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/vr/ - Retro Games


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File: 223 KB, 640x480, spd_2012102400131_b.jpg [View same] [iqdb] [saucenao] [google]
4022515 No.4022515 [Reply] [Original]

Games so ahead of their time that you're surprised they exist

>FPS
>NES
>1989
>controlled with a light gun
>had automatic fire on the NES, only light gun on the system that was capable of this, no idea how they pulled that off because the way that light gun hit detection on the NES works normally isn't supposed to allow for that
>had fucking RUMBLE

http://www.youtube.com/watch?v=SlR_Eqtnys4
http://www.youtube.com/watch?v=GvpiexzG8fA

>> No.4022518
File: 2 KB, 320x288, 82564.png [View same] [iqdb] [saucenao] [google]
4022518

X

Gameboy

1992

vector-based 3D on-rails shooter

http://www.youtube.com/watch?v=GglcMeM5rFk

>> No.4022520

>>4022515
Sick gun, fàm.
Game looks like Silent Debuggers.

>> No.4022521

See those white boxes flashing around the targets? That's how the light gun sees its target. Most light gun shooters are first person but that is a big, fun motorized zapper. Probably eats up batteries like a motherfucker.

>> No.4022523
File: 55 KB, 350x312, faceball-2000.gif [View same] [iqdb] [saucenao] [google]
4022523

Faceball 2000

16 player FPS on Gameboy in 1991, predating even Wolfenstein 3-D

http://www.youtube.com/watch?v=29BeTsp4_A8

>> No.4022524

>>4022515
Star Cruiser 1990 on Megadrive
https://www.youtube.com/watch?v=yND5V85iPHc

>> No.4022527
File: 577 KB, 1420x1407, Silent-Debuggers-Front.jpg [View same] [iqdb] [saucenao] [google]
4022527

>>4022520
>Silent Debuggers
>TG-16
>1991

http://www.youtube.com/watch?v=Rtw0i7WABOM

>> No.4022531

>>4022515
On NES, Vice: Project Doom, and also Punisher, had FPS parts.

it's not surprising after Duck Hunt.

>> No.4022548 [DELETED] 
File: 145 KB, 870x704, dag.jpg [View same] [iqdb] [saucenao] [google]
4022548

>>4022515
>the quality of that gun

>> No.4022552

>>4022548
Bandai, bruh. Made in the same factory right along side Valkyries and Gundams no doubt.

>> No.4022557

>>4022531
Space Shadow lets you control your movement. It's not an on-rails game, it's a full blown FPS.

>> No.4022562

>>4022521
>Most light gun shooters are first person

Difference between an on-rails or static screen game, like say Hogan's Alley, and a game where you move around on your own. The ONLY on-rails game in this thread (so far) is X. Space Shadow, Faceball 2000, and Silent Debuggers are all "proper" FPSes.

>> No.4022567
File: 10 KB, 320x224, 2702M[1].png [View same] [iqdb] [saucenao] [google]
4022567

>>4022562
Oh so you're talking about games like Zombi where you can move around like a first person dungeon crawler but also shoot stuff.
The Shadow of Innsmouth game on virtual boy is also like that but in 3D.

Zero Tolerance on Mega Drive is a legit doomlike game that even supports a link cable for 2-players on 2 consoles.

>> No.4022596

>>4022518
It's not on-rails.

There's the tunnel parts which techinically are on rails, but the vast majority of the time you're playing in a fully 3d enviroment without any restrictions on where you can go.

>> No.4022601
File: 1.90 MB, 400x226, impressive.gif [View same] [iqdb] [saucenao] [google]
4022601

>>4022596
that sounds awesome

>> No.4024095

>>4022515
>not FPS
>controlled with a stick
>no idea about how light guns work
>no idea in general
>youtube whore shit
Literally retarded. If you'd just stuck with facts like dpad, auto fire, rumble, it would have been meh. Your underage rant is 10/cringe.

>> No.4024142
File: 326 KB, 800x600, DSCI0336_800_600.jpg [View same] [iqdb] [saucenao] [google]
4024142

>>4022515
I have this gun in uzi design for Famicom.
> got it from street market.
> had all button from gamepad
> had auto fire
> had rumble
> had speaker
> but only1 lightgun game I have is duck hunt.

>> No.4024156

>>4022518
I like the music!

>> No.4024251
File: 367 KB, 640x913, 48926_front.jpg [View same] [iqdb] [saucenao] [google]
4024251

Napoleon Senki, a real-time strategy game for NES in 1988

http://www.youtube.com/watch?v=oMP2jVL7alk

>> No.4024258

>>4024251
Why the fuck is this video censored
https://www.youtube.com/watch?v=rjPCpQbedlg

>> No.4024260

>>4024251
Looks like a modern indie game with those fuckhuge pixels.

>> No.4024270

>>4022515
>no idea how they pulled that off

You can literally see how it works in the video you posted. The sprites flash white 30 times a second while the trigger is down. It works identical to a normal light gun, probably with a better photosensitive design since the background doesn't need to be black.

>> No.4024273

>>4022567
Game was fun, doubt many people could play through it these days though because it runs slow as fuck and it's hard as balls later on.

>> No.4025186

>>4024258
I just posted the first link I found, dude.

>> No.4025198

>>4022523

Played that on the ST in the 80s.

>> No.4025210

>>4022515
What a cringeworthy video.

>> No.4025215

>>4024273
I heard that by overclocking a Sega Genesis it actually "fixes" the framerate. Genecyst and MESS support overclocking.

>> No.4025228
File: 4 KB, 320x257, elite-bbc-micro-screenshot-3.gif [View same] [iqdb] [saucenao] [google]
4025228

It's an obvious choice for this topic, but all aspects of Elite strike me as strangely anachronistic for its time.

>> No.4026951

>>4025228
Elite was pretty impressive in general when it was released. Very innovative game and just really well done in general.

>> No.4026972

>>4022518
That is simply amazing.

>> No.4027093

>>4022523
>>4025198
The ST version of Faceball can use MIDI to have a networked game. That is pretty bleeding wild, if you ask me.

>> No.4027127
File: 685 KB, 1920x2722, Elite - Box art.jpg [View same] [iqdb] [saucenao] [google]
4027127

>>4026951
The game has a very interesting history - the first publisher Bella and Braben approached declined to publish their game, because they completely misjudged what consumers demanded. They would have insisted in cutting the game down to basically "3 lives, shoot some stuff for 5 Minutes, get a highscore, the end". Luckily the two developers would not budge from their vision. It's amazing that two Cambridge students made this on their own, in their spare time no less.

If you have too much time on your hands, here is an in-depth essay about the game's history: http://www.filfre.net/2013/12/elite/

>They went through many iterations before finding the one [Galaxy] that made it into the final game. Some they had to throw out right away for obvious reasons, such as the one with a system called “Arse” [...]

tfw they destroyed an entire galaxy because of this. RIP Arsians.

>> No.4028516
File: 101 KB, 640x822, 19704_front.jpg [View same] [iqdb] [saucenao] [google]
4028516

I'm sure everybody knows about this one, so I can't say that I'm "surprised that it exists", but Ultima Underworld was one of the most ahead of its time games ever released. This shit came out the same year as Wolfenstein 3-D and was sporting Doom level technology and Elder Scrolls style gameplay. NOTHING like this had ever been done before. There wasn't even anything you could compare it to.

>> No.4029503
File: 159 KB, 3900x1200, irobot_marquee.jpg [View same] [iqdb] [saucenao] [google]
4029503

The fact that this came out in 1984 is mindboggling.

http://www.youtube.com/watch?v=EHkwdvfXHJc

>> No.4029625

>>4029503
To be fair, it's an arcade cabinet with dedicated hardware.

>> No.4030752

>>4029625
That's what most arcades games are.

>> No.4030759
File: 84 KB, 550x390, 42948front-5749.jpg [View same] [iqdb] [saucenao] [google]
4030759

Basically Smash Bros. on NES.

http://www.youtube.com/watch?v=yd14C6WMqwM

>> No.4030797
File: 49 KB, 820x607, 1460160805122.jpg [View same] [iqdb] [saucenao] [google]
4030797

>>4029503
Oh wow, this even predates the Money for Nothing video.

>> No.4030858

>>4030752
yeah, but according to wikipedia, it even had a chip designed exclusively for this cabinet.

Also keep in mind that most other games in this thread were targeted at home consoles.

>> No.4032634

Pretty much the entire Virtual Boy, just by merit of being so far in advance of the recent (failed) VR craze.

>> No.4032683

>>4028516
Underworld is pretty special but let's not get ahead of ourselves with Doom level tech. It ran in a quarter of a 320x240 screen, had texture warping that would make the Playstation blush, and the movement often felt "off center". It did have slopes though.

I won't play it again until Underworld Exporter is finished. It has aged and aged badly.

>> No.4032692

>>4022524
fucking love that opening music. here is the ending music.
https://www.youtube.com/watch?v=YI0EA6l1FJk

>> No.4032743

>>4032634
Clearly you weren't alive during the 90s. The VB was completely of its time, there were dozens of shitty 3D solutions back then.

>> No.4032790
File: 131 KB, 817x325, vr.jpg [View same] [iqdb] [saucenao] [google]
4032790

>>4032634
>Virtual Boy
>so far in advance

So many underage on this board.

>> No.4032793

>>4032790
>being this much of a faggot

>> No.4032807

>>4032634
Holy fucking shit, imagine being this much of a fucking retard.

>> No.4032828

>>4032692
Same here Anon. That ending music is so great, but I'd expect nothing less from Masaya.

>> No.4032830

>>4022515
Herzog Zwei
1989
Technosoft's magnum opus next to TF4
https://www.youtube.com/watch?v=3EO53h7nWEU

>> No.4032848

>>4032830
How is that ahead of its time or even technically impressive?

https://youtu.be/FZKsQ09qOk4

>> No.4032860

>>4022518
Soo...

Battlezone?

>> No.4032876

https://www.youtube.com/watch?v=F4oxszRCXgw
https://www.youtube.com/watch?v=GCpoiwhiNno
https://www.youtube.com/watch?v=dP5MImvc_2c

>> No.4032881
File: 81 KB, 420x800, 1452197261525.jpg [View same] [iqdb] [saucenao] [google]
4032881

>>4032790
>We still don't have proper Arcade VR/Virtual Boy emuation with Rift/Vive

>> No.4032886

I think that Virtua Racing on Genesis is impressive.
https://www.youtube.com/watch?v=q7Ow3w2DIRc

>> No.4032901
File: 2.84 MB, 598x450, Blaster.webm [View same] [iqdb] [saucenao] [google]
4032901

The only two /vr/ examples I've played are Blaster (arcade game by Williams) an Exile. Blaster mostly for how it looks, but Exile genuinely does feel like a modern indie game.

https://www.youtube.com/watch?v=Mp78yel2p9A

There's also a team deathmatch FPS for the Mac called Splat'ers, which came out just before Wolfenstein 3D. Even has 3D graphics and freelook. The controls give the game's age away, though.

http://macintoshgarden.org/games/splaters

>> No.4032902

>>4032848
>RTS that layed the foundation for the modern RTS genre
>First multiplayer RTS
Also
>Red Zone
>1994
Looks like shit, nigga.

>> No.4032910

>>4032901
Modern indie games feel like Cave Story and old NES/Famicom games.

>> No.4032925

>>4032848
Because real time, split screen action with sprawling maps and independent units simultaneously fighting without melting the Megadrive's processor in 1989 isn't technically impressive.
WEW LAD

>> No.4032935

The Mother series. It took over 10 years for other game developers to try ripping it off.

>> No.4032941

>>4032925

>without melting the Megadrive's processor in 1989 isn't technically impressive.

That's not what OP asked for, though.

>> No.4032971

>>4032935
the dude who made that game even explicitly called it "Dragon Quest with different graphics"

>> No.4033025

>>4024156
funny enough I'm pretty sure that's just an 8bit version of the Evangelion soundtrack.

>> No.4033804

>>4032886
Virtua Racing in the arcades was even more impressive. A polygonal racing game at the time it was released was INSANE to see.

>> No.4033871
File: 15 KB, 256x256, knightarms29a.png [View same] [iqdb] [saucenao] [google]
4033871

>>4032828
Masaya was a great publisher. But Arsys were the devs. All their games are technically impressive. Yoshimura one of their programmers worked on Omega Boost.
https://www.youtube.com/watch?v=KmGnqK0NXO4
The framerate is not very impressive but Knight Arms looks beautiful
https://www.youtube.com/watch?v=mxgraQ40jV4
Geograph Seal is pretty impressive for the x68000
https://www.youtube.com/watch?v=qca_bXtxIe4

>> No.4033885

>>4033804
what about Air Combat from 1992. Namco made some very impressive hardware at the time.
https://www.youtube.com/watch?v=s6IFcrGR9eg

>> No.4033917
File: 202 KB, 478x900, pop-sfc.jpg [View same] [iqdb] [saucenao] [google]
4033917

>>4033871
I heard that their Prince of Persia (SNES PoP) is one of the best versions of the first game.

>> No.4033935

>>4033917
the art and music are top tier in the snes port. They also did a pc98 version.
https://www.youtube.com/watch?v=IAUSEJN-YxY

>> No.4034107
File: 19 KB, 300x453, jpg.jpg [View same] [iqdb] [saucenao] [google]
4034107

>>4022518
I really like the sequel on the ds

>> No.4034614

>>4034107
>sequel on the ds

? ... this actually exists?

>> No.4034638

>>4033917
That's some great cover art. Holy tits.

>> No.4035796

>>4033885
That's another one.

Namco in general probably had the most impressive arcade hardware overall out of any developer.

>> No.4037343

>>4034638
Pretty typical of old school Japanese RPG covers.

>> No.4037393
File: 47 KB, 700x696, aXpYjAP_700b.jpg [View same] [iqdb] [saucenao] [google]
4037393

>>4034107
>>4034614
Just downloaded it from freeshop on 3DS

DIS GON BE GUD

>> No.4038689

>>4037393
oh shit is that seriously free?

>> No.4038901

>>4033917
Damn that's some good cover art

>> No.4039313
File: 553 KB, 486x289, 8o4htiy.gif [View same] [iqdb] [saucenao] [google]
4039313

>>4038689
Yes, it's exactly the same as Nintendo's official Eshop but free as in beer.

>tfw I first installed it

>> No.4039538

>>4033917
Snes, PCE/FM Towns and Mac are best

>> No.4041382

>>4039313
If I ever get a 3DS I'll download the fuck out of that.

>> No.4043420

>>4038901
so many of the old JRPGs had covers like that

>> No.4043654

>>4032881
theres a vr virtual boy emulator that feels very very good. I played my virtual boy way too much back in the day and it still feels pretty authentic on the rift.

>> No.4043683

There seem to be an awful lot of Space Shadow threads on /vr/ lately.

>> No.4043814

>>4022527
I haven't seen this game ever until a few days ago. Now it just keeps coming up again and again.

>> No.4044926

>>4043814
I first saw it in the covert art thread, which makes sense

>> No.4046053

>>4043683
It's in this and the light gun thread. That's two fucking threads.

>> No.4047234

>>4043814
It's just this thread and the cover art thread. Someone probably saw it in here and posted it in the cover art thread.

>> No.4048165

>>4047234
No, I mean elsewhere, on youtube and some other places.

>> No.4049784

>>4048165
Oh, really? Who's doing on videos on it?