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/vr/ - Retro Games


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File: 23 KB, 418x250, wipeout-vs-fzero.jpg [View same] [iqdb] [saucenao] [google]
3906078 No.3906078 [Reply] [Original]

Which is the superior anti-gravity racing franchise, /vr/?

>> No.3906082
File: 50 KB, 465x698, 136294916874.png [View same] [iqdb] [saucenao] [google]
3906082

>>3906078
They are both good series with markedly different styles, its just a matter of what you like.

>> No.3906090

>>3906082
I only played Wipeout on my hacked Vita, and it's so obvious they're different sci-fi racing games.

Wipeout seems too easy though

>> No.3906092

F-Zero is the superior series, but Wipeout is breddy gut too

>> No.3906104
File: 87 KB, 640x817, SWEp1Racer PC cover.jpg [View same] [iqdb] [saucenao] [google]
3906104

>>3906090
Wipeout gets very hard to master the faster the courses get, Wipeout III is my favorite /vr/ Wipeout and I find it impossible to play on the higher settings without playing the same track enough to learn it well. The music makes it worth it.

Non-/vr/ wise try out the Zone mode in Wipeout Pulse/Pure for the PSP

As much as I love both series I find that pic related is easily one of the top tier /vr/ anti-grav racing titles.

>> No.3906112

>>3906104
Maybe I should play it more, but the one on Vita seemed so barebones in terms of control

It's practically hold accelerate and turn left or right. Not even trying to "over-simplify" it like a shitposter would.

Maybe I should try emulating a different one. The one on Vita is 30fps anyways which is retarded for any racing game game

>> No.3906116

>>3906112
I trust its the original you played? If so just jump to 3, its fantastic and has much smoother control.

>> No.3906137

>>3906078
Extreme-G

>> No.3906141

>>3906116
Only played Vita, forgot the name

I'll try out 3. I have high expectations though cause I fucking love GX

>>3906137
These had such potential, one more game and I bet it would've been fantastic

>> No.3906150

>>3906104
that game is shit, its not racing its just time trails the AI is so bad you don't ever see anyone else such a boring game glad I got rid of mine

>> No.3906158

>>3906150
Time trials are the meat of any racing game, kid.

>> No.3906189

>>3906150
You clearly never got anywhere in the game because it gets hard as fuck

>> No.3906191

>>3906078
WipEout, hands down.

>> No.3906320

>>3906078
F-Zero OFC. But Wipeout is not that bad. Except the vita version, what a fucking piece of shit.

>> No.3906331

>>3906150
I haven't played SW Racer in easily 15 years, but afaik the other racers would try to kill you and stuff, like in F-Zero.

>> No.3906353

>>3906090
Depending on which Wipeout game it is, the lowest of lows is brain dead easy, but the highest of highs is brain melting.

>> No.3906358

>>3906141
Whadda you mean? XGRA was perfect

>> No.3906386

Anyone have a Wipeout games tierlist?

>> No.3906394

>>3906358
I'm not even sure if I played this one, i thought there was only one on gamecube.

Going to download this

>> No.3906398

>>3906331
the problem is you get so far ahead because the AI is so bad that it's not even fun its just a race alone.

>> No.3906402

>>3906398
What about the highest difficulties? Anyway I remember the circuits being pretty challenging already, but I also remember having to attack or evade attacks by the CPU, you got an assigned rival iirc.

>> No.3906417 [DELETED] 

>>3906078
F zero. If u disagree you're doomed to cuckdom. Holy shit that other game is such fucking trash. Its only real accomplishment was being featured in that brilliant cheesefest movie 'Hackers'. That's it. Other than that it's a pos. If u enjoy it it's time to kys.

>>3906082
Cuck detected. Take your cuck diplomacy and shove it up you're bunghole. Wipeout is trash.

>> No.3906420

>>3906417
Okay, why is this opinion any more valid?

>> No.3906423

>>3906386
Elder God tier
>Wipeout 2097 / XL
>Wipeout 3 / Special Edition

God tier
>Wipeout HD / Fury

Good tier
>Wipeout Pure
>Wipeout Pulse

Okay tier
>Wipeout 2048
>Wipeout 64
>Wipeout

Shit tier
>Wipeout Fusion

TBD tier
>Wipeout Omega Collection

>> No.3906428

>>3906417
>>>/v/

>> No.3906452

>>3906423
cпacибo!

>> No.3906454

>>3906417
This post looks like falseflag bait.

>> No.3906461

>>3906078
>>3906078
>franchise
Both of these *series* have been mismanaged.

>> No.3906471

>>3906461
Didn't F-Zero finish off on a high note though?

>> No.3906482

>>3906471
I think GX wasn't the last one

But GX was the last console one

>> No.3906728

>>3906471
Two GBA games came out after Gamecube's GX.

>> No.3906783

>>3906423
How did they fuck up fusion so badly? I remember being so excited for that game on PS2 with 60fps and it just played terribly and was glitchy as fuck.

>> No.3906790

>>3906783
>they
Psygnosis got consumed by Sony in 2000 right after shipping WO3 Special Edition. People left, and the Liverpool people they merged with clearly weren't worth a shit. Explains why when they rebooted the series with Wipeout Pure, it still couldn't compete with the PS1 games and felt nothing like piloting a ship.

>> No.3906797

>>3906112
The campaign is stretched so you'll be in the slow speed classes for a while. It's good because you learn the tracks and gives you a chance to eliminate any bad habits before reaching the dumb ass speeds.

>> No.3906886

>>3906728
No wonder it fucking died. God damn it.

>> No.3906891
File: 126 KB, 500x444, fzerox.gif [View same] [iqdb] [saucenao] [google]
3906891

>>3906886
They aren't bad games though, they're like sequels to the SNES original.
They still missed an opportunity to release a new F-Zero for 3DS, could have been like a mix between X and GX.

Still, even with few games in the franchise, I still play F-Zero games to this day, especially X, my favorite.

>> No.3906908

>>3906891
>X over GX
Any particular reasons why?

>> No.3907049

>>3906104
for PC it was really good. Wip3out is also one of my favorite games.

>> No.3907079
File: 2.99 MB, 512x384, Aftershock The Max.webm [View same] [iqdb] [saucenao] [google]
3907079

>>3906078
Wipeout for me, but I can understand the appeal of F-zero. I am just a much bigger fan of tight racing circuits where the difficulty is the track, rather than the AI. I always felt that f-zero gave you too much room.
Also, Jet Moto.

>> No.3907095

>>3907079
Championship Edition > Regular

30 fps gives it totally different driving physics, for the better.

>> No.3907102
File: 2.96 MB, 512x384, Meltdown The Max.webm [View same] [iqdb] [saucenao] [google]
3907102

>>3907095
Oh yea bud, that's the version these webms are.

>> No.3907110

>>3907102
30 fps made the game stupidly easy on my first time playing, then getting to the last few tracks made me want to toss my controller because I kept falling off the track over and over. This might as well be a racing platformer where you have to brake more than you accelerate to catch these platforms. It's like I'm playing Super Monkey Ball or Rollcage Stage II scramble mode.

>> No.3907117
File: 2.98 MB, 512x384, Mach Schnel Technicianl.webm [View same] [iqdb] [saucenao] [google]
3907117

>>3907110
It's definitely about positioning before air time, that's for sure. I do wish you fall faster in the air, but I think it's to punish falling off the track more, and attempting skips.

>> No.3907198

>>3907079
>I always felt that f-zero gave you too much room.
I honestly don't think you're going fast enough. With most of the courses in the game the faster you're going the less roomy the courses get. Obviously there are exceptions, but they are designed with you going as fast as possible in mind and time attacking the games is immensely difficult. To be fair though, the only Wipeout I've played was Pure when it came out and I don't remember it super well so I may have misunderstood your intent.

>> No.3907620

>>3907079
>>3907095
>>3907102
>>3907110
>>3907117
Are they all good? I played 2 or 3 but it felt slow compared to those webms

>> No.3907628
File: 80 KB, 645x773, 1309205291001.jpg [View same] [iqdb] [saucenao] [google]
3907628

>>3906358
Still can't figure out how you're supposed to play this game without crashing into walls

>> No.3907641

>>3906423
64 is underated massively.

>>3906078
Wipeout ps1 games are the best racing games of all time after that forget them all, xl and 3 with a negcon on time trial phantom mode and you have yourself set for a longgg time of improvement through lines and execution and the aesthetics need no selling as they are the best, f-zero appeals more to plebs because it isn't as cruel and you can slide along walls and shit it's appearance is corny and the music is shitty butt rock stuff, never got the fascination with it. Wipeout xl/46/3 at pro level times = perfect execution of lines a clear test of skill, fzero pro = learn a ton of glitches and track skips and if gx then wiggle to win, garbage.

>> No.3907643

>>3907198
>the only Wipeout I've played was Pure
theres your problem, all the later ones are dumbed down massively.

>> No.3907680

>>3907620
Championship Edition (green label version) ups to the framerate and game speed to 30 fps, but reduces races to 4 competitors. The game speed happens to change the driving physics as well. I highly recommend it. The regular black label version runs at like 20-25 fps.

>> No.3907683

>>3906078
i like them both, but i really liked the left/right air brake system in wipeout

>> No.3907842

>>3907680
theres a pc port of jet mojo

>> No.3907849

>>3907641
Implying Wipeout games don't have a shit ton of glitches as well.

>> No.3907853

>>3907842
Doesn't mean the frame rate will go as high as your refresh or videocard allows. Or at least if Twisted Metal, Wipeout XL, or half of the PC games from that era is any indication.

>> No.3907885

>>3907641
>Wipeout xl/46/3 at pro level times = perfect execution of lines a clear test of skill, fzero pro = learn a ton of glitches and track skips and if gx then wiggle to win, garbage
I know this is bait, but Wipeout is about getting as much air as possible so you can skip parts of the track.
https://www.youtube.com/watch?v=BljfO3TxU3Q
https://www.youtube.com/watch?v=Oi8gM4SoJS0
https://www.youtube.com/watch?v=nchVv4nlOTs

>> No.3907898

>>3907885
Not bait, Cee unironically believes what he says.

>> No.3907998

>>3907885
>Wipeout is about skipping parts of the track
That's like saying a certain other racing game is about snaking. No it's not. Stop bringing player meta bullshit into objectivity.

>yeah CTR is totally about driving backwards to set yourself up for some epic hop over the ledge to skip the track

>> No.3908009

>>3907998
>this is how top level time attackers play wipeout and f-zero
>actually they play it like this
>Stop bringing player meta bullshit into objectivity
????

>> No.3908057

>>3908009
That's exactly my point, high level play is always about exploiting some meta. The very idea of high level play is the polar opposite of what a game is actually about. For example, Mario 64 is not about using BLJ on a staircase to skip 90% of the levels.

>> No.3908064
File: 2.99 MB, 512x384, Joyride Vampeera.webm [View same] [iqdb] [saucenao] [google]
3908064

>>3907620
3 is absolutely terrible, do not touch it if you know what is good for you
1 is good but 2 contains all of 1's tracks so you might as well play the championship edition of 2
>>3907198
Pure is an incredibly slow and clunky game even when compared to modern wipeout standards. Should have played pulse.

>> No.3908081
File: 56 KB, 418x509, 1427507773686.jpg [View same] [iqdb] [saucenao] [google]
3908081

>>3908057
The first post I replied to said people play these series in a certain way which I attempted to correct and say what people actually do, please understand.

>> No.3908291

>>3906150
>>3906189
>>3906331
>>3906402
>>3906398
Agree with the anon saying that SWE1: Racer is pretty much "you vs. the track" with the AI being mostly inconsequential. It's also a pretty easy game overall with the exception of the Abyss track, and once again it's all about you not fucking up and falling off, not much to do with challenging the AI for position.

The old Wipeout games have a bit of this, where the AI ships basically zoom ahead at the start and space out so you gradually pass them over the course of the race, but you have to race much better to overcome them. In Wipeout 64 especially you'd better have a couple perfect laps for a chance at 1st.

That said, E1 Racer was a cool game and I wish someone would make a similar style of racer again--lots of neat environments to go through, with open field areas, interesting hazards, and lots of "thread-the-needle" shortcuts.

>> No.3908304

>>3907079
>tight racing circuits where the difficulty is the track
>f-zero gave you too much room
Absolutely the appeal of early Wipeout games for me (and this is not a diss on F-Zero, GX kicks ass in a different style). Although I think Wipeout HD is a well-made game, once they got past the PS1 era, they changed the physics and got rid of the walls making you go "clonk" and slowing you wayyy down. This killed the feeling of nailing the perfect line, carving just the right way to take a corner and avoid the "clonks". It also makes wall-scraping a lot less intense when you know the punishment for going too far is just rubbing on the guardrail and losing a little speed instead of CLONK.

>> No.3908305

Why the fuck can't people enjoy two things at once?

Why does /vr/ always have to chose just one thing?

>> No.3908794
File: 391 KB, 800x800, 14871987381090.png [View same] [iqdb] [saucenao] [google]
3908794

>>3907079
>>3907117
>>3908064
Holy shit, why it's so aesthetically pleasing?

>> No.3909269

>>3906908
X has a track editor, death race, boring randomly generated tracks, and is balanced better.

>> No.3909279

I miss the sci fi racing games.

>F-Zero
>Xtreme G
>Wipeout
>P.O.D

I've been meaning to try that Fast Racing NEO eventually.

>> No.3909435

So what are you anon's favourite wipeout game? I think mine would probably be 2097, because, while I love 3, it keeps the aesthetic of the original intact while improving on gameplay in pretty much every way.

HD is also pretty good.

>> No.3910470
File: 2.95 MB, 512x384, CliffdiverThe Max.webm [View same] [iqdb] [saucenao] [google]
3910470

>>3908794
PS1 graphics can look sweet when it's done well. 3 is terrible as I said but it's also a beautiful game.
>>3909435
standard 3. It's got it's flaws when compared to 2097 for sure, but the ship balancing, track design, and general atmosphere and presentation are fucking top tier. Not to mention the improved handling from even 2097, which at the time I thought had near perfect ship handling.

>> No.3910505

>>3906423
I think I'll probably get a better impression of 2048 when it hits the PS4 in the Omega Collection. Really hoping they add a racebox feature.

>> No.3910539

>>3910505
The game made me into its biggest hater after getting the platinum trophy, and I truly believe it wasn't because of the trophy, but it is actually a fucked up game. Having said that I totally agree, the PS4 version and the improvements that are already implied, should turn it into a much better game but it'll probably be mid tier at best still.

>> No.3910670

>>3907885
>but Wipeout is about getting as much air as possible so you can skip parts of the track.
Only in 64 and s.e and even then you still need perfect boost speed and brake management, xl and 3 standard don't have anywhere near as much track skipping as the physics doesn't allow it, again stop talking when you know nothing about high level play. I know you aren't very bright but as much air as possible would = slower time, the fundamental point of racing is to figure the fastest and shortest route around the track the skips are the same and require lines and execution to be effective, idiot.

>>3907898
Because i speak from personal experience unlike most of these plebs who just play to "complete" the game which isn't even hard.

>> No.3910702

So what is the main feature of fzero? How is the driving and why do you think it's fun or good? Legit question, I played wipeout then (not retro:and enjoying ballistic ng today) but only the snes fzero and i can't remember a lot about it.

>> No.3910732

>>3910702
Go fast, learn the curves, use the turbo, try to not die.

>> No.3910734

>>3906078

Episode I: Pod Racer

Not going to bring up actual sales numbers on /vr/ but take a look at how it's the best-selling sci-fi racing game of all time if you want a laugh

>> No.3910737

>>3910732
Could you elaborate on the go fast part? Like how is it going fast in fzero and what does it take?

>> No.3910782

>>3910702

snes f-zero is nothing to write home about.


f-zero X and its sequel which i cant talkabout here ucuz not VR are where theseries reallyshowedits mettle


basically
imagine wipeoutwith muchless floaty steering. much more tight,responsive steering.

>> No.3910796

>>3910782
Cool thanks.
Btw wasn't the non retro one made by sega? Was it based on the n64 one or did sega throw in many new stuff? (I mean, how established the fzero formula was when sega made their entry and how much did sega adhere to that?)

>> No.3910808

>>3910782
The fzero games are basically more pleb friendly and allow dragging along walls and other mistakes, wipeouts control is absolutely as tight as fuck if you know how to actual play.

>> No.3910820

>>3910737
Not them, but it depends on the game. SNES and MV are both similar and are mostly just taking lines as precisely as possible, but in the other games that use the health boost mechanic managing that boost so you're using it consistently and as often as possible is very important with casual play.
>>3910796
GX was the Sega game and is really only similar to X on a superficial level. Also at the time the F-Zero formula people know the series for didn't really exist since only 1 of the 3 games released then used it.
>>3910808
Rail sliding only works in 2 of the games and is rarely optimal, especially in GX. Just stop, Wipeout allows mistakes too.