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/vr/ - Retro Games


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3856629 No.3856629 [Reply] [Original]

>tfw the perfect game will never truly be ruined by a shitty sequel because the rights are sitting in legal limbo

Looking on the bright side of life, my friends.

>> No.3856687

loving this game. And loving the description of new technology.

>> No.3856837

>>3856687

Not loving it is a sin

>> No.3856968

>>3856629
what dies game feel like playing, I'm talking about the interface, pace, etc... more like civ 2 or 3?

>> No.3857001

>>3856629
People said the same thing about System Shock 2.

>> No.3857247

>>3857001
They were right. No Bioshock can truly usurp SS2.

>> No.3857280

>>3857247

How about SS3 by EA? A dream come true?

>> No.3857384
File: 22 KB, 520x390, 1475284796433.png [View same] [iqdb] [saucenao] [google]
3857384

>tfw /vr/ never wants to participate in Alpha Centurai threads

Who's your favorite Faction lads? From the base game or expansion

>> No.3857392
File: 7 KB, 149x178, Nwabudike_Morgan_(SMAC).jpg [View same] [iqdb] [saucenao] [google]
3857392

>>3857384
Morgan Industries
https://www.youtube.com/watch?v=jdCB9yE9Hcc

>> No.3857402

>>3856629

This would be my favorite game of all time if late game wasn't so ez-mode.

>> No.3857408

>>3857402
At least those late game techs get pretty insane and interesting.

>> No.3857520

>>3857408

Yeah, I find no matter what type of victory I'm going for, choppers and gravships just roll over everyone.

>> No.3857536

>>3857384
The University of Planet

Also, did anyone else strongly dislike Alien Crossfire? I hated the new factions so I still exclusively play vanilla.

>> No.3857542

>>3857536

I like Alien Crossfire but I usually play without alien factions

>> No.3858193 [DELETED] 

This is the only game that I've never seen someone talk bad about. This, tetris and pong.

>> No.3858470

>>3857384
Pirates

>> No.3859353

>>3858470
Embarrassing but acceptable

>> No.3859823

>>3856629
Always look on the bright side-a yer life

>> No.3860008

>>3857280
Actually SS3 is being made by Warren Spector and a few of the other people who worked on SS1

>> No.3860132

>>3857536

I prefer vanilla.

Also, sup Universitybro.

>> No.3860493
File: 54 KB, 700x472, 1485402099691.jpg [View same] [iqdb] [saucenao] [google]
3860493

>read the manual
>read all of the interludes
>read both of the prologue stories
>read the three books
>read the GURPS
>excitement for Civilization Beyond Earth when it claimed to be a "spiritual successor" to Alpha Centauri
>get hyped
>realize that the designers didn't understand the spirit of Alpha Centauri in the slightest
>tfw betrayal

I have the answer to the first question of
>>3857384
It's because no one answers the curious anons such as
>>3856968
Civilization II: Brian Reynolds was the lead designer on that game and this one. The actual gameplay and pace is similiar to that of a civilization game. What makes Alpha Centauri different is that it expects you to pause. It's not expecting you to think for ages about your next turn, but to think about the paragraphs you just read, the quote on tech you just discovered, the video you just watched.

Alpha Centauri has rock solid gameplay, but what makes it truly spectacular and special is how much care went into building what went OUTSIDE of the game. Every part of the universe is meticulously made and cared for, right down to the exact number of the force of gravity on Planet.

You can play Alpha Centuari like you would any other Civilization game, but you would only be cheating yourself.

Alpha Centauri is one of the greatest experiences ever made.

Please savor it.

I sit in my cubicle, here on the motherworld. When I die, they will put my body in a box and dispose of it in the cold ground. And in all the million ages to come, I will never breathe, or laugh, or twitch again. So won't you run and play with me here among the teeming mass of humanity? The universe has spared us this moment.
Anonymous, Datalinks

>> No.3860531

>>3860493
Great, now I'm left paralyzed between renewed inspiration to make the most of my life, and a reminder of my intense fear of death.

>> No.3860560

Smac/x is a good game, but its civ 2 skeleton is terribly outdated now.
Needlessly excessive micromanagement.

>> No.3860578
File: 220 KB, 716x745, ROLLIN.png [View same] [iqdb] [saucenao] [google]
3860578

>>3860493

Also, fuck if you ever think you'd get lucky enough to be in the pod of what faction matches your ideologies and beliefs.

Roll for your pod.

Roll the loaded dice and prepare to pray for your redemption under the light of the Almighty brought to thee by the hands of Sister Miriam Godwinson

>> No.3860586

>>3860531

>left paralyzed between renewed inspiration to make the most of my life, and a reminder of my intense fear of death.
You sort of summed up the entire atmosphere of Alpha Centauri... good job.

>>3860578
Also rolling

>> No.3860590

DRONE RIOTS IN PROGRESS

>> No.3860595

>>3860590

It's cool we repealed the U.N. treaty ages ago nerve staple those fuckers

>> No.3860632

>>3860493
Which tech/project is accompanied by that flavor text?

>> No.3860641

>>3860578
rolling for university, u.n., or morganites.

>> No.3860649

>>3860632
Facility Upgrade: Hab Complex.

>>3860641
>gets polar opposite of wants
That's a tough break.

>> No.3860662

This game, its expansion, and its supplementary materials are a goldmine of quotes. I have gotten so many (you)s from shitposting them in /sci/, /out/, /an/, /his/, /lit/, and /biz/.

>> No.3860670
File: 92 KB, 1024x512, historic ac.jpg [View same] [iqdb] [saucenao] [google]
3860670

discuss

>> No.3860676

>>3857392
how does one play morgan? I keep trying to do the non-interventionist merchant routine but everybody keeps fucking with me

>> No.3860679

>>3857384
Gaians.

I just really enjoy dancing naked through the trees. And mindworms.

>> No.3860682
File: 7 KB, 290x174, my chairman.jpg [View same] [iqdb] [saucenao] [google]
3860682

>>3860595

>> No.3860686
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3860686

>>3860670

Good placement but I see flaws

>Spartans not aggressive towards Peacekeepers
>University not aggressive towards Believers
>Peacekeepers aggressive towards University
>Morganites not aggressive towards Gaians
>Gaians not aggressive towards Morganites
>Believers not aggressive towards literally everyone
>Hive being the initial aggressor towards anyone

The first novel was Spartans trying to fuck up the Peacekeepers
The second novel was the Morganites and the Gaians fucking each other up while the Human Hive is slime as usual
The third novel was "everyone v. Miriam"
There was an entire comic about the Morganites and the Gaians at war.

>> No.3860690

>>3860676
Run free market and/or wealth so you get lotsacash. You probably want quite a lot of bases since they're going to be smaller. Probe teams. Don't expect your treaties to last very long.

>> No.3860695

>>3860649
>That's a tough break.

always my luck hah

>> No.3860705

>>3860676

Rush to Industrial Automation: Supply Crawlers fucking everywhere gathering delicious energy
Enjoy rushing out all of your units and having a shit ton of cash
You start with 1-2-1 armor. Rush to Silksteel 1-4-1 armor: this will carry you through the early game
Upgrade your bases with Hab Complexes and Perimeter Defenses ASAP
Never attack first so you can ignore offensive techs

Supply Crawlers make or break games

>> No.3860710

>>3860690

FYI Running free market AND wealth will make most of the factions hate you.

>> No.3860718

>>3860705
>Rush to Industrial Automation: Supply Crawlers fucking everywhere gathering delicious energy
Oh, yeah. I didn't mention that since it's the go-to tactic for all the factions if you allow yourself to do it. But I don't really see the point if you're playing against the AI.

>>3860710
I suppose, but you want at least one of them so you get that neat +1 energy/square. Besides, they're most likely going to hate you anyway on the higher difficulties.

>> No.3861645

>>3860578

Rolling

>> No.3863428

>>3860578
roll

>> No.3863925

>>3856629
snore

>> No.3864539

>>3863925

Take this back right now

>> No.3864546
File: 1.31 MB, 1920x1080, smac2.png [View same] [iqdb] [saucenao] [google]
3864546

Puta chinga madre!

>> No.3864565

Please don't leave. The drones need you. They look up to you.

I always found that a weird quote.

>> No.3864567

>>3860493
I don't find alpha centauri that thought provoking or engaging but perhaps I've already thought about these thoughts

>> No.3864568

>>3864565
I'd get that on exit sometimes, but only rarely. Are there specific conditions that trigger it?

>> No.3865010

>>3857384
Spartans. The sexy Puerto Rican girl and her super soldiers always get my attention.

>> No.3865019

>>3860578
Rolling for based Miriam.

>> No.3865021

>>3860493
Am I the only one who believes that this would have made a decent RTS? Something similar to Dune.

>> No.3865910

>>3860578
Rolling for cunt Santiango

>> No.3865923

>>3860578
come on morgan

>> No.3865946

Lal is the last sane man on the planet. Everyone else is a caricature of different aspects of human civilization.

>> No.3865970

>>3864568

Love to know this desu

>> No.3866117

>>3857384
Gaians. I enjoy not having to waste production on building and maintaining combat units.

The extra Planet rating is also nice when I inevitably sweep across the world with locusts.

>> No.3866152

>>3860676
Industrial Automation is essential for Morgan.

Morgan starts with +1 Economy, which is means that you do not need to use the crippling Free Market to reach the +2 Economy break point. +2 Economy is important because it gives you +1 energy in every square in every base, and Morgan can reach it using Wealth, which is unlocked at Industrial Automation. Wealth will make only Santiago and Zakharov hate you (of the original factions) and Free Market would give greatly diminished returns on top of Wealth, so you might as well go for Wealth + Green for better Efficiency and to make friends with Gaians.

Your bases are capped at size 4 unless you build Hab Complexes, also unlocked at Industrial Automation. And finally if you want to break the game by abusing Supply Crawlers, those are also unlocked at Industrial Automation, but that one applies to all factions equally.

I recommend getting Formers and Police State researched first, then beeline IA if you're safe, or get laser rovers or even impact rovers to help defend if you're under threat. Then beeline IA, while keeping in mind that every tech you own increases the cost of every subsequent research project.

>> No.3866169

>>3866152
I should add that if you do go Green, do it when your bases are stuck at population cap or are otherwise at a comfortable size. Growing populations is difficult enough for Morgan because of the low cap and since he can't use Planned for the easy Pop Boom, though I think it might be possible to get a Boom by combining Democratic + Children's Creche + Golden Age while staying out of Green to get to a total of +6 Growth.

>> No.3866231

>>3866152
>I recommend getting Formers and Police State researched first,

Police State is shit. The efficiency penalty kills your research and money (needed to buy infrastructure and upgrade units among other things). In return all you get is 2 extra cops per base (+2 support is used to enable the +2 police).

Only the Hive should use Police State because they have inefficiency immunity.

Free Market with expert play will let you blow past everyone else in peacetime. You sacrifice exploration and extermination for boosted expansion and exploitation.
I don't use it because it's a hassle, the AI is easy enough, and I like to balance all 4X at once.

>> No.3866389

>>3865946

Lal saves a piece of his dead wife so he can clone her again in the future.

He is absolutely the opposite of sane

>> No.3866528
File: 212 KB, 1081x639, GOG_bestsellers.jpg [View same] [iqdb] [saucenao] [google]
3866528

>SMAC is #7 out of 1910
If this is right, it makes me happy to see this game still popular
Apolyton and Civfanatics still have forums
However, other than tweaking the text files, there aren't any major mods
Is this because of the architecture of the game or lack of a community?

>> No.3866583

>>3866528
The changes available to modders seem to be balance and fluff, both of which are SMAC's strengths. Civ III had boatloads of mods, and it's on the same engine, so maybe it's a case of the original being too good to inspire people to change it?

Whatever the case, I'm happy to see I'm not the only one who still loves Theme Hospital.

>> No.3866727

>>3857384
Yang was always my favorite.
Nerve stapling everyone and coating the planet in cities is always a good time.

>> No.3866779

>>3866231
Police State is fantastic for everyone except Lal at the beginning of the game. The hit to Efficiency isn't a big deal at the beginning unless you're also using Planned, but being able to support all those free units is huge. You can have a ton of Formers out without it cutting into your production for secret projects, and you can delay building Rec Commons (which cost money to maintain) because of the high Police rating.

I do like to switch to Democratic eventually, but right at the start Support + Police are much more useful than Efficiency + Growth. I'd only use Free Market while I'm teching toward IA but once you have Wealth you really don't need it, and the penalty to Planet only makes it harder to kill Mind Worms for cash.

>> No.3866785

>>3857384
Gaians. The game has great faction though.

>> No.3867003

any HD mods out there?

>> No.3867009
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3867009

>>3856629
Never say never.

>> No.3867370

I'd have to disagree with Lal and Miriam. I understand Miriam's questioning but ultimately she is halting progress for trying to stay pure. Lal on the other hand goes too far with progression, creating workers by genome to work for the colony and never feel pain and love working.

It's interesting how you learn more about the world and characters as you progress. Were these ideas fresh at the time for video games?

>> No.3867782

>>3867003
There are some with 1080p support yes. Forget their names though. I remember finding a nice list on some wiki with links to balance mods, graphics mods, ui improvements, and unofficial bug patches.

>> No.3867940

>>3867370
lal creates workers by genome? Dude, that's Yang

>> No.3868243

>>3867940
Ah shit I'm learning the game and messed them up.

>> No.3868707

>>3860578
roll

>> No.3868850

>>3857384
The Peacekeepers.

>> No.3868856

>>3860578
Hope dice are half loaded in my favour.

>> No.3868863

>>3860578
rolles

>> No.3868881

>>3860578
ROLL SON

>> No.3868939

Great thread.

>> No.3871402

>>3860578
rolling

>> No.3872497

>>3860578
Rolando

>> No.3872562
File: 86 KB, 650x366, pravinlal.jpg [View same] [iqdb] [saucenao] [google]
3872562

>>3856629

Just reinstalled tonight

>ever uninstalling

i know i know

anyone have link to the guide(s)?

>> No.3874393

I reinstalled this game when I saw this thread and have been addicted ever since.

That feel when I keep accepting brotherhood pacts with Skye because she's so qt.

>> No.3874420

>>3872562

It's heroin

Also what guides?

>> No.3874426

>>3860578

>tfw thread still alive
>tfw made this and feel really happy people are rolling and using it

T-Thanks Anons.

>> No.3874452
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3874452

>>3874426
Ya did it champ. You saved the Alpha Centurai general

>> No.3874464

>>3874420
>>3872562
Here's a link to a download of the most popular guide (I think)

http://alphacentauri2.info/index.php?action=downloads;sa=view;down=91

I can't find it online anymore but this download seems to be it.

>> No.3874489
File: 220 KB, 1611x1380, 1470258852391.png [View same] [iqdb] [saucenao] [google]
3874489

>>3874393
I always accept pacts with Santiago even if she'll eventually screw me over

>> No.3874496

>>3874489
saved

>> No.3874779

>>3874489
>behind electrons, quarks
Fucking dropped. Devs are fucking stupid

>> No.3874787

>>3874779
I dont know that one mistake necessarily damns the whole game but do what you want friendo.

>> No.3875056
File: 52 KB, 364x474, alphacentprima.jpg [View same] [iqdb] [saucenao] [google]
3875056

>>3872562
>>3874420
>>3874464


Link to the official prima guide 321pages

https://www.emuparadise.me/magazine-comic-guide-scans/Sid_Meiers_Alpha_Centauri_Prima_Official_eGuide/2525

>> No.3875069

>>3874787

Game devs to be subatomic physicists, apparently.

>> No.3875082

>>3860493

Dat fuckin poem.

Also I agree with everything you said. SMAC is an classic because it uses the excellent game underneath to build a complex, coherent future world and asks us to think about the implications of it.

>> No.3875138

>>3856629
>>tfw the perfect game will never truly be ruined by a shitty sequel because the rights are sitting in legal limbo

/spoiler the Gal Civ series is a strong competitor

>> No.3875143

>>3875056

McCubbin and Ladyman knocking it out of the park.

>> No.3875146

>>3875138
Gal Civ has none of SMAC's character and setting development, though.

>> No.3875250

>>3875069
Yeah basically. That quote may be wrong but considering the rest of the game, I dont think that one small mistake means shit when they crafted the rest of the atmosphere amazingly.

>> No.3875482

>>3864567

I seriously think that people make mountains out of molehills with its flavortext, but the flavortext is integrated far better than it is in Beyond Earth. Gameplay and lore were completely separate in that game, and although the lore was extensive, it wasn't especially interesting.

It might also depend on how much you play the game: seeing the same quotes over and over gives you more time to think them over, same as with the quotes in Civ.

>> No.3875751

>>3875056

That's really useful. Especially the "Why don't the computer players like me?" page - I used to be pretty irked by how aggressive AI can be in these games but the reasons listed in the guide make sense.

>> No.3876080
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3876080

>> No.3876407

>>3876080
Man all the different base types look pretty cool. That's the Gaians right?

>> No.3876613

>>3856629
Games and series in general can not be ruined by one bad thing. This is almost worse than people who think a fanbase can ruin something.

>> No.3877162

>>3876613
A game series can be ended prematurely or delayed indefinitely by a disappointing sequel. It took quite a while for enough people to forget about Deus Ex: Invisible War to make Human Revolution viable.

>> No.3877215

Don't mind me just posting best quote from best philosopher.

>And when the hourglass has run out, the hourglass of temporality, when the noise of secular life has grown silent and its restless or ineffectual activism has come to an end, when everything around you is still, as it is in eternity, then eternity asks you and every
individual in these millions and millions about only one thing:
Whether you have lived in despair or not.

—Soren Kierkegaard,
“The Sickness Unto Death”, Datalinks

>>3866152
I usually play modded Morgan with +2 Econ so you can +5 Econ with FM+Wealth, otherwise you are gimped hard in the mid/early game in Transcendent.


Also another excellent point about SMAC, you can mod/balance the factions to have the bonuses and penalties you want, say for example instead of giving Morgan the +2 Econ as a Faction bonus you give him Impunity for running FM or Wealth, improving your only strategy.

It's pretty chill if you ask me.

>> No.3877324

>>3876407
Yea. I'm surprised with the detail they put in this game

>> No.3877446

>>3867370
>I understand Miriam's questioning but ultimately she is halting progress for trying to stay pure.
She wants us to question the techs that we develop so we don't do what we did on earth, which we end up doing on planet.

>> No.3878438

>>3876407

I knew it was the giains because that city resembles oyster mushrooms

Speaking the giains, they're called "stepsisters" to indicate the broken lineage between themselves and the rest of humanity. They're traitors to the human race and cucks

>> No.3878453

>>3874489

Even the blurbs from each faction are enough to amaze me, the error in Zakharov's quote notwithstanding (see above.) I like that each quote is completely lost in the vocabulary and thought of the faction leader in question, to the point where its not likely that they'd understand each other at all despite the common tongue. It also fits their personalities - Zakharov is in wonder whilst Santiago's demeanour is short and straight to the point.

>> No.3878662

Mindworms are still a challenge in the late game, and even more so of a challenge depending on your actions (or maybe if the other remaining factions have heavy industry and poor ecological effects). As far as I can tell, the Civilization games haven't found a way to replicate that with their 'barbarian' units.

>> No.3878675

>>3877215

Should I mod Morgan even though I don't use him? Always thought he was underpowered. Would the mod be on effect when the ai uses him?

>> No.3878679

>>3878675

If anything I think Morgan can be overpowered - I adopt wealth and free market after cowing to the demands of other factions and securing the border settlements, then use the huge profits to speed up the secret projects or military units.

>> No.3878706

Please not Spartan Federation..

>> No.3878727

>>3878675
I think the harsh population cap is what screws the AI over so much, maybe try reducing or removing that.

>> No.3878739

Is there any way to leverage the Spartans' military might to go for a non-domination strategy? For example, with Mirriam, you can use the support bonus you start with to build lots of formers and quickly terraform your cities to improve their usefulness, and with Morgan, you can leverage your massive income to quickly assemble an army from nothing. I feel like the Spartans are sort of pigeon-holed into early rush attacks because despite their military superiority, tech and industry quickly outranks veteran soldiers in conflicts.

>> No.3878756

>>3856629

Noob here. Reading the backgrounds of the different leaders and see that some were born in the 2010's and yang was born in 1999. If the planetfall takes place in 2150 how are these nigs still alive?

>> No.3878760

Is it possible to manually set who neighbours who? I don't like seeing that Spartan Fed has knocked out the University and Gaia after just 20 turns.

>> No.3878761

>>3878756

They find longevity vaccines at some point before Planetfall. This is actually a secret project in the game itself - but in one of the text interludes, a character is referred to have been born on Planet and has been taking some sort of life-lengthening cure.

>> No.3878765

>>3878756

Oh fuck and I completely forgot - they were all cryofrozen on the voyage to Alpha Centauri.

>> No.3878945

>>3878765
O I see. What year did the unity Leave earth?

If yang and yakov were born in the 90's there would have to have been some life extension tech on earth right? If it was only discovered on Planet,it would be too late

>> No.3879018

>>3878945

I think 2060s? I don't remember where I saw this date, but IIRC planet Earth has gone through an entire game of Civilization II and everyone is destroying each other along with Earth, so a UN ship departs - leading to the events of SMAC.

>> No.3880240
File: 731 KB, 1920x1080, faction liberation.jpg [View same] [iqdb] [saucenao] [google]
3880240

>>3878760
AI factions knocking each other out can't be helped, but at least it allows you to do this fun thing.

>> No.3880247
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3880247

>>3880240

Interesting, I had no idea you could do this.

>> No.3880343

>>3880247
The flavor text mentions a Punishment Sphere, but all it actually takes to liberate someone is to send a probe team to the HQ of a faction that has wiped out someone else. Faction leaders apparently never kill each other, but prefer to keep the defeated leader around as a trophy.

The liberated faction is fairly useless, but I think you get them as a little pact buddy for the rest of the game.

>> No.3880345

>>3878739
You can pop boom and then run FM for techs; but it takes a while to get going.
Better than Yang really.
>>3878675
Just mod him to find out; AI knows how to use the early advantage of +2 Econ and it makes for a more interesting game.

>> No.3880347

>>3880343

They don't get a new colony pod or anything?

>> No.3880357

>>3880347
They do, but the game has usually progressed quite far at that point, and I've only ever seen them respawn on some secluded island where they don't amount to much.

Maybe it's different if you can pull this off early, or on a huge map with lots of unclaimed land available.

>> No.3880365

How shit is Yang
>-2 Econ
>Cant pop boom
>-2 Econ
>Inefficient as fuck
>-2 Econ
>FM does shit
Worst faction? Worst faction.

>> No.3880483
File: 104 KB, 580x435, ss1-580x435[1].jpg [View same] [iqdb] [saucenao] [google]
3880483

>>3880365

That pop growth tho.

Yang is actually OP. Because of his efficiency and population growth +2, you just crank out colonies and troops at the beginning of the game then threaten for all your techs, for a fairly easy conquest victory.

Colonies. Colonies everywhere.

>> No.3881327
File: 739 KB, 1920x1080, ss+(2017-03-25+at+01.02.24).jpg [View same] [iqdb] [saucenao] [google]
3881327

I beat SMAC as Morgan via transcendence, now I'm playing Alien Crossfire (but with original factions) as Yang and trying to win via... I'm not sure. I guess its heading towards conquest victory but I always wanted to see how much butthurt I could cause. As I had read, Planet does start sending doomstacks of mindworms and spore launchers but although they did knock down a few of my cities down to size, they eventually stopped even though I'm still launching Fusion Busters (and now Quantum Busters). Is that a bug or did I defeat Planet or something?

Anyway if not for Pressure Domes everyone would have drowned by now. I even voted to have the ice caps melted a couple of times.

>> No.3881575

>>3881327
That's actually pretty neat. I've never thought of purposely fucking over the environment before.

>> No.3881625

>>3878756

The Unity leaves earth in 2060. They are cryo frozen until 2100

>> No.3881821

>>3880483
>growth +2
You mean +1, right? Still hot shit.
Yang a shit, A SHIIIIIIIIIIIIIIIIIT

>> No.3882382

>>3860578
Rollin'

>> No.3882464

>>3880365
Can't you pop boom with Golden Ages?

>> No.3882591

>>3882464
>>3880365
Just tried it myself since I wasn't sure, yes you can.

With Planned economics and a Children's Creche, The Hive was at size 6 with 8 turns until growth. I adjusted the sliders so that it went into Golden Age, and it grew to size 7 instantly.

>> No.3883802

>>3882464
>>3882591
>Golden age
>Transcendent Difficulty
>With -2 Econ and Zero Efficiency
Not sure if serious.

>> No.3884224

>>3883802
I don't know what you're trying to say. Can you make a complete sentence instead of listing game concepts in greentext?

>> No.3884712

>>3878739
Spartans are the most versatile military faction in my experience. Since their banned civic is Wealth, which is only rarely preferrable over Knowledge, they can go for pretty much any victory they want.

You are correct that early aggression is the key for Spartans, but after they have conquered their first or two opponents there's nothing stopping them from transitioning into a domestic powerhouse.

I'm going to assume we're playing on the highest difficulty. Democratic Planned economy Spartans get +4 Growth for population boom. +1 Police from their faction bonus lets them neutralize 2 extra drones with Non-Lethal Methods. Assuming no wonders, and only basic Recreation Commons, this gives Spartans +6 drones neutralized, which incidentally is the population cap without a Hab Complex.

Our strategy then is to conquer one or two factions with our aggressive early game bonuses. Transition into Democratic Planned economy and population boom all of your conquered cities into 7 population. Once you're population capped, switch into Police State Green economics. With +3 Police your police units now neutralize 3 drones each. This lets you grow your cities to population 12 without any drones. Add Hologram Theaters and you're at 14 pop which is the cap without Habitation Dome.

At this point you can either keep going as is, invest into a military to conquer the rest of the factions, or invest enough into infrastructure to change into Free Market mode. With the Spartan +1 Police bonus Police State Free Market only drops you to -2 Police, so you don't have to worry about any extra drones from military units.

>> No.3884813
File: 645 KB, 1680x1050, electionfraud.png [View same] [iqdb] [saucenao] [google]
3884813

it never even occurred to me this could happen. the planet will just have to live without a governor for the next 20 years.

>> No.3885291

Im struggling with the game. Can someone give me a list of priorities to concern myself with for say the first hour or 2?

In my last attempt i was ahead in research for the 1st few years but was quickly pounced on by yang and he took a base from me and i never recovered.

>> No.3885343

>>3885291

I also dont understand how the game determines how long it will take a base to complete a task, foe example one turn it will tell me a base will take 100turns to finish then a few turns later it says 60something turns

>> No.3885362

>>3884813
Kek, that's great.

>> No.3885590

>>3885343
Your city grew more population and has more production
Or a unit from the city was lost or colony pod from the city settled and the city has less upkeep

>> No.3885970

>>3860578
roll

>> No.3885987

Anyone here plays the factions the opposite the way they're intended to be played? When I play the Gaian faction, I use planet busters and supply crawlers once they're available.

>> No.3886104

>>3885291
Always change your Research Priority on turn 1 to 'Explore' and you'll get terraforming as your first tech.

Change to 'Wealth' afterwards until you get Recreation Commons for -2 drones.

Change to 'Discover' for Recycling Tanks or go straight to 'Conquer' and keep at it until you get Nonlinear Mathematics for Impact Weapons. Impact Weapons are the largest single military upgrade in the game from 2 (lasers) to 4 attack rating. The faction which gets them first can take out its neighbors without even trying. The AI understands this and will always try to threaten, bribe and beg for for it. Never trade this technology to them.

For the first 70 turns or so, spam colony pods to rapidly expand until you hit your Efficiency soft-cap for number of bases. Your construction queues should be 1 Scout Patrol per base for protection against mind worms and police, 1 Former per base and 1 Colony Pod per base. You can then either build Recreation Commons and Recycling Tanks or just keep building more Colony Pods.

If you have a base with good production consider going for an early Secret Project. Letting the AI bully you for energy or tech in the early game is usually cheaper than getting into a war that will cripple your growth.

>> No.3886978
File: 29 KB, 542x318, SMAC trance formers.png [View same] [iqdb] [saucenao] [google]
3886978

>> No.3887521

>>3886978

Environmental damage in disguise

>> No.3888714

>>3886978
Is there actually any drawback to de-fungusing the entire planet? It was my goal as Mirriam to remove non-earth life from planet, but it keeps springing back up.

Would be neat if instead of transcendence, you could just eradicate planet instead.

>> No.3888719

>>3886104
>Letting the AI bully you for energy or tech in the early game is usually cheaper than getting into a war that will cripple your growth.

It took me so long to learn this. I absolutely refused to ever give in to any demand, whatsoever, or ally with any other faction, so I'd almost always wind up at war with the entire world while trying to remain neutral.

Turns out, 50 energy credits is pennies compared to shifting your entire industry to build rovers and slug it out with three other factions for a hundred years. And if you join a block of allies, you don't even have to pay since the world deadlocks and no one is willing to fight each other because they can't win.

>> No.3888729

Lads, just got this for the first time. What should be my first faction?

>> No.3888735

>>3888729
Miriam it is.

>> No.3888935

>>3856629
>>tfw the perfect game will never truly be ruined by a shitty sequel because the rights are sitting in legal limbo

inb4 spiritual successor kickstarter is announced

>> No.3888945

>>3888729
Zakharov, and try to build the secret project "The Hunter-Seeker Algorithm".

>> No.3888980
File: 1023 KB, 852x568, pent.gif [View same] [iqdb] [saucenao] [google]
3888980

Do you play with Blind Research ON or Off?

Ive been playing with it Off and have been kicking ass this game, am i cheating?

>> No.3888986

>>3857001
System Shock 2 is far from perfect
it isn't even as good as its predecessor

>> No.3889026

>>3878438
They're Gaia's "stepchildren", because they've been "adopted" by Planet

>> No.3889265

>>3888935
>inb4 spiritual successor kickstarter is announced

Already happened, m8.
Pandora: First Contact

>> No.3891316

>>3856629

>SMAC thread still alive 15 days later.

Nice

>> No.3891464

>>3888980
Yes

>> No.3892746

>>3888729 here. So I just finished my first run with Miriam (diplomatic victory) and it was kinda fun. Usual tales of switching sides and marching armies.

Tried the scientist next and upped the difficulty and it was like a different game. Stopped playing after rather short session because suddenly Miriam had roflstomped half a planet and I started loosing settlements left and right. Drone riots everywhere, agressive neighbours. Fun!

>> No.3892862

>>3860578
Roll

>> No.3893586

>>3860578


rollan

no morgan freeman pls

>> No.3894709

>>3860578
Come on, papa needs a brand new research node.

>> No.3894919
File: 103 KB, 420x520, recycling tank humor.jpg [View same] [iqdb] [saucenao] [google]
3894919

>>3860531
Death is nothing to be afraid of. If you need something to fear, think of the time a hundred billion years in the future.

Spacetime will have stretched so much that most of the universe we see today will have receded from sight.

The brightest stars will have died off and only a handful of new stars are born. The dim red dwarfs are impossible to see with a naked eye.

The earth and any planet habitable today will have lost it's atmosphere and the plate tectonics will have died off long ago, leaving a cooling, shrinking, frozen wasteland to orbit a bright but tiny white dwarf.

A darkness sets upon the universe, here and there lit by a short-lived spark when a star gets eaten by a black hole.

In time, all matter will burn away by proton decay and even the supermassive black holes will slowly waste away, leaving behind photons that the expansion of space will also attenuate out of existence.

>> No.3895803
File: 177 KB, 1920x1080, 6000.jpg [View same] [iqdb] [saucenao] [google]
3895803

Eternity lies ahead of us and behind
7th page bump

>> No.3895820
File: 119 KB, 999x800, 999px-Near-stars-past-future-en.svg.png [View same] [iqdb] [saucenao] [google]
3895820

>>3894919
25 - 30 000 years in the future AC will be around 1 lighyear close to us