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/vr/ - Retro Games


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File: 51 KB, 620x428, Quake_n64.jpg [View same] [iqdb] [saucenao] [google]
4046249 No.4046249 [Reply] [Original]

PC game ports that you played on consoles back in the day because you didn't have a computer

>> No.4046250
File: 111 KB, 800x556, Q264.jpg [View same] [iqdb] [saucenao] [google]
4046250

>>4046249
And the sequel.

>> No.4046251

none actually

>> No.4046254
File: 23 KB, 350x256, DN64_Box.jpg [View same] [iqdb] [saucenao] [google]
4046254

N64 was and still is an amazing FPS console.

>> No.4046258
File: 687 KB, 2100x1533, snes_out_of_this_world.jpg [View same] [iqdb] [saucenao] [google]
4046258

>> No.4046260
File: 104 KB, 800x553, flashback-the-quest-for-identity-snes-front-cover.jpg [View same] [iqdb] [saucenao] [google]
4046260

>> No.4046262

>>4046249
>>4046250
Fun fact: Quake 64 flopped because it was just a port from the PC version, and players wanted a completely new game instead, the way it was with Doom 64. When they made Quake 2 for the N64, they made a new game.

>> No.4046267 [DELETED] 
File: 91 KB, 640x908, commandos 2.jpg [View same] [iqdb] [saucenao] [google]
4046267

Not really retro, but whatever. It handles completely different from the PC version. You control the characters directly rather than point and click.

>> No.4046270

>>4046267
>Not really

More like DEFINITELY, ps2 is down the hall, to the right

>> No.4046278

>>4046254
>N64 was and still is an amazing FPS console.
>1 analog
100% horseshit.

>> No.4046283

>>4046278
>thinking Halo didn't ruin the fucking genre

>> No.4046286

>>4046278
>implying you need analog for movement

>> No.4046293

>mfw I played DOOM 64 and had a computer

>> No.4046336

>>4046293
Yeah, but Doom 64 is a sequel, not a port really.

>> No.4046346

>>4046336
I didn't know that at the time. I thought it was the original DOOM when I first played it.

>> No.4046362
File: 65 KB, 640x439, StarCraft64_SC1_Cover1.jpg [View same] [iqdb] [saucenao] [google]
4046362

spent way too much time on this

>> No.4046363
File: 31 KB, 720x480, 43393-Doom_(U)(Mode7)-3.png [View same] [iqdb] [saucenao] [google]
4046363

>>4046249
>>4046250
>>4046254
Played all of these plus pic related. We had a PC but the only games we had (that weren't shareware, anyways, we had shareware discs for days) were Ultimate/Doom 2 and the Dino version of Sonic CD (which is actually a reverse thread example as I've never owned a Sega CD).

Doom GBA was actually pretty good - it definitely wasn't PSX tier, but out of the Jaguar-based ports I think it holds up the best (but still suffers from the fact that Doom feels so wrong to play with a d-pad).

When I was a kid, I briefly owned Doom 32x; I was 4 or 5 and we had a Genesis. I didn't know what a 32x was, I just thought that if Madden could have the big weird carts and the NES could have weird shaped black carts that it wouldn't matter since it said SEGA on it. I took it home to find that it didn't fit and didn't play in my console. In retrospect I'm pretty glad I didn't have a 32x.

>> No.4046382 [DELETED] 
File: 66 KB, 356x499, morrowind_xboxbox.jpg [View same] [iqdb] [saucenao] [google]
4046382

>> No.4046390

>>4046382
This.

I had the pc version but It wouldnt play on my moms shitty dell.

>> No.4047049
File: 1.29 MB, 2100x1540, doom_snes.jpg [View same] [iqdb] [saucenao] [google]
4047049

The PC I had in my house could barely run anything over CGA graphics and ASCII. This was the best I could do at the time and I still loved it.

>> No.4047153

>>4046262
Fun fact: No one cares get a life loser.

>> No.4047165
File: 215 KB, 1024x768, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4047165

I played the shit out of this, and when I finally got a PC, it couldn't run the PC version because it was for windows 95/98 only and I had Windows 2000. It did lead me to discover Tiberian Sun though, and then get in to modding because I only had the demo and dissected all the files to find out what things did (They were in plaintext for the most part).

>> No.4047230

>>4047049
The hit detection on walls being FUCKED so that you'd get stuck was the only real serious problem with that other than the lack of saves obviously.

>> No.4047245

>>4046249
The good console ports are the ones that add in new content to make up for whatever is lost by not being on PC, like a few new levels or something. Gives them something novel, a reason to try them out even if you have the original.

And then in a lot of cases we can mod that shit into the PC version later, so everyone benefits.

>> No.4047250

>>4047049
You could do a lot worse than this version, to be fair. Not quite the Jaguar or PS1 port, but still better than the 32X and 3DO ones. Plus the fact that it even runs at all is impressive.

>> No.4047269

>>4047250
The most impressive fact about this port is that it's the full game, with the 3 episodes. The 32X, 3DO and Jaguar ports missed the Inferno episode entirely.

>> No.4047649

>>4046249
most of them

i didn't really get into PC gaming when i was a kid since my brother was a hardcore everquest addict.

i still get console versions of games occasionally to play with my friends & brother

>> No.4049783

>>4047269
Yeah, the Wolfenstein 3-D port on SNES was probably even better, relatively speaking.

>> No.4050861

>>4046283
Halo defined and refined it.
Your /vr/ fanboism is showing.

>> No.4051736

>>4047230
>>4047230
All ypu had to do was tap strafe to free yourself

I actually thought it was a feature to give strafing more use lol

>> No.4051738

>>4050861
And yet it still sold less than Goldeneye 007.

>> No.4051765
File: 133 KB, 550x500, pijobf4e8h.jpg [View same] [iqdb] [saucenao] [google]
4051765

>>4047153

>> No.4051831
File: 103 KB, 681x650, 224-Unreal_Tournament_(USA)-1496284414.jpg [View same] [iqdb] [saucenao] [google]
4051831

I still play this and Quake 3.

>> No.4052004

Why did so many PC publishers decide to do ports to the N64 anyway?

>> No.4052010

>>4051831
The DC ports, especially of quake 3 were actually fairly impressive.
I remember playing with a friend on a server, me on the PC version that matched the version code of the DC.
First time I can think of console/PC crossplay online.

>> No.4052102

>>4051831
This game is still playable online via private servers.

>> No.4052103 [DELETED] 
File: 1.99 MB, 3224x2189, xbox_332.jpg [View same] [iqdb] [saucenao] [google]
4052103

>>4046249

>> No.4052105

>>4052004
N64 was the king of FPSes that generation.

>> No.4052127

>>4052004
It was the most powerful console of the 5th generation.

>> No.4052169

>>4046258
it's like the designer of the cover art never made it past the first area

>> No.4052171

>>4052169
Most people didn't, so it's accurate

>> No.4052259

>>4052004
>>4052105
>>4052127
The trend continued on the 6th generation, with the Xbox.

>> No.4052320

>>4046262
It would've made sense if they released them at the same time. I guess the same goes for the Saturn port?

>>4046278
Yeah the controls are a little shite but once you get use to it it's 100% playable.

>> No.4052337

>>4052004
As a Playstation fag, I'd like to think that developers knew you couldn't really do extreme scale and distances, or at least not without some major sacrifices or major re-engineering. PS1 is very situational, you need the camera to play favorably like Crash or isometric or a good reason for fog. With N64 you can water down the texture and music quality as much as you need or replace FMVs with static slideshows, but with PS1 you have roadblocks right away in its foundation.

>> No.4052561

>>4046362

I remember the later levels in the campaign were agonizing with the 64 controller.

>> No.4052568

>>4052004
The N64's specs and four controller ports made it easy to adapt most computer games to the system.

A huge thing you have to remember is that for a while the PS1 didn't even have an analog stick on its controller and you needed a peripheral to have more than two people playing multiplayer.

>> No.4052630

>>4052004
The N64 was the most powerful console back in the day compared to the playstation and saturn not only that but all consoles had 4 controller ports so it easier for multiplayer as not everyone had a multitap back then (i remember only 1 time using one).

>> No.4052649

>>4047165
>it couldn't run the PC version because it was for windows 95/98 only and I had Windows 2000

nibba you could run it with compatibility settings

>> No.4053280

>>4047165
>when I finally got a PC, it couldn't run the PC version because it was for windows 95/98 only and I had Windows 2000

How fucking retarded are you?

>> No.4053295

>>4046278
>implying two analogue sticks is any better

>> No.4053362
File: 8 KB, 256x224, Super Mario World (U) [!]-1.png [View same] [iqdb] [saucenao] [google]
4053362

>>4051831
my nugga

>> No.4055192

>>4052102
The Dreamcast version?

>> No.4055220
File: 41 KB, 385x387, red alert.jpg [View same] [iqdb] [saucenao] [google]
4055220

>>4047165


I was from no-vidya-allowed family, but all my buddies at school were console gamers so I only ever heard about console games and console ports. Command & Conquer: Red Alert was one of the most talked/played games among my friends, and for the longest time I had no idea that it was a port or that RTS games were even a computer gaming thing.

Now that I think about it years later I find it amusive how naive I was. Not that there is anything wrong with playing RTS on a console, it's just so much more natural on computer.

>> No.4055223
File: 63 KB, 576x522, 1466042590221.png [View same] [iqdb] [saucenao] [google]
4055223

>>4055192
http://dreamcast.onlineconsoles.com/

>> No.4056759

>>4046249
Never got into this

>> No.4056761

>>4047049
Same, I was in my early teens at the time so I didn't know better, played through every episode and adored it.

>> No.4056958

>>4046250
I recently played it and the final "bosses" were anticlimactic and somewhat disappointing. shame.

original command & conquer on the n64 was shit, but back then I didn't know any better. the campy cutscenes are integral to the game and the control stick simply isn't suited for rts.

>> No.4057102

>>4046249
>PC game ports that you played on consoles back in the day

Uh, all of them. We had computers but they were always shit for games so whenever we'd get games they would run at like 5 FPS, so I had to settle for the console versions. Onl exception was Doom, because of course Doom worked.

I remember getting Half Life and Half Life 2 in a package deal once and our Dell(or was it HP?) Desktop we got in 2003 couldn't run either of them without chopping up, and if I tried to adjust the graphical detail the game would crash. Good times.

>> No.4058462

>>4055223
genuinely surprised that this exists

>> No.4058473

>>4046249
not vr but i got half life 2 on the original xbox because my computer could only handle half life 1 and team fortress classic

>> No.4060175

>>4046249
Doom is better

>> No.4060182

>>4057102
>tfw your old computer can be used to play all those games you missed out on in the 90s.
Of course, like the 90s, it's still a pain to get them up an running.

>> No.4060229

quake 3 on dreamcast

>> No.4061720

>>4052561
don't forget all the slow down, I actually had the game freeze on me during one of the last zerg levels in the brood war campaign

>> No.4063359

>>4061720
never played it, but that sounds way too frustrating

>> No.4065715

Didn't Genesis have a version of Duke Nukem 3D, or am I thinking of something else?

>> No.4065745

>>4065715
I think Brazil made a Genesis version and it's hilariously bad in compariso, it's nothing like Duke 3D.

>> No.4066695

>>4047245
>And then in a lot of cases we can mod that shit into the PC version later, so everyone benefits.

other than doom 64 & half life decay what else got an unofficial PC port and what else hasn't?

fear's console missions never got ported to the PC and portal's levels from the still alive release got semi-ported since most of them were based on the portal flash game which got remade as a mod for portal

>> No.4067987

Was I the only one that played Wolfenstein 3-D on SNES?

>> No.4068141

>>4046262
Quake 2 N64 did, though. It was an entirely different game from the PC version.

>> No.4068151

>>4046283
It did the opposite, but that's a debate for a different board.

>> No.4068156

>>4066695
They made a port for Duke Nukem 64, and port for Quake 2 is being made.

>> No.4068163

>>4051831
I had a decent PC at the time but not my friends so we'd play the fuck out of the Dreamcast version in 4-player splitscreen. On a small TV.

Good times.

>> No.4069152
File: 107 KB, 640x1056, 138556-Quake_(E)-1.jpg [View same] [iqdb] [saucenao] [google]
4069152

>>4046249
I actually had a Saturn into the late 90's and a shitty computer (486 processor tried the shareware it barely worked) I loved this game. Played through it many times, I still remember the stank and duzz comic!

>> No.4070720

>>4068156
Was Duke Nukem 64 any different from the PC game?

>> No.4070736

>>4069152
>stank and duzz comic

wat.

>> No.4071703

I played Quake on N64 but that was only so I could play split screen with my friends. Q2 had 4 player split screen as well.

>> No.4071738

>>4052649
I'm willing to bet you couldn't. Comp mode was a regex only thing in 2000 and it mostly was intended for business software. XP was where they tried to get as much consumer stuff to run as possible, even going so far as to have rudimentary sound blaster emulation for dos (though it was too shit to use).

>> No.4073248

>>4070720
it was duke 3D but it only had the first 3 episodes with some of the maps changed around & censored

weapons were different & you could rescue the babes instead of mercy killing them

>> No.4073772

>>4073248
>you could rescue the babes

they should add more Metal Slug style hostage rescuing mechanics to FPSes

>> No.4073773

>>4073248
Weapons also had different types of ammo

>> No.4073798

>>4068141
Did your brain just turn off at a point while reading that post?

>> No.4075107

>>4071703
Those were awesome. Split-screen multiplayer was really what the N64 was all about, for the most part.

>> No.4075119

>>4055220
I had a similar experience except it was with the N64 version of the first game.

>> No.4075126

>>4058473
How well did that port even run? HL2 never struck me as the sort of game that could work on that kind of hardware.

>> No.4075129

>>4065715
>>4065745
it's basically a weird Wolfenstein 3D thing just you're Duke Nukem

>> No.4075149 [DELETED] 

>>4075126
U should see DOOM 3 and Far Cry Instincts as well, really impressive shit.

>> No.4075276

>>4046249
Starcraft 64

Boy did that suck. But I played the shit out of it

>> No.4075590

>>4075126
HL2 has been optimized to run on toasters, so of course the Xbox could run it. It also had Doom 3, UT2003, Unreal 2, KOTOR, Morrowind... The original Xbox was the only one that could keep up with PC on that generation

>> No.4075592

>>4075276
>suck
>The only Starcarft version that has local multiplayer

>> No.4075596

>>4075276
It had some improvements though

>Control of up to 16 units, while PCucks are stuck with 12
>Workers can be set to automine, like on SC2
>Smartcasting for Psionic Storm

>> No.4076725
File: 1.68 MB, 1280x929, riven_the_sequel_to_myst.png [View same] [iqdb] [saucenao] [google]
4076725

>>4046249

i actually thought this played well on PlayStation, i think i actually preferred the ps1 controller too

>> No.4076745

>>4075590
Ah, that's true. I never had the good fortune of owning an OG Xbox so I tend to forget what it could do.

>> No.4077243

>>4075590
That's because Xbox literally WAS a PC. It even ran on DirectX (hence the name). It was literally a dumbed down PC.

>> No.4079564

>>4077243
How come there still isn't a working Xbox emulator yet? If it's literally a PC it should be very easy to emulate.

>> No.4079587

>>4046254
me and my bro and some friends played this forever on the n64 it was the best version

>> No.4079591

>>4047049
i played so much i know every secret in the first 3 levels

>> No.4079596

>>4079564
Architecture, besides that there isn't much known on how everything works

>> No.4079623
File: 133 KB, 250x360, Alien_vs_Predator_(Jaguar_game).jpg [View same] [iqdb] [saucenao] [google]
4079623

This game is much better than it should be allowed to be

>> No.4079960

>>4075126
https://www.youtube.com/watch?v=a3vAdVxNmx4
I remember the Doom 3 port running a lot smoother, at the cost of level size and number of dynamic lights.

>> No.4080351

>>4067987

It's better than the original release. Wolfenstein 3D should have been called "Mapless hitscan-a-palooza"

>> No.4080354

>>4047153
You are projecting your depression ITT. Go do it at your local firing range.

>> No.4080358

>>4047250
The SNES version pretty much consistently ran worse than the direct competition. 5-14 fps is not acceptable.

>> No.4080362

>>4079623
one of the few actually great games on the Jaguar.

>> No.4081769

>>4080362
that was shit

>> No.4081786

>>4075592
LAN doesn't count?

>> No.4081803

>>4081786
He means splitscreen

>> No.4082738

>>4046249
i played quake and doom on 64 because my computer wasn't a gaming pc. it could run myst, but that was about it.

>> No.4084079

>>4046278
What would you need a second analogue stick for? Even the PC version was playable without a mouse

>> No.4084157

>>4084079
On the original PC version you even have to hold down a button to use mouselook, similar to console FPS before the double analog system was standardized

>> No.4084905
File: 621 KB, 1481x2105, Jaguar-box (2).jpg [View same] [iqdb] [saucenao] [google]
4084905

This and quake for DC, with the licensed kb and mouse setup. Still have them, the kb wiring especially is pretty shitty

>> No.4084908

>>4079623
This was a completely different game than anything on pc wasn't it? I still have this cart and it never even occurred to me that it was anything like it

>> No.4084950

>>4079623
That isn't a port. It isn't on PC. I mean there are AVP games on pc but not a pc version of that one

>> No.4084962

>>4081803
>RTS Splitscreen as a good thing
ho ha hi ha ha

>> No.4084963
File: 130 KB, 1555x706, xbox.png [View same] [iqdb] [saucenao] [google]
4084963

>>4079564

>> No.4085194

>>4084950
AvP 1999 for PC is a remake of this game

>> No.4085258

>>4085194
But I want the Jaguar verion on PC. NightDive Studios help us

>> No.4085285

>>4085258
You can always emulate it. But there's glitches and bugs to deal with, of course.

>> No.4085807
File: 20 KB, 256x224, SimEarth_The_Living_Planet_SNES_ScreenShot4.gif [View same] [iqdb] [saucenao] [google]
4085807

SimEarth for SNES.

It had some nice presentation in some ways, like SimCity for SNES did, but also like SimCity, it suffered badly from the low speed of the console's CPU. Unlike SimCity, it also suffered badly, I guess, from limits on the size and/or read/write speed on the in-cartridge battery-backed memory, to such an extent that even though saving your game took forever, it still apparently had to be lossy. That is, it would save the layout of the land and the numbers of creatures, but not the POSITIONS of creatures, so that when you loaded your game everything would be scrambled everywhere. If I remember right. It frickin sucked.

I still found a way to like the game somehow, despite the fact that the main thing you do in it is wait.

>> No.4086491

>>4085807
I didn't even realize that was on the system.

>> No.4086551

>>4085194
no?

>> No.4086605

>>4052010
It was great. You just needed the DC map pak.

>> No.4086668

>>4084963
Sounds more like too much work and nobody gives a shit.

>> No.4086679

>>4086668

At least Microsoft is re-releasing some OG Xbox Games on the ONE, even the old Xbox discs will work the same way BC 360 games do.

>> No.4088543
File: 284 KB, 974x1370, NESBoxFront.jpg [View same] [iqdb] [saucenao] [google]
4088543

>> No.4090831

>>4046260
Was this even on PC?

>> No.4090864

>>4090831
DOS

>> No.4092448

>>4046262
There isn't anything fun about that fact.

>> No.4092510

>>4079564
Undocumented custom Geforce 3

>> No.4094515
File: 1.82 MB, 1534x2100, nes_maniacmansion.jpg [View same] [iqdb] [saucenao] [google]
4094515

I'd guess that MOST people played this port rather than the original.

>> No.4094561

>>4080358
It was good enough for the time, but there's no going back to it now. It did have great music, however.

>> No.4094645

>>4069152
you're a fucking trooper

>> No.4094660

>>4058462
If you want to play online with Dreamcast, it's recommended to build a Dreampi (Raspberry Pi software that converts internet into dial-up)
http://blog.kazade.co.uk/p/dreampi.html

>> No.4094663

>>4086679
That strikes me as kinda weird considering that the only Xbox game in Rare Replay (grabbed by the ghoulies) was natively ported to Xbone instead of emulated.
I guess they progressed further in Xbox emulation from then.

>> No.4094664

>>4071738
I'm willing to bet you could

>> No.4095116

>>4094645
not that guy

was it THAT bad?

>> No.4096929
File: 422 KB, 1534x2100, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4096929

>> No.4096931
File: 721 KB, 1524x2100, maxres.jpg [View same] [iqdb] [saucenao] [google]
4096931

>> No.4096932
File: 87 KB, 640x446, Wizardry_V_-_Heart_of_the_Maelstrom_(USA).jpg [View same] [iqdb] [saucenao] [google]
4096932

>> No.4097319
File: 8 KB, 263x191, hexen.jpg [View same] [iqdb] [saucenao] [google]
4097319

>>4046249
I had a PC, but only had a shareware version of Hexen, and no way of purchasing it. Was jealous as fuck when a school friend got this. He was one of those "I only have one controller so you all just get to watch me play" faggots.

>> No.4097329

>>4047153
Fuck you, I care.
>>4046262
Is the N64 Quake 2 really different from the PC version? I had no idea. Has anyone ported it as a map pack or something, or is that the only option?

>> No.4097585
File: 258 KB, 300x420, segacd_heimdall_front.png [View same] [iqdb] [saucenao] [google]
4097585

>> No.4097640

>>4097329
>Is the N64 Quake 2 really different from the PC version?
Completely different. There's a PC port on the works but it seems that only the first few levels were ported so far.

>> No.4099064
File: 2.78 MB, 1534x2100, M.U.L.E. (NES).jpg [View same] [iqdb] [saucenao] [google]
4099064

This is another game that I'm sure the vast majority of people played the port of.

>> No.4099067

>>4095116
Not him either. And as much as I love Saturn quake for being a technological masterpiece, the gameplay is pretty unsuited to a controller. I'll try it with the 3D controller soon though

>> No.4099070

God damn Quake II on n64 is a masterpiece, but it just HAD to be fucked up by the terrible controls. Seriously, everything else is perfect except for having to use the shitty n64 controller.

>> No.4099154

>>4099070
I never really minded the N64 controller for FPSes.

>> No.4099621

Let's talk about some cancelled ports. There was supposed to ports of Fallout 1, Baldur's Gate and Unreal for the PS1, and ports of System Shock 2 and Alien vs Predator 1999 for the Dreamcast.

>> No.4099626

>>4046249
>because you didn't have a computer

I don't know this feel

>> No.4101409 [DELETED] 

>>4099626
>>4099626

>> No.4101438

>>4099621
> Fallout 1
Imagine how clunky and tedious controls would be.

>> No.4101440

>>4099621
>unreal for ps1

hahah im going to say that was never canceled because it never could have existed. if the name was listed somewhere it's one of those things where a person from EB wrote it down and other people went with it.

>> No.4101446

>>4046249
I played the everfucking love of StarCraft 64. Becuase my friend lent it to some dumbass who dropped water on the cart and peeled off the sticker then relabeled it to Space Craft 64, I called it Space Craft 64 for the longest time.

>> No.4101450

>>4099621
I'm well aware of the Half-Life 1 cancelled port for Dreamcast. Somehow Quake III makes it just fine but not Half-Life even though they share similar engine tech (Half-Life being based on older id engine tech). The game runs fine and even works with mods but it has some showstopper bugs as well as save issues.

>> No.4101459
File: 56 KB, 640x468, 2715_front.jpg [View same] [iqdb] [saucenao] [google]
4101459

>> No.4101463

>>4046363
Kek I did the same thing with Primal Rage. I thought 32x meant awesome graphics or something, didn't realize it was an add-on

>> No.4101531

>>4101450
i thought the large reason it was cancelled was because the dreamcast was failing? at least that's what i heard.

also there was going to be an official PC port of the ps2 expansion, decay but apparently something with the rights happened.

>> No.4101591

>>4101450
Half Life DC got cancelled because the console itself was discontinued, not because of any issues with game performance. The same applies to all other cancelled ports for this system.

>> No.4101884

>>4053280
>>4052649
You two are thinking Windows XP, in which there were work arounds to get the game running. In Windows 2000 for Business, you had shit for compatibility on anything not current. I couldn't run Daggerfall, Warcraft 2, Wolfenstein, or even Doom. Quake 1, TS, and Starcraft did work fine, however.

>> No.4101890

>>4055220
>tfw beat all of C&C RA and Retaliation, including the ant missions, on console before even setting foot on the PC version.

>> No.4102576

>>4046278
Wut is strafe

>> No.4102580

I played C&C RA on PS1 for years before I had Tiberian Sun.

>> No.4104147

>>4101459
This whole thread has got me thinking. Does it blow anyone else away how Nintendo used to be the console you went to for FPSes and now they can't get any FPSes at all? What the fuck happened?

>> No.4104161

>>4104147
It was something particular to the N64, not Nintendo. The N64 was the unquestionably superior system when it came to 3D capabilities, so it was the platform of choice for console FPS. Games like Turok and Perfect Dark weren't exclusives just by choice, but because the PSX could never handle such games.

>> No.4104331

>>4053295
>>4046283
>>4051738
>>4046286
>it's an "anon gets insecure about being old" episode

unless it was something like doom or wolfenstein most console shooters controlled like trash until the advent of dual analog sticks

do you guys use arrow keys for movement too?

>>4084079
the second analog functions as the "mouse" while the other was "WASD"

>> No.4104335

>>4104161
>The N64 was the unquestionably superior system when it came to 3D capabilities

i hate to sound like a console fanboy but how when you had games like RE2 which had to be downgraded in order to fit on a cartridge?

>> No.4104359

>>4104335
RE2 isn't a fully 3D game, backgrounds are just static 2D CG images which take up a lot of space. Now compare any full 3D PSX game to any full 3D N64 game and the latter will not only look better, but perform better.

>> No.4104362

>>4104331
>do you guys use arrow keys for movement too?

why would you not?

>> No.4104365

>>4104335
literally that was 100% because of cutscenes

>> No.4104516

>>4104335
The downgrade was due to limitations of the cartridge, not the hardware.

>> No.4105337

>>4079596
Architecture? It uses a 768mhz pentium 3, you can even upgrade it.

>> No.4105413

>>4105337
software architecture I think, point is while the literal hardware is known, the way how it handles things (software matically) is not very known.

>> No.4106745

>>4104147
NoA used to actually court third party devs to make games for the n64. Then NoA got turned into a glorified localisation house for japan. Thanks iwata!

>> No.4106749

>>4106745
Well they still made 1,2 Switch, didn't they? Top AAA quality software.

>> No.4108441

>>4106749
Did NOA actually make that?

>> No.4108448

>>4108441
No, they did not.
https://en.wikipedia.org/wiki/Nintendo_Entertainment_Planning_%26_Development

>> No.4108468

>>4108448
What is the practical difference between EAD, SPD, and EPD?

>> No.4108473

>>4104147
Not gonna lie, I want to believe it's because Playstation was too retarded so the games flocked to the competitor. Cameras with high FOV and close distance to surfaces like first person pronounces a lot of texture warping unless you invest a lot of polygons subdividing everything, but you blow your polygon budget and can't do large distances and detailed first person models. There are some exceptions like Quake 2. N64 can render these things no problem, it just so happens that the textures look like poop and ships with analog. This is why PS1 had a shit ton of isometric games like JRPGs because it completely avoided these camera vs warping issues. Same deal happened with PS3 losing a lot of things to Xbox 360 because it went full retard.

>> No.4110813

>>4108473
Even the GBA got a bunch of FPSes though. After that Nintendo just plain could not get devs to make the genre for their hardware. The Wii controller was fucking EXCELLENT for FPSes and yet they still couldn't get anything.

>> No.4110907
File: 81 KB, 600x597, cover_large.jpg [View same] [iqdb] [saucenao] [google]
4110907

I doubt that most people are even aware that this was a PC game.

>> No.4110909
File: 184 KB, 475x347, faceball_2000_us_box_art.png [View same] [iqdb] [saucenao] [google]
4110909

>>4110907
I think the Game Boy version might have been even more popular than the SNES version.

>> No.4112896 [DELETED] 

>>4110909

>> No.4113703

>>4110907
>>4110909
It amazes me that other devs didn't try to make FPSes for Gameboy.

>> No.4115715

>>4108448
Oh, OK.

>> No.4117764

>>4076725
Fuck, I didn't even know that was on PS1. Was Myst ported as well?

>> No.4118239

>>4097319
PS1 version was a laggy joke and literally used an entire memory card for one save. PS1 Descent had an unimpressive frame rate but was playable. Forsaken ran at 60 fps.

>> No.4118245
File: 194 KB, 784x1024, n.jpg [View same] [iqdb] [saucenao] [google]
4118245

>>4104161
Unreal was planned for the N64 before it became the Crysis of the early 32-bit Windows era.

>> No.4118248

>>4118239
>Forsaken ran at 60 fps.
[citation needed]
Forum posts are not a legitimate source.

>> No.4118251

>>4113703
Someone is remaking Wolfenstein 3D on the GBC. Astonishing.
https://www.youtube.com/watch?v=JfMpG3RW_kU

>> No.4118260

>>4118248
>[citation needed]
>Forum posts are not a legitimate source.

http://www.sega-16.com/forum/showthread.php?26920-Games-with-3D-graphics-running-at-60-fps-5th-Generation-Consoles

Well then you'll just have to take my word for it dude. Or spend like 4 dollars for the game and find out. You'll be able to tell. Quake II also had a better framerate than the N64 version but Forsaken was humiliating.

>> No.4118273

>>4118260
>Quake II also had a better framerate
False. They are fairly similar in fact.

>> No.4118282

>>4118273
PS1 version stays at 30 fps. N64 frequently dips lower. Multiplayer on N64 is a joke too but you can't see that in the video. 4 player on ps1 runs fine.
https://www.youtube.com/watch?v=dEQNu0jqhr4

>> No.4118307

>>4118282
>PS1 version stays at 30 fps
Nope, this is an often repeated lie about the overhyped PS1 version (though it is an impressive port for what it is). All it takes is an encounter with a couple of enemies to send its framerate tumbling down.

The N64 version looks laggier mostly because the animation lacks keyframe interpolation and movement speed is lower. It also has framepacing issues which gives it a bit of a stuttery look. However, it also drops fewer frames in moments of intensity. It rarely shits itself completely like the PS1 version does in a few areas.

As for Forsaken on PS1, a 60 FPS framecap is not the same thing as 60 FPS. Idiots basically loaded up Forsaken on a PS1 emulator, saw that it reported 60 FPS and go "woahhh it must be 60 FPS". Except on the real console it very rarely goes that high. IIRC Banjo-Tooie also has a 60 FPS framecap, and we all know how rarely that game hits that target (if ever).

>> No.4118331

>>4118307
>IIRC Banjo-Tooie also has a 60 FPS framecap,
No, it doesn't

>> No.4118336

>>4118331
Well there's one well known N64 game out there that has a 60 FPS framecap but actually runs under 30 FPS most of the time. Maybe it's not Tooie, but it's out there.

Forsaken isn't that bad, but it's more like 40 FPS most of the time rather than 60 FPS.

>> No.4120426

>>4118251
Oh wow! When is that coming out?

>> No.4120495

>>4046254
Co op splitscreen mode was GOAT

>> No.4120498

>>4046254
I had 3D for DOS and 64. Duke was king.

>> No.4120513

>>4046250
>>4046249

got both
the first was cool but had levels missing
2nd added 4 players free for all
They were decent games.

>> No.4122157

>>4118336
>there's one well known N64 game out there that has a 60 FPS framecap but actually runs under 30 FPS most of the time

What game?

>> No.4122162

>>4122157
Quack 2

>> No.4122678

>>4046278
PCs use the keyboard for strafing and it's digital.

>> No.4122690

>>4075590
The Xbox was designed to make it piss easy for PC developers to port games to it, especially compared to the limited storage of the GameCube and the PS2's nightmarish Emotion Engine.

>> No.4123291

>>4122690
The Xbox IS a PC in a box. It's name literally means "DirectX box".

>> No.4124075

>>4046250
came here to post this

Loved the ambient soundtrack and menutheme with quad samples. https://www.youtube.com/watch?v=aZF1S4WL3Uw
Also prefer the RG in blue over red. Controls were pretty much unusable for me though.

>> No.4125179

>>4122162
ok

>> No.4126856

>>4118245
Just think of how awesome the split-screen multiplayer could have been.

>> No.4127347

>>4099621
Baldur's Gate one actually got made and it's horrible.

>> No.4127365

>>4101438
It couldn't be much worse than the already clunky and tedious controls of the PC version

>> No.4129097

>>4127347
was not aware of that

>> No.4130612

>>4127365
lol you've got a point

>> No.4130646

>>4051765
I know this is /vr/ and everything but damn dude, what year is this?

>> No.4130750

>>4130646
Hopefully the year you stop being underage

>> No.4130763

Does original xbox count for this? Played counter strike on it like a dummy. Also doom 64, starcraft 64, and duke nuke em on a game.com and ps1 (also played the original of all those games on pc first but saw them at blockbuster as a kid and rented them anyway cause loved the pc ones)

>> No.4131164
File: 60 KB, 640x469, 1483675328905.jpg [View same] [iqdb] [saucenao] [google]
4131164

https://www.youtube.com/watch?v=nlH126WakZs

>> No.4131701

>>4131164
I almost forgot that this was a PC game.

>> No.4133290

>>4130763
What are you even saying here?

>> No.4134279

>>4046250
This but on PS1. 2-player deathmatch with friends wasn't that bad desu.
>>4047165
>>4055220
My niggas.

>> No.4134478

>>4101459
By removing the AI sidekicks this version is actually playable

>> No.4136042

>>4134478
Really? I've always heard that it was WORSE than the PC version.

>> No.4138164

>>4101459
>>4134478
>>4136042
Anybody ever play the Gameboy Color version?

>> No.4140585

>>4138164
what genre was that even?

>> No.4141535

>>4046254
Worst duke port, had censored duke.

>> No.4142989

>>4141535
>censored duke

explain

>> No.4142994

>>4046249
Diablo 1

>> No.4143078

>>4142989
All the porn was removed, and replaced by NRA/gun stuff.

>> No.4143241
File: 412 KB, 500x375, 1411972942080.gif [View same] [iqdb] [saucenao] [google]
4143241

>>4046254
>play in 4player Split-screen with bros
>the great race for Shotgun with Explosive Shells begins
>decide to opt out and go for Shrinker instead
>kill all 3 of them while they are fighting of the Shotgun and the shells

>> No.4143249

>>4104147
>>4104161
I dont know man, I remember playing Seeds of Evil without the whatchamacallit-pak and game would sometimes slow down into single digits during encounters with multiple enemies/projectiles or especially during the Tower-Defense part.

>> No.4143414
File: 32 KB, 1280x738, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
4143414

>>4046362
>best friend could be a pro games player if he wanted to
>Has a tendency to beat everyone at fighters without even trying just because
>wont compete because he is allergic to people with Aspergers and "doesn't see the benefit"
>buy SC2 and get hype
>MFW I go down stairs to tell him and see him playing SC64 in the year of our lord
>likes long drawn out tedious resource management matches against the AI
>get kind of jealous when compared to the stupidly fast paced matches of SC2

>> No.4145382

>>4143414
Your friend is smart. That shit is a waste of time.

>> No.4145424

>>4143078
The strip club became a Duke Burger

>> No.4145702

>>4053280
The original Red Alert wouldn't run out of the box on XP, not even with compatibility settings. I'd assume the same with the original C&C and 2000 since they're based on the same engine.

>> No.4145706

>>4079564
It's not literally a PC. It's similar, but it has a custom GPU, a custom sound DSP, a weird video encoder setup, a weird boot process, and a lot of the tech that's in it is still covered by NDAs because Nvidia are a bunch of fucking cunts who are too pussy to release information on ancient products.

The IBM PC architecture is kind of a specific thing, and having an x86 processor doesn't equal architectural compliance.

>> No.4145715

>>4118251
It's using a co-processor in the cart. It's kinda neat, but not as impressive as actually coding a raycaster in software on the GBC CPU.

>> No.4145719

>>4079564
someone is finally working on it

https://www.youtube.com/watch?v=L0PAhFHQcHo

>> No.4145743

>>4086491
SimEarth also came out on Turbografx CD and Sega CD

>> No.4145751

>>4099067
can attest it plays fairly well with the 3D pad. Big Quake fan, so observing the changes is a lot of fun.

>> No.4145775
File: 52 KB, 424x496, Sonic_CD_(PC).jpg [View same] [iqdb] [saucenao] [google]
4145775

Most of my favorite PC ports are on OGXBOX and PS2 but I managed to snage a copy of pic related back in the day. I used to imagine the slowdown was "bullet time" before that was a thing

>>4145382
He's very smart and awesome. He also has a photographic memory and bizarrely diverse taste in games. One week he will play the most challenging and adult games imaginable and then the trashiest fast paced tourney games to the easiest kid mode games to dark souls[/spoilers] then back to inferior console ports that are "charming".

>> No.4146467

>>4145775
>I used to imagine the slowdown was "bullet time" before that was a thing
I still don't know if God of War has slowdowns or if it's intentional.

>> No.4146779

>>4141535
They more than made up for it with the improved visuals and alternate guns.

>> No.4147474

I bought quake on steam and want to bind mwheel down to jump but can't seem to get it to work, anyone else use the steam client to run quake ?? If you have solved this problem can you help ?

>> No.4147891

>>4147474
Does Steam use WinQuake? I'm not sure if that has mouse wheel support or not. It's an ancient client though.

>> No.4149001

>>4146779
>alternate guns

Now I have to play this.

>> No.4149008
File: 138 KB, 600x600, x-com-ufo-defense-usa.jpg [View same] [iqdb] [saucenao] [google]
4149008

I fucking loved this game even though the load time before battles was ridiculous. I would literally go take a shower in the morning while it loaded.

>> No.4150246

>>4149008
Oh wow! I had no idea that came out on that system.

>> No.4152231

>>4146779
>alternate guns

In what sense? Like additional weapons? Or did they replace some of the originals?

>> No.4152241

>>4152231
They replaced some of the guns, and in addition of that, the guns, both old and new, have multiple types of ammo, i.e. regular/dum dum rounds, dumb fire/heat seeking missiles

>> No.4153062
File: 104 KB, 800x800, 138-Quake_III_Arena-1479915663.jpg [View same] [iqdb] [saucenao] [google]
4153062

We can all agree that this is the greatest PC-to-console port ever made?

>> No.4153069

>>4153062
>We can all agree
no

>> No.4153070

>>4153062
Only because Quake 3 was so optmized it could run on toasters.

>> No.4153092

I was lucky enough to grow up as a computer kid. But I still played the hell out of Quake II on PSX along with Quake III and Unreal Tournament on the DC because of local multiplayer.

>> No.4153185

I played Half Life on Dreamcast. The load times were terrible, and it needed an entire memory card to save, but considering the only other FPS worth playing was Soldier of Fortune (sorry, Outrigger fan, if you exist, but Outrigger sucks), I had a great time.

>> No.4153210

>>4153185
Wasn't that game cancelled though?

>> No.4153226

>>4153210

Sure, but the ISO was leaked

>> No.4153262

>>4153226
But if you had a PC to burn the ISO, why not just play it on PC?

>> No.4153275

>>4153262

I didn't have a PC that could run 3D

>> No.4153285

>>4153262
>>4153275

Actually now that I think about it, I'm pretty sure I bought the game from a reseller like most of my Dreamcast games, since I didn't have a CD burner either. You would get a list of available games, submit the order and like $2 a disc, and a week later receive a stack of games.

>> No.4153416

>>4153185
>sorry, Outrigger fan, if you exist, but Outrigger sucks

I enjoyed it in short bursts. The arcade feel was a nice change from the more serious shooters of the day.

>> No.4153464
File: 38 KB, 408x445, 24353+65.jpg [View same] [iqdb] [saucenao] [google]
4153464

>>4046254
I played 64 first then later on the original pc version via eduke32.

I remember Spamming the use key just to rescue the babes.

Sadly it didn't do squat so I had to put them out of their misery

Overall Fun Game

>> No.4153915

>>4153185
>Outrigger
it was like the only fps that worked with the Dreamcast controller

>> No.4154287

>>4047165
I seriously thought I was the only person in the universe that had this game for console. Good fucking times man.

>> No.4156642

>>4047165
what game is that?

>> No.4158782

>>4153185
outrigger's not that bad

>> No.4158813 [DELETED] 

>>4156642
Order Issues and Claim Territory

>> No.4158814

>>4156642
Issue Orders and Claim Territory

>> No.4160889

>>4158814
...

>> No.4161006

>>4160889
true autism

>> No.4162429

>>4046260
Good game on all ports shame about its sequel and remake

>> No.4163463
File: 79 KB, 600x600, tom-clancys-rainbow-six-usa.jpg [View same] [iqdb] [saucenao] [google]
4163463

This game is hard as nuts to play with a PS controller.

>> No.4163487

>>4163463

Played this on N64, enjoyed the co-op

>> No.4165535

>>4163463
I'd bet most people don't even know there was a PC version.

>> No.4165619

>>4047250
The only thing about it that's better than the 32X version is the soundtrack.

>> No.4165640

>>4145719
Yeah, Microsoft. 360 and OG Xbox emulation will eventually be built into Windows.

>> No.4165728

>>4153070
After seeing someone get DOOM to run on a printer, I'm incline to believe anyone can get any early id game (especially any developed by Carmack) to run on any electronic.

>> No.4165730

>>4165535
Fucking Vegas era R6.
They were alright games, but they should have been under a different IP.

>> No.4165763

>>4046278
>1 analog
Use the d-pad for movement and the analog for aiming you dumb fuck, it's literally no different than two analog sticks.

>> No.4165765

>>4046249
This is actually my favorite version of the game -- and I didn't play it until last year. It plays like a dream on the N64 controller, and the colored lighting is way, way more appealing than the muddy browns and greys of the PC release. Also, the lack of the hub area by which you access levels was not missed, it made the game flow together more nicely. Even if it wasn't an original game in the vein of DOOM 64, and was missing a few of the PC levels, I still love this shit.

>> No.4167762

>>4165765
Huh. That actually sounds really cool. I'll have to check that out.

>> No.4167838
File: 1020 KB, 1024x646, duke_nukem_3d__mega_drive_sega_genesis__cover_by_jucstin-d8i7fk4.png [View same] [iqdb] [saucenao] [google]
4167838

>>4141535
>worst port

>> No.4167941
File: 190 KB, 364x329, Monkey!.png [View same] [iqdb] [saucenao] [google]
4167941

>>4167838

>> No.4167946

>>4163463
>those horribly clipped levels
Man was I disappointed. Also I think it has less levels too.

>> No.4168069

>>4167762
>Huh. That actually sounds really cool. I'll have to check that out.
Yeah you should, it's right up there with Perfect Dark as one of my favorite shooters. Unlike the PC release, it's colorful as fuck, and it actually plays really well thanks to a surprisingly good framerate, the ability to remap all buttons (so you can play wih d-pad to move and analog to aim), and you can even turn the "blur" filter off. Great fucking port.

>> No.4170119

>>4165730
You could say that about all nu-ubisoft titles

>> No.4171909

>>4170119
>assassin's creed was originally a prince of persia game
>watch dogs was originally a driver game
>blood dragon spun off from a farcry expansion

i don't follow it's what they been doing.

>> No.4171972
File: 79 KB, 600x594, Retaliation_US.jpg [View same] [iqdb] [saucenao] [google]
4171972

Spent thousands of hours on this.
>105 maps to choose
>link cable multiplayer

Those were the days.

>> No.4173683

>>4171972
>thousands

if it was a different game I'd think you were exaggerating

>> No.4174619

>>4167838
Anybody ever play Zero Tolerance on Genesis?

>> No.4174634

>>4174619
It's shit.

>> No.4176670

>>4174619
>>4174634
Did that have a sequel?

>> No.4178707

>>4153464
why did I laugh at this

>> No.4180708

>>4153915
the fuck was sega thinking with that controller

>> No.4180732
File: 104 KB, 650x650, 36831-Duke_Nukem_-_Total_Meltdown_[U]-1.jpg [View same] [iqdb] [saucenao] [google]
4180732

I'm 90% sure this was a port, and if so, this.

>> No.4180898
File: 19 KB, 200x200, prophecy.jpg [View same] [iqdb] [saucenao] [google]
4180898

Played this back in the day, and even then I was baffled at this port. Wanna play a 1997 PC space combat sim six years late on hardware a hundred times weaker and with only four buttons? That said, it's actually decent from what I remember. It looked pretty good and the simplified engine made it feel like the first Wing Commander so it ended up being a kind of throwback. I think it even had multiplayer, which the PC version didn't.

>> No.4181003

>>4145424
PS1 version still has strip club. I think the N64 version had the Duke Burger if I remember correctly.

>> No.4181029

>>4180732
It was the most faithful port out of the 3 console ports, but considered the worst because of the framerate.

>> No.4181065

>>4180708
They were thinking people would shit themselves over the VMU.

>> No.4181095
File: 332 KB, 1077x781, 1494129694634.jpg [View same] [iqdb] [saucenao] [google]
4181095

>>4069152
I played the shit out of it in '98, same with this - they were both excellent conversions.

>> No.4183028

>>4180898
wait what the fuck this exists

>> No.4183294

>>4153070
Wrong, q3 was very demanding for its time,one of the first games to requiere a 3d accelerator and AFAIR the dc port uses a renderer made from scratch for it.
If you look at id homebrew ports on the dc you will see that quake 2 barely runs and that there is no quake 3, apparently it cannot even start due to the lack of RAM.