[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games


View post   

File: 23 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
3819402 No.3819402 [Reply] [Original]

what's the best SD card solution for the Dreamcast? i've seen a bunch of stuff on taobao and aliexpress but i'm not sure what to get.

>> No.3819406

I got my adapter from here:
http://dc-sd.com/

I don't know anything about other adapters, but the one I got there works fine. It even has a nice plastic casing so it's not just the board like in OPs picture.

Together with DreamSHELL it works pretty good. Some games have some stutter during the cutscenes, but most of the games are fully playable.

>> No.3819409

>>3819406
What causes the stuttering? Do you think it's the SD card's speed?

>> No.3819487

I have a gd-emu and love it to pieces.
The only negative is that the sound is a bit fucked up in most games and has an effect as if the bass has been turned way up. Also, Code Veronica is impossible to beat because of a glitch that occurs in gd-emu and dreamcast emulators. Which I found out after playing for 9 or so hours.

>> No.3819601

>>3819402
CD-Rs. kek

>> No.3819603

>>3819409
It's the speed of the network port

>>3819487
That sucks, I would have expected it to be perfect. Hopefully they get those problems patched out

>> No.3819608

>>3819601
Quite a games are over 700mb though, so had music/fmvs removed.

>> No.3819909

>>3819608
Get good rips and high capacity discs. Problem solved.

>> No.3819919

>>3819909
He's saying that many retail GD-Rom games have more data on them than it's possible to burn to a CDR.

>> No.3820254

>>3819919
And they've been ripped and compressed to fit on 90/99 minute discs.

>> No.3820391

>>3820254
..and some people find ripped/compressed multimedia to be a problem.

>> No.3820792

>>3820391
Some people don't know how to tie their shoes.

>> No.3820814

Didnt you have to use discjuggler back in the day

>> No.3820818

>>3820792
Some people prefer to tie their shoes with fully intact laces

>> No.3821070

>>3820818
Some people make comparisons that indicate an underlying ASD. Seriously dude, you sound like a vinylfag.

>> No.3821231
File: 55 KB, 584x418, dreamshell-speedtest[1].jpg [View same] [iqdb] [saucenao] [google]
3821231

>>3819409
https://multimedia.cx/eggs/dreamcast-sd-adapter-and-dreamshell/
abysmal

>> No.3821251

>>3821070
You're wasting your time attacking me, I play DC rips I haven't started using a single ODE of FDE as of just yet but that doesn't alter the fact that ripped games are incomplete.

You can jerk yourself off believing that everybody is stupid except you, that all the people playing retail games are suckers and the people with ODEs are autists but that's not a very good way to make friends.

>> No.3821273 [DELETED] 

I need input on this device. Chinkman merchant says you need to buy both the connector and the chip to make it work but I think one can get the software running withouth the chip

https://world.taobao.com/item/45784299888.htm

Also sounds a bit too good to be true

>> No.3821278

>>3820814

Yeah, but IMGburn has a plugin for .CDI files so just use that now.

>> No.3821287
File: 122 KB, 640x657, TB25JXAdXXXXXbFXXXXXXXXXXXX-119984923.jpg [View same] [iqdb] [saucenao] [google]
3821287

>DC hard drive special kit
I'd like some input on this device. Is it really a solution for discless play on Dreamcast?
Chinkman merchant says you need to buy both the connector and the chip to make it work but I think one can get the software running withouth the chip

https://world.taobao.com/item/45784299888.htm

Also sounds a bit too good to be true

>> No.3821315

>>3821287
with the second bios-chip and a switch you don't lose the ability to play legit games from the disc-drive.

>> No.3821357

>>3820391

Those people will like the jittering audio and video on an SD card even less.

The vast majority of Dreamcast games weren't even close to 1 gig.

>> No.3821361

>>3821287
That's just some variation of the IDE mod. It was gaining traction vs the ODEs because it costs next to nothing. Compatibility was very mixed though. I think most/all WinCE games and a handful of others were ruled out from working altogether because they use some specific transfer method.

>>3819487
Sounds like something is wrong with your DC. The only way GDEMU could affect audio is if it's drawing too much power, or that your DC is failing to deliver it, maybe bad caps? I think I've heard of people having audio issues after messing with the power supply. Needless to say it's not normal.

Considering the amount of people who have a GDEMU, how long it's been available and that CV is one of the more high profile games, it would be very surprising if no-one else has encountered said bug and reported it. Maybe you're on an old firmware, or it's due to something else entirely. Without more details its difficult to speculate.

>> No.3821440

>>3819409
The dreamcast only has 16mb of ram and since you're loading from a virtual image the console can't just stream the data from the disk.
Everything has to run through that 16mb and so in game cutscenes suffer. Whilst levels load as expected.

The ram limitations also explains away the longer loading times seen on multiplats.
The PS2, Gamecube and Xbox all have 32mb of ram, the DC only has 16mb.

>> No.3821443

>>3821440
GameCube has 24 MB of RAM (+16 MB of painfully slow ARAM) and Xbox has 64 MB of RAM.

>> No.3821458

>>3821443
In theory, if I was to add another 32 or 64MB of RAM to a PS2 or Xbox, how would it affect console performance?

Assuming of course it actually functions on the hardware level.

>> No.3821465

>>3821458
For games it wouldn't at all

>> No.3821471 [DELETED] 

>>3821251
>halp! halp! muh safe space! im being attacked!
Top kek kid. So everyone except me plays of original DC discs? Topper kek. Why on earth would you think I'd want to make friends with an autist like you?

>> No.3821813
File: 929 KB, 200x200, 1394538524641.gif [View same] [iqdb] [saucenao] [google]
3821813

I have attempted the CD-ROM mod that is found here.

http://dreamcast-talk.com/forum/viewtopic.php?f=2&t=1982&sid=157311bfbead8734e669bf0cd512bcad

Was a pain in the ass to fit into the Dreamcast. Still doesn't work right. Anyone ever try this?

>> No.3821941
File: 42 KB, 640x480, crouk_1104661929_flip1[2].jpg [View same] [iqdb] [saucenao] [google]
3821941

>>3821471
I just meant making friends in general. When you have a deep-seated need to feel superior it can be detrimental to your social life. Most people probably play burnt rips I suppose. I have a lot of retail Jap imports I picked up real cheap soon after the US release but then again I'm an "autist" apparently - just like the people itt who are driving the market for ODEs, which will be important to preservation efforts eventually.

It's not unreasonable that DC is pretty high on that list too, because of the GDROMs not being 1:1 reproducable. That's kind of the point of this thread so you're the one acting out here.

>> No.3822105

>>3821278
Ahh thanks. thought I remembered using it for DC stuff.

>> No.3822194

Sad that after all these years CDRs are arguably still the best option.

>> No.3822534

>>3821813
Interesting. Probably easier to just buy the pickup instead of rip it out of an old CD-ROM. They're a few bucks.

>>3821941
>deep-seated need to feel superior
Project much? Forget your a tripfag and your narcissistic rants are archived forever? Owning originals doesn't make you an autist. Spergposting vague shit like "..and some people find ripped/compressed multimedia to be a problem" does.
This thread is about SD adapters. Those aren't ODEs champ

>> No.3823127

>>3821458
You can literally solder an extra 64mb of ram (128mb total) to the original Xbox. It helps with some games in MAME.

>> No.3823356

>>3822534
The thread is about what the best SD card solution is for Dreamcast. The inarguable answer to that question is GDEMU, an ODE. The adapters that attach to the expansion port for the modem are inferior as they both have insufficient transfer speeds and still require a working mil-cd compatible optical drive to boot the loader. Comments like >>3819909 are patently ignorant and >>3821357 seems to suggest you're insisting on remaining ignorant despite multiple people trying their best to illustrate the difference between a real ODE like GDEMU (again, also an "SD card solution") and the loaders that connect through the expansion port.

>> No.3823368

>>3821251
You are correct to insist on uncompressed games. If everyone else we not retarded then such games would be much easier to procure via download means.

>> No.3823371

>>3821458
128 MB RAM on Xbox is for MAME. But that's dumb at 480i.

>> No.3823393

>>3823368
I think it's really more the fact that these games were all ripped long before ODEs or DC emulation were things. Sooner or later a byuu-tier nerd will come along for Dreamcast and set about actually archiving the games in full.

>> No.3823610

yall r so gay omg aruging over burnt dicks 4 god sakes

>> No.3823639

>>3823371
the xbox does up to 1080i, 720p being the highest progressive resolution it supports out of the box. It is possible to upgrade the Xbox CPU as well, which drastically improves performance in games, but many games use framerates for timing so you will get unexpected results.

>> No.3823727

>>3823356
If it's patently ignorant why do you have such a hard time refuting it with facts instead of shitposts?
>>3821357 wasn't me. I'm not the only one here who knows you're full of shit.

>> No.3824251

>>3819402
I'd also like to know the answer to this

>> No.3824319 [DELETED] 

>>3821361
I've read several people talk about the sound issue. Maybe I'm describing it badly but it just sounds off. The benefits still outweigh this small negative

>> No.3824332

>>3819402
just shrink your fingers and solder an IDE cable directly to the board

>> No.3824335

>>3823727
I refuted it immediately with very simple facts. CD Roms cannot hold Dreamcast games in their entirety. Your response that ripped/downsampled games are "good enough" isn't a fact it's a subjective opinion. Your trolling did inspire me to check on the state of Dreamshell though and it's made some really neat advances in the last few years in IDE streaming from hard drives which would be a cheaper and more DIY method than Dreamshell but that isn't an "sd card solution". The so called "DC-SD adapter" is pretty much completely obsolete.

>>3824251
It's GDEMU. It's a simple, all-in-one drop-in (no solder) sd card loader with performance equal to or exceeding the original GDROM drive.

>> No.3824349

>>3821361
It's a very specific glitch involving a puzzle at the end of the game. Chris is supposed to remove a jewel from a tiger statue's eye and the glitch is that you can keep pulling jewels out, infinitely actually, and the statue never moves aside. I looked it up and found that it happens whenever someone tries to play the game on a PC emulator as well.
The workaround is to download a save file that is slightly past that part. I don't know if it happens with a CDR copy of the game but I found a few really old emulator forum posts talking about it.

Which is interesting that the GD-emu shares a glitch with an emulator.
Or maybe it's just a problem with the gd-rom I downloaded?

>> No.3824358

>>3824349
I bet it's a problem with the image and that's the only image of the game that exists or at least the far more common image. Whether or not it happens on burned images as well would be interesting to know. I beat the Japanese retail version myself.

>> No.3824375

>>3821287
So wait a min, this will save having to go thought solder hell?

>> No.3824381

>>3824375
Probably not. Dreamshell has to be loaded somehow before the hard drive can be addressed. If you're not loading it from GDROM you'll need a bios that loads it. Eventually somebody may create a board that has a chip on it that loads Dreamshell or at least gets it to load from a partition or file stored on the hard drive.

My guess is that GDEMU (and GDMENU) will support IDE before Dreamshell gets refined into a complete solderless solution. It would be great if the two projects merged but you know how that sort of thing goes.

>> No.3826085

>>3824335
>back to vinylfag tier shit
>no u have the deep seated feel to feel superior
What a sad sad little man

>> No.3826468

>>3826085
>just tape songs off the radio
>problem solved!
/spurious analogies

>> No.3827405 [DELETED] 

>>3826468
>i only listen to vinyl with a tube amp and gold plated cables
>mp3s sound like they're taped off the radio
Top kek kid

>> No.3827438

>>3819603
*Serial Port

>> No.3827448

>>3821471
Dude fuck off, no one's feelings are hurt by your reddit-tier, youtube comment level insults. Go back where you belong.

>> No.3828329

>>3827448
You're obviously very hurt or you wouldn't be crying and samefagging.

>> No.3828937

>>3828329
That's the only post I've made, hombre. Nice try.

>> No.3830817

>>3819402
this thing looks nuts

>> No.3830880

>>3826085
Holy fuck are you stupid. He's not vinylfagging, you're doing the equivalent of proclaiming "128 Kbps MP3 sounds fine to me, so it should be fine for everyone else too"

>> No.3831113

>>3830880
homeboy already got some posts removed, yet he continues to cruise for a bruise.

>> No.3831165

>>3821941
>logo not rotated the right way up
That always bugged me.

>> No.3831403

>>3830880
I'm doing the equivalent of proclaiming that when you zip a file it gets smaller. A more efficient codec can produce the same quality output from a smaller sized file. All you have to do is use better compression that was originally used and you save space with no loss of quality.
The problem is that some people are under the delusion that DC games had lossless audio or something. Ignorance is bliss and they smugly shitpost while anyone who knows the facts shakes their head in disgust.

>> No.3831432

>>3831403
plz leave

>> No.3831453

>>3831403
>thinking that ripped Dreamcast games have decompiled the source and recompiled it using more modern codecs, custom written and optimized to run on the platform
lolok - ripped multimedia on console games is at best downsampled to lower bitrates but often replaced or removed completely. I'm not sure if you're pretending to be retarded or if you've only ever emulated or what but your argument is just getting dumber and dumber.

>> No.3831582

>>3831403
People are shaking their heads at how stupid you are. You're wrong on multiple points, as several people having pointed out. Ripped DC games often have content missing or down sampled, and thus are not equivalent to a 1:1 disc image or original physical copy. The fact that your dumb ass can't grasp that is a miracle of ignorance and arrogance. Get fucked.

>> No.3831789
File: 117 KB, 1024x527, 24mg8k5[1].jpg [View same] [iqdb] [saucenao] [google]
3831789

>>3831582
It's really a shame that he and presumably others completely fail to grasp this unique quality of the Dreamcast. Its retail games being in a format that cannot physically be burnt really should put it at a particularly high priority for the adoption of ODEs but I guess the "duh just burn seedeez" crowd is too strong and the turbonerds are dumping more time into Dreamshell.

I wonder if there's somebody out there soldering IDE headers onto DC PCBs cheap.

>> No.3832237

>>3831582
>bad rips are bad
See >>3819909