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3897336 No.3897336 [Reply] [Original] [archived.moe]

Who is your favorite retro game creator?

>> No.3897342
File: 66 KB, 600x450, Kamiya484081355.jpg [View same] [iqdb] [saucenao] [google] [report]
3897342

Kamiya

>> No.3897343

Where's suzuki-san

>> No.3897348
File: 103 KB, 642x402, nanpa.exe.jpg [View same] [iqdb] [saucenao] [google] [report]
3897348

Masato Hiruta

>> No.3897353
File: 180 KB, 872x1000, 1419652326231.png [View same] [iqdb] [saucenao] [google] [report]
3897353

>>3897336
>.jpg for pixel art

>> No.3897389

even pixel inafune has goofy ass hair

>> No.3897412

>>3897336
>Inafune
>creator of Mega Man
triggered

>> No.3897423 [DELETED] 

>>3897336
John Carmack/Romero.

Also fuck off with your rice niggers, weeaboo.

>> No.3897425
File: 317 KB, 490x364, please die.png [View same] [iqdb] [saucenao] [google] [report]
3897425

>>3897423

>> No.3897426

>>3897423
romero is brown you nignog

>> No.3897431

>>3897426
no, he just tans

>> No.3897442

>>3897336
Why is con-man alongside 3 game creators?

>> No.3897454

>>3897442
Because people have been fooled into thinking Inafune created Mega Man for so long, it's practically become reality, unfortunately.

>> No.3897457

>>3897423
>John Carmack/Romero.

who?
the only romero I know is the one making zombie movies, and those suck

>> No.3897467
File: 58 KB, 320x240, itoi.png [View same] [iqdb] [saucenao] [google] [report]
3897467

Maybe not my favorite but Shigesato Itoi seems like a cool guy. His story of how he basically went "Yeah, I should make a game," is just cool to me. He just felt like doing it and went for it.

>>3897336
>Inafune for mega man
Disgusting, get that hack out of here.

>> No.3897494

>>3897336
>Kenji Inafune
>Yuji Horii
>Shigeru normie Miyamoto
..oh ! Hironobu Sakaguchi, I love Sakaguchi

>> No.3897501
File: 22 KB, 1024x341, snk_logo.png [View same] [iqdb] [saucenao] [google] [report]
3897501

Every single person that worked here in the 90's

>> No.3897503

>>3897501
good taste m8

>> No.3897540

>game creators
>Inafune in the OP
You're the same autist who keeps making those threads aren't you?

>> No.3897579

The 90s Capcom arcade division.

>> No.3897659

Christopher Bee and his associates Belo Lugosi and Boris Karloffice.

>> No.3897662

>>3897494
Horii is more important than Sakaguchi.

>> No.3897703

>>3897457
>doesn't know the geniuses behind DooM
Get out my board kiddo.

>> No.3897759

>>3897336
Look like some gangrapers

>> No.3897761

>>3897662
why Horii is Important?

And if that was the case I don't care, Sakaguchi makes better games

>> No.3897775

>>3897662
Neither is important, they just ripped off early '80s computer RPGs and became successful because nips are all retarded monkeys who don't know any better.

>> No.3897780

>>3897761
Horii basically invented the JRPG genre by mixing elements of adventure games like Hydlide and the overworld map of Ultima, and mixed it with Wizardry style turn-based combat.
This formula influenced a good chunk of japanese developers, Sakaguchi included.
Horii also made the cult-hit adventure game Portopia Serial Murder Case.

>> No.3897784

>>3897775
No early 80s computer (or otherwise) game is quite like Dragon Quest. It took different elements from different games and made its own thing.
If you want to go to the roots of RPGs, then fuck video games, get the pen and paper.

>> No.3897789

>>3897780
Horii copypaste things from others games in a shitty game called Dragon Quest, the end

http://www.gamasutra.com/blogs/FelipePepe/20161010/282896/19821987__The_Birth_of_Japanese_RPGs_retold_in_15_Games.php

>> No.3897792

>>3897336
Inaboat didn't create shit.

>> No.3897796

>>3897336

Phil Fish

>> No.3897808

>>3897789
No thanks, I won't read your blog.
Horii created a new style of role-playing games by mixing elements of pre-existing games, not only RPGs. And it became the base of an entire genre that would become one of the pillars of mainstream gaming.
The Endo.

>> No.3897841

>>3897808
Sakaguchi was the head of development at Square and at this time ushered in a working environment that led to the creation of games such as Chrono Trigger, Xenogears, Super Mario RPG, SaGa, Parasite Eve, Vagrant Story, etc. He was also obviously behind Final Fantasy.

Horii did Dragon Quest and Portopia. Neither of those games are lightweights and essentially created genres in Japan, but when it comes to the quality of games directly produced, Sakaguchi pulls out far ahead.

>> No.3897845

>>3897808
If you don't want to read clearly you don't want to learn and know something.

>> No.3897848

>>3897841
Yeah but Final Fantasy fucked up, DQ is still good.

>> No.3897850

>>3897845
Not him but the blog is just saying essentially what he said, that DQ uses elements from Ultima and Wizardry, but doesn't mention anything about "copypaste", as in actually copying the game code or something like that.
DraQue is a legit landmark from Japan and you must accept it.

>> No.3897862

>>3897494
>Shiting on based yuuji hori.

>> No.3897874

>>3897850
I don't see how Horii ''invented a genre'' If there were dozens of games before dragon quest that did the same things, I mean if you actually played Ultima IV: Quest of the Avatar or Heart of Fantasy 2, you will see that those games had before what Dragon Quest already had.

the biggest addition of Dragon Quest was "Now you can play an RPG using only two buttons with a joystick, you no longer need a keyboard'', and Dragon Quest did it simplifying something that already existed.

>> No.3897875

>>3897848
Not him but Final Fantasy is all fucked up because Sakaguchi leave SE, also, that nigger shitting on based Yuji Hori.

>> No.3897884

>>3897874
The same can be said for Ultima or other games that took elements from older games and pen and paper RPGs and adventure books. That's why I said, if you want to go to the roots, fuck vidya and unleash the tabletop.

Horii invented a formula, mixing pre-existing elements (and as I said, not just from RPGs) and it became a staple of japanese gaming. No, Ultima IV is not quite like Dragon Quest, they share elements but it's not the same experience.

>> No.3898056

>>3897336
Phoenix Rie is up there. Underrated too.

>> No.3898061

>>3897336
The Gooch.

>> No.3898283

>>3897336
Having inafune next to megaman instead of akira kitamura is a crime

>> No.3898292

>>3897848
>Final Fantasy fucked up
Because FF tries to stay fresh DQ is practically the same since the first part. Not to mention how generic DQ is in the name of some badly understood nostalgia.

>> No.3898294

>No one even mentions giants such as Sid Meier or Peter Molyneux.
Consoles were a mistake.

>> No.3898318
File: 72 KB, 324x745, 4 Veronica.jpg [View same] [iqdb] [saucenao] [google] [report]
3898318

>>3898292
By staying fresh the franchise lost everything that made it good, with Dragon Quest the franchise may be the same for the last 30 years but at least you can play the latest installment of the series without worrying if it will be shit.
To the dude who is saying that Yuji Hori invented the JRPG i got to say that the man brought the genre to the mainstream audience, because even before Dragon Quest there was Dragon Slayer, so chill the fuck out.

>> No.3898321

>>3897336
Miyamoto is literally the Stan Lee of video games

>> No.3898346

>>3897703
LMAO back to your cancerous general doomtard, FPS' are garbage and so are you

>> No.3898386

>>3898318
>Yuji Hori invented the JRPG
He deserves death for that alone

>> No.3898434

>>3897336
Shiggy Miyamotorbike because without SMB the NES would never have been as successful and there wouldn't have been a video game resurgence in the 80s.

>> No.3898435

>>3897353
It's upscaled and doesn't have any transparency, so it's not that bad.

>> No.3898535

>>3898434
>>3898321

I'm hearing conflicting information.

>> No.3898631

>>3897431
his wifes son is brown

>> No.3898682

>>3897336

But none of those are Nasir.

>> No.3898683

>>3898294
I like this m8

>> No.3898684

>>3898294

> Muh god games.

>> No.3898859

>>3898283
>Having inafune next to megaman instead of akira kitamura is a crime

We don't even know what Kitamura looks like.

>> No.3898992

>>3897348
What is this game about?

>> No.3899068
File: 39 KB, 300x300, 51e66yzi4BL.jpg [View same] [iqdb] [saucenao] [google] [report]
3899068

>>3898992
Doukyuusei (Classmates) 1 -- PC-98, DOS/V, PC Engine, Sega Saturn, two Windows ports (first Windows port sucks tho)

Romance-themed adventure where the protagonist wants to spend his last three weeks of summer chasing girls and maybe get a steady girlfriend instead of just being a womanizing playboy like he had been up to this point.
Protagonist and some of the girls are high school seniors and it has a "graduating soon and figuring out what to do with your life" bittersweet theme to some of it. (Though despite the title, the majority of the potential girlfriends are older than you and out of school already.)
Gameplay is exploring the two towns and learning characters' schedules (every move you make advances the clock) to figure out where to find people. When you enter locations you can click on almost anything to get descriptions and comments on it. You need money to pay for certain things like using the train and going on dates, so some of the exploration is finding spots to make money (at the cost of time).
You need to advance the story with certain characters to be able to advance it with other characters, and sometimes choose between conflicting characters. (I believe you can get all endings in 1.5 playthroughs if you knew exactly what you were doing, but playing normally you'd probably clear a few each game.)
It's technically simple but put together well and feels like getting involved with the people living their lives in those towns.

There's a sequel, Doukyuusei 2, that's more popular, though personally I liked the first one much more.

>> No.3899848

>>3899068

what in the actual fuck?

>> No.3899865

>>3899848
What's wrong with the description?

>> No.3900654

>>3897343
So only one guy with taste?
Well two now but still.

>> No.3900665

>>3899848
I'm baffled that someone can be as normie/new as you.

>> No.3900698

>>3898294
Sid Meier is/was a Genius, unlike half of the shills he actually works on games he puts his name on and I respect that

>> No.3900705

>>3897336
None. I like vidya not creators.

>> No.3900714

>>3897343

It's a chart made by an obvious Nintendo fag do you think they're going to know anyone outside their bubble? It's a good day when you find one who even knows other systems exist

>>3900654

make that three

>> No.3900720

>>3900714
>muh nintendofag boogeyman

>> No.3900721
File: 13 KB, 280x240, yuSuzukiMiyamoto.jpg [View same] [iqdb] [saucenao] [google] [report]
3900721

who idort here?

>> No.3900748

>>3900721
Miyamoto is nowhere the level of mastery of game design Suzuki has. He's completely in a league of his own.

>> No.3900757

>>3900748
I like both.

>> No.3900764

>>3897336
>Inafune
REEEEEEE

>> No.3900863

>>3897423
> likes games but hates the japanese

i bet you enjoy cock and ball torture.

>> No.3900905 [DELETED] 

>>3897457
>doesn't know who john romero is
>hates george romero movies

You are two kinds of cancer

>> No.3900907

>>3897423
>Also fuck off with your rice niggers, weeaboo.

Way to ruin an otherwise agreeable post.

>> No.3901151
File: 51 KB, 390x305, B5ZE39qCIAApd93.png [View same] [iqdb] [saucenao] [google] [report]
3901151

Pretty everything he did amazed me until the massive letdown that was Spore

>> No.3901282

>>3901151
Think about how he must have felt when they ordered him to butcher his game just to appeal to the Sims fans.

>> No.3901413

>>3897343
this

>> No.3901934

>>3897342
manlet

>> No.3901942
File: 41 KB, 600x395, 1511-24-Hideki-Kamiya-pregunta-a-los-fans-que-secuela-y-spin-off-quieren.-¿Simple-curiosidad-o-algo-más_-01.jpg [View same] [iqdb] [saucenao] [google] [report]
3901942

>>3901934
And yet he's married, has a daughter AND has female fans.
You may get a shitty wife and a shitty daughter someday, but you will NEVER, EVER get female fans.

>> No.3902196

It's shocking how little gamers know about video game development.

They think Inafune is the creator/director of the Mega Man series. He was just an artist, and later producer. He joined the MM1 team late in development, long after the story and characters had been designed by Director/artist Akira Kitamura. Since Kitamura and the rest of the team were not trained artists, they needed one to do the promotional artwork (cover, manual, ads, etc). That man was Inafune.

(Irony, Kitamura is actually a much better artist than the guy who did the MM1 American box art).

They think that Miyamoto did everything and directed all of Nintendo's games. Super Mario Bros 3, Super Mario World, A Link to the Past, Link's Awakening, Yoshi's Island (aka your fucking childhood) were ALL directed by Takashi Tezuka. I say that name to the average Nitnendo "fan" and I'd get blank looks.

Same thing with Sakaguchi. If you love 1-5, then he's your man. But he was promoted to producer and did less and less of a role after that. After the disaster that was The Spirits Within, he was pretty much banished from the company. Everyone thinks he directed ALL the old FF games though, including 6-7 when he was only a producer.

Iga is believed by some to be the creator of the ENTIRE Castlevania series. He hadn't heard about the series until he saw some people working on Rondo of Blood. He thought it was cool and he wanted to work on the next game. And for Symphony he was Assisstant director (2nd half and general ideas for the first half), and contributed some writing, programming as well. But he wasn't the main director. That's Toru Hagihara. And the 6 handheld games, and 2 PS2 games, he was only writer/producer. So if you LOVE the story and dialogue of those games, then give him credit. The rest goes to the actual teams that worked on it. Instead Iga gets all the credit.

You could write a whole book about the mistaken ideas gamers have about this shit.

>> No.3902250

>>3899068
What's the best way to play this game? I assume there's a translation?

>> No.3902294

>>3902250
>What's the best way to play this game?
・PC-98 or DOS/V if you want the original 16-color graphics
・2nd Windows port (同級生オリジナル版 at DMM) if you want high-color graphics
・Saturn version if you want voices
・PC Engine version if you're a crazy person who prefers the PC Engine voice casting for Misa instead of our true goddess Koorogi Satomi who voiced her in all media besides the PCE game

Don’t play the 1st Windows port (the voiced one) until after you’ve played one of the others. Better yet don’t play it at all unless you’re morbidly curious about how badly they ruined the stories and characters.

>> No.3902298

>>3902250
>I assume there's a translation?
I don't think any of elf's games have been translated besides Dragon Knight 3 and YU-NO

>> No.3902451

>>3901942
Why live dawg?

>> No.3903284
File: 143 KB, 1280x720, eric-chahi.jpg [View same] [iqdb] [saucenao] [google] [report]
3903284

>> No.3903446

>>3900748
> Miyamoto is nowhere the level of mastery of game design Suzuki

What is this contrarian shit? Suzuki is a literal nobody who has never made a world class GOAT before.....if anyone's in a league of their own the director of Super Mario Bros, Zelda & Ocarina of Time might be knocking on that door.

>> No.3903509

>>3897343
reminder that yu suzuki worked with lockheed martin

reminder that yu suzuki might actually know if the aurora is real or not

>> No.3903514

>>3903446
>What is Shenmue, what is Virtua Fighter

>> No.3903527
File: 77 KB, 317x266, rude.png [View same] [iqdb] [saucenao] [google] [report]
3903527

>>3897336
>inafune
>megaman

>> No.3903529

>>3903446
Maybe not classics in the mainstream eyes but outrun, space harrier, virtua fighter and the shenmue franchises are as well regarded by any person who knows a little bit of video games.

>> No.3903549

>>3903514
Exactly! What is Virtua Fighter?

>> No.3903557

>>3903549
what is Love?

>> No.3903560

>>3903549

One of the most defining moments in gaming history and incredibly influential?

>> No.3903582
File: 546 KB, 1200x1643, 1486659882722.jpg [View same] [iqdb] [saucenao] [google] [report]
3903582

>>3903446
>>3903549
>>>/v/

>> No.3903645

>>3897874
>"Now you can play an RPG using only two buttons with a joystick, you no longer need a keyboard''

/tg/ here.
You've just basically described why people who play the ACTUAL RPGs that your weak-ass cRPGs are based off of treat them like children's toys. And yes; even the one's on computers are just as trash as your Fisher-Price Nintendo ones from China.

Wizardry and Ultima are outright garbage for losers who couldn't find a D&D group to play with, so they came up with cRPGs to feel superior in not actually learning how to play a game and dumbing down real RPG systems so even button-mashing aspies like everyone in this thread could play.

>> No.3903646

>>3903560
'fraid not

>> No.3903647

>>3897841
>Sakaguchi should have his cock sucked for being a manager at Square when all these games came out that he didn't create.

>Inafune did the same thing, but people refuse to acknowledge it because Mn9 didn't put Capcom out of business

Man, I fucking hate video game fandom.

>> No.3903654

>>3902196
The only problem is that it wouldn't be anywhere near objective. From how bitter you sound about all of this, it seems like you're fully prepared to gloss over or completely ignore the actual things that Inafune, Miyamoto, Sakaguchi, and Iga did solely because they didn't birth the games they're associated with by themselves. Also, the idea of titles = level of involvement is already stupid enough. Like, Dragon Quest benefited TREMENDOUSLY from having Akira Toriyama do the art design for the series during the heyday of DragonBall, yet you almost never see people doing anything to link it's success with one of the most influential manga-ka of the 80s/early90s.

Fuck, I could fill a book about the misconceptions people have with the first Pokemon games, but I know that it would be biased as fuck, because so many people like their version of events better than the ones that actually happened.

>> No.3903683

>>3903446
>.if anyone's in a league of their own the director of Super Mario Bros, Zelda & Ocarina of Time might be knocking on that door.

Takashi Tezuka directed SMB3. Miyamoto was merely a producer for that. He also co-directed Zelda and Ocarina of Time.

>> No.3903708

>>3897841
>Sakaguchi was the head of development at Square and at this time ushered in a working environment that led to the creation of games such as Chrono Trigger, Xenogears, Super Mario RPG, SaGa,
And he wasn't involved in most of those, worse, in the case of SaGa and Xenogears he chronically butchered them by sapping budget and workforce to work on his FF brainchild instead.
People give Sakaguchi too much credit.

>> No.3903762

>>3903646

Just because you're too young to remember gaming pre-Xbox doesn't mean the rest of us are as uninformed as you.

>> No.3903884 [DELETED] 

>>3903647
>>3903708
No shit he didn't directly work on all of them. If he actually did his resume would be a hundred titles long. But he did oversee how the studio ran and made sure to emphasize creativity, risk-taking, and the creation of new IPs outside of Final Fantasy (in stark contrast with how Square-Enix handles its development today). I have read many interviews with former Squaresoft employees that admit everyone looked up to Sakaguchi and viewed him as an almost superhuman figure, to the extent of where some Square devs would be inspired to thinking about polishing their games from the moment they woke up to the time they went to bed. It isn't a coincidence that the quality of Square's output dramatically decreased after his departure.

I used to be like you kids after looking at Sakaguchi's credits on wikipedia,, but then I started to think by looking at the big picture of game administration instead of zeroing in on the direct development of games. Sakaguchi was a massive force in gaming pre-2000.

>> No.3903887

>>3903647
>>3903708
No shit he didn't directly work on all of them. If he actually did his resume would be a hundred titles long. But he did oversee how the studio ran and made sure to emphasize creativity, risk-taking, and the creation of new IPs outside of Final Fantasy (in stark contrast with how Square-Enix handles its development today). I have read many interviews with former Squaresoft employees that admit everyone looked up to Sakaguchi and viewed him as an almost superhuman figure, to the extent of where some Square devs would be inspired to think about polishing their games from the moment they woke up to the time they went to bed. It isn't a coincidence that the quality of Square's output dramatically decreased after his departure.

I used to be like you kids after looking at Sakaguchi's credits on Wikipedia you did, but then I started to think by looking at the big picture of game administration instead of zeroing in on the direct development of games. Sakaguchi was a massive force in gaming pre-2000.

>> No.3903890
File: 12 KB, 267x73, Ultimate_Play_the_Game_logo.jpg [View same] [iqdb] [saucenao] [google] [report]
3903890

>>3897336
Stamper Bros.

>> No.3904202

>>3903887
The point I was making is that Inafune can be argued to have had the same impact on Capcom in the 90s that Sakaguchi did (as in, no he didn't create this game by himself, but he was certainly a driving force behind the series he was producing/directing/doing art design for), but people are now acting like he was never part of anything relating to video games because they're salty over Mighty No. 9

It's like if Lost Odyssey or Last Story had been these colossal flops and people started spamming that Sakaguchi didn't create Final Fantasy because he was just some upper management idea guy and not the programmer, composer, or even the scenario writer.

>> No.3904329

>>3903887

Man, fuck The Spirits Within. What a terrible clusterfuck. That was the EXACT moment Square died. And it took Sakaguchi with him. Imagine if that movie never happened, and Sakaguchi was still a higher up at Square.

>> No.3904330

>>3904202
Let's be honest, Inafune only became a large producer leading Capcom by the time Capcom was going downhill. He became a large-name producer after the nineties, so I don't understand where you are getting your timeline from. And considering how he was in charge primarily during a time that Capcom was losing steam, I don't see how he correlates to Sakaguchi's tenure at Square.

Sakaguchi was a true blue game developer, who put a lot of himself into the Final Fantasy series primarily. Inafune was originally a character designer, and later, as Kamiya stated, a "businessman."

There are also reports of Inafune shutting down Clover Studios, though I am unsure how credible those sources are.

Inafune was much more a hands-off business guy than Sakaguchi was.

>> No.3904338

>>3904202

Inafune has no role in the creation of Mega Man though. He joined the game late in development. For the first game he was a minor figure. Just one artist among several, and by far not even the most important.

>> No.3904370

>>3904330
>>3904338
>>3904338
So we're basically ignoring that he was a producer, if not main artist for all every Megaman game/series after Megaman 3, Resi Directors Cut, 4 & 5, all of Onimusha, and being the graphic designer for a handful of Capcom's best NES games.

I guess being a late comer to the first Megaman completely invalidates all that. Or you're going to tell me that all those game were bad.

>> No.3904397

>>3904330
Didn't he leave Capcom because the execs told him that he WASN'T a businessman when he asked for a higher position after being one of the one people from the 80s to still be there?

Kamiya only thinks he's a business man because he and Mikami were mad about Capcom giving Inafune the executive producer spot for the PS2 version of RE4 and Mikami only ever wanted it on Gamecube alone. It's basically just a battle of egos because RE4 was Kamiya and Mikami's baby, but they forgot they work for a fucking Japanese company and don't get to have final say over their games.

>> No.3904484 [DELETED] 

>>3904370
You're acting like most of the titles you mentioned were any good. And he was only the producer of the PS2 port of RE4, not the original.

Also
>the graphic designer for a handful of Capcom's best NES games

You realize that there was no "the graphic designer" for any game back then. An NES game typically had a few nobodies who did miscellaneous graphics. I doubt his accomplishments on designing some random enemy in Chip 'n Dale warrants acclaim.

Also you ignore the fact that a producer in games typically (but not always) focuses more on the general management side of things, such as finances, similar to a film's producer. They tend to not be that in tune with the creative side of the project.

The difference was that Sakaguchi was a prominent producer that came from a background as a game developer, and he managed to produce with a game developer's perspective, which led to great success. Check interviews and anecdotes online of Sakaguchi's coworkers if you don't believe me.

And you cannot deny that Inafune rarely if ever was an extensive developer of a game.

>>3904397
Why would Kamiya care about Inafune putting RE4 on the PS2? That was Mikami's baby, not Kamiya. You realize Mikami and Kamiya are two different people, right?

>> No.3904492

>>3904370
You're acting like most of the titles you mentioned were any good. And he was only the producer of the PS2 port of RE4, not the original.

Also
>the graphic designer for a handful of Capcom's best NES games

You realize that there was no "the graphic designer" for any game back then. An NES game typically had a few nobodies who did miscellaneous graphics. I doubt his accomplishments on designing some random enemy in Chip 'n Dale warrants acclaim.

Also you ignore the fact that a producer in games typically (but not always) focuses more on the general management side of things, such as finances, similar to a film's producer. They tend to not be that in tune with the creative side of the project.

The difference was that Sakaguchi was a prominent producer that came from a background as a game developer, and he managed to produce with a game developer's perspective, which led to great success. Check interviews and anecdotes online of Sakaguchi's coworkers if you don't believe me.

And you cannot deny that Inafune rarely if ever was an extensive developer of a game.

>>3904397
Why would Kamiya care about Inafune putting RE4 on the PS2? Kamiya didn't even work on RE4; he was actually busy developing Devil May Cry (which was originally considered to be RE4 in its preliminary stages). The RE4 we received was Mikami's baby, not Kamiya's. You realize Mikami and Kamiya are two different people, right?

>> No.3904493

>>3903529
That's what I mean, cool games but hardly genre defining or out of this world. I loved Shenmue but not sure why Suzuki would be rated so high.

>>3903582
Not an argument friendo, nor explanation.

>>3903683
Didn't mention SMB3 & yeah he had multiple roles on Ocarina of Time.

>> No.3904495

>>3904492
Mikami was mad because he considered it executive meddling. A lot of people point to the RE4 point as the thing that made Mikami leave to found Plantinum and Kamiya and Mikami were bros, so Kamiya jumped ship with him.

I still think that Kamiya left because Clover wasn't a financially viable studio and not because "they're hurting my creativity, man!". The only game Clover made that was actually worth Capcom wasting money on them was the first Viewtiful Joe and they didn't even make that as Studio Clover.

Let's be absolutely fair and admit that Mikami, Kamiya, and Inafune left Capcom being they were self important pissbabies.

>> No.3904506

>>3904495
Kamiya and Mikami left Capcom at the right time, it's when the comopany started going full retard giving their IPs to western devs, influenced by Inafune's "japanese videogames industry is dead" meme.

>> No.3904652
File: 137 KB, 466x492, 1477965173797.png [View same] [iqdb] [saucenao] [google] [report]
3904652

>>3904493
>virtua fighter and outrun
>not genre defining

>> No.3904784

>>3904370
>So we're basically ignoring that he was a producer, if not main artist for all every Megaman game/series after Megaman 3

Producer for 1 was Takashi Nishiyama. 2-7 and X1-3 was Tokuro Fujiwara. Inafune was promoted to Producer after Fujiwara left. And the first game he was producer for was MM8, which isn't exactly a classic. Inafune's protoge, Hayato Kaji, was the director (his only directing credit too). And he wasn't producer until the mid-90's, ten years after the series began. And he's never directed a single game.

MM3 is an odd case. Inafune is our only English language source that we know of. He goes out of his way to never mention anyone else's contributions, and to only talk about himself, so he gives these very incomplete pictures of development. We're missing other sources for the development of MM3-6 actually.

In any case, he's NOT the Miyamoto of Mega Man, which is what everyone thinks. HIs biggest contribution to the series, is probably the creation of Zero.

>Resi Directors Cut, 4

Oh wow, Producer for the Director's Cut of RE, and producer for the PS2 version of RE4? That's hardly a huge contribution.

>RE5

Jun Takeuchi was the producer.

> all of Onimusha,

Ono was producer for Dawn of Dreams.

>> No.3904802

>>3904784
Don't forget Okamoto's involvement with Onimusha, AND JUN TAKEUCHI'S.

And if we're being fucking anal about it, Mikami worked on the original game.

>> No.3904810
File: 133 KB, 1434x482, 19874208646.jpg [View same] [iqdb] [saucenao] [google] [report]
3904810

>> No.3904871

>>3898682
This man knows.

>> No.3904891

>>3904493
Hang-on and Outrun defined shit ton of raster fx based racing games
Virtua Fighter defined 3d fighting games. 3d fighters took a decade to start using some type of moves that VF had as early as 96.
Shenmue defined open world games, something you take granted in all modern titles today.

>> No.3905181

ITT: People changing wheither or not a Producer or Director is the better position because they're STILL MAD about Mighty No. 9

Where were you people when MML3 was around to tell people that it would be garbage because Inafune never had anything to do with Megaman ever except do the box art for the first game?

>> No.3905194

>>3905181
>MML3
it hurts

>> No.3905206

>>3905194
Of course it does. Threads like this wouldn't exist if it didn't.

Can't wait for to see which devs people are going to turn on next.

>> No.3905347

>>3904871
>>3898682
>guy who was only a programmer
>creator

>> No.3905365

>>3904891
>Shenmue defined open world games
OcaRIna of Thyme opun wurld WHARRGARBL
>chokes on Miyamoto's dick

>> No.3905404

Al Lowe

>> No.3905609

>>3905347
Hey, all Sakaguchi did for Final Fantasy was just put a team together to make it but people in this thread are acting like he crafted and fine tuned the game personally.

The real point that this thread should be making is that there's no such thing as a single person who put together any of these games; it was a group of people.

>> No.3905614

>>3897841
Sakaguchi didnt do shit after ff5

>> No.3905667

>>3905609
What about Prince of Persia?

>> No.3905693

>>3905365
last time I checked OoT didn't have an entire modern city, fully functional, modeled down.

You know how GTA has entire cities in it? Shenmue was the grand daddy of that. On a smaller scale, yeah, due to the hardware constrains (it runs in what, 8mbyte of RAM?) but with just as much detail if not more.

>> No.3905709

>>3904492
>inafune was just a producer
>but sakaguchi was a producer

This sounds incredibly stupid. I'm sure plenty of Inafune's coworkers said the same thing about him. Rockman Complete Works makes it out like the dev teams during Classic and X were all pals who respected one another and looked up to Inafune as the one senpai who stayed.

Even Kamiya's comment on Inafune being a businessman wasn't suppose to be the insult that everyone's taken it to be.

>> No.3905715

>>3905709
>Inafune was a producer of shit games
>Sakaguchi was a producer of many of the greatest JRPGs of all time

Yeah they're totally the same because they share the producer role.

>> No.3905726

>>3905715
>Greatest JRPGs of all time
That's the dumbest thing I think I've heard all day.
What games did he work on that were any good?
No one gives a shit about any Final Fantasy earlier than 7, Chrono Trigger had more to do with EVERYONE ELSE working on it than him, SaGa's a shit series, Chrono Trigger, Mario RPG is literally Baby's First RPG LIte, no one gives a fuck about your Xenogears movies (not even Namco, because they sold the rights to Nintendo), Parasite Eve was a shitty Resident Evil clone with incredibly stupid source material, and Vagrant Story is the most hipster excuse for a "greatest JRPG of all time" aside from saying Chrono Cross.

>> No.3905735

>>3905726
>No one gives a shit about any Final Fantasy earlier than 7,

4 is actually when people in the West first started to care. 6 was pretty mainstream for snes owners. 7's success was much more than 6.

>> No.3905745

>>3905735
Sure they were, son.
That's why you can find tons of copies for less than $15 dollars nowadays, right? Don't make me laugh. JRPGs didn't actually escape being ultra niche until FF7.

No one cares about 4 or 6.

>> No.3905956

>>3905726
Fuck... You're one of those... Typical /v/, counter arguments consist of spamming "shit" after every single game in the original post.

>> No.3905962

>>3897426
He said rice nigger tho. Emhasis on rice. Romero isn't asian ergo, not a rice nigger.

>> No.3905973

>>3905745
Man those tits sure can bounce!

>> No.3906235

>>3905956
Don't tell me that you're actually going to sit there and argue that SaGa has any good games in it aside from Romancing SaGa or that people look fondly back on Parasite Eve?

His argument may have been full of expletives, but there's truth in it; just because its a Square game from the 90s doesn't mean its "the greatest".

Honestly, any list given for "greatest JRPGs of all time" is incredibly dubious because of the cultures their fandoms come from. Seiken Desetsu 3 is a pretty boring game, but because it was heralded as "the lost sequel to Secret of Mana that we never got" in the early days of online emulation, it has the golden mysterious aura to it. Same with a lot of "left in Japan" RPGs from the 90s.

Hell, even Japan thinks that FFX is a better Final Fantasy than FFVII, which is almost blasphemous to say to an American FF fan.

>> No.3906241

Man, is Rare now permanently tarnished, too, now that Yooka-Layle wasn't the world's greatest game?

Can't wait for people to start claiming that Castlevania was one of Konami's worst series when Iga's kickstarter game does something to piss people off.

>> No.3906243

>>3906235
>people look fondly back on Parasite Eve?
those who played it do

>> No.3906254

>>3906243
I played and I'd have rather been playing Dino Crisis the whole time.

>> No.3906304

>>3906241
Well half of the series is now Iga shit anyway

>> No.3906373

>>3906304
I am looking forward to the essays written about how no one every liked SotN and that Castlevania peaked with Simon's Quest.

>> No.3906383
File: 16 KB, 536x408, spectral-interlude.png [View same] [iqdb] [saucenao] [google] [report]
3906383

>>3906373
Whatever IGA shits out, it won't be nearly as good as Spectral Interlude was to get that Castleroid fix.

>> No.3906412

>>3906383
Ironically, that's exactly what Metroid fans would say about AM2R if Nintendo ever made a new Metroid game.

Which they won't. Because they never liked Metroid to begin with.

>> No.3906927

>>3904891
>Shenmue defined open world games

Moreso than your PC games like TES? Surely Shenmue is one of the earliest for console.

>> No.3906967

>>3898682
>FF1 AND FF2 are buggy messes
No thanks

>> No.3907059

>Miyamoto founded Nintendo and directs all their games
>Inafune created Mega Man
>Sakguchi directed Final Fantasy 1-10

What other gaming myths refuse to die?

>> No.3907069

>>3907059
I know about people believing Shiggy directs all Nintendo games (or even makes business decisions), but I don't think "he founded nintendo" is an actual myth, it's well known that Nintendo was founded at the end of the 19th century.

>> No.3907071

>>3907069
>but I don't think "he founded nintendo" is an actual myth, it's well known that Nintendo was founded at the end of the 19th century.

Do not under-estimate normies. Some people think he's President of Nintendo. The VAST majority don't know it's some 19th century company. I didn't even know that until 15 years ago.

>> No.3907096

>>3907071
>>3907069
Britbongs are the ones who think that. They literally don't know anything about Nintendo prior to the Wii because they were too busy playing shitty Euro-PCs. Most normies just know that he created all those Nintendo games, but they're probably aware that Reggie or Iwata are the Presidents of Nintendo.

>> No.3907098

>>3907059
The new myth that Inafune had nothing to do with Megaman period.

>> No.3907124

>>3897348
There aren't enough weebs on this board to appreciate the wisdom of your post.

Also:
Hiroyuki Kanno - works at C's Ware, creates the greatest visual novel they would ever release, then transfers to elf, creates the greatest visual novel they would ever release, then founds his own company. Fucking boss.

Yoshio Kiya - singlehandedly transformed Falcom from a dinky computer store into the preeminent Japanese computer game developer.

Koichi Nakamura, although he's notable mostly as a director/producer than a game designer

Yasumi Matsuno - Tactics Ogre
Shouzou motherfucking Kaga - Fire Emblem

>> No.3907240

>>3906927
>Moreso than your PC games like TES?
Yes, remember RADIANT AI and REAL LIVING CITIES! Well Shenmue did moving npc's with schedules way before that.

>> No.3907416

>>3907124
>Hiroyuki Kanno
RIP in pieces
He probably died without getting any recognition in the west, only now Yu-No is finding a little bit of a cult following

>> No.3907426

>>3907416
Both him and Umemoto are already dead. what the fuck. Yu-No's cursed.

At least the artist Nagaoka is still alive. For now.

>> No.3907428
File: 332 KB, 817x473, 1491094884447.jpg [View same] [iqdb] [saucenao] [google] [report]
3907428

>>3907426
Well he's probably going to kill himself soon

>> No.3907558

>>3897336
Kou Shibusawa

>> No.3907569

>>3897423
>Carmack
>Can't make anything outside his autistic FPS safezone
>after Rage, apparently can't even make good FPS games period
>dude Megapixels
>currently crashing and burning along with the VR meme
Wew Lad
Romero seems cool and his favorite game is Chrono Trigger. You must be some salty, ex UAW guy from the 80s to be into videogames, yet hate the Japs. Stay mad, cuck.

>> No.3907571

>>3897703
>Genius
>Doom
LELELELELELELEL
Your other six autistic DooM fags friends are back on Doom general, dicksplash.

>> No.3907574

>>3897789
>Dragon Quest still going strong
>Ultima is deader than Jimmy Hoffa
>Japanese own Wizardry now
LOVING
EVERY
LAUGH

>> No.3907578

>>3904329
The Gooch really had an eye for talent and was a god tier producer. Square's 90s catalog of games is like a series of greatest hits in different genres.

>> No.3907696
File: 145 KB, 332x892, wikipedia screenshot_145.jpg [View same] [iqdb] [saucenao] [google] [report]
3907696

http://shmuplations.com/megaman/

>> No.3908014

>You saw /vr/ become /v/.
Fuck off new fags.

>> No.3908662

>>3907696

Nice.

>> No.3909679

>>3907428

wut game

>> No.3910051

>>3907578
If you mean FFVI, Chrono Trigger, FFVII, and secret of mana, then sure.

Square was literally on the verge of bankruptcy by thr early 2000s.

>> No.3910057

>>3910051
>Square was literally on the verge of bankruptcy by thr early 2000s.

Because of the catastrohy that was The Spirits Within.

Rather amusing they could have just spent 10 million on a well animated traditional 2D film, and it would have made a modest profit.

>> No.3910074

>>3910057
>>3910051
IIRC, Square was always almost going out of business during the mid 90s. I remember hearing how FFVII was thr game they hedged all their bets on because nothing else was really making them money anymore.

>> No.3910084

>>3910074

ff7 was a massive success

Spirits Within lost them 100+ million dollars. You can't just flush 100 million down the drain. That hurts.

>> No.3910089

>>3910084
Thats what I'm getting at; 7 was their only real money maker in thr late 90s. All thr rest of thier money was going to Spirits Within and FFX. They may have made good games in thr 90s, but none of them save for FFVII were financial windfalls.

>> No.3910102

>>3910089

8 and 9 sold well too. Anything with the FF brand did well, including FFT, which is an "obscure" game that still sold over a million copies.

A bunch of their games sold well enough to get sequels.

And they kept making all sorts of interesting, quirky games, so they probably weren't lacking money.

>> No.3910128

Gotta go with the guch

>> No.3910260
File: 124 KB, 1180x640, YU-NO history.png [View same] [iqdb] [saucenao] [google] [report]
3910260

>>3909679

>> No.3910892

>>3897423
Who the fuck are those guys?
Anyway, it's probably not important anyway since I'd know about them if they made anything worthwhile

>> No.3911369

Rikiya Nakagawa
Yu Suzuki
Hisao Oguchi
Toshihiro Nagoshi
Tetsuya Mizuguchi

All made/or produced the greatest arcade games of the 90's. Therefore they also did the greatest games.

>> No.3911482

>>3910074
>I remember hearing how FFVII was thr game they hedged all their bets
True

>on because nothing else was really making them money anymore.
No.

They took a huge risk for the chance of making huge money. For FFVII it paid off, big time. They tried the same thing again with Spirits Within except this time it nearly destroyed them.

>> No.3911769

>>3911482

They should have stuck to games. What in the hell were they thinking?

Especially when they made some slow, esoteroic, plodding shit?

>> No.3911793
File: 106 KB, 1024x455, aki_Maxim.jpg [View same] [iqdb] [saucenao] [google] [report]
3911793

>>3911769
They were thinking "photorealistic" CG bloated budgets was the future. They should have stuck with the anime style that looked good in FF8. They fucked up when they made ugly characters to appeal to the west.

>> No.3913719

>>3911793

See, they got ahead of themselves. They focused way too much on the CGI movies. But those are really just for advertizing purposes. You can showcase those in magazines and commercials. The GAME, its characters, story, and gameplay is what sold FF7-9.

Sakaguchi got carried away by the CGI movies.

Also massive irony: Millennium Actress is a traditionally animated film from 2001. It looks gorgeous, and it cost about 1 million to make. Can you imagine if they had made a 1 million dollar anime film for FF6 or 7? Or even hell, original storyline.

>> No.3915567

>>3911793

>Remember Maxim?

>> No.3917717

Calling a single person a "creator" for a game is silly. They're inherently group projects.

>> No.3917751
File: 31 KB, 402x280, garriott.jpg [View same] [iqdb] [saucenao] [google] [report]
3917751

Richard Garriott.

>> No.3920507

Takashi Tezuka was basically my childhood.

>> No.3920572

>>3897336
Inafune did not create MegaMan though.

>> No.3920587

>>3917717
Calling a director or composer a "creator" for something is silly. They're inherently group projects.

>> No.3921650

>>3920572
You are correct, but nether did Kitamura.
Megaman was made by a specific team; not a single person.

>>3920587
They are. Even if you're talking about "director" in the sense of movies and "composer" in the sense of writing sheet music. Until other people are involved, a director and composer had nothing to show for their work.

>> No.3921665

>>3921650
>You are correct, but nether did Kitamura.
>Megaman was made by a specific team; not a single person.

And out of that team, the two people most influential to the game were Kitamura and Matsushima. Matsushima programming set the entire pace of the game, making Kitamura redo his intitial plans. And Matsushima came up with the now iconic color changing mechanic.

When it came to game design, characters, and story, Kitamura was by far the most important. He came up with the characters, story, and designed most of the cast. Although he didn't do it entirely alone. He cites "the team" collectively as deciding to go with the blue color.

http://shmuplations.com/megaman/

Although citing one "creator" is silly, you can say that some peopel are the most important for the team. Like how Mikami was the driving force behind Resident Evil, although he didn't create everything in the game. Fujiwara came up with the basic concept of the game as a spooky mansion 3D remake of his game Sweet Home.

>> No.3924468

>>3902196
>Takashi Tezuka

He directed world? I should thank that man some time.

>> No.3924693

>>3921665
Kitamura is literally the only time you will every hear about people giving the faintest shit about the scenerio and art designer.

Hell, for as much ridiculous praise that Sakaguchi is getting in this thread, you never hear a single peep about Kawazu (who brought in the D&D and Wizardry elements), Ishii (who came up with the crystals), and Terada (the actual scenario writer) in regards to the first Final Fantasy.

Hell, almost everyone acts like Yuji Naka birthed Sonic by himself, when it was really Ohshima (the character designer and creator of Sonic's design), Yasuhara (the lead designer who made the game's controls), and Nakamura (the composer) that shaped the Sonic we know now. If anyone acts the way 4chan pretends Miyamoto and Inafune act in regards to dismissing their fellow teammembers, its Yuji Naka.

>> No.3926024

>>3924693
>Kitamura is literally the only time you will every hear about people giving the faintest shit about the scenerio and art designer.

He also directed the games, and made the levels. MM1-2 are his games.

>> No.3926441

>>3897336
Akitoshi Kawazu. He may have royally fucked up with FF2 and RS1, but that doesn't change him being the most important person with regard to FF1 and RS2's gameplay.

>> No.3926516

>>3926441
What's wrong with RS1?

>> No.3926873

>>3897579
>>3897501

When these two hit their stride, man......Capcom & SNK were magic.

>> No.3926948

>>3926024
or maybe mega man games are a collaborative effort and not some "auteur" production.

>> No.3926954

>>3926948

There's only 6 people on the team. Director, programmer, and 4 artists. The artists were just doing things like animations. Only the director and programmer were the most important players.

>> No.3927293

>>3926954
Kitamura just drew what he'd like the levels to look like; he didn't program the levels himself.

In all this deification of Kitamura, everyone is leaving out that he abandoned the series after two because he didn't give a shit about it have he had successfully made his single game (MM2 is, after, the scrap that they didn't have time to put into MM1)

>> No.3927301

>>3926441
>>3926516
Well, Kawazu got to do FF in his own way with SaGa, so judge him by that, I suppose.

>> No.3927526
File: 728 KB, 1879x1256, kitamura mm2.jpg [View same] [iqdb] [saucenao] [google] [report]
3927526

>>3927293
>Kitamura just drew what he'd like the levels to look like; he didn't program the levels himself.

He actually was the programmer for the game. All the bugs in the final product he blamse himself for. He just wasn't lead programmer.

>In all this deification of Kitamura, everyone is leaving out that he abandoned the series after two because he didn't give a shit about it have he had successfully made his single game (MM2 is, after, the scrap that they didn't have time to put into MM1)

He left after tension with Capcom staff. Kitamura fought HARD to even get a sequel. Producer Fujiwara didn't want a sequel at all and blocked it. Kitamura appealed to Capcom Vice-President personally to get permission to go ahead with the project.

Kitamura is both the Miyamoto and Tezuka of mega Man. Miyamoto created the characters, and directed the first games. Tezuka brought the series to the next level. Kitamura did that with MM1 and then MM2. MM2 still makes it to "best games ever" lists, along with Super Mario bros 3 and other titles from that era.

>deification

More like proper attribution. Mega man fans used to think that Inafune did everything. They're starting to wise up.

>> No.3927732

>>3897348
Honestly in terms of enjoyment out of a game I would say this

>> No.3927792

Glenn Wichman and Co.

>> No.3928085

>>3927526
This is a real shitty pic related to use to defend Kitamura's importance in creating the game. It honestly sounds more like MegaMan 2 wasn't given a chance because Kitamura was a shit employee that rubbed people the wrong way and only managed to annoy them into taking a chance on the series.

>> No.3928108

>>3927526
>Mega man fans used to think that Inafune did everything

Wasn't that because he was the series character designer, then producer for just about every MegaMan game after X4?

Honestly, the whole Mn9 debacle is weird to me, because people claim that all of the game was his fault (when he was neither producer nor director for the game), yet claim that he didn't have a hand at all in ANY Mega Man game because he didn't create the original game all by himself.

>> No.3928939

>>3928108
This thread has made me curious about this, too.

What DID Inafune have to do with Mighty No. 9 outside of being the face of the company that made it? I know the real reason it fucked up was because he was trying to do too much with the money (trying to turn it into a franchise right away) and maybe writing the story, but he wasn't the director or even the producer. That's like getting mad at Iwata for how shitty Metroid Other M was when that was Team Ninja's fault.

>> No.3929926

>>3903284
Seconding Eric. Insanely talented, artistic visionary, hardworking, and a general sweetheart. Has gotten beaten around by publishers in the industry for pretty much every game he has created yet somehow still manages to persevere onwards. I strive to be as talented, optimistic, and charismatic as he is someday. I've never been too invested in VR games but hearing that's what his newest project is has made me want to shill out money for whatever it's on to support him.

>> No.3929936

>>3897336
Love how Inafune is still rocking the spiky hairdo even though he's balding af.

>> No.3930412

>>3928939
It's basically a flip version of why the developers in this thread are considered the "creators" of thier game series. By "creator", many people are honestly meaning "The Face". Until Iwata took a very hands-on approach to Nintendo's publicity, Miyamoto was basically the Face of the company when it came to series he worked on. Same goes for Inafune; he was simply the guy who was always working on MegaMan in some way, so he became the face of the series.

Inafune is really on responsible as being the boss for Concept and not the sole developer for Mn9, but because he's the company face, he takes all thr blame. To be honest, though; Mn9 is really hated because old Megaman fan boys were angry enough at Capcom for cancelling Megaman to pour $4mil into a project that just turned out to be as mediocre as any of the classic Megaman games after 4.

>> No.3930413

>>3897336
gabe newell

>> No.3930548

>>3903446
>Suzuki is a literal nobody who has never made a world class GOAT before
>Made Outrun, After Burner, Virtua racing, Virtua fighter and Shenmue
Yu Suzuki pretty much made 3D gaming

>> No.3930552
File: 142 KB, 1024x1141, image.jpg [View same] [iqdb] [saucenao] [google] [report]
3930552

>>3903446
Awful bait. Go take a lap and think about what you've said

>> No.3930582
File: 109 KB, 1280x720, ben judd.jpg [View same] [iqdb] [saucenao] [google] [report]
3930582

>>3928939
>What DID Inafune have to do with Mighty No. 9 outside of being the face of the company that made it?

CEO of Comcept. Which means he's the head honcho of the entire project, and hired the people who did it. Him and his agent Ben "It's better than Nothing" Judd came up with the entire kickstarter campaign. So he personally came up with it, or he okayed it, or he hired the people who okayed it. This was the biggest project that Comcept was involved with.

For the actual direct involvement in the game, Inafune didn't do much. He did the general story and characters. Contributed some designs which others finished up.

Inafune showed up every now and then to Inti-Creates office every few months, played a dev build, said it was great, and left.

That's it for direct involvement. He was mostly the business side of things for the majority of it. The game was directed, designed, by other people, and had a guy called Nick Yu as the producer. For a game that was sold on Inafune's legacy, he didn't have much direct involvement. Although as CEO he's utlmiately the one who okayed or came up with the project.

Also a quick clarifiation: Comcept doesn't make games. They made designs and stories for other companies. IPs and concepts. They're like ideas guys who can draw. That was their main contribution to MN9. Then they hired Inti-Creates who take that concept and story and turn it into a proper game. This is also why they went to work on Red Ash when MN9 was still being worked on. This confused fans. But it was because Comcept was finished with the game, and needed something else to work on. Because they don't actually make games, they just design the story/art.

>> No.3930587
File: 400 KB, 843x550, kitamura vs inafune.jpg [View same] [iqdb] [saucenao] [google] [report]
3930587

>>3928085

Kitamura was incredibly dedicated, and driven. It was because of him that we both got MM1, and we got a sequel.

> was a shit employee

He was a phenominal employee. Even Cocoron was a pretty good game. He was very talented as a director/planner. But he didn't get along with people at Capcom. Maybe he was autistic spectrum, or a weird nerd, or maybe the Capcom people were jerks. Maybe it was both ways. Who knows. But talented people can often not have the best social skills.

>> No.3930591

>>3930413
Gabe didn't create shit

>> No.3931458

>>3930591

He's a businessman.

>> No.3931554

>>3910260

Is the remake out yet? I've been wanting to play this game for years after finding it's OST, but never had the time.

Or is the remake trash compared to the originals?

>> No.3931576

>>3931458
Exactly, he just founded valve, he wasn't part of the creative forces behind Half Life. That honor would go to people like Marc Laidlaw (Wrote the story) and a couple others

>> No.3931597
File: 34 KB, 300x300, HirokazuYasuhara.jpg [View same] [iqdb] [saucenao] [google] [report]
3931597

>> No.3931609

>>3930587
>>3928085

Kitamura is both the Miyamoto and the Tezuka of the Mega Man series. Miyamoto directed the earliest games, and created the characters. Tezuka directed the strongest entries in the series (SMB3 and World).

Kitamura directed the earliest games and he created the characters/story. He then took the series to new heights with MM2, which still makes "best game ever" lists.

>> No.3931891
File: 56 KB, 770x433, basic_2_1.jpg [View same] [iqdb] [saucenao] [google] [report]
3931891

>>3931554
It's out.
The main complaint is about the new art, which you can just compare for yourself.
Apparently it adds a non-removable click-spot overlay when you move the cursor to investigate locations on screen, taking away the need to think about what looks like it might be clickable.

>> No.3932142

>>3930582
So, again, why is Inafune getting all of this hate? It sounds like we actually know the real people that directed and coded this game and Inafune was just a distant upper management guy.

>> No.3932164

>>3930587
Again, this sounds more like he was an annoying taskmaster over a project that he just whined about loud enough until the higher-ups let him have his way. Also, some perfectionist; MegaMan 1's controls are slippery as shit, the backgrounds are trash, there's only a total of maybe 9 different enemies, and only has the VWS as it's redeeming grace. MM2 is so broken, one weapon nearly beats everything in the game, punishes you for not playing in a specific order, and has some well bullshit endgame bosses.

>>3931609
Again, Kitamura only made MM1 and MM2. And, by the admission of all the people who didn't jump ship, MM2 is what MM1 was suppose to be, so he really only made 1 game. In fact, you seem to be trying to make it seem like there are no good Mega Man games outside of MM2.

>> No.3932167

>>3931576
So, according to the logic of this thread, he had nothing to do with anything Valve ever; not even really making it a company. "Founder" is just a bullshit pretend title.

>> No.3933290

>>3897336
Hideo Kojima.

>> No.3933535

>>3932164
>In fact, you seem to be trying to make it seem like there are no good Mega Man games outside of MM2.

To be honest, there really aren't many more good ones after that.

>> No.3934351

>>3933535
>MM3, X1-3, Legends 1-2, MMV
>not good

Jesus, you people really ARE trying to pretend that Kitamura was some untouchible wunderkind.

>> No.3934360

>>3933290
Bullshit.
Metal Gear wasn't originally some grand-ass vision he had; MSX was too shitty to pull off a real action game, so he had to come up with the stealth stuff afterwards. That's like praising Silent Hill because it has a fog.

>> No.3934470

>>3904493
>but hardly genre defining
Modern racing games still use Virtua Racing's camera system and Virtua Fighter is pretty much the Street Fighter of 3d fighting games. He was pretty influential before with the whole raster thing but you simply can't understand early 3D arcades without looking at Yu suzuki and AM2.

>> No.3934665

The Blue Sky Rangers.

I love my Intellivision!

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