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4041757 No.4041757 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4036991

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

http://pastebin.com/hzDnLpct (embed)

Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png (embed)
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png (embed)
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw (embed)
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg (embed)
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg (embed)



Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)

https://pastebin.com/7vKYWYp0 (embed)

https://pastebin.com/y0Mnk9s4 (embed)




https://pastebin.com/yzwgaLp7 (embed)


http://pastebin.com/5sKRiJzS (embed)
http://pastebin.com/aiEgdB3K (embed)

>> No.4041760

Late blood birthday party

-Mapping deadline reached; awaiting release?
-[YouTube] QUMP Trailer (embed)

-2016 torrent of idgames archive is gone; needs replacement?

=== NEWS ===

[6-1] Combine_Kegan's Space Hunter released; an NES Metroid-themed gameplay mod

[6-1] Project MSfiX'd update please start putting on a version number

[5-31] GZDoom 3.1 released

[5-31] An old fan-fiction Doom bestiary was dug up; no actual resources but may or may not be of interest

[5-31] New OBLIGE WIP

[5-31] Rise of the Wool Ball announced

[5-30] MetaDoom v4 released

[5-28] Another Project MSfiX'd update; Doom monsters working again

[5-28] Hunter's Moon Version 2.9 released

[5-28] Anon release; an Arnold Schwarzenegger soundboard skin

[5-27] Call of Doom 0.85 released

=== PREVIOUS ===

http://pastebin.com/PZDkqABT (embed)

=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, or want to contribute to the OP, please reply/backlink to the OP or this post.

>> No.4041764
File: 2.82 MB, 776x584, the festival of blood countinues .webm [View same] [iqdb] [saucenao] [google] [report]

>> No.4041765
File: 1.60 MB, 640x360, 1469439480636.webm [View same] [iqdb] [saucenao] [google] [report]

I wonder if this glitch in TNT map 21 was intentional, looks cool.

>> No.4041770
File: 70 KB, 285x335, 1490159717770.png [View same] [iqdb] [saucenao] [google] [report]

>open gzdoom
>R_OPENGL: OpenGL driver not accelerated!
i do not understand

>> No.4041773



>> No.4041776

I wonder if build-engine-like vehicles like that one can be made in gzdoom using polyobjects and portals.

>> No.4041785

>Combine_Kegan's Space Hunter released
Does that mean GMOTA gets worked on again?

>> No.4041804
File: 476 KB, 800x800, b835de490a27f1e13c85c016163b5be1b56916cb.jpg [View same] [iqdb] [saucenao] [google] [report]

Come up with a name for a map and i'll try to make something around it

>> No.4041808

Something Around It.

>> No.4041809

It's probably possible, but like everything else people try to backport to Doom, it'll probably be buggy and require lots of hacks to pull off.

>> No.4041810

"The masturbatorium"

>> No.4041814

How to make boring Heretic into Balling Sick-Ass Tic
>all weapons use tomed function by default
>using a tome upgrades one (current) weapon for the rest of the level
>tomed weapons do something even better than the vanilla tomed weapons

>> No.4041818

the easiest way to tell if it was intentional or not is running the map in choco doom

>> No.4041829
File: 111 KB, 200x296, 1467866526154.png [View same] [iqdb] [saucenao] [google] [report]

Kramer's Killing Kompound

>> No.4041832

>Doom thread
>not Doom pic

>> No.4041836


>> No.4041837

I'd think someone would have given a shit about TNT: Revilution coming out.

>> No.4041842

Devilish Masturbatorium.

>> No.4041854

Why even mention it's a Doom thread then?

>> No.4041860 [DELETED] 

because it's full of doombabs who have never branched out and played the other excellent FPSs that exist

>> No.4041867
File: 86 KB, 500x393, 1458561530029.png [View same] [iqdb] [saucenao] [google] [report]

Because it's like 90% Doom, as Doom has the largest retro fps community. So it's de facto the doom thread, but other retro fps discussion is fine too.

>> No.4041868

jesus dude, come on
it was blood NA release 20th anniversary last week, and it's EU's in two

>> No.4041873

oh never mind
just needed to update drivers is all
time 4 doom

>> No.4041886

What's the easiest way to set up Shadow Warrior for co-op? Preferably the Redux version if it's possible

>> No.4041909
File: 215 KB, 726x533, [inflation intensifies].png [View same] [iqdb] [saucenao] [google] [report]

>Write up a pastebin on how to make new threads properly and put it in the OP
>Nobody reads it

Like pottery.

>> No.4041910

Then why name it a Retro FPS thread?

>> No.4041915

wanna know how i can tell you don't actually care about this

>> No.4041917


Heretic needs more mods.

>> No.4041921
File: 365 KB, 1920x1080, Screenshot_Doom_20170606_092600.png [View same] [iqdb] [saucenao] [google] [report]

Software true color fucking up dynamic lighting.

Do the GZDoom devs know about this issue?

>> No.4041926

Yes. How?

>> No.4041928

It's the second most awful iwad after Strife, it needs gameplay mods that make it not terrible and hopefully replace the headache-inducing music.

>> No.4041929

What kind of music would you replace it with?

>> No.4041931
File: 50 KB, 83x235, what a neato post.png [View same] [iqdb] [saucenao] [google] [report]

That actually looks fucking metal.

>> No.4041932

TNT: Evilution's soundtrack.

>> No.4041936

Six Figs Faggot Mansion

>> No.4041982
File: 12 KB, 480x360, dukebattlelord.jpg [View same] [iqdb] [saucenao] [google] [report]

>I'm Duke Nukem and I'm coming to get the rest of you alien bastards

what did he mean by this?

>> No.4041991


He's so excited about killing the other invading aliens that it's causing him to perform a sexual ejaculation

>> No.4042000
File: 8 KB, 206x210, 1487967491394.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4042043


Subtle. I like it.

>> No.4042049

So, when I tried Hexen before, I couldn't get into it, however, with the new "Evolution of the Wad", I decided to give it another shot. This time making sure I paid attention to my surroundings so I didn't get lost.
I actually really enjoyed it! I think once I got into the right mindset, and didn't default to the one I had for regular Doom, I got to have fun exploring the levels.
Will definitely need to try the expansion and Hexen 2. Are they as good as the original?

>> No.4042064
File: 556 KB, 1024x814, QUAKE_NIN_VINYL_STORE_2017_PRODUCT_SHOT2_1024x1024.png [View same] [iqdb] [saucenao] [google] [report]

Vinyl release of Quake 1 soundtrack announced, "coming soon" https://store.nin.com/collections/music/products/quake-ost-1xlp

>> No.4042067

Isn't Quake's OST scratchy enough already?

>> No.4042069
File: 203 KB, 500x471, consider the following.png [View same] [iqdb] [saucenao] [google] [report]

could this be foreshadowing the reveal of a singleplayer quake game?

>> No.4042071


oh shit, so I guess Trent is at peace with his past with Quake, now?

>> No.4042072

is vinyl better sound quality or something

Also did american mcgee find his kidnapped mom yet

>> No.4042073

>so I guess Trent is at peace with his past with Quake
Was he troubled in some way?

>> No.4042074

Does anyone know of some good user made Shadow Warrior maps? I've only played the one nesfag made which I thought was really well done but it seems like SW has the least amount of user content out of the three main Build games.

>> No.4042076

>it doesn't come in a cardboard or sturdier box resembling the nailgun ammo pickup

>Also did american mcgee find his kidnapped mom yet
It was his sister and no, she's presumed dead.

>> No.4042080

that's awful.

>> No.4042082
File: 936 KB, 1366x768, Screenshot_Strife_20170605_202416.png [View same] [iqdb] [saucenao] [google] [report]

Whose bright idea was to have Vaseline on the screen enabled by default for GZdoom

>> No.4042084 [DELETED] 


>> No.4042086

The same person who thought it was a good idea to not have the controls default to WASD or have the volume be too low or the resolution not match your desktop and a lot of other things that you can easily change in two seconds if you weren't such a lazy fuck.

>> No.4042091

I'm constantly upgrading and I CONSTANTLY have to change everything to what SHOULD be default.
>hud scaling
>automap colors
>mouse movement fucking off
>E is use
>screen resolution
and other stuff I can't recall

>> No.4042093

>It was his sister and no, she's presumed dead.

Shit, dude. That's terrible.

>> No.4042095

Is there a person in the universe who uses the mouse to move around in Doom?
Why would you do such a thing

>> No.4042096




You dumb shit.

>> No.4042098

Trent was a mess in the mid-90s. Lotta drugs and booze.

>> No.4042103

Is that compatible across GZDoom versions? What if there's new options and I fuck it up?

>> No.4042105

Yes, it's compatible. If there's a new option, it gets added to the ini. If old options get removed, they're not read. You won't fuck things up.

>> No.4042106

If there's new options, they get added to the .ini.

>> No.4042107

is there a way to have one INI that all GZDooms read from
Do I need to add it to one of those -commands?
I'm using ZDL

>> No.4042119

Hexen II is great, but its just as hard as the original - don't be afraid to check walkthroughs if you get stuck

>> No.4042121

It automagically reads from GZDoom-Your PC Account Name.ini.

If you rename it to GZDoom-Portable.ini it should (I haven't tested myself) use that instead, if you prefer to run GZDoom off of a USB stick (or by upgrading you mean you're constantly reinstalling your OS, you freak)

>> No.4042123

Yes. Just add -config <ini path> to the end of your launcher/shortcut/whatever, so it'd look like

>gzdoom.exe -config c:\butts\gzdoom-faghat.ini

or similar.

>> No.4042124 [DELETED] 

Ttrying my hand at 3d floors and """"""""""""""lighting""""""""""""""""""

>> No.4042126

You guys are running out of things to talk about.

>> No.4042130
File: 405 KB, 1280x1024, tumblr_or3bvazSam1syrjl3o1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.4042132
File: 779 KB, 1366x768, up my sleeves.png [View same] [iqdb] [saucenao] [google] [report]

trying my hand at 3d floors and """""""""""""lighting"""""""""""""

>> No.4042136

When will the doom thread naysayers fuck off?

>> No.4042141

>there's 4 different types of portals

>> No.4042152

There's really only three you need to bother with.
Visual : You can see through it.
Simple : You can see and walk through it.
Interactive : A skelly can punch you in the dick through it.

Stacked sectors are a pain to get working correctly and generally aren't worth it unless you absolutely need to have detailed rooms above each other.

>> No.4042161

>Replace SynthDoom's music with 70s-80s music for Trailblazin'
>Songs are either quiet or don't really fit

>> No.4042163

Are stacked sectors exclusively for rooms above each other?

>> No.4042184


>> No.4042189
File: 965 KB, 1488x992, arachnotron_by_deimos_remus-db6wgd5.jpg [View same] [iqdb] [saucenao] [google] [report]

The Arachnotron is pretty cool.

>> No.4042198

Every thread until we like it?

>> No.4042202

I have a custom Jimmy's Jukebox mod with my favorite tunes on it.

>> No.4042204

I'm just enjoying the breather after the SArais spam fuckfest.

>> No.4042213

DoomWiki is down, did Doom Wikia finally kill it in it's sleep?

>> No.4042217

What the fuck is the Wikia's problem with DoomWiki anyway

>> No.4042218

Did that retard finally get himself banned?

>> No.4042220

I imagine the owners of Wikia want their ad revenue.

>> No.4042238

I use it to move in Wolfenstein 3D because there's no reason to look up or down and in some mapsets that extra jolt of agility and movement precision can make the difference between life and death.

>> No.4042239
File: 509 KB, 1366x768, Screenshot_Strife_20170605_215303.png [View same] [iqdb] [saucenao] [google] [report]

Why doesn't the Arch-Vile revive Strife enemies is he bias towards them

>> No.4042241

I don't feel we are.

>> No.4042243

They don't have raise states, like the Cyberdemon or the Arch-Vile itself.

>> No.4042247

Is there a mod that gives the cyberdemon and the arch-vile raise states?

>> No.4042248

because they don't have the state that is needed for a monster to be revived
just like boss enemies and the archvile itself
not hard to implement if you really want to

monster2 : originalmonster replaces originalmonster
-copy frames of death state here, in reverse-
goto see

>> No.4042250

Do they do copy other Wikis word for word for other games as well?

>> No.4042257
File: 400 KB, 488x519, 1481356220740.gif [View same] [iqdb] [saucenao] [google] [report]

>arch-vile raise states
niqqa you crazy

>> No.4042259

and submit pages that are purely guesswork, have awful attempts at humor only the page writer gets, and generally lack any sense of proffessionalism in their work

>> No.4042261


>> No.4042262

Thank you anon but, where do I put this in?

>> No.4042273

Strangely, I've never really had this problem with something like the Age of Empires Wikia, it was surprisingly good. But the rest of them? They're so fucking terrible.

>> No.4042274

it is decorate
new wad
add a file, call it decorate
edit as text, paste, look up strife monsters change things accordingly

>> No.4042275
File: 4 KB, 292x206, notice me doomguy senpai.png [View same] [iqdb] [saucenao] [google] [report]

>tfw I plan on having my arcvhile-tier monster capable of self resurrection unless gibbed

>> No.4042279

What makes a good Quake map?

>> No.4042281

zombies from quake?
hold on
> archvile tier
zombified shamblers?
zombified vores?
anon you are scaring me

>> No.4042282

He's gonna be capable of self resurrection, reviving monsters, summoning a unique variant of revenants, pack a hookshot to yank you in close, as well as have a whirling bonenado projectile attack

>> No.4042285

What's the best sourceport for Hexen 2?

>> No.4042286

Thanks again anon, hopefully i don't screw it up.

>> No.4042290

It'd be easy to do, just add one and make the animation their death animation in reverse (which is how it's generally done).

>> No.4042291

>anon you are scaring me

>> No.4042293

Make it so that the cyberdemon requires 3 archviles to resurrect it or something

>> No.4042295

Wikia is bloated with ads, has a shit intrusive interface, and won't let you close your own wiki down if you decide to move to another site, which is the only reason the doom wikia page even still exists.

>> No.4042301

Please, no 1hko moves, that shit gets boring fast.

>> No.4042305

Actually no, he's not gonna have any 1hko moves, and in fact his arcvhile flames attack is gonna replaced by that tornado, which is less of an immediate threat compared to the flames.

>> No.4042323

How about that tornado doesn't even do any damage at all, and it's just some sort of knock-back to piss you off and make it harder to dodge/evade attacks from other enemies.
I'd love a bit more variety when it comes to new enemies and their abilities, instead of the usual "hard attack, harder attack and super attack" so you're forced to play like it's a cover shooter, that's what hitscanners fucks are for anyways.

>> No.4042327
File: 69 KB, 500x375, 500px-Duke3d_gun2.jpg [View same] [iqdb] [saucenao] [google] [report]

was this the first fps weapon with a modern style reload mechanic?

>> No.4042331

no, that merit goes to marathon i believe

>> No.4042334

That's the idea actually, the tornado will lazily roam around and ocassionally follow you, throwing you and any monster up into the air, it'll also occasionally throw out bones that do minor damage. There's also gonna be a pretty long cooldown after he summons a tornado so it shouldn't get too bad.

Besides he's also gonna shoot boner missiles at you too. They won't home in, but they'll still hurt, and he'll be capable of meleeing you for a hefty amount of damage.

>> No.4042343
File: 413 KB, 2817x2465, 1494645210055.jpg [View same] [iqdb] [saucenao] [google] [report]

>gun has a reload
>cant reload it manually

>> No.4042345

i'm actually retarded and i just remembered system shock, which i believe came out before marathon. just how much shit did the first system shock pioneer in the fps genre?

>ammo types
>hacking minigames
>audio/text logs for conveying narrative

>> No.4042348

in decorate or with by copy pasting the sprites in a new wad

>> No.4042349

Crazy ahead of it's time, for sure. Leaning around corners (can't remember if underworld had this, i didn't play much of it when i was a kid). Going prone...

>> No.4042350
File: 25 KB, 280x249, 1486988771143.jpg [View same] [iqdb] [saucenao] [google] [report]

>gun has a reload
>have to use alt-fire to reload
>some weapons also have alt-fires that won't consume all loaded ammo
>can't reload them until completely empty

>> No.4042352

doom 2 SSG
it technically is, and came out before duke 3d, and barely before marathon

>> No.4042356

any anime mod? i mean besides just playing vanilla shadow warrior and shogo?


>> No.4042365

the granularity of system shock's movement is pretty awesome and hasn't really been replicated since. it's clumsy, especially playing at low res with a fucking ball mouse, but being able to throw a grenade from the far side of your screen around a corner simulates something you can do irl but can't do with standard fps controls.

>> No.4042367


>> No.4042370

DemonSteele, unless you mean a LITERAL anime mod

>> No.4042371

there is a DIO Mod

>> No.4042374

Also Kira mod

>> No.4042375

Yeah. It's neat. I didn't find it super useful most of the time, but it's a cool feature.

I prefer the more simplified lean left/right/forward that thief/SS2 has.

>> No.4042386

Iiie, fampai! But I don't wanna play as faggot?


>> No.4042392

really, at higher difficulties i remember using it a ton as you tend to get smoked if you expose yourself too much to enemies. i barely remember ever using it in SS2 except for dealing with turrets.

>> No.4042398
File: 22 KB, 246x304, 1494120203143.jpg [View same] [iqdb] [saucenao] [google] [report]

>Not wanting to play as David Bowie

On another news
>Error: This image cannot be uploaded because it is the subject of a copyright infringement claim. Please refrain from posting it.
The fuck?

>> No.4042402

>dio gets the vampire killer for some reason
Not that I mind, but it's still weird. It's a well done whip within doom's engine too

>> No.4042408

Jojo is a parody of manly men like moi. It makes me question my sexuality.

>> No.4042423

DemonSteele, the Stranger, Dio/Kira...

>> No.4042424

That reminds me, how come nobody has made a Shin Megami Tensei wad where you recruit demons and they fight by your side. Strange Journey did it.

>> No.4042426

You'll play as a faggot and like it.

>> No.4042439

Hammer of Thyrion? FOV options doesn't work with it. It's a valid command, but changing it doesn't do anything. Looking at the updates, FOV_Adapt was a command but the newest version doesn't have it.
Is there a way I can get older versions? The only link I find on the site is to the sources.

>> No.4042440
File: 443 KB, 1680x945, the-original-strife-veteran-edition-26954[1].jpg [View same] [iqdb] [saucenao] [google] [report]

I've come to really like Strife. I think my biggest problem when I first played it was that I assumed it was a fully formed immersive sim like Deus Ex, with choices to stealth or talk or just find alternate paths through situations, and alarms and combat being the result of fucking up. But watching the Gggmanlives review made me realize that, after all the bells and whistles, Strife is a shooter at its heart. Now that I'm in the correct mindset, I'm having fun with it as essentially Doom Plus, taking the satisfaction of Doom's raw shooting and movement and adding on more layers of choice, progression, and exploration. I think I'd put it above Heretic and even Duke 3D.

>> No.4042447
File: 547 KB, 1366x768, Screenshot_Strife_20170605_214736.png [View same] [iqdb] [saucenao] [google] [report]

Is map 07 your favorite too

>> No.4042453

I always thought the Duke pistol reload was about proper for a game of it's kind, it's a bit of attention to detail/realism, but it's real fast and slick so it doesn't get in the way of the kind of action that the game is about.
It also solves the fact that it gives you a rapid fire weapon that's distinct from the chaingun cannon.

>> No.4042457

i can't believe it's not dead simple!

>> No.4042458
File: 294 KB, 902x1369, 1332335640876.jpg [View same] [iqdb] [saucenao] [google] [report]





(24 temporary link for a 11-map campaign generated with OBLIGE 3.57)

Levels get progressively bigger, there are a ton of barrels and its pretty tough overall. Also dont worry, that lava isn't real.

>> No.4042461

>Dead Simple
Aka, map that is in every fucking Doom 2-like megawad. I hate that map so fucking much. Another one is "Tricks 'n Traps" because it gives map makers an excuse to make a shitty map.

>> No.4042467

Because Doom's AI is shit?

>> No.4042469

That's fucking extremely bad form and consistency.

>> No.4042473

So I'm new to running a Doom server and I've been hosting some things for me and my buddies to play but I've been having a crash issue with this Ultimate Torment & Torture : Invasion map. After wave 5 I get a "attempt to spawn actor of unknown type 'High Jump Rune'" crash. I'm using the dev build of zandronum and I can't figure out what the issue is. I'm probably just retarded but can someone help me anyway?

>> No.4042476
File: 334 KB, 1920x1080, 69c64a22723007d9f90e2ba22be50838bde8622b.jpg [View same] [iqdb] [saucenao] [google] [report]

The Castle is definitely a really cool climax and the perfect setup to the busting into the boss's lair. It's tough to separate out individual levels because of their interconnectedness, especially because that interconnectedness is what gives Strife its exploratory nature. But I think in terms of combat, the Programmer's Keep itself may be my favorite.

>> No.4042484

Never understood the Spider Mastermind or Arachnotrons. Never seemed even remotely demonic to me.

Especially with the Spider Mastermind being the final boss of Doom instead of like Satan or Baphomet or something. Instead you get Krang with a minigun. Really makes it feel like it's not a demon invasion, but an alien invasion disguised as one.

>> No.4042485

>modern style reload mechanic
nah because it's not manual

First FPS I remember having a reload button was GoldenEye. That was pretty rad back at its release.

>> No.4042486
File: 47 KB, 120x120, 1481498149837.gif [View same] [iqdb] [saucenao] [google] [report]

>playing douk
>press r to reload
>take steroids instead
what is even the point of these things

>> No.4042493

terraria has some cool monsters and bosses
and some cool weapons
> onyx blaster: a shotgun that shoots what is basically a limited range rocket
> vortex beater: a machinegun that shoots homing missiles without using any extra ammo

>> No.4042494

Lots of game had you enter the reload sequence automatically if you clicked fire on an empty gun, some would do it immediately after your last shot.

Still, by the way.

>> No.4042495

I seldom use them, but they make you super fast, which has a few applications, but what it also does is reverse the effects of a shrinkray (which can be a lifesaver in some odd circumstances), and also makes your kicks superhard, like a Berserk punch.

>> No.4042546

For Decorate, is it possible to make a weapon which is only sort of quiet? Like at a distance, enemies won't hear it, but at say, 256 map units, it will alert enemies?

>> No.4042552

The Super Dooper Extra Vomitorium.

>> No.4042557
File: 269 KB, 800x600, Screenshot_Doom_20170606_105007.png [View same] [iqdb] [saucenao] [google] [report]

Just beat it myself, the final level turned out to be pretty fun open area city type map, mostly just mopping up the stragglers, while the levels before it were way more intense.

>> No.4042558

Don't forget to turn off autosave

>> No.4042559
File: 304 KB, 800x600, Screenshot_Doom_20170606_104402.png [View same] [iqdb] [saucenao] [google] [report]

11 map episodes are definitely the way to go when generating oblige wads.

>> No.4042560

Hack Doom i think, but it's kind of a mess.

>> No.4042561

Psst. Hey hombre. Take these:
k=eval - $snd_musicvolume 0.1 snd_musicvolume
l=eval + $snd_musicvolume 0.1 snd_musicvolume

>> No.4042563

is this a new RGA?

>> No.4042564

>not having a linetarget bind

>> No.4042570

Sort of.

Its Call of Doom. Its based on the assets from RGA. Made by a japanese modder, includes obligatory waifus too. Plays really well and is balanced very tightly.

>> No.4042571

>can't have software dynamic lighting and poly render at the same time

Aw, damn.

>> No.4042573

>Really makes it feel like it's not a demon invasion, but an alien invasion disguised as one.
so basically doom 4

>> No.4042575

>decide to make a sheet of references for waifu
>get sudden burst to do actual work on doom shit I'm doing instead
Oh well.

>> No.4042589
File: 346 KB, 1060x911, 2017-06-06_04-15-37.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4042592

jsHexen 2 if only for the HUD scaling. You need to disable just about every graphic option as well as removing the ugly ass photoshop filtered """hires""" textures from the data1 folder for it to look like it should.

>> No.4042593
File: 234 KB, 800x600, Screenshot_Doom_20170606_032458.png [View same] [iqdb] [saucenao] [google] [report]

I don't know how this looks

>> No.4042596

I always considered d4's enemy design to be complemental to d64 somehow.

this is so uncanny.

>> No.4042603

sizes are too different, looks weird

>> No.4042606

too soon since the last one

>> No.4042609

isn't metadoom's SM about the same height as the og one?

>> No.4042613

Knee Deep In The Deep

>> No.4042617
File: 105 KB, 640x480, 1496738990.png [View same] [iqdb] [saucenao] [google] [report]

dunno. wasn't talking about height, so much as breadth. >>4042593 cyber looks thin and scrawny compared to fat bulky mastermind.

original for comparison.

>> No.4042620

I'm considering adding more subweapons and subshots to GMOTA, seeing as they're not replacing actual weapon spawns now, so I can be a little more flexible, I got two subweapons planned and a new subshot, but I'm wondering if there's anything you guys would wanna see.

>> No.4042624

bear in mind though, d64's cybie is slightly taller than its original counterpart.

>> No.4042632

"doom thread" is what we tell people to put into the catalog search box to find the threads. since there is no way to make a link to the current thread that always works without needing to be constantly updated, [boards.4chan]/vr/catalog#s=doom+thread is the next best thing.

>> No.4042638

>wasn't talking about height

>> No.4042640

the pit of despair

the wailing horde

blood and fire

no light at tunnel's end

demonic future

sinner's lament

lay waste to the city

the infidel shall perish

>> No.4042642

Did newer versions of eDuke remove the quick kick button or why I don't find it on Nefaria's Reign?

>> No.4042647

yes, but scaling down a taller one on both X and Y, to match the shorter one, it becomes comparitively thinner

>> No.4042650

All I can see is Duke Nukem's legs on that spider

>> No.4042652

I'm talking about manual reloading i.e. reloading when you want, not only reloading on an empty clip. Resident Evil had that if you went into the menu but I'm talking during real time gameplay.

>> No.4042653

shut the fuck up /k/

>> No.4042654


>> No.4042659
File: 13 KB, 400x400, 1495857380265.png [View same] [iqdb] [saucenao] [google] [report]

If I want to look through the DECORATE used for weapons in some mods in order to understand how it all works, what are some good and clean examples to go through? Currently I'm looking through the DUMP3 weapons.

>> No.4042660

>only three you need to bother with
Actually, for faking 3D architecture, the 4th should work best.

>> No.4042663

Look at the weapons on Realm667 too. and have some documentation


>> No.4042671

You'll want to look at some older, simpler weaponsets.
Some realm667 weapons may be good, or the older WildWeasel/Xaser weapon mods.

>> No.4042684 [SPOILER] 
File: 931 KB, 1088x1056, 1496742945290.png [View same] [iqdb] [saucenao] [google] [report]

Kinsie. Make this a secret attack. Or I will fill your inbox with furry trash.

>> No.4042685

Weapons of Saturn has clean code.

>> No.4042701
File: 566 KB, 1920x1080, Blood.png [View same] [iqdb] [saucenao] [google] [report]

Why not post my wallpaper from the last thread? Or did you crop it from that?

>> No.4042702

Okay, what the fuck.
Using Hammer of Thyrion's Non-GL, softwre exe has the version stated as 1.29, and GL has it stated as 1.22. The Software version has working FOV AND the FOV_Adapt command, but the GL version has neither. What the fuck?

>> No.4042703
File: 1.37 MB, 1920x1080, Perfect Dark Japanese poster.png [View same] [iqdb] [saucenao] [google] [report]

Also, reposting my Perfect Dark wallpaper incase anyone missed that.

>> No.4042712

why would you think he would include any duke stuff in a mod about celebrating doom's history

why do you think he would care about your porn when he could easily just block your ip

>> No.4042716

at least he's not asking for the artifact anymore

also >>4041760
MetaDoom v4.1 Released:

>> No.4042724

do you have a preference for images that only have a red channel

>> No.4042736

you could say they get his blood pumping

>> No.4042741

Damn, Kinsie's fast

>> No.4042748
File: 545 KB, 4160x2340, 1378865467893.jpg [View same] [iqdb] [saucenao] [google] [report]

>gifty plans on doing away with individual weapon skins and muzzleflash selection and going for full sets instead

>> No.4042749
File: 6 KB, 181x250, 1429905494709.jpg [View same] [iqdb] [saucenao] [google] [report]

>Summoners now have a limit on the number of times they can, well, summon, without any players looking, preventing cases of wayward Summoners flooding the map.

Wait hold on. So Metadoom has a monster that can spawn new enemies to the map out of thin air?

Is there any type of balance in that? Like having ways to acquire more ammo proportional to how many new monsters are spawned? That just sounds broken as all hell.

>> No.4042752

At least it has less health than Archie
while also able to teleport and still able to burn you by looking at you and resurrect enemies

>> No.4042753

I've made others, just not any FPS related ones.

>> No.4042758

fire axe, chainsaw

>> No.4042759

The monsters they summon die in one shot from the infinite-ammo pistol and do a comically low amount of damage. They're more dangerous as distractions from the Summoner than anything else.

>> No.4042773

If you want a universal kick addon, then just use this instead:

filedropper (.) kom brutalkickuniversaladdon
(fucking bullshit 4chan system thinks I'm spammin)

>> No.4042775

I think that guy was talking about wanting the mastermind to have a mighty foot attack.

>> No.4042776

>The monsters they summon die in one shot from the infinite-ammo pistol and do a comically low amount of damage.
Oh, thats actually fair.



Metadoom has infinite ammo pistol?


>> No.4042779

don't post like that here please.

>> No.4042789

Simply Deadly

Mortally Basic

Fatal Simplicity

Deadly Primitive

>> No.4042792

silly anons,

spiders don't wear boots, because they have no feet. and even if they did have feet, they'd be wimpy, squalid, tiny, nubby feet. totally not made for kicking. spiderdemons on the other hand, do have feet, although they're robotic and would probably hurt a lot.

I wouldn't recommend getting close to a spiderdemon, no no.

>> No.4042797

I will pat you on your head

>> No.4042798

It's not a bug, it's a feature! Also, how did you make this blocky image? Did you use some kind of mod for that?

>> No.4042801

Quit being a fag, there's a CVAR to make the pistol use ammo
You won't want it though, the chaingun chews through ammo at an insanely rapid rate and the altfires for some the other guns is crazy, the grenade shot takes 4 shells. The pistol is an extremely reliable fallback option.

>> No.4042807
File: 165 KB, 1920x1080, Screenshot_Doom_20170606_164303.png [View same] [iqdb] [saucenao] [google] [report]

GZDoom's software renderer is capable of pixel doubling or pixel quadrupling by using the -2 or -4 command line parameters respectively. That screenshot came out at 480x270 and I just upscaled it (nearest neighbor) with paint.net, but the upscaled screenshot is exactly how the game looks on my monitor thanks to pixel quadrupling.

>> No.4042810

That flare effect looks rad

>> No.4042817

What is the "Experimental poly renderer" in the newest version of GZDooM ?

>> No.4042825

So I could just add -2 onto the shortcut to my GZDoom and it should do this?

>> No.4042832

Software renderer with true freelook, but with no dyn lights.

>> No.4042835
File: 246 KB, 616x717, 81f11ca9fa5ff46b0012fd4092ffd8b9.png [View same] [iqdb] [saucenao] [google] [report]

I got modding questions:

My mod focuses on one weapon, how do I remove/disable every other?

Is there a difference between TNT1 A 0 AND TNT1 A 1?

>> No.4042847

Yes but like I said, it only works for the software renderer so you have to switch to that otherwise it will have no effect. Also, you have to change the game resolution and pick the one that is the perfect half of your native resolution. If the resolution isn't the perfect half, then you'll end up getting a blurry picture.

>> No.4042850


>> No.4042856

>Yes but like I said, it only works for the software renderer
Last time I tried this in software it didn't work, huh... guess I'll have to try again.

>> No.4042876

It's just Trent Reznor rereleasing all his music on fucking vinyl.

>> No.4042880

>running at a low, divisible res in software mode automatically uses nearest neighbor

>> No.4042885

>spend like 30 minutes drawing a detailed ejection port for smg
>open and closed
>realized I fucked up the lighting on it when closed and it looks like it's protruding rather than being like an indent

>> No.4042887

post pic

>> No.4042929

This had nothing to do with Quake. Why would he be troubled "with his past with Quake"?

>> No.4042935
File: 526 KB, 1920x1080, 1496518160785.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4042940

What's a good sprite editing program for Linux?

>> No.4042942
File: 267 KB, 800x600, Screenshot_Doom_20170606_153637.png [View same] [iqdb] [saucenao] [google] [report]

Corridor slaughters are fun. They just keep coming into the grinder.

>> No.4042946

If it can work, get Paint Shop Pro 9 working through wine or something. PSP9 is the best program for editing and drawing pixel sprites.

>> No.4042947

[Space Hulk intensifies]

>> No.4042953

i've heard good things about this

>> No.4042961

I think I worked it out.

It was just a highlight that looked fine when open, but wrong when closed.

>> No.4042965

Dunno how to answer the first question, but TNT1 A 0 is an invisible state frame that lasts 0 tics (no time at all), and TNT1 A 1 is an invisible state frame that lasts 1 tic (close to 0.03 of a second).

>> No.4042981
File: 3 KB, 51x50, baseballsmall.png [View same] [iqdb] [saucenao] [google] [report]

Oh so it's the tics.
Thanks. I need to get used to the sprite names.

This thing works like magic.

>> No.4042982

So has anyone actually done weapons from Timesplitters

>> No.4042984

Even better, why there's no gameplay mod that randomizes player's class every level and also gives class-relevant enemies?

>> No.4042985

>how do I remove/disable every other?
Dunno much about modding either, but check out playerclasses and weaponslots, I think I've seen something related to that and it might be the answer to what you're looking for, or close.

>> No.4042986

Like if the player was moving between time periods ala TS2? That could be alright, but assets are probably going to be the main problem

>> No.4043001
File: 593 KB, 800x600, Screenshot_Doom_20170606_165216.png [View same] [iqdb] [saucenao] [google] [report]

>mfw AA12 is in this mod


>> No.4043005

You can't use buckshot with it?

>> No.4043006


>> No.4043007
File: 257 KB, 800x600, Screenshot_Doom_20170606_164437.png [View same] [iqdb] [saucenao] [google] [report]

Oh yes I can. It comes with both frag rounds and buckshot rounds that I can switch at will.

>> No.4043015

oh is it good then? i had never used it, only heard it recommended

>> No.4043032


A set of 3 maps from some Russian's WIP megawad campaign for Brutal Doom Black Edition.

They're pretty good, quite large and atmospheric especially if you have something that turns the lighting darker. Action is spaced apart rather than constant.

Give it a go. Use the standalone version so you don't have to play it with godawful Brutal Doom Black Edition

>> No.4043042

Thanks, I'll download them now and try them later once I finish another campaign.

Speaking of brutal doom, I'm currently trying to narrow down a bug that causes the kill count to break and become uncompletable. Sgt Mk IV's code is a goddamn mess, man.

>> No.4043073

I always assumed it was because arachnophobia is one of the most common phobias. Design sorta thing. Just a guess though.

>> No.4043076


>> No.4043081

I want to apologize to the anon when I said bmouse isn't needed for Blood. I tried it now and it's absolutely amazing to have properly working mouse look.

>> No.4043138


So I made a custom ammo type that spawns when you kill a zombie but it just drops through the floor (I can still pick it up for some reason)
webm related.
Anyone know what to do?

>> No.4043141


I put the link there because apparently there is an audio stream and 4chan doesn't like that.

>> No.4043151

on that note it's surprising it took until doom2 for there to be a skeleton

>> No.4043152

Can't really tell without the DECORATE or whatever code you used for it. Looks more like it's going invisible than falling through the floor, though. (also actors can't pass under the floor as a crappy restriction of the engine)

>> No.4043164
File: 23 KB, 228x156, moving armor sounds.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4043169

Do you have any recommended wads for Call of Doom?

>> No.4043178



>> No.4043195

Atlas Complex - Waste processing
Maps of Chaos
UAC Vinur Prime
Cabro's Legacy
DUMP 1,2 and 3
And this one >>4042458

[L]CustomDoom v1.8.1.wad (For harder maps, give yourself max health of 200 and slow health regen)

>> No.4043202
File: 273 KB, 800x600, Screenshot_Doom_20170606_164449.png [View same] [iqdb] [saucenao] [google] [report]

Also Oblige maps are hella fun with Call of Doom.

>> No.4043203

the music is great on heretic. the first level of the game has one of the best songs of all video games. Thanks for reminding me why I never come to this thread. Heretic is better than Doom. They are the exact same game except heretic has much better level design so its the better game.

>> No.4043209

Hello my dudes,

I had a lazy weekend and remade the first area of the first level of Turok 2 - the (hopefully) well-known Port of Adia.
I consider trying to make the whole level eventually, depending on whether people want me to or not.

I am not all too experienced with the engine and ACS and whatnot, so please excuse me using ThingThrustZ for ladders, probably really shitty use of 3d floors and only having one kind of lock in the level (which might make problems if I continue the level). If someone can tell me how I can properly introduce a new key while still keeping the old keys - because right now they seem exclusive to each other to me - I would be very grateful. I followed the protocol on the ZDoom wiki, but somehow I must have made something wrong.

I ripped some assets from the game and made my own explosion thing.
I also considered not using any Turok 2 assets and trying to doomify the level... it would probably be less work, but I find it pretty cool how it is right now. Also, please excuse the single imp, I just placed enemies like in the reference.

I appreciate feedback and tips. Have fun!


>> No.4043212

Anyone got that pic of the leaked icons and stuff of upcoming Quake Champs weapons and champions? It had BJ from TNO, NuDoomguy and Sarge I believe.

>> No.4043213
File: 16 KB, 479x210, code.png [View same] [iqdb] [saucenao] [google] [report]

Yep, you're right. They disappear.

>> No.4043240
File: 45 KB, 284x348, TamerRedesignClayshade.png [View same] [iqdb] [saucenao] [google] [report]

Been redesigning a certain thing of my mod, i decided to keep the head and the toenails, the rest i remodelled on my own now i am going to texturize it in Substance, i plan to keep their color scheme as well.

>> No.4043245

it would fall over itself on every step.
Its movement cycle would consist of tumbling forward.
A tumbling monster.
A Tumblr.

>> No.4043247

reminds me of that one game mod where all the monsters have gigantically proportioned feet because the author has a crush fetish/10

>> No.4043250

I know, i know, the fucking proportions are uneven, but as i said, this is something i want to keep restricted to them, even after me remodelling it.

>crush fetish
Just you assume i like that shit because the giant feet?

>> No.4043252

That thing need longer arms to match its incredibly disproportionately huge legs, That thing cant even shoot itself to end its misery.

>> No.4043256

Heretic has worse weapons, less interesting enemy behaviors, and too much randomness with item drops and enemy attacks, which makes wand starting certain levels an absolute fucking pain because it's up to chance if an enemy will do an attack that you can't defend against because you don't have the resources (see the iron lich at the beginning of E4M6). It's just mechanically not as well tuned as Doom is.

>> No.4043269

Heretic is awful and over half of that is the weapons fault. They're just Doom weapons with a cardboard cutout of some fantasy item taped on top of them and worse sound effects, used against enemies that have more hp and less pain chance.

>> No.4043270

Remids me of My Little Pet Peevees

>> No.4043321

Heretic is not bad, and you need to acquire proficiency.

>> No.4043323
File: 398 KB, 800x600, Screenshot_Doom_20170606_200431.png [View same] [iqdb] [saucenao] [google] [report]

>> No.4043325

Heretic is not bad, but it's not as good as Doom or even Strife.

>> No.4043330

>how do I remove/disable every other?

By going to every other weapon in decorate and removing them.

>TNT1 A 0 and TNT1 A 1
The last number is the amount of tics the frame displays. TNT1 A 0 will display the TNT1 A frame for 0 tics, aka no time, while TNT1 A 1 will display it for 1 tics, aka 1/35 of a second.

>> No.4043334


Check the sprite offsets. The way you have the offsets set up, it's probably too low, so the sprite appears lower than the actor actually is.

>> No.4043339

>and worse sound effects

Fuck you, man, the Dragon Claw sounds rad as hell.

>used against enemies that have more hp

What? Heretic enemies generally have LESS health.

>> No.4043349

Is this some furry foot fetish thing?

>> No.4043358
File: 342 KB, 640x768, ZanieonWTFPC.jpg [View same] [iqdb] [saucenao] [google] [report]

Do you guys have alzheimer or something? It's me who are working in that model, so that is expected.

>> No.4043370

Dunno man, at least make it less fucking obvious. Subtlety and stuff you know.

>> No.4043373

Oh forgot to ask, who the fuck are you?

>> No.4043374

>Is this some furry foot fetish thing?
That guy's long running devotion to his foot fetish is the stuff of legends in /doom/ dude

>> No.4043383
File: 195 KB, 640x384, CrashSeeingAutism.jpg [View same] [iqdb] [saucenao] [google] [report]

Ikr, but as i said, that thing i decided to leave for the Tamers by now, so reworking them will not make me remove it, though if it was any other model, probably i would make it normally as i did the girl of the project from my game design course.

Dunno, ask the guy who often calls my boat here :)

I'm impressed after so many threads this still happens, funny that when i'm not talking or showing anything here about this nobody knows it's me but then whenever i come to this subject the autism begins.

>> No.4043384

wow hunters moon looks pretty good

>> No.4043395

The legs need to be much thicker. It looks weird now.

>> No.4043398

Not sure if you're being sarcastic but thanks anyway.

Now that i nerfed the fucking size about 20% exactly to look less retard you say that? Here comes the reverse psychology, lol.

>> No.4043408 [DELETED] 

God shut the fuck up you furfaggot foot fetish shithead, nobody want to see your degenerate 3d models.

>> No.4043412


Some people are just trying to grab your goat, mate.

>> No.4043428

Like >>4043408 ?

But yeah i just posted that thing here because it is relevant to Hunter's Moon, otherwise i have no reason to put it here.

>> No.4043429

Is call of doom good

Guess I'll play it and find out.

>> No.4043435


>> No.4043437

>-[YouTube] QUMP Trailer (embed)
What did OP mean by this?

>> No.4043439
File: 37 KB, 450x600, 18581562_441675766186068_8406551041497272464_n.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4043442

these kids have no idea what they are talking about that's why they are in the doom thread. Heretic gives more than enough tools at your disposal to make it easy, I don't get how those kids can have issue when there are so many potions and items at your disposal.

>> No.4043452

Will this be limited release?

>> No.4043454

Who ever talked about difficulty? Heretic plays like shit because of boring weapons and boring enemies, and parts of the soundtrack should be banned under the geneva convention.

>> No.4043458
File: 262 KB, 800x600, Screenshot_Doom_20170606_164530.png [View same] [iqdb] [saucenao] [google] [report]

Good night anons

>> No.4043465
File: 45 KB, 500x324, Aku_in_his_throne.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4043469
File: 406 KB, 1286x723, thingsdontfly.png [View same] [iqdb] [saucenao] [google] [report]

Another dumb modding question
How to make projectiles move forward? I spent an hour trying to figure out how.

I haven't touched the offsets before but I played around with it a bit and now it got a neat bounce when they spawn. It didn't help though. They still disappear.

>> No.4043479

the guns are the same as doom they aren't boring its just a reskin, hell if anything taking dudes down with the gauntlets sucking the life out of them is the most badass shit ever

>> No.4043497
File: 655 KB, 1360x768, Screenshot_Doom_20170606_222628.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4043520

Wuzzat gameplay mod you are using?

>> No.4043524

Looks like Bullet-Eye.

Pretty neat, very sci-fi GMOTA-esque.

>> No.4043525

It's in the screenshot.

>> No.4043532

what map?

>> No.4043534

Looks like one of the BTSX maps.

>> No.4043617

As a weapon name. You wouldn't know that's the name of the mod unless you knew the name before hand.

>> No.4043619
File: 1.45 MB, 1286x748, bug.png [View same] [iqdb] [saucenao] [google] [report]

anyone know what the literal fuck is causing this bug? the specific rail texture is just fucking itself up, in blender and in a model viewer it looks perfectly fine but as soon as you load it up it just does this shit

>> No.4043623


>> No.4043625
File: 1.39 MB, 1286x748, normal.png [View same] [iqdb] [saucenao] [google] [report]

this is how it should look like
i forgot to mention that pic related is on high lighting and shaders, while the bug is on low lighting and shaders, it seems to correct itself when playing at these settings but as soon as you reload the game with low settings then itll revert to its bug form

>> No.4043626

my knee-jerk reaction would be that the normalmaps are fucked, but if it's fine in blender and a modelviewer than i'm not quite sure

>> No.4043636


>> No.4043645

it's probably darkplaces's fault

>> No.4043651

did you take that from day of defeat or the world war 2 quake mod?

>> No.4043667

its straight from day of defeat 1.3, ive been slowly porting every gun and mechanic into darkplaces

>> No.4043676

yeah it looked like it, thought it might also be the quake 2 ww2 mod (forget the name) but I remember it looking very similar to DoD

>> No.4043678
File: 12 KB, 407x286, pikachu uncomfortable.jpg [View same] [iqdb] [saucenao] [google] [report]

>crosshair and weapon model are misaligned

>> No.4043685

>expecting anything else from a Dorkplaces-using neanderthal

>> No.4043687

>lighting and shaders
there is your problem

>> No.4043704
File: 64 KB, 531x367, 4.jpg [View same] [iqdb] [saucenao] [google] [report]

I just love how they used toy guns for the digitized photos in the game. I'm sure it'd be more expensive to use real guns.

>> No.4043706

everybody just needs to fucking drop darkplaces its a piece of fucking garbage that uses non vanilla physics. Go play the expansions there are places you can jump to that you shouldn't be able to with vanilla physics. Everyone should move to fitzquake or spasm. Darkplaces is fucking poop

>> No.4043726

I'd go and fix this as a training exercise, but it seems like that project doesn't use github, contributing without it seems like such a hassle.
Also I don't know enough about modding to know if there's a reason for being like that.

>> No.4043796

But m-muh grafix

>> No.4043797

Fun fact. While being fucking shit at Quake, there are other games built upon the Darkplaces engine. Xonotic and Nexuiz come to mind.

>> No.4043805

Even worse haha I hate that glossy look the shitty lighting effects give, why does anyone think that's an improvement

>> No.4043808


>> No.4043809
File: 341 KB, 1728x1080, steel storm - burning retribution.jpg [View same] [iqdb] [saucenao] [google] [report]

This is Darkplaces.

>> No.4043817
File: 16 KB, 400x307, oo eck.jpg [View same] [iqdb] [saucenao] [google] [report]

And this is Eric, the schoolboy who leads an amazing double life.

>> No.4043820

how is darkplaces shit at quake

that's because it uses tweaked quakeworld physics

>> No.4043826

fuck bloom, I don't mind it if its subtle but everyone goes way fucking overboard with it.

>> No.4043829

I don't want to be using multiplayer physics for my single player missions, especially when it breaks the damn game.

>> No.4043831

By having terrible physics and graphical """improvements""" that look garish as fuck. And HD textures suffer from
A) Every single HD texture pack for Quake 1 looks like utter shit
And B) They look even worse when combined with low-poly architecture.
Does this people have no fucking concept of composition?

>> No.4043832

it doesn't break the game though
chances are if you know how to circle jump and bunny hop you will already bypass things the developer never intended you to
for things that can't be jumped like that you can nade jump or rocket jump

>> No.4043840

>circle jump and bunny hop
Takes skill
> you can nade jump or rocket jump
Requires trading resources for it.

>> No.4043842

How are the physics terrible and why are you required to use HD textures? I will never understand this line of thinking when its totally modular and a lot of the effects can be disabled.

So circle jumping and bhop don't take skill in quakeworld? To be honest strafing in one direction and jumping or ramp jumping are things that can be learned in a couple of minutes.

>> No.4043846


>> No.4043848

If I disable the effects I might as well use a quake port that also has proper physics.
>So circle jumping and bhop don't take skill in quakeworld?
How can a man lose the point this much.

>> No.4043849

>look up call of doom
>it's a mod for brutal doom
Is that the only version or am I retarded

>> No.4043850

some of the jumps don't have enough space to build up momentum to circle jump dude, that's what my problem is, that you can literally walk right up to the wall and hop out when that would never be possible in vanilla

>> No.4043854

>some of the jumps don't have enough space to build up momentum to circle jump dude
such as? you can still ramp jump in netquake and rockets are handed out like candy since ogres drop them

>> No.4043857

bunnyhopping in quake is easier than shitting my dude

>> No.4043867

in the first level of one of the expansions (the one that starts in the mines cant remember which that is) there is a pit near the beginning that you need to take a lift to get out of but in darkplaces you can jump right out of the pit. Its a very minor grievance but it still pisses me the fuck off.

>> No.4043895
File: 62 KB, 853x480, Boomstick-bruce-campbell-34322209-853-480.jpg [View same] [iqdb] [saucenao] [google] [report]

And this is my B O O M S T I C K

>> No.4043898

so uh, gdxblood updated.

>Please update to this version at near future!

>1. Added GUI lancher with version check

>2. Fixed some crashes

>3. Fixed life essense and akimbo item sounds

>4. Added time delay in statistics screen

>5. All savefiles and config file now stored in user.home folder

>6. You can put usermaps in "MAPS" subfolder

>7. Userepisodes detecting in subfolders now (ini file and map files must be in same folder)
>At first you need to copy all your savegames in a new user.home folder, therefore you need click to "open appdata" button and copy savefiles in opened folder. Or you can find this folder here: "/Users/*username*/M210Projects/BloodGDX/


>> No.4043909

>le dorkplaces is shit REEEEEEEEEEEEEEE

Yeah. Advanced graphics make quake look ass. True. But Darkplaces is a neat little thing.

>Highly evolved engine based on id Software technology, available under dual license (GPL, proprietary licensing for commercial use available).

I'd wager, that if it also included higher quality models and improved map architecture to not clash so much with the fancy graphics, it'd be quite a ride.

Very funny anon, but that game really does use a modified darkplaces. This is darkplaces too:


>> No.4043917

Turn your gamma down.

>> No.4043927
File: 208 KB, 853x480, 6218.jpg [View same] [iqdb] [saucenao] [google] [report]

I know it does. The dev who made that top down shooter is also a massive jackass.

Retroblazer is also Darkplaces. It's also not Quake. Neither are those two other games and playing a game that plays differently to Quake is great if you're playing a game that isn't Quake but when playing Quake Darkplaces does a bad job at being Quake.

>> No.4043938

why does Arachno soundfont make my games feel new? now I can't seem to play Doom and other games using MIDI soundtracks without Arachno.

>> No.4043942

That pic looks cool, is it any good?

>> No.4043945

it runs on the quake 1 engine
but level design suffers greatly from the usual wolf3d blockiness
also there's only like 3 weapons and maybe 4(?) enemy types

>> No.4043947

It's going to have to walk like it crapped its pants a Morrowind Argonian in fear of scratching up the back of its calves.

>> No.4043949

I found it fun. It's got a neat dash move that lets you fly around the levels at crazy speeds if you get your timing and angles right. Level design, as said, is blocky and leaves a lot to be desired but it's visually nice and very well made. Unfortunately it only had a demo release and the dev pulled the site and downloads for it.

>> No.4043958


>> No.4043960

>Darkplaces does a bad job at being Quake.
It definitely does. We're at an agreement here. I just get the vibes that many anons here extrapolated that thought to "darkplaces is universally shit", and that hurts my fee-fees.

i like some darkplaces games

Because Micro$oft GS Wavetable Synth is fucking terrible. It's so shit that even when going to an otherwise only average soundfont the increase in quality is huuuuuge. And Arachno is actually a pretty good soundfont.

>> No.4043973

Satan's Bathroom

>> No.4043974 [DELETED] 

nobody said the darkplaces engine was shit, it was all pretty much complaints directed at how it actually runs quake. If you are playing quake in anything but fitzquake/spasm/vanilla you're the fucking worst type of human scum possible,

>> No.4043975

Needs a lot of work but it's alright so far. The pillars with flames on them are black above water for some reason, and the indoor area is very brown compared to the original. The alcoves in the water are missing,
too. Thanks for keeping the fire harmless

>> No.4043979

Here there be no salvation

>> No.4043983
File: 849 KB, 500x208, 7gHGuMA.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4043990


didn't he had a fall out of sorts with id software over doom 3?

i can imagine trent reznor trying to distance himself from his work on quake

>> No.4043993


>space ayylien spreading the good message of zdoom multiplayer.gif

>> No.4043994

>600 health

How many times have you actually died while playing this mod

>> No.4044000

Damn, I fuckin' want the zapping sound effect they make.

>> No.4044001


>> No.4044008
File: 359 KB, 256x256, ZanWalk.gif [View same] [iqdb] [saucenao] [google] [report]

I don't why people thinks a creature like this should walk like a duck or a guy with crapped pants, when there's no biological sense in the proportion itself, why should i care on how the thing will walk?

>> No.4044013
File: 126 KB, 480x270, Screenshot_Doom_20170607_103007.png [View same] [iqdb] [saucenao] [google] [report]

Oh sweet it works, too bad it still isn't available in OpenGL mode for whatever dumb reason.

>> No.4044019

>Shows animation of older design with different, wider hip structure
Come on, now.

>> No.4044021

not really
for doom 3 it fell through but they just had his band member whose name i cannot remember compose the main theme instead

>> No.4044023

>that's because it uses tweaked quakeworld physics
DP uses tweaked and backported Q3A physics. IIRC Quakeworld physics only differ from vanilla Quake in that there's no necessary friction frame when a player lands after jumping which makes bunnyhopping in QW easier to gain and maintain speed with.

>> No.4044025

>If you are playing quake in anything but fitzquake/spasm/vanilla you're the fucking worst type of human scum possible,
unless you're playing online multiplayer, where nquake/ezquake/etc are standard because the fitzquake-derived ports use the netquake protocol instead of quakeworld

>> No.4044029

It probably wouldn't differ too much, that wider hip helped me extrapolate the feet size to that retarded levels as the new one i pushed to the maximum acceptable that does not affect the leg movement in the way described.

>> No.4044030

WHAT. I need this

>> No.4044037

All things considered, I guess we'll just have to see how it animates.

>> No.4044042

its not fucking quake 3 physics where does this meme come from

>> No.4044046

That is a given but maybe like 2 people play quake online still, did the pussy janny really have to delete that post it was obviously an exaggeration.

>> No.4044053 [DELETED] 


>My mod focuses on one weapon, how do I remove/disable every other?

Define a new playerclass, put the actor name of the weapon in the playerclass' Player.WeaponSlot property.

Then, make sure the maps don't spawn in new weapons by defining actors that replace them. For example, if you wanted ammo to replace the rocket launcher:

ACTOR NoRocketLauncher:Rand replaces RocketLauncher
DropItem "YourWeaponAmmoHere" 128

The above would result in a 50% chance of the specified ammo appearing where the Rocket Launcher normally would. the other 50% of the time, nothing will appear.

Since you're new to modding, I'd recommend poring over the ZDoom Wiki. Indispensible for modding newbies, and just as useful to veterans.


>> No.4044054

people still play netquake

>> No.4044057

>My mod focuses on one weapon, how do I remove/disable every other?

Define a new playerclass, put the actor name of the weapon in the playerclass' Player.WeaponSlot property.

Then, make sure the maps don't spawn in new weapons by defining actors that replace them. For example, if you wanted ammo to replace the rocket launcher:

ACTOR NoRocketLauncher:RandomSpawner replaces RocketLauncher
DropItem "YourWeaponAmmoHere" 128

The above would result in a 50% chance of the specified ammo appearing where the Rocket Launcher normally would. the other 50% of the time, nothing will appear.

Since you're new to modding, I'd recommend poring over the ZDoom Wiki. Indispensible for modding newbies, and just as useful to veterans.


>> No.4044060

I read it here. I'm sorry if it's wrong, I don't use DP after I noticed it breaking the lighting in tons of custom maps even when set to resemble vanilla Quake as closely as possible, and so don't have much to go on.

>> No.4044062

man I check like every year and of course there is like the couple people having a duel and maybe a TF game on weekends I never see servers with anyone in them otherwise though

>> No.4044070

it is wrong and just keeps being perpetuated you can even connect to quakeworld servers with it

>> No.4044075

>you can even connect to quakeworld servers with it
that's neat but begs the question why you would want to

>> No.4044082

i don't think it is compatible with things like KTX so you can't actually play with it but the point remains

>> No.4044113

are D4D mods compatible with D4T?

>> No.4044117

quakeworld has a decent number of players for dueling
nowhere near as many as quake 2 or live though

>> No.4044118

>or even Strife.
Woah, woah! Calm down there.

>> No.4044132

>Woah, woah! Calm down there.

You can permanently and unwittingly break Strife within a couple minutes of starting.

You can't say that about Doom, Chex, Heretic or Hexen.

>> No.4044165

what how? you can take the one object and get a game over but thats like a whole 2 minutes of gameplay to redo big deal.

>> No.4044168

Not him but how? First time I've heard of anything like this.

>> No.4044171

Don't forget the wonderful arsenal of weapons
>minirocket launcher that doesn't do great damage and has too little splash to be useful against enemies but enough splash to fuck your face if you fire it at point blank
>grenade launcher that shoots grenades on a staggered 2-round burst with different offsets and ridiculously horrible bouncing physics so you can kill yourself with it better
>the alternate ammo causes patches of fire that do massive damage and burn for a million hours so it blocks the corridor you're trying to traverse
>flamethrower when the enemies have fuck all pain chance and a lot of the higher up types are ridiculously dangerous to approach
>the unfindable energy gun
>the special weapon that randomly flip-flops between good and dogshit at story progression

>> No.4044175

No, their code got changed drastically, probably for the differences in upgrade systems.

>> No.4044204

>>the unfindable energy gun

Even when you do find it, it is a shittier version of the SSG basically. And the altfire a shittier version of the BFG.

>> No.4044206

Its a good question.

My guess is he meant this:

OP works in mysterious ways though...

>> No.4044219

>Oh sweet it works, too bad it still isn't available in OpenGL mode for whatever dumb reason.

Graf says, "don't expect me to waste any time on such stuff, my interest in lo-fi is absolutely zero."

Anyway, what mod is that?

>> No.4044235

Richard Nixon as Doomguy

>> No.4044248

If you do the 'Steal Chalice' side mission from Harris in the town pub before getting the Prison Pass from Governor Mourel, Mourel will sound the alarm when you talk to him, making the game unbeatable.

This happens because his conversation block doesn't check for the OfferingChalice being in your inventory, which would make, y'know, sense. It checks for the QuestItem *given* by the OfferingChalice when you first pick it up. SO even if you ditch the chalice, you're still fucked unless you know to go into the console and remove the QuestItem that way.

>the special weapon that randomly flip-flops between good and dogshit at story progression
Oh, and don't forget the inconsistency that Macil must be killed with it, but none of the other bosses require it.

>> No.4044251

>none of the other normal bosses require it

>> No.4044254

>Even when you do find it, it is a shittier version of the SSG basically

The function is actually cloned from Doom's SSG; it just uses a different puff.

What makes it seem shit is that Strife uses a random damage calculation that results in lower results.

>> No.4044260

Inquisitors are fucking awful.

>Hey guys, we need a miniboss enemy for our game.
>Let's take the Cyberdemon behavior where it fires out a projectile dealing a ton of splash damage.
>And then let's make if fire 25% faster.
>And bounce along the ground.
>And do more 50% more damage.
>And in a 50% wider radius.
>And it fires two of them!

>> No.4044286

So I tried the mod and I'm not seeing the balance at all. It seems like you have to go out of your way to die, fine, but the weapons themselves are unbalanced. One of the weapons I often come across is the TMP A2 and that gun just shits on everything. I tried the M4-like rifle, the G36C, and the lever-action shotgun and all of those just suck compared to it. The M3A1 is also crazy powerful but at least ammo for it isn't as plentiful as the TMP A2's.

>> No.4044332
File: 458 KB, 800x800, breakfast.png [View same] [iqdb] [saucenao] [google] [report]

He did the rookie mistake of using 4chanX but forgot to do the part where you copy/paste from a third-party archive to avoid copying over the embedding it does.

>> No.4044362
File: 1.73 MB, 400x300, 1489851014928.gif [View same] [iqdb] [saucenao] [google] [report]

>that image

>> No.4044391
File: 98 KB, 720x960, MIU UIM.jpg [View same] [iqdb] [saucenao] [google] [report]

>Play Plutonia 2
>Pick up a key
>Shitton of revenants and chaingunners spawn
I'm getting tired of this, Snake.

>> No.4044392

What are some good Blood maps/episodes besides Death Wish?

>> No.4044407

It's Gene-tech.

>> No.4044423
File: 128 KB, 640x480, 1405135602181.png [View same] [iqdb] [saucenao] [google] [report]

>Someone made a voxel quake-doomguy back in 2014 and there's nothing about it since

>> No.4044441

Something something mancubus and aracnotrons?

>> No.4044445


chris vrenna

>> No.4044446
File: 1.84 MB, 330x248, 1474059466454.gif [View same] [iqdb] [saucenao] [google] [report]

I remember that
My god, it feels like it was just yesterday that /vr/ was created, and these threads started. I want off this accursed ride

>> No.4044453

>has one eye close because the smoke gets into it
why in the fuck would you hold a cig on your mouth.

>> No.4044464

Now that its properly finished, bug free, might aswell link it, then.

>> No.4044501

>trying to focus down Archvile
>Hellknight keeps blocking shots for it

>> No.4044508

Because the other hands are busy with game/breaking things.

>> No.4044532

Why do people still meme about chaingunners and revenants? Like, just shoot them until they die, man.

>> No.4044537

I'm more annoyed by seeing them in every fucking trap imaginable, it's got to the "Original trap, donut steel" level. Another fan favorite is "Lel, let's spawn archviles behind player so they res every enemy xd"

>> No.4044540
File: 2.50 MB, 640x360, god damn.webm [View same] [iqdb] [saucenao] [google] [report]

good times

>> No.4044553

Now how about that part in Hellport where you pickup the red/yellow key and the game spawns shitton of revenants, hell knights/barons, two cyberdemons, chaingunners, imps and some archviles for good measure? Or the aprt afterwards where you get in that corridor and after you kill every enemy they spawn two archviles more

>> No.4044554

People need to shit more on Lost Souls, since they're just shit in general. They aren't challenging, but they're annoying and not fun to fight. And they have more health than they have the right to have.

>> No.4044556

what the fuck did you do to hideous destructor vaecrius.

>> No.4044570

No. I'm not squinting my eyes when the monsters aren't affected by the dark too.

>> No.4044578

They're used in traps a lot because its effective. And if a trap or ambush isn't annoying or challenging, then it becomes a waste of time more than anything.

The very point of Lost Souls is to be an annoying distraction. I do agree that they have too much health, though.

>> No.4044581
File: 51 KB, 640x480, Sigilworship-strife[1].png [View same] [iqdb] [saucenao] [google] [report]

Playing the Veteran Edition has made a believer out of me, dude. Strife is really good. Or rather, it has really good ideas that more time and resources have allowed to get crafted into something really good.

Minirockets give good DPS against the Crusaders and Templars, and can also take down mobs of Stalkers or Acolytes in a pinch. The grenade launcher takes some finesse, but it will only hit you if you run right into the grenades or you bounced it back at you from a wall. Once you understand it, it can kill Templars in one shot and Crusaders in one to two, as well as clearing huge masses of enemies like at the start of the Proving Grounds. The WP grenades are more situational, but I used it most for shooting just outside a door full of enemies, so they all walk into the fire. The flamethrower sucks, you're right, but it can at least stunlock a Templar if you can get the jump on it. If you can't find the Mauler, you're not talking to people or exploring. I didn't use the Sigil much, but it's the best weapon for the Inquisitors when you reach them.

The primary fire kills Reavers in one hit, and Templars in two. The altfire sucks.

I didn't have the chalice issue you mentioned, but I also played Veteran Edition which probably fixed it. I didn't notice the Macil thing, but one lore inconsistency is not a gamebreaker.

Inquisitors are legitimately scary motherfuckers, which is why by the time you face them you have the fourth form Sigil that can kill them in two to three hits. Veteran Edition also adds the talisman side quest that lets you kill them in one punch.

>> No.4044606
File: 484 KB, 1366x768, Screenshot_Doom_20170603_174330.png [View same] [iqdb] [saucenao] [google] [report]

>Inquisitors are legitimately scary motherfuckers
if they're so scary how come they retardly fly to enemies, pic related is a Inquisitor trying to fight a Cyberdemon but all he kept doing was flying to him. Also he'd randomly fly and hitting walls.

>> No.4044609

seriously I can't fucking get out of MAP01. my nigga what is this? I can't make heads or tails out of this all-new, all-different healing system or improved gun inertia. why do I suddenly drop my sprint and begin walking without any visual cue that indicates I'm tired? am I even tired? did I stop bleeding after applying three medpacks and trying to patch myself up? how am I supposed to stop getting all my health drained from fireball burns?

I seriously hope this is still borked up because there's no way in hell this is an official release. this is some off the deep end shit.

everywhere I go all I see is news of some 'improvements being made under the hood' on shit that used to play just as perfectly fine. why you gotta go and ruin everything?

>> No.4044618

Opinions on NecroVision and LC? Finally got it to cooperate and I'm enjoying it greatly - more than Painkiller - but I'm not a fan of the limited weapons/

>> No.4044620

There's no monster infighting in Strife, so I can only imagine that it can't recognize the Cybie as a valid target. That, or maybe even the strongest arm of The Order can't slap a booty that thick.

>> No.4044659
File: 53 KB, 1280x720, [Nutbladder]_Hidamari_Sketch_×☆☆☆_-_04_[74453D0E].mkv_snapshot_00.47_[2015.01.31_15.57.24].jpg [View same] [iqdb] [saucenao] [google] [report]

>the "The Thing" level in deathwish

>> No.4044664

>Spend all time unlocking all the shit from challenges
>Lel, fuck you, have this vampire arm that replaces all your melees etc.
Still better experience than Painkiller Overdose

>> No.4044674


I am 90% sure that people like this simply would not be satisfied with any challenge and that any form of enemy placement would become a "meme" to them.

>> No.4044679

Have you tried Dreamkiller anon?
It used to be on Steam, but it was taken down for, well, take a guess.

>> No.4044693

Does vaecrius have a phobia of giving the player ingame feedback and information cues?

>> No.4044704

B-b-buh that's not realistic!

>> No.4044763

I tried HD after the overhaul too. I think I've got it figured out now though, let me attempt to explain.
>am I even tired?

At HudSize 11, you should see a heartbeat monitor, which should give you a clue, but admittedly, it's pretty shit and wont tell you much.

> did I stop bleeding after applying three medpacks and trying to patch myself up?
You don't apply medkits from inventory anymore. As I understand it, you use a medkit, which gives you a "medkitter" weapon in slot 9. By switching to it, you can patch yourself up. Hold Fire and it'll tell you when you're good. You can also get an (apparently intenionally unreliable) readout of your current injuries with it too. However, I've noticed that if you patch up you wounds with the non-medkit bandages, you'll start bleeding again if you overexert yourself.

Stimpacks work in a similar manner, you use one from the inventory, you get a "stimpacker" weapon, hold fire and you'll inject yourself. However, they aren't strictly necessary out of combat as you regenerate health slowly anyway. Also, if you use one too quickly since the last one you'll OD and die.

>how am I supposed to stop getting all my health drained from fireball burns?

Oh yeah that's an an absolute nightmare. You have to go prone and start flailing around with mouselook to "roll" to put them out faster. You might need to take a stimpack in that process.

>> No.4044767

Just tried to play The Ultimate Doom for the first time. It was gonna be my first time playing any Doom game.

For some reason I can't get into the options menu, every time I try the game just immediately exits back to the main menu. This also happens with the difficulty select when I select New Game. I have to hold down the enter key in order to get to the game, since that starts the game before it can exit back to the main menu.

But then when I'm playing I have no way to turn my character. Both the mouse, arrow keys and . and , keys make my character strafe. Even if alt isn't held down. Even if I haven't pressed alt once since the game began. Pressing it doesn't fix anything either, though.

Anyone know how I can fix this?

>> No.4044768
File: 348 KB, 800x600, Screenshot_Doom_20170607_103452.png [View same] [iqdb] [saucenao] [google] [report]

So apparently shotgun revolvers are a thing.

>> No.4044772


Oh shit, I forgot to mention Second Skin. If you read the manual in previous versions, you'll remember he mentioned aggravated damage that you couldn't heal, right? It's more noticable now, you'll notice that after taking a beating, your health readout won't go to 100 anymore. The difference will be the sum of the "burns" and "treated injuries" values in the medkit readout. You can't actually heal this normally (apparently you heal small amounts between levels but I haven't noticed that).

If you take a berzerk pack, then you'll temporarily have 100% HP, until it wears off. If you use magic healing (soulsphere and potion), this heals the aggravated damage too. If you dont have access to those, in the medkitter weapon, pressing altfire ("That nasty accelerated healing thing", according to the helptext) will take your HP down to 10, remove a portion of aggravated damage from you, and them lets you heal back to 100% like normal. I have no clue how to get more of that "Second Skin" stuff, my guess is you get them when you pick up more medkits, but that hasn't worked so far. maybe I have to use the medkit from the inventory bar to restock the Second Skin.

>> No.4044778

Sounds like fun.

>> No.4044783


>> No.4044792

yeah, I did notice the heartbeat monitor. I actually preferred the stamina meter thing a lot more honestly. wonder why he doesn't just make your pulse read out via screen effects and recoil to keep it simple. like there's an actual health amount counter now, what more do you need

otherwise I think I got it now. big thanks for taking the time to strip out the details and grievances for me, that was a pretty comprehensive read. especially that prone roll+medkit thing, that'll help out a lot. I'm gonna try and head back in, see how far I can make it into zone300 since I just got done with it yesterday.

>> No.4044794

How do you disable glowing flats (the Doom 64-like lighting that some mods use)? Can't find an option for it.

>> No.4044803

This is objectively terrible.

>> No.4044805

what is this? Both map and mod.

>> No.4044812

Very boring game with unsatisfying gameplay.

>> No.4044813

well, seems like stamina, one of the worst things balance wise in the entire mod, was, laughably enough, nerfed. very, very hard.

good luck trying to run half a mile to make it on time just to get on a lift with nothing but a rifle, shotgun, and two pistols.

whoever this marineguy is, he probably had to get extra credits for fucking PE.

>> No.4044814
File: 92 KB, 800x600, Screenshot_Doom_20170607_115153.png [View same] [iqdb] [saucenao] [google] [report]

Captcha is being rather annoying lately, makes me do stupid image puzzles three times before it accepts me. I really dislike it.

>> No.4044824


Looks pretty badass

>> No.4044860

go through the 4chan settings -> quotes and replying -> and enable legacy captcha

>> No.4044863

Huh. Didn't know that was there, testing.

>> No.4044865

Hell yes, this is way more consistent and predictable. Thank you anon!

>> No.4044878

I only learned about it a few days ago. Remember the first word is usually ignored - so you can type the n word as the first word every time and it will make for some amusing combinations.

>> No.4044896

And even that n-word trick still works? This is the best day ever! Thank you again!

>> No.4044931


HXRTC Project mod got its 5.3 update.

>> No.4044938

See >>4044407

>> No.4044954

Deathwish is unironically a better sequel than the real Blood 2 and it doesn't even use any new assets.

>> No.4044976

>yfw no doom wad that replaces monster sprites with stereotypical anime girl characters

>> No.4044981
File: 475 KB, 800x600, Screenshot_Doom_20151209_121922.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4044983


>> No.4044989

this is furshit, I mean genuine crew of japanese schoolgirls

>> No.4045001

That's not furshit. Guncaster is.

>> No.4045010


>> No.4045015
File: 82 KB, 241x314, krell.png [View same] [iqdb] [saucenao] [google] [report]

you know 'dragon' is pretty popular on e621 and furaffinity

>> No.4045034

I have feeling PillowBlaster was listening to Dragonforce and whatever and got an idea "Hey, I know! I'll make gameplay mod where you play as muscular dragon with spells and shit".
Speaking of PillowBlaster's mods, Russian Overkill, as over the top as it may be, is my least favorite

>> No.4045035
File: 63 KB, 195x195, i heard there were videogames in here.png [View same] [iqdb] [saucenao] [google] [report]

The guy looks like a typical dragon fursona, anon. And amusingly, people with dragon fursonas have more issues than Time magazine.

>> No.4045037

Very bizarre, which source port are you using?

>> No.4045038


>> No.4045041

>Speaking of PillowBlaster's mods, Russian Overkill, as over the top as it may be, is my least favorite

Well, it's effectively a shuffle mod that falls into some trappings while its over-the-top nature is its most notable point, so I wouldn't blame you.

>> No.4045047


>playing 1994 Tune Up

>archvile is placed in a tight corridor with hell knights and barons

>even with the rocket launcher he just revives the dead tanks and ends up creating effective cover for himself while you waste amo

>no BFG


>> No.4045050

is that TNT:R?

>> No.4045058
File: 307 KB, 1158x1226, 4007.jpg [View same] [iqdb] [saucenao] [google] [report]


If you're gonna label it, then atleast call it scaleshit or scalefag. Calling it fur-anything makes no damn sense.

Still, this guy >>4045034 is more closer to the mark than the rest of you fucked up sexual perverts. Guncaster embodies Dragonforce and the badassness of it. Pic related.

>> No.4045059
File: 44 KB, 559x343, you rn.jpg [View same] [iqdb] [saucenao] [google] [report]

very good meme anon, got me to reply! 'scalies' as they sometimes like to call themselves often additionally identify as furries, you know

it's still furry, gay

>> No.4045060

please try notto get triggered/freak out like this, as all it does is perpetuate your fandom's poor reputation.

>> No.4045068 [DELETED] 
File: 138 KB, 850x481, how the hell did this end up happening.jpg [View same] [iqdb] [saucenao] [google] [report]

how the hell did this end up happening?

>> No.4045078

Anon thinks doom anime monstergirls are for furries.

>> No.4045083
File: 11 KB, 540x400, what the fuck am i reading.png [View same] [iqdb] [saucenao] [google] [report]

>If you're gonna label it, then atleast call it scaleshit or scalefag. Calling it fur-anything makes no damn sense.

Collectively, they are still underneath the same umbrella as far as most people are concerned, and even share a whole bunch of websites with one another. When a bunch of dragonfags on /v/ invade a thread, people will collectively call them out as those 'fucking furries'. When a bunch of people with reptile fursonas do something stupid on the internet, the person writing the ED article will call them furries. At the end of the day 'scalies' to most people are effectively a more or less niche sub-group of furries and unless they're referring to the group in particular, they don't give two fucks if they use the correct word since they're not far off the mark anyway. Like who cares if something like /scaly/ might act differently than a typical general on /trash/? Non-furries will ultimately just see them as the same shit if they skim the catalog.

>Still, this guy is more closer to the mark

Well yes, that's the joke. It still doesn't mean that people, especially those from 4chan, can't correlate Cyg with those wacky anthropomorphic dragons with god complexes on the internet, and make jabs at it for that.

You have a good day, now.

>> No.4045090
File: 71 KB, 400x359, invulnsphere.png [View same] [iqdb] [saucenao] [google] [report]

Now, with that out of the way, Doom. Did you all play some Doom recently? And did you enjoy it?

>> No.4045095

sorry i posted in the wrong tab, not paying enough attention

>> No.4045096

Played Claustrophobia. God, fuck that wad.

>> No.4045120

DoomRPG and somewhat. Gotta love those über black monsters that instakill you.

>> No.4045139
File: 439 KB, 800x600, Screenshot_Doom_20170607_120112.png [View same] [iqdb] [saucenao] [google] [report]

Sure have, still enjoying Call of Doom a lot. Turns out I can literally smash skulls in with the Barrett .50 cal by clobbering it over their head like a giant club.

Also there a browning HMG in this mod. I can mow down a cyberdemon in seconds with this thing.

>> No.4045146

Trying out Call of Doom because that one guy keeps posting about it. It's too easy with the basic difficulty levels but Going Down becomes bullshit with the difficulty level where you take x1.5 damage. Thankfully editing difficulty parameters is easy and I toned down the damage to x1.25. Difficulty in GD seems balanced so far with that multiplier. Guns are another matter. It's jarring how stuff like the SCAR-L has a crazy amount of recoil but doesn't even do as much damage as the M3 Grease Gun. From what I can tell, the guns are only balanced against other guns of the same slot and the slots follow a (weird) heirarchy. PDW > .45 SMG > 5.56mm > 9mm SMG. Whatever the case, this mod really needs a gun stats chart because the stats seem all very arbitrary.

>> No.4045148

Trying to finish Doom 2 with MetaDoom.
So far, i'm in Nirvana and i still haven't got the Axe.

>> No.4045150
File: 246 KB, 800x600, Screenshot_Doom_20170607_163528.png [View same] [iqdb] [saucenao] [google] [report]

Also dual wielding smgs is hella fun. Accuracy decreases, but double the firepower is worth it.

>> No.4045157

Still on TNT Evilution with BDSE, holy crap I'm starting to encounter some bullshit

>> No.4045159

Alright I figured that out. I made my radius too big on accident.
But now I ran into the same problem as before, the balls just disappear once they hit the ground.

If anyone could help me figure out what makes things disappear in this code >>4043213, I'd appreciate it.

>> No.4045178
File: 210 KB, 348x329, 3924f357f9e5c91bcd4626fa8d02bcc707762be77a0d6a3f58249abb44a6f20d.png [View same] [iqdb] [saucenao] [google] [report]

>recently played call of doom
>found a "special" model '87
>it has the original doom shotgun firing & reload sound

it's the little things.

>> No.4045191

Do they show up inside the floor in software mode? you'll need to adjust your sprite offsets if so.

>> No.4045203

You are looping its spawn state with -1 farame.

try using either "Stop", or use a finite ammount of frames and "loop"

>> No.4045220

Space Hulk was tougher than any DOOMs?

>> No.4045223
File: 44 KB, 326x272, 1482734743437.jpg [View same] [iqdb] [saucenao] [google] [report]

proper english syntax please

>> No.4045229

Anyone ever remade Catacombs 3D in the DOOM engine?


>> No.4045240
File: 3.19 MB, 1920x1080, Screenshot_Doom_20170604_151914[1].png [View same] [iqdb] [saucenao] [google] [report]

o shit nigga

>> No.4045241
File: 158 KB, 1280x800, TRhUKgIg1n0[1].jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4045246

what this

>> No.4045248
File: 3.51 MB, 1920x1080, Screenshot_Doom_20170604_140914[1].png [View same] [iqdb] [saucenao] [google] [report]

i wonder how it looks without the bloom

dont play with hell

>> No.4045250

Sword Arts Online

>> No.4045251
File: 1016 KB, 1600x900, Screenshot_Doom_20170531_022111[1].png [View same] [iqdb] [saucenao] [google] [report]

god sees us but does nothing

>> No.4045258
File: 2.58 MB, 1920x1080, Screenshot_Doom_20170503_153710[1].png [View same] [iqdb] [saucenao] [google] [report]

question, whats the minimal req for BoA? if i can run that, i can run this.

>> No.4045262

Sirius ly
waht is this

>> No.4045263


>> No.4045270

unless "don't play with hell" is an actual mod title, i have no idea.

>> No.4045272
File: 144 KB, 100x100, 1466631497621.gif [View same] [iqdb] [saucenao] [google] [report]

About to finish TNT for the first time ever after many many years of postponing it, and holy shit it's been a hell of a ride, should have embarked sooner.
Will go for Plutonia once I'm done.

>> No.4045275

>funny that when I bring autistic foot fetish stuff into the thread the autism begins, but when I don't it doesn't

There might be some correlation.

It is.

>> No.4045281

>red flash, all stop shooting in unison and stare for eternity
it's the little things

>> No.4045282
File: 2.74 MB, 2997x2000, why am i losing health.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4045283
File: 3.82 MB, 1920x1080, Screenshot_Doom_20170502_203320[1].png [View same] [iqdb] [saucenao] [google] [report]


protip: don't look for all your doom maps on idgames, there's a shitton elsewhere

>> No.4045291

Is that the map or gzdoom settings?

>> No.4045295

i believe that's the natural settings mixed with reshade?

>> No.4045305

Just wondering, is Bulletstorm Chaingun in DoomRLA worth keeping? While it doesn't need to reload, it fires slower than high-powered minigun and Tommy Gun

>> No.4045312
File: 195 KB, 1920x1080, Screenshot_Doom_20170607_164620.png [View same] [iqdb] [saucenao] [google] [report]

It doesn't look right...
I fiddled around with the offset but it doesn't seem to change anything.

The game doesn't start when I don't use -1.
I don't know why, I used code from other mods as reference.

>> No.4045315

What mod is this?

>> No.4045316

>The game doesn't start when I don't use -1.
now that's just weird. what errors does it give?

>> No.4045319

>Brutal Doom
gosh dang it!

>> No.4045321

>mapper is russian

well that explains architecture and Brutal Doomism.

>> No.4045323

Still waiting for final doomer.

>> No.4045324

No errors. The window opens but it doesn't respond or load anything and I get the message that it froze and I should kill the process.

>> No.4045326
File: 114 KB, 1249x625, ftimp.png [View same] [iqdb] [saucenao] [google] [report]

Are you using SLADE?

Also your code's fine as far as I can see, it doesn't matter that you put loop at the end either, the -1 frame lasts forever.

>> No.4045327
File: 322 KB, 640x360, Youtubesamune398.png [View same] [iqdb] [saucenao] [google] [report]

I played this today.

>> No.4045331

I bet she doesn't use her time stop powers at all or throw knives.

>> No.4045338
File: 417 KB, 800x600, Screenshot_Doom_20170607_152933.png [View same] [iqdb] [saucenao] [google] [report]

Did you like it?

>> No.4045345
File: 13 KB, 446x184, file.png [View same] [iqdb] [saucenao] [google] [report]

Looks like hud scaling got buttfucked in GZDoom (at least mine) for some reason. This hsould use s3 integer scaling, but it does not seem to be integer to me, and when I set it to 1 which should be pixel perfect, it is not and gets blurry instead.

>> No.4045361

The pillars are black? I wanted to make them just very dark brown... at least that's what it looked like when I tested it. Yes, for the indoor area I didn't find any proper standard texture, so I just left everything as-is for mockup purposes.
I don't know how to make the alcoves, though. They would be right underneath the crates and such, so I don't really know how to tackle that.
And the explosion in the beginning with the sunken ship is missing, but I decided not to do it because I also don't know how to do it properly.
As I said, I am an amateur.
Yesterday I did actually continue, thought, and started the second area. Arches are still a miracle to me.
I kept the fire as-is and didn't change anything. The explosions used to be damaging, though, because for some reason I got an A_EXPLODE in the decorate somewhere, but that was not really cool, so I took it out.

>> No.4045364
File: 653 KB, 1600x900, Screenshot_Doom_20170607_204341.png [View same] [iqdb] [saucenao] [google] [report]

Someone's been smuggling some illegal FIREBLU

>> No.4045372

Yes I do.

>> No.4045373

Maybe she does but you don't see it because you're frozen in time too.

It's a huge clusterfuck and many of the weapons feel the same but it is fun. I like the ww1 weapons.

>> No.4045383

What IS that stuff, it's bugged me forever

>> No.4045390

In Winter's Fury it's some kind of hellfire fuel that UAC used to power its shit with.

>> No.4045393

A lethal carcinogen.

>> No.4045396

I've always assumed its some alien interdimensional fabric. A lot of portals or portal like elements in maps use that texture, hence why I think so.

>> No.4045397

So it's Argent?

>> No.4045401

cacodemon jelly, the sweetest fruit in hell

>> No.4045402

Yeah. After Doomguy freed Earth UAC started extracting it from hell, and demons as well. As you can imagine, that made Winter's Fury happen.

>> No.4045403
File: 237 KB, 1366x768, Screenshot_Doom_20170607_134740.png [View same] [iqdb] [saucenao] [google] [report]


I mentioned last thread that I was playing 64 Tune-Up with BURL TUMD

some of the desing choices really pile up in the more difficult maps, like Map 22 here in the pic:

>specters and pinkies get a buff and are everywhere, cant effectively bait their attack since they chow sonic fast

>plentiful sniping hitscanners shred your sorry ass to pieces

>barons and knights get a triple shot, have fun nerd

and the worst of all:

>the flame attack on the archviles burns you HP and armor in the buidup to the blast

trying to snipe a mob, even with the BFG can get you killed without getting hit once, that sucks the big one

really fun so far, but I dont think my skill can keep up to the finish line when everything is cranked up to 11

>> No.4045405

The secret ingredient of caco-cola

>> No.4045407


>64 Tune-Up

I mean 94, fuckdammit

>> No.4045420

it's blue fire, the clue is in the name.

>> No.4045461

What's with the quake-like maps?
Doesn't look bad.

>> No.4045470



>> No.4045471

Thanks friend, got lost in the thread, getting too old for this shit.

>> No.4045490

>he's never played animelation

>> No.4045497

Is this really the hill you want to go down on?

Also Dragonforce is shit.

>> No.4045503

yeah but moddb is a shit site

>> No.4045518

Never even heard of it.

>> No.4045520
File: 89 KB, 330x328, 1377347174608.png [View same] [iqdb] [saucenao] [google] [report]

>Dragonforce is shit


>> No.4045529

He's right

>> No.4045531
File: 71 KB, 577x529, ng.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.4045536


Here you go, anon.
It's, uh. It's a thing.

>> No.4045538
File: 425 KB, 817x960, 1386529320932.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4045561
File: 25 KB, 673x476, ss+(2017-06-07+at+02.55.09).png [View same] [iqdb] [saucenao] [google] [report]

wow, this is pretty hefty filesize, i wonder what's in this file


>> No.4045562

Is there a ACS function to find out what state a monster is currently in?

I want to be able to print out a string.

>> No.4045568

>it's m8 B a newlear crisis
Is this guy from /pol/?

>> No.4045572

Looks like I'm not downloading this then.
Fucking crazy people.

>> No.4045579

I don't get it

>> No.4045582

Whatever version you get from gog. Not sure how I can figure that out.

>> No.4045586

You are playing it in dosbox, iirc.
Download gzdoom and drop it in the installation folder.

>> No.4045609

Some BD earlier but I just don't know...
I know that I've hated video games for quite a while now but that even Doom can give me a "fuck this stupid ass kiddie shit" feeling kinda makes me sad.

Sometimes I wish I could go back in time for a few minutes and sit in my parents bedroom, playing Doom and just enjoying the shit out of watching pixels move across the screen.

>> No.4045616

Yeah, still playing TNT, nearing the end. I'm not going to bother with Plutonia, I'll probably try something like Epic next.

>> No.4045625

what bizzaro creature are you that you can't enjoy video games in general?

>> No.4045640

Is GOG version of One Unit Whole Blood supposed to run like shit?

>> No.4045645

i suspect >>4045568 is right.

>> No.4045653
File: 2.22 MB, 512x384, 1491131066187.gif [View same] [iqdb] [saucenao] [google] [report]

Been playing BTSX E1 lately to get a better understanding about map detailing and layouts. I never noticed how frequently MAP01 alternates it's wall textures before.

>> No.4045663
File: 117 KB, 640x480, 1496864709.png [View same] [iqdb] [saucenao] [google] [report]

heh it's like how everyone praises the heck out of sunder's aesthetics. but it's the same alternating pair of 64 unit prefabs, copypasted 10000000 times.

>> No.4045696

Project Brutality in co-op. It's an even bigger mess than in singleplayer. Too much shit flying around me, terrible sounds and, basically, non-existing balance.

>> No.4045697

I feel like this gif didn't need to be 2.22 MB

>> No.4045702

What is the best Doom Co-op experience?

How would one go about creating a better doom Co-op experience.

I personally feel like it should take a leaf out of Halo's book and send everyone back a checkpoint when they die.

But Halo
1 has checkpoints
2 prevents spawns while the area isn't safe

GZdoom (I think) allows you to save during multiplayer. But IDK if you can load saves in game.
As for preventing spawning while in danger, idk

>> No.4045704

It's got about 70 frames at 20ms per frame. Can't get more optimized than it already is it seems.

>> No.4045741

Alright I got it. They don't disappear anymore but they still sink into the floor.

>> No.4045767
File: 665 KB, 1360x768, Screenshot_Doom_20170607_224654.png [View same] [iqdb] [saucenao] [google] [report]

Complex Doom baddons with Russian Overkill is F U N.

Some madman updated RO 2.4 for zandronum.

>> No.4045786

Just started DUMP3, really nice, made me regret not participating
Urquan theme playing in the hub makes it really epic(people picking their favourite themes from games is a really good policy for music in projects like this), and the quake map is very well done

>> No.4045810

Ok, is there any way of sizing down HUD sprites? I have a decorate actor definition and I thought the Scale property would be applied to all the sprites, but apparently it's only for the overworld sprite and not the weapon hud. Can I do that in the states bracket or do I actually have to resize the sprites?

>> No.4045828

I now want a reimagined doom 64 levelpack

>> No.4045834


>> No.4045838

I don't get it.

>> No.4045845

I started plutonia but gave up after 2 levels, they look like utter shit, brown and green shit textures in first and strange white rock and green vines in second

>> No.4045854

Then you're dead.

>> No.4045857

Toppest kek.

>> No.4045861
File: 192 KB, 800x600, Screenshot_Doom_20170608_004601.png [View same] [iqdb] [saucenao] [google] [report]

I made a little universal monster health scanner addon mod, let me know what you think.


>> No.4045870
File: 27 KB, 400x290, boo.png [View same] [iqdb] [saucenao] [google] [report]

i think this needs a caption

>> No.4045918
File: 116 KB, 800x600, Screenshot_Doom_20170608_004551.png [View same] [iqdb] [saucenao] [google] [report]

I was hoping there was a function to show what state an actor is in, but it turned out that it was impossible.

Theres also a commented out "kill confirmer" that flashes a "-Kill-" text whenever a monster dies, but I felt it was too obnoxious.

Pic: Here I'm stalking an unaware zombieman.

>> No.4045980

Just use Bloodgdx. Dosbox can't run the game above 800x600 without dropping frames like mad

>> No.4045990

That's very nice.

But on an unrelated note, what's going on with that oblige map? The texture is all misalignment.

>> No.4045992

dump 3 is really hit or miss, but the hits really hit

it's really quite nice

>> No.4046012

Question, what do you see the equivalent of things like nephelem or tieflings or other hybrids looking like in a Doom setting?

>> No.4046018


>> No.4046045

I like spawning arch viles on the other end of the map after you pick up a key. So that when you make your way to the key door so has the vile, and it brought friends.

>> No.4046048

It's kinda stupid unless you want to hunt birds at close range.

I want one though.

>> No.4046059

Is there any way to make a bullet puff or something equivalent act a certain way after hitting a specific enemy/species?
Like hit.imp or something like that.

>> No.4046086

Sure is!

The +HITMASTER, +HITTRACER and +HITTARGET actor flags will cause a projectile, tracer or rail to set an actor they impact as their new master, tracer or target, respectively. From that point, you'd use something like this:

TNT1 A 0 A_JumpIf(CheckClass("DoomImp",AAPTR_TRACER),"HitAnImp")

To have it jump to a state where it does specific stuff for hitting that monster.


>> No.4046093

Does it work for hitscan? And if so does it mean I can add sprites for the event of the hitscan puff hitting that target?
Thanks a lot.

>> No.4046102

Also can I use CheckSpecies instead of CheckClass? And won't this make the puff do the wall hit sound? Or is that only in case of giving it the +PUFFONACTORS flag?

>> No.4046109

apparently not
I will try this one and tell you guys how it goes

>> No.4046132

Is there a way to turn on autoaim in gzdoom? I looked for awhile but didnt find it

>> No.4046136

Settings -> Player

>> No.4046142

Thanks, i must've just missed it
I was getting paranoid they were trying to remove it off lel

>> No.4046160


>> No.4046179

Does it work for hitscan?

Yeah. that post had a typo; where it says 'projectile tracer or rail' it should say 'projectile, hitscan or rail'

>> No.4046240
File: 3.41 MB, 1920x1017, Screenshot_Doom_20170607_223839.png [View same] [iqdb] [saucenao] [google] [report]

what kind of heretek Doom magic those tucking Uzbeks used it?

>> No.4046242

oh god... what do I play first meta doom or D4T...

>> No.4046274

Looks like just filters and a shader.

>> No.4046279

Plutonia's not for everyone, but generally, the visuals are not what anyone would say its strong point is, anon.

>> No.4046289

you have to tweak a bunch of shit in dosbox there should be guides on the gog forums for it don't play BloodGDX yet its not finished

>> No.4046296

I ripped the bullet puff from Johnny Doom and it's working well enough for now. Wanted to emulate the effect when the xenos are hit in the movie. Thanks for your help.


>> No.4046302

I'll give TNT points for occasionally making a semi believable environment

>> No.4046323

New thread.


>> No.4046414

ah the joys of manual lighting

>> No.4046550
File: 56 KB, 400x400, imp benis.png [View same] [iqdb] [saucenao] [google] [report]

I tried

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