>>3952606
There's no such thing as an objective greatest game. But there is an objective "cream of the crop" list of games, and CT definitely fits there. CC would too if not for the convoluted story.
CT gets everything right, and unless you're a contrarian or retarded, you have to say this.
There are just some games that get everything right. Enough difficulty to not be casual, beautiful presentation, great sound, good replay value, proper controls and menu system, and attention to details. Trigger ticks all the boxes. And it's not nostalgia in my case as I hadn't played it until I played the PSX FFCronicles version in 2003. Even compared to much newer JRPGs, it stood out. When I finally played the DS version that has no bullshit loading times, it got even better. CT was highly regarded even back before the mainstream public casualized the industry.
Hell, people talked about Aeris dying as though it was a huge deal, but Crono getting vaporized by Lavos hit me far harder than any game death I've experienced, because the game designers took steps to play with my mind enough to make me feel as though I was actually Crono, and I got killed myself by Lavos and my pals were going through time itself to resurrect me.
It takes skill to design a game like that. It's a combination of very fine engineering and artistry.
And just because it's not OMG SO DEEP or gritty doesn't take away from this.
The bottom line is, the game could have been released in the exact same look/sound/presentation/controls on the PSX as it was on the SNES, and it would not have seemed out of place/outdated. In fact, the PSX only slowed it down.