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/vr/ - Retro Games


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File: 209 KB, 640x457, genesis-spu.jpg [View same] [iqdb] [saucenao] [google]
3977437 No.3977437 [Reply] [Original]

Post some dank retro vidya synth music and discuss which systems have the better audio hardware ITT.

>> No.3977445

https://www.youtube.com/watch?v=18liVzDRg7Q

>> No.3977476

programming for any kind of sound hardware is such a pain in the ass

>> No.3977482

>>3977437
>>>/vg/

>> No.3977709

It pains that modern audio cards don't have sound chips

>> No.3977725

>>3977709
would it even be possible to have a PCI/PCI-E homebrew adlib compatible card

>> No.3977734

There's little need for discrete audio cards unless you're working with 96khz 24-bit audio, and even then you don't need to spend a fortune. MIDI and MOD formats were a solution to a problem that doesn't exist anymore. Now it's just a matter of personal preference.

>> No.3978210

>>3977437
>>3977482
You might enjoy this.
>>>/wsg/1651360

SID is definitely the best PSG chip, which is a shame because you could easily expand on it.

>> No.3978240

https://www.youtube.com/watch?v=y3-785pL-Bw

>>3977445
Man, those expansion audio channels alone make me wanna play that game. there's been a translation by Aeon Genesis for some time now. Is it worth playing? What's the gameplay like, generic RPG with an insufferable barrage of random encounters?

>> No.3978256

>>3978210
The SID is good, but kind of overrated. Good AY-3-8910/YM2149F tunes are still great, but the greatest pure synthesis chipsets are the FM-based ones imo (OPM, OPN, OPL).

Anyway, this thread's awfully lacking music despite being a music thread, so here we go:
https://www.youtube.com/watch?v=sQ9bI7XgCU0
https://www.youtube.com/watch?v=0ZhQHXTxToM
https://www.youtube.com/watch?v=_Dmh9TavUgQ
https://www.youtube.com/watch?v=msHIbGeXod0
https://www.youtube.com/watch?v=hbJFV-dQua8
https://www.youtube.com/watch?v=cycABhIndiE
https://www.youtube.com/watch?v=g8j60qLsC44
https://www.youtube.com/watch?v=Nd9eZ2UkFgY

>> No.3978296

https://www.youtube.com/watch?v=OTNUcWHL7Vs

>>3978256
AY-3-8910 and SN76489 are the most awful soundchips out there and way, way too many consoles/computers made use of them.

>>3978240
>What's the gameplay like, generic RPG with an insufferable barrage of random encounters?
Naturally. It's a Famicom JRPG.

>> No.3978304

>>3978296
>AY-3-8910 and SN76489 are the most awful soundchips out there
Naah those sound good when used correctly:
https://www.youtube.com/watch?v=TGjOlAoGQdI
https://www.youtube.com/watch?v=bsaFbC7JWxQ

>> No.3978469

Hi guys, any idea how to play good /vr/ tunes with a Yamaha DX7? Since it allows any patches in its memory in the opposite of a MT32/SC55/MIDI expander the sound from the MIDI isn't ideal.

I love the sound of my SC55 and MT32 but would like to hear some FM goodness without wipping out my 486 gaming rig.

>> No.3978519

>>3978469
OPN and OPM chip patches are supposed to be DX7-compatible, so if you get patches from platforms that use those chips there might be a way to send 'em via sysex.
There's also the FB-01 option, there are some PC games that uses it, though their tunes sound pretty bad (not the expander's fault, it sounds great when used correctly, it's mostly that the devs used it badly).

>> No.3978534

>>3978519
Cheers, the problem is how getting these patches. I don't think they resides in the ROM since it would take a great deal of space, but I can be mistaken.

>> No.3978542

Emulated soundchips sound like ass.
Most OSTs uploaded on YouTube are from emulators

It's one of the most obvious reason you shouldn't emulate.

>> No.3978561

>>3978534
On megadrive they do reside in rom, and no they don't take a whole lot of space, it's just a handful of parameters. Even the songs don't take a lot of space, the whole OPL soundtrack of the PC-AT port of princess maker II (31 tunes) weight less than 100kB.
But there are also computers with OPN and OPM chips, where a tune and it's patches are located within a single file (PMD music driver's .M files for example) or even just available in MML language (a music-oriented language which is close to BASIC).

>> No.3978583

What is the worst you heard for any soundchip?

>> No.3978603

>>3978561
Ok so I have to find a way to make a SYSEX files from games ROM. The way I see it is to fill up the 32 patches of my DX7 with generic Megadrive patches and launch MIDI files from a MIDI source.

In the end I wonder if it wouldn't be worth buying a flashcart and directly using the Megadrive sound output but where will be the fun if it's too easy?

>> No.3978640

>>3978603
You can alway try to convert them manually by looking the OPNB chipset's register in a megadrive emulator's debugger then typing those parameters in DXED on your 486 PC.

>> No.3979003

Why was the SNES sound chip so shit compared to the Genesis'?

>> No.3979015

>>3979003
It was sampled with ADPCM compression verses FM.

>> No.3979030
File: 64 KB, 220x165, 220px-Yamaha_YM2151.png [View same] [iqdb] [saucenao] [google]
3979030

This was the granddad of arcade synth chips. There were so many games that used this it was an industry staple.

>> No.3979083

https://www.youtube.com/watch?v=Wx8j_43oKko
i like the PCE sound chip

the virtualboy also has underrated hardware, if only the console itself wasn't a gimmick with eye searing graphics
https://www.youtube.com/watch?v=7BwS36IA_Wg

>> No.3979097

>>3977725
it would probably be easier to make a USB device

>> No.3979121

>>3979097
those exist already.
ridiculously overpriced, though.

>> No.3979323

>>3979121
USB OPL synth? Got any links?

I still have a bunch of old ISA/PCI soundcards from back in the day, but I need to rig up a system to use them again.

>> No.3979348

>>3979323
I'm trying to remember the name. It was like a modular set of circuit boards with various old sound chips, all accessible over a common usb interface.

>> No.3979370

>>3977725
Like, emulated?
Sure. Just stick an FPGA on there and put a DAC in the right place, wire it up to the PCI-E bus and let the user throw commands to the FPGA, which the DAC then outputs as analog sounds.

Real hardware?
No. The PCI Express bus does not have the IRQ or DMA access required for real DOS level sound, and no south-bridge hardware has supported it since the AMD SB600 and Intel's ICH8.

The only way to implement it on "real hardware" would be via a System on Chip solution that would get commands (requests, really) from the PCI-E bus, run it through a real x86 environment with real DMA and IRQs, and pass it along to the sound chip and out the DAC.

Here's the SoC you'd need to do it:
http://www.zfmicro.com/zfx86.html

Has a full ISA bus on chip. You could fit the entire thing on a half length, half height PCIe board.

>> No.3979371

>>3979323
>>3979348
found it.
http://gimic.net/index.php?%E3%81%AF%E3%81%98%E3%82%81%E3%81%A6%E3%81%AEGIMIC

>> No.3979384

>>3979370
PCs nowadays have an LPC (aka TPM) bus on the southbridge which is basically a pin-reduced variant of ISA. you can get LPC->ISA demultiplexer chips to connect ISA/PC104 cards to LPC.

>The PCI Express bus does not have the IRQ or DMA access required for real DOS level sound
fortunately, OPL3 doesn't need either of those.

>> No.3979403

>>3979371
Cool, thanks!

>> No.3979413
File: 96 KB, 1600x1198, MilkyTracker-Music-Tracker-How-To.png [View same] [iqdb] [saucenao] [google]
3979413

>>3979003
They were different, not one better than the other.

Any one compose music with trackers here? What features and effects are important to you?

>> No.3979678

>>3979083
>the virtualboy also has underrated hardware

Still waiting on a clean Waterworld rip...
https://www.youtube.com/watch?v=bzjM1fSevEI

>> No.3979974

https://www.youtube.com/watch?v=3JQkW6BgUYU

https://www.youtube.com/watch?v=3WCUxF43Uiw
Installing dual SID chips in your Commodore 64 with SID 2 SID


https://www.youtube.com/watch?v=g1_IGZciCpQ

https://www.youtube.com/watch?v=f_xJUdDdOao

>> No.3981148

>>3979003
>Implying
https://www.youtube.com/watch?v=_TiEfain5LM
https://www.youtube.com/watch?v=p9RVZVtuMn8
https://www.youtube.com/watch?v=PPVU4jwkFHM&index=13&list=PL39577E20E536C854
https://www.youtube.com/watch?v=y4hkGd8x-6o&index=19&list=PL39577E20E536C854
https://www.youtube.com/watch?v=k0jAfZAWzsU&index=23&list=PL39577E20E536C854
https://www.youtube.com/watch?v=_51w2HF2feA&list=PL39577E20E536C854&index=26
https://www.youtube.com/watch?v=cNXgtQ2-GBk&index=32&list=PL39577E20E536C854

>> No.3981579

>>3979083
Is there a tracker for the VB? The visual was shit but the console has so much potential for chiptune.

>> No.3981585

>>3979413
LSDJ wannabe here. I'm a bit sad the WAV channel has a wonky waveform generator, even when hand-drawn, the sound sound at best clicky.

I like arpeggios when I get them right. Also VF2.

>> No.3981743

>>3981579
the only shitty thing about the visuals is that it was monochrome RED

when you use a VB emulator some of them give you the option to switch to grayscale and the two good games for it suddenly become much better

>> No.3981759

>>3981579
It's just a worse version of the TG16 chip.

>>3979003
SNES uses low quality samples and Genesis crystal clear FM synth. Hard to get a quality sound if all your samples had to fit into 65kb of RAM.

>> No.3981764

>>3981759
>It's just a worse version of the TG16 chip.
i don't know, the TG16 chip sounds much noisier

>> No.3981821

>>3981764
Both just use wavetables, but the TG16 chip has some additional features, maybe 1-2 channels more. And pretty sure there trackers for the TG16, so try that out if you like to feel the power of wavetable synth.

>> No.3981848

>>3978583
Marble Madness (Genesis)
Ninja Gaiden (SNES - mostly because it rapes the NES soundtrack by using the worst samples imaginable)

>> No.3981852

>>3981848
>Marble Madness (Genesis)
it's weird too because i think tengen made a version exclusive to japan that's extremely accurate to the arcade version

>> No.3981859

>>3981848
>>3981852
https://www.youtube.com/watch?v=xZxTvz4WESM
ah yes, it was tengen, which means atari themselves did it

>> No.3982197

Can't 'bait without a YM2608.
https://www.youtube.com/watch?v=o_KWnPJvKy4

>> No.3982214

>>3982197
Beautiful. Simply stunning.

>>3981759
Both machines had niches that only one or the other could fill. You could make some sick and distinctive electronic tunes with FM, like the post I just commented on. You could make some wonderful orchestral scores with wavetables. Both are a lot of fun in the right hands, and both can make kick ass music if you play to their strengths.

>>3981585
Any particular feature you found yourself wishing LSDJ's waveform generator had?

Also, what is VF2?

>> No.3982237

>>3979030
Its kind of a bummer that most arcade soundtracks are marred by mono audio and really bad speakers, not to speak of SFX set way too high.

https://www.youtube.com/watch?v=ws_-1AYI1uA

>> No.3982245
File: 50 KB, 345x400, huh.png [View same] [iqdb] [saucenao] [google]
3982245

>>3981859
And then there is the FM Towns version.
https://www.youtube.com/watch?v=nDjRZ674c_4

>>3982214
I am not sure why you reply to my comment only to compare wavetable to FM synth. In one part I compare one wavetable chip to another and in the other I compare samples to FM synth.

>> No.3982296

>>3982237
The YM2151 had to be paired with a DAC so it could be stereo or mono. 1943 used a different chip as well. 1941 was the one that had the YM2151 as well as every other CPS games.

>> No.3982326
File: 262 KB, 191x184, chibi.gif [View same] [iqdb] [saucenao] [google]
3982326

YOU! Outrun

https://www.youtube.com/watch?v=zw8A0DPlXpQ

>> No.3982429

>>3982197
https://www.youtube.com/watch?v=z4vfo6JJ9Cg

>> No.3982878

>>3982214
Better volume handling.
VF2 is just an effect. Quick light vibrato. Best used on HF vibrato setting.

>> No.3982947

Anyone know any good sources for retro game music that's suitable for use with Synthesia?

>> No.3983370

>>3981148
This.

>> No.3983386
File: 39 KB, 500x500, SNES.jpg [View same] [iqdb] [saucenao] [google]
3983386

>>3981148

>> No.3983461

>>3983386
what's that supposed to imply?

>> No.3983469

>>3983461
What I feel about the particular poster's examples. I don't dislike the SPC700, but those particular choices sound like something you'd hear on an elevator.

>> No.3983473

>>3983469
k.

>> No.3983564

https://www.youtube.com/watch?v=MozqL_HkHF4

>> No.3983647

>>3983469
>those particular choices sound like something you'd hear on an elevator
You say that like it's a bad thing.

>> No.3983891
File: 1.12 MB, 2048x1536, scc1.jpg [View same] [iqdb] [saucenao] [google]
3983891

>sound card thread
>nobody posts their sound cards

>> No.3984181
File: 76 KB, 640x480, miracle_card2.jpg [View same] [iqdb] [saucenao] [google]
3984181

>>3983891

>> No.3984192

>>3979678
sounds like a neat mix of the SNES OST
https://www.youtube.com/watch?v=4Kf_esaJUpA

>> No.3984207

>>3981859
>the fart horns at 2:10
lel

>> No.3984543

Fm Synth + sound engine that alters parameters in real = yes

https://www.youtube.com/watch?v=DxrllRDbrNc
https://www.youtube.com/watch?v=TnkXMZk_4_4

>> No.3984554

Meant to say "in real time"

https://www.youtube.com/watch?v=IqxUe27KFyk

>> No.3985790

>>3984543
Sakamoto really got everything out of the Mega Drive
https://www.youtube.com/watch?v=ZqJQxWgOjJo

>> No.3987330

https://youtu.be/cnJwivCGHHs