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/vr/ - Retro Games


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4052298 No.4052298 [Reply] [Original]

Snes Aladdin
>better graphics
>better colors
>better music
>better gameplay

Genesis Aladdin
>better animation

Why do people think the Genesis one is superior again? You'd have to be a delusional segafag to convince yourself otherwise.

>> No.4052304

Oh boy, we sure never had this discussion a million times before.

>> No.4052332

Because muh sword

>> No.4052351

>>4052298

the genesis game was a better experience imo, the snes version was over polished and way to cutesy

>> No.4052364

>>4052351
>over polished

What did he mean by this?

>> No.4052369

>>4052351
>way to cutesy
It's Disney. It's supposed to be cutesy.

>> No.4052374

Sucks to be a SNES fan due to the Genesis often having the better version of the same game or same license. We get it, it hurts, but these days you can emulate both consoles.

>> No.4052392

Owned both the SNES and Genesis game back in the day - honestly have no idea why the Genesis version is so acclaimed other than it selling like a million copies.

>> No.4052396

>>4052298

SNES version does nothing better than the Genesis version, especially not the graphics.

>> No.4052404
File: 84 KB, 746x569, 1496658943329.jpg [View same] [iqdb] [saucenao] [google]
4052404

>>4052298
>this thread again

>> No.4052409

SNES fans are so thirsty for validation - they can't even let Sega have Aladdin, which is a VASTLY superior experience on the Genesis.

>SNES had better music
Better sounding instruments that are wasted on shit tracks like this: https://www.youtube.com/watch?v=ru9ip0SIEio
"You know what would be good? MORE TRUMPET!" said no composer ever.

Meanwhile, we get class on the Genesis: https://www.youtube.com/watch?v=Az0vPXR4gMQ

>SNES had better graphics
You mean more colours that still fail to faithfully represent the actual film characters compared to the amazing sprite art of the Genesis version.

>Better gameplay
You mean slower game play for spoonfed NES retards who couldn't handle blast processing.

So sad. Just take the hit. We did Aladdin better.

>> No.4052417

>>4052409
>posting a cover for the genesis song

Even segafags dont like the sound that comes out of that thing

>> No.4052418 [DELETED] 

>>4052364
This CAN happen, you know. See Phil Spector.
Don't agree in this case, though.

>> No.4052423

>>4052298
>better music
lol

>> No.4052424

>>4052374
>>4052392
I enjoy a lot of Sega Genesis games but as somebody that had a SNES first I was surprised by the "cheap" feel of a lot of the Genesis versions of multiplat games. I'm not sure what it was exactly, maybe the sound chip that made everything sound like wet farts but I can't think of any game that I prefer on Sega.

>> No.4052426

>>4052424
>sound chip
Gems sound engine, yadda yadda.

>> No.4052427

>>4052423
ah, damn it. i fell for the bait didn't i?

>> No.4052435

>>4052424
>everything sound like wet farts
You should get some help from the doctor if your ears are failing you like that.

>> No.4052438

Both are shite so who cares. SNES one is full of lame autoscrollers and the Genesis one is full of boring maze layouts.

>> No.4052442

>>4052409
>You mean more colours that still fail to faithfully represent the actual film characters compared to the amazing sprite art of the Genesis version.

so true

>> No.4052447
File: 11 KB, 250x250, 1443144129300s.jpg [View same] [iqdb] [saucenao] [google]
4052447

>>4052351
>over polished

>> No.4052448

>>4052442

everything is purple and easter themed in the snes game for some reason

>> No.4052459
File: 203 KB, 500x438, Aladdin006.png [View same] [iqdb] [saucenao] [google]
4052459

just look at this

>> No.4052461

>going hoppy boing boing on enemies to kill them
>or have an epic ass ripper blade
idk

>> No.4052462
File: 150 KB, 400x300, snes85.png [View same] [iqdb] [saucenao] [google]
4052462

>>4052459

it's one step away from a barbie game

>> No.4052464

>>4052459
>>4052462
So gay, lmao

>> No.4052472

>>4052462
why is genie holding a cock cloud

>> No.4052501

>>4052298
>better music

it didn't even use the songs from the movie.

>> No.4052526

SNES' game aesthetic choices are really bad

Genesis one looks beautiful to this day

Why are you even arguing about this

>> No.4052545

Well segafags generally are delusional. It's a defense mechanism created by childhoods spent being mocked and excluded because their parents could only afford knock offs. They formulate a fantasy scenario where everyone else is just stupid and don't get it. They have to convince themselves they really wanted those shitty games.

>> No.4052549

>>4052545

I had both and preferred the genesis version, idk wtf you're on about

>> No.4052556

>>4052545
I played the Genesis version on PC

>> No.4052567

>>4052501
... but that's wrong. It had a straight up cover of A Whole New World and a few stages borrowed from Never Had A Friend Like Me.

>> No.4052571

>>4052567
Meanwhile the Genesis version used practically the entire movie soundtrack.

>> No.4052590

>>4052298
Because the animation blew their minds when they were 8 years old.

>> No.4052593

I'm not a consolefag, in fact I had to look up which game was from what console because I didn't remember, so with that out of the way I have to say genesis.

Now don't get me wrong, snes version is fine, it's your average platformer. But genesis version is just too cool. You throw apples and don't afraid of anything. There is just something about its style that is pretty swell. It definitely wins in style. You could say it is the Earthbound of Aladdin games, sort of, but does Earthbound even have as much style and quirk as Aladdin from the super megadrive 3 or its PC port? Maybe fans would think so, but I doubt it. That game is too cool.

>> No.4052594

>>4052571
Oh, wow, it's still mediocre western shit compared to Capcom in its prime.

>> No.4052595

>>4052298
I like both versions about the same so I really don't care.

>> No.4052610

>>4052526
>Genesis one looks beautiful to this day

It really doesnt

>> No.4052615

SNES Aladdin is MGS3

MD Aladdin is MGS3 Subsistence. Everything that can be better, is.

>> No.4052617

>>4052298
>The SNES one looks better

No shit Sherlock, SNES came out 2 years later, of course it's gonna have improved graphics.

Muh Dreamcast has better graphics than de PS1.

Duh.

>> No.4052642
File: 20 KB, 640x480, sftm.jpg [View same] [iqdb] [saucenao] [google]
4052642

>>4052594
>muh Capcom can do nothing wrong

Fucking weebs need to be gassed.

>> No.4052682

>>4052642
Capcom didn't make that. They did make the console one which plays more like Super Turbo/Alpha, though.

>> No.4052747

They're completely different games even when you ignore the platform difference.

>> No.4052954

>>4052298
plus snes aladdin is more in line with the ethos of the movie. aladdin wasn't running around the marketplace with a sword; he was evasive and used his hands, jumps, etc while the guards had swords.

>> No.4052961

>>4052617
>comparing snes/genesis to dc/ps1

You really are a special kind of idiot

>> No.4052978

>>4052298
I remember there was a bootleg port of the SNES version on Genesis and it looked better than the actual Genesis version.

>> No.4052981 [DELETED] 

>>4052642
>gassing
>>>/pol/ you filthy cross-boarder

>> No.4052998

>>4052981
stay triggered, schlomo

>> No.4053000

>>4052961
My point still stands retarded faggot.

>> No.4053017

>>4052642

>game based on movie made from game

That's some next level shit.

>> No.4053026

>>4052332
This

duh.
Apple throwing is gay. it's Aladdin, a legit Arabian Knight from myth. he uses a fucking sword.

>> No.4053054

>>4053026
>Arabian Knight from myth
Chinese.

>> No.4053221

>>4053000
It doesn't though. They are still from the same generation using similar pieces of hardware.

>> No.4053235

>>4052298
Mega Drive Aladdin
Challenging
Amazing animation
More faithful to the movie
Kickass music
Numerous stages
Snes Aladdin
Kids friendly
Easy

That's pretty much it. Also Capcom themselves admitted that the Sega's version was superior.

>> No.4053236

i only had the master system version and it was cool

>> No.4053245

>>4053235
>Capcom themselves admitted that the Sega's version was superior.
>Trusting Shinji "The Evil Within" Mikami

>> No.4053257

>>4053235
>More faithful to the movie
When did Al use a sword in the movie though? I only remember him doing acrobatics, not using a sword to defeat guards.

>Also Capcom themselves admitted that the Sega's version was superior.
Not really, Shinji Mikami just said he would have bought the Sega version because of the sword and the Genie on the cover (for some reason, in Japan, Disney didn't allow Capcom to use the genie on the cover - but Genie is on the cover of the US version of Capcom Aladdin).
In response, Dave Perry said that he would have bought the SNES version himself.

>> No.4053258

>>4052298
Genesis one looks and sounds better in every way.

SNES one has better controls and level design, and consequently better overall gameplay.

>> No.4053259
File: 449 KB, 188x138, 1485277460393.gif [View same] [iqdb] [saucenao] [google]
4053259

Both are good games, but I wish the Virgin version had better collision detection.

>> No.4053287

>>4053259
The standing jump isn't there to cover large distance platforming. Do a running jump, problem solved.

>> No.4053290

>>4053257
Just for reference: Part of Robin Williams' initial deal with Disney was that his name wouldn't be used to advertise the film or that his character wouldn't appear on (something like) more than 25% of advertising, posters etc. So Genie could only be on 25% or less of the cover. I don't exactly know why Robin wanted this but it was probably some kind of image control thing or about actor's humility--for example Robin also always had it in his contract that any movie he made the production would hire x amount of local homeless people to help them out.

So Disney obviously reneged on that and made Genie fucking huge on everything and that pissed Robin off. I don't think he worked with them again for several years, possibly ever. Capcom was possibly following the original guidelines to the letter while Genesis did what Capcom don't. (I may be wrong but it could even have been the Genesis cover that sparked this)

>> No.4053296

>>4053287
It's not a problem with just Aladdin, all of Dave Perry's platformers suffer from the same issue.

>> No.4053353

>>4053290
As I recall they gave him some super-valuable painting as an apology (several years down the track, but still). As a consequence Genie was voiced by Dan Castellaneta in all subsequent appearances, including the animated series and Kingdom Hearts, but ultimately Robin Williams did work with Disney later on. Can't think of any example besides Flubber though for some reason.

>> No.4053363

>>4052545
>being mocked and excluded

Are you capable of comprehending that not everyone lived in America? Are you so brainwashed that you can't understand that Nintendo wasn't everyone's masturbatory tool? Certainly nobody I knew cared about Nintendo franchises as a kid, and literally no one owned an N64 in my country.
Please kill yourself.

>> No.4053369

>>4053363
Nothing about his post said that he's a Nintendo fanboy, he could be a PC or PlayStation fanboy.

>> No.4053373
File: 100 KB, 540x543, kott.jpg [View same] [iqdb] [saucenao] [google]
4053373

>>4052409
>we

>> No.4053405
File: 309 KB, 734x662, 1496248761859.png [View same] [iqdb] [saucenao] [google]
4053405

>>4053373
>WUZ

>> No.4053420
File: 24 KB, 640x360, 458e8375ae73094f25c2baa1fdd62e8b.jpg [View same] [iqdb] [saucenao] [google]
4053420

>>4053245
Hey Evil Within is pretty good, much much better than RE 5-6-7.

>>4053257
>When did Al use a sword in the movie though? I only remember him doing acrobatics, not using a sword to defeat guards.

He did during the last scene. Picture related.
Also I was about 10 when Aladdin was released, and we all saw the SNES version as the kids version to prefer, I knew just one other kid who got the SNES version over the Mega Drive one, and that because he was actually a bad player and the SNES Aladdin still is a very easy game.

>> No.4053423

>>4053420
Here in Europe, no one cared about the SNES version really, while the Megadrive one was a system seller more so than Sonic.

Me and my older sister played it often, and could barely reach the end. It was great that it got so difficult, there was challenge in it.

>> No.4053478

There are only a handful of multi-platform titles that are superior on SNES and only then it's down to the shoulder buttons. Lost Vikings and Zombies Ate My Neighbors spring to mind - though the Genesis version of Vikings has more levels.

>> No.4053773

>>4053420
>the kids version to prefe
Wait, you're telling me the Virgin game was seen as an "adult's version"? Not both kids games?

At any rate, I had both, always preferred the Capcom game over the Virgin game, but I recognize the good sprite animation on Virgin's.

>> No.4053793

>>4053000
No it doesn't, but you're too much of an idiot to see that

>> No.4053801

>>4053420
RE7 shits all over Evil Within. How could anyone whos played both think otherwise?

>> No.4053817

>>4053801
>he thinks a walking simulator with scripted jumpscares is a good game

>> No.4053818

>>4053817
So you haven't played them. Thanks for confirming

>> No.4053838

>>4053818
>he thinks I'm not right

>> No.4053868

>>4053363
Shitskin detected

>> No.4053882

>>4053773
>Wait, you're telling me the Virgin game was seen as an "adult's version"? Not both kids games?

Yes, that how we viewed it back then. MD version is a lot more challenging and demanding to play, than its SNES counterpart.

>>4053801
RE7 is quite good, far better than the cesspits RE5/6, but still, EW is better. Sorry to spoil your day friend.

>> No.4053885

>>4053882
>Yes, that how we viewed it back then. MD version is a lot more challenging and demanding to play, than its SNES counterpart.

Doesn't the Virgin game let you skip the lava carpet level completely?

Anyway, both were kids games, don't fool yourself.

>> No.4053891

>>4053885
>Anyway, both were kids games, don't fool yourself.

Even if the Virgin version is kids tier, the Capcom one is infant tier.

>> No.4053892

>>4053885
>Doesn't the Virgin game let you skip the lava carpet level completely?
Only if you die too much if I recall right.

>> No.4053894
File: 144 KB, 256x684, uwotm8.png [View same] [iqdb] [saucenao] [google]
4053894

>>4052642
>weebs

>> No.4053902

>>4053891
Haha, okay, whatever, both are disney games for kids.
>>4053892
I think it's if you die once. They figured that level was coded like shit. (like the rest of the game)

>> No.4053908

>>4053894
Weebs actually pretend that game didn't happen.

>> No.4054048
File: 91 KB, 650x758, 1473887013946.jpg [View same] [iqdb] [saucenao] [google]
4054048

>collision detection is ever-so-slightly off but the game is still 100% playable and not hard to play at all
>"WAHHH CONTROLS R SO BAD CAPCUM LADIN FTW XD"

>> No.4054069

>>4053892
>>4053902
If you die twice, the level is skipped. And it's not because it is coded like shit (it scrolls faster than anything on the SNES and it does it with like 6 parallax backgrounds AND a half screen sized lava wave following you, all at 60fps with no slowdown).

It skips the level because there are multiple life bonuses on the stage, and it doesn't want you to get infinite lives, especially if you are not good enough to beat the level. Otherwise you'd be stuck on the level without even being able to get a game over. It's a game balance thing - not that you would understand.

>>4053885
>Anyway, both were kids games, don't fool yourself.

The Genesis one is pretty damn difficult on the later stages for a kids game. Kids just don't have good enough timing to get past a lot of the timed platforming you have to do on the dungeon or the lava cave. Or Jafars cave that has flames fucking everywhere. Source: I played it as a kid.

>> No.4054075

Too bad the magic carpet level in Super Aladdin isn't skippable as well. That shit always puts me to sleep when I replay it.

>> No.4054082

>>4054069
>6 parallax backgrounds
Yeah no, I'm counting 3
https://www.youtube.com/watch?v=bXByxjvyOuM

>> No.4054139

>>4054069
I played Virgin aladdin as a kid and beat it, it isn't as hard as you believe.
It's more boring than anything, with its western-style level design.

>> No.4054149

>>4054139
Yeah, the volcano level is the only cheap roadblock, eveyrthing else is smooth sailing.

>> No.4054153
File: 2.40 MB, 1156x540, Aladdin vs Aladdin.webm [View same] [iqdb] [saucenao] [google]
4054153

>>4052298
SNES
Shit sound and music quality
Worst of the worst megaman physics
Jumping on enemies...

Genesis
Better more accurate music although using inferior soundchip
Capturing the color style of the movie
better animations
Worse Jafar boss than the SNES, but the SNES version probably is just another jump on enemy (with shitty SFX)

>> No.4054164

>>4054153
Better sprite animation is really the only thing virgin ala has going for it. Get contempt with it.

>> No.4054178

>>4054082
You have 3 planes of lava, one background, and one top ridge. That's 5 independent background layers.

All that with the lava wave, and random lava splash sprites, at that speed, with no slowdown whatsoever. I can't think of any SNES game with a comparable side scroller level.

>> No.4054179
File: 19 KB, 374x201, aladinc.jpg [View same] [iqdb] [saucenao] [google]
4054179

>>4054153
Virgin's Aladdin also has jumping over enemies, and the hitboxes are all over the place.

>b-but hitboxes don't matter! Look at my pretty disney-made animation!
Yeah the animations are fine.

>> No.4054180

>>4054178
>and one top ridge.
Yeah the lava and the ceiling are the same layer
Even stretching that's only 4 layers

>> No.4054184

>>4054179
Show what happens when you jump on a guard in the Genesis game then.
If you take damage, I win, if the guard stands there like a retard, much like yourself, then you aren't 100% full of shit.

It's not gonna play a stupid schlwock sound like in the SNES at least.

>> No.4054190

>>4054184
>all this anger over a 25 year old console war
Calm down my man, Virgin has never made a good game anyway.

>> No.4054191

>>4054190
>Can't bring proof
Make yourself useful for once at least.

>> No.4054198

>>4054191
I'm useful by making fun of console warriors, that's enough.

Virgin games are all shovelware. Not even worth making console wars over them.

>> No.4054249

>>4054198
>Virgin games are all shovelware

This really is the truth. Its sad how sega fans have to grasp onto one of their games of all things

>> No.4054260
File: 21 KB, 290x400, earthwormjim.jpg [View same] [iqdb] [saucenao] [google]
4054260

>>4054198
>Virgin games are all shovelware.

Now that's where you are wrong, chum.

>> No.4054262

>>4054260
That's a Shiny game, not Virgin.

>> No.4054281

>>4054262
Virgin was just proto-Shiny anyway, like how Konami was proto-Treasure.

>> No.4054305

this is literally the only place ive ever been where people prefer the genesis aladdin. i grew up with it and didnt get a snes until way letter and even then i realize the snes version is waaaay better

>> No.4054310

>>4054305
I'm a Genesis hipster and I owned 7 Genesis back in the day and I think SNES Aladdin was better.

>> No.4054313

>>4054310

why on earth would you own 7 genesis?

>> No.4055949

I played the GBC version. It was great.

>> No.4056196

>>4053026
nobody uses the sword unless they have to in the genesis version

>> No.4056201

>snes
>better gameplay

Modern gamer delusions. Stiff, pain in the ass gameplay is not "better", I don't care how modern games have brainwashed you to believe that it is.

>> No.4056204

>>4053235
>genesis
>challenging
gee I don't remember it being hard except the few trial and error parts, also there's plenty of cheap enemies of the genesis version

>> No.4056207

>>4056201
t. nu-gamer

All the best oldschool platformers had stiff controls (Castlevania, Ghosts 'n Goblins, etc.)

>> No.4056216

>>4056207
You don't understand what "stiff" controls are. Basically controls that actively fight against what the player want to do. What Castlevania and G&G had were TIGHT controls, and tight controls are always good. STIFF controls are controls that are a detriment to gameplay, and are bad.

No wonder modern gaming is a mess. Kids don't even know how to objectively perceive gameplay.

>> No.4056220

>>4056216
Now you're just making up stuff to win a game of semantics.

Stiff and tight are basically synonymous, and anyone that complains about either is a casual babby.

>> No.4056241

>>4056204
>gee I don't remember it being hard except the few trial and error parts

Some of the platforming parts were hell for the 5-10 year olds the game was designed for, especially the collapsing cave.

You needed very good timing to be able to do those.

>> No.4056250
File: 36 KB, 220x302, Bart_vs._The_Space_Mutants_cover.jpg [View same] [iqdb] [saucenao] [google]
4056250

>>4056241
you just don't understand how rough my childhood was

>> No.4056254

>>4052298
this is true OP. OP is very smart. OP is very sexy

>> No.4056267

>>4056220
I'm gonna weigh in quickly as a 3rd party.

I consider an example of "stiff" controls to be when I let go of the dpad and the player character continues to move for a split second. Or when performing an action like attacking or jumping has too many extra frames/too long of an inactivity period, making the game feel like it's not reacting to my button presses well.

I would not consider any of what I just described to be "tight" controls. I typically consider tight to be a synonym for responsive when talking about video games.

>> No.4056279

>>4056267
>he prefers when characters have no "weight" to them

eww, faggot

>> No.4056470

>>4052545
>>4052545
I dunno dude. When I think of Nintendo fans I think of fat dorks who got bullied at school then went home and played Super Mario RPG for the whole summer.
The SNES version of Aladdin had an appropriate color palette to appeal to these kids obviously.

When I think of Sega kids I think of cigarette smoking badasses who didn't take shit from no one, then went home and played Comix Zone and Contra Hard Corps.

>> No.4056476

>>4056470
>>4056470
>>4056470
I dunno dude. When I think of Sega fans I think of fat dorks who got bullied at school then went home and played Barney's Hide and Seek for the whole summer.
The Virgin version of Aladdin had an appropriate virginal feel to appeal to these kids obviously.

When I think of Nintendo kids I think of coke snorking badasses who didn't take shit from no one, then went home and played Super Metroid and Contra III.

>> No.4056568

>>4056476
>>4056470
I dunno dudes. When I think of Sega and Nintendo fans I think of fat dorks who got bullied at school then went home and played Aladdin for the whole summer.
The Virgin and Capcom versions of Aladdin had an appropriate feel to appeal to these little bitches obviously.

When I think of Turbo Grafx kids I think of rich ass white kids who didn't take shit from no one, then went home and played Lords of Thunder and Ninja Spirit.

>> No.4056650

>>4056267
The word you're looping for is sloppy, not stiff.

>> No.4056659

>>4052298
Both versions are shitty movie games
come @ me

>> No.4056667

>>4052594
go jack off to hentai fucking weeb

>> No.4056702

>>4054305
>this is literally the only place ive ever been where people prefer the genesis aladdin
You should go explore this other place called the internet where many people feel similarly to us.

>> No.4056872

>>4056568
>Turbografx
>rich
You fucked up, that was the Nio Shio.

>> No.4056875

>>4056702
>us
Anyway, the truth is, most people prefer the Virgin version because
1) it was marketed more
2) had dem fluid disney animations
3) had da sword

Both are good games but I personally feel Capcom's expertise in making games shows, whereas the Virgin game, as a game, isn't really that amazing, but boy the animations are pretty.

>> No.4057687

>>4052545
I like the genesis one and I was a snes kid, the snes one is just another generic capcom platformer. the genesis maze level design was at least interesting and gave you some exploration the snes game is a left to right piece of shit. If you want a good disney capcom platformer play magical quest.

>> No.4057701

>>4053296
just because they expect you to land with 2 feet not this 1 foot ninja jap shit landing.

>> No.4057767

>>4052351
not edgy enough/10

>> No.4058651

>>4057767
i now want an edgy aladdin game not made by square

>> No.4058658

>>4053290
he wasn't getting paid alot, he did it more as a favor. so not paying him a ton but using him to sell it a ton is definitely disney-dickish move. but tbf the genie is almost always large in the movie

>> No.4058830

>>4056470
>>4056476
>>4056568
I dunno dudes, when I think of video game fans I think of fat dorks who got bullied at school then went home and played video games for the whole summer. The Sega, Nintendo, Hudson, and PC games had an appropriate feel to appeal to these little bitches obviously.

When I think of literally anyone who doesn't play video games I think of rich ass white kids who didn't take shit from no one, then went home and actually had friends and hobbies.

>> No.4058892

>>4052364
Because its released on Nintendo. Its more childfriendly and closer to the films audience (childs).
Brightful colors and the fact that he dont have a sword.

>> No.4058898

>>4058892
Somehow kicking guards on their chin while swinging feels more violent than using the sword on the Virgin game and seeing enemies go "poof!".

>> No.4059135

>>4052298
The Genesis version is objectively a better video game.

>> No.4059143

>>4059135
On what objective grounds?

>> No.4059151

>>4059143
because Genesis is SO MUCH BETTER because Sonic and electric guitars and it's not weeaboo and it has alien shooter games and sports and stuff. TOPKEK @ nintendrones, sega does what nintendon't.

>> No.4059162

>>4059143
>On what objective grounds?

It sold 50% more on a console that had 33% smaller userbase.

>> No.4059189
File: 59 KB, 749x613, greatbait.png [View same] [iqdb] [saucenao] [google]
4059189

>>4059162
>implying sales are indicative of quality

>> No.4061520

>>4054179
The camels weren't enemies, they were environmental features that functioned as limited weapons.

>> No.4061556

>>4061520
Why are the hitboxes on the camels so fucked up though?
I mean, I know it sounds nit-picky, but you'd think a game with such a high budget from Disney would get better play testing.

>> No.4061615

>>4061556
The camels are some added flavor, there's never a single instance where you even have to use them.

>> No.4062043

SNEStards are insufferable. I had both consoles as a child. The Genesis was the better system for action/arcade styled games, while the SNES was flooded with RPGs and sucked at everything else unless it was Megaman X.

>> No.4062461

https://www.youtube.com/watch?v=urcUo5V8iz0
Best version coming through.

>> No.4062467

>>4062043
>I had both consoles as a child.
>SNES sucked at everything unless it was Megaman X

Yeah, you didn't own both systems as a child, just a Genesis.
Also, both type of fanboys are insufferable, not just SNEStards. Genivirgins are also pretty obnoxious.

>> No.4062468

>>4058892
>Brightful colors
What did he mean by this?

>> No.4062580

>>4062467
>NUH UH YOU DIDN'T HAVE BOTH
Fuck you, moron. I did. The SNES was primarily an RPG console and was inferior at high speed action games. You're a real piece of insecure shit.

>> No.4062587
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4062587

>>4062580
>You're a real piece of insecure shit.
No, I'd also call out the SNES nintendo fanboys who would treat the Genesis as inferior or make fun of its Yamaha soundchip.
I hate both type of ignorant fags. "Blace processing" fags like yourself should stop posting for a while.

>> No.4062612

>>4062587
You have no idea what you're talking about. The SNES is literally inferior at processing action heavy games.

>Lots of factors weigh in when one compares different processors (and different architectures for that matter), not only CPU speed. The Genesis's 68000 processor and SNES's 65c816 processor were not at all similar in philosophy, which further complicated comparisons. But from a practical development standpoint, the 68000 processor was perceived as easier to program for, and the Genesis's architecture allowed for more calculations and data shuffling than SNES's processor, with much less need to resort to tricks and/or extra processors like we were offered with the SNES.

>The clock speed should be one of the factors in measuring performance, but as the 68000 processor had instructions with widely varying cycle times, most often clock-by-clock the 65c816 would push more instructions per clock cycle, as most instructions there executed in 3 or 4 clock cycles in comparison with upwards of 4 cycles in the 68000. But in SNES's architecture Nintendo had to compromise on speed for allowing cartridges with slower ROM speeds to work (thus reducing cartridge production costs) so they went with a variable clock, from 1.79MHz (for cheaper memory LoROM cartridges) to 2.68MHz (for costlier HiROM cartridges) to 3.58MHz (for code in the main SRAM). In contrast, the Genesis's 7.68MHz was constant and the processor's more general-purpose sync capabilities meant SEGA usually could make do with the same cheaper ROM as SNES's LoROM.

>> No.4062613

>>4062612
>Another factor in determining efficiency is Bus Width - how much data is passed around in each clock cycle. SNES's main data bus was only 8-bit, even with a fully 16-bit processor there, so full 16-bit reads and writes had to take 2 cycles each, in contrast with Genesis's full 16-bit bus, which moved 16 bits of data around in each clock. This meant that for the same clock speed, the SNES would take twice as long to send data around as the Genesis.
And to finish it off, there's the instruction set. Each of these processors had a fully usable instruction set, but as the 68000 processor was originally developed as a processor for high-end workstations and mainframes, which had software commonly developed in higher-level languages, it's instruction set was larger and more suited for tools to generate (which in fact also favored hand-coded assembly somewhat), in comparison with 65c816's terse instruction set derived from the original 6502's set. The amount of work registers in the processor also meant users of 68000 assembly were often less constrained than 65c816 users, as the former had 8 general-purpose registers and another 8 addressing registers, where the latter only had one general-purpose register (though with 256 indirect registers in memory) and 2 addressing registers.

>To wrap it up, in fact it was the code quality that mattered. But the SEGA's configuration made it much easier to achieve high performance than Nintendo's.

Now stop being an ignorant fuckwad.

>> No.4062637

>>4062612
>>4062613
>implying I'll read through your sperg out rant
Yeah yeah I've read about the hardware specs of these systems like over 15 years ago and know how developers worked around them.
Too bad many developers could do great action games like Wild Guns and Gundam Endless Duel, and the Genesis could do amazing RPGs like PS4 or Zelda-type games like Legend of Thor. So all these console wars about "muh genesis has blast processing" and "muh snes has super colors and orchestration for my rpgs" all fall apart when developers prove that both systems were good.
Fanboys: study hard, and earn money.

>> No.4062642

>>4062637
>hurf durf I'm a flaming retard who refuses to look at reality but I'll pretend like any uneducated opinion I hold means anything

You're a fucking retard. Congratulations.

>> No.4062649
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4062649

>>4062642
You missed the part where I said I've already read about all that shit you just sperger out about +15 years ago, I've read guys like you thousands of times since the usenet days. You think of yourself as some sort of internet tech guru going around telling people about stuff you've checked on the internet as if it matters, when most people know both SNES and MD are great systems and there is no "wrong" option, all comes up to personal bias in the end, which fanboys tend to emphasize a lot.

>> No.4062668

>>4062649
>when most people know both SNES and MD are great systems and there is no "wrong" option
You goddamn moron. That's not even what my posts were about. Either read the thread or stop posting. Kill yourself.

>> No.4062673

>>4062668
Yeah sure you're not a fanboy that says the SNES is only for RPGs and that the only good game on it is MMX.
>>4062043
>>4062580

I won't kill myself, so deal with that I guess, but you could stop posting.

>> No.4062689

>>4062612
>>4062613
The most important part is that the 68k can access memory 2-3 times faster, and it has 8x the registers so it needs to access the memory 8 times less often.

That's a 16x speed advantage in memory read/writes, which is crucial for doing any kind of math.

The large amount of registers also made it so it can do significantly more complex math without touching the memory, like computing a matrix product, for which on the SNES you'd need memory read/writes while traversing, while on the 68k you just need to fetch the input and write the product.

No wonder then, that the Genesis could pull off Starfox in software.

>> No.4063984

>>4052424
>but I can't think of any game that I prefer on Sega.
Almost every sports game, mortal kombat, and EWJ should immediately fall into that

Not that those are any good anyway. But it's worth noting. It's been a while since I've had back to back comparison of many games, but I do recall a few others being much stronger on either platform. Most of the time both were nearly equivalent enough to not matter. Usually the SNES edged out being better looking on ports though and SNES also came with a better controllers for the time which is less of a point these days where you can readily use great controllers for either system.

>> No.4064103
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>> No.4064105
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>> No.4064120
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4064120

>> No.4064129

It's crazy how much use the 68000 got, like it was the CPU for the Apple Macintosh, Amiga, Neo Geo, CPS-2 (at higher clockrates than the Genesis)
I was looking at the hardware for some Cave games, Guwange was released in 1999 and the main CPU was still a 68000, 20 years after the chip first appeared

the time to the 68000 heart on fire was pretty long

>> No.4064671

>>4064129
>the time to the 68000 heart on fire was pretty long
Careful there, you don't want to trigger our resident anti-Treasure guy.

>> No.4064679

>>4053026
>Arabian Knight
You're dumb

>> No.4064714

SNES always had better games, though Genesis usually had better graphics

>> No.4064715

>>4064129
Palm PDAs in the early 00s used a 68k core. They did the same exact shit as smartphones today, just without a phone connection. I remember using mine as a portable dictionary.

>> No.4064717

>>4052424
>>4052426
>>4052435
Granted, yes, many of the "bassy" sounds that the Genesis' chip could produce had some farty cadence to them, but there's something to be said for the smaller pool of sounds to work with, and how people's creativity tends to flourish when under constraints.

While you could just get that one simple tone you wanted with the SNES chip, in the Genesis you'd have to layer up several different tones to average out to the one you want, which results in more layered and harmonious chords.

So while lazy Genesis devs would just say "Damn, we can't get the tone we want for this note, we'll just use the next closest one", which results in flat and dull soundtracks with blatantly farty elements, passionate Genesis devs would say "No, we're getting that sound. Put this higher note on top of the lower one and have this third one in the background. I want it to sound like an electric guitar chord!"

I literally still listen to these three Genesis OSTs for pleasure, unironically.
https://www.youtube.com/watch?v=yCPgPENPT7w
https://www.youtube.com/watch?v=pLDBwMusg4o

And as always, Streets of Rage gets honorable mention:
https://www.youtube.com/watch?v=kfCw4tx5AME

>> No.4064723

>>4052556
Get a gamepad and everything is better on a PC

>> No.4064794

>>4064717
The Genesis had a great soundchip, but it was completely different from the SNES method. The SNES used a predetermined sound font library. The Genesis was an actual synthesizer, so you had to make your own sounds. This added difficulty created a lot of lazy ports and productions, but when used to its potential it far outstripped anything the SNES could pull off in terms of sound quality.
The SNES sound library was very weak sounding and could not handle bass well. Most games end up sounding like a synth string orchestra or cheap sounding 80s hair metal.

Here's a direct comparison
https://www.youtube.com/watch?v=L6f-tSK6RTw
https://www.youtube.com/watch?v=pLwiusoA7t0

and an indirect comparison
https://www.youtube.com/watch?v=He4jiXrf0OQ
https://www.youtube.com/watch?v=px9ooRDKVu0

>> No.4064798

>>4052298
Snes Aladdin
>Better graphics
Yes
>Better Colors
Yes
>Better music
More akin to the Disney musicals which I personally hate.
>Better gameplay
Nope, running to the right jumping some guy ocassionaly isn't better than sega's gameplay.

>> No.4064901

>>4064794
>The SNES used a predetermined sound font library

This is sort of a misleading statement, the SNES essentially had a mini sampler and devs could use whatever samples they wanted as long as they could squeeze them into its memory, so for each track they would load in samples (and sometimes even mid-track, apparently)

I'm wondering if the anemia of the bass is to do with sample size. A cycle of a bass sample is longer than that of a cycle of a flute for example - did some devs just use a bass sample an octave higher and pitch it down to save space?