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/vr/ - Retro Games


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File: 22 KB, 250x253, 250px-Resident_Evil_3_Cover[1].jpg [View same] [iqdb] [saucenao] [google]
3928428 No.3928428 [Reply] [Original]

eternal underdog edition

>> No.3928435

Mercenaries is TOP FUN

>> No.3928438
File: 484 KB, 1473x3697, latest[1].jpg [View same] [iqdb] [saucenao] [google]
3928438

>>3928435
A E S T H E T I C

>> No.3928439
File: 7 KB, 140x157, nemesiscoolfacesmall.jpg [View same] [iqdb] [saucenao] [google]
3928439

>RE3 will never get a real Hard difficulty
>not even as a mod

>> No.3928440
File: 602 KB, 644x1210, 3666980dfa98c12beaabe792d83244de[2].png [View same] [iqdb] [saucenao] [google]
3928440

>>3928439
As far as I care it doesn't have to.
I find nemesis to be just the right amount of challenging even on my 50th or so subsequent playthrough.

RE3 is an almost perfect game.

>> No.3928464 [DELETED] 

>>3928439
Why do you turn off your namefag when you make these threads? I know it's you man.
(not meaning to be a jerk, just saying... you're in every resident evil thread ever made, right after they are made)

>> No.3928621

How do I unlock Hunk in RE2 dual shock? I got A rank with Leon my last playthrough but it only unlocked ex battle.

>> No.3928628

>>3928621
Complete the game 6 times in a row, unsure of the time limit. google that shit

>> No.3928635

>>3928621
>unlocking hunk
>not unlocking akuma

>> No.3928663
File: 373 KB, 2000x778, 1422130010471.jpg [View same] [iqdb] [saucenao] [google]
3928663

Love the first 3 games, might replay 4 though its on PS2 which is the inferior version. Got a 36" Sony Trinitron TV and plan on playing the first 3 games this summer when I get my own place. Currently playing Code Veronica on the 27" Trinitron for the first time, not bad but the cutscenes can be over-the-top and the crossbow is a pretty shitty weapon, reached the Antarctica facility and still haven't picked up a shotgun yet.

It's a shame how much these games changed after RE4, I miss the fixed camera angles and pre-rendered backgrounds, everything looks so detailed, especially 2 and 3 how there's dead bodies, damaged vehicles, broken glass, newspaper lying around, blood, store signs, road blocks, etc. Another one is when you go to the STARS room and each member's desk matches their personality (Chris has his guitar and leather jacket, Jill has candy and a lockpick, Rebecca has a med pack, Barry has firearm paraphernalia, Wesker, being the leader, has a desk full of stacks of paper).

I spent some time just wandering around the levels looking at the attention to detail.

>> No.3928683

>>3928621
>>3928628
I think you only have to clear a B scenario. You mostly only cleared the A scenario.

I don't think Rank matters.

>> No.3928709

>>3928663
>crossbow is pretty shit
have you found gunpowder for it yet? its atleast better than the re2 crossbow

>> No.3928720
File: 158 KB, 993x1387, Jill Valentine Concept Art 1.jpg [View same] [iqdb] [saucenao] [google]
3928720

>>3928709
gunpowder works great on those elastic arm mutants, other than that, I'm not a big fan of it. I'd rather find some handgun ammo instead of arrows lying around. Not really into the extra handgun parts for the Beretta M92, I should've just left it as is.

>> No.3928721

>>3928720
the upgraded pistol is better in every way you dont have to burst fire if you dont want to

>> No.3928752

>>3928721
the way Claire holds it looked retarded too, i must have autism if this bothers me.

>> No.3928847

>>3928663
Dude how have you not picked up the shotgun? Its in that lower level of the training base, one with the stream/waterafll/whatever. You go down the stairs and shotgun is on the wall. If you pick it up stairs go up and you have to backtrack around.

You can pick it up later with Chris anyway but still.

CV is a great game.

>> No.3928873
File: 65 KB, 680x920, 1422126192503.jpg [View same] [iqdb] [saucenao] [google]
3928873

>>3928847
really? I'll have to get it on my next playthrough. At one point I was running around trying to find a place to put that shield thing into, I probably ran by the shotgun numerous times.

>> No.3928876

>>3928873
You can get it later with Chris, don't worry.
Also you should've saved the empty fire extinguisher after using it in that initial part of the game. You can re-load it in the antarctica base with Claire and re-use it on an optional part to get the Magnum. Most people fuck up by dumping it in that metalic box after using it instead of dragging it to the itembox.

>> No.3928878

CV save theme best save theme

https://www.youtube.com/watch?v=U4ZPHtzmvCE

>> No.3928886

>>3928439
isn't it already harder than the jpn version?

>> No.3928915
File: 112 KB, 956x678, 1422413281581.jpg [View same] [iqdb] [saucenao] [google]
3928915

>>3928878
I still think the original is the best, it's relaxing and makes you feel at ease, but shares an eeriness reminding you that you're still trapped in the horror.

RE: Dead Aim's save music is nice too.

https://www.youtube.com/watch?v=iH8tnGrbrT0

>> No.3928928

>>3928915
I love the original too. I like how even when you face just a single zombie you get that "oh shit I better think this through" reflex, unlike in 2 and 3 where you just feel so damn powerful.

1 is also more eerie in my mind than REmake. It does a few things better, thats for sure at least.

>> No.3928935

I have always maintained that Resident Evil 3: Nemesis is the apex of the series, closely followed by the original.

I always set myself niche challenges to do which is down to a really old Youtube series I used to follow back in 2006. They had a forum and everything. People may or may not enjoy it but check this out.

https://www.youtube.com/watch?v=zIJ2XsdTMvM&t=1374s&index=4&list=PL391551673344C062

>> No.3928951

>>3928928
Those random headshots in RE:DC are always satisfying, especially when you're low on health and ammo. Halfway through RE2 and 3 you're already armed to the teeth and you feel invincible.

>> No.3928959
File: 601 KB, 3006x1975, IMAG0266_1.jpg [View same] [iqdb] [saucenao] [google]
3928959

>>3928428
I got these a couple months ago and finally have the means and free time to play them. I think I'm going to skip the first and go straight to the second since I played through REmake twice just last summer, and several other times over the past few years.

>> No.3928962

>>3928959
>skipping the Director's Cut
DON'T

>> No.3928965

>>3928886
Only slightly.

>> No.3928968

>>3928951
>>3928951
I can never decide between regular or arrange mode in re1. Those headshots in arrange mode are the most damn satisfying things ever but they are a bit too common and you save a ton of ammo with them, making it a lot easier than regular RE1.

>>3928959
Have fun anon and for the love of god dont skip anything. Also beg, borrow or steal a CRT TV.

>> No.3928972

>>3928962
Lol I probably played through it the most as a child, well, the dual shock version.

I played through 2 probably almost as much back then, which is why I'm excited

>> No.3928982
File: 56 KB, 375x514, 1479516602774.jpg [View same] [iqdb] [saucenao] [google]
3928982

>>3928968
are the headshots less common in the regular mode? been a while since I played regular so I don't know the difference. I just know the item locations get mixed around.

>> No.3928994

>>3928962
>>3928972
Oops sent that too early.

I played through 2 probably almost as much back then, which is why I'm so excited to play 3. Not only did I spend less time with it, I don't think iveplayed it since then. It's been about 5 years since I've touched 2.

>>3928968
I got a Sharp component mts, will that work?

>> No.3928996

>>3928972
dual shock version has awful music but has the uncut intro, DC has the original music but the intro is censored, must've been by mistake. I'd play through it, you'll follow it chronologically and feel anticipation to play RE2.

>> No.3928998

>>3928982
It always looked like those were the giant spiders in the background to me... now I sort of see giant skulls (or maybe zombie heads?)

>> No.3929005

>>3928982
regular mode doesn't have headshots at all. you can easily differ it because original mode has that gray handgun and the arrange/whatever mode has the same berreta but its far more detailed and in silver color. And the headshots help you out A LOT in that initial hour of the game

>> No.3929027

>>3928959
these look pretty good condition, good find

>> No.3929286

>>3928628
>>3928683
I Googled and still cant get a strait answer. Some say you only need an A rank on scenario 1 and 2. Some say you need both. Some say you just need to clear both on normal.
I got A rank with Leon scenario 1 and then continued Claire scenario 2 and got a B. Clearing the game 6 times unlocks Tofu I believe .

>> No.3929569
File: 592 KB, 1422x1395, 1392379660910.jpg [View same] [iqdb] [saucenao] [google]
3929569

>>3929286
>Some say you only need an A rank on scenario 1 and 2
Meant to say scenario 1 OR 2.
Anyway I finished after getting an A rank in scenario 1 with Leon and it only unlocked EX battle which I had already unlocked. Gamefags says "Beat the A and B scenarios with any Character on the normal difficulty setting." which hasn't worked. I'm going to try clearing with A rank on both scenarios and see if I get anything. I started a Claire A scenario because i think scenario 2 is easier with Leon.
I think the confusion on this stems from the fact that RE2 has like a gorillion different versions which might have different requirements to unlock Hunk.

>> No.3929859
File: 699 KB, 683x935, 1472860319537.jpg [View same] [iqdb] [saucenao] [google]
3929859

>>3928428
>too scared to play horror games

>> No.3929867

>>3928428
this is the series that taught Capcom that they needed to actionize the rest of the series save for Veronica.

>> No.3929881
File: 1.81 MB, 1160x966, STARS.png [View same] [iqdb] [saucenao] [google]
3929881

What the fuck. Is this part impossible?

>> No.3929887

>>3929881
Dude

it takes like literally 10 seconds to beat it

>> No.3929939

>>3929881
you have to really unload on him.
don't just stand in one place either.

>> No.3930027

>old thread archives
>based anon makes new thread while i'm away

good show lads

>> No.3930286

>>3928720
based jill

>> No.3930298

>>3928915

[YouTube] Resident Evil: Dead Aim - Save Room (Extended) (embed)

love this theme. love it.

>> No.3930308
File: 96 KB, 540x675, RE3Card_crusher_nemesis.jpg [View same] [iqdb] [saucenao] [google]
3930308

>>3929881
If you have any or can make any, use grenade Freeze rounds which are the best thing about Nemesis.

When you try to dodge him, try to do a 90° turn toward the arm he doesn't use to hit you.

>> No.3930314

what the fuck was with the RPD?

they had a functional thing going on with 1.5 and then they turned it into a goofy monstrosity in RE2 because I guess they wanted to ride off the mansion vibe from 1

iirc the STARS room was moved after the mansion incident but it still had a desk for wesker and no desk for brad unless he just sat at the communications desk

and why did they have an evidence locker in the STARS room? was their armory also an evidence locker or does STARS actually just keep MAC-11s for shits and giggles?

>> No.3930320

>>3930314
>they had a functional thing going on with 1.5 and then they turned it into a goofy monstrosity in RE2 because I guess they wanted to ride off the mansion vibe from 1

Exactly. This, is one of the main issues with RE2.
It is torn apart being "willing to do its thing" and "copy pasting RE1".

The irony being that they ditched 1.5 because "it was too much like RE1" and ended up doing a copy pasting of many things from it, down to the number of keys to use before leaving the mansion a little, only to come back to it to open the same number of doors with the 4th key while hunters/lickers have invaded the place.

>> No.3930339

>>3928428
so how would you rate the resident evil series as games overall?
personally i'm a 1-3 fan, 5 and 6 are pretty awful in my opinion but i do recognise 4 as a very good stand alone game. just not the resident evil gameplay i enjoy.

>> No.3930353
File: 49 KB, 524x700, comfy-cat[2].jpg [View same] [iqdb] [saucenao] [google]
3930353

>>3930339

STEP ASIDE THE PATRICIAN TASTE IS COMING THROUGH fuck you no "swap X with Y and im fine with it" allowed

>Elder god tier:
REmake, RE2

>Top tier:
RE1, RE3, Code Veronica, RE4

>High tier:
RE Zero, RE5 (based on the fact that its the best coop game ever)

>Suprisingly decent games on their own tier:
Dead Aim, Revelations 1, RE7, Outbreak #1 and #2

>Fuck you I liked it tier:
Survivor, Revelaitons 2

>Shit tier:
Gun Survivor 2, Gaiden, Umbrella/Darkside Chronicles, ORC

>Absolute disgrace, korean fanfiction tier:
Resident Evil 6

>> No.3930356

>>3930353
>RE5 (based on the fact that its the best coop game ever)
ah fuck you that's cheating.

or is it?


i never played 5 co op and now i'm jealous.

>> No.3930357

>>3930356
Don't get me wrong, I hate RE5 on its own, I remember being super hyped for it on release and then not even finishing it in one go. Literally played for an hour and half and said "fuck this". And that was in the peak of my RE fanboyism too.

But in coop, on the hardest difficulty it makes for a very tactical, fun game. What makes is so fun for me is that its absolutely necessary to divide the weapons between the players and constantly toss respective ammo between the two of you so that you dont waste 6 slots each on having six weapons each.

It's also what made RE6's coop utterly redundant. There was no mutual item management, ie. if there is an ammo item on the floor and if player 1 picks it up, it doesnt dissappear for player 2, player 2 can also pick it up. Its retarded and ruins the immersion totally.

I played Gears of War in coop, played Payday, played tactical shooters like old Rainbow Six/ARMA, played the best stuff that vidya has to offer and RE5 is still my favorite coop experience to this day.

But oh boy is it a horrible RE. Ironically I consider it to be more of a RE than RE4, whatever that might mean to you.

>> No.3930358

>>3930357
>I played Gears of War in coop, played Payday, played tactical shooters like old Rainbow Six/ARMA, played the best stuff that vidya has to offer and RE5 is still my favorite coop experience to this day.
wow i should put my bias aside and give it a try then, i loved Gears of War co op.

>Ironically I consider it to be more of a RE than RE4, whatever that might mean to you.


okay...i'll hear you out. Like i said, i don't like RE4 as a res game, just as a stand alone game.

>> No.3930360

>>3930358
>if there is an ammo item on the floor and if player 1 picks it up, it doesnt dissappear for player 2, player 2 can also pick it up
fuck that, what's the point

>> No.3930363
File: 25 KB, 500x375, 336377953ec7981e36e51aab23278954[1].jpg [View same] [iqdb] [saucenao] [google]
3930363

>>3930358
In RE5 you at least have characters occasionally bringing up prior events, Sheva acknowledges Chris's past, there's Jill and fucking Wesker in it... it feels nothing like RE but you cannot say it's not a RE game.

Whereas RE4 completely drops the ball as soon as the castle area starts. Shitty comedic relief humor, Leon acting as a poor man's Dante, completely isolated feeling but in the wrong way, I just can't put it in words properly but I think you get what I mean. It works awesomely on its own but there is nothing akin to RE in it.

I must've replayed RE4 at least 15 times throughout the years and every time I play it I realize I like it less and less.

>> No.3930371
File: 14 KB, 333x231, tmp_15019-images(30)-1803866921.jpg [View same] [iqdb] [saucenao] [google]
3930371

Just had a blast with the N64 version, man the item randomizer an extra files makes the game a fresh experience, and shit flows faster becuase the game is squeezed in to a cart, this version must be good to speedrunners

BTW how is that RE 1.5 Project? Did they finished?

>> No.3930373

>>3930371
I should get around emulating RE2, if its even possible to get it to work properly.

I heard that item randomization just spawns shitton of blue herbs and handgun ammo anyway? Key items are still in the same places etc.

>> No.3930374

>>3930363
>In RE5 you at least have characters occasionally bringing up prior events, Sheva acknowledges Chris's past, there's Jill and fucking Wesker in it... it feels nothing like RE but you cannot say it's not a RE game.

You know what, you're fucking right and playing as Chris again gives it some points. I get it.

>It works awesomely on its own but there is nothing akin to RE in it.
Absolutely.
>I must've replayed RE4 at least 15 times throughout the years and every time I play it I realize I like it less and less.
I've played it maybe 6-7 times, i enjoy it but then i think about it as a sequel to 3 and everything falls flat. It should have been a spin off of the series.

>> No.3930384

>>3930373
>>3930371
I could never get the Item Randomizer to work on emulation. The problem is that you need to unlock it, and I could neither find a gameshark code nor a savefile.

So I tried to beat the game emulated, but no matter which emulator or rom i tried, the game would always crash in the lab in the A scenario.

>this version must be good to speedrunners
Not as good as the PC or GC version.
IIRC PC version is the fastest if you compare run times on speedrun.com. Who would have guessed that skipping doors makes you save more time than skipping cutscenes?

>> No.3930389

>>3930339
I think I'm probably the only person who generally enjoys the series as a whole save for a couple titles

of the numbered titles, 5 and 0 are definitely the weakest points

of the side titles, they're all at least generally enjoyable aside from the chronicles games and, to a slight extent, gaiden

ORC and umbrella corps are not even worth mentioning because HOW DO YOU FUCK THESE CONCEPTS UP THEY COULD EASILY SELL IF YOU JUST FUCKING MADE THEM GOOD

I'd say that 3 > 1 > 2 though of the OG 3

>>3930357
just play lost planet 2, the greatest co-op experience created by man
RE5 is a decent enough co-op game but LP2 blows it and everything else out of the fucking water from the sheer amount of shit you can do

my personal favorite hidden mechanic is the super sentai shield laser

>> No.3930392

>>3930389
I find it easier to understand people who favor RE6 than people who dislike Zero.

Zero is pretty fucking good man, what the hell. Just look at it like REmake's little brother

>> No.3930394

>>3930389
What I hate the most about ORC is how retardedly anachronistic is.

>Hunk in RE2 is very 90s, plain minimal grey jumpsuit with a vest and a helmet, fitting and matching the game's vibe
>ORC is fucking Matrix scifi uniforms, 2010s SMG weapons and other gay bullshit

>> No.3930409

>>3930392
zero would've been fine if not for several things:
>tedious and awkward inventory management which would've been solved by just keeping item boxes in
>items that take up 2 spaces that you need to keep track of throughout 3/4 the game despite only needing to use it twice
>the absolute laziest enemy designs
>plot points that conflict with RE1's plot points
>awkward and ugly weapons

honestly the game would've been fine if it had just had a dylan/regina-styled switching between the two characters instead of having to constantly and awkwardly do retarded puzzles while switching characters, an item box, and proper enemy design

if they had just kept it at the giant earwigs and the first scorpion boss, it would've been good, but they just had to add a bunch more dumb animals for no reason and they didn't even do it well like the drain deimos from 3

>>3930394
I hated the gameplay
me and my friends went through it in co-op and the entire level where you revisit the lab was full of almost gamebreaking bugs until it ended with one INCREDIBLY gamebreaking bug on the elevator

also the police cars were 2003 crown vics too

>> No.3930420

>>3930409
You could just drop all the shit in the central "hub" room of every area anyway, map tells you where you dropped every item conveniently. I honestly enjoyed the system for what it was - a one time experiment that tried to do something different. Plus you are essentially having two inventories worth of item slots for 90% of the game so not a whole lot of dropping is necessary.

Items that you had to keep track of were always a part of RE games. We are talking about one baktrack that takes like two minutes, its a staple of the series.

Enemy designs, I will give you that much despite it sort of making sense with the forest and all.
Plot too, I admit.

Weapons, I liked. I mean I hated that the amount of gun porn was on level of RE1, and that is unexcusable for a game that came out after RE2 and RE3. But the weapons themselves, I enjoyed. Ex-military dude gets the 1911, Rebecca has her stars handgun, you have two shotguns - a stronger and slower and a weaker but more capacity one.

It looks gorgeous, it has classic RE exploration and puzzle solving, plus when played on the hard difficulty its probably the most challenging RE game. I get why you dislike it, I'm just saying that half of those points are very subjective and up until a few years ago everyone was raving on how Zero is awesome and now it kinda got a bit trendy to shit on it, like its trendy to shit on MGS series.

>> No.3930421

>>3930420
the inventory, enemy, and plot gripes are actually really common

honestly outbreak did everything 0 did but a lot better, even if its AI is garbage

also, the weapons have a lot of design problems. most of the guns outside of the pistols/magnums all look like toys, and they clearly had a bunch of AK and MP5 models because there was an entire room of them

>> No.3930734
File: 335 KB, 716x537, jake wants to be hardcore like his dad but sherry won't let him.jpg [View same] [iqdb] [saucenao] [google]
3930734

>>3930353
i can't really hate 6.
it's technically an amazing game.
plotwise it's terrible, but looking back at all the games, it was pretty obvious in hindsight that it was eventually going to end up like this.
gameplay wise, i think it's almost perfect, and being able to co-op with it just adds another layer of enjoyability.
the whole game outside of the first parts of leons campaign and when you are going through zombie china with him are just so eh though.
also mercs, i can't stop playing mercs.

>> No.3931031
File: 22 KB, 533x340, Untitled_3.jpg [View same] [iqdb] [saucenao] [google]
3931031

whoever voiced this guy really nailed it.
it's just about perfect.

>> No.3931046

>>3931031
Best NPC in the game. Going back there only to find his corpse still fresh being eaten by a small horde of zombies... and his journal

You know the girl that gets killed in the street just next to the building if you go back there? I always assumed she's his daughter. No proof though, at the start he says he "lost" his daughter, which isn't explicit enough to draw conclusions.

>> No.3931053
File: 30 KB, 400x400, 1484769744380.gif [View same] [iqdb] [saucenao] [google]
3931053

>>3930363
>In RE5 you at least have characters occasionally bringing up prior events
Yeah but look at what they did to the characters themselves

>> No.3931061
File: 13 KB, 107x348, rossodaughter.jpg [View same] [iqdb] [saucenao] [google]
3931061

>>3931046
I recall it being confirmed via files that it was dario's daughter

here's her model

I really love that going back actually yielded new content, like the ammo in the storage behind the bar, and watching what is most likely rosso's daughter run for her life only to get got by zambos as her probable dad also gets got

>> No.3931062
File: 103 KB, 384x296, rossodaughter.png [View same] [iqdb] [saucenao] [google]
3931062

>>3931061
I guess she was intended to be a zombie, too

>> No.3931064

>>3931053
Chris looked perfect in the first E3 2005 trailer, then they made him even bulkier. His Beretta with the extended barrel looked cooler too. They really fucked up Jill's appearance though.

>> No.3931071
File: 1.02 MB, 1279x715, ss (2017-04-18 at 03.13.04).png [View same] [iqdb] [saucenao] [google]
3931071

>>3931064
I think it was just leon's Silver Ghost(the default pistol from 4) but with a fancy compensator

honestly, I wish we got at least a beta build of 4.5 with the bright lights when exiting a cave, barry burton, all that fun stuff

even though sheva was only a playable character because of racism claims that didn't exist when you were murdering mexican spaniards by the dozen I still liked her

>> No.3931094

>tfw you find out Chris' voice actor is dead

>> No.3931116

>>3931031

I TOLD YOU

I'M NOT LEAVING

NEVER!!!!

>> No.3931187

>>3930339

RE1: dated in many respects, but still an amazing game. dialogue is obviously awful and a clean brightly lit mansion isn't very spooky but it still has some of the best "survival" gameplay of the series. never too much ammo or health items, and the enemies can be deadly.

RE2: storywise it's definitely among the most memorable of the series, best characters, some of the coolest locales. gameplay has been slightly improved over the original in a few respects. some of the best monster designs of the series are found here. the original licker design is definitely my favourite RE creature, and the introduction of the idea of a constant re-appearing antagonist (Mr. X) was a great step forward for the series. the extra minigames and modes in later versions were a great addition but i feel as if the scenario system (Leon A, Claire B, Claire A, Leon B) could have been executed better.

RE3: while graphically it's almost identical to RE2, there are so many small gameplay enhancements here that veterans of the series will appreciate. the quick turn and the dodge system give the player character just the right amount of mobility, so that you don't feel like a clunky tank but also at the same time can't dodge and weave through enemies without considerable skill. the gunpowder system is an interesting addition that adds replay value to further playthroughs, as does the enemy randomizer, which means that any given area can spawn a different set of enemies each playthrough. in my opinion the gameplay of RE3 is probably the most refined of the classic games. RE3 also has the most memorable antagonist of any game in the series, as well as some great characters. the story is slightly less interesting or important to the plot than RE2, but it's definitely serviceable and keeps things simple and realistic. the mercenaries minigame is probably the best minigame the series has seen.

>> No.3931189

>>3930363
>and fucking Wesker in it


I hate Wesker and his fags. Bringing him back was a mistake.

>> No.3931209

>>3931187
>Enemy randomizer in RE3
RE3 had this? The only time I noticed different zombies is when you back track to the beginning, or when a zombie jumps out of a vehicle when you approach it another time. I have the North American version, maybe other releases have different game modes?

>> No.3931226

>>3931187
>>3930339

CV: in my opinion, the low point of the original classic games. not a bad game by any means. graphics of the original dreamcast release were absolutely phenomenal at the time, however the new 3D environments were vastly less detailed than previous games which hurt the atmosphere, and the moving camera killed the tension that the static angles provided. for some reason many of the good gameplay mechanics from RE3 have been stripped away here. no dodge mechanic, no ammo creation, and no randomization means each playthrough is virtually identical. has the most annoying characters of the entire series. storyline is downright silly at times and largely inconsequential. later versions of the game included a time-attack style minigame similar to mercenaries from RE3 that wasn't very fun. the game also included a bizarre first person mode that was rarely used.

SURVIVOR SERIES: played these very little, but they seemed like decent lightgun games. however probably not worthy of the RE name.

DEAD AIM: a great little gem of a game. perfect mix between first person shooting action and classic RE exploration. story does a great job of bridging the gap between the classic era and the RE4 era of resident evil, with some cool characters to boot. seems like a progenitor to RE4 in many ways.

OUTBREAK SERIES: absolutely amazing multiplayer experience. offline solo is serviceable, but probably only worth a single playthrough. stands with nemesis as having some of the most refined gameplay in the series. graphically it suffers from some of the same downsides as CV, but its more forgiveable here due to the multiplayer nature of the game. an absolute blast to play online with friends. i feel like it could have used a few more interesting creature designs, and a couple of the boss fights are a little lame, but by and large its great fun. the introduction of melee weapons and different skills and maneuvers for each character was a great addition.

>> No.3931236

>>3931209
It does, it probably depends on the choices and routes you take, or maybe it's just RNG, but enemies aren't the same everytime and this holds true throughout the game.

>> No.3931237

>>3931209
No it's just a few rooms have "semi random" enemies or items.

For instance in the first room of the park, with may either find zombies, or hunters. Several rooms are like that in the game. Or in the street with the firetruck, either dogs or crows may crash through the glass of the shop.
Same with a few herbs and powder, you may find them in place A or in place B.
Some people claim it depends on your action but that's not true. It's just random but always between 2 different possible outcomes.

>> No.3931268

>>3931226
>>3930339

REMAKE: absolute vidyakino. top tier of the series. cinematically brilliant and graphically beautiful, it took everything that was great about the gameplay in the original and enhanced it with an atmosphere that's 10 times scarier. if you're going to play 1 survivor horror game in your life, make it this one. the harder difficulties of this game are probably the best "survival horror" experience that's ever been made.

RE0: graphically it's about on par with REmake, however the story is nonsensical fanfiction-tier garbage that makes almost no sense in the context of the first game. the first couple of hours aboard the train are memorable for the locale alone, and the idea that corpses among the background become living zombie enemies as the gameplay progresses was a cool idea. the lack of item boxes was a misstep, and there's very few memorable sequences or enemies to write home about here.

RE4: absolutely amazing single player experience. not classic RE in the slightest, completely different style of game, but it works. absolutely huge amount of content was packed in here for a standard retail price game at the time. campaign was lengthy and good all the way through. some small tie ins with the earlier games here and there to remind you you're playing a RE game but for the most part this game can be appreciated entirely on its own. almost nothing negative to say here, the side content and minigames are all fantastic, the only complaint is that this marked the death of classic style RE.

RE5: absolute garbage in many ways. the storyline is shlock and the singleplayer campaign is incredibly tedious and uninteresting. however if you take this game online with a friend, it becomes one of the greatest co-op experiences ever made in my opinion. tons of fun as close cooperation and teamwork is needed at all times. its worth playing just for this alone.

>> No.3931273

>>3931268
>>3930339

everything else is dogshit garbage tier shovelware whose name should never be uttered by any self respecting RE fan.

>RE6
>Revelations series
>RE7
>Gaiden
>Chronicles series
>Operation Raccoon City

>> No.3931336

>>3931226
>Outbreak
One thing that pissed me was the hotel level where getting burned by fire can infect you. Other than that, I liked it. Especially the tension in the first level where you are being chased down by zombies and need to search rooms and prepare quickly before being overwhelmed.

>> No.3931353

>>3931336

file 1 had the better voice acting but file 2 had the better scenarios. hellfire was cool though, and decisions, decisions.

>> No.3931735

So many good memories when I think about these games. the new ones just aren't the same because they try to focus more on action rather than atmosphere and actual survival.

>> No.3931758

>>3931031
>>3931116
Oddly enough, the PS1 version is the only version where he says his final line "Just get away from me." The DC and Gamecube versions omit this line for whatever reason.

>> No.3931905

>>3931758
I KNEW IT

>> No.3931913

>>3931758

I remember him saying that in the gamecube version

>> No.3931919
File: 365 KB, 1280x1739, jill_valentine_by_phlegmaticperson-d6g6aic.jpg [View same] [iqdb] [saucenao] [google]
3931919

why is jill such a top tier waifu?

>> No.3932254

>>3931046
I always figured/assumed that the girl corpse that is held by the dead UBCS member in the egg/clock puzzle room with the movable bell was his daughter. Upon inspecting it Carlos (or Jill? I know they have different reaction lines) says "she was someone's daughter".

>> No.3932304

>>3931237
I recall a myth about the chance to get a magnum or grenade launcher in the STARS room being about whether or not you get there in 30 minutes or sooner/later

turns out it's completely random!

although I suppose there's probably a method somewhere, like the rust knot/zodiac spear trick from FF12

>>3931273
I dunno, I've loved the RE series since I got director's cut in '99 or 2000, and I love 6 and the revelations titles, and 7 was very enjoyable if not awkwardly short

I think gaiden gets a lot of unfair shit because everyone just looks at it and goes "yeah nah fuck that" but, aside from its awkward battle system, it seems like an interesting title

the chronicles games are passable if you really enjoy rail shooters, but ORC and umbrella chronicles are, as far as I'm concerned, not real things.

>> No.3932307
File: 220 KB, 633x472, ss (2015-03-06 at 10.36.48).png [View same] [iqdb] [saucenao] [google]
3932307

>>3931336
you're always infected but it's any damage in general that furthers the infection

by the end of decisions, decisions I had almost 100% infection and couldn't afford to not use the daylight serum or I'd end up dying before I get to the end, so I never got the baller mark/david bad ending where they fix up an old WW2 armored car that just kinda happens to be laying around near a university and fuck up a horde of zombies

>>3932254
it was things like that that made me really like RE3 more than RE2 or 1, because, while 2 did have some visual storytelling in the form of how abandoned the station was, it never had any corpses as a part of the scenery

that's something dino crisis 2 and RE3 did very well, even if some of the corpses were a little off-scale at times

>> No.3932310

>>3932307
Dino Crisis 2 is fucking gorgeous. I am replaying it at the moment actually, the only thing that ruins it is how easy it is to manipulate the respawns/grind for points. Thankfully the hard difficulty is proper hard and is the right way to play the game.

Oddly enough I never realized that I could manipulate the respawns when I was a kid. Also some of the most satisfying weapons in video games ever.

RE2 had some scenery corpses... not a lot but its hardly "never". The guy holding the shotty upgrade kit, the guy in the room next to the RPD basement stairs, hunk's teammate in scenario B's fingerprint room, bunch of them in the sewers etc. RE3 did in fact do it a lot better, just sayin

>> No.3932313

>>3932310
I suppose it had a few, but I recall the shotgun parts guy being an actual zombie model

I believe the RPD stairs room guy was also a zombie model

aside from in the sewers, lab, and streets, I don't recall very many background corpses

also, as a kid, I learned that you can get new spawns per camera angle in the small room after you first encounter the T-rex with that wall in the center, and I'd just run in a circle around the room until I exhaust the entire room of its respawns
I'm kinda sad that the only dino crisis games we got after that was a light gun game part of the gun survivor series and whatever the fuck dino crisis 3 was which I probably would've enjoyed if not for the fucking camera angles

>> No.3932315

>>3932313
I only learned like a year ago that the dino gun survivor game provides you with the story ending for DC2, as in what happenes with Dylan and Regina finally. Its an alright lightgun shooter for what its worth.

DC2 is just... great. I love that game so much. I'd compare it to RE2 in the sense of that the atmosphere is constantly changing. First you have the jungle, then the boat ride, then the underwater part, then the edward city with all those depressive memos, etc. And the gameplay is constantly fresh because the game throws cool unique shit at you every half an hour. Boat lightgun segment, tank driving section, underwater section, the signal rocket section, the jeep triceraptos shooty etc. Just fucking awesome.

>that antitank rifle
>that heavy machine gun that you use to BTFO ptero's

>> No.3932324

>>3932304
>although I suppose there's probably a method somewhere

I don't know. I don't know if anyone figured how the game makes the decision, I mean I'm certain it's random as in not linked to the player's actions but it has to take the decision from somewhere, somehow. Would be something interesting to investigate if one day I get better at romhacking.

All I know is that all the RNG the game has is hell for speedrunners and modders. I think the RNG is pretty much the main reason why RE3 PC doesn't have mods like RE2 does. Change something and there is too much chance for the whole thing to break.

>> No.3932326
File: 2.56 MB, 6016x4016, 1479487509635.jpg [View same] [iqdb] [saucenao] [google]
3932326

>>3932313
>>3932315
Forgot to say, if you guys like this kind of game, and I supposed you've played Parasite Eve 2, I say check out Vampire Hunter D. It's more sword fighting than guns blazing, more like Onimusha before its time, but it's very underrated imo. Just make sure to turn off the auto lock system, that thing does anything but help.

https://www.youtube.com/watch?v=KwCWyOTs2R

There is also Soul of the Samurai which is decent, works like RE2 with the scenario system.

https://www.youtube.com/watch?v=2VHNSR31NcA

And Deep Freeze which is guns blazing, but it's hard as balls with huge difficulty spikes and Jap only.

https://www.youtube.com/watch?v=AaMor13SQD8

>> No.3932329

>>3932326
I never played Soul of the samurai, will get on that after I finish playing Policenauts (I started both the current Policenauts thread and this RE thread).

Also want to really replay something out of the classic RE trilogy today, its a cold rainy day, its fucking perfect. The issue is that I replay these games so fucking often that I have no merits of deciding which one should I do when I feel like it, they all have advantages.

Other less known contesters for obscure ps1 RE clones - Countdown Vampires (pretty good, REmake stole couple of neato ideas from it), Chase the Express (aka Nuclear Dawn).

Also Kabus 22 on PC.

https://www.youtube.com/watch?v=BGLCVZHEfwQ

>> No.3932332
File: 340 KB, 1280x1024, re3jILL.png [View same] [iqdb] [saucenao] [google]
3932332

>>3932329
Countdown Vampires is one of the better RE clones but it has some glaring flaws imo.

Also I fucked my Vampire Hunter D video link, here it is

https://www.youtube.com/watch?v=KwCWyOTs2R8

>> No.3932334

>>3932315
dino stalker didn't exactly provide anything on regina other than she DID in fact go back to save dylan, but dylan and his cute futuredaughter stuck around to unfuck time
I think the twist in DC2 that you're not millions of years in the past but actually million years in the future
even when I completed it ages ago and remember the twist about future dylan and his band of future dinosaur-tard hybrid kids, but not THAT twist

also
>those fucking long neck dickhead assholes that go down in 1 machine gun round
>maximum point gain from plesiosaur genocide via machine gun
fuck I love DC2 so much

>>3932326
actually bought a copy of soul of the samurai/ronin blade/whatever it's called not too long ago, and I've been meaning to find a copy of vampire hunter D, but I never knew of deep freeze(probably because it doesn't appear to be a horror game)

>>3932329
I actually dabble unhealthily in horro games and RE-likes and look forward to finding out about new horror/RE-likes because of how much I love the gameplay
went through the entire first half of countdown vampires on an emulator before its disc change bit fucked me over since you can't save and load the save on disc 2 like most games and epsxe doesn't support changing discs

chaos break is a pretty interesting RE-like, though it honestly feels more like a mishmash of dino crisis and MGS1, and there's always sega's actual RE ripoff, deep fear, plus martian gothic for PS1 as well

and in terms of tank control games with pre-rendered backgrounds, there's also TRAG: mission of mercy as well

>> No.3932335

>>3932332
is that sourceounekksto version?

Can you change the resolution instead of just stretching to fullscreen with whatever F-number key it was? that looks pretty good

>> No.3932336

>>3932326
>There is also Soul of the Samurai which is decent,

muh nig. Was sort of a proto Onimusha

>> No.3932338

>>3932334
Don't forget the most kino of RE clones - Alone in the Dark 4. PC GOG version looks, sounds and plays absolutely superbly. The only downside is the respawn of enemies and the in-game notes being sort of longish to read though, but they are worth it. It's really eerie and almost lovecroftian.

>> No.3932339
File: 462 KB, 1280x1024, re3NICHOLAI.png [View same] [iqdb] [saucenao] [google]
3932339

>>3932335
I think that's the OG PC version actually, but honestly both look similar if you ask me.

You mean keeping the 4/3 aspect ratio fullscreen? I don't think the game has a setting for that, but your video card settings should do the trick.

>>3932336
Also if you guys like Onimusha, you NEED to get Genma Onimusha on XBOX. Greatest port EVER. Not only it's harder than the original game, with different enemy placement, and you go through the game in a slightly different way kinda like RE:Director's Cut, but there are new areas, new enemies, new armors and even a new Soul system that inspired the sequels.

AND it has an actualy hard mode; and the PAL version is actually 60HZ unlike the PS2 version.

Genma Onimusha is the sole reason I got myself an XBOX and to this day I don't regret it.
Only thing that sucks is that the XBOX pad is terrible for tnak controls, so I got an adapter that lets me use a PS2 pad on xbox. Got one for Gamecube as well.

>> No.3932342

can anyone chime in on difficulty comparison between Dreamcast and ps2 CV?

>> No.3932343
File: 253 KB, 633x474, ss (2015-03-03 at 03.18.58).png [View same] [iqdb] [saucenao] [google]
3932343

>>3932332
every time I see the really sharp PS1 models of characters, I get really impressed in how well-made they are
jill's even got a little bit of shine on her lip and that's some good shit

>>3932338
is that a new nightmare?

I got a copy of that for PS1 from gamestop's retro program mostly because I'm a bit touchy about PC games for some reason I'm not entirely sure of myself

on the subject of RE3, there's all sorts of neat little stiff hidden in the backgrounds, such as this capcom coat of arms

>>3932339
there's adapters for using a gamcube controller on xbox? holy shit I need 20 of those, the gamecube controller is one of my favorites and both xbox controllers are awkward and unpleasant

but I do like that basically every PS2 game ported to the xbox is always better in one way or another, while every multiplay game usually performs best on xbox. such an interesting console that, personally, I have nothing but disdain for because of how goddamn annoying it is to find a fully functional one

>> No.3932349
File: 198 KB, 630x376, ss (2013-03-14 at 08.14.13).png [View same] [iqdb] [saucenao] [google]
3932349

>>3932342
I don't know about difficulty differences but I will tell you of one trick that makes arguably the hardest RE game into a pretty amusingly easy game

the way the knife works(at least in the PS2 version)is that it can have multiple hits per slash if pointed downwards depending on the hitbox, so if you just downward slash at zombies, they'll fall over, and if you downward slash at a fallen zombie, you'll get a good 4-6 hits in one slash

that trick was a godsend for beating the game, even if the C-130 cargo bay tyrant fight and the final alexia fight were actual suffering

despite all its alleged flaws, I really do love CV/X

here's a shot of jill loading a 1911 or similar pistol in her house(apartment?) which is never to be seen again.

resident evil also propelled my fascination of rooty tooty point n shooties to an astronomical level

>> No.3932351

>>3932349
my man you do have a 1911 in RE3, its the gun that you get by combining the parts that Nemesis drops
Also yes, CV knife is so unbalaned yet satisfying.

>> No.3932353

>>3932343
That background looks way more detailed and HQ than I remember.

Also yes that is the A new nightmare. All the console versions are fucked in different ways, laggy load times etc. PC version that is rereleased on GOG is top tier, even the backgrounds are 1280x1024 IIRC, very high quality and crisp looking. Full rebindable gamepad support too. Pirate that shit.

>> No.3932357
File: 127 KB, 637x478, latest[2].jpg [View same] [iqdb] [saucenao] [google]
3932357

why was this shit so hard when i was a kid

>> No.3932359
File: 246 KB, 634x476, ss (2015-03-06 at 10.51.55).png [View same] [iqdb] [saucenao] [google]
3932359

>>3932351
I suppose it could be the STI edge you get from nemesis parts that she's holding but the one she's got just seems like a normal old 1911, whereas the STI edge was one of those goofy competition pistols

>>3932353
it's a shot taken from the original PC version of RE3 taken at one of the smaller resolutions(at 1024x780 it looks pretty bad)

here's a shot of an RPD bike because I guess they need bikes

>> No.3932363
File: 185 KB, 631x473, ss (2015-03-03 at 04.21.08).png [View same] [iqdb] [saucenao] [google]
3932363

>>3932357
that water treatment puzzle was fucking bullshit, and to this day I don't even bother with trying to solve it and immediately bring up a guide before I get there because fuck that puzzle
dino crisis had a similar puzzle in which you combine similar things to get the proper answer

here's a movie poster for RE4

maybe that explains why it was so cheesy?

>> No.3932367
File: 1.32 MB, 1405x1037, RE3DinoCrisisPoster.png [View same] [iqdb] [saucenao] [google]
3932367

>>3932343
I meant adaptor to use PS2 pad XBOX and also GC.
Though GC to XBOX probably exists too. Be aware though that button mapping can differ so if the game won't let you remap buttons you may be stuck with uncomfortable settings.

speaking of details in the bg, Dino Crisis poster in the hospital. Only visible for a split second in the cutscene IIRC and it's barely possible to make out what it is in the PS1 version

There are also plenty of details you can see in the PC versions which is obvious you're not supposed to be able to see. For instance random text re-used in several places, sometimes mirrored, like the "catholic church" sign in places just to create the illusion of details, because they knew it wouldn't be possible to read it on PS1.

>> No.3932370
File: 394 KB, 1280x1024, RE3miniherbs.png [View same] [iqdb] [saucenao] [google]
3932370

Background details agian: fun fact: in the PC version, in this room, if you see the small red herbs here, that means they're in the backalley only accessible if you go through the window when Nemesis arrives. So if you see them, you can evuluate if going through the window is a good idea.

>> No.3932371
File: 70 KB, 640x480, RE2ammoglitch.png [View same] [iqdb] [saucenao] [google]
3932371

Also did anyone try out this mod for PC?

http://www.moddb.com/mods/resident-evil-3-restoration-project

>>3932370
This glitch also happens in the PC version of RE2.
This shell box is actually in the room below.

>> No.3932498

>>3932334
epsxe supports dick changes anon, what are you on about

>Actually, ePSXe has support for disc changing. When a game asks to insert a new disc just press escape, go to file>change disc and select the image there. That's it. Btw you don't have to use daemon tools, ePSXe can play cd images by itself

>> No.3932550

>>3932498
well apparently it doesn't work for countdown vampires because I've tried everything outside of mounting the iso via daemon tools

>> No.3932634

>>3932550
That's weird as fuck. I also remember being able to savestate and then loadstate with the different iso that I needed before the epsxe got the change iso option and that was like back in 2005.

what im trying to say is that its a pretty alright game, give it another shot at some point

>> No.3933858
File: 961 KB, 490x290, Carlos gets hit.gif [View same] [iqdb] [saucenao] [google]
3933858

>>3928438
Carlos was not aesthetic. Only Nikolai and Mikhail were.

>> No.3933869

>>3928428
It looks amazing on gamecube through component, i'll give it that much

>> No.3934336

>>3930374
RE5 was a sequel to Code Veronica. Playing RE4 after the massive cliffhanger of CV was painful

>> No.3934345

>>3934336
Not exactly a cliffhanger, and it was a sequel to RE4. At the end of RE4 it was clear that Wesker had a sample of every single goddamn virus in the history of RE so far and then he goes full comic book villain in RE5.

>> No.3934358

>>3934345
I think wesker was objectively the best part of 5, hands down

in 1 he's just an incompetent villain, in CV he's a dumb matrix cat man, and in 5 he's at maximum ham

>>3934336
they still never revealed what happened to the whiny french canadian supermonster and DIJ

>> No.3934364

>>3928440
I miss the re2/3 art style so damn much

>> No.3934435

>>3932550
Try another version of ePSXe. The saves should be compatible, even savestates.

I remember emulating the game on that emu and having no problem, however I remember having similar problems with older version of the emu and other games, though nothing that switching to another version of the emu didn't fix.

>> No.3934501

>>3934435
I installed a newer version of epsxe and it worked

neat

now I can finally finish probably the most competent RE clone for PS1

>> No.3934512
File: 362 KB, 1280x733, sexisminvideogames.png [View same] [iqdb] [saucenao] [google]
3934512

>>3933858
What version is this from? The models look all glittery

>> No.3934517
File: 196 KB, 630x474, ss (2015-03-06 at 11.48.58).png [View same] [iqdb] [saucenao] [google]
3934517

I'd buy a cool pizza calendar to be honest

>> No.3934782
File: 77 KB, 640x480, Nemecis.jpg [View same] [iqdb] [saucenao] [google]
3934782

I was fucked at the end of Nemesis when I first got it.

I couldn't grasp pushing in the batteries for the rail gun.

It took me like 3 days of wandering around the area reloading saves, constant fruitless searching around the previous areas, this was before I had internet.

I don't know how it finally happened, I was probably just running into shit until the push animation activated, then the light bulb went off.

I felt proud and dumb at the same time.

>> No.3934786

>>3932310
Does Dino Crisis 2 have fairly good replay value? Multiple endings, scenarios, unlocks, or anything like that? I've actually never played it, but if the replay value isn't very good I'll probably play it on the hard difficulty right off the bat.

>> No.3934840

>>3934786
It's got great replay value but its sheer fun alone, however it only has 1 ending iirc. I think you can earn bonus weapons for replays, not sure.

But honestly, play it on Hard yeah if you're used to this kind of game, on normal the game is kind of a joke honestly, the game's system with scoring only makes sense on Hard imo.

>> No.3934898

>>3934786
you can always replay the game to get points to unlock charactrs for the battle colosseum bonus mode that you get after beating the game once

it's fun to play as dinosaurs

>> No.3934912

>>3934786
Play it on hard right away.
Make sure to enable side stepping in settings (dodge), its off by default.
Master the pre-emptive shooting during screen camera changes.
Don't bother upgrading dylans machette or default shotty capacity.

>> No.3934914

>>3934786
There is a native pc version that you should get if you planned on emulating.

PS1 on a real CRT TV > PC version tho.

>> No.3934947

>>3934914
Speaking of that.

I remembered some time ago checking info about the Sourcenext versions of RE2-3, and stumbled on what looked like a Sourcenext version of Dino Crisis 2 (maybe even 1 too ? I don't remember).

Anybody got info on that? Is it upgraded like the RE versions? I couldn't find an ISO anywhere last time I checked

>> No.3934956
File: 91 KB, 601x586, ss (2017-04-20 at 08.23.48).jpg [View same] [iqdb] [saucenao] [google]
3934956

>>3934947
what the fuck man this is the first time Im hearing of this, google yields pic related

hold on, time to look up my obscure slav torrent trackers

>> No.3935118

>>3934956
Good luck, I remember looking in quite a few places, UG didn't have it back then.

I never ordered it because who the fuck knows if it's nothing more than the original release put on a DVD. IIRC it's the first rerelease sourcenext did, before the RE ones, but I could be wrong.

>> No.3935124

>Gaiden
>shit
Spoken like someone who hasn't played it.

>> No.3935131

>>3935124
Gee, I sure love grenade launchers and key items appearing in already cleared room with no warning whatsoever.

Also the "dynamic" music isn't well executed and the boss battle systems suck.
Plus, having some zombies drop ammo, and making it non random, ends up making the player learn which enemies he should kill or not for the wrong reasons for a survival horror, and ammo is important for that one.

Otherwise yeah, it's decent.

>> No.3935740

ADA, WAIT!

>> No.3935934

>>3929867
What's funny is they were trying to market RE2 as just that

https://m.youtube.com/watch?v=XqiWO2VpNHs

>> No.3935943
File: 214 KB, 635x473, JOSEPH.png [View same] [iqdb] [saucenao] [google]
3935943

>muh """""horror"""""
RE was never horror, and never will be. The very nature of the lore prevents it from becoming one - these "BOWs" can be killed permanently if you kill them enough times/kill them hard enough.

>> No.3935967
File: 241 KB, 391x243, 1464667261941.png [View same] [iqdb] [saucenao] [google]
3935967

wtf...

why does re3 only have easy and hard modes? im conflicted I don't want to be a bitch but I also don't know if I can just jump into this on hard...

>> No.3935970
File: 100 KB, 387x411, MASTERNUT.jpg [View same] [iqdb] [saucenao] [google]
3935970

>>3929881
freeze rounds my nigga

>> No.3936034

>>3935934
FUCKING KEK

that trailer is hilarious

RATATA

RATATATATATATATATATATATATATATA *danger theme playing loud*

omg what a gem!

>> No.3936038

>>3935967

easy is like, toddler level easy. hard should just be called normal, because it is. play on hard or you'll regret it

>> No.3936040

>>3935934

lol what a terrible fucking trailer

>> No.3936072

>>3935934
>that constant submachine gun fire
>claire shooting at nothing.
>twice
i'm dying

>> No.3936104

>>3934912
>Don't bother upgrading dylans machette or default shotty capacity
Why not?

>> No.3936224

>>3936104
Because you get the superior replacement weapons quickly enough, for both primary and secondary. Default shotty is redundant after the initial 20 minutes of the game.

So is the machette, you only use it with clearing the wine-covered doors and the default one does that just as fine. Invest into higher capacity for the energy ball rifle thingy instead, enemies are spongy on the hard difficulty.

>> No.3936429

>>3935934
>>3929867
that's the thing about resident evil is that is was always, more or less, intended to be a bit of an action movie
RE1 was a horror b-movie which means of course it has action
RE2 upped the action even more, and each title in the numbered series got more and more action-ier until we reached peak action at 6
now they're trying to dial it back as hard as they could without creating a huge rift

>>3935943
it was horror, just not to the more fearless people
me? I thought it was fucking awesome that I could run around and unload into some zombies in 3 entire dimenions AND play as a cute girl that I could easily identify as a cute girl, even in 99 or 2000 or whenever the hell I got it

>>3935967
easy is too easy and hard is only actually hard for nemesis fights, but it's worth it to fight nemesis as often as you can because he drops some good shit

>> No.3936432

>>3936429
heres the deal, after the initial half-hour each of the original trilogy had the same amount of action. two hours into the game you already have like 30 shotgun shells and can kill anything.

>> No.3936464

>>3936432
this tbqh
>tfw by the time hunters show up you are a walking armory and there is 0 chance you will run out of ammo unless you miss on purpose constantly

>> No.3936489

>>3936464
hunters are a legitimate threat in RE1 when you return to the mansion
in REmake, not so much, you can just clip through them so running is a viable strategy

>> No.3936491

>>3936489
why run when you can just pop them twice with the shotgun you have a million shells for?

>> No.3936514

>>3936429
>it was horror, just not to the more fearless people

"Horror", as a genre, is neither synonymous of "fear" nor dependant on people's feelings.
First, "fear" is only one side of the "horror" spectrum and it's not a mandatory aspect. Horror also encompass many things like disgust, gore, being unsettled, etc

Secondly it doesn't make sense to say that a game or movie belongs to the horror genre for person A but not for person B. That's not how genre or theme defining works, what matters is the intent. If the game clearly intends to disgust and/or unsettle and/or scare, and if those aspects are proeminent enough, then it has a horror theme. Whether or not those intents have any effect on person A or B is irrelevant to the genre or theme.

>>3936432
You have a narrow view of the definition of "action". For video games it means having twitch based controls. Survival horror IS action by definition, action-adventure with a horror theme, if you take out the action in a survival horror, it stops being one and becomes adventure-horror, for instance point&click games with a horror theme like the Dark Fall series.

For a survival horror as far as the action is concerned, what matters is the type of action, the mechanics, so that it's "survival action". You mention the number of shells, but you forget how you acquire and use those shells. For instance enemies don't drop supplies like in a regular action game, you have to look for them, most often in hidden places like dark corners, or locked rooms and drawers. Then, to even use them, it takes space in a very limited inventory, and you even have to go out of your way and solve a puzzle to even acquire the shotgun. That's without even mentionning the aiming/shooting mechanics which, coupled with the camera angles, put the player into a more dangerous zone than in a "regular action" game.

Honestly this "Resident Evil is not survival horror" meme is getting old & ridiculous considering it's RE which came up with the name

>> No.3936521

I'm 26 and have been playing REs since back in the day in the 90s.

Even today on my 50th playthrough or so when I play it alone in the dark during the night with cranked up sound i still find it eerie and want to stop playing after a bit. It's not scary, I am not scared, but it simply does have that eerie kind of vibe, like you would rather do something else.

And yes I played all the Silent Hills and other horror titles. RE is just better as a game.

>> No.3936931

https://www.youtube.com/watch?v=uBjNHsfofME

>> No.3936946

>>3936521
I dunno, I never really found the games eerie
I just found them fun

silent hill ws always a little eerie with the sound design, but RE was always just a fun little game for me

>>3936514
the problem with horror and survival horror in general is taht nobody agrees with what it really is

I myself can't entirely describe the genres because they're so vague

when shit like slashers and whatnot get described as horror it really fucks up what people think of horror as, but when you think that only things like The Thing should be considered horror, that also brings problems because of the "what about this" question

all that aside, since this is, more or less, the de facto survival/horror thread, does anyone know if countdown vampires has more to it and how to get more content? is there an extra scene when you beat gells instead of beating the wololo witches? and is there a notification that the "special mode" you get for beating the game in under 7hrs or does is just begin automatically? what exactly does the special mode provide?

>> No.3937342
File: 1.55 MB, 2144x3808, IMAG0325.jpg [View same] [iqdb] [saucenao] [google]
3937342

>>3934840
>>3934898
>>3934912
>>3934914
Thanks guys. Yeah I grew up with the old REs and original DC so I think I'll begin with the more challenging difficulty. Though from what I've seen and heard it sort of branches away from the traditional survival horror formula. It's sort of funny DC does this in its second installment while parasite eve does the exact opposite.

>>3934914
I have a Sharp component mts. I don't know much about CRTs but the picture quality doesn't seem that great (though I've only played twisted metal 2 and a handful of nes games on it thus far). Would I benefit much by waiting to play these on a proper setup? I'm.wanting to play through the RE trilogy and DC games; I haven't played through many of said games since my childhood so I don't mind waiting a little longer to get the ideal setup if the consensus is it will be worth it.

>> No.3937921

https://www.youtube.com/watch?v=2VjvbIX5GFA

is there a more unsettling piece of music in all of RE?

>> No.3938045

>>3937921
the music is so much horror I do not like it

>> No.3938771

>>3937921
2nd floor mansion in RE1 is more spookkk

>> No.3939482

How do I get Gun Survivor working on the PC?

>> No.3939503

>>3931273

Seven is great, rev 1 is ok, gaiden is cute.

You're a faggot.

>> No.3940234
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3940234

>>3939503

>Seven
>great

>> No.3940359
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3940359

>>3930371
>BTW how is that RE 1.5 Project? Did they finished?

No, it's still in development. God knows how long it still takes. The team had to switch to a completely new game engine, one developed by themselves, because it just wasn't possible to fix the old one, it was too full of holes. But this transition unfortunately translates to longer dev times still, and it's already been 5 years since the whole thing was revealed to public. Let's just hope that it doesn't turn into another Duke Nukem Forever.

>> No.3940370

>>3940359
add the fact that the same hacker who's working on 1,5 is also working on hacking the Mizzurna Falls translation in-game

>> No.3940948

>>3939482
bump

>> No.3941102
File: 19 KB, 199x148, image.jpg [View same] [iqdb] [saucenao] [google]
3941102

>>3928663
>rebecca

you just KNOW

>s.t.a.r.s gang goes out for regular drinks.
>hey, lets bring the new recruit guys!
>at work, rebecca is a cute teen, helpful, caring and honest. And boy oh boy smart (maybe as smart as the captain...)
>when Rebecca is out of work though, she kinda dressess like... A hoe (as jill likes keeps pointing out to all of us)
>everytime rebecca drinks too much
>is way to loud
>snorts like a pig when she laughs at forrests rude jokes (hes gonna try it man i swear)
>cries when she drops her deli food at the end of the night.
>dissapears with two nerd guys about her age, after thry buy her new food.
>she lets them both explode all over her hair face and tits together (obviously) moanig to herself about some guy called (alfie? Albert? Her dad or boss?)
>next day
>rebecca back at work being super cute and helpful like nothing happened.
>this is every month

Your waifu's a hoe.

>> No.3941104
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3941104

>>3928915
>dead aim save music

IT TOOK ME YEARS TO DISCOVER IT WAS A LOOP FROM A THEME SONG NOT SHOWN IN THE GAME

https://youtu.be/g5lkah6o6I0

>> No.3941624

>>3939482
survivor 1? I just emulated it and it worked fine

>>3941104
all I can think of when I see dead aim is that little clip that plays when you idle in the menu too long

https://www.youtube.com/watch?v=0NxVoduBxqM

>> No.3941645

>>3941104
>>3941624
Is it me or does Dead Aim seem more erie compared to the rest of the series?

>> No.3941847

>>3941645
I don't recall there being much background music so maybe that's it

>> No.3941880

>>3940370
I wonder how long will that Mizzurna Falls thing take. The translation itself was completed several months ago.

>> No.3941913

>>3941847
that, and everything looks way darker, on a ship with zombies, while it rains.

>> No.3944146

man things move pretty fast

>> No.3944171

>>3939503

faggots like you killed resident evil

>> No.3944571

>>3928428
Why does everyone hate Code Veronica?

>> No.3944576

>>3944571
it looks like shit, is boring to play and everyone except claire sucks

>> No.3944598
File: 34 KB, 335x225, resident-evil-zombies.jpg [View same] [iqdb] [saucenao] [google]
3944598

>>3928928
I believe part of that is due to the low-poly graphics that makes the zombies so large and clunky looking, it really adds to the atmosphere. The fewer colors also give a nice surreal touch. I never liked the tryhard zombies of REmake for example and always found the almost monochromatic ones of RE1 istinctively terrifying.
I really think we lost a lot once we reached the PS2 era in terms of uneasiness those previous games could generate by virtue of being only distantly related to reality a lot more fear but that was gone from then onward.

>> No.3944615

>>3944598
Also to this I wanna add that those midi pieces on the PS1 added a lot to that kind of feeling too.

>> No.3944616

>>3944571

>shit characters
>shit graphics
>no atmosphere
>boring gameplay
>no replayabilty

gee i wonder

>> No.3944736

>>3929569
>>3929286
Ok, I finally unlocked Hunk the other night but only after I finished the game and got A rank on both scenarios in one playthrough. I was playing dual shock version on ps1 btw.

>> No.3944749
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3944749

Hey This isin't related but kinda but not but

You guys like Parasite Eve?

>> No.3944805

>>3944598
I find the calm face on the original RE more unsettling than the REmake one.

The ingame REmake zombies look pretty good imo, long hair and fingernails is a nice detail showing how long they've been wandering around the mansion for.

>> No.3944814

>>3944749
Haven't played it yet but it's on my list. I remember seeing copies of it at video games stores back in the day but I figured it was a RE ripoff and avoided it.

>> No.3944843

>>3944749
I enjoy it but I do wish that it had a different battle system.

while unique and interesting, it's not exactly my cup of tea.

it's bullshit that it's so well known and there's virtually no porn of it though

>> No.3945324

>>3944749
Absolutely. I never could beat it as a kid, but when I got a little older (early teens) I finally put the game to rest - or so I thought! Picked it up again in early 20s and realized there was a whole new chunk of the game I never experienced!

>> No.3945391
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3945391

>>3944598
I like how the environments in the original are more differentiated from each other. They're more detailed in the remake but a bit samey.

The original's got that early-3D surreal spookiness about it. Especially in the caves where it's like one texture for the walls, floor, and ceiling.

>> No.3945396

>>3945391
Caves looks pure unfiltered shit in RE1

>> No.3945419

>>3945391
>>3944598

>muh surreal

people who defend RE1's blatant shittyness need to be gassed

>> No.3946334

running re3 right now. Recently finished the 3(6) A ranks to get HUNK in RE2, as well as a successful knife run in the original and remake. I still struggle so hard with this game.

I appreciate the game design, i.e. You have to manually grab that key in the beginning of the game, make a choice to leave and "escape". And the constant mobbing of enemies makes it very hard to skirt around zombies. I was entertaining the idea of a knife run but I barely scraped out of that Nemesis fight.

love the context sensitive dodge button, that random bs got me out of the Nemmy fight.

>> No.3946713

>>3946334
>I was entertaining the idea of a knife run but I barely scraped out of that Nemesis fight.

Ouch. I did a knife only run in Biohazard 3 easy difficulty, which is the easiest version of the game.

Honestly, there is only ONE fight in the game that's hard knife only, but that one alone make it the hardest game to knife only in the series. I'm talking the Nemesis fight at the clock tower. Even in BH3 easy, that fight is still an half an hour endurance in which you have to do a STEP BY STEP dance against Nemesis to "control" his timing and to get safe knife hits, and a single step off the pattern, or too soon or too early, and you get hit.
I imagine you gotta add several mins to do the same in RE3.

I did a no-death (no save) knife only run in RE1, but I know I'll never try in 3 because of that one fight.

One thing that's nice about RE3 though is that like in 1, a lot of situations can be overcome even if you have no ammo, and a just a knife, including bossfights. That's an important concept for surival horror balance and it's something weaker copy cats gameplay wise fail to grasp, like RE2 and Silent Hill.

>> No.3946796

>>3946713
I dunno, I've gone through the majority of silent hill exclusively using melee weapons because of how useful some of them are

the pickaxe is just bullshit levels of cheese and that's pretty much all you'll ever use until you fight the final boss

>> No.3946959
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3946959

well. i just finally completed my resident evil collection. its not a full blown fanboy collection like you would see on youtube but it fills a shelf quite pleasantly.

for the last 3 things i wanted i got the sega saturn CIB resident evil 1, biohazard HD collectors package, and the dreamcast resident evil 2. im hype as fuck to get everything in the mail and show you all its gonna be yuge

>> No.3947054

>>3944598
Was playing a Chris run on original RE last night and I forgot how much harder the original is. When you go back to the mansion there are hunters in almost every room and corridor and they are harder to kill than in the remake. I did an original Jill run not long ago and don't remember having this much trouble. It seems like there are more hunters in Chris's game, is this the case?

>> No.3947061

Hope I didn't get here too late. I have a question. How does Enrico get from the crash sight in zero, all the way to racoon city umbrella lab in zero, all the way back to the caves under the spencer mansion to get killed, all in a matter of hours?

>> No.3947065

>>3947061
>Hope I didn't get here too late.

Sorry, business hours. Come back tomorrow.

>> No.3947076

>>3947054
Funny, I just stopped playing the DS port a couple minutes ago and came to this thread to bitch about this. The route from Plant 42 to the taxidermy room to the stone tiger head room has you encounter atleast 7 hunters as Chris, more if you run downstairs to the item box in the west wing. You can't very well run from most of these because you're in tight corridors, if they close in on you they get off attacks before you can raise your gun all the way and turning around to distance yourself risks that atrocious OHKO head decapitation shit. FUCK

>> No.3947082

>>3947065
Fuck. Is there an automated help line?


No seriously, I never understood this part. The guy is obviously a bad ass and knows waaaay to much seeing as wesker flat out kills him vs using him as test data.

>> No.3947087

>>3947061

zero's story was an abortion and should never have existed

>> No.3947095

>>3947061
My only theory is that he found a sewer entrance near the train before it left and headed to the lab, or he stayed alive running from dogs and escaped with Brad at the start of re1 and flew back to the rpd. But this still doesn't explain how he got all the way back to the caves under the mansion.

>> No.3948775

>>3947076
>>3947054
I know this feel

>> No.3948820 [DELETED] 

>>3946713

mhm, it was the Clock Tower fight that was a brick wall for me. RE1, outside of Plant 42 and Tyrant, isn't that hard to knife run if you have the healing items. REmake also has the Trevor bossfight, which was a whirl of fun, but none of them really seem to compare to my trouble spots in Nemesis. And I just got the hunters..

I wanted to try RE2 knife but the fight Birkin fight, with the ground crawlers.. I just couldn't aim at them in the camera angle it gave you and ragequit. Probably got out while I was still sane.

>> No.3948826

>>3946713

mhm, it was the Clock Tower fight that was a brick wall for me. RE1, outside of Plant 42 and Tyrant, isn't that hard to knife run if you have the healing items. REmake also has the Trevor bossfight, which was a whirl of fun, but none of them really seem to compare to my trouble spots in Nemesis, and I haven't even limited bosses to knife yet. And I just got the hunters..

I wanted to try RE2 knife but the fight Birkin fight, with the ground crawlers.. I just couldn't aim at them in the camera angle it gave you and ragequit. Probably got out while I was still sane.

>> No.3949423
File: 1.46 MB, 1271x2110, Bio0_Rebecca_Gamecube_Beta_Intro_Vs_Final_vs_HD.jpg [View same] [iqdb] [saucenao] [google]
3949423

>>3947061
they actually go to the mansion first, then he goes to the lab, and then he comes back to the mansion.
they just didn't think it out too well i guess

>> No.3949882

Does the Code Veronica Kanzenban have the same content as the later releases or did they add further content? I'd like to still play it on the Dreamcast but I also don't want to play a version with less stuff if I can avoid it.

>> No.3950270
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3950270

>tfw the hospital segment with carlos
>tfw the speed at which these new hunters throw out their decapitation attack
>tfw the timing dodge wont dodge the decapitation in certain corridors
its just not fair without the warning screech and windup

>> No.3951141

>>3950270
In the entrance hall, you can just run to the office door, though you'll miss the red herbs (WHEN they are there).

Then, wether you meet them in the research room upstairs or in the lab and corridor downstairs, you can use the explosives on the wall to help kill them. Use the 2nd aim trigger button.

Then for the ones that come crashing through the tubes, if you run as soon as you can to the door, they won't have time to catch up to you, like in the entrance hall.

Honestly Hunters in RE3 are easier compared to RE1. They have less HP, and in RE1 they have a lot of invicible frames, which they don't here.

I love their design and animations in 3, but they're a little weak imo.

>> No.3951217

I recently did a playthrough of the PC ports of all RE games (except Survivor). The controls of the classic ones are kinda weird (since no mouse support) but when you get used, it becomes second nature. Gotta love ZXCV + arrow keys.

>> No.3951220

>>3951217
What the fuck would mouse support add for classic RE?

>> No.3951224

>>3951217
I remember being a fucking master at mercenaries for RE3 with ZXCV+arrows as a kid on some old bluelight shitmachine but now I just kinda rig up a 360 controller to the controls

I've got to say, the thumbstick makes a huge difference

>> No.3951228
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3951228

>>3951220
>What the fuck would mouse support add for classic RE?

>> No.3951229

>>3951220
I never said they were needed, just that it's weird for a PC player to not have access to the mouse and have to use a different control scheme from the usual. I struggled to get accustomed to the control scheme of these games but when I did, I prefer them over any controller. Fuck you consolefags.

>> No.3951281

>>3951228
?

>> No.3952110

>>3951217
Survivor is the worst port out of them, sounds are of low quality and loud as shit

>> No.3952297

>>3952110
survivor is a PS1 exclusive, anon

>> No.3952310

>>3952297
NO IT'S NOT. Faggot, check your sources before replying.

>> No.3952352

>>3952297
There IS a PC port of Survivor, but it's Chinese only, shoddily made and impossible to find

https://www.youtube.com/watch?v=SUSL_TFA5uc

The PC port of RE1 is available, but it's almost unplayable. I still finished it. It's based on the original 1996 release, the only differences being the ability to skip door animations (but not cutscenes) and new guns for Jill (Ingram SMG) and Chris (FN Minimi).

As for RE2 and RE3, there's a 2006 rerelease that works fine on modern systems, but it's Japanese only (there are unofficial translations around). They start with everything unlocked, RE2 has six available difficulties (compared to to PS1's three) and RE3's graphics are really fucking good, no blurry shit, wall posters and written stuff are actually readable.

>> No.3952451

>>3952352
> impossible to find
found it on isozone

>> No.3952493

>>3952451
Have you checked if it's the authentic PC version, or it's the PS1 rom? Because those are everywhere.

>> No.3953294

>>3949423
they really moe'd her up for the remaster
it looks horrible

>> No.3953301

>>3953294
not moe, like a two-dollar whore or a pornstar

see that kind of makeup on skanks all the time

>> No.3953305

>>3953294
She looks like a boy, I like it.

>> No.3953458

>>3952352
>impossible to find

I've got the game disc only here.

It's not worth anyone's efforts. The good thing is that it plays like a regular FPS, you can move and shoot at the same time, but the bad thing... it's unfinished. Enemies literaly have no AI and sounds are all over the place. It's like an early beta release.

>> No.3953979

>>3952493
Authentic because it acts like a PC-cd and not a PS1 disc
http://theisozone.com/downloads/pc/windows-games/resident-evil-survivor-biohazard-gun-survivor-pc/