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File: 375 KB, 700x367, 10998-halflife.png [View same] [iqdb] [saucenao] [google]
4034753 No.4034753 [Reply] [Original]

Could it be possible to make a PS1 port of Half-Life? If so, what kind of sacrifices would it take?

>> No.4034780

>>4034753
they could use the more primitive stuff from the alpha.
https://www.youtube.com/watch?v=2h7bTo5xLyQ

>> No.4034791

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>> No.4035115

It would be probably look a lot different since the unreal technology couldn't work on a playstation 1. That's why a ps2 version of half-life came out. So it would have to be ported by another team similar to how Quake 2 managed to come out on the ps1 at the time.

>> No.4035141

>>4034753
Yes, but it'd take a lot of effort. There are solid game engines on the system that could make it happen e.g. medal of honor, quake 2 or alien resurrection.
The graphics would be very limited, lights and "physics" wouldn't work that well but otherwise it's possible. I don't think anyone would put in the effort tho.

>> No.4035174 [DELETED] 

>>4035141
>Yes, but it'd take a lot of effort.

That's the real problem - a port needs to be done quick and dirty for maximum profit.

I imagine a lot of the NPCs you find would be cut and the middle section with the giant tentacles coming out of the pit would be cut and flatter areas in general. There's a lot of lateral movement in HL1 that I couldn't see existing on a PS1

>> No.4035181

>>4035141
>Yes, but it'd take a lot of effort.

That's the real problem - a port needs to be done quick and dirty for maximum profit.

I imagine a lot of the NPCs you find would be cut and the middle section with the giant tentacles coming out of the pit would be cut and implement more flatter areas in general making HL1 feel more like a hallway crawler. There's a lot of lateral movement in HL1 that I couldn't see existing on a PS1

>> No.4035192

>tfw the PS2 port is the most stable release of HL1 ever

>> No.4035258

>>4035115
What kind of bait is it?

>> No.4036652

>>4035192
my choice still goes to PC for the A3D audio.
https://www.youtube.com/watch?v=AAOcdfCN-RU

>> No.4036674

It would probably be a better fit for the N64.

>> No.4036702

>>4036674
That would require cutting or remaking a lot of content to fit on a cartridge.

>> No.4036703

>>4036702
It worked for Daikatana

>> No.4036706

>>4036703
I don't think Daikatana had exactly alot of audio content.

>> No.4036712

>>4036706
Daikatana has a ton of cutscenes - which the audio for was cut for the N64 version.

>> No.4036798

>>4034753

It'd probably have a lot of fog

>> No.4036810

>They're waiting for you Freeman

.......

>Loading


>In the test chamberrrrrrrrrrrrLoadingrrrrrrrrrr

>> No.4036817

Either they'd have to section out the chapters into separate parts thus taking away one of the defining aspects of Half-Life or JUST FUCK MY RAM UP

>> No.4036946
File: 149 KB, 1280x720, quake 2 playstation.jpg [View same] [iqdb] [saucenao] [google]
4036946

>>4034753

Quake 2 has a nice PS port.

https://www.youtube.com/watch?v=Grm_V6VNbyk

>> No.4037005

>>4035141
>"physics" wouldn't work that well but otherwise it's possible
https://www.youtube.com/watch?v=_Bv81U-ZbOs

>> No.4037318

>>4034753
better question, could ib be possible a n64 ( if n64 would have been CD instead cartride) cd?

>> No.4037338

with xash3d its possible

>> No.4037340
File: 141 KB, 1252x1252, cULvSQJl.jpg [View same] [iqdb] [saucenao] [google]
4037340

Lotsa corridors

>> No.4037361

>>4035115
You have to go back
>>4034753
Probably, but it would be the same as saying Quake II on PS1 is a port of the PC version, it would be very different

>> No.4037491
File: 2.05 MB, 320x262, PG_bpz.gif [View same] [iqdb] [saucenao] [google]
4037491

>>4036946
>Widescreen hacks
>720p
>Smoothed out textures with no warping

Eh, I get why it'd be interesting to do this if you didn't grow up with the system, but it kinda kills the ps1 charm for me.

>> No.4037571

All minor destructible objects (IE: Doesn't obstruct enemies, doesn't contain pickups, not explosive) would be removed

>> No.4037790

What about Unreal? Could the PSX handle it?

https://www.youtube.com/watch?v=AH-T_yAz3ds

>> No.4037802

>>4036946
I still have my copy in a drawer somewhere. It's a nice little thing (4 player split screen multiplayer is fun to mess with) if you've never played the PC version but it's pretty castrated as far as being a port.
>240p, no skybox etc

>> No.4037823

>>4034753
I've had this thought for a few months now. You can't port Goldsource as if, you need a custom tailored version and dress it up as Half-Life. New model assets and code.

>> No.4037826

>>4036652
Is there an A3D wrapper available? I have one for EAX, works with Diablo II and Half-Life.

>> No.4038334

>>4037826
Afaik a3d real positional features have never been implemented in any other consumer standard. Your 2017 sound card can't do shit a 1998 card could.

>> No.4038345

>>4038334
>having a soundcard in 2017

>> No.4038347

>>4037826
>>4038334
>>4037826
some cards have poorly emulated a3d 1.0 support, but all the features you want and care about are unsupported since they're only in a3d 2.0 which is what half-life uses.

>> No.4038483

>>4034780
The security guards seems to be suffering from PTSD.