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/vr/ - Retro Games


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3966325 No.3966325 [Reply] [Original]

Why is there so much homebrew and fan games being made for Genesis and hardly any for SNES?

>> No.3966334

I don't know, I'd wager there are more people familiar with the Motorola 68000 than whatever architecture the SNES has.

>> No.3966340

Genesis, Neo Geo and Dreamcast have plenty of homebrew games. Why?
It seems that massive nostalgia faggots are obsessed with the "underdog" consoles, even though Genesis wasn't an underdog.
Most of them are latinos or yuropoors that go stuck with those consoles and developed some weird affection to them.

>> No.3966347

>>3966340
you say like it's a bad thing having games being released for those consoles, Not even talking about "original characters donut steal" but cool things like Barbarian, Wolf3D, QBert on Genesis or Gradius on SMS

>but there are already superior versions of those games, why?
why not?

>> No.3966349

>>3966340
You consider Neo Geo an underdog console?

>> No.3966356

blast processing

>> No.3966362

>>3966340
Yeah, because it's totally unreasonable to develop nostalgia for the console you grew up with. What weirdos.

>>3966356
Thanks reddit gramps. Very good post.

>> No.3966379

>>3966325
music
> 2 soundchips>1

>> No.3966380

>>3966356
typical tripfag

>> No.3966383

>>3966349
You consider Neo Geo a console in the first place?

>> No.3966401

>>3966334
Pretty much this.

Also the 68000 is pretty much the oldest CPU that plays well with the C language. The 6502 in the SNES is too old school for most people to bother with.

>> No.3966404

>>3966325
Significantly easier to develop for using modern tools. It can also do a bit more without needing to resort to expansion chips, making it a more attractive platform for hobbyists.

>> No.3966412

>>3966349
As a console? Yes. As a system? It became one in later 90's/early 00's, as only latinos played KOF.
It's like they indentify themselves with those consoles.

>> No.3966417

>>3966362
>>3966380
This thread is silly because the question was easily answered in the first post. There's more homebrew for consoles like Genesis because they're easier to develop on. Period.

If you really want to add some dimensions to the discussion we can try to start talking about where various metrics meet like how Genesis is a certain combination of simple and popular so it gets certain types of homebrew e.g. Pier Solar.

There are other, perhaps more admirable metrics though. For example Vectrex has a lot of homebrew too even though it's a fairly rare platform because there are homebrew devs who simply love it as a medium on which to create (and it's also fairly simple). The homebrew titles on it reflect that difference in the motives of its devs.

>> No.3966418

>>3966412
>as only latinos played KOF.
lol not even close. And the people in latin america playing KoF weren't using Neo Geo consoles. It was all arcades and emulation.

Calling the Neo Geo an underdog console is like calling Porche an underdog car.

>> No.3966429

There is a sega genesis dev kit. Sgdk which makes it easy for people to get started with making roms. Snes is a bit more difficult since the cpu has to be programmed a bit like an 8bit cpu which is more difficult

>> No.3966460

>>3966418
But a Porsche is good, unlike the neogeo.

>> No.3966471

>>3966460
A 911 is a purpose built pro-track ready performance car that only a small portion of drivers can fully appreciate. His analogy is quite apt.

>> No.3966507

>>3966340
>nostalgia faggots

Don't worry buddy, couple more years and you'll be nostalgia posting about your beloved first console ever the XboxOne.

>> No.3966649

>>3966471
And the neogeo is just a platform for a bunch of shitty games and metal slug. In order to make the comparison apt, the 911 would have to have its engines clogged with shit.

>> No.3966659

>>3966649
Found our local shitter baby who spends all his time crying about fighting games.

>> No.3966671

>>3966356
unironically this
processor speed difference makes genny much more forgiving to write shit code for

>> No.3966673

>>3966659
>I-IF YOU DONT LIKE X THEN YOU MUST BE Y
wew lad

just accept the neogeo was a shitty system and a failure, just like the saturn.

>> No.3966674

>>3966649
I think that if you actually drove a 911 you wouldn't like it either. They have an uncomfortable ride and are dangerously RR. They are built for a very focused type of driving.

>> No.3966684
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3966684

>>3966673
Okay you at least got a chortle out of me for that one.

Gold star.

>> No.3966686

>>3966684
thanks

>> No.3967291

>>3966674
/o/ here. No, you idiot. 911s are fabulous to drive, even the older ones. They don't have an "uncomfortable ride" unless the struts are blown or someone's slapped rock-hard coilovers into them, and being "dangerous" is a tired meme perpetrated by people who have never driven one. In fact they're one of the most daily-drivable sports cars I know of. That's a big part of the reason they're so popular for fuck's sake.

>> No.3967561
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3967561

>>3967291
The Anon I'm addressing doesn't even have the balls to appreciate the Neo Geo he certainly doesn't have the balls to appreciate a 911.

>> No.3967684

>>3966325
The Genesis has a better more powerful and more widely used CPU. It's easier to make carts for.
The SNES has a slightly upgraded version of the 2600 CPU. It's also incapable of accurately producing fart noises.

>> No.3967693
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3967693

>>3966340
Wait... Neo Geo has homebrew!?

I had no idea.

>> No.3967840

>>3967561
>the balls to appreciate the Neo Geo
i'm sorry i'm not a scat fetishist, anon. it's okay if you like shit, though.

>> No.3969110
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3969110

>>3967693

Yeah it has a couple shmups and this upcoming Metal Slug knockoff called Kraut Buster.
I'd totally buy an MVS cart of that if it wasn't like 600 bucks or something.

>> No.3969451

Probably because there's a major open source C library for the Genesis that makes development easy if you're not trying to push the hardware.

>> No.3969459

>>3969110
>Kraut Buster
>upcoming
STILL? I swear I heard about that a long time ago.

>> No.3969604

The SNES CPU is too crappy to write decent games in C and then compile them, so you have to write everything in assembly. Meanwhile, there's several good development libraries for the Genesis.

>> No.3969610

>>3966325

Because Genesis does what Nintendon't

>> No.3969650
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3969650

Because you cannot kill a SEGA console. It will continue getting games long after it is discontinued.

>> No.3969682
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3969682

>>3966325
>16-bit biggest The adventure ever!

>> No.3969710

>>3969682
They're pretty big guys.
https://www.youtube.com/watch?v=f3CTqTzkgZQ

>> No.3969748

the SNES's 65c816 cpu was just a 16 bit version of the 8 bit 6502... more people in the early 90s were probably familiar with 6502 style ASM which was common in 80s home computers, the NES, etc so developing for the SNES would be more straight forward for them but nowadays if you're just going to jump into ASM the 68000 would be more intuitive since it's much more straight forward and you can address like 4MB of ROM without having to do bank switching
you don't really need high level languages like C since 68000 ASM is easy enough to code in

>> No.3969793

>>3969610
Getting BTFO by its rival console is included in that premise

>> No.3969802

>>3969748
65xx assembly is one of the easiest assembly languages ever
The 65816 can address 16MB just like the 68k
By posting about things you know nothing about you out yourself as a tard

>> No.3969885

I think ultimately the 68k has had a lot more staying power than 65xx because it had a general purpose register file rather than a single accumulator with index registers, which makes it easier to target with compilers. The design is just more forward thinking than the 65xx.

Also the 68k kept getting its clock jacked up to at most around 70 or 80 MHz, whereas the 65xx leveled out at around at 10 or 20 MHz.

For reference, the clock on the SNES was around 3.5 MHz, whereas on the Genesis/MD it was about 7.5 MHz, with both processors having the ability to beat each other at different tasks because of differences in architecture. However it is generally accepted the MD had a more powerful processor.

Btw, hasn't there been a revival of MD in places like South America, or is that the NES? As in, these are the systems that are commonly found there?

>> No.3969895

>>3966401
6502's architecture and instruction set is very similar to the PDP11 family of processors, which is in my opinion the comfiest RISC processor ever to program for.
I get that programming in C is going to make things easier and faster (and make them actually happen more often than someone going for ASM), but I think it of misses the point. If you don't want to put your hands on the hardware 100%, then go program your game for a newer machine.

>> No.3970592

>>3969895
>RISC
kek. Before intel started throwing kitchen sicks and whole kitchens and housing tracts into their CPUs the PDP11 was considered CISC. It certainly has more instructions than a 6502. I don't even think I've used a 4 bit CPU with fewer instructions than a 6502.
While I appreciate the simplicity of the 6502 I am aware that this is mostly nostalgia for what I grew up on. The comfiest assembly has got to be modern shit like AVRs. Basically 6502 with some extra instructions to handle what would be done in spaghetti on a 6502. And everything is one cycle except the few that are two. Just makes things easy as fuck. Not even talking about the on board storage, ram etc. That's just icing on the cake I just jizzed on.

>> No.3970613

>>3969885
>Btw, hasn't there been a revival of MD in places like South America, or is that the NES? As in, these are the systems that are commonly found there?
You mean famiclones? MD's are very rare outside of Brazil (and that's because they "manufactured" licensed clones because Nintendo didn't want to fuck around with taxes back then).

>> No.3970860

>>3969895
It's not the so much that you're using C instead of assembly. Both 6502 assembly and m68k assembly are trivially easy to use. Whether you're using C or assembly on these consoles still require low level knowledge of the hardware, too.

The main thing is the libraries. There are lots of C libraries available even for these consoles, which take a lot of the tedious work out of developing simple games.

>> No.3972325

>>3970860
Is the NESHLA a good tool for NES development?

Also, page 10 bump.