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/vr/ - Retro Games

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File: 357 KB, 1024x768, 1492218442489.png [View same] [iqdb] [saucenao] [google]
4061145 No.4061145 [Reply] [Original]

Blocky 3d models, please post only the ugliest ones.

>> No.4061163
File: 121 KB, 800x600, Battle-Arena-Toshinden-Playstation-Screenshot-Rungo-Win-Pose.jpg [View same] [iqdb] [saucenao] [google]


>> No.4061164

>set a render resolution beyond what arcade machines were capable of back then
>be surprised that the assets don't scale well at all

>> No.4061169
File: 70 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]

>> No.4061172
File: 125 KB, 1024x768, 1492215861427.png [View same] [iqdb] [saucenao] [google]

>> No.4061181
File: 682 KB, 1920x1080, Rival Schools Evolution 2 (7).png [View same] [iqdb] [saucenao] [google]

The first Tekken is ugly even on the native resolution. And it was released on 1994, the same year Virtua Fighter 2 was released.

>> No.4061184
File: 1.25 MB, 1920x1080, Nasira's Revenge (3).png [View same] [iqdb] [saucenao] [google]

>> No.4061186

Stop using that horrible texture filter

>> No.4061194
File: 38 KB, 739x415, images(2).jpg [View same] [iqdb] [saucenao] [google]

This one

>> No.4061201
File: 288 KB, 1000x1010, 81qDvB0C-9L.jpg [View same] [iqdb] [saucenao] [google]

Ballz > Blockz

>> No.4061204

Stop stretching to 16:4 and stop using that horrible 2xsal texture filter, faggot.

>> No.4061208

Kek I thought that was Gamera and it was some Godzilla like kaiju fighting game at first.

>> No.4061213
File: 111 KB, 800x668, Ecstatica dos.jpg [View same] [iqdb] [saucenao] [google]

nice spheres

>> No.4061216
File: 39 KB, 640x480, images(3).jpg [View same] [iqdb] [saucenao] [google]

I did't find a better pic, but the multiplayer of star fox 64 on foot have some of the blockiest models of ALL TIME!

>> No.4061223

fukken circles, man

>> No.4061227
File: 14 KB, 480x360, images(4).jpg [View same] [iqdb] [saucenao] [google]


>> No.4061229

The bike part in FF7? Shit's hilarious.

No pic.

>> No.4061238
File: 493 KB, 1366x768, 36756-Deathtrap_Dungeon_[U]-1485226227.jpg [View same] [iqdb] [saucenao] [google]

I didn't want to post this in the bikini armor thread.

>> No.4061241
File: 201 KB, 640x433, 1751738-vollbild.jpg [View same] [iqdb] [saucenao] [google]


>> No.4061242


>> No.4061248

Tekken 1 is an ugly game naturally (seriously, the whole point of Tekken 1 is that it's a budget 3D fighter that uses far cheaper PS1 hardware instead of a custom high-end board like Virtua Fighter 2 so operators would spend a third of the cost).
but OP's shot makes it look even worse

>> No.4061252

I played MP quite some times but never in those 20 years I played this game see those models. Is this some reverse mandela effect stuff or is my memory just lacking lately?

I like those low poly models. It gives them some weird kind of aesthetic that makes them unique compared to modern 3D models.

>> No.4061259

I like them too, the models of this mode in particular are funny

>> No.4061264
File: 30 KB, 640x480, images(5).jpg [View same] [iqdb] [saucenao] [google]

I love this one too

>> No.4061265
File: 332 KB, 640x480, other-consoles-50802-31369833706.jpg [View same] [iqdb] [saucenao] [google]

>b-b-but it looks good that nostalga you XD

>> No.4061267

>I played MP quite some times but never in those 20 years I played this game see those models. Is this some reverse mandela effect stuff or is my memory just lacking lately?

You probably never unlocked the option. It required you to get all medals on expert mode, if I remember right.

>> No.4061271

Exact, my friend was a expert in this game, we played in this cart back then

>> No.4061273
File: 28 KB, 540x405, images(8).jpg [View same] [iqdb] [saucenao] [google]

>> No.4061278
File: 492 KB, 1920x1080, Tobal no1 (6).png [View same] [iqdb] [saucenao] [google]

Beautiful game. Looks weird as fuck.

>> No.4061280

This one was made by the same people of ballz?

>> No.4061290
File: 685 KB, 1920x1080, Spawn The Eternal (2).png [View same] [iqdb] [saucenao] [google]

>> No.4061291
File: 19 KB, 480x360, images(9).jpg [View same] [iqdb] [saucenao] [google]

Arcade one was fine, but the ps1/64 port was a little ...

>> No.4061292
File: 7 KB, 512x384, Virtua_Racing_Deluxe_(32X)_09_(SMD).png [View same] [iqdb] [saucenao] [google]

>> No.4061295
File: 1.45 MB, 1920x1080, Spawn The Eternal (10).png [View same] [iqdb] [saucenao] [google]


This one manages to look ugly even with filters on.

>> No.4061302
File: 64 KB, 640x480, ecstatica2-1.jpg [View same] [iqdb] [saucenao] [google]

nope. different devs.

>> No.4061304
File: 179 KB, 698x910, DADJheDXsAAE7eM.jpg large.jpg [View same] [iqdb] [saucenao] [google]

>> No.4061307
File: 74 KB, 649x472, images(7).jpg [View same] [iqdb] [saucenao] [google]

Sega saturn port

>> No.4061308
File: 394 KB, 1024x768, DBGTFB (49).png [View same] [iqdb] [saucenao] [google]

Fuck textures. We have Vertex Shading.

>> No.4061310
File: 199 KB, 2048x1536, the size of the fish.png [View same] [iqdb] [saucenao] [google]

Sorry, vertex coloring.

>> No.4061315
File: 542 KB, 1024x768, Toshinden 3 (4).png [View same] [iqdb] [saucenao] [google]

Blocky clipping tits are the best tits.

>> No.4061321
File: 524 KB, 1024x768, Toshinden 3 (90).png [View same] [iqdb] [saucenao] [google]

>tfw we have sprite porn but no low-poly porn yet

>> No.4061324


>> No.4061327
File: 19 KB, 99x260, Cloud-ffvii-dress.png [View same] [iqdb] [saucenao] [google]

>> No.4061328

Isn't gouraud shading?

>> No.4061331

We have Nude Raider.

>> No.4061332

Cloud is best girl

>> No.4061343

Gourad shading with vertex coloring.

>> No.4061354
File: 506 KB, 1024x768, Bosty 3D (36).png [View same] [iqdb] [saucenao] [google]

In the past when a console game got a PC release everyone praised the options to increase the rendering resolution and filter the textures. It was even a marketing point for those ports.
Now if someone uses emulators to do that /vr/ goes "that's not the developers vision".

Most games look better emulators than on a blurry pixelated small screen. Some that would hurt my eyes like Legaia actually look good.

>> No.4061360
File: 539 KB, 1024x768, Bloody Roar.png [View same] [iqdb] [saucenao] [google]

Some games just didn't gave a fuck and embraced the low poly graphics and the flat shading.

Like I wrote on a "weird looking games" thread, it seems that they hadn't defined yet how good graphics should look and work and were just experimenting.

>> No.4061369
File: 382 KB, 1920x1080, Tobal no1 (14).png [View same] [iqdb] [saucenao] [google]

Tobla is an example of that. It mixes flat sahding with soft shading and vertex coloring.
The bocky characters clash with the almost ethereal stages that make heavy use of vertex coloring and almost no textures.

After 1997 those kind of art choices disappeared and Playstation games became more homogeneous.

>> No.4061375
File: 30 KB, 739x415, images(10).jpg [View same] [iqdb] [saucenao] [google]

This game looks better in motion

>> No.4061380
File: 215 KB, 640x480, trevor and his gang.png [View same] [iqdb] [saucenao] [google]

This aesthetic and those details are some things that inspired me to move on low poly 3D modelling.

I hope one day I can create full games in all those styles (not indie meme polygons, please), but that will be really hard as, although I have plenty of pretty solid ideas and love 3D modeling, I'm just one guy and can't model and do the programming at the same time.

I have some ideas for games with Virtua Fighter-like graphics, another one that would have a style closer to Dragon Ball Final Bout (making heavy use of vertex coloring), at least two simple cel shading (like Jet Set Radio) games... but I'm still just one guy.

>> No.4061389
File: 1.82 MB, 3200x2400, Yabausev0.9.142016-01-096_2250PM.png [View same] [iqdb] [saucenao] [google]

High resolution Saturn games are truly a fascinating sight.

>> No.4061390
File: 2.71 MB, 3200x2400, Yabausev0.9.142016-01-1012_32_17PM.png [View same] [iqdb] [saucenao] [google]


>> No.4061394
File: 810 KB, 1920x1440, aukQqgT.png [View same] [iqdb] [saucenao] [google]


>> No.4061397
File: 419 KB, 904x1544, tumblr_o6nnu31Zvi1ulp8mfo1_1280.png [View same] [iqdb] [saucenao] [google]

beta virtua fighter was even more blocky.


>> No.4061398

the point is youre trying to play games that are clearly not made for this level of upscaling and are completely distorting the assets to the point of them looking hideous.
there is a very huge difference and your selective ignorance is doing no one any favors

>> No.4061401
File: 6 KB, 640x400, 4D boxing.png [View same] [iqdb] [saucenao] [google]

Fuck 3D games. We had 4D games!

>> No.4061404
File: 67 KB, 1024x974, ChncyRZXEAA8Op1.jpg [View same] [iqdb] [saucenao] [google]


>> No.4061405


Activate it.

>> No.4061406
File: 928 KB, 1056x1856, tumblr_o6nnu31Zvi1ulp8mfo10_1280.png [View same] [iqdb] [saucenao] [google]


>> No.4061409
File: 886 KB, 864x1864, tumblr_o6nnu31Zvi1ulp8mfo9_1280.png [View same] [iqdb] [saucenao] [google]


>> No.4061412


DESU I find this kinda endearing. It's much better looking than most of the realtime 3D art of mid 90s.

>> No.4061415


But those faces are textures tho.

>> No.4061418
File: 17 KB, 496x384, 0001.png [View same] [iqdb] [saucenao] [google]

I love this one. Wing War. It's a shame this board had so few games.

So the difference is that I can only scale games that originaly had a PC release that allowed for this, like Mortal Kombat 4, Gex 2 and House of The Dead 1 and 2?
Many games look way better scaled up, like Legend of Legaia, Megaman Legends and Doctor Slump. Games with no textures, like Virtua Fighter also scale really well. Some still look bad, like Spawn and Tekken.
Tekken was hideous in every way. The game had no art direction. The textures were just ugly textures taken from dreadful high poly 3D models. One of the ugliest games I have ever played.

>> No.4061423
File: 36 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]

d-did you see what I did there?

>> No.4061424

there is no magic rule for what can and cant be upscaled, and i know you know this. some games were just designed in a way to look good only in the context of the original system, and fucking with them outside of that results in things the original artists never intended. In some games it ends up working out anyways because like you said it all depends on how textured they are, how well the models are made and so on.
Like that project justice screenshot earlier in the thread looks fucking hideous and is embarrassing compared to the original

>> No.4061425
File: 208 KB, 1920x1080, pcsxr0010.png [View same] [iqdb] [saucenao] [google]

Only the faces and some details here and there.

>> No.4061437
File: 292 KB, 1920x1080, ZND3D017.png [View same] [iqdb] [saucenao] [google]

Arcade version.

>> No.4061465


>> No.4061468

They actually modeled fingers! That looks pretty cool, actually.

>> No.4061469
File: 57 KB, 500x339, tumblr_m6rqyx9IOn1rwes2qo1_500.jpg [View same] [iqdb] [saucenao] [google]

>> No.4061476
File: 30 KB, 853x360, images(11).jpg [View same] [iqdb] [saucenao] [google]

Yes, and i love It!

>> No.4061479
File: 21 KB, 442x402, images(12).jpg [View same] [iqdb] [saucenao] [google]

>> No.4061489
File: 73 KB, 595x800, 1493863972947.jpg [View same] [iqdb] [saucenao] [google]

There needs to be a new Toshinden game, so that we can see Sofia's beautiful tits rendered with modern tech

>> No.4061493
File: 45 KB, 694x442, images(6).jpg [View same] [iqdb] [saucenao] [google]

A game with cell shading like the new dbz and guilty gear will be GOAT

>> No.4061503

They released one on Wii, no one gave a shit.

>> No.4061506
File: 2 KB, 108x125, 1483919087925s.jpg [View same] [iqdb] [saucenao] [google]

>that transparency dithering

>> No.4061508

That was a spin off that used the same name only, not a real sequel.

>> No.4061515


there are really good anon

>> No.4061532
File: 56 KB, 606x480, 32477-ingame-FIST-Disc-1-Audio-Disc.png [View same] [iqdb] [saucenao] [google]


>> No.4061537

Is this Sailor Moon?

>> No.4061539
File: 72 KB, 1020x611, Tekken is art.jpg [View same] [iqdb] [saucenao] [google]

I just want a thread dedicated to how old Tekken 1 looks.

>> No.4061540

You start

>> No.4061548
File: 5 KB, 140x161, images(13).jpg [View same] [iqdb] [saucenao] [google]

Nothing is blockier and uglier then this bear, anon.

>> No.4061560


>> No.4061561
File: 203 KB, 1920x1080, ZND3D015.png [View same] [iqdb] [saucenao] [google]

Yeah, the Arcade version have individual fingers, some more polygons here and ther, one extra stage and higher resolution textures.

>> No.4061565

god those faces are severely fucked

>> No.4061570

The leap from Tekken 1 to 2 in both ingame graphics and CGI is actually insane and underrated.

>> No.4061582

Aww FX Fighter was cool.

It was a huge leap. Not as big as Vf1 to Vf2 in regards to character models, but those CG movies were insanely well done.

>> No.4061592

They look as hilarious as they did back then. They didn't magically change over time.

>> No.4061597

What's this called?

>> No.4061606

Tobal no.1

>> No.4061614

Thank you

>> No.4061623
File: 314 KB, 729x544, Tekken_1_-_Bosses.jpg [View same] [iqdb] [saucenao] [google]

I dumped dozens of Tekken images on our last pre-rendered thread.
Funny that the first Virtua Fighter is ugly, but does have its charm, while Tekken is just plain disgusting.

>> No.4061630
File: 215 KB, 1920x1080, ZND3D008.png [View same] [iqdb] [saucenao] [google]

The girls were cute.

>> No.4061636
File: 16 KB, 113x170, 1492216637430.png [View same] [iqdb] [saucenao] [google]

What's aged worst, tekken real time models or prerendered ones?

>> No.4061651
File: 144 KB, 607x374, Tekken01MMPR.jpg [View same] [iqdb] [saucenao] [google]

Hmm, I need to take a look at low poly models topology to answer that, but considering they used high poly models renders as textures, I guess the high poly models aged even more.

Topology and texturing in low poly models is a fascinating subject. I mean, some SFEX models had way more polygons in some areas than the SFEX2 models, but SFEX2 models had better texturing and clever topology than SFEX.
Virtua Fighter 2 models had less polygons than the first one too, I guess. The first one was way over Playstation-tier (Akira alone had about 2100 polygons, while Playstation characters even in fighting game usually are around 700 polys) but looked blocky as fuck. Every VF1 port had a smaller polycount than the arcade original.

>> No.4061657

none games don't age

>> No.4061659
File: 482 KB, 1024x768, Street Fighter EX (15).png [View same] [iqdb] [saucenao] [google]

>> No.4061660
File: 36 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]

Tekken 3's CG still looks beautiful now, and it's from the same generation.

>> No.4061668
File: 542 KB, 1024x768, Street Fighter EX (127).png [View same] [iqdb] [saucenao] [google]

>why are those boxes fighting?

>> No.4061669
File: 459 KB, 1024x768, Goal Storm (10).png [View same] [iqdb] [saucenao] [google]

The very first Winning Eleven.

>> No.4061673 [DELETED] 
File: 18 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]


>> No.4061679

Tekken 1 looked like shit even for the time.

>> No.4061682
File: 793 KB, 1024x768, Excalibur 2555 AD (26).png [View same] [iqdb] [saucenao] [google]

>> No.4061684

These graphic look fine. Games don't age.

>> No.4061689
File: 15 KB, 640x480, Virtua Fighter (32X) (JU) [!]028.png [View same] [iqdb] [saucenao] [google]

Are you a Winner like Tao Pai Pai?

>> No.4061697

Yes I know but my point is not all CG age like shit. They just didn't know how to deal with 3D during Tekken 1.

>> No.4061698

I love so many of these. They're endearing.

>> No.4061705
File: 25 KB, 704x448, 00000018.png [View same] [iqdb] [saucenao] [google]


>> No.4061708

This is really a case-by-case thing. There are different ways to upscale and modify a game's appearance, and that's the tricky thing. Some games will only look better if you modify them a very specific way. You can't just apply the same filters and settings to every game and expect good results.

If you really want to upscale your games, I suggest you experiment a bit, really get the most out of your options here. There's room for improvement.

>> No.4061715

It's literally in the filename dude

>> No.4061795
File: 720 KB, 1024x768, Idiot_Box_068.png [View same] [iqdb] [saucenao] [google]


>> No.4061843
File: 1.34 MB, 350x270, kazyua-kind-of-smile.gif [View same] [iqdb] [saucenao] [google]

Namco caught up quick as hell. By the time Tekken Tag Tournament came out (and this is with the PS1 based arcade board), Tekken's pre-renders were stellar.
They came a hell of a long way from shit like pic related in fairly little time.

>> No.4061850

Of course 1998 CG looks better than 1993 CG, what the fuck. Why are you denying that games DO age like piss and shit?

>> No.4061857

both are pretty awful
I'd say the pre-renders look worse nowadays than the real-time stuff.
It's really fucking bad.

actually, I'd personally argue that pre-renders from the mid-90s in general have "aged" worse than real-time stuff mostly due to the absolutely awful, plastic-like lighting on everything (it's raytraced, but it's still shit) -- realtime stuff generally avoids that

With texturing, you could afford to skimp on polygons. VF1 needed more detail in spots, so it had to rely on more polygons. VF2 could just throw somewhat high resolution textures around instead.
I remember reading that the same thing holds for Virtua Racing to Daytona USA.

>> No.4061861
File: 2 KB, 125x125, 1491048154012s.jpg [View same] [iqdb] [saucenao] [google]

> mfw you figure the filename

>> No.4061872

It looks perfectly fine on screen (in fact, the real issue with that 50% pattern on the Saturn is that everything with 50% mode enabled has a nasty rough outline), and ends up not looking as odd as in the PS1 version where you see the polygons flickering around underneath.
Saturn's true transparency mode sucks though (Saturn transparency overwrites what's behind it on a given layer, and the VDP1's output is all on one layer, so if they were really transparent on the machine, you'd only see the background showing through and not her legs)

this game is an embarrassment for no real reason on the Saturn
like, they didn't even fucking make an attempt, why the living fuck isn't it gouraud shaded

More PS1 games needed to use vertex colors. You end up with loads cleaner results than texturing absolutely everything.

>b-b-but it looks good that nostalga you XD
what is this trainwreck of a post trying to convey

>> No.4061880

You completely missed his a second time. Not the smartest cookie..

>> No.4061947
File: 10 KB, 360x270, images(14).jpg [View same] [iqdb] [saucenao] [google]

Alone in the dark

>> No.4061973

These don't even look bad honestly. There are worse errors like floating trees and objects in this game.

>> No.4061979

I don't get it.

>> No.4061996

4D Boxing was MY SHIT

>> No.4062015
File: 82 KB, 995x746, yeah it's a rush a race from outta space.png [View same] [iqdb] [saucenao] [google]

Cosmic Race

>> No.4062020

This one is worse than Superman 64.
Underrated as far as "worst games ever" go.

>> No.4062050


>> No.4062245
File: 31 KB, 809x379, images(15).jpg [View same] [iqdb] [saucenao] [google]

>> No.4062328
File: 23 KB, 480x360, images(16).jpg [View same] [iqdb] [saucenao] [google]

Canceled FX Fighter

>> No.4062348
File: 64 KB, 900x564, jimbo.png [View same] [iqdb] [saucenao] [google]

>>4061163 >>4061307 >>4061315 >>4061321 >>4061489 >>4061493

Y'all remember when Earthworm Jim was a Battle Arena Toshinden character

>> No.4062350


>> No.4062356
File: 90 KB, 605x349, junkball.jpg [View same] [iqdb] [saucenao] [google]

Those were actually bullshots afaik, heavily massage to look presentable for promotion

>> No.4062392
File: 80 KB, 640x480, 00001081[1].png [View same] [iqdb] [saucenao] [google]

>Saturn transparency overwrites what's behind it on a given layer, and the VDP1's output is all on one layer, so if they were really transparent on the machine, you'd only see the background showing through and not her legs

That's VDP2 transparency, not VDP1. It was used more often because it is uses 0 fillrate to do.

VDP1 transparency works just as on the psx, but it has only 1 mode (addition) while the psx has 4, and you get pixel overwrite artifacts due to the quad rendering, which makes everything look like cracked glass.
The big problem wasn't that though, but the fact that it was
- stupidly slow, on a chip that was already way too slow
- it did not combine with the VDP2, so a transparent polygon was opaque in front of the background.

Also, as long as you use square shape (ie. all corners are 90 degrees regardless of width and height), you get no artifacts.

>> No.4062528
File: 3 KB, 320x200, Alpha Waves (1990).png [View same] [iqdb] [saucenao] [google]

Probably the first 3D platformer.

>> No.4062551

Tekken was made the same year Toy Story was released.
You can't show an objectively bad CGI and use it as an example of aging graphics.

>> No.4062581


For those who have never looked up a vid on this game: still images are a disservice. It was one of the few games that had 60fps (or very close) on PSX, if I recall correctly.


>> No.4062585
File: 61 KB, 800x485, 1.jpg [View same] [iqdb] [saucenao] [google]

those look pretty good
valve incompetence resizes all non power of 2 textures and makes them look worse in the steam version with openGL

>> No.4062591

And before anyone says
>but muh tekken was considered ground-breaking at the time
I would like to point out that Tekken was the first 3D game that used textures. The reason it was considered ground-breaking was because of the technical achivement, not the aesthetics. The game itself did blew minds, but the renders on the arcade cabinet always looked hilarious especially for people who watched Toy Story.

>> No.4062593

Pandemonium! had great art direction.

>> No.4062596

>Tekken was the first 3D game that used textures
How does this argument work?

>> No.4062597

I would argue that Alone in the Dark models still look nice because they didn't try to be realistic to begin with. Stylized graphics are timeless regardless of technology.

>> No.4062602

Name one real-time 3D game that had textured polygons before Tekken.

>> No.4062603

Ultima Underworld

>> No.4062606
File: 397 KB, 1024x768, Tekken 1 (7).png [View same] [iqdb] [saucenao] [google]

>I would like to point out that Tekken was the first 3D game that used textures.
Didn't Daytona USA and Ridge Racer came before Tekken?

>> No.4062608


I hope one day some indie dev decides to imitate Ecstatica. With today's programmable GPUs it should be possible to do this kind of thing with full hardware acceleration.

>> No.4062618

>ultima underworld is 3d
Even Doom is considered pseudo-3D. We are not talking about perspective projected walls here. We are talking about actual polygonal objects.

You're right! I guess Tekken was a such big deal because it BTFO'd Virtua Fighter.

>> No.4062621

Poor people chose PS1. Of course the systems games were more played.

>> No.4062623

What is wrong with the floor in that pic? I played Tekken 1 for years and never see it bending upwards like that.

>> No.4062626

Ultima Underworld has texture mapped polygonal objects such as doors.

>> No.4062630

>However, let me second what Dan Schmidt said in the guestbook back in August about the description of the UW engine you guys have up on the page. Namely, UW _was not_ a raycasting engine. While UW did use a tilemap to store the world, that has nothing to do with the rendering model. In general, I'd suggest that the "world rep" and "rendering engine" be considered separate things when discussing game technology, because they very often are. In UW, we had a tile based world. The renderer used the tiles to explore the view cone and do a high level cull operation. From the list of visible tiles, we generated full 3d polygons, in the traditional XYZ sense, and handed them off to a rendering back end and rendered each poly in 3d as is. That is also how the 3d models like the ankh shrines or benches were done, which clearly aren't "raycast" model 3d objects. Now, in practice, many of our 3d primitives did things like normal checks first, and then chose which algorithim to rasterize with based on scale/normal/etc of the surface being rendered.

>> No.4062631
File: 69 KB, 1920x1080, well it looks like a bear.png [View same] [iqdb] [saucenao] [google]

>it BTFO'd Virtua Fighter.
Not the first Tekken.

>> No.4062636
File: 542 KB, 1920x1080, pcsxr0066.png [View same] [iqdb] [saucenao] [google]

Is brown Kuma the scariest 3D character ever? The white one is almost cute.

Shit emulation on ZinC. It's the arcade version.

Here's the emulated Playstation one.

>> No.4062641

I'm talking about when it first hit the arcades.

You're right! I looked at some screenshots and it even has 3D tables and stuff. But I do remember textures in Tekken being a huge deal though. I guess people were just comparing it to Virtua Fighter and since I never played Ultima Underworld, I thought Tekken was the first.


>> No.4062646

Why Kuma's torso have less polygons than Kazuya's? He clearly needs them the most.

>> No.4062647

Is Deathtrap Dungeon good? I never bought it back in the day.

>> No.4062656

This game must be seen in motion to be fully appreciated.

>> No.4062657

try displaying it at its native resolution you stupid faggot

>> No.4062664

Saved for future use.

>> No.4062665

Believe it or not, Saturn version looks like exactly like that. And I do believe it's the Saturn version because Lara's skin color.

>> No.4062672

>Name one real-time 3D game that had textured polygons before Tekken.

Release Arcade
JP: December 9, 1994

Daytona USA
Release Arcade
JP: August 1993

>> No.4062679


>> No.4062683

It is obviously true that, as with most things in life, distance and experience help you see old games more clearly for what they actually are without the hype. Arguing whether "games age" is arguing the semantics of the word "age", and thus not very interesting. You can express this notion without using the word "age" to avoid the autism surrounding it.

>> No.4062685
File: 104 KB, 640x480, 123.png [View same] [iqdb] [saucenao] [google]

>please post only the ugliest ones
Fuck you, I post whatever I want.

>> No.4062693
File: 98 KB, 237x174, succ.png [View same] [iqdb] [saucenao] [google]


>> No.4062704
File: 27 KB, 640x480, club drive cat.jpg [View same] [iqdb] [saucenao] [google]


>> No.4062710
File: 61 KB, 1920x1080, evil boxes.png [View same] [iqdb] [saucenao] [google]

All those polygons wasted on the fur spikes could have been used on his body. But no, fuck that, he's a bear!

>> No.4062720
File: 271 KB, 1600x900, Tekken_2_-_Mode_Pratice_-_Pensées_des_personnages_-_Kuma_(2).png [View same] [iqdb] [saucenao] [google]

At least they got their shit together with Tekken 2.

>> No.4062738
File: 42 KB, 600x450, a0000156_22221052.jpg [View same] [iqdb] [saucenao] [google]

Maybe it was the first to have textured 3D humans but I'm not sure if that was a huge step from the untextured humans of VF or AitD and various mentioned textured games.

>even has 3D tables and stuff.
Tables only show up in UW2. A lot of the furniture was also still untextured. I guess the texture mapping only worked well for rectangles.
I should post the PS1 version since we're speaking of blocky models.

>> No.4062801 [DELETED] 

These graphics look like shit. How can you say that games don't age???

>> No.4062812


>> No.4062830

No fuck you, 5th gen aged like dog piss and old milk.

>> No.4062831

It's funny in the case of Tekken 1 because the gameplay ALSO aged poorly compared to the later games even in the same generation. So much for games don't age.

>> No.4062832
File: 203 KB, 624x441, Shot0004.png [View same] [iqdb] [saucenao] [google]

When you try everything to make Deus Ex run on close to minimum specs (300MHz PII).

Not pictured: Auful sound, low framerate with frequent drops to the low 10s.

>> No.4062835

Wait wasn't that a Dragonball character?

>> No.4062836 [DELETED] 

>running well below recommended specs
Another /v/ babby.

>> No.4062838


>> No.4062840

That looks cool.

Also it says 'fighting polygon' which appeared in Smash Bros for 64.

>> No.4062841

I don't see any reason why anyone would pick Tekken 1 over 3 or TAG. Game was obsoleted by own series.

>> No.4062842

For the story.

>> No.4062845

That legit looks better untextured.

>> No.4062849

What Story? Nina's story is that she loses a fucking shoe in Tekken 1

>> No.4062850 [DELETED] 

Go back to /v/, kid. You don't belong in here.

>> No.4062851

Deus Ex was always buggy. More glitchy if you don't run it with a Voodoo card.

>> No.4062852

>>running well below recommended specs
>Another /v/ babby.

He mentioned 300MHz PII, you try hard trolol b8er.

>> No.4062854 [DELETED] 

>>>/v/ is that way

>> No.4062856

No, the Saturn did not render at 240p and upscale to 480i. Nor did it render at 480i. That's a 240p screenshot blown up to 640x480.

>> No.4062859 [DELETED] 

>Don't agree with me goto /v/

Why I don't play modern games unless GBA counts? Why don't you tell me to kill myself too?

>> No.4062860
File: 71 KB, 900x900, reeeeeee.jpg [View same] [iqdb] [saucenao] [google]

They still look the same they did back in 1993.
It's just you who aged like shit.

>> No.4062864

>Why I don't play modern games unless GBA counts?
Because it's againt the rules. What the fuck is your point?

>> No.4062865

60 fps and 480i

>> No.4062870

Virtua Fighter 2 came out the month before, didn't it?

ah, you're right
I honestly forgot you could do it on the vdp1 because of all the issues.

>> No.4062883

That CGI don't look THAT bad.

>> No.4062884
File: 5 KB, 107x175, images(17).jpg [View same] [iqdb] [saucenao] [google]

Yes, it's the ugliest model ever, it's look like a giant turtle or something.

>> No.4062890

You're telling people who play only old games to go to /v/ because you're either retarded or trolling badly.

>> No.4062891

God I hate the fucking text in this game. Why's it look like shit?

>> No.4062894

Thanks for your valuable contribution.

Games may not "age" but peoples tastes become more refined and expand based on what they grow up with.

>> No.4062903
File: 199 KB, 1920x1080, snowboard_kids.jpg [View same] [iqdb] [saucenao] [google]

>> No.4062910
File: 160 KB, 1024x768, lol.jpg [View same] [iqdb] [saucenao] [google]


>> No.4062925

This looks good, though.

>> No.4062927
File: 2.02 MB, 1920x1080, Shot0010.png [View same] [iqdb] [saucenao] [google]

Posted this just for fun, many people would own a similar system when the game was released. That being said, the models are still ugly, even with default settings.

>> No.4063121
File: 22 KB, 298x579, images(18).jpg [View same] [iqdb] [saucenao] [google]

A question, Kunimitsu is a female in tekken 1 too? She have a Male voice in this game.

>> No.4063128


>> No.4063139 [DELETED] 

Why did a bunch of posts get deleted? What the fuck, mods. Delete the entire conversation as well as the replies then don't leave a bunch of posts with dead links.

>> No.4063160

That's a pretty rad Flicky shirt ya got there /vr/ tan.

>> No.4063296
File: 639 KB, 1920x1080, pcsxr0070.png [View same] [iqdb] [saucenao] [google]

He (it?) lost his red laser claws.

Aged? It was shit even in 1994. The first Virtua Fighter was way better.

>> No.4063307

Anon-kun, you are killing me with this wrong aspect ratio and upscale resolution nonsense. I don't know how you can even play this. I'm assuming you're one of those vaporwave faglords who never lived through the PS1 console generation.

>> No.4063325

>The first Virtua Fighter was way better.
Too true, didn't stop Tekken from miraculously selling well though.

>> No.4063367
File: 36 KB, 500x599, Devilkazuya.jpg [View same] [iqdb] [saucenao] [google]

Is this the greatest fighting game ending ever? Only the SFEX endings get close.

Lao = Mercenary Tao
Jacky = SS Goku or SS Trunks
Pai = Chun Li
Jeffry = some real fighter whose name I forgot

Tekken also ripped DB
Kazuya = Vegeta
Lee = Trunks
Nina = VF Sarah
Wang = Shun Di
King = Tiger Mask
Ganryu = Kazuya but fat. Seems to be based on a real sumotori whose name I don't know.
Kuma = Gamera

>> No.4063386

>Jacky = SS Goku or SS Trunks

Goku. Lion was Trunks, and Shun Di was Master Roshi.

>> No.4063393
File: 29 KB, 320x240, winner.jpg [View same] [iqdb] [saucenao] [google]

Jacky always reminded me of Trunks rather than Goku.

>> No.4063395

Shun Di was Yuen Siu-tien as Beggar So

>> No.4063453
File: 706 KB, 1920x1080, HUGE hands.png [View same] [iqdb] [saucenao] [google]

Why were Paul hands so big? They look like Mokujin's iron ball hands.

>> No.4063454
File: 72 KB, 1920x1080, FormatFactorypcsxr0004~1.png [View same] [iqdb] [saucenao] [google]

And they have way more polys (most unnecessary) than Kuma's body. This is almost gore to me.

>> No.4063459
File: 369 KB, 1920x1080, japanese bozo is ugly.png [View same] [iqdb] [saucenao] [google]

Any other game that looks like Tekken 1?

>> No.4063461
File: 441 KB, 1920x1080, FormatFactorypcsxr0048~1.png [View same] [iqdb] [saucenao] [google]

They changed Law's yellow suit on the PS port to make him a Bruce Lee ripoff instead of just Bruce Lee in awful 3D.

>> No.4063486
File: 725 KB, 945x689, polyz.png [View same] [iqdb] [saucenao] [google]

Ecstatica is one the few games that blended prerendered bgs and 3d characters fantastically.

>> No.4063519

oh my god stop
how can you even play like this
are you trolling

>> No.4063524

That's Tekken in glorious 1080p you bitch.

>> No.4063558

Fx fighter looks very bad, don't have anything like kuma, but...

>> No.4063593

That game used to creep me out so hard.

>> No.4063609

>over 3 or TAG
What about 2?

>> No.4063618

Funny how they made a 3D CGI scene look like it was filmed on a cheap movie set with that background texture.

>> No.4063802

*balloons squeaking*

>> No.4063808
File: 42 KB, 320x240, Mrs._Law_(Tekken).jpg [View same] [iqdb] [saucenao] [google]

They all look like this. King's even use real children.

>> No.4063816

>Those saggy tits
Mamma mia

>> No.4063828

who is Suprised?
I think an ugly 3d model thread is funny... why is everything some odd issue?

>> No.4063829

>I would like to point out that Tekken was the first 3D game that used textures
evidently that's arguable

>> No.4063887
File: 109 KB, 1920x1080, almost abstract art.png [View same] [iqdb] [saucenao] [google]



>> No.4063893
File: 71 KB, 1920x1080, PSOGL2_021.png [View same] [iqdb] [saucenao] [google]


>> No.4063898
File: 1.06 MB, 1145x1920, tumblr_nmyfzcGm881tu022ro2_1280.png [View same] [iqdb] [saucenao] [google]

>> No.4063986

This is okay.

>> No.4063998
File: 75 KB, 444x630, VirtuaFighterKidsFanBook_Book_JP.jpg [View same] [iqdb] [saucenao] [google]

Sarah is my waifu

>> No.4064002
File: 46 KB, 640x430, bg09.jpg [View same] [iqdb] [saucenao] [google]

>> No.4064332


>> No.4064361

When I rented this game back in 1999, I thought it was the most hideous thing I've ever seen. This, MK Special Forces, and Fighting Force 2 were the worst games I ever rented from my local Blockbuster.

>> No.4064382

That shitty Nirvana rip off song...

>> No.4064421


Those exact chords have been ripped off more times than any I know, I think The Damned used them first, then Killing Joke, then Nirvana, probably more since.

>> No.4064738

I love this ending

>> No.4064748

shit, I was trying to remember where I heard that song before, thanks for helping me find it.

>> No.4064750

dat silky smooth 6 fps

>> No.4064885
File: 39 KB, 125x125, 1320117110083.png [View same] [iqdb] [saucenao] [google]

I wish like there are pixel artists there were CGI artists who made low poly art, I really want to see characters from modern games with 1000 or 2000 less triangles

>> No.4064934

So do it yourself. You should find plenty of information on /3/.

>> No.4065013
File: 24 KB, 256x362, images(19).jpg [View same] [iqdb] [saucenao] [google]

Even in the flyer the characters are blocky

>> No.4065139
File: 930 KB, 1656x1243, karnov 64 comparison.png [View same] [iqdb] [saucenao] [google]

But Anon, that's exactly what I am. Here's something I did.

I love low poly, that's why I have so many emulator screens showing old games in high resolution.

>> No.4065141
File: 54 KB, 588x830, engrish much killing eagle.jpg [View same] [iqdb] [saucenao] [google]

Another one

>> No.4065146
File: 297 KB, 1302x1038, andy wip.png [View same] [iqdb] [saucenao] [google]

And there's this. And this >>4061380

Now, modern games... modern games don't have any interesting character design for me to model.

>> No.4065212

>the goyim know

>> No.4065218

Love that look, much better than lying deceiving cgi renders that look nothing like the in-game graphics.

>> No.4065510
File: 29 KB, 320x240, granstream-12.jpg [View same] [iqdb] [saucenao] [google]

I love Granstream Saga, but even when it came out it looked pretty bad. Say what you want about FF7's lego people, but at least they had eyes.

>> No.4065539
File: 244 KB, 1024x768, Fang.png [View same] [iqdb] [saucenao] [google]

Beautiful game.

>> No.4065542
File: 573 KB, 1920x1080, vcop013.png [View same] [iqdb] [saucenao] [google]


>> No.4065543
File: 410 KB, 1920x1080, vcop014.png [View same] [iqdb] [saucenao] [google]

*tires screeching*

>> No.4065546
File: 481 KB, 1920x1080, virtuas internally.png [View same] [iqdb] [saucenao] [google]


>> No.4065549

Granstream Saga was widely panned on it's release, I recall. It pretty much got buried. But it's actually a pretty enjoyable action rpg. I like the treasure mechanic, it's risky and fun.

Also dat shower scene.

>> No.4065552
File: 1.36 MB, 1900x937, Sonic_fighters_booklet_p4-5.jpg [View same] [iqdb] [saucenao] [google]

AM2 did a damn fine job. Nack/Fang needs to make a return.

>> No.4065553

I love this game, it's great for people like me who are terrible at fightan games.

>> No.4065806

Oh this is super cool, everything I wanted.
Beside Karnov have you done models from other already established characters?
I hope soon you find a programmer and make the game you want.

>> No.4065815

I unironically think horrible 5th generation 3D graphics are just as charming and a e s t h e t ic as le spriteshit, and in 30 years I'm going to be vindicated.

>> No.4065819

Didn't know Sam Raimi wrote the script for Virtua Cop!

>> No.4065836
File: 22 KB, 500x429, 1466286474971.jpg [View same] [iqdb] [saucenao] [google]

>ywn call her queen.

>> No.4065862
File: 3.34 MB, 8080x2537, fantasticast.png [View same] [iqdb] [saucenao] [google]

Well, besides Karnov, this guy >>4065141 is Epsilon Eagle from Alien Soldier and this >>4065146 is Andy from Heart of Darkness.
I also did Tre/vr/, PC Engine Bomberman, Bubsy, Phalanx cover hillbilly, Popful Mail and Wario (the last two never finished) in Virtua Fighter style for my /vr/ Fighters mockups, Pepe the Frog (Gex style, for my "Pepe - Enter the Kek" proposal), Palmon and many Fantastic Four characters, for a FF fangame that I'm trying to develop to celebrate Jack Kirby's 100th birthday and how comics used to be fun.
The style I used for the FF characters is inspired by Jet Set Radio but also by the cartoonist Peter Arno.

I think some were charming. Virtua Fighter 2 was charming, while Tekken 1 was just really bad.

>> No.4065870
File: 239 KB, 1154x1260, susan storm render face fix.png [View same] [iqdb] [saucenao] [google]

Here's Sue.
I also did many OCs of my own creation. Some I posted on /co/ ages ago.

>> No.4065907
File: 152 KB, 216x200, 1459679820428.gif [View same] [iqdb] [saucenao] [google]

Amazing, keep it up

>> No.4065925
File: 180 KB, 1920x720, Reguladores plano de reedificação da ordem nacional big.png [View same] [iqdb] [saucenao] [google]

And here's something I did for a friend, inspired by old Sega Saturn games.

>> No.4065951

Some one in a Tekken 7 thread noticed the "kids" in King's ending are just Japs but made King's model larger so the Japs look like kids

>> No.4065969
File: 73 KB, 770x134, PlayStation - Tekken - Kuma.png [View same] [iqdb] [saucenao] [google]

Hmm, and Wang is supposed to be Master Roshi, as his textures are named just as "Roushi".
Heihachi is Papa, Ganryu is Sumo and Michelle is just Chan. Perhaps she was originally an asian character named Chan, but they changed her design and kept Chang as her surname.

Oh, and here's Kuma textures from textures-resource.com.

>> No.4066078

Kuma's face is fucking terrifying

>> No.4066208

I love this model so much. You've done such a great job and I really hope you finish it.

>> No.4066227

sopa de macaco

>> No.4066231

>Hmm, and Wang is supposed to be Master Roshi, as his textures are named just as "Roushi".

"Roshi" means "old master" in japanese.

>> No.4066249

Is that Marcelo Pretto

>> No.4066272

I thought that was Godzilla

Also this
>:06 that sexy gut-sucking Saladin pose

N64 official sports games were full of treasure like this

>> No.4066274

what a intense match

>> No.4066365
File: 30 KB, 739x415, images(21).jpg [View same] [iqdb] [saucenao] [google]

>> No.4066512

>that horrible rigging
SFM was a mistake

>> No.4066735
File: 2.51 MB, 4096x3112, Mega Kuma.png [View same] [iqdb] [saucenao] [google]

So you're in the Mishima Zaibatsu Headquarters and this... guy slaps your gf's ass. What you do?

You're making me hungry.


>> No.4066847

The worst model ever

>> No.4066910
File: 32 KB, 640x480, GT1-RegDiff1US.png [View same] [iqdb] [saucenao] [google]

I have a thing for 5th gen 3D cars like what Gran Turismo 1 and 2 did.

>> No.4066941

Do you know the correct CPU speed to run it at in DOSbox?

>> No.4067072

Try MAX.

>> No.4067079
File: 61 KB, 640x715, trust nobody not even your 2p color.jpg [View same] [iqdb] [saucenao] [google]

I think I will port it to Skyrim. I'm having so much fun with this shitty model.

>> No.4067182
File: 22 KB, 424x399, images(22).jpg [View same] [iqdb] [saucenao] [google]

This gonna be GOLD!

>> No.4067395
File: 1.35 MB, 1920x1080, FormatFactoryPSOGL2_058.png [View same] [iqdb] [saucenao] [google]

This game is like one of those trash Amiga games that only yuropoors like, but in 3D and on Playstation.

>> No.4067408
File: 1.64 MB, 283x240, 1446188217608.gif [View same] [iqdb] [saucenao] [google]


>> No.4067423

not feeling Sasha Grey's new look desu

>> No.4067426

For a brief moment I thought that was Gamera in the thumbnail.

>> No.4067427

>why is everything some odd issue?
The subject matter of this board gathers a lot of people desperate to prove their retro gamer cred so they gotta nitpick the fuck out of everything.

>> No.4067442

Tekken 1 always looked like shit.

>> No.4067454
File: 198 KB, 496x384, virtuafighter2-01.png [View same] [iqdb] [saucenao] [google]

>Tekken was a such big deal because it BTFO'd Virtua Fighter.
Gameplay is totally subjective but you're insane if you thought Tekken looked better than VF2 which came out like half a year earlier.

>> No.4067646


>> No.4067671

I love how in tekken 7 this cutscene (alongside the buttload of cutscenes/endings from the rest of the series) appears during a scene with kazuya.

>> No.4067785
File: 85 KB, 1024x768, Aidyn Chronicles - The First Mage (U) snap0002.jpg [View same] [iqdb] [saucenao] [google]


>> No.4067789
File: 723 KB, 1024x768, AIDYN_CHRONICLES-14.png [View same] [iqdb] [saucenao] [google]

>Here to complain?

>> No.4067812
File: 670 KB, 1024x768, AIDYN_CHRONICLES-19.png [View same] [iqdb] [saucenao] [google]

I find incredible that when Osamu Tezuka defined the "anime" style, he created a style that not only was easy draw quickly but also good for animation and even for low poly modeling, decades before three-dimensional facial modeling was a thing.
Meanwhile, western style almost invariably look bad in low poly, even if cartoony.

Aydin Chronicles is a good example. Although everything is stylized, it looks bad. The art choices and the designs being bad doesn't help

When I started in low poly modeling, I found very few western artists whose style would go well with low poly, like New Yorker's Peter Arno, that, as I said, inspired me on the Fantastic Four models.
I believe some of the art by Jack Kirby himself, like his blockier works, would work too, perhaps Devil Dinosaur, but I haven't tried to model Kirby in 3D yet.

>> No.4067813
File: 74 KB, 1024x768, Aidyn Chronicles - The First Mage (U) snap0000.jpg [View same] [iqdb] [saucenao] [google]

>> No.4067932

The Tobal no. 1 thread and Dragon Ball PSX shots in this thread really made me appreciate Akira Toriyama's designs.

Goran Parlov does nice chunky exaggerated designs that'd work well in lowpoly.

>> No.4067935

It okay. Nothing amazing but worth a go.

>> No.4068074
File: 63 KB, 794x511, sheep, dog 'n' wolf.jpg [View same] [iqdb] [saucenao] [google]

Not to diminishing Osamu Tezuka contribution to comics and animation, but he borrowed a lot from Western artists like Disney. Silent era and early golden age Western animation that inspired Tezuka had simple character designs that were easy to draw and well suited for low-poly. It was only later that Western /co/ art got less cartoony, more complicated and more baroque. But even later Western TV animation had a lot of ingeniously simple art, mostly for cost reasons; Hanna-Barbera cartoons are the prime example.

>> No.4068281
File: 19 KB, 246x364, ZomboMeme 19062017135404.jpg [View same] [iqdb] [saucenao] [google]

Nude Raider

>> No.4068301
File: 1.10 MB, 1920x1080, PSOGL2_032.png [View same] [iqdb] [saucenao] [google]

I think Goran Parlov designs are good on the paper, but would look like this >>4067395 >>4061682 in 3D. I can almost picture a low poly Barracuda looking like this. Although it may work, perhaps, in a style tailored for small scenes like that Hokuto no Ken Playstation game.
It needs do have the right amount of curves and edges.

>The Tobal no. 1 thread and Dragon Ball PSX shots in this thread really made me appreciate Akira Toriyama's designs.
So go take a look at the Playstation Dr Slump game. You will love it. As it is based on the Dr Slump remake, the designs are actually by Katsuyoshi Nakatsuru, who also did Dragon Ball GT, but he does a great job in emulating Toriyama style.

I know. Hanna-Barbera and Warner are a mixed bunch. I like how "Sheep, Dog 'n Wolf" looks too, but most Looney Tunes characters have too many curves, and their eyes have volume, while anime eyes are big but mostly flat on the face.
Almost every Disney movie design is tricky to model and animate efficiently in low poly.
You know what would look good in 3D? Old UPA cartoons. But they also have a problem. They are too simple and TOO 2D, being tailored for the cheap TV animation.
Although anime style is basically simplified stylized designs for cheap animation, they used many different camera angles, and the characters were created for such, while western cartoons were stuck to the same shots everytime. So many characters designs were intended only for a side view. I bet Mr Magoo would look good, while Pink Panther's "Little Man" would look bad, or at least, would only look good in one angle.

>> No.4068320
File: 613 KB, 1024x768, juggy vs havok.png [View same] [iqdb] [saucenao] [google]

Of course, each game used a different method to render its designs, as each game had a different style. Some designs work in some modeling styles, while others don't.
But what I say is that most anime characters look decent even in BAD looking games, while western ones do not.

This subject is, like I said before, fascinating. But most 3D modelers don't see to care. If I'm now a decent 3D modeler, that's because I spent countless hours not only looking at games but also analyzing countless artists. But in /3/ they only talk about 3D modeling and, usually, anatomy and all those weird effects that modern games use. Anatomy is important, of course, you can't be a good artists without understanding anatomy, but they're just trying to copy art without understanding it, like if this was a magic method to become a good 3D modeler. That's a problem with everyone nowadays. Indie game developers are just stupid game fanboys that do nothing but play games, not real creators and artists, and they think they're developing good games just because they like it. They never read a book or stop to watch a good old cartoon.

And all this talk is making me itch to model some of those characters in 3D.

Sorry if my english is a bit rocky, I need to eat my monkey soup before it gets cold.

>> No.4068321
File: 745 KB, 1024x768, Dragon Valor (36).png [View same] [iqdb] [saucenao] [google]

>> No.4068335
File: 69 KB, 640x480, playstation-61494-41439972581.jpg [View same] [iqdb] [saucenao] [google]

I'm glad that Wild ARMs 1 got remade, because it's an impressively ugly game.

>> No.4068346

>Looney Tunes characters have too many curves, and their eyes have volume, while anime eyes are big but mostly flat on the face.
>So many characters designs were intended only for a side view.
Both good points, and I totally agree. When I mentioned Disney I meant the earlier, black and white shorts, not the features. I am not a fan of the Kingdom Hearts series, but I can't help but admire the effort it must have taken to reproduce all those characters faithfully in 3D. Imagine if they had to do the same on the original PlayStation. I think old Sullivan or Fleischer cartoons like https://www.youtube.com/watch?v=EYRNqGJjpwk would work well for low-ploy for the same reasons anime does.

>> No.4068370

There's rumors floating around that he'll appear as a boss in Sonic Mania, but that could easily be bollocks.

>> No.4068375

Maybe he meant the first game?

>> No.4068380
File: 781 KB, 1920x1080, toy2 2017-06-19 13-17-25-48.png [View same] [iqdb] [saucenao] [google]

I love his face texture.

>> No.4068401

Why is everybody posting GOOD examples of 3D?

>> No.4068421

The characters are too big/cut off, I'd say...

>> No.4068426
File: 30 KB, 620x440, ToyStory2_6gr.jpg [View same] [iqdb] [saucenao] [google]

I thought it was cool that you could see his face reflected in his helmet when you go in first person. A nice attention to detail that will later be made famous by Metroid Prime.

>> No.4068456

i dunno i really like those chunky little models

>> No.4068464
File: 523 KB, 1920x1080, pcsxr0020.png [View same] [iqdb] [saucenao] [google]

I disagree.
Those rubber hose limbs and curves don't lend well to low poly. Fleischer characters have the same problems of most western cartoons characters when it comes to low poly.

When you start learning drawing with, let's say, Loomis, what do you learn? To start with simple shapes and add other shapes on top of that to create details like the eyes. Fleischer, Disney and Warner cartoons are mostly derived from this because that's the best way to design good looking characters that are easy to animate, as not every inbeetweener is as talented as the main character designer.
But this is only how you START drawing. Try that to create a complex design using this method and you'll end with a complete clusterfuck.
And this in 3D only adds more and more geometry, what means more polygons. While the thin limbs, a defining element on the 2D art, would just look bad in low resolution thanks to the aliasing.

Once you actually learn how to draw, you move beyond this phase and start composing your drawings with traces, as the simple shapes phase happens in your mind before you start the actual drawing. And in the case of artists that need to create a great volume of art, this usually leads to some stylistic choices and changes. That's why Jack Kirby art became blockier and blockier.
And that's when anime move beyond the Disney influences Tezuka had and people talk so much. While Disney characters are build over simple shapes, anime characters are build over traces.
You can draw Porky Pig with simple shapes, but you can't draw Trunks using the same method.

Tezuka drawing. If he used the simples shapes method, he would start with a ball for the face and then would add details.

Toriyama drawings are almost a fight between traces and lines. Amazing.

Many artists never move beyond the first phase. And many want to drawn manga before actually learning how to draw.

>> No.4068489
File: 441 KB, 1280x1785, XvsuHJf.jpg [View same] [iqdb] [saucenao] [google]

I unironically love Bubsy 3d.

>> No.4068625

How's your platform game?

>> No.4068641

Im not Ulillillia just another autismo. Bubsy 3d is a legit good game once you get the tank controls down.

>> No.4068972
File: 32 KB, 620x465, images(24).jpg [View same] [iqdb] [saucenao] [google]

Post blocky waifus

>> No.4069004
File: 92 KB, 800x600, Sophitia_in_Soulblade.jpg [View same] [iqdb] [saucenao] [google]


>> No.4069098
File: 352 KB, 1920x1080, FormatFactoryPSOGL2_003.png [View same] [iqdb] [saucenao] [google]


>> No.4069112
File: 145 KB, 1024x768, Street Fighter EX (143).png [View same] [iqdb] [saucenao] [google]


>> No.4069142
File: 7 KB, 259x195, images(25).jpg [View same] [iqdb] [saucenao] [google]

Better then marvel vs capcom infinite

>> No.4069146
File: 20 KB, 152x254, 92437070.jpg [View same] [iqdb] [saucenao] [google]

>saving the gouraud shading for her thighs

>> No.4069247
File: 549 KB, 1024x768, Street Fighter EX (140).png [View same] [iqdb] [saucenao] [google]

Well, she is blocky, not ugly so it is actually better than MVCI.

I would gladly marry a blocky girl and I would make sweet love to her. Then we would have PS2-tier sons and build the perfect low poly family.
>tfw when normal-mapped grandsons

>> No.4069287

That's a really dumb comparison then since no one would be impressed that a game in 95 looks better than a game in 93 that had a much better looking sequel.

>> No.4069303

But anon, games don't age!

>> No.4069510

Massively underrated post.

>> No.4069565

I managed to get Deus Ex to run on my P1...though "run" might be an overstatement. It was more like a powerpoint presentation.

>> No.4069595
File: 1.79 MB, 798x598, throwinshapes.webm [View same] [iqdb] [saucenao] [google]

fucking christ, you ain't kidding

>> No.4069609


>> No.4069614

It's pretty impressive they managed to get marionette physics so right in 1995.

>> No.4069735
File: 66 KB, 640x480, images(26).jpg [View same] [iqdb] [saucenao] [google]

Too many good faps

>> No.4069794

not blocky, very smooth. not even ugly. come on man, read the op!

>> No.4069850
File: 55 KB, 635x476, Floating Runner Screenshot 1.png [View same] [iqdb] [saucenao] [google]

>Sailor Mercury only appears for 1 sec
aw shes so shy ;_;

>> No.4069853

>mfw I hav no face

>> No.4069870
File: 1.07 MB, 320x240, KasumiWins-256.gif [View same] [iqdb] [saucenao] [google]


>> No.4069895
File: 106 KB, 1200x675, Cr-j0hjWAAA-5YG.jpg [View same] [iqdb] [saucenao] [google]

FF8 hasnt aged a day

>> No.4070175

CLAMP? is that you?

>> No.4070198

No, that's Masami Obari

>> No.4070260
File: 289 KB, 1920x1080, Mary.png [View same] [iqdb] [saucenao] [google]


>> No.4070275

In glorious 16:9 1080p, yes.

>> No.4070495

One of my waifus, she gave me the milf fetish

>> No.4070612

That's not 16:9 bruh

>> No.4070615

You know as much as people hate Sonics friends, Fang's pretty cool
He's a dingo in a cowboy hat. How can you dislike that?

>> No.4070937

I feel the same way about you.

>> No.4070964
File: 165 KB, 258x547, TLOZ-OOT-MQP-Object_oB2.png [View same] [iqdb] [saucenao] [google]

Sonic's friend designs were more creative in the 90s before SHADOW & SILVER the edgehog and the other sonic reskins. Fang was designed by the artist Touma.

>> No.4070975
File: 56 KB, 183x530, TLOZ-OOT-MQP-Object_oA8.png [View same] [iqdb] [saucenao] [google]

why are Zelda 64 models nightmare fuel?

>> No.4070976
File: 38 KB, 150x501, TLOZ-OOT-MQP-Object_oA5.png [View same] [iqdb] [saucenao] [google]

N64 had the most beautiful graffix

>> No.4070983
File: 49 KB, 171x332, MM_UW2.png [View same] [iqdb] [saucenao] [google]


>> No.4070986
File: 149 KB, 251x457, TLOZ-OOT-MQP-Object_oB3.png [View same] [iqdb] [saucenao] [google]

donkey lips

>> No.4070989
File: 50 KB, 339x355, OoTMQ-Object0E7.png [View same] [iqdb] [saucenao] [google]

>> No.4070992
File: 23 KB, 160x274, OoTMQ-Object0E10.png [View same] [iqdb] [saucenao] [google]

>> No.4070996
File: 51 KB, 289x332, OoTMQ-Object0E6.png [View same] [iqdb] [saucenao] [google]

>> No.4071004
File: 66 KB, 355x393, OoTMQ-Object0E09.png [View same] [iqdb] [saucenao] [google]

dude weed

>> No.4071007
File: 188 KB, 290x530, TLOZ-OOT-MQP-Object_oE1.png [View same] [iqdb] [saucenao] [google]

>> No.4071008

My god, these guys are from Beta?

>> No.4071010

>They came a hell of a long way from shit like pic related in fairly little time
While the algorithms and technology were available, the tools to make realistic renders largely did not exist at first, and companies developed in-house tools as they published games. They were just laying the foundations in the first game.

>> No.4071015
File: 43 KB, 150x519, TLOZ-OOT-MQP-Object_oA4.png [View same] [iqdb] [saucenao] [google]

hello friend

>> No.4071018
File: 94 KB, 254x464, TLOZ-OOT-MQP-Object_oB4.png [View same] [iqdb] [saucenao] [google]


>> No.4071024

a mexican vigilante with reinforced concrete armor
i want this game

>> No.4071037
File: 66 KB, 316x376, OoTMQ-Object0E8.png [View same] [iqdb] [saucenao] [google]


>> No.4071054


>> No.4071268
File: 131 KB, 1076x759, C8qnmYYV0AAaoGt.jpg large.jpg [View same] [iqdb] [saucenao] [google]

>> No.4071437

Brazilian. He's Concreto Armado ("Reinforced Concrete", but a pun in portuguese that means "Armed Concrete"), a deranged vigilante who tries to clean the city by killing hobos.

>> No.4071469 [SPOILER] 
File: 2.17 MB, 4096x3112, 1498028360846.png [View same] [iqdb] [saucenao] [google]

Oh, nice head! Let me try it too.

Funny that they were done by the same guys who did the artwork, all when they were learning how to work with 3D. They also did Mario 64 renders.

I think most look pretty good for N64. They're all recognizable.

>> No.4071638

>that clipping
Wait, what?

>> No.4072242
File: 7 KB, 150x200, images(28).jpg [View same] [iqdb] [saucenao] [google]

Too sexy to handle

>> No.4072250

Anna really does things to my dick

>> No.4072265

sunk cost fallacy at work

>> No.4072296

I think he shit his pants or something.
Okay I admit the underwater stages are terrible.

>> No.4072421
File: 299 KB, 1920x1080, FormatFactoryPSOGL2_005~1.png [View same] [iqdb] [saucenao] [google]

This is ugly and beautiful at the same time.

>> No.4072423


Anna is the best fighting game girl.

>> No.4072482

I fapped to that Nina ending where she takes off Anna's bikini top. Good stuff.

>> No.4072492

Wonder when they used Phong shading.

>> No.4072517

Hey low poly modeler dude, could you model >>4069146 in low poly? You'll be my hero and potentially create a permanent part of /vr/ culture if you do.

>> No.4072648

Kek, I may give it a try.

>> No.4073417

She had a long day.


I'm really digging the model of that crown guy.

>> No.4073465
File: 577 KB, 600x900, BmoMjdZCYAAuC-8.png [View same] [iqdb] [saucenao] [google]


>> No.4073652
File: 482 KB, 666x599, SkinShot_Chronos_SuperChronos64.png [View same] [iqdb] [saucenao] [google]

Released last year :3

>> No.4073726
File: 345 KB, 377x475, FvPmGsf[1].png [View same] [iqdb] [saucenao] [google]

>concreto means concrete

>> No.4073730

I loved this game, back on SEGA Megadrive :)

>> No.4074058

What's this?

>> No.4074140
File: 639 KB, 930x840, robin williams.png [View same] [iqdb] [saucenao] [google]


>> No.4074149
File: 19 KB, 739x415, images(29).jpg [View same] [iqdb] [saucenao] [google]

One of my first waifus

>> No.4074151

Tobal, with designs by Akira Toriyama.

>> No.4074156

There's dogs that look like that even in 13. What the fuck.

>> No.4074163

It's a LOD model from XIII, intended only for great distances.

>> No.4074726
File: 19 KB, 320x240, images(30).jpg [View same] [iqdb] [saucenao] [google]

>> No.4074857

low poly with alot of the detail being added pixel by pixel is my fetish. MML looks timeless to me for this reason.

>> No.4074862


>> No.4075274
File: 44 KB, 652x471, images(31).jpg [View same] [iqdb] [saucenao] [google]


>> No.4075616
File: 19 KB, 599x512, images(32).jpg [View same] [iqdb] [saucenao] [google]

>> No.4075617
File: 41 KB, 689x445, images(33).jpg [View same] [iqdb] [saucenao] [google]

>> No.4075621
File: 46 KB, 701x438, images(34).jpg [View same] [iqdb] [saucenao] [google]

Don't need much polys to make it cute

>> No.4075624
File: 18 KB, 574x534, images(35).jpg [View same] [iqdb] [saucenao] [google]

Everyone waifu

>> No.4075630
File: 30 KB, 423x725, images(36).jpg [View same] [iqdb] [saucenao] [google]


>> No.4075634


That's not from a game.

>> No.4075646
File: 36 KB, 398x427, images(37)~01.jpg [View same] [iqdb] [saucenao] [google]

The 20 polygons more fapable of the 90's

>> No.4075686

This is actually pretty dope. I guess they just made a special-purpose rendering engine that does spheres directly instead of using polygons? Or are they literally just sprites laid over each other?

>> No.4075710

I think that's just sprites

>> No.4075731

My professor called it splatting but it doesn't seem like a common term.
Your model is a point cloud and each point has two radii for the ellipsoids. You can then do the usual stuff such as raycasting, checking for ellipsoids instead of polygons.

>> No.4075749
File: 36 KB, 269x464, wat.jpg [View same] [iqdb] [saucenao] [google]


>> No.4075758 [DELETED] 
File: 416 KB, 1080x1920, Screenshot_20170603-044115.png [View same] [iqdb] [saucenao] [google]


>> No.4075953


>> No.4076451
File: 23 KB, 320x240, images(38).jpg [View same] [iqdb] [saucenao] [google]

Tekken 2 was a massive upgrade in the graphic departament

>> No.4076474

9/10, pretty good.

>> No.4076591

Why are you using filtering? For fucks sake, please stop.
Also the last model is actually pretty good, you just posted it in too-high resolution and with disgusting filtering.

>> No.4076604

There's no reason playing that clunky shit when Tekken Tag exists.

>> No.4076658

what game?

Looks fine in motion IMO, plays well too.

Isn't kind of unfair to stretch a 4:3 240p/480i game to a 1080p widescreen image? And probably from an emulator, and on an LCD no less.

>> No.4076660

This looks fine. 'Low detail' but fine.

>> No.4076684
File: 79 KB, 640x441, images(39).jpg [View same] [iqdb] [saucenao] [google]

Rival Schools was pretty... pretty ugly!

>> No.4076696
File: 45 KB, 640x468, images(40).jpg [View same] [iqdb] [saucenao] [google]


>> No.4076943

What is this non-retro crap? The last two aren't even the actual game models.

Not even close. We have Virtua Fighter 2 girls among others.

>s they just made a special-purpose rendering engine that does spheres directly instead of using polygons?
Yes. Ellipsoids instead of polygons.

Funny that Rival Schools, like most games on this thread, would look way better without any lighting, like Megaman Legends.

>> No.4076954

>Tifa and cloud
>No retro

>> No.4076958

Your reading comprehension sucks, dude. Because they aren't the original models, it is considered non-retro.

>> No.4076969

The cloud one is

>> No.4077037

No. It's someone using the original model for reference.

>> No.4077610
File: 58 KB, 547x415, images(45)~01.jpg [View same] [iqdb] [saucenao] [google]

>> No.4077619
File: 18 KB, 480x360, images(43).jpg [View same] [iqdb] [saucenao] [google]

>> No.4077641
File: 27 KB, 500x406, 4137T7JS3XL.jpg [View same] [iqdb] [saucenao] [google]

>> No.4077646
File: 147 KB, 1270x720, maxresdefaultfsdf.jpg [View same] [iqdb] [saucenao] [google]


>> No.4078323
File: 8 KB, 320x223, images.png [View same] [iqdb] [saucenao] [google]

I love these ultra block people from Virtua Racing

>> No.4078584


>> No.4079716
File: 42 KB, 987x311, images(46).jpg [View same] [iqdb] [saucenao] [google]

>> No.4079734

>we got to move these racing tires

>> No.4079742 [DELETED] 
File: 13 KB, 269x166, 330145-arthashuman.jpg [View same] [iqdb] [saucenao] [google]

Not retro but Warcraft has always had ugly 3D characters

>> No.4079752


>> No.4080227

game? Id like her to sit on my face

>> No.4080263

and your bits for free

>> No.4080279

Kuma looks fucking scary here.

>> No.4080282


>> No.4080284

street fighter ex. THe first 3d streetfighter which played 2d. I liked it alot ,but I guess hardcore didnt like it so it was killed off.

>> No.4080737
File: 31 KB, 627x422, images(47).jpg [View same] [iqdb] [saucenao] [google]

I love these distorted lines of Playstation

>> No.4080861

um AKSHUALLY thats anna who lost her shoe
nina stole it

>> No.4081247
File: 112 KB, 1024x768, Toshinden Subaru (2).png [View same] [iqdb] [saucenao] [google]

I may be the only guy here who actually likes Subaru, even if it's not a great game.
I like how Fen has a pig with him. Not a dog, not an eagle, a pig, a pig named WOLFY.

>> No.4081249
File: 848 KB, 1920x2160, tekken 1.png [View same] [iqdb] [saucenao] [google]

Choose your Kuma!

>> No.4081252
File: 780 KB, 1920x2160, tekken 2.png [View same] [iqdb] [saucenao] [google]

N-nice one texture for whole body, mr Bear.

I like Tekken 2 color palette. It feels like a "comfy" Tekken.

>> No.4081254
File: 887 KB, 1920x2160, tekken 3.png [View same] [iqdb] [saucenao] [google]

Tekken 3 was Tekken 1 done right. Why they didn't use soft shading for everything? Would it be really that heavy on processing?

>> No.4081851

Tekken 3 one, of course! The first one look like a black sheep of the family

>> No.4082665
File: 11 KB, 410x250, images(51).jpg [View same] [iqdb] [saucenao] [google]

This arms...

>> No.4082675


>> No.4082681

hourglass arms

>> No.4083328
File: 54 KB, 640x479, images(52).jpg [View same] [iqdb] [saucenao] [google]

>> No.4084175
File: 1.45 MB, 500x420, tumblr_nvg4ouSKNk1qd4q8ao1_500.gif [View same] [iqdb] [saucenao] [google]

>> No.4084332
File: 174 KB, 1280x720, aitd2.jpg [View same] [iqdb] [saucenao] [google]

alone in the dark 1 and 2 on 3do.

>> No.4084390

Beautiful slenderwoman

>> No.4085319
File: 485 KB, 1920x1080, Alone in The Dark 2 (10).png [View same] [iqdb] [saucenao] [google]

That's reminds me they did a supreme sacrilege, they added TEXTURES to the Playstation Alone in The Dark 2 port.
Oh, they added textures but kept the same models, save for Edward Carnby's head.

>> No.4085324
File: 12 KB, 1024x768, Sozinho No Escuro Dois (4).png [View same] [iqdb] [saucenao] [google]

At first I was...

>> No.4085330
File: 103 KB, 1024x768, Sozinho No Escuro Dois (12).png [View same] [iqdb] [saucenao] [google]

... but then...

>> No.4085394

is that the G-man?

>> No.4085397

speed punks was my jam

>> No.4085401
File: 99 KB, 1024x768, Sozinho No Escuro Dois (13).png [View same] [iqdb] [saucenao] [google]

His handsome brother.

>> No.4085407
File: 184 KB, 1920x1440, 5YKX3iq.png [View same] [iqdb] [saucenao] [google]

B-but that's not Speed Punks

>> No.4085435

This is from Turok 2 multiplayer, right? I always picked that guy because I thought the lava on his hands and feet was cool.

>> No.4085612


Why is Spawn a hulk in this? I thought he was some guy with a cape?

>> No.4085705

>FX Fighter
Agreed. Was cool shit.

>> No.4085707

>unify uvs
there we go. less to actually texture.

>> No.4085724

you know, when ever I feel like I'm building a shitty 3d model, I come to this thread and smile. People did so much with so little.

>> No.4085725

>Why they didn't use soft shading for everything
I was under the impression that they left the vertical edges hardened to have sharper shadows.

>> No.4086321

No, this screenshot is from Turok Rage Wars

>> No.4086608

Back to work, /3/.

>> No.4086681


>> No.4087132

Fuck! I used to love this game. Thanks for posting and reminding me of the name.

>> No.4087636
File: 133 KB, 393x369, yerAutisticErry.jpg [View same] [iqdb] [saucenao] [google]


>> No.4087667
File: 23 KB, 234x323, Oddjob.png [View same] [iqdb] [saucenao] [google]


>> No.4088363
File: 4 KB, 320x200, IMG_6217.gif [View same] [iqdb] [saucenao] [google]


>> No.4088368
File: 5 KB, 256x232, ir01.png [View same] [iqdb] [saucenao] [google]

HOLY FUCK impressive aesthetics

>> No.4088375


Whoa, so that's what the game looks like running smoothly. Ran like garbage on my old Amiga 500.

>> No.4088580
File: 40 KB, 450x338, aerisdies.jpg [View same] [iqdb] [saucenao] [google]

Can't believe this hasn't been posted yet.

>> No.4088590
File: 431 KB, 1024x576, bloody_roar_1.png [View same] [iqdb] [saucenao] [google]

>> No.4088638

Dat *no* ass

>> No.4088667

That looks like a very well-rounded game.

>> No.4088947

Why did FF7's models look so shitty compared to FF9'S?

>> No.4088978

>a newer game has better graphics than the older one

>> No.4089101

Try 2000-3000 cycles. I think most of the old titles without speed limit falls under 5000 cycles easily.

>> No.4089108


'kay Imma just butt in here for a sec to say that is TOTES ADORBS and you are tha shit anon.

>> No.4089758

Best reaction pic

>> No.4089853
File: 101 KB, 640x480, positively retro.png [View same] [iqdb] [saucenao] [google]


>> No.4089862
File: 593 KB, 1024x768, Robocop tech demo.png [View same] [iqdb] [saucenao] [google]

Here comes a new challenger!

>> No.4089872
File: 331 KB, 1920x1080, FormatFactoryPSD3D006.png [View same] [iqdb] [saucenao] [google]

A cross between Megaman Legends and a fighting game, Abalaburn.

>> No.4089963


>> No.4090259
File: 958 KB, 378x224, when u nutted but she keeps succing.gif [View same] [iqdb] [saucenao] [google]

That at least captures this particular expression perfectly.

>> No.4090332


FF7 was made in early PS1's days. The engines weren't as optimized back then, or something like that. FF9 also had much better graphics team working on it.

>> No.4090348

Every letter looks like you took the eraser in paint and shaved off the very right of each.

>> No.4090359
File: 31 KB, 584x480, dball.jpg [View same] [iqdb] [saucenao] [google]

>> No.4090718

Secret char from Virtua Fighter

>> No.4090793
File: 314 KB, 1024x768, Robocop tech demo (2).png [View same] [iqdb] [saucenao] [google]


>> No.4091452
File: 53 KB, 739x415, images(58).jpg [View same] [iqdb] [saucenao] [google]

Perfect waifu (1/8)

>> No.4091468
File: 34 KB, 739x415, images(61).jpg [View same] [iqdb] [saucenao] [google]

Perfect waifu (2/8)

>> No.4091476

oh shit FX fighter. That was a game that somehow looked better on the lowest settings than it did on the highest.

>> No.4091491
File: 51 KB, 739x415, images(62).jpg [View same] [iqdb] [saucenao] [google]

Perfect waifu (3/8)

>> No.4091494
File: 44 KB, 739x415, images(56).jpg [View same] [iqdb] [saucenao] [google]

Perfect waifu (4/8)

>> No.4091506
File: 34 KB, 566x541, images(57).jpg [View same] [iqdb] [saucenao] [google]

Perfect waifu (5/8)

>> No.4091509
File: 16 KB, 370x250, images(60).jpg [View same] [iqdb] [saucenao] [google]

Perfect waifu (6/8)

>> No.4091526
File: 24 KB, 640x480, images(2).png [View same] [iqdb] [saucenao] [google]

Perfect waifu (7/8)

>> No.4091540
File: 25 KB, 739x415, images(59).jpg [View same] [iqdb] [saucenao] [google]

Perfect waifu (8/8)

>> No.4092439

Best char

>> No.4093029

Prototype Bills

>> No.4093785
File: 388 KB, 1920x1080, FormatFactoryPSOGL2_091.png [View same] [iqdb] [saucenao] [google]

That's Emperor Udan, the game's last boss. He's a really smug fellow. I mean, he's perpetually smug.
He's highly acrobatic and amazing to play as or watch.

>> No.4093790
File: 938 KB, 1920x1080, PSOGL2_099.png [View same] [iqdb] [saucenao] [google]

Tobal 2

>> No.4093791


>> No.4094937
File: 45 KB, 640x480, images(63).jpg [View same] [iqdb] [saucenao] [google]

>> No.4094969
File: 40 KB, 640x480, images(64).jpg [View same] [iqdb] [saucenao] [google]

>> No.4094985

Front Mission 2

>> No.4095043
File: 319 KB, 1920x1080, skylight-freerange-2-gachduine-screen-06-ps4-us-22dec16.jpg [View same] [iqdb] [saucenao] [google]

Behold the power of PS4 Pro

>> No.4095053

>not retro

>> No.4095062
File: 89 KB, 704x512, fmegabitchimacar.png [View same] [iqdb] [saucenao] [google]

>Sega Saturn
>Fighters Megamix

You can fight as the Daytona car

>> No.4095481

I love this game, it's like Fight Viper and Virtua Fighter 2 with steroids

>> No.4095775

>boot up old game
>copyright texture text is still the same year as release despite the game having progressively gotten older
/vr/ told me graphics aged.

>> No.4096886

This is a small car

>> No.4096924

or a big guy

>> No.4097191
File: 158 KB, 1920x1080, Fighter Maker (30).png [View same] [iqdb] [saucenao] [google]

>> No.4097194
File: 247 KB, 1920x1080, Fighter Maker (28).png [View same] [iqdb] [saucenao] [google]


>> No.4097209
File: 56 KB, 1920x1010, the winner takes it all.png [View same] [iqdb] [saucenao] [google]

>> No.4097907


This is such an autistic fixation on how people talk/write. Yes, games don't 'age' like humans/prishables, but as graphical capabilities advance, and people get used to the new standards, games look and feel older and older. Movies have the same things, movies from the 70's sure as fuck feel 'aged' compared to movies from the 90's. They can still be good or excellent, but you'll notice that they aren't up to modern standards in many superficial aspects.

>> No.4098464

His face without the texture in the first one is so much better.

>> No.4099076
File: 386 KB, 1024x768, Digimon World (751).png [View same] [iqdb] [saucenao] [google]

No love for the Digimon World games?

>> No.4099108
File: 165 KB, 650x500, Golem_MR1.png [View same] [iqdb] [saucenao] [google]


>> No.4099110
File: 154 KB, 650x500, Shades.png [View same] [iqdb] [saucenao] [google]


>> No.4099129
File: 138 KB, 641x482, Ragercr_screenshot_03.jpg [View same] [iqdb] [saucenao] [google]

The girls in Rage Racer are prerendered, but pasted onto a sort of cardboard cutout model with the legs animated in realtime 3D space.