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/vr/ - Retro Games


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File: 3 KB, 256x240, final faggotry characters.png [View same] [iqdb] [saucenao] [google]
385756 No.385756[DELETED]  [Reply] [Original]

Playing the first Final Fantasy for the first time, did the main characters ever have a canonical class and names? I kind of have a boner for being lore correct. I know about the novelization and I'm basing my classes off of that, but the names they had don't fit the character limit (unless theres a romhack out there that fixes that...)

Final Fantasy general I guess.

>> No.385784

Four fighters named bill, ted, ash, and AAAA

>> No.385808

>>385784
I'd prefer some class variety for my first time instead of raping everything with my bare hands.

>>385802
What do you mean? FF1 has no standard names given, they just shove you in to a naming screen.

What were they renamed to? Classes?

>> No.385810

>>385802
How does that answer his question at all?

>> No.385825

>>385808
fighters are warriors. but it was a joke. There is no canon. I'd suggest fighter, thief, whitemage, blackmage

>> No.385826

Blackbelt named GOKU
Thief named LUPN
Blackmage named LINA
Whitemage named USGI

>> No.385837

The most annoying thing in this game is buying potions. If I recall correctly you can only buy them one at a time. When you want 99 potions that's a bitch.

>>385808
Now, I'm not saying "only pick the most powerful characters" but you should know in advance that Thief is absolute shit. He's weak and I don't think his ability (running away easier?) actually works. He can use magic after class change, but just shit magic.

Of course, pick him if you want to. With a bit of grinding you'll stomp everyone regardless of class choice.

>> No.385832

>>385826
Get out of my thread asshole.

>> No.385850

>>385837
he usually does more damage than the fighter since he does more hits and has better crit chance than monk

>> No.385857
File: 40 KB, 213x255, 1326758599528.png [View same] [iqdb] [saucenao] [google]
385857

>>385837
Right, I'm thinking Fighter, B. Belt, Black Mage and White Mage. Red Mage seems badass but redundant with the other party members, and a tank lead is just so archetypal I can't give it up.

Naming suggestions anyone?

>> No.385873

>>385837

Thief is actually really good. Lots of damage, but not quite as much as a fighter and dies a little more quickly. It can learn the spell FAST which essentially doubles your damage too after class change, and is the only class that can use one of the better swords late game. Thief is actually secretly really fucking good, just takes a bit of investment and isn't obvious right away.

>> No.385884

>canon
>lore
>FF1

don't be a lore or canonfag in that game. it's heavily D&D inspired so there is no protag group except for "Warrior of Light" being the representative in games like Dissidia.

make your party. it's just as fun, really. I'd throw all my dosh at a new FF game that lets me finally create the whole party all by myself again instead of having faggots that I have to accept whether I like them or not or having characters where everybody can do everything.

>> No.385897

>>385873
>>385850
You mean for all these years I just assumed he was a big bag of worthless meat when he actually had potential?

>> No.385904

>>385808
autist detected, that was a fucking obvious joke

>> No.385908

>>385837
Ah, I don't remember that problem. Then again, I try to avoid consumables in RPGs.

>> No.385916

>>385904
...what?

>> No.385912

FFI has a novelization? Is it translated?

>> No.385923

>>385857
In my manual, they used that party. The names in order (Fighter, Black Belt, BM, WM) were: Nest, Howa, Tomy, Phil.

>> No.385924

>>385857
>red mage
>reduntant

not really. he's the jack of all trades or DnD equivalent of a warlock or sorcerer. he has the best physical stats for any mage class in the game but probably can't learn every white magic but learns every black magic or something like that.

started a while ago too:
my party: Fighter, Thief, Redmage, Monk

>> No.385926

>>385916
you are obsessed with idiocy like lore and canon so much that you need to fucking stick to it with a game made for the fucking NES and they you don't get the most obvious joke ever, yes, you are autistic

>> No.385934

There really is no canon for FF1, you pretty much just get thrown into a D&D campaign. Thief master race by the way.

>> No.385937

>>385857
>Naming suggestions anyone?

I "suggest" you use your own imagination, pleb.

>> No.385938

>>385926
What the fuck? My preference to make my playthroughs adhere to lore as much as possible is causing you butthole bushido why?

>> No.385950

>>385945
>>385941
>>385923
Thanks guys, going with these.

>> No.385941

Joke's on you, I happen to have the original manual lying around. It includes a walkthrough that goes all the way to getting the airship.

The canonical party used in the walkthrough is:
NEST - Fighter
HOWA - Bl. Belt
TOMY - W. Mage
PHIL - B;. Mage

>> No.385942

>Not picking whatever class you want and naming the characters after yourself and some friends

It's like you don't even want to enjoy classic RPGs

>> No.385943

&&&&
????
####
!!!!
Those are the canon names

>> No.385945

>>385923
Nest is short for Nester, nintendo's mascot at the time, and I think the other three were employees of NoA

>> No.385946

>>385937
Go to bed /v/.

>> No.385948

>>385897
Well he can use one of the best swords in the game, and upon upgrade can use two weapons and FAST.

Though in the beginning he's always been worthless to me.(Not the person you're responding to)

>>385857
I don't think B.Belt is really that good, but at least you won't have to buy him weapons, since his fists outpace them almost always.

>> No.385959

>>385941
Oh, I got BM and WM backwards >>385923.
I love the "Explorer's Handbook". Do you also have the sheets that list monsters, items, and maps? Playing the game with the whole set feels so cool.

>> No.385957

>>385938
because it's fucking retarded, you are playing a simplistic RPG from the 80s

>> No.385958

>>385948
>I don't think B.Belt is really that good, but at least you won't have to buy him weapons, since his fists outpace them almost always.

best vitality stats and on par with warrior/knight as damage dealer

>> No.385964

>>385948
>B.Belt
>not that good

nigga wut

>> No.385980

The "History of Final Fantasy" video thing in the Collector's Edition of FF12 has a Fighter named SQ, Black Belt named UA, White Mage named RE, and Black Mage named FF.

>> No.385982

>>385964
I always preferred Fighters and Thief(for ninja class). B. Belts tended to keep dying on me for some reason, and by the end of the game I was getting more damage out of the other two classes. Maybe I wasn't grinding enough.

>> No.385997

>>385980
there's your retarded canon pandering, OP.
you're better off making and naming your own party from scratch.

>> No.385993
File: 101 KB, 768x615, ninja the fuck you just say.jpg [View same] [iqdb] [saucenao] [google]
385993

>getting choppy ass popping noises in the music

>disable v-sync and they go away

>tear lines on screen everywhere

NEStopia, god damn you.

>> No.385998

>>385948
Well damn. Now I want to through and actually use a thief.
But there are so many other games to play...

>> No.386000

>>385997
>>385957

who shit in your soup?

>> No.386001

>>385946
but it's true.

>> No.386005

>>385993

Why are you posting that in this thread?
This isn't an emulator thread

>> No.386006

>>386000
you and your stupid lore shit did you faggot!

>> No.386012

>>386000
everybody who can't for the life of him name and create a character himself.

>> No.386013

>>386005
Because I am OP.

>> No.386023

>>385993

That doesn't happen with RetroArch

>> No.386024

A Fighter is gonna be in no matter what at least. The official Amano art and Dissidia really push the generic Fighter / Warrior of Light as the posterboy of FF1.

8-Bit Theater is clearly the only good story ever associated with the game though, so Fighter/BM/Thief/Red Mage is the way to go.

>> No.386019

>>385756

Holy shit at this point we should just rename /vr/ to /ff/

>> No.386026

>>385948
B.Belt is pretty shitty in the NES version. With no armor he has defense equal to his level, but he doesn't get any resists.

BB gets double attacks. That means he gets twice the power from buff spells and can end up dealing insane damage. It's completely unnecessary for the NES version, but it's amazing for the GBA remake.

>> No.386027
File: 80 KB, 355x400, pb cabbage.jpg [View same] [iqdb] [saucenao] [google]
386027

>>385832
Your language is rude. I don't use words like asshole!

>> No.386031

Canon for FF1 at this point is "Some dude who calls himself 'The Warrior of Light' did all the work by himself."

>> No.386032
File: 76 KB, 648x818, retroarch wut.png [View same] [iqdb] [saucenao] [google]
386032

>>386023
Shame that I have no idea how to use that damn thing.

>> No.386037

>>386027
Get out of my thread asshole,

>> No.386041

>>386031
But Warrior of Light is a Manikin

>> No.386047

>>386032

RetroArch>Update RetroArch
Download desired emulator cores
Select core
Select rom
Start RetroArch

>> No.386051
File: 25 KB, 389x419, okay.jpg [View same] [iqdb] [saucenao] [google]
386051

>>386037

>> No.386058

>>386041

Is that in Duodecim?

I have yet to play that

>> No.386067

>>386031

That means you should do a single character run as a Fighter named WOL

>> No.386073

>>386058
Yeah. Cosmos and Chaos are also Manikins.

>> No.386079

>>385873
>>385850
Only in the GBA/PSP versions. In the original NES version he's complete shit both before and after class change. The Ninja-only weapon is only 2 points better than the best weapon a Red Mage can use, and both classes get the same number of hits at the same level. The Ninja can wear a little more armor and has more HP (the RM's HP growth falls off a cliff at high levels) but the Red Mage's spell selection (including EXIT and LIFE) and being actually useful in the first half of the game more than make up for it.

Class tiers in original NES FF:

God Tier:
Fighter (the question is not "whether to use" but "how many". Due to equipment availability, each Fighter beyond the first will be progressively weaker. However, 4 Fighters is still one of the easiest and fastest parties.)

High Tier:
Red Mage (only mage you need)

Mid Tier:
Black Belt (with average amount of grinding, does less damage than a second Fighter but more damage than a third Fighter. Improves greatly the more you grind. Because he does lots of individually weak hits, he looks stronger than he really is: he does tons of overkill damage to small fry, but much less damage to high-defense bosses where you really need it)

White Mage (mainly due to LIFE before class change; worse than RM otherwise)

Shit Tier:
Thief
Black Mage
(both are almost strictly worse than RM)

>> No.386092

>>386067

But WoL can cast offensive magic

>> No.386097

>>386079
Yeah, but can Red Mage use NUKE?
DIDN'T THINK SO

>> No.386113

>>385948
>and upon upgrade can use two weapons and FAST
>can use two weapons

Whut. No version of FF1 has ever had dual wielding. And the first FF where it's a class ability is FF4 (anyone can dual wield in FF2 and FF3).

>> No.386119

>>386067

>Uses a sword
>Casts Fire
>Casts Cure

WoL is clearly a RDM.

>> No.386120

>>386092
So Warrior of Light is a Red Mage?

>> No.386126

>>386120
Yes

>> No.386141

>>386119
>>386092

No, he uses Red Fang, White Fang, and Blue Fang which are items that cast magic.

>> No.386146

>>386092
Tons of items in FF1 can be used to cast spells.

It's one of the main reasons that BM ends up useless

>> No.386147

>>386141
Proof?

>> No.386158

All Black Mages makes the best party

>> No.386161

>>386147
He reaches into his pouch before casting magic.

>> No.386176

>>386141
http://finalfantasy.wikia.com/wiki/Warrior_%28Final_Fantasy%29/Dissidia
http://finalfantasy.wikia.com/wiki/Red_Fang_%28Item%29
http://finalfantasy.wikia.com/wiki/Blue_Fang_%28Item%29
http://finalfantasy.wikia.com/wiki/White_Fang_%28Item%29

He casts no magic of his own.

>> No.386183

>>386161
Oh, is this shown in that one fighting game with FF characters?

>> No.386202

>>386183
Yeah. Not like it matters considering Dissidia WoL isn't "the" Warrior of Light

>> No.386227

>>386019
I made a Chun-Li thread earlier but it hasn't gotten much traction ;_;

>> No.386230 [SPOILER] 
File: 183 KB, 400x600, 1354845514980.jpg [View same] [iqdb] [saucenao] [google]
386230

>> No.386253

>>386019
I've seen more Roller Coaster Tycoon threads than FF threads on this board.

>> No.386270

i always go for a diverse party. all the classes do what theyre designed to do very well, and i think thats why this game is still remembered fondly. i usually have a knjght red mage white mage and a monk. the monks melee damage will far exceedthe knights but they have lower vitality

>> No.386289
File: 63 KB, 145x290, Arc's tired of your bullshit.png [View same] [iqdb] [saucenao] [google]
386289

>>386270
NIGGA, YOU TRIPPIN
BB rape train starts after Dark Elf
and there are no brakes

>> No.386291
File: 53 KB, 400x600, 1269286886581.jpg [View same] [iqdb] [saucenao] [google]
386291

>>386230

>> No.386318

OK here's my take on each of the characters as far as I know, which should help you structure your party:

Fighter: This is your brick wall. He can wear the heaviest armor in the game, and becomes pretty much unkillable once you give it to him. You want this guy as your party leader because you want him to be taking most of the hits. He also does pretty good damage because he can wield some great melee weapons as well. All this being said, however, you should generally not have more than one per party, because outfitting them is expensive as fuck. Also gets low level white magic after class change, which can be helpful for healing out of battle

Thief: a cheaper, faster, and lamer version of the fighter. He has dodging skills, but honestly I prefer the fighter for two big reasons: 1. less luck involved. Thieves have to rely on dodging more than just tanking stuff, so if an enemy gets lucky and hits several times, he's going down hard. 2. the class change gives the Thief black magic rather than white, which has no out-of-battle uses and is not powerful enough to be useful in battle by that point in the game.

Black Belt: Two words: glass cannon. This is the guy you're going to want to put all your offensive buffs on because he can take down bosses in two or three turns if he's got haste and an attack power boost on him. He's also got a lot of HP, although not a lot of defense, so he's not COMPLETELY screwed if he gets attacked. He's weak in the early game, but gets exponentially stronger as the game goes on. As an added bonus, he's at his strongest when he's bare-handed and naked, so you don't even have to spend money on him.

continued...

>> No.386323

>>386289
The BB rape train starts after Chaos

>> No.386337
File: 3 KB, 256x256, 1362987474461.png [View same] [iqdb] [saucenao] [google]
386337

>>386323
>solo BB
THE BEST

>> No.386340

> not playing solo black mage
> who cannot use the command for spells
> and was cheated to start the game at level 50 so you can experience the difficulty curve throughout the game
> the 3 dead characters are all fighters

>> No.386345

OP here again, 3 questions:

I know about the B. Belt being good with his fists, but is giving him any weapons a good idea at all?

Can I raise the max limit on magic charges?

Can I replenish charges without using an inn?

>>386047
Thanks a bunch.

>> No.386350

>>386026
Ah, well I only played the NES version, which might be why I think the B.Belt is so shitty. I was starting to wonder if I remembered everything incorrectly.

>> No.386374

>>386318
>naked

Wait, BB shouldn't have armor?

>> No.386375

>>386345
>I know about the B. Belt being good with his fists, but is giving him any weapons a good idea at all?
In the beginning, I think it's best to have nunchuks for a few levels.

>Can I raise the max limit on magic charges?
As you gain levels you can cast more spells. I believe it will never exceed 9 a day for that spell level, though. Also you cannot unlearn spells in this version, so be careful what you buy.

>Can I replenish charges without using an inn?
Using portable inn items like House will.

>> No.386383
File: 930 KB, 816x1403, 1235676.png [View same] [iqdb] [saucenao] [google]
386383

>>385756
Canon MC here.

>> No.386384

>>386374
I'm assuming it'd impede their martial arts

>> No.386385

>>386374
his muscles are enough

>> No.386397

>>386345
weapons are fine if he's less than level 10 or something, but eventually his fists will outclass weapon damage

magic charges are fixed relative to levels. grind if you want more spells, and be aware you'll still not reach 9 uses of everything you have.

TENT, CABIN, and HOUSE items will increase your HP. only the house can increase your MP. For a long time, Inns are the only way to restore magic. Rules are that they can't be used in dungeons, and each is more useful than the last.

>> No.386401

Does BB have some sort of bug with his defense or absorb stat or something? Like, after leveling you have to unequip and requip his armor?

>> No.386419

>>386401
pretty sure you could check gamefaqs for that kind of information.

don't forget about the peninsula of power, that monster zoning bug that causes extremely powerful undead to spawn on just 2 tiles. best bug ever

>> No.386423
File: 47 KB, 602x754, 1335955681971.jpg [View same] [iqdb] [saucenao] [google]
386423

>>386401
>strip him naked
>go inawoods
>watch as his boner repels all attacks

>> No.386436

>>386318

Black Mage: Black Mages kind of have a shifting role in FF. At first, they're the "massive burst boss busters", with powerful single target spells. Then they get multi-target spells, and they become the crowd control. By the end of the game, your frontline fighters are the ones doing the most damage due to their legendary equipment (or in the black belt's case, his incredibly destructive martial arts prowess), so their role shifts over to being the buffers, although they're still good at crowd control. They also have some good status effecting spells, but bosses are immune to those and non-bosses can just be nuked. All in all, not the BEST class in the game, but still pretty good.

White Mage: The one class that EVERY SINGLE PARTY MUST HAVE. The very act of NOT taking one should quite frankly be seen as a challenge. Not only do they get the best healing spells in the game, AND are the only ones who can get the full-party heal spells, but they also get undead killing spells, great defensive buffs, and at highest levels, a powerful crowd control nuke. So to repeat: TAKE ONE OF THESE.

Red Mage: Red Mages excel greatly in the early game, because they can use both types of magic AND use weapons and armor. Unfortunately, their "jack of all trades" technique comes back to bite them in the ass in the late game, and they sort of devolve into a big pile of "meh"; never completely useless, but not particularly good either. However, they DO get all the best Black Mage buff spells, so if you were considering taking a Black Mage just for the buffs, consider a Red Mage instead.

>> No.386457

>>386345
Nunchucks, until he hits level 4 or so. Then throw away all weapons and never look back.

The NES blackbelt is a bit interesting in that he can hold extra spell armor and use it without worrying about defense.

Spell charges are determined by level. You can restore them with a cabin on the overworld.

>> No.386468

>make sure to save at inn

>reset game

>continue

>fucking character select screen

How the fuck do I save?

>> No.386473

>>386374
nope, his defense actually DROPS when he's wearing armor. He gets a defense bonus based on his stamina stat, but it only applies if he's not wearing armor. He can use it for the first few levels, but eventually his bare skin will outclass any armor he can wear.

>> No.386476

>>386468
battery ded

>> No.386487

>>386476
what

>> No.386489

>>386345
Give him nunchucks for the first part of the game. Around level 6, fists become more powerful, so unequip them

>>386473
Oh I should clarify: This only applies to body armor. Caps and Bracers are both still usable.

>> No.386495

>4 Red mage
or
>4 fighter

Enjoy completing the game easily. Of course, the later means easier

>> No.386514

>>386436
Red Mage is underrated, he can deal almost as much damage as the warrior until the mid of the game and as offensive mage he only miss the last spell. While near the end of the game he become weak (because no weapons), at the very end you can give the best sword for him, what you won't miss unless you have 2 Kinights/Ninja.

>> No.386529

>>386468
if you're using a genuine cart in an actual machine, i'd say the battery backup is dead. you'll have to find a way of removing the nintendium brand security screw (probably with a "dremel brand security screw remover" grinding disc to turn it into a Philips-head screw) and swapping the battery with a proper replacement at the correct voltage and size.

if you're using an emulator, you might not have setup your save game or save-state folder properly; and you should probably be using save states on an emulator anyways.

>> No.386549

>>386529
Oh, not him but more info about saving at an inn.
Make sure to rest twice, if you have the money. The game saves and THEN heals. So if you save once and you were all beat up, you load and you're still beat up.

Or it might have just been with spell charges. Not sure.

>> No.386550

>>386436
Lol. What?

Black mages are the AoE class. Their single target damage is AWFUL compared to any proper melee class. Then you get spell items, which allow infinite use of all the second tier BM spells. At that point BM becomes useless. Any swarms can be spammed down with items, and any tough mobs require the high damage of melee.

WM is not terribly useful in NES, as their spells don't scale. Most of the time they end up the heal rod bitch (which casts cureall1). They're moderately useful against bosses thanks to revive and full heal.

In GBA, WM are absolutely essential. Their healing spells scale and hit for ~500HP+ AoE. It's absolutely needed against the uber bosses.

RM do everything well and have a reasonable selection of spells. They get all the good BM buff spells and make good item users for the spell daggers. They have a decent amount of healing power, and can spend the rest of the time helping out your melee. In GBA they are excellent for their buff spells and for ~300-400+ healing AoE against the uber bosses.

>> No.386564

>>386487
Most carts with a save function have a little internal battery that powers the cart's memory. If the battery runs out, saves no longer work.

Fortunately, they're not too difficult to fix and replacements are easy to find.

>> No.386578

>>386549
what? every time I save/loaded from an inn it healed and restored magic properly. then again I did only power-off after leaving the inn screen...
fucking /vr/ bugs

>> No.386596

>>386550
> buff spells
> implying even half of those fucking things work in FF1 NES

>> No.386605

>>386596
What? Haste is the best spell in the game.

>> No.386608

>>386596
the BUFF spells work, the DEBUFF spells don't.

>> No.386615
File: 672 KB, 466x367, 1361541432520.gif [View same] [iqdb] [saucenao] [google]
386615

>>386605
>FAST

>> No.386623

>>386608
>debuff spells never works on bosses
What is even the point?

>> No.386626

>>386596
> 1990
> Not going FAST
> Not hitting 16 times for 8000 damage

>> No.386640

>>386626
Eh? Sorry, I played a java version in my cell phone. It was the classic version, but with renamed spells.

>> No.386648

>>386626
I thought the damage cap in the NES version was 1000.

>> No.386670

>>386648
>damage cap
Ahahaha. No. There is an ATK and HIT% cap from spamming SABRFAST, but put together it's enough to 1-shot chaos.

>> No.386695

>>386079
>Black Belt improves greatly the more you grind

No kidding. If you take it all the way to level 50 it's the single most damaging class in the game regardless of enemy armor values.

>>386097

Offensive magic is trash in FF1.

Area effect spells are good for cleaning up yard trash quickly, but you don't really need anything greater than 2nd tier for that. Unlimited uses of several 2nd tier spells are available through items.

>> No.386731

>>386473
>He gets a defense bonus based on his stamina stat, but it only applies if he's not wearing armor.

nope, its just equivilent to his level. Vit is just his gaurenteed stat up for a level up. barehanded damage is 2x his lvl.

>> No.386781

>>386640

FAST may also be called Haste.

Why, guaranteed doubling of my #hits? Yes please.

>>386648

The displayed value caps at 999 but the actual damage calculation uses a 16bit integer, meaning a real cap of 32768. It's not possible to hit that cap, but a maxed out and juiced up Master can get over a quarter of the way there.

>> No.386918

There seems to be a lot of confusion in this thread due to posters not realizing the extent of the differences between the NES/PSX and the GBA/PSP versions of FF1. The differences are deeper than a different MP system and added items and bosses; the fundamental mechanics (e.g. what each stat means, and how attack and spell effectiveness is determined) were COMPLETELY redesigned starting with the GBA version.

>> No.387086

>>386918
Yeah. For starters, GBA stats actually DID something.

In NES, the only stats that did anything were HIT%, ATK and DEF. Spells always had fixed power no matter who used them. This made CUR4 and LIF2 incredibly powerful, as it was they were the ONLY heal spells that could scale above ~150HP healing.

In GBA, the stats finally affected spells. Damage spells benefited but for healing it was the best. A HEAL1 could do +120HP to the party (~10-20 in NES), while a max heal was +500HP or more.

Monks also had a much higher damage cap as they could be buffed even more in GBA. An 8K whack on NES could end up dealing 30K on GBA.

But since this is /vr/ it is probably appropriate to stick with the NES variant.

>> No.387123

>>387086
People don't like to admit it but the NES in general had loads of buggy games and bullshit difficulty stemming from poor design. It was the beginning for a lot of developers. SNES/Genesis/Saturn was the real golden age.

>> No.387169

None of the post Origins releases of FF1, which fix the bugs, correct the difficulty to match. It would be like if FF3 DS had cut the monsters down to 3 max, and not made them stronger.

So you are left with a ridiculously easy game that never had a great story or good level design/intuitive map to begin with.

>> No.387195

>>386731

His def bonus also gets set to his level on every level up, even if he has gear equipped. It switches back to normal if you open his status screen or change his equipment.

Put a ribbon on him right before he hits level 50, then never touch his stat screen or equipment again. He'll have 50def plus the ribbon's protection forever.

>> No.387650

>>385826
>Lina
>Blackmage

Oh you.

>> No.390724

>>387169
That's not entirely true. The normal monsters from random encounters pretty much have the same stats they did in the original, which with all the fixes does make them easier as you said. But most of the bosses were buffed up quite a bit compared to the original versions, not just in HP but in their actual stats. The early bosses (Garland, Astos) are about 4 times stronger than they were in the original, Chaos is exactly 10 times stronger than his original version. And then there's the bonus dungeons and bosses. Doomgaze, Shinryu, and Omega all make Chaos look like a wuss.

So whereas in the original the difficulty stemmed from slogging through dungeons with annoyingly high encounter rates while carefully managing your limited resources, the GBA/PSP remakes tried to make the random battles less threatening and getting through the dungeons less frustrating, then putting the challenge and risk of death into the boss battles. I can completely understand why some people would prefer the original to the newer versions, but to say that the remakes are considerably easier than the original just isn't true.

>> No.391583

>>386141

Oh shit, you're right