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4022182 No.4022182 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>4018237

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom Downloads:
+ IWADs only: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/idgames/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent (dead)









>> No.4022184


-Mapping deadline reached; awaiting release?

-2016 torrent of idgames archive is gone; needs replacement?

=== NEWS ===

[5-27] Call of Doom 0.85 released

[5-26] Runic Division by S'Arais, pre-release 1

[5-25] Project MSfiX'd updated

[5-22] Shadow Warrior Classic updated with more prototypes, going as far back as 1994; asset rips also done

[5-21] Quickstart archived updated

[5-21] Intermission E2M4

[5-21] BloodGDX beta released

[5-20] D4T 2.0 released

[5-18] Doom Quickstart Archive release; a 3.1 GB archive of IWADs, maps, mods, and sourceports

[5-16] Jimmy's jpg.pk3; a jokewad that gives all textures and sprites shitty JPEG quality

=== PREVIOUS ===


=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, or want to contribute to the OP, please reply/backlink to the OP or this post.

>> No.4022195 [DELETED] 
File: 43 KB, 300x300, Discord.png [View same] [iqdb] [saucenao] [google] [report]

Again, over here we're playing Doom II around midnight

>> No.4022197 [DELETED] 

Wait fuck, forgot the link

>> No.4022198
File: 5 KB, 130x150, i don't like your guts.png [View same] [iqdb] [saucenao] [google] [report]

Sod off and shill your Discord elsewhere.

>> No.4022219 [DELETED] 

Strafe came out on Steam.

>> No.4022226
File: 17 KB, 250x250, 1470216426258.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4022232

Spladoom when?

>> No.4022238

>waiting patiently for workanon to get back from work

Is he okay?

>> No.4022239


you're a kid now
you're id now

>> No.4022242
File: 92 KB, 450x500, 1495851561181.gif [View same] [iqdb] [saucenao] [google] [report]

Better question is Jojodoom when

>> No.4022245
File: 139 KB, 383x364, HOLY SHITTING SHAMBLER.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4022247 [DELETED] 

ha ha yes, "joe's bizarre adversaries," the most epic and memetastic of japanese mangos! plus one to you, friend

>> No.4022248

I'd play it.

>> No.4022250

I've seen Dio and Kira, so sooner than never

>> No.4022251


>> No.4022268


>> No.4022269


>The face you make when you learn the one sourceport ever made for Blood is closed-source, so we're back to square fucking one

>> No.4022270

It's not a source port

>> No.4022271

What is your favorite Quake 1 SP map?

>> No.4022274


point still stands, if the author throws a fit and quits without letting other people work on it then it'll be a waste

>> No.4022282
File: 229 KB, 357x415, 1461449713267.png [View same] [iqdb] [saucenao] [google] [report]

Wait hold on a minute, so you're telling me they 3D realms too released Duke3D's source code? If that's the case then how come people don't make GZdoom compatible with Duke3D rather than that shitty ass eDuke32 with it's slow inconvenient Polymer render? I want to play Duke 3D and have the same elements Gzdoom does dammit.

>> No.4022285

because gzdoom is a source port for idtech1 and duke3d is not idtech1

>> No.4022286
File: 2.06 MB, 1800x765, into_the_death_by_bokhaj-db9ytfr.png [View same] [iqdb] [saucenao] [google] [report]

what generator is this op?

>> No.4022290


I did not recognize Corvus there.

>> No.4022292
File: 42 KB, 700x600, spoider moistermoind.png [View same] [iqdb] [saucenao] [google] [report]

Content-Aware Satan, it's now dead. You'll probably now need to use content-aware tools in Photoshop or something.

>> No.4022294

they could've made a better one, not sure how good the Megaton version is but I can believe it's ahead of being better.

>> No.4022303
File: 102 KB, 300x300, urf.png [View same] [iqdb] [saucenao] [google] [report]

>Try out content-aware scaling in Photoshop
>Get this

>> No.4022304

I played elf gets pissed and now all I crave are heretic .wads
what I would give for this game to have an active modding community

>> No.4022306 [SPOILER] 
File: 108 KB, 300x300, 1495860907217.png [View same] [iqdb] [saucenao] [google] [report]

>'Protect skin tones' option

Jesus Christ

>> No.4022309

Are there programs other than Photoshop that have CAS?

>> No.4022314

'Seam carving' is a keyword to look for if you want paint.net or GIMP plugins

>> No.4022320

it's two maps with an intro/epilogue map, but it's still short and you should really play it if you haven't!

>> No.4022356

I love how the Russian Doom mappers handle architecture. Anyone knows of any cool Russian maps to look at? I don't care if the gameplay is sub-par.

>> No.4022359
File: 11 KB, 738x204, Untitled.png [View same] [iqdb] [saucenao] [google] [report]


It's called Liquid Rescale on Gimp.

>> No.4022372


The Last Revenger.

>> No.4022378

Lighting maps is fuckin' hard.

>> No.4022380

Usually just by copying the architecture they see out of their own windows.

Am Russian, can confirm.

>> No.4022382

Anyone tried >ion V08 Reloaded?
It's riddled with errors on GZDoom and Zandronum.
Can't get it to run.

>> No.4022406
File: 1.46 MB, 720x360, Amazing what a color palette can do for a gun.webm [View same] [iqdb] [saucenao] [google] [report]

Holy SHIT these look really good.

>> No.4022414


Really adds to the NES feel.

>> No.4022421

because that's not how it works dumbass

>> No.4022460

yep, he's dead.

>> No.4022467

Jesus christ how horrifying.

>> No.4022478

Is that the actual name? I searched but couldn't find it.

Damn, Russia must be pretty fancy.

I just finished playing the Russian version of doom 2 in name only (beta) and it looked fantastic. I seriously want more.

>> No.4022483
File: 613 KB, 498x498, 1495660657841.gif [View same] [iqdb] [saucenao] [google] [report]

How the fuck is Arcane Dimensions so good?

>> No.4022484
File: 146 KB, 400x300, 1490752993124.png [View same] [iqdb] [saucenao] [google] [report]

Oh shit are we back? I'm gonna leave this here then, another pre-release of Space Hunter, with new weapon sprites, buffed missiles, buffed bombs, buffed morphball attack, missile drops more likely now, tweaked screw attack, and new death animations for some of the monsters


This mod is pretty much ready, but I still want to wait just a little longer and make sure things feel good and are nice and balanced. I recently ran through Vrack 1 with this current setup at UV and it was fucking nuts, in a good way.

>> No.4022492

Very experienced developers who know the Quake 1 engine like the back of their hand.

"Simple", really.

I was talking about this with some friends today, but it's fascinating to see how the smaller, more isolated "international" Doom communities have developed their own mapping "cultures" outside of the styles traditionally preferred by the main US/EU community. The Russians typically produce very detailed contemporary architecture dripping with atmosphere, the French focus on short-n-deadly byte-sized challenges, and the Japanese focus on automap art and Payday mission demakes.

>> No.4022496

What do Australian maps look like?

>> No.4022497

A pub with no beer.

>> No.4022506

Thing is, Russia has a lot of old cities back from 16-17 century - the hustorical centers have nice architecture that got renovated over time expecially with Soviet industrialism, but not changed in the layout itself, which resulted in quite unique combinations of structure and aestethics. With the fall of soviets most of their structures began to degrade and fall in disrepair which combined with cheaper materials resulted in them degrading and getting old faster and gives the atmosphere of abandonement and disarray.

The parts that were built during the soviet period are boring and utilitarian though.

>> No.4022513


>> No.4022514

>I was BORN in a tank, m8!

>> No.4022517

I would like to see an Ape Escape inspired Doom mod.

>> No.4022519

>climbing poles to look up doomguy's skirt

>> No.4022529

v8 chart when

>> No.4022532
File: 303 KB, 1680x1050, goaway.jpg [View same] [iqdb] [saucenao] [google] [report]

Been playing some biglight/lighthouse map and im stuck here, how i move that piece of shiet from my way /vr/?

>> No.4022545

oh boy, Billy Boy's map isn't it?

good fucking luck man.

sorry, not helpful

>> No.4022549

anyone here has TNT map02 midi, the fixed version ? All I can find is dead links.
Also, does a fixed E2M8 exists ? Playing the midi always results in organ note stuck at some point

>> No.4022561

Good day. I was bored and made an Arnold Schwarzenegger soundboard skin (which is better than the already existing one because it has better samples and is an actual skin). Also usable as bot.


I am also thinking about making a Predator wad, but I suck at making textures - are there any proper jungle textures out there? I only found Knee Deep in the Jungle, but it's not a "real" jungle. I want something dark and spooky where I can put bamboo huts and a Predator in it.

>> No.4022564
File: 427 KB, 1280x1792, 1493045719868.jpg [View same] [iqdb] [saucenao] [google] [report]

On the past months I´ve been playing demonsteele with syche 1/2, BTSX 1/2, Equinox with samsara playing as the marathon dude, vanilla Going Down, and TNT/Plutonia with FinalDoomer.

I look back at my backlog and its still fucking huge, Im not exactly sure of what to play next, I also want to play a mapset that fits with gameplay mods like GMOTA, DRL arsenal and Psychic.

There is no escape from hell it seems, Doom is the one game you could take to a desert island and have it last longer than Dwarf Fortress

>> No.4022642

Scythe 2 might go well with GMOTA

>> No.4022645

I played through a bit of Jenesis with this mod and the SNES music mod and it's tons of fun. The death animations look great.
Only thing I'm missing is the skeleton command.

>> No.4022652
File: 31 KB, 179x248, 1417576843603.jpg [View same] [iqdb] [saucenao] [google] [report]

What are some good maps to play RL arsenal with?

>> No.4022683


That really makes it a Rougelike

>> No.4022684
File: 30 KB, 610x448, 1470757413140.gif [View same] [iqdb] [saucenao] [google] [report]

I gave this a play with Scythe 1, up to MAP14. Can't really say much for balance, but the mod does have an interesting take on how it approaches Doom's pickups with the weapon system. A nice novelty mod.

>> No.4022693

Brotherhood of Ruin goes very well with GMOTA. It fits the SNES dungeon brawler theme well.

>> No.4022708 [DELETED] 
File: 711 KB, 1280x1024, Screenshot_Doom_20170524_155836.png [View same] [iqdb] [saucenao] [google] [report]

Since workanon died on the way back from work, I'm going to start my worthless playthrough and commentary on my map again, from the top, like before I was interrupted.

>> No.4022718 [DELETED] 
File: 1.21 MB, 1280x1024, Screenshot_Doom_20170527_112959.png [View same] [iqdb] [saucenao] [google] [report]

The first area that the player enters; I wanted to give the impression of a newer form of the usual demonic flesh and infestation that we're used to seeing in the usual doom maps. I'm really not sure if I'm going to keep the majority of the floor liquids here. I wanted to also make it more coherant and meld it with the rest of terrain and trees. The APC that the player starts in is on the left, having ran over a cyberdemon on the way in. There's a bloodbane in the middle with some goodies on the trees; however I don't think the trees are indicated well enough yet, We'll see.

>> No.4022719

Yeah i have been everywhere by now but i probably had to miss one fucking switch and im stuck, its in the place behind red key card door, i have used the buttons to open the door down the ramp but this freaking thing is in my way.

>> No.4022721 [DELETED] 
File: 1.41 MB, 1280x1024, Screenshot_Doom_20170527_113418.png [View same] [iqdb] [saucenao] [google] [report]

Entering the base, the player is immidiately assaulted by his first two imps and arachnotrons; the 'trons mostly used to help tinker with how best to use them; as I keep seeing comments in the thread about their utilization; I will end up doing a map with nothing but cyberspider enemies at one point.

>> No.4022727 [DELETED] 
File: 1.13 MB, 1280x1024, Screenshot_Doom_20170527_113746.png [View same] [iqdb] [saucenao] [google] [report]

Left: Bathroom. Medical supplies are within, as well as a secret and pseudo-secret.
Forward: "Red Light District" for lack of a better room name. Also known as "that room with the arachnotron and chaingun pinky"
Hud: Bloodbane

>> No.4022732 [DELETED] 
File: 1.02 MB, 1280x1024, Screenshot_Doom_20170527_113749.png [View same] [iqdb] [saucenao] [google] [report]

Exit visible from the entrance. I wanted to imply the demonic presence was what was up with the red lighting and transition from "blue green red" with sector lighting, but this took far too much setup for it's moment in development. I couldn't think of very good transitions for such a thing at the moment, however the spikes here are the primordial forms of what will later become Darksiders 1/2 Hellspikes.

>> No.4022735 [DELETED] 
File: 1.02 MB, 1280x1024, Screenshot_Doom_20170527_113753.png [View same] [iqdb] [saucenao] [google] [report]

Right: Board room, Supply room, Observation.

>> No.4022741 [DELETED] 
File: 1.07 MB, 1280x1024, Screenshot_Doom_20170527_114856.png [View same] [iqdb] [saucenao] [google] [report]

I'll cover the rest of the map before these side-rooms, as they're little more than optional pitstops on the way, or if the thread wants me to go to them.

Is there a way to set monsters/items/secrets to NOT count for the end-of-map total? Some monsters are partially there for decoration, you'll see what I mean.

We proceed to the computer, where it's guardian, a third arachnotron, awaits and quickly moves to attack. Picking up the red key after he's dead leads us to a hell-themed monster closet... (s). With a bunch of spiders and- There's something up with these imps...

>> No.4022750

Kinsie, are you adding the Sawcubus?
I thought there were no sprites

>> No.4022762

Is there a mod for quake that allows you to change the position of the viewmodels?

>> No.4022771 [DELETED] 
File: 930 KB, 1280x1024, Screenshot_Doom_20170527_122036.png [View same] [iqdb] [saucenao] [google] [report]

red light district w/ chaingun pinkie

>> No.4022775 [DELETED] 
File: 1.07 MB, 1280x1024, Screenshot_Doom_20170527_122142.png [View same] [iqdb] [saucenao] [google] [report]

With that done, the player returns to the computer, accosted by another two ChainPunners, with lost souls and hell knights attacking. Two flesh wizards and the knights control the block to the next area; and two hungry rise out of the pit.

>> No.4022778 [DELETED] 
File: 1.26 MB, 1280x1024, Screenshot_Doom_20170527_122225.png [View same] [iqdb] [saucenao] [google] [report]

Closer look at the computer's entrails

>> No.4022779
File: 1.93 MB, 245x246, 1495899856539.gif [View same] [iqdb] [saucenao] [google] [report]

>BTSX E3 still isn't released

>> No.4022781 [DELETED] 
File: 1.12 MB, 1280x1024, Screenshot_Doom_20170527_122308.png [View same] [iqdb] [saucenao] [google] [report]

Where the fleshwizards were stationed, and the entry into the next area.

>> No.4022786

"automap art and Payday mission demakes."

...that is oddly specific.

>> No.4022792 [DELETED] 
File: 1.12 MB, 1280x1024, Screenshot_Doom_20170527_123425.png [View same] [iqdb] [saucenao] [google] [report]

The player is attacked by hungry again. Picking up the yellow skull and stepping on the floor switch causes the pustules and tentacle to be released; killing the tentacle is mandatory to proceed. Naturally, this room is built for a circlestrafe.

>> No.4022801 [DELETED] 
File: 1.32 MB, 1280x1024, Screenshot_Doom_20170527_124014.png [View same] [iqdb] [saucenao] [google] [report]

Gorewyrm hall

In case you're wondering:
Bloodbane - Shotgun equivilent, automatically regenerates 1 ammo at a time when empty (however, I wanted it to do this and stop at 5 ammo, not 1 ammo, didn't know how. Other hud visual tweaks were desired, but not something I could do.) The resource itself's code was actually broken prior, so I had to fix it to what I had in poor memory.
Gorewyrm - Super Shotgun Equivilent, mixed with a weapon that sits roughly between the plasma rifle and rocket launcher. Not as much damage and splash, but fires a bit faster and slowly regens ammo when held idle in it's projectile state.

>> No.4022812 [DELETED] 
File: 1.22 MB, 1280x1024, Screenshot_Doom_20170527_124734.png [View same] [iqdb] [saucenao] [google] [report]


Another tentacle, this time on the ceiling. the first slimeworms, pinkies, shotgunners, etc. Stepping into the room releases a complete shitstorm of hungry indicated by those ceiling mouthes, so watch that.

>> No.4022815 [DELETED] 
File: 1.23 MB, 1280x1024, Screenshot_Doom_20170527_124918.png [View same] [iqdb] [saucenao] [google] [report]

Specters, even.

>> No.4022821 [DELETED] 
File: 979 KB, 1280x1024, Screenshot_Doom_20170527_125509.png [View same] [iqdb] [saucenao] [google] [report]

We head left, because we have low health. This will ultimately give us a loop around back to the first two hubs. We're also accousted by a fuckton of spiders oh fucking SHIHT. A berserk gives us health back, but being pinned down by the new imp variants AND a fuckton of spiders whittles us down to 7%. Not good.

>> No.4022826 [DELETED] 
File: 1.15 MB, 1280x1024, Screenshot_Doom_20170527_125816.png [View same] [iqdb] [saucenao] [google] [report]

We now see the room the observation overlooks; Some trites ontop of boxes will angrily leap at any player thinking they can just waltz past; and the spiders below will nip anybody passing through normally.

>> No.4022827
File: 1.12 MB, 519x283, 1475505741570.gif [View same] [iqdb] [saucenao] [google] [report]

Can't come soon enough, if you ask me.

>> No.4022829

More like MegaWADs. You need something like GoingDown or Unloved (though I dunno if it's gonna break some scripts there, prolly not) where later maps become literal hell to compensate for getting something like cybernetic armor or nuclear bfg early.

>> No.4022830

>download and start playing this yesterday
>new version's out before i even played through one episode
guess i'll just wait till the official release

>> No.4022839 [DELETED] 
File: 1.12 MB, 1280x1024, Screenshot_Doom_20170527_130335.png [View same] [iqdb] [saucenao] [google] [report]

We get killed by a trite, but for the purposes of map overview, we just resurrect.

A mancubus and two revenants with some souls in close quarters will shred the player if they stick behind the crates with the health. Get back to the hall; there's sufficient room and cover to work with there. There's also an archvile in the middle of the room, but he's mostly on turret duty.

>> No.4022845 [DELETED] 
File: 400 KB, 1600x900, 11324346.png [View same] [iqdb] [saucenao] [google] [report]

Just beat Comatose. The map by some slav madman who made an entire depressing city with a lot of details and atmosphere (which almost freezes on my craptop because of its fuckhueg size). All monsters are standard doom monsters but transparent like invisible pinkies and medpacks were replaced by pills. The feeling of paranoia was further enforced by constantly teleporting small groups of monsters you didn't finish off closer to your location when you're not looking, but not inside buildings. Adds to the whole mental disorder theme, and is not annoying at all (unlike monster closets in SOME of the wads, you know which ones I'm talking about).

Any other maps or even level packs like that? I want something Silent Hill-themed, but I already played usual stuff like Unloved.

>> No.4022849

I've played going down with rla before
It was, uh interesting
also, man did unloved get worse the longer it went on

>> No.4022852 [DELETED] 
File: 1.29 MB, 1280x1024, Screenshot_Doom_20170527_130808.png [View same] [iqdb] [saucenao] [google] [report]

Quick look at the first of two Yeelon/Sokar/August Huffman cameos. He immediately dissapears if the player enters the room; I no-clipped to give a better look; I really should of put in the dynamic lights for authenticity though.

>> No.4022853

Yep. It starts getting worse at the level with a lot of water and hell barons x archviles in close quarters, I think. Was pretty great otherwise, and I love the entire spooky hub theme.

>> No.4022863 [DELETED] 
File: 1.09 MB, 1280x1024, Screenshot_Doom_20170527_131411.png [View same] [iqdb] [saucenao] [google] [report]

The eponymous Take-Out boxes.

>> No.4022867
File: 35 KB, 636x515, 4J5v3uO.png [View same] [iqdb] [saucenao] [google] [report]

>tfw you're a pleb that enjoys project brutality

>> No.4022872 [DELETED] 
File: 985 KB, 1280x1024, Screenshot_Doom_20170527_131604.png [View same] [iqdb] [saucenao] [google] [report]

And looping back around to the fleshy pit with the eyes.

>> No.4022873

Is that the guy from one of those fan-made Madness flashes?

>> No.4022874 [DELETED] 
File: 1.15 MB, 1280x1024, Screenshot_Doom_20170527_131729.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4022878
File: 85 KB, 512x512, HELP.jpg [View same] [iqdb] [saucenao] [google] [report]

>using texture filters

>> No.4022880

same desu
3.0 WHEN

>> No.4022897

Listen, m7, it's not /v/ here, there's no need to find things to be upset about. I like Brutal Doom and MarkIV's maps as well, even though I acknowledge that there are things other wads do much better.

>> No.4022898

Also, will you make it where, if Sawcubus dies, he drops the chainsaw?

>> No.4022901 [DELETED] 
File: 28 KB, 143x200, JAWS 41.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, it's this guy. The demon he melded with is in Incident 111a

>> No.4022905
File: 42 KB, 1018x275, D1TdK4b[1].png [View same] [iqdb] [saucenao] [google] [report]

>> No.4022909
File: 949 KB, 1280x1024, Screenshot_Doom_20170527_133605.png [View same] [iqdb] [saucenao] [google] [report]

Here's one of the secret rooms intended to be a Keen 1-3 throwback, you know, those gray rooms with items in them and some sort of statue? The gargs on that wall there used to be something that would please Aku to the extremes, due to it's EXTRA THICK qualities.

>> No.4022910

I'm gonna guess that's from a default sub.

The default subs are absolute cancer.

>> No.4022917
File: 526 KB, 613x453, file.png [View same] [iqdb] [saucenao] [google] [report]

>not knowing what an astral dreadnought is
Jesus Christ, what a scrub.

>> No.4022919 [DELETED] 
File: 716 KB, 1280x1024, Screenshot_Doom_20170527_134023.png [View same] [iqdb] [saucenao] [google] [report]

One of the decorative dudes stuck inside a flesh wall. Somebody let the poor bastard out.

>> No.4022923

i want die

>> No.4022924
File: 463 KB, 878x737, 1489978131564.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4022925 [DELETED] 
File: 834 KB, 1280x1024, Screenshot_Doom_20170527_134138.png [View same] [iqdb] [saucenao] [google] [report]

damnit, lighting timing.

>> No.4022937 [DELETED] 
File: 1.29 MB, 1280x1024, Screenshot_Doom_20170527_134401.png [View same] [iqdb] [saucenao] [google] [report]

This hall serves as a callback to Shrooms.wad/Shrooms2.wad of Albertoni. The indented walls should parallax properly. i wonder where he got his skies?

>> No.4022939

Looks way too busy. A pretty extreme case of overdetailed floor and overdetailed ceiling.

>> No.4022940 [DELETED] 
File: 975 KB, 1280x1024, Screenshot_Doom_20170527_134343.png [View same] [iqdb] [saucenao] [google] [report]

One of the two sets of albertoni visuals.

>> No.4022948

okay you have posted 30+ screenshots of the same level, that's enough for now thank you.

>> No.4022950

He won't listen.

He's been flooding the last 5 threads with his shitty map.

>> No.4022954

also please remember that (unless someone geographically close to you has already loaded an image) the 4chan server cannot transfer it faster than about 100kb/s so your 30+ screenshots all take 10+ seconds to load, so it's most likely nobody is actually clicking on them besides the first one or two after which you get bored of waiting for them to load.

>> No.4022970 [DELETED] 
File: 1021 KB, 1280x1024, Screenshot_Doom_20170527_134603.png [View same] [iqdb] [saucenao] [google] [report]

One of the other two.

>> No.4022974 [DELETED] 
File: 1.14 MB, 1280x1024, Screenshot_Doom_20170527_140347.png [View same] [iqdb] [saucenao] [google] [report]

High pustule quantity with some hell-knights quickly assault the player thereafter the switch.

>> No.4022975 [DELETED] 
File: 861 KB, 1280x1024, Screenshot_Doom_20170527_140437.png [View same] [iqdb] [saucenao] [google] [report]

Trash monsters guard the way forward and the plasma rifle.

>> No.4022979 [DELETED] 
File: 1.86 MB, 1280x1024, Screenshot_Doom_20170527_140656.png [View same] [iqdb] [saucenao] [google] [report]

Intimidating plasma trap

>> No.4022980

What the fuck is even all this?

>> No.4022981


>> No.4022982 [DELETED] 
File: 1.01 MB, 1280x1024, Screenshot_Doom_20170527_140804.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4022984 [DELETED] 
File: 1.07 MB, 1280x1024, Screenshot_Doom_20170527_141022.png [View same] [iqdb] [saucenao] [google] [report]

Hell entry

>> No.4022985

Why do you do this anyway? People have told you already that it looks too busy. Also guns are not satisfying to use.

>> No.4022986

please put on a name when image dumping so i can filter you

>> No.4022989

his shitty map that he threw a fit and started samefagging about when people didn't play last thread

>> No.4022990

the worst part is, you can't report any of it, no post is breaking a rule

>> No.4022991

S'arais being a retard, again.

>> No.4022992

Use fucking Imgur

>> No.4022995
File: 268 KB, 361x691, 1463566876061.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4022996

Reddit is entirely cancer, what the fuck are you talking about?

>> No.4022998 [DELETED] 
File: 1.46 MB, 1280x1024, Screenshot_Doom_20170527_141147.png [View same] [iqdb] [saucenao] [google] [report]


Archvile room

>> No.4023000


>> No.4023001 [DELETED] 
File: 891 KB, 1280x1024, Screenshot_Doom_20170527_141412.png [View same] [iqdb] [saucenao] [google] [report]

Hell hub, non li

>> No.4023003 [DELETED] 

Dear mods/janitors:


At what point does a single user's posting become spam?

>> No.4023012 [DELETED] 
File: 1.52 MB, 1280x1024, Screenshot_Doom_20170527_141849.png [View same] [iqdb] [saucenao] [google] [report]

>how DARE you contribute to the thread that is otherwise a lifeless husk.

Hell beach.

>> No.4023015 [DELETED] 
File: 1.31 MB, 2560x4320, 1495908426.jpg [View same] [iqdb] [saucenao] [google] [report]

try making a montage, like this

>> No.4023017

why is go2it so perfect?

>> No.4023019 [DELETED] 
File: 1.29 MB, 1280x1024, Screenshot_Doom_20170527_142145.png [View same] [iqdb] [saucenao] [google] [report]

Pustule spawner

>> No.4023023

>a lifeless husk
At first I thought he was just bitching.
But that, plus >>4022986 >>4022998 = 100% shitposting.
Get fucked, cunt.
Do >>4023015, name filter, or gtfo. This thread doesn't need constant bumping. /vr/ isn't a fast paced board.

>> No.4023024 [DELETED] 
File: 1.67 MB, 1280x1024, Screenshot_Doom_20170527_142328.png [View same] [iqdb] [saucenao] [google] [report]

I'll consider doing as such when all the images actually persist. I'm still playing through and taking them as i go so I can clean up any additional issues I find along the way.

Hungry spawner.

>> No.4023025

lots of monsters but you get all the guns plus tons of ammo and enough health to take a lot of knocks so playing perfectly isn't required

>> No.4023029 [DELETED] 
File: 1.42 MB, 1280x1024, Screenshot_Doom_20170527_142638.png [View same] [iqdb] [saucenao] [google] [report]

>all this poor quality bait.

Trite spawner

>> No.4023030

It's not bait. We actually want you to leave.

>> No.4023034

quit being such a narcissist

>> No.4023035 [DELETED] 
File: 1.28 MB, 1280x1024, Screenshot_Doom_20170527_142927.png [View same] [iqdb] [saucenao] [google] [report]

View from the beach-thing. Need to cross the floating skulls to get up here.

>> No.4023039 [DELETED] 
File: 1.49 MB, 1280x1024, Screenshot_Doom_20170527_143148.png [View same] [iqdb] [saucenao] [google] [report]

>i-i-it's totally not bait guise!
I'm not leaving, I've always been here and always will be. Kill me IRL or help me improve. those are your options.

The inside of that structure.

>> No.4023047
File: 10 KB, 84x76, Untitled-2.gif [View same] [iqdb] [saucenao] [google] [report]

How the fuck do I animations?

>> No.4023048

>help me improve
there's better ways
>release map
>people tell you whats wrong with it
>make another map, adressing those criticisms

rinse and repeat, you improve
notice how flooding the thread with screenshots isn't part of the process

>> No.4023050

Yes you can.

At this point I'm pretty sure it violates global rule 10.

>> No.4023051

feel free to post pictures of your level, but not to such excess. why is this so hard to understand?

>> No.4023052

Thank you, based janitors.

>> No.4023053


>> No.4023056

by removing those white pixels at teh edges

>> No.4023057

As in make them at all or get them into the game?

>> No.4023059

While you're waiting out your 3 day ban, here's some legit criticism:

It's pretty inconsistent. Some areas are overdesigned while the last "hell" area is underdesigned. It has a lot of floating sprite skulls, and they're jarring to look at. If you want to add some floating shit, use actual 3D islands. They look cool.

>> No.4023060

my montage fell to collateral damage
i suppose it died for a good cause

>> No.4023070

Your message was a reply to him and contained an image, so there you hve it.

>> No.4023076 [DELETED] 
File: 2.75 MB, 255x191, 1495661514219.gif [View same] [iqdb] [saucenao] [google] [report]

Alright kiddos, don't come crying to me if something bad happens to your hobby.
After all, many respectable and well talented mappers said even my FIRST map was cacoward-worthy.

Oh, and don't just try to scoff it off. I have predicted the same thing countless times with other games.

>> No.4023079

true, honestly i was just posting again to make sure i hadn't got banned by mistake

>> No.4023081 [DELETED] 

>three day
But okay.

I was looking for a solution to the hell-underdesign but had none.

Thank you for legitimate criticism and not just flagrant shitposting like everyone else.

>> No.4023082
File: 36 KB, 350x396, thisrobot.jpg [View same] [iqdb] [saucenao] [google] [report]




This is a 24 hour temporary download link for 4 oblige maps of an extreme size, 1500 monsters with no puzzles, no secrets, only insane carnage!


>> No.4023086 [DELETED] 

I had a small couple of them in the Despairity map (what a fucking awful name) but nobody really commented on that post-fixes

>literally doing exactly that
>except there's virtually no presence of people telling me what's wrong with it aside from "Hurr looks shit" and not things like >>4023059

I mean, you could try harder bait.

>> No.4023089

what do you mean by this

>> No.4023092 [DELETED] 

Remember Evolve?

TRS was fired the exact next day I told them they would lose the game if they banned me from any of their communities again.

Guess what they did?

>> No.4023095

Flooding the thread for the past 5 threads isn't going to garner any useful critisicms either.

Ideally you should just post 2-3 images or a webm along with the download link

>> No.4023101

I'm sorry, who the fuck are you?

Because you just look like some /b/tard.

>> No.4023102

>1346 monsters on the first map
Welp, that's gonna take a while.

>> No.4023105

holy shit, the USI on this nigger

>> No.4023107

I'm aware of that; nevertheless it grows fustrating when I make maps 4u which I deemed the harshest critics and the most viable place to go for improvement. This hasn't gone well.
Yes, I make maps I want to play, yes, making them is fun, but I want them to be entertaining and enjoyable to other people too.

My maps are shit; I understand that, I may never be good at it.

What actually matters though, is putting out these maps, and having somebody with better experience come along, look at it, find things they like, and end up helping to further push the field of DOOM forward.

That's why I'm here. I'm not satisfied with just playing it anymore. I have to return the favor. People have put countless hours into their maps and mods, and I've had a lot of fun with them. It's time I stopped just leeching.

>> No.4023113

yes, that's all well and good and even admirable, but holy shit stop being such a faggot about it

flooding threads with pictures of your map? cut it out
begging for feedback REPEATEDLY? cut it out
throwing a fit when people tell you to stop? CUT IT OUT

>> No.4023115

The problem is that you're trying to hard.

The harder you try to get people to play and criticize your maps, the less likely they are to do so, because it makes you look like a tryhard who's looking for attention.

If you chill out you'll likely have more success.

>> No.4023117


Shit I didn't even notice those. Good catch, thanks.

>> No.4023119

is BloodCM a descent source port?

>> No.4023120

And my uncle works at Nintendo.

Also it was pretty clear tht Evolve would fail from the very start lol.

>> No.4023124

No, it's a Blood source port.

>> No.4023126

Why would BloodCM support a 6DOF shooter?

>> No.4023129

It's not even a Blood source port.

It's not a source port at all.

>> No.4023135

No, but DXX-Rebirth is

>> No.4023145

No, it's fucking garbage. BloodGDX on the other hand looks promising.

>> No.4023149 [DELETED] 

Sitting doing nothing hasn't helped either, so I'll pass on that one.

Except your uncle working at nintendo seems a lot more plausible these days than it did when that sarcastic phrase was used more commonly

Of course it failed. Normies and casuals, everywhere you looked.

>> No.4023157

Hey mods, can we bring the perma-banhammer down on sarais?

>> No.4023158 [DELETED] 

You will regret it.

>> No.4023160

It's not like we're cutting transport funding or something.

>> No.4023161

Hey, I dunno if you guys can help me with this but DarkXL is acting janky as fuck right now, when I press R, even if I didn't bind it to the shoot function, it still shoots and if I press E and F at the same time I fly. What gives?

>> No.4023164 [DELETED] 
File: 2 KB, 128x142, .png [View same] [iqdb] [saucenao] [google] [report]

Laser-guided karma exists, you know.

I'm trying to save you, please listen.

>> No.4023167
File: 30 KB, 406x92, file.png [View same] [iqdb] [saucenao] [google] [report]


thank god for renegade's shotgun

>> No.4023174
File: 814 KB, 1280x1024, Screenshot_Strife_20170527_152825.png [View same] [iqdb] [saucenao] [google] [report]

Let's talk Strife. We need more Strife.

I like the overall design of the acolytes; especially the firing animation.

>> No.4023181

play it on nightmare
can't even clear the first room

>> No.4023182

Is there a to go Strife "modernizer" mod? Core gunplay is pretty boring, especially with the starting shitty crossbow.

>> No.4023183

Jesus, look at the ego on this guy.

>> No.4023186

The opening town gives a very nice open wide impression, something that gives way to the rest of the game's design. Immidiately you're given a story by the look of the place, but you can't tell what or when. I presume it's set in modern day-to-future but in an extremely old town from medieval times, some of those still stand today, so it's feasible.

>> No.4023194

I don't think so, All of 3-4? wads have been made for it.

Infighting. They damage eachother.

>> No.4023197

There's Strife Overhaul:

>> No.4023201
File: 1.52 MB, 1280x1024, Screenshot_Strife_20170527_153106.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4023210

>3-day ban
>he's still posting


>> No.4023212

Does anyone know what version of Doom II gog has?
Like, does TNT have the map 31 fix?

>> No.4023217

Veteran Edition.

VPN/Dynamic IP.

>> No.4023220


S'arais is a fucking retardsperg of the highest order, but a permaban is way too much.

>> No.4023223

Hell yeah, keep going man!

Extreme-sized oblige 7.50 maps are pretty epic on their own. If you want something more digestable and fast paced, I can generate a 32 small map campaign with 100 monsters per level. They're fairly fun and quick, compared to the epic slog of extreme maps.

Goes really well with this music pack:

>> No.4023226
File: 595 KB, 1280x1024, Screenshot_Strife_20170527_154611.png [View same] [iqdb] [saucenao] [google] [report]

I'm taking that as a challenge, by the way. So far it seems you need to have the rear acolyte kill the front, then bait it behind the pipes and kill it there, or bait in the third acolyte, or use the explosive barrels. There's a method to this.

>> No.4023230
File: 54 KB, 258x586, IMG_0580.jpg [View same] [iqdb] [saucenao] [google] [report]

>dumb anime poster doesnt know how sourceports work or how to turn off polymer rendering

>> No.4023237

>Infighting. They damage eachother.
the first one dies fast but second one will still mow you down too
go try it, just for the hell of it

>> No.4023242

the super secret map for jp-cp is a combination of first world bank and big bank from payday made in a doom map
a bunch of enemies also spawn when you go through a metal detector

>> No.4023245

I'm making progress. corner-hugging is mandatory.

>> No.4023251
File: 89 KB, 795x1105, revenantman.jpg [View same] [iqdb] [saucenao] [google] [report]

>anyone here has TNT map02 midi, the fixed version ? All I can find is dead links.
Is this one alright?

>> No.4023254

...As is exploiting the nature of nightmare, as it would seem.

>> No.4023260

Yeah. You need to somehow utilize the pipes and the indentations of the wall to do this.

>> No.4023275


thank you very much.

>> No.4023286
File: 1.61 MB, 2560x1536, DoomslayerInPortal.jpg [View same] [iqdb] [saucenao] [google] [report]


Hey people, i finally released Hunter's Moon Version 2.9: https://forum.zdoom.org/viewtopic.php?f=19&t=30942

Hopefully will be able to play normally as i left the Full-IC strictly to the Tamers of The Dark now and even Tyzen got nerfed on that again the next one is the Cyclops Vehicle but that will be made in the next short updates.


>> No.4023290

cool stuff
linking to newspost

>> No.4023291

Good work, mate. Keep it up.

>> No.4023295

I care, and i'll play it after the weekend
there's a double resource weekend in Warframe

>> No.4023296

Sorry dude, I'm kinda shifting into MAXIMUM OVERDRIVE working on this thing, I'm so close to release.

>> No.4023337


>> No.4023346

Yay! Many thanks anons!

>> No.4023362
File: 912 KB, 1813x2111, 1471797003819.jpg [View same] [iqdb] [saucenao] [google] [report]

>replaced the aesthetically pleasing doom3 hk with the eyeless brute freak from d44m

>> No.4023370

Doom 3 HK is blind as well, the NuDoom one is just a V2.0 of it so i opted to use him instead.

>> No.4023375

well I was hoping for it to be more than just a novelty, I've been trying to make weapons feel distinct from one another and have their own purpose.

Plus I've snuck in a few extra things into the mod that noone has found yet

>> No.4023376
File: 207 KB, 500x500, 1392950159384.jpg [View same] [iqdb] [saucenao] [google] [report]

>doom3 hk
>aesthetically pleasing

>> No.4023378


Daily reminder to get your DAILY 32 LEVEL SLIGE MEGAWAD


>> No.4023380

For some reason, Doom Retro suddenly started acting like someone keeps pressing the = key at random intervals. Which results in bigger screen size and disappearing hud. Even the console get a few ='s if left open for too long.
Am I the only one who has to deal with this shit?

>> No.4023382

thanks doc

>> No.4023386

Is there any reason to run zdoom instead of software rendered gzdoom?

>> No.4023393

Is there a reason to use Doom Retro?

>> No.4023395

Being that doom was made by DnD nerds. Would tieflings be a possible thing in the settings?

>> No.4023396

Aren't tieflings technically rape babies?

>> No.4023401

Not always, some are, others because even evil things can love. Others are a reactivation of genes from distant ancestry, or being conceived by another tiefling, or in some cases because the parent made a pact

>> No.4023404

Nah. Wrong edition of DnD, mate. Doom is, like, ADnD era, while tieflings are 3.PF.

>> No.4023407


>Doom Retro
my condolences, anon

has that dipshit stopped encrypting the config files for his port, at least?

>> No.4023408

so Doom very specifically has its roots in the hard core classic DnD noted, was just looking over some homebrew modules I found for 5e that focus on a classic doom experience mostly and how I might expand on it myself after some practice

>> No.4023409

tieflings are demons born on earth. like humans they can decide to be evil or not. i'd like to be a demon who was drawn from the error of their ways & kill demons invading earth

>> No.4023418

Well, there's a fully editable .cfg file with all of the CVARs, but keybindings keep restoring themself to default state no matter what you do.

>> No.4023429

For laughs? Yes. For actually playing Doom? No.

>> No.4023432

>20fps outdoors on included mapset
Fun stuff, though.

>> No.4023434


>> No.4023439

Nope. There are much better Chocolate Doom forks that don't have retarded "color correction" functions and work fine. Like Crispy and Strawberry.

>> No.4023440
File: 503 KB, 1280x720, Screenshot_Strife_20170526_034433.png [View same] [iqdb] [saucenao] [google] [report]

Reply to news post.

New version of Project MSfiX'd is out! For those of you who may not have caught it in the last few threads, MSfiX'd is my attempt at bringing MagSigmaX's Project MSX into the modern GZDoom era. It fixes bugs, adds tons of player-customizable options, and it works in Heretic Hexen and Strife, in addition to Doom!


-Doom monsters are working again.
-Begun work on bringing Heretic & Hexen monsters up to MSX levels of mobility & aggressiveness.

>> No.4023445

i beg you turn off those fucking filters

>> No.4023447


This is an old video, but it should give you some idea of the... 'design philosophy' behind Doom Retro.


>> No.4023449
File: 16 KB, 250x250, himZD0Mh[2].jpg [View same] [iqdb] [saucenao] [google] [report]

10/10 post.

>> No.4023456


>> No.4023460

That's pretty fucking great. I forgot when I last played it.

>> No.4023461

wasnt most of the port got changed since then?

>> No.4023473

>a three years old hour long video of a man eating a cactus
Can't you, like, type it out?

>> No.4023475


i hope this version breaks up with the autistic and fucking Complex servers on zand, even with D4T, no one stops playing that shit

>> No.4023478

Well, yeah, it's version 2.4.5 or so right now.

>> No.4023482

Long story short, it's a port that's pretends to be like Chocolate, but does not abide by vanilla limitations (and vanilla hacks like linguortals don't work on it), and adds a bunch of questionable things that could've been easily added to ZDoom through a simple mod.

Most ports have something unique so you would chose that port for that thing. DR has nothing going for it and there is no reason to chose it over other ports.

>> No.4023489


its been a years since i've stopped playing on zandronum

>it still infested with retards who plays only Complex and 8-bitDm furfags?

>> No.4023497
File: 2.57 MB, 320x240, TheExtremeFour-01-fail.webm [View same] [iqdb] [saucenao] [google] [report]

this was a disaster

spent 12 minutes tediously grinding with shotgun+chaingun until i found ssg

spent further 42 minutes grinding with chaingun/ssg making annoyingly frequent backtracks to pick up more ammo that never seemed to last long enough (sometime during this i turned the map cheat on to be able to find said ammo more easily)

after 54 minutes, totally ran out of ammo, had to try to pass an arachnotron to grab a box of bullets, and it killed me.

final 4 minutes of run sped up 2x attached. boom-format demo linked below


>> No.4023502

> he fell for it and didn't play it with a mod

>> No.4023512

Meanwhile I'm playing with Russian Overkill.

Guncaster is also pretty good.

>> No.4023524

I doubt it, HM requires OpenGL and relies in good machines to play properly and unfortunately most of Zandronum players have potato computers yet so they stick with Software compatible mods (i mean in terms of using sprites for everything instead of 3D models) to the OpenGL renderer don't tank down their FPS to 20 or less.

>> No.4023529

seems these days every wad posted here is a troll

>> No.4023537

Only the first map does that atm, i need remake it to become smaller since that map is very old already and i didn't know that too detailed open fields in GZDoom decreases the FPS so much, for now i recommend you to skip to the second map "HMDG01B" in case, don't worry about weapons and item progression every map have additive progression in that case, all previous weaponry will be easier to pick up in the next one.

>> No.4023543
File: 622 KB, 1024x724, primed_for_doom_ii_by_mrbfox-dato6ri.png [View same] [iqdb] [saucenao] [google] [report]

Term or someone could please direct this guy to /doom/? if we depend of the autistic dimwits of Zand forums, he will never fix or update it.


>> No.4023559


Fuck me, he's still trying to do this? Has he at least figured out he shouldn't be requesting everyone else do 90% of the work?

>> No.4023560

it's that raccoon guy, all he did was post a gigantic idea-guys topic beforehand

>> No.4023565

Yeah what these guys >>4023559 >>4023560 said, that Raccoon dude is all talk and no work.

>> No.4023571

>Like Crispy and Strawberry.
Is there a port like Crispy, but Boom-compatible?

>> No.4023572

Pfft. Played with RL and made an explosive ammo uzi really fast. 1 pistol bullet = 5 kills on average.

>> No.4023575

>Term or someone could please direct this guy to /doom/?

Term already knows this guy. Long story short, Raccoon (goes by RocketRaccoon on ZDF) made a thread in which he basically asked the community to fix Dreadnought for him, and implied that Term had given him special permission to remake it. This is simply not true, as Term opened up Dreadnought to anyone who wants to work on it.

They had words.

>> No.4023580

I beg you to stop this forced meme.

>> No.4023585
File: 535 KB, 1600x900, Screenshot_Doom_20170527_160814.png [View same] [iqdb] [saucenao] [google] [report]

What an mess

>> No.4023587

The only thing that's being forced are those filters turned on by default.

>> No.4023591

>Played with DRLA
>made an explosive ammo uzi

Well, no shit you stomped it. Were you playing Scout, Tech or Marine?

>> No.4023594

Renegade. Marine would've been better because of automatic ammo perk, but I just love shotguns in general.

>> No.4023596

That map's Vrack, right? Which one?

>> No.4023597

I see. Map 2 indeed works better. Thanks.

>> No.4023601

can't believe this, i'm getting mocked for playing a map without gameplay mods

i really don't fit in here any more, if i ever did

>> No.4023602

Vrack 2, this also works well with Space Hunter. I've quickly noticed the harder a map pushes at the player with this mod, the quicker you get better equipped seeing as you'll start getting a steady supply of missile ammo and health boosts

>> No.4023606

Well, if you can still play wads on vanilla without yawning good for you, I guess. I just can't stand pistol starts anymore, knowing that most weapon mods will make weapons (and gameplay in general) x100 more enjoyable.

>> No.4023608

Yeah, Renegade's Auto Double Shotgun is siiiick. Also the Megaton.

>> No.4023610 [DELETED] 

>turned on by default.
hi dkg/spc

>> No.4023613

come join doomworld and revel in the long dull slide towards your eventual death

>> No.4023615

You're dealing with maps made by an algorithm that don't know a thing about proper balancing for vanilla. Stick with actual maps for that.

>> No.4023623

Mainly just because this is a OBLIGE generated slaughterfest.

>> No.4023624

i'm just bantsing you, m8
hardling mocking

play how you want, dude

>> No.4023626

When was the last time you installed GZDoom?

Filters are on by default.
Not that it's hard to turn them off.

>> No.4023631

I've been updating it for ages. I don't know when the original EXE was created, but I do know mine was a custom filter job

>> No.4023632


considering how much of a tryhard >>4023082 was being, and after >>4023497 gave criticisms like
>12 minutes tediously grinding with shotgun+chaingun
> annoyingly frequent backtracks to pick up more ammo that never seemed to last long enough
>after 54 minutes, totally ran out of ammo, had to try to pass an arachnotron to grab a box of bullets

you should've expected somebody to load it up with a mod

>> No.4023636

Not bad. While I find the main attacks a bit simple (most of the time I just fire up wave and missiles, barely using plasma and ice), it has a nice feel. I like having the grenades.
Recommended to play using the NES soundfont.

This is interesting to know.

Yeah it's funny how the subcommunities developed. While I don't dislike the "abstract original Doom flavor" at all, I really got to enjoy the Russian stuff, and the French stuff isn't bad at all either. The Japanese ones...well, there's only one megawad that I know of so it's hard to get a clear image, although JPCP was pretty decent in its quirkyness.

I'm still checking out more Russian maps, I really enjoy the attention to detail. If you guys can think of more, please let me know. It's making me want to try my hand at that style.

>> No.4023637

Try using ice more, especially in tightly packed rooms, the ice gibs of monsters damage other monsters, which then in turn can freeze monsters. I've had complete clusterfuck domino effects after killing a single enemy with an ice beam shot.

>> No.4023641

heh. already there

4023691 and 4023497 are both me so that doesn't make a lot of sense

>> No.4023643

My favorite kinds of maps are ones that re-imagine the maps/story/campaign of Doom 1, making the levels a lot more detailed and/or believable.

What are some of the best like that? I think so far the absolute best I've played has been Brutal Doom Starter Pack maps, but that only works with brutal doom and well, I want to play other mods with maps like that. Anyone got one like that with good detail?

Also is there anything else like Doom One? I loved all the levels stitched together but Doom One doesn't seem complete as it doesn't have every episode.

>> No.4023646

Have you played Romero's new maps?

>> No.4023648

Nope, I downloaded one of them once and it refused to work with my doom wads.

>> No.4023649

I asked one or two threads ago, and looked around on my own, but seems most remakes of that style are for Doom2 instead...I guess people already likes Doom1 maps enough that they feel they don't need to be remade/enhanced?

>> No.4023651

funnily enough, in pure numbers it is very well balanced - monster hp : weapon damage ratio very close to 1

WADSpy_v1.1_(2012-07-01)_____________(c)_by_Oliver_Brakmann_<[email protected]>


>> No.4023656

PSX Doom TC basically has the best maps from Doom 1, 2 and Final Doom, but with colored lighting and more simple texture work that end up making them more atmospheric.
There's a mod-friendly version called "Consolation Prize: PSX Doom" or something. I don't know if this is what you're looking for, but I personally enjoyed the hell out of it, even though so little was changed.

>> No.4023657

I liked it. It kinda reminds me of Bullet-Eye (recommended) but still stands out on its own. Not bad at all.

>> No.4023659
File: 1.14 MB, 1920x1080, Screenshot_Doom_20170528_013858.png [View same] [iqdb] [saucenao] [google] [report]


literally launch doom1 and type map e1m8

>> No.4023661

Play BrutalDoom64 if you played the original by the very same MarkIV.

>> No.4023662


>> No.4023667

As muck as I hate MarkIV, I gotta admit, he did pretty good with BD64

>> No.4023669

it has long been established that mark is a far better mapper than a modder

>> No.4023671

His maps are really detailed in general, but tastefully so. I especially love what he does with urban areas from Hell on Earth starter pack. A lot of stuff that can be shot or interacted with. A lot of moving stuff/dynamic scenery.

>> No.4023673

Runs like shit on my machine. But otherwise I gotta admit that his maps are pretty fun.

>> No.4023702
File: 841 KB, 1600x900, Screenshot_Doom_20170527_171000.png [View same] [iqdb] [saucenao] [google] [report]

Oh this is fucked.

>> No.4023708
File: 595 KB, 1600x900, Screenshot_Doom_20170527_171047.png [View same] [iqdb] [saucenao] [google] [report]

This thing has the concentrated force of like 30 revenant missiles. It oneshotted me about 3 seconds after taking this picture

>> No.4023719

I thought that was Hissy on top of the left pillar for a second.

>> No.4023731

It would be nice if Rev missiles had a maximum flight time or an ambient flying sound, getting blindsided by one of these is not fun.

>> No.4023737

BURL TUMD adds a popping-like sound effect to them which is a neat effect i havent seen other mods do

>> No.4023751

is there a knee deep in z-doom that is more mod-compatible, because i'm bored enough to mess with it again but I remember how much of a tightly-strangulated mess it was about its own weapons and monsters

>> No.4023760

Not that I'm aware of.

>> No.4023765

That's the missile spawning bullet puffs which are replaced and make a ricochet sound in some mods, it's a sign of lazy modding if you ask me.

>> No.4023770

I don't think there is. This is actually a problem with most Zdoom specific map packs. You simply can't play gameplay mods with them because they always include their own monsters and weapons. It's a real shame how you can't play Zdoom mods, on Zdoom maps. Playing on boom/vanilla is fine and all, but then you can't use jumping and crouching because it breaks the maps.

>> No.4023820

I enjoyed playing through Shadow of the Wool Ball, only problem is that how fucking short it was

>> No.4023821

I cant decide what i like more.. between prboom-plus and its speed and closer to original look but uncapped framerate.. and gzdoom with software render feeling textures but with the bloom effect graphics and the smoothdoom mod for smoother feeling.. So i play with both ports the megawads i like.

>> No.4023857

The blood

>> No.4023862

I enjoy the opposite, tiny maps with scarce/less/normal monsters (depending on the version) so I can pistolstart/no monster exit them and try again from the same level if I die, shit can get tricky on later levels.
Still fine-tuning the perfect settings.

>> No.4023905
File: 999 KB, 500x320, 7720d6498e8c7f34e0bea597079aff97621ae0cd.gif [View same] [iqdb] [saucenao] [google] [report]

How would you translate the variable weapon damage in Doom to the static values from games like Quake?

>> No.4023912

Average it out?

>> No.4023931

But that's not how the doom chaingun works, it's held more like a rifle.

>> No.4023950
File: 163 KB, 807x344, chaingun.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, I wish more people would go for the "funky futuristic assault rifle" look instead of the usual cliché minigun.

>> No.4023954
File: 74 KB, 300x256, 123235345.png [View same] [iqdb] [saucenao] [google] [report]

>rotating frame
>only a single barrel can shoot

>> No.4023984

So that would give us, let's say, a chaingun that deals 10 damage per bullet. Sounds pretty good, and appears rather balanced if we compare it with similar weapons from the Quake games.

The Q2 machine gun, for example, fires quite a bit faster, but the Doom chaingun would have more power per shot and the ability to deal accurate two-shot bursts.

I'll check how well this would work with the other weapons.

>> No.4024001

I think it's more bulky at the back and the ammo-belt is self-contained, or something.

And yeah, it should have multiple barrels.

>> No.4024049
File: 119 KB, 900x681, kam.jpg [View same] [iqdb] [saucenao] [google] [report]

In my headcanon Otto Giftmacher and General Fettgesicht fought B.J. with one of these.

>> No.4024053


Speaking of PSX DOOm

>it doenst work with D4T :\

does it mean that dreadnought is doomed to oblivion and never work with anything post GZD3.1 ?

>> No.4024062

GZD3.1 isn't even out, anon.

>> No.4024063

What's up with the latest version of ProjectMSfiX'd replacing the monsters with the vanilla ones?

>> No.4024083

Play Masters of Chaos. It's a pretty solid heretic wad.

And Elf gets pissed was pretty good as well.

>> No.4024084

>Speaking of PSX DOOm
>>it doenst work with D4T

Did you use the mod-friendly version?

I know for a fact that it works because I played through the whole thing using D4T

>> No.4024086

But you still wouldn't get the mod/upgrades the Archvile replacements drop.

>> No.4024087

Oh yeah, you are right about that. I actually got the upgrades thanks to the completionist bonuses(there's one that awards them to you), but it's one of the rarer ones, so I just got lucky I guess.

>> No.4024103

Extreme Weapons Pack stuff should be added in some 'class based' mod, but have them being used by DSP

>> No.4024105

QuakeC and extra-entity-fields-using-bits-of-code-that-aren't-supposed-to-go-there is terrifying. How the fuck do people learn this shit?

>> No.4024107

That's how the original msx version worked.

>> No.4024128


Works fine on my current 3.0.1. Is something wrong with it?

>> No.4024146

what you want is basically prboom+ (turn the gamma down, the default setting is retarded), it's extremely vanilla compatible (much better than boom.exe) and software rendered while supporting all the Boom extensions

>> No.4024149

What do you mean?

>> No.4024153

huh i read your question backwards, but the may 27th one fixed it for me.

>> No.4024228

it's called Doom Retro, anon.

>> No.4024246 [DELETED] 


>> No.4024250

You can't be fucking serious.

>> No.4024252 [DELETED] 
File: 1.66 MB, 1280x1024, Screenshot_Doom_20170527_234431.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4024256


>> No.4024257

it's a partaaaaaaaaaaaaaaaaaa

>> No.4024259

Jesus Christ, anon. It's a blue board for fuck's sake.

>> No.4024265

>texture filters

>> No.4024269

Jesus, it's like someone solidified agitation into a physical form.

>> No.4024272

>mods are too afraid of skellingtons as well

>> No.4024281

mods are tired of unfunny memes

>> No.4024282

>desperate for attention, sarais resorts to trapwads

>> No.4024438
File: 225 KB, 500x738, 1478309992565.png [View same] [iqdb] [saucenao] [google] [report]

>messing around with Oblige to play with Complex Doom
>CD rolls retarded OP bosses
>Oblige spawn them in pairs, with little to no weapons
>decide I should tone this bullshit down
>set cyberdemon and mastermind to scarce
>decide I should tone down archies too because, so set them to less
>first level has an archie right in the spawning room
>second level has a room full of archies
>third level has a fucking cyberdemon out of the blue
I'll try with other versions, either this is borked or I don't understand how generation works.

>> No.4024454
File: 20 KB, 100x100, 1438047497070.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.4024464

I have the same problem.

Apparently you have to jack up the sprites and former humans to compensate

>> No.4024479

He's not wrong, though.

>> No.4024489

>learn about new DOOM Board Game
whelp getting that on my next paycheck

>Learn Doom3 also had a Board Game
>look it up
>being OOP means its price is huge
>and it has an expulsion

>> No.4024503


DR is only partially boom compatible IIRC.

>> No.4024504
File: 78 KB, 640x400, pIKX2IS.png [View same] [iqdb] [saucenao] [google] [report]

Yet another Shadow Warrior prototype was snuck onto Steam, this time dated August 12th, 1996.

>> No.4024505

From what I've heard it's basically Space Hulk with a Doom themed coat of paint.

You can find the rules online, which gives you pretty much everything you need to play, with the exception of the cards.

>> No.4024509
File: 440 KB, 1920x1080, 395245715_preview_20170120223221_1.jpg [View same] [iqdb] [saucenao] [google] [report]

There's also a fan-made port of the Doom3 version to Tabletop Simulator, if you have that.

Base Game: http://steamcommunity.com/sharedfiles/filedetails/?id=395245715
Expansion Pack: http://steamcommunity.com/sharedfiles/filedetails/?id=426650816
Deathmatch and CTF: http://steamcommunity.com/sharedfiles/filedetails/?id=413589475

>> No.4024510

Is there anyway to rip this?

I want to extract the cards so I can print them and play the game IRL.

>> No.4024519

Yeah, I don't remember the details on where they're saved to or whatever, but the cards just use a JPG as the texture. It might just save a URL in a plaintext file for the game to stream the file from, you can just punch that URL into your web browser to get it in that case.

>> No.4024524

I mean, is there anyway to download it without owning tabletop sim?

I don't own tabletop simulator.

>> No.4024529

sadly I'm a model hobbyist as well, I love taking the sculpted game pieces and painting them to look nice and use in DnD and other table top games too

>> No.4024530

Use http://steamworkshopdownloader.com/, throw open the resulting "workshopupload" file in a text editor, then go spelunking for Dropbox links.

>> No.4024538

Thanks, with any luck I'll have another addition for the Doom Quickstart Archive v3

>> No.4024546

>acquire 3-d printer
>rip models from games
>print them
there, I've saved you 300 dollars

>> No.4024558

As another modeler, you'd need a resin printer for 28mm models.
I've got a FDM printer, but you really just can't get the resolution needed for small models.
That said, it's amazing for larger models like tanks.
I printed like 3 baneblades, and that alone has pretty much paid for the printer.

>> No.4024561

Yeah! Jackpot!

Now I just need to find the Doom 2016 boardgame cards.

>> No.4024562

So like, Cyberdemons on scale with blood thirsters or something like that? Either way it sounds like he may be biting the bullet and just Buying the board games, I do hope he showcases them hear and on /tg/

>> No.4024617

>(turn the gamma down, the default setting is retarded)
Was fixed recently. Few months ago.

>> No.4024672

After you acquire mod file from workshop, use this to download images and models from this mod.

>> No.4024715


>> No.4024723

Portals are fuckin' wacky business.

>> No.4024724

Anyone has any idea on how to use the surfaceskin MODELDEFS property in gzdoom? I want to make models that can change facial expressions but I can't find any reference anywhere.

>> No.4024727
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google] [report]

What the fuck

>> No.4024735

That test map doesn't seem to work anymore, you seem unable to enter the portals. Maybe something changed between that and the final implementation.

>> No.4024741

Is there a good source port for shadow warrior that isn't redux?

>> No.4024742

The way wall portals work changed, the map has to be rebuilt for them to work again.

>> No.4024743

Ah that's a pity. I wanted to show it to someone. Oh well, it happens.
Is there any other demo for portals? Like "look at this impressive shit", not an actual map. Like the old zdoom editing demo.

>> No.4024757

I'm guessing: No.

>> No.4024774

Holy shit, that guy's nose is huge

>> No.4024798

you dont need a sourceport - use dosbox and the original files.

>> No.4024810

But the game plays incredibly clunky on dosbox.

>> No.4024812

Define clunky.

>> No.4024817

The controls just have an awkward feel that I can't describe.

>> No.4024826

Are there any good wads based on Alien?

>> No.4024827
File: 98 KB, 1056x576, neato.png [View same] [iqdb] [saucenao] [google] [report]

Feels like I'm getting pretty gud at this.

it's not paletted

>> No.4024834
File: 89 KB, 632x738, doot.jpg [View same] [iqdb] [saucenao] [google] [report]

What mods fit well with Oblige?

>> No.4024837

its aids

>> No.4024838

DoomRL Arsenal, Lithium, Jimmy's Jukebox.
Fractal Doom if you're really good.

>> No.4024839

That texture looks really good!

>> No.4024842

I used to play Johnny Doom with it a lot.

>> No.4024852

The Intermission screen replacer one guy released sometime back is nice to help keep track.

Otherwise, gameplay mods with some kind of progression going on are generally a good fit.

>> No.4024864

There is a guy working on sw support in eduke32, but I wouldn't cross my fingers since this faggot has never finished single project in his life.

>> No.4024871

can i play on a mac or am i wasting my time?

>> No.4024873


Wha game?

>> No.4024875

Multiplayer with mods.

I am currently reading the guide and installing everything I need. I just want to play you guys

>> No.4024878


I found daemonsteele worked pretty well

>> No.4024880

Why wouldn't you be able to?

>> No.4024882

cause mac sucks sometimes and myself too

anyway im working on it, thank you guys

>> No.4024920

Doom RPG + Doom RLA for that roguelike kind of experience, just make sure to set everything to be as progressive as possible, one set difficulty and episodic levels kind of defeats the purpose.

>> No.4024931

Which Quake has the best single player? Looking to get into the series (I can get the games running on my own just fine).

>> No.4024935

1. 2 kinda sucks

>> No.4024939

The first game and its addons.

>> No.4024957

I play with Complex Doom and a few other minor mods, but I'm considering switching away from it because of the retarded OP bosses that don't work as well when outside of co-op or non-pistolstart maps.

>> No.4024964

>chegosh with D4T

am i fucked up?

>> No.4024967

what is you guys best server?

>> No.4024969

Complex Doom doesn't have OP bosses, you're probably using the LCA addons which understandably does have its fair share of OP bulletsponges

>> No.4024979

>doesn't have OP bosses
It does though, especially if you pistolstart the whole thing.
Fighting one of those flying cyberdemons with a regular shotgun and assault rifle or a flying mastermind with a plasma rifle is a fucking pain in the ass, provoking an in-fight is dumb because they will annihilate everything in a second, if they haven't already accidentally.
Almost unavoidable one-hit moves that force you into duck and cover gameplay aren't that fun anyways, regardless of your weapons.
LCA just goes the extra mile in the bullshit department I agree.

>> No.4024984

>mod i like has cool sounds
>can't find the source anywhere
fuck it
where's the shotgun sound from johnny doom from?
where's the SSG and the former human sounds from project brutality from?
Where's the iron maiden voice from demonsteele from?

>> No.4024992

I've never played Oblige so maybe the maps aren't as easy to bottleneck enemies but in a regular mapset an SSG is more than enough to deal with a Cardinal for me personally, although it does take a while but then again the reward is worth it.

>force you into duck and cover gameplay
completely agree, one my biggest critisims of CD is how punishing it is to play fast

>> No.4025008

> where's the SSG and the former human sounds from project brutality from?
If you mean the "MORTAL!!!" "YOUR KIND ARE OVER!!" etc. voices, those are from the Doom 3 Alpha's commando.

> Where's the iron maiden voice from demonsteele from?
Voiced by torridgristle.

>> No.4025017
File: 239 KB, 1920x1080, Screenshot_Doom_20170528_172738.png [View same] [iqdb] [saucenao] [google] [report]

I think the maker of this mod has an appreciation for full-figured ladies.

>> No.4025024

Oh boy... so, who wants to tell him the story?

>> No.4025031

thanks bro

>> No.4025038

Kinsie, are you planning on releasing MetaDoom v4 sooner or did you changed your mind because of Sawcubus?

>> No.4025042

what wad?

>> No.4025048

Someone please do

Gloom Busters, I just saw a YT video about it today and downloaded it. Gameplay mod, makes everything colorful and cute.

>> No.4025053
File: 340 KB, 934x1353, wizzerd.jpg [View same] [iqdb] [saucenao] [google] [report]

The requisite summoning rituals need to be performed in other places. Non-work-folder places.

>> No.4025056

Someone please tell me the gross story behind this weird mod

>> No.4025057

But are there even Sawcubus sprites?

>> No.4025061

i don't remember all the details, i'm sure someone can fill them in, but as i remember it being relayed to me by a third party the author likes to touch his dick to fatty stick figures and /vr/ found a deviantart page that lay testament to this. laughter and embarassed closure of deviantart accounts ensured.

>> No.4025069

sure that's not another mod? or does the doom community house multiple deviantart fetishists?

>> No.4025070
File: 614 KB, 1920x1080, Screenshot_Doom_20170521_212817.png [View same] [iqdb] [saucenao] [google] [report]

How does one go about enjoying D4D? Any megawads you guys can recommend for it? Pic unrelated

>> No.4025078

Fatty stick figures? Well, that's his business, though I have to wonder why he would kind of... advertise it, so obviously, in his mod.

>> No.4025085

this was before the d4d my little pony stuff.

creative people tend to have a bizarre need to tell the world, in one way or another, what makes their bits twitch. the good ones either keep it subtle or are so good you don't really care. the bad ones make thousands of dollars on patreon.

>> No.4025090


>pic related

wich wad is it?

>> No.4025094

I'm new to Zandronum and pretty much every server on it is shit.

I don't know what else to say.

>> No.4025103

so, i've saw a commetary on GGmanlives about it but

what is the feud Between id And Trent Reznor?

it was that serious?



>> No.4025108

I wouldn't care anyway, so long as it's not in your face or anything. As far as the Gloom Busters guy is concerned I just noticed that artwork and it made me wonder, it's still a great mod.

I've never really played zandronum. I was hoping Doom multiplayer would be more active, considering how booming the singleplayer scene is. Or am I wrong, is it very active?

>> No.4025120

I think they had a falling out during Doom 3's development. Whatever happened, they dropped Reznor's sound work for someone with a stick and tin can.

>> No.4025128
File: 52 KB, 500x331, 1464026269593.jpg [View same] [iqdb] [saucenao] [google] [report]


it's vary active; half is playing complex[av,hf,mm,aa,12in1,etc,etc] & the other half is playing mm8bdm classes

junkman stronk

>> No.4025139
File: 374 KB, 1280x720, Screenshot_Doom_20170528_172337.png [View same] [iqdb] [saucenao] [google] [report]

Remember that Highway to Hell project from back in the day? Well after many setbacks I've mostly finished my map for it

Here you go /doom/, it was made for zdoom 2.8.1 compatibility but it can chug in some areas so you may want to use gzdoom on hardware for better performance, haven't tested it with jumping, crouching or any gameplay wads so feel free to go wild


>> No.4025141
File: 42 KB, 587x678, questions3.gif [View same] [iqdb] [saucenao] [google] [report]

Trent's Side: See image (from July 2004)

Todd Hollenshead's Side: "We never really did come to an actual agreement with Trent. The original idea was just for him to do all of the sound design for the game. I don't think Trent anticipated how long and how involved that process was and what is involved in game design versus what he does in the music and production side. It just wasn't a good mix with how much time it was going to take him, the value it was going to provide to the game, and what we could afford to pay. Trent's a popular guy. He's a rock star, and his time is valued in rock star dollars." (from "The Making of Doom 3: The Official Guide", published October 2004)

this was more research than a /vr/ post demands

>> No.4025150
File: 755 KB, 929x564, tumblr_o2ith4zdMY1thuql0o1_1280.png [View same] [iqdb] [saucenao] [google] [report]

I have no idea what complex or mm8bdm means

>> No.4025151

Complex Doom is a mod that makes things hard and bad.

Megaman 8-bit Deathmatch is a very technically impressive TC that's kind of painful to actually look at.

>> No.4025154

Complex Doom - a mob randomizer intended for coop with hard 667 collection of monster variants that have high attack variety

mm8bdm - megaman deathmatch where you play as numerous robot masters.

>> No.4025159

Does this thread play together often? If not, I think we should.

>> No.4025160


by the looks of it, it was hollenstead's bullhshit who came into play

>> No.4025170

we can if some of us didn't dislike complex vehemently & only play vanilla mm8bdm which sucks

>> No.4025173

Vanilla complex is decent but for as popular as it is I've never been a fan of deathmatch in Doom

>> No.4025175
File: 1019 KB, 1920x1080, Screenshot_Doom_20170523_202934.png [View same] [iqdb] [saucenao] [google] [report]

That's metadoom with Sunlust, very fun although later levels become a clusterfuck

>> No.4025185

rip the files mah dude

>> No.4025191

i dont need them for anything, i'm just curious where they originally came from

>> No.4025209
File: 8 KB, 80x160, 1477178515369.gif [View same] [iqdb] [saucenao] [google] [report]

Noob question: I'm playing some DTWID on GZDoom. What should I have the autoaim slider at in player setup?

>> No.4025216

> the author likes to touch his dick to fatty stick figures
Is Vib Ribbon his favorite PS1 game?

>> No.4025226
File: 31 KB, 456x320, 1426858342702.jpg [View same] [iqdb] [saucenao] [google] [report]

>doom3's sounds could've been done by trent instead

>> No.4025237

There's a mod that replaces as many sounds as possible with Trent's work that was in the alpha. It's not as puchy as it could be but it's better than what the final had.

>> No.4025240

would you guys reccomend doom64ex or the new retribution thing now that that's out?

>> No.4025249


play EX first

>> No.4025261

64EX is incredibly accurate, and I'm saying that as someone who's played the original.

For GZDoom, I'd actually recommend Brutal Doom 64 over Retribution.
Brutal Doom 64 actually does a pretty good job of enhancing the atmosphere of Doom 64 by adding some amazing brightmaps and lighting effects, but it does have a few flaws, namely the fact that it contain elements of Brutal Doom, like the chainsaw needing fuel.

>> No.4025264

BD64 is a remake while Retribution tries to be a port.
Isn't he asking for a port of a game rather than a remake?

>> No.4025267

That sprite definitely needs clean-up.

The errant color pixels give off sense of jpeg artifaction.

>> No.4025272

>Voiced by torridgristle.

This is incorrect.

>> No.4025278

> credits.txt
> - torridGristle (The robotic voice of the Iron Maiden, ripping numerous sound effects)

Might have just processed it or something, but w/e

>> No.4025286

Will there ever be another DUMP project, or is it too difficult to manage everything?

>> No.4025290

There is Highway to Hell, but it's not exactly alive. In fact, it looks like it's dead.

>> No.4025291

DUMP 3 coming Soon®

>> No.4025295

Oblige does have a tendency to spawn too much shit on the first few maps. Even in older versions which used to have an "episodic" option under "monsters" still suffered from that.
Like the other anon said, try setting the weaker enemies to spawn the most, bosses to spawn less, and mid tier monsters in the middle.

>> No.4025298

trent's chaingunner actually sounds badass
> hurr, die. you will die *wheeze*

>> No.4025307

As bad as Doom's guns sounded, I fucking loved the other sounds they made. The pistol's reloading sounds in particular sounds so sleek and smooth and nice. I could listen to it all day.

>> No.4025308


Cool stuff, thank you very much, anon.
I got your submission on Tumblr a while back (assuming this was you) but the link was ded, I've got this one now.


Technically both are correct.
I did the voice, but torrid edited the sounds and made them all robot-y. It was a joint effort, I screamed into a microphone and he did the actual work.


No promises, but I would like to do a genuine DUMP 4 down the line sometime. I'm not going to lie, though, it is surprisingly difficult to manage.
With DUMPs getting bigger and bigger in scope each time and with more submissions with each iteration, I think DUMP 4 would end up murdering me.
It certainly burnt out Yholl and Pres for a time, they didn't want to touch anything Doom-related afterwards for quite a while.

>> No.4025317
File: 1.81 MB, 1920x1080, E3tMVz.png [View same] [iqdb] [saucenao] [google] [report]

Tried Jimmy's Jukebox, Psychic, and the Universal Doom 2 Intermission Screen Mod with Oblige and it's great. Thanks everyone!

>> No.4025320

> plasmagun reload
> bfg reload
ooh yiss

>> No.4025324

the doom 3 plasma gun is better than the doom 4 one so much

>> No.4025326

This is one of the pictures that used to be on his deviantart. He also worked on freedoom at some point but got kicked out when he tried to sneak in an Eric Harris hud face.

>> No.4025328

gemplay wise, yes
D4 plasma doesn't reload so that obviously can't be compared
but the D4 firing sound
meanwhile D3 plasma gun: ploum ploum ploum

>> No.4025331

That's because it was nerfed to a lower slot, more for rapid fire then power, in terms of power it got swapped with the gatling gun, that said design wise I think it is the sexiest of plasma rifles

My dream team is 4s look, 3s reloading sound, and classics sound effects

>> No.4025335

I still like original Plasma sound the most.

>> No.4025345

someone in these threads once likened the plasma gun's design and sounds to a broken accordion, and that's stuck with me since

>> No.4025352
File: 16 KB, 407x470, 1494356159281.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw only challenge on "The Edgelord" difficulty of Trailblazer is just scarcity of ammo

>> No.4025353

why's jontron punching that 90s cg monster

>> No.4025358

That was only a few weeks ago
And it's true, it really does.

>> No.4025361

>fire plasma gun in Doom 1 and 2

>> No.4025380

Hey, Term, is Highway to Hell cancelled? I haven't heard anything about it ever since submission phase ended.

>> No.4025393

Ah so you got that post, I was worried it got marked as spam because of the link or something.

Can't wait to see the finished project!

>> No.4025396


Nope, it just became closed to the public.
People weren't updating their maps, and one of the tenets initially laid out in the start was if people aren't going to fix things then we'll move on without 'em.
So a couple friends and I will fill in the holes ourselves. It'll take longer this way, but oh well!

>> No.4025404
File: 214 KB, 398x334, file.png [View same] [iqdb] [saucenao] [google] [report]

What is visually best flamethrower in Doom modding?

>> No.4025407

Cool! I guess I still can finish a map I was working on. I haven't made any progress since a couple of months ago, unfortunately, but I plan to continue working on it very soon.

>> No.4025413

more dumb zscript shit only i care about https://my.mixtape.moe/xirkno.webm (warning: loud)

>> No.4025416


Yeah, no worries, mate. What one was it?

>> No.4025419

UAC gasoline base. I hope I will manage to finish this one. I just need to figure out good placement for things and how to make secret areas work.

>> No.4025420

Maybe you should lower the sound a bit

>> No.4025424

definitely on the list, just getting it working was the main agenda first

>> No.4025436


Good luck. Thing placement is a fine art, one I've been wrestling with as well.
I'm starting to finally sort of kind of somewhat get a hang on how to make architecture and layouts, but then it comes to putting down items and monsters and it's...kind of haphazard.

>> No.4025509
File: 3.16 MB, 1916x1053, Screenshot_Doom_20170528_173223.png [View same] [iqdb] [saucenao] [google] [report]

holy fuq, D4T + Chegoth is painfuly hard

>> No.4025517

Good luck to you too.

>> No.4025519
File: 129 KB, 900x692, 1455750021699-2.gif [View same] [iqdb] [saucenao] [google] [report]



>> No.4025526
File: 715 KB, 1600x900, Screenshot_Doom_20170507_101249.png [View same] [iqdb] [saucenao] [google] [report]


Expand the worldlimit and we may finaly have a fucking Zebes Megawad

>> No.4025539

Brutal dumb's mancubus cannon

>> No.4025543
File: 58 KB, 244x384, 1366155963612.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.4025547

Call of Doom 0.85c is pretty fun

>> No.4025551

>Call of Doom
So, is this 'modern'/fixed "Real Guns Hardcore"?

>> No.4025559
File: 75 KB, 790x847, 83577280.jpg [View same] [iqdb] [saucenao] [google] [report]

Cool shit.

>> No.4025575

Is Blood hard or am I just a scrub? I finally got around to downloading it the other day and between the general dearth of items and ammo and the hitscan enemies that hit like a ton of bricks and dodge like Muhammad Ali I've been spending as much time feeling jewed as having fun.

>> No.4025583


Actual uploader of that map here.
I generated that mapset intended for a modded playthrough (brutal doom or similar), since the "Nuts!" monster setting in oblige provides enough of a horde of enemies to give a satisfying slaughter and challenge. For vanilla though, its overkill and unfair.

I feel a bit sad you tried to beat it with vanilla without being warned about this, so if I upload a new mapset, I'll let you know if its vanilla compatible.

>> No.4025584

Try the harder difficulty modes.
No, I'm not fucking with you.

>> No.4025590

Doom Tribute.

Cabro's Legacy.

UAC Vinur Prime.

>> No.4025593

Well I'm excited!

I wonder if this could be abused to make a true rougelike in doom, where every level is generated as you go, rather than just using oblige to generate a megawad.

>> No.4025595
File: 50 KB, 500x375, Ivan.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, a japanese modder rewrote the whole mod from scartch and made it really good.

>> No.4025596 [SPOILER] 
File: 37 KB, 636x424, 1496005736184.jpg [View same] [iqdb] [saucenao] [google] [report]

You know what needs to be done now.

>> No.4025597

oh holy shit this looks awesome

nice job!

>> No.4025598
File: 9 KB, 206x225, 1389544576412.jpg [View same] [iqdb] [saucenao] [google] [report]


>An infinitely scrolling level that unloads old parts of map, while generating new ones.

The murder will never stop.

>> No.4025601

Imp Escape?

>> No.4025603

May that could work

>> No.4025613

I'm now imagining one of the red-pants apes that had black shades and carried an uzi.

>> No.4025616
File: 340 KB, 1000x1000, tumblr_oqhb8iUNoS1w5jbxno1_1280.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4025617

I'm falling in love with the visual effects this could lead to, stuff like hell gates, or a transport machine, or haunted house geometry

>> No.4025624

go back to school

>> No.4025629
File: 30 KB, 256x264, 1453773915797.png [View same] [iqdb] [saucenao] [google] [report]

Oh look. Another great mapping feature that will never be used because it's not boom compatible.

>> No.4025630


>> No.4025632

I love me some haunted house/non-euclidian geometry.

This reminds me of the wad Imposible: A New Reality

>> No.4025637

Imagine playing as a redeemed Revenant who can fly and constantly screams while firing rapid weapons like the chaingun.

You can use the shoulder rockets at the same time as a gun or something.

>> No.4025639 [DELETED] 


who still gives a fuck about that outdated shit?

>> No.4025658

Doom Tribute. Basically a bunch of new maps peppered with areas designed to look like fancier versions of Doom 1 and 2 maps. There's a few cutscenes sprinkled in explaining the story but they're all skippable.

A lot of new monsters and a new weapon or two as well, but I think one of the weapons can't be used until the final map. That or I was just really bad at finding secrets.

>> No.4025661

That's what makes Mark so frustrating. He can be fucking great when he really gets his shit together but most of the time he just won't do that. I feel bad about it.

>> No.4025664

It's lazy, but it gave that anon what he wanted, so...

>> No.4025668

Go away.

>> No.4025669


>d4d my little pony stuff

Oh so thats what the guys at intermissionn where talking about that one episode

d4d was the good nuDoom gameplay wad right?

>> No.4025670

Why would you use anything other than GZDOOM?

>> No.4025676

he's an undercover jew

>> No.4025679

You're a dumbass.

Especially you.

>> No.4025685 [DELETED] 


oh look austitic dipshit who keeps playing dosbox doom

>> No.4025689
File: 98 KB, 640x360, WITCH_COMPUTER.jpg [View same] [iqdb] [saucenao] [google] [report]

My PC is an outdated laptop with no graphics card and 2GB of ram and 1.5 ghz

so how the fuck do I improve performance on GZDoom? this stuff has loads of graphical options but Im not sure of what most of them do, normal gameplay is fine, I disabled the filtering and its mostly good to go for vanilla but fancy gameplay mods like MetaDoom stutter all over the place

>> No.4025691

D4D and D4T

>> No.4025692

Play in software mode, and ask modders to include effects chokers.

>> No.4025704

The only thing I found fun was Invasion servers online. Just unload and mindlessly kill everything for a while.

>> No.4025714

Whatever you're comfortable with. The original game didn't have vertical aim so you had to use autoaim. As far as I'm aware multiplayer servers shut off autoaim so if you ever try those out you don't have to worry about "cheating" or anything.

>> No.4025726

>d4d my little pony stuff
WHY would you even do this? Even better when his defense is literally "i wonder what yoshis eggs smell like ha ha".
Then someone linked his deviantart and all the puzzle pieces connected, why do these faggots use same usernames everywhere? Same with that Aquarius guy and the inclusion of his "art" in few TerryWADs

>> No.4025737


the 1st one to blame was mewt for keeping and letting the MLP chick and her crew who made the new series hang around here

from that day onward 4chan became infested with ponyfags

>> No.4025749

I will. I already tried well-broiled and it made the axe zombies less annoying and I ended up with more ammo but the tougher and more numerous hitscan enemies are still annoying as shit. I'll try well-done and see how that goes.

>> No.4025754


God dammit. This.

Here is your deserved (you). How is this being so overlooked???

>> No.4025759

Play in prboom+ if you do vanilla like a true patrician

>> No.4025761

A fantastic option for mapsets, but given that he mentioned gameplay mods in his post, I don't think PRBoom+ will work well for him.

>> No.4025765

Don't think too hard about it. It's a wacky game set in a wacky futuristic setting, made by wacky nerds who probably had never shot a gun by that point in their lives.

>> No.4025769

but then whys the shotgun so realistic?(or so i'm told)

>> No.4025785

Anybody got the pastebin with all DoomRL assemblies?

>> No.4025790

How hard would it be to recreate the echo holograms from nu doom in cassic? I like their show don't tell way of conveying info

>> No.4025792

It's relatively realistic, compared to other video games even now.
It's not actually realistic in the slightest.

>> No.4025796

I think he means that it doesn't have a gigantic, "melee-only" spread like most shotguns tend to have.

>> No.4025802

How is that. I'd expect the newer physics engines to be much better at realistic shot guns

>> No.4025804
File: 57 KB, 362x278, 1408758443337.png [View same] [iqdb] [saucenao] [google] [report]

Is there any mod that makes Doom more realistic that isn't borderline unplayable on most maps like HD?
Make no mistake, I love HD, but it is simply impossible of most megawads.

>> No.4025813

Call Of Doom 0.85

>> No.4025829

Not the same anon, but I just got it. Does it require Brutal Doom or can be played standalone?

>> No.4025853

It's less a physics issue and more of a gameplay issue.

Players just expect a fuckhueg spread.

>> No.4025860

Is that still up to date?
If you really want to know, just play as technician, summon allmap and then write them down

>> No.4025876

Is there any source port for half life?

>> No.4025883

No, and why would you need one? GoldSrc is modern enough to run without issue.

>> No.4025884

Different anon here, requires Brutal Doom or Project Brutality

>> No.4025885

I want to play Half-Life without any steam bullshit DRM.

>> No.4025886

Hit up your local pirate site and find an image of the original install disc. That's what you should always do anyway- the Steam version of HL1 includes a newer patch that fucks up a number of graphical and AI related things.

>> No.4025894
File: 67 KB, 419x179, file.png [View same] [iqdb] [saucenao] [google] [report]

Just found a weird bug in DoomRL. If you drop a rare or epic modded weapon with a maximum amount of mods installed, pick up another version of the same weapon somewhere on the level, mod it to the maximum as well, and then pick up the first weapon mods will add up. This is fucking ridiculous with Renegade shotgun bonus, and I totally love it.

>> No.4025897

> extra damage X2, extra pellets X2, extra reload speed X3, CQC damage boost
oh damn

>> No.4025902
File: 99 KB, 481x222, file.png [View same] [iqdb] [saucenao] [google] [report]

It's kinda hard to reproduce, and it involves something like shooting or reloading while standing on a weapon while you pick up another. And I'm out of mods and shotguns.

>> No.4025904

It can actually be played standalone. Its far better with Brutal Doom, but the mod can be played with any mod that only alters monsters.

>> No.4025909
File: 85 KB, 514x183, file.png [View same] [iqdb] [saucenao] [google] [report]

Okay, I figured it out when I opened the wad file in slade. It seems when you reload while standing on another weapon of the same type it runs another "rlpickup" script for the same weapon, which allows you to stack mods.

>> No.4025914

Heres a good map that fits perfectly with D4T, Zion and Dreadnought

RTC-3057: Blue

>> No.4025921
File: 71 KB, 474x171, file.png [View same] [iqdb] [saucenao] [google] [report]

It's time to chew ass and kick bubblegum.

>> No.4025929

> map map30
> kill bossbrain

>> No.4025932

Doesn't it replace weapons, though?

>> No.4025938

The most OP ramification of this is the fact that you can have multiple mods on unique weapons that only allow for a single mod. I don't even know how the engine will handle having BiggestFuckingGun shoot 3 exploding balls of plasma, a hitscan explosion, and a ray at the same time. Only one way to find out.

>> No.4025949


its compatible, also the pistol upgrades fits with D4T

>> No.4025956
File: 215 KB, 305x331, H4wkU13.png [View same] [iqdb] [saucenao] [google] [report]

>Just got my ass owned by an Archvile

fucking op flame attack asshole fuck you cunt

>> No.4025958

>he didn't listen to the strats

>> No.4025960


>> No.4025961

Does anyone know any stand-alone scoring/combo mod?
Google is being a bitch.

>> No.4025962

Reddit was a mistake

>> No.4025970

>not knowing how2kill the pissed off martian

>> No.4025981

it'll skip to whatever state it reads first
i think

>> No.4025984

truly doom was lightyears ahead of modern shooters

>> No.4025989

>still no chain-fu combat mod
You'd think with how much people want to make Doom comic tributes we'd have seen this long ago.

>> No.4025998

Tested it. Doesn't work with uniques (at least those I tested it with). I think it's because uniques have maxmods set to 1, so you can have a total of 1 mod at all times, be it basic or advanced ones. It works with other weapons that have 4 to 2 maximum mods though.

>> No.4026014

Does gzdoom have an FPS counter?

>> No.4026015
File: 278 KB, 800x600, Screenshot_Doom_20170529_034735.png [View same] [iqdb] [saucenao] [google] [report]


Fucking got him back, that piece of shit motherfucker.

>> No.4026021


What is this travesty

>> No.4026024

vid_fps 1 in the console.

>> No.4026026

vid_fps 1 in console

>> No.4026029

A surprisingly good mod by a japanese modder, Call of Doom 0.85.

He's adding 3 new waifus with the next update. I'm not joking.

>> No.4026035 [DELETED] 

Jesus what a self-righteous faggot

>> No.4026036

Fun fact: at the time Doom was first released, the astral dreadnought had neither a name nor stats, and was only known as "that demon on the cover of the Manual of the Planes".

>> No.4026038
File: 52 KB, 640x420, 1494954411630.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw only now finding out about the possibility of autoloading .wads/pk.3 files with GZDoom
Now organizing gameplay mods in different folders got hell alot easier.

>> No.4026039
File: 323 KB, 800x600, Screenshot_Doom_20170529_034820.png [View same] [iqdb] [saucenao] [google] [report]

Its also quite ironic how Call of Duty is said to have ruined fps gaming, but this mod actually makes it heaps better.

>> No.4026046


Dont you mean raifus

>> No.4026048

The weaponry and reloading and recoil aren't really the problem with Call of Duty

Also, the real problem is people trying to clone call of duty

I like Call of Duty, but I don't like $60 a year like it

>> No.4026071



goddamit japan

>> No.4026081

Winter's Fury is really fun with DoomRL, would recommend. If you ignore the stupid-ass story that is.

>> No.4026091

Would it be worth the effort to create unique player sprites for every weapon? I wonder if it would have use as an optional addon for deathmatch or one of those Vanilla+ enhancements. I've been having this thought on occasion for a long time now until lately where it's been rising.
I never actually looked through the Romero dump until recently, and I noticed that there were cut sprites for rotations 1-3 for the player and zombies, and this got me thinking even more about it.
I'm wondering if an endeavor like this would even be noticed or used by anyone, or if it's actually been done already.

>> No.4026095
File: 2.38 MB, 1920x1080, ezquake018.png [View same] [iqdb] [saucenao] [google] [report]

I know there were some anons here interested in playing Quakeworld online so I'll just leave this here. It's still going on.

>> No.4026098
File: 100 KB, 96x96, 1451518104432.gif [View same] [iqdb] [saucenao] [google] [report]

>yfw you're playing D4T and you transform into a mancubus

>> No.4026101

I believe I've seen this already somewhere or maybe I dreamed about it, anyways I never bothered to ask, might be interesting for multiplayer.

>> No.4026115

>Looking at menus and/or shop in DoomRPG
>Hear monster spawning sound
>The Hungry

>Enemy teleporting around the room
>"Pssh nothing personnel, kid"
>Die instantly

>> No.4026121
File: 11 KB, 300x238, mancfat.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4026125
File: 70 KB, 509x767, 1477242605612.png [View same] [iqdb] [saucenao] [google] [report]


>> No.4026126

After doing some trawling through the net and recollecting hazy complex doom zandronum memories, I've found a skin site for doom legacy that has sprites for chainsaw, fists, pistol, shotgun, and chaingun marines. However, the shotgun was the only one I liked the look of. The rest were poor. As clever as they may have been made, they were poor.
And as for the hazy z& memories, I recall seeing plasma and BFG sprites in a server once.

I'm just not a fan of having every projectile being shot from a generic rifle.

>> No.4026135

>Die instantly
Are all custom made bosses in every mod insta-kill damage sponges?
Actually, I can take the huge HP pools if the attack mechanics are fun to deal with, but why the insta-kill.

>> No.4026136

I just beat Winter's Fury, and most bosses there are interesting enough, and they don't kill you instantly. And they have phases too.

>> No.4026137

Joke's on you, nerd, I care about this shit too, reminds me that I need to add some custom sounds to my intermission screens

>> No.4026138

you must keep in mind that having 20+ frames for all seven weapons would have been incredibly time consuming and not worth the effort as most people played singleplayer, and considering the technology of the time, there would have been no way to cram all that in the storage they needed
that is why the 2-4 rots got scrapped in the first place

>> No.4026140

>sounds that my ass makes when I want to shit badly and I finally reach the toilet

>> No.4026147

I get the space issues, but trying to squeeze in something ranging in storage usage of <1MB hasn't been a common computer problem for a very long time, and multiplayer is still thriving somewhat today. Even if it doesn't find a use in DM, the odd co-op player or two might like to use it.
I'm just throwing my recurring thoughts out to gauge interest.

>> No.4026151

>I'm just throwing my recurring thoughts out to gauge interest.
Might be cool.

>> No.4026156

Are there any sprites of uninfected zombiemen, sergeants and chaingunners? Most of the time you're stuck with the usual space marine Doomguy clones for friendly NPCs.

>> No.4026158


How wrong were they?

>> No.4026165

Just, like, paint their eyes brown or something.

>> No.4026173

why is he using the quake 1 single shotgun instead of the double shotgun (which takes on the traditional shotgun role, while the single shotgun is the pistol slot)

>> No.4026183

new thread when?

>> No.4026184

What's wrong with it?

>> No.4026185

Who cares?

>> No.4026194

Well, it involves a being that wants you to call it Darkness using Baphomet for some purpose that's never explained, while Baphomet's brothers(?) Diablo and Azmodan try to open a portal from Earth to hell to free him. Their dialogues are really cheesy. The author himself admits that he wrote the story when he was literally 13 years old, and only refined most cringe-inducing parts when he got older.

>> No.4026198
File: 32 KB, 396x353, 1443228424361.jpg [View same] [iqdb] [saucenao] [google] [report]

what the fuck

>> No.4026234

>pitting RNG damage against static values

>> No.4026263
File: 1.26 MB, 720x360, Put the tip away.webm [View same] [iqdb] [saucenao] [google] [report]

I've had some complaints about the slightly misleading missile peeking out of the barrel of the gun even if you have 0 missiles, so I took the slightly lazy route and just made it so no missile peeks out, because otherwise I'd have to do a lot of fucking around and adding different frames for missile and missile-less versions of the gun for the other 4 attacks this gun can do in this mode.

This has made the weapon fire a little slower but it also gives the weapon some weight to it, so that works out okay.

>> No.4026265

>boss monster has a fire wave attack that runs along the ground (homing optional) and deals heaps of damage every tic it touches you

>> No.4026269

How about the complaint that it's a hand-held thing instead of a usual varia suit arm-mounted cannon?

>> No.4026271

Haven't heard any complaints on that, you're not actually playing as Samus anyway, you're doomguy with an arm cannon rifle... thing.

>> No.4026274

What if I want to play Samus? With sexy feminine use/hit sounds.

>> No.4026276

Try breadknot for that, I'd argue it's a more authentic Metroid experience, Space Hunter is like a weird spinoff at this point with a lot of weird asspull gameplay mechanics.

>> No.4026281


>> No.4026305

I wonder if anybody's ever made this thing into a Doom monster.

>> No.4026306

Ranger would win with Bitterman being second. 80% damage reduction armor with quake 1 rockets and LG is unstoppable. Bitterman doesn't have air control but would probably have some form of grappling hook and the railgun for taking potshots.

>> No.4026317

is there any secret /vr/ server?

>> No.4026324
File: 240 KB, 1366x768, Untitled.png [View same] [iqdb] [saucenao] [google] [report]

So I'm making a map and I'm running into a problem with a door. I have part of my map go down to a lower floor and I have a door I want to open, but when I used it it goes down instead of up. The door ceiling is at -120, and the surrounding ceilings are at 0. If anyone knows how to help that would be awesome!
Link to the wade incase looking at the actual sectors and shit would help: https://www.dropbox.com/s/iwyx786i32aeuaf/brewhouse.wad?dl=0
Picture of where the problem is happening, the area in red is where the doors are and the room and other sectors to the right of them are below the rest of the map.

>> No.4026364

There's Xash3D, though it's not a source port, but a reverse-engineered recreation of the engine. Pretty good, but some mods don't work properly with it.

>> No.4026405
File: 253 KB, 1117x380, bandicam 2017-05-28 22-03-44-065.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm trying to make monster teleport ambush but i want to make the demons constantly move while they don't see me.

What do I do?

I'm taking a break with "Just doomin it 2" just to make a simple level similar to the First Plutonia

>> No.4026425

what mapset goes best with H-Doom?

>> No.4026436

NUTS.WAD for massive fuckfest

>> No.4026438

if only it were /d/OOM

>> No.4026441


>> No.4026463


Sectors can only have one action assigned to them, unfortunately.

>> No.4026478

I don't understand, the only action I have on those doors is Open Raise.

>> No.4026485

oh my god im fucking retarded, i forgot to delete the sectors beside the doors

>> No.4026524

>Brutal Doom Starter Pack maps, but that only works with brutal doom

Wrong. It runs fine with other mods. Just extract it from the skins folder.

>> No.4026554

What's the best version of Brutal Doom out right now.

there's like a million

>> No.4026559

Johnny Doom

>> No.4026571

Define "best".

>> No.4026578

"Least worst"

>> No.4026581

Too subjective. If you like randomizer elements go with project brutality. If you like core gameplay just install ketchup wad.

>> No.4026607

Brutal Doom
Project Brutality 2.03
Johnny Doom
Call of Doom

Those are the only ones I know about. They are all unique and awesome in different ways. I heard theres also a brutal version of guncaster and trailblaizer, but I prefer those with the regular monsters.

Insanity's brutality looked like buggy nonsense, but I don't know.

>> No.4026608

Using Gzdoom builder, how do i make monsters ignore player gunfire and only turn active after the player crosses a linedef? Dormant doesnt work because my gunfire wakes them up and they move from their starting spots too early.

>> No.4026610

isn't johnny doom broken?

>> No.4026613

Sort of. If you're going to play any map with more than 200 monsters, it will lag into a slideshow. If its below that amount, it will work flawlessly.

>> No.4026631

Deaf/Ambush Players.

>> No.4026640
File: 611 KB, 720x360, like frozen dominos.webm [View same] [iqdb] [saucenao] [google] [report]

So in an attempt to keep the ice beam feeling good compared to the other weapons, I might have amped up the shatter effect a little more.

Bigger enemies spray out more of these, Archies especially are like ice bullet pinatas.

>> No.4026642

thanks family

>> No.4026662

Do the D4D or D4T guys have any plans for custom player sprites to better match the hand sprites and such?

>> No.4026667

Is there a mod that ONLY makes hitscan enemies shoot projectiles?

>> No.4026679

Dunno if there's a dedicated mod, but you could try ripping the parts of brutal doom or something else that does it.

>> No.4026680

BD comes in a monsters only variant for play with other mods

>> No.4026696

In Boom make a conveyor belt.
In Doom make a sound channel.

>> No.4026705

isn't that just performance issues? i should've said that i thought the hud in johnny doom was broken or something like that

>> No.4026728

I'm using UDMF so far

>> No.4026736
File: 502 KB, 800x571, 1495335276299.png [View same] [iqdb] [saucenao] [google] [report]

Being able to revert to older versions of Half-Life would be preferable.

>> No.4026741

Conveyor belt it is then. There might be some special UDMF thing for It but I dunno.

>> No.4026745

That seems hilariously overpowered.

>> No.4026748

Yeah I'm going back to sticking with the damaging ice gibs, but I'm making the gibs themselves do more damage and bounce so they have a greater chance of laying hurt on enemies.

>> No.4026752

What am I looking at here? Is there more info about this picture?

>> No.4026759

thank you anon

>> No.4026764

I thought the excessive amount of ACS was fixed?

>> No.4026784
File: 538 KB, 1600x900, swrd.jpg [View same] [iqdb] [saucenao] [google] [report]

Shadow Warrior Classic Redux has been released on Google.Play a while ago.

>> No.4026820

I've been thinking about playing some doom maps co-op with my buddies when we have our weekly play session. Any recommendations for good co-op maps?

>> No.4026829

i had a good time playing valiant with one of my buddies, might want to try that

>> No.4026834

how do I open custom wads in gzdoom?
I tried dragging the .WAD into the exe. I tried open with
but nothing works

>> No.4026835

dragging should work. what kind of what?

>> No.4026837

Do a shortcut and add this to the end: -file NameOfWad.wad

>> No.4026838

oh wait nvm I was opening it with the wrong game

>> No.4026861

New thread.


>> No.4027013
File: 372 KB, 480x640, 1494154167381.png [View same] [iqdb] [saucenao] [google] [report]

>haunted house geometry
Sign me the fuck up, senpai.

>> No.4027015

It's still page 7, man. We have like 24 more hours on this dead board.

>> No.4027045

What's boom?

>> No.4027216

Never heard of that issue. The hud and the entire mod in general works perfectly fine. I've done about 40 or more 32 map playthroughs on small oblige maps with less than 200 monsters and JohnnyDoom works totally fine in all regards.

>> No.4027301


>> No.4027331
File: 101 KB, 952x382, rogue-the-doom-clone.jpg [View same] [iqdb] [saucenao] [google] [report]

get hype

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