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/vr/ - Retro Games


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3856272 No.3856272 [Reply] [Original]

Can we have a Batman games thread?

>> No.3856609
File: 25 KB, 280x357, Batman_(Amstrad_CPC_game).jpg [View same] [iqdb] [saucenao] [google]
3856609

>>3856272
>The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmer John Ritman and artist Bernie Drummond would further develop for 1987's Head over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of all lives rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

>> No.3856726

>>3856272
This game is sweet

>> No.3856782
File: 4 KB, 256x240, Batman Returns (U).png [View same] [iqdb] [saucenao] [google]
3856782

Batman Returns on NES is generally overlooked.

>> No.3856916
File: 93 KB, 250x353, BatmanReturnsCoverart.jpg [View same] [iqdb] [saucenao] [google]
3856916

>>3856782
> These games, based on the film, were created by a number of developers and vary in both quality and genre. There are eight different versions of the game in total.[17]
The Amiga version was developed by Liverpool-based Denton Designs and is a five level platform game with beat 'em up and shoot 'em up elements.[18]
The Atari Lynx version, which was also a pack-in game for the Lynx II system, was developed by Atari Corporation. Gameplay consists of side-scrolling combat. The game features a high difficulty level and Batman has a single life to complete the game.[17][19]
The Game Gear and Master System version has a high difficulty level.[17]
Acme Interactive also developed the Genesis version, which is an action adventure game with large environments and power ups to collect such as a grappling gun to reach new areas.[17]
The Sega CD version by Malibu Entertainment uses the main stages of the Genesis version, but also features 3D driving sections and cut-scenes and music from the film's soundtrack.[17]
The MS-DOS version of the game is an adventure game with combat sections by Spirit of Discovery.[17][20] Batman views areas via video feeds in the Batcave before searching them for clues.[17]
The NES version by Konami is a beat 'em up which closely follows the film's plot. The game also features two shooting levels, one in which Batman is driving the Batmobile and another when he is piloting the Batskiboat.[17]
The Super NES version is also a beat 'em up by Konami with a wide array of combat moves. Instead of vehicle levels the game contains "run and gun" sections where enemies are defeated by thrown Batarangs.[17]

>> No.3856942
File: 221 KB, 498x456, betmen-ferever.gif [View same] [iqdb] [saucenao] [google]
3856942

>>3856272
Batman Forever was mid-nineties license cheesiness at its cant-look-away trainwreck finest. It looks and plays like a sidescroller Mortal Kombat iirc

>> No.3856982

>>3856272
Batman games were probably the best capeshit ones
https://www.youtube.com/watch?v=lGyQ20zBycw

>> No.3856997

>>3856982
> Reminder that capeshit wasn't capeshit before 2000. Just "shit".

>> No.3857053

>>3856942
LOL I remember playing that game
magic of 90s is game come after movies
it's like all movies have connection to reality

>> No.3857056

How come Batman had better games than Superman most of the time?

>> No.3857089

>>3857056
Because they aren't Badman games

>> No.3857092
File: 25 KB, 256x387, Batman_Forever_cover.jpg [View same] [iqdb] [saucenao] [google]
3857092

>>3856942
>
Based on the console version's Mortal Kombat engine. As such, the characters (Batman or Robin) move like in the fighting game. In addition, both have a supply of items in order to help them in diverse tasks.
Graphics for the characters are digitized actors, rendered as sprites. This is consistent with Mortal Kombat's graphics at the time.

>> No.3858804

>>3857056
The same reason most Superman comics are shit; Superman is generally overpowered and difficult to write for. How do you make a video game where you can lose when the main character is literally invincible?

Anyway I remember a Batman game for the C64 with pretty cool graphics; the idea was that each screen was a "panel" so it sorta looked like a comic book, kinda like Comix Zone