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/vr/ - Retro Games


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3910987 No.3910987 [Reply] [Original]

this shit is ridiculous. why do people prefer sor 2 over sor 1?

>> No.3910997

>>3910987
Because they're not as insightful as you *supports OP on Patreon*

>> No.3911004

also I noticed I can't change directions while jumping, what the fuck. it was one of the best things to do in sor 1

>> No.3911070

There's less bullshit in SoR 2. Those women that fall over and make themselves temporarily invulnerable are the worst in SoR 1.

Plus the combat mechanics are more refined in SoR 2

>> No.3911084

Better music and no shitty 1 time special gimmick

>> No.3911224

SoR2 has much deeper gameplay than 1.

In SoR1 the entire game boils down to exploiting the knockout freeze frame of enemies after you land a hit.

>> No.3911227

>>3911070
And Bare Knuckle 3 is even more refined.

It is surprising to think that it took them three whole games to implement a run/dash maneuver for all the characters so that you aren't crawling around the screen all the time.

>> No.3911475

>>3910987
Game Gear version is best.

>> No.3911481

>>3910987
Double the framerate.

3 > 2 >>>>> 1

>> No.3911501

>>3911227
In hindsight, it took three games for Final Fight to finally add run/dash mechanic as well.

>> No.3911528

Two Crude Dudes > Streets of Rage series

>> No.3911538

>>3911475
Indeed.

>dat fucken Predator

>> No.3911539

>>3910987
>I don't know what a jumpkick is
It's like you've never played a beatemup before.

>> No.3911546

>>3911528

Yeah man, I'm a contrarian hipster dickwad too bro. Nice. High five!

>> No.3911652

>>3910987
I really hate the choppy movement SoR1 has.

>> No.3911653

I really like SoR3's soundtrack

>> No.3911657

>>3911653
Agreed, but only Motohiro Kawashima tracks.

>> No.3911901
File: 116 KB, 1280x720, 1358765461.jpg [View same] [iqdb] [saucenao] [google]
3911901

>>3911653

>> No.3912214

>>3910987

Back then almost all video games, especially Japanese arcade games, were ridiculous. We didn't care. Why do you think something called "Teenage Mutant Ninja Turtles" was so popular?

>> No.3912375

>>3910987
Bare Knuckle 3 > *

>> No.3912505

Blaze is so going to get tentacle raped

>> No.3912764

>>3910987
They are both shit, the farty sound efx and shitty backgrounds, and then you have the lame sprites.
All three bare knuckle games are glorified turds.

>> No.3913085
File: 991 KB, 320x240, 1414251608828.gif [View same] [iqdb] [saucenao] [google]
3913085

>3912764
No (You) for you

>> No.3913092

>>3912505
Is there any Blaze doujins?

>> No.3913094

>>3910987
I prefer 1 more too tho fuck off. If you struggle here kill yourself.

>> No.3913095

>>3912214
You mean Hero Turtles.

>> No.3914149

>>3912214
This. OP is a fucking retard who will never get the 80s.

>> No.3916494

>>3911070
>Those women that fall over and make themselves temporarily invulnerable are the worst in SoR 1
Maybe for a pussy like you. Just grab them and you can kill them quickly.
>>3911227
Three is shit though.

>> No.3916531

>>3916494
Only the American version. This is probably why they said Bare Knuckle 3 and not Streets of Rage 3

>> No.3916540

>>3910987
probably because 2 is better than 1 in every single way but i don't know

>> No.3916608

>>3911528
>1993
>had rented SoR2 before
>had not gotten it as birthday present yet
>wanted to rent it again
>copy checked out
>try 2 Crude Dudes instead

that was not a good weekend. managed to beat it, but it wasn't fun or satisfying.

>> No.3916632

It's like the Mad Max series.

SoR 1 and Mad Max each have the smallest scope of their series but are also the most down to earth and realistic.

SoR 2 and Road Warrior are both much more over-the-top and fantastical than the originals, but are also much more fun to fans of cartoonish action and violence.

SoR 3 and Thunderdome both demonstrate a great deal of promise and improvement over the second entry very early on, but it slowly becomes more and more apparent something is "off" and you're having way less fun than you did with the second.

SoR Remake (the fan one) and Fury Road are both absolute kino that takes all the best elements of the previous entries and shows them in great light.

>> No.3916673
File: 40 KB, 419x333, 1478995393168.jpg [View same] [iqdb] [saucenao] [google]
3916673

>>3916494
Oh wow look at this cool tough guy. That doesn't change the fact they're annoying and unfun to fight.They've succeeded in wasting enough time that I ran out the clock on one playthrough on the final stage

>> No.3916683

>>3916632
>SoR Remake (the fan one)
why did you specify "the fan one"? is there an official one?

>> No.3916834

>>3916632
>It's like the Mad Max series.
no it isn't
>2=1>>Fury Road >>>>>>>3

>> No.3916871 [DELETED] 

>>3911475
Dumb hipster.

>>3911481
Dumb faggot.

>>3911528
Dumb troll.

>>3911538
Dumb casual.

>>3911653
Hearing impaired peasant.

>>3912375
Fuck off, Corkscrew Blow. Dumb fag.

>>3912764
Dumb retard.

>> No.3916894
File: 146 KB, 496x496, 8c3.jpg [View same] [iqdb] [saucenao] [google]
3916894

>>3916871
Salty!

>> No.3916930

>>3910987
Isn't that stage some kind of theme park? The alien was some kind of attraction.

>> No.3917049

>>3916632
>Fury Road
>Mad Max movie
Pick one. You know it to be true.

>> No.3918573
File: 35 KB, 503x415, end my life.jpg [View same] [iqdb] [saucenao] [google]
3918573

>>3916930
and it has the based Dreamer song

https://www.youtube.com/watch?v=ySwEktYEIs0

>> No.3918705 [DELETED] 

>>3910987
Reasons why Streets of Rage 2 is garbage in comparison to the other games in the series.

Lets begin with the meat of the game
>Combat
The combat in SOR2 is incredibly slow and unresponsive, theres huge delays on everything moving and attacking is not fluid, the super attacks in the game punish the player with huge chunk of health loss and are more or less completely useless outside of committing suicide unlike the other games which limit but dont punish the player for smart use of specials.

SOR2 also has no coop/team moves, throwing the other player in the other games resulted in a powerful special attack which was both fun and rewarding, also holding the other player from the back gave them access to new moves like a long range kick that could knock down multiple enemies and vault attacks, these are COMPLETELY missing from SOR2

Another feature missing from SOR2 is the Fatguys, a staple of the series while they have a sprite in game they simply function exactly like normal enemies and can be thrown normally with no repercussions.

>Level Design
Another huge flaw in SOR2 is the level design. Levels in SOR2 are nonsensical and completely unfitting for the games setting, "a pirate ship" "an alien hive" "a baseball field" its just stuff thrown together with no rhyme or reason.
Aesthetics is only the tip of the iceberg with SOR2 however, stages in SOR or extremely short with many bosses being copy pasted and reused over and over again from previous stages giving the game an overall unfinished feel, also once again the game removes series staples such stage hazards like pits, hazardous factory machines and others, and while the game has an excuse for lift stage it is completely impossible to actually throw someone over the side making it just another generic level.

>Music
While generally being praised as having good music what most people dont know is that all the music in SOR2 is entirely 100% stolen
https://www.youtube.com/watch?v=1x8xnkxUNkM

>> No.3918717

>>3918705
You are seriously trying too hard to be contrarian.

It is literally the best beat em up of all time.
So what if the levels are cliche?
Fat guys are a staple after one game in the fuckin series?
The music may be a ripoff but it's easily Top 10 OST.

Nothing before it or after it even come close.

>> No.3920264

>>3918717
>Point out why the game is objectivly bad
>REEEE CONTRARIAN REEEEE

If you honestly think SoR2 is the "best beat em up of all time" then it must be the only beat em up you have ever played.

>> No.3920609

>>3920264
I think SoR3 is the worst because of the terrible artstyle, lackluster music, and weird story shoehorned in, SoR1 is alright, but a little clunkier compared to SoR2.

SoR3 had the right idea with a chargeable meter that let you use a special attack once for free before a brief period of waiting, or you could fire off another special at the cost of HP. That's a good system. SoR3 also chaps my ass because it doesn't really have a strong grappler character like Max from SoR2.

>> No.3920694

SOR2 is a top 5 beat-em-up of all time. SOR3 gets a lot of hate for being inferior to 2, but it's still a decent game but nowhere as good as 2.

>> No.3920705

>>3920694
Yeah it's definitely not a bad beat em up, not even fucking close. Just something about it felt off to me compared to SoR1 and 2, Axel's sprite seems really weird to me

>> No.3920795

>>3920609
>lackluster music
I bet your an American

>> No.3920797

>>3918705
I actually agree with you at this point jogability guy, fuck sor2

>> No.3920910
File: 40 KB, 325x325, set your bait.gif [View same] [iqdb] [saucenao] [google]
3920910

>>3920694
>Sor3
>inferior to Sor2

>> No.3920919

>>3920609
>Streets of Rage 1
Rough around the edges but still a great game, perfect embodiment of 80's action movie, good music, great level design, art is gritty and contrasting which fits the theme of the game perfectly.

>Streets of Rage 2
Bright and colorful looks more like a 90's Saturday morning cartoon than an 80's action movie. Rushed out the door in under a year after SoR1 blatantly unfinished, some stages are missing bosses and enemies/bosses are copy pasted multiple times, level design is poor with most stages being nonsensical with the feeling they were just thrown in with no rhyme or reason just to fill a checklist, many features are missing such as 2 player team attacks, stage hazards, pitfalls, weapons, fat enemies can be thrown like normal etc. Combat is very slow and infinites are rampant, game is horribly unbalanced and extremely easy even on "mania" the game also has many game breaking glitches and exploits such as getting infinite lives and random crashes.

>Streets of Rage 3
Return to its roots, more gritty and darker than SoR2, game-play and combat is the best it has ever been its fast fluid and has more depth than the other games, level design is also great with branching paths, multiple interactables, stage hazards. 2 player team attacks are back and fat enemies can no longer be thrown like regular enemies, most of the missing weapons from SoR2 also return. Bosses are all unique with interesting and unique mechanics making them very fun to fight against, the game has multiple hidden extra characters and bonuses and the game is very challenging. SoR3 actually pioneered a new genre of music

>> No.3921213

>>3920795
alright, i had to respond to this.

some people on some boards seem to behave like if you're an american, you must have shit taste or be a shitty person. when i read that shit, i want to puke. i feel angry. i bet my pupils are pinpricks.

>> No.3921264

>>3921213
I meant it though, the music in SoR 3 was//is popular in Europe

>> No.3921313

>>3921264
i can't tell if you're saying americans have shit taste, or they just have different taste.

>> No.3921340

>>3921313
Let's just say that Americans can't appreciate most forms of Electronic music

>> No.3921379

I like SoR1 better but that's more because I like the sprites than anything else, really.

>> No.3921482

>>3921340
Yeah, how dare we not like a minute of nothing followed by five minutes of the same 5-10 second loop (with minor variations to appease your autism) followed by another two minutes of nothing.

Don't get me wrong, I love electronic music, but Sturgeon's Law applies to it even harder than any other genre due to how easy it is to make compared to genres such as metal or classical.

>> No.3921512
File: 76 KB, 693x648, FB_IMG_1491244174121.jpg [View same] [iqdb] [saucenao] [google]
3921512

>>3918705


>trying this hard

>> No.3921535

>>3921482
You know there are other forms than the simple radio shit you are referring to?

>> No.3921773

>>3910987
>why do people prefer sor 2 over sor 1?
You mean why do they prefer either of those over Bare Knuckle 3?

>> No.3921806

Streets of Rage tier list

>Characters:
SOR3 > SOR1 > SOR2

>Combat:
SOR3 > SOR1 > SOR2

>Level Design:
SOR3 > SOR1 > SOR2

>Bosses:
SOR3 > SOR1 > SOR2

>Weapons:
SOR1 > SOR3 > SOR2

>Music:
SOR1 > SOR2 > SOR3

>Extras:
SOR3 > SOR2 > SOR1

>> No.3922734
File: 241 KB, 1920x1080, excops.jpg [View same] [iqdb] [saucenao] [google]
3922734

>> No.3922856

>Music:
SOR1 > SOR2 > SOR3

at last someone says it. i don't understand all the fuss about sor2's ost. the best tracks are remixes from 1

>> No.3922858

>>3922734
>Lambada
I know that SEGA made a lot of things for Brazil, but I didn't know of this one.

>> No.3922914

>>3918705
>lol at that inspiration video
Cracks me up that some turbo autist was so pissed at Yuzo that he made a video. Shit is slanderous.

>> No.3922948

>>3911481
Nobody gave a shit about framerate in games until the 2000s.

>> No.3922976

>>3921482

Says the person whose country """"""invented""""" rap.

>> No.3923554 [DELETED] 

>>3921806
Hi, Corkscrew Blow.

>> No.3923565

>>3918705
>"a pirate ship" "an alien hive" "a baseball field"
The first two are parts of a theme park built by Mr. X to bolster his reputation, and the baseball field is a literal cover for an illegal fighting ring.

>> No.3923567

>Streets of Rage 1
Blaze > Axel > Adam

>Streets of Rage 2
Max > Axel >> Skate >>>>> Blaze

>Streets of Rage 3
Zan >= Blaze >>> Axel >>> Skate

This is canon.

>> No.3923898

>>3923565
>Mob boss building an amusment park to increase public reputation
>Building a baseball field to cover a fighting ring
Your headcanon makes it even more retarded

>> No.3923932

The first game was on Master System which far less people played. Also, 2 has a bit more depth.
https://www.youtube.com/watch?v=fKWmubZi8sg&list=PL6AEFEC4069A2D702
These things oddly enhance the gameplay, especially with co-op.

>> No.3924246

>>3916531
BK 3 is shit too. The game itself is bad, regardless of region.
>>3916673
That's because you're shit. I can down them in seconds.
>>3920795
Both were bad.

>> No.3926703

>>3923567
For SOR1 I think it's
Blaze > Axel = Adam

Axel and Adam are interchangeable imo.

SOR2 is spot on although I'd make it more like
Max > Axel >> Skate >>>>>>>>>>> shit >>>>>>>>>>> Blaze

SOR3 I think Zan is clearly the best. Blaze's jump kick is easy mode, but Zan's jab is just too damn good and long. Axel is only slightly weaker than Blaze. Some things that Axel has over Blaze are invincibility on his forward special, and an infinite punch combo. Also, his jump kick isn't as short as it looks, it has a couple invisible pixels for its hit box, giving it more reach than it would appear.

>> No.3926730

>>3916894
He speaks truth though.

>> No.3926750

>>3918705
>what most people don't know is that all the music in SOR2 is entirely 100% stolen
Thanks Reset Media, but half those songs don't even sound alike, while some information is an outright lie. Koshiro started sound production in 1991 while Ace of Bases' "All that She wants" was released a mere 3 months before SoR2 and had undergone numerous revisions before said release.
Don't worry though, I gave your video a view, maybe in a couple years it'll reach 14k views which would be staggering considering the double digit views that channel's content is generating, LEL.

>> No.3926762

>>3918705
(1/4)
>Lets begin with the meat of the game

>Combat
>The combat in SOR2 is incredibly slow and unresponsive, theres huge delays on everything moving and attacking is not fluid

....meaning that the emphasis on the combat is twofold: not getting surrounded, and getting the correct timing of the attack combo, depending your character. The reason (I think) that it is like this, is because they were trying to subtley take the game out of "mindless button masher" to "you have to watch what you do to make it through without dying a lot".

That subtle difference makes the game more interesting if you ask me.

>the super attacks in the game punish the player with huge chunk of health loss and are more or less completely useless outside of committing suicide unlike the other games which limit but dont punish the player for smart use of specials.

What you are thinking of really only applies to SoR1, where you had essential "smart bombs" to help clear the screen. The addition of the super attack de-insentivized the player from relying on the super, forcing you to actually apply some skill to your gameplay style. Even if you are only trying to spam Axel's "Grand Upper", you still have to weigh the vulnerability of being left open for so long against how many enemies are around you at all times, lest you want to get pummeled instantly.

SoR3 had the same Super Attack system in place, but they tweaked it so that A) you could use the Super Attack penalty free once the meter filled, or B) you could do street-fighter style input commands to do even more stylized Super Attacks at no energy cost whatsoever. The cost there though, is leaving yourself open to attack while trying to input the commands.

(cont.)

>> No.3926765

>>3918705
(2/4)
>SOR2 also has no coop/team moves, throwing the other player in the other games resulted in a powerful special attack which was both fun and rewarding, also holding the other player from the back gave them access to new moves like a long range kick that could knock down multiple enemies and vault attacks, these are COMPLETELY missing from SOR2

No argument there, that was silly of Sega to remove that feature. More importantly, the ability to kick-throw an enemy that has grabbed you from behind is gone as well because of this removal. I thoroughly enjoyed denying enemies the pleasure of sneaking up behind me by throwing them face first into their buddies.

>Another feature missing from SOR2 is the Fatguys, a staple of the series while they have a sprite in game they simply function exactly like normal enemies and can be thrown normally with no repercussions.

Personally I see nothing wrong with that. I absolutely hated forgetting mid-fight in SoR3 that Fatguys were too big to throw, and getting penalized for it.

>Level Design
>Another huge flaw in SOR2 is the level design. Levels in SOR2 are nonsensical and completely unfitting for the games setting, "a pirate ship" "an alien hive" "a baseball field" its just stuff thrown together with no rhyme or reason.

If you pay close attention, you can see that you are actually walking from locale to locale throughout the stages.

All 3 of what you described are part of what I consider "the amusement park" section of the game. So it makes perfect sense when you realize that the alien hive is just a theme park attraction, IE a haunted house sort of thing that you are just meandering through. Hell, there is even an arcade section within that same span of levels, implying that it's one large attraction of some sort.

Also, baseball stadiums are a real thing, and there is no reason that it couldn't be included in a game where you are running around offing a city-wide crime syndicate thug-by-thug.

(cont.)

>> No.3926769

>>3918705
(3/4)
>Aesthetics is only the tip of the iceberg with SOR2 however, stages in SOR are extremely short with many bosses being copy pasted and reused over and over again from previous stages giving the game an overall unfinished feel

It's called "getting around console limitations". While I agree that after a while, a lack of enemy variation starts to wear thin, there is enough of a scare towards the endgame, where you are essentially going through a mandatory Boss Rush Mode. Yes, it may be a cheap way of adding a difficulty spike, but think of how good it feels to down every boss in the game back-to-back, when initial encounters with them had you sweating because you had no idea what bullshit they were going to throw your way. It's pretty satisfiying, if you survive.

>Also once again the game removes series staples such stage hazards like pits, hazardous factory machines and others, and while the game has an excuse for lift stage it is completely impossible to actually throw someone over the side making it just another generic level.

Again, no argument from me here. It would have made the elevator level on Mania difficulty so much easier.

(cont.)

>> No.3926771
File: 37 KB, 605x454, 345345.jpg [View same] [iqdb] [saucenao] [google]
3926771

>>3926762
>you could do street-fighter style input commands to do even more stylized Super Attacks at no energy cost whatsoever.
What the fuck, I never knew that.

>> No.3926772

>>3918705
(4/4)
>Music
>While generally being praised as having good music what most people dont know is that all the music in SOR2 is entirely 100% stolen
>https://www.youtube.com/watch?v=1x8xnkxUNkM [Embed]

I thought that was pretty common knowledge by this point, but yes, that is definitely a strike against the game. But compared to what COULD have been in it's place (see: SoR3 soundtrack), I'm happy with what we were given, all things considered.


All that said: I know that people hate on SoR2 because it feels so damn clunky compared to SoR3, but compared to SoR1 it's a definite step up in terms of challenge, aesthetics, and overall feel. SoR1, while good, didn't feel nearly as satisfying to play. And SoR3, while being the best feeling game, falls flat because of the in-game timer that you aren't told about whatsoever, causing you to get far more "Bad Endings" than is necessary, even when you think you are making all of the right choices.

Still a great series though.

>> No.3926779

>>3926771

I'm not sure how well that works with the regular 3 button controller, but I know that, with the 6 button controller, you could hold the Y button, and (lets use Axel as an example) do a 3/4 circle motion [up-left-down-right] and he'd do his spinning Super Attack with a wider range, and end with (essentially) a Shoryuken.

It's great fun if you can pull it off.

>> No.3926836

>>3926772
No way the music of SOR2 is "stolen". I have seen the full video and yes, there are similarities, and even some PARTS of songs sound almost the same, but the actual full level compositions are pretty different even if some parts resemble others songs. Also in some songs like Spin in the Briddge or Dreamer I can't almost notice any similarities.

This is not like that guy from Onimusha that completely stole music of classic composers and included in the game.

>> No.3926885

>>3916930
Yeah, it was an animatronic. It boggles my mind how hard this is for people to understand.

>> No.3926943

>>3926836
>No way the music of SOR2 is "stolen"
Are you fucking high?
https://www.youtube.com/watch?v=SpjnzxtZ6Qg
https://www.youtube.com/watch?v=xTHX8UD6KDI

>> No.3926965

>>3916930
>>3926885
how does it make it better? it's even more stupid

>> No.3926975

>>3911501
Though golden axe did it from the get go.

>> No.3926980

>>3916871
>Thinking house is better than techno

Plebeian.

>> No.3926990

>>3926965
Why is it such a big thing for you? Do you even fucking realize that villains(video game and cartoon) of the 90s did even MORE batshit crazy things? Why is an 'amusement park deathtrap' such a stick up your ass?

>> No.3926992

>>3918705
>The combat in SOR2 is incredibly slow and unresponsive, theres huge delays on everything moving and attacking is not fluid

Play on a CRT.

>> No.3926997

>>3926990
it completely ruins the immersion

>> No.3927002

>>3921213
>some people on some boards seem to behave like if you're an american, you must have shit taste or be a shitty person.

Because it's obviously true.

>> No.3927003

>>3922858
Are you underage? "Lambada" was a huge, huge worldwide hit song (and dance) shortly before Streets of Rage got released.

Even I, as a six-year-old who didn't care about pop music, knew was Lambada was.

https://www.youtube.com/watch?v=iyLdoQGBchQ

>> No.3927004

>>3922734
Yes, they're ex-cops. You're starting to grasp the deeply complex story.

>> No.3927041

>>3926990
>Why is an 'amusement park deathtrap' such a stick up your ass?

He hates fun, apparently. Unless it's something that "must logically be spoonfed to me via realistic looking cutscene", it sucks.

>>3926997
>ruins the immersion

Is it the alien looking thing, or the fact that it wrecks your shit every time you reach it?

I figured trying to survive being killed would be more immersive than throwing the control down going "omg an alien this is too silly I can't play this"

ffs

>> No.3927105

>>3926943
japs did this all the time, they just perfected already cool tunes

https://www.youtube.com/watch?v=8aDE6rVxELE
https://www.youtube.com/watch?v=hnUS4_zDOHI
https://www.youtube.com/watch?v=AmMONkNFT6I
https://www.youtube.com/watch?v=6oNBURnc09g

>> No.3927269

>>3926943
Yeah, this is the more obvious choice and probably "SOR Mix" too, but the rest of the soundtrack is still very original, even if the are bits that resemble other songs. A pair of similar songs doesn't make a full soundtrack "stolen". Even a lot of the songs he supposedly ripped of are very similar between them because they share a muscal style.

Koshiro is not a hack even if I thing he has lost some touch after the 16 bits.

>> No.3927412

SOR3 is a good game. Very fun, as long as you use one of the stronger characters like Blaze or Zan. If you start off with Axel or Skate then you will hate the game. Of course, once you get decent at the game you can do just as well with Axel and Skate. Also, the clown boss and the sisters on stage 2 are some of the most annoying bosses in the game because they dodge around a lot. So that can turn people away from the game early on, without giving the rest of the game a chance. My biggest pet peeve about the game is the disco level because all the light effects actually hurt my eyes.

Another criticism is that the action isn't as satisfying as SOR2. SOR2's attacks had so much oomph and rawness. The whack of the pipe, the swsh of the katana, the CRACK of Max's atomic drop, the d-d-d-d-d-d-du of Skate's corkscrew attack, etc combined with the immense damage made SOR2 one of the most satisfying and cathartic beat em ups ever made. The only comparable games in the satisfaction department is scarce. For example, Haggar doing the punch-punch-suplex on 10 enemies in a row is satisfying as fuck, Mustapha doing a drop kick and hitting 8 enemies at one time is satisfying as fuck, Max doing an atomic drop and landing on 2-3 other enemies is satisfying as fuck. SOR2 has tons of those satisfying moments. SOR3 barely has any at all. The only thing I can think of is how jump attacks do continuous tick damage on certain bosses and enemies who block. That is pretty satisfying to be honest. Overall, it doesn't even seem like you're punching and bruising dudes, it feels more like you're slapping them around.

>> No.3927750

>>3911227
Bare Knuckle 3 is great. That mess that got the Streets Of Rage label slapped on it was disappointing. I prefer to play the fan translated ROM. So much more depth to the system.

>> No.3927757

>>3920694
I think SOR3 gets a lot of flack because of all the bullshit around changing all the character pallettes and toning down the story.

>> No.3928234

>>3920705
Yep. Axel's legs are stumpy and weird.

>>3927757
The biggest criticisms are about the game mechanics and music.

SOR3 is actually superior to BK3 in gameplay. BK3 is way too easy even on the hardest difficulty. It's actually the easiest game in the series. SOR3 is nice and challenging. SOR3 made Skate and Roo a bit better too, which they needed. Skate's blitz hits on the first frame in SOR3, and Roo's punches hit twice and his jump is higher.

>> No.3928253

>>3927412
>SOR3 barely has any at all. The only thing I can think of is how jump attacks do continuous tick damage on certain bosses and enemies who block.

The 2 and 3 star blitz moves all kicked ass, as long as they didn't make you charge into pits. The weapon special attacks were great too. Except for Zan, but had had great throws instead. And you could throw people into pits a lot, kick barrels on them, you had one level where the wind affected how far they fell, and play as Shiva and Vicity.

Unfortunately the game got boring as shit from stage 4 onwards, the graphics were much worse, the enemy variety was lame, the music got annoying fast (I love it, but some of the tracks are just annoying, like all of stage 4), and like you said the sound effects were bollocksed up. Not only do they sound crap, you don't even have any variety, only 2 or 3 weak slap sounds and one heavy hit sound. SOR2 had 4 basic hits, 2 of those bassy back-breaking sounds, and quite a bunch of other unique sounds for weapons and some of the special moves.

The worst offense however has to be the fact that you cannot hit people if they are halfway off screen, while in SOR2 you could hit people even completely off screen. And the Electra clones staying down for half minute unless you move away. It completely breaks the pace of the game.
I'm also not fan of the enemy placements either. You get 12 types of generic punks and the only sub-bosses were Ash and the clown and the kangaroo. And a few generic punks who moved super fast and had three times the health for no reason. SOR2 had a clear hierarchy of enemy strengths on the punks, and spiced things up with mid-bosses all the time.

The game needs proper balancing and polish. It feels like a rushed, half-assed game.

And note that I mean BK3, not SOR3, since SOR3 was a joke.

>> No.3928259

>all these autists ITT

I remember getting a sega six pack as a kid with SOR 1 and Golden Axe.
Couching down with the senpai and smashing skulls is a comfy memory for me. Neither game is flawless but damn were they fun back then. They both still are, my girl and her brother both fight over who gets to play Golden Axe with me on the wii these days. Makes me feel like I'm reliving the dream.

Super Hang On was on that cart too, and it beat them both. Just saying...

>> No.3928261

>>3928253
I agree. SOR2 had fantastic enemy variety. The different enemy combinations actually make a big difference and require different strategies to beat. SOR3 enemies can all be beaten in the same manner and the enemy combinations are mostly irrelevant. Also, SOR3 has way too many generic weakling enemies, while most of the enemies and bosses in SOR2 are memorable.

>> No.3928281
File: 136 KB, 971x717, 1492214672580.jpg [View same] [iqdb] [saucenao] [google]
3928281

>>3928259
>Sega six pack
My African-American. Would play SoR and Golden Axe with my sister all the time when I was a kid.

>> No.3928283

>>3928259
Sega Six Pack was 10/10

>> No.3928309

>>3921482
Strawman harder

>> No.3928372

lame fucking thread mate

>> No.3928546

>>3926943
>dat cherry picking
The fact that you showed so few examples just goes to show how little faith you have in your own assertions.
>>3927412 sums it up best.

>> No.3928548

>>3928546
>>3927269 rather

>> No.3928608 [DELETED] 

>>3927412
>
Another criticism is that the action isn't as satisfying as SOR2. SOR2's attacks had so much oomph and rawness. The whack of the pipe, the swsh of the katana, the CRACK of Max's atomic drop, the d-d-d-d-d-d-du of Skate's corkscrew attack, etc combined with the immense damage made SOR2 one of the most satisfying and cathartic beat em ups ever made
No, just no

>> No.3928612

>Another criticism is that the action isn't as satisfying as SOR2. SOR2's attacks had so much oomph and rawness. The whack of the pipe, the swsh of the katana, the CRACK of Max's atomic drop, the d-d-d-d-d-d-du of Skate's corkscrew attack, etc combined with the immense damage made SOR2 one of the most satisfying and cathartic beat em ups ever made
No, just no

>> No.3928645

>>3927412
>Another criticism is that the action isn't as satisfying as SOR2. SOR2's attacks had so much oomph and rawness.
I notice people always try this asspull when they literally have nothing else to fall back on
>i-i-it lacks o-oompf
Come back when you actually have a real argument

>> No.3928649

>>3928253
This is bait, SoR3 has way more enemy variety than SoR2, also you can hit enemies offscreen provided they are still within reach you are talking utter shit.

>> No.3928665

>>3918705
This SoR2 was a fucking awful game, makes me wonder if the retards dick riding it ever played any of the other games in the series at all.

>> No.3928693

I still prefer grappling and throwing in SoR2, you don't get that satisfying grab and throw combat in 3.

>> No.3928705

>>3928693
Throws/grabs are way more satisfying in SoR3, you also get 2 player combination throws in SoR3 unlike SoR2

>> No.3929139

>>3911227
Having never played the Japano version what makes it better than the one the West got?

I actually like SOR 3 outside of the cancerous music. I think the only track I enjoy is the one when you fight the twins/robot axel

>> No.3929151

>>3929139
The only track that's even listenable in SoR3 is Stage 7B, and it's not even a mandatory stage.

https://www.youtube.com/watch?v=AGIkRS6TF-4

Everything here is random trash spewed out by a computer.

The music in SoR3 is just like the rest of the game anyway. It screams "This could have been as good as SoR2 if they wanted it".

>> No.3929172

>>3929151
Except the fact that SoR3 is infinitely better than the disappointment that was SoR2

>> No.3929383

>>3929139
Biggest complaint i see is "its too hard"

>> No.3929401

>>3928612
>>3928645
>>3928649
>>3928665
>>3928705
>>3929172
Streets of Rage 3 is garbage.

>> No.3929414

>>3929139
>Having never played the Japano version what makes it better than the one the West got?

It uses the original palette, isn't censored, the story isn't full of plot holes, and the difficulty isn't fucked in the ass so you can actually get the 3 star blitz moves which are the most fun things in the game.

>>3928649
SOR3 has every enemy recycled as a generic punks. You have 5 big bens on the screen at the same time, or 3 electras and 3 Garrets, or 6 karatekas, or 6 ninjas, and none of them pose a bigger thread than a couple Donovans. You have to watch out for flying kicks or ground rolls instead of punches and uppercuts and that's it. The only mid-boss is the gunman agents, and they aren't noteworthy since they spend more time getting up than average punks. All the enemies are just boring, weak, and not challenging.

SOR2 has 2 generic punks, two stronger type of enemy punks with different moves (Signal and the bikers), and several mid bosses all with different moves. The thing is, all the mid bosses have very varied and threatening moves, especially when complimented with generic punks. And the game then goes through tons of permutation of them (the stage 7 elevator).

>> No.3929416

>>3929401
Yeah, but BK3 is at least passable, partially because it is so fast, has weapon specials, and has blitz upgrades.

>> No.3929509

>>3928649
>you can hit enemies offscreen provided they are still within reach you are talking utter shit.

In SOR3 an enemy has to be partially on-screen for a hit to register, very often they have half their body hanging into the screen but you cannot hit them yet. It's the worst against bosses, who get pushed back from attacks, so a longer combo may end up pushing them out of the screen far enough for the last hits to not register.

In SOR2 you can hit enemies who are so far out of the screen that you need a flying kick right on the screen border to reach them. ie. they are completely off the screen and you are half off the screen, and still reach them. This also works the other way, for example the stage 7 bosses can down you with their explosions if you kill them off screen and do another jumping kick towards their husk.

>> No.3929548

>>3929401
Streets of Rage 2 is garbage.*

>> No.3929558

>>3929401
No, Streets of Rage 3 is easy the best game in the series.

>> No.3929561

>>3929509
So you are saying SoR2 is a shitty poorly programmed game?

>> No.3929579

>>3929509
>In SOR3 an enemy has to be partially on-screen for a hit to register, very often they have half their body hanging into the screen but you cannot hit them yet. It's the worst against bosses, who get pushed back from attacks, so a longer combo may end up pushing them out of the screen far enough for the last hits to not register.
LITERALLY just tested this, you are wrong, the only time you cant hit an enemy off screen is if its too far away and your hitbox cant reach.

Enemies in general are smarter in SoR3 if you stand still mashing attack they move round and flank you rather than just running into your attacks like in SoR2

>> No.3929636

>>3928705
Maybe to you, but picking dudes up and slamming them to the ground as Max is far more satisfying to me, there's a lot of weight behind those attacks and the feedback you get from them is top notch

>> No.3929656

>>3929636
Max's throws look lame as fuck

>> No.3929658

>>3929579
>the only time you cant hit an enemy off screen is if its too far away and your hitbox cant reach.

Doesn't explain why you can't hit them with throws either if they are offscreen. There's an invisible wall on the sides, and if an enemy is past it, they will not register any hitboxes at all. So in essence, the playfield is smaller because of that.

I imagine they removed offscreen hitbox scans so they could speed up the game (it runs some 20% faster than SOR2).

>Enemies in general are smarter in SoR3

Stay in one plane in front of a karateka who is halfway off the screen and they won't approach you, ever. Not until you move up/down a bit.

>just running into your attacks like in SoR2

Play it in a difficulty higher than Very Easy.

>>3929561
>So you are saying SoR2 is a shitty poorly programmed game?

Poorly programmed compared to what, the money room you can enter indefinitely in SOR3 Stage 6 until your score is maxed out?

>> No.3929664

>>3922948
Not like you were even alive back then if you truly believe that.

>> No.3929665

>>3929656
And which throw(s) in SOR3 looks better?

>> No.3929670

>>3928705
>Throws/grabs are way more satisfying in SoR3,

The only thing more satisfying in them is that you can do more of them faster. They make this unimpressive thud sound and they only do good damage because normal combos do insignificant damage.

None of that compares to doing a backbreaker with Max, which does nearly a full health bar (potentially to multiple enemies), while sounding like they got skulls heads caved in with an iron pipe.

>you also get 2 player combination throws in SoR3 unlike SoR2

I used to play SOR3 in multi every weekend with friends as a kid for years. Nobody used the 2p combinations, ever.

>> No.3929683

>>3929665
You know I really wonder that too. Axel and Blaze have the exact same throws (they just don't work against fat guys now). Skate had his stomach kick gimped into a completely awful, weak throw in SOR3. Victy doesn't even have any throws.

So you have Zan and Shiva. Zan has a one handed backwards throw which is okay. Then a two handed one where he grabs the enemy, shakes them, and drops them. It looks silly. And another where he just pivots his flips people behind above his head, which looks downright stupid.

Shiva has his back slam where he lifts a guy up and slams them to the ground, which is nice, but is the same thing as Axels back throw.

None of those compares to Max putting the enemies in an unbreakable chokehold, or doing a german suplex.

>> No.3929732

>>3929658
>Doesn't explain why you can't hit them with throws either if they are offscreen
Except you can

>There's an invisible wall on the sides, and if an enemy is past it, they will not register any hitboxes at all.
I have JUST tested it, you are wrong, provided your attack reaches it hits.

This is something you can easy test yourself on stage 1-2 with the barrel/tires just after the fat guys, you can break it before it becomes visible.

Stop shitposting

>> No.3929736

>>3929665
All of them, max's throws are literally the worst, they are hardly even animated.

>> No.3929740

>>3929670
>Nobody used the 2p combinations, ever.
Speak for yourself

>> No.3929776

>>3929658
>the money room you can enter indefinitely in SOR3 Stage 6 until your score is maxed out?
You can do this in SoR2 on the very first stage to get infinite lives.
https://www.youtube.com/watch?v=dgLZcsefIGI

>> No.3929832 [DELETED] 

>SOR 3 soundtrack is way ahead of its time XD
No. The style is run-of-the-mill 90s techno, so it's perfectly "from its time". It's also bad, dated techno, with terrible sound quality. And sound quality is everything in this kind of music.

>now my tastes matured and I understand the point Yuzo was trying to make, omg so deep XDDD
No. You tortured your mind into finding a logical explanation for this musical mess. It's still a mess though.

>it invented dubstep XDDDDDDD
No. Stop being 14 years old.

>> No.3929838

>>3929832
Id take the original SoR3 music over the stolen literally copy pasted sound track of SoR2 any day.

>> No.3929853

>>3929776
>You can do this in SoR2 on the very first stage to get infinite lives.

1. Not in single player you can't.
2. SOR3 has all of SOR2s bugs anyway

>> No.3929858

>>3929838
>well it's shit but it's ORIGINAL

>> No.3929876

>>3929853
>1. Not in single player you can't.
Hit P2 start, do glitch, once done kill P2 and move on

2. SOR3 has all of SOR2s bugs anyway
No it doesn't, for a start Max isn't even in SoR3

>> No.3929932

>>3929732
>on stage 1-2 with the barrel/tires just after the fat guys, you can break it before it becomes visible.

That's a static object, not a moving enemy. Against any of the moving enemies, you can't hit them off screen with a throw. Or otherwise.

And if the enemy only has a few pixels of its body on screen, you can't yet hit them, despite attacks reaching them. They can be partially on the screen, yeah, but if they are only a few pixels in, you won't hit them.

You also can't grab them unless they are close enough on the screen, SOR2 was more lenient and allowed you to grab an enemy while it wasn't completely on screen yet.

>provided your attack reaches it hits.

Zans forward + A reaches offscreen a lot, and never hits offscreen enemies.

>> No.3929959
File: 1.54 MB, 320x224, bk3xy4.webm [View same] [iqdb] [saucenao] [google]
3929959

>>3929732
>I have JUST tested it, you are wrong, provided your attack reaches it hits.

sure you did.

>> No.3929962

>>3929932
>That's a static object, not a moving enemy. Against any of the moving enemies, you can't hit them off screen with a throw. Or otherwise.
Yes you can you shitposting faggot i LITERALLY tested it.

Also if an enemy moves out the way of an attack its not the same thing as "hitboxes not working" dont try that goalpost moving shit here

>And if the enemy only has a few pixels of its body on screen, you can't yet hit them, despite attacks reaching them.
Yes you can, it was just tested

>You also can't grab them unless they are close enough on the screen, SOR2 was more lenient and allowed you to grab an enemy while it wasn't completely on screen yet.
Yes you can, provided they are in your grab range they can be grabbed

>Zans forward + A reaches offscreen a lot, and never hits offscreen enemies.
Yes it does.

No amount of shitposting is going to change facts

>> No.3929964

>>3929962
see
>>3929959

>Yes you can, provided they are in your grab range they can be grabbed

In SOR2, yes, but not in SOR3.

>> No.3929965

>>3929876
>Hit P2 start, do glitch, once done kill P2 and move on

You are literally retarded.

>> No.3929970

>>3929962

See >>3929965

>> No.3929978
File: 34 KB, 640x448, it hits.png [View same] [iqdb] [saucenao] [google]
3929978

>>3929964
>Purposefully standing off axis so it doesn't hit
>Forward A hits in the webm anyway because you forgot specials have a larger hitbox

Meanwhile in reality

>> No.3929982

>>3929970
see >>3929978

>> No.3929984

>>3929978
>Purposefully standing off axis so it doesn't hit

I move up and down in the video specifically for that and still don't hit, and forward+a doesn't hit it either.

There's also that small detail where I stand in place for half a minute and the AI won't bother attacking until I move off axis. This was on Very Hard mode.

great fucking game yeah.

>> No.3929989

>>3929984
>Use f+A
>Falls over
>comes back on screen
>less health
>conveniently trying to ignore the screenshot and post that proves you wrong

Who exactly are you trying to kid here?

>> No.3930004

>>3929989
His health dropped because I hit him before with the dash. When you hit an enemy while his health is not displayed (due to being hit by a throw, or another enemies health bar being displayed), then his healthbar will get updated with animation only on the next time it is displayed.

And this is ignoring the facts that
- the normal punches have enough range to scratch his back but don't his either
- if I hit him, his healthbar would've come up earlier
- f+A causes knockdown, so he would've needed to stand up first, instead of instantly walk around.

>> No.3930007
File: 35 KB, 643x449, off screen hit.png [View same] [iqdb] [saucenao] [google]
3930007

>>3930004

>> No.3930013

>>3930007
now do it on stage 5.

>> No.3930045

>>3929736
Again, to you, I'm fond of doing the jumping slams and throws Max has after grabbing a guy and throwing their dumb ass in the air, landing a backbreaker and draining an entire lifebar from a boss never stops being satisfying

>> No.3930065

>>3930045
Nothing says satisfying like 2 frames of animation.

>> No.3930080

The Streets 3 retard is still at it on this board? He's been at it since 2010. What a genuine retard.

>> No.3930082

Whats the name of that monster in OPs pic?
Derelios?
Verelios?
Veaeliis?
Oeaelios?

Im sure im not the only one who still can't read the name of that boss 1992 years later

>> No.3930093

>>3930082
Vehelits

>> No.3930201

>>3930080
His autism is comparable to ACfag's from /v/, I'm sure this fool originates from /v/ as well. Cry as he might, I still love SoR2 and will love it the best.

>> No.3930281

>>3910987
It was the fucking 90's dude. Don't you fucking miss the goofy sci-fi ideas from that era?. Are you such autist that those little things bother you? Not everything has to be a competition or this mentality thing of:

>LE PICK A OR PICK B XD!!

What a fucking retard. Also gameplay was so much fucking better in 2 and the music was like retrosex.
But I don't mind about it, I love all streets of rage, even with their flaws, cliches and stupid action movie plots.

>> No.3930662 [DELETED] 

>>3930201
Why are you replying to yourself, do you have autism?

>> No.3930681
File: 359 KB, 1130x779, Giger-Li-I-Litho-Morpheus-Galler_1.jpg [View same] [iqdb] [saucenao] [google]
3930681

>>3930281
Gameplay in 2 was absolute garbage literally the worst gameplay in the whole series, it was such a huge disappointment. The game is only remembered for its music which is 100% stolen, so was that entire level and boss.

>> No.3930701

So what did you guys think of the SoRemake? I thought it was alright, the expanded moves for the characters was cool, and giving Max the ability to run and tackle fuckers was awesome. Beats the hell out of sliding everywhere

>> No.3930707

>>3929858
>shit

>>3929832
>bad techno

>> No.3930731

>>3930701
It's good but last time I checked, the enemy AI wasn't good and their definition of difficulty in the late stages is to throw a SHITTON of enemies at you at the same time.
In those regards it felt like it wasn't quite there in comparison with 1/2.

>> No.3930806

>>3930701
Its great, shame it doesn't have online coop.

>> No.3930868

>>3930707
I have lots of 90s techno records, and I can tell you: Yuzo did a bad job, it's no Dave Angel.

Also, the point of techno is not to provide a background music for children's games.

>> No.3930886

>>3930701
Not as good as SOR3.

>> No.3930919

>>3930701
Remake > 3 > 1 > 2

>> No.3930947

>>3930919
>fangame
>good

>> No.3930954

>>3930868
SoR 3's music isn't techno but rather Hardcore (and a few other styles) but no techno

>> No.3931068

>>3930947
>Sega didn't make it so its bad

>> No.3931074

>>3910987
Are there any beat em ups that are more than just walk to the right and spam the same few moves over and over?

>> No.3931109

>>3931074
SoR3 has a level where you move left

>> No.3931137

>>3930701
i didn't beat it yet but some remixes are great :
https://www.youtube.com/watch?v=UsjrxAhcH28

>> No.3931138

>>3931074
Are there any shoot em ups that are more than just shoot and do the same dodge over and over?

>> No.3931139
File: 106 KB, 960x720, Comix_Zone_1458995029.jpg [View same] [iqdb] [saucenao] [google]
3931139

>>3931109
My mind is blown!

Comix Zone is a little like a beat em up where there's more of a game to it beyond just the beating up, but there's hardly anything else like it.

>> No.3931141

>>3931138
No, but shoot em ups are a genre I find almost as boring as beat em ups.

>> No.3931283

>>3931141
enjoy having shit tastes then

>> No.3931303

>>3931068
>fans did make it so its good

>> No.3931316

>>3931303
I cant tell if this is bait or you are just retarded.

>> No.3931337

>>3931109
>SoR3 has a level where you move left

It also has a level where you go around in an elevator entering different rooms, to find two switches so you can rescue an army general. It has a time limit, if you run over it, gas fills the room and starts killing the general. Whether you rescue him successfully will change the next, final level, and the ending.

however,
>>3931074
>more than just walk to the right and spam the same few moves over and over?

SOR3 fails in that point, you can just use jump kicks or 3 star blitz moves over and over. Sometimes you have to use throws instead, but anything else is just getting flashy.

>> No.3931340

>>3931068
More like
>Sega didn't make it, so it can't be bad

>> No.3931453

This thread is what happens when you respond to shitposters rather than reporting and ignoring them.

All of you should be ashamed.

>> No.3931476

>>3931337
>SOR3 fails in that point, you can just use jump kicks or 3 star blitz moves over and over.
Except you cant because half the enemies in the game have anti airs

>> No.3931482

>>3931476
>Except you cant because half the enemies in the game have anti airs

Donovan and the karate dudes are now half the enemies in the game?

>> No.3931492

Streets of Rage 2 is good but its piss fucking easy. Play as Axel and you just fucking win.

>> No.3931638

>>3931492
>playing sor2 in anything else than hardest/mania
shiggy diggy

>> No.3931703

>>3931476
Gee. Thank goodness you can manuever during your jump so that you can hit enemies with the very tip of your toes without getting anti-aired. Zan doesn't need jump kicks, he can just hug the bottom of the screen and tackle all day. WOrks even better than jump kicks.

>> No.3931706

>>3931492
Yeah, now try that on Hardest/Mania.

>> No.3932048

>>3931706
lmao SoR 2 "maina" is easier than SoR3 normal mode.

>> No.3932206

>>3932048
>pick Blaze
>do jump kick
>hit with toes

>> No.3932665

>>3932206
>pick Blaze
>do jump kick
>get anti aired or evaded

Meanwhile in SoR2
>pick anyone
>jab infinite everything including bosses

>> No.3932678

>>3931283
Sorry I don't like boring games?

>> No.3932913

>>3932048
>lmao SoR 2 "maina" is easier than SoR3 normal mode.

You can beat SOR3 on Very Hard with Blaze by spamming her jump kicks and 2-3 star blitz moves.

As long as you don't fall asleep on the train level, anyway.

>>3932665
>>jab infinite everything including bosses

Doesn't work with everyone (Max slaps too slow... but not that you need to do this with Max, he can do 2 lifebar damage with a combo), doesn't work against all bosses (most of them recover faster, or block), and doesn't work if you have more than 1 punk on screen (they hit you in the back).

>> No.3933118
File: 2.57 MB, 1600x900, 1474436431035.png [View same] [iqdb] [saucenao] [google]
3933118

You think Sega's ever going to revisit the Streets of Rage series?
Would you want them to?

>> No.3933121

>>3933118
No and no.

And the only reason they revisit old characters is because fans who liked their old games ended up game coders themselves. Otherwise they'd still be shitting out emulated copies of Sonic 1.

>> No.3933124

>>3932913
>doesn't work against all bosses (most of them recover faster, or block), and doesn't work if you have more than 1 punk on screen (they hit you in the back).
Yes it does, no boss can escape it, the only boss that can get out of it is Abadede and he is easy enough to exploit without being hit.

and no btw you cant just jump kick because enemies who have anti airs have no hurtbox during those moves, this includes scarabs slide.

meanwhile you literally can beat SoR2 by doing nothing but jump kicks because on SoR2 anti airs have no invulnerability.

SoR2 you can also get infinite lives on literally the first screen, as well as enemies being so dumb they will literally walk into your attacks.

>> No.3933138

>>3933124
>Yes it does, no boss can escape it

Show me a video of you doing it against Bear or Shiva, or one where you take down full health of any boss on Mania. I'll wait.

>and no btw you cant just jump kick because enemies who have anti airs have no hurtbox during those moves, this includes scarabs slide.
You kick them while they are not sliding then.

>meanwhile you literally can beat SoR2 by doing nothing but jump kicks because on SoR2 anti airs have no invulnerability.
Watch out, your trolling starts to slip.

>SoR2 you can also get infinite lives on literally the first screen,
Nope.

>as well as enemies being so dumb they will literally walk into your attacks.
Not on Mania no. Meanwhile, in SOR3 enemies just stand in place off screen for as long as you are in the same plane as them. Infinitely.

>> No.3933160

>>3933138
>>SoR2 you can also get infinite lives on literally the first screen,
>Nope.
Yep
https://www.youtube.com/watch?v=dgLZcsefIGI

>> No.3933167

>>3933138
Literally LITERALLY no damage on mania but spamming jump kick
https://www.youtube.com/watch?v=rfXXiCCkmWU

Watch how they keep running into his attacks

>> No.3933178

Hey guys Bear was such a hard boss, no way to trap him in an infinite loop at all
https://www.youtube.com/watch?v=WDUm188nIhw

>> No.3933206

>>3933160
infinite points != infinite lives.

>>3933167
tool assisted

>>3933178
not using neither flying kicks nor the standing punch loop.

>> No.3933215

>>3933206
>infinite points != infinite lives.
Points give lives you fucking moron, do you even play the games you shitpost about? you can even see his lives going up in the video...

>> No.3933219

>>3933215
The point counter maxes, so you can't get infinite lives.

>> No.3933230

>>3933219
Maxing out the score doesn't stop you gaining lives, even if it did you would have hundreds by then.

At least TRY to make it less obvious you're shitposting next time.

>> No.3933248

>SOR3 shitposter

Ahh... so this is what mental illness looks like.

>> No.3933254

>>3933215
It's a bug exploit dude.

>> No.3933257 [DELETED] 

>>3933248
>Gets BTFO
>Resorts to shitposting
Classic SoR2 samefag

>> No.3933262

>>3933254
No one said it wasn't

>> No.3933408

It's an alien section in an amusement park level. It's not ACTUALLY a fucking alien monster

>> No.3933854

Just found out that there's a big gameplay difference for Zan in SOR3 and BK3.

Zan's air chop seems to do more hits in BK3. So you can do an infinite like punch, punch, air chop, punch, punch, air chop, repeat. Doesn't work in SOR3.. not sure why. Maybe the last hit was removed? Or maybe because enemies have quicker stun recovery in SOR3.

>> No.3933905

>>3918705
git gud

>> No.3934020

>>3927105
https://www.youtube.com/watch?v=K6G_nFcAjDk

Better version.

>> No.3934173

>>3933905
Why would he need to, its not like sor2 is hard, its the easiest game in the series.

>> No.3934195

>>3934173
You need to stop trolling.

>> No.3934205

>>3934195
This is bait

>> No.3934330 [DELETED] 

>>3918705
https://www.youtube.com/watch?v=bp68mGKtDDw

>> No.3934343 [DELETED] 

>>3934330
Holy shit Yuzo Koshiro is a fraud.

>> No.3934525

report and ignore

>> No.3936057 [DELETED] 

>>3918705
What the fuck why did my post showing SoR1's music being just as blatantly plagiarized get removed but not this?

>> No.3936765

>dkg whining why it's posts keep getting deleted

>> No.3936795

>>3936765
>dkg posts on other threads
I didn't even think of that and the thought of his faggotry spreading to other threads disturbs me

>> No.3936951

Disappointment

Pretty much the best word to summarize playing SOR2

>> No.3937843 [DELETED] 

>>3918705
https://youtu.be/1x8xnkxUNkM

>> No.3938110

>>3936951
Oops. Sorry guys, I meant to say SOR3.

>> No.3938203 [DELETED] 

>>3918705
https://youtu.be/bp68mGKtDDw?t=1

>> No.3938216 [DELETED] 

>>3938203
Holy shit Yuzo Koshiro is a fraud.

>> No.3938625

>>3938110
>SOR2 samefag is literally this desperate.

No i was right the first time SOR2 was a huge disappointment.

>> No.3938637

>DKG samefagging with itself again

>> No.3938662
File: 1.60 MB, 2678x870, sor.png [View same] [iqdb] [saucenao] [google]
3938662

>> No.3938664

>>3938662
Remake is lacking enemy AI, I wouldn't rate it above any of the original trilogy.

>> No.3939867

LOL that SOR3 shitter is retarded. You can do easy jab infinites in SOR3 too.

>> No.3940462

>>3939867
>SoR2 samefag still going

>> No.3940523

>>3910997
lol

>> No.3940956

>>3938664
Remake is a fangame, it shouldn't be rated at all

>> No.3941437

>>3922734
How do you get to be an ex-cop at the age of 21~23?

>> No.3941760

>>3926750
That channel really does have double digit views...it might actually be them in here lol

>> No.3942249 [DELETED] 

>>3938662
It's just as shit as SOR/BK3.