocative, or unconventional

>> No.4102183

>it means create some kind of emotional reaction in someone.

>> No.4102185

Back in my day, we called it tryhard.

>> No.4102190

By this definition, even something universally accepted as being edgy, like F.A.T.A.L. wouldn't be considered edgy.

>> No.4102191 [DELETED] 

>Flying a deviantart OC around shooting giant guns and hucking magic isn't unconventional
Consider tying a noose and using it. Yes I'm being provocative.

>> No.4102192

>"edgy" is if it makes you feel powerful

Man, I can't believe Chex Quest is edgy.

>> No.4102194

>Flying a deviantart OC around shooting giant guns and hucking magic isn't unconventional
in doom?
no, it really isn't

>> No.4102195

>Consider tying a noose and using it. Yes I'm being provocative.
lmao, this is your argument, now? damn, that's edgy.

>> No.4102196

all the maxdemos i've watched seem to save it for the red key, but that's to push for time and BFG two cyberdemons up close in the dark.

so no i don't think you !!!NEED!!! it anywhere especially if you're playing slowly. although there's a lot of places where it would be a nice-to-have obviously.

>> No.4102197
File: 3 KB, 84x84, BabyRage.png [View same] [iqdb] [saucenao] [google] [report]

>Consider tying a noose and using it. Yes I'm being provocative.

>> No.4102198 [DELETED] 

>one minute apart
Fuck off. You have nothing to contribute. Read the definition you waste of space.
Then please describe something unconventional.

>> No.4102202

>one minute apart
it wasn't even

>> No.4102205


More importantly, DMC isn't edgy because it's very self-aware and the crazy over the top stuff is purposely made funny instead of an angry teen yelling "fuck you" at demons. DmC: Devil May Cry is self-aware to some extent, but the grim setting and ludicrous swearing and tasteless teen jokes still makes it edgy.

>> No.4102207
File: 778 KB, 1032x1408, caine-motor1.jpg [View same] [iqdb] [saucenao] [google] [report]

i thought you people were smarter than this

>> No.4102214
File: 1.21 MB, 1174x881, Slowpoke.png [View same] [iqdb] [saucenao] [google] [report]

so i read the OP but i'm having trouble regarding info on quake 3 online, i want to play with some friends quake 3, some of us have steam and have quake live and we play there but we have some friends who can't spend money on it, so i want to host a server and play there, i checked the links but apparently ioquake doesn't have a dedicated server option for windows, what should i do? also can i import the steam maps to the original quake?

>> No.4102224


I was memed into that starting point, was I?..

>> No.4102228


pls rebly

>> No.4102231


Skillsaw's other wads might be a starting point, they play quite similar.

>> No.4102240



>> No.4102253


What map is this guy using? I like how it's kind of like a metro station at 3:30 and want to get it so I could use it as reference material.

>> No.4102254

are quake 2 and 3 fun

>> No.4102257

yes and yes, though quake 3 is multiplayer focused

>> No.4102258

Looks like one of the early Scythe 2 maps

>> No.4102268

i just have fond memories of playing dodead on a sunny but freezing cold winter morning, while being hungover. that's why i suggested it. the secret level which has nice outdoor shadowcasting is especially nostalgic.

>> No.4102278

It is. I searched through some screenshots of the original 2005 release, it's the 4th map. Thanks for helping me find it.

>> No.4102282
File: 112 KB, 675x949, 1483528064830.jpg [View same] [iqdb] [saucenao] [google] [report]

No problem

>> No.4102305

For about 30 minutes each

>> No.4102312

Alright, everyone that only plays Doom and Doom spinoffs need to get over the hating Q3A meme. If not for Quake Live, I would never have played Quake 1, and by extension, I would've never gotten into playing Doom mods. Q3A is solely responsible for my interest in 90s FPS and I love that dark, industrial metal multiplayer gorefest to death. Fuck the hate this game gets!

>> No.4102313

Scythe Map 30, you can grab the blue skull if you let the Archvile blast you up to the platform.
Is this actually useful for me, or does it not actually skip anything challenging down the line?

>> No.4102316

The white on Romero's clothing looks like the cameraman is reaching up and strangling him

>> No.4102318
File: 43 KB, 466x404, bewilderment.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4102341 [DELETED] 
File: 66 KB, 653x475, the joy of seeing how shit you really are at mapping.png [View same] [iqdb] [saucenao] [google] [report]

jeus chrithe just kil me

>> No.4102358

post what you have so we can play it and tell you what to fix

>> No.4102367 [DELETED] 
File: 150 KB, 1280x1024, Screenshot_Doom_20170705_180502.png [View same] [iqdb] [saucenao] [google] [report]

what to fix:
the whole fucking thing

>> No.4102369

ah, yes
that's a killer

>> No.4102373 [DELETED] 
File: 426 KB, 1280x1024, Screenshot_Doom_20170705_180602.png [View same] [iqdb] [saucenao] [google] [report]

the whole FUCKING thing

>> No.4102379

Is it supposed to look like that or did you break something in spectacular fashion?

>> No.4102380 [DELETED] 
File: 391 KB, 1280x1024, Screenshot_Doom_20170705_180612.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4102383

Might as well just scrap it and start from scratch.

>> No.4102384 [DELETED] 
File: 257 KB, 1280x1024, Screenshot_Doom_20170705_180654.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4102387

for some reason sprites are fucking with midtextures

>> No.4102391


Quake 2 is glorious and really worth playing. Q3A is fun if you're into multiplayer stuff.

>> No.4102393

We get it SArais stop spamming

>> No.4102402 [SPOILER]  [DELETED] 
File: 1.09 MB, 1280x1280, 1499305599711.png [View same] [iqdb] [saucenao] [google] [report]

I haven't been banned in all of three seconds. That's too long.


oh boy i can't wait to be a useless peice of shit and get banned

make me orgasm bby

>> No.4102427
File: 538 KB, 245x320, 1373056265949.gif [View same] [iqdb] [saucenao] [google] [report]


You'll learn someday.

>> No.4102439 [DELETED] 
File: 307 KB, 1366x768, Screenshot_Doom_20170705_205920.png [View same] [iqdb] [saucenao] [google] [report]

I don't even know

>> No.4102446


why was this deleted?

>> No.4102448

he's a uniquely self-destructive combination of stubborn and reckless

>> No.4102449

Because he was asking for it

>> No.4102453

>why was furry vore deleted?
take a wild fucking guess

>> No.4102454 [DELETED] 
File: 231 KB, 351x720, 3.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4102469 [DELETED] 
File: 142 KB, 1280x1229, 1458833206.beastfromhell_skull.png.jpg [View same] [iqdb] [saucenao] [google] [report]

Calm down satan.

>> No.4102481 [DELETED] 
File: 44 KB, 510x546, 1335784155910.png [View same] [iqdb] [saucenao] [google] [report]

What type of furry porn would be the favorite of each demon?

>> No.4102512

Consensual hand holding.

>> No.4102515

anyone got that hand drawn comic with the chubby cacodemon and the smug pain elemental in it

>> No.4102524

So what monster mods would you mix with High Noon Drifter?

>> No.4102538


>> No.4102539

The SUAB monsters seem like the obvious answer.

>> No.4102540

Got a pack of them separate from SUAB? I know there was something linked for that with Lithium but I dunno if I got it working.

>> No.4102541

I've been playing it with Brutal Doom Monsters and it's pretty fun.

>> No.4102543


>> No.4102546


>> No.4102551

Eh, the lack of shotgun ammo drops and the sheer abundance of bullets turns the Grease Guns into a slaughterfest for the Nazis.

>> No.4102552
File: 1.41 MB, 1920x1080, Screenshot_Doom_20170705_215903.png [View same] [iqdb] [saucenao] [google] [report]

So this version of monster condo is a restaurant

>> No.4102553

iSpook does, but I don't at the moment since I got a recent reboot of my computer.

>> No.4102554

Brutal Doom

>> No.4102559


>> No.4102563
File: 1.76 MB, 1920x1080, Screenshot_Doom_20170705_221033.png [View same] [iqdb] [saucenao] [google] [report]

I dont even know if this is in hell anymore.

>> No.4102564

I'd probably just use my regular of ketchup, though I'd be interested in trying out DRLA monsters.

>> No.4102568 [DELETED] 

that means you have BIG NOSE


>> No.4102570



>> No.4102574
File: 514 KB, 1029x773, menugraphics.png [View same] [iqdb] [saucenao] [google] [report]

Another advancement toward the first goal on the development roadmap. I have some other things to add and after those are in I'll tidy it up a little and then I can comfortably post a demonstration video of what has been accomplished so far.

>> No.4102586

Eh, no, by your definition, that'd make like Duke Nukem 3D edgy, which it isn't, not particularly.

Blood would be edgier in that the main character is actually a villain that laughs maniacally at gunning down either enemies or bystanders.

Now an example of real solid edge, would be something like a teenage communist arguing not that the USSR wasn't responsible for the Holodomor, the engineered famine that killed about 10 million people, but that Ukraine actually *deserved* what happened to them for not being good communists.

>> No.4102602

you're playing as literal dragon otherkin with guns

>> No.4102604

Postal 2 is pretty edgy, but it also pretty much plays it up like an exploitation film, the violence is obscene and absurd on purpose.

It's a game where you can knock someone's head off with a fucking shovel, then kick that head like a football and train your dog to attack people with it. That's edgy, but it's also pretty silly.

In this same game, you can also undo your fly and piss, on people, with good enough aim, you can hit their mouths and cause them to vomit, later in the game you can be infected by an STD that makes you piss streams of burning napalm, which optionally you can have a doctor treat, or not, and keep it as a weapon (with the player character complaining about the stinging sensation).
You can also chase down random cats, pick them up, then shove the barrel of a rifle or shotgun in their ass and use the cat as a silencer for exactly 9 shots (cats have 9 lives), as well as get the autograph of Gary Coleman (played by himself), but if you want to, get into a fucking gunbattle with him and *kill him*.

Postal 2 is a VERY edgy game for it's depictions of violence, which can get pretty dark if you just stop and think about them, but it's also VERY exaggerated, and it also doesn't take itself seriously, it doesn't pretend it's something it's not, it knows exactly what kind of game it is and doesn't shy around it or hide behind any pretensions, it's an edgy game that perfectly straddles the line of edge for what it tries to do.

>> No.4102606

>that'd make like Duke Nukem 3D edgy

>"while at the same time seemingly unaware of how ridiculous it is."

>> No.4102607

Autism =/= edge.

>> No.4102612

>Duke Nukem 3D
>implying the people who made it weren't 100% aware of what kind of game it was
The main character is basically a form of parody of action heroes.

>> No.4102614

they're not mutually exclusive

>> No.4102616

But they're also not the same thing, DeviantArt autism doesn't have to involve any edge at all.

>> No.4102620

>Mario picks up a powerstar
>elbows through a row of Goombas and Koopas like they were nothing
Fucking edgelord, can you believe Nintendo?

>> No.4102621

my point.

>> No.4102625

You know how i can tell you don't know what the fuck you're talking about?

>> No.4102629

But it is aware of itself, the series of full of tongue in cheek moments.

>> No.4102636



>> No.4102646 [SPOILER] 
File: 146 KB, 875x1200, 1499313565887.jpg [View same] [iqdb] [saucenao] [google] [report]

Hidden playable character in High Noon Drifter?

>> No.4102648

special player skin if you load it with wool ball

>> No.4102650


>> No.4102662

Is this in the doom engine?

Could it be the firebreak project?

or something Mechwarrior related?

>> No.4102718
File: 217 KB, 320x200, tumblr_osn6oixqn81s3uhtzo1_400.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.4102735
File: 775 KB, 1133x3258, akoogly eyes.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4102736

This is very serious business.

>> No.4102740

is there anything that googly eyes don't improve

>> No.4102745
File: 43 KB, 169x156, DURGH GURR.png [View same] [iqdb] [saucenao] [google] [report]

HD sprites

>> No.4102747
File: 180 KB, 960x960, abf[1].jpg [View same] [iqdb] [saucenao] [google] [report]

question for time stop guy, what visual audio effects do you plan to use for the forzen time, the obvious is acceptable

>> No.4102751

What would you say are the most influential pwads of all time?

>> No.4102753
File: 905 KB, 1000x1194, 3u0z8WN.png [View same] [iqdb] [saucenao] [google] [report]

That looks improved.

The inverted monochrome map from the classic invulnerability I think fits pretty well, though if it was possible I'd like to tint it somehow. The sound effect is straight from JoJo because I'm a fucking nerd like that and just happened to find it lying around.

I don't know if the throwing knives will remain as a weapon though, they just happened to be there. I've found minor use of them at times, I feel they kind of clutter the arsenal.
Besides, hosing an enemy down with 9mm bullets or putting lots of buckshot in them generally is a more damaging use of the 30 second window you have. Or running away from whatever situation you've gotten yourself into.

I'm thinking that there's a 50% chance that an arch-vile will instead spawn as that thunder/lightning arch-vile (or, "Arc-Vile", if you will), and he's the one who will be immune to time-stop as well as drop the Chronosphere on death.

>> No.4102767


>> No.4102770

what if projectiles still hung in the air like the knives? a dozen rockets all just sitting in some poor baron's face, though fighting an arc-vile in the frozen time would be a pain then

>> No.4102782

In what way?

>> No.4102785

orig.wad literally paved the way for all future pwads

you can't get more influential than that

>> No.4102790
File: 97 KB, 1280x720, Screenshot_Doom_20170706_161842.png [View same] [iqdb] [saucenao] [google] [report]

>I'm already busy with my first mod
I have no idea what I'm doing

>> No.4102802

that's stupid. SOME wad had to be the "first" and if that guy hadn't made orig.wad, someone else would have made a PWAD from scratch a day or a week later.

>> No.4102807


>> No.4102808

"Someone else could have made it" is kind of a shitty reason to try and detract from what it is.

>> No.4102815

I meant in terms of map design philosophy and quirks, not just simply the concept behind pwads.

>> No.4102820

that's a tough one, but perhaps memento mori's influence on pwads by inventing the concept of community megawads

>> No.4102827

The foresight on the guy though, calling the first pwad the original in its very name

>> No.4102830

Not him, but I see what he means. Being the first of a kind doesn't equate to being the most creatively influential, especially whats considered the good and bad aspects of such things change and evolve.

Mozart and Beethoven are often considered to most influential Classical composers, but they are nowhere close to being the first of such kind.

>> No.4102837

That'll work obviously, though that'd be launched grenades in place of rockets. Unless maybe you grabbed one just in time for a Cyberdemon's rocket to stop in front of your face.

>> No.4102842

What parts of Quake 1 do you like, if you've played it? Single player? Go play 2. Multiplayer? Go play 3.

>> No.4102847

Quake 2 isn't perfect, but overall I think it's alright and even pretty fun.

Quake 3 has no real singleplayer campaign, but has pretty fun multiplayer.

>> No.4102848

I'd say many aspects of Alien Vendetta's and Scythe 2's map design can still be found in modern stuff.

>> No.4102851
File: 787 KB, 720x360, new hit effects for sword throw.webm [View same] [iqdb] [saucenao] [google] [report]

I think that's another thing to knock off the todo list.

>> No.4102889

Sup, /vr/ why are all the Doom HD sprite projects crap? Is it impossible to get it right and not fuck something up?

>> No.4102901

Same as HD texture projects. Its a shame. Someone should hire an artist to make a good hd pack

>> No.4102902

Generally, it will never look right. For one thing, eight directions with jarring shifts between them will look strange no matter what for a game like Doom if the sprites are too high resolution, and the lack of smooth frames accentuates this, making such detail seem jittery or inconsistent. But they also clash with the environments usually - and even if you get an HD texture mod, the vanilla environments and mapset types are usually too abstract to let HD textures look good, resulting in highly-detailed cubical halls and rooms.

Not to mention the numerous HD projects either never finish, or take strange liberties if they're not just running all the sprites through filters and clean-up.

>> No.4102907
File: 908 KB, 640x360, shorty.webm [View same] [iqdb] [saucenao] [google] [report]

Can I do something playerclass-side to fix this monster aim error, or am I stuffed?

>> No.4102908
File: 189 KB, 976x1264, anon on hd doom sprites.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4102915

you could increase the player's hitbox size, but they'll still be aiming above you. They will hit though...

What about doing the opposite - make all the enemies sprites larger and the levels larger while keeping the player the same size?

>> No.4102919
File: 414 KB, 1600x568, twice the resolution bro, who cares about making it actually count.png [View same] [iqdb] [saucenao] [google] [report]

One of the big issues is how many are biting off way more than they can chew, nobody ever says "Oh, let's just make a cool spriteset at double the resolution", it's always fucking 4x, 6x or even 8x, which progressively and exponentially means more and more work to be done to make it not look like fucking shit.

I mean painting sprites (or even just repainting existing ones) at that scale, that's a lot of work, so I'm figuring someone takes SPOSA1 and actually goes through with making a high definition version of that sprite (baldie with the shotgun), I've seen some that actually look pretty good, but then they stand back and realize, "Oh shit, there's like 48 more of these frames I gotta do, and that's just for one monster!"

Thus many start thinking of ways to try to effectivize the process somehow, often leading to ugly and horrible shortcuts, which would have been ok at the small and low resolution graphics usually seen in Doom (it'd often be easy to even just edit it to look ok), but which become *HORRIBLY* fucking obvious and glaring when you do it in high-definition, and comically missing the point of doing a large and detailed sprite, since you're literally no longer paying attention to detail.
In the latest release of Blade Of Agony, they had a bunch of higher resolution graphics for (most of) the enemies, and good god does it look bad, not only are the sets full of issues like pic related, but it's also all alongside regular resolution sprites and graphics (there's even a mix of high res and low res in some sprites), which ends up clashing and glaring badly.

You really need a lot of dedication, skill, time and endurance to make a full set of high definition sprites, and also to make them look good and consistent, and most just don't have the drive or energy to do it, even people who are otherwise very talented.

>> No.4102926

I don't want things that clearly should be missing to hit the player, though... especially since there'll be emphasis on jumping. If it's the only option I guess I'll just have to deal with it.
>make all the enemies sprites larger and the levels larger
As far as I know that's wayyyy beyond the realm of a gameplay mod.

>> No.4102927

>Someone should hire an artist to make a good hd pack
Do you have any idea how expensive that would be, I mean you'd need a good sprite artist who actually has the time to do this (who may or may not charge extra if you want him to do full time and focus on your work exclusively).

There's roughly 50 to 100+ frames for each monster in Doom, that means to just do the Pinkie or the Caco, you need to commission an artist to paint like 50 frames, and that shit just isn't cheap, you're basically looking to have someone do animation for you, particularly detailed, non-standard animation.

Assuming you can find an artist to do this, you would easily run up thousands of dollars to just do the sprites for Doom.

>> No.4102929

do you guys have any recommended wads or megawads?

not those from "so you want to play some doom", I have tried 2 and both were average at best (going down and alien vendetta, which both turn into proto hell revealed slaughterfest, which I dislike. having invisible elevators teleporting 12 hell barons in front of you and several revenants and an archvile at the same time is not fun).
I am looking for wads that focus on exploration and/or mimicking D1/D2 wads. I don't mind some challenge, but fuck, when I see 300 monsters on the hud and I know at least 250 are revenants, barons, knights or archviles or cyberdemons, I can't find interest in it.

so any recommendations?

>> No.4102932

I half imagine an "HD" pack would end up like the UDON-drawn graphics in recent Street Fighter II ports; awkwardly designed due to trying to replicate old sprites in a hand-drawn style and thus having to interpret some things, and poorly animated as fuck since they followed the originals for every frame which resulted in a stiff, jarring mess.

>> No.4102934

>and/or mimicking D1/D2 wads
doom 2 reloaded

>> No.4102935

>Doom was never about aesthetics
Which is funny because it has kind of a unique aesthetic as far as videogames go, the mix of handpainted graphics and digitized photos, all scaled for the same resolution, really makes it look very special (and in my opinion, very cool).

>Carmack would have released an update for looking up and down
Actually he released the source code and told people to go wild with it, paraphrasing him, he said to go ahead and add the ability to jump, to crouch, to look up and down, to even add slopes (a feature he considered during development).

I think "need/doesn't need" is kind of an ugly word in these contexts.

>> No.4102945

Eternal Doom
Memento Mori
Memento Mori 2

Also, not really sure you can call Going Down and Alien Vendetta "proto Hell Revealed" when Hell Revealed came first.

>> No.4102947
File: 62 KB, 720x527, af5dd28e73dd3ff4082cbedda704828a--shawn-michaels-cammy-street-fighter.jpg [View same] [iqdb] [saucenao] [google] [report]

dat Udon Cammy though

>> No.4102957

thanks, I have already played MM1 and MM2. I'll check the others
and what I meant was, just maps that give you a shit ton of ressources just before a 20 revenant/baron trap or just have a gorillion super strong enemies with mancubi bombarding you from the other side of the map.

>> No.4102969

Its not a bug, its a feature!

You know, why not keep it? It would thematically fit the theme of kirby and also be fair, given the player only has 6 hp.

>> No.4103024

Suspended in Dusk

>> No.4103030

Good shit, wish it was longer, and that the guy who made it wasn't dead.

>> No.4103034

Sounds like a round II could be a community project or something.

Extend it out into a 16 map wad or something

>> No.4103040
File: 55 KB, 519x577, mappingbingo.png [View same] [iqdb] [saucenao] [google] [report]

Found this on doomworld

>> No.4103042

I think I would like that a lot.

>> No.4103043

Is the middle spot the free spot?

>> No.4103049

this was clearly made by some zdoom-using purism hater. from that narrow point of view i imagine it looks like a hilarious satire, but many of the boxes are reasonable criticisms. i'm too lazy to go through and justify all of them though.

>> No.4103050

It was a post by Memfis

>> No.4103053

I'm now imagining the demon army unable to defeat Hae-Lin because they can't hit short people.

>> No.4103054

oh. so i was wrong. but he has a reputation for being contrarian.

>> No.4103057

>this was clearly made by some zdoom-using purism hater
Never change, anon.

>> No.4103072

>it's too dark for my CRT
>remove .ogg, I can't afford 2MB
Fucking lel.

Though there's valid points in that Bingo, it also lampoons actual bullshit people bitch about.

>> No.4103074

i completely disagree. it's a question of balance. a 100KB map that is bloated to several megabytes by unnecessary and completely optional audio data is a valid criticism.

>> No.4103078

No it isn't, 2MB is fucking nothing.

>> No.4103081


I can understand when a series of maps strung together have massive filebloat because of numerous unoptimized .ogg/.mp3 music turning the file from 10mb to 70mb or so.
But when it's just a single map or even a small mappack, I don't think it's much of a problem.

>> No.4103087

it's 20x the size of the useful/wanted content of the file.

>> No.4103089

violence.wad is 31.2 MB, with 26.38MB of it being 5 .ogg files, and it's worth it.

>> No.4103110

20x100kb is still nothing.

>> No.4103165

>that's a tough one, but perhaps memento mori's influence on pwads by inventing the concept of community megawads
actually TNT Evilution was the first "community megawad". It was meant to come out in november 1995 before it got bought by id. Also between it and Plutonia, it cemented the concept of the megawad as the most prestigious type of doom project.

>> No.4103167
File: 185 KB, 800x600, Screenshot_Doom_20170706_101235.png [View same] [iqdb] [saucenao] [google] [report]

Every time there's an arch-vile it makes me go "Oh god!" and fills me with dread.

I think it says something about an enemy design that it still has that impact on me to this day.

>> No.4103174
File: 209 KB, 800x600, Screenshot_Doom_20170706_101244.png [View same] [iqdb] [saucenao] [google] [report]

I'll grab them by the balls.

Also holy shit that was a long downtime.

>> No.4103176


>> No.4103236
File: 280 KB, 800x600, Screenshot_Doom_20170706_101806.png [View same] [iqdb] [saucenao] [google] [report]

I'm kind of questioning this texture use. On one hand it sort of lends itself to a dirtier visual, but on another it also looks sloppy if you get a good look at it, because it's actually a stain layer for a wall.

>> No.4103239
File: 170 KB, 800x600, Screenshot_Doom_20170706_133027.png [View same] [iqdb] [saucenao] [google] [report]

Devilution is full of cool visuals at any rate though.

>> No.4103250

near the end
a g i t a t i o n

>> No.4103257
File: 149 KB, 800x600, Screenshot_Doom_20170706_133128.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4103271


Icon Of Sin:

Instead of shooting cubes out of its forehead, instead up near the face a Spectral Giant Floating Skull comes out and floats around the area (its greenish translucent colored, whether it can be shot or is invincible is anyone's choice, if its shootable give it 1000 health and make another one spawn when it dies).

The floating skull drops monsters. It may also drop a massive explosion thing (a fireball that explodes like the halo 4 incineration cannon).

If you run into it you get telefragged and die. But it doesn't seek you out, it just uses A_Wander.

> Shub Niggurath

The teleporting mace also goes up the path the player has to traverse. It teleports monsters in at random, but only maybe 2 of them per pass up the trail (it wont teleport monsters while over the lava).

When you get about halfway up the trail a Bunch of Enforcers/Grunts come up from the starting room, no the cavalry hasn't arrived, they're just trying to kill you as usual. Provides a benefit for the player to hurry, since the grunts have hitscan attacks.

>> No.4103274
File: 194 KB, 800x600, Screenshot_Doom_20170706_135223.png [View same] [iqdb] [saucenao] [google] [report]

This room is fucking mean, by the way, the door closes and then four Arch-Viles start zipping around, making your life miserable, your only salvation being the tall brick columns to hide behind, don't stop for a second or you're cinder.

As much as I felt this was horrible and terrifying, it's also a really cool and challenging encounter, and I greatly appreciate a fight like this over say, "Grab A Key And Then Arch-Vile Popped Out!", or, "Grab A Key And Then TWO Arch-Viles Popped Out!!", that Skillsaw is a bit too fond of. Or remaking/reinventing Hunted for the eleventh time.

>> No.4103328


When you think about it, this image aged like sour milk because, ironically, the Mortal Kombat HD project died because one of the developers preferred the project to die instead of letting it go open source.

Look it up, I'm not making this up.

What an absolute shame.

>> No.4103349
File: 957 KB, 500x418, VsxiwWO.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4103379
File: 204 KB, 660x751, revenant pepe.jpg [View same] [iqdb] [saucenao] [google] [report]


The answer is to use highly detailed Voxel Models (similar to the monsters for that silent hill doom mod) for the characters and objects.

EXCEPT rather than using them directly as voxels, use these as a model basis for rendering frames for sprites.

The reason is because they inherently look more grainy and don't have smooth sloped edges like a 3d model would. For example this is the reason why native Q1 and Q2 ported monsters look like a mess even though their textures look low res - its because even though its low res those pixels are stretched and skewed along planes. In 3d software rendered mode it looks bad enough, but when digitized to sprites it compounds it even worse.

Because of the presentation of actual pixels with a voxel its going to look pretty much like the voxel, but with a little less dynamic interaction.

I would hunt up the example I saw but it had a much higher resolution than for example the doom sprites, while still looking pixelated/grainy.

>> No.4103436

that's because it is

from the hell on earth starter pack

>> No.4103478
File: 54 KB, 436x500, grenades according to terminus.jpg [View same] [iqdb] [saucenao] [google] [report]

term what the fuck is up with these fucking grenades

>> No.4103482

Do not taunt happy fun ball

>> No.4103484

they're a real blast

>> No.4103492

Wait, how are you playing this?

>> No.4103495
File: 124 KB, 800x600, Screenshot_Doom_20170706_201239.png [View same] [iqdb] [saucenao] [google] [report]

So many of my life's problems can be solved with the use of hand grenades!

It was released?

>> No.4103505

It was? Where can I download? I can't find it anywhere.

>> No.4103509


I believe he mis-typed and it's Revilution.
Assuming it's the same person, he's been doing an Immoral Conduct / Revilution playthrough for a while.

>> No.4103512

Ah, that makes sense.

>> No.4103515

Can't seem to find the link, but here's an upload for you.


>> No.4103516
File: 175 KB, 800x600, Screenshot_Doom_20170706_203716.png [View same] [iqdb] [saucenao] [google] [report]

>I believe he mis-typed and it's Revilution
So I did.

>> No.4103537

There are too many TNT knockoffs. Please eliminate 2. I am not a crackpot.

>> No.4103540

I disagree, we've had plenty of Plutonia derivatives, I think it's time TNT got some sunshine too.

>> No.4103579

I actually look forward to TNT2 since it'll have a few Xaser maps. And a Joshy super secret level.

>> No.4103594

Kinsie, is it me or do the Barons of hell in MetaDoom have more health than their vanilla counterparts?
If that's true, aren't the splitting fireballs and ground slam attacks enough?

>> No.4103639


>he is not a millionaire


>> No.4103650


you need to have a high poly model being rendered outside of the screen and converted into a sprite in real time

>> No.4103684

Yeah. Even if you ignore PL2 and PRCP, a LOT of mapsets take cues from Plutonia's gameplay. So its definitely nice to see some TNT love now.

>> No.4103774

Well shit.

>> No.4103793

>Quake 2 isn't perfect
Few things are.

>> No.4103801
File: 134 KB, 500x333, 1361022692844.jpg [View same] [iqdb] [saucenao] [google] [report]

>Quake 3 has no real singleplayer campaign

Unless you play the PS2 version.

>> No.4103836

Wait what?

>> No.4103843
File: 73 KB, 1280x720, Screenshot_Doom_20170707_021512.png [View same] [iqdb] [saucenao] [google] [report]

I tried

>> No.4103848


>> No.4103862
File: 1023 KB, 500x281, 1489639597014.gif [View same] [iqdb] [saucenao] [google] [report]

I like it

>> No.4103873
File: 54 KB, 353x500, completely different single player.jpg [View same] [iqdb] [saucenao] [google] [report]

Okay, it's not really terribly much different in concept, but it's a lot more different than it is on PC other than the datamined voice files some here know about. For the SP mode, Sarge, Doom, Major, Anarki, and Klesk were the only playable characters and they even had different stats. Going up the tiers gave them better stats and new skins to reflect them, so later they get more fucked up with cybernetics. The rest are playable in MP, but you can use your overpowered SP characters in it too.

What else was new were that the tier advancement challenges had you teleport from arena to arena seamlessly Vortex Portal-style fragging bots until they lose all their lives or you lose all yours as the fail state, and the different 'rewards' gotten at the end of a match gave you items or different starting weapons. That Valrigar announcer guy was a boss in the second last tier, and appears again as the final boss where you have to shoot down his shield before you go around a map littered with powerups and wail down on his HP sponge ass.

It also had some Team Arena content (Chaingun, maps, some skins, etc) but no runes. There are also some game modes absent from Q3A like trying to hold on to a single flag for the longest time, and also some with limited lives as well. Bullfrog did the port, if I remember right they added a Dungeon Keeper-esque easter egg skin as well.

The game had very long loading times and the MG sounded better
Doomguy was the one with the initial speed malus

>> No.4103874
File: 7 KB, 266x190, fists.jpg [View same] [iqdb] [saucenao] [google] [report]

paanch the caaant https://my.mixtape.moe/uqtmdm.webm

>> No.4103880

Did you make the player sprites? The idle animation is a nice touch for something that a lot of players won't see.

>> No.4103881

those are very strange jetpacking sprites

they work great for jumping, but not for flying
dude will scorch his back leg clean off

>> No.4103907
File: 80 KB, 1280x720, chooseyourimp.png [View same] [iqdb] [saucenao] [google] [report]

I tried some more, I'd like it if he could be shaded, but he loses his bright eyes and looks ghostly. (GB sprites can only use 3 colours, FYI)

>> No.4103932

I think it looks better shaded despite the lack of eyes and the pale complexion.

>> No.4104030

Yeah, I made 'em. I pulled various bits and pieces from other sprites, though. Like the old skin pack, and Enjay's helmetless Doom guy.

Yeah, I'm pretty sure I need to make new Jetpack sprites, but then I'd need to add sprites for shooting and getting hurt while Jetpacking and urrgh

>> No.4104092

Does Demonsteele change the hitbox size of the player or keys? On some Oblige maps, keys are placed on pillars that I can't reach, but can on vanilla.

>> No.4104097
File: 44 KB, 320x240, Happy_fun_ball.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4104104

hitbox size of the player, yes
keys, no

>> No.4104150
File: 21 KB, 112x112, 1461864131182.png [View same] [iqdb] [saucenao] [google] [report]

>forzen time

>> No.4104168

That's unfortunate. I've never edited a Doom mod before, maybe I can bump up the key hitbox size to compensate.

>> No.4104185
File: 7 KB, 384x384, crate.png [View same] [iqdb] [saucenao] [google] [report]

So the text on the crates and walls in Q1 is just a bunch of lines, right? At first I thought maybe it was the galactic alphabet from Keen but it doesn't match up.

Would it be weird to use the SGA in Quake textures anyway, given the only English found in the textures is the exit sign at the end of idbase levels?

>> No.4104197
File: 430 KB, 1366x768, Screenshot_Doom_20170706_234157.png [View same] [iqdb] [saucenao] [google] [report]

Sweet Christshitting dicks that was fucking intense, and I still have more than twice as many enemies to chew through. Got the red key at least though

>> No.4104212 [SPOILER] 
File: 21 KB, 572x344, 1499405194419.gif [View same] [iqdb] [saucenao] [google] [report]

the key to sound design is to match the look and the attitude of your monster https://my.mixtape.moe/qsjzqg.webm

>> No.4104229

SGA turns up everywhere, although these days people might think you took it from Minecraft.

>> No.4104231
File: 9 KB, 215x185, 1392428.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm guessing it was an attempt to be funny, but I'm not really feeling it.

>> No.4104232

I thought it was funny.

>> No.4104268

how come all your effects are just plain white?
muzzle flashes to smoke to lightning

>> No.4104283
File: 16 KB, 128x128, archvile headache.png [View same] [iqdb] [saucenao] [google] [report]

>go to Spriting Carnival
>can no longer look at some sprites up close because some people use photobucket
>photobucket is made out of rape and aids and won't let you see images anymore

>> No.4104286

Photobucket removed the ability to hotlink without paying them $400 a year. https://forum.zdoom.org/viewtopic.php?f=48&t=57100

>> No.4104287

They think people will fucking do that?
They're basically GIVING away their userbase to Imgur

>> No.4104289

soon imgur will go to shit, just like photobucket, tinypic and imageshack before it

>> No.4104305

Why's that?

>> No.4104309

It's the nature of things.

>> No.4104314

That's not really an answer though, substantiate your reasoning.

>> No.4104318

The more the other image hosts fuck things up, the more people will move to alternatives. As those alternatives get an increased user base, they'd have to take measures to cover their costs and will eventually do the same or similar things that caused the other image hosts to fail.

>> No.4104375
File: 1.93 MB, 1427x3150, hitscanners and you.jpg [View same] [iqdb] [saucenao] [google] [report]

Is he right, /vr/?

>> No.4104389

Hitscanners are a good way of putting pressure on the player

I think the large hateboner for hitscan enemies is due to bad usage of them

>> No.4104397

New thread.


>> No.4104459

be aware that eternal doom is a massive switchhunt, or so i've heard

>> No.4104491

Let's say I'm editing a gun and adding extra frames, even when I add the extra frames in code, the sprites don't show up, what gives?

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