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/vr/ - Retro Games


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File: 147 KB, 383x383, LJN_Ltd_logo[1].png [View same] [iqdb] [saucenao] [google]
387261 No.387261[DELETED]  [Reply] [Original]

How the fuck did LJN got so many licenses back in the day...

>> No.387274

It was the "B" team for another publisher, used to bypass Nintendo's restrictions on how many games could be published per year.

>> No.387272

Money.

>> No.387306

>>387274
>how many games could be published per yea
Hum? How do that works?

>> No.387313

By developing a reputation of churning out a product fast and cheap for quick buck for themselves and those they were in business with.
You see, neither they or the companies they got their licenses from cared that much about quality, they knew very well that anything X-Men or Spider-Man or whatever would sell like hot cakes regardless of it being shit or not. They were simply riding the comic book mania of the late 80s-mid 90s as long as they could.

>> No.387357

>>387313
they had the licenses to those IPs before they pumped out shitty video games. LJN toys probably made your spiderman and xmen action figures bro

>> No.387361

>>387274
Didn't said company employ them to program games despite LJN being mainly a company for producing toys. Although, I suppose that games were seen mostly as high tech children's toys at the time.

>>387313
>They were simply riding the comic book mania of the late 80s-mid 90s as long as they could.

Strangely enough, one of their notable toylines was Thundercats.

>> No.387470
File: 32 KB, 150x193, rare350.jpg [View same] [iqdb] [saucenao] [google]
387470

It's funny how many games published by LJN were actually developed by what would go on to be beloved developers.

>> No.387503

>>387470
Which ones?

>> No.387525

>>387503
http://en.wikipedia.org/wiki/List_of_video_games_developed_by_Rare

Only about 20% of AVGN's resume.

>> No.387646

>>387306

To prevent shovelware Nintendo had every developer by the balls. Stuff like limits on how many games you could make, having a game being exclusive to the console for so many years, and using standardized cartridge shapes.

Of course it didn't work so well for the reason you quoted, and because it was easy to make unofficial games across all systems at the time. But I guess it did stagnate stuff that caused the '83 video game crash.

>> No.387658

>>387525
> A Nightmare on Elm Street

I'm not sure how to feel about this. That game was the bane of my childhood.

>> No.387659

>>387525

Let's be real. Not everything RARE made back then was gold. They made the NES port of NARC, for example.

>> No.387676

>200 Fifth Ave. NY, NY 10010
Anybody know how to hijack a plane?

>> No.387680

Ah, yes, I've been waiting for a thread like this.
Are there any good LJN games?

>> No.387689

>>387680

Maximum Carnage and Seperation Anxiety.

That is all.

>> No.387695

>>387659
>NES port of NARC
>bad
It was as good as it could have been, that shit was fun as fuck.

>> No.387718

>>387357
>action figures
Who the fuck plays with action figures? It's not the fucking thirties.

>> No.387724

>>387695
I kinda liked it, somewhat ironically, but it wasn't great or anything.

Arcade version was mostly better. You know, except for that fucking final boss holy shit

>> No.387741

>>387676
LJN no longer exists. You can let it go now.

>> No.387738

>>387718
>Thirties

What the fuck kind of childhood did you have if you or someone you knew didn't play with super hero toys?

>> No.387742

>>387724
I never get past the clown level in the arcade
>tfw you and your bro blasting junkies in a red Ferrari will never be cool again

>> No.387752

My guess? They got licenses because they sold games. And they sold games because they got licenses. It was a self-perpetuating cycle that was only allowed to exist because the internet wasn't around to tell people when things were shit.

>> No.387753

>>387738
A good one. That's what fucking games were for, not fucking around with shitty toys. There's a level of interactivity and decisiveness that isn't there with simple toys that is with video games. What kind of retard would choose the former over the latter?

>> No.387759

>>387741
You have your jihads, I have mine.

>> No.387771

>>387525
>>387659
Looks like after they were acquired by Nintendo they were freaking gold.

Then... oh God... it's like watching a bridge collapse.

>> No.387772

>>387742

I don't know which enemy in the game was my favorite. Either Kinky Pinky (the clown) or Rockhead Joe (the guy who was so high on PCP he took a bunch of shots to kill and threw dumpsters at you)

NARC was so fucking over the top that I question the devlopers were actually trying to make an anti-drug game. If anything, it's probably satire.

>>387753

b8

>> No.387784

>>387753
>There's a level of interactivity and decisiveness that isn't there with simple toys

I suppose there isn't if you don't have an imagination.

>> No.387796
File: 561 KB, 240x180, 1358075963696.gif [View same] [iqdb] [saucenao] [google]
387796

>>387753

>> No.387814

>>387784
>making up shit instead of during raw calculations, having larger armies, tracking stats and actually being a part of the game.
Oh wow, pew pew pew.
You can have all the imagination in the world, it still sucks compared to putting it into actual practice.
And quite frankly, you're a bit outmatched and arrogant if you think your imagination is so good that it compares to the cumulative works of the world.

>> No.387829

>>387814
As if I give a fuck. It's playtime.

>> No.387832

>>387689
Wasn't Maximum Carnage really fucking hard?

>> No.387836
File: 168 KB, 375x375, 1355300415833.gif [View same] [iqdb] [saucenao] [google]
387836

>>387814
>looking at pixels on a screen
>not wanting the action right there in you're living room

Hah wow what a pussy

>> No.387841

>>387832

Some of the levels got there, but it's not unbeatable or anything.

Not that I'd know.

>> No.387860
File: 4 KB, 160x160, Cage1.jpg [View same] [iqdb] [saucenao] [google]
387860

>>387753
You seem like one of those people who couldn't last 30 minutes without electronics.

>> No.387887

>>387860
You seem like one of those retards who think just picking up a shitty novel makes you smarter, better or more imaginative than other people.
Enjoy your twilight.

>> No.387919

>>387887
Are you being serious? I really hope you're not.

>> No.387925
File: 1004 KB, 320x240, 1363638016409.gif [View same] [iqdb] [saucenao] [google]
387925

>>387887
gr8b8m8

>> No.387962
File: 230 KB, 717x1024, finnish hipster kids.jpg [View same] [iqdb] [saucenao] [google]
387962

>>387887
Haha fuck off toys were just as awesome as video games when you were a kid. I was grateful for what I got and I enjoyed it, just because you're an underage spoiled little shit raised on xbox whos parents buy him retro games because its hipster doesn't make toys lame.

>> No.387991

>>387887

>books r dum

Yay for American public schools

>> No.388030

>>387991
>lacks reading comprehension
>bitches about public schools
Good job there retard.

>> No.388054

>>387991
That isn't what he said at all.

>> No.388062

>>387887
You seem like a neckbeard who thinks the storyline for OoT was one of the great literary works of the 20th century.

>> No.388075

>>387887
>>>/v/

>> No.388229

>>388075
>>>/v/

>> No.389554

Atlus actually developed The Karate Kid.

>> No.389570

>>387659
Rare was complete shit in the NES era. They were only ever good when they were owned by Nintendo.

>muh battletoads

>> No.389596

>>389570
but muh battletoads

>> No.389646
File: 126 KB, 640x483, nicebox.jpg [View same] [iqdb] [saucenao] [google]
389646

>>387887
I'm guessing you were born after the golden age of board games?

Seriously dude, try and have some variety

>> No.389658

>>389570
Battletoads was a good game, it was just hard. It featured a lot of variety and interesting things like the rotating tower. Don't blame the company because you couldn't beat it.

Nobody could.

>> No.389663

>/vr/ keeps replying to bait

why

did we inherit /g/'s autism and inability to ignore master rusemen?

>> No.389738

>>388062
>not being able to understand the unspoken subtleties of a superbly-crafted story

Your loss, not mine. OoT actually told a timeless tale that will live on through the ages, and you're just too bone-headed to pick up on the symbolism.

>> No.389748

>>389663
I don't know. It's frightening.

>> No.390710

>>389738
-11/10