[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 42 KB, 256x257, Sonic_CD_256px.jpg [View same] [iqdb] [saucenao] [google]
382770 No.382770 [Reply] [Original]

I often hear that Sonic CD is the best Sonic game ever made....Is this really true? Better than 2, and 3&K? What about it is so great?

>> No.382795

honestly sonic cd is the one that I hate most
Sonic3&Knuckles is far more better

>> No.382792

>>382770
Sonic R > Every other game ever made

>> No.382831

Finding the machines, time travel, etc add so much replayability.
Plus it has arguably the best soundtrack (both regions) and the best special stage of the series.

It's just really a trip. It's like Sonic 1 DX, really, since it was supposed to be a CD port of Sonic 1 in the first place. It's my personal favorite, but I know not everyone feels the same.

>> No.382843

>>382770
Well it has mixed opinions, the levels arent about going fast, they are about exploring everything and destroying the generators, although the remake was really good. I didnt like It as much as I liked sonic 2.

>> No.382924

1. Level design geared towards exploration, yet it still allows for speed.
2. Each stage feels unique, from the art to the gameplay gimmicks.
3. Dat soundtrack
4. Replayability with the time stones, metal sonic holograms, time attack, and time traveling and generators
5. Bosses are actually interesting to fight, compared to all the other 2D Sonic games

>> No.382927
File: 53 KB, 260x201, SonicThefighters.png [View same] [iqdb] [saucenao] [google]
382927

Best sonic game right here

>> No.382973

>>382795
>>382927
truth

>> No.382981
File: 154 KB, 752x581, 1364429171442.jpg [View same] [iqdb] [saucenao] [google]
382981

Maybe not the best Sonic game ever, but still very fucking good.

>mfw Metal Sonic race with Good Future Stardust Speedway

>> No.383240
File: 483 KB, 1000x562, screenlg1[1].jpg [View same] [iqdb] [saucenao] [google]
383240

>>382770
It's probably the most critically panned out of the Genesis games. People seem to either love or hate it. I used to like it as a kid, but going back to it, it just feels like a total mess. The time travel gimmick is more arbitrary than fun, and the level design seems to go out of its way to get on your nerves. I can see why people like it, but it's not really my type of Sonic game. I probably prefer Chaotix or Sonic 2.

>> No.383264

>>383240
CD isn't a Genesis game, anon.

I personally think 3 is the best.

>> No.383307

>>382770
It's OK I guess. Soundtrack was the main highlight for me.

Which theme do you think is better, Sonic Boom or Toot Toot Sonic Warrior?

>> No.383312

>>383264
It requires a Sega Genesis to play.

>> No.383558

>>383307
Not OP, but I prefer the JP/EU soundtrack, though that may be due to growing up with it (Britfag who was lucky enough to own a Mega CD).

>> No.383753

>>382924
This. The exploration really makes it and S3K stand out as the god tier games of Sanik.

>> No.385002

>>383312
it also requires a sega cd. and if you have the standalone sega cd that's all you'd need.

>> No.385049

>>385002
>and if you have the standalone sega cd that's all you'd need.

That's not how the Sega CD works at all. There are combined Sega CD units, yes, but they're also Genesis units because the Sega CD relies entirely on Genesis hardware to work.

It's all semantic bullcrap, anyway. Saying Sonic CD isn't a Genesis game is like saying Dracula X isn't a PC Engine game. Yeah, they require the CD add-ons, but they're still native to that system.

>> No.385069

>>383312
Except that it doesn't. Stop posting now.

>> No.385102

not true

2 is the best

CD's special stages are terrible and have no relation to anything in the sonic universe, and the time travel mechanic is implemented so that you need a constant motion to travel forward or backward, but there's so much stuff that can interrupt you or get in the way, it makes it very difficult to pull off

3 is too short and Knuckles is...ok

3 and Knuckles combined make the best game, but again, on their own, 2 is superior

>> No.385129

>>385069
I'm not sure you understand how the standalone sega cd works.

>> No.385149

>>385129
stop trying to argue. It's a sega cd game.

>> No.385158

>>385102
>3 is too short
it's much much longer than 1 or 2 by itself.

>> No.385181

>>385049
just because it has similar hardware doesn't make it a genesis.

>> No.385215

>>385181
>just because it has similar hardware doesn't make it a genesis.

No shit; it's an add-on for the Genesis.

>> No.385493
File: 184 KB, 525x383, sonicswimming.jpg [View same] [iqdb] [saucenao] [google]
385493

If Sonic CD got rid of the time travel gimmick, we could have had 7 zones x 4 = 28. 28 unique levels.

this way of thinking made me buy the game in the first place, damn misleading advertisements

>> No.385820
File: 111 KB, 800x598, 1315808523780.jpg [View same] [iqdb] [saucenao] [google]
385820

>>385493
>this way of thinking made me buy the game in the first place, damn misleading advertisements

Shit, you too?

In 1994, I saw the game advertised in a mall and nearly blew a gasket, seeing Sonic going through the same stage as it progressed into a dark future. I figured Sonic would be traveling through time trying to stop Robotnik from turning the world into a nightmare robotic dystopia.

Turns out I was half right, only you have to use those stupid signposts that completely ruin the flow of the game and turn the entire experience into a headache rather than Terminator: Sanic Edition.

Sonic CD could have been GOTY if they'd only changed a few of the mechanics. It had everything going for it.

>> No.385860

>>382927
>>382973
fuck off with your trolling nonsense

>> No.385880

I know I'm supposed to hate it for some reason, but I loved the sonic adventure games

>> No.385968
File: 80 KB, 372x352, 1338802767720.png [View same] [iqdb] [saucenao] [google]
385968

>>385215
>>385181
>>385149
>>385129
>>385069
>>385049
>>385002
>>383264
>>383240

can't we all agree we are talking abut all SONIC 16 BIT ERA GAMES here!?

Really, the spagetti is flying wild here.

CD =/= Genesis but we all agree it hardly matters now. º6 Bit is 16 Bit

>> No.386107

>>385860
>I disagree with someone, therefore it's trolling

>>>/v/

>> No.386804
File: 11 KB, 638x446, Sonic_CD_Angel_Statue.png [View same] [iqdb] [saucenao] [google]
386804

>>382770

>I often hear that Sonic CD is the best Sonic game ever made....Is this really true? Better than 2, and 3&K? What about it is so great?

I think each 16 bit Sonic game is good for different reasons.
My personal favorite is 2, but probably the best made is 3&K (although cheating with the lock-on gimmickery).

I first played Sonic CD on the PC, this was about 10 years ago. I thought the controls were a bit weird (add to that the fact that I didn't had a pad to play games on PC back then, so I was playing it with the arrow keys... yuck). The levels felt weird... I couldn't say if "bad designed" or "clusterfuck", but they sure were weird compared to the more traditional Sonic levels that I played before, although they certainly had the same feel and atmosphere, etc.
I then somehow lost the CD (meh, it was a pirate copy anyway, a very well done one, but it wasn't original, there were a lot of bootleg PC games back in the 90s where I live).
Some years later, around 2009, I played the Gems Collection on PS2, which included Sonic CD. This time, again, the game felt weird, Sonic seemed to have a very slight but noticeable delay, it didn't felt right. This time I put some more time to it and I enjoyed it, but I was still unsure about what the time traveling was all about, and the fact the controls were kind of off made me not enjoy the game much.
Then the next year, 2010, I found a copy of the actual Sega CD game and bought it on a whim, always wanted it. I played it on the original hardware and oh boy, it sure felt different. I thought, damn I must be some nostalgia colelctor faggot who can't enjoy a game unless he physically owns it... well, maybe a little bit, but it turns out to be the Gems Colelction port has some flaws (some graphical glitches, etc), and in fact seems to have a problem regarding the framerate I think, which would explain that delay I felt.
(cont)

>> No.386858

>>386804
oh wow, I've never seen that image before...
I never knew of a secret room in Sonic CD, nice

>> No.386881

>>386804

The PC port was from 1996, I believe it would plays imilar to the Sega CD version, but playing he the keyboard really felt bad, and I'm not sure, but I think I also remember reading the PC port wasn't exactly a perfect port in terms of controls. The loading stages of the PC port were also annoying and cut the flow in the game, Sega CD had less loading time (the PC port even had a new loading screen, made with the Little Planet world graphic that appeared on the D.A. Garden, the loading screen of the PC ver is a static image of it)
Anyway, the first time I could enjoy Sonic CD was when I was finally able to play the original version. The controls were great, didn't had the delay of the PS2 port. I actually learned how to play (go to the past, destroy generators, etc) and enjoyed the game a lot more, I understood the game is meant to be played with the time traveling mechanic in mind, if you play it like a regular Sonic, it's OK, it can be entertaining, but it does feel "rushed" or kind of strangely designed. It's because the game is designed to be played as a fast momentum-based exploration game. That's why the levels are so big and open. Sonic 3 &K's levels are big, but linear, Sonic CD's levels are big, in a sense it sometimes feel like a metroidvania, you can get lost when you start backtracking looking for a time post or the generator, something I almost never felt with other Sonics.
That way I learned to appreciate it a LOT, for what it is, and not for not being like I expected it to be.
And I'll say it, Wacky Workbench is probably my favorite zone in the game, a bouncing floor mechanic? genius.

>>385102
>you need a constant motion to travel forward or backward, but there's so much stuff that can interrupt you or get in the way, it makes it very difficult to pull off

That's not difficult at all, just find any part with a curved place and a spring facing toward it, and just keep spinning up and down, up and down, bumping at the spring. It's easy!