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/vr/ - Retro Games


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File: 4 KB, 180x173, treasure.png [View same] [iqdb] [saucenao] [google]
3954879 No.3954879 [Reply] [Original]

Provide one argument as to why they shouldn't be considered the greatest retro videogame developer of all time.

They literally made no bad games.

>> No.3954886

>>3954879
>They literally made no bad games.
Light Crusader is shit.

>> No.3954890

Rare

>> No.3954901

>>3954886
It's not bad, actually it's one of the best isometric action-puzzle games I've played.
Treasure's bad/underdeveloped games are not retro (Stretch Panic and the Tiny Toon game on GBA).
All their retro stuff is solid. You may or may not like the games for subjective reasons, but they were more than competent developers, even their McD shovelware is good.

>> No.3954904

>>3954879
Wario World

>> No.3954906

Stretch Panic

>> No.3954907

>>3954904
That one was actually pretty damn fun. But in any case Treasure is really a niche developer.

>> No.3954908

>>3954901
>on GBA
>not retro

GBA is now retro on /vr/, it's been almost 16 years

>NA: June 11, 2001[1]

>> No.3954909

>>3954904
The only problem it has is being short (for 6th gen standards). Not retro though.

>> No.3954910

>>3954908
>GBA is now retro on /vr/

In your dreams

>16 years
And? My dictionary says retro is 50 years or more.
Either get with /vr/'s rules or habeb it.

>> No.3954940

>>3954890
Battletoads Arcade was an unfinished mess desu.

>> No.3954984

>>3954879
because SNK exist.

>> No.3954992

>>3954909
Being short AND charging the full $50. That should have cost $20 right at launch. Otherwise, a fine game.

>> No.3954996

>>3954910
>50 years or more
>when practically nothing discussed on /vr/ is anywhere near that old
Fuck off retard.

>> No.3955000

>>3954996
You didn't get it.
The official definition of the word "retro" doesn't exist.
Avid to /vr/'s rules or get out.

>> No.3955150

>>3954886
>he couldn't figure out the two giant boulders puzzle
wew

>> No.3955206

>>3954886
Looks like someone couldn't figure out how to ANSWER THE RIDDLE!

>> No.3955219
File: 30 KB, 307x288, every time.png [View same] [iqdb] [saucenao] [google]
3955219

Ikaruga

>> No.3955298

>>3955219
>tfw it's a step down in every way from Radiant Silvergun except for its scoring system, which was an improvement over RSG's

>> No.3955313

>>3954879
literally the Platinum of retro vidya

>> No.3955463

>>3955219
Best puzzle game.

>> No.3955475

>>3954879
>made no bad games.

They didn't make good ones, either.

>> No.3955482

Because Konami made many more games across more genres.

>> No.3955516

>>3955482
Quantity < Quality

>> No.3955520

>>3954879
wish they hadn't quit

>> No.3955743

>>3954890
Rare made a few good games on the N64 and that's pretty much it. Everything they made before and after is shit.

>> No.3955769

>>3955743
Rare wasn't good during the N64 era either, the abysmal recent Yooka Laylee reception proves this.

>> No.3955832

>>3955769
That is a ridiculous argument. "A game from a company is proven to be bad because a different game from a different company got mediocre reviews from many review publications despite an overall very positive fan reception!"

>> No.3955867

>>3955832
It's simple, people only thought literal trash like DK64 were good because they were easily amusable young little shits.

>> No.3955884

>>3954908
GBA is retro everywhere but on /vr/

>> No.3955896

>>3955769
>>3955867
>sonic was never good

>> No.3955897

>>3955884
Then go back to anywhere else, posting on /vr/ is a privilege, not a right.

>> No.3955906

>>3954901
>GBA
>not retro
Righto m8

>> No.3955909

>>3955906
Read: >>3955000

>> No.3956027

>>3955896
Well it wasn't.

>> No.3956039
File: 290 KB, 644x484, S1concept-HEDGEHOG.png [View same] [iqdb] [saucenao] [google]
3956039

>>3956027
Agreed.
It was great

>> No.3956042

>>3956039
Oi ya cheeky cunt. Ya bamboozled me.

>> No.3956043

>>3956039
Only 2D ones. SA1 and 2 are living proof games do age.

>> No.3956051

>>3956043
In all fairness, I think those two games are rather the case of games that don't quite work outside of their intended system. Their ports seem lacking something you get when playing them on an actual Dreamcast, and I think a lot of their bad reputation stems from that.

>> No.3956057

>>3956051
Don't know if I believe that. A lot of the issues with it are gameplay and level design related, I don't see how that was due to bad porting. And yes I did actually play both of them a lot on Dreamcast back in the day and liked them.

>> No.3956064

>>3956057
They were made with the DC controller and VMU in mind, and the DX version is a lot glitchier and features some camera problems not inherent in the original.

>> No.3956110

>>3956043
SA1 and 2 were painfully mediocre even when they came out. Now they are just bad.

>> No.3956121

>>3954879

Holy shit I just noticed that logo is literally a treasure box.

>> No.3956146

>>3956121
It's actually a Happy Meal, a reference to their breakout title, "MakuDonarudo Torejā Rando Adobenchā" or "McDonald's Treasure Land Adventure" as it is known in the west.

>> No.3956626

>>3955150
Still can't figure out the magic system..T-T

>> No.3956897

Come on Treasure Haters, you STILL fail to give one valid reason why Treasure sucks.

>> No.3956914

>>3955516
There are plenty of quality Konami games among all of their divisions. Things like the Gradius series, Castlevania, Contra, Suikoden, Silent Hill, Beatmania are excellent. Does every single game hit the mark. Maybe not, but the best of Konami outstrips the best of Treasure, none-the-less the variety Konami offers.

>> No.3957037

>>3955516
Yeah and Konami had better quality and quantity than Treasure

>> No.3957071

>>3956897
One man's trash...

>> No.3957095

>>3954879
Who owns their IPs?

>> No.3957096

>>3957071
He said reasons, not forced memes.

>> No.3957114
File: 194 KB, 982x726, bangai13.jpg [View same] [iqdb] [saucenao] [google]
3957114

>>3957095
The only IPs they own are Bangai-O, Ikaruga and Radiant Silvergun, which is why they're the most popular ones, they've been released on Xbox and PC in the case of Ikaruga.
Although the N64 original version of Bangai-O was never re-released, and the Xbox version is called Bangai-O HD, but it was like a whole new game (and the 64 and DC versions were already different enough)
Then the rest is
All the genesis IPs: Sega
Mischief Makers: Square-Enix (I guess?)
Guardian Heroes: Sega.
Sin and Punishment: Nintendo

>> No.3957374

>>3957037
Konami made a few shit games. Treasure didn't.

>> No.3957409

>>3957374
Treasure's gba output was mostly shit though, also Konami has better platformers, run 'n gun and shmups

>> No.3957416

>>3957409
If we're counting non-retro Konami fucked up majorly in most of their IPs.
Anyway, Astro Boy on GBA was one of my favorite Treasure games. Haven't played the other games. I heard Tiny Toon is bad and Advanced Guardian Heroes (or whatever) is ok but not as good as the older games.
But man, Astro Boy was 10/10.

>> No.3957425 [DELETED] 

>>3957416
>If we're counting non-retro Konami fucked up majorly in most of their IPs.
Just like Treasure, Gunstar Super Heroes and Advance Guardian Heroes are crap. Hell the modern Contra games are mostly pretty solid.

Shattered Soldier, Contra 4 and Uprising are all better than Gunstar Super Heroes

>> No.3957430

>>3957416
>If we're counting non-retro Konami fucked up majorly in most of their IPs.
Just like Treasure, Gunstar Super Heroes and Advance Guardian Heroes are crap. Hell the modern Contra games are mostly pretty solid.

>> No.3957436

>>3957430
They can't be as bad as shit like Castlevania of War or fucking Bomberman Act Zero (granted it was a Hudson IP but holy shit did they shit on it, can't believe after all these years they released a proper Bomberman game in 2017).
Anyway, Konami fucked up a lot of their stuff in the 2010s just like Capcom by giving IPs to western devs.

>> No.3957440

>>3957436
Still a company with more quality games and a better history 2bh

>> No.3957453

>>3954879
>They literally made no bad games.
>no bad games

That's an interesting way to spell "all bad games"

>> No.3957459

>>3957440
I like both, without Konami there wouldn't be Treasure, and without the Treasure guys, Konami wouldn't be as good.

>> No.3957585

>>3956897
Come on Treasurefags, you STILL fail to give one valid reason why Treasure doesn't suck.

>> No.3957598

>>3957459
>and without the Treasure guys, Konami wouldn't be as good.
They did a couple decent games at best when they were in Konami. Yaida and Nami worked on Contra 3 which is great but overall the Treasure people was unimportant in Konami.

>> No.3957616

>>3957585
>if you like Treasure games it surely means you ARE a treasurefag

I always liked their games and never noticed who the developer was until years later, I didn't pay attention to logo screens when I was a kid.

>> No.3957624

>>3957585
>Come on Treasurefags, you STILL fail to give one valid reason why Treasure doesn't suck.

I can give you a couple:
Alien Soldier, Sin and Punishment, Bangai-O, Gunstar Heroes (inb4 the anti-treasure guy who always says "contra is better", even if Contra was better, GH is still a good game).

Your move. Why does Treasure suck, anti-Treasure shitposter?

>> No.3957737

>Sony and Konami fanboys are still butthurt about Treasure
Never ceases to amuse me tbf.

>> No.3957763
File: 16 KB, 633x470, screenie110.png [View same] [iqdb] [saucenao] [google]
3957763

>>3954879
>Provide one argument as to why they shouldn't be considered the greatest retro videogame developer of all time.

Too many generic 16bit platformers in their back catalogue.

>> No.3957768

>>3957737
>treasure fanboys actually believe their average company is better than Konami
Never ceases to amuse me 2bh.

>> No.3957772

>>3957624
>Alien Soldier, Sin and Punishment, Bangai-O, Gunstar Heroes

All are mediocre and have been done better by other devs. Anything else, Treasurefag?

>> No.3957786

>>3957772
Please tell me where something like bangai-O has been done beter by other devs. I'll wait!

>> No.3957789

That one guy that wrote all of the music for Treasure is a genius.

As well as everyone who worked for Treasure.

https://www.youtube.com/watch?v=09Cckgt2rsY

>> No.3957790 [DELETED] 
File: 24 KB, 382x551, trash.png [View same] [iqdb] [saucenao] [google]
3957790

>>3954879

>> No.3957792

>>3957114
It's pretty sad. They haven't made anything worthwhile in ages and im not sure if they can really do anything about it.

>> No.3957794
File: 120 KB, 640x480, 1427576701736.jpg [View same] [iqdb] [saucenao] [google]
3957794

>>3957789
https://www.youtube.com/watch?v=H7N4BBRKhuk
>mfw this track plays in Omega Factor

>> No.3957797
File: 254 KB, 468x296, omega-factor.jpg [View same] [iqdb] [saucenao] [google]
3957797

>>3957794
I would play a Tezuka vs Treasure fighting game made by Eighting

>> No.3957801

>>3957794
I need to play Omega Factor, I remember people getting excited over it way back when. Plus ive played basically every other Treasure game ever made so...

>> No.3957804

>>3957801
It's one of their best IMO. I completed it 100% on normal and hard, would play again.

>> No.3957819
File: 146 KB, 600x600, 1476780606609.gif [View same] [iqdb] [saucenao] [google]
3957819

>>3957789
I love Hanzawa.
https://www.youtube.com/watch?v=9HcnFYbjd8Y
https://www.youtube.com/watch?v=F1EyeWxqZ1M
https://www.youtube.com/watch?v=K20lc2_oLOU

>> No.3957824

>>3957819
https://www.youtube.com/watch?v=mfuYgX8o-hI&list=PLfTJKMMJkrdOdk6Iuh-vc1DSS_RoUKRkX&index=35

>> No.3957827

>>3957786
Yeah, by not doing it. Bangai-O isn't really good.

>> No.3957830

>>3957827
Anti-Treasurefaggot does it again!

>> No.3957960

>>3957768
They are. Their shmups are better than Konami's, their run 'n guns are better than Konami's, their beat 'em up is better than Konami's... I could go on.

>> No.3957975

>>3957960
>this is what treasurefags actually believe

>> No.3958038
File: 104 KB, 698x489, turd.jpg [View same] [iqdb] [saucenao] [google]
3958038

>>3957975
Better than being under the delusion that Konami never made any shit games.

>> No.3958064

>>3957960
>Their shmups are better than Konami's
the only good Treasure shmup was under a Konami's franchise, and even then it was co-developed with an actual good company like G.Rev

>their run 'n guns are better than Konami's
None of them are near as solid as Contra series. Silhouette Mirage was gimmicky crap, Alien Soldier is more of a boss rush game than a proper run 'n gun as it doesn't even have level design, Gunstar Heroes is alright but as usual has some gimmicky levels with shit pace like the shmup one or dice palace, plus the life bar allows for weaker design than a 1-hit game.

>beat 'em up
Guardian Heroes has tons of broken shit, but I'll give you this one since this one never Konami's forte anyway

>> No.3958079
File: 2.18 MB, 1280x940, see you.png [View same] [iqdb] [saucenao] [google]
3958079

>>3956146

>> No.3958456

>>3958038
castlevania 64 wasn't even bad though. Solid 3D action game.

>> No.3958461

>>3958038
Pic not related of course

>> No.3958469

>>3954890
Rare's best stuff was on NES. The rest is trash.

>> No.3958476

>>3958469
>not liking Blast Corps

>> No.3958486

>>3955743
And that was with Nintendo holding their hand throughout the development process. Without EAD they went down the shitter quickly.

>> No.3958640

>>3958486
Kameo and Viva Pinata were pretty fun, though.

I think the biggest problem was Microsoft wouldn't give them a chance to be good.

>> No.3959048

>*teleports behind you*

>*unsheats Capcom*

"Pssstt, nothing personnel kid..."

>> No.3959080

>>3954886
Light Crusader is great if you like that kind of thing. It's very different from their typical action game style. Personally I never really cared for Gunstar Heroes. Good game, just not my bag.

Stretch Panic legit sucks pretty hard. Guardian Heroes Advanced is kinda crappy too.

>> No.3959092

>>3959048
Current Capcom, literal garbage.
/vr/ Capcom, one of the all time greatest.

>> No.3959110
File: 66 KB, 484x484, mgs.jpg [View same] [iqdb] [saucenao] [google]
3959110

>>3958038
At least post an actually shit Konami game, bro.

>> No.3959125
File: 1.31 MB, 320x180, rajang-from-monster-hunter-o.gif [View same] [iqdb] [saucenao] [google]
3959125

>>3959092
lol mad about SFV being pushed out early

>> No.3959139

>>3959125
Monster Hunter has sucked ever since it went Nintendo.

Here's to hoping MH5 will be on a decent system now that nobody likes Switch.

>> No.3959150

>>3959139
>nobody likes Switch.

Wew, sure hope you know more about retro consoles than you do about current ones.

>> No.3959157

>>3959150
t. reggie fils-aime

>> No.3959162

>>3958038
Not even shit. Though not great. People aren't claiming that Konami didn't make some bad or alright games, but they have more excellent games than Treasure and they span across many genres.

It is something you are incapable of understanding and can only deal in absolutes.

>>3957830
Bangai-O isn't good. I like a lot of other Treasure games, but unlike you I don't fellate Treasure to the high heavens.

>> No.3959170
File: 993 KB, 240x144, monh062bb2b7.gif [View same] [iqdb] [saucenao] [google]
3959170

>>3959139
I frankly fundamentally and completely disagree.

The only time it sucked was when it was on PSP. I seriously was so mad at them when they put it on DS, but honestly I think it's the best thing they ever did. The 3DS especially is perfect for it and Generations is 100% the best Monster Hunter has ever been.

Monster Hunter is my favorite series of all time. Tri on Wii and is the only version I haven't played, and every one I have has been 500+ hours. I maxed the clock on the original 999 hours long before I was done with it.

That's not to say everything Capcom does is perfect, but calling them literal garbage is way off.

>> No.3959182 [DELETED] 

>>3959162
The OP wasn't about having more excellent games than Treasure, the OP was about there being no other retro company with as solid of a track record as Treasure. Which you still haven't been able to dispute, by the way. All you can do is insult Treasure's games with empty assertions, like we should take your taste as a fact, and shift the goalposts as to why your favorite dev is superior to Treasure. Just admit it, Treasure is the most infallible studio, and you're just butthurt that more people like them than your random game company.

>> No.3959189

>>3959162
The OP wasn't about having more excellent or diverse games than Treasure, the OP was about there being no other retro company with as solid of a track record as Treasure. Which you still haven't been able to dispute, by the way. All you can do is insult Treasure's games with empty assertions, like we should take your taste as a fact, and shift the goalposts as to why your favorite dev is superior to Treasure. Just admit it, Treasure is the most infallible studio, and you're just butthurt that more people like them than your random game company.

>> No.3959194

>>3959182
>OP was about there being no other retro company with as solid of a track record as Treasure
Let me re-read the OP then
> why they shouldn't be considered the greatest retro videogame developer of all time
Looks like it has to do with being the best developer during the retro game era thus if you bring that up then you have a lot to weigh in. Being just solid isn't enough.

>> No.3959202

>>3959182
Treasure was a good company, nothing more, nothing less. Their run 'n guns and beat 'em ups aren't even the best in the genre, their shmups were solid but then again in a Genre where a shitload of companies developed amazing games.

>> No.3959298

the only experience I have with treasure is stretch panic, and that's not really retro

but boy is it an interesting game

>> No.3959302
File: 6 KB, 320x180, shyna.jpg [View same] [iqdb] [saucenao] [google]
3959302

so uh... we ever getting the rest of those xbox 360 remasters on steam?

>> No.3959306

Mods are deleting every posts that badmouths Treasure. This is pathetic.

>> No.3959312

>>3959306
Retro gamers are the worst autists

>> No.3959351

>>3959302
Is Treasure even still alive? It's been years now since they last did anything.

>> No.3959358

>>3959139
>Monster Hunter has sucked ever since it went Nintendo.
You're the vivid example of the typical shitposter that stops liking a game series/developer if it's on a Nintendo system and lacks objective non-biased criticism. You're really no better than the Nintendo fanboys you hate.
Console warring, not even once.

>> No.3959362

>>3959162
>Bangai-O isn't good
>but unlike you I don't fellate Treasure to the high heavens.
I don't like Stretch Panic and I'm not the biggest fan of Ikaruga and RSG (altough I don't hate them like some autists here do).
But Bangai-O is a good game.

>> No.3959393

>>3959358
It's not out of brand loyalty, I just haven't liked Nintendo hardware since the sixth gen. They scrapped good tech specs for shit tier gimmicks.

>> No.3959442

>>3958469
>not Snes

>> No.3959553

best retro developer is either nintendo r&d1 or sega am2 imo

>> No.3959615

>>3959553
>nintendo r&d1
went to shit after they turned their back on their arcade roots

>sega am2
pretty good but they weren't very prolific during the '90s

>> No.3960982

>>3959139
>nobody likes Switch.
>highest selling nintendo console of all time
>almost 3 million units sold as of right now

Man, I dunno. Seems to have at least a small fanbase.

>> No.3960986

>>3955867
This is retarded

>> No.3961001

>>3959615
>went to shit after they turned their back on their arcade roots
when would you say this was

i think they went to shit when they got restructured into spd1

>> No.3961010
File: 1.98 MB, 450x235, bangaioil.gif [View same] [iqdb] [saucenao] [google]
3961010

>>3959362
>>3959162
One of the great things about Treasure is how diverse their games are. Few people like everything they've made, but most people like at least some.

I never got the appeal of Gunstar Heroes, but Bangai-O is one of my favorite games of all time. Variety is great!

>> No.3961789

>>3958476
not the anon you quoted but handling the truck to get platinums (or handling it in general) was frustrating.

>> No.3961795

>>3959351
probably it's just its president holding the IPs

>> No.3961813

>>3961010

I've never heard of Bangai-O before

Holy shit

>> No.3961825

>>3961813
It's basically itano circus: the game

>> No.3961889

>>3961001
Around when the NES died, although Super Metroid and the Wario games were great for console games.

>> No.3961901

>>3961889
>not liking F-Zero
anyway, I see you're a R&D1 fan.

>> No.3962332

>>3961901
Yep. Nintendo has been shit ever since they 'restructured' R&D1 back in 2005.

>> No.3962336

Treasure is overrated.

>> No.3962357

>>3962336
/thread

>> No.3962359

>>3962336
>Treasure is Babby's First Niche Dev
>Treasure is overrated

Make up your mind, /vr/.

>> No.3962378

>>3962359
It's neither, that's the majority opinion on /vr/.

>> No.3962384

>>3962359
It's an overrated babby's first niche dev.

>> No.3962427

>>3962384
It can't be both overrated and niche, overrated implies too much popularity while niche implies being lesser known or obscure.

>> No.3962447

>>3962427
>implying niche and overrated are mutually exclusive

Typical low IQ Treasure fan.

>> No.3962471

>>3962427
No, overrated means unwarranted sense of high quality.

>> No.3962591

>>3962447
>>3962471
>implying something can be overrated if it's so low-key that nobody cares about it

Typical low IQ anti-Treasure shitposters.

Don't you have a "FUCK IKARUGA" thread to go make?

>> No.3962607

>>3962591
I don't give a shit about the mainstream, it is overrated here on /vr/ and that's all that matters.

>> No.3962624

>>3962607
Even on /vr/ Treasure is rarely brought up and not "worshipped". What version of /vr/ are you using?

>> No.3962665

>>3962624
Stop giving him (You)'s, he's just making shit up because he gets triggered whenever he sees anything related to treasure.

>> No.3962673

I never liked Treasure, their games are glorified tech demos, style over substance.

>> No.3962701

>>3962673
This guy gets it.

>> No.3962752

>>3962624
>Even on /vr/ Treasure is rarely brought up and not "worshipped"

Pretty sure I see this very same thread on a bi-weekly basis. OP is an autist with a hardon for Treasure.

>> No.3962756

>style over substance
>overrated
I still don't see any arguments, just buzzwords.

>> No.3962761

>>3962756
Their games are mostly auto scrolls and boss fests.

>> No.3962765

>>3962756
I just see butthurt from treasurefags.

>> No.3962791

I can see how if you don't like boss rushes you wouldn't like Treasure games.

>> No.3962795
File: 139 KB, 310x324, nicobus.png [View same] [iqdb] [saucenao] [google]
3962795

>>3962765
>if you don't think Treasure sucks and is overrated, you must be a treasurefag

>> No.3962797

>>3962765
>i-i-it's the people that like treasure who are butthurt!!

cool projection, shitposter

>> No.3962798

>>3962791
What games are boss-rushy besides Alien Soldier and Radiant Silvergun?

Also, what's wrong with boss rushes anyway?

>> No.3962804

>>3962798
Mischief Makers and Gunstar Heroes also start out as normal game but devolve into a boss rush at the end.
Maybe I just prefer exploring a well designed level than fighting bosses?

>> No.3962807

>>3962798
>Also, what's wrong with boss rushes anyway?
It's too game-y.

>> No.3962810

>>3962804
Mischief Makers has a lot of bosses, but they are about 25% of the game. Wouldn't call it a boss rush game.
Alien Soldier and Sin and Punishment have a lot of mini-bosses and bosses, but I don't think that's a bad thing, especially since they don't recycle any boss.

>> No.3962815
File: 1.58 MB, 1880x3528, Nicole_Neil.png [View same] [iqdb] [saucenao] [google]
3962815

Their artstyle is weird, it's too anime for Westerners and not anime enough for weeabos.

>> No.3962817

>>3962815
I like HAN art.

>> No.3962826
File: 184 KB, 452x311, lightcr.jpg [View same] [iqdb] [saucenao] [google]
3962826

>>3962815
I heard you guys like westaboo aesthetics

>> No.3962830

They made bad games but not bad /vr/ games.

That said, the same could be said of other studios in the time period.

>> No.3962836
File: 2.90 MB, 640x480, bangai-o.webm [View same] [iqdb] [saucenao] [google]
3962836

Bangai-O is definitely my fav. I still need to check out the DS and 360 ones, even tho they did away with the hilarious engrish story I hear.

>> No.3962856

>>3962836
DS one is shit, 360 one is cool.

>> No.3963221
File: 89 KB, 285x400, bucky.jpg [View same] [iqdb] [saucenao] [google]
3963221

Do Treasure-shittalkers also hate the proto-Treasure games?

>> No.3963229

>>3963221
Did any of the Trasure staff work on this?

>> No.3963248

>>3963229
Maegawa, Suganami, Kimura, and Shindoh. But it was mostly Maegawa's game.

>> No.3963624

>>3962836
This >>3962856
The 360 one isn't as good as the DC, but miles better than the DS one. For some reason Treasure sucks at sequels.

>> No.3963670

>>3963624
>>3962856

I rather liked the DS one

Lots of slowdown though

>> No.3964051

>>3963624
Sin and Punishment 2 was a great sequel. I didn't like it more than the original, but it was great nonetheless. To me, S&P2 broke the myth that "treasure can't make good sequels". They can... when they have funds.

>> No.3964262

>>3963670
The controls sucked and the level design wasn't as good as N64, DC or 360 Bengay.

>> No.3964436

>>3954901
Those Tiny Toons games they did were high quality games.

>> No.3964441

>>3954901
>>3964436
Also good games are not shovelware, McDonalds Treasure Land Adventure is not shovelware.

>> No.3964446
File: 922 KB, 1828x2580, 6341da88.jpg [View same] [iqdb] [saucenao] [google]
3964446

>>3963221
Perhaps.

>> No.3964730

>>3959092
I personally have only liked capcom's games for arcade and monster hunter, there's too little in common with them.

>>3959139
This guy is actually right because they are lately putting much more emphasis seconday mechanics and much less to core mechanics which leaves a feel of they expecting you to "play as it is intended" not because its the only way but because playing any other way is a actual waste of time, I hope MH just stops producing instead of being in other console though.
Even the worst games are pretty good and I being a super completionist and perfectionist maniatic I can say not even the 1% of the playerbase actually "finishes" the game. Just play the games you say you like for some more time, here in /vr/ we are used to play them for over 20 years.

>> No.3964742

>>3962804
>Devolve
Why would a boss rush be worse than a normal gameplay?
If anything the bosses in a lot of games are the peak of fun and one of the reasons you replay them.

>> No.3964757

>>3959194
Did you miss the "made no bad games" line? That's referring to their track record. Idiot.

Konami was very inconsistent with their games, some great, some mediocre, some trash. Treasure was always good, up until sixth gen anyway.

>> No.3964760

>>3964757
Oh, and Konami suffered from Rehash Syndrome too, much like Capcom, Nintendo, Sega, and several other popular retro companies.

>> No.3965949

bump

>> No.3965952

>>3964742
>Why would a boss rush be worse than a normal gameplay?
Take Mischief Makers for instance, normal gameplay is based around platforming and exploration for golden diamonds, there's none of that in bosses (you gain a gold diamond by beating a boss without taking damage).

>> No.3965953 [DELETED] 

>muh treasure didn't make bad games!
who cares, making consistently decent games will not save you from mediocrity

>> No.3967493

>>3965949
One more I guess.

>> No.3969085

>>3954879
Sure, but they never made any really outstanding games either. Radiant Silvergun was pretty decent, although not my jam due to what I feel is a overly-complex button system. Still pretty good, though. Gunstar Heroes? Yeah, pretty good, too. Just not a fantastic game that has to be in every collection.

So, no, not the greatest developer of all time.

>> No.3969207

>>3954879
Capcom > Konami > ... > Treasure

>> No.3969326

Elder God Tier:
Alien Soldier

Top Tier:
Dynamite Headdy

High Tier:
Gunstar Heroes

Mid Tier:
Light Crusader

Low Tier:
Yu Yu Hakusho

Shit Tier:
McDonald's Adventure

>> No.3970246
File: 265 KB, 434x378, :).png [View same] [iqdb] [saucenao] [google]
3970246

>>3962815
She has a lot of happy faces, anon

>> No.3970616
File: 243 KB, 709x709, 54466-Shining_Force_3_1st_Scenario_(J)-1.jpg [View same] [iqdb] [saucenao] [google]
3970616

Did anybody know that Treasure Co. helped work on shining force 3?
I just learned that after reading the credits

>> No.3970618

>>3970616
sauce here
http://www.shiningforcecentral.com/index.php?p=credits&id=sf3

>> No.3970630

>>3970616
Never knew that, wonder what the extent of their involvement was.

>> No.3970665

>>3964757
Did you miss the greatest retro developer of all time line. Idiot.

As I said before, being solid isn't good enough.

>> No.3970672

>>3969326
I really don't understand why people love their McDonalds game so much. It's good, above average for sure, but it's not amazing. It's certainly not one of the best platfomers of the era.

>> No.3970709 [DELETED] 

>>3970672
Ok, so your argument is that for a company to be considered the best, they had to be diverse and excellent.

...and Treasure made several diverse, genre-spanning games, from fighters, to beat 'em ups, to run 'n gun action, to platformers, to shmups, to action-RPG, to rail shooters, to whatever Bangai-O is.

...and, well, all of Treasure's games from the '90s are actually great.

Seriously, what is your argument? Because going by what you said earlier, Treasure qualifies as the best. They made excellent games and were diverse.

>> No.3970713

>>3970665
Ok, so your argument is that for a company to be considered the best, they had to be diverse and excellent.

...and Treasure made several diverse, genre-spanning games, from fighters, to beat 'em ups, to run 'n gun action, to platformers, to shmups, to action-RPG, to rail shooters, to whatever Bangai-O is.

...and, well, all of Treasure's games from the '90s are actually great.

Seriously, what is your argument? Because going by what you said earlier, Treasure qualifies as the best. They made excellent games and were diverse.

>> No.3970791

>>3955313
But Treasure actually has a few ood games

>> No.3971425

>>3970791
so does Platinum/Clover

>> No.3971436

>>3970791
>>3971425
What's an ood game? Anyway, I think the other anon meant that Treasure is similar to Clover/Plat because they were developers from a famous company (Capcom/Konami) who opened up and made their own freelance dev company, and both do "video game-y" games.

>> No.3971767

>>3971425
Platinum is a one-trick pony. Treasure made more types of games than generic character-action game #500.

>> No.3972116

>>3971436
it's where you go OOOOood game

>> No.3972125

>>3970672
Because Treasure fans are mindless drones who overly praise anything by their meme-tier company.

>> No.3972128

>>3970672
>>3972125
Came you provide an example of a post overrating the McDonald's game?
I always see people commenting on it like "yeah, it's actually a good game even if it's a McD game", but nobody says it's like, the best game ever or something.
So, any examples? Use the archive if you must.

>> No.3972129

>>3971767
Platinum is really good at what they do though, nothing wrong with that. Many other companies focus on a single genre and nobody gives them shit for it.

>> No.3972197

>>3955769

>RARE WAS NEVER GOOD

Ah, love this meme. Will you revisionists shove your face into your ass and die? Your opinions are not worth more than others and they're still fondly remembered.

>> No.3972203

>>3970713
They weren't excellent, there were games from other companies that are better. They made a lot of solid games but not all of them are essentials to play.

>> No.3972206

>>3972128
I distinctly remember at least two different threads in the past dedicated to how awesome the McDonalds game was. And fuck you I'm not doing homework for you just because you don't believe its been said before.

>> No.3972218
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3972218

>>3972203

>Alien Soldier
>not essential

Worst part is, I could keep going. I know you're being contrarian at this point. Stop acting like Treasure isn't the shit.

>> No.3972223

>>3972218
If it's so good how come it didn't get an US release?

>> No.3972225

>>3972129

no

>Platinum
>Clover
>Treasure
>Rare
>Ensemble

literally every single well loved developer is shit because I say so haven't you gotten the point? My logic is invincible. My opinions are profound, refined, and supreme.

>> No.3972226

>>3972225
You reek of butthurt.

>> No.3972227

>>3972223

I don't know. I played it for the first time on Steam because it was a 1.49 and I had the money in my wallet so figured why the fuck not I've heard of this game before?

best buck fifty I've ever spent. Eat shit dude. The game is fantastic and if you can't see that then maybe stop playing action shooter games.

>> No.3972230
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3972230

>>3972226

You reek of butthurt for replying to me. I mean, that is exactly what is happening in this thread and what happens in damn near every Rare/Treasure thread.

>> No.3972232

>>3972223
Blame Sega Channel. Lots of late Genesis releases didn't come out physically in America because of it.

>> No.3972235

>>3972230
Let's just agree we're both butthurt.

>> No.3972238

>>3972235

Yep

>> No.3972242

>>3972206
Now, overrating the game would be saying something like "McD Treasure land is the best platformer ever made" or something. Just people saying it's "awesome" is just a positive opinion on it. It's certainly not a bad game, I think it's just okay, but I could understand people playing this when they were kids (or not) and being surprised at a licensed McD game being actually playable and fun.
I don't see any "Treasurefag" boogeyman there. Just people enjoying game.
There was an M.C. Kids thread recently, would you say that one was started by fanboys of Virgin? Doesn't make sense.

>> No.3972379

>>3972242
Their McDonald's game is weird. The level design is okay for the most part (except some boring autoscrollers), but all the bosses are terrible. You'd think they would be at least decent, since Treasure is the masters of designing awesome bosses.

>> No.3972397

>>3963221
>games
That's the only proto-Treasure game.

>> No.3972401

>>3970672
Yeah the McDonald's game is pretty mediocre when it comes to the controls imo

Too bad, everything else about it was great.

>> No.3972406

How did Masato Maegawa get so big? Did he just have a lot of money, or did he do some really impressive stuff while at Konami?

>> No.3972409

>>>/vg/>>175985204

Na we fucking rekt em then burned your cuckshed downjavascript:;

>> No.3972414

>>3972406
That's a good question and a mystery to me.

I doubt anyone has any hard answers but it would be interesting hearing everyone's guesses.

>> No.3972425

>>3954879
But anon... Mischief Makers is fucking terrible.

>> No.3972431

>>3972425
No, it's actually pretty good.

>> No.3972456

>>3972431
Nah, it's shit.

Kill your entire family and then yourself, fucking faggot.

>> No.3972463

>>3972456
No, it's good, and no, I'm not a Final Fantasy fanboy.

>> No.3972501
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3972501

>ywf get to play the sequel to the unreleased virtual hamster for 32x

>> No.3972530
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3972530

>>3972425
>hating on the best N64 platformer

>> No.3972535

>>3972530
You spelled the word "worst" wrong.

>> No.3972539

>>3972535
>hating a fine game
Stop being a contrarian.

>> No.3972541

>>3972539
I'm not being contrarian, I genuinely dislike it.

>> No.3972546

>>3972541
But that's just your opinion, which is fine, you can have it. However, proclaiming it's a bad game is being a contrarian.

>> No.3972563

>>3972546
But it is bad. You sound very triggered. Do you need to find your safe space?

>> No.3972689

>>3972541
Give three thorough, detailed reasons as to why you dislike it, otherwise you'll just be seen as a trolling shitposter.

>> No.3972768

>>3972689
Make me :^)

>> No.3972782

>>3972689
1) It's shit
2) I hate it
3) Fuck Treasure

>> No.3972784

>>3954879
Thomas a Beckett didn't make any bad games either but I doubt that puts him in the running for greatest retro videogame developer of all time.

>> No.3972807

>>3971767

I genuinely don't understand when people say stuff like this, same as when people call Treasure a shmup company despite it being a small percentage of their total output.

>MadWorld
>Infinite Space
>Vanquish
>Anarchy Reigns
>Star Fox Zero
>Star Fox Guard

Bayonetta and titles like it may be what PG is best known for, but about half their total releases are different types of games.

>> No.3972810
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3972810

>>3972782

>Fuck treasure

Grats. How does it feel to be a shit eating hipster on a already hipster board?

>> No.3972812

>>3972807

They're both great Developers that a bulk of /v/ and /vr/ like to pretend aren't for whatever reason.

>> No.3972819

>>3972812

I love both of them dearly, but I'm not interested in getting into the arguments here. It just bugs me when they're labeled as only making one type of game when a quick visit to Wikipedia proves that entirely false.

>> No.3972821

>>3972819

These boards aren't interested in facts anon. They're only interested in stirring pots for (Yous). It gets old.

Sadly I haven't found anywhere else to go to discuss retrovidya, so here I remain.

>> No.3972826

>>3954886

I will fight you to the fucking death.

Get that shit taste outta here, that game has some of my favorite puzzles ever.

>> No.3972828

>>3972530
God no. It is a good game but not the best platformer on the N64.

>> No.3972832

>>3972821

Yeah, I know. I'm only here because someone linked me to this thread, /vr/ is way too negative and argumentative for my tastes otherwise.

>> No.3972836

>>3957430

I can't believe I'm discussing GBA on /vr/ but I can't let Gunstar Super Heroes go undefended.

That game is a really solid run-and-gun that has the misfortune of sharing a name with a game famous for a mechanic that it lacks entirely. It's disappointing, but good.

GBA Guardian Heroes is pretty crap though

Polite sage for off topic

>> No.3972841

>>3972807
People only remember their DMC clones because that's literally all they're good at. Those games you listed that aren't 3D brawlers are either mediocre (IS, Star Fox Guard) or garbage (Star Fox Zero, Vanquish).

>> No.3972846

>>3972828
t. Mariofag

>> No.3972881

>>3972836

Hey look it's the one other guy that won't talk shit about GSH.

I love the game personally. I think it's overall better than the original in fact, just lacking the multiplayer. People also complain about the lack of weapon mixing, but so many combinations were either useless, redundant, or mindless and broken that I don't miss it.

>> No.3972884

>>3972881

I love GSH but I have to admit that I really do miss the lightsaber.

>> No.3972889

>>3972832
>/vr/ is way too negative and argumentative for my tastes

How did we get here

This was once the chillest board

>> No.3972892

Superheroes could've been a great game, too bad they crammed it full of stupid gimmick levels. At least original only had one bad stage: the shump part.

>> No.3972893

>>3972841

I don't care what the reasoning is, saying they only make one type of game is just objectively false and I hate that shit. There are a couple games I didn't list that I think don't fit the character action mold either, which would bring it to under half their output, but they're a bit harder to argue.

>> No.3972901

>>3972892

I like gimmick levels.

I love it in both Guradian Heroes, I love it in Platinum games, I love it in Taro games, I love it in Kirby games, and I hope people keep doing that kind of shit into the future.

>> No.3972912

>>3972884

Oh yeah. I also liked the remote controlled fireball weapon a lot, but that wouldn't really work in GSH anyway. Still, I like how they gave a balance of weapons you can switch for any situation and the much improved melee combat options, plus the HUGE change of allowing you to use fixed or free shot on the fly. All that together makes for a better core experience if you ask me.

>>3972892

I mind the shmup stage a lot less than spending like five minutes tearing through mooks in a straight line to get to Smash Daisaku. That stage always makes me ask myself when it's going to end, and if you die on the boss then you're doing it all over again.

GSH's Sega throwback levels are definitely the weakest part, but from what I remember like half of them were pretty inoffensive. The Flicky section is really quick if you're going for all the villagers, or instant if you just go to the exit immediately, the After Burner-like levels were okay, etc. But fuck the Thunder Blade level on hard mode. Absolute worst part of the game and the boss comes down to pretty much sheer luck.

>> No.3972918
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3972918

damn this whole board is about to put these guys out of business

>> No.3972924

>>3956064
I played them a few years ago on the dreamcast and they were still pretty crappy even though I have a lot of nostalgia for them

>> No.3972931

>>3957772
Who did Alien Soldier better?

>> No.3972940

>>3972931
The guys who made Shadow of the Colossus.

>> No.3972945

>>3972940

Nigga

>> No.3973110

>>3972912
>I mind the shmup stage a lot less than spending like five minutes tearing through mooks in a straight line to get to Smash Daisaku. That stage always makes me ask myself when it's going to end, and if you die on the boss then you're doing it all over again.
Dice Palace was pretty lame too, mostly. And there's a space that'll make you re-do it all again.

>> No.3973141

>>3973110
>Dice Palace was pretty lame too

I don't think I could ever connect with you on any level. If I was dating you I'd dump you on the spot. If you were my son I'd demand a paternity test.

>> No.3973171

>>3973141
Name 1 space from Dice Palace that's actually fun. They range from easy puzzles to dull minibosses. It's just one tedious slog that would be better off removed from the game entirely.

>> No.3973190

Dice Palace completely breaks the flow of the game, doesn't help that you might have to go back and do it repeated times if you land on one of the trap spaces.

>> No.3973227

>>3955769
die from aids you motherfucker. Rare was fucking gold.

>> No.3973235

>>3973227
They always used fancy 3D presentation to excuse poor gameplay. Style over substance shit.

>> No.3973379

>>3973110

I find the issue with Dice Palace is that it's only fun for a bit; the longer you're stuck in it and the more you have to repeat spaces the worse it gets, and quickly. That's just not a great way to make a level.

I could do without some of the super gimmicky/unfair bosses though, like Minion Soldier and Curry and Rice.

>> No.3973382

>>3957827
I've never played most treasure games and I don't think gunstar heroes is very good. That said, Bangai O is easily the best game on the Dreamcast.

>> No.3973561

>>3972889
All boards are chill in their infancy, they just get worse with time. Even /b/ was a cool place once.

>> No.3973564

>>3973235

>I'm such a patrician. I smell my own farts. Only farts such as these are suitably for my refined tastes

Rare and Treasure rocked the gaming world. Get over it faggots.

>> No.3973569

>>3973171

Literally every stage

Particularly the tiny guy

>> No.3973576

>>3972841
>DMC clones
Well, for one, Kamiya directed the original DMC.
And besides that, Bayonetta is the only one that's actually similar to DMC, but it still has its own distinct mechanics that separates it from DMC (dodge offset, etc).
Vanquish, Madworld, MGR, etc are all very different from DMC/Bayo (and also not directed by Kamiya)

Polite sage for not retro.

>> No.3973741

>>3954879
I don't disagree that they're great I just wish everyone would stop calling their games underrated hidden gems when everyone who has a remote interest in video games beyond Call of Duty know of them.

>> No.3973764

>>3962752
>OP is an autist with a hardon for Treasure.

No she's an autist trying to falseflag as an autist with a hardon for Treasure to get enough autists fedup about those threads to lash out at any mention of Treasure in other threads.

>> No.3973774

>>3973764
I also believe this, but who knows.
At any rate, Treasure does rustle a lot of jimmies on /vr/. I think it's just easy for people to use Treasure as bait because they're generally liked.

I don't see any overly-positive posting on Treasure, many people like their games, but I don't see the so-called worship anti-Treasure people talk about.

>> No.3973780
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3973780

>>3973774
>anti-

Post that again and it will be the last thing you ever post here mother fucker.

>> No.3973785

>>3973764
>she

>> No.3973852
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3973852

>>3973780
anti-

>> No.3973881
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3973881

>>3973852
I'm warning you.

>> No.3973895
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3973895

>>3973881

>> No.3973902
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3973902

>>3973895
You better stop before it's too late.

>> No.3973931

I like them but I can see how others might not. They may have created different types of games but they all have a similar feeling to them, excepting Light Crusader.

>> No.3973972
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3973972

>>3973902

>> No.3973975
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3973975

>>3973972

>> No.3974041

>>3954879
>this thread again

>> No.3974178
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3974178

>>3973774
Autistic shmupfags are the only ones that really get upset over Treasure, since people put Ikaruga on a pedestal and ignore their favorite shooters. MM and Gunstar also seem to trigger some people, but not as much as Ikaruga. Anyway, there's just one guy that says /vr/ worships Treasure, and he couldn't even link to examples in the archive, so he's probably just trying to rationalize his shitposting. Must've had a bad experience with Treasure fans on some other website, is my guess.

>> No.3974763

Why did Treasure go back on their word about having a "no-sequels" policy?

>Gunstar Superheroes
>Advance Guardian Heroes
>Sin & Punishment: Star Successor
>Bangai-O Spirits, Missile Fury

>> No.3974894

>>3974763
Looks like they ran out of luck after Ikaruga. Not that the sequels were bad, but a no-sequels policy makes a company pretty badass.

>> No.3975321
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3975321

>>3974763

They never had such a policy. What they had was a belief that there was no reason for them to revisit a game unless they could do something new with it. For Sin and Punishment, it was the new control offered by the Wiimote. For Bangai-O, I would guess it was the level editing and sharing for Spirits, and the raw power increase allowing for more chaos in Missile Fury. For the GBA games, though, I'm not sure the reasons.

>> No.3975628

>>3954879
>OP has a favorite soon to be defunct game developer
>unfortunately he has difficulty finding other things to talk about
>he thinks making the same thread over and over again will create a surge of interest and save them somehow
I know that feel, kinda

do what you gotta do to get replies I guess

>> No.3975841

>Taito will never buy Treasure to save them from bankrupcy, and include their ships in DariusBurst
>WolfTeam became defunct and now all of their SHMUPS are rotting under Bandai

Fuck me

>> No.3976297

AFAIK, Treasure is just inactive, not "bankrupt". They are still getting profit from ports of their games on systems like 3DS or even Steam, they just aren't working in new stuff, and most of the Treasure guys do freelance jobs.

>> No.3976584

>>3975841
The Silvergun would be OP as hell in DB.

>> No.3976732

>>3976584
i don't think any of their ships would fit at all in DB, let alone the series.

>> No.3976834

>>3976297
Some anon said they just exist as a po box a while back. Dunno how true that is though.

>> No.3977053
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3977053

>>3975841
>Silvergun, Ikaruga, Bangai-O in Dariusburst
>Taito is owned by Square Enix so Treasure could make another Mischief Makers

>>3976297
>>3976834

Treasure has always only been like a dozen or so core members anyway. Even their biggest project, Sin and Punishment 2, only saw them with 20-30 developers IIRC. Treasure is basically just a brand Maegawa owns the rights to, and anytime he feels like it he can release a new game under its banner. I'm sure making an "authentic" Treasure game is as simple as him calling up a few friends.

Still really want to see something from them though, even if it's more ports.

>> No.3978732

>>3976297
Anyone know how many different companies have former Treasure people?

>> No.3978743

Let's face it, we're never having new Treasure games now, most of these people have retired.

>> No.3978921

>>3978743
The Japanese videogame industry... is kill.

>> No.3978937

>>3954886

>he couldn't answer the riddle

>> No.3978997
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3978997

They didn't make my favourite game of all time, Rayman.

>> No.3979019

>>3978997
Did you play Dynamite Headdy? I think Rayman fans might like it, at least for the art direction.

>> No.3979103

Headdy > Plok > Rayman

>> No.3979146

>>3979103
Agreed.

>> No.3981175

>>3974763
They needed more money to compete in the ever expanding, expensive gaming world. Cashing in on previously released IPs is one way to do this.

>> No.3981183

>>3978997
>quake ii
I don't really understand the connection.

>> No.3981236

>>3976732
If they managed to cram lolis from Deathsmiles into there I think they can manage to cram the ships from Treasure's shmups.

>> No.3981251

Treasure is bad because people like them and that makes me mad

>> No.3981673

>>3981175
Making licensed games wasn't enough revenue?

>> No.3981808

>>3954910
Then by that definition, retro video games do not exist yet. My mother was born in '69, and she's in her 40's.

>> No.3982046

>>3981673
Treasure aren't publishers, and the only IPs they actuall own are Ikaruga, RSG and Bangai-O.
The license for the McD game was acquired by Sega, same with Yu Yu Hakusho, Astro Boy or Tiny Toon (I think that was Konami though).
Treasure are paid for the job, but then they don't see money from sales (this is good because not always their games sell like blockbusters, so they don't lose money either)

>> No.3982218
File: 26 KB, 100x150, what.png [View same] [iqdb] [saucenao] [google]
3982218

>Ikaruga Steam STILL doesn't have online netplay
>Ikaruga 360 had it on release

>> No.3982226

>>3982218
Coop sucks for shmup games anyway, you don't need it.

>> No.3982479

Why is destroying houses and buildings in Bangai-O so much fun?

>> No.3982574

>>3956064
ignoring SADX since it's jank and screws with things, SA2 controls a fuckton better with the GC controller
it's got its own set of minor issues, but it's better on GC overall

>>3958064
Alien Soldier has ridiculously good boss design, at least. They are the stages, and they're a blast to fight. Unfortunately, the game's got a bit of a jank learning curve, where it basically doesn't make sense at all initially, which hurts it immensely. The closest thing Konami's done is Contra Hard Corps, and wasn't the staff in Treasure still working there at the time?

Radiant Silvergun is really cool... for the bosses. I can't stand the actual stage design in that game, but I also hate the chaining system (and thus the weapon leveling system).
I like Ikaruga's stage design loads, it's a horizontal game tilted 90 degrees.

>>3974763
I still wish they were better with outright sequels. S&P 2 and GSH are cool as shit, but that's fucking it.

>> No.3982601

>>3982574
>They are the stages, and they're a blast to fight
I respect your opinion but I prefer fully fleshed stages with different enemy types, thoughtful placement and the such, for me bosses are only part of the game. Regarding to Hard Corps nope, by that time Treasure people left (which again only worked on a couple notable titles when they were in Konami, people tend to overstate their involvement)

>> No.3982776
File: 435 KB, 500x397, astroboy.gif [View same] [iqdb] [saucenao] [google]
3982776

Was this the last Treasure masterpiece?

>> No.3983221

>>3982776
It was their last 2D masterpiece.

>> No.3983374
File: 18 KB, 480x360, Capcom Sucks.jpg [View same] [iqdb] [saucenao] [google]
3983374

>>3982776
Nah, that would be Gaist Crusher God (2014)

>> No.3983524
File: 5 KB, 174x200, 5715299__ec81afd9d8e9c7b4f53d354f59b8077e.jpg [View same] [iqdb] [saucenao] [google]
3983524

>>3955743
>only the n64 era was good
the snes DKC era was god tier