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396907 No.396907 [Reply] [Original] [archived.moe]


>> No.396919

Reposted from old thread:

I could do with some help.

I installed Zandronum a while ago but every time I start it up I get BSOD. I uninstalled it after about three times.

Has anyone else had anything similar to that and what did you do?

>> No.396935

Doc pls

Nah it's cool

>> No.396942

Reposting question from other thread:

Has anyone ever done a (good) Strife Merc add-on for Samsara?

>> No.396945
File: 359 KB, 634x681, スクリーンショット 2013-04-08 20.26.37.png [View same] [iqdb] [saucenao] [google] [report]

Loved that book it made me wish that i could travel back in time and be there making games during the late 80s early 90s. Couldn't put it down!

>> No.396946

I'm not the only one who owns and read that book?

What did you think of it?

>> No.396954

i can't stop reading
it's amazing

>> No.397020

who wants to play some CTF

>> No.397040

Half-Life: Opposing Force had the best CTF of all time IMO

>> No.397058

Timesplitters 2 had the best CTF of all time actually. Good try though, you were close.

>> No.397062

Do you need a legit version of Doom to use Zandronum? I don't mind buying it again, but I have some friends I want to drag into playing.

>> No.397069

If you google for "complete doom wads" there's a mediafire link in a YouTube video.

>> No.397073


>> No.397080

I'm really interested in the PlayStation. The soundtrack, lighting, and sound effects all intrigue me very much. Might track down a copy.

>> No.397106

No. All you need is the doom data files. Besides, even if you bought doom in this day and age, only john carmack and kevin cloud get any money out of all the people who worked on it. I may be a carmack fanboy but I also believe that you shouldn't give money to people who didn't work for it.

>> No.397108
File: 137 KB, 180x135, Giganticfaggot.gif [View same] [iqdb] [saucenao] [google] [report]

You literally ruin the entire DOOM experience for me

>> No.397110


Or you might like to play the TC


In the first post there's the necessary files, if you read further, there's another post which even has the PSX startup to spice it up a little

But you NEED to run this under GZDoom

>> No.397113

I meant Playstation port. Shit

>> No.397119

What has impse ever done other than post a lot and provide threads when needed?

>> No.397121

I really want to read that book.

>> No.397125


Wut, care to say why?

>> No.397128

Actually I did try the TC, it seems to be a very accurate recreation of what I saw on the YouTube videos. Still going to play it on my PC, but I would like a copy for my PlayStation

>> No.397139

It's cool, but not really worth the money it's going for.

>> No.397159 [DELETED] 

He has a trip, therefore internet autists can't stand him.

Inb4 some bullshit about why he's the devil.

>> No.397226
File: 5 KB, 164x152, 1341953961620.jpg [View same] [iqdb] [saucenao] [google] [report]


>acknowledging someone trying to start a circlejerk

Just let it go bro.

>> No.397270 [DELETED] 
File: 26 KB, 294x294, 294x294px-LL-a0823f7c_Oh-Boy-here-we-go-again.jpg [View same] [iqdb] [saucenao] [google] [report]

Half the shitposting here is because some people cant stand the smallest, the harmless and the most trivial of things. Trips, Names other than Anonymous, Colored names in Zandronum, Furries, Ponies.. I bet feathers cut them like a knife too

>> No.397287

gonna try to run nuts.wad on my old compaq presarion
dis gun b gud

>> No.397298
File: 66 KB, 600x450, PREPARE YOUR ANUS.jpg [View same] [iqdb] [saucenao] [google] [report]


>>397287 (reply to avoid sageing lol)
So much slowdown. Godspeed.

>> No.397308
File: 58 KB, 640x360, 1336933898742.jpg [View same] [iqdb] [saucenao] [google] [report]

Back to doom.

>> No.397312

>people raging over colored names on zandronum
The fuck?

>> No.397336
File: 56 KB, 640x400, Heretic_Screen.jpg [View same] [iqdb] [saucenao] [google] [report]

Yup, thats how low some of these people go..

But back on topic, Whats the most annoying enemy in Heretic?

>> No.397351

i beat it

>> No.397363

That book was a lot better than I expected it to be.

Reading about Romero's and Carmack's youths made me want to be a programmer in the late 80s and early 90s.

>> No.397382 [DELETED] 

>Furries, Ponies

If we didn't know they were either of those, there wouldn't be a problem.

>> No.397387
File: 19 KB, 290x705, NOdoom.png [View same] [iqdb] [saucenao] [google] [report]

Captcha: Please Assess

>> No.397424

so what you're you guys doing on December 20th?

>> No.397450

Waiting for/Checking the Cacowards, most likely

>> No.397492

Pretty much the one in your pic. Fucking Iron Liches and their stupid tornadoes. The rest is pretty easy to just dodge all they have. Disciples and Serpents (whatever they're called) are kinda annoying because their shit is harder to dodge.

>> No.397553

>December 20th

Having finished playing all the Cacoward winners of course

That is, if someone doesn't throw a fit and make drama because "hurr it's so hard to make this thing"

>> No.397558

Trying to get a good map done before then.

>> No.397563
File: 9 KB, 240x200, ray charles at his piano.jpg [View same] [iqdb] [saucenao] [google] [report]

oh god my sides

>> No.397570

Pretty much those. Encountering those things in a small space is a death sentence.

>> No.397580

i do hope tormentor makes another wad, i do so love drama

>> No.397754

Well you're just in luck; he's discussing a new WolfenDoom project on the Zdoom forums.


>> No.397864
File: 47 KB, 498x750, 1359572308238.jpg [View same] [iqdb] [saucenao] [google] [report]

I have no idea what I'm hosting

server: /vr/ travels at the speed of stupid
password: vidya

running mock2.wad

>> No.397881





>> No.397890
File: 40 KB, 640x480, 4chan servers.jpg [View same] [iqdb] [saucenao] [google] [report]

Time to mock

>> No.397939
File: 185 KB, 1024x768, Screenshot_Doom_20130408_235802.png [View same] [iqdb] [saucenao] [google] [report]

Sure is QUALITY in here.

>> No.397990

Great port. It gets criticism but the atmosphere is great, I think of it as a remixing of the game.

>> No.398001
File: 5 KB, 128x96, DOOM_GUY.jpg [View same] [iqdb] [saucenao] [google] [report]

what client to join multiplayer?

>> No.398017


>> No.398019

I thought we were supposed to put this in the OP next time.
Someone make a Pastebin of a good OP and we should just make that OP from now on.

>> No.398026
File: 78 KB, 440x430, 1364013051642.png [View same] [iqdb] [saucenao] [google] [report]


>> No.398030
File: 132 KB, 1200x801, Old West mexican.jpg [View same] [iqdb] [saucenao] [google] [report]

What wads/pk3s are needed to run that cowboy/shoot-out game that was being hosted? I already got dynamite for the levels, but I dunno what gives the revolvers.

>Pic related

>> No.398034

Or even better, have a single OP formula that answers all questions and everyone follows.

The important part being "answering all questions", Impse's is swell for welcoming people but doesn't answer anything.

>> No.398035


>> No.398084


Play Doom

>> No.398126

>Playing Mock 2
doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo

>> No.398128

So what is this "Cyberrunner" I keep hearing about...

>> No.398171

I feel like playing Doom. But I have no clue what to host. Survival is sounding really nice right now. But I need a good mapset..

>> No.398192

Gotta Go Fast: The Mod.

Basically take Doomguy's speed and jumpheight and double it. Add in a whole bunch of flashy parkour moves. Then give a button that sends you flying into the air or lunging forward at will.
Now add a button that doubles your already impressive movement speed for a short time.
It's pretty fucking fun, even in alpha.

>> No.398205

wait you can go even faster?
how did i miss that?

>> No.398231


doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo

>> No.398236

I'm going to play all of my wads.
All of them. And I'm not going to quit until I finish them.
I just beat 0.WAD, first in the collection. From 1994, I nearly thought of killing myself.

>> No.398275

Just play singleplayer.

Honestly I haven't felt the drive to play doom multiplayer in a while.


>> No.398295

why are there barely any pictures of Adrian Carmack out there>

>> No.398305
File: 144 KB, 1366x768, Screenshot_Doom_20130409_152338.png [View same] [iqdb] [saucenao] [google] [report]

>mfw all Mock2 screenshots look like piss

Also Doo doo doo doo doo doo doo doo

>> No.398314

This is a zdoom problem. Only solution is to stop playing at 1366x768.

>> No.398318

doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo

>> No.398323

I dunno, how did you miss that?

>> No.398332

>Only solution is to stop playing at 1366x768.
Only solution to playing at 1366x768 is to commit sudoku

is shameful korean resolution

>> No.398353

Yeah, Idk why I keep switching back from 1360 to 1366.

>> No.398398
File: 224 KB, 1024x768, Screenshot_Doom_20130409_004028.png [View same] [iqdb] [saucenao] [google] [report]

>> No.398506

what do you want to play /vr/?

>> No.398507

Where can I download it?

>> No.398514
File: 41 KB, 240x348, BFG.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.398516

Co-op playthrough, ultra violence

>> No.398519
File: 156 KB, 1024x768, Screenshot_Doom_20130409_005757.png [View same] [iqdb] [saucenao] [google] [report]

>> No.398531


>> No.398541


My brain hurts after all of that.

And that was maybe the third time I've played through Mock 2.

>> No.398552


>> No.398553

Let's go

>> No.398554

Epic 2: http://www.doomworld.com/idgames/?id=16262

>> No.398556


doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo doo

>> No.398574
File: 145 KB, 640x480, Screenshot_Doom_20130404_224240.png [View same] [iqdb] [saucenao] [google] [report]


>> No.398581


>> No.398597


Can't be ran. inf loop eats the server

>> No.398601


>> No.398602 [DELETED] 
File: 4 KB, 112x154, cacoward.jpg [View same] [iqdb] [saucenao] [google] [report]

Where are cacoward maps selected from?

Does it have to be on doomworld or posted there?

>> No.398604

What about Epic 2?

>> No.398610

I don't even know if this is going to work.

>> No.398612

Were they doing anything wrong or was it just because of the name?

>> No.398615
File: 119 KB, 684x918, his clothes were a ruff fit.jpg [View same] [iqdb] [saucenao] [google] [report]

server: /vr/tual bois solve a murder mystery
password: vidya

running wdi, lets get to work finding out who kidnapped the harlem globetrodders!

>> No.398616


>> No.398620


Just basically needs to be in Doom and people need to vote for it.

Samsara should've won last year.

>> No.398624

They crawl forums and and /idgames and a dozen or so wadhosts to find a good wad.
It's actually rather tiring work, they say.

>> No.398629 [DELETED] 
File: 82 KB, 1018x569, MUH_MAP.jpg [View same] [iqdb] [saucenao] [google] [report]

Give me some detailing advice here.

This is a map I'm making to figure out how to doom builder 2, you see where it looks like the ground has been gouged away?
I want to make that a bit more transitional in appearance, perhaps another texture in between? Another sector to divide them so it looks like there's another floor?

I'd like opinions here as I'm quite torn.

>> No.398632

Just the name, knowing /v/ culture.

>> No.398643

Vote No. You're better than this.

>> No.398652

I lied, I'm only going to play all my 1994 wads.
1 and 101 literally will not launch.
10 wads seem to not add anything.
1STTRY is actually quite decent, for its time, and for it being the first wad ever.
8ISENUF is unbeatable (I guess 8 wasn't enough).
I'm just gonna quit here. This is too mind crackingly horrible.

>> No.398659

[BE] /vr/ solves a Murder Mystery

Password: Vidya

>> No.398668


>> No.398696


>> No.398709



>> No.398712 [DELETED] 
File: 21 KB, 660x216, doom_builder.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm making two maps, the first is a bit more based on exploration (non linear, theres a main door you need 3 keys to open, go and find the keys in any order). The second would be linear as all hell and quite short, leading up to a boss fight and a huge punch up with 200 monsters just before it.

I have two concerns though.
- I want to use colored lights and underwater sectors, this means I'll require GZDoom. Is GZDoom really, honestly that much of an issue for people? Why is that?

- There's quite a tonal shift between the first and second level, should I just release them separately?

>> No.398715

It's this fucking WAD editor or whatever for Linux.

I don't know what I'm doing. At all.

>> No.398716

I don't think the map editor is actually functional yet.

>> No.398723

>using SLADE to make maps

I know you're joking, but why don't you tell me you are anyway.

>> No.398730

I'm not.

I was looking for a Doom editor and SLADE popped up.


>> No.398765


I don't know what I did but I'm making walls.

I even got this 3D shit when I press Q.

>> No.398771

To explain:
Slade 3 has a very promising Map Editor in it's SVN builds. It's pretty good, but I still recommend starting with DB2, especially considering that right now it's the only kept-up-to-date Linux editor. It also has a Windows version, and is developed on Windows 7. Pubs.

But if you want to make maps with Slade 3, expect a lot of bugs. Some of the ones I've found:
Don't right click to get rid of the first vertex when making a sector. Crash.
Occasionally buttons will get stuck in 3D mode. Mash the arrow keys until it stops, then right click and close out of the window that comes up.
Save very often.

>> No.398782

I checked DB2 and apparantly there's no Linux port.

>> No.398796

No, there isn't. That's why I said
>right now [slade 3] the only kept-up-to-date Linux editor
You can get DB and DB2 to work in WINE if you install a few things, but it's glitchy as all fuck and sometimes flat-out refuses to do things. I don't recommend it.

>> No.398797

nope. It's all written in C# and uses DirectX code all over the place.

Don't even begin to suggest Mono. I'll punch your fucking teeth in over the Internet.

>> No.398821

Made a vanilla Doom2 ultra-violence server, "Vanilla Doom 2 U/vr/iolence" pass vidya.

>> No.398831

>mfw i completely misworded that.
Replace "Considering that right now it's" with "Except Slade 3 is"

>> No.398845

>Doom Builder 2


>> No.398857


>> No.398861

Not sure how to go about this one. I'm assuming when you say "the ground has been gouged away", that you mean that it looks like it's been crumbled into that hellish lava pit? I'd put more sectors in between those higher points to give the ground a more ragged, broken-up look. Also that techwall texture is kinda weird if the ground was just supposed to be concrete flooring or something. Personally I'd save techwall type stuff for a computer room or some such.

>> No.398868

Buttons got stuck then SLADE crashed.

I wish I had windows.

>> No.398878

made a mistake creating the server, hopefully this time it is actually right, depr

>> No.398886

The Limit Removing Only way was to make a 1x wide sector around the sector to add another lower texture.

That wouldn't fix the crashes, you git. Also what did you do exactly before it crashed? Maybe I could help you further than "Don't do that."

>> No.398887
File: 644 KB, 864x540, huehue.png [View same] [iqdb] [saucenao] [google] [report]

Hey guys, gonna ask a quick question.

Does anyone know how to stop this bullshit?
Zandorum, Skulltag, they all do it. I want the sprite to face up towards me, not turn invisible, calvin style.

There was an option for this in doomsday engine, but I can't find any in these programs.
Help would be appreciated.

>> No.398898

I tried mashing arrow keys, then ALT+F4'd the map editor. Then tried going back in the map and poof, there goes slade.

>> No.398903
File: 391 KB, 1366x768, Screenshot_Doom_20130409_004104.png [View same] [iqdb] [saucenao] [google] [report]

You don't need GZdoom for colored lights and underwater sectors. Unless by colored lights you mean dynamic lights specifically, which would require GL stuff. Otherwise you can do some trickery with colored sectors to do whatever you need in software.

Hell, 3D floors don't even require GZdoom anymore.

As for fears of a tonal shift, I wouldn't worry about it myself, though I could understand the fear of inconsistency. I'd say ponder on whether the shift seems abrupt or transitional when you've got the levels playing one after the other.

>> No.398910

It's under OpenGL, make sure you have it set to render only on the X axis, and not X/Y

>> No.398912

Step 1: Turn on OpenGL. Looks likeyou've already got that done.
Step 2: Options > Display Options > Open GL Options > I Can't Remember What Fucking One
Step 3: Sprite Billboarding > X/Y

>> No.398916


options display options opengl options preferences sprite billboard

>> No.398938

Fucking inside of menus a lot crashes quickly. Don't ever alt+F4 the map editor. Press Q and calmly save and exit the map editor, then restart the program.

For more info on mashing buttons:
If you're spinning, press the key in the direction you're spinning firmly for a second and let go. Then tap the other direction. Repeat until fixed.

If you're flying up/down, do the same as above, only with up or down.

>> No.398942
File: 134 KB, 1440x900, Thanks guys.png [View same] [iqdb] [saucenao] [google] [report]

>I literally looked everywhere instead of preferences in the gl settings
How embarrassing.

>> No.398958

Soon you'll stand next to a lamp and look down and realize what a terrible mistake you've made.

>> No.398994
File: 222 KB, 600x600, 1357628086784.jpg [View same] [iqdb] [saucenao] [google] [report]

>turn it on
oh wow, this is pretty neat
>go for armor in E1M1

>> No.399029

Ok, so how do I make a new map? It's not letting me now.

>> No.399050

Start Slade
go to Edit > Set Base Resource Archives
Direct it to your Doom and Doom 2 wads
Go back to Slade and load up your WAD.
Select "Archive > Map Editor"
Click "New Map"
Set it for Doom/ZDoom/Whatever, and use DOOM2.WAD (or doomu.wad) as your base resource archive.

>> No.399060

Guess I'll just have to import 3D models

>> No.399065

Hosting Survival on cchest3 using an old favorite. Wrath of Cronos
Server: /vr/troopers

>> No.399067
File: 291 KB, 600x399, 94adb4923ab94d8ae78f2fd3e11bf86c[1].jpg [View same] [iqdb] [saucenao] [google] [report]

This is great

>> No.399071

I just have a blank maplist.

And the Format's on Hexen or UDMF

>> No.399081

Did you click the drop-down and change it to "ZDoom" in the initial map browser thingy?

>> No.399084

Seriously, CZ, on a scale of 1 to 'too much to be able to function normally', how retarded are you?

>> No.399091

Yea, but it gave me the same bullshit.

>> No.399109
File: 30 KB, 736x736, 196.jpg [View same] [iqdb] [saucenao] [google] [report]

Ok for some assfuck reason it gave me blank episode maps.

Shit this is retarded.

>> No.399194
File: 591 KB, 1153x2896, fucking.png [View same] [iqdb] [saucenao] [google] [report]


>> No.399196
File: 368 KB, 1280x768, gm_construct0000.jpg [View same] [iqdb] [saucenao] [google] [report]

Who wins, faggots?
shut up it's doom you faggots

>> No.399212

I was doing that exactly, the problem was there was no map list showing up.

Now there is, and that was only after I opened the doom2 wad.

>> No.399219
File: 26 KB, 510x546, 1333954140016.png [View same] [iqdb] [saucenao] [google] [report]

I dunno, why dont you show us the results

>> No.399234

...did you not restart SLADE after setting the base resource archives?

>> No.399249
File: 332 KB, 1280x768, gm_construct0001.jpg [View same] [iqdb] [saucenao] [google] [report]

I put like 2 or three times as many combine, but even then the minotaurs won by the skin of their teeth.

Mostly because the combine can't shoot these guns for shit. They killed like a 4th of their team.

The barons have perfect accuracy, and each fireball is a kill.

>> No.399250


Doesn't matter now though, it's working...now how do I draw a fucking rectangle without the line bullshit.

>> No.399259


>> No.399273
File: 327 KB, 1280x768, gm_construct0002.jpg [View same] [iqdb] [saucenao] [google] [report]

I didn't want to type out Barons of Hell.

Now who wins?
I've made the combine perfectly accurate

>> No.399276


>> No.399289

You just... draw a fucking square. That's it.

>> No.399305
File: 19 KB, 360x238, 1303295064704.jpg [View same] [iqdb] [saucenao] [google] [report]

I think I'm just gonna keep this aside for later.

>> No.399308

Click either Lines or Sectors mode.
Press space to get a vertex. Left click to place it
DO NOT RIGHT CLICK WHEN YOU HAVE NO VERTEXES PLACED. The drawing mode will end if you press ESC (Cancel), if you press Enter (accept), or if you finish a sector (New Sector)

>> No.399312


Well given HL2 AI is just as retarded as and its baby mode requires Elites to rarely use their alternate fire, they gonna get fucked.

But I don't know post results.

>> No.399316

Forgot to mention that Left click is place. Right click is remove last vertex.

>> No.399317 [DELETED] 
File: 21 KB, 240x178, 1335848834662.jpg [View same] [iqdb] [saucenao] [google] [report]

>that you mean that it looks like it's been crumbled into that hellish lava pit?

Correct, the techwall was like the guts of the wall. I'll see if I can find a good concrete texture, but I think techwall works for some smaller walls or doors.
Thanks for the advice though, appreciated.

>You don't need GZdoom for colored lights and underwater sectors.

That's a relief, I was worried I'd shut out non GZDoom users from playing my map.
(or purist retards)

>I'd say ponder on whether the shift seems abrupt or transitional when you've got the levels playing one after the other.

Perhaps instead of an exit switch, the level gets more intense so it transitions more effectively into the next level?

>> No.399320

What about that whole drawing thing where you can have a rectangle or a ellipse?

>> No.399323
File: 25 KB, 225x556, bro.gif [View same] [iqdb] [saucenao] [google] [report]

>mfw people actually used that

>> No.399339
File: 312 KB, 1280x768, gm_construct0005.jpg [View same] [iqdb] [saucenao] [google] [report]

Since they were armed with plasma guns, they all concentrated fire and the mastermind never shot one bullet.
But now they'll face their biggest danger yet...

>> No.399347

They got wrecked, btw. Even with plasma guns.

>> No.399359
File: 329 KB, 1280x768, gm_construct0008.jpg [View same] [iqdb] [saucenao] [google] [report]

lol, the Cyberdemon is wrecking their shit.
Soon only one left now...

>> No.399373 [DELETED] 
File: 72 KB, 378x363, 1342497775086.jpg [View same] [iqdb] [saucenao] [google] [report]


Come on guys, the tutorials are a piece of cake you could follow them even if you were only 10 years old.

They're short too.

>> No.399379

Did anything warrant this post?
(Sage replies pls)

>> No.399386

Aren't Doom builder and Slade different though?

>> No.399389


Yeah, I either managed to post really slow or something borked on both ends.

>> No.399394


>> No.399409

Only slightly. The DB tutorials are good if you haven't read them though. They do work with slade.

Also another Slade bug thing: Always draw clockwise in drawing mode so the linedefs face inwards.

>> No.399417
File: 203 KB, 902x522, gzdb stuff.jpg [View same] [iqdb] [saucenao] [google] [report]

If you're unsatisfied with stock Doom textures, I'd recommend grabbing the CC4 texture pack. It's basically a pack of some of the best textures out there, and you can find just about anything you want in there. The only time I'd suggest for going elsewhere is if you're designing several maps with a specific theme and need a wider variety of textures within that theme.

Hey man, don't be knockin' editor tools. Some of 'em are actually quite handy. Pic very related.

>> No.399425

Any servers up?

>> No.399426
File: 654 KB, 480x530, 1357618067868.gif [View same] [iqdb] [saucenao] [google] [report]

So when a Hell Knight dies they say "Agua"? Do you kill them so hard that they become thirsty or what?

>> No.399442
File: 320 KB, 1280x768, gm_construct0003.jpg [View same] [iqdb] [saucenao] [google] [report]

But wait! A light in the darkness! Our final combine soldier has discovered the Cyberdemon's one true weakness!!
lateral movement

>> No.399446

Forgot to link to the texture pack, d'oh


>> No.399450 [DELETED] 

Do you have a link for just the texture pack?

I've seen 2 good ones on Realm667 that I like, they're all doom edits.

>> No.399452

I wish you faggots could see this.
Combine soldier is keeping his cool, strafing at literally 1 mph to the left. Cyberretard is firing away, and he's about to lose space invaders

>> No.399453


That aint nothing, archviles scream "WHYYY?" when they die, I mean, they were only helping their hellmates, god dammit

>> No.399463

>YFW Imp sounds were taken from camels

>> No.399464

stream, then

>> No.399472


>> No.399474

Need more players on the /vr/troopers server. Password is "vidyagaems".

>> No.399479
File: 303 KB, 1280x768, gm_construct0004.jpg [View same] [iqdb] [saucenao] [google] [report]

Our hero brings down the monster, only to be smitten by the beast's final curse.

Does anyone know of any mods where projectile monsters shoot at where you're GOING to be, rather than where you ARE? And they take your current curvature into account?

Don't know how

>> No.399480

I always get errors when I try to get on those things.

>> No.399481


>> No.399489

I hear this alot. Is there proof?

Some Zombie sounds are camels too.
Demon pain sound is just a guy going ARGH slowed down.
Doom Legacy had Smart Monsters, IIRC

>> No.399503
File: 117 KB, 672x1024, Archvile_by_metalpiss[1].jpg [View same] [iqdb] [saucenao] [google] [report]


Words from THE man Bobby Prince

>"The Archvile is an evil healer. Anyone getting in his way is blasted with fire and disintegrated. This includes other demons. But, after he has wrought his destruction, he then goes around and reanimates all of the demons. Because of this interesting dual personality, I decided to give him a very evil laugh as an active sound. For his death sound, I recorded a young girl saying 'why,' pitch shifted it down and mixed it with other sounds. The Archvile just doesn't understand why anyone would want to kill him as he sees himself as only doing good for his fellow demon."


>> No.399510


>> No.399516

If you haven't already seen it, >>399446

>> No.399535
File: 295 KB, 1280x768, gm_construct0010.jpg [View same] [iqdb] [saucenao] [google] [report]

Place your bets

>> No.399542

The sentry is welded to the ground, it will win.

>> No.399543


That wigger gonna get rekt

>> No.399545

unless sentry is welded

>> No.399552
File: 314 KB, 1280x768, gm_construct0011.jpg [View same] [iqdb] [saucenao] [google] [report]

I actually wanted to do that
They knocked it down, but kept shooting at it. Their lack of intelligence disables them from shooting down, so all the missiles missed.

I grabbed it with the physics gun and brought it here.

they're coming

>> No.399557
File: 304 KB, 1280x768, gm_construct0012.jpg [View same] [iqdb] [saucenao] [google] [report]

lol, dipshits

>> No.399558
File: 123 KB, 227x255, 1363052325791.png [View same] [iqdb] [saucenao] [google] [report]


>> No.399563 [DELETED] 
File: 51 KB, 378x363, 1342497775086.jpg [View same] [iqdb] [saucenao] [google] [report]

It's pretty good, but I've seen packs equally as good. I'd say it's daft to imply it's all one would ever need, dont limit the tools or resources available unless it's the mappers idea.

Quake textures go excellently with doom. The ''doom style'' textures on Realm 667 I think look quite nice as well.

>> No.399576
File: 278 KB, 1280x768, gm_construct0013.jpg [View same] [iqdb] [saucenao] [google] [report]

Round 2, faggots.
welded this time

>> No.399585
File: 278 KB, 1280x768, gm_construct0014.jpg [View same] [iqdb] [saucenao] [google] [report]

... well, this is gonna take a while.

Someone tell me which member of the human resistance I should summon to help our hero.

>> No.399587

I wasn't saying it's all you'll ever need, I meant that it's a great addition to the stock textures to give yourself good variety with a pool of quality textures. I basically think of it as a sort of baseline, stock textures + CC4 pack. Then add more if you find yourself in want of additional textures, though I'd be careful of getting too ahead of yourself and needlessly adding resources - you can make a map look gaudy if you start chucking in new monsters, textures, and whatever just for the variety's sake.

>> No.399597
File: 202 KB, 1280x768, gm_construct0017.jpg [View same] [iqdb] [saucenao] [google] [report]

Well? Who's it gonna be?

>> No.399602


>> No.399607



Also, you might love this http://facepunch.com/showthread.php?t=1258604&p=40141491#post40141491

>> No.399615
File: 111 KB, 600x912, 1335033891528.jpg [View same] [iqdb] [saucenao] [google] [report]


you might as well start making links to the game be mandatory


>> No.399620

Dog VS Cyberdemon

>> No.399627
File: 304 KB, 1280x768, gm_construct0022.jpg [View same] [iqdb] [saucenao] [google] [report]

"Finally, I can assist the human resistance. I wonder if they'll tell stories about me..."
The vortigaunt bravely fires a lightning bolt at the Cyberdemon...

>> No.399630
File: 309 KB, 1280x768, gm_construct0023.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.399639
File: 304 KB, 1280x768, gm_construct0024.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm not sure DOG does anything when he isn't scripted.

>> No.399640


A friend really wants to see Dog versus five archviles. Mind giving it a go?

>> No.399641 [DELETED] 

In that case I agree.
In my map I intend to use a few new monsters (but i dont use every stock monster). Different songs as well because I am so sick of D_RUNNIN

>> No.399647
File: 376 KB, 1280x768, gm_construct0025.jpg [View same] [iqdb] [saucenao] [google] [report]

What the-

DOG just fucking ran for the nearest door.
What a faggot.

>> No.399652
File: 364 KB, 1280x768, gm_construct0026.jpg [View same] [iqdb] [saucenao] [google] [report]

uno momento
The demon's gonna cut him off!

>> No.399653
File: 331 KB, 1280x768, gm_construct0029.jpg [View same] [iqdb] [saucenao] [google] [report]

Now he's marching around the frontyard like a man without purpose.

How disappointing.

>> No.399661

Man, fuck chasing that thing. DOG's faster, and do you know how much that cyberleg stings to march on?

>> No.399669

Annoyingly, I don't think DOG has any unscripted ai besides "run"

Maybe there's a way to have him do some attack mode, but who knows.

>> No.399680
File: 338 KB, 1280x768, gm_construct0030.jpg [View same] [iqdb] [saucenao] [google] [report]

forgot pic

>> No.399683
File: 339 KB, 1280x768, gm_construct0032.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.399687
File: 331 KB, 1280x768, gm_construct0034.jpg [View same] [iqdb] [saucenao] [google] [report]

Yeah, they dominated him.
One more, then I'm off to bed.

>> No.399701


I'm cracking up at these, you're awesome.

Spider Mastermind VS Strider, please?

>> No.399703

Thank you guys.

i picked DOOM up a few days ago.

now im hooked

fucking love this shit man.

i dont play below ultra-violence, so im barely hacking away at the second chapter. but i fuckin' love it.

reip and tear bros, rip and tear

>> No.399708

Made a copypasta for doom threads, any changes are welcome.

>> No.399717

Fifteen Metro Police with Batons versus seven imps.

>> No.399734
File: 236 KB, 1280x768, gm_construct0038.jpg [View same] [iqdb] [saucenao] [google] [report]

The mod is gmDoom, by the way. It's a mod for Garry's mod, a 10 dollar sandbox type thing for source games like half life 2, etc.
In case you guys didn't know.

>> No.399737

I feel really sick from playing doom, what do i do to fix it (motion sickness)

>> No.399741

fov 120 in console

>> No.399743
File: 252 KB, 1280x768, gm_construct0039.jpg [View same] [iqdb] [saucenao] [google] [report]

I want to say the Spider demon's boss health will outlast the strider, but he's flinching a significant amount, and those strider rounds aren't light...

>> No.399746

movebob 0

>> No.399756
File: 251 KB, 1280x768, gm_construct0044.jpg [View same] [iqdb] [saucenao] [google] [report]

...taking a while...

>> No.399762
File: 247 KB, 1280x768, gm_construct0045.jpg [View same] [iqdb] [saucenao] [google] [report]

I wonder if I messed something up and neither of them is dealing damage...

>> No.399767

gooooooooo supaidaman

>> No.399771




>> No.399781
File: 240 KB, 1280x768, gm_construct0046.jpg [View same] [iqdb] [saucenao] [google] [report]

spider looses

This angle allowed me to see the smoke in the skybox, revealing how much the spidermind was actually missing. You can see it

That's why the strider didn't go down.
Had I put them closer, it may have turned out differently.

Combine wins.

>> No.399791


I'm not going to sleep well tonight.

>> No.399796

Damn. I was really rooting for you, Spiderguy.

>> No.399802
File: 313 KB, 1280x768, gm_construct0048.jpg [View same] [iqdb] [saucenao] [google] [report]

Last one, then I really am going to bed.

>> No.399810
File: 311 KB, 1280x768, gm_construct0049.jpg [View same] [iqdb] [saucenao] [google] [report]

Wow, they charged right in. Didn't hesitate or anything.

>> No.399813
File: 312 KB, 1280x768, gm_construct0050.jpg [View same] [iqdb] [saucenao] [google] [report]

I'm reminded of that scene from the Dark Knight Rises

>> No.399814


You've gotta take this one, brownies! Go for their skulls!

>> No.399820

That one on the right is more interested in demonic ass than fighting.

>> No.399828
File: 300 KB, 1280x768, gm_construct0053.jpg [View same] [iqdb] [saucenao] [google] [report]

Wow. That took literally 3 seconds.

>> No.399830

>Imp [death] Metro Police


>> No.399836


I...think I vastly underestimated the Combine.
Sorry, Hell.

>> No.399839

And now they're going after Dog, lol.

You know what? No. This is wrong. This is a Doom thread. This is a /VR/ doom thread. We can't end it like this...

>> No.399850

Not even Hell is a match for the law.

>> No.399852

>bracing for epic

>> No.399876
File: 208 KB, 377x530, 1365481913797.png [View same] [iqdb] [saucenao] [google] [report]


>> No.399878

>Blood Dragon got leaked
Welp, there goes all of my time for mapping.

>> No.399894
File: 309 KB, 1280x768, gm_construct0055.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.399905

Press right click.

>> No.399914
File: 268 KB, 640x480, 1365458077927.png [View same] [iqdb] [saucenao] [google] [report]



>> No.399917
File: 12 KB, 397x320, 1189898154396.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.399923

it literally does nothing

>> No.399939

Pit the legions of hell against some NPCs from the Workshop

>> No.400056

Do yourself a huge favour and play Doom 64 Ex.

It's the Doom 64 game rebuilt for the PC with a load of new features. It's a new game entirely, arguably better than the original and has the same sound effects as the PSX version.

>> No.400075

just so y'all know I bet my computer can't handle it

>> No.400084

are you using a rock?

>> No.400109
File: 313 KB, 1280x768, gm_construct0057.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.400119
File: 276 KB, 1280x768, gm_construct0058.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.400129

I'm running at literally less than 1fps right now

>> No.400135
File: 268 KB, 1280x768, gm_construct0059.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.400165

This is the most beautiful thing i have seen.

>> No.400205
File: 292 KB, 1280x768, gm_construct0061.jpg [View same] [iqdb] [saucenao] [google] [report]

The number of projectiles in the air is ludicrous

>> No.400207
File: 307 KB, 1280x768, gm_construct0062.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.400209

Does anyone else hate the plasma gun sounds?

>> No.400231
File: 333 KB, 1280x768, gm_construct0063.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.400236
File: 182 KB, 1280x768, gm_construct0072.jpg [View same] [iqdb] [saucenao] [google] [report]

Forces of hell killed all combine then proceeded with the infighting.

I tried to stop them

Doom wins, good night everybody

>> No.400247

extremely short doom reviews
what purpose did the keys serve

>> No.400254

wow this party is a letdown
also the marine is a dick

>> No.400387

very fun if you like jailbreaking

>> No.400450

I'll join in with some Doomworld roulette.

>Title: kuchitsu
I'm halfway through this six map set and the aesthetics have been excellent. There isn't much backtracking and its difficulty is moderate.

I think it taught me a few things about good level design and I recommend trying it.

Here I go to finish the other half.

>> No.400480

But there isn't as much ammo as most people would like.

>> No.400565

Man, this map sucked even for '97. I found myself getting stuck repeatedly because the author never considered that people could go inside the monster traps. There was almost no detail and the gameplay consisted of collecting a key, backtracking to the start area, and then doing it again in a different area. The second to last part throws you into a maze with some zombies and monsters hidden in walls, including two cyberdemons. It's not a very big maze. I managed to kill one since the map has plenty of ammo, and ran from the other one to have it fight the Spider Mastermind that showed up later. Interestingly, the spider won that fight. Overall it was a pretty boring map.

>> No.400597
File: 204 KB, 1366x768, Screenshot_Doom_20130409_054804.png [View same] [iqdb] [saucenao] [google] [report]

This sucks.

This just fucking sucks.

The bathroom was pretty cool for its time, though.

>> No.400615

this one is crap
it seems like it had some of its design purposefully made to waste your time
plus the last "room" had a teleport maze and i gave up after that because fuck teleport mazes

>> No.400647
File: 1.35 MB, 1920x1080, Screenshot_Doom_20130409_111054.png [View same] [iqdb] [saucenao] [google] [report]

Mapbro here, been working on my Cyberrunner map all fucking night.


>> No.400649
File: 1.13 MB, 1920x1080, Screenshot_Doom_20130409_111106.png [View same] [iqdb] [saucenao] [google] [report]


>> No.400662
File: 539 KB, 2592x1936, D!ZONE.jpg [View same] [iqdb] [saucenao] [google] [report]

I kind of really want to open this up and play some of these levels as I doubt they are online anywhere, at least my really short search couldn't find them.

>> No.400663

despite the fact that the name and description of the wad suggest crossover fanfic territory, i don't know anything about 7th guest and this wad did definitley not help

this single-level wad has way too many situations where you get free crap thrown at you without having to "prove yourself worthy" like in the original doom levels, once you get the megasphere that basically has flashing lights that spell "right here, doofus" and point to it the level's basically over

>> No.400664

torrent pls

>> No.400668
File: 903 KB, 1920x1080, Screenshot_Doom_20130409_111126.png [View same] [iqdb] [saucenao] [google] [report]


>> No.400672
File: 767 KB, 1920x1080, Screenshot_Doom_20130409_111135.png [View same] [iqdb] [saucenao] [google] [report]


>> No.400678
File: 1.97 MB, 1936x2592, D!ZONE Back.jpg [View same] [iqdb] [saucenao] [google] [report]

Oh man, this configuration tool sounds super handy.

>> No.400691

Seems interesting, but do you think you would be able to get it going on a modern OS?

>> No.400693

This actually wasn't too bad. Between the date and the description, I feared the worst, but it was actually a playable map. Didn't look too bad for 1995, and only had a few amateur mistakes, like tagging more than one sector in a secret area as a secret and some minor texture alignment issues. The switch hunting was worse than Hexen, since the switches didn't even give you a hint as to what they did. You had to backtrack and look everywhere to see what changed. Overall though it wasn't a bad map. Some neat custom textures, most of them were just straight Heretic rips but a few had some nice edits done to them.

>> No.400695

I highly doubt it, plus I probably can't bring myself to open it from the factory sealed plastic.

>> No.400709
File: 5 KB, 258x248, 1364898420610.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, keep that shit wrapped up.

>> No.400715

You wouldn't need it nowadays even if you did rewrite it to work on Windows. Look up ZDoom Launcher.

>> No.400723

even if it was halloween, this definitley wouldnt get me in the spirit
the guy thinks that enemy spam and "inconvenient" enemy apperances equals spooky and it works as well as it sounds

>> No.400738


>> No.400739

striders are immune to bullets

>> No.400760

Thanks for the reminder.

I'm not upset anymore.

>> No.400882
File: 15 KB, 220x220, KNDSC0.png [View same] [iqdb] [saucenao] [google] [report]

Mini screen shows the type and ammo needed to throw the nade. If you don't have enough ammoi it resets to frag.

Frags are regular bouncy grenades, have Cyro, deal ice damage not that great but just as damaging, Mirv. Frag and Cyro are good fun or great utility to substitude for rocket launcher or at 5 health with zombies around the corner.

Bu then there is Mirv. It detonates on impact, launches five mini missiles upwards, total damage that can deal so far 12 so direct hits are not needed. But then missiles seperate into 3 bomblets, which bounce twice (so they all don't explode on roof/Skybow) and you have nice carpet of 15 nades.

Indoor use not advisable.

>> No.400896

VOTE PASSED! IP HAS BEEN BANNED (Vote count: 3 to 1!)

>> No.401065


Hey, that looks pretty good. Wish I weren't so slowpoke at mapping and could whip up something that nice looking in one night.

>> No.401157

Well I worked on my map from 8pm to 4am. This is only a tiny portion of the map, unfortunately.

>> No.401215

I want to stick my rigid marine dick inside of an imp's asshole and fuck his brains out. Is this normal?

>> No.401232
File: 29 KB, 350x350, impse.gif [View same] [iqdb] [saucenao] [google] [report]

Of course.

>> No.401361

Been thinking about getting it myself. Came highly recommended from /v/ back before /vr/ was created. Apparently it's on the same level as "The Ultimate History Of Video Games", which is quite a tall feat

Also, thought this was worth a mention:

>> No.401679

Vincente Prisu here.

Wondering if there's a way to put together an authentic-feeling coop Wolfenstein. Straight Wolfendoom is from before DECORATE days, and only has one weapon replacement (and it's not very good). So what I'm looking for is

--An authentic Wolfenstein weapon replacement wad, perhaps one like the BJ Samsara that has more wolfy-feeling weapons but that's it

--A set of Wolfenstein-designed maps that are coop-friendly. The original Wolfendoom mapset isn't very conducive to coop, because the amount of enemies that spawn doesn't go up very much when you increase difficulty, and my Nightmare games usually bring in enough players to need a ton of enemies to kill. (on the other hand, I'm not terribly familiar with Wolfenstein. Are there hordes of enemies in later levels that I don't remember? I haven't played it since before Doom was even released)

>> No.401721


Picked and totally considered, thanks!

>> No.401763

There's a Wolfenstein 3D total conversion, pretty much 100% wolfenstein 3D.


Dunno if that's what you're after.

>> No.401774

Excellent, thank you. I'll have to test run the levels for coop-friendliness.

>> No.401790

I remember playing Survival mode with it, so I'm certain that it should work fine for co-op/survival

>> No.401821

...This thread has a disturbing lack of 1monster.

It is still hard as balls on Ultra-Violent.

>> No.401830

Too bad there's no server variable that forces an item completion percentage, because treasure is a big part of Wolfenstein.

>> No.401837

That would be a cool feature, I think there's a variable similar to that but with monster percentage instead.

>> No.401847

>I didn't want to type out Barons of Hell.
They're called Bruiser Brothers. At least when met in E1M8.

>> No.401851

I use it, but it makes Nightmare games kind of tough to coordinate ..

>> No.401884

I wonder if there's some kind of "control" wad that gives more server control options using your ingame client and a password similar to RCON. I wonder if it's even possible to implement that way.

>> No.402109

Always thought that'd be a good idea, like, adjustable difficulty sliders more than X number of set difficulties.

Never had the time/talent to consider implementing such a thing, but I can see the fun in really fast hard as shit but very few enemies, or LOOOOOADS of cannon fodder

>> No.402231 [DELETED] 

Would you guys be interested in a Strife coop/survival server?

>> No.402254 [DELETED] 

Is there more stuff like Neurological/Dark Side of Phobos? I think im in love

>> No.402270

Anyone knows more stuff like Neurological/ Dark side of Phobos? Im in love with that shit

>> No.402342


Zandronum has a hard time with Strife coop

>> No.402396

So, I do love me some oldschool doom, but are there any newer games that have this kind of action/pacing?

Closest I can think of is Killing Floor/Serious Sam, which really aren't quite there, but are really close. Anything else?

>> No.402417


My god. It's full of sex.
Interesting choice for a Heretic theme.
I notice all the music in cyber's pk3 is tracker music. Got an idea of levelsong to use?

>> No.402425


Have you tried the Sonic Clang remixes? Also, this site pretty much has every single Doom remix known to earth


>> No.402431

Not yet, I'm really indecisive when it comes to music, I mean Battle Arena Toshinden 1 & 2 have songs that all fit, but I dunno, not sure yet.

>> No.402494
File: 82 KB, 750x563, 1326501374683.jpg [View same] [iqdb] [saucenao] [google] [report]

new survival server up. running CCHEST2.wad

server: :: [BE] New York :: Sur/vr/ival of the /fit/test
password: vidya

>> No.402562


do you have irc? should come hang withcus in the irc channel

>> No.402575

Server. Channel and Key?

>> No.402576


Awesome work, man, can't wait to see it. Do you have irc, skype, or aim? I'd be interested in tossing ideas back and forth with you after work.

>> No.402596

Irc.zandronum.com, port 6667, channel #vr, pass is not any of our main passwords, but heatmetal's server name sans //s

>> No.402620

>not any of our main passwords
You fucks. Seriously, why?

>> No.402665

Well we can't let anyone in who doesn't already know everything! Then it's not a sooper-secrit klub anymore!

Seriously, no idea who heatmetal is, and I don't care enough to try to figure it out to join.

I just like Doom, don't really give a shit about the pseudo-elitist horseshit 'round here. Anyway, I'll be on the actual /vr/ servers from time to time, assuming they don't fag up the passwords there too.

>> No.402678

Keeps the Z& pubbies out

>> No.402692

Yes, seriously, shrink the community and divide it up as much as you can. Can't have people taking an interest in the game or returning from hiatus find us, now can we?

>> No.402709


also look in the IRC channel discussion for the IRC

>> No.402713

Dude, have you even been on the Zandronum public servers? I can't speak for the other anons here, but I sure as hell don't want them in here. We have enough trouble between Cuddly and Cena here

>> No.402714

If you're this mad over the password instead of politely asking "Who is that? I don't know him", that's all the more reason to keep you out.

>> No.402717


You're the laziest fucking pleb casuals on earth. I don't even play Doom, but I saw this thread, hit ctrl+f "heatmetal", and it's RIGHT IN THIS VERY FUCKING THREAD. IT TOOK LIKE TEN SECONDS.

It only keeps RETARDS out, not casuals.

>> No.402734

Mah nigga

>> No.402748

Usually that's pretty much what's worth keeping out.
So yeah.

>> No.402762

My favorite thing is the entitled 12-year-olds that scream when they're not spoonfed.

>> No.402791

And with that, the /vr/ Doom threads turned into /agdg/.

Time to take up knitting.

>> No.402857
File: 240 KB, 1280x720, 21000460-1280-720.jpg [View same] [iqdb] [saucenao] [google] [report]

>turned into /acdc/

We are here to rock you the fuck out.

>> No.402872

pardon my newfaggotry, but what's /agdg/?

>> No.402878

amateur videogame development general.

used to be a big part of /v/ until the /vg/ split, then it moved there.

>> No.402883
File: 15 KB, 500x500, agdg-pixel.png [View same] [iqdb] [saucenao] [google] [report]


>> No.402884


Yo damn right



Amateur game developing general

>> No.402887

shit, amateur game dev general, same difference.

>> No.402894

I for one quite enjoy all the mapping/modding discussion. Still makes me wish there were a TS3/Vent server instead of IRC though.

>> No.402919


I'm fairly sure he wasn't saying it wasn't a bad thing.

Fairly sure.

>> No.402928

I don't think so either, I was just making a comment. He just seemed to be making a friendly jab.

Seemed to be.

>> No.403483
File: 26 KB, 142x141, 1319130162374.png [View same] [iqdb] [saucenao] [google] [report]

vent server when?

>> No.403509


>> No.403562

how do you even trick someone with such a limited soundboard?

>> No.403569

Acquire balls of steel alloy.

>> No.403587

I think I had something like this for Duke3D.

>> No.403608

What the hell is this thing?

>> No.403656

It's called a box. Games used to be sold in them.

>> No.403715

Huh. Weird. How did you download that?

>> No.403719

Seriously though, throw that shit on the internet somewhere.

>> No.403749

It is. See

>> No.403758

pretty good level design and there's a certain novelty to killing demons while Eye of the Tiger plays
but it gets old real fast and actually starts to make the level unplayable

>> No.403763

An incredibly advanced method called 'physical movement'. It's where they encrypt electronic data into a physical format, and put it in a box.

>> No.403778

never. fuck you.

>> No.403797
File: 407 KB, 1000x700, 15-d4yr7rr.png [View same] [iqdb] [saucenao] [google] [report]


>> No.403815

Yes! They used to have STOREs. Like, physical places where you could go up, and buy money, and take a game off the shelf.

>> No.403831 [DELETED] 


>> No.403846


were these people...

instantaneous download speed right into your hand?!?

>> No.403852
File: 54 KB, 1280x720, vlcsnap00046h.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.403857

Except the drive time, and waiting in line time.
Then the drive back, and then install time.

>> No.403864

Not just yours either. You could share it.

>> No.403865


Fucccckkkk. These "STORES" must have known the secrets of teleportation!

>> No.403880


I...I have...I have to sit down.
This is too much for one man to process.

>> No.404008
File: 12 KB, 396x385, 1307980196001.jpg [View same] [iqdb] [saucenao] [google] [report]

>I read at least 10 times now thag a doomkart server will be up
>mfw theres still none

This fucking game dev is a lazy nigger

>> No.404034
File: 70 KB, 554x527, 1325401588320.png [View same] [iqdb] [saucenao] [google] [report]

>playing Doom
>nearing end of level (can see Exit, but still wanna roam around and find some secrets)
>walk into room
>suddenly taking a massive amount of damage
>ceiling starts coming into view 'cause I'm being crushed by it
>try to run out
Now I understand what people mean by "artificial difficulty". Oh I mad.

>> No.404035
File: 271 KB, 1275x1437, Revised Map 01.jpg [View same] [iqdb] [saucenao] [google] [report]

Okay I considered a lot of the input I got initially on my first map and changed a few things around. I got around to putting some support textures in between breaks. I put in a few more places with ammo and health, sometimes even upgrading a simple like or shotgun shells to being a box of bullets or shells. I changed in the two dark rooms that had a few zombie men and replaced them with other monsters like imps or Hell Knights. Changed the textures in two rooms so they look radically different texture wise. I am unsure if I got rid of the odd hall of mirrors effect in the more "battle arena" type room though, but I personally didn't see it persisting and re did some of the lines in the room just in case.

Thanks for the input the two people gave me before, hopefully I changed a lot of what was wrong for the better.


>> No.404063

The save function is there for a reason.

>> No.404074

Nah, I don't like quicksaving in games with levels. Just doesn't feel right.

>> No.404094

I'm going to try it. I'll tell you what I think about it in a while.

>> No.404108

Thanks. Previous complaints were that there was too little ammo and health pick ups in certain sections. Tell me if that is still a problem.

>> No.404114

Time, how does that shit work?

>> No.404125

>lazy nigger

confirmed for spoonfed

>> No.404197

The first button-controlled door has too short a delay for closing.

>> No.404361

Just tried this, it's fucking impossible on UV.

>> No.404478


>> No.404491

bump limit yet?

>> No.404502
File: 107 KB, 1366x768, 2013-04-09_00001.jpg [View same] [iqdb] [saucenao] [google] [report]

Just finished this on UV. Hard as fuck sometimes, I almost ran out of ammo a lot of times, but always got a little to advance and find more. The chainsaw should be nearer the entrance to save some shells, but still, good map. My only complain is that some door textures are misaligned and this (picture related). These textures seem just odd like walls, they work more like windows.

>> No.404518
File: 258 KB, 1440x900, Screenshot_Doom_20130409_164522.png [View same] [iqdb] [saucenao] [google] [report]

I'm one of the guys who played it last time.

Ammunition is still incredibly tight. By the time I got to the room with the Mancubi in the center, I only had enough shells to deal with a Pain Elemental and some Demons; I only had a chainsaw to get myself any further beyond that.

Also, another minor visual glitch in pic related.

>> No.404538

Bump limit is 500
Still another 180~ posts to go

>> No.404601


>Not owning the hardcover

What are you, casual?

>> No.404645

I'll change it to something else then, I have an idea for it.

I'll go and place the chainsaw sooner for a bit of ammo conservation, I'll figure out where. I was thinking that since the chainsaw and the berserker pack were too close to one another that sometimes it felt like it was obsolete by that time. I'll check up on those textures as well since those were the new textures I put in, I should have spent more time on that.

I'll go ahead and put more ammo and health areas in. Which parts did you stop/get stuck on?

>> No.404686

>>404518 here, I wouldn't worry too much about health. It can get a bit thin, but there's enough to get by with. Ammo is the issue when I don't have enough to deal with the several enemies toward the end.

I'd add more shells to the room beforehand, and maybe tuck a few in that little room where the demons come out from when you walk toward the stairs into that big open space with the Manucbi & everything else. Also like that other anon said, placing the chainsaw earlier in the level would help toward ammo conservation.

>> No.404689

I got stuck on the part with barons and imps. Lots of them. Might be because I'm bad at doom but I was at 80 health when I got there and the imps just gang raped me as soon as I walked over to the armor.

>> No.404691
File: 364 KB, 1280x800, C552EF91A2E2BB0D648744D7808AD71836A364D.jpg [View same] [iqdb] [saucenao] [google] [report]

So I have a mumble server for use. It's one I admin and it doesn't get much use, at least not as much use as it could. Being that it's 40 slots and all. So why not use it as the /vr/oom mumble server?
Password is hamboigahs.

>> No.404736

>Dumb ass takes the regen rune
>dies the next 20 seconds
Fucking retard.

>> No.404739

Were you able to find the super shotgun before you entered that room? I changed the lighting in the hallway that leads up to that room. Some of the lights that flicker do so on the two doors on the hallway. I am curious if you saw those two doors or not. If you didn't I may change things up again to make them more visible. I might also change one of the stimpacks into a medkit during that area because sometimes I get overwhelmed as well with imps going in and out of the darkness.

I think I may put some more ammo in the first specter closet, and may sprinkle some around, especially the final switch which I will also leave some ammo behind so the player can clean up the final rooms as well (if they didn't end up going there before hand). Considering that I might pepper some ammunition there as well and a couple stimpacks since the level doesn't dictate if you should go left or right at the room with tons of the imps and the Hell Knight pillars.

Also thanks for the feed back guys.

>> No.404754

He can't do much about a Slime Trail, you know.

>> No.404764

Really? That sucks.

>> No.404794

thanks, I'll download mumble and check it out.

>> No.404803

Yeah, I did get the SSG, however the imp room was too dark and I couldn't even see my enemies, and when I did they just overpowered me.

>> No.404839



>> No.404854


>> No.404870
File: 39 KB, 290x465, what.jpg [View same] [iqdb] [saucenao] [google] [report]

oh wow

>> No.404905


oh I thought we were referring to mumble

>> No.404926

It's literally right there 31477

>> No.404927


it's right at the end of the ip

>> No.404932

Haha oh shit, Ok it's just one of those days, I see it now

>> No.405008

Someone find an old west texturepack, we can all make cowboy maps that don't turn into a spawn killing celebration. All those fucking corpses man.

>> No.405041


>> No.405090 [DELETED] 

How do you feel about Far Cry Blood dragon ?

>> No.405117

It's not Doom
that is how I feel

>> No.405178

He's also not a game dev you shit. He's a hobbyist. He doesn't owe you a god damn thing.

>> No.405203

Same. Not Doom, doesn't belong in this thread.

Also, who the fuck would hold a shotgun like that?

>> No.405219

Doesn't look terrible if it's amateur. but why the fuck is it in this thread?

Also the puns/lines are awful.

>> No.405323
File: 517 KB, 1024x768, fuck.jpg [View same] [iqdb] [saucenao] [google] [report]

Why does Doom like this? I'm using the WAD that came with the /vr/ Doom pack, tried all of the source engines, all them look like this. Heretic is fine.

>> No.405340

>Heretic is fine
That explains why. Everything is being loaded in the Heretic palette.

>> No.405348


How do I fix it?

>> No.405370

What source port are you using? ZDoom should allow you to choose the IWAD to use.

>> No.405383

for some reason you're loading doom.wad with heretic.wad.
juts drag and drop doom.wad onto the sourceposrt exe.

>> No.405386

First question is, how are you opening the wads?
If you're dragging and dropping doom.wad onto zandronum.exe but then select Heretic, that may cause issues.

>> No.405387
File: 55 KB, 745x370, roflbot[4].jpg [View same] [iqdb] [saucenao] [google] [report]

So, which one would you choose, /vr/?

Sgt. Mark

Death Egg

>> No.405398

Death egg looks like it was trying to be modernized, but still failed because that shit isnt doom.
SGT. mark is "What the fuck are you doing nignog" tier

>> No.405402

>that pinky

my sides

>> No.405419

Death Egg's is way better than Mark's.

>> No.405428


>> No.405436


I'm using ZDL to launch it, turns out I had add the WADs to the external files along with adding it to the IWADs tab

>> No.405439
File: 19 KB, 260x230, ss (2013-04-09 at 07.48.27).jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.405440
File: 187 KB, 751x829, doom64imp.png [View same] [iqdb] [saucenao] [google] [report]

Doom64. Seriously I would love if the source models got leaked so we could make hi rez versions.

>> No.405451

I want voxels of the originals.

I feel that if you want to make the enemies higher res you have to redo the environments and everything else as well. So for that I'd like SGT's the best but there's still a lot of room for improvement with his version.

>> No.405557

Call me purist but this shit is horrible and the cocksucking is even worse.

It's utterly shitty and the original sprites are way better.

>> No.405576

I'm not a purist in any sense of the word, and these are shit.

>> No.405607

Okay, how retarded are you?
You add IWADS (being doom.wad, doom2.wad, heretic.wad, hexen.wad and chex3.wad) to the IWAD table, and external wads (like sunder.wad, av.wad, etc) to the external wads table

>> No.405712
File: 879 KB, 229x188, e0J9dxJ.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.405818
File: 47 KB, 423x313, m8.jpg [View same] [iqdb] [saucenao] [google] [report]


>Author: David L. Hopkins
>Address: 14611 holiday Dr. KPN Gig Harbor WA 98329-5640

>> No.405901

Original > Marks > Egg's.

God, it looks like he tried to make it fucking awful. Ugh.

>> No.405905


God damn that was horrible

>> No.405930

>Misc. Author info: I watch alot of cartoons. I'm only 18 years old. I'am sad to say also single. If you are female and are interested please write to the above address. Thank You.

>> No.405962

Hosting Survival Invasion with Delta Invasion and Samsara
Server: /vr/troopers

>> No.405971


>Leaving his address hoping to get pussy

This man. A true hero of our generation

>> No.406067

If you have an intel video card, you're fucked and stuck in software mode. Go into your INI file and look for gl_vid_allowsoftware and gl_nogl, set them to true.

>> No.406202 [DELETED] 


Eggs look more tolerable while Sgt. Marks look... horrible.

I find it odd, if you are that fucking hardcore and living in 2013, why don't you just sculpt your own models, use your phone, which probably can record birillion times more pixels then one they used 30 years ago, and make your own High-Def pack from them?

>> No.406451
File: 23 KB, 364x388, sprite1m[1].png [View same] [iqdb] [saucenao] [google] [report]

I'm compiling a big-ass resource TXT for the OP, and I stepped up on this, do you remember back in the alpha versions of Doom that one fuzzy replacement for the Pinkie's death?

It would look great for a gibbish death, as far as I know the Pinky doesn't have one


>Going old school to make monster sprites

THAT is something I've been thinking since I wanted to make monster sprites for a local project, I mean, it's more easier to do (fro those who aren't into pixel art) to take a big chunk of clay and make whatever they want. Back in my childhood I was into clay modelling like you have no idea. I had a fuckton of clay figures piled in shelves across my room, it was insane

Fuck this, tomorrow I'm gonna try it. But I feel I'm going to need a good camera to snap good pics of my model, VGA cameras are hell incarnate

>> No.406459
File: 510 KB, 1280x800, WhereIsRomero.png [View same] [iqdb] [saucenao] [google] [report]


>The year is 2666 The old prison of Alcatraz still exists, but now, the prison is run by the Pentagon. The inmates are unknown to the public, but I'll tell you that much, that they include a few guys from the Roswell incident, some entities from the Bermuda triangle, a few from the Tunguska disaster. And of course YOU, and why you are there........ well..... I don't know, but suddently the lights go out, screaming, a riot, you "knock" down a guard, and are on your way..... but .... beware !!!!

>> No.406505

That's something I've always kinda wanted to do, add in "injured" states for enemies in Doom. Brutal Doom sort of accomplishes it, but I want like, a dismembered Z-man that's still trying to kill you, a limping imp one-foot hopping at you, a pinky running in circles bumping into shit 'cuz his eyeholes are burned shut.

That would require work, and talent, however. I'm rather short on both.

>> No.406580

i have been a big fan of doom since i was 5. whats all of this wad and doom stuff? it sounds awesome, and i would like to join in on it. but how?

>> No.406614
File: 1.38 MB, 1543x2719, 1364768137955.jpg [View same] [iqdb] [saucenao] [google] [report]

(Zandronum is the new version of Skulltag)

>> No.406625

cool thnx! anything else i should know about all this?

>> No.406632

read this
as well as

>> No.406643

Use Doomseeker, or IDE (Internet Doom Explorer) if you want to play in multiplayer. The programs automatically download the wads that you need for joining the server. Have fun.

>> No.406759

Pretty sure there's sprites for a Pinky gib out there somewhere. I at least know there's one for one of the Pinkie recolors like the Mauler Demon.

>> No.406787
File: 1.08 MB, 1543x2719, Edited.jpg [View same] [iqdb] [saucenao] [google] [report]

Changed most of the references and link for Skulltag to Zandronum, and added a blurb describing add-on WADs to the top right.
Did I forget something?

>> No.406816

Why not update and add some new wads?
There's been some pretty fucking awesome releases, like Samsara and WhoDunIt.

>> No.406839

Impse already made an updated image. It's probably in this thread, actually.

>> No.406851
File: 2.03 MB, 2169x3819, 1364927114167.png [View same] [iqdb] [saucenao] [google] [report]


>> No.406857

That didn't suggest any wads.

>> No.406902

Yeah. Someone needs to mix the two.

>> No.406919

Or maybe have one for the tech stuff and another for general wads, more space for both

>> No.406943


I have actually a second part on hold right now, with the most well-known WADS that are mentioned every now and then in Doom threads. I think I posted that list in the very first /vg/ thread we had, give me a couple of mins while I look for it

>> No.406963
File: 228 KB, 1366x768, Screenshot_Doom_20130409_204002.png [View same] [iqdb] [saucenao] [google] [report]

>linedef tags have to match the other teleport's sector tag
Stumped me for a minute
Such is life in doom training

>> No.406970
File: 3 KB, 224x158, ( ͡° ͜ʖ ͡°).png [View same] [iqdb] [saucenao] [google] [report]

That's a nice aspect ratio there

>> No.406974

I'd just knock out the SLIGE/OBLIGE bullshit and replace that area with WADs info. You could also shorten the "how to play" section by taking out some of that 4th-wall silliness (the whole "h-h-how do I play/stop talking like an idiot" nonsense) and shove a footnote on stuff like OBLIGE with the freed space.

>> No.406978
File: 269 KB, 1270x635, Aspect Raidou.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.407008
File: 40 KB, 1270x635, deratio.png [View same] [iqdb] [saucenao] [google] [report]


>> No.407020
File: 106 B, 1x1, Non-euclidean Raidou.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.407027

>we geometry nao

>> No.407039
File: 482 KB, 250x210, G2vcm.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.407067

Those health packs look pretty good, I have to admit.

>> No.407249

Doomkart when?

>> No.407268

Same guy as before. I just added a FAQ with a ton of stuff.

>> No.407287

Doom megapack?

>> No.407301

Bunch-o-wads and everything already set up (does not include ZDL, rather batch files)
Not mine, but I did grab some wads for my own collection from these.

>> No.407339
File: 2 KB, 113x68, u09TrxB.png [View same] [iqdb] [saucenao] [google] [report]

The main problem with these "high res sprites" projects is that they're just filtering them.
This is an example of how you'd do it right...
Of course, whether high ressing is right in itself is another debate.

>> No.407349

Let's assume I'm a lazy cunt and don't want to download it.

What's in it?

>> No.407362

I just said what's in it.
Gzdoom, a bunch of wads, and some batch files to launch those.

>> No.407372

Last time I got the doom mega pack, GZdoom didn't work because
>gzdoom.pk3 is missing

>> No.407379

Just download the newest GZDoom revision then, link is in the copypasta.

>> No.407387

I think you guys know.
How do I get to the secret level in Mock2.wad?

>> No.407412
File: 41 KB, 425x720, 1352779564250.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.407420 [DELETED] 
File: 98 KB, 600x600, 1353022863589.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.407436

I don't like high-res sprites, because all they ever do is just, literally translate the low-res sprites into high-res, not adding any new details or anything. When they're low-res, you don't really notice how underdetailed they are, you use your imagination. But when they're high-res, they just look plain and boring.

Imagine if in modern Zelda games, Link wore a plain green tunic with a brown belt and brown boots, and there were no details on them or anything. That's basically what HD remakes do. It's why the Street Fighter and Megaman X HD remakes are considered so ugly.

>> No.407454 [DELETED] 
File: 703 KB, 500x281, 1352782143567.gif [View same] [iqdb] [saucenao] [google] [report]

but by that logic, ET for the atari 2600 "looked good"
I think sprites have a certain charm to them.

>> No.407478
File: 1.82 MB, 621x450, 1355384078453.gif [View same] [iqdb] [saucenao] [google] [report]

> HD remakes looked like shit
aaaaaand that is how they fuckin' failed.

>> No.407479
File: 72 KB, 640x400, Screenshot_Doom_20130409_224911.png [View same] [iqdb] [saucenao] [google] [report]



>> No.407494

look at that smug motherfucker.
he's just going to feast on yer corpse and enjoy your failure.

>> No.407495

Well I think sprites look a certain way because of the limitations of what the artists are working with. I don't think the Imps would have been that particular shade of brown if Doom didn't have a specific palette it was done in. That is why the Imps look like shit all hi-res'd up, and why Doom 3's imps didn't just look like 3D Doom Imps. Because the actual Doom devs, terrible though they may be at making actual games, understand that being faithful to their original sprites would have made for really poor high-poly models.

>> No.407512

>feast on yer corpse and enjoy your failure.

That's not what the cockodemon does.

>> No.407513 [DELETED] 
File: 46 KB, 301x450, loads a money, its 6 O BONG.jpg [View same] [iqdb] [saucenao] [google] [report]

well said. the palette is really important to sprites.

>> No.407531 [DELETED] 

but the cacodemon is female.
didn't you ever look at its back?

>> No.407545 [SPOILER] 
File: 24 KB, 435x385, cockodemon2.gif [View same] [iqdb] [saucenao] [google] [report]

He never said anything about a cacodemon

>> No.407558 [DELETED] 

oh god.

>> No.407561
File: 247 KB, 469x366, woah.png [View same] [iqdb] [saucenao] [google] [report]


>> No.407581 [DELETED] 
File: 111 KB, 634x480, woah what the fuck.jpg [View same] [iqdb] [saucenao] [google] [report]

speaking of cacodemons and cockodemons,did you know that it's sprite is ripped off a D&D book?
behold the cacodemons motherfucking ancestor, the Astral Dreadnought.

>> No.407602

Guess it makes sense, since the guys at ID loved playing D&D

>> No.407613 [DELETED] 
File: 298 KB, 163x140, cyberse.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.407619 [DELETED] 

I wanna see an astral dreadnought in doom.
a monster that is large, moves at medium speed, and rips you limb from limb if it catches you and has a lot of health.

>> No.407625 [SPOILER] 
File: 298 KB, 163x140, cyberse.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.407634


you could use that giant rock golem in armageddon invasion and a cacodemon for references.

>> No.407638 [SPOILER] 
File: 7 KB, 118x90, cacohead.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.407645 [SPOILER] 
File: 3 KB, 81x78, hellknight.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.407647

I really love the idea of modding doom, but i dont know the limits of the game tho, can you add more monsters than the game already have? or only change the existing ones?

>> No.407648

aww sweet they loo- OH

>> No.407662
File: 608 KB, 800x600, 1350683775520.png [View same] [iqdb] [saucenao] [google] [report]


>> No.407668

Yes, you can add more monsters. AND change existing ones.

>> No.407674

Back in the DEHACKED days you could really only change existing things. But now you can pretty much add anything now. Hell GZDoom supports full 3d models.

>> No.407680
File: 81 KB, 500x600, tumblr_md6uchEziK1r95fgm[1].png [View same] [iqdb] [saucenao] [google] [report]


>Dying while still having fuckton of armory




>> No.407686
File: 4 KB, 68x50, implovin.gif [View same] [iqdb] [saucenao] [google] [report]

Can someone find more? Or maybe make a mod with them?

>> No.407693

There was a berserk pack.
Right under the fucking caco.

>> No.407702

it's time to get off the internet, friend.

>> No.407705


Holy carps, i really love how much doom can be modded, i got really hyped after i began reading Masters of Doom, i really want to learn all about doom modding and making a TC

>> No.407706 [SPOILER] 
File: 2 KB, 57x47, impsex3.gif [View same] [iqdb] [saucenao] [google] [report]

>> No.407710

WHAT! there's a level generator that can make wolfenstein 3d levels? Do want.

>> No.407752

Nevermind I went to their site and it seems to suggest it doesn't work with wolf or very well. Ah well, still cool.

>> No.407762

If you wanna make something that uses zdoom stuff, then the zdoom wiki is a great place to start.

Just don't fall into the trap of using so many zdoom features that you make the gameplay itself suffer. Knee Deep in ZDoom is an infamous example of this.

>> No.407771
File: 2.68 MB, 270x221, 1333954657149.gif [View same] [iqdb] [saucenao] [google] [report]

>suddenly Doom sprite porn everywhere

Mfw I dont completely dislike this..
What have I become?

>> No.407785

a faggot

>> No.407793

a virgin. even if you had sex you just got it back by enjoying this.

>> No.407805


The older versions seems to do that, check again


Needs more speedthrust

>> No.408134

Ok. What did I miss?

>> No.408226

I saw some people mentioning that they wanted to read Masters of Doom.

I have a copy of the .pdf on my hard-drive so I uploaded it to Mediafire.


Have fun!

>> No.408364


online vers

>> No.408528


Totally using that version, thanks!

>> No.408568
File: 482 KB, 672x537, n503bad19d1b5d.png [View same] [iqdb] [saucenao] [google] [report]

You had to be there

>> No.408682

That's what the Doom developers actively encouraged you to do.

Shit, once you play some community mappacks or Final Doom (TNT, Plutonia) you're gonna go right back on those words.

Worst case scenario could've been, you reached the exit but you wanted to explore. You press your quicksave key, press y, then go on your little trip.

>> No.408717

>Open door
>Chaingunners appear behind me.
Yeah, I think I will go with quick saves.

>> No.408737


The save function in vanilla doom only worked to save your level progress and health/items. You still had to start the level over.

Enjoy your savestates, casuals.

>> No.408743

>saves level progress
>start at beginning of level

Maybe I'm reading this wrong...

>> No.408749


eg you save somewhere in phobos labs.

When you load you start at the beginning of phobos labs.

>> No.408753

Ok I was reading it wrong then.

>> No.408787

The fuck version of vanilla doom were you running then?

>> No.408789

fuck am I reading, I just launched up ultimate doom on dosbox and saved, walked around a bit, loaded
it works just as it does in zdoom

>> No.408807


NES, not the port.

>> No.408825

But he didn't mention SNES.

>> No.408831
File: 42 KB, 386x530, 1363893165368.jpg [View same] [iqdb] [saucenao] [google] [report]


Uh. How about hitting "load"? Tested in Chocolate Doom and DOSbox emu'd Doom.

It's savestates. Enjoy your failed attempt at looking elite.

>> No.408875

What in the actual fuck am I reading, it was originally on DOS you hexanigger.

>> No.408887


I only ever plaid it on the NES

thought it was for NES

>> No.408896


Doom was never on the NES.

>> No.408902

You're a fucking...
a fucking...

>> No.408910
File: 48 KB, 414x248, 1343324513737.png [View same] [iqdb] [saucenao] [google] [report]


>> No.408912

This one is hitting autosage, so I made a new thread.

>> No.408917
File: 129 KB, 733x850, 1344060471667.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.408921
File: 400 KB, 488x519, 1365373123003.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.408926


I meant SNES,

>> No.409865
File: 191 KB, 825x492, CyberDayum.png [View same] [iqdb] [saucenao] [google] [report]

Sculpted a cyberdemon face. Still a work in progress really... Might end up being a whole body sculpt. Who the fuck knows...

>> No.410059
File: 91 KB, 252x252, 24033223[1].gif [View same] [iqdb] [saucenao] [google] [report]

Just stopping by really quick to say how much of a blast it was playing Samsara invasion with you guys. Had a lot of fun.


>> No.410675
File: 80 KB, 413x395, 1332759016538.jpg [View same] [iqdb] [saucenao] [google] [report]

I like the head, get's the message across and is not overdetailed.

Only things I would add would be a (i dont know anatomy here) a ring around the base of the horn? Like of flesh? A callus? As if to show the horn is protruding out of the head rather than a direct part of it.

Wider shoulders might look more appropriate to a cyberdemon (yours could pass off as a baron if that's what you prefer) as well as slightly more defined traps muscles.

>> No.410713

fuck i just noticed the times and bumped this thread, sorry bout' that

>> No.410898

You didn't bump the thread; it's already past the bump limit.

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