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3934473 No.3934473 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3927935

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.gamers.org/pub/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent









>> No.3934475


-Second phase of map submissions closed

-Mapping deadline extended to the end of April; no longer accepting new mappers

=== NEWS ===

[4-17] Latest episodes of both Intermission and Evolution of the WAD podcasts

[4-14] Lithium 1.4 released

[4-14] gdxBlood Progress

[4-14] Anon release; a dungeon crawler mod with three maps

[4-12] ZDoom.org has had a complete redesign

[4-12] Omni Shields: consumable invulnerability inventory items

[4-8] Linguica's Antrywey released; a strictly vanilla map created with savegame trickery

[4-8] MetaDoom v3.666 released; pistol ammo cvar and some rebalancing

[4-5] Kinsie's Consolation Prize project now covers Doom 64 Retribution; MetaDoom also to make use of it in v3.64

[4-1] DooW released

[4-1] April Fools: BTSX Episode 3 beta

[3-31] Doom 64 Retribution released; a port of D64 to GZDoom that isn't dogshit

=== PREVIOUS ===


=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.

>> No.3934542

you guys think GDXBlood will pull it off or will based Kaiser beat him to the punch?

>> No.3934549

I doubt Kaiser's been working on his Blood port on account of being busy as fuck working on Turok shit. gdxBlood looks close to done.

Not that it matters too much, anyway - The more options out there, the better. This isn't a race!

>> No.3934550

Hey Kinsie, just tried the dev build of MetaDoom, Behemoth and QD are looking great, aside from QD using the red screen effect and icon from Berserk

>> No.3934561 [DELETED] 

You forgot to include this

>> No.3934563

And thread ALREADY fucked in record time.

>> No.3934573

>Brutal Doom’s creator, Marcos ‘Sgt Mark IV’ Abenante of Brazil
how the fuck did I not know that until now, makes so much sense

>> No.3934586


>> No.3934601
File: 1.45 MB, 640x720, checkingforbreastcancer.webm [View same] [iqdb] [saucenao] [google] [report]

Have Iron Maidens always had this idle animation as seen in Genetech?

>> No.3934605
File: 7 KB, 247x281, 1458756401866.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3934613

Are there any other largeish Quake compilations similar in theme and quality to Rubicon 2 and Rubicon Rumble Pack?

Already played AD as well obviously.

>> No.3934621

REKKR Soundtrack released...


>> No.3934623

Travail is a large compilation, but I don't know how it compares to the Rubicon stuff because I dislike base maps

>> No.3934625

Probably. Enjay isn't a 3D artist by any means, all the models in Gene-Tech are from around the place.

>> No.3934627
File: 44 KB, 349x303, precious meatball.png [View same] [iqdb] [saucenao] [google] [report]

That is excellent, makes me excited to play this

>> No.3934632

>Red key cards are actually just covered on blood

>> No.3934635

I still want to see that sweet PLAYPAL and COLORMAP, wonder if the game still follows Doom's colour assignment or if it'll be incompatible..

>> No.3934638

>on blood
I meant in blood, crap

>> No.3934641 [DELETED] 

Cancer general.

>> No.3934646

Okay, good job Adrian Carmack/Kevin Cloud/Paul Steed then for being more pervy than I thought.

>> No.3934647

Handy Reference For The Future: If it involved titties and/or drunkenly fighting/pissing on office furniture, Paul Steed was probably behind it.

>> No.3934664

>Look up what Paul Steed's done
>He worked for WildTangent after leaving id and designed the main character of Betty Bad
Holy shit that takes me back, I remember messing around with the engine ages ago.

>> No.3934672 [DELETED] 

are any of you gonna play UAC labs today?

>> No.3934674
File: 1.97 MB, 1920x1080, Screenshot_Doom_20170420_095120.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3934675

What wad?

>> No.3934676

Actually no, this is what I was thinking of, the Genesis3D engine, it was pretty damn sweet for the time.

>> No.3934678

hell on earth starter pack with https://forum.zdoom.org/viewtopic.php?f=43&t=54907 and a Brutal Doom 64 effects replacer some anon posted a thread or two ago

>> No.3934679


>> No.3934686

looks like BoA

>> No.3934689

nah, that's epic2 with wildweasel's Nazis

>> No.3934691
File: 1.34 MB, 1600x900, Screenshot_Doom_20170420_190402.png [View same] [iqdb] [saucenao] [google] [report]

texture filtering is gross

>> No.3934692

>Blade of Agony
What? it's Epic2 and WildWeasel's Nazis! mod.

>> No.3934701


Fuck off.

>> No.3934712
File: 298 KB, 800x600, Screenshot_Doom_20170420_040103.png [View same] [iqdb] [saucenao] [google] [report]

Oh, Interception is actually getting really good now, the map Antidote actually kind of looks interesting and has many cool ideas.

It's an underground demon city, and I think I'm moving through some kind of college or other place of learning, there's caged areas with beds, a reception area, and here is a surgery (or torture) theatre, you walk past it and a large wall slides open, rows of seats with imps here for the presentation, getting up from their seats to rain fire on you.

For all the mediocre maps early on, there's clearly some people with really good ideas who worked on this.

>> No.3934715
File: 249 KB, 800x600, Screenshot_Doom_20170420_163551.png [View same] [iqdb] [saucenao] [google] [report]

And here's a setpiece I REALLY like, you drop down into a basement space, and in the middle of the room is an angry Arch-Vile, BUT, he's trapped in the middle and there's four walls around him which move up and down, providing one or two pieces of cover for you to avoid his devil magic, but you gotta keep moving and time it to stay safe, the only way out is to kill him and step in his space.

>> No.3934721
File: 150 KB, 800x600, Screenshot_Doom_20170420_164024.png [View same] [iqdb] [saucenao] [google] [report]

This room isn't anything special gameplaywise, but it has an interesting visual, using that kind of bleeding over floor/ceiling or faux deep water effect you'd see in Vanilla or Boom mapsets, it's a simple and crude effect, but it looks funky and is impressive enough for the intended engines.

>> No.3934724
File: 148 KB, 800x600, Screenshot_Doom_20170420_164121.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3934727
File: 173 KB, 800x600, Screenshot_Doom_20170420_164137.png [View same] [iqdb] [saucenao] [google] [report]

VERY cool.

>> No.3934768

what's that mod?

>> No.3934785

do keycards and skulls count as separate keys even if they're the same color?

>> No.3934790
File: 1.65 MB, 1600x900, Screenshot_Doom_20170419_181130.png [View same] [iqdb] [saucenao] [google] [report]

smooth doom with bd64 lights and, apparently, blood decals

>> No.3934801
File: 503 KB, 796x594, 2017-04-20_12-31-31.png [View same] [iqdb] [saucenao] [google] [report]

>tfw no pet shambler

>> No.3934802

it looks like a weirdly textured ceiling on screenshots, but i suppose its actually "sky"

>> No.3934815
File: 232 KB, 1360x768, ArchVile3.png [View same] [iqdb] [saucenao] [google] [report]

Are all Arch-viles bad people?

>> No.3934824
File: 104 KB, 953x712, temp.png [View same] [iqdb] [saucenao] [google] [report]

It works fine. Didn't get too fancy with it. All the colors are changed a tad, and the colormap just keeps them from going black and white too early in the dark.

>> No.3934827
File: 80 KB, 252x226, moo.png [View same] [iqdb] [saucenao] [google] [report]

Demons are not people, silly Anon~

>> No.3934836

Only when mapping for Boom or more advanced ports. Vanilla doesn't have any way to distinguish skulls and keycards.

>> No.3934837
File: 241 KB, 541x338, 0000002394.600x338.jpg [View same] [iqdb] [saucenao] [google] [report]

then why are cacodemons so happy?

>> No.3934845


>> No.3934850

Why aren't you playing FreeDoom RIGHT NOW?

>> No.3934853


Because it's shit.

>> No.3934854

Because it's ugly.

>> No.3934856

it just werks, it seems.
It sucks.

>> No.3934859

Sleep deprivation + insomnia.

>> No.3934860


Just put the DTWID maps in there and call it a day ffs

>> No.3934863

I actually am, and quite enjoying it.
Crispy doom, new maps, olde sounding MIDI. its a cool experience.

I'm a sucker for new maps so it feels like playing doom for the first time.

Its also really cool thats its kind of a community project - still feels very coherent.

>> No.3934864

I'm pretty sure that is bullshit.

>> No.3934869
File: 2.34 MB, 1920x1080, Screenshot_Doom_20170420_131417.png [View same] [iqdb] [saucenao] [google] [report]

Wasn't Disjunction made by someone who frequents these threads? If they do, they should know that Serpent Temple and Gamma Sector are pretty great maps.

>> No.3934872


Nope, he's correct. The pickup message might be different, but skulls and keys are functionally the same item.

>> No.3934909

there's nothing to include

>> No.3934916


It's true, though.


Yes, floatRand is a cool guy who makes cool things.

>> No.3934924

Whenever I see that smooth doom dead imp sprite I think of a nondescript lump of clay.

>> No.3934928

Sweet music choice aside Foundry was pretty arse though, IMO

>> No.3934962

Huh, kinda reminds me of Supplice's palette.

>> No.3934974 [DELETED] 


What the fuck do we do now?


>> No.3934978 [DELETED] 

Report and ignore.

>> No.3935035
File: 101 KB, 537x575, 1405438484810.jpg [View same] [iqdb] [saucenao] [google] [report]

This peace is what all true warriors HUUH for

>> No.3935057

Is it just me or wasn't Kinsie in /vr/ yesterday?
Is he going to be less active around or something?

>> No.3935058

he propably does what a lot of people do
occasionally drop a screenie / adress misunderstandings and valid points concerning their work

>> No.3935085

It's...it's a message board, anon. People are going to post on it.

>> No.3935110

I don't think he lives here like I and others do.

>> No.3935168

Challenge: make a map that fits this music.

>> No.3935179

Didn`t he say that he would work again in Blood once Turok 2 was released?

>> No.3935183

yeah that's what I thought

I'm just so fucking glad to see that one one if not two competent source ports will be playable by years end hopefully

we might actually get two blood sourceports before bannerlord, the absolute madmen

>> No.3935189

Turok 2 EX ended up being a technical mess so maybe he's still busy with that

>> No.3935212

Any interesting palette mods for Doom?

>> No.3935218

Brutalist doom.

>> No.3935219


>> No.3935231

Does that general still deal with Thief? I'm looking for a map and I don't remember its name.

>> No.3935264

Alright. here's a shitty alpha of my map.
GZD Reccomend

give them a go


>> No.3935272

Instadoom. That thing comes with 54 different palettes you can cycle for each playthrough.

>> No.3935275

How many monsters? 100?

>> No.3935276



>> No.3935279
File: 484 KB, 1600x900, Screenshot_Doom_20170420_173311.png [View same] [iqdb] [saucenao] [google] [report]

what's that rock in the sky? why does the base suddenly cut off at the edge there?

>> No.3935281

86 Plus icon

>> No.3935282
File: 468 KB, 1600x900, Screenshot_Doom_20170420_173454.png [View same] [iqdb] [saucenao] [google] [report]

this glowing rock pillar thing in the center is a neat idea, but texture consistency and alignment is all over the place and shits on it real quick
it goes from green to red to molten rock and then to flesh?
each of the doorways has a different base texture too, ehhhhhhh

>> No.3935284

Shitty rock cloud. See Fleshcrystal for my Shitty rock icicles.

The base cutting off at the edge is more of a visual thing that I have yet to find a solution to/figure out. You can see i tried to make little hedge-rows there for map boundry, so something similar is what I intend.

>> No.3935286
File: 516 KB, 1600x900, Screenshot_Doom_20170420_173706.png [View same] [iqdb] [saucenao] [google] [report]

the one on the left looks neat, a lot of fleshy growth in a base.
the one on the right does not, it's inconsistent and isn't clear what it's supposed to be in the first place.

>> No.3935287
File: 583 KB, 1600x900, Screenshot_Doom_20170420_173835.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3935289

Sorry. Still trying to get better textures and the like. They were the best I could think of, even after running through countless wads.

>> No.3935293

Meant to be a hybrid of flesh and tech. I lacked a skintek to work with, so I tried to replicate what I did for Sweep&Clear

This room is agreeably bland, still need to figure out what to set in there.

>> No.3935303
File: 706 KB, 1600x900, Screenshot_Doom_20170420_174614.png [View same] [iqdb] [saucenao] [google] [report]

blue door and yellow door encounters were something i could simply run past and get the respective keys, after which the red door leads to this.
not sure if this is intentional or a rendering error.

>> No.3935305
File: 743 KB, 1600x900, Screenshot_Doom_20170420_174817.png [View same] [iqdb] [saucenao] [google] [report]

which leads to an icon fight where i'm not entirely sure how to beat it.
i'll try again later.

if i had to rate it, i'd go 3/10. it's playable, but bland, seemingly intended to make use of zdoom features over map layout or enemy encounters.
don't take that as discouragement, though, the fact that it's playable makes it better than most zdoom maps already. don't give up, focus on working on layout and flow, setting up encounters that can't be run past texture alignment.

>> No.3935306

I was trying to get a projectile spawner to fire at the player; but it wasn't playing nice. I also didn't want to block projectiles for obvious icon-of-sin reasons. This was the closest solution

>> No.3935308

anyone else prefering the classic "dumb" AI over overly agressive one? The latter just doesnt allow for much freedom and due to how predictable it is ( as in it just starts shooting you asap nonstop ) it makes every encounter annoying and boring

>> No.3935309

You're intended to kill the four barons on the outside to get at the bossbrain in the middle.

>> No.3935312

>setting up encounters that can't be run past texture alignment.
pardon, setting up encounters that can't be run past AND texture alignment.

>> No.3935319


>RPS wants me to write about Doom mods!
>I will write about ONE SINGLE ONE
>Wow I wonder why people are calling my article shitty and bad!

He's also one of those really fucking weird and sensitive "gamers are awful!!!" people, which makes me wonder why he likes Mark in the first place.

>> No.3935320

Can someone tell me what this refrencing? Feels oddly familiar, is this suppose to be the zelda cdi games?

>> No.3935321

Link to the aforementioned article

>> No.3935323

It is, the Zelda CDi cutscenes.

>Dominic Tarason
Hah hah hah hah of fucking course.

>> No.3935324

Thanks, currently running a mod that can only handle 100 mons, so this is perfect.

>> No.3935325

>Only wrote about the one mod that everyone already knows about it
>Not talking about a lesser known one that could get some more attention

I also find it weird that he's a progressive pussy and yet decided to write about a mod from soneone like Mark.

>> No.3935326

it's already been posted, doesn't need to again

dominic fucking tarason

>> No.3935328 [DELETED] 

No one fucking cares.

>> No.3935331

Christ, this guy's Twitter page is fucking pathetic.
Guys like him have publicly humiliated people for far less, but I guess Mark is a-okay.

>> No.3935332 [DELETED] 

Gamers are awful though

>> No.3935334 [DELETED] 

you have to go back

>> No.3935335 [DELETED] 

>falls for it THAT easily

You first.


>> No.3935336

>Dominic Tarason

>> No.3935337 [DELETED] 

Holy fuck
Take your pick, attention whore

>> No.3935339 [DELETED] 

>Actually following people twitter and recognizing them
We have a certain place in "Hell" for you

>> No.3935341

>Dominic Tarason
Well meme'd, my friend.

>> No.3935345 [DELETED] 

Forgot a few.

That thread doesn't even DESERVE to be on /vr/, too bad the colonists had different ideas.

>> No.3935348 [DELETED] 

Why the fuck is this shit allowed on /vr/? /v/ is bad enough, just post it there.

>> No.3935350
File: 1.08 MB, 1600x900, Screenshot_Doom_20170421_015727.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3935354

people and articles that talk about retro going-ons are allowed, you fucking backseat drivers
unless you want to ban intermission, evolution of the wad, and other articles

holy shit, stop sperging

>> No.3935360

It has a couple of little gems, but the first 10 maps or so are a bit bland IMO.

Might wanna spice it up with some gameplay mod or something.

>> No.3935361

It looks like the player character's head is really low to the floor.

>> No.3935363
File: 202 KB, 1024x1286, 1484892184108.jpg [View same] [iqdb] [saucenao] [google] [report]

its just their natural smugness

>> No.3935364
File: 15 KB, 647x647, 1483181146541.png [View same] [iqdb] [saucenao] [google] [report]

Shambler a cute!

>> No.3935367 [DELETED] 

You'd think a guy like him would hate Mark.
But then, that would require him to do some fucking research on the subject, and that would be hard!

>> No.3935368

This sounds like a really shitty, sped up version of Need for Speed 3's Hometown music, even down to the chicken.


>> No.3935369

There's a difference between posting actually good content and posting shitty clickbait written by bandwagon activists for the sake of (you)s.

This definitely is the latter, if the last thread was any indication and especially since whoever posted it didn't get the message the first time around when their post got deleted earlier.Someone who is likely a recurring troll posted that icycalm article again and they got rekt too.

If I had to guess, the mods simply gave up trying to defeat e-celeb shitposting on /vr/.

>> No.3935386
File: 590 KB, 1366x768, Screenshot_Doom_20170420_152943.png [View same] [iqdb] [saucenao] [google] [report]

What do you call this?

>> No.3935390

Looks like a bad wad, Tim.

>> No.3935394

Welp, looks like in latest GZdoom builds PSXDOOM mod doesn't work properly - can't pick up guns.

>> No.3935396
File: 546 KB, 1600x900, Screenshot_Doom_20170421_022900.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3935398
File: 494 KB, 1366x768, Screenshot_Doom_20170420_153450.png [View same] [iqdb] [saucenao] [google] [report]

Double the pistol power.

>> No.3935420
File: 300 KB, 755x554, gears of war commercial.png [View same] [iqdb] [saucenao] [google] [report]

I'm getting kinda bummed out at how slow I am on making one single, relatively small map. I want to keep working on it but discouraged by how long it's been taking. Anyone have any tips on how I might be able to speed up progress, even a little bit?

>> No.3935426

>speed up progress
Don't. Once you start hurrying up on making maps, you start cutting corners.

Making a good map takes a while. A long, long while. Even a good speedmapped layout takes a long time to detail and decorate.

>> No.3935429

making maps isn't a speedy process, friend
it's only natural to take a while

>> No.3935434
File: 212 KB, 800x833, 1463735982522.jpg [View same] [iqdb] [saucenao] [google] [report]

Alright. If that's the case, I'll do me best to just keep at it, then.

>> No.3935438 [DELETED] 


Guys...is this the end for us?...

>> No.3935445 [DELETED] 

Who fuck cares what some hipsters' blog says? "Doom isn't art! Sonic the Hedgehog, now THATS art!"

>> No.3935449

the shitposter who keeps bringing it up every thread, that's for sure

>> No.3935451

Can you show me the worst offenders so I know where to start? I'm raking over and looking for them systematically in the meantime but haven't found too many

>> No.3935471
File: 473 KB, 1366x768, Screenshot_Doom_20170420_161549.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3935482
File: 484 KB, 1366x768, Screenshot_Doom_20170420_161624.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3935531

Haven't played Supplice, but the screenshots are nice. The blues are a lot different than mine.
Got a new track today too :-) I like them all. I've gotta start picking maps to put them in. I've only chosen a few so far.

>> No.3935548

Are there any performance profiling tools in gzdoom?

Theres this big cool mod that I absolutely love, but it runs like shit performance wise. Tracking down what could be the source of the problem would be appreciated.

>> No.3935558 [DELETED] 

Why isn't Brutal Doom on the recommendations list? I've played almost everything on the list and BD is better than most of them.

>> No.3935559


>> No.3935562

For GZDoom, there's just vid_fps and keeping an eye on actors that cause it to dip, unfortunately.

>> No.3935564 [DELETED] 

Because OP is an assblasted retard that puts personal drama ahead of just having fun playing the damn mod.

>> No.3935569


>> No.3935572

What've you got in mind for it, anon?

>> No.3935578



>> No.3935579
File: 48 KB, 800x600, sketch(1).jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3935581


>> No.3935590

This makes me wish we could have nuDoom-like dynamic music in Zandro/GZDoom.

>> No.3935597
File: 51 KB, 800x600, sketch(2).jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3935601
File: 58 KB, 800x600, sketch.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3935605


acceptable art

>> No.3935624


>> No.3935641

>have 30+ mods for Doom now
>the list keeps growing every time I visit the threads or browse Doomworld
I don't even play any particular mod that much, I seem to spend more time reading up on new fun mods and downloading them.
I think I have a problem.

>> No.3935642
File: 35 KB, 800x600, sketch.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3935651


>> No.3935652

It's nice to collect.

>> No.3935653
File: 135 KB, 680x678, 1462356672278.png [View same] [iqdb] [saucenao] [google] [report]

>mfw hitting CSG Subtract in trenchbroom with a bunch of complex brushes and closing my eyes until it's done hoping it doesn't crash

>> No.3935656
File: 1.03 MB, 1920x1080, quake008.jpg [View same] [iqdb] [saucenao] [google] [report]

quakeworld looks brighter than i remember

>> No.3935689
File: 55 KB, 800x600, sketch (2).jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3935716
File: 861 KB, 1280x1024, hell's tooth fetish.png [View same] [iqdb] [saucenao] [google] [report]

I filled the room with something. Don't know.

>> No.3935719

>game set in the darkest depths of a dimension of eternal night and evil
>mod makes it a lovely sunny day
Is that a Shamber I see in the background? He can't be enjoying that. He's an eyeless abomination who stalks the cyclopean hallways of the realm of the mother of all monsters, and he looks like he's in Blackpool.

>> No.3935726

From the looks of it that's a Quake 2 map and mod using Q1 assets.

>> No.3935730
File: 149 KB, 800x600, Screenshot_Doom_20170421_031918.png [View same] [iqdb] [saucenao] [google] [report]

It seems the best maps in the set are all around the middle, so far. Let's hope the third act is as good (or maybe even better).

A cyberdemon warping back and forth is a real bitch and a half though, especially in Immoral Conduct, where their missiles send you fucking FLYING so you get completely off target even IF you survive (but that's my fault for playing with a mod).

>> No.3935731
File: 96 KB, 800x600, Screenshot_Doom_20170421_031116.png [View same] [iqdb] [saucenao] [google] [report]

Also one of the mappers died in development :(

>> No.3935735

>wake up
>no /vr/ zandronum server up
>go back to sleep

>> No.3935739

How about a Health Bonus for good luck?

>> No.3935743
File: 2.46 MB, 512x512, 1458945219746.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3935758

At a brief glance I thought that thumbnail was a Revenant in a Megamilk edit.

>> No.3935801

Thanks. I had my doubts about Serpent Temple - visually ended up pretty good, but I was unsure about gameplay. Gamma Sector I had more warmer thoughts about.

Well, yeah. I thought it had some good encounters with YK and finale, but otherwise it was pretty uninspired, I suppose.

>> No.3935802


>layout and flow
still not sure what one means by this. this map was intended for that goal and a smaller side project before trying something more ambitious.

Should I cut the map here and start a new one or can it be salvaged?

Sorry. Hard to pick up on some of these things.

>> No.3935825

I've been playing through Doom on the 32X out of morbid curiosity. With every map cleared I feel my will to live fading away.

I am halfway done.

>> No.3935835

Weird, I have the Minor Sprite Fixing Project in my autoload setups but for some reason GZDoom isn't reading them - anything else is fair game besides fonts though.

>> No.3935875

>or can it be salvaged?
It'll be difficult, but I think it can be.
I can't offer detailed feedback, unfortunately, but for what it's worth I think this can definitely be polished and refined into something bigger.

>> No.3935879

They're a lot like dogs when they see food.

>> No.3935881

it can be salvaged, but it'll take some work

when i say flow, what i meant specifically was the desired route the player is supposed to go through in order to ideally complete the map.
there's a lot of backtracking and a lot of awkward areas, and the layout especially works against the monsters in that a lot of wide areas means the player can just bypass areas completely.

this doesn't mean to clog up areas like with those two fleshpits in the path to the bare room, however. ideally, you want decoration to be on the outer edges of the room, rather than in the middle--the player naturally traverses in middle areas, so you want to keep those areas clear.

>> No.3935907
File: 393 KB, 1280x1024, map layout.png [View same] [iqdb] [saucenao] [google] [report]

Cool. I'll try to do as you say; it's just hard for me to understand without visual backup.

This room is what you mean by "bare room" yes, which has currently been turned into a teeth room?

>> No.3935914

I dunno if you're here Kegan, but I found this NES sound mod when looking for EGA Doom, maybe it'll give you inspiration or something, I dunno. I just liked the environmental sound replacements.
The source I found on Doomworld is full of dead links, but there is a file on wadarchive.

>> No.3935921

>Doom 32X just suddenly ends without any fanfare or climax

You know, I would complain, but thank holy fuck. I'm free to go.

>> No.3935923
File: 4 KB, 196x209, thatffuckingboner.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3935926


>> No.3935937
File: 404 KB, 1920x1080, Screenshot_Doom_20170420_231344.png [View same] [iqdb] [saucenao] [google] [report]

i forgot this was a thing

>> No.3935948

>Revenant reacharound

>> No.3935951



>> No.3935954

I really want a Doomguy figurine

>> No.3935958
File: 615 KB, 1366x768, Screenshot_Doom_20170420_212743.png [View same] [iqdb] [saucenao] [google] [report]

the good ol red white and blue

>> No.3935964
File: 30 KB, 150x300, texturefilter.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3935998
File: 134 KB, 500x333, hhhehehe.jpg [View same] [iqdb] [saucenao] [google] [report]

>take starter pistol
>jam it into the back of another handgun
>boost damage

>> No.3936001
File: 5 KB, 202x236, 1492423474503.png [View same] [iqdb] [saucenao] [google] [report]

Yoooo those sound effects are great, I love the door sound. I'm saving the NES sound set for future use

>> No.3936004


>> No.3936015

We all do, senpai.

>> No.3936016

for some reason whenever i open a demo in prboom+ it opens in the doom 2 maps rather than the wad they're played in
anyway to fix this

>> No.3936029

>Bashing on Linear

Sweet, glad you could make some use of it!

>> No.3936068


>> No.3936075

Anyone have experience doing Quake 1 in-map entity hacking using info_notnull or additional entity fields? I'm wondering if it's possible to force an entity to use a different texture through an additional field.

>> No.3936078


>> No.3936087

Funny. Whats its name?

>> No.3936089

Looks like he's playing Trump doom with complex doom and some extra monsters of some kind

>> No.3936093
File: 172 KB, 1037x667, Reaper Miniatures Doom.png [View same] [iqdb] [saucenao] [google] [report]

They do exist...

>> No.3936095

I remember those damn things, got Doomguy and a Zombie Rifleman around the same time I bought PSX Doom. I didn't know I was supposed to paint them as a kid.
Then I lost them.

>> No.3936101
File: 198 KB, 1366x768, Screenshot_Doom_20170420_213636.png [View same] [iqdb] [saucenao] [google] [report]

i don't have anything against anybody i just thought them putting this in the game was funny.

>> No.3936139

>this rotates and was acheived entirely through floors and scripts and no polyobjs

>> No.3936142 [DELETED] 
File: 710 KB, 1280x1024, Screenshot_Doom_20170419_195419.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3936143
File: 715 KB, 1280x1024, Screenshot_Doom_20170421_024224.png [View same] [iqdb] [saucenao] [google] [report]

thought it was this one.

>> No.3936161

Figurines are useless
I want a full-size cacodemon plush

>> No.3936163

What is that useful for, dare I ask

>> No.3936187
File: 6 KB, 63x66, cacodemon.png [View same] [iqdb] [saucenao] [google] [report]

As caco's full size is debatable, there are following options
>soft pillow
>comfy chair
>cosy bed
Wouldn't that be awesome?

>> No.3936202

At Doom's Gate was full of farts, yes, but some of the other songs are full of horrible screeching noises instead and that is INFINITELY worse.

>> No.3936207

I'd buy a Cacodemon beanbag chair.

>> No.3936387

Any ideas? when I say platforming I'm not excluding vanilla, too.

>> No.3936390
File: 95 KB, 1024x768, 1442667547656.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3936417

Anyone know why marking a trigger_teleport as silent (spawnflag 2) never actually makes it silent?

>> No.3936458
File: 41 KB, 868x474, trites.jpg [View same] [iqdb] [saucenao] [google] [report]

babby steps

babby spoder steps

>> No.3936497
File: 1.26 MB, 1280x720, playpalprogress.gif [View same] [iqdb] [saucenao] [google] [report]

I know it's not Screenshot Saturday yet but whatever, I wanted to look at how far my PLAYPAL has gone from when I started, it still has a ways to go, like making the reds not clash with each other. Thanks to REKKR for inspiration to work on it more.

MAP04 of Legacy of Heroes.

Yes I realise the irony in using a .gif to show palette differences

>> No.3936513

I thought you were going to use the sprites from Doom X or something, those are even better.

>> No.3936523

Considering how you thought 2 new treasure items for MetaDoom to be the UAC cards from Doom RPG, i was wondering if a new item like that could be the little Doomguy doll from D4, where it would be a rare valuable item that gives a lot of points but appears in rare occasions.

>> No.3936569
File: 698 KB, 800x378, fiendish.webm [View same] [iqdb] [saucenao] [google] [report]

Got a screenshot of 'em?

>> No.3936571

>and he looks like he's in Blackpool.
surely that's worse?

>> No.3936580
File: 52 KB, 333x184, Doom x trite.jpg [View same] [iqdb] [saucenao] [google] [report]

These are the Trites from DX, also when i said "those" i meant the ones in that MetaDoom screenshot because they looked closer to the original, since DX's ones aren't as faithful.

>> No.3936609

>Revenant makes exact arcing jump to player's location, accounting for ceiling
Explain this wizardry

>> No.3936610


Darn, looks like dissecting the entire mod part by part is my only best option. : /

>> No.3936614

Plutonia is a conduit for horrible and wonderful accidents.

>> No.3936651

Goddamn crafty murder mutants

>> No.3936684


said shitposter and hater of Doomworld back when the shit brdoom community existed, he, Juliano Reis and loganMTM deserves each other

Also Legacy of Suffering is Shit

>> No.3936698
File: 214 KB, 1920x1080, screen.png [View same] [iqdb] [saucenao] [google] [report]

>not worked on a project in months
>decide to come back to it
>can't understand what I wrote

fucking hell, why didn't I write some documentation or comments or anything what the fuuuuuck

>> No.3936724

Yep, it really picks up in the second cour.

>> No.3936725
File: 184 KB, 800x600, Screenshot_Doom_20170421_152720.png [View same] [iqdb] [saucenao] [google] [report]

forgot muh screenshot

>> No.3936727

I was hoping this was Term due to all the nonsensical integer names he does, but wow yeah that's pretty difficult.

>> No.3936754


>> No.3936769

As a new Doom player, which difficulty should I try?

>> No.3936771


>> No.3936774

Hurt Me Plenty, or if you're good at FPS games, Ultraviolence. The difficulty curve on the original games is pretty fair, imo.

Never nightmare, unless you really like punishment.

>> No.3936778

For Reference: Nightmare was a joke difficulty patched in post-release. Don't use it for serious playthroughs.

>> No.3936783

UV in Doom 1/2 if you're decent at fps, the Ultimate Doom episode gets a bit more difficult and can be a problem at UV even after beating Doom 1/2.

Note though when going into community WADS UV in a lot of them can be really goddamn difficult, no shame in dialing back to HMP when you get tired of each map of a megawad taking 30 tries to beat.
Also, don't savescum rather turn down the difficulty. Personally I only save when finding keycards during longer maps but even that sometimes feels cheesy.

>> No.3936789

You can use it for serious playthroughs, if you want to.

>> No.3936792

being good at FPSes in general and being good in doom aren't exactly the same thing

>> No.3936793

resurgence is pretty meh
I dunno if there's a lot of key/switchhunting or i'm just retarded for it

>> No.3936798

Do most people here play continuous or with pistol starts?

To an extent yes but if you've got arena fps experience or even in general good aim it goes a long way at the start

>> No.3936846


The Jumpmaze series comes to mind.

>> No.3936847


Neat stuff.

>> No.3936860

almost 3 weeks into beta and They didn't added a ESC Options button into QC

>> No.3936904

Hey Kinsie, where did the name Spiborg came from?

>> No.3936907
File: 36 KB, 1005x1032, spodre.jpg [View same] [iqdb] [saucenao] [google] [report]

My ass, mostly. Also my lust for bad puns.

>> No.3936916
File: 862 KB, 1366x768, Screenshot_Doom_20170421_103800.png [View same] [iqdb] [saucenao] [google] [report]

Why is E1 so damn comfy?

How do you all quantify the word comfy?

>> No.3936959

Also, what are the changes of Quad replacing Berserk? I tried using content oblige on Doom 64 in the map where you test power ups and it didn't show up

>> No.3936962

Hurt Me Plenty isn't a bad start, but all what Ultra-Violence really does is add in additional monsters, and very rarely switches around things like keycard locations or replacing monsters. MAP06 in Doom 2 is a notable example, a different enemy is put in the crusher and the blue keycard switches to one of three locations.

Community maps however may make UV considerably more difficult, which may throw some people out of the loop. Nightmare is based on UV and doubles enemy speed on top of making them respawn.

>> No.3936969

Hold on
>Quad is disabled on retro Berserk is on
Couldn't the QD have its own option?

>> No.3936992

UV pistol start is the True™ way to play

>> No.3937009

Believable grounded theme, consistent presentation/design, coherent flow of objectives and how the player moves about through the level.

>> No.3937016
File: 23 KB, 501x412, CuN5cDgWAAAZLrv[1].jpg [View same] [iqdb] [saucenao] [google] [report]

What is this from?

>> No.3937017

Plutonia 2?

>> No.3937019

Plutonia 2

>> No.3937020

Always Ultraviolence. Anything else is a fake experience.

Avoid Nightmare, its just a dumb joke.

>> No.3937023

No. No you dont.

>> No.3937024

Yes. Yes, you do.

>> No.3937032

What are your favorite weapons mods, /vr/?

I love Weapons of Saturn, and Combined Arms is great too. Russian Overkill was fun for about ten minutes.

>> No.3937042

Final Doomer due to Plutguy's HMG being able to gib everything.

>> No.3937075

The whole point of the Retro Berserk cvar is to avoid breaking maps that want you to Tyson through them by imitating original Berserk behaviour (no timer)

Replacing the powerup under that context wouldn't make a lot of sense!

>> No.3937079

JohnnyDoom is my favorite.
Trooper looks like something worth checking out, but I'm waiting for a proper release first.
HXRTC also seems neat, if a bit wierd.

>> No.3937090

couldnt you make a compromise by having quad damage give you 25 hp?

>> No.3937092

This isn't the problem - Quads spawn 100hp in Medkits around them at spawn.

The problem is that cvar is there to fix a specific issue that Quads would not help with.

>> No.3937098

JohnnyDoom would be better if the Gore Cleanup was better, I get tanked to 3 fps on Hell Revealed.

>> No.3937118

Will MetaDoom at least do something new on the score pick ups like >>3936523 ?

>> No.3937136


>> No.3937141 [SPOILER] 
File: 20 KB, 273x346, 1492799813253.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3937142


>> No.3937143
File: 366 KB, 394x394, 1424832977217.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, that kills me man. JohhnyDoom can only handle up to 100 monsters before theres a sudden lag spike and everything goes to shit.

Gameplay wise I absolutely adore that mod, but fuck I'm sad at how its crippled by some issue deep in the mod.

I tried looking at the files myself, but the coding and organization is worse than hitler. I await the day when Johnny decends from the heavens and releases a fixed version, plus the extra content that is dormant in the mod.

>> No.3937146

how do you deal with unavoidable loss of hp to shotgunners and chaingunners who instantly lock on you as soon as you walk around the corner?

>> No.3937147

I'm not sure if you can even fix it using Decorate, since I bet it's tied to ACS, and which actors it cleans up is probably stuck in that code.

>> No.3937149

I pretty much agree on all of these, but combined arms is also too silly for a serious play through.
Even if the shotgun alt fire is the most glorious thing ever.

>> No.3937154
File: 2.64 MB, 1600x900, meatflow.webm [View same] [iqdb] [saucenao] [google] [report]

demonsteele obviously

>> No.3937157

The removal of Quad in trad Berserk would make sense if it didn't affect Content Locust since that option was the "throw everything right the fuck away" part of the mod.

>> No.3937159

I'm wondering what it might be. It could be gore or its acs clean up, it could be monster behaviours, it could be constant ACS scripts that every monster and gun repeateadly calls, it could be the effect emitters related to water, smoke, fire or others. Maybe some rogue decorate script or just how inefficient the code is.

Man, this is frustrating.

>> No.3937160

More armor?

>> No.3937163

What are the other two above?
fem nazis from RTCW?
TNO guards?
hanged Ranger/BJ?

>> No.3937167

>third person death cam
Wat? I don't get that, is this because I'm playing the latest version?

But yeah, Demonsteele is really good. Same as GMOTA, but I think Steele is slightly better.

>> No.3937169

For WolfSS Replacements: I still need to do RTCW, Wolf09 and TNO-themed variants.
For Keen Replacements: I want to do references to Hovertank, Rescue Rover and Catacombs 3D.

Preeeeetty low priority!

>> No.3937171

The third person death cam is an option on display i think, not specific to the mod

>> No.3937174

Any independent weaponsets out there with a Blood or ROTT kind of thing to them? Looking for more makeshift stuff rather than fancy gear or utter destruction.

>> No.3937175

Oh. I really should take the time to browse the crazy number of options GZdoom gives. I normally just rebind the controls to suit the mod I'm playing then jump right in.

>> No.3937197

Lowtech Remake and Gunslinger 2.0

>> No.3937212

Guncaster looks fun but I can't get over how you're essentially a furry or whatever lizard furries are.
I guess I really should get over that and just enjoy the mod though.

>> No.3937218
File: 9 KB, 268x284, 1470896830618.jpg [View same] [iqdb] [saucenao] [google] [report]

you poor soul

>> No.3937220

Why the fuck does your game look so pretty?

>> No.3937225 [DELETED] 
File: 243 KB, 400x576, 1337545327932.jpg [View same] [iqdb] [saucenao] [google] [report]

I can't believe people have this issue. ITS A FUCKING DRAGON, MAN.

It breathes fire, dresses like an 80' action movie hero and kicks ass. It doesn't get manlier than that. This whole "hurr its a furry" argument boggles my mind how retarded some people are.

>> No.3937227 [DELETED] 

Reminder that if it was a moe anime girl they would be 100% okay with it.

>> No.3937232

This. Echelon feels the same way for D2, the e1 levels are also "short and snappy" if you will; they're designed to lure and click the player into a purchase, and it does so.

>> No.3937238 [DELETED] 

But I'm not comfortable with getting an erection over a dragon. Which Guncaster forces me to do.

>> No.3937245 [DELETED] 

wow, i can't believe people on an anime image board are okay with anime girls

what a shocker

>> No.3937250 [DELETED] 

>This whole "hurr its a furry" argument boggles my mind how retarded some people are.
Yes. Exactly. It is, in fact, a fucking dragon. As in, a non-human animal.
I mean, if that's what you like, more power to you, but let's call a spade a spade.
Some people aren't into that, that's cool.

>> No.3937253 [DELETED] 


You're the one calling the mere presence of an anthro dragon a sexual thing. Not him, not me.

>> No.3937254
File: 1.93 MB, 1312x738, 20170421_152855.png [View same] [iqdb] [saucenao] [google] [report]

Was bored and decided to set everything up to play Doom on Wii Retroarch and even though the control scheme sucks was really happy with how it looks in 240p even if the scanlines don't really making it any more authentic looking afaik. Does anybody play like this on PC?I'm interested in trying to get this working when I complete my CRT Emudriver

>> No.3937256 [DELETED] 

>You're the one calling
That's ( >>3937250 ) my first post on the subject, anon.
I don't mind if it's furry or anime or whatever.

Memoirs of Magic looks cool, outside of the level design, and that's furry as fuck.

>> No.3937259 [DELETED] 

>This whole "hurr its a furry" argument boggles my mind how retarded some people are.
the mod literally has you playing as an animal
why are you so angry over it
the poster even said "i should just enjoy the mod"

and who hurt you, anon
it's okay
you're among friends, here

>> No.3937261 [DELETED] 

>This whole "hurr its a furry" argument boggles my mind how retarded some people are.
It is bait. Retards, like you, keep fellating the hook.

>> No.3937263 [DELETED] 

>Pointing out a double standard = butthurt

lol, ok

>> No.3937267 [DELETED] 

>double standard

>> No.3937269

>10,000timesfolded mod = weebshit
>guncaster = furshit

what happened if combined the two?

>> No.3937270 [DELETED] 

Who hurt you, anon?

>> No.3937272

Kemono Friends.

>> No.3937278
File: 190 KB, 564x800, A16856-2832473140.1432081195.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3937280


>> No.3937283

Wait, it's out?
Shit, dude.

>> No.3937287 [DELETED] 


There are people who run twitter accounts and make threads dedicated entirely to how much they hate furries and certain fandoms.

Cringe culture is based off of mad by design. So I have no reason to believe that it's bait.

Now I want a solatorobo mod.

Do you have any argument against it?

Careful, you'll make the monstergirlfags shit their pants in rage for associating their fetish with furry.

>> No.3937289

isn't Kemono friends like kantai collection?

>> No.3937294

I'm unironically looking forward to this.
But I still wish HDoomguy released the final few girls for HDoom already. Raping a bunch of imps only for a squad of agitating skeletons to pace around me as I do the last one feels weird.
I can't even fuck them in their original forms either.
I also wish there was a way to play HDoom with regular weaponry, go full crusader on their asses

>> No.3937296 [DELETED] 

Also, mention furry in a non-negative manner on /tg/ or /a/ and watch the collective anal supernova.

>> No.3937301
File: 27 KB, 270x320, 4f101e7365725257ddd84224b0c1191aab3c6f49c12100af66f9f4530c202f85.jpg [View same] [iqdb] [saucenao] [google] [report]


This is a website designed for celebrating Japanese animation and games. We're on a board that is mostly retro, where the majority of influential games were Japanese. Ergo, anime is super-commonplace and accepted.
Furry is explicitly not allowed in the rules, and a lot of 4chan's history was spent fighting against furries.

It's about as much a doublestandard as "I can't post porn on a blue board" is.
If this still confuses you, please feel free to head someplace else.

>> No.3937304

>Do you have any argument against it?
4chan was made for anime
furry is against the rules
this is not a complicated thing to figure out

>> No.3937307 [DELETED] 
File: 52 KB, 283x286, 1408919985016.jpg [View same] [iqdb] [saucenao] [google] [report]

>Careful, you'll make the monstergirlfags shit their pants in rage for associating their fetish with furry.
>tfw i'm a monstergirl fag and i posted it

Are you okay, anon?

>> No.3937308

>Raping a bunch of imps only for a squad of agitating skeletons to pace around me
They're just swarming around to make puns about boners.

>> No.3937310

so is guncaster bad or good?

>> No.3937312 [DELETED] 

Half of the people who browse these boards nowadays probably weren't around for that.

And said rules were written a fucking decade ago, and /b/ fucking blows ass for anything. Plus /trash/ is a thing now and half of that is furry/stuff that can't be posted on /mlp/.

Just because you are doesn't mean others won't.

>> No.3937314 [DELETED] 

not him but,

>This is a website designed for celebrating Japanese animation and games
this why does /pol/ exist
>We're on a board that is mostly retro, where the majority of influential games were Japanese
>Furry is explicitly not allowed in the rules, and a lot of 4chan's history was spent fighting against furries.
/mlp/ & /trash/ exists for that purpose

>> No.3937316 [DELETED] 

>And said rules were written a fucking decade ago
Does that mean they suddenly stop being applicable?
Please head to >>>/qa/ if you have any further questions.

>> No.3937320 [DELETED] 

>this why does /pol/ exist
as a containment board for dead memes
>/mlp/ & /trash/ exists for that purpose
as a containment board for dead things

this is getting wildly off-topic
i can't believe people are seriously this defensive about furry in 2017

good mod, fun to play, lots of pretty effects
the protagonist bringing furry brings a lot of apologists out of the woodwork

>> No.3937321 [DELETED] 

>this why does /pol/ exist
/pol/ was brought in later, dude.
Wanna know how I can tell you're new?

>> No.3937323 [DELETED] 
File: 3 KB, 84x84, BabyRage.png [View same] [iqdb] [saucenao] [google] [report]


Good fucking god, you really are a time portal to 2007.

>> No.3937324 [DELETED] 

and he revealed himself

>> No.3937325 [DELETED] 

Yes, because that's actually ok.

>> No.3937327 [DELETED] 

Imagine still being this assblasted about furries' existence

>> No.3937329 [DELETED] 

imagine still trying to defend furries on 4chan in 2017

>> No.3937334

>where the majority of influential games were Japanese
>influential games were Japanese
>games were Japanese
you're in a thread of a game made by a spic & a sociopathic techno-lord, both burger.

>> No.3937336

It's a Pillowblaster mod, with all of the pros and cons it entails.
Lots of really cool effects, polish, and prettiness. Balance and challenge is nonexistent.

>> No.3937340

i don't believe you're responding to the correct person.
...nor correctly, given that the statement was "majority of", not "every game ever".

>> No.3937345

mods pls delete this shit.
you can argue about this shit in the aco tread where non of us care

>> No.3937348

Ignoring the weird argument this normally comfy thread has devolved into, how is that MSX update/add on going? I liked the original but the weapons ran out of ammo too quickly and the progress that anon showed looked really nice.

>> No.3937351
File: 860 KB, 1600x900, Screenshot_Doom_20170421_201450.png [View same] [iqdb] [saucenao] [google] [report]

it all comes down to the map, if it is well made and good looking even by vanilla doom standards - the effect can be further amplified through gzdoom eyecandy stuff

>> No.3937352


That FoV trips me up, though, man.
I like the shadow falloff, though.

>> No.3937353

Is there a torrent with wads that won Cacowards?

>> No.3937354

Nope. In retrospect, there really shoudl be.

>> No.3937357

it's related to mod discussion.

>> No.3937363
File: 1.13 MB, 1600x900, Screenshot_Doom_20170419_174414.png [View same] [iqdb] [saucenao] [google] [report]

goddamit, cant post a single screenshot without someone mentioning the fov...

>> No.3937367


I'm sorry, man, it's just really fuckin' wigging me out!

>> No.3937370

those extra frames for the D64 guns are fucking lit

>> No.3937376

is a mods content or theme more important?

>> No.3937382


>> No.3937384


>> No.3937386

Which crossover mods would you like to see; and why? Give good examples; nobody wants to play your shitty fanfiction if it's the same old shit! This said; the UAC likes to fuck around with it's teleporters a whole bunch and that usually results in bad shit happening, so use that as a defacto macguffin card.

>> No.3937390

Furthermore; would you consider DOOM the "Six hundred and sixty sixth wonder of the world"?

>> No.3937391

Keijo!!!! Doom
A bunch of "sports" players from another world get possessed by demons and its up to Doomguy to stop their literally destructive asses.

>> No.3937392

>Which crossover mods would you like to see; and why?
I'd like to see GMOTAsteele.

>> No.3937396

there is no such thing as one being more important than the other. the content of a mod directly influenced the theme.

>> No.3937401
File: 66 KB, 640x480, 1360160671049.jpg [View same] [iqdb] [saucenao] [google] [report]



>> No.3937402
File: 1.05 MB, 1600x900, Screenshot_Doom_20170422_004010.png [View same] [iqdb] [saucenao] [google] [report]

yea, imo its the best non-gameplay-changing mod there is

>> No.3937408
File: 711 KB, 1600x900, Screenshot_Doom_20170422_004534.png [View same] [iqdb] [saucenao] [google] [report]

and im a sucker for sexy smoothly animated yet simple guns

>> No.3937415

How is that shadow falloff effect achieved in GzDoom?

>> No.3937418

What are you running to make Doom look like this?

Besides Smooth Doom that is

>> No.3937429
File: 307 KB, 1593x932, Untitled-1.jpg [View same] [iqdb] [saucenao] [google] [report]

"software" sector light mode turns player into a light source ( not really ) which coupled with a dark overall lightning of a map will give a fading shadow effect.
bd64 lights/liquids and doom64psx textures

>> No.3937430

Nearly done with my mod. I can't decide on a title. What do you blokes like better? Bloodoom or Doomborne?

>> No.3937432

bloodoom makes Blood come to mind, not Bloodborne

>> No.3937437

Yeah but doomborne makes it sounds like its going to be a mod that gives the player skyrim shouts

>> No.3937439

Odd. I always use software lighting, and I have never noticed this effect

>> No.3937440
File: 922 KB, 897x671, 1492011165764.png [View same] [iqdb] [saucenao] [google] [report]

How's about doombourne?

>> No.3937443

that makes it sound like its a mod where you play as jason bourne

>> No.3937448

Bloodborne: Hell on Earth? What mod is it?

>> No.3937454
File: 142 KB, 1235x1053, 1490565208703.jpg [View same] [iqdb] [saucenao] [google] [report]

May just have to scrap my entire mod and just make Doom Souls

>> No.3937458

Fucking terrifying.

>> No.3937459

but someone else is making doom souls already

>> No.3937461
File: 152 KB, 1280x1381, 1492267634774.jpg [View same] [iqdb] [saucenao] [google] [report]

Well just fuck my shit up huh

>> No.3937463

this is good, or you could call it Project Beast after the developmental title for Bloodborne

show us some screenies btw it sounds really cool

>> No.3937468

Doomborne is better, but not by much.
What's your mod about?

>> No.3937472

>show screenies
Once I get permission from the other person working on this mod and Jacob, you will get screenies.

Till then I'm only at liberty to share details given you ask the right questions

>> No.3937475

Are you at liberty to share the right questions?
Or the wrong questions, so we can proceed by process of elimination?

>> No.3937478

It's a melee based mod (with guns being as useful in the same whey they are in bloodborne) set in the Bloodborne universe.

>> No.3937482

I'm afraid I'm not familiar with Bloodborne, so that doesn't explain much to me, sorry.

>> No.3937483

Who is Jacob is definitely a wrong question

>> No.3937485

I'd say the e at the end clears that up pretty well. It's not spelled Dragonborne.

>> No.3937491



>> No.3937503
File: 9 KB, 399x399, 1489598823789.jpg [View same] [iqdb] [saucenao] [google] [report]

Allow me to elaborate. This upcoming mod is a melee based first person romp through a victorian/lovecraftian open world setting. There will be rpg elements such as leveling yourself up in different ways to make certain builds. There is a currency mechanic that grants you blood echoes (which are needed to level up or purchase items) for every monster you kill but are lost upon death. Blood echoes can be regained by walking to where you last died and picking them up but if you die before doing so then those last set of echoes are gone forever. Guns are featured as a secondary weapon to be dual wielded with a one handed melee weapon but do minimal damage and are only good for staggering enemies. Forgive english am romanian

>> No.3937518

reptiles are cooler than dogs or cats anyway

>> No.3937520

Coolio, sounds kinda like demonsteele with the weapon and melee thing and god knows thats a good sign.
Are there going to be multiple melee weapons available? Any special attacks featuring them or movesets like in the games? Also is it going to be limited to being played with whatever open world you guys prepared like a total conversion or will you make a version that can be played with whatever doom wads one desires to?

This sounds really interesting, hype to play it.

>> No.3937525

Hope the doom souls anon is alright, the progress he was making last year looked really really cool. I wonder if he'll end up continuing working on it.

>> No.3937529
File: 38 KB, 656x600, 1353591369207.jpg [View same] [iqdb] [saucenao] [google] [report]


>> No.3937530

sounds interesting. I'm the guy who has been making Doom/hexen souls. I like Bloodborne, looking forward to seeing what you've done.

I'm alive, and still working on it - I actually resumed development today, been wracking my brains over stat formula and my old code (>>3936698)

I haven't been doing much in regards to the project due to personal stuff.

>> No.3937534

I'm a fucking pleb so it's only for gzdoom. Weapons are picked up, put in inventory, and can be both upgraded directly and as a byproduct of leveling up a certain build (some weapons scale better with Strength, others with Dexterity etc.) Just like with bloodborne. Same goes for armor. There is only one character, the Hunter, that you get to customize at character creation. Also just like Bloodborne. This mod is literally just a first person port of BB on doom so if any of this sounds good definitely buy BB

>> No.3937537

GOOD old CRT displays did not have scanlines.

You have been tricked into a meme.

>> No.3937538 [DELETED] 

these are pleb-tier monster girls though. They are literally just human females stuck on top of an animal (aside from Goo one)

>> No.3937540 [DELETED] 

oh god here we fucking go

>> No.3937543

Can you upload your mod setup?

>> No.3937547

Freedoom has okay textures. Didn't they almost use a set of face sprites based on Reb and Vodka by some guy who constantly made fetishistic doom wads though?

>> No.3937560

Project msx/demonsteele
i just love how fast you go in those mods, it would be something else to see them go together somehow

>> No.3937561

I remember that.

What a fucking chode.

>> No.3937569

Favourite mod right now?
I find myself constantly going back to Demonsteele. I'm not even any good at it, I just love rushing around and dicing up demons like a blender.

>> No.3937575

how can such a mediocre game have such a top-tier soundtrack

is lee jackson a wizard

>> No.3937578
File: 207 KB, 961x720, 2017-04-21_18-11-52.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3937581

i was just about to call you out on dissing duke nukem

>> No.3937591

Here's a better question, how can a somewhat mediocre Wolfenstein 3D-knockoff have such snappin' radical music?

>> No.3937592

great to hear that youre working on it again, good luck my mane

sounds really cool and yeah I'd love to get BB but no ps4 so just playing souls games to death
cool that it will have multiple weapons and such, what about the being able to play it with any maps and wads thing? Is it a total conversion or a mod plus map pack?

>> No.3937596 [DELETED] 
File: 21 KB, 660x503, Untitled-11_aa89fc12067e3c2d063a4e6b1896c3eag.jpg [View same] [iqdb] [saucenao] [google] [report]

What's the deal with doom babbies?

>> No.3937597

I've been playing a lot of demonsteele and final doomer recently so probably those at the time. Project MSX is great but feels nowhere near polished enough desu.

I've been meaning to try DRLA for a looong time now, is it good? I've heard the weapons get really overpowered which turned me off it a bit.

>> No.3937602

Man, we need some quality 3D Monster Maze discussion.

>> No.3937607 [DELETED] 
File: 47 KB, 300x300, 27b.jpg [View same] [iqdb] [saucenao] [google] [report]

you need to go back to halo where you belong m8

>> No.3937610

>great to hear that youre working on it again, good luck my mane
thanks. I'm hoping to actually get some work done and get some videos out in the next couple of weeks. Today has mostly been finding where I'm up to.

>> No.3937612 [DELETED] 

You're aware he's been doing this for fucking ever, right?

>> No.3937613

do you have a preview youtube vid of your mod? sounds kinda neat

>> No.3937618 [DELETED] 

I'm serious though, I think 3D Monster Maze and games based upon its formula are pretty good and warrant some discussion.

>> No.3937624

You're referring to monitors though not televisions correct? I'm aware this doesn't make it any more authentic to the original experience I just like the scanlined look

>> No.3937625 [DELETED] 
File: 17 KB, 413x395, 641.jpg [View same] [iqdb] [saucenao] [google] [report]

So real talk. How many of you fags crosspost with this https://www.reddit.com/r/Doom/ ?

perfect place for this board 2bh. you'll get upboats there and everything. and you could downboat fags like me. wouldn't you like that googoodoom babbies?

there's this too desu


exciting no? pretty nostalgic stuff

>> No.3937626

this is a rather old video now (6 months), but there are other videos which show the changes the mod has undergone so far.

>> No.3937628

Mod plus map...a massive.....massive....M A S S I V E map - Jacob

>> No.3937631

What do you think of Crypts of Chaos anon? I haven't played it personally, but it looks pretty good.

>> No.3937634

wew im gonna contain my hype for now but this sounds good

>> No.3937636 [DELETED] 
File: 2.82 MB, 300x225, cc6.gif [View same] [iqdb] [saucenao] [google] [report]

I think this general is cancer desu. I think you know it is too. Like in your heart... you know you're a pleb. Don't lie.

>> No.3937640

I'm sorry? That has nothing to do with Crypts of Chaos. How about Tunnel Runner?

>> No.3937643
File: 7 KB, 743x799, e1m8.gif [View same] [iqdb] [saucenao] [google] [report]


>> No.3937645 [DELETED] 

>listing old shitty atari games like he's suddenly not a pleb
lmao. only atari game I gave a damn about was river raid son. you're wasting my time desu

>> No.3937649

>not playing maze games
8gag is over there, bud.

>> No.3937650
File: 717 KB, 1920x1080, quakespasm-sdl2 2017-04-21 18-49-06-44.png [View same] [iqdb] [saucenao] [google] [report]

Is this how you make Quake maps?

This is hard.

>> No.3937653


>> No.3937658
File: 153 KB, 1280x670, FaceApp_1492815165327.jpg [View same] [iqdb] [saucenao] [google] [report]

>> No.3937663
File: 27 KB, 506x632, qtoilet.jpg [View same] [iqdb] [saucenao] [google] [report]


Good lord

>> No.3937665


>> No.3937669

Keep working on it, bro.

>> No.3937679

Gotta love when mappers include toilets in their maps. Especially giant toilets.

>> No.3937682

anybody got that quake HUUH song?

>> No.3937685

Sector toilets are unironically my jam.

>> No.3937701

Using just decorate and mapinfo, is there a way to make a weapon you select increase player speed or force crouching?

>> No.3937706
File: 92 KB, 888x473, loadorder.jpg [View same] [iqdb] [saucenao] [google] [report]

for optional sexysounds.pk3 to work properly, following smooth doom's settings need to be set:
>shell casings and plasma sparkles : player only
>black gloves
>weapon kickback and bob : on
>doom64 weapon variants

>> No.3937709
File: 183 KB, 700x467, 1472255601106.png [View same] [iqdb] [saucenao] [google] [report]

Some sort of pun on QUMP goes here.

>mfw thinking of ways to turn it into an actual map

>> No.3937710

>increase player speed
Yes. Either via SetSpeed, or using a Powerup inherited from PowerSpeed.

>force crouching

>> No.3937713

bd64gamev2 = bd64lights
pfenh = sexysounds
both were once respective mods, now stripped down to single features

>> No.3937717

In that case, wouldn't it be better to rename them as something different for archiving's sake?

>> No.3937719

Well, won't be able to have a crouch "weapon"/mode for my mod then, so the run "weapon"/mode wouldn't make too much sense.

>> No.3937720

i did in that zip

>> No.3937723


After extended play, do you find it still enjoyable?

>> No.3937725

i only use the strafe tilting, in little amount, so yes

>> No.3937731

Hm, guess I should give it another go too then.

At first I felt Tilt is nice for wider open areas + fast long stretches of movement, but since most doom maps feature narrow paths and constant stop-go-stop-go short movement, it felt more jarring at the time. Maybe a lesser amount will do the trick.

>> No.3937732

Have the player swim down and enter a sewer section via teleport or something.

>> No.3937735

Wind tunnels but with shit

>> No.3937736

Finaldoomer's weapons feel a bit OP, don't they?
Or is it just me.

>> No.3937737

That was the plan. It was originally cobbled together to see if I could make it 'flush' and drain the center area; the slime isn't actually slime, just a trigger_hurt because in Q1 you can't move water/slime/lava once the map is compiled (putting the appropriate texture on a brush entity doesn't make it liquid, only on non-entity brushes).

>> No.3937738


In my opinion, viewtilt is a nice QoL feature, but the default tilt amount is crazy. A lot of mods are going overboard with its inclusion, too, with some mods having viewtilt simply on walking forward.
For my mod, I ended up halving the amount the viewtilt does. Though the player has the option to get more if they drink booze.

>> No.3937742


What kind of port or mods are you guys using to get that awesome lighting and textures?

>> No.3937748

you can try >>3937706
with these >>3937429 settings

supposedly 3DGE is also capable of doing pretty lightning but gzdoom mods of which there is a majority wont work on it

>> No.3937749
File: 226 KB, 800x600, Screenshot_Doom_20170422_003419.png [View same] [iqdb] [saucenao] [google] [report]

Well I'm long out of the underground demon city.

Me? I'm literally just playing GZDoom with basic dynamic lights, what you see lighting up that hallway with bars is a flashlight mod, I find it's actually pretty useful since a lot of maps can get pretty dark (and the OpenGL renderer doesn't make things bright near you like in Sofware mode). It also feels more 'tactical', which fits Immoral Conduct.

>> No.3937751
File: 240 KB, 800x600, Screenshot_Doom_20170422_004809.png [View same] [iqdb] [saucenao] [google] [report]

This map is a bitch and a half by the way. Ever fought a stuck cyberdemon where your only angle is through a small curved hallway?

You're gonna eat some of those hits.
On the other hand, actual gameplay quality and map design remains pretty decent, I'm thinking it's just the first few maps which were kind of bland.

>> No.3937752
File: 247 KB, 800x600, Screenshot_Doom_20170422_004900.png [View same] [iqdb] [saucenao] [google] [report]

And Doomguy's expression mimicking my own.
Chucking a grenade up here on the first try, it came tumbling down and landed by my feet.

>> No.3937763

Which ones, specifically?

>> No.3937765

>and the OpenGL renderer doesn't make things bright near you like in Sofware mode
uhm, there is "software" sector light mode though, it not actual software renderer, just the lightning emulation, same as "standard", "doom", "dark", "legacy", etc

>> No.3937768

Wait, Immoral Conduct was ported to ZDoom?
I want in on that shit.

>> No.3937772

to me its the thing that replaces plasmarifle

>> No.3937779
File: 243 KB, 800x600, Screenshot_Doom_20170422_010433.png [View same] [iqdb] [saucenao] [google] [report]

Yeah, it got a like 98% faithful port a while ago.

There's a few little bits which can't be quite accurately remade in GZDoom but all the important stuff is there.

I really love it, but it very much shows it's age, so I'm kind of slowly and haphazardly tuning a version of it that's more suited for "modern sensibilities" if that makes any sense (mostly consolidating weapons, making weapons centered, and replacing a few sounds and effects, though I'm thinking more distinct overhauls later).
Expect to see it finished maybe never.

>> No.3937785

The heavy machine gun or the maser?

>> No.3937791

the machine gun
but maybe its just me expecting some regular chaingun-like behaviour from a bullet-weapon and getting everything gibbed to pieces instead

>> No.3937802
File: 775 KB, 1600x900, Screenshot_Doom_20170422_035419.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3937808

>just tried Hideous Destructor
This really isn't for me. The concept is cool, but bleeding out because an imp hit me just feels wrong and unDoomlike. I know its the point but the difficulty is a bit too much.

>> No.3937814

Keep in mind it's trying to emulate one of these:


>> No.3937817

Hideous Destructor is really cool but it screams for purpose made mapsets.

>> No.3937819

Holy fuck

>> No.3937825

I like the water effects.

>> No.3937828

They definitely do
Whenever I play with it I set damage multiplayer to 0.8 in customdoom

>> No.3937871

What's up with Deimos Lab? It's so elaborate.

>> No.3937881

how the goddamn fuck do you make an entity point downwards in quake
shit just spins in circles and no combination of angle or mangle will AIM DOWNWARDS

>> No.3937890

>a bit

>> No.3937896
File: 38 KB, 564x688, 1491127468654.jpg [View same] [iqdb] [saucenao] [google] [report]


Those things were my first boner as a kid.

>> No.3937919

How good is SLADE for mapping? Is it hard moving from editors like Eureka and Doombuilder?

>> No.3937943

You mean the same guy that tried to sneakily make the Freedoom guy Eris Harris?

>> No.3937945

>look up "Reb and Vodka"

>> No.3937953

There was no effort in regards to ammo balance, so yeah.

>> No.3937965

Are there any options for dukematch aside of DOSBox LAN and Megaton edition?
does megaton DM work cracked

>> No.3938010

>Megaton DM
LAN maybe

>> No.3938032

Left or Right?

>> No.3938037
File: 918 KB, 1280x1024, left or right.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3938038


>> No.3938096
File: 130 KB, 1024x768, clip.png [View same] [iqdb] [saucenao] [google] [report]

>Player starts with recharging blaster
>Shotgun spawns are repeating pistols
>Chaingun spawns are shotguns
>Clips are nothing
>Shells are pistol clips
>Shotgunguys drop pistol clips
>Rather, Shotgunguys drop pistols that turn into pistol clips when they realize they weren't spawned on the map
>SSG uses separate ammo from ShellBox spawns, but if there is no SSG on the map it spawns a box of bullets instead, because Shells are clips
>If there are no Shotgun spawns on the map but there are Shell spawns, the player gets a free pistol

Following my own mod's weapon system is a handful.

>> No.3938175
File: 1.18 MB, 1280x1024, lisa.png [View same] [iqdb] [saucenao] [google] [report]

Ta-fuck. Here's it done up

>> No.3938183

now it looks like a cohesive room.
a plain one with emphasis on zdoom features over design, but still a cohesive room nonetheless.

well done, you're progressing. keep it up.

>> No.3938184

You need to work on making your maps not look like Wolfenstein3D levels. Everyone starts somewhere though.

>> No.3938186
File: 264 KB, 1280x1024, wiseau.png [View same] [iqdb] [saucenao] [google] [report]

Considering this map is going to be a training grounds to help me improve, select a spot for me to focus on next, or other various comments.

don't take the training wheels off yet shit too fast fuck

>> No.3938193

>select a spot for me to focus on next
the z-room on the mid-left room with the two flesh pillars in the middle

don't get the pillars in the middle, clear up the middle and decorate the sides instead

>> No.3938198

How would that even work?

>> No.3938208

Have you ever seen Rune Soldier Louie?

>> No.3938212

I haven't, clue us in

>> No.3938213

haven't played this shit in forever

what's a good mapset

>> No.3938215

Ancient Aliens

>> No.3938268

so is hideous destructor still broken?

>> No.3938275

Damn I forgot about this thread, I need help finding a game, it had a webm of it where two players are running in a circle while a third is about to light dynamite, apparently I have other webms of it, the enemies are cultists I think.

>> No.3938280



>> No.3938282


>> No.3938283


>> No.3938291
File: 16 KB, 422x239, image.jpg [View same] [iqdb] [saucenao] [google] [report]

Thanks I've been meaning to play some old doom because of how vast it is, I'll be sure to Kee up with this thread and others like it

>> No.3938305
File: 609 KB, 1280x1024, tommy.png [View same] [iqdb] [saucenao] [google] [report]

Like so?

>> No.3938318

Not him, but that seems better. The room itself still seems plain, though, but it's better to be plain and playable than decorated and...not.

>> No.3938378
File: 111 KB, 798x601, 2017-04-22_02-05-03.png [View same] [iqdb] [saucenao] [google] [report]

what went so right bros?

>> No.3938382
File: 560 KB, 1280x1024, plan.png [View same] [iqdb] [saucenao] [google] [report]

Okay; the green is tekwalls and the pink-purple is continuing the flesh tentacle tendril things. Y/N?

>> No.3938420


>> No.3938423


>> No.3938430

oh okay. i haven't gotten far enough in it.

>> No.3938435


>> No.3938452


>> No.3938535

Decent. It has a 3D mode that's pretty comparable to doombuilder's and all. It's worth using if you, for some reason, can't or won't use doombuilder or any of it's variants.

>> No.3938560
File: 359 KB, 1920x1080, quakespasm-sdl2 2017-04-22 04-18-58-39.png [View same] [iqdb] [saucenao] [google] [report]

>trying to keep textures aligned on 1-unit brushes that are also offset half a unit from the grid
>rotate one thing
>everything breaks even with texture lock on

[muffled screaming]

>> No.3938571

keep it simple matey. brush rotation and texture alignment can drive you insane...

>> No.3938618
File: 22 KB, 523x271, 1440549751743.png [View same] [iqdb] [saucenao] [google] [report]

>Door closes and crushes the weapon drops you needed

>> No.3938621

>pretty comparable
Doom Builders, with the exception of GZDoom Builder, cannot even compare to SLADE, which had a better 3D mode than Doom Builder for years! GZDoom Builder's 3D mode is the only one that's better for the most part, because it still cannot recognize line horizon action, when SLADE 3 does recognize and renders it.

>> No.3938641

Can SLADE filter things by their flags? Doom Builder can but I can't find it anywhere in SLADE.

>> No.3938645

GZDoom Builder or ordinary Doom Builder 2?

>> No.3938648
File: 6 KB, 172x162, DBflagfilters.png [View same] [iqdb] [saucenao] [google] [report]

I'm asking about SLADE. Both Doom Builders.

>> No.3938659

Checked. SLADE 3 seems to lack thing filtering.

>> No.3938663

Damn, that's a big con for me, then.

>> No.3938696

Finally played Crunk Refinery, that map was fucking stupid

thanks for making it

I reached the outside area and realised it's the same map as a simple one I playtested a while back on here, and it had that specific pillar that people were complaining about mismatching texture sizes, wow you improved over the time you worked on the map for DUMP 3

>> No.3938754

I'll stick to Eureka then.

>> No.3938759
File: 1.40 MB, 1280x1024, Screenshot_Doom_20170422_073611.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3938778
File: 4 KB, 226x204, 1372323355198.png [View same] [iqdb] [saucenao] [google] [report]

>want to play all wads that won Cacowards
>decide to download them all and sort so I won't have to do that later
>by the time I got to 2008 I don't want to play them anymore
I think collecting all maps from each "Mapper of the Year" was a bad idea, some of them are a bitch to find.

>> No.3938805

pistol = yes

>> No.3938806
File: 245 KB, 1024x768, b90278ca2f09633fbf29a6e4b4239b1cccb03450.jpg [View same] [iqdb] [saucenao] [google] [report]

How in gods name are you meant to hold the BFG10K? I can see the lever at the top for one hand but where are you meant to place the other one? Just rest it underneath the gun? And where's the damn trigger on this thing.

>> No.3938808
File: 15 KB, 316x496, 1333379500474.jpg [View same] [iqdb] [saucenao] [google] [report]

>Want to edit a mod
>It runs on ACS
>Author didn't include the source file

Fucking hell. I want to add some tracks to synthdoom, but noo, the very thing that could've made things easier happens to be absent in this very mod. Fucking fuck.

>> No.3938809

The handle is the trigger. You're supposed to lug it around like it's a huge fucking box; because that's what it is.

>> No.3938818

>using music replacers

>> No.3938819

>He likes the default midi plim plom """"music""""

Get out of my face pleb

>> No.3938821

Nice to know you're not from here. Brutal Doom, right?

>> No.3938831

You are a prick

>> No.3938837
File: 38 KB, 163x163, fireright.gif [View same] [iqdb] [saucenao] [google] [report]

Trying to model and configure a muzzle flash in Blender. It's tricky.

>> No.3938858

cute, it's like a tiny death machine!

>> No.3938879
File: 394 KB, 320x240, 1486711857944.gif [View same] [iqdb] [saucenao] [google] [report]

>he doesn't like midi
>calls others plebs
contemplate euthanasia

>> No.3938884
File: 402 KB, 1920x1080, Screenshot_Doom_20170422_080332.png [View same] [iqdb] [saucenao] [google] [report]

Well, that's one way to instantly date a mod.

>> No.3938885

It'll be sized like and replace the cyberdemon.

>> No.3938890
File: 55 KB, 317x280, 1438975691002.jpg [View same] [iqdb] [saucenao] [google] [report]

>he doesn't like what I like
>tell him to suicide

cool down there edgelord

>> No.3938903
File: 538 KB, 700x600, blood.gif [View same] [iqdb] [saucenao] [google] [report]

I love this .gif

Just come to terms with your plebe tastes.

>> No.3938910

A lot of loyalty for a hired coder.

>> No.3938912
File: 795 KB, 1920x1080, Screenshot_Doom_20170422_084515.png [View same] [iqdb] [saucenao] [google] [report]

All things considered, I have to give props to someone creating some interesting visual stuff back in 2009, but this really sacrificed good fights and level design for fancy scripting and author appeal.

>> No.3938920
File: 161 KB, 600x757, 1458026195124.jpg [View same] [iqdb] [saucenao] [google] [report]

Has anybody played Doom in virtual reality for themselves? Like on Vive or Occulus?

I imagine it'd be fucking amazing to play a level you made in VR.

>> No.3938926

I remember getting flamed out in a shitty ZDoom forums thread back when this released for calling the level design boring.

>> No.3938941
File: 639 KB, 1440x900, 1485724660161.png [View same] [iqdb] [saucenao] [google] [report]

So, a realization:

Brutalist Doom + Droplets + WildWeasel Nazis = The best Hollywood WW2 simulation ever.

Serious, it's like straight out of Quentin Tarantino movie.

With that said: Which map wad is the best to kill nazis in?

>> No.3938972

>til romero said that he would like to work with Id Someday, as long as he doesn't need to move back to texas.
>also he loved NuDoom and shacknews interview about the franchise

>> No.3938993
File: 22 KB, 246x243, you gonna get drilled.jpg [View same] [iqdb] [saucenao] [google] [report]

>mfw I just found out about ZDL

It's great. I was dragging the wads onto the .exe like a nigger, wasting my mouse like a dumbass

Btw, the ZDL download link from the FAQ is not working:


>> No.3938997

>Brutalist Doom
I just don't like how it gets rid of blue/red/yellow door colour coding.

>> No.3939024
File: 422 KB, 1920x1080, Screenshot_Doom_20170422_110715.png [View same] [iqdb] [saucenao] [google] [report]

Well, it's certainly an interesting approach..

>> No.3939038
File: 270 KB, 800x600, Screenshot_Doom_20170422_180530.png [View same] [iqdb] [saucenao] [google] [report]

Fuck this map though.

>> No.3939045

best pillowblaster mod?

>> No.3939048
File: 353 KB, 480x480, 1489332780538.webm [View same] [iqdb] [saucenao] [google] [report]


Thanks for showing me this Iwad.
Just downloaded and played the first map and loved it.

It feels so well done and atmospheric. Like every section of the map it's going to be printed in my visual memory.

>> No.3939064

trail blazer.

>> No.3939079 [DELETED] 

lol fag

>> No.3939096

Why do you care?

Not including the source file for ACS should be a crime, honestly.

>> No.3939098

pillowblaster only makes one mod with different skins.

>> No.3939101

and the post of the minute award goes to

>> No.3939103

Well when you do you should zip them up and post them.

>> No.3939104

>GZDoom Builder's
That's the one I was talking about, really. Haven't used Doom Builder in probably over a year.

>> No.3939109

None of them fit Doom's gameplay in the slightest, save for that one that remixes the midis by adding pads and the such. It just screams Brutal Doom.

>> No.3939114

>screams Brutal Doom
in other words


>> No.3939116

>None of them fit Doom's gameplay in the slightest,
...Why do you CARE?

>> No.3939118

they don't fit doom's gameplay but maybe they fit, say, trailblazer's gameplay

>> No.3939119

leaked audio of the next brutal doom update: https://www.youtube.com/watch?v=mu8N24JCGMc

>> No.3939128

How do i open a custom wad with a custom PK3? I want to play nuts on demonsteele.

>> No.3939135

Option 1: Use a launcher.
Option 2: Click one. Hold CTRL. Click the other. Let go of CTRL. Drag both onto your .exe.

>> No.3939136

thanks you baby

>> No.3939137
File: 965 KB, 1920x1080, Screenshot_Doom_20170422_121211.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3939143
File: 239 KB, 800x600, ScreenshotSaturday.png [View same] [iqdb] [saucenao] [google] [report]



>> No.3939163


>> No.3939168

I should be making a map, but instead I am playing Trails in the Sky and Diablo II. And I am really close to finishing the map too!

>> No.3939174

What service allows me to create a public folder with files where people can download any file, subfolder or whole package in zip?

>> No.3939181

google "zdoom autoload".

Mine looks like this in the gzdoom.ini

>> No.3939184
File: 36 KB, 939x519, spiborg.jpg [View same] [iqdb] [saucenao] [google] [report]

I posted this pic elsewhere, but fuck it, you're getting it here now, too. This is my alternate Arachnotron, the Spiborg. Rather than rapid-firing standard plasma shots, it briefly charges up then shoots out a big, heavy punch of a plasma shot. It still needs tweaking, but it adds a nice reminder not to stand still, because you WILL get fucked up.

Also, I posted this shot >>3936458 earlier, but I might as well throw some technical details at it - these are edited from the Stalkers in Strife, which up until The Great ZScriptening used a lot of hardcoded native action pointers. That's not a problem in ZScript land, so there we go.

(I also added a menu option to disable them, for the folks who find spodies a bit too spooky for their devilshoot experience.)

Boy, this is a lot of words for an image board.

>> No.3939191
File: 2.08 MB, 1920x1080, gzdoom 2017-04-16 10-55-25-46.png [View same] [iqdb] [saucenao] [google] [report]

Haven't made much progress lately.

>> No.3939193
File: 721 KB, 1280x1440, Screenshot_Doom_20170421_2315582.png [View same] [iqdb] [saucenao] [google] [report]

Palette tonemap mode is cool and I'm really digging how my PLAYPAL is ending up.

>> No.3939194

I read that as "a big heap of plasma snot" at first

What do the >>3936458 spiders replace?

>> No.3939197

Spectres are sometimes replaced by three of 'em, since they're so small-fry. They're more creepy than dangerous, since they're quiet and people typically don't look up.

>> No.3939201
File: 55 KB, 960x720, rott_003.png [View same] [iqdb] [saucenao] [google] [report]

*rolls behind you*
*unzips homing missiles*
heh nothing personnel HUNT

>> No.3939202

mediafire for one.

>> No.3939204
File: 2.72 MB, 280x226, 1332631006169.gif [View same] [iqdb] [saucenao] [google] [report]

Man, spent half a day trying to wrestle with this. First tried to disassemble the code and put it back in, but the decompiler broke the original script and my acs knowledge is zero, so that went to shit.

Thankfully, I finally managed to get it working by cannibalizing NowThatsWhatICallMidi, so now it runs glorious mp3 music and can handle new additions much more easily.

Thank you so much whom ever made that mod. Made my day.

>> No.3939205

Ignore that, I misread. You can organize by folder, but not rifle through zips (to my knowledge).

>> No.3939207
File: 5 KB, 73x128, smgtc0.png [View same] [iqdb] [saucenao] [google] [report]

Painted some fire sprites. Next, some explosions I guess, I dunno. Then back to mapping...

>> No.3939213

>(I also added a menu option to disable them, for the folks who find spodies a bit too spooky for their devilshoot experience.)

The only reason I'd ever disable a spider monster is if they're tiny, quick, hard to hit, are relentless, make fucked up hissy noises and try to crawl over you. The main reason why I'll never touch that Aracnocide mod. fuck that shit.

A giant one thats more of a tank is something I'm really happy for instead.

>> No.3939229
File: 49 KB, 960x720, rott_005.png [View same] [iqdb] [saucenao] [google] [report]

>invincible missile-firing robots in the recovery rooms
holy shit why

i just wanted some porridge

>> No.3939234


>> No.3939265

why did you draw a golden testis

>> No.3939307

You know those sound tunnels you see in a couple maps, popularly used in Map01 of Doom 2? What are those things actually called? Do they even have a name?

>> No.3939319

Sound Tunnel is the common name.

>> No.3939325
File: 343 KB, 714x1119, 14386859371721.jpg [View same] [iqdb] [saucenao] [google] [report]

Are there any wads like the city of the damned or unloved. I mean slow-paced, moody themed map packs. Also some gameplay mods to blend such levels with would be good.

>> No.3939410

I think Mega allows that.

Or you could just use a torrent.

>> No.3939412

fuck you, that's why

>> No.3939414


>> No.3939426
File: 49 KB, 959x720, 2017-04-22_16-15-46.png [View same] [iqdb] [saucenao] [google] [report]

no, fuck you

you're fucking dead

>> No.3939434

I've noticed this too. Even using Doomguy's weapons is ridiculous, with the chaingun mowing enemies down in a couple of hits. It's satisfying but way overpowered.

>> No.3939443
File: 2.15 MB, 1616x935, file.png [View same] [iqdb] [saucenao] [google] [report]

Who the fuck thought that it was a good visual design?

>> No.3939450
File: 2.19 MB, 1616x935, file.png [View same] [iqdb] [saucenao] [google] [report]

Also the wall panels rotate around and fucking blink

>> No.3939451

Adventures of Square 1.4 released, updates engine to GZDoom 2.4.0, Episode 2 might be done before the end of the year

>> No.3939459

Hosting my clusterfuck of a multiplayer map. Search Last Stand in Doomseeker.

>> No.3939460


Ayy lmao.

>> No.3939481

>tfw im waiting for them to be done before i play it
>tfw its taking forever

>> No.3939491

Legacy of Suffering.

>> No.3939493

Making games takes a long, long time, unfortunately.

>> No.3939501

Why is adventures of square exciting to you guys?
I saw a glance of it and it seemed rather simplistic and boring compared to regular doom and other gameplay mods. What do you guys see in it that I don't?

>> No.3939506

Have you actually played it?

>> No.3939508

>it seemed rather simplistic
is this really a bad thing?
being needlessly complex for the sake of it can cock things up pretty hardcore.

>> No.3939512

No, just saw mr.icarus do a review of it.

>> No.3939538

It's a free new game for Doom with new music, graphics and levels.

>> No.3939552
File: 23 KB, 937x776, Screenshot from 2017-04-22 17-25-33.png [View same] [iqdb] [saucenao] [google] [report]

I like this resource, but there's a distinct lack of colours. Just red, blue and green. What's another colour that would fit good with this?

>> No.3939593
File: 47 KB, 152x140, average UAC soldier.png [View same] [iqdb] [saucenao] [google] [report]

That's exactly right!
[hellero mixed with assault theme from edf 2017]

>> No.3939602

What if aliens played doom?

>> No.3939606

i dunno. something to do

>> No.3939609


It's one of those games where appearances are deceiving. The artstyle is awful, to put it simply. MSPaint "style" has never been good.
But the gameplay is pretty much pure Doom-style. Run, gun, pick up weapons, grab health, and etc. It doesn't try to rehaul it into new gameplay, the core gameplay is solid.
Of course, that makes some other areas really jarring. The platforming sections over instant-death pits can fuck right off. And the alt-fire grenades...I don't really see the point of them.

But aside from that, it's good Doomish fun.

>> No.3939614

Demonsteele + Chex = ?

>> No.3939618
File: 222 KB, 512x600, touhou_cereal_6_by_doukutsumonogatari-d35us3p.jpg [View same] [iqdb] [saucenao] [google] [report]

/r/ing someone to redraw this with Hae-Lin.

>> No.3939621
File: 2.09 MB, 1920x1080, Screenshot_Doom_20170422_165556.png [View same] [iqdb] [saucenao] [google] [report]

>> No.3939638

I heard Quake 2 Stuff had bad randomization, how's it working out for you, anon?

>> No.3939639

Thanks. Sounds like its simply a well-rounded experience overall without any extras.

Not my cup of tea, but I can see why its appealing to others now.

>> No.3939652
File: 400 KB, 1920x1080, Screenshot_Doom_20170422_171924.png [View same] [iqdb] [saucenao] [google] [report]

Not too bad, but then I play with CustomDoom to tweak damage settings incase a weapon set is a bit underpowered. Honestly, Quake 2 enemies and weapons just aren't balanced for the average Doom wad; the weapons are a bit underpowered at face value compared to the ferocity of some of the enemy types that may be in high numbers depending on the mapset you play.

>> No.3939661
File: 1.34 MB, 1616x935, file.png [View same] [iqdb] [saucenao] [google] [report]

Now this is just ridiculous. There's an invisible wall before the door I am supposed to enter. in fac tthere are invisible walls before all 3 doors in that room. I've watched videos and they totaly should not behave like this.

>> No.3939668
File: 384 KB, 640x480, Screenshot_Doom_20170421_223240.png [View same] [iqdb] [saucenao] [google] [report]

Here's a map I'm working on that needs some testing. I don't know where to go after the first two areas of the level. Submitted feedback would be greatly appreciated.

>> No.3939679

Oh yeah, forgot to mention, it's in slot E4M1.

>> No.3939690

I'm not good at mapping, so I can't offer suggestions or detailed criticism, but I liked it.

>> No.3939729

Was it easy?

>> No.3939732

A little on the easy side, yeah, especially for an E4 replacement. Maybe toss in a couple more enemies?

>> No.3939758

What are the difficult differences in Square?

>> No.3939827

What does the mapped visibility option for linedefs in most editors do?

>> No.3939841

you mean if it shows on the automap ingame or?

>> No.3939850

It doesn't seem to put it on the map when you start,, at least in GZDoom, so why is it there?

>> No.3939875

I've been looking for a mod that binds picking up weapons to a specific key and disables automatically picking up weapons. Its to make wads with lots of weapons more manageable.

I found "Bitter taste of reality" from 2004 but I cant find a download anywhere. Is there any other mod that does this?

>> No.3939963

I wonder how many of them don't work anymore with modern versions of ZDoom/GZDoom

>> No.3939976
File: 116 KB, 500x673, DMPM.png [View same] [iqdb] [saucenao] [google] [report]

Doomworld Megaproject Map

>> No.3939980
File: 638 KB, 1920x1080, Screenshot_Doom_20170422_210919.png [View same] [iqdb] [saucenao] [google] [report]


>> No.3939992

damn that looks really nice.

>> No.3939995
File: 366 KB, 720x1280, tumblr_oi5fvmU4cS1tjxgsgo1_1280.jpg [View same] [iqdb] [saucenao] [google] [report]

>go down dark hallway
>press switch
>cyberdemon teleports in behind u
A-at least give me somewhere to run, dammit!

>> No.3940020

like ZDCMP but DW?

>> No.3940027


>> No.3940038
File: 146 KB, 640x480, Imscrngo.png [View same] [iqdb] [saucenao] [google] [report]

Anyone think its weird that in Inferno you start off in the toughest place and work your way outward to the lamest looking place?

>> No.3940042
File: 1.69 MB, 1920x1080, gzdoom 2017-04-22 21-39-31-51.png [View same] [iqdb] [saucenao] [google] [report]

Redid my starting room. How's it look? Is there too much shit in the room?

>> No.3940062

Looks neat.
Don't see enough Heretic maps.

>> No.3940064

New thread.


>> No.3940128

shadow of the wool ball looks fine though

>> No.3940515
File: 778 KB, 1600x900, Screenshot_Doom_20170423_091612.png [View same] [iqdb] [saucenao] [google] [report]

>he doesnt turn plim plom midis into hq deep smooth tones with a 1GB soundfonts
compifont is really good, but if 1GB is too much for you - 8mb sblive is decent

omega gs, fluid, weeds, various sc55 recreations, wouldnt recommend any of these, even over the sblive.

>> No.3940669

do you often get stuck with just a pistol?

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