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/vr/ - Retro Games


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File: 57 KB, 640x480, astal.jpg [View same] [iqdb] [saucenao] [google]
3812619 No.3812619 [Reply] [Original]

Can we get a thread for these beauties?

They are kind of a rarity because they existed in that time when everybody was hott nutts for 3D polygons. Right when the hardware had only just reached the point where it could do high color, high detail 2D perfectly with all manner of transparency, scaling and distortion effects.

That's a shame, isn't it? They look so good, 32 bit CD based hardware solved every limitation that restrained the vision of developers who made 2D platformers on 16 bit machines before that.

Only for that potential to be, for the most part, wasted on janky looking primitive 3D that has aged about as well as a meth addict.

What are some of your favorite 32 bit 2D platformers?

>> No.3812624
File: 24 KB, 640x400, johnnybazookatone.png [View same] [iqdb] [saucenao] [google]
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>> No.3812628
File: 69 KB, 960x720, punkyskunk.jpg [View same] [iqdb] [saucenao] [google]
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>> No.3812631
File: 42 KB, 316x200, rayman.png [View same] [iqdb] [saucenao] [google]
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>> No.3812635
File: 13 KB, 259x194, theadventuresoflomax.jpg [View same] [iqdb] [saucenao] [google]
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>> No.3812640
File: 106 KB, 550x300, skullmonkeys.jpg [View same] [iqdb] [saucenao] [google]
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>> No.3812647
File: 44 KB, 619x465, heartofdarkness.jpg [View same] [iqdb] [saucenao] [google]
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>> No.3812651
File: 21 KB, 320x224, tempo.gif [View same] [iqdb] [saucenao] [google]
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>> No.3812654
File: 12 KB, 320x224, chaotix.png [View same] [iqdb] [saucenao] [google]
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>> No.3812659
File: 22 KB, 320x240, gex.jpg [View same] [iqdb] [saucenao] [google]
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>> No.3812679
File: 535 KB, 2590x1463, abe.jpg [View same] [iqdb] [saucenao] [google]
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>> No.3812684
File: 88 KB, 640x480, 3-11[1].jpg [View same] [iqdb] [saucenao] [google]
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>> No.3812740

>>3812684
Looks cool, what game?

>> No.3812749

>>3812740
Claw by Monolith

>> No.3813596
File: 37 KB, 256x240, little-ralph-15.png [View same] [iqdb] [saucenao] [google]
3813596

>> No.3813605

>>3812619
I wish Astal was even a fraction as fun as it is beautiful.

>> No.3813619
File: 115 KB, 320x240, SCES_001.63_16062012_165920_0747.png [View same] [iqdb] [saucenao] [google]
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>> No.3813626
File: 215 KB, 500x460, stop-it-its-already-dead.gif [View same] [iqdb] [saucenao] [google]
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>> No.3813640
File: 30 KB, 350x263, GeGeGe no Kitarou Gyakushuu! Youma Daikessen.jpg [View same] [iqdb] [saucenao] [google]
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>> No.3813646
File: 68 KB, 320x224, SLPS_002.17_14092012_233805_0966.png [View same] [iqdb] [saucenao] [google]
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>> No.3813651
File: 44 KB, 320x240, Hermie Hopperhead.png [View same] [iqdb] [saucenao] [google]
3813651

>> No.3813657
File: 44 KB, 320x228, Umihara Kawase Shun 2nd Edition.png [View same] [iqdb] [saucenao] [google]
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>> No.3813695

>>3813626
And at time people bashed this game for having small Megaman sprites and for being 2D.

>> No.3813764

I thought 16 and 32 bit platformers looked and played hideously, due to pre rendered backgrounds and shitty collision detection that go hand in hand.

8bit is where it's at

>> No.3813805

Honestly the majority of the screenshots posted ITT don't look necessarily better than 16-bit stuff.
Probably they look better in motion though, but looking at still screenshots, stuff like >>3813651, >>3813596 or >>3812628 look like they could be SNES or Amiga games.

>> No.3813846

>>3813805
Only Lomax looks as good as 16 bit games and Flink might actually still be better.

>> No.3813850

>>3812684
I only had the demo
Still remember the sound effects after all these years:
>Yes! Fire Sword!

>> No.3813871

How many levels of obnoxious retro hipster bullshit are you on? Five or six? You are like a little baby, watch this:
>>3813764

>> No.3813884
File: 207 KB, 1000x750, lomax the beauty.jpg [View same] [iqdb] [saucenao] [google]
3813884

>>3813846
lol

>> No.3813892
File: 38 KB, 387x257, MischiefMakers--article_image.jpg [View same] [iqdb] [saucenao] [google]
3813892

I am dissapointed /vr/

>shake shake

>> No.3813901

>>3813892
That's a 64 bit 2d platformer

>> No.3813909

>>3813901
well... double the fun...

I think it still deserves a spot here, it was the lonesome ranger of a 3d-dominated environment

>> No.3813912

>>3813901
And looka twice as shit as anything else in this thread.

>> No.3813928

>>3813912
Has better sprite animation than most games itt except maybe for Abe.
Also, how come you guys didn't post SOTN yet?
Also Taromaru.

>> No.3813934
File: 70 KB, 320x224, rayman-2.png [View same] [iqdb] [saucenao] [google]
3813934

2D platform games during the 32-bit era were niche, most were fairly low-budget, which explains their SNES-like aesthetics.

High-budget 2D 32-bit looked amazing like Astal and Rayman with big sprites and often over 2000 simultaneous colors.

>> No.3813948
File: 264 KB, 450x337, file.png [View same] [iqdb] [saucenao] [google]
3813948

>no Lost Vikings 2

For fucking shame /vr/

>> No.3813984
File: 201 KB, 640x448, 1486059376926.png [View same] [iqdb] [saucenao] [google]
3813984

>>3813884
Henk Nieborg is a god of pixel art, a really talented man. Lomax looks timeless.

The other anon mentioned Flink, technically it's also a 32-bit game, since it was also released for the Amiga CD32.

Still hard to believe Nielborg managed to create these kind of graphics with the color restrictions of the Mega Drive.

>> No.3814005
File: 100 KB, 320x240, SilverTings.png [View same] [iqdb] [saucenao] [google]
3814005

Rayman 2 (Prototype)

https://www.youtube.com/watch?v=9QmbIFNv4HE

>> No.3814162

>>3813948
This port is one of the ugliest games of all times. At least the voice acting is good.

>> No.3814861
File: 72 KB, 500x352, Tryrush Deppy.gif [View same] [iqdb] [saucenao] [google]
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>> No.3814870

>>3814005
You're meaning to tell me that this follow up for scraped for that 3D piece of shit?

>> No.3815587

>>3814870
originally, it was going to be 2d, yes

>> No.3815980
File: 74 KB, 320x224, 205651-keio-flying-squadron-2-sega-saturn-screenshot-a-wooden-log.png [View same] [iqdb] [saucenao] [google]
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>> No.3817231

>>3812619
Kek