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/vr/ - Retro Games


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402570 No.402570 [Reply] [Original]

What are the biggest and smallest games for each retro (ie. pre-6th gen) console?

>> No.402586

>>402570
Off the top of my head, Atari 2600 games range from 2k to 16k, NES is 8k to 1MB, SNES is 512k to 6MB, and N64 is 8MB to 64MB

>> No.402616

>>402586
Original Gameboy goes from 32k (Tetris) to 1MB (Pokemon RBY)

>> No.402621

>>402586
ok but I meant actual largest games

>> No.402637

>>402621
Largest NES game is DQ4 while the biggest one for the SNES might be one of the Square RPGs. N64 had a few 64MB games like Resident Evil but most were 32MB

>> No.402649

>>402637
While the vast majority of NES games (like 80%) had some kind of bank-switching, Genesis/SNES carts quite rarely employed it since they could go up to 4MB. N64 could have in theory, but it was too expensive to use >64MB ROMs

>> No.402674

>>402637

Largest Famicom game is Metal Slader Glory. SNES must be a close tie between SFA, ToP, Star Ocean and Tengai Makyou. PSX Im sure it is Tokimemo 2, the game was 5CD's and then each girl had their CD sold as expansions for their emotional voices.

>> No.402686

>>402674

Metal Slader Glory used an 8mbit cart...

>> No.402691

>>402674
MSG ties with DQ4 as both games are 1MB

>> No.402697

>>402637
Star Ocean (enix): 48 megabits
Tales of Phantasia (enix): 48 megabits
Chrono Trigger (squaresoft): 32 megabits
Final Fantasy 6 (squaresoft): 24 megabits

>> No.402698

>>402674
X-Files on the PS1 was pretty huge

>> No.402710

>>402697
ok, those would be 6MB, 4MB, and 3.5MB respectively. Star Ocean and TOF are among the only SNES games to use bank-switching

>> No.402727

>>402637
Fun fact: 25MB of Resident Evil 64 is nothing but FMV data

>> No.402736

>>402710
star ocean also had a special coprocessor to handle compression stuffs.

>> No.402739

http://tuxnes.sourceforge.net/nesmapper.txt

anyway, the average size of NES games was 128k-256k. A few 8k carts like Galaxian and Space Invaders exist.

>> No.402745

>>402616

Pokemon RBY was 1MB? Holy fuck.
And they STILL couldn't fit everything they wanted to in it.

>> No.402761

>>402710
I don't know what the biggest Genesis games are, but they were roughly the same size as SNES ones (4MB maximum)

>> No.402778

>>402745
And then Iwata performed his wizardy on Gold and Silver and wrote some incredible compression stuff.

>> No.402781

>>402745
of course you know how Mew was added as a joke by the programmers because they just had enough space left for one more Pokemon

>> No.402785

>>402739
Unexpanded NES is limited to 40k. Devs quickly hit this ceiling by 1985 and began to demand support for larger games, so Nintendo produced the MMC1 mapper. Many NES games don't actually have any mappers though and instead just use a TTL chip to switch the ROMs.

>> No.402812

>>402778
pokemon gold/silver was only 2mb when dragon lair was 4mb

>> No.402820

>>402785
128k was typical for most 1986-87 NES games. Zelda, Castlevania, Double Dragon, Mega Man, Bubble Bobble, etc. MMC3 arrived in 88 and added a scanline counter for raster interrupts+the ability to swap tile data from the cart on the fly.

>> No.402829

>>402812
dragon's lair was a gameboy colour cart i thought whereas gold/silver would work with the brick gameboy and pocket.

>> No.402847

>>402829
GS are compatible with the original Gameboy while Crystal is not

Remember: GBC-only carts all use see-through shells

>> No.402851
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402851

>>402781

yeah but there's a bunch of junk data left in the indexes where Pokemon have simply been removed
I think there was originally going to be 190 before they realised they were running out of space and relegated them to Gold and Silver

>> No.402862

>>402851
I imagine the ROMs are full of junk data because Red and Blue are some of the sloppiest games ever written

>> No.402881

>>402862

while that's certainly true, there's been interviews with some of the designers and programmers that pretty much confirm it
they've also, but I have no idea how, apparently figured out which Pokemon the empty slots corresponded to, but it could just be a wild guess as no information is provided on how they actually worked this out

http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Red_and_Green_beta<wbr>

>> No.402897

>>402881
>>402862
Here's the link to the index values, too.

http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_index_number_%28Generation_I%29

>> No.402941

For Dreamcast, I think the smallest game is Mr.Driller at about 10mb, and I think the biggest is Shenmue which spanned 3 "GD" discs which are about 1.2gb each