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/vr/ - Retro Games


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4013028 No.4013028 [Reply] [Original]

Astrologers proclaim the month of the PLAGUE!

All populations are halved.

Make sure to read the FAQ before posting obvious questions:
http://pastebin.com/6G9B1cMA

Previous thread: >>3905823

>> No.4013096

Anyone try the new M&M7 mod that apparently lets you play it in 1920x1080?

>> No.4013181

>>4013028
there might not be a ton that i like about 4, but some of the monster designs were alright. Shame looking back it is pretty graphically dated, poor vilespawn.

>> No.4013426

>>4013181
Disciples 2 came out the same year and had much better art. Not a big fan of the combat though.

>> No.4013694

Do you mod HoMM III?
I use WOG, kinda like HOTA but it's incompatible.

>> No.4013713

>>4013694
As in making your own mods or downloading mods? If the latter, a lot of people here are waiting for succession wars.

>> No.4013715

>>4013181
HOMM3 is graphically dated yet that doesn't stop people from considering it the best HOMM game.

>> No.4013716
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4013716

>>4013715
HoMM4 models are much worse
the animations are really bad as well

>> No.4013721

>>4013716
Some animations are all right (mainly ones that, say, don't fly), models are -servicable- if you dont try to zoom on them.
Adventure map looks amazingly good though in my humble opinion.

>> No.4013723

>>4013721
i agree about the map definitely one of the best looking parts of homm4

>> No.4013759

>week of the plague
>necropolis also looses troops

Madness

>> No.4013792

How would Archibald have handled the Kreegan invasion?

>> No.4013858

>>4013759
>wanting necro to be even MORE op
I agree it makes sense but holy shit no

>> No.4013920
File: 72 KB, 485x213, Umgah.gif [View same] [iqdb] [saucenao] [google]
4013920

>>4013028

>> No.4013993
File: 239 KB, 740x492, Great_Plains_Nebraska_USA1.jpg [View same] [iqdb] [saucenao] [google]
4013993

What is the point of huge sized maps? Even if you convoy your army by the time you get your troops to the enemy they will have already had a good two weeks of reinforcements to build.

>> No.4014068

>>4013993

Anything bigger than medium is kind of pointless anyway for random maps, a lot of areas will remain unexplored. Large and XL are more for campaign faggotry micromanagement hell.

>> No.4014118

>>4014068
XL maps are my boner killer. They always grind my campaign playthroughs to a halt.

>> No.4014165

>>4013993
>>4014068
>>4014118
I like random maps of that size with almost all the ai colors turned on. Sometimes the map generator doesn't do something stupid and i actually get some cool maps, though i wish it used some things like special terrain more.

>> No.4014171

>>4014165

Large maps are ok with water and underground. But otherwise they just spawn with huge empty chunks of nothing but mountains.

>> No.4014218

>>4014171
I really wish the random map generation wasn't so basic. I guess i could take really decent generations and edit them a bit in the editor. I kinda want to make a few maps when i have time, one mostly focused on desert areas, and one focused on the Elemental plains like clouds and fire.

>> No.4014239

>>4014218

Yeah, all these fanmods focus on adding factions and a bunch of other weird stuff, but always neglect the map generator. HD mod does have templates but they're actually worse than the standard ones.

I'd really like a checklist option of objects that should not be spawned, I'm too dumb to edit templates.

>> No.4014270

>>4014239
Does HD mod really mess with the map generator? I might switch back to vanilla if that's true.

>> No.4014276

>>4014270

If you set it to different template, otherwise it uses the default.

>> No.4014282 [DELETED] 

M&M faggotry shat up the good Heroes threads

>> No.4014287

>>4014282
fuck off retard

>> No.4014289

>>4014287

He is a retard but he's also right

>> No.4014294

>>4014289
You're not fooling anyone anon. Most people here have played both.

>> No.4014351

>>4014294

I played some MM games but don't like them.

What now, wanna fite me?

>> No.4014389
File: 3.70 MB, 4032x3024, comfy.jpg [View same] [iqdb] [saucenao] [google]
4014389

>>4014282
>>4014351
I'm not removing M&M from the OP/pastebin just because you're a whiny bitch that doesn't like RPGs. Nobody even brought it up before you.

>> No.4014419

http://www.moddb.com/mods/greatest-mod
HIV mod updated recently. Anyone ever try it?

>> No.4015286
File: 115 KB, 248x336, elf maid.png [View same] [iqdb] [saucenao] [google]
4015286

That's it?

>> No.4015296

>>4015286
I hate her voice so much

>> No.4015297

>>4015296
At least you can change it. I gave her the raspy voice for when I turn her into a skellington.

>> No.4015321

>>4015286
>The mod is basically just an upscale

>> No.4015841

>>4014419
I'll try it

>> No.4016089 [DELETED] 

>>4014389
your a stupid fag posting 4mb jpgs. The old threads were good, now it is derailed into this shitfest adding nothing of value. I just checked back whether m&m cancers still work on killing Heroes threads.

>> No.4016114

>>4013759
Consider the plague to be an ominous, world-encompassing event that simply halts down all acts of creation.

Your corpses decay so bad you can't even make anything useful out of them.

>> No.4016117

>>4013993
Huge sized maps are fun to play as massive single-map undertakings that take months to beat and are semi-RPGish in their progression.

Just play The Empire of the World 2 or Unleashing the Bloodthirsty which arguably mastered this kind of map design.

>> No.4016143

>>4016114

At least give a boost to skeletons

>> No.4016236

>>4016089
Fuck off retard.

>> No.4016320

just report and ignore the resident shitposter he shits up the doom thread as well

>> No.4017235

>>4015286
>when she sees your dick

>> No.4018149

>>4016143
Literally why
Necro is already op as fuck

>> No.4018525

Does anyone else feel like Heroes would be the best homm game by far if it was made using heroes 3's engine?
All the factions have unique mechanics, all the units have varied abilities, you get two upgrade choices on every unit, heroes can attack and use abilities instead of just existing as a placeholder for the spellbook, you can caravan troops to your castles and the ATB bar is far more tactical than the speed based turn system.
All of these are great additions or updates over Heroes 3's systems yet the game gets dragged down from 3D terrain obscuring where you can move, long enemy turn times, ugly 3D graphics and slow animations.
If the community abandoned that vapourware heroes 2 conversion and made a heroes 5 conversion it would legitimately be the best game in the series.

>> No.4018526

>>4018525
>Does anyone else feel like Heroes would be the best homm game
Heroes 5. The one character to miss and it was the most important one fuck.

>> No.4018568

My heroes 4 is dropping fps recently very hard on map(normal in combat).
I'm running it on windows 10 without any mods.
It didn't dovthat before. What can i do?

>> No.4018591

>>4018526

Homm5 skill system is too bloated with pointless perks and fractured for no good reason. Especially when it comes to getting mass spells.

>> No.4018648
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4018648

I want to play World of Xeen once again but I'm not going to bother with the standard party. Can anyone share tips for building and leveling a decent party? I'm not looking for an imbalanced powerbuild single character set-up, I wanna get rid of some bloat and unnecessities.

>> No.4018709

>>4018648
Aside from the character building tips in the pastebin I would say to keep racial traits in mind for some basic skills that are nice to have right off the bat so you don't have to go through every town looking for skill trainers for basic things like detecting secrets. Make sure to take all the starting gear off of the default party and put it on your new party.

>> No.4018780
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4018780

>>4018525
I agree that Heroes 5 is pretty good, except that the skill wheel is too random esp if you are going for the ultimate skill in a campaign (good luck with that)

also
>ugly 3D graphics and slow animations.
no

>> No.4019505
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4019505

>tfw NWC HoMM V never ever
It's kinda sad that Caneghem works on mobile games, but mobile platforms seem to be the place where money at.

>> No.4019535

>>4019505
>tfw no HoMM with Disciples 2 art style

>> No.4019646
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4019646

>>4018149
I'm curious but what makes Necro OP? I'm getting into HoMM 3 for the first time. I didn't go for Necro because they're OP but I'm just usually inclined towards skeletons and undead units.

I've only played about 10 hours but I haven't really seen anything outstandingly special besides the skeleton transformer.

Heroes that have diplomacy seem more useful since as a Necro I rarely get units that want to join my cause

>> No.4019652

>>4019646
Skeltals men, magic skeltal men, vampire men, ghost women, pretty much everything but zombies.

>> No.4019661

>>4019652
But what makes them skeltals OP?

>> No.4019671

>>4019661
>>4019661
One skeletal is not very OP, 10 billion skeletal is very OP.

>> No.4019674

>>4019671
So I take it a skeltal snowball is very hard to stop

>> No.4019691

>>4019652
>ghost women
But doesn't that apply only for HoMM II?
Still, ghosts weren't a part of necros back then.

>> No.4019706

>>4019674
As long as you survive the battle, you'll be getting back most of your loses and the enemy troops as well as skeletons. Thus while your opponent will lose everything, you will come out only slightly weaker than you went in.

If all of your hero's slots are full and you have at least one slot of skeleton warriors, they will automatically be skeleton warriors too. If you manage to find all the artifacts for the special thingie, instead of skeletons you get a shitton of LICHES after each battle. Like the skeletons, you can make them appear as Power Liches.

Then there's Death Ripple. Effects every single unit in the battle, except your undead. A valid strategy is having a handful of weak heroes with Death Ripple around. Run them into battle, Death Ripple, retreat, repeat until enemy is weakened enough to easily beat.

By late game, you are running around with over 1000 skeletons in each army to complement the rest of your troops. Overcoming that is borderline impossible without magic shenanigans.

>> No.4019717

>>4019706
>If all of your hero's slots are full and you have at least one slot of skeleton warriors, they will automatically be skeleton warriors too
What is actually not advised, because only 2/3 of skeltals become upg. skeltals, and upg. skeltals are slightly better than usual skeltals

>> No.4019748

>>4013716
HoMM3 models are also terrible.

Moving away from pixel art was a mistake.

>> No.4019759

>>4019717
You probably wouldn't do it unless you have enough forces to fill all slots. And at that point, the exact numbers stop mattering since you are throwing thousands against a hundred or two.

>> No.4019762

>>4019748

Homm3 models were actually really good, they just needed to look less 3D and more like a painting.

>> No.4019862

>>4018648
The only thing that's required is someone with disarm, so either a ninja or a robber. Everything else is bloat. Druids and Rangers are mostly useless because there are no unique spells.

Melee attacks are way more powerful than spells, but with Paladins and Archers you get the ability to use the best weapons and a full spell list. Stacking Paladins and Archers is the easiest way to play once you know the game, but any classes will work.

Early on your main goal is to unlock the fountains in the cities. Once you have Rivercity you can cast almost anything. Once you get the Nightshadow level fountain you can roll through almost anything on Cloudside. After that it's just a matter of getting good items, particularly weapons.

>> No.4019871

>>4019646
Necromancy is just that strong. Everything else being equal, you'll always have more tier 1s than your opponent, and the better you get at the game, the bigger is the advantage - to the point where it's possible to amass over 1,000 skeletons in a month or less and steamroll everything.

Add to that the fact that Necropolis gets the best tier 4 in the game and tier 6 that's only tied with Naga Queens, as well as a special snowflake version of Ressurection that is easier to get and helps guarantee that your net losses are minimal, and you get a broken faction.

>> No.4020130

https://www.youtube.com/watch?v=PfyRNCwXMIw
another part of the Tim Lang interview about Might and Magic 9

>> No.4020470

>>4018709
the pastebin in its generality concerning party creation confused me somewhat: how should skill-points be spread? as a kid I simply stacked points on what I assumed to be the core characteristics for each class, I remember having a barbarian with >150 str, but does that even make sense?

>>4019862
Wow, I didn't know that archers can utilize a full spell list. Are druids and rangers just fluff?

So Lloyd's signal to hop between fountains and the areas I want to clear seems to be the best option. Is there a level-cap for the characters? I remember running out of money once in the endgame because I squandered my resources, are there any farming opportunities except the arena concerning that?

>> No.4021381

>>4020470
This guide will clarify how stats work go to section 2-4
https://www.gamefaqs.com/pc/564551-might-and-magic-iii-isles-of-terra/faqs/33301

>> No.4021647

>>4020470
The hybrids get all the main classes' spells but with half the spell points and buying spells cost doubled. Archers get all the Sorcerer spells. Paladins get all the Cleric spells. There are no unique Druid spells so Druids and Rangers are just fluff.

Lloyd's Beacon is super powerful since each character gets their own beacon. If you can find an item of beacons then even your non casters can have their own. If you leave one in the default starting point you now have a Town Portal for only 6 sp/2 gems.

Level cap is based on available training halls. On Cloudside the halls are capped at 20. On Darkside you are capped at 200. You can use items/quests that give +levels beyond the cap up to 255.

Cash is a royal pain and will be your limiting factor if you want to train past 100 or so. To get to level 200 for everyone it's roughly 200 million gold.

There are two ways in game to handle it:
1) Dump all your extra cash in the bank and use the taskmasters to burn a week at a time. Each week is +1% gold in the bank.
2) Savescum the gemstone mines and cheese until you get plate armors which sell for a fortune. This takes fucking forever.

Your only other option is a character editor, which is what I would suggest once you hit 100ish and run out of cash.

>> No.4021671
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4021671

>>4021381
>>4021647
thank you very much, I look forward to implementing this. and murdering that fucking dragon atop Sheltem's castle.

>> No.4021762

>>4021671
With the level fountain over the Dragon Tower you can reach level 305.

It's also worth noting that the Mega Dragon is 100% immune to everything but physical which he is 90% resistant to. If only there were some sort of weapon that didn't do physical, elemental, magic, or energy damage like the Xeen Slayer Sword which the Mega Dragon has 0% resistance to.

>> No.4022272

So what's the deal with HoMM 3 sometimes randomly crashing on End Turn?

Any way to fix it? I've tried running in compatibility mode but that still doesn't do anything. It keeps giving me a C++ Visual Run Time abnormal program termination

>> No.4022289

>>4022272
There's a known bug in some of the older versions because it wasn't designed with multi core processors in mind. Create a heroes3.bat file in your Heroes 3 folder and set your shortcut to run it instead of the game.

@echo off
start /wait /affinity 1 Heroes3.exe
exit

I don't know if this is your issue but I've had similar things in the past and this fixed it.

>> No.4022307
File: 19 KB, 1811x1015, heroes3 bat.png [View same] [iqdb] [saucenao] [google]
4022307

>>4022289
Looks like it's still not working for me, unless I'm doing it wrong.

Highly possible as I've never had to use a solution like this before

>> No.4022317
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4022317

>>4022307
Like I said I don't know if this will work for you because I don't know for sure what the issue is.

This solution is from a really old Celestial Heavens thread.

>> No.4022330

>>4022317
Eh, thanks for the help at least. Just kinda bummed because that scenario was going really damn well before it crashed
>Cyra with expert diplomacy
>recruit ragtag bands of misfits everywhere >600 Centaurs within a month

>> No.4022568

I want to play HoMM3 with someone

>> No.4022716

>>4022330
Try to move/wake some of your heroes or do some stuff thet you didn't usually do.
I had this issue in one of the campaigns and moving stuff around helped me.

>> No.4023423

>>4022568
I've been lurking these threads for a couple days now anon, my yearly homm itch is creeping up on me. I'm gonna give in next week for sure

Wanna play?

>> No.4024152

>>4022330
save every turn

>> No.4024286

>>4024152
Isn't that just autosave?

>> No.4024846

How to prevent heroes games from crashing on windows 10? When they do they hard-freeze my pc and i need to reboot it. Happens both with 3 and 4.

>> No.4024885

>>4023423
Someone tried making a discord briefly but it naturally petered out. I'm willing to try that again, if 2-3 people are quasi-active I'd consider it a success for this general. I work graveyard shift EST on weekdays and can play then or daytime EST on weekends.

>> No.4025196

>>4024885
I'm on French time friend, that's + 6 hours.
Still up for it tho. I'm unemployed so

>> No.4025403

What's your favorite homm playstyle? Early rush or late game?

I honestly can't find early rush enjoyable at all.

>> No.4025612

>>4025403
i try to go for early rush but fail and it goes to late game

>> No.4025881

>The best Heroes of Might and Magic game of all time is:
http://www.strawpoll.me/13062987

>> No.4025903

>>4025881
I'm gonna guess the results will eventually be 3 > 5 > 4 > 2 > 1 > and the ubitrash

5, 4 and 2 can probably change positions though

>> No.4026007

>>4025903
I think you underestimate the number of people that prefer 2.
I'd guess 3>2>5>4>1 with maybe 4 and 5 switching.

>> No.4026841

>>4024846
Never heard about it or had such problems myself

>> No.4027082

>>4024846

Use hd mod

>> No.4027105

>>4025403

Depends on map size and faction

Small and medium maps early rush will win you the game, especially with strong factions like necro, castle, rampart and dungeon. Which have not so resource heavy town development paths. Tower also has the potential for good early rush if you get nagas early and don't waste your money on gargoyles, genies and golems.

Fortress can be a real menace early on as well. Barbarians really suck though and Inferno really struggles due to shitty base units.

Most of the time I just want to chill and run around leveling up my hero and gather artifacts rather than have a constant war of attrition

>> No.4027550

>>4025196
I think the old discord expired so I just made a new one, here's the invite link
https://discord.gg/FN4uDzb
I'll idle in it and respond when I can if anybody shows up

>> No.4027586

I'm angry about the Halls of Mist even though I finally passed.

If I go back in there and kill everybody this time will I still be considered Light or does that reset everything?

>> No.4027719
File: 613 KB, 800x600, tmp_24818-serveimage(12)-1781642370.png [View same] [iqdb] [saucenao] [google]
4027719

>first/second best game in series
>still no random map generator
It severely sucks.

>> No.4027726

>>4027719
I'm pretty sure it does have a third party map generator.

>> No.4027748

>>4027726
It can't compete with the convenience of the HoMM III map generator.
I hope someday they'll include it in fheroes2, though, but good AI would be even better.

>> No.4027753

Who's still playing HoMM 1 here? Obviously it doesn't hold a candle to 2 or 3, but it has a really comfy, simple feel to it that keeps me coming back to it. Music isn't half bad either, and I like the colourful fairy tale graphics

>> No.4027805

>>4027586
Once you turn the quest in it doesn't matter. There's actually a big chunk of gold in the big room and some of +stat barrels after you jump off or walk around the spiral. All the experience gains are disabled inside though.

Also the whole point is to use Invisibility. You can even walk out after each key and recast. You did use the spell didn't you?

>> No.4027817

>>4027805
No I just ran around like a flaming queer

>> No.4027818

>>4027753
I played fairly a little.
HoMM I make you appreciate markets, because if you dun goofed, you're lost.
There's a site dedicated to HoMM I though.

>> No.4027860

>>4026007
Yes. Pretty much this. Im playing homm2 right now. Never finished it before before it felt too hard back in the day. Now im just breezing through it. I guess after SoD it feels easy

>> No.4027939
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4027939

>>4019646
1st tier is bretty gud even without necromancy stuff, that's rare for 1st tier to be remotely revelant in mid-late game, yet skeletons do just that. Zombies are magnificient for tanking damage, wraiths are fucking annoying with their mana stealing. In very long battles, every casting point counts. Vampire Lords are the best 4th tier in the game, Liche can actually attack several units with his cloud, Dread Knight is easily one of the best 6 tiers in the game. Ghost Dragons aren't that amazing compared to other 7 tier units, but they do have aging special attack - that's breddy gud stuff. AND you get max size of mage guild.

In general, Necropolis have only one real disadvantage - army is quite slow. In early game, they don't get any sort of archer. That's it.

https://www.youtube.com/watch?v=d2_XibBJHO8

>> No.4027957
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4027957

I am quite gay for Fortress. I am aware it's not the best castle around, but it's not like it's completly unplayable either. With tactics like Tazar shenanigans, it's perfectly viable. Your opinion?

>> No.4027962

>>4027957
yeah its the perfect turtling faction, also nice that every other faction has penalties for going through swamp terrain

>> No.4027986

>>4027818
Nothing makes you want marketplaces more than a game of HoMM1. All those extra resources and you have absolutely no use for them. At least the gems can help if you find genie lamps.

>> No.4027994

>>4027817
It's advisable to use Invisibility for The Pit as well but I tend to clear out at least the first room just so I can Town Portal in and out safely.

>> No.4028374

>>4027082
I use it at 3 and it still crashes

>> No.4028426

>>4027860
The main campaigns are pretty easy as long as you do the dwarf mission on either side.

The expansions on the other hand can be pretty frustrating. They cram whole campaigns into a handful of scenarios so you end up with hard missions and huge maps.

>> No.4028457

>>4027753
I was amused by cheap the game can be. Unlike other games, in this game, once you've fully upgraded the mage tower and get the armageddon spell, anyone with a mage book can use it after they visited the town. Winning against tough opponents was a simple matter of sending suicide heroes with a few fast units against them and have them cast Armageddon to whittle down their troops before finishing them off with your main heroes.

>> No.4028574

What mobile spinoffs are worth playing? I just finished Clash and i enjoyed it. Are there any other good ones?

>> No.4028984

>>4027986
>All those extra resources
Yet you have to find extra resources.
You gonna suck hard with warlocks if you don't find resources early.

>> No.4029016
File: 939 KB, 1280x720, tmp_12024-Screenshot_20170530-0142051762793719.png [View same] [iqdb] [saucenao] [google]
4029016

>tfw I can hire Hitler

>> No.4029137

>>4029016
stretching games made for 4:3 aspect ratio into 16:9 is haram

>> No.4029226

>>4013694
I use HOTA because I like how it reduces some of the boring supply chain micro by allowing dwellings to store creatures week to week, and because I like how it gives actual number ranges for size of neutral armies and for number of units that will die to an attack. It also works very nicely with the HD mod for a generally improved ui/ux experience.


I haven't yet gotten WOG to work for me and my gog copy of H3, though I only tried one time. I want to try it because I heard that it reduces/removes the chances of total garbage skills appearing, and I hate when one of my main heroes is e.g. forced to pick between Mysticism and Learning or whatever other crap.

But other than that I don't really know much about WOG except that a lot of people have used it before.

>> No.4029393

>>4029226
It buffs useless skills and artifacts and has a feature of skills removal.
Overall has some nice balance changes.
I heard it doesn't run with hd version but I'm not sure because i haven't tested. Works nice with my gog version.

>> No.4029673
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4029673

What are angels/archangels in reality? I know fluff for HoMM/MM series means whole game is post apocalypse, sorta like Planet of the Apes. And Inferno with Kreegans are something like Tyranids in wh40k.. I never found out about angels, though. Probably because I never touched anything outside HoMM III.

>> No.4029705

>>4029226

Wog makes a whole different game out of Homm3

I prefer vanilla, the whole commander or whatever you call it thing is just so weird, there's also some things that make simple mob encounters hard as fuck for no apparent reason. The whole flow of the game just becomes weird and not the reason I love playing homm so much. It's kind of lile those ridiculous impossible rom hacks.

>> No.4029751

>>4029673
I don't think anything definitive has been said except for a designer teasing that "If I told you the origin of the Arch Angels I'm sure many of you would have a heart attack" when he was defending Forge and the sci-fi elements of the lore. I think the theory is that they're cyborgs developed by the Ancients.

>> No.4029973

>>4029751
That's all correct. Nothing explicit has been said and that's the working theory, cyborgs or androids.

>> No.4030000

>>4029705
> the whole commander or whatever you call it thing is just so weird
IIRC it's just a replacement of HoMM IV feature of heroes on the battlefield.

>> No.4031032

>>4029705
wog is an unplayable mess for me, can't get H3HD to work and it crashes cause of that core processor shit

>> No.4031396

>>4029137
But my fat hitler fetish anon

>> No.4032193

>>4028574
Not really.

>> No.4032753

>>4030000
Thye concept of commanders originated before HoMM IV

>> No.4033962
File: 511 KB, 542x600, 542px-Alignment_homm3_imprvd2.png [View same] [iqdb] [saucenao] [google]
4033962

Can HoMM be faster?
So many games were unfinished because the game is kinda slow.

>> No.4034025

>>4033962
yeah just play on smaller maps
alternatively play HoMM2 where you can win in the first week as warlock

>> No.4034059

Has anyone else played homm 5.5? I tried it but I think it cheats. I'll explore the map and come across the ai's main hero and it will have an army that is perfect as if it bought units at every opportunity and never lost any in any battle yet when I watch the ai it just runs in circles being as dumb as ever.
The ai also converts towns to its type and still manages to field armies yet even with multiple towns I can never afford to convert them because the conversion costs 30/60 of each resource for a mid game town and 30,000 gold while for a late game town these costs rise over a hundred of each resource and a hundred grand.
It's all very suspicious since the mod advertises reworked ai.

>> No.4034061

>>4034025
> alternatively play HoMM2 where you can win in the first week as warlock
How? Is that because the first tier are centaurs and the second tier are gargoules?

>> No.4034105

>>4034061
yeah you can just recruit warlock heroes with gargoyles and mass them to win

>> No.4034672

>>4018648
You can try to succeed where I failed and beat the game with just a single character. I've gotten about 50% of the way through combined Clouds and Darkside with a party consisting of a solitary paladin before realizing that you need to open a locked safe to beat the game. With that in mind, you'll need to use either a ninja or if you're masochistic, a robber. Make sure to stockpile as many items of "jumping", "teleports" and "etherialization" as you can. You can't move through mountains and forests without them. The big question is whether or not killing Lord Xeen is possible. His attacks eradicate instantly, so you'll need to be faster, walk backwards and hopefully have a high enough damage to one-shot him. Other than that, the game should be beatable and you can be the brave soul to prove it.

>> No.4035038

>>4034059
HoMM5.5 AI does sort of cheat on units. It's described somewhere in the manuals. Basically, they have some imaginary buffer on units and small losses are counted against that buffer, not the number in the real stack. Max tier of absorbed losses is based on difficulty, it's up to t6 creatures on heroic and all creatures on impossible, IIRC.

>> No.4035368
File: 404 KB, 554x436, black magic.png [View same] [iqdb] [saucenao] [google]
4035368

Was Sandro a nigger?

>> No.4035491

>>4035368
no he was a pureblooded aryan skeleton

>> No.4035506
File: 186 KB, 1390x930, Nazicmeme2k17.jpg [View same] [iqdb] [saucenao] [google]
4035506

true

>> No.4035556

>>4035491
But in his alive form he looks like at least a spic.

>> No.4035561

>>4029016
What mod is this?

>> No.4035790

>>4035561
T-800 mod

>> No.4035905
File: 793 KB, 400x400, 1476281365606.gif [View same] [iqdb] [saucenao] [google]
4035905

How do I play with necros?
I fear to lose skeletons in battles with shooters, and necro shooters are very high leveled.
I used to block shooters with vampires, but it's not HoMM II, so flyers don't fly over the whole field.

>> No.4035918

>>4035905

Learn animate dead spell and you'll have zero losses

>> No.4035982

>>4034672
I'm trying to think of where you would absolutely need Thievery and drawing a blank. Opening Count Blackfang's coffin is the closest and I didn't think that took anything. Most of the other doors I know you can just bash in. Maybe Castle Xeen or the Dragon Pharaoh's room?

>> No.4035992

>>4035982
Oh wait I did think of something. The Dungeon of Lost Souls Negative Soul Waters needs to be cheesed, but I don't know that that should really count.

>> No.4036396

>>4035982
Castle Kalindra safe on level 2 after Dimitri has been cheered up.

>> No.4036414

>>4036396
Do you actually need Thievery? You already have the combo when you talk to her the second time.

>> No.4036417

>>4036414
Oh wait you mean the disks? Same deal, you are turning a fucking knob. That shouldn't take any skill. If I remember the combo is 64,52,31 but it doesn't work until you finish the quest.

>> No.4036472

>>4036417
You get hit by a trap and the safe remains closed. Most people don't even realize that it's locked because they'll automatically hit the F1-F6 key corresponding to their thief to open it.

>> No.4036493
File: 602 KB, 1600x900, It opens fine.jpg [View same] [iqdb] [saucenao] [google]
4036493

>>4036472
Ok I literally just got to this point so I tried this and it opened fine with my Paladin. I even kicked out the Robber from my party and another one opened fine.

>> No.4036584

>>4035918
But what if enemy appears on the third or even the second week? I don't think there would be a hero capable of casting such spell, or the mage guild will be at the third level.

>> No.4036586

>>4036584
Rush vampires, skip the ghosts and capital then upgrade the mage guild
Or start with Thant

>> No.4036643

>>4036586

>vampires

Nah man you rush liches first week and let vampires collect in numbers. Also yeah buying zombies, skeletons or ghosts is a waste if money

>> No.4036698

>>4027957
It's a perfectly viable town in multiplayer or on 200% because all you need is Wood and Wyverns day 1-2 to dominate. Your heroes are top notch, Dragon Flies are great units, Hydras can solo a lot of things on the map.

The problem with Fortress is that 99% of the detractors play single player maps only and Fortress doesn't offer anything special when the best way to play Single Player is having an army of resilient and fast units and Flying/DDing around nuking everything to oblivion. However, Fortress is still a great starter faction, and then you can conquer yourself something with a better late game, like Castle or Tower.

As a starting faction choice, however, Fortress is on par with Stronghold and Rampart and superior to Tower and Inferno, and to Dungeon if you're playing on 200%.

>> No.4037654

>>4036698
>and to Dungeon if you're playing on 200%.
I wonder, what are the criteria of faction superiority?

>> No.4037685

>>4036493
It's actually the crown you can't get, not the disks. There's other ways to get disks anyways, so they don't really matter.

>> No.4037736

>>4037685
I also tried it on the crown. It worked with my Paladin.

And no, you can't get to 20 disks without the Isle of Lost Souls. There are exactly 19 disks outside Castle Kalindra.

>> No.4037738

>>4037736
And as I mentioned earlier, even if you know the combo it doesn't work if you haven't gotten the combo from Queen Kalindra and in fact does have a barrier. You have to talk to her TWO times. The first time she asks you to talk to Dimitri. The second time she says oh wait you already talked to him, here's the combo.

>> No.4037840

>>4037738
Feel kind of stupid if talking to her twice was really all it was. If there really are no thievery related barriers to a one person party, I'd say that paladin or archer are probably the best choices. Archer for travel convenience, paladin for combat power.

>> No.4037941

>>4037654
Ease of getting dwellings.

Dungeon for example is fucking retarded to play on 200% because you can get screwed by the map not giving recources and be stuck on Harpies for the longest time

Tower's dwellings are ridiculously expensive to buy out that you normally need a Capital rush to afford everything. Also, start with any hero other than Solymir and you are going to have a bad time.

Stronghold is fantastic because if you are favoured by RNJesus, you can Day 2 Rocs into atleast Week 1 Behemoths.

Fortress is similar in that you can get Day 2 Wyverns and Mighty Gorgons in general are fucking awesome.

Castle and Rampart are good in that you can get early Double shot and clear through camps fast.

Necro is Skeleton Deathball all day erry day.

Inferno on the other hand is just shit.

>> No.4038021

>>4037840
Archers have the same combat power as long as you can find an item of daily protection. Both Paladins and Archers get an extra attack every 6 levels. It comes down to whether you want Sorcerer spells or Cleric spells.

Alternatively you could just go with a Ranger and get the basic spells of both but with none of the heavy hitters and some situational spells like Etherialize or Day of Protection. Without being able to use the Rivercity fountain due to the lack of Thievery, you are going to be dependent on items all game regardless.

>> No.4038481

>>4037941
>Inferno on the other hand is just shit.

Inferno's badness is really overplayed on this board. It is not the greatest faction and it suffers in Multiplayer without the extremely difficult, situational and micro-intensive demon farming technique. However, Inferno can generally rely on week 1-2 Efreeti, and those are solid, fast units that can clear much of the board by themselves. For long single player games, you can't beat Archdevil speed with the usual cheese tactics - Expert Slow to murder a ton of walkers cost-effectively, Force Field cheese for Dragon Utopias etc. Inferno has everything to become a typical, DD/Fly-hopping late game powerhouse, but it's much harder to leverage and unlike Castle, Dungeon or even Tower (with its Gremlins, and possible Master Genie synergy) they don't have anything solid in the early game. Ignatius is not a hero equal to Galthran, Gretchin or Shakti.

>>4037654
Numerous things. Easy build order is one - factions that face roadblocks that are extremely expensive prerequisite buildings (Pillar of Eyes at 200%) have trouble, and Stronghold/Fortress owe a lot of their early game tempo to the fact that they only really need Wood and Ore.

Then there's stuff like native terrain they start on (some native terrain spawns less/worse beneficial features on the map, making expansion harder), starting hero choice (Tower and Inferno are abysmal in that regard), difficulty level, map choice (extremely rich map templates like Jebus Cross mean everyone plays Castle for week 1 Angels; open FFA maps means Necro is at a huge disadvantage), whether you play SP or MP (Conflux can't employ cheese Ressurect tactics that are prevalent on tough XL SP maps, so they lose troops much more easily, and therefore Conflux is completely shit on some maps), etc.

>> No.4038605

>>4038481

Inferno have really strong troops contrary to popular belief. If you've ever encountered a horde of demons, efreets, celebri, magogs or pit fiends you'd be afraid. Plus it's one of three factions to get Armageddon and can utilise the tactic much earlier than dungeon. Berserk is also super exploitable if you manage to land it and will make nothing out of most of the enemy's army.

Sure it has only one shooter and a shit ton of walkers, but both 7th and 6th tiers are fliers and imps and demons can be used as sacrifices while efreets and devils do all the killing

>> No.4038826
File: 18 KB, 160x140, dragon_a.gif [View same] [iqdb] [saucenao] [google]
4038826

Is there something you like about old Heroes more than Heroes III?

>> No.4038845

>>4038826
HoMM2's branching campaign structure was on point. The short campaigns of HoMM3, especially with how often the hero transitioning between missions got bugged, had some problems, particularly RoE, which kinda gets padded by how easy it is.

>> No.4038850

>>4038845
The main Armageddon's Blade campaign was pretty good, but that was only an outlier, everything else was just as short as the RoE campaigns.

>> No.4038904

>>4038850
>Playing With Fire
>Short
Largely just because of that one map that campaign always takes forever

>>4038826
I liked how it took wisdom and a decent sized mage guild before you could cast some of the more powerful spells like Mass Slow and Mass Bless. Also it was nice how movement speed was a different stat than attack speed at least for fliers.

>> No.4038926

>>4038845
I liked the idea of the branching campaigns, but not the execution (do the optional ones to make the rest of the campaign easier, or skip them and try to get a high score). Most of the time there was a clearly better option. The only one that wasn't clear was Descendants from the expansion.

>> No.4039558
File: 948 KB, 827x1265, four heroes.jpg [View same] [iqdb] [saucenao] [google]
4039558

Did you play King's Bounty?

>> No.4040251

>>4039558
Holy shit these characters look so generic

>> No.4040578

>>4013028
Hello vr

Can anyone help me with the crashing on homm3?
It's gotten to the point where its not playable anymore. It crashes every 5 minutes in the middle of the game, sound freeze and everything.
I've tried to launch with different settings, to no avail. I've tried the bat file thing mentioned on the earlier thread (but I don't think I've done it properly, if anyone can help with this)
I'm using the gog version

>> No.4040603

>>4040578
When it crashes can you close it, or do you need to reboot?

>> No.4040631

>>4040578
Can you send the save where it crashes?

>> No.4040683

Do you guys find the components for Cloak of the Undead King often?

>> No.4040727

>>4040578

Use hd mod

>> No.4040765

>>4040683
I get Armor of the Damned pretty easily on XL maps.

>> No.4040769

>>4014389
Well, if I'm completely honest with you, I'm only here for the M&M talk, and all I see is some piece of shit HoMM talk 90% of the time, the only thing these games have in common is the name and world, cause they play nothing alike, I love MM to bits but what the fuck do I care about shitty strategy games. Doesn't feel right to have to scroll up through what in my eyes is mindless discussion about something I don't care just so I can reach what actually interests me, which is M&M talk.

>> No.4040778

>>4040765

XL maps practically shower you with artifacts and utopias

>> No.4040798

>>4040769
Split into a blobber and turn-based strategy games general when?

M&M portions of the threads got enough traction to talk about the former, and then we could finally have a standardized place for people playing Wizardry, Dungeon Master and other shit.

>> No.4040829

>>4040769
>>4040798
I like talking about both games, I really don't see what the problem talking about M&M and HoMM in one thread is. The thread already moves at a snails pace as it is.

>> No.4040912

>>4040798
Never

>> No.4041023

>>4040603
I have to reboot most of the time, sometimes I can just close it, maybe 10% of the time
>>4040631
https://mega.nz/#!H0IWmaQB!D3LU78TXUtEIPxm8Hn9535_SgibKNZ8LsyIu1dX94PM

does this work?

Thanks for the answers friends

>> No.4042116

>>4041023
If it's the same error i get then installing the hd mod won't help. Report back when you install it.

Do you run any programs in bg? Did you limit color mode? It became much less frequent for me once i did.

>> No.4042451

>>4042116
Yeah I have spotify in the background.I think I played once without it though, didn't change much.
I'll try to change the colour mode

>> No.4042456

>>4038826
Well, Heroes 2 has better graphics than 3.

>> No.4042460

>>4040769
Since the merge it's been roughly 70% HoMM which sounds about right given the respective fanbase sizes. There's nothing wrong with either one and a bunch of us play and enjoy both. Like we always say, if you want a conversation, then ask something that drives it.

Might and Magic as a standalone largely ended at 5, it's been largely integrated ever since despite the asshurt that the Forge caused. Other than occasional discussions around mods (which don't seem to be all that popular here), there isn't nearly enough content for Might and Magic to sustain even a single thread when most people haven't played anything before 6. I guess we could clarify some stuff for the pastebin, but outside the first two games nothing requires much handholding. I posted in a previous thread that I doubt more than 3 posters here have even finished 1-9.

>> No.4042858

>>4042456
heroes 2 warlock best dragon in any fantasy

>>4042460
>I'm an autist, and no one can stop me

you don't need to drag you mm shit here because you can't discuss it wherever. Everyone interested will find it just fine at the bottom of the catalog

>> No.4042926

>>4042858
It's been here for over a year and isn't leaving anytime soon. Not sure why you seem so intent on splitting the thread when it has been doing fine and your posts keep getting deleted.

>> No.4042964

Holy fuck just report that autist, worked fine the first time.

>> No.4042974
File: 20 KB, 316x204, vZwV8Zy.png [View same] [iqdb] [saucenao] [google]
4042974

Anyone know if Succession Wars is still planning on adding Kreegans or did they scrap it for a look more authentic to HoMM2?

>> No.4043071
File: 46 KB, 1132x751, 1491858305178.png [View same] [iqdb] [saucenao] [google]
4043071

I personally think it's pretty cool that my interest in HoMM got me into the Might and Magic series, I've always wanted to delve into old school CRPGs because it was never really my thing growing up. It my be a little overambitious but my intention is to start from MM1 and play through the series, I'm kinda getting antsy waiting on the game where I'll start kinda recognizing the same monsters.

>> No.4043072

>>4039558
I did out of curiosity/respect, but I was really bad at it

>> No.4043095

>>4043071
Try to at least get past Sorpigal before dropping it if you don't get into it. Also don't feel bad for skipping to MM3 and playing the first two later.

>> No.4043163

>>4042974
doesn't it take place before the night of falling stars?

>> No.4043216

>>4043163
I remember reading something about them planning on making a kreegan invasion campaign as well as bringing over all the HoMM1 and 2 campaigns.

>> No.4043904

>>4043071
1 can have a brutal learning curve, but it's not nearly as ridiculous now with online guides as long as you can get past the 80s graphics. If you are stubborn and don't mind wiping a ton go for it. The main storyline doesn't really start up until MM2.

It's still suggested to start with 3 as specified in the pastebin, but if you want to do them all then by all means go ahead.

>> No.4043971
File: 65 KB, 805x644, palemoon_2017-06-07_02-07-03.png [View same] [iqdb] [saucenao] [google]
4043971

Monthly reminder that Succession Wars never ever.
>>4042974
They want to add a neutral devil creature to the v0.8. I don't really like how it looks desu.

>> No.4044297

>King's Bounty Units
>Castle units: Militia, Archers, Pikemen, Cavalry, Knights
>Forest units: Sprites, Gnomes, Elves, Druids, Trolls
>Plains units: Peasants, Nomads, Wolves, Barbarians, Archmages
>Hills units: Orcs, Ogres, Dwarves, Giants, Dragons
>Dungeon units: Skeletons, Zombies, Ghosts, Vampires, Demons
Why no one made factions with them?

>> No.4045268
File: 39 KB, 320x200, twotrolls.gif [View same] [iqdb] [saucenao] [google]
4045268

>> No.4045285

>>4043971
They look okay to me but could maybe use a bit more tweaking. I'd have to see it in a battlemap to properly judge.

>> No.4046206
File: 233 KB, 1280x852, tmp_13322-1491467387794-053510096.jpg [View same] [iqdb] [saucenao] [google]
4046206

>> No.4046253

>>4046206
nice

>> No.4046269

Is there somewhere I can look into getting into the online scene for the game?

>> No.4046829
File: 117 KB, 720x960, h3.jpg [View same] [iqdb] [saucenao] [google]
4046829

>>4046269
Try heroes world
Google translate is your friend
If you do not mind twitch, you can try check when someone is streaming and ask there or just watch them play, but h3 is definetely not the most spectator-friendly game

>> No.4047026

>>4046829
>If you do not mind twitch
There is heroes3.tv

>> No.4047042

>>4013993

>He doesn't get Expert Earth Magic and Town Portal

>> No.4047084

>>4047026
I mean watching gameplay in general. When it comes to russians, they are often streaming on both sides anyway

>> No.4047662

>>4046829
>not going to the well

>> No.4047686
File: 37 KB, 686x576, 1488762619029.jpg [View same] [iqdb] [saucenao] [google]
4047686

Is Hota worth playing?

>> No.4048384

>>4047686
yes if you want to try the new town

>> No.4048891

>>4047686
If you care about balance and/or want to see the new town, go for it. Its pretty decently made sans a handful of weird choices.

>> No.4048904

>>4048891
>HotA
>care about balance
>new town
laughingelvesguardingsawmill.jpg

>> No.4049061

>>4047686
it is going full retard, just step back and think about your heroes addiction before taking a hit

>> No.4049227

>>4048904
Objectively HotA is better balanced that SoD. Yeah, it introduces Cove as the new strongest, but it is nowhere near the level that Necro or Flux are and buffs Inferno and Tower rather significantly.

>> No.4049943

>>4049227
>it's broken but it's not bad because it's not as broken so it's fine that our original town donut steele is broken
laughingmedusaqueensblockingorepit.png

>> No.4049969

>>4049943
You've forgotten to turn your sage off.

>> No.4049979

>>4049969
I'm not so egotistical that I feel that every post I make needs to bump every thread I post in, and this thread was at no risk of dying. So there wasn't a reason to bump.

>> No.4051502

hey guys I wanna make a HoMM-like. there's nothing to show yet, don't ask.
but what do you think the point of the inverted unit order for units who waited in combat is? is that an essential part of the system? should it be kept?
by that I mean : when units 1, 2 and 3 all wait during their turn, they'll play again after everybody in the 3, 2, 1 order.

>> No.4051538

>>4051502
yes

>> No.4051781

>>4051502
Yes, otherwise the power of waiting is massively diluted. The reason you wait isn't usually to attack last. It's so you can cast a spell, then attack last, then cast another spell first in round 2, then attack first in round 2 and completely turn the tide without the opponent being able to do anything about it.

>> No.4051793

What's the power of war machines?
How does one effectively use them?

>> No.4051808

>>4051793
Ballista is mainly for early clearing, but with the skill it can deal a decent amount of damage and force an opponent to waste an attack or a spell killing it. First Aid Tent is largely useless.

>> No.4051839

>>4051793

Ballistics is a must for any army with a shit ton of walkers or might heroes without water magic and teleport

>> No.4051920

>>4051502
Yes. If you don't invert unit order after a wait and everybody waits, nothing happens.
But if you do invert order, then the fast unit is best at waiting, and when given the "go last" command actually goes last.

>> No.4052017

>>4047686
it's got some really good quality of life improvements thanks to being paired with the HD mod + its own fixes

e.g. map creature dwellings accrue creatures week to week so there's less need to be anal about losing value if you don't have circulating heroes constantly visiting them, in combat mousing over a target will tell how many it will kill (not just how much damage will be dealt), in main map mousing over a neutral stack will tel you the numerical range of neutrals it may contain instead of just saying "horde" or "several" or whatever.

>> No.4052057

>>4051839
>ballistics is a must-waste-bad-skillslot for any army full of bad units

>> No.4052224

>>4013993
You can get across a huge map quickly with Dimension door + Expert Air Magic. You generally don't want to engage a strong enemy with your main force without whittling them down first using guerrilla tactics.

>> No.4052328

>>4052224
>You generally don't want to engage a strong enemy with your main force without whittling them down first using guerrilla tactics.
But my enemy doesn't want this as well, how do I couter these tactics?

>> No.4052329
File: 20 KB, 377x331, tmp_3104-1490524006762-1945662155.jpg [View same] [iqdb] [saucenao] [google]
4052329

Are NOT RETRO HoMM games worth playing?

>> No.4052338

>>4052329
5 is pretty good, 6 is meh at best, 7 is just shit.

>> No.4052339

>>4052329
You mean the Ubisoft games? With the exception of 5, no. They aren't even worth a pirate.

>> No.4052991

>>4052329
King's Bounty are pretty flawed but decent, if you can't get enough like me

>> No.4053208

>>4052057
>being able to bust open castle gates on the first turn
>a waste

Hell nah also rampart, fortress, stronghold, inferno, necropolis and castle benefit a metric ton, because most of their strongest units are walkers and teleport is not a sure thing.

>> No.4054324
File: 633 KB, 2560x1919, tmp_3104-14926702283281354160869.jpg [View same] [iqdb] [saucenao] [google]
4054324

>> No.4054491

>>4054324
is this a historically accurate depiction of the night of the falling stars?

>> No.4054509 [DELETED] 

>>4054324

Nymus ain't got shit on Octavia, who is a literal semen demon

>> No.4054512

>>4054324
completely unrealistic picture, everyone cowering in fear of inferno can easily BTFO them since inferno units are weak as shit

>> No.4054513

>>4054324

Marius ain't got shit on Octavia, who is a literal semen demon

>> No.4054516

>>4052328
The Shackles of War prevents your enemy from escaping. If you don't have that, put very fast units in your party so that you'll get the first strike with a AOE spell like chain lightning. Even if the enemy escapes, they lose a lot of their units.

>> No.4054528

>>4054512

The only weak inferno units are imps

The rest are a nightmare to deal with in upgraded form. If you've ever faced hordes of efreets, pit fiends, cerberus or magogs, you'll know they'll tear your army to shreds. Demons are tough as fuck and devils are tacticool.

Infernos real problem is that they're too expensive

>> No.4054768

>>4054516
Is getting a major artifact out of who knows how many part of your strategy? These arguments are stupid af
Chain lightning is targeted btw

>> No.4055516
File: 129 KB, 400x304, 1393188336561.jpg [View same] [iqdb] [saucenao] [google]
4055516

>> No.4056249

>>4049943
He's not wrong though.

>> No.4056731

>>4049943
Did you forget your medications?

>> No.4057428
File: 92 KB, 704x876, tmp_30802-Чугунные-карандаши-Комиксы-Heroes-of-Might-and-Magic-3-Heroes-of-Might-and-Magic-2280081-1041388943.jpg [View same] [iqdb] [saucenao] [google]
4057428

>> No.4058782

>>4046269
Get gameranger lots of games are hosted on it

>> No.4059487
File: 377 KB, 640x480, Screenshot_2017-06-14_15-58-28.png [View same] [iqdb] [saucenao] [google]
4059487

*blocks your path*

>> No.4059494

>>4059487
Those dwarves have fucked hitboxes I swear.

>> No.4059682

>>4059487
>Press y to get the fat dwarf to move. He runs into a wall post and continues to block.

>> No.4059932

>>4059682
every fucking time

>> No.4061035

How to play HoMM I without unit separation?

>> No.4061085

>>4061035
You mean like splitting stacks?

>> No.4061146

>>4061085
Yep

>> No.4061370

>>4061146
can't you just do shift + left click to split stacks in HoMM1? you could in 2 at least

>> No.4061374

>>4061370
You can split stacks between two heroes or between guest hero and a castle, but not in one army.

>> No.4061992

>>4036698
>>4027957
Would giving Fortress level 4 mage guild fix them? I feel like a chance of getting prayer and teleport is all it needs

>> No.4062281

>>4061992
Fortress must conquer the other faction ASAP, and that's the way they win.

>> No.4062471

>>4061992

Fortress does have a high chance of getting teleport and water magic

>> No.4062504

>>4061992
>fix
There really is nothing to "fix". Fortress is a Might-oriented town with a lot of early game power. Don't play them as a Capitol-rushing town, but conquer early with Flies and Wyverns. Amass Gorgons. Win that way. If you conquer enough AI, you will have all the spells you need anyway.

>> No.4062989
File: 187 KB, 1024x768, homm5.jpg [View same] [iqdb] [saucenao] [google]
4062989

Who else thinks they shouldn't make maps in 3D in modern HoMMs?

>> No.4063141

>>4062989
yep, they suck, it is forced and no one asked for it
then again, people ask for more homm3

>> No.4063303

>>4013028
>Astrologers proclaim the month of the PLAGUE!
remake the thread with a slightly different op?

>> No.4063308

>>4018525
naeh
incredibly lame and plain factions.
Probably the worst in that regard

Homm4 is by far the worst game, but at least the factions were interesting

>> No.4063315

>>4013426
I kinda liked Disciples 2's units, the undead are much cooler than HoMM 3's, but fuck the combat.

>> No.4063329

>>4018525
nah fuck that heroes 5 setting is boring, banal shit

>> No.4063908

>>4063303
why?

>> No.4063941
File: 76 KB, 960x720, 1497660953150.jpg [View same] [iqdb] [saucenao] [google]
4063941

>no updates for the homm2 mod

>> No.4063974
File: 30 KB, 633x758, 1441843518228.png [View same] [iqdb] [saucenao] [google]
4063974

>>4063941
thanks for reminding me i almost forgot the suffering

>> No.4064085

>>4063308
>Homm4 is by far the worst game
>when HoMM6 and HoMM7 exist
Yes, they are unbalanced, but I think extended hero-battlefield interaction is, at least, an interesting idea.

>> No.4064157

>>4064085
They don't exist, anon. Tribes of the East was the last official entry before ubisoft killed the series at the end of 2007.

>> No.4064171

>>4062989
I wish they made it clearer.
I played all the games up to 4, recently gave 5 a shot and the map was so damn confusing. I could never tell if i can pass next to that creature or not, and the fog of war was making it hard to explore because of how unclear it was.

>> No.4064219
File: 92 KB, 800x600, 1495500816036.jpg [View same] [iqdb] [saucenao] [google]
4064219

Did anyone even bother to play HOMM6 recently ?
On my new PC (early 2017), the game is slow as fuck, like my computer isn't powerful enough. It's actually slower than on my previous 2013 PC.
Does anyone have an idea why ?
HOMM6 is pretty bad but it's decent enough that I'd like to finish the main campaign once at least.
On the other hand, I couldn't even stomach to play the first mission of HOMM7

>> No.4064365

>>4064219
>Does anyone have an idea why ?
It can be drivers or even Windows 10.

>> No.4064367

>>4063908
different rng seed if we make it slightly different, that way we can avoid the plague

>> No.4064387

>>4064367
that's cheating anon

>> No.4064704

>>4064387
Some tournament rules forbid weeks of plague though.

>> No.4064765

>>4064171

Fog of war is retarded as fuck in Heroes. Especially when the AI can see right through it. Wish ot was optional

>> No.4065631
File: 78 KB, 416x163, tmp_17707-1494877324780163076811.png [View same] [iqdb] [saucenao] [google]
4065631

>choose XH(extra huge) scenario in HotA
>Month 4
>so far 1 player less, own 5 towns in overall
>Inferno AI built Grail building
>mfw it can take real months to finish at least for one faction
Town Portal and such spells are forbidden, by the way.

>> No.4065668

Just finished MM7.

That ended abruptly. Was there supposed to be an expansion, like a UU2 Gate of Many Worlds thing? Is MM8 worth playing?

I wasn't hooked from the beginning but it grew on me. It wasn't as fun as MM6 but maybe has more replay value due to the greater restrictions on skills and classes. Also the evil path looked worth a go.

>> No.4065676

>>4065668
8 was originally going to be the expansion to 7, but 3DO's incompetence forced NWC to expand it to a full game.

As long as you enjoyed 7 you should go ahead and play 8, although it is definitely a step down in quality.

MM7's early game can be frustrating (especially if you don't know exactly where the golem parts are) because of the lack of Town Portal and Fly until almost mid game.

>> No.4066390

>>4065631
HotA?

>> No.4066470

>>4066390
HotA.

>> No.4066539

Dear general.

I grabbed M&M 7 and 8 at GOG sale and I kinda wanted to try to start with 7 - I only played M&M X before and a bit of 6. Problem is, I cant really decide about starting party after learning about possible classes, since only certain ones can reach "grandmaster" level in certain skills.

For example, my own personal initial party composition would always focus of hybrids (so in this case it would look like Paladin/Ranger/Druid/Sorc) but after learning that Druid cant reach GM in any magical skill or Paladin cant reach GM in many physical combat skills, I kinda wanted to get back to classic Knight/Thief/Cleric/Sorc. At the same time, another site points out how important Druids are thanks to GM Alchemy and Black Potions.

I dont know anymore so I came here asking for help. I dont really want to play 1/3 of game only to discover that my party is really lacking.

Second qeustion is - do I absolutely have to follow some sort of timed guide in order to play nicely or I can pretty much do whatever I want, whenever I want? To be more precise, I mean situation where I absolutely have to spend no more than X days on certain locations or follow certain time (day/month) route for optimal play or to not miss certain quests.

Thanks for replies and help!

>> No.4066561

>>4066539
I went with Paladin/Archer/Cleric/Sorcerer. Alchemy is a meme, you don't need black potions at all.

>> No.4066578

Can anyone explain why Dimplomacy is considered cheating on tournaments and how to use it effectively?

>> No.4066612

>>4066561

What about traps disarming?

>> No.4066627

>>4066612
I managed to survive fairly good without it, but I can see why you'd want to have somebody who's good at disarming. I would change archer for a disarming character.

I mainly went with that party because I also used the same in MM6.

>> No.4066645

>>4066627

I heard that there is a spell for remote triggering the traps but its late game one.

How about the Knight/Archer/Cleric/Sorc then? Knight can learn traps disarming, just cant get expert or higher, from what I checked in manuals.

Again, Im not expert with M&M games, initial party composition and need for traps expert character comes from overall team-based RPG games experience.

>> No.4066703

>>4066645
Yes, telekinesis lets you open containers remotely. It's master earth spell.
Archer can learn disarm traps too, but he can only get to expert and if I remember correctly, you need to have 2nd promotion on him to be able to get expert.

>> No.4066727

>>4066578
only people on the spectrum consider it cheating and you don't want to play with them anyway

attack monsters -> add units to army, snowball to taste

>> No.4066772

>>4066703

Oh, its just that in gamefaqs.com/pc/143119-might-and-magic-vii-for-blood-and-honor/faqs/60700 author claim that Archer cant learn disarm traps but Ranger can. Ranger dont seem interesting character tho.

>> No.4066787

>>4066772
Ranger is completely useless. The FAQ is wrong, archer can learn disarm trap. But like I said, your archer can only become expert at it when he obtains the 2nd promotion. Or maybe just the 1st promotion is enough, I can't remember now. You can also find enchanted items which boost your disarm skill. My archer had ring with 21 bonus on it. The items don't stack so only the highest bonus counts.

>> No.4066790

>>4066787

Okay, thanks. So I guess that Knight/Archer/Cleric/Sorc will be good starting team, right?

>> No.4066856

>>4062989
Just make it sprite based like the old games.
3D was a mistake. Also more ppl can run it and it runs faster if sprites are used.

>> No.4066860

>>4066790
I didn't have any significant problems with that party, aside from the occasional trap that killed somebody or put half my team unconscious. Just make sure you clear the place out first and then you can go around opening chests and resting or healing between them if the traps hurt too much.

>> No.4067262

>>4066645
I just played with a knight disarming traps and she was completely useless.

>I don't usually do that!
uh, yes you do sweetie

>> No.4067347

>>4067262
>sweetie
What the faggotry is this?

>> No.4067368

>>4067347
not up to date on the hottest memes muffincakes?

>> No.4067373

>>4066539
Druids are shit. Widely considered the second or third worst class. Meditation GM is useless without Light/Dark or even GM of self/elemental. Alchemy GM is useless because you can just buy black potions.

Read the pastebin. KKCS is the standard party. The only issue is lack of disarm but the Regeneration spell will cover for it. KTCS will be fine although the thief won't scale and will feel like largely dead weight from mid game onward.

The game isn't all that hard so you can do whatever you want. The closest thing to essential is a Cleric due to GM body (Power Cure and protection from instagibs).

>I mean situation where I absolutely have to spend no more than X days on certain locations or follow certain time (day/month) route for optimal play or to not miss certain quests.
Nothing is essential, but there is something called the War Clock. Once you rescue the dwarves and then head back to Harmondale (the outside area, not the castle) the clock will start. This unlocks the two castle quests.

During month 3 from the start of the war clock the trumpet quest will trigger. Any time during weeks 9-12 from the start of the war clock you can enter Tularean Forest and a quest will trigger to get the Trumpet.

After month 4, once you enter Harmondale an event will trigger. The Choice will determine whether the rest of your game is light path or dark. You might consider saving a backup of your game at this point so you can play the other side after you finish the game without starting from scratch.

>> No.4068005

>>4067262

>I don't usually do that!

Do what?

>>4067373

>Widely considered the second or third worst class

And whats the other two? Ranger?

>Read the pastebin. KKCS is the standard party.

Yes, I checked pastebin before posting but I just didnt want to double the classes, something that is against my inner need for bit of roleplaying.

So aside from that light/dark choice, there is no time limit for finishing the game? I can do whatever I want?

>> No.4068007

>>4068005
That's what the knight says every time she fails the disarm check and blows up the chest, which was every time.

>> No.4068419

>mfw I keep mistaking HEROES OF Might & Magic with Might & Magic
>get confused constantly with people talking about M&Ms 7 when the last one I know is VI.

>> No.4068461

>>4065631
I would never play a map with at least one of DDoor or Town Portal. Otherwise it's just boring hero chain simulator 3000, as if there's not enough of that garbage to the gameplay already.

>> No.4068469

>>4068461
without*

>> No.4068594

>>4013028
Other than the extra campaigns (that used to be sold separately), what's the best Heroes 3 campaign?

I never bothered with any of them except the Crag Hack scenario in Shadows of Death.

>> No.4068601

>>4068594
H3 has extra official campaigns that aren't from SoD or AB?

>> No.4068603

>>4068601
Yes. http://mightandmagic.wikia.com/wiki/Heroes_Chronicles

>> No.4068613

>>4068603
Nice, I didn't know that. I'll check them out when I start with H3 again.

>> No.4068646

>>4068419
There were 9 M&Ms and 7 Heroes.

>> No.4068659

>>4068646
Let's be honest here. Everything made after HOMAM IV = (HINOs = Heroes of might and magic In Name Only)

>> No.4068697

>>4068646
Seventh heroes?

Wait a minute.
The third one, I know it, it has that tutorial with Lord Haart, and you fight demons and undead, each with their own towns.
The fourth one introduced independant heroes, and mixed demons and undead, while adding caravans so that you could quickly move heroes and troops around towns.
The fifth one was the beautiful but really brutal one in which the AI made a beeline to your base, and had heroes being able to attack directly (while ranged units were OP), and it tried to add a ghost to keep you busy while the enemy was playing.
The sixth one, I remember I tried it, it was nearly unplayable because you're required to make an account or something to save.

>> No.4068705

>>4068697
5th was the Russo-French reboot of Might and Magic

7th was the "let's kill the series for good and sell out to weaboos" reboot of Might and Magic

>> No.4068712

>>4068705
I remember the fifth being kinda nice, but was ruined by the AI just rolling over you. I played it twice, was instantly rolled over by the AI, was discouraged, and stopped playing it.
Compared to III and IV where I could win against the AI in easy mode, I couldn't even stand a chance in V.


I don't think I tried VII, but I do have very bad memories of VI. Like, persistent experience system (like in Age of Empires 3), a fucking online account system (for someone like me who plays solo 90% of the time, it's a flaw), and the AI also being brutal.

>> No.4068742

>>4068005
MM7 class rankings
1) Cleric
2) Sorcerer
3) Knight
-------
4) Archer
5) Monk
6) Paladin
-------
7) Thief
8) Druid
-------
-------
9) Ranger

KKCS and KCSS are the standard comps, but anything with KCS will carry you.

Aside from events related to the war clock (and I included all of those) there is no time limit on anything.

>> No.4068752

>>4068742
Pretty sure I saw calculations somewhere that Thief far out-damages the Knight and the Monk out-tanks and outdamages them too. Knights are just glorified corpse carriers most of the time.

>> No.4068765

>>4068752
If you don't enchant things then he will do comparable damage until late. If you aren't retarded and enchant items of +armsmaster and +unarmed skill the thief plummets in effectiveness compared to the others.

>> No.4068779

>>4068765
To add to this I've looked at the calculations before and they assume that you never have haste or Day of the Gods on. Knight start out really slow, but master sword is easy enough to get and at that point you are doing 2-3x the damage of daggers with about double recovery time. Now at high dagger skill (>30) you can start banking on relatively regular crits but if you are going that direction why not just get a paladin and put those points toward paralyzing which is basically a free kill?

>> No.4068780

>>4068752
In the late game my knight was doing 150 pts of damage per attack due to dual swords and armsmaster gm. Can the thief compete?

>> No.4068794

>>4068780
I hex edited my Thief a blaster from the start, so no, the knight can't compete

>> No.4068798

>>4068646
Oh wait, there were 10 (ten) M&Ms

>> No.4068874

So whats the easiest way to stomp through Heroes1? I just wanna finish the campaign asap

>> No.4068886

>>4068874
Get to top tier and roll, same as the rest of the games.

>> No.4069089
File: 10 KB, 128x128, considering.png [View same] [iqdb] [saucenao] [google]
4069089

I play WoG 3.58f with Revised and Yona mod. I enable New Hero specializations and Secondary Skills change in WoG options. Discovered some broken stuff.

>Tyris - probably the most broken Castle hero, PvP and PvE wrecking ball
>Tactics now increase speed so Champions effectively have 13 speed at Expert
>20% bonus damage/hex because cavalry charge
>Cure is broken on heroes with unit specialization. If Cure is cast on the unit your hero specializes in, the max HP of that unit also increases. Nagas, Champions, Dreads, Unicorns can reach 300 HP easily with the right heroes.
Tyris can beat conservatories with 6 champions against 100 griffins @week 2 (no fodder)

>Gurnisson - ballista monster
>Stronghold commanders give extra ballistae
>1 stack of 5/6 ballistae can wipe out same number of level 7 monsters in one turn
WoG "nerfs" Gurnisson by giving him Archery instead of Artillery but this ends up helping him since he will be offered Artillery at some point before 10 anyway.

>Drakon
>enable "Gnoll First Strike" option
>when a Gnoll unit is attacked, the orders of attack will be reversed, making the Gnoll the attacker and the enemy the retaliator

>> No.4069380

>>4068594
Well?

Any opinions?

>> No.4069467

>>4069380
probably the one where christian is stuck on an island

>> No.4069481
File: 163 KB, 1000x590, duelofchamp.jpg [View same] [iqdb] [saucenao] [google]
4069481

anyone played MMDoC? It was really nice imo

>> No.4069489

>>4069467
That's a scenario isn't it.

>> No.4069532

>>4069489
no, it's a campaign with 4 maps that serves as the prequel to the first Erathia campaign. Google "foolhardy waywardness"

>> No.4069549

>>4069089
>WoG
People don't consider it seriously, don't they?

>> No.4069562

>Knight's bonus: Morale +1
>Barbarian's bonus: Penalty-free travelling
>Warlock's bonus: Wider radius on the world map
>Sorceress' bonus: More movepoints on the sea
Was it fair?

>> No.4069594

>>4069549
Depends on how you define seriously. Obviously no-one plays Wog at tournaments. But it's fun for the mods and new "approaches" to beating the game.

>> No.4069618

>>4069089
I like how everything is broken with WOG, and you can just get the most OP hero and wipe the map with him and commander alone.
Kinda similar to IV

>> No.4069621

>>4069562
Those bonuses were fairly minimal and rather irrelevant in the long run. What mattered more was the primary stat distribution, especially since in HoMM1 and HoMM2 they have better scaling than in HoMM3. Spell Power is way more powerful a stat in the first two games, because the HP bloat of HoMM3 hasn't been invented yet; when a Paladin has 50 HP (I think), multiples of them can be wiped out by a low-level warlock's Lightning Bolt.

I think the most you can say about those bonuses is how they allow you to speedrun campaigns more efficiently. Roland's Campaign's 2nd mission starts you off on a small map; the cookie-cutter speed strategy is to rush the south-eastern Sorceress town, conquer it with your Genies, hire a Sorceress and put her on a boat, conquer the SW town and go North. In the Archibald campaign when you conquer the Dragon Utopia, the deserts are the easiest to traverse with a Barbarian.

>> No.4069630

>>4069562
Warlock looks shit

>> No.4069631

>>4069618
I love it when the commander gets all-around attack+endless retal+2x strike+max damage and you teleport him behind a castle wall, then your troops just watch.

The 3 most broken commanders I can think of are Castle, Stronghold, Conflux. Necropolis commander would also be broken if its ability wasn't bugged.

>> No.4069707

>>4069631
>teleport behind castle wall
>nothing personnel

>> No.4069821

>when you're ocd and have to arrange hero inventory in order of weapon, shield, armor, helmet, neck, rings, coat, misc, boots

>> No.4069916

So Heroes 5 is actually more challenging than Heroes 3? A shocking development.

>> No.4070306
File: 169 KB, 642x480, HoMMI.png [View same] [iqdb] [saucenao] [google]
4070306

>three heroes run to conquer my castle
>instead of defence of the old castle run and conquer defence-less warlock's castle
Some behaviours are different for HoMM I, I suppose.

>> No.4070318

>>4069916

If by more challenging you mean waiting for tge AI to take its turn then yeah I agree. Otherwise they're practically equal

>> No.4070329

>>4070318
What did he mean by this?

>> No.4070575

>>4013028
This is a zplozenec jedu.

>> No.4070582

Why "Wait" makes fastest creatures go the latest?

>> No.4070616

>>4070582
Already asked
>>4051502
And answered
>>4051781
>>4051920

>> No.4071029

Is there any way to make a turn based combat system where you don't always have to spend your turn waiting first?

Like battle brothers tried to implement a 25% penalty to initiative for using wait (in the next turn) but it's still best to wait first every single turn

>> No.4071049

>>4069630
It's neato in Day 1-2 when seeing more of the map sooner might mean the difference between snagging crucial resources faster or not.

In HoMM3, if you aren't planning on having your starting hero be your main (i.e. you started as Inferno and your heroes are mostly garbage, so you roll Fiona for Scouting and bonus Hellhounds and Hellhound speed while crossing fingers for a good Barbarian, Overlord or Ranger) or are running Random and happen to get an appropriate hero from the tavern (Shiva, Fiona, Deemer), Scouting can be really nice.

>> No.4071371

>>4071049
>the difference between snagging crucial resources faster or not
Yeah, but if they are guarded by monsters that you probably won't beat on the first week, is there a difference?

>> No.4071592

Inferno are the best.

>> No.4071735

>>4071371
Then the other bonuses wouldn't help anyway.
I'm talking about situations where without the scouting you could have missed a lumbermill / a 2000g chest / whatever else accessible by one turn, which can lead to delaying your build or having one hero less for snowballing your exploration.

>> No.4071749

>>4071592
They are the strongest in Heroes V

>> No.4071774

>>4071749
But are Heroes V relevant?

>> No.4071861

>>4071774
Yes!!

>> No.4071868

What do you goys think about Disciples? I think that the series would be a great contender - especially Disciples 2 if it had a better / more challenging AI and three times as many scenarios as it does right now.

>> No.4071876

who's the most bangable necro hero in III?

>> No.4071892

>>4071876
Tamika, obviously.

Vidomina looks like a crack whore.

The rest are all ugly.

>> No.4071997

>>4071868
cut my wrist waiting for the ai to finish its turn

>> No.4072051

>>4071868
Great art style but not a huge fan of the combat.

>> No.4072205

>>4071997
Very good point.

>>4072051
I actually liked it since it was one of the rare turn based strategy games where they completely got rid of the "wait" mechanic being something you do 99% of the time on your first turn.

>> No.4072330

>>4071876
>implying it's anything but Sandro

>> No.4072353

>>4071861
Proofs?

>> No.4072429

Is vcmi a meme?

>> No.4072469

>>4071868
Pretty RPGish, though it's not like something bad.

So far I tried to get into other turn-based strategies, still never managed to get other favorite series gamed Disciples II and NWC HoMM.

>> No.4073249

>>4068712
>i couldn't stand a chance against ai in V
That's on you then

>> No.4073390

>>4072330

You don't bang Sandro. Sandro bangs you - into a skellington.

>> No.4073392

Is there an easy way to adjust the fullscreen resolution of MM6-8 or play them in windowed mode without adding a launch argument to the shortcut?

>> No.4073405

>>4071868
Disciples has great presentation (music/art/plot) but gameplay is kind of repetitive and rather rng-heavy. Campaigns are really enjoyable but i cannot see myself wanting to play single scenarios that much.
Also D III killed the series more than H VI or VII did.

>> No.4073409

>>4073392
grayface patch should let you do it through the .ini file

>> No.4073414

>>4068712
>easy mode

Jesus git good

>> No.4073440

>>4073405
>rather rng-heavy.
Because of miss-chance?

>> No.4073441

>>4073392
You should install greyface yes, but I don't think it alone allows you to play in windowed like >>4073409 says. I had to use DxWnd to get windowed mode running properly.

>> No.4073449

>>4073441
Have greyface installed already. Still have the same problem even after editing the .ini file. I'll look into DxWnd.

It doesn't have to be windowed as long as it fits my screen without anything getting cutoff.

>> No.4073474

>>4073440
That is what i meant

>> No.4073572

>>4073449
https://sites.google.com/site/angelddeath/#TOC-Might-Magic-6-resolution-mod
This MM6 mod 100% works. There is also the same MM7 mod right under it, but I couldn't get that piece of shit to work even after trying about 6 different approaches.

>> No.4073589
File: 201 KB, 1920x1080, inferno.jpg [View same] [iqdb] [saucenao] [google]
4073589

JUST

>> No.4073601

>>4073249
>>4073414
We heard you the first time, no need to spam.

>> No.4073653

>>4073589
Just what?

>> No.4073656

>>4073653
fuck my terrible faction up?

>> No.4073657

>>4073656
Haha, Inferno are stronger than Fortress!

>> No.4073670

What's the best unit in Heroes1? Best faction/worst faction?

>> No.4073673

What's the best way to play arcomage outside of the game?

Preferably something that runs on linux. Thanks.

>> No.4073710

>>4073670
Nothing topped dragons yet.

>> No.4073727

>>4073710

Didn't genies have bullshit OP ability?

>> No.4073738

>>4073727
20% probability of halving the stack.
Can't say if it's OP, genies are quite fragile IMO.

>> No.4073745

What Heroes game has the best campaigns?

Heroes 3 campaigns seem kinda un-personal.

Heroes 4 campaigns all have the same "plot twist" - you fight your own faction at the end. Very predictable.

>> No.4073760

>>4073745
HoMM 2, no doubt.

>> No.4074003

>>4073760
This. Love the premise and the mission structure with branching paths.

>> No.4074212

>>4073572
That only works if I use -windowed while starting the game. DxWnd seems to work fine, so I'm good to go now.

>> No.4074217

>>4074212
Why is using one argument in the shortcut such a big deal to you?
It works for me, make sure you switch to windowed mode in game by pressing F4 or whatever function button does that.

>> No.4074238

>>4074217
yeah there's a windowed mode hotkey

>> No.4074241

>>4074217
>>4074238
Wait, really? Shit. I didn't know that. Thanks.

>> No.4074304

is the learning skill worth it in MM6? in my first runthrough i just bought it right away and left it at lvl 1. is it worth mastering (or putting more than 7 pts in)?

>> No.4074307
File: 5 KB, 424x111, imbadatnamingshit4.png [View same] [iqdb] [saucenao] [google]
4074307

>>4073601
what?

>> No.4074320

>>4074307
>10 hours to learn how to edit a page
*clap*

>> No.4074367

>>4074320
>implying i sit here 24/7 just refreshing a page on a somali mud sculpture enthusiast forum
i have other things to do anon

>> No.4074390

>>4074367
Yeah, like learning how to edit internet pages to not lose an argument that you started.

>> No.4074432
File: 907 KB, 500x394, tmp_24473-1495655334272215513831.gif [View same] [iqdb] [saucenao] [google]
4074432

>>4074238
>NWC HoMM could into windowed mode
>but Ubi HoMM can't

>> No.4074568

>>4073760
>>4074003
Why did the campaigns decline so hard in the 3rd one?

>> No.4074617

>>4073670
>best faction
Warlock. You don't have to do anything other than spam Gargoyles by constantly buying new Warlocks and stockpiling native ones. Gargoyles own, their cost-efficiency is still superior to shit fielded by the Knight and all that, and your late game is still good. Also, 3 Spell Power is the most snowbally stat.
>Worst
Knight. Aside from Knights being really good main hero material in longer games, Peasants just aren't worth building. Remember that the best way to get an early game army is to buy a ton of heroes; Peasants are dead weight. Knight's tech tree, filled with obstacles (building a whole bunch of dumb shit just to get Pikes/Swords) is not great, and Paladins get nuked easily. No flyers means you can't siege effectively. Knight is effective if you can conquer a second town very quick and then doublebuild, because Knight town does provide tons of cheap fodder, and morale bonus helps mix armies. Standalone though, Knight is garbage. Barbarian is in a similar boat, but stuff like Trolls self-regeneration and an actually usable level 1 unit keeps them afloat.

>> No.4074682

>>4074617
>Remember that the best way to get an early game army is to buy a ton of heroes
You know, this makes me feel like it's something wrong after long time playing HoMM III.

>> No.4074948

>waiting to get logistics
>doesn't get logistics
>learn all useful skills i have
>finally get offered navigation and scholar on main
kms

>> No.4075204

Heroes1 is kinda annoying, does any of the plot actually matter?

>> No.4075252

>>4075204
Not at all. The only "plot" is Lord Ironfist wins which is explained in the H2 campaign intro. They are all basically stand alone scenarios, although fuck the Eye of Goros.

>> No.4075270
File: 465 KB, 754x569, 1497304399672.png [View same] [iqdb] [saucenao] [google]
4075270

>>4075252
FUCKING THIS!

Stupid bullshit digging fuck shit!

>> No.4075290

>>4074682
But massing heroes is also the most effective way to play homm III too

>> No.4075390

>>4075290
You don't mass much in HoMM III after RoE because only two first heroes of two, goddammit, different fractions have any fightable start army per week. Other guys come with one lvl 1 unit.
But in HoMM I, you MUST buy a bunch of heroes, because otherwise you.re going to suck.

>> No.4075443

>>4075390
To some degree, yeah.
But if you are for instance playing pvp on random maps that are slightly richer (let Jebus be an example), then you want as much heroes as possible to cover as much of land as you can and chain your army to defeat neutrals in your zone; you will usually max our on heroes before 117

>> No.4075512

>>4073390
Fair enough
>>4073745
I liked how you had to fight against many factions in IV, including your own. While the plottwist thing is true, i still very enjoyed reading the campaigns.

>> No.4075538

>>4075204
It's worth knowing that the HoMM1 manual describes Lord Morglin Ironfist as having emerged from "the Varnal Islands", which might be how people from the land of VARN called their land in Might and Magic 1.

Generally all missions for all campaigns are the same, except of course if you play, say, Lord Ironfist, you won't be fighting on the Lord Ironfist map against yourself; you will only get to fight in the end-game maps against Slayer, Lamanda and Alamar. And in canonical ending, Ironfist wins, which is explained in like the first two minutes of HoMM2. Aside from that, if you aren't enjoying the gameplay, then HoMM2 is pretty much HoMM1, but bigger and more polished.

>> No.4075539

I wish they made it more obvious how the creature specializations worked in Heroes 3.

As a kid, I first thought that they get +1/+1 ATK/DEF for every level above the creature's level the hero is.

But it's actually +1/+1 for every hero level DIVIDED by creature level.

>> No.4075542

>>4075539
In fact, the campaign hero specializations that give +5/+5 to lvl 7 creatures are basically them having a lvl 28 hero creature specialization bonus from lvl 1.

>> No.4076182

>>4074568
Because they realized no body plays campaigns

>> No.4076459

So, I tried to give a fresh view on HoMM VI.
Well, it doesn't look bad as it seemed. World map got even better after HoMM V.
But there's something with unit stats. It feels like they are bloated. Also it feels like there are too many special abilities for units.
Hero development feels very overwhelming - there's so many abilities to choose so you don't even know what's better. HoMM V skill wheel is surely big, but it feels nowhere as big as HoMM VI skill system.
Also it is slow. Maybe it's just me, but I felt like I spent a whole hour for 14 game days.
So, it's just me, or it's the game as is?

>> No.4077091

>>4075538
Good to know, I think I will finish this campaign but I definitely WONT be playing the other ones. I wanna move on asap

>> No.4077129

>>4077091
You aren't missing out on anything other than maybe the fun of getting dragons and steamrolling every scenario with just 4 of them.

>> No.4077239

>>4076182
they play them once or twice, which is like 1% of all game time

hot seat bantz > everything else

>> No.4077405

>>4077239
This, nothing better than a hot seat game of Heroes with your girlfriend. Every time she loses she has to take some of her clothes of! Am I right lads?

>> No.4077416

>>4074568
Except Heroes IV campaigns have the best writing in the series

>> No.4077425

>>4077416
That only makes me want to not play the rest of them, since I did play Heroes 4 campaigns and wasn't impressed outside of the Necromancer / Half-Dead campaign.

Life campaign was boring.
Nu-Academy campaign literally ruined Santa.
Nature campaign was for girls.
Chaos campaign was "dude pirates lmao".
Might campaign was too high testosterone for me.

>> No.4077631

>>4077405
>Every time she loses
>3 hours in and she is finally allowed to take off her sock after you wrecked her shit in 1v1 Jebus
Wooow.

>> No.4077746
File: 27 KB, 400x400, 1464548943313.jpg [View same] [iqdb] [saucenao] [google]
4077746

Am I the only one thinking that HOMM6 campaigns are actually playable and somewhat fun?
The real downside is that the "strategy" parts of the world map are 100% shit because there is basically always 1 path to go to.
But otherwise the game is pretty cool
>cool monster powers
>cool spells
>cool artifacts
>cool skill tree
>missions are long and you are invested in them
>cool graphics
>combats are challenging are require strategy

>> No.4077751

>>4077746
Heroes V campaigns are better, especially the one in the expansion with the underboob / sideboob shaman girl

>> No.4077770 [DELETED] 

>>4077751
Boons make only better?

>> No.4078194

>>4077770
No, boobs, not boons

>> No.4078231

>>4073589
HD 'REMASTER' MY SHIT UP

>> No.4079534
File: 139 KB, 693x693, 1412360741069.jpg [View same] [iqdb] [saucenao] [google]
4079534

>played over and over HOMM3 so that I'm sick of it
>played HOMM2
>played HOMM4
>played HOMM5
>almost finished HOMM6 but my computer runs it like shit now
>still want to play more modern HOMM
>I was able to play HOMM7 for 1 hour max before I had to quit

Should I just power through it? Does it get better after the first few missions?
I mean I can't even tell why I don't like it. Objectively it's not so bad

>> No.4079697

>>4073673
3DO released the MM7 Arcomage as a separate game, but at this point it's pretty obscure.

Really though just load up your last MM8 team and Town Portal all over.

>> No.4079831

>>4073657
Nope.

>> No.4079845

>>4079831
Inferno can summon teleporting demons dude

>> No.4079884

>>4079845
That's all they can do?

>> No.4080032

Is starting with one of the heroes that specialize in necromancy a good idea, or is it better to use one of the others?

>> No.4080221

(HO)MM cinematic universe when? Ubisoft should get into that.
>Directed by Peter Jackson

>> No.4080247

>>4080032
Depends. If it's a map like HoMM2's peasant revolt then you can get tons of free skeletons early on

>> No.4080257

>>4080247
Right, I completely forgot to specify. I was thinking about HoMM 3.

>> No.4080271

>>4080221
How would modern audiences react upon learning that angels are cyborgs and devils are aliens?

>> No.4080275

Might and Magic has the best spellcasting system out of any RPG video game franchise to be honest

>> No.4080287

>>4080275
The whole click spellbook - click spell - click enemy thing? Guild memberships?

>> No.4080290

>>4080287
That + skill levels + spells like town portal, lloyd's beacon, jump, fly, feather fall, wizard's eye, etc.

>> No.4080360

>>4080275
i can't think of many other franchises with fun utility spells

>> No.4080387

>>4080290
I've had way too much goddamned fun with those spells. It's amazing how free you actually are in M&M.

>> No.4081424

>>4080271
you just need to buy enough reviews to tell whether they liked it

pick a female lead + diverse cast just to be on the safe side, they will hail it a breath of fresh air

>> No.4081434

>>4080271
Probably not as autistically as the HOMM-only players finding out about that.

>> No.4081480

Would Archibald have been a better character if he wasn't so obviously evil in his portrayal?

>> No.4081484

>>4081480
>evil
I see Roland "my wife's son" Ironfist's propaganda is working

>> No.4081501

>>4081434
Well the Heroes angels don't look like cyborgs.

>> No.4081772

>>4081501
How do you know we aren't all cyborgs, and aliens are the reals?

>> No.4081893

>>4081772
Because they have no cyborg parts

>> No.4081942

>>4081424
Disgusting but true.
>"Hey we have a random black guy in our movie inspired by Nordic Mythology."

>> No.4082269

What is a great faction to play as in HoMM3 if I am trying to learn more "efficient" play?

>> No.4082471

Im sorry for what might sound like stupid question but - what are the most comfortable controls settings for Might and Magic 6/7/8?

I mean, I started playing 7 right now but its somewhat uncomfortable for me to move with arrows by left hand and holding mouse with right, while switching to moving right hand on arrows and left on A/S/space.

Please forgive the necomer.

>> No.4082516

>>4082471
Honestly I stopped using the mouse when playing for the most. Made it a lot more comfortable. I can't remember if MM7 added the option of choosing controls, but the Grayface patch should let you tweak options. I can't say I have any recommendations, but I'm sure someone here will help.

>> No.4082526

>>4082471
There's mouselook mods and you can customize controls in-game in at least 7 and 8. For 6 I can't remember if you could do it in game, but you can set them up in the .ini file. I used the default ones that greyface had, they were pretty easy to get used to.

>> No.4082536

>>4082516
>>4082526

Im playing GOG version, marked as "1.1 hotfix". Yeah, I can change controls, I wonder if this will feel better with WSAD.

One more thing, even more silly - I keep dying to those swarms of dragonflies. I guess I should rather kite them, but when I try, I always attrack large groups anyway and everybody dies. I just keep pressing A, no idea if thats the right way to do so, or I should rather switch to turn-based mode and manually select spells and such.

I cant really buy anything for protection right now, gathered 160 gold from crate near water and total 400 from dragonflies so far but nothing else.

>> No.4082553

>>4082536
Try to get bow skills for everyone and then buy/find some cheap bows. There's a Day of the Gods (or whatever is the name) and a Haste pedestals on the island that will help you a lot. Turn-based is probably better if you pull them all at you, but if you manage to lure away just small groups, you can keep it real-time.
You should also try killing the dragon if you get all your guys bows, it's not even that hard to do, you just have to be constantly strafing at a good enough distance.
You can then cheese the dragon for good loot.

>> No.4082559

>>4082536
I'd recommend what >>4082553 said. You might also turn in some quest items beforehand to get some experience and level up, if you need some extra hp.

>> No.4082582

>>4082553
Adding to my post: If you didn't notice it yet, part of the fireflies respawns pretty much everytime the area is out of your sight. So if you manage to exterminate all of them, just walk to the dock and then back and small number of them will be respawned. This way you can grind some small amount of cash.

>> No.4082593

>>4082559
>>4082553

I tried cheesing dragon but got killed pretty quickly.

Im guessing right that I should rather keep trying until I get it, as it will become vital later? I wish I could just strafe instead of turning and running straight.

>> No.4082601

>>4082593
You can strafe, turn it on in options if it's possible or in worst case google how to do it in .ini file, which I am sure is definitely possible.

>> No.4082657

I'm new to HoMM 3, and I'd like to try making custom maps, but I have no idea what I'm doing. The help feature doesn't work because I'm on Windows 7, not XP. Is there a guide for the map editor out there somewhere?

>> No.4082715

>>4082657
>The help feature doesn't work because I'm on Windows 7
Download WINHELP.exe

>> No.4082718

>>4082269
Random one.

>> No.4082719

>>4082601

Figured it out, I needed to hold ctrl. Maybe I will be able to actually cheese that dragon.

>> No.4082773

>>4082719
Good luck. I remember struggling a little with the MM games when I tried them the first time, but I assure, it gets better and better the more you play. CSSS was ridiculously fun to play when you got to use magic as a shotgun (spells that shoot fragments). Really hard in the beginning.
What kinda party do you use?

>> No.4082780

>>4082773

Knight/Archer/Cleric/Sorc.

Wanted some sort of traps/ranged type of character but didnt want to double the classes.

>> No.4082787
File: 144 KB, 830x722, Assassin_resize.jpg [View same] [iqdb] [saucenao] [google]
4082787

How the fuck do I beat the third mission (The Cultists) in HoMM V's Warlock campaign ? I have literally no time and money to build units and develop some kind of an economy. Should I just rush using Raelag relying fully on magic instead?

>> No.4082794

>>4082787

Thats why I did myself. I was basically nuking with magic for nearly whole Warlock campaign in HoMM V.

>> No.4082814

>>4082715
It said that it was inapplicable to my version of Windows and wouldn't download.

>> No.4082857

>>4082814
Nvm, I got it. The default installation was for 32-bit computers; I had to poke around to get the 64-bit one.

>> No.4083047

>>4082780
Disarm skill is pretty poorly designed all around. Other than Thieves no one can ever get master aside from Monks on Dark Path only after their second promotion. The way the devs got around it is basically to make it not essential. Other than the Haunted Mansion (Knight promotion) where the chests come one after another with no major breaks the game never really punishes you for ignoring disarm. Even so with just basic skill if you pick up a high level disarm ring (+17 skill) you won't start getting hit by traps until you have strong enough defense and healing to ignore it. Just make sure you have Regeneration cast on all members at all times and you will be fine. If you have Preservation on as well, you won't ever die.

>> No.4083501

Is it possible to finish Dark Messiah of MM without kicking everyone?
Still fucking hilarious tho.

>> No.4084103

>>4082269
Castle

>> No.4084109

>>4084103
I don't like cyborgs.

>> No.4084130

Another little problem related with dragon from >>4082719 - I still cant beat it, to be honest. Im trying to catch the "rythm" of his attacks but often get hit from projectile anyway, not to mention that I rarely actually hit him, even with "day of the gods" buff.

Is it really a shame to give up on that?

>>4083501

I did so. I never liked kicking, it only prolonged fights that could be finished much quicker by actually attacking.

>> No.4084140

>>4084130
>I never liked kicking
LEONIDAS

GET THE PIT

>> No.4084282

>>4082787
This mission doesn't let you build an economy, at least early on. Enemy has like 6 towns against your one or two, so they will outgrow and outpace you even if you survive the initial onslaught of high level heroes.
So yeah, you've got to work with magic. Hope you've got an empowered meteor shower and Warlock's Luck, otherwise you probably need to restart the campaign. I've heard some people managed it with Resurrection they got from the dragon utopia in the second mission, but I've never did that, it sounds like even more campaign restarts than MS/WL combo.

>> No.4084492

>>4084282

Not him but I quickly checked and yeah - there are 7 cities on this map, two can be captured right away due to low defense but you need to get all 7 for victory. Near those towns are located teleporters and demons invade from south entrance to the underground, so it is recommended to keep at least one hero nearby to deal with those invading demons until cutscene will trigger, marking the end of this spawning. Then it is suggested to split in two and conquer rest cities with both of your starting heroes.

Wait until you get to 5th mission...

>> No.4084539

>>4084130
Nobody said it's a shame, but it's a nice early experience boost plus you get a (usually) very nice enchanted high level item.
And depending on how cheap you feel like being, you could further exploit the loot glitch with the corpse and get tons of early money and full equip for the whole party.

>> No.4084561

>>4084539
How did the loot glitch work again? Just save before looting, and then reload and loot, and eventually the corpse doesn't disappear when you loot it?

>> No.4084574

>>4084561
Exactly, the corpse sometimes doesn't disappear so you can save and loot it again. Repeat until you get sick of it or think you got enough money and items.

>> No.4084736

What TBS should I play if I like Heroes?

>> No.4084740

>>4084736
Try Age of Wonders or Disciples 2

>> No.4084795

>>4084574
>>4084561

I think I give up. 2 hours of trying, the longest run lasted for 10 minutes during which I did like whooping 100 dmg total, based on hp bar. Problem is, I cant even hit him - all 4 characters try to launch with "day of the gods" buff and yet out of several 4 arrows volley, only one hit per few tries, usually for 4 damage or something. In such situation, it would take hours to finish.

>> No.4084810

>>4084795
Don't fire all the arrows at once, you won't hit shit. Just keep pressing the attack button repeatedly in swift succession. One or two arrows are gonna hit the dragon everytime he stops to fire at you.
Also you can speed up the game by pressing F3. It won't help you dodge the attacks or hit the dragon more, but it will make the fight less of a hassle since it's gonna take less time.
By all means just skip the fight altogether if you don't wanna bother with it. There's no quest or event tied to it later in the game, so you don't lose anything important.

>> No.4084834

>>4084795
>>4084810
Doing the dragon isn't even close to essential, don't get hung up on it. If anything it makes the early game so trivial that it weakens the game. Just make sure you have bows and bow skill for everyone. I would make sure and get basic learning for everyone as well (level 1 basic costs no skill points and is +10% experience from monsters).

>> No.4084890

>>4084810
>>4084834

I just get back to feeling of worst player ever, since countless people did that without a sweat and Im having serious problems. I tried to launch when he was about go breath, the second before he begins animation and when he was just flying around and results were completely random anyway.

>> No.4084938

Can you lower the age of your characters in M&M 6/7? Just being curious.

>> No.4084939

>>4084834
Honestly, I'd say killing the dragon and abusing the loot glitch makes the game incredibly boring. Might as well give your party blasters.

>> No.4084953

>>4084938
IIRC there's a fountain of youth around in MM6. In MM7 I think the only way to lower it is by potion.

>> No.4084967

>>4084953

But can you lower it without limits? I mean, I heard there are lowered stats for old age and everything in game takes days and such.

>> No.4084974

>>4084967
Lad, I played 6 - 8 pretty slow and made sure to do all quests and visit every dungeon at least once and clear the dungeons 100% or as close as possible. MM6 took me almost 3 years, MM7 almost 4 and MM8 3 years again.
I think you're overestimating how fast time flies in these games, it's not that bad. The age effects don't start until like 30 or 40 years from the beggining.

>> No.4084997

>>4084967
Unless you're planning on jailing yourself literally every step you take you won't notice age at all.

>> No.4085009

>>4084967
In MM6 there is a fountain in Hermit's Isle and rejuvenation potions (which power stats permanently).
In MM7 there are Rejuvenation potions and that well in Eeofol.
In MM8 there are just Rejuvenation potions.

You won't be affected by age in any meaningful way in any MM game unless you actively try, aside from MM8 there are some old hirelings and MM2 where there are time warp traps that cost you a year.
>>4084890
You are talking largely to people that have played these and similar games for almost 2 decades. Don't feel bad if you don't get it the first dozen tries.

>> No.4085016

>>4085009
Or if you overuse Divine Intervention, and those stupid books in Necropolis in MM5.

>> No.4085101

>>4085009
>>4084997
>>4084974

Okay. Thanks for being so helpful!

Another little question, if I may ask - how do I prperly increase survivability of my team members? I mostly mean my dwarf cleric - I gave her best chain I found in Castle Harmondale, good shield, she have 28 armor class right now and yet whenever I run into goblins group, she dies faster than she can cast healing spells.

>> No.4085129

>>4085101
Well your big problem is that the Goblins have a "preferred" target of any dwarf in your party so they will attack her first. There isn't all that much you can do other than make sure to grab the stone skin pedestal by the inn.

Rings of +hp skill, the Regeneration spell (expert body), and of course better armor are your best bets. Don't be afraid to run or reload if you get overrun.

>> No.4085132

>>4085129
Basically you will need to outheal the damage. Have your other 3 characters focus on attacking and make your Cleric heal any time she drops below 50%. When you run out of spell points head to the temple and pay the 25g to restore full hp and full sp.

>> No.4085979

>>4084974
Do you ever play anything else besides MM?

>> No.4085980

>>4085979
What? Those are in game years. I finished these 3 games back to back about a month and half ago.

>> No.4086014
File: 3.70 MB, 1920x1080, Naamloos.png [View same] [iqdb] [saucenao] [google]
4086014

For the past couple of years I've been playing HoMM3 with the HD mod on a laptop with a 1366x768 resolution screen. I recently moved to a laptop with a 1920x1080 resolution screen, and after fucking around with the HD mod settings for a bit, I can't find a way to get them how I want. My main problem is the hud is fucking tiny and because of that, the letters seem somewhat distorted (see the water wheel announcement in the bottom right for an example). Do other people have their game set up like this as well or have I just missed something in the settings of the mod?

>> No.4086027

>Crag Hack scenario 2 on highest difficulty
>have 0 wood
>the only wood source nearby is guarded by a bunch of Marskmen (I just realized that they're called ARchers when un-upgraded even though they have a crossbow - wht the fuck?)
>they always kill my troops
>can't get new troops from anywhere since Stronghold needs wood for dwellings

>> No.4086042

>>4086014
Download and install HotA

>> No.4086324
File: 43 KB, 512x320, 29-mm3_2871[1].png [View same] [iqdb] [saucenao] [google]
4086324

>>4085016
>You won't be affected by age in any meaningful way in any MM game unless you actively try
*blocks your path*

>> No.4086885

Alright. Going to play homm2 later today, anything I should know? Have not played much else then homm3.

>> No.4086934

>>4086885
You can't wait turns, only skip. Warlock town is god tier and Knight is shit tier. Archibald is the rightful heir to the throne.

>> No.4086973

lol

>> No.4087417

>>4086885
Dimension door isn't capped on usage (aside from spell points) so it's your main movement spell instead of Town Portal which is near impossible to get.

Upgrades cost double the upgrade cost not single like HoMM3. For Titans particularly this gets really expensive.

Always do the optional missions and for the vanilla campaigns make sure to pick the dwarf rescue and the unit carry over. Don't pick the betrayal option because you lose all your carry over awards/titles.

>>4086324
Well yes if you are retarded and click every single one without reading what it does.

>> No.4087701

Heroes V is so boring

>> No.4088386

>>4087701
VII is so much better.

>> No.4088394

>>4088386
Is it really?

>> No.4088398

>>4027748
Old Succession wars has it, it should be even improved in newer version once its released.

>> No.4088409

>>4088394
No, I lied.

>> No.4088621

>>4086014
This doesn't look like 1080, it looks like your old res maximized.
Go to HD launcher, make sure resolution is right and make new shortcut/exe. Mode should be 32bit true. You can try changing to stretchable or windowed mode if it still looks like that.

>> No.4089090

>>4087417
>Well yes if you are retarded and click every single one without reading what it does.
In my DOS version, most of those aged you by +5 natural age and didn't give you any prompt as to whether they've done anything to you or not. So yeah, you might as well find yourself clicking all of them, looking for bonuses, and then finding out later that all your characters are now in their fifties.

>> No.4089119

>>4089090
It's one year and after clicking it, it tells you that you aged. Might be different in one of the ports, but the DOS version of the crystals is very straightforward.

>> No.4089142

If I may ask, I have another two questions about M&M 7:

1) While exploring Deyja and fighting harpies here, they aged some of my characters. Can I reverse this effect somehow?
2) How and when properly deal with sylphs in Avlee on island holding golem part? I mean, I thought that promotions quest shouldnt be that hard but they kill me really quickly (my team is level 11 right now).

Thanks for replies.

>> No.4089215

>>4089142
1) see >>4085009, you won't be able to buy them until after The Choice, unless you get lucky at the miscellaneous shops in Bracada or Deyja. Rejuvenation is a black potion.

2) Ignore them, you won't be able to take them on at your level. If you did the quest correctly, you got a Fly scroll in Bracada in the chest with the Abbey Normal Golem Head. Use it in Avlee to pick up the golem part and hit the shrine for that part of the druid quest.

>> No.4089218

>>4088621
Got it to work, thanks m8.

>> No.4089228

>>4089215
Should add that with Fly you can move up or down freely even in turn based mode to avoid attacks.

>> No.4089248

>>4089215
>>4089228

Okay, thanks. I dint got to Bracada yet, just checked about the promotions quest, after I found two legs in Deyja.

What dungeons/areas should I explore now, given that 11 level? I did a run around few locations for now (Erathia, Tularean Forest, Avlee, Deyja, Tatalia) but I didnt fight with monsters outside the town in Tatalia. I avoided Burrows for now to be honest - I guess thats the proper direction? I dont really want to advance the storyline before I learn the game better...

>> No.4089263

>>4089248
If you can focus on the Sorcerer promotion because once you get master air and water the game becomes WAY easier. The quest is in the School of Sorcery in Bracada.

You should be focusing on quests first and foremost. Some of the easier ones are the Fairy Cave in AvLee (Hunter promotion and fairy pipes), the signet ring in Erathia, and Parson's Quill (deliver from Erathia to Tatalia).

Speaking of, have you picked up the Arcomage deck yet? There will be hours of mindless fun at your fingertips.

You should get to AvLee and pick up top level bows and halberds.

I'd also consider heading down to the Barrow Downs and Stone City for top level axes and maces. Once you clear out the troglodytes downstairs you will be able to sell for a way bigger percentage there than anywhere else.

>> No.4089274

>>4089263
And while I think of it, if you didn't pick up the Faerie Ring while doing the Faerie Cave you should do that. It's in kind of a hidden chest on the way down from the elevator. It is a ring "of Air Magic" which is +50% spell skill on all Air casts rounded down (i.e. level 6 expert is cast as level 9 expert).

>> No.4089316

>>4089263
>>4089274

I did those quests and grabbed that ring (reminds me of Dark Souls, by the way. Sorry for picking up M&M so late, the only other M&M I played before was X and I really liked it). And deck as well, I tried to explore all of my new flief map before going somewhere else.

As for top bows and such, you mean buying from high level shops? In that case, I need to find some way to make gold in large amounts because despite having merchant expert at my cleric, I would still spend fortune. Unless there are some respawning dungeons I can tackle for loot and glory.

I love loot and glory runs.

>> No.4089328

>>4089316
Every time you go to a new city play Arcomage at the tavern for free gold.

And yes, I mean buying them. You can get pretty close to decking out your party for 30000 gold, just don't buy things with enchantments yet. You should have picked up that much gold already just picking up the chests in Deyja to buy Griffin Bows for everyone and a couple halberds. The barrows have roughly 50k in them as well, they just don't have all that many quests (2 quests for 16 barrows, 15 roman numerals and the ankh one).

If you have done the easy stuff then work on promotions. The Evernmorn map is the dungeon on the island in Tatalia where you pick up the golem piece (and can pick up really good daggers in the weapon shop). Remember though that once you finally get to master you still have to get enough money to actually buy the spellbooks and those things are expensive.

>> No.4089336

>>4089328
Oh and I would pick up duper/merchant hirelings to cut the costs down.

>> No.4089353

>>4089328
>>4089336

Thanks a lot!

>> No.4089501

How would you make more than 2 spells (Slow and Haste) castable in Heroes 3?

>> No.4089732

>>4089501
By buffing the other ones so they're actually worth using or reducing HP so other spells are useful like HoMM2

>> No.4089898

>>4088409
YOU DEVIL!

>> No.4090067

>>4089501
>more than 2 spells
And you don't even cast Town Portal on Expert Earth Magic?

>> No.4090174

>>4089501
pick different chess pieces not just the pawn

>> No.4090287

>>4090067
Obviously the question was about combat.

>> No.4090308
File: 2.61 MB, 1500x857, heros1.png [View same] [iqdb] [saucenao] [google]
4090308

What is better? Gold dragon or black dragon? I'm doing Island of Fire scenario

>> No.4090325

>>4090308
Gold!! Always pick gold....!

>> No.4090407

>>4089732
HoMM2 made Mass Slow and Haste their own spells and put them into tier 4.

>>4089501
Play tough single player maps, have fun figuring out how to use Force Field and Quicksand.

>> No.4090412

>>4089898
Alien*

>> No.4090810

Why does everything look so erotic in the post-H4 games?

>> No.4090823

If there isn't a new thread soon we gun die

>> No.4090825

>>4090823
Who's "we"

>> No.4090828

>>4090825
Now is not the time to ask stupid shit

>> No.4090870

>>4090828
Okay go make a new thread then

>> No.4090918

>>4090870
no problem
>>4090915