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3826106 No.3826106 [Reply] [Original] [archived.moe]

DOOM THREAD / RETRO FPS THREAD - Last thread >>3821570

Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg



Vanilla/Boom: https://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/
BT (2016-02-01): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent



irc.zandronum.com #vr (key in faq)




>> No.3826107


[Highway to Hell] Second phase of mapping ends on Feb 28th (that's real soon!)

[Til 4-1] QUMP is still going!

[Til 3-15] Dropbox will be dropping support of public folders in mid-March

=== NEWS ===

[2-26] Brutal Doom v21 soon?

[2-26] Various downloads of retro FPS games were dumped in a previous thread (follow the backlinks)

[2-24] MaxEd actually starting progress on DukeBuilder, the absolute madman

[2-23] Universal Intermission Screen Mod released; a visual megawad progress tracker

[2-22] Freedoom v0.11.1 released, fixes SBARINFO

[2-21] TheRailgunner is back, expect progress on The Trooper and X-Weapon

[2-20] Disjunction released

[2-18] Intermission E1M9 uploaded

[2-17] Vinesauce Doom Mapping Contest 2016 winners finally announced; WADs released for download

[2-15] /doom/ news archive now available!

[2-14] MetaDoom updated to 3.0

[2-12] Circle of Demons update

=== PREVIOUS ===


=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.

>> No.3826117
File: 294 KB, 1280x1024, CHEW AND SWALLOW YOUR BUNS.png [View same] [iqdb] [saucenao] [google]

I now just realized that I missed out on the opportunity to use "D_RUNNIN" instead.

>> No.3826119
File: 133 KB, 454x796, meatball.png [View same] [iqdb] [saucenao] [google]

You can try again in a few months

>> No.3826134

What does Blaz look like behind the visor anyway

>> No.3826146
File: 601 KB, 1200x800, tumblr_ns2kfzgXtY1tkah1uo2_1280.png [View same] [iqdb] [saucenao] [google]

We're thinking about changing the beard to be more like a Kenshiro style beard.

>> No.3826148

He's looking pretty manly already.

>> No.3826150
File: 460 KB, 1280x853, tumblr_ns2kfzgXtY1tkah1uo3_1280.png [View same] [iqdb] [saucenao] [google]


>> No.3826152

Reminds me of Arthur from Ghosts 'n Goblins

>> No.3826154

Yeah, that's the idea, he's a cross between Arthur, Doomguy, and BJ Blazkowicz.

>> No.3826189
File: 1.91 MB, 720x360, pew pew pew.webm [View same] [iqdb] [saucenao] [google]

and so it begins.

>> No.3826191

holy shit that looks lewd

>> No.3826193

And thus began the world's second greatest penis pump.

>> No.3826194



>> No.3826207
File: 734 KB, 720x360, Maybe I should offer this as an HDoom addon.webm [View same] [iqdb] [saucenao] [google]


It's gonna be reallly hard to make this not look like a dick gun.

>> No.3826213

i wonder if you can do charged shots somehow

>> No.3826216

I was thinking about that, but I'm aiming for a knockoff of really old Metroid combat, so no charge shots will be here.

>> No.3826218

charged shots were in about every metroid games, no? they definitely were in super metroid at the very least

>> No.3826220
File: 58 KB, 640x480, 201406290708096ea.jpg [View same] [iqdb] [saucenao] [google]

when I say really old. I mean REALLY old

>> No.3826221


>> No.3826234
File: 258 KB, 1024x768, Dm4.png [View same] [iqdb] [saucenao] [google]

Is there a SP map in the style of Quake's DM4, or maybe a map that uses the textures like in the picture?

>> No.3826237
File: 895 KB, 720x360, un-dickafied I hope.webm [View same] [iqdb] [saucenao] [google]

Did sticking a handle on the side help?

>> No.3826241

A lot less dick-like, yes.

>> No.3826245

Should I stick with the handle or put a resting hand on the base of the gun?

>> No.3826247

Not that anon, But i like the look of the handle

>> No.3826249

Isn't Quake's third episode basically sorta that style?

>> No.3826251

Imagine if you tripped up on one of those holes

>> No.3826257

E1M6, E3M6.
A few others, the one with all the moving platform trains

>> No.3826260

The trick is to not have the barrel retract like that
That is what makes it look like dickgun

Also it's ribbed for their pleasure

>> No.3826265
File: 109 KB, 643x359, Samus_artwork_28.jpg [View same] [iqdb] [saucenao] [google]

I'm just basing the design off artwork of Samus' really old arm cannon. And how recoil worked in NEStroid, the barrel actually retracted

>> No.3826267

Yes but it never really felt like a dick gun because pixels + side view

In first person you might have to make some compromises or accept that penis action is a thing

>> No.3826270

Might have to just accept it then. So lay back and accept the penis.

>> No.3826272

It's fine really

As long as the weapons are fun to use
What kind of weapons do you have planned?

>> No.3826274

Gonna take a whack at recreating Metroid 1's arsenal in Doom, with a few tweaks here and there


>> No.3826276

I would make the barrel retraction more instant. its the slow gyration that makes it look phallic or something...

if it looks more like quick recoil and less like slow extension and retraction, you should be pretty safe.

This >>3826237 is already pretty close.

I think the main way to fix it would be to have it off center to the right, help up exactly as samus is holding it, with a the left hand coming across the middle of the screen to grip underneath.

>> No.3826280

IMO - rid the retraction part of the animation and make gun open up instead, as if it is made of 4 lids.

Complete open up = rocket.

Lids rotating around - chaingun shot.

>> No.3826283

I literally just got into Doom.

What's the most active source of multiplayer? I keep seeing slapfights arguing over GZDoom vs Zandronum.

>> No.3826286
File: 41 KB, 929x242, he can play with shivers at least.png [View same] [iqdb] [saucenao] [google]


>> No.3826293

That sounds like a nice weapon selection

I hope you have good luck on your mod and I look forward to playing it

>> No.3826296

The answer is obvious, Zandronum is based off of GZdoom. If GZdoom had multiplayer worth a damn, Zandronum wouldn't exist in the first place.

>> No.3826297

Too bad the fun mods like Reelism don't work on Zandro.

>> No.3826298
File: 488 KB, 720x360, snappier barrel.webm [View same] [iqdb] [saucenao] [google]

I'm not sure if I can safely have it off center though, that'd cause issues with the projectiles. and I kinda like the side handle now that it's on there, though I'm willing to switch it to a hand under the arm gun, or on top. But let me try making the recoil faster to start with

A friend of mine also mentioned the tip being a blueish metal color makes it stand out more and makes it more dick like, so I'm gonna desaturate it later and hopefully that will help.

The gun's gonna open up when you switch to missiles

>> No.3826301

ZDoom : mods/wads for single play
Zandro : Literally exists for multiplayer

>> No.3826305

The handle makes it look like a jackhammer dildo. If it was a melee weapon instead of shooting I'd probably die laughing.

You should make a fork off project where you make it as dicklike as possible for a laugh

>> No.3826308

It cant be helped if modders don't design their mod around multiplayer, Even if it could run in zandronum it would run like shit,

Take a look at project brutality with Zandro 3.0 for example

>> No.3826309

What if the barrel remains stationary, but the barrel tip slides back as the player fires?

>> No.3826312

Frankly I'd roll with it.

'Have you played that wad with the dickgun' is free advertising desu

>> No.3826317

I'd rather not. I'm trying to make a nice little tribute to the NES Metroid.

Besides HDoom has me beat there with the chainsaw vibrator.

>> No.3826319

>that'd cause issues with the projectiles
you can offset the projectiles so they look like they're coming out of the offset gun. Its not too hard to do. I think A_CustomMissileAttack does it

>> No.3826321

Would the projectile still actually be coming from the center of the player view? GMOTA's arm cannon suffers from this if you try to fire around certain corners. Same thing with Metroid Drednought

>> No.3826328

Last thread people mentioned Suab 2. As the guy who worked on SUAB 1, I hate to break it to you but it won't happen. CT sent me the resource file and barely any of the weapon sprites were done. And he lost motivation to work on them. I ain't no sprite artist so that's never going to happen, sorry guys.Gon' have to wait for Aliens to come out, if my motivation to code stays coherent.

>> No.3826349

it'd look better with a hand holding the gun
kind of like how Cobra shoots his psygun

>> No.3826365

hmm good point. it would probably hit the corner of the right, but eh, thats realism I guess, you'd get used to it but I can understand if thats a turn off.

You could also change the angle of view, so you're looking straight down the barrel instead of down on it, that way the telescoping would only show up when the gun kicks upwards, or even not at all.

>> No.3826383

well it appears that palmer lucky managed to screw with carmack in so many ways that is impossibru to think that the Meme magic ran dry


>> No.3826386 [DELETED] 


>> No.3826389

what do u guys think of brutal doom


>> No.3826397

What do you think of putting your dick on an anvil and hitting it with a hammer?

>> No.3826435

not retro

>> No.3826437


oh boy, is carmack going to end as George Broussard?

Also heres a better link


>> No.3826475

jesus christ james is so annoyingly bad

>> No.3826508
File: 24 KB, 603x418, wads.png [View same] [iqdb] [saucenao] [google]

what to play

>> No.3826510

Dude, come on. It's TOTALLY retro!

Gamers have been putting anvils on their dicks and hammering them since the medieval times!

>> No.3826527
File: 202 KB, 562x1235, myfav.png [View same] [iqdb] [saucenao] [google]

>> No.3826531


visit /ecg/ theres a faggot theres a /v/fag saying that we will defend brutal doom and mark

>> No.3826541

Songs you associate with DOOM because of reasons. Every time I hear this song I think of this video.


>> No.3826560


man, James is really out of his element on PC, hes even playing like he doesnt have mouselook on

>> No.3826570

Man, what's Ednerd up to now? I haven't seen any posts from him in a while.

>> No.3826572

If you added a tic of pause as the barrel is all the way back, I think it'd look more natural, like a recoiling barrel would, and look less lewd.

>> No.3826585

Maybe he finally gave up after realizing his code is terrible.

>> No.3826601

What mod is this for?

>> No.3826662 [DELETED] 

doom babbies
doom cucks
doom cuck gods

>> No.3826669


>> No.3826675 [DELETED] 

doom cuckie

>> No.3826690 [DELETED] 


Reported the autism

have fun being perma banned GAF/v/irgin

>> No.3826692

Lord Autisimus.

>> No.3826694

Good luck with that appeal mate

>> No.3826705 [DELETED] 

no argument

>> No.3826713

>implying you have one yourself

>> No.3826734 [DELETED] 
File: 1.01 MB, 800x800, Rib-Cage-Free-Download-PNG.png [View same] [iqdb] [saucenao] [google]

not a argument.

>> No.3826752

Advanced shitposting

>> No.3826761

its good to see that mike mattei decided to shitpost here on /vr/ to make merchandising of that shit that he and James the fag calls JMM

so, how long until the janitor decides to clean it up and ban this faggot?

>> No.3826791

Wrong thread, man.

>> No.3826801

are there any jokewads that reference John Romero working at a gas station

>> No.3826803
File: 827 KB, 942x530, Spellcap.png [View same] [iqdb] [saucenao] [google]

Last year I created the Spellcross Custom Monster pack, bringing 35 of my favourite enemies into DOOM with some unique gameplay features. And afterwards, made them available to be used with OBLIGE maps.

I've completed the final version for both OBLIGE random generator and the Arena for testing/trying the monsters out. I will also be quitting DOOM projects, as I want to create things elsewhere. I want to thank everyone for their help with the project, and last reviews would be great to hear:

Spellcross Arena available here: https://forum.zdoom.org/viewtopic.php?f=19&t=49873
Spellcross OBLIGE Custom Monsters available here: https://forum.zdoom.org/viewtopic.php?f=43&t=53675

>> No.3826804

James Rolfe and Motherfucker played that which shall not be named here


>> No.3826810

that was just said already now but thanks

>> No.3826832

I have a feeling the thread is under attack from a very strange autist.

>> No.3826850


Nope, its Mike making his weekly floods to grab views

just ignore it

>> No.3826852

No, but Highway 2 Hell should.

>> No.3826853


Watching James trying to play doom is always a harrowing experience.

>> No.3826868
File: 24 KB, 285x285, image.jpg [View same] [iqdb] [saucenao] [google]

I want one

>> No.3826874


Good luck, they ran out of stock, and from the looks of it, it might turn into a collectors item

>> No.3826879

I fucking hate the Smooth Doom shotgun pump animation, for me it damn near ruins any mod that uses it. There's somehow even less momentum than the 4 sprite original.

You can't just linearly interpolate the motion of the pre-existing frames, you have to put some easing on it. There's no momentum, there's no resistance to the pump, it's just this weird hypersmooth and unrealistic movement switching between keyframes.

>> No.3826920


>> No.3826927

per kristian made those frames.

>> No.3826960

alright, thanks for the stuff and have fun on your new projects

>> No.3826985

I need some level ideas- anyone got any?

>> No.3826996

a map set in a black void where crumbled wooden buildings connect to each other

>> No.3826997


A haunted house.

>> No.3827000

A church that secretly holds an opening to Hell.

>> No.3827005

Do unto where I failed upon my H2H Map.

A UAC research facility/anomaly of sorts very loosely based off of E1M8 wherein Hell is already starting to reclaim what the UAC took as you arrive; The facility is dedicated to researching and reverse-engineering hell's bullshit (flesh growths, non-elucydian geometry, antigravity, general logic-and-laws-of-physics denying sort, the various spheres and interesting decorations/things) but there are small pockets of UAC resistance barely clinging on. There are void segments; and the possibility of seeing a cyberdemon manufacturing facility. You are teased throughout the map on screens of the Icon of Sin, which is done in Gloominarch style.

>> No.3827010

>Do unto where I failed upon my H2H Map.
your map idea sounds really ambitious, possibly too ambitious unless you're already a highly experienced mapper -- (may i ask, are you?)

>> No.3827017

i prefer the hand-made ones seen here and elsewhere -- mass-production has no soul

>> No.3827018
File: 52 KB, 197x190, 1473102727533.png [View same] [iqdb] [saucenao] [google]


Thanks for the quick responses and good inspiration!

>> No.3827032 [DELETED] 
File: 2.91 MB, 1280x720, Fear Aura Test.webm [View same] [iqdb] [saucenao] [google]

Tossing up in my mind whether to do something like this as an option to make fear more obvious. Also I might have overdone the fear-on-death that various enemies give when I converted shit to ACS.

>> No.3827036

You tell me. It's freakin' S'Arais the potato-dropper

The baseline map, prior to some random anon's attempts to salvage it (guessing floatrand?) can be found at https://www.mediafire.com/?84ryewcwph61o5o

Randomanon's attempts to fix my shit; plus my post-fix additions is at: https://www.dropbox.com/s/3aqf886mab96wxi/e1m8.wad?dl=0

>> No.3827049

I like the purple particle smoke; but it should be a bit more obvious though. Keep the purple particles; but maybe change them to something like transparent SPFACEs or the odd gas-souls spewed out of the Demon Rifle/Soulstorm Rifle when it's reloaded.

>> No.3827061

Hmm, yeah, I'll try something like that.

>> No.3827080

do demons get scared tho? I always figured they were fairly mindless. Because they have a hirearchy and imps wont hesitate to toss some tiny fireballs at a hulking baron even tho its a guarantee death.

>> No.3827094

Only demons get scared, the humans don't because they're lobotomized and the higher-tier demons are immune because they're just too big.

Also it's gameplay first justification after. I assure you there are good reasons for who gets scared and how much it takes.

>> No.3827112

>gameplay first justification after
Words to live by.
Also, famous last words

>> No.3827127

Can someone post a comparison between the Brutal Doom Rifle and the Brutal Doom MP40?
Pros & Cons style please

>> No.3827131

>Brutal Doom Rifle
Pro's: Good for sniping enemies from afar
Cons: You need to play brutal doom to use it

Pros: Good for clearing rooms fast high dps
Cons: You have to play brutal doom to use it.

>> No.3827132

What are some funny or at least attempting to be funny wads?

>> No.3827136

Mandril Ass Project
It only gets worse

>> No.3827148
File: 27 KB, 386x530, 1453767113552.jpg [View same] [iqdb] [saucenao] [google]

>the cons
oh you

Doom: The Parody
Community is Falling trilogy
Extreme Weapons
TurboCharged Arcade

>> No.3827152

Deathzor online

>> No.3827154


so, how low did carmack went to trigger zenimax this hard?

>> No.3827181
File: 518 KB, 1500x3995, BUNCH.png [View same] [iqdb] [saucenao] [google]


>> No.3827184
File: 1.15 MB, 4030x4096, udh50l4g2gpx.jpg [View same] [iqdb] [saucenao] [google]

>tfw too intelligent to mod for anything other than 3dge

>> No.3827189


>> No.3827190

name them and why I would want to migrate to it over Gorf Zurhl doom

>> No.3827198

>map starts on a road in the middle of a desert, gas station on the side
>go inside for ammo and shit
>john romero head sitting behind a service counter

>> No.3827223

Could be a nice intermission map or end-of-demo map

>> No.3827234

Or titlemap

>> No.3827242

Here, some fake BtSX news: https://www.doomworld.com/vb/post/1721926

>> No.3827335


After lots of work and even more procrastination, BTSX E1 is finally out of its severely overextended beta period, and 1.0 is in /incoming!

A shortlist of the most substantial updates:
• New MAP31: Optical Hopscotch by Skillsaw! (The Hard Way has been moved to MAP32)
• Explosive new final area added to MAP17: Navigating Flood Regions (also I overhauled its midi to be good instead of bad)
• New final area added to MAP18: Cyclone Utilities (Remember Your Birthday)
• Various gameplay tuning given to many levels, including MAP06: Mix Up The Satellite
• Probably a bunch of other things I'm forgetting at the moment :)

>> No.3827350
File: 1.97 MB, 1280x3000, b.png [View same] [iqdb] [saucenao] [google]


>> No.3827365

Those cracked concrete textures are dope.

>> No.3827369

the new final doomer weapon pack coming out gives a good excuse for playing through it again

>> No.3827393
File: 271 KB, 165x120, 1456257001806.gif [View same] [iqdb] [saucenao] [google]


make it not centered

>> No.3827396

Anarchy at Briggs

>> No.3827398
File: 66 KB, 640x480, 1488232074.png [View same] [iqdb] [saucenao] [google]

Never noticed this before, what does it mean?

>> No.3827403

>make it not centered
mix and match

>> No.3827410

Archie was shit though. Some pretty visuals but the gameplay was the worst and the jokes were autism-tier.

>> No.3827412

Just a little NES Metroid inspired thing I want to do.

I don't have the resources to make an angled old arm cannon

>> No.3827424
File: 216 KB, 1600x900, XqzfEJP.png [View same] [iqdb] [saucenao] [google]

>> No.3827442

So, I'm messing around in the GZDoom options and I found that Doom originally had the monsters possess infinite height.
Why was this? Supposedly explosions have the same trait.

>> No.3827445
File: 983 KB, 1211x860, cacothing.png [View same] [iqdb] [saucenao] [google]

thanks doc.

>> No.3827459

>NES Metroid inspired thing

>> No.3827467

Sarais/Ilya collab when

>> No.3827474

what is the story with ilya?

>> No.3827481


Techy limits and whatnot.
In fact, doom2 map30 relies on explosions having infinite height. It's what lets you kill Romero.

>> No.3827483

The context here is that he posted >>3827424 in the Doomworld pictures thread and it reminded me of that floor demon with the "all around me are familiar faces" caption that's been posted here a few times.

>> No.3827485

Maximum Riffage?

>> No.3827487
File: 18 KB, 396x300, 1480053762406.png [View same] [iqdb] [saucenao] [google]

>HDoom Update When
>Zombies in HDoom when
>Archvile, Spider Mastermind, Nazis in HDoom when

>> No.3827491

The fuck story is there to say?
>put out a lot of single level wads
>tries to join a fuckton of community projects
>tries to lead his own project
>all of these fail
>claims people are stealing his maps by making fun of him and re-doing them so they're not as shit
>tries to hijack another project releasing his own maps, redone by other people (way better), and then re-packaged as his own community WAD
>that fails too
>complains that he's not more respected/well known
>complains he hasn't been GIVEN a cacoward yet
>practices horrible mapping conventions like a 64 unit slope that's only 1 unit long
>horrible mixing of textures, colors, and flats
>doesn't understand monster placement
>still keeps shitting out maps

It's sorta sad since, if he'd actually listen and stop trying to join every community project ever, then he might put out stuff to be known; otherwise, he's incredibly immature and thinks that putting out more maps (no matter the quality) means he should have more atttention. No joke, he said something along those exact lines about he doesn't understand why others get more attention but he doesn't because he puts out more maps.

>> No.3827492

Yes I think that's what it says. But what does it mean?

>> No.3827496

Oh yes, the floor rug potatodemon. I was going to put a secret involving the posts somewhere at one point because it made me laugh like an idiot and still does.

>> No.3827501

Yeah, I'm not collaborating with that.

>> No.3827506
File: 4 KB, 242x106, I'm in trouble.png [View same] [iqdb] [saucenao] [google]

Angled sprites are fucking hard, I cannot for the life of me find a good barrel tip for this thing

>> No.3827517
File: 47 KB, 651x436, 1485358319652.png [View same] [iqdb] [saucenao] [google]


A lot of the people who still really love Doom don't love the original Doom with id Tech wads and all so much -- rather, we're Alien Vendetta / Scythe 2 / Hell Revealed / insert_really_good_wad_here fanboys.

>> No.3827526


>> No.3827527

what he said >>3827481. mostly height is not checked. actors are assumed to collide if their plane coordinates meet, regardless of height above or below. there are a few exceptions that can be considered special cases and have explicit code to handle them (e.g. bullets and missiles can pass over others' heads).

>> No.3827530
File: 2 KB, 109x126, 1331544452524.jpg [View same] [iqdb] [saucenao] [google]

>still potatoposting

>> No.3827532

Is there just a simple wad that lets me play through Doom/Doom II as the Hexen crew or Corvus?

I can find all kinds of retarded mashups like Samsara and Reelism but not just a simple character swap.

>> No.3827534

I'm not actually a slav, I just like that picture.

>> No.3827535

Give the potato to latvia.
what? i'm saying it's annihilating my sides.

>> No.3827539

How is TheRailgunner being back news? Dude's a ripoff artist.

>> No.3827541

>i'm saying it's annihilating my sides.
I'm glad to hear it :3

>> No.3827543

Didn't he change his name to Blackfish and clean up his act a lot? Or is that a different Railgunner, I don't know.

>> No.3827546

why the catface?

>> No.3827547

why not? it's right up your alley :^)

>> No.3827548

Not that I'm aware of. Adding the weapons should be easy enough though unless you desperately want the character sprite to change too.

>> No.3827549

Blackfish has been around much longer than Railgunner.

>> No.3827553

Explain. Two negatives don't make for good maps.

>> No.3827560
File: 335 KB, 633x758, 1456864375732.png [View same] [iqdb] [saucenao] [google]

>tfw 3 midterms Wednesday so you cant play doom

>> No.3827567

I don't get this dank meme in your pixel.

>> No.3827575
File: 6 KB, 387x79, ss+(2017-02-27+at+06.30.00).png [View same] [iqdb] [saucenao] [google]

Re: The Infinity Jam thing

/r/ing Kegan, Terminus, Yholl, Marty, Weasel, and other gameplay modders here to make something.
It's only two weeks.

>> No.3827576
File: 241 KB, 640x360, f72.gif [View same] [iqdb] [saucenao] [google]


>> No.3827578

[temptation intensifies]

>> No.3827579
File: 5 KB, 231x83, Weapon3_ld.png [View same] [iqdb] [saucenao] [google]


I recognize that barrel!

>> No.3827580

I mean maybe Kegan can do it.

>> No.3827582

dude made kickass mods, wat u talking about?

>> No.3827583
File: 162 KB, 1190x560, hQBt38.jpg [View same] [iqdb] [saucenao] [google]


Well now.
This just got extremely interesting.

>> No.3827584
File: 13 KB, 353x459, 1480678911049.jpg [View same] [iqdb] [saucenao] [google]

Forget that, HQuake when?

>> No.3827585

>HDoom is going to replace zombies with armoured Imps according to the blog
Why though? Possessed female soldiers would be more interesting than more Imps.

>> No.3827586

I like the lameduke barrel, it just needs a tip

I mean I guess I could submit this NESTroid thing as one? Maybe? I'm really wary though because this is from the same group of nimrods who decided making a politcally charged gamejam was a good idea, and this whole description of the jam itself kinda annoys me:

"From the ashes of the Resist Jam rises an even greater meme. INFINITY JAM!
Participate in this jam if you like:

1. Fun games
2. Memes
3. Free speech"

Plus I'm technically cheating because I'm working on this thing right now.

>> No.3827589

What's wrong? Don't you like fun games, anon?

>> No.3827590

do fun games annoy you?

>> No.3827592

>I'm really wary though because this is from the same group of nimrods who decided making a politcally charged gamejam was a good idea
I don't believe so, this is a group of different folks.

>> No.3827594

I meant the meme thing

Okay yeah but the three guys who started it. "Numbat Byte, sidorakh, praisekek"

The whole thing just feels like it's gonna be a big honeypot for stupid shit.

>> No.3827595
File: 228 KB, 500x394, 1478132974970.png [View same] [iqdb] [saucenao] [google]

First the redesigned artwork, now this?

>> No.3827596

so make something different and stand out?

>> No.3827597

So make smart shit?

>> No.3827598

>Okay yeah but the three guys who started it. "Numbat Byte, sidorakh, praisekek"
Is there drama about them I'm missing? Do you know them?

>> No.3827601

I actually can't get into Quake. The atmosphere is great but the levels are so drab and dull that I only can play it for short bursts. All the guns feel weak as hell too.

Doom is better in my opinion, but I play it with WASD and mouselook, which isn't how it was meant to be played and the game is easier for it. But damn its satisfying to tear rooms full of demons apart with a shotgun.

>> No.3827602

I might let Term just do this, he's already got plans and shit.

Anyone who uses the phrase praisekek as an online handle is probably a dumbass.

>> No.3827604
File: 225 KB, 500x738, 3c4.png [View same] [iqdb] [saucenao] [google]

>goes to /r/Doom
>watches the autistic praise on JMM video about marks mod

>> No.3827605

>Anyone who uses the phrase praisekek as an online handle is probably a dumbass
Nigga chill out it's just a name.

>> No.3827606

Is there any chance of a DUMP 4?

>> No.3827608
File: 41 KB, 135x196, aicolonel.png [View same] [iqdb] [saucenao] [google]

Just go for something like MGS2. It's what I'd do, at least.

>> No.3827609

At least the Mancubus and the Revenant concept art look nice. I can't wait until its finished, I might even play through Doom II again then.

>> No.3827610
File: 143 KB, 1024x768, 1480850603594.jpg [View same] [iqdb] [saucenao] [google]

What maps in Arcane Dimensions have runes? I think I can find them but I dont want to complete a map and miss it because i didnt know it was there

>> No.3827612
File: 2.84 MB, 960x540, Face Aura but not done obviously.webm [View same] [iqdb] [saucenao] [google]

So here's the fear aura but with little faces or something. Personally I'm not keen on the look but I'm wondering what other people think.

>> No.3827613

I still can't shake the feeling that something seems off about this jam.

I'm too much of a dumbass to be clever like that.

>> No.3827614

I thought you were Term

Just do it nerdlinger, we use kek unironically everywhere around here

>> No.3827615

The time has come, and so have I

>> No.3827619

If he were Term he'd be shilling about 100 times as hard.

>> No.3827620
File: 7 KB, 249x250, 1487062745096.jpg [View same] [iqdb] [saucenao] [google]

>All the guns feel weak as hell too.

>this again

>> No.3827621
File: 132 KB, 838x297, 324527.png [View same] [iqdb] [saucenao] [google]


>> No.3827623

in times like this it's good to take advice from the only good work egoraptor has ever done

>> No.3827624

The newly designed guns are better than the water pistols the mod originally used, and hopefully the guy will change his mind on the lack of zombies. Leaving out a single enemy type would just be weird.

>> No.3827626

Highway to Hell is pretty much DUMP 4.

>> No.3827628

But they do. Even the weakest enemies take several shotgun blasts to kill. It makes sense for something huge like a Shambler to take tons of damage, but standard guns are bullet sponges too.

>> No.3827629
File: 108 KB, 520x673, nedroid.jpg [View same] [iqdb] [saucenao] [google]

No one answered me last thread.
Does any one have a download link for all 4chan wads? A ton of links in the pastebin are broken.

>> No.3827630 [DELETED] 

Looks neat, might want to scale it up a bit though

>> No.3827631

gib link pls

>> No.3827632

Still better than YT comments in Brutal videos.

>> No.3827634

it's right there in the news post


double nigger

>> No.3827635

guess I'll throw a confession in too

I prefer the PSX TC to the original four iwads

>> No.3827637

Plus Quake was clearly unfinished. Only world 1 has a boss, then its nothing until Shub-Niggurath at the end.

>> No.3827638

Why are there no Zombies in HDoom to begin with?

>> No.3827639

When someone who can make decent female Quake Sexy Ranger/Berserker/Strogg/whateverthefuck models and rig them for animation.

Newer quake sourceports allow for MD2 and MD3 models which allow for skeletal and per-vertex animation, respectively. The latter can also be made with a higher polycount than what is normally seen, however the amount of faces/tris that can be placed into a single group is fairly limited. Also, only one material per mesh, so one would have to be really clever to do some detailing.

Hmm, I've got a few hours free before work. I'll see if I can crank something out.

>> No.3827640

At least the expansions introduced proper bosses.

>> No.3827641

>ends on Feb 28th


>> No.3827648

Check the news for the 1st test build. 2nd test build should be coming out real soon after tomorrow's deadline
Devs are plebs.
I don't think it's end end. There might be yet another phase.

>> No.3827650
File: 2.88 MB, 1280x720, Big faces.webm [View same] [iqdb] [saucenao] [google]

Problem is when it's scaled up it looks ridiculous. Eh, I'll figure something out. I think I'll allow a switch between particles and faces and nothing just in case.

>> No.3827652

it was said from the start that this is going to be much longer and slower than usual, so i don't expect that'll be the end end

>> No.3827653
File: 1.22 MB, 1280x720, Super Dude-Shooter 3 2017-02-27 18-55-16-342.webm [View same] [iqdb] [saucenao] [google]


Sure, two weeks will be a nice shift in gears for a bit. Like the IGMC, but not as srs.


Race you there.

>> No.3827656

Its probably a popular opinion here, but Doom II does so much wrong it isn't funny. The levels are confusing, the new enemies range from a nuisance to really annoying, and there's only one new weapon.

I also thought Quake II was miles better than the original. I don't understand why people said the campaign was more boring than the original. The original was mostly stuff running into your face and Ogres lobbing grenades everywhere.

>> No.3827657
File: 32 KB, 487x303, 94f98c8547bbbc2ce9c41a2e629a36f7.png [View same] [iqdb] [saucenao] [google]

>rapid fire rocket launcher
The demons don't even know what'll hit them.

>> No.3827660

Zombie girls are for gays.

>> No.3827665

If you're a girl, then yes.

>> No.3827667

I figured it would. I don't know what you could do. Switch for now would be fine.

>> No.3827668

yeah well i bet you kiss girls, faggot

>> No.3827671


>> No.3827672

So this is done with a locked camera which follows a player and a thin invisible hallway right? Very neat effect.

You should have done this for NiY

>> No.3827678
File: 77 KB, 800x533, 1477119024565.jpg [View same] [iqdb] [saucenao] [google]

>Hmm, I've got a few hours free before work. I'll see if I can crank something out.
May the Elder Gods bless you, anon!

>> No.3827682


That's correct, you're very perceptive.
There's also the fact that the player has a forward/backwards movement of 0.0 and is actually facing only one direction the whole time, using the strafe left/right keys to go, well, left and right.
It's a very simple little hack, but it works quite well.

I should have.

>> No.3827687

Huh, I thought it'd be more of a ACS-based translation kind of deal instead of that, but I suppose that version means less key remapping. Pretty cool either way.

>> No.3827691

they should leave a trail of pasta when fleeing.

>> No.3827692
File: 2.86 MB, 960x540, switch.webm [View same] [iqdb] [saucenao] [google]

maybe as a joke easter egg

>> No.3827694
File: 211 KB, 1680x1017, MMMmm.png [View same] [iqdb] [saucenao] [google]

>I'll see if I can crank something out.
This was a mistake.

>> No.3827695

Better gore than Sgt. Mark!

>> No.3827701

I can't really take credit for it because it's mostly from Smooth Doom. I tweaked a few things but it's still 95% their code.
Thanks though.

>> No.3827703

You're welcome.

>> No.3827706


This is surprisingly ACS-light, the majority of the scripts being controlling the camera and its sway.
There's also a little bit of friction manipulation, but for the most part it's mostly just plain ol' Doom physics at work.

Of the people I've sent it to for initial testing, it actually works surprisingly well, especially compared to things like Pogostick.
Most of the problems have been with the (surprise!) level design.


I'd tap that.

>> No.3827715

Yeah I noticed the extra friction. For level design, maybe use teleporters to access the further depths of the level as a trick to make them more interesting? Unless you mean technical issues.

>> No.3827731


Yeah, teleporters would work. One thing I would REALLY LIKE is to have the level take a turn into the foreground/background and the player/camera can turn along to go with it, but I suspect that'll take a little more work.

I'll be spending the next several days studying some of the classic shooty-bang platformer games like Contra, Metal Slug, Biomenace, and Mega Man, and some of the better indie takes like RosenKreuzStilette and Noitu Love 2. Hopefully I can pick up some level ideas from that.

>> No.3827741

Yeah you'd need some real scripting for that one but it would be damned cool.

>> No.3827746

>Noitu Love 2
ma nigga

>> No.3827786

>try out most recent version of The Trooper
>new lost soul variant that is seemingly always aggro'd, fires rapid fire energy shots that are 100% accurate that deal hefty damage, and teleport randomly behind you
>coupled with the fact pain elementals can just spit them out willy nilly

>> No.3827804

i think it looks awesome

>> No.3827805

advanced ezenecas

>> No.3827812


for everyone who participates in that infinity jam thing, let's lay all our cards on the table and see who's interested in what

what game/mod idea do you think would be cool/want to make?

>> No.3827813

Well it's in now, it'll be selectable in menu. I'm doing my best to ensure that anything non-gameplay critical can be adjusted to taste within reason.

>> No.3827816

I want to make a Wolfenstein 3D pixel-shooter, a dude wakes up in hell and finds a crowbar, beats up a demon with it, and then grabs a pistol and shotgun to escape the caverns of hell with.
Lots of blood and gore, a couple levels, nothing big.

>> No.3827818


I'm thinking of a sidescrolling platformer. I was making it as a hacking minigame for my main project, but it would fit this perfectly if I have a theme around it.
Run and gun, jump the floors and shoot the dudes.

>> No.3827819

I'm tempted to make a sort of retro Chex-Quest-inspired shoot-aliens-with-disappearance-lasers thing.

>> No.3827826

big mechs
lots of missiles
maybe have different mechs you could select, could be fun for PVP

>> No.3827827


i'm honestly tempted to make a walking simulator about a guy waking up in bed to find that everyone in the world has vanished

>> No.3827828
File: 166 KB, 715x1013, 1487860747866.png [View same] [iqdb] [saucenao] [google]

Let me guess, it's made by the dumbasses of 8/pol/ just to stick it to the SJW, right?

>> No.3827829

>big mechs
You have my attention.

>> No.3827831


>> No.3827832


>> No.3827834

You have to go back.

>> No.3827835

No. Fuck off.

>> No.3827839

>being this triggered

>> No.3827843

i'm kind of tired as fuck so i read the post as "give ideas to those who participate" so... sorry

but, someone months ago made something involving that, it was pretty cool but didn't take off

>> No.3827846
File: 20 KB, 263x269, 1418114348403.jpg [View same] [iqdb] [saucenao] [google]

Well, now you have to take responsibility, anon.

You're gonna do it, right?

>> No.3827854
File: 6 KB, 800x343, sponge.png [View same] [iqdb] [saucenao] [google]

The irony is that Shamblers aren't all that tough at all. If you've got a super nailgun you can kill them in literally four seconds of fire at any range and they're easily baited into using their swipe attack instead of lightning.

Quake's lowest enemies are still weak- Grunts take two shotgun blasts or a single super shotgun blast to kill, and directly comparing shotguns isn't fair as Quake starts you with the SG, no pistol- yet stronger than their Doom counterparts, but Quake's toughest enemies are way easier to kill than Doom's and IMO the game flows much better because of it, with more focus on clever enemy placement and level design instead of giving the player a big arena to circle-strafe a boss in for ten minutes.

Alternate explanation: Doom players are way too spoiled by their Super Shotgun and how it makes piece meal of literally everything in the game and makes most of your other weapons secondary.

>> No.3827856

8/v/, actually.
Who ends being the exact same thing in the end.

>> No.3827869


I don't think anyone will deny that the ssg is broken as all hell (heh).

Personally I prefer ultimate to 2 even counting mods because it's that much more balanced, even without the new enemies.

>> No.3827871

Holy shit. This is awesome news

>> No.3827873
File: 1.59 MB, 1920x1080, spearmint_x86_64 2017-02-27 20-27-27-34.png [View same] [iqdb] [saucenao] [google]

Get that shit out of here, you can already do that in-game.

>The latter can also be made with a higher polycount than what is normally seen, however the amount of faces/tris that can be placed into a single group is fairly limited.
>ever going higher poly and higher detail than the default game
The newest Arcane Dimensions release did that with the Shambler and you know what? IT LOOKS LIKE FUCKING GARBAGE

>> No.3827874

well said. I agree with you completely, I felt that a lot of quake mods/expansions distracted from that super distilled essence of the base game and made it play worse by adding more crap on top.

>> No.3827876

It really doesn't. It just doesn't look how you want it to.

>> No.3827883
File: 1.48 MB, 1920x1080, quakespasm-sdl2 2016-12-05 00-01-01-08.png [View same] [iqdb] [saucenao] [google]

The four maps made by sock and mfx in the pre-1.5 hub- Crucial Error, Swampy Bogbottom, Firetop Mountain and Obsessive Brick Disorder.

I disagree but I don't think I'll be able to sway your opinion.

>> No.3827891

For a less intrusive view, would it be possible to have an option of just tinting them purple?

>> No.3827895

I'll look into it, not sure if that's easy to do with ACS but if it is I'll do it (I just don't wanna do open heart decorate surgery again). If not I might try for a different third mode, but yeah I can probably get another in there that's even less intrusive.

>> No.3827897
File: 158 KB, 1440x900, CENxh6a.png [View same] [iqdb] [saucenao] [google]

To be fair, he's better at mapping than he used to be.

>> No.3827898

>its now split into two wads like episode 2

Heh. Must've added a lot more textures.

>> No.3827910

Doesn't evoke the same yeti feel, so yes, garbage.

>> No.3827912

Also, it's yellow. Why is it yellow? It looks like a sack of bananas or some other yellow fruit trying to split at the seams.

>> No.3827914

it's yellow there because of the lighting

>> No.3827915

linking to >>3826107

>> No.3827916

No, the bright yellow bulges on its torso and upper legs.

That map doesn't have colored lighting, IIRC.

>> No.3827917

No, it's part of the awful texture.

It looks more tan with bukkake on it rather than white with fur.

>> No.3827925

Looking into slade, apparently the palette is slightly different. And I very much mean slightly, because I can only notice 3 colors being changed out of 256.

>> No.3827938
File: 638 KB, 1024x1325, 1481984747763.jpg [View same] [iqdb] [saucenao] [google]

Adding to this, you're supposed to use the grenade/rocket launcher a lot more. The grenade launcher is usually obtained fairly early and ammo is quite abundant. Rockets are your Super Shotgun this time, so to speak.

Also, unlike Doom you have instant weapon switching, which can work wonders if you master it properly. I actually had an idea for a Quake mod that exploited this mechanic for maximum CUHRAZEE, but I don't think I'd be able to do such level of modding without GZ style levels of user friendly tools.

>> No.3827950
File: 13 KB, 999x913, latest[2].png [View same] [iqdb] [saucenao] [google]

What are your thoughts on Pharaoh?

Personally, it's one of my favorite official DOOM maps, largely due to its amazing atmosphere and epic scope. What fan made WAD can I play that have maps with a similar feeling?

>> No.3827952

I feel comparing Shamblers to Cyberdemons and Spider Masterminds is unfair, they're more like Baron/Arch-vile tier. Something like Armagon or the DoE bosses would be a much better comparison to the Doom bosses.

>> No.3827954
File: 2.83 MB, 960x540, Tint.webm [View same] [iqdb] [saucenao] [google]

Something like this but brighter should be good

Also why the fuck is OBS stuttering when first initializing a record? God damnit free software.

>> No.3827971

>The grenade launcher is usually obtained fairly early and ammo is quite abundant.
Don't forget Ogres, which are found everywhere and give two rockets upon death- and also take two rockets to kill so if your aim is good they're either a zero-sum enemy or free rockets to use on other stuff if you're ballsy enough to delve in with your shotgun and not get chainsawed, which is often easier than it sounds because they're usually surrounded by other enemies and their saw comes out a lot faster than a Shambler's swipe.

> I don't think I'd be able to do such level of modding without GZ style levels of user friendly tools.
Plus side for user friendliness: QuakeC was created so people could easily mod stuff from the start.
Minus side for user friendliness: It's still actual programming.

The Shambler isn't being compared to a Cyberdemon, that's why it doesn't line up at the same spot in the graph (it falls just behind the Baron if you can read fucking English). Shamblers are the toughest enemy you'll encounter in the base game, as Shub-Niggurath must be telefragged and Chthon requires you to use the electro-traps.

>> No.3827976

>Shub-Niggurath must be telefragged and Chthon requires you to use the electro-traps
To be fair though, Quake was shipped without any straight-up bosses that aren't puzzles. If you compare the Shambler to the Archvile (which I believe has the next highest HP after the boss monsters) it's not as huge of a gap.

>> No.3827992

The two definitely take similar spots- not quite similar health but ~68 Chaingun shots to kill an Archvile or 68 SNG rounds [34 shots] to kill a Shambler, similar lightning attacks, and a unique characteristic compared to other monsters (Arch's resurrection, Shambler's explosive resistance). They're still not directly compared because in Quake, there is nothing you encounter more durable than a Shambler that you can still kill with ordinary weapons instead of the environment, while everything in Doom that isn't an Icon of Sin can still be, and should be, killed with your own guns no matter how strong they are.

>> No.3827996

I attribute that to D2's idiotic use of boss monsters more than the roster itself.

>> No.3828005

How detailed is too detailed when talking about brushwork in a Quake map?

>> No.3828010
File: 2.85 MB, 960x540, Tint on Sunder.webm [View same] [iqdb] [saucenao] [google]

I think the Tint option looks alright now. Also apparently it's fast enough that it's not lagging on a map with a lot of monsters.

>> No.3828017

Do you have everything? If so, may I partake?

>> No.3828037
File: 206 KB, 640x361, FUCk.webm [View same] [iqdb] [saucenao] [google]

>ancient aliens map18

>> No.3828042


All Carmack did was to leave them to pursue his life dream* with the other company that is directly competing with them and is way, wayyy richer than them.

That's it, that's all it had to take, and by god almighty they are pissed off.

* - Read Masters of Doom anytime, he's been looking forward to get involved in something like this since he was a mere child.

>> No.3828081

>ranger wip.jpg

>> No.3828106 [DELETED] 

> A 1.20517157728208 Gbps DDoS attack was detected on at 2/27/2017 6:23:08 PM. Any attacks exceeding the protection on your account will automatically cause the target IP to be null routed. Please contact support at support.reliablesite.net with any questions.

Fucking christ.

>> No.3828113

What? Context?

>> No.3828121

Alright, so I need to performance test this fear mod, what's a map that is non-slaughter but has an area with huge swarms of enemies? I did some testing on sunder and all the group fear reduction signalling basically fucking stops the game if you shoot a RL into a group of ~100 imps, so I just want to see how it performs in a less deliberately packed environment before I start to optimize it.

>> No.3828123

Our methods of VIOLENCE grow more advanced
Now, we have mastered
we taught demons how to fear

>> No.3828126

We've also taught them how to melt processors :^)

>> No.3828170

Doom 2's usage of its boss monsters is more the symptom of the fact that at the end of the day, the doom 1 bosses were really nothing more than taller enemies with high health.

>> No.3828172

TNT has my favourite secret levels out of the iwads.

>> No.3828179


Googling the IP brings the Sentinel's Playground website.

So, is it being attacked or what?

>> No.3828181

Our electronic old men are FAR in advance of theirs; and their... technical inflexibility has allowed us to make progress in areas they refuse to consider.

>> No.3828185
File: 4 KB, 318x71, memesamiright.png [View same] [iqdb] [saucenao] [google]


>> No.3828198
File: 3.72 MB, 320x200, srb20058.gif [View same] [iqdb] [saucenao] [google]

Now see if you could pull this off

>> No.3828210
File: 169 KB, 1080x946, Shambler2.png [View same] [iqdb] [saucenao] [google]

I'd say it's less yellow.

>> No.3828213

I have beat Doom 1 and 2 and the 64 levels of Final Doom probably 6 or 7 time since they released. Once every 3 or so years I have done a run since 96. Including a coop run on some extra hard difficulty with Brutal Doom in 2014.

I literally can not name my favorite map. Not that I don't have a few I love, but I just can't remember the name of them lmao.

Anyone else similar situation?

>> No.3828215

What am I looking at?

>> No.3828226

Doom maps always seem much larger than they actually are. Was just going through some Doom 1 and 2 maps in doombuilder and they're quite small.

>> No.3828228
File: 2.98 MB, 1280x720, basically 60 FPS.webm [View same] [iqdb] [saucenao] [google]

So none of you fags recommended me a wad so I just optimized it to work on Sunder :^). Thank fuck I payed attention in math class and can basically just stagger the effect of the group recovery, or else I'd be cooking a steak on my PC right now.

>> No.3828234

Sonic Robo Blast 2


Also, why the fuck does this guy have xeno pinups in his map as textures? https://www.doomworld.com/vb/wads-mods/93108-nostromo-my-very-first-map-yay/

>> No.3828238

that looks pretty tan to me, anon

>> No.3828246

gettin this wad for sure. I bet it's loaded with insect like tits.

>> No.3828249

Has more of the yellow splotches other anon was complaining about, though.

>> No.3828252

I see lots of gold/orange but very little color I would say is yellow.

>> No.3828254

Good ol BTSX reminding me of why I love it when mapsets use textures for detailing. Hopefully the final version, or at least an update, of Episode 2 is out soon.

>> No.3828256
File: 1.44 MB, 633x347, 1395979532719.gif [View same] [iqdb] [saucenao] [google]

You already won the bet.

I expected a neat doom map; what I did not expect was giger tits.

>> No.3828261
File: 196 KB, 1280x800, srb2td0000.png [View same] [iqdb] [saucenao] [google]

My favorite thing done in SRB2 is "Not Super Mario 3D World"

>> No.3828262

I love Doom engine sorcery.

Just as much as I love what people did to Quakes engine (cough)GoldSrc(cough)

>> No.3828263
File: 26 KB, 164x152, dedede.jpg [View same] [iqdb] [saucenao] [google]


This is an edited copy of the entire Doom 2 IWAD, minus MAP01. WHOOPS

>> No.3828264

YEah, I checked. THat's what it is

>> No.3828287

I want to make one ! I've made a Metroid already, do you know some good guide for a Cacodaemon ?

>> No.3828294


Do you just have a hateboner for that word or something?

>> No.3828297

You can ascertain how young someone is by how many times they use the word "kek"

>> No.3828301

Well, it is build on its own source port that stemmed from Legacy - so they can modify it however they want and add whatever features they need without worrying about maintaining backward compatibility to old wads.

>> No.3828302

Ok, we get it, you're a big boy now. Yeah that topic is retarded but there's no need to shitpost about it here.

>> No.3828304

Damn you must be old as fuck.

Me on the other hand, kekekekekek

>> No.3828305

Kek kek kek

>> No.3828306


>> No.3828307

What are you? Some kind of kek?

>> No.3828309
File: 11 KB, 124x82, 1446953993812.jpg [View same] [iqdb] [saucenao] [google]

>Proving my point

>> No.3828312

Thankfully, I have long stopped giving a shit about people guessing how young I am.
If anything, many times I'm actually rather flattered that they think I'm so young.

In short? Top kek.

>> No.3828315
File: 100 KB, 805x540, huh.gif [View same] [iqdb] [saucenao] [google]

>Feb 28th

Alright Term, what's happening next with Highway to Hell?

>> No.3828316

yes, your point is that you just have a hate for a word that is used on 4chan nearly a hundred times a day

it's like hating the word "faggot"

>> No.3828317

I'm pretty sure it's still the 27th in burgerland.

>> No.3828318

kek has been around a lot longer than you think.

>> No.3828321

Same here lol. I just had a discussion and was called troll/child/fanboy more than a few times. Because I asked why we are not comparing Ryzen to 7700k or more wide ranging processors than we are.

I am all for Ryzen and AMD and I currently have an Intel 5960x in one build and a 9590 in another (soon to be replaced with Ryzen). But seriously, a simple observation shouldn't result in autistic replies of CHILD FANBOI!

>> No.3828324

>Highway to Hell
That's a TerminusEst13™ production? What doesn't that guy do.

>> No.3828326 [DELETED] 

Finish Cyberrunner
Control his ego

>> No.3828327

Most people don't even think it is as old as it is. I think it started in wow back when I first played.

>> No.3828330

I thought it was a kinsie.

Doesn't matter regardless; Term doesn't like me.

>> No.3828331
File: 2 KB, 101x140, heh.png [View same] [iqdb] [saucenao] [google]

Get around to finishing his projects

>> No.3828335

What ego? Oh, you're the guy upset with him for some stupid reason.

>> No.3828336


People submit their stuff to me and I compile it together into a single build. Nothing that out of the ordinary.

>> No.3828340
File: 186 KB, 500x525, tals.png [View same] [iqdb] [saucenao] [google]

>top down is out

aw shit I was waiting for this

>> No.3828343

I 100% what they have in so far, it was an absolute blast.

>> No.3828345

the bait was more believable when he was crying about how dreadnought was unfinished, desu

>> No.3828346

is it by any chance a 3D blast

>> No.3828347
File: 88 KB, 322x224, lesserformidableshit.png [View same] [iqdb] [saucenao] [google]


>> No.3828350

Dreadnought is unfinished though.
Maps when you lazy fuck? Sidescrolling metroid TC when??????:^)

>> No.3828351
File: 46 KB, 461x583, can't deal with it.jpg [View same] [iqdb] [saucenao] [google]

>Try Brutal Doom 64
>Get to dark Citadel
>"What the fuck there isn't any crying sounds in this level"
>Figure it's probably a new addition to make the level spookier
>Look up
>Oh god
>Poor Doom bros. are crying without limbs hanging from the ceiling
>Can't help them
>Can only put them out of their misery
>mfw the crying stops

>> No.3828363

I want all the beams from Metroid Prime 2 and Zero Suit Samus and a mapset and a Mother Brain bossfight and Super-Ridley and

Why doesn't Kegan ever get this shit?

>> No.3828365

Because Kegan's a combine-cat nerd.

>> No.3828368

he hasn't gotten X+1 players for his mod yet, where X is a completely arbitrary number

>> No.3828369

Kegan doesn't have two Cacowards.

>> No.3828370

Picking on Kegan's obvious issues isn't as fun as completely making things up, apparently.

>> No.3828373

Kegan never pissed off the Brutal Doom nerds.

>> No.3828375
File: 2 KB, 100x97, HAAAUUUH.jpg [View same] [iqdb] [saucenao] [google]

That's something specifically reserved for conductors of the jelly train!

>> No.3828378

because kegan hasn't annoyed the brutal doom players sufficiently enough, i assume.

>> No.3828379

He is, however, the sole recipient of the GOLDEN BONER, which is much rarer than a Cacoward and thus much more valuable.

>> No.3828380

I'm really hoping none of you took >>3828350 seriously, because I was fucking joking. I thought the :^) made it clear.

>> No.3828383

I'm >>3828363
I was playing along with the joke and then asking a tangentially-related question.

>> No.3828384

i didn't

>> No.3828385 [DELETED] 

Yo, cuck, what is wrong with Brutal Doom?

>> No.3828386

I didn't, I was responding to >>3828363

>> No.3828387

Alright good, it's hard to tell.

>> No.3828393

Does he have a Golden Boner? Worth more imo. Semi-obscure threads about a 20 year old game on comparably slow boards of a Taiwanese rice painting appreciation forum are hard to come by. Cacowards are a diamond dozen.

>> No.3828396

should read: Awards given out on a semi-obscure thread for a 20 year old game on a comparably slow board of a Taiwanese rice painting appreciation forum are hard to come by.


>> No.3828402

just look at skillsaw, who has, like

>> No.3828405

Basically you have a higher chance to get one if you're a big enough name in the community. It's a pattern, and it sucks. There should really be a separate awards show for "Out of nowhere" mods and stuff.

>> No.3828418
File: 39 KB, 680x660, 7ffc0ec6db9d23aec2fca131b0260124cc7444157b808202c308ad54cb0a0ee5.jpg [View same] [iqdb] [saucenao] [google]

>Basically you have a higher chance to get one if you're a big enough name in the community.

There's actually a reason for this! It just comes down to marketing.

See, making mods isn't too far from developing games, in that half of the work is making it and then the other half is marketing it afterwards. Not just making it, but also convincing people to play it. Whether they like it or hate it, it doesn't really matter, what matters is that they downloaded and played it.

When Joe Doomer releases a mod, there's a risk attached to it. You know nothing about this guy, and you have a limited amount of time in the day. Why should you play Joe Doomer's mod? He can talk about how it's 32 speedmapped limit-removing levels, but you know nothing about his previous work. It might be shit.
On the same day, however, there's been a release by Xaser! Now Xaser, there's a big guy for all of us. He's got a questionable release schedule but nearly everything he puts out is wonderful. And because you have a limited amount of time in the day, you pick up Xaser's release over Joe Doomer's.

Now, that's just one spectator. But it's a likely scenario for a massive group as well. Even if you get roughly a hundred people from the community, a lot of people would be interested in trying something by Xaser over Joe Doomer. And because of this, Xaser's map gets played more, enjoyed more, and is more likely to become an awardee.
Joe Doomer, on the other hand, has to try harder with marketing and work to convince people that his wad is good.

>> No.3828419
File: 201 KB, 640x480, jh63a8.png [View same] [iqdb] [saucenao] [google]

>There should really be a separate awards show for "Out of nowhere" mods and stuff
Truth, I hate having to go way out of my way to find lesser known cool wads like Doomzone and pic related.

>> No.3828420

My problem with Cacowards is that it sounds like its meant to be like an award ceremony for the years top voted wads. But all it really is, is just a couple of dudes listing their favorite wads of the year. The nomination threads only serve as bringing up the existence of new wads to the dudes, so they will get around to playing them.

>> No.3828421

I think you shouldn't use emotes on 4chan is all.

>> No.3828424
File: 150 KB, 580x677, _bfe1ac1ac7ed2dc94d87e9f8745b7055.jpg [View same] [iqdb] [saucenao] [google]


What this comes down to, ultimately, is branding.
Xaser is a name associated with something you know, and thus neurologically you're more likely to go to it. It's safe and familiar. The brain likes safe and familiar. Whether or not you actually like the mod or not, you're more likely to download it--even if just to shit on it.
How many people here who downloaded Blade of Agony actually liked it? If you're the ones who knew you wouldn't like it but downloaded it anyway, you know exactly what I'm talking about.

Joe Doomer, on the other hand, is not a brand. He's new and different. And the brain naturally tends to shy away from trying new things, because we want things to be safe and comfortable. Even if it's just as small as "trying a new map".

>> No.3828425

To be fair, Skillsaw did produce some quality winners.

>> No.3828426
File: 270 KB, 1930x1698, 066.jpg [View same] [iqdb] [saucenao] [google]

>tfw too intelligent to get a cacoaward

>> No.3828428

He did.

>> No.3828431

He does the "very pretty and A E S T H E T I C slaughtermap" style of mapset very well.

I tend to not like slaughtermaps.

>> No.3828432

Some people are seeking such a thing, you know. Most know this; but we don't exactly have a huge ceremony about it.

>> No.3828437

>marketing because of risk
>free product
I get what you're trying to say, but you're off base. It's because a) most people will suck up to anyone successful to curry favor with them and b) The judges are unconsciously biased towards their friends, and most of the most prolific modders know each other personally.

The only "marketing" you need to do is sucking the right dicks on ZDF/#zdoom.

>> No.3828439

>There should really be a separate awards show for "Out of nowhere" mods and stuff.
The problem is, how would you classify "out of nowhere"? Does a mod go somewhere if it exceeds 10000 downloads?

>> No.3828440

Why not have a "community choice" poll where everything from the nomination thread gets a hit

>> No.3828442

yeah, that's why memfis and 40oz are repeat winners despite nobody liking them

and presenting this year's winners:

brutal hell on earth
brutal doom 64
brutal guncaster
project brutality
and ancient aliens

>> No.3828445

People who aren't IRC regulars and only made their accounts/went active within that year.
Because you still view someone you dislike more favorably than someone you don't know at all, by the nature of wanting to like people and not being a spiteful fuck.

>> No.3828447

His maps typically arent slaughtermaps, though.

>> No.3828448

Popular vote contests are a baaaaaaaaaad idea.

Why do you think Doomworld gives a single shit about ZDF/#zdoom?

>> No.3828449

>Because you still view someone you dislike more favorably than someone you don't know at all
Uh. No?

>> No.3828450

>The only "marketing" you need to do is sucking the right dicks on ZDF/#zdoom.
Shame that won't matter a single bit on Doomworld.

>> No.3828452

>crossposters don't exist
It's fucking provable that you do. There have been real actual studies done on it and you'll pick out those names more readily and give them more attention than those you don't know.

>> No.3828454

that is the most arbitrary criteria i have ever seen

are you all right, anon? do you feel like something you did was denied a cacoward?

>> No.3828456

>out of nowhere awards
>describe the criteria for being "out of nowhere"
Nigga what?

>> No.3828457

>avoiding the argument

Please explain why you think Doomworld cares at all about someone's status on ZDF/#zdoom.

>> No.3828461

I, for one, would gladly volunteer for monitoring IRC and people's forum register dates to ensure any and all releases are properly obscure enough to quality.

>> No.3828462 [DELETED] 

>crossposters don't exist
If you can't understand that both those communities share every single important/significant modder and mapper you're too dense to talk to.

>> No.3828463

yes, you have successfully quoted me.
it is the most arbitrary criteria i have ever seen.

>> No.3828464

mah nigger

>> No.3828465 [DELETED] 

Ok whatever dude. Nice argument.

>> No.3828467

>both those communities share every single important/significant modder and mapper
No, they really don't.
You still have yet to explain why Doomworld would care at all about someone's status on ZDF/#zdoom.
Please explain.

>> No.3828469 [DELETED] 

>No, they really don't
Nice refutation there.

>> No.3828470

thanks, i find it far better than yours

>> No.3828472

So are you going to explain, or...?

>> No.3828473 [DELETED] 

Find me 10 modders or mappers who have accounts ONLY on ZDF or DW (not both) and could be considered big names in the community. Go on, I'll wait.

>> No.3828478

>and presenting this year's winners:
>brutal hell on earth
>brutal doom 64
>brutal guncaster
>project brutality
>and ancient aliens
Fair enough.
I meant more as a single category. Where everyone gets a chance to be voted in, but there's only one chosen winner.

>> No.3828479
File: 53 KB, 730x591, u did it.png [View same] [iqdb] [saucenao] [google]

The golden boner is special to me, and the support you guys give to me is always appreciated.

I love you guys.

>> No.3828485

We knew you could get one!
Don't lose it in an unfortunate sch-melting accident.

>> No.3828491

So hold on, you're looking for any account at all, rather than actively participating in the community?
Hmm. That's another incredibly arbitrary hurdle.

I mean, I can list eleven right away who have barely any presence on ZDoom: Shaikoten, 40oz, Skillsaw, Linguica, Alfonzo, kmxexii, Quasar, Erik Alm, citrus, eternal, and Fraggle.
They never fucking post on ZDoom. In fact, several of those even match with your narrow definition by not having accounts on ZDoom at all!

But you're still avoiding the question. And let me stop your inevitable nitpicking of either arguing why they're totally not "big names" or saying they can't need an account at all.
Why would someone feel the need to appease a man with an account with barely any activity that does not at all influence or even touch their forum?
Why would Doomworld care at all about someone's status on the ZDF or vice versa?

You still have yet to explain this and I'm starting to think you have no argument at all.

>> No.3828495 [DELETED] 

>barely any
No. The whole point of the separate awards would be to make sure everyone in them is as unknown as possible so nobody gets overshadowed by "WOW HOLY SHIT SKILLSAW MADE A NEW MAP" or "WOW XASER FINALLY MADE THOSE MAPS FOR PSYCHIC" when their work could be just as good or better.
>Why would Doomworld care at all about someone's status on the ZDF or vice versa
You are actually fucking retarded if you think the communities don't have enough overlap for it to matter.

I'm done talking to you Term.

>> No.3828502

>I'm done talking to you Term.
Swing and a miss. :)

You have no argument and your idea of having a separate awards monitoring everyone's activity level is bad.

>> No.3828503 [DELETED] 

Sure thing, Term.

>> No.3828505

Keep trying, you'll get it someday. ;)

>> No.3828506 [DELETED] 

You're not fooling anybody. It is horrifically obvious.

>> No.3828510

Sure thing, anon. Keep trying.
I'm still waiting for your explanation about #zdoom! But you still have yet to actually state your argument.
It's okay, you can complain again another time.

>> No.3828514 [DELETED] 

I'm not him, you are a clinical retard. Fuck off to reddit with your shitty text emotes.

>> No.3828517

Come on, let's kiss and make up. :*

>> No.3828519

why is it always term

>> No.3828520

dis is wrunningonempty... food wreview

>> No.3828523

a while back we had that one nerd constantly whining about combined_arms

>> No.3828525 [DELETED] 

An ego the size on Mark's but with just enough sense to not be a total fuckup.

>> No.3828526

There's some guy that doesn't like Term and never actually explains why.

>> No.3828530

Is it possible to move sectors around in UDMF without the floor and ceiling textures being misaligned afterwards?

>> No.3828532
File: 1.29 MB, 1280x1024, Screenshot_Doom_20170228_023026.png [View same] [iqdb] [saucenao] [google]

This is some abstract shitposting

hey look a map

>> No.3828536
File: 951 KB, 1280x1024, Screenshot_Doom_20170228_023100.png [View same] [iqdb] [saucenao] [google]


>> No.3828591
File: 3 KB, 100x101, CharConcept2B.png [View same] [iqdb] [saucenao] [google]

Possible protagonist for the sidescroller.

Captain J is Korean and he wants to do a retelling of Journey to the West.
I like cyberpunk sci-fi and ghosts.

So I guess the obvious combination is playing as Xuanzang and shooting ghosts in Chinatown with an assault rifle.
Preferably one that goes "buddha buddha buddha".

>> No.3828596
File: 9 KB, 390x150, arm cannons.png [View same] [iqdb] [saucenao] [google]

What do you guys think? I also desaturated the tip a little more to help

>> No.3828604

A or C
B looks like hes jerking it

>> No.3828606

assault rifle that shoots out buddhas, please


firmly grasp it

>> No.3828607

Jerk that robo-cock

>> No.3828613


A is bare by itself and just looks like it's lodged in his chest.
B is more natural for a gun, but given the gun's unfortunate shape already it looks too much like stroking it.
C makes it look like the Alien Smart Gun, but the hand doesn't actually look like it's grasping it. More like just lightly stroking it.

I would say B and brace yourself for the jokes.

>> No.3828652
File: 49 KB, 1450x383, LACKOFHUMANITYINTENSIFIES.png [View same] [iqdb] [saucenao] [google]


>> No.3828653
File: 85 KB, 500x232, tumblr_inline_okyyhssHeF1r95fgm_500.png [View same] [iqdb] [saucenao] [google]


>> No.3828683

Why is Esselfortium calling himself Sarah now?

>> No.3828687

Any examples of these obscure gems by unrecognized talents that the cigar-smoking doominati fat cats snubbed and laughed out of the cacoward office?

>> No.3828695
File: 108 KB, 640x480, Screenshot_Doom_20140402_162928.png [View same] [iqdb] [saucenao] [google]

Whoa I'm liking that UT99-style HUD! A bit too grey though.

>> No.3828696

is the map part of it as well

>> No.3828697
File: 79 KB, 1906x474, mexicasoapoperabtsx.png [View same] [iqdb] [saucenao] [google]

More BTSX criticism.

>> No.3828701


wait, hold on

>> No.3828702
File: 7 KB, 300x300, sunoidjndfssdaf.png [View same] [iqdb] [saucenao] [google]

I am hellbent on finding a hand for this fucking gun.

>> No.3828703

NHB i'm still irritated that Monument didn't even get a mention in 2015

>> No.3828706

you can just take screenshots, no need to do all of that copypaste and enlarge shit. this isn't /v/

>> No.3828708

did you make this? what is it? will it run in prboom+?

>> No.3828712

These are some old posts.

>> No.3828714

Sex change

>> No.3828716

You are too intelligent to live, Anon.
Time for you to leave this plane of existence.

>> No.3828717
File: 8 KB, 300x300, I WILL FIND A HAND DAMN IT.png [View same] [iqdb] [saucenao] [google]


>> No.3828723

please stop petting your gun in public

>> No.3828724

I just noticed that skillsaw's usertitle is "a meme or something"

>> No.3828725
File: 221 KB, 400x324, let go of my camera you son of a bitch.png [View same] [iqdb] [saucenao] [google]


>> No.3828726
File: 634 KB, 665x695, aimingsamus.png [View same] [iqdb] [saucenao] [google]

A normally, C with missiles selected (if you're implementing them), if the hand looked more like it was holding/bracing against the side of the cannon instead of poking its buttons.

>> No.3828727

not sure if this one is from /sci/ or /r9k/ but either way it's a meme so replying to it is pointless

>> No.3828731

That's what I need, is a bracing hand at all times just to help enforce it's an arm cannon, sadly I don't have any hands that work.

and worse still, I don't think a center viewed arm cannon will work, so I think I'll have to scrap this.

>> No.3828732

It's this map, I think.

>> No.3828734

How unexpected, I thought he was a not only a man but even had a girlfriend. Did Seele00TextOnly break up with him/her?

>> No.3828735

Ah, fair. I was lobbying for it, but certain other presences in the cabal objected to its compilation nature and I can't disagree with that reasoning. The maps are heavily revamped and improved, but it'd still be awarding them for the second time. 2002 ADO and Rip it Tear it are both on the top100 list, Wailing Horde got a HM in 2014. You could argue the High/Low maps were snubbed, but that's a decade old history.

>> No.3828737
File: 17 KB, 500x371, 4d4.jpg [View same] [iqdb] [saucenao] [google]

>I don't think a center viewed arm cannon will work

>> No.3828738

thanks, to learn it was at least debated is mollifying

>> No.3828739

I remember back then there was a lot of silly criticism like people not liking it but couldn't explain why. They couldn't nitpick anything so they would use descriptions like being sterile, lacking humanity, being gay or being overhyped.

Here is the thread if you are curious: https://www.doomworld.com/vb/wads-mods/70158-i-have-to-confess-something-about-btsx/

>> No.3828740

i remember - was it Antroid? - who hated the fact that it was colourful. that always struck me as odd, even though i tend to prefer wads that "look like Doom" (as opposed to being total texture repaints)

>> No.3828741

Yeah, I remember that too. Was pretty funny.

>> No.3828745

Yeah. I love neon techbases, but I can understand some people hating it, it's hard to implement that style without making your eyes bleed.
BtSX however was one of the wads who implemented perfectly and was pleasant to look at.

>> No.3828748

I felt that while Episode 1 showed promise, it wasn't until Episode 2 that I started to truly see the brilliance behind the project.

>> No.3828749
File: 3 KB, 129x150, HANDY.png [View same] [iqdb] [saucenao] [google]

You gotta remove the thumb, but C type is the way to go, just move the hand down a bit so it looks like its really gripping

>> No.3828756

>it's hard to implement that style without making your eyes bleed.

haha. like cc4-tex having 5 different coloured versions of compblue etc. naturally some mappers tried to use all of them at once... prepare for another round of such if/when btsx_tex is released.

>> No.3828759

I'd assume it's referring to the soundtrack, riffage as in guitar riffs?

>> No.3828773

Just imagine a joe ilya map with btsx_tex

>> No.3828778
File: 7 KB, 200x200, fuck it it's a rifle now.png [View same] [iqdb] [saucenao] [google]

Can't make a centered arm cannon?

FUCK IT. MAKE IT A RIFLE. It's what I first pictured anyway, and within the context of Doom it makes more sense, Doomguy doesn't strike me as an arm cannon guy

>> No.3828781

it still kinds of look like an arm cannon, and i really like how it looks like he's supporting it on his wrist/forearm (even if the angle is a bit off)

>> No.3828782
File: 175 KB, 1600x900, ilya_presents.png [View same] [iqdb] [saucenao] [google]

Not enough FIREBLU in it.

>> No.3828786


>> No.3828787

Then I'm rolling with this, I've also shortened the barrel and the recoil forces are gonna be sharper and shorter.

>> No.3828794

>fireblu used as a waterfall

Classic joe-ilya

>> No.3828803
File: 312 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]

Are there any doom wads with levels that are lighter (as in lighting) and with more happier or neutral themed levels?

Basically I mean similar to pic related. I want to play NES looking levels. The enemies and guns can even be the same or different I don't care.

I don't mean funny or happy themed wads. Just only for the level design.

>> No.3828806

chex quest?

>> No.3828809

Eh no it is a bit of an odd atmosphere to it. I know my post might have sounded a bit confusing but imagine Doomguy going through a brightly colored city that looks like it is out of Megaman. If not that exactly something more along those lines. Just cartoony looking levels but not a funny wad.

>> No.3828815

Is nobody going to tell him the gun barrel tip is cyan?

>> No.3828816
File: 7 KB, 153x82, already ahead of you buddy.png [View same] [iqdb] [saucenao] [google]

I already desaturated it a little

>> No.3828819

Man, that thread is basically a text book example of turning an opinion into a PSA. Pretty rude.

>> No.3828831
File: 696 KB, 2007x1304, 1480702742160.jpg [View same] [iqdb] [saucenao] [google]

Thanks mate, let the quest for runes of power begin

>> No.3828889

maybe you should use the same blueish color on the main body (the light gray part)

>> No.3828904

Right is Quake right?

Never played Quake. Is the single player good?

>> No.3828907

It's bretty fun.

>> No.3828918
File: 298 KB, 800x1200, 1.jpg [View same] [iqdb] [saucenao] [google]

While playing Quakespasm, I'm getting quite a few instances of z-fighting.

Was it like that in original game?

Is there any way to fix it?

>> No.3828931

Singleplayer is great.

It is darker and more gothic than Doom. Don't approach it like Doom in terms of weapons - SG replaces pistol and SSG replaces regular shotgun. Your staple guns would be Supernailgun and Rocketlauncher.

>> No.3828948
File: 46 KB, 640x480, 1488290350.png [View same] [iqdb] [saucenao] [google]

I guess. I thought it might be a more specific reference, like the Start to Crate reference pictured here.

>> No.3828982

Where is that?

>> No.3828990
File: 101 KB, 1918x1180, 1488292338.png [View same] [iqdb] [saucenao] [google]

That particular instance is on e1m02 near the end on the way to the yellow key, but there are others.

>> No.3828994

>tfw btsx e1m03 no longer has an easy to find BFG

>> No.3829001

Very fun SP, but I think it shines when you play custom SP levels after the id campaign. Recent works like Rubicon Rumble Pack, Arcane Dimensions, Honey, &c. do the trick. Plenty of fun old fanworks too.

>> No.3829005

Well, actually. Its still easy to find, but isn't painfully obvious anymore. Also it seems the plasma has been removed from its original spot, and now appears in the BFG room on lower difficulties instead of the BFG.

>> No.3829008

what's more irritating: they seem to have removed all the backpacks

>> No.3829010
File: 199 KB, 1400x1050, C5uRlqGWUAAa9H2.jpg:large.jpg [View same] [iqdb] [saucenao] [google]

>> No.3829013

Eh, to be fair, backpacks can make ammo management far too easy. And I'm not surprised anyway, considering E2's beta had no backpacks until map14.

>> No.3829016

Anyway, just checked in gzdoom builder, and most maps in E1 from map10 onwards have at least one that can be found. Exceptions being map13 and map17

>> No.3829023

heh it's true, i grew up on doom2 v1.666 (anyone else remember the silver bars on map02?) which doesn't give a backpack until a secret on map06. when i finally got v1.9 -- suddenly you've got double ammo as early as map03, it changes things considerably.

>> No.3829026

I think I own a 1.666 CD of Doom 2. Cause I remember installing it as a kid and having the silver bars in map02.

>> No.3829027
File: 964 KB, 1680x1050, Screenshot_Doom_20170228_172406.png [View same] [iqdb] [saucenao] [google]


playing doom while listening to podcasts is comfy as fuck

>> No.3829039

>You tell me. It's freakin' S'Arais
that's a no, then.

>> No.3829048

>I think I own a 1.666 CD of Doom 2
nice. i had the 25 Aug 1994 version that was declared pirated (justified - i'd copied it off my friend via serial cable heh)

>> No.3829056

Just went and looked in my CD, and its dated 30th Aug 1994

>> No.3829057

name of wad?

>> No.3829067


>> No.3829075

ah. still on my enormous backlog

>> No.3829142
File: 103 KB, 1024x768, goofydetail.png [View same] [iqdb] [saucenao] [google]

>> No.3829153

I'm liking the SHAWN2, but does it come in FIREBLU?

>> No.3829162

haha. with vrack2 and beyond, fredrik turned detailing into a meme.

>> No.3829165

It is better than Doom. No H-mods. Don't let yourself be swayed by temptation.

>> No.3829190

It looks like noclipping out of the map

>> No.3829213

I prefer Doom for the sheer carnage and rooms filled with dead demons that result in it, but Quake has an amazing atmosphere, creepy soundtrack and is heavily based on Lovecraftian mythology. It's well worth a go.

The downsides are that it has less weapon variety, less enemy variety and the levels mostly look the same. Also the final level of each world from 2 onwards feels like it was rushed out, you get a boss in world 1, but after that you get a few tough enemies in one place and that's it until the final boss.

>> No.3829240

Night Dive Studios just released a trailer for their PC port of Turok 2:


>> No.3829243

which irc now?

>> No.3829248
File: 8 KB, 80x116, 1481319134216.png [View same] [iqdb] [saucenao] [google]

i wish it were a real award, with physical properties and all that... solidity... the works

>> No.3829250

Someone make a 3D model so we can print some.

>> No.3829301


>> No.3829325

On it.

Stereolithography format, I assume? I don't have a 3d-printer, so if it uses up all your filament spools or it fucks up or whatever, don't blame me.

>> No.3829361


>> No.3829368

why is /v/ so shit at talking about doom

>> No.3829376

Because it's fucking /v/

>> No.3829386

>tfw no jpcp2

>> No.3829396

>when you're in an orgy but then the entire group of guys get turned into demon zombies and you don't have time to get dressed properly and defend yourself

>> No.3829402
File: 354 KB, 1280x720, Screenshot_Heretic_20170228_024340.png [View same] [iqdb] [saucenao] [google]

Nevermore guy here. New version out. If you haven't seen this in the last few threads, it's an addon for Pillowblaster's 'Trailblazer', specifically for the Heretic & Hexen IWADs. Nevermore adds new monsters and a metric fuckton of options to completely customize your experience.

CHANGELOG vr02/28/17:


-The 'Monster Health Multiplier' slider is now two different sliders; one for regular enemies, the other for bosses.
-Enemy firearms now have casings ejecting from them.
-Starting to implement Monster Behavior options for Hexen. The 'Monsters Check Line-Of-Fire','Monster Health Multiplier','Monster Shield Behavior' and 'Corpse Clearing' options have been ported over.
-In addition to the above options, an entirely new option is now available: 'Poisonous Bown Chaos Serpents'. When on, the Bown Chaos Serpents projectiles leave behind clouds of poison gas.
-The 'Special Start Modes' menu is now available, exclusively for Heretic. At the moment, it has one set of options for 'pistol starts'. You can fine-tune what you want to lose upon exiting a level.
-Monster spawning options have been significantly changed. Instead of either selecting a variant to have a chance of spawning or not spawning, you now have a slider that determines whether it spawns or not. Zero, the default, means it has no chance of spawning. Eight means it will spawn, if the spawner selects it. Set it to an amount between one and seven to give it a chance to 're-roll'. Re-rolling, if it happens, means the spawner will choose another available variant. Set the slider to one for it to have a 12.5% chance of not re-rolling, or seven to have an 87.5% of not re-rolling on the respective variant.

-The option to set the spawn chance of the Nutcracker in Heretic works now.
-Armors can now be properly stored in inventory.
-Hexen's combined mana pickups are no longer picked up when you're maxed on ammo.


>> No.3829404


>> No.3829416

Negative. Unholypimpin did. It's Maevolent Horizon. Or "SPFACE VOID!"

Hell (!!!!) if I know? I'm just reposting it to try and heal the thread.

oh what

>> No.3829423

I dunno, I don't own one either but surely someone does.

>> No.3829443

Oh. I see it has gameplay changes and uses zdoom. Thanks anyway
Link for anyone else interested

>> No.3829450

When your texture alignment is so bad it looks like a giant HOM

>> No.3829457

how many posters does /doom/ have?
Is there any way to find out?

>> No.3829461

Looking at the unique IPs will give you an idea.
Suprisingly many!

>> No.3829465

~5 posts per user. not shabby

>> No.3829472

It wasn't like that in the original game, no, because the original game was hardcoded to always draw level geometry in front of entities (i.e func_door, func_train).

Not sure what's going on in the bottom image though, that doesn't look like something that's moved as part of a secret. Just shitty level design, maybe?

>> No.3829475






donald doomkart

unknown affiliation

hebredean isle

retards from god knows where


>> No.3829478

Wait what

>> No.3829480
File: 9 KB, 617x153, Screenshot_138.png [View same] [iqdb] [saucenao] [google]


>> No.3829481

playing for the first time through doom I with smooth doom and improved sfx, still on E1 really like the levels but I feel like the enemy variety really hurts the game

>> No.3829484

>enemy variety really hurts the game

>> No.3829485
File: 112 KB, 1680x1017, Screenshot_2017-02-28_12-13-33.png [View same] [iqdb] [saucenao] [google]


Huh, I actually did it.

OBJ and also STL files. A little readme inside.

Its kinda shitty because I based it around an Quake II model, but ehh.

>> No.3829489

I don't see any resemblance to Quake 2. What did you use as a base?

>> No.3829491

NHB but maybe he thinks there's not enough of it? this is the usual criticism of doom1's enemy variety, there isn't enough of it

>> No.3829492

>NHB but maybe he thinks
>not him but but maybe he thinks
I could have omitted something here

>> No.3829494

Fair point.


>> No.3829496

what >>3829491 said, E1 is simply imps, pinkies (with the transparent variaton) and zombiemen, with the 2 baron of hells thrown at the end (I just finished it)

>> No.3829501

Well, wasn't actually from Quake II, but used its MD2 model format.

Its was based on Sitters' Revenant model that was used in Doomsday and Risen3d.

>> No.3829504

They're called spectres, you dunderhead

Ahh, I see.

>> No.3829509

I actually wrote in spectre the first time but I wasn't sure if that was their actual name, considering I've only remember reading about them a few outside of the game

are E2 and E3 any better or should I skip to doom II?

>> No.3829527

who is me

>> No.3829548

>I don't even have an account on the zandybam forums to my knowledge

>> No.3829561

can't expect 100% accuracy from a non serious post. sorry for slandering you. please don't turn up at my house at midnight with a meat cleaver.

>> No.3829562

I'll make sure it's a gift wrapped 12 in dildo just for you.

>> No.3829567

Oshit you just reminded me i forgot flying dildo man

>> No.3829619

yes, but which one?

>> No.3829620

Base is a little wide, but not shitty. Bevel them edges, son.

>> No.3829624

I didn't even know you were still around tbqhfam. How's tricks?

>> No.3829627

I second this confusion.

>> No.3829628

tricks? I might be being dense.

But yeah I'm still here, making the monster fear mod thingy right now, and shitposting nonstop on Discord. This'll probably continue until I get a job or something.

>> No.3829634

>and shitposting nonstop on Discord.
if recent posting quality is any indication, not just on discord :^)

>> No.3829635

/vr/doom gen has a Discord?

>> No.3829636

"how's tricks?" is a british idiom, equivalent to "what's up?"

>> No.3829637

I guess I just trigger the autistics by being here. I barely even post except for the project.
Nope, just using https://discord.gg/py5N3
Well now I look like an idiot.

>> No.3829639

>I barely even post
sure thing, mate

>> No.3829641

Didn't realize it was british. It's a phrase older folks use in the states occasionally.

>> No.3829642

>Pressing backspace while in Drawing mode deletes the last vertex placed


>> No.3829643

Unsurprisingly, a lot of older generations in the states migrated from Ireland and England to the US, so.

>> No.3829645

Someone suggested that but I have no idea how to replicate that color

>> No.3829647

Yeah. I was just saying, I didn't realize if it was old enough to originate there or whatever.

>> No.3829657
File: 204 KB, 480x173, approving boner.png [View same] [iqdb] [saucenao] [google]


Apparently it's coming on the 16th

>> No.3829702

So how's the current situation of the latest GZ builds? I heard Decorate was dead and everything that once used it is basically incompatible unless it gets updated?

>> No.3829705

>Decorate was dead and everything that once used it is basically incompatible
My arse.
It's been replaced by ZScript, which is basically Decorate+ACS in a single language. Decorate mods will still run.

>> No.3829708

>I heard Decorate was dead
Nope. Graf just isn't going to continue adding new stuff to it. Bugfixes will happen when necessary, but DECORATE isn't going away. It can't go away, really.

>> No.3829709

>I heard Decorate was dead and everything that once used it is basically incompatible unless it gets updated?

Whoever told you that is a big fat liar.

Decorate is deprecated now, but much like how Dehacked is deprecated, it will still work.

>> No.3829718
File: 107 KB, 235x250, 1434671308364.png [View same] [iqdb] [saucenao] [google]



Making your own action functions looks so fucking cool, but I don't know jack shit about C++, which recommended to learn if you want to do ZScript. I get some of the basics, having scratched the surface of ACS, but I look at the shit D4D does and... pic related.

>> No.3829724
File: 44 KB, 506x378, Untitled.png [View same] [iqdb] [saucenao] [google]

Not trying to say you guys are wrong but I downloaded the latest build and tried to test it with D4D and got this, tested some other mods and they work, and D4D works with an old build I had. Am I missing something?

>> No.3829729

>expecting devbuilds to be stable

>> No.3829735

I downloaded the one here https://gzdoom.drdteam.org/page.php?page=download are these devbuilds?

>> No.3829751
File: 54 KB, 385x524, temp.png [View same] [iqdb] [saucenao] [google]

How far we've come, /vr/...

>> No.3829753

D4D's stable only works on 2.2.0

>> No.3829756

>the latest build

It's not the latest.

>> No.3829757


>> No.3829758
File: 128 KB, 839x578, temp.png [View same] [iqdb] [saucenao] [google]


>> No.3829761

o shit i thought that was a link to the devbuilds.drdteam page
You want those.

>> No.3829762

See >>3829735

>> No.3829765


Nope, you want these.

>> No.3829770
File: 145 KB, 1186x578, temp.png [View same] [iqdb] [saucenao] [google]

>> No.3829771

No, only 2.2 works.

>> No.3829780
File: 827 KB, 1486x624, temp.png [View same] [iqdb] [saucenao] [google]

>> No.3829781

is hacx worth my time

>> No.3829782
File: 46 KB, 502x376, again.png [View same] [iqdb] [saucenao] [google]


Yeah I guess so, but it seems to only be D4D, everything else I have at seems to be working fine with either. Well I hope the devs and anyone else having this weird compatibility issue figure out a way to fix it. Thanks for the help.

>> No.3829794

i guess. if you like seein monsters suck their own dicks when they die

>> No.3829808


>> No.3829818

Is that the chapel map/mission out of C&C Renegade?

>> No.3829820

Excuse me, I'll have you know that phrase is evil.

>> No.3829830

>implying kek is evil (?)

>> No.3829835


>> No.3829838
File: 1.11 MB, 1511x640, Rr7Eqi4.png [View same] [iqdb] [saucenao] [google]

It's just a map in a deathmatch wad I put together for /vr/'s first birthday.

Went through the wad just now and got all nostalgic.

>> No.3829846

Leenk pluz

>> No.3829851

just 3 maps. MAP01, MAP16, and MAP22

>> No.3829859

Wait, what?

>> No.3829863
File: 258 KB, 1600x900, Screenshot_Doom_20170228_190155.png [View same] [iqdb] [saucenao] [google]

Working on the two-week jam thing. Definitely gonna go with the gunshooty platformer.

Got a new HUD, new health pickups.

Next up, I'll try and make enemies.

>> No.3829864

2D Metroid sidescroller when? Nontendo DMCA after that when?

>> No.3829867

Oh, I just looked it up. Yeah, the standard enemy shoves its face in its own crotch on death. That looks retarded.

>> No.3829870

wow, those sprites look neat

>> No.3829878


I'm actually going with a bit more of a Contra/Mega Man style to this.
A Metroidvania would be cool, but not this time.

>> No.3829889

I was memeing you, but seriously nice work.

>> No.3829893
File: 2.84 MB, 640x360, fear particle density.webm [View same] [iqdb] [saucenao] [google]

Among other things, the fear particles now have a density controller to tone them down a bit. Works for particle type and face type. Faces at 25% is what I'm using now and it looks pretty good to me.

Next job is tons more testing.

>> No.3829896

What wads are similar in difficulty to plutonia?

also, >>3829893 any paticular maps you'd reccomend for going through with the thing you're making here?

>> No.3829902

Well, I'm testing on all the iwads, Speed of Doom, Scythe1/2, DTWID1/2, CChest2/4, and JPCP. It's not fully balanced for all of them yet but I feel like that's a decent variety of map styles. I'm also performance testing on Sunder MAP07 since it has the lest laggy geometry vs number of monsters for me.

>> No.3829921

Monster closet secrets in a nutshell

>> No.3829985


>is hacx worth my time





>> No.3830029
File: 808 KB, 194x228, ezgif-1-9bf2319a5a.gif [View same] [iqdb] [saucenao] [google]

>Several megawads that you've never heard of, or remember downloading in your doom folder
this is what i get for not sorting my shit

>> No.3830032

Why isn't there a single wad where Doomguy has to kill God SMT style?

Like he gets bored of hell and goes to heaven for a proper fight or some shit

>> No.3830037

Does that mean their Chaingunner equivalent is even more deadly?

>> No.3830039
File: 437 KB, 1832x2564, 20170228_203201_HDR-1.jpg [View same] [iqdb] [saucenao] [google]

So whats the verdict on this Caco I made before work this morning?

>> No.3830042

You monster.

>> No.3830045

You forgot to feed it

>> No.3830064
File: 531 KB, 854x480, AmIKawaiiJoshuaUguu.png [View same] [iqdb] [saucenao] [google]


>> No.3830074

I got excited at first, but wow something feels really off about the lighting in this.

>> No.3830084

>Why isn't there a single wad where Doomguy has to kill God SMT style?


>> No.3830095
File: 169 KB, 1280x720, Screenshot_Doom_20170228_025046.png [View same] [iqdb] [saucenao] [google]

So does anybody like these things?

>> No.3830101

Fucking yes, also how do you make those?

>> No.3830103

no, drla is pretty shit

>> No.3830104

Can't wait to replay Turok 2 and need a 4GB RAM card to do so!

>> No.3830107

>how do you make those?

Lots and lots and lots and lots and lots of InInventory blocks in an SBARINFO lump.

Go check out the HUD_WEAP lump in DRLA's HUD pk3 to see it in action.

>> No.3830109
File: 173 KB, 1280x720, Screenshot_Doom_20170228_025057.png [View same] [iqdb] [saucenao] [google]


>> No.3830117

>that wonderful feeling when you finish a map and start a new one

Like opening booster packs mixed with new car smell/first flushing toilets.

>> No.3830118

They're glorious, and you should have one for monsters too.

>> No.3830123

Sounds like you could just use ACS instead of that.

>> No.3830136

BFG's are probably one of the better options for nuclear weapons.

>> No.3830158

How about just a single icon (face) floating above their head?

>> No.3830161


>> No.3830163


Huh? Huh? Huh?

>> No.3830164

this looks like back in the day when you drag a window around while the computer freezes

>> No.3830165

When the Duke remaster was released, it had stupidly high specs.

>> No.3830171
File: 13 KB, 585x635, huh.png [View same] [iqdb] [saucenao] [google]

>play some quakeworld with /v/ the other day
>four people in the server

>> No.3830175
File: 177 KB, 1920x1080, gzdoom 2016-09-03 23-42-18-87.png [View same] [iqdb] [saucenao] [google]

They're fun.

>> No.3830176
File: 2 KB, 98x100, hoh.png [View same] [iqdb] [saucenao] [google]


>> No.3830179

Mandrill Ass Project.

>> No.3830183


I saw Ranger at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything.

He said, “HUH?”

I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “Huh? Huh? Huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to jump out the doors with like fifteen nailguns in his hands without paying.

The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.

When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each individually “to prevent any teleportation infetterence,” and then turned around and winked at me. I don’t even think that’s a word. After she scanned each gun and put them in a bag and started to say the price, he kept interrupting her by HUHing really loudly.

>> No.3830185

This is my favorite pasta, but
>“to prevent any teleportation infetterence,”
>not slipgate infetterence

>> No.3830186

I'll do it if I figure out how to make it follow them properly. That's a bit of a trick right now, but I'm sure there's a solution.

As of right now I'm also looking into ways to make the melee option more viable, as even berserked fists/chainsaw are a bit weak in situations where they should be favorable (demon groups, mancubi, etc).

>> No.3830187

I have a BDSM / Pain fetish so i'm going to attempt to play through Saturn Doom

Wish me lucky boys

>> No.3830230

Why is this so amazing

>> No.3830242

I still post, but anonymously

>> No.3830251

Where is FlyingDildoMan and Orangestar

>> No.3830252

Is this the gearbox version your talking about?

>> No.3830257

Think he is, World Tour has minimum specs on-par with Crysis.

>> No.3830272
File: 36 KB, 315x320, Ringmaster didnt hear you the first time.jpg [View same] [iqdb] [saucenao] [google]


>> No.3830395

Both screenshots from original game, running Quakespasm.

>> No.3830402

Bloody amazing.

I just went through 5 episodes of Heretic with it, and had a bloody fun time. Great work!

Any recomendations ofr Heretic maps?

Also would really like to se a non-TB version of this, since I'd like to make a fantasy weapon pack for Heretic somewhen this year, but vanilla monsters would be too wimpy for it.

>> No.3830445

>want to dev a retro-style FPS game
>still too indecisive to decide whether to build it on GZDoom-GPL or with a more common engine choice like UE4 or Unity.

Can somebody just beat me bloody until I stop being so fucking indecisive?

>> No.3830446

Kaiser actually knows what he's doing, unlike Geartwats.

>> No.3830467

I'm bored and I need some chill-ass internet media to lull me to sleep.

Can somebody stream some Doom mapping?

>> No.3830472

Do GZD-GPL and give it some publicity. GZD is honestly a really good engine, I'm surprised more people don't use it.

>> No.3830486

If you use a Doom derivative, no matter how good your game is it will still look and feel like a Doom mod.

id tech faget

>> No.3830491

plasma toilets weapon WHEN?

>> No.3830492

>no matter how good your game is it will still look and feel like a Doom mod
Nah son, the reason that happens is because people don't change the player physics and bobbing.

>> No.3830493

>If you use a Doom derivative, no matter how good your game is it will still look and feel like a Doom mod.

That's the intention desu familia. If I used UE4 or Unity I'd end up doing shader fuckery to make it look like a Doom mod.

>> No.3830503
File: 48 KB, 648x641, 98a0a986dd.png [View same] [iqdb] [saucenao] [google]

>tfw trying to draw good fear icon to hover over enemy heads
Why am I so fucking bad at art? I just want a little scared face icon but I can't even manage that.

>> No.3830507

Then don't say you're making a "retro-style FPS game," say you're making a Doom mod.

>> No.3830514

You do know you can make a GZDoom engine game that uses no doom resources right? Unless every game on every engine is just a mod of that Engine's base game.

>> No.3830521

>Then don't say you're making a "retro-style FPS game," say you're making a Doom mod.

It wouldn't use any Doom textures / sprites / sounds / etc.

I'd also implement a clone of RE4's inventory system and some RPG shit. The gameplay pacing would feel more like Deus Ex or some shit than Doom.

The renderer should make things LOOK Doom-y, though, for sure.

This guy's got it. Is Dishonored an Unreal Tournament 3 mod?

>> No.3830527
File: 43 KB, 616x618, caad5bf71f.png [View same] [iqdb] [saucenao] [google]

Turns out copying (i.e. attempting to reproduce) emojis is a good way to make icons.

>> No.3830528

Hi Xangi

>> No.3830534

Hi Revae. I tried :^)

>> No.3830558
File: 827 KB, 1920x1114, arizona-highway.jpg [View same] [iqdb] [saucenao] [google]

It's March 1st now, which mean time's up.

For all of those who've worked on their Highway to Hell map, congratulations! Please submit what you've got to me at the earliest available opportunity, either via direct message or linking to this post (which I suppose will be difficult, given the next thread's about to go up?).
Even if you've already submitted your build to me, submit it again.

I'll wait about a week for everyone to start submitting things, and then from there we'll either enter the editing phase and fix up maps that haven't been fixed/edited, or I'll release another test build.

If you haven't had a chance to put the final touches on your map, don't worry! There will be a third phase for us to keep working.
I've said from the start this is going to be slower and smaller iteration, so if you're not confident then feel free to either continue working or wait until the third phase.

>> No.3830565

Sent mine to you on IRC. Just posting here for posterity's sake.

>> No.3830569

What are good wads that also changed the weapons? The weapon set in Doom is so boring.

>shit pistol
>okay shotgun
>broken as fuck super shotgun
>retarded looking chaingun
>rockets that aren't as good as a super shotgun
>amazing plasma rifle (no hate here probably the coolest)
>muh BFG screenwipes

>> No.3830584
File: 2.94 MB, 960x540, Overhead fear icons.webm [View same] [iqdb] [saucenao] [google]

Welp, here we go. Overhead fear icons. I feel like this will probably be the last type of indicator I add because fuck if I'm gonna make another one when we've already got 4 + none. While this may look dark it's actually a fullbright frame, and I might put a little GL light on it too.

In addition, the berserk pack now adds minor life leech to the fists and doubles the chainsaw's damage. In addition the fists are just generally more powerful now since getting close enough to use them means you'll likely take a hit. These changes might also change over time, but for now I'm relatively happy with them.

I really think the next thing I'll do is a lot of beautifying so to speak, little effects here and there, code cleanup, generally getting everything in order so the mod looks as good as it should. Then I'll see about more features.

>> No.3830585

what are you talking about the rocket launcher has way more dps than the shotgun

>> No.3830589
File: 192 KB, 641x551, 24e53405ab7b32b67f8567c4a62d6ee4126e7840.png [View same] [iqdb] [saucenao] [google]

>which I suppose will be difficult, given the next thread's about to go up?)

Yeah, just about to work on it now. I take it that I'm just updating the link in the news post?

>> No.3830591

I think he means that the SSG can hit just as high as the RL, but also has ammo that's everywhere.

>> No.3830592


Please do.

>> No.3830601


Okay pistol, great chaingun.

>> No.3830604


>> No.3830617
File: 938 KB, 1600x900, Screenshot_Doom_20170301_021247.png [View same] [iqdb] [saucenao] [google]

Just to show the fullbrightyness. There's still the small issue of the warping texture wrapping around on itself a bit but I'll fine a way to fix it.

>> No.3830628

New thread.


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