[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 114 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
3973720 No.3973720 [Reply] [Original]

Anyone here actually like the Jaggie Graphics of the PS1?

>> No.3973723

Yeah it's rather quaint.

>> No.3973724

>>3973720
I used to hate them at the time and for a long time after

my feelings for jaggedy ass 3d graphics has softened

maybe it's just nostalgia or whatever speaking but I think a lot of those games look pretty cool

I'd love to replay fighting force

>> No.3973727

As long as it's not on the wrong aspect ratio like the OP pic, and as long as I'm using a CRT; I can tolerate them.

>> No.3973836

>>3973720
Yea I like em

>> No.3973892

>>3973720
I started playing games on my sister's SNES but the PS1 was my first console so I really associated things like jaggies, flickering, alienazing, clipping, etc. with video games and consider them part of their charm. That's why I can't help but roll my eyes when people go irrate when a more modern game has the slightest graphical infidelity even in a preredered cutscene. It's all just part of the medium for me

>> No.3974007

I generally prefer the PS1's style over its rivals.

>> No.3974061

define what you mean by jaggies. people seem to to use it interchangeably for both aliasing and low poly models. it's a stupid term imo.

>> No.3974085

>>3974061
I agree that terms get mixed up too easily too often but he's obviously referring about the trait specific to the PS1 where vertices would jump which accentuated the jagged visuals as the edges shifted radically.

It's what defined ps1 visuals for me, along with attempts at realism due to the possibility of more textures and sounds than what the n64 could do.

>> No.3974336
File: 71 KB, 350x247, aladdin nasiras revenge.jpg [View same] [iqdb] [saucenao] [google]
3974336

It's not the jagginess I like, but I do like PS1 graphics. There's a charm to how they look, especially early 3D environments. I enjoy playing older 3D games and just admiring how the game developers created an approximation of a realistic 3D world digitally.

>> No.3974339

No. Enough of this circlejerk. We need more emulators to fix how crap most ps1 games looked.

>> No.3974379
File: 2.99 MB, 700x436, 77642.webm [View same] [iqdb] [saucenao] [google]
3974379

>>3974339
Kill yourself

>> No.3974440

I think pretty much everyone except that one faggot that shills his emulator in every PS1 thread likes them. You know the one, >>3974339

For me it's the same as playing 8/16-bit games on a CRT, I don't want to go into the whole 'how the developers intended' rigmarole but every game made for the system was built from the ground up knowing there would be shaky polygons. Ridge Racer Type 4 still looks gorgeous on hardware but like any old racing upscaled on an emulator. The flaws are part of the magic in some cases.

>> No.3974457

Noise can mask flaws in a low-quality image, but a good image shouldn't need it. Nobody asks if they can make the vertices in PCSX2 jiggle.

>>3974379

That looks good. But it would look even better without the jittering.

>> No.3974460

>>3974440

Upscaling and jittering aren't the same thing.

>> No.3974476

>>3974085
i've never heard the the ps1 poly jitter referred to as jaggies before.

>> No.3974487

>>3974379

What game is that?

>> No.3974495

>>3974476

That's because it's not the same thing at all. "jaggies" are created due to lack of anti-aliasing. "Jankies" are the warbling textures due to a lack of floating point use in the PSX GPU.

And yes, I love all my low-polygon children, from the tex-stretching N64 to the warbling PSX and even the faux-transparency SS. Hell, I even love the look of Build Engine games, despite them not being true 3D.

>> No.3974506
File: 87 KB, 320x240, Tenchu.png [View same] [iqdb] [saucenao] [google]
3974506

>>3973720
jaggies, dither and texture warping are a little nostalgic for me

>> No.3974595

>>3974379
I still need to get this game and record with PGXP

>> No.3974616

>>3974460

I never said they were, I just threw in upscaling as another thing that spoils the overall experience.

>> No.3974624

>>3974460
If you increase the resolution, it makes the jittering even worse because vertices are still snapped to a grid of 320x240 or 512x240.

>> No.3974736

>>3974487
Racing Lagoon, I think

>> No.3974773

>>3973720
Low display res, unfiltered textures, low poly count, sure.

The poly jitter and texture warping, not so much. On characters it gives a Dr-Katz like effect sometimes, that's cool. But on almost everything else it looks like shit. Can't have a straight fucking line without it wobbling all over the place.

I got no nostalgia for wiggly roads.

>> No.3974802

>>3973720

No. I was glad to have PS1 ports on DC and PC since they didn't look like actual dog shit and had non eye cancer causing framerates.

>> No.3974901

Yes because everything in a retro game was created with a specific purpose by the holy retro devs who can do no wrong and we shant go against thine intentions because they get triggered easily.

>> No.3974925

They were fine at the time. Can't even look at them now and not get sick

>> No.3974936

>>3973720
No I clean that shit up in emulators

>> No.3974964

Did anyone ever notice that the graphics were jaggy or did you simply impressed by GOOD GRAPHICS?

>> No.3975051
File: 836 KB, 997x750, YGFM.png [View same] [iqdb] [saucenao] [google]
3975051

>>3974336
Same here.

>> No.3975067
File: 28 KB, 490x200, mgsps1.jpg [View same] [iqdb] [saucenao] [google]
3975067

>>3973720
Look good to me, pretty nostalgic. MGS doesn't look the same without them.

>> No.3975147

They're flat out hideous. Unless you're hopelessly nostalgic for them (like almost everyone in this thread) then I don't see why you would like them

>> No.3975202

the thing i dislike the most is how the textures "shake" a bit when you move

>> No.3975737

>>3973720

I like the lowpoly and lowres cheaply filtered textures.

I greatly dislike texture warping and imprecise vertices.

>> No.3978691

>>3974964
Early 3D always looked jaggy to me.