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/vr/ - Retro Games


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File: 56 KB, 640x448, 39216-Streets_of_Rage_2_(USA)-1.jpg [View same] [iqdb] [saucenao] [google]
3983354 No.3983354 [Reply] [Original]

I haven't been able to find any solid info on this. In SoR2 is there some secret formula to successful grappling? It feels like going at a dude from above/below/the back seems to help my chances, but even that doesn't always work, especially later on in the game.

Is there some rng involved, or does the window for grapples just get small? If so where the heck is it

Help me /vr/ you are my only hope

----

Also: beat 'em up general discussion if you please

Hot opinions on special/power moves that drain your own health bar?

>> No.3983358

>>3983354
I always preferred SoR2 to 3 because of that awesome soundtrack, but I like the special move bar in 3 that let you use a special w/o it costing any life.

>> No.3983494 [DELETED] 
File: 77 KB, 444x442, who_are_you_what_do_you_want.gif [View same] [iqdb] [saucenao] [google]
3983494

>>3983354
Yes, it's all about practice and knowing the appropriate ranges for grappling distance, enemy attack triggering, and so forth. Here's some workhorse approaches to practice:

1) The Turtle Flipper
Just go for particularly sluggish enemies straight from the top or bottom (flip yourself so you get a back grip, which gives you more powerful moves)

2) The Blind Spotter
Sort of the same a 1 but a little more versatile: approach the target diagonally while keeping yourself mostly outside the horizontal and vertical ranges of his hit box, then quickly close the remaining gap into a grab

3) The Discount Hypnotist
Develop a general idea of the stun times of your foes, the range of your basic punch, and the correct button pacing so you can hit an enemy with a single punch, quickly advance a step during the stun time, and hit again and the exact time of his recovery but without activating your basic combo so you can repeat until you're close enough to just walk in and grab.

4) The Murder Lapdance
Mind your character's jumping range and jump towards the enemy so you land exactly in grappling distance for an automatic grab. Many enemies have anti-aerials, so learn the optimal distance and angle to minimize the change of triggering them.

5) The Fancy VIP Room Murder Lapdance
Like 4, but you press back to flip yourself in the exact moment you land so you get a back grab. Use with Max to unleash the full terror of this approach.

4 and 5 can be performed from a shorter range in combination with 3 for extra safety.


Bonus 1: The Happy Lander
It's surprising just how many people don't know this: in any SoR game you can get unscathed from an enemy throw if you press and hold Up while you're being hurled.

Bonus 2: The Valkyrie
Enemies on the ground nearby? Wait for them in grappling position while they get up for a freebie

>> No.3983502
File: 77 KB, 444x442, who_are_you_what_do_you_want.gif [View same] [iqdb] [saucenao] [google]
3983502

>>3983354 (OP)
Yes, it's all about practice and knowing the appropriate ranges for grappling distance, enemy attack triggering, and so forth. Here's some workhorse approaches to practice:

1) The Turtle Flipper
Just go for particularly sluggish enemies straight from the top or bottom (flip yourself so you get a back grip, which gives you more powerful moves)

2) The Blind Spotter
Sort of the same a 1 but a little more versatile: approach the target diagonally while keeping yourself mostly outside the horizontal and vertical ranges of his hit box, then quickly close the remaining gap into a grab

3) The Discount Hypnotist
Develop a general idea of the stun times of your foes, the range of your basic punch, and the correct button pacing so you can hit an enemy with a single punch, quickly advance a step during the stun time, and hit again and the exact time of his recovery but without activating your basic combo so you can repeat until you're close enough to just walk in and grab.

4) The Murder Lapdance
Mind your character's jumping range and jump towards the enemy so you land exactly in grappling distance for an automatic grab. Many enemies have anti-aerials, so learn the optimal distance and angle to minimize the change of triggering them.

5) The Fancy VIP Room Murder Lapdance
Like 4, but you press back to flip yourself in the exact moment you land so you get a back grab. Use with Max to unleash the full terror of this approach.

4 and 5 can be performed from a shorter range in combination with 3 for extra safety.


Bonus 1: The Happy Lander
It's surprising just how many people don't know this: in any SoR game you can get unscathed from an enemy throw if you press and hold Up+C while you're being hurled.

Bonus 2: The Valkyrie
Enemies on the ground nearby? Wait for them in grappling position while they get up for a freebie

>> No.3983617
File: 56 KB, 400x300, Knights_of_the_Round.png [View same] [iqdb] [saucenao] [google]
3983617

>>3983502
Uh, thanks. 3 had actually never occurred to me before despite it's simplicity. It's certainly making SoR1 easier, so cheers. I've been doing what you call "the valkyrie" for a while now and sometimes I find myself getting grabbed instead anyway. Especially on bosses.

Maybe some bosses you just can't throw?

>>3983358
Just from remembering conversations as a kid I think I might be in the minority on this, but I think I prefer the health drain specials. People'd say that makes them pointless, but I feel like it brings a small element of strategy to it. You know "will this situation hurt me more than the move will" kinda thing. Also gives utility to health pickups when you're already full.

>> No.3985135
File: 8 KB, 256x224, bebes-kids.2.png [View same] [iqdb] [saucenao] [google]
3985135

>> No.3985182

>>3983617
I don't disagree. One thing I liked about the Streets of Rage remake was the ability to turn it off or on depending on your preference. Shame that the SORR source will never be released so they can add higher resolutions.

>> No.3985247
File: 14 KB, 320x240, 62.gif [View same] [iqdb] [saucenao] [google]
3985247

why does it seem to me that the megadrive is lacking in good sidescrolling beat em ups

I thought the meme was sega had the good scrolly punchy games and sports and snes had everything else

Am I missing something?
am I retarded?

>>3985182
Dude, I didn't know there was a remake. Any good? Any point to checking it out if you've already got the original?

>> No.3985251

How can you struggle with grappling? You literally walk up to them diagonally and they are helpless.

>> No.3985276

>>3985251
I'm not very good at videogames!

I wasn't sure(and I'm still not like %100) if there was an element of randomness to it and if so how big. If there is then c'est la fuckin vie, I guess. If there is none and it's just me being bad then that's something I can work on

Also I just wanted an excuse to talk beat em ups. I'm not super well versed in it but it might still be my favourite genre.

>> No.3985317

>>3985247
SOR2 is the single best 16-bit console beat'em up. Nothing comes close.

SNES has a huge library of beat'em ups, but not a single one comes close to SOR2. The closest one is Ninja Warriors Again, but that's still nowhere near SOR2.

MD has quality (even if it's just one), while SNES has quantity.

>> No.3985350

>>3985247

Yes, you real my need to check out streets of rage remake. Best game.

I wish I could run the remake on vita.

>> No.3985351

>>3985317

Final Fight 3 is pretty good

>> No.3985354

>>3985317
come on now TNWA is just as good, just in a different way

>> No.3985369

>>3985351

Nooooo, all 3 of the FF games on SNES are terrible.

>slowdown
>choppy animations
>2 enemies maximum on screen at a time
>repetitive music

Turtles in Time, Ninja Warriors and Sonic Blastman 2 are all really good SNES beat 'em ups though.

>> No.3985373

Any of you niggas ever play Mystical Fighter on the Genesis? I almost never hear anyone mention this game, and it's almost impossible to find any info about the devs. It says Dreamworks, if you google that apparently Bandai was using that name to distribute Ultraman action figures for a time. The manual said to send away for a free Dreamworks newsletter, wish I could find some scans of that.

That game itself is cool. Decent music and gameplay, has a traditional Japanese aesthetic to it. Also hidden areas which I wish were in more beat em ups.

>> No.3985375

>>3985317
>SOR2 is the single best 16-bit console beat'em up. Nothing comes close.
Bare Knuckle 3 is 10 times better.

>> No.3985378

>>3985369
>2 enemies

Fuckin Nintendo cucks man

>> No.3985396

>>3985375
Fuck off, Corkscrew Blow or Vance.

>> No.3985413

>>3985247
SORR is incredible. Combines all three SOR games into one and all the things that make each good.

>> No.3985430

>>3985413
It has subpar AI on Mania mode though

>> No.3985437
File: 43 KB, 320x240, tmnt_hyper_06.gif [View same] [iqdb] [saucenao] [google]
3985437

>>3985369
>Turtles in Time
God I wish hyperstone heist was as good, but it just isn't. It's like a really painted up tranny in a pretty dress, but you can still see the prominent adam's apple bob up and down as she rolls up a newspaper under her arm to take to the shitter.

>> No.3985485
File: 318 KB, 1024x682, paprium.jpg [View same] [iqdb] [saucenao] [google]
3985485

Thoughts on Paprium?

>> No.3985549

>>3985485
>>new game for the megadrive
fukkk

I am very tempted

>> No.3985557

>>3985485

Release date?

>> No.3985576

>>3985485
Already preordered, shit's gonna be good.

>> No.3985582

>>3985557
September.

>> No.3985584

>>3985485
THICC.

>> No.3985587

>>3985430
If that's the only flaw you can dredge up then you can keep the originals.

>> No.3985610

>>3985485
While I appreciate the innovation with the Datenmeister chip, it saddens me to know that due to it being custom hardware, we might never be able to emulate it or at least it will take a couple of years until and IF it gets added to emulator cores.

>> No.3985643
File: 10 KB, 320x240, round3_shot2.png [View same] [iqdb] [saucenao] [google]
3985643

Yo can we talk about how good sor1 actually is? It gets left in the shadow of it's (admittedly far superior) sequel, but I've been replaying it a lot in the last couple days and I'm a lil bit blown away at how good of a game there is under the fuck ugly exterior. Everything moves so smooth and there's so many guys on screen simultaneously with no slowdown! Fuckin arcade shit dude

best part is you can sorta see blaze's panties on a back kick

>>3985485
I really want it (and will prob break my rules about preordering, buying new outside of sales and spending over 50bux on one game) but I keep having these nightmares about the cool new custom cart frying up my console or something

this is based on absolutely jack shit of course, but I've got a bad feeling in my fat gut

>> No.3985672

>>3985576
>shit's gonna be good.
How do you know it's going to be good. There is not enough solid info about the game, just "pre-order it now".

>> No.3985714

>>3985672
Shilling

and even at the risk of turning this thread into more of it
>>3985576
I looked at preordering the game and the paypal link automates to chink script. What the fuck is up with that? That happen to you? Seems fishy

>> No.3985757

>>3985714
>if someone comments about something that hasn't come out or is about to is shilling

xD

>> No.3985768

>>3985757
Top bants, my friend! Great post

What's your favourite beat em up game?

>> No.3985780

>>3985768
SOR2.

>> No.3986212
File: 162 KB, 640x480, 36216-Undercover_Cops_(Japan)-2.jpg [View same] [iqdb] [saucenao] [google]
3986212

Ah phooey, all they have left are the JUE carts

That's gonna be all slow on my pal megsy

>> No.3986291

>>3983354
Jump on the dude with a jump attack that doesn't knock down. Overlap your pc into the npc. They'll get grabbed when out of hitstun. This is the most consistent way of landing a grab.
Don't worry about grabbing Donovan.

>> No.3986557

>>3986212
They're all the same cart. The limited versions extend to limited edition (region specific) packaging only.

>> No.3986569
File: 49 KB, 467x325, qfight0093-a.jpg [View same] [iqdb] [saucenao] [google]
3986569

>>3986557
Yeah I checked. Doomed to 17% slower

Truly Europe was a mistake

>> No.3986649

SoR3 > SoR2 this is objective fact

>> No.3986712

>>3985643
I love SoR 1 it's grittier than the other 2 and the soundtrack is perfect

>> No.3986825

>>3985485
super cool but too expensive
almost $100 for an indie game? hard to justify, even for a physical release.

>> No.3986890

>>3986649
t. Corkscrew blow

>> No.3986958

>>3986890

+Deeper mechanics (special weapon moves/OK meter etc)
+Can run
+Can roll
+Faster than Slow of Rage 2
+Pitfalls and traps return after being missing in 2
+Best roster
+Better bosses
+Better stages
+cutscenes
+Best unlockables
+Less cheesing/exploiting stunlock
+best graphics

-Worst music

>> No.3986987

>>3986825
Yeah I preordered it partially due to novelty and partially due to the fact that I love the system and beat 'em ups. Not sure if it was a good idea but it should be interesting to see.

>> No.3987003

>>3985373
Played it. Never beat it.

Got as far as the last level (boss rush), and kept borking it against the giant ogre because of that damn counter of his. Never got the hang of what sets it off.

That said, Level 5 is an awesome trip.

>> No.3987024

stop playing memegames and submit to capcom

>> No.3987040

>>3985485
It's probably gonna ship with an obsuse bank switching chip to stop rom dumpers. The fucking cucks.

>> No.3987096

>>3985369
>>3985378
>2 enemies maximum on screen at a time
It's 3 enemies on-screen, not 2, when there's no item container around.

>> No.3987164

I love SoR2 and verylove SoR3(jap).
But I don't like SoR1 because it very Bored.
Sega mix finalfight style in to aline stome but both game are acade style.it not good if stage to long and ennemy has very long livebar.
It make plyer away
punchx5 and wait until enemy standup and punchx5 forever no exskill no supercombo dam..,. very Bored.

>> No.3987167

>>3987096
>>3987096
that why Snes can't 2player in finalfight because that make game slowdown.
anyway other game who can 2player are too slow then final fight

>> No.3987181

>>3985375
>>3985375
indeed SoR3 are only bad in ENG version,but in Jap version(bare knuckle3) is Best beat'em up Forever in videogame.

>> No.3987360

Bare Knuckle 3 is way too easy. It's literally one of the easiest beat-em-ups ever made. And I'm talking about the hardest difficulty.

Streets of Rage 3 is way better because at least it's challenging.

>> No.3987385

>>3986212
Get a 60hz TV and a Genesis. Ez

>>3987181
I've been looking at that one. Expensive lil sucker

Still, I'm considering getting one of those fugin region adapter carts just to play it

>> No.3987456

>>3987360
this desu, although the hp of the bosses in sor3 is retarded but aside from that I like the changes

>> No.3987489

>>3987096
Super Nintendo is a piece of shit

>> No.3987503
File: 17 KB, 256x224, tmnt-tit-snes-7.png [View same] [iqdb] [saucenao] [google]
3987503

>>3987489
dat mode 7 tho

>> No.3987509

>>3987360
Play in very hard mode Guy.

>> No.3987514

>>3987385
>>3986212
Didn't they say it's 60fps regardless of region? What's the problem?

>> No.3987519
File: 15 KB, 256x224, Final Fight Guy (U).png [View same] [iqdb] [saucenao] [google]
3987519

>>3987509
>hard mode Guy
why was this released
why was this made

>> No.3987545

>>3987519
Simple. The Original FF on SNES didn't have Guy in it.

>> No.3987547
File: 122 KB, 600x525, Teenage Mutant Ninja Turtles 4 - Turtles in Time_00001.jpg [View same] [iqdb] [saucenao] [google]
3987547

>>3987503
>not using comic colors
why would you do that?

>> No.3987549

>>3987547
It's funny because the comics weren't coloured.

>> No.3987560

>>3987549

The covers were.

>> No.3987561

>>3987514
Don't tell me you believe that

>>3987545
Was the call for guy really that strong?

>> No.3987575

>>3985317
SOR2 is the worst game in the series

>> No.3987580 [DELETED] 

>>3985317
Reasons why Streets of Rage 2 is garbage in comparison to the other games in the series.

Lets begin with the meat of the game
>Combat
The combat in SOR2 is incredibly slow and unresponsive, theres huge delays on everything moving and attacking is not fluid, the super attacks in the game punish the player with huge chunk of health loss and are more or less completely useless outside of committing suicide unlike the other games which limit but dont punish the player for smart use of specials.

SOR2 also has no coop/team moves, throwing the other player in the other games resulted in a powerful special attack which was both fun and rewarding, also holding the other player from the back gave them access to new moves like a long range kick that could knock down multiple enemies and vault attacks, these are COMPLETELY missing from SOR2

Another feature missing from SOR2 is the Fatguys, a staple of the series while they have a sprite in game they simply function exactly like normal enemies and can be thrown normally with no repercussions.

>Level Design
Another huge flaw in SOR2 is the level design. Levels in SOR2 are nonsensical and completely unfitting for the games setting, "a pirate ship" "an alien hive" "a baseball field" its just stuff thrown together with no rhyme or reason.
Aesthetics is only the tip of the iceberg with SOR2 however, stages in SOR or extremely short with many bosses being copy pasted and reused over and over again from previous stages giving the game an overall unfinished feel, also once again the game removes series staples such stage hazards like pits, hazardous factory machines and others, and while the game has an excuse for lift stage it is completely impossible to actually throw someone over the side making it just another generic level.

>Music
While generally being praised as having good music what most people dont know is that all the music in SOR2 is entirely 100% stolen
https://www.youtube.com/watch?v=1x8xnkxUNkM

>> No.3987597

>>3987509
Are you blind? Didn't you see that he mentioned he plays on the hardest difficulty?

>> No.3987614

>>3987560
and those covers arent anything like the comic mode in the game lol

>> No.3987615

>>3987561
wtf man. Am i going to have to buy a jap or murrican MD? Explain this shit to me.

>> No.3987635

>>3985485
Stop shilling this shit unless you're willing to show more than a few seconds of gameplay. Good job at perfectly capitalising on the faux-90s hipster trend though.

>> No.3987638

>>3987635
>beat em up fan
>practically a dead genre
>brand new game developed on retro hardware
>if you talk about it youre automatically a markerter shill

EPIC BRO

>> No.3987665

>>3987638
Not automatically no, only when it's obnoxiously obvious.

>> No.3987667
File: 1.69 MB, 1614x962, ScreenClip-3.png [View same] [iqdb] [saucenao] [google]
3987667

From the gameplay screens and footage available it looks like they straight up lifted the Signal enemies and the faggoty guy from SoR.

>>3987580
>Another feature missing from SOR2 is the Fatguys
In general I disagree with you, but this did bother me. Discovering you couldn't throw the fatties in one was funny and forced you to fight them a little differently. They made a mistake leaving that out.

also the video is unavailable. whats up?

>>3987638
That's not how it works and I think you known that my fine duderino. Subtle difference between discussing and shilling for a thing. If you can't figure that one out then I'm sorry, but that is a cross you have to bear alone.

>> No.3987670

>>3987665
>beat em up general
>"Thoughts on paprium guys"
>OMG SO OBNOXIOUS YOU SHILL

Explain.

>> No.3987672

>>3987670
But there have been thoughts on Paprium. Don't you get all difficult.

>> No.3987708

>>3987667
Video is working fine for me

>> No.3988152
File: 108 KB, 1048x431, TMNT-Toys[1].jpg [View same] [iqdb] [saucenao] [google]
3988152

>>3987547
>>3987549
>>3987560
>>3987614
They're actually the colours of the original toy line

>> No.3988592
File: 8 KB, 278x181, 2017-02-20-14-06-41-1447791060.jpg [View same] [iqdb] [saucenao] [google]
3988592

>>3988152
lel those side grimaces
is it just me or does the foot man have ape arms

>> No.3988628

>>3985485
>how do you do fellow belt scrollers?

>> No.3988859

>>3988628
>belt scrollers
Why do they call them that? I get scroller, but belt?

>> No.3988876

>>3985135
Fuck off

>> No.3989618

>>3988876
No love for hidden gems?

>> No.3989642

>>3987635
I'm not shilling anything I'm legitimately curious as to what people's opinions are and hadn't seen any discussion of the game on the board when I posted that. Also I agree and would love to see more than two actual seconds of continuous gameplay myself. Does the company have a good track record? I know they're saying "four years in development" but in the end that doesn't guarantee anything and seventy burgerbucks isn't exactly cheap.

>> No.3989649
File: 1.12 MB, 1977x1536, TMNT07-Full Cover.jpg [View same] [iqdb] [saucenao] [google]
3989649

>>3987560
>>3987614
Yep, on the comics they are all the same color and all wear red.

>> No.3989656

>>3989642
They made Pier Solar, which was also a homebrew project for old consoles. That, I think, got fan funded and did the pricey pre-order thing and far as I know they came through with that fine. Other than that I dunno.

Maybe they're not gonna take the money and run. Maybe.

>> No.3989820

>>3988859
Picture a belt or a loop of paper with a background on it, scrolling or turning around as you progress through the scene. I don't like the term but I get it

>> No.3989827

>>3987561
>>3987615

I guess there was enough demand. They should have just opted for a bigger ROM chip and done the game right the first time.

>> No.3989842

>>3983354
Punch them, grab them?

>> No.3989938

>>3989820
basically a conveyor belt

>> No.3989941

>>3989938
Yeah, that's the word I'm looking for. Thanks.

>> No.3990189

Is golden axe worth getting?

>> No.3991341

>>3990189

genesis version? yes

arcade version? eh maybe, if you really like beat em ups

>> No.3991612

>>3989827
>They should have just opted for a bigger ROM chip and done the game right the first time.
They couldn't if they wanted to. Nintendo was pretty stingy with the ROM sizes they provided to third party manufacturers.

>> No.3991849
File: 364 KB, 1133x949, tumblr_opmll2SDlj1ulp8mfo1_1280.jpg [View same] [iqdb] [saucenao] [google]
3991849

>>3991341
I prefer the AC version myself. Never cared much for the extra content in the MD version.

>> No.3991874

>>3990189
The first Golden Axe is pretty straightforward but not a terrible game. I like Golden Axe 3 from what I've played although it seems to have a bad reputation. I've heard good things about Revenge of Death Adder as far as the arcade games go.

>> No.3991909

>>3991874
GA3 is only bad graphically

>> No.3991973

>>3990189

The first two Golden Axe games are both great, the third one is okay.

>> No.3992779

>>3991612
>Nintendo was pretty stingy with the ROM sizes they provided to third party manufacturers
Why was this really? What's the logical reason behind it? So third party devs couldn't make better games than them?

>> No.3992869

>>3992779
>So third party devs couldn't make better games than them?
Pretty much. It's the same reason why third-party cartridges were priced higher than first-party cartridges.

>> No.3992874

>>3992869
And people insist on defending Nintendo. They're the silent villains.

>> No.3993051

>>3991341
The arcade has like 10x better presentation, pointless to play the MD port today 2bh

>> No.3993104

>>3993051
nigga I ain't buying a fuckin arcade cabinet

>> No.3994269

>>3991612
I didn't know that. I figured it was just an issue of developers not wanting to raise their costs.

>> No.3994271

>>3993104
Emulation.

>> No.3994364
File: 44 KB, 640x333, 1485477802040.jpg [View same] [iqdb] [saucenao] [google]
3994364

>play adam in SOR1 when I was a kid mostly because my friend went with axel
>play SOR2 when I'm older
>get mad they took adam out, go with max
>have loads of fun grabbing fuckers and being a shithead with his slide
>play SOR3
Yeah fuck you too sega. What, were people tripping over themselves to play that little niglet on skates?

>> No.3994392

>>3991973
GA is ultimately way too shallow in the gameplay department.

>> No.3994438

>>3994271
over my dead dick

>> No.3994496

>>3994392
GA has one of the most exploited and interesting score systems 2bh

>> No.3994563

>>3994496
How so?

>> No.3994575

>>3991874
>>3991973

Someone explain to me what's so great about the first two games. They both feel lacking and limited. The third one is pretty solid beyond the lack of enemy diversity.

>> No.3994587

>>3994575
only music

>> No.3994590

>>3994438
Not like you were using it anyway :^)

>> No.3994596

>>3985643
SOR is actually pure, simple fun. Something about it was lost in the sequel that for some reason was still around in the GG version which is also pure fun.

>> No.3994607

>>3994596
If you're implying SOR2 or 3 weren't also fun then you are deluded.

>> No.3994693

>>3994607
Raw simplicity anon. I know of no other game where just pushing a button to punch bad guys feel so satisfying.

>> No.3994703

>>3994693
The only thing SOR1 has over the sequels is the bad-ass police car move. The sequels are better in every way.

>> No.3995681

Daily reminder that the SOR3 shill is Corkscrew Blow, who is constantly trying to gain legitimacy for his shitty favorite game that 99% of gamers think of as garbage.

>> No.3995727

>>3995681
>Everyone who likes SOR3 must be samefag.
Oh fuck off! It's a legitimate good game, even if it's generally regarded to be a lesser version of SOR2.

>> No.3996807
File: 92 KB, 1307x272, pure_pleb.png [View same] [iqdb] [saucenao] [google]
3996807

>Lurk the SHMUPs forums
>Enjoy reading some of the discussion they have there
>Until I stumble onto this post where the guy shits on Final Fight.
I've never seen anyone with such a wrong opinion in my life. I thought that board supposed to be more knowledgeable about classic games than HG101.

>> No.3996813

>>3996807
That fucking imbecile probably was referring to the SNES port.

>> No.3996818

>>3996813
He pretty much shits on the original on the very first paragraph. Not that the rest of the thread was much better.

>> No.3996827

>>3996818
Oh, then he's just a stupid fucking idiot who knows jack shit about the genre.

>> No.3996897

>>3996807
>Joined: 20 Aug 2016
>Posts: 411
Yeah he's probably there just to shitpost, there are some guys that dislike Final Fight there but at least they have more credible arguments.

>> No.3997187

>>3987547
oh shit
I always thought comic colors just gave evryone red headbands so I never used it

>> No.3997434

>>3994575
The first Golden Axe was impressive for its time, especially on console and for its multiplayer. It's still a perfectly playable game, it's just that the genre advanced a lot after its release.

>> No.3997485

>>3996807

He listed the wrong reasons why final fight is dated atleast compared to later beat em ups. the only bullshit part of enemies coming off the screen is chargers and knifemen doing their jumping air attack. Some dated stuff imo is retarded hit boxes, strict desperation input/invincibility on wakeup, pretty low damage output unless you do infinites, and sometimes erratic AI patterns.

That being said I still love the game to death and respect it for the foundation it gave beat em ups.

>> No.3997540

>>3997485
>strict desperation input
Just hold one button and tap the other

>pretty low damage output unless you do infinites
Haggar is a damn beast, Cody has ok damage and really good knives

>and sometimes erratic AI patterns.
It's part of the appeal, the only bullshit AI pattern imo are the fast slide Gados since there is no way to counter them.

>> No.3997542

>>3997540
>It's part of the appeal, the only bullshit AI pattern imo are the fast slide Gados since there is no way to counter them.
They do tend to telegraph their moves though.

>> No.3997636

>>3997540

Im mostly talking about when using a desperation attack when knocked down on the ground. Knifemen timing a meaty slide/chargers

In any other beat em up if you press both buttons it almost always does the special/desperation. In final fight however, if you do it at any point during the activation or recovery of your attack by attack+jump it will initiate the next part of your combo, which is why you hold it when you know you want to use it. It becomes annoying when you are dealing with groups of enemies and Hollywood or Wong Hu decides to fuck your shit up. In any other beat em up you don't need to hold the button really that I can think of to circumvent this that I know of.

>>3997542

I've noticed enemies attack speeds can vary quite a bit. The slow noogie slide yeah, but the ones on stage 5 and 6 are instant. My personal favorite is max range knife stabs that even a lariat won't hit so you need to do another lariat.

Also lol just found out you can mash to get up faster I feel dumb.

>> No.3997689

>>3997636
I find the desperation attack pretty responsive, the problem you refer is mostly related to the lack of i-frames when you wake up or use a desperate attack, which indeed was fixed in later games.

>> No.3997693

>>3997542
Earlier ones yeah but high rank gados on the last level have bullshit slides with no start up

>> No.3997783

>>3997434
So mostly nostalgia value?

>> No.3998815

>>3997783
I think Golden Axe still holds up to this day though.

>> No.3999006

>>3997783
Why play the first Super Mario game when there are hundreds of better platformers out there?

>> No.3999038

>>3995681
Sorry but SoR3 blows SoR2 out the water in every possible way.

>> No.3999161

>>3985413
SORR has tons of features except for the one that should've been #1 priority. Online multi-player.

>> No.4000440

>Streets of Rage 1
Rough around the edges but still a great game, perfect embodiment of 80's action movie, good music, great level design, art is gritty and contrasting which fits the theme of the game perfectly.

>Streets of Rage 2
Bright and colorful looks more like a 90's Saturday morning cartoon than an 80's action movie. Rushed out the door in under a year after SoR1 blatantly unfinished, some stages are missing bosses and enemies/bosses are copy pasted multiple times, level design is poor with most stages being nonsensical with the feeling they were just thrown in with no rhyme or reason just to fill a checklist, many features are missing such as 2 player team attacks, stage hazards, pitfalls, weapons, fat enemies can be thrown like normal etc. Combat is very slow and infinites are rampant, game is horribly unbalanced and extremely easy even on "mania" the game also has many game breaking glitches and exploits such as getting infinite lives and random crashes.

>Streets of Rage 3
Return to its roots, more gritty and darker than SoR2, game-play and combat is the best it has ever been its fast fluid and has more depth than the other games, level design is also great with branching paths, multiple interactables, stage hazards. 2 player team attacks are back and fat enemies can no longer be thrown like regular enemies, most of the missing weapons from SoR2 also return. Bosses are all unique with interesting and unique mechanics making them very fun to fight against, the game has multiple hidden extra characters and bonuses and the game is very challenging.

>> No.4000808

>>3999161
They tried adding it but ultimately decided to drop it due to multiple issues. Wonder if it will ever be added officially or through mods.

>> No.4001106

>>4000440
>Streets of Rage 3

You forgot to mention that it has the worst soundtrack in the entire series.

>> No.4001682

Are there other games like the Dungeon and Dragons beat'em up ?

I played it with a friend recently and we really enjoyed it, these game gave me the impression that there is a lot of hidden things we missed.

>> No.4001714

>>3985643

SOR1s only real failings are the shitty special system and the lack of moves, otherwise the ambience, soundtrack, and gameplay are all stellar. The level design feels more coherent and curated than SOR2s random approach to levels.

>> No.4001753
File: 3.12 MB, 3008x2000, DSC_2893.jpg [View same] [iqdb] [saucenao] [google]
4001753

>>4001682
Dungeon Magic/Lightbringer and Gaiapolis are the closest equivalent if you don't mind their weird perspectives.

>> No.4001774

>>4001682
Knights of Valour 1 and 2 are the closest thing you will get to D&D from other companies, KoV2 especially is quite polished. They are a bit harder though so I'd recommend you to learn properly D&D2 first

>> No.4001834
File: 8 KB, 320x224, Streets of Rage 3 Japanese Intro-2.gif [View same] [iqdb] [saucenao] [google]
4001834

SOR3 << first action game in the world that people care about music then gameplay.

>> No.4002170

>>4001834
SOR3 was inferior to SOR2 in every way.

>> No.4002185

>>4000440
>sor3 shitposter has been on it for years now
truly a memelegend

>> No.4002228

>>4002185
His name is Corkscrew Blow.

>> No.4002453

>>4001753
>>4001774

Thanks ! I just read a walkthrough of Shadow over Mystara and this game is indeed choke-full of secrets and things to do, I did not know that beat'em up could be so complex and intricate.

>> No.4002463

>>4002453
Take the word "complex" with a grain of salt for Shadow over Mystara, it's a game with tons of content and stuff, but it's one of the easiest Capcom beat 'em ups due all the powerful stuff they give you.

>> No.4002464

>>3987638
Strafe adverts promised return to the roots of mid-90's shooters.

Result was mediocre My-First-Unity-Game level hipstertrash with confused mechanics and no art direction.

>> No.4002494

>>4002170
>>4001106
no

>> No.4002595

>>4002464
Can you explain why Strafe is bad without memes and ad hominems?

>> No.4002606

>>4002595
it's an ugly and uninteresting roguelike
t. not that guy

>> No.4002640 [DELETED] 

>>4002494
You can deny it all day but in your Cheeto-clogged heart you know it is true.

>> No.4002647

>>4002595
it plays nothing like the fast paced shooters it claims to be imitating

>> No.4002660

>>3985643
Just played the 3D version of this on 3DS...Excellent way to re-experience SOR, beautiful !

>> No.4002663

>>4002595
Brace yourself, this is going to be a long one. (I essentially translate my own mini-review from my native language lol). I'm the one you replied to - it's just other people posted while I was typing all this shit (and im still typing)

The ads were incredibly misleading in numerous ways I'll detail that when I get to the specifics. Overall they were all to desperate to cash in on the nostalgia.

1) Aestethics, visuals, levels. Game pretends to be like popular 90's shooters, and even claims so in its advertising, but it looks much worse. That is mostly the fault of non-existent art direction - just compare the entrance to 1-2 zone that is a E1M1 homage with the actual E1M1 - you will see that Strafe's version lacks texture and color variation, i.e. game that aims at '96 looks less detailed than game from '93. Sure it gets better in later parts, but not by much.

Look at Doom, Heretic, Duke and Quake that STRAFE aims to ape - the textures are crisp and sharp with distinct details that were intended to bring out more details to their blocky worlds. STRAFE's textures are much less detailed by comparison even with comparable resolution, which leads to overall sense of blandness in the game's graphics.

Since Doom, there were several paradigms in the level/visual design, notably to add at least some unique details to each room to prevent samy look even from the rooms that use same textures, as well as to add key landmarks to help player to navigate.

In STRAFE unique rooms only appear in the beginning and end of a level, and the rest of the level look samey. It is obvious that whoever made assets and algorithms for the level generator didn't understand how levels in oldschool shooter supposed to feel and work. For an example of opposite look at OBLIGE - a random level generator for Doom. WIth some tweaking it can provide levels that are indistinguishable from work of an amateurish mapper, which led to upload ban on Doomworld for levels generated in it.

(1)

>> No.4002670

>>4002595
>>4002663

>> No.4002672

>>4002663
>>4002595
2) It promised to combine mid-90's FPS with some rogue-like elements. The problem is that they combined all the worst parts, and FPS mechanics work against rogue-like ones.
Example: in the trailers player is shown rocketjumping away from enemies, which supposedly emphasises Quake level of maneuvrability.
That's kinda hard to have in a game where fall from 3 meters results in health loss (in a "retro" shooter, yes), and you get only 30-40 HP recovery per level. Not to mention splash damage that you'll have to recover from for the next few levels because "its roguelike hard hurr durr".
The weapons have default Unity3D weaponbob, which leaves a horrible impression akin to all the basic asset flips. Weapons themselves have almost no proper animation, and instead just waved around to emulate shot recoil.
Weapons found in levels being one time use is again a point where rogue part clashes heavily with the FPS one.

Enemies are dumb and always move straight towards you (again reminding of poor Z-Box asset flips). Even back in Doom enemies wandered around between shots to emulate changing position, and were programmed to zig-zag towards the player instead of moving in straght line, and were capable of engaging one another when provoked (which was an integral part of few Doom 2 levels and almost all of the Plutonia Experiment). Quake and Duke showed us even more complex behaviours. STRAFE enemies just lazy bumrush, which combined with HP balance and narrow corridors makes kiting and backing the only really viable options. Ironically, circlestrafing is a bad idea in STRAFE.

(2)

>> No.4002687

>>4002672
>>4002663

That's the shooter part. Rogue-like part is no better.
Stat upgrades are barely noticable even if you compare level 0 to level 5-6 of the stat (which takes you several levels to gain). The only part that you keep between the runs are portal parts, and when you get 3 that allows you to skip a zone. And you skip it along with all the upgrades, which leaves you weaker for it, which makes the whole "progression" pointless. The sense of the progress - the thing that constitutes for the most appealing part of modern rogue-likes for meny is simply not here.

It could've been remedied by properly dividing game into episodes (in-game ones) like Doom, Duke, Quake and all other 90's shooters did., then unlocking next ep when you beat the last and kill a boss. This system was shown to work well in Immortal Redneck.
But there are no fucking bosses. And no episodes.

The only parts of rogue that are here are: permadeath, that makes game more annoying than anything since unlike actual rogue all your runs are gonna be near same because no advanced RPG mechanics, and level randomiser that sucks balls because all levels feel/look the same (within zone ofc.)

In the end the game will not satisfy neither fans of oldschool shooting, nor the fans of roguelikes, but only hipsters who play it and sing praises to themselves "look at us, admire us, we love oldschool so much"

>> No.4002689

>>4002687
>>4002663

3) Terrible choices in all other areas
Incredibly short main game. Only 1 out of 4 promised additional game modes on release. Horrendous optimisation for such level of graphics - Unity 3D is not an excuse (even though it is part of a problem - game wouldve been better on something like DarkPlaces).

A couple of years bac kon E3 we were shown a demo and were assured that everything is a placeholder, and all would be made right and better. This game was 2 years in development by team of 20 people. What the fuck they were doing for these 2 years is anyone's guess, but the lazy ass Unity 3D shit we've seen back then remained the same lazy ass Unity 3D shit with almost zero improvement.

In the end, it is a piece of shit that tried to ride on the 90's nostalgia train, but got thrown off the bridge somewhere half way.

>> No.4002837 [DELETED] 

>>4002640
No, especially music, only Muricans that only (might) have heard of Darft Punk or other shitty electronic music you would hear on mainstream radios would not like the music of SoR 3

>> No.4003332

>>4002453
SoM is not that complex. Think of it more like a Sierra/Lucasarts adventure game. If you know the solutions and tricks, then the game is easy as cake. SoM only looks hard but it's one of the easiest arcade games ever made. It's fun, but lacks depth.

ToD is waaay more complex. This is one of the best beat'em ups ever made. Takes a lot of effort to get good though. One negative though is that there isn't much variation in character movesets.

>> No.4003381

>>4003332
>Think of it more like a Sierra/Lucasarts adventure game. If you know the solutions and tricks
I'm not well-versed in graphic adventures but I'd not say that's not comparable, in the adventure games usually you have only one-way to do certain task and beat the game, in Shadow over Mystara nobody forces you to use the oils or broken bugs to clear it, you can limit some of your firepower and it can make things more interesting.
ToD has a more demanding combat that SoM but I'd not say it's a complex game either, but yeah at least you need a more strategic approach to normal mooks compared to SoM.

>> No.4003534

>>4003332
>>4003381
That looks interesting. Are there good articles/Youtube video about ToD ?

>> No.4003597
File: 1.60 MB, 2678x870, sor.png [View same] [iqdb] [saucenao] [google]
4003597

>> No.4006140

>ctrl f Guardians
>ctrl f Denjin
>0 results

Where the fuck is the taste ITT? I literally can't play any beat em up anymore because Guardians makes them all feel so boring by comparison.

>> No.4006180

>>4006140
Because Guardians is an awful game.

>> No.4006194

What's the deal with Guardians having two different titles? AFAIK, the game never had an overseas release.

>> No.4006197

>>4003597

Is this supposed to be funny?

>> No.4006234

>>4006197

yeah, but only to one very specific person who thankfully doesn't come around very often anymore

>> No.4006352

>>4006180
Sorry, I misspelled Streets of Rage 3.

>> No.4006367

>>4006352
Lucky for you SoR3 is also garbage.

>> No.4006735

>>4003597
>fangame

>> No.4006758

>>4006735
SORR is really good.

>> No.4006804

>>4006758
no it isn't

>> No.4006807

>>4006804
It certainly is. It addresses every nit people have brought up here and combines everything good about the SOR games.

>> No.4006842

>>4006807
Except they never got around to implementing enemy AI so it's nothing like the originals in Mania mode

>> No.4006846

SOR Remake is only good in Normal mode, if you want a challenge the originals in Mania is the only way to go

>> No.4006849

>>4006842
>>4006846
Fair gripe but to say that it isn't otherwise good is a joke.